On Thursday December 11 2014 12:00:02 xquartz-dev-request@lists.macosforge.org wrote:

> However I am concerned about how using GLKit will interact with the

> X11 GL wrapper libraries. Have those been enhanced to interoperate

> with GLKit? Thanks in advance for any information.

>        Jack

>

 

I think you'll want to use the glu.h found in /opt/X11/include/GL (or /opt/local/include/GL if you installed XQuartz through MacPorts).

 

R.