#48278: MyPaint-devel: build brush engine library with optional GEGL support, libmypaint subport ----------------------------+-------------------------- Reporter: devans@… | Owner: ryandesign@… Type: enhancement | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.3.3 Resolution: | Keywords: Port: MyPaint-devel | ----------------------------+-------------------------- Comment (by devans@…): Replying to [comment:3 ryandesign@…]:
I did try to make a libmypaint port at one point, however mypaint and libmypaint appear to be in rapid concurrent development, since several years; they probably need to be updated simultaneously. There are no tags or releases for libmypaint, so until such a time it would be a libmypaint- devel port.
I'm also not sure how much effort it would be to build libmypaint separately, and then tell mypaint to use a separate libmypaint rather than its bundled copy. I don't remember if I had looked into these issues already.
No need to waste a lot of time on this. Just thought there might be a market for a libmypaint subport for people who want to use the library from another app without necessarily having to install MyPaint itself. The main thrust of this ticket is to enable GEGL support in libmypaint in order to be able to test its use in the GIMP devel ports. In this case, it might actually be useful to have the app as well so as to be able to compare the functionality in MyPaint with that in GIMP. -- Ticket URL: <https://trac.macports.org/ticket/48278#comment:5> MacPorts <https://www.macports.org/> Ports system for OS X