On Tuesday, March 13, 2012 at 8:41 PM, Fjölnir Ásgeirsson wrote:
One thing I forgot to mention: If I switch the struct to use doubles, then everything works fine (which is probably why this didn't get caught sooner, since the appkit types all use doubles)On 2012/03/13, at 22:06, Fjölnir Ásgeirsson wrote:I've been struggling with accessing C structs from ruby. The problem is:I expose a struct from my framework (definition below). However when accessing/allocating it from ruby it seems the offsets are off by 4 bytes (as if macruby think it's supposed to be a double)Definition:#ifndef __SCRIPTINGBRIDGE__union _vec3_t {float f[3];struct { float x; float y; float z; };struct { float r; float g; float b; };struct { vec2_t xy; float andY; };};typedef union _vec3_t vec3_t;#elsetypedef struct _vec3_t { float x; float y; float z; } vec3_t; // Bridgesupport freaks out when given the above union so I show it a struct with the same layout#endifExample output:irb(main):001:0> framework "./GLMath.framework"=> trueirb(main):002:0> v1 = vec3_create(1,2,3)=> #<vec3_t x=1.0 y=3.0 z=NaN>irb(main):003:0> v2 = v1.class.new(4,5,6)=> #<vec3_t x=4.0 y=5.0 z=6.0>irb(main):004:0> printVec3(v1)0x676f1310 - 0x676f1314 - 0x676f1318Vec3: [1.00, 0.00, 3.00]=> nilirb(main):005:0> printVec3(v2)0x676f1310 - 0x676f1314 - 0x676f1318Vec3: [4.00, 0.00, 5.00]=> nilin the above example, vec3_create & printVec3 are C functions, shared using the scripting bridge. So when the struct is allocated from the c side, ruby only sees the first & last items, and the last item is on the offset of the second. when I then pass it to printVec3, it gets the first and last items only (last item taken from the place of the second item, => offsets are double what they should be). then when I allocate it using FFI in ruby, it's correcly read from the ruby side, but when I pass it to a c function, it gets the first item in the correct place, then the second item in the place of the last.The type definitions in my bridge support file are:<struct name='vec3_t' type='{_vec3_t="x"f"y"f"z"f}'/><function name='vec3_create' inline='true'><arg type='f'/><arg type='f'/><arg type='f'/><retval type='{_vec3_t=fff}'/></function><function name='printVec3'><arg type='{_vec3_t=fff}'/></function>Right now I'm working around this by wrapping everything in an object on the objective-c side, but that is very slow and bloated.Has anyone ever gotten structs to work properly or know what is causing this?Note: if I return a pointer to the struct, and then assign to it's address using a boxed struct created from ruby, that works fine it seems. It's only if I return a struct directly.(However, myPointer[0].x = foo; would not work. I'd have to do a=myPointer[0];a.x=foo;myPointer[0]=a)– Fjölnir_______________________________________________MacRuby-devel mailing list_______________________________________________MacRuby-devel mailing list
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