Hi Mark, Thanks for your interest. You don't have to wait for Apple to review my app. You can download a free copy from RiceCNC.com, but because the app is for machine control you can't do much with it without having a hobby milling machine and getting a Digilent "ChipKit" Uno32 µP board ($29.99) to use as a USB adapter. Regards, Bob On Sep 29, 2012, at 4:59 PM, Mark Villacampa <markvjal@gmail.com> wrote:
Hello Robert,
I'm glad to hear you finally solved your problems :)
Would you mind telling us when your application in on the App Store? I think it's good to see what other people are building with Macruby to motivate more people to start using it :)
Rgards,
Mark.
-- Mark Villacampa Twitter: @MarkVillacampa
On Saturday, September 29, 2012 at 9:54 PM, Robert Carl Rice wrote:
Hi Daniel,
I think that my earlier problems with macruby_deploy were due to a corrupted Xcode project file. It finally became corrupted to the point where Xcode wouldn't open it. After rebuilding it using the latest Macruby project template, I had no problem submitting my app to the Mac App Store.
Thanks, Bob Rice
On Sep 21, 2012, at 4:27 AM, Robert Carl Rice <rice.audio@pobox.com> wrote:
Hi Daniel,
I have an update. If I add the --no-stdlib argument along with the --embed, then my archive passes validation but doesn't run. I only see an "Exited with code: 1 error in the console log. Is there a way to get an error message to determine only what I need from the framework?
Thanks, Bob Rice
On Sep 20, 2012, at 3:50 PM, Robert Carl Rice <rice.audio@pobox.com> wrote:
Hi Daniel:
When I use the arguments: --compile --codesign "3rd Party Mac Developer Application: Robert Rice" I get an app bundle that runs and passes validation but then is rejected as an "invalid binary" because the executable doesn't enable sandboxing.
When I add the embed argument: --compile --embed --codesign "3rd Party Mac Developer Application: Robert Rice" I get an app bundle that runs but fails validation with the error: “Deployment” does not contain a single–bundle application or contains multiple products. Please select another archive, or adjust your scheme to create a single–bundle application.
My app could be submitted for review if I don't compile the ruby source.
Thanks, Bob Rice
On Sep 20, 2012, at 3:32 PM, Daniel Westendorf <daniel@prowestech.com> wrote:
Bob,
I've deployed to the App Store without issue. Are you using the --embed argument for the Deployment target?
dw
On Thu, Sep 20, 2012 at 11:47 AM, Robert Carl Rice <rice.audio@pobox.com> wrote:
The silence is defening!
Is anyone able to get a compiled and sandboxed MacRuby project accepted to the App Store?
If I understand how macruby_deploy works then it seems that it is trying to duplicate a lot of work that Xcode does by post-processing an Xcode application package. It also seems to me that it would solve my problem it I could include a source code bundle for the macruby runtime in my project so that Xcode would build it correctly with sandboxing enabled. Then I would need an option for macruby_deploy to not overwrite the executable, or, better yet, a macruby pre-compiler that I could invoke from the Xcode "Build Rules". Then I wouldn't need to run macruby_deploy and the build should even run faster since code signing would only run once.
So what don't I understand about macruby_deploy?
Thanks, Bob Rice
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