Sorry for yet another email, but mae that johnmacshea.org >_>
Oh and btw, its 'johnmacshea.com' for anyone else looking back on this later ^_^--On Sun, Feb 15, 2009 at 9:54 AM, Timothy McDowell <tmcdowell@gmail.com> wrote:
Awesome, thanks. I'll take a look at those.Hrm, how do I download from you're iDisk?--On Sun, Feb 15, 2009 at 12:37 AM, John Shea <johnmacshea@gmail.com> wrote:
Hi Timothy,
I have converted Tim Burks RubyRocks - a simple Asteroids game to MacRuby - with NSViews and another version to use OpenGL.
The OpenGL version has some ObjC code to get access to pixels.
They are at johmacshea.org - which bounces to my idisk while I am on holidays - in the MacRuby/Game Related.
In the Hillegas directory on the same site there is a MacRuby example that uses CoreAnimation - called Polynomials - I don't think its however appropriate to write action games in - or at least not initially as easy as other possibilities - though i would be happy to see someone prove me wrong - since in some ways it would be easier than OpenGL .
Let me know if you have any issues getting them running.
Cheers
John
On Feb 15, 2009, at 7:06 AM, Laurent Sansonetti wrote:
Timothy,
I don't think that the Ruby/SDL bindings can be used today inside MacRuby. The extensions mechanism still suffers from problems.
While I'm not a Quartz expert I am pretty sure you can replace Ruby/SDL by pure Mac OS X APIs, with as Quartz but also CoreImage, CoreAudio, CoreAnimation, OpenGL (which can be called from MacRuby), etc. Now it depends if you want to write cross-platform code.
HTH,
Laurent
On Feb 14, 2009, at 9:35 PM, Timothy McDowell wrote:
Is it possible for me to use the Ruby/SDL bindings with MacRuby/Cocoa? Also, can Quartz handle movement of sprites (gifs, pngs, jpgs?) and the like? Would Quartz be just fine for game development?
--
--Timothy.
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--Brains.