gcc et al without XCode

Scott Webster sewebster at gmail.com
Thu Feb 23 15:28:56 PST 2012


I'm not sure, but I think that some ports will require the full xcode
to build.  My understanding is that Macports officially requires Xcode
so that they don't have to support a bunch of different situations.
So, it might work, but "you're on your own."

Scott

On Thu, Feb 23, 2012 at 3:26 PM, Brandon LeBlanc <demosdemon at gmail.com> wrote:
> I haven't done any extensive testing with the command line tools
> installable within Xcode, but I will say after installing that,
> MacPorts worked just fine without error for me.
>
> On Thu, Feb 23, 2012 at 9:00 AM,
> <macports-users-request at lists.macosforge.org> wrote:
>> Message: 9
>> Date: Wed, 22 Feb 2012 11:08:32 -0600
>> From: Ryan Schmidt <ryandesign at macports.org>
>> To: Craig Treleaven <ctreleaven at cogeco.ca>
>> Cc: macports-users at lists.macosforge.org
>> Subject: Re: gcc et al without XCode
>> Message-ID: <F4546C63-7F77-4A7B-96B4-FB967E1D2E63 at macports.org>
>> Content-Type: text/plain; charset=us-ascii
>>
>>
>> On Feb 21, 2012, at 11:08, Craig Treleaven wrote:
>>
>>> Haven't tried it, but Apple has released a new package that installs Apple's tools and SDK's without having to download and install the full XCode app.
>>>
>>> http://www.kennethreitz.com/xcode-gcc-and-homebrew.html
>>
>> Yes they have. But as always, MacPorts will require both those and Xcode; we're not changing that.
>
>
>
> --
> In Ragin' Cajun Pride,
> Joachim Brandon LeBlanc
> Cell: 337.205.2302
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