#37237: widelands: error: ‘void Widelands::Ship::set_fleet(Widelands::Fleet*)’ is private -----------------------------+-------------------------------- Reporter: gilles.risch@… | Owner: macports-tickets@… Type: defect | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.1.2 Resolution: | Keywords: tiger leopard Port: widelands | -----------------------------+-------------------------------- Changes (by ryandesign@…): * keywords: ppc leopard => tiger leopard Comment: Replying to [comment:2 gilles.risch@…]:
building the game manually as it is described on the widelands wiki page (http://wl.widelands.org/wiki/BuildingWidelands/#building_under_mac_os_x) isn´t successful either.
Then it's not a MacPorts-specific problem, and should be reported to the developers of widelands to be fixed. {{{ error: ‘void Widelands::Ship::set_fleet(Widelands::Fleet*)’ is private }}} This reminds me of [http://lists.freedesktop.org/archives/harfbuzz/2012-October/002592.html an error I saw with harfbuzz 0.9.5] which was also only occurring with gcc 4.0.1 and other older compilers. That problem was [http://lists.freedesktop.org/archives/harfbuzz/2012-December/002732.html ""fixed""] in harfbuzz 0.9.6. I have not yet investigated what they changed to make it work. -- Ticket URL: <https://trac.macports.org/ticket/37237#comment:3> MacPorts <http://www.macports.org/> Ports system for Mac OS