[MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

Timothy McDowell tmcdowell at gmail.com
Sun Feb 15 08:55:38 PST 2009


Sorry for yet another email, but mae that johnmacshea.org >_>

On Sun, Feb 15, 2009 at 9:55 AM, Timothy McDowell <tmcdowell at gmail.com>wrote:

> Oh and btw, its 'johnmacshea.com' for anyone else looking back on this
> later ^_^
>
>
> On Sun, Feb 15, 2009 at 9:54 AM, Timothy McDowell <tmcdowell at gmail.com>wrote:
>
>> Awesome, thanks. I'll take a look at those.
>> Hrm, how do I download from you're iDisk?
>>
>>
>> On Sun, Feb 15, 2009 at 12:37 AM, John Shea <johnmacshea at gmail.com>wrote:
>>
>>> Hi Timothy,
>>>
>>> I have converted Tim Burks RubyRocks - a simple Asteroids game to MacRuby
>>> - with NSViews and another version to use OpenGL.
>>> The OpenGL version has some ObjC code to get access to pixels.
>>>
>>> They are at johmacshea.org - which bounces to my idisk while I am on
>>> holidays - in the MacRuby/Game Related.
>>>
>>> In the Hillegas directory on the same site there is a MacRuby example
>>> that uses CoreAnimation - called Polynomials - I don't think its however
>>> appropriate to write action games in - or at least not initially as easy as
>>> other possibilities - though i would be happy to see someone prove me wrong
>>> - since in some ways it would be easier than OpenGL .
>>>
>>> Let me know if you have any issues getting them running.
>>> Cheers
>>> John
>>>
>>>
>>> On Feb 15, 2009, at 7:06 AM, Laurent Sansonetti wrote:
>>>
>>>  Timothy,
>>>>
>>>> I don't think that the Ruby/SDL bindings can be used today inside
>>>> MacRuby. The extensions mechanism still suffers from problems.
>>>>
>>>> While I'm not a Quartz expert I am pretty sure you can replace Ruby/SDL
>>>> by pure Mac OS X APIs, with as Quartz but also CoreImage, CoreAudio,
>>>> CoreAnimation, OpenGL (which can be called from MacRuby), etc. Now it
>>>> depends if you want to write cross-platform code.
>>>>
>>>> HTH,
>>>> Laurent
>>>>
>>>> On Feb 14, 2009, at 9:35 PM, Timothy McDowell wrote:
>>>>
>>>>  Is it possible for me to use the Ruby/SDL bindings with MacRuby/Cocoa?
>>>>> Also, can Quartz handle movement of sprites (gifs, pngs, jpgs?) and the
>>>>> like? Would Quartz be just fine for game development?
>>>>>
>>>>> --
>>>>> --Timothy.
>>>>> _______________________________________________
>>>>> MacRuby-devel mailing list
>>>>> MacRuby-devel at lists.macosforge.org
>>>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
>>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>> _______________________________________________
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>>>
>>
>>
>>
>> --
>> --Brains.
>>
>
>
>
> --
> --Brains.
>



-- 
--Brains.
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