[Xquartz-changes] [234] AppleSGLX/trunk/tests

source_changes at macosforge.org source_changes at macosforge.org
Sun Feb 22 04:18:02 PST 2009


Revision: 234
          http://trac.macosforge.org/projects/xquartz/changeset/234
Author:   gstaplin at apple.com
Date:     2009-02-22 04:18:01 -0800 (Sun, 22 Feb 2009)
Log Message:
-----------
Add a glthreads test with a compatible license, by Brian Paul.

Try ./testbuilds/glthreads -n 20 

It seems to work quite well on the systems here.  I've been using
it to test simple locking behavior for a while now.

Modified Paths:
--------------
    AppleSGLX/trunk/tests/simple/simple.mk
    AppleSGLX/trunk/tests/tests.mk

Added Paths:
-----------
    AppleSGLX/trunk/tests/simple/glthreads.c

Added: AppleSGLX/trunk/tests/simple/glthreads.c
===================================================================
--- AppleSGLX/trunk/tests/simple/glthreads.c	                        (rev 0)
+++ AppleSGLX/trunk/tests/simple/glthreads.c	2009-02-22 12:18:01 UTC (rev 234)
@@ -0,0 +1,557 @@
+/*
+ * Copyright (C) 2000  Brian Paul   All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This program tests GLX thread safety.
+ * Command line options:
+ *  -p                       Open a display connection for each thread
+ *  -l                       Enable application-side locking
+ *  -n <num threads>         Number of threads to create (default is 2)
+ *  -display <display name>  Specify X display (default is :0.0)
+ *
+ * Brian Paul  20 July 2000
+ */
+
+
+#if defined(PTHREADS)   /* defined by Mesa on Linux and other platforms */
+
+#include <assert.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <pthread.h>
+
+
+/*
+ * Each window/thread/context:
+ */
+struct winthread {
+   Display *Dpy;
+   int Index;
+   pthread_t Thread;
+   Window Win;
+   GLXContext Context;
+   float Angle;
+   int WinWidth, WinHeight;
+   GLboolean NewSize;
+};
+
+
+#define MAX_WINTHREADS 100
+static struct winthread WinThreads[MAX_WINTHREADS];
+static int NumWinThreads = 0;
+static volatile GLboolean ExitFlag = GL_FALSE;
+
+static GLboolean MultiDisplays = 0;
+static GLboolean Locking = 0;
+
+static pthread_mutex_t Mutex;
+
+
+static void
+Error(const char *msg)
+{
+   fprintf(stderr, "Error: %s\n", msg);
+   exit(1);
+}
+
+
+/* draw a colored cube */
+static void
+draw_object(void)
+{
+   glPushMatrix();
+   glScalef(0.75, 0.75, 0.75);
+
+   glColor3f(1, 0, 0);
+   glBegin(GL_POLYGON);
+   glVertex3f(1, -1, -1);
+   glVertex3f(1,  1, -1);
+   glVertex3f(1,  1,  1);
+   glVertex3f(1, -1,  1);
+   glEnd();
+
+   glColor3f(0, 1, 1);
+   glBegin(GL_POLYGON);
+   glVertex3f(-1, -1, -1);
+   glVertex3f(-1,  1, -1);
+   glVertex3f(-1,  1,  1);
+   glVertex3f(-1, -1,  1);
+   glEnd();
+
+   glColor3f(0, 1, 0);
+   glBegin(GL_POLYGON);
+   glVertex3f(-1, 1, -1);
+   glVertex3f( 1, 1, -1);
+   glVertex3f( 1, 1,  1);
+   glVertex3f(-1, 1,  1);
+   glEnd();
+
+   glColor3f(1, 0, 1);
+   glBegin(GL_POLYGON);
+   glVertex3f(-1, -1, -1);
+   glVertex3f( 1, -1, -1);
+   glVertex3f( 1, -1,  1);
+   glVertex3f(-1, -1,  1);
+   glEnd();
+
+   glColor3f(0, 0, 1);
+   glBegin(GL_POLYGON);
+   glVertex3f(-1, -1, 1);
+   glVertex3f( 1, -1, 1);
+   glVertex3f( 1,  1, 1);
+   glVertex3f(-1,  1, 1);
+   glEnd();
+
+   glColor3f(1, 1, 0);
+   glBegin(GL_POLYGON);
+   glVertex3f(-1, -1, -1);
