#18129: Cannot build F-Script 1.3.5 on Mac OSX Leopard 10.5.6 with XCode 3 ---------------------------------+------------------------------------------ Reporter: trier@… | Owner: macports-tickets@… Type: defect | Status: new Priority: Normal | Milestone: Port Bugs Component: ports | Version: 1.7.0 Keywords: | Port: FScript ---------------------------------+------------------------------------------ I have noticed that previous F-Script build errors have been reported (#17130, #16580), but I seem to be getting a different type of compilation error: -------------------------------- In file included from /Volumes/NetworkDrive/opt/local/var/macports/build/_Volumes_NetworkDrive_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_FScript/work/FScriptSources-20070421/FScript/JGAdditions/FSServicesProvider.m:6: /Volumes/NetworkDrive/opt/local/var/macports/build/_Volumes_NetworkDrive_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_FScript/work/FScriptSources-20070421/FScript/F-Script/FScriptAppController.h:4:24: error: Cocoa/cocoa.h: No such file or directory ------------------------- This seems to be a more basic type of error. The compiler cannot even find cocoa.h. I installed XCode3, and I notice that on my machine, I have: /Developer/SDKs/MacOSX10.5.sdk/System/Library/Fameworks/Cocoa.framework in place. I am not familiar enough with Cocoa and Objective-C to figure out which directory and which header file it is looking for, so I am uncertain if that is the correct path for the compiler to be looking. Has anyone else encountered this error, or do I have something missing on my system? Thanks. -- Ticket URL: <http://trac.macports.org/ticket/18129> MacPorts <http://www.macports.org/> Ports system for Mac OS