Timothy: I assume NVM - means never mind ;-). Let me know otherwise (I just downloaded in fine on a friend's Mac).

>Speaking of games, let me repeat ...
Jordan:  I will do this at some stage, because I too think its an interesting one (but not in the next couple of months) with the possibility of using the tech for a non action oriented game. .. -  the animation in the Polynomials example (macruby) - using CoreAnimation - is beautifully smooth, with quite minimal setup.


On Mon, Feb 16, 2009 at 1:29 PM, Timothy McDowell <tmcdowell@gmail.com> wrote:
NVM >_>


On Sun, Feb 15, 2009 at 7:29 PM, Timothy McDowell <tmcdowell@gmail.com> wrote:
Can't download the files or even view them at your site/iDisk there...

On Sun, Feb 15, 2009 at 11:06 AM, Jordan K. Hubbard <jkh@apple.com> wrote:

On Feb 14, 2009, at 11:37 PM, John Shea wrote:

In the Hillegas directory on the same site there is a MacRuby example that uses CoreAnimation - called Polynomials - I don't think its however appropriate to write action games in - or at least not initially as easy as other possibilities - though i would be happy to see someone prove me wrong - since in some ways it would be easier than OpenGL .

Speaking of games, let me repeat my suggestion that http://developer.apple.com/samplecode/GeekGameBoard/index.html would be a fine "conversion target" and an excellent jumping-off point for some games that might indeed be well-suited to being written in MacRuby.

- Jordan


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