+   glVertex3f( 1, -1, -1);
+   glVertex3f( 1,  1, -1);
+   glVertex3f(-1,  1, -1);
+   glEnd();
+   glPopMatrix();
+}
+
+
+/* signal resize of given window */
+static void
+resize(struct winthread *wt, int w, int h)
+{
+   wt->NewSize = GL_TRUE;
+   wt->WinWidth = w;
+   wt->WinHeight = h;
+}
+
+
+/*
+ * We have an instance of this for each thread.
+ */
+static void
+draw_loop(struct winthread *wt)
+{
+   GLboolean firstIter = GL_TRUE;
+
+   while (!ExitFlag) {
+
+      if (Locking)
+         pthread_mutex_lock(&Mutex);
+
+      glXMakeCurrent(wt->Dpy, wt->Win, wt->Context);
+      if (firstIter) {
+         printf("glthreads: %d: GL_RENDERER = %s\n", wt->Index,
+                (char *) glGetString(GL_RENDERER));
+         firstIter = GL_FALSE;
+      }
+
+      if (Locking)
+         pthread_mutex_unlock(&Mutex);
+
+      glEnable(GL_DEPTH_TEST);
+
+      if (wt->NewSize) {
+         GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight;
+         glViewport(0, 0, wt->WinWidth, wt->WinHeight);
+         glMatrixMode(GL_PROJECTION);
+         glLoadIdentity();
+         glFrustum(-w, w, -1.0, 1.0, 1.5, 10);
+         glMatrixMode(GL_MODELVIEW);
+         glLoadIdentity();
+         glTranslatef(0, 0, -2.5);
+         wt->NewSize = GL_FALSE;
+      }
+
+      glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+      glPushMatrix();
+         glRotatef(wt->Angle, 0, 0, 1);
+         glRotatef(wt->Angle, 1, 0, 0);
+         glScalef(0.7, 0.7, 0.7);
+         draw_object();
+      glPopMatrix();
+
+      if (Locking)
+         pthread_mutex_lock(&Mutex);
+
+      glXSwapBuffers(wt->Dpy, wt->Win);
+
+      if (Locking)
+         pthread_mutex_unlock(&Mutex);
+
+      usleep(5000);
+      wt->Angle += 1.0;
+   }
+}
+
+
+/*
+ * The main process thread runs this loop.
+ * Single display connection for all threads.
+ */
+static void
+event_loop(Display *dpy)
+{
+   XEvent event;
+   int i;
+
+   assert(!MultiDisplays);
+
+   while (!ExitFlag) {
+
+      if (Locking) {
+         while (1) {
+            int k;
+            pthread_mutex_lock(&Mutex);
+            k = XPending(dpy);
+            if (k) {
+               XNextEvent(dpy, &event);
+               pthread_mutex_unlock(&Mutex);
+               break;
+            }
+            pthread_mutex_unlock(&Mutex);
+            usleep(5000);
+         }
+      }
+      else {
+         XNextEvent(dpy, &event);
+      }
+
+      switch (event.type) {
+         case ConfigureNotify:
+            /* Find winthread for this event's window */
+            for (i = 0; i < NumWinThreads; i++) {
+               struct winthread *wt = &WinThreads[i];
+               if (event.xconfigure.window == wt->Win) {
+                  resize(wt, event.xconfigure.width,
+                         event.xconfigure.height);
+                  break;
+               }
+            }
+            break;
+         case KeyPress:
+            /* tell all threads to exit */
+            ExitFlag = GL_TRUE;
+            /*printf("exit draw_loop %d\n", wt->Index);*/
+            return;
+         default:
+            /*no-op*/ ;
+      }
+   }
+}
+
+
+/*
+ * Separate display connection for each thread.
+ */
+static void
+event_loop_multi(void)
+{
+   XEvent event;
+   int w = 0;
+
+   assert(MultiDisplays);
+
+   while (!ExitFlag) {
