[MacRuby-devel] Quartz 2D Graphics problem

Colin Thomas-Arnold colinta at gmail.com
Sun Oct 21 12:28:50 PDT 2012


yup, you can't mix and match within one file.


@colinta
colinta.com
github.com/colinta




On Oct 21, 2012, at 1:22 PM, Robert Carl Rice wrote:

> Hi,
> 
> Actually, I already have PBSerialPort m & h files by Paolo Bosetti dropped into my project and it works fine. I was wondering is a class could have both Objective C and Ruby code but from this discussion I gather the class must be either MacRuby or ObjC. Is this correct?
> 
> Thanks,
> Bob Rice
> 
> 
> On Oct 21, 2012, at 2:40 PM, Jim Getzen <jim at getzen.name> wrote:
> 
>> You don't need to make a framework or bundle to add Obj-C code to your project. I've been able to just add a .h/.m files directly to the project and call the Obj-C classes contained therein from my MacRuby code, just as if those classes were part of a framework.
>> 
>> What you can't do, of course, is call straight C functions or constants without a bridgesupport file.
>> 
>> Jim
>> 
>> 
>> On Oct 21, 2012, at 12:59 PM, Mark Rada <mrada at marketcircle.com> wrote:
>> 
>> Adding some Objective-C code could be done with a framework as suggested, or by creating a bundle. The bundle process is essentially the same as creating a C extension for Ruby. Any MacRuby project with a C extension could be used as an example:
>> 
>> https://github.com/pieter/macruby-bundle-example
>> https://github.com/Marketcircle/AXElements/tree/master/ext/accessibility/key_coder
>> https://github.com/alloy/ObjectiveBacon/tree/master/LanguageBindings/MacRuby/ext
>> 
>> You can then simply "require 'bundle'" the bundle file that is compiled.
>> 
>> 
>> On 2012-10-21, at 12:44 PM, Colin Thomas-Arnold <colinta at gmail.com> wrote:
>> 
>>> You can certainly compile a group of stuff as a framework, and add that framework to your project, but I've never tried to just toss in .h/.m files and access them from macruby.
>>> 
>>> Can anyone touch on that?  I'm interested to hear what can be done there...
>>> 
>>> 
>>> AFA translating your code into Obj-C...
>>> 
>>> 
>>> Here's the short version:
>>> 
>>> self.context = [[NSGraphics currentContext] graphicsPort];
>>> 
>>> 
>>> 
>>> And here's the long version!
>>> 
>>> 
>>> // the header file, YourClass.h
>>> 
>>> @interface YourClass : ParentClass
>>> 
>>> @property (assign, nonatomic) CGContextRef context;
>>> // or void* instead of CGContextRef, but graphicsPort returns a CGContextRef
>>> 
>>> @end
>>> 
>>> 
>>> 
>>> // the implementation file, YourClass.m
>>> 
>>> #import "YourClass.h"
>>> 
>>> @implementation YourClass
>>> 
>>> @synthesize context;
>>> 
>>> - drawRect:(CGRect)rect
>>> {
>>>   self.context = [[NSGraphics currentContext] graphicsPort];
>>> }
>>> 
>>> @end
>>> 
>>> 
>>> 
>>> 
>>> @colinta
>>> colinta.com
>>> github.com/colinta
>>> 
>>> 
>>> 
>>> 
>>> On Oct 21, 2012, at 10:19 AM, Robert Carl Rice wrote:
>>> 
>>>> Hi Mark,
>>>> 
>>>> Unfortunately, I am not very familiar with objective C syntax. Is it easy to mix objective C statements with MacRuby?
>>>> For example, How would code the @context = NSGraphicsContext.currentContext.graphicsPort in objective C?
>>>> 
>>>> Thanks,
>>>> Bob Rice
>>> 
>>> _______________________________________________
>>> MacRuby-devel mailing list
>>> MacRuby-devel at lists.macosforge.org
>>> http://lists.macosforge.org/mailman/listinfo/macruby-devel
>> 
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> 
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