Added: AppleSGLX/trunk/tests/triangle_glx/triangle_glx_surface.c (0 => 277)
--- AppleSGLX/trunk/tests/triangle_glx/triangle_glx_surface.c (rev 0)
+++ AppleSGLX/trunk/tests/triangle_glx/triangle_glx_surface.c 2009-03-03 19:51:51 UTC (rev 277)
@@ -0,0 +1,115 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <X11/Xlib.h>
+#include <GL/glx.h>
+
+Window mainwin;
+GLXContext ctx;
+
+void draw(Display *dpy, Window w) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glLoadIdentity();
+ glColor3f(0.5f, 0.5f, 1.0f);
+ glBegin(GL_TRIANGLES);
+ glVertex3f( 0.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f,-1.0f, 0.0f);
+ glVertex3f( 1.0f,-1.0f, 0.0f);
+ glEnd();
+ glXSwapBuffers(dpy, w);
+}
+
+void resize(Display *dpy, Window w, int width, int height) {
+ glViewport(0, 0, width, height);
+ draw(dpy, w);
+}
+
+void event_loop(Display *dpy) {
+ XEvent event;
+
+ while(1) {
+ if(XPending(dpy) > 0) {
+ XNextEvent(dpy, &event);
+
+ switch(event.type) {
+ case Expose:
+ draw(dpy, event.xexpose.window);
+ break;
+
+ case ConfigureNotify:
+ resize(dpy, event.xconfigure.window, event.xconfigure.width,
+ event.xconfigure.height);
+ break;
+ }
+ }
+
+ draw(dpy, mainwin);
+ /* This should destroy the surface. */
+ glXMakeCurrent(dpy, None, ctx);
+ /* This should recreate the surface. */
+ glXMakeCurrent(dpy, mainwin, ctx);
+ }
+}
+
+int main() {
+ Display *dpy;
+ int attrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_DEPTH_SIZE, 24,
+ GLX_DOUBLEBUFFER,
+ None };
+ int eventbase, errorbase;
+ int screen;
+ Window root, win;
+ XVisualInfo *visinfo;
+ XSetWindowAttributes attr;
+
+ dpy = XOpenDisplay(NULL);
+
+ if(NULL == dpy) {
+ fprintf(stderr, "error: unable to open display!\n");
+ return EXIT_FAILURE;
+ }
+
+ if(!glXQueryExtension(dpy, &eventbase, &errorbase)) {
+ fprintf(stderr, "GLX is not available!\n");
+ return EXIT_FAILURE;
+ }
+
+ screen = DefaultScreen(dpy);
+ root = RootWindow(dpy, screen);
+
+ visinfo = glXChooseVisual(dpy, screen, attrib);
+
+ if(!visinfo) {
+ fprintf(stderr, "error: couldn't get an RGBA, double-buffered visual!\n");
+ return EXIT_FAILURE;
+ }
+
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask;
+
+ mainwin = win = XCreateWindow(dpy, root, /*x*/ 0, /*y*/ 0,
+ /*width*/ 400, /*height*/ 400,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual,
+ CWBackPixel | CWBorderPixel | CWColormap | CWEventMask,
+ &attr);
+
+ ctx = glXCreateContext(dpy, visinfo, NULL, True );
+ if(!ctx) {
+ fprintf(stderr, "error: glXCreateContext failed!\n");
+ return EXIT_FAILURE;
+ }
+
+ XMapWindow(dpy, win);
+
+ glXMakeCurrent(dpy, win, ctx);
+
+ event_loop(dpy);
+
+ return EXIT_SUCCESS;
+}