+      struct winthread *wt = &WinThreads[w];
+      if (XPending(wt->Dpy)) {
+         XNextEvent(wt->Dpy, &event);
+         switch (event.type) {
+         case ConfigureNotify:
+            resize(wt, event.xconfigure.width, event.xconfigure.height);
+            break;
+         case KeyPress:
+            /* tell all threads to exit */
+            ExitFlag = GL_TRUE;
+            /*printf("exit draw_loop %d\n", wt->Index);*/
+            return;
+         default:
+            /*no-op*/ ;
+         }
+      }
+      w = (w + 1) % NumWinThreads;
+      usleep(5000);
+   }
+}
+
+
+
+/*
+ * we'll call this once for each thread, before the threads are created.
+ */
+static void
+create_window(struct winthread *wt)
+{
+   Window win;
+   GLXContext ctx;
+   int attrib[] = { GLX_RGBA,
+		    GLX_RED_SIZE, 1,
+		    GLX_GREEN_SIZE, 1,
+		    GLX_BLUE_SIZE, 1,
+                    GLX_DEPTH_SIZE, 1,
+		    GLX_DOUBLEBUFFER,
+		    None };
+   int scrnum;
+   XSetWindowAttributes attr;
+   unsigned long mask;
+   Window root;
+   XVisualInfo *visinfo;
+   int width = 80, height = 80;
+   int xpos = (wt->Index % 10) * 90;
+   int ypos = (wt->Index / 10) * 100;
+
+   scrnum = DefaultScreen(wt->Dpy);
+   root = RootWindow(wt->Dpy, scrnum);
+
+   visinfo = glXChooseVisual(wt->Dpy, scrnum, attrib);
+   if (!visinfo) {
+      Error("Unable to find RGB, Z, double-buffered visual");
+   }
+
+   /* window attributes */
+   attr.background_pixel = 0;
+   attr.border_pixel = 0;
+   attr.colormap = XCreateColormap(wt->Dpy, root, visinfo->visual, AllocNone);
+   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+   win = XCreateWindow(wt->Dpy, root, xpos, ypos, width, height,
+		        0, visinfo->depth, InputOutput,
+		        visinfo->visual, mask, &attr);
+   if (!win) {
+      Error("Couldn't create window");
+   }
+
+   {
+      XSizeHints sizehints;
+      sizehints.x = xpos;
+      sizehints.y = ypos;
+      sizehints.width  = width;
+      sizehints.height = height;
+      sizehints.flags = USSize | USPosition;
+      XSetNormalHints(wt->Dpy, win, &sizehints);
+      XSetStandardProperties(wt->Dpy, win, "glthreads", "glthreads",
+                              None, (char **)NULL, 0, &sizehints);
+   }
+
+
+   ctx = glXCreateContext(wt->Dpy, visinfo, NULL, True);
+   if (!ctx) {
+      Error("Couldn't create GLX context");
+   }
+
+   XMapWindow(wt->Dpy, win);
+   XSync(wt->Dpy, 0);
+
+   /* save the info for this window/context */
+   wt->Win = win;
+   wt->Context = ctx;
+   wt->Angle = 0.0;
+   wt->WinWidth = width;
+   wt->WinHeight = height;
+   wt->NewSize = GL_TRUE;
+}
+
+
+/*
+ * Called by pthread_create()
+ */
+static void *
+thread_function(void *p)
+{
+   struct winthread *wt = (struct winthread *) p;
+   draw_loop(wt);
+   return NULL;
+}
+
+
+/*
+ * called before exit to wait for all threads to finish
+ */
+static void
+clean_up(void)
+{
+   int i;
+
+   /* wait for threads to finish */
+   for (i = 0; i < NumWinThreads; i++) {
+      pthread_join(WinThreads[i].Thread, NULL);
+   }
+
+   for (i = 0; i < NumWinThreads; i++) {
+      glXDestroyContext(WinThreads[i].Dpy, WinThreads[i].Context);
+      XDestroyWindow(WinThreads[i].Dpy, WinThreads[i].Win);
+   }
+}
+
+
+static void
+usage(void)
+{
+   printf("glthreads: test of GL thread safety (any key = exit)\n");
+   printf("Usage:\n");
+   printf("  glthreads [options]\n");
+   printf("Options:\n");
+   printf("   -display DISPLAYNAME  Specify display string\n");
+   printf("   -n NUMTHREADS  Number of threads to create\n");
+   printf("   -p  Use a separate display connection for each thread\n");
+   printf("   -l  Use application-side locking\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+   char *displayName = ":0.0";
+   int numThreads = 2;
+   Display *dpy = NULL;
+   int i;
+   Status threadStat;
+
+   if (argc == 1) {
+      usage();
+   }
+   else {
+      int i;
+      for (i = 1; i < argc; i++) {
+         if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
+            displayName = argv[i + 1];
+            i++;
+         }
+         else if (strcmp(argv[i], "-p") == 0) {
+            MultiDisplays = 1;
+         }
+         else if (strcmp(argv[i], "-l") == 0) {
+            Locking = 1;
+         }
+         else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
+            numThreads = atoi(argv[i + 1]);
+            if (numThreads < 1)
+               numThreads = 1;
+            else if (numThreads > MAX_WINTHREADS)
+               numThreads = MAX_WINTHREADS;
+            i++;
+         }
+         else {
+            usage();
+            exit(1);
+         }
+      }
+   }
+   
+   if (Locking)
+      printf("glthreads: Using explicit locks around Xlib calls.\n");
+   else
+      printf("glthreads: No explict locking.\n");
+
+   if (MultiDisplays)
+      printf("glthreads: Per-thread display connections.\n");
+   else
+      printf("glthreads: Single display connection.\n");
+
+   /*
+    * VERY IMPORTANT: call XInitThreads() before any other Xlib functions.
+    */
+   if (!MultiDisplays) {
+      if (!Locking) {
+         threadStat = XInitThreads();
+      if (threadStat) {
+         printf("XInitThreads() returned %d (success)\n", (int) threadStat);
+      }
+      else {
+         printf("XInitThreads() returned 0 (failure- this program may fail)\n");
+      }
+      }
+
+      dpy = XOpenDisplay(displayName);
+      if (!dpy) {
+         fprintf(stderr, "Unable to open display %s\n", XDisplayName(displayName));
+         return -1;
+      }
+   }
+
+   if (Locking) {
+      pthread_mutex_init(&Mutex, NULL);
+   }
+
+   printf("glthreads: creating windows\n");
+
+   NumWinThreads = numThreads;
+
+   /* Create the GLX windows and contexts */
+   for (i = 0; i < numThreads; i++) {
+      if (MultiDisplays) {
+         WinThreads[i].Dpy = XOpenDisplay(displayName);
+         assert(WinThreads[i].Dpy);
+      }
+      else {
+         WinThreads[i].Dpy = dpy;
+      }
+      WinThreads[i].Index = i;
+      create_window(&WinThreads[i]);
+   }
+
+   printf("glthreads: creating threads\n");
+
+   /* Create the threads */
+   for (i = 0; i < numThreads; i++) {
+      pthread_create(&WinThreads[i].Thread, NULL, thread_function,
+                     (void*) &WinThreads[i]);
+      printf("glthreads: Created thread %p\n", (void *) WinThreads[i].Thread);
+   }
+
+   if (MultiDisplays)
+      event_loop_multi();
+   else
+      event_loop(dpy);
+
+   clean_up();
+
+   if (MultiDisplays) {
+      for (i = 0; i < numThreads; i++) {
+         XCloseDisplay(WinThreads[i].Dpy);
+      }
+   }
+   else {
+      XCloseDisplay(dpy);
