I see occasional references of tutorials on the list, and I look forward to their appearance with eagerness. But I fear that their usefulness may be be greatly reduced, as have so many in the past, by their attachment to XCode. I do not know whether XCode is a good or a bad thing for developers because it is totally beyond my comprehension. I do know that it gives rise to a "lead by the hand" style of tutorial from which it is difficult to learn anything. You know the kind of thing: "Click on this; type in that; drag this from here to there; click on that, and voilĂ !". But no attempt is made to provide a model form which one could understand this moves, or to produce a sequence of events that would achieve the result *I* have in mind. Examples are, or course, indispensible, so long as one can see what it is that they exemplify. Maybe someone could explain, as well as exemplify XCode or, alternatively, do MacRuby without it. --Martin
You are not the only person to have problems with XCode. My own (limited) experience with it leads me to believe that it requires the user to memorize a bunch of magic locations and actions, all visually based. So, it doesn't work well for a developer who likes to have everything laid out as text. That said, XCode is a big part of the MacRuby ecosystem. In particular, if you want to modify or extend existing Cocoa apps, some familiarity with XCode is essential. However, it is also possible to create HotCocoa and/or non-GUI apps with no XCode involvement at all. So, I think we need a variety of HowTos, covering different ways to use MacRuby. We also need some background articles, covering the APIs, architecture, etc. -r P.S. If any prospective authors need help with the editorial side (in English :-), let me know and I'll try to help. -- http://www.cfcl.com/rdm Rich Morin http://www.cfcl.com/rdm/resume rdm@cfcl.com http://www.cfcl.com/rdm/weblog +1 650-873-7841 Technical editing and writing, programming, and web development
participants (2)
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Martin Kay
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Rich Morin