#51911: libepoxy: crash in gtk_init_check when calling epoxy_glx_version -----------------------+---------------------- Reporter: manus@… | Owner: devans@… Type: defect | Status: assigned Priority: Normal | Milestone: Component: ports | Version: 2.3.4 Resolution: | Keywords: Port: libepoxy | -----------------------+---------------------- Comment (by manus@…): Thanks for doing this. I did an update on my port and got the following update which succeeded: {{{ Attempting to fetch libepoxy-1.3.1_2+python34.darwin_15.x86_64.tbz2 from http://jog.id.packages.macports.org/macports/packages/libepoxy }}} Unfortunately this doesn't fix the problem, but the behavior changed: {{{ (lldb) bt * thread #1: tid = 0x216596, 0x00007fff992cd2e9 libsystem_c.dylib`strstr + 42, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x00007fff992cd2e9 libsystem_c.dylib`strstr + 42 frame #1: 0x0000000111fb7194 libepoxy.0.dylib`epoxy_extension_in_string + 38 frame #2: 0x000000011102c2b6 libgdk-3.0.dylib`gdk_x11_screen_init_gl + 180 frame #3: 0x000000011102c6bc libgdk-3.0.dylib`_gdk_x11_screen_update_visuals_for_gl + 398 frame #4: 0x0000000111035065 libgdk-3.0.dylib`_gdk_x11_screen_init_visuals + 1114 frame #5: 0x0000000111031862 libgdk-3.0.dylib`_gdk_x11_screen_new + 244 frame #6: 0x0000000111024004 libgdk-3.0.dylib`_gdk_x11_display_open + 384 frame #7: 0x0000000111001b36 libgdk-3.0.dylib`gdk_display_manager_open_display + 383 frame #8: 0x0000000110b1d8a9 libgtk-3.0.dylib`gtk_init_check + 19 frame #9: 0x000000010b7739e1 ec`F2124_36756 + 465 frame #10: 0x000000010b74baad ec`F2124_36637 + 2381 frame #11: 0x000000010b71857d ec`F2118_36485 + 2061 frame #12: 0x000000010b715c9c ec`F2118_36473 + 2028 frame #13: 0x000000010bc9eb1d ec`F1910_33151 + 1197 frame #14: 0x000000010bc43b4d ec`F1896_32888 + 701 frame #15: 0x00000001078d8e25 ec`F3984_69385 + 997 frame #16: 0x000000010be5a2b4 ec`F1841_30960 + 2356 frame #17: 0x000000010e03b7b7 ec`emain + 343 frame #18: 0x000000010e04d894 ec`main + 164 frame #19: 0x00007fff9517f5ad libdyld.dylib`start + 1 }}} Is there a way to get the source code you used so that I can compile it locally and run lldb against this? -- Ticket URL: <https://trac.macports.org/ticket/51911#comment:6> MacPorts <https://www.macports.org/> Ports system for OS X