[libdispatch-dev] Replacement for dispatch_get_current_queue
Allan Odgaard
lists+libdispatch at simplit.com
Fri Apr 19 19:33:07 PDT 2013
On Apr 20, 2013, at 4:13, Thomas Clement <tclementdev at gmail.com> wrote:
> On 19 avr. 2013, at 22:48, Adam Ernst <adamjernst at fb.com> wrote:
>
>> The design of dispatch_get_current_queue is clearly problematic, as its docs indicate. I've heard rumors the function will be deprecated and removed soon.
>> […]
> Take a look at dispatch_queue_get_specific and dispatch_queue_set_specific.
I have another use-case where objects can only be accessed from a single thread.
For example:
class MyClass
{
void set_foo (Foo* foo);
…
};
std::shared_ptr<MyClass> create_object ()
{
dispatch_queue_t original_queue = dispatch_get_current_queue();
dispatch_retain(original_queue);
std::shared_ptr<MyClass> res(new MyClass);
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
Foo* foo = new Foo; // could be expensive
dispatch_async(original_queue, ^{
res->set_foo(foo);
dispatch_release(original_queue);
});
});
return res;
}
One solution is to pass the current queue to create_object(), which normally would be the main queue, however, when running tests, it’s the testing framework that decides which queue a test executes in, so tests would have to create their own “inner” queue and run the actual code in that, so that they have a valid queue to pass to create_object().
Another solution would be to allow set_foo() to be executed on arbitrary threads. This however will make the implementation of MyClass harder, and it would basically only be for the benefit of our tests, so I don’t think this cost/extra complexity is justified.
Probably the first solution is the best, but I’d be interested in hearing others’ take on this.
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