If it helps, for CGBitmapContextCreate you just pass NULL ('nil' in MacRuby) for the void *data parameter and let CoreGraphics handle allocating memory. Unless you really need to do the allocation yourself, it is significantly less painful and less error-prone to have it done automatically, especially if you're using CoreGraphics from MacRuby. Brian On Fri, Jan 9, 2009 at 12:00 AM, John Shea <johnmacshea@gmail.com> wrote:
Thanks for the pointer ( ;-)) Dave, I assume that there is some way to make it work since it seems, as you say, to be catered for, but with my code it either gives back garbage (ie not a pointer to the image i want) or falls into the debugger depending on whether i access it more than once. Never mind, I have a work-around that works fine - it was easy to call out to an Objective C method where I could create the pointer in the C way (void *data = malloc(width * height * 4);). Cheers, John
On Thu, Jan 8, 2009 at 6:45 PM, Dave Lee <davelee.com@gmail.com> wrote:
try "^v". ^ is pointer, v is void.
If you look at the .bridgesupport file, in this case
/System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/Resources/BridgeSupport/CoreGraphicsFull.bridgesupport, you'll see the the objc types listed for the various functions, structs, etc.
Dave
On Sat, Jan 3, 2009 at 12:28 AM, John Shea <johnmacshea@gmail.com> wrote:
So kind of on this topic .. which one of these ("c", "i", "s" etc) do I use for void pointers (to memory) eg. the data parameter in the method below? (when otherwise appropriately changed to ruby and Application.services imported etc).
CGContextRef CGBitmapContextCreate ( void *data, size_t width, size_t height, size_t bitsPerComponent, size_t bytesPerRow, CGColorSpaceRef colorspace, CGBitmapInfo bitmapInfo );
Cheers,
J
On Jan 2, 2009, at 11:21 PM, Dave Lee wrote:
On Thu, Jan 1, 2009 at 7:37 PM, Lachie <lachiec@gmail.com> wrote:
Cheque it:
http://developer.apple.com/DOCUMENTATION/Cocoa/Conceptual/ObjCRuntimeGuide/A...
see also: /usr/include/objc/runtime.h
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