#47708: gedit builds but does not launch ---------------------+---------------------- Reporter: mf2k@… | Owner: devans@… Type: defect | Status: assigned Priority: Normal | Milestone: Component: ports | Version: 2.3.99 Resolution: | Keywords: Port: gedit | ---------------------+---------------------- Comment (by devans@…): OK, so you need to find what is linked with /opt/X11/lib/libGL.1.dylib that is causing the failure. Since it doesn't happen for me you'll have to do the leg work here. Two possible suggestions: * use otool -L in a shell script to search for ports that link with /opt/X11/lib/libGL.1.dylib. Attached is my modified version (more verbose) of the old depsearch.sh script that might be used. * run gedit in a debugger (gdb, lldb) to the failure point and see if a back trace will tell you where the error occurred. -- Ticket URL: <https://trac.macports.org/ticket/47708#comment:7> MacPorts <https://www.macports.org/> Ports system for OS X