Oh and btw, its 'johnmacshea.com' for anyone else looking back on this later ^_^

On Sun, Feb 15, 2009 at 9:54 AM, Timothy McDowell <tmcdowell@gmail.com> wrote:
Awesome, thanks. I'll take a look at those.

Hrm, how do I download from you're iDisk?


On Sun, Feb 15, 2009 at 12:37 AM, John Shea <johnmacshea@gmail.com> wrote:
Hi Timothy,

I have converted Tim Burks RubyRocks - a simple Asteroids game to MacRuby - with NSViews and another version to use OpenGL.
The OpenGL version has some ObjC code to get access to pixels.

They are at johmacshea.org - which bounces to my idisk while I am on holidays - in the MacRuby/Game Related.

In the Hillegas directory on the same site there is a MacRuby example that uses CoreAnimation - called Polynomials - I don't think its however appropriate to write action games in - or at least not initially as easy as other possibilities - though i would be happy to see someone prove me wrong - since in some ways it would be easier than OpenGL .

Let me know if you have any issues getting them running.
Cheers
John


On Feb 15, 2009, at 7:06 AM, Laurent Sansonetti wrote:

Timothy,

I don't think that the Ruby/SDL bindings can be used today inside MacRuby. The extensions mechanism still suffers from problems.

While I'm not a Quartz expert I am pretty sure you can replace Ruby/SDL by pure Mac OS X APIs, with as Quartz but also CoreImage, CoreAudio, CoreAnimation, OpenGL (which can be called from MacRuby), etc. Now it depends if you want to write cross-platform code.

HTH,
Laurent

On Feb 14, 2009, at 9:35 PM, Timothy McDowell wrote:

Is it possible for me to use the Ruby/SDL bindings with MacRuby/Cocoa? Also, can Quartz handle movement of sprites (gifs, pngs, jpgs?) and the like? Would Quartz be just fine for game development?

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