#36368: frozenbubble2 cannot build with llvm-cpp-4.2 ----------------------------+---------------------- Reporter: and.damore@… | Owner: pmq@… Type: defect | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.1.2 Resolution: | Keywords: haspatch Port: frozenbubble2 | ----------------------------+---------------------- Comment (by and.damore@…): Replying to [comment:2 jmr@…]:
Log? This built fine on the Lion buildbot with llvm-gcc-4.2.
It builds fine as long as you don't set CPP in build.args, but since I did set CC (this is not clang) I set CPP to ${configure.cpp} and this breaks building, here's the relevant part: {{{ make[1]: Entering directory `/opt/local/var/macports/build/_opt_local_var_macports_sources_svn.macports.org_trunk_dports_games_frozenbubble2/frozenbubble2/work /frozen-bubble-2.2.0/server' /usr/bin/llvm-cpp-4.2 -g -Wall -Werror -pipe -I. `pkg-config glib-2.0 --cflags` -DVERSION=\"2.2.0\" -M fb-server.c log.c tools.c game.c net.c > .depend llvm-cpp-4.2: too many input files make[1]: *** [.depend] Error 1 make[1]: Leaving directory `/opt/local/var/macports/build/_opt_local_var_macports_sources_svn.macports.org_trunk_dports_games_frozenbubble2/frozenbubble2/work /frozen-bubble-2.2.0/server' make: *** [dirs] Error 2 make: Leaving directory `/opt/local/var/macports/build/_opt_local_var_macports_sources_svn.macports.org_trunk_dports_games_frozenbubble2/frozenbubble2/work /frozen-bubble-2.2.0' Command failed: cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_svn.macports.org_trunk_dports_games_frozenbubble2/frozenbubble2/work /frozen-bubble-2.2.0" && /usr/bin/make -w all V=1 PREFIX="/opt/local" CC="/usr/bin/llvm-gcc-4.2" LD="/usr/bin/llvm-gcc-4.2" CPP="/usr/bin/llvm- cpp-4.2" Exit code: 2 }}} Is using ''*gcc -E'' the same/better/worse compared to using actual preprocessor executable'? Attaching same patch as before on top of r98202. -- Ticket URL: <https://trac.macports.org/ticket/36368#comment:3> MacPorts <http://www.macports.org/> Ports system for Mac OS