[MacPorts] #31701: Mac Lion py26-game build error
MacPorts
noreply at macports.org
Fri Oct 21 06:46:16 PDT 2011
#31701: Mac Lion py26-game build error
-------------------------------------+--------------------------------------
Reporter: melb-roscoe@… | Owner: jmr@…
Type: defect | Status: new
Priority: Normal | Milestone:
Component: ports | Version: 2.0.3
Keywords: | Port: py26-game
-------------------------------------+--------------------------------------
Comment(by melb-roscoe@…):
Replying to [comment:1 macsforever2000@…]:
> Please attach the log mentioned so we can see the problem.
version:1
:debug:main changing euid/egid - current euid: 0 - current egid: 0
:debug:main egid changed to: 501
:debug:main euid changed to: 502
:debug:main Executing org.macports.main (py26-game)
:debug:main Privilege de-escalation not attempted as not running as root.
:debug:main Skipping completed org.macports.archivefetch (py26-game)
:debug:main Privilege de-escalation not attempted as not running as root.
:debug:main Skipping completed org.macports.fetch (py26-game)
:debug:main Privilege de-escalation not attempted as not running as root.
:debug:main Skipping completed org.macports.checksum (py26-game)
:debug:main Privilege de-escalation not attempted as not running as root.
:debug:main Skipping completed org.macports.extract (py26-game)
:debug:main Privilege de-escalation not attempted as not running as root.
:debug:main Skipping completed org.macports.patch (py26-game)
:debug:main Privilege de-escalation not attempted as not running as root.
:debug:main Skipping completed org.macports.configure (py26-game)
:debug:main Privilege de-escalation not attempted as not running as root.
:debug:build build phase started at Fri Oct 21 23:56:47 EST 2011
:notice:build ---> Building py26-game
:debug:build Executing proc-pre-org.macports.build-build-0
:debug:build Executing org.macports.build (py26-game)
:debug:build Environment: CFLAGS='-arch x86_64' CXXFLAGS='-arch x86_64'
CPATH='/opt/local/include' MACOSX_DEPLOYMENT_TARGET='10.7'
LIBRARY_PATH='/opt/local/lib' F90FLAGS='-m64'
CC_PRINT_OPTIONS_FILE='/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports
.org_release_tarballs_ports_python_py-
game/py26-game/work/.CC_PRINT_OPTIONS' LDFLAGS='-arch x86_64'
FCFLAGS='-m64' OBJCFLAGS='-arch x86_64' FFLAGS='-m64'
CC_PRINT_OPTIONS='YES'
:debug:build Assembled command: 'cd
"/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports
.org_release_tarballs_ports_python_py-
game/py26-game/work/pygame-1.9.1release" &&
/opt/local/Library/Frameworks/Python.framework/Versions/2.6/bin/python2.6
setup.py --no-user-cfg build'
:debug:build Executing command line: cd
"/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports
.org_release_tarballs_ports_python_py-
game/py26-game/work/pygame-1.9.1release" &&
/opt/local/Library/Frameworks/Python.framework/Versions/2.6/bin/python2.6
setup.py --no-user-cfg build
:info:build running build
:info:build running build_py
:info:build running build_ext
:info:build building 'pygame.transform' extension
:info:build /Developer/usr/bin/clang -DNDEBUG -g -O3 -Wall -Wstrict-
prototypes -arch x86_64 -Ddarwin -D_NO_MMX_FOR_X86_64
-I/opt/local/include/SDL
-I/opt/local/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6
-c src/transform.c -o build/temp.macosx-10.7-x86_64-2.6/src/transform.o
:info:build /Developer/usr/bin/clang -DNDEBUG -g -O3 -Wall -Wstrict-
prototypes -arch x86_64 -Ddarwin -D_NO_MMX_FOR_X86_64
-I/opt/local/include/SDL
-I/opt/local/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6
-c src/rotozoom.c -o build/temp.macosx-10.7-x86_64-2.6/src/rotozoom.o
:info:build /Developer/usr/bin/clang -DNDEBUG -g -O3 -Wall -Wstrict-
prototypes -arch x86_64 -Ddarwin -D_NO_MMX_FOR_X86_64
-I/opt/local/include/SDL
-I/opt/local/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6
-c src/scale2x.c -o build/temp.macosx-10.7-x86_64-2.6/src/scale2x.o
:info:build /Developer/usr/bin/clang -DNDEBUG -g -O3 -Wall -Wstrict-
prototypes -arch x86_64 -Ddarwin -D_NO_MMX_FOR_X86_64
-I/opt/local/include/SDL
-I/opt/local/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6
-c src/scale_mmx.c -o build/temp.macosx-10.7-x86_64-2.6/src/scale_mmx.o
:info:build In file included from src/scale_mmx.c:33:
:info:build src/scale_mmx64.c:424:27: error: invalid instruction mnemonic
'movsxl'
:info:build asm __volatile__( " /* MMX code for inner loop of X
bilinear filter */ "
:info:build ^
:info:build <inline asm>:1:191: note: instantiated into assembly here
:info:build /* MMX code for inner loop of X bilinear filter */
movl -44(%rbp), %ecx; pxor %mm0,
%mm0; 1: movsxl
(%rdi), %rax; add $4, %rdi;
movq (%r10), %mm1; add $8,
%r10; movq (%r11), %mm2; add
$8, %r11; movd (%r8,%rax,4), %mm4;
movd 4(%r8,%rax,4), %mm5; punpcklbw %mm0, %mm4;
punpcklbw %mm0, %mm5; pmullw %mm1, %mm4;
pmullw %mm2, %mm5; paddw %mm4, %mm5;
psrlw $8, %mm5; packuswb %mm0, %mm5;
movd %mm5, (%r9); add $4,
%r9; decl %ecx; jne
1b; emms;
:info:build
^
:info:build In file included from src/scale_mmx.c:33:
:info:build src/scale_mmx64.c:499:27: error: invalid instruction mnemonic
'movsxl'
:info:build asm __volatile__( " /* MMX code for inner loop of X
bilinear filter */ "
:info:build ^
:info:build <inline asm>:1:191: note: instantiated into assembly here
:info:build /* MMX code for inner loop of X bilinear filter */
movl -44(%rbp), %ecx; pxor %mm0,
%mm0; 1: movsxl
(%rdi), %rax; add $4, %rdi;
movq (%r10), %mm1; add $8,
%r10; movq (%r11), %mm2; add
$8, %r11; movd (%r8,%rax,4), %mm4;
movd 4(%r8,%rax,4), %mm5; punpcklbw %mm0, %mm4;
punpcklbw %mm0, %mm5; pmullw %mm1, %mm4;
pmullw %mm2, %mm5; paddw %mm4, %mm5;
psrlw $8, %mm5; packuswb %mm0, %mm5;
movd %mm5, (%r9); add $4,
%r9; decl %ecx; jne
1b; emms;
:info:build
^
:info:build 2 errors generated.
:info:build error: command '/Developer/usr/bin/clang' failed with exit
status 1
:info:build shell command " cd
"/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports
.org_release_tarballs_ports_python_py-
game/py26-game/work/pygame-1.9.1release" &&
/opt/local/Library/Frameworks/Python.framework/Versions/2.6/bin/python2.6
setup.py --no-user-cfg build " returned error 1
:error:build Target org.macports.build returned: shell command failed (see
log for details)
:debug:build Backtrace: shell command failed (see log for details)
while executing
"command_exec build"
(procedure "portbuild::build_main" line 8)
invoked from within
"$procedure $targetname"
:info:build Warning: the following items did not execute (for py26-game):
org.macports.activate org.macports.build org.macports.destroot
org.macports.install
:error:build Failed to install py26-game
:debug:build couldn't open
"/System/Library/Frameworks/Tcl.framework/Versions/8.5/Resources/tclIndex":
no such file or directory
while executing
"open [file join $dir tclIndex]"
:notice:build Log for py26-game is at:
/opt/local/var/macports/logs/_opt_local_var_macports_sources_rsync.macports
.org_release_tarballs_ports_python_py-game/py26-game/main.log
--
Ticket URL: <https://trac.macports.org/ticket/31701#comment:2>
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