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<title>[23939] trunk/WebCore</title>
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<dl>
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/23939">23939</a></dd>
<dt>Author</dt> <dd>oliver</dd>
<dt>Date</dt> <dd>2007-07-02 17:53:48 -0700 (Mon, 02 Jul 2007)</dd>
</dl>

<h3>Log Message</h3>
<pre>        Reviewed by Darin.

        Fix for &lt;rdar://problem/5098378&gt; single-pixel image optimization needs to be rewritten to not depend on floating point bitmap
        Tested by fast/replaced/image-solid-color-with-alpha.html

        Switch from float to byte based bitmap when pulling the color from 1x1 pixel images so
        that we can use the single pixel image optimisation in WebKit/win.

        * platform/graphics/cg/ImageCG.cpp:
        (WebCore::BitmapImage::checkForSolidColor):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkWebCoreChangeLog">trunk/WebCore/ChangeLog</a></li>
<li><a href="#trunkWebCoreplatformgraphicscgImageCGcpp">trunk/WebCore/platform/graphics/cg/ImageCG.cpp</a></li>
</ul>

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<h3>Diff</h3>
<a id="trunkWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/WebCore/ChangeLog (23938 => 23939)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/WebCore/ChangeLog        2007-07-02 23:54:22 UTC (rev 23938)
+++ trunk/WebCore/ChangeLog        2007-07-03 00:53:48 UTC (rev 23939)
</span><span class="lines">@@ -1,3 +1,16 @@
</span><ins>+2007-07-02  Oliver Hunt  &lt;oliver@apple.com&gt;
+
+        Reviewed by Darin.
+
+        Fix for &lt;rdar://problem/5098378&gt; single-pixel image optimization needs to be rewritten to not depend on floating point bitmap
+        Tested by fast/replaced/image-solid-color-with-alpha.html
+
+        Switch from float to byte based bitmap when pulling the color from 1x1 pixel images so
+        that we can use the single pixel image optimisation in WebKit/win.
+
+        * platform/graphics/cg/ImageCG.cpp:
+        (WebCore::BitmapImage::checkForSolidColor):
+
</ins><span class="cx"> 2007-07-02  Adam Roben  &lt;aroben@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Fix Bug 14498: RenderContainer::positionForCoordinates contains an order of operations error
</span></span></pre></div>
<a id="trunkWebCoreplatformgraphicscgImageCGcpp"></a>
<div class="modfile"><h4>Modified: trunk/WebCore/platform/graphics/cg/ImageCG.cpp (23938 => 23939)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/WebCore/platform/graphics/cg/ImageCG.cpp        2007-07-02 23:54:22 UTC (rev 23938)
+++ trunk/WebCore/platform/graphics/cg/ImageCG.cpp        2007-07-03 00:53:48 UTC (rev 23939)
</span><span class="lines">@@ -63,10 +63,10 @@
</span><span class="cx">         
</span><span class="cx">         // Currently we only check for solid color in the important special case of a 1x1 image.
</span><span class="cx">         if (image &amp;&amp; CGImageGetWidth(image) == 1 &amp;&amp; CGImageGetHeight(image) == 1) {
</span><del>-            CGFloat pixel[4]; // RGBA
</del><ins>+            unsigned char pixel[4]; // RGBA
</ins><span class="cx">             CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
</span><del>-            CGContextRef bmap = CGBitmapContextCreate(&amp;pixel, 1, 1, 8*sizeof(float), sizeof(pixel), space,
-                kCGImageAlphaPremultipliedLast | kCGBitmapFloatComponents | kCGBitmapByteOrder32Host);
</del><ins>+            CGContextRef bmap = CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), space,
+                kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
</ins><span class="cx">             if (bmap) {
</span><span class="cx">                 GraphicsContext(bmap).setCompositeOperation(CompositeCopy);
</span><span class="cx">                 CGRect dst = { {0, 0}, {1, 1} };
</span><span class="lines">@@ -74,7 +74,7 @@
</span><span class="cx">                 if (pixel[3] == 0)
</span><span class="cx">                     m_solidColor = Color(0, 0, 0, 0);
</span><span class="cx">                 else
</span><del>-                    m_solidColor = Color(int(pixel[0] / pixel[3] * 255), int(pixel[1] / pixel[3] * 255), int(pixel[2] / pixel[3] * 255), int(pixel[3] * 255));
</del><ins>+                    m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]);
</ins><span class="cx">                 m_isSolidColor = true;
</span><span class="cx">                 CFRelease(bmap);
</span><span class="cx">             } 
</span></span></pre>
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