[MacPorts] #47708: gedit builds but does not launch

MacPorts noreply at macports.org
Tue May 12 13:52:39 PDT 2015


#47708: gedit builds but does not launch
---------------------+----------------------
  Reporter:  mf2k@…  |      Owner:  devans@…
      Type:  defect  |     Status:  assigned
  Priority:  Normal  |  Milestone:
 Component:  ports   |    Version:  2.3.99
Resolution:          |   Keywords:
      Port:  gedit   |
---------------------+----------------------

Comment (by devans@…):

 OK, so you need to find what is linked with /opt/X11/lib/libGL.1.dylib
 that is causing the failure.  Since it doesn't happen for me you'll have
 to do the leg work here.

 Two possible suggestions:

   * use otool -L in a shell script to search for ports that link with
 /opt/X11/lib/libGL.1.dylib.  Attached is my modified version (more
 verbose) of the old depsearch.sh script that might be used.

   * run gedit in a debugger (gdb, lldb) to the failure point and see if a
 back trace will tell you where the error occurred.

-- 
Ticket URL: <https://trac.macports.org/ticket/47708#comment:7>
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