[MacRuby-devel] Quartz 2D Graphics problem
Colin Thomas-Arnold
colinta at gmail.com
Sun Oct 21 12:28:50 PDT 2012
yup, you can't mix and match within one file.
@colinta
colinta.com
github.com/colinta
On Oct 21, 2012, at 1:22 PM, Robert Carl Rice wrote:
> Hi,
>
> Actually, I already have PBSerialPort m & h files by Paolo Bosetti dropped into my project and it works fine. I was wondering is a class could have both Objective C and Ruby code but from this discussion I gather the class must be either MacRuby or ObjC. Is this correct?
>
> Thanks,
> Bob Rice
>
>
> On Oct 21, 2012, at 2:40 PM, Jim Getzen <jim at getzen.name> wrote:
>
>> You don't need to make a framework or bundle to add Obj-C code to your project. I've been able to just add a .h/.m files directly to the project and call the Obj-C classes contained therein from my MacRuby code, just as if those classes were part of a framework.
>>
>> What you can't do, of course, is call straight C functions or constants without a bridgesupport file.
>>
>> Jim
>>
>>
>> On Oct 21, 2012, at 12:59 PM, Mark Rada <mrada at marketcircle.com> wrote:
>>
>> Adding some Objective-C code could be done with a framework as suggested, or by creating a bundle. The bundle process is essentially the same as creating a C extension for Ruby. Any MacRuby project with a C extension could be used as an example:
>>
>> https://github.com/pieter/macruby-bundle-example
>> https://github.com/Marketcircle/AXElements/tree/master/ext/accessibility/key_coder
>> https://github.com/alloy/ObjectiveBacon/tree/master/LanguageBindings/MacRuby/ext
>>
>> You can then simply "require 'bundle'" the bundle file that is compiled.
>>
>>
>> On 2012-10-21, at 12:44 PM, Colin Thomas-Arnold <colinta at gmail.com> wrote:
>>
>>> You can certainly compile a group of stuff as a framework, and add that framework to your project, but I've never tried to just toss in .h/.m files and access them from macruby.
>>>
>>> Can anyone touch on that? I'm interested to hear what can be done there...
>>>
>>>
>>> AFA translating your code into Obj-C...
>>>
>>>
>>> Here's the short version:
>>>
>>> self.context = [[NSGraphics currentContext] graphicsPort];
>>>
>>>
>>>
>>> And here's the long version!
>>>
>>>
>>> // the header file, YourClass.h
>>>
>>> @interface YourClass : ParentClass
>>>
>>> @property (assign, nonatomic) CGContextRef context;
>>> // or void* instead of CGContextRef, but graphicsPort returns a CGContextRef
>>>
>>> @end
>>>
>>>
>>>
>>> // the implementation file, YourClass.m
>>>
>>> #import "YourClass.h"
>>>
>>> @implementation YourClass
>>>
>>> @synthesize context;
>>>
>>> - drawRect:(CGRect)rect
>>> {
>>> self.context = [[NSGraphics currentContext] graphicsPort];
>>> }
>>>
>>> @end
>>>
>>>
>>>
>>>
>>> @colinta
>>> colinta.com
>>> github.com/colinta
>>>
>>>
>>>
>>>
>>> On Oct 21, 2012, at 10:19 AM, Robert Carl Rice wrote:
>>>
>>>> Hi Mark,
>>>>
>>>> Unfortunately, I am not very familiar with objective C syntax. Is it easy to mix objective C statements with MacRuby?
>>>> For example, How would code the @context = NSGraphicsContext.currentContext.graphicsPort in objective C?
>>>>
>>>> Thanks,
>>>> Bob Rice
>>>
>>> _______________________________________________
>>> MacRuby-devel mailing list
>>> MacRuby-devel at lists.macosforge.org
>>> http://lists.macosforge.org/mailman/listinfo/macruby-devel
>>
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