firefox-x11 & matplotlib
Jeremy Huddleston
jeremyhu at macports.org
Fri Apr 9 17:02:28 PDT 2010
As I mentioned earlier. You should use the +internal_dependencies variant:
sudo port -v install firefox-x11-devel +internal_dependencies
On Apr 9, 2010, at 14:48, Pau wrote:
> Hello,
>
> I would really love to have firefox running on x11... but xulrunner is
> still giving trouble after a selfupdate and outdated and I still do
> not know how to install the i386 version...
>
> Any help will be apprecited. Thanks,
>
> Pau
>
> 2010/4/4 Pau <vim.unix at googlemail.com>:
>> PS: It seems that you are doing it anyway in the Portfile:
>>
>> 112 # Force 32-bit, inline-asm
>> 113 if {$build_arch == "x86_64"} {
>> 114 configure.build_arch i386
>> 115 } elseif {$build_arch == "ppc64"} {
>> 116 configure.build_arch ppc
>> 117 }
>>
>> aren't you? Then why isn't it compiling?
>>
>> Thanks,
>>
>> Pau
>>
>> 2010/4/4 Pau <vim.unix at googlemail.com>:
>>> Hello,
>>>
>>> how can I tell port to use the i386 version? I didn't find it under variants.
>>>
>>> And won't it mess up the configuration if I change the defaults of macports?
>>>
>>> Thanks,
>>>
>>> Pau
>>>
>>> 2010/4/4 Jeremy Huddleston <jeremyhu at macports.org>:
>>>>
>>>> On Mar 31, 2010, at 13:57, Pau wrote:
>>>>
>>>>> Hello,
>>>>>
>>>>> sorry for the spamming... I have too many questions because I am in
>>>>> the process of migrating to macosx after many years of OpenBSD
>>>>>
>>>>> I have seen that firefox-x11 fails at building when getting to
>>>>> xulrunner, as in this ticket:
>>>>>
>>>>> http://trac.macports.org/ticket/21477
>>>>>
>>>>> Six months ago jeremyhu said that "You will need to have some patience
>>>>> and let the upstream devs work on the problem"
>>>>
>>>> Why don't you just use the i386 version of firefox?
>>>>
>>>>> I was wondering whether there has been some progress or what the plans are.
>>>>
>>>> You'll have to ask the firefox developers themselves. I think darwin/x86_64 is slated for 3.7, but I'm not positive. I suspect we should "just work" once that is done, but we'll probably need some build system fixes as well.
>>>>
>>>>
>>>>
>>>
>>
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