[MacPorts] #41930: cannot initialize pygame screen
#41930: cannot initialize pygame screen ------------------------+-------------------------------- Reporter: boloomka@… | Owner: macports-tickets@… Type: defect | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.2.1 Keywords: | Port: py27-game ------------------------+-------------------------------- When I try to initialize screen using "screen = pygame.display.set_mode((640, 480))", it aborts with error: Fatal Python error: (pygame parachute) Segmentation Fault Abort trap: 6 I have only simple program with "init" and "set_mode" in it. Note that even pygame examples (from pygame.examples.alien import main; main()) doesn't work. Here is traceback that OS X shows: [http://pastebin.com/wqck7yd3]. -- Ticket URL: <https://trac.macports.org/ticket/41930> MacPorts <http://www.macports.org/> Ports system for OS X
#41930: py-game: cannot initialize pygame screen -------------------------+------------------- Reporter: boloomka@… | Owner: jmr@… Type: defect | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.2.1 Resolution: | Keywords: Port: py27-game | -------------------------+------------------- Changes (by ryandesign@…): * owner: macports-tickets@… => jmr@… Old description:
When I try to initialize screen using "screen = pygame.display.set_mode((640, 480))", it aborts with error:
Fatal Python error: (pygame parachute) Segmentation Fault Abort trap: 6
I have only simple program with "init" and "set_mode" in it. Note that even pygame examples (from pygame.examples.alien import main; main()) doesn't work. Here is traceback that OS X shows: [http://pastebin.com/wqck7yd3].
New description: When I try to initialize screen using "screen = pygame.display.set_mode((640, 480))", it aborts with error: {{{ Fatal Python error: (pygame parachute) Segmentation Fault Abort trap: 6 }}} I have only simple program with "init" and "set_mode" in it. Note that even pygame examples (from pygame.examples.alien import main; main()) doesn't work. Here is traceback that OS X shows: [http://pastebin.com/wqck7yd3]. -- -- Ticket URL: <https://trac.macports.org/ticket/41930#comment:1> MacPorts <http://www.macports.org/> Ports system for OS X
#41930: py-game: cannot initialize pygame screen -------------------------+------------------- Reporter: boloomka@… | Owner: jmr@… Type: defect | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.2.1 Resolution: | Keywords: Port: py27-game | -------------------------+------------------- Comment (by jmr@…): Works for me, though I'm not on Mavericks. -- Ticket URL: <https://trac.macports.org/ticket/41930#comment:2> MacPorts <http://www.macports.org/> Ports system for OS X
#41930: py-game: cannot initialize pygame screen -------------------------+------------------- Reporter: boloomka@… | Owner: jmr@… Type: defect | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.2.1 Resolution: | Keywords: Port: py27-game | -------------------------+------------------- Comment (by macports_org@…): I am seeing this same issue with Mavericks on a multi-monitor setup if I try to my program while the eclipse main window is on my second monitor (not my primary monitor) -- Ticket URL: <https://trac.macports.org/ticket/41930#comment:3> MacPorts <http://www.macports.org/> Ports system for OS X
#41930: py-game: cannot initialize pygame screen -------------------------+------------------- Reporter: boloomka@… | Owner: jmr@… Type: defect | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.2.1 Resolution: | Keywords: Port: py27-game | -------------------------+------------------- Comment (by jmr@…): OK. I now have a machine running Mavericks and this works fine with a single monitor. From the crash log it looks like the bug is more likely in SDL or even AppKit than in pygame, but I really don’t know. Maybe ask upstream for help? -- Ticket URL: <https://trac.macports.org/ticket/41930#comment:4> MacPorts <http://www.macports.org/> Ports system for OS X
#41930: py-game: cannot initialize pygame screen -------------------------+------------------- Reporter: boloomka@… | Owner: jmr@… Type: defect | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.2.1 Resolution: | Keywords: Port: py27-game | -------------------------+------------------- Comment (by boloomka@…): Just to clarify, I am not using Eclipse, but I have two monitors too. -- Ticket URL: <https://trac.macports.org/ticket/41930#comment:5> MacPorts <http://www.macports.org/> Ports system for OS X
#41930: py-game: cannot initialize pygame screen -------------------------+------------------- Reporter: boloomka@… | Owner: jmr@… Type: defect | Status: new Priority: Normal | Milestone: Component: ports | Version: 2.2.1 Resolution: | Keywords: Port: py27-game | -------------------------+------------------- Comment (by Deil.Christoph@…): Same issue for me. I get the crash when I have an external monitor attached to my Macbook (OS X 10.9, retina display), but when I unplug it it works. When I run this: {{{ python -c 'from pygame.examples.aliens import main; main()' }}} I get this crash: https://gist.github.com/cdeil/11092676 -- Ticket URL: <https://trac.macports.org/ticket/41930#comment:6> MacPorts <http://www.macports.org/> Ports system for OS X
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