Quinn, Thanks for replying. And, urgh! Had a feeling it was a weird one. I am not full time on this project so can't say when the incident may be created, but certainly attempting to reproduce in a stripped down application is the next step regardless. Toby -----Original Message----- From: Quinn "The Eskimo!" [mailto:eskimo1@apple.com] Sent: Fri 1/7/2011 10:12 AM To: launchd-dev@lists.macosforge.org Subject: Re: [launchd-dev] LaunchAgent, fullscreen openGL and NSWindows On 6 Jan 2011, at 14:32, Toby Harris wrote:
I have a kiosk-style application that has run on OSX10.5 via a LaunchAgent with KeepAlive property set. Now in 10.6, I am seeing a very odd thing that I have isolated to launch via launchd plist. The app loads successfully, capturing the screen and rendering to a fullscreen openGL context. However, it also can create NSWindows and show these fullscreen instead. This functionality is just not working. I suspect this is a connection to the window server issue, but I have failed to find any similar issues reported on the net, or find the answer in TN2083 (not to say it isn't in there).
That's weird. I haven't seen any reports of this and I can't think of any reason this would fail. I'd recommend you open up a DTS tech support incident so that someone (perhaps me) can investigate this in depth. <http://developer.apple.com/support/resources/technical-support.html> S+E -- Quinn "The Eskimo!" <http://www.apple.com/developer/> Apple Developer Relations, Developer Technical Support, Core OS/Hardware _______________________________________________ launchd-dev mailing list launchd-dev@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/launchd-dev