#31845: Port for Irrlicht ---------------------------------+------------------------------------------ Reporter: rudloff@… | Owner: ryandesign@… Type: submission | Status: assigned Priority: Normal | Milestone: Component: ports | Version: 2.0.3 Keywords: | Port: irrlicht ---------------------------------+------------------------------------------ Changes (by ryandesign@…): * status: new => assigned * owner: macports-tickets@… => ryandesign@… Comment: Thanks. As is, it doesn't build for me: {{{ COpenGLSLMaterialRenderer.cpp: In member function ‘void irr::video::COpenGLSLMaterialRenderer::init(irr::s32&, const irr::c8*, const irr::c8*, const irr::c8*, irr::scene::E_PRIMITIVE_TYPE, irr::scene::E_PRIMITIVE_TYPE, irr::u32)’: COpenGLSLMaterialRenderer.cpp:138: error: cast from ‘void*’ to ‘GLuint’ loses precision COpenGLSLMaterialRenderer.cpp:139: error: cast from ‘void*’ to ‘GLuint’ loses precision COpenGLSLMaterialRenderer.cpp:141: error: cast from ‘void*’ to ‘GLuint’ loses precision COpenGLSLMaterialRenderer.cpp:143: error: cast from ‘void*’ to ‘GLuint’ loses precision }}} There are many things I would change about the Portfile. I'll see if in the process of making those changes I get it to work. -- Ticket URL: <https://trac.macports.org/ticket/31845#comment:1> MacPorts <http://www.macports.org/> Ports system for Mac OS