On Thursday December 11 2014 12:00:02 xquartz-dev-request(a)lists.macosforge.org wrote:
> However I am concerned about how using GLKit will interact with the
> X11 GL wrapper libraries. Have those been enhanced to interoperate
> with GLKit? Thanks in advance for any information.
> Jack
>
I think you'll want to use the glu.h found in /opt/X11/include/GL (or /opt/local/include/GL if you installed XQuartz through MacPorts).
R.