[MacRuby-devel] macruby_deploy

Mark Rada mrada at marketcircle.com
Thu Sep 20 14:37:38 PDT 2012


Hi guys,

I have no bundled anything for the app store myself, but I recall something from earlier this year. The email thread can be found here:

http://lists.macosforge.org/pipermail/macruby-devel/2012-June/008841.html

HTH,
	Mark


On 2012-09-20, at 3:50 PM, Robert Carl Rice <rice.audio at pobox.com> wrote:

> Hi Daniel:
> 
> When I use the arguments:
> --compile --codesign "3rd Party Mac Developer Application: Robert Rice"
> I get an app bundle that runs and passes validation but then is rejected as an "invalid binary" because the executable doesn't enable sandboxing.
> 
> When I add the embed argument:
> --compile --embed --codesign "3rd Party Mac Developer Application: Robert Rice"
> I get an app bundle that runs but fails validation with the error:
> “Deployment” does not contain a single–bundle application or contains multiple products. Please select another archive, or adjust your scheme to create a single–bundle application.
> 
> My app could be submitted for review if I don't compile the ruby source.
> 
> Thanks,
> Bob Rice
> 
> 
> On Sep 20, 2012, at 3:32 PM, Daniel Westendorf <daniel at prowestech.com> wrote:
> 
>> Bob,
>> 
>> I've deployed to the App Store without issue. Are you using the --embed argument for the Deployment target?
>> 
>> dw
>> 
>> On Thu, Sep 20, 2012 at 11:47 AM, Robert Carl Rice <rice.audio at pobox.com> wrote:
>> The silence is defening!
>> 
>> Is anyone able to get a compiled and sandboxed MacRuby project accepted to the App Store?
>> 
>> If I understand how macruby_deploy works then it seems that it is trying to duplicate a lot of work that Xcode does by post-processing an Xcode application package. It also seems to me that it would solve my problem it I could include a source code bundle for the  macruby runtime in my project so that Xcode would build it correctly with sandboxing enabled. Then I would need an option for macruby_deploy to not overwrite the executable, or, better yet, a macruby pre-compiler that I could invoke from the Xcode "Build Rules". Then I wouldn't need to run macruby_deploy and the build should even run faster since code signing would only run once.
>> 
>> So what don't I understand about macruby_deploy?
>> 
>> Thanks,
>> Bob Rice
>> 
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>> MacRuby-devel at lists.macosforge.org
>> http://lists.macosforge.org/mailman/listinfo/macruby-devel
>> 
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> 
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