#16603: wine does not use OpenGL --------------------------------------------+------------------------------- Reporter: jean-jaques@women-at-work.org | Owner: ryandesign@macports.org Type: defect | Status: new Priority: Normal | Milestone: Port Bugs Component: ports | Version: 1.6.0 Resolution: | Keywords: Port: wine | --------------------------------------------+------------------------------- Comment(by jean-jaques@women-at-work.org): Replying to [comment:2 ryandesign@…]:
Do you still see the problem with wine-devel 1.1.5? If you do, what version of Mac OS X are you running, and what do I need to type to see the problem myself? I've tried wine-1.0_1 and I still get these errors. I am using 10.5.4 and an ATI Radeon HD 2600 XT. To test OpenGL I've installed an old Windows game (RollerCoaster Tycoon) and I am always getting these errors: err:wgl:X11DRV_ChoosePixelFormat No libGL on this box - disabling OpenGL support ! err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat err:d3d:InitAdapters Failed to get a gl context for default adapter
When using wine-devel 1.1.5_0 I get the following errors running the game: err:wgl:has_opengl Failed to load libGL: dlopen(libGL.1.dylib, 266): image not found err:wgl:has_opengl OpenGL support is disabled. err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat err:d3d:InitAdapters Failed to get a gl context for default adapter BTW: the game actually runs, but very slow (due to disabled OpenGL). -- Ticket URL: <http://trac.macports.org/ticket/16603#comment:6> MacPorts <http://www.macports.org/> Ports system for Mac OS