#15123: py-game tries to use framework version of libsdl ---------------------------------+------------------------------------------ Reporter: cpettitt@gmail.com | Owner: jmr@macports.org Type: defect | Status: closed Priority: Normal | Milestone: Port Bugs Component: ports | Version: 1.6.0 Resolution: fixed | Keywords: py-game libsdl-framework ---------------------------------+------------------------------------------ Comment (by cpettitt@gmail.com): Thanks jmr. I was not familiar with the "framework" distinction. Your patch did indeed remove the dependency. I'm seeing a new error now where py-gaem's display extension is trying to use X11, but X11 is not being included. {{{ ---> Building py-game with target build Error: Target org.macports.build returned: shell command " cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports .org_release_ports_python_py-game/work/pygame-1.8.0release" && /opt/local/bin/python2.4 setup.py build " returned error 1 Command output: /opt/local/include/SDL/SDL_syswm.h:86: warning: no semicolon at end of struct or union /opt/local/include/SDL/SDL_syswm.h:87: warning: type defaults to 'int' in declaration of 'window' /opt/local/include/SDL/SDL_syswm.h:87: warning: data definition has no type or storage class /opt/local/include/SDL/SDL_syswm.h:98: error: parse error before 'fswindow' /opt/local/include/SDL/SDL_syswm.h:98: warning: type defaults to 'int' in declaration of 'fswindow' /opt/local/include/SDL/SDL_syswm.h:98: warning: data definition has no type or storage class /opt/local/include/SDL/SDL_syswm.h:99: error: parse error before 'wmwindow' /opt/local/include/SDL/SDL_syswm.h:99: warning: type defaults to 'int' in declaration of 'wmwindow' /opt/local/include/SDL/SDL_syswm.h:99: warning: data definition has no type or storage class /opt/local/include/SDL/SDL_syswm.h:102: error: parse error before '*' token /opt/local/include/SDL/SDL_syswm.h:102: warning: type defaults to 'int' in declaration of 'gfxdisplay' /opt/local/include/SDL/SDL_syswm.h:102: warning: data definition has no type or storage class /opt/local/include/SDL/SDL_syswm.h:103: error: parse error before '}' token /opt/local/include/SDL/SDL_syswm.h:103: warning: type defaults to 'int' in declaration of 'x11' /opt/local/include/SDL/SDL_syswm.h:103: warning: data definition has no type or storage class /opt/local/include/SDL/SDL_syswm.h:104: error: parse error before '}' token /opt/local/include/SDL/SDL_syswm.h:104: warning: type defaults to 'int' in declaration of 'info' /opt/local/include/SDL/SDL_syswm.h:104: warning: data definition has no type or storage class /opt/local/include/SDL/SDL_syswm.h:105: error: parse error before '}' token /opt/local/include/SDL/SDL_syswm.h:105: warning: type defaults to 'int' in declaration of 'SDL_SysWMinfo' /opt/local/include/SDL/SDL_syswm.h:105: warning: data definition has no type or storage class /opt/local/include/SDL/SDL_syswm.h:205: error: parse error before '*' token /opt/local/include/SDL/SDL_syswm.h:205: warning: function declaration isn't a prototype src/display.c: In function 'get_wm_info': src/display.c:310: error: parse error before 'info' src/display.c:314: error: request for member 'version' in something not a structure or union src/display.c:314: error: request for member 'version' in something not a structure or union src/display.c:314: error: request for member 'version' in something not a structure or union src/display.c:309: warning: unused variable 'tmp' error: command '/usr/bin/gcc-4.0' failed with exit status 1 Error: Status 1 encountered during processing. }}} There is a patch in gentoo to disable X11 (http://bugs.gentoo.org/show_bug.cgi?id=89486), but I'm not familiar enough with py-game to know if that is appropriate for the py-game port. An alternative, which worked for me, was to modify Setup. I changed: {{{ SDL = -I/opt/local/include/SDL -L/opt/local/lib -Ddarwin -lSDL }}} to: {{{ SDL = -I/opt/local/include/SDL -I/usr/X11R6/include -L/opt/local/lib -Ddarwin -lSDL }}} Should I open a new bug for this? Do you have any guidance on the right way to approach this? Many thanks, Chris -- Ticket URL: <http://trac.macosforge.org/projects/macports/ticket/15123#comment:4> MacPorts </projects/macports> Ports system for Mac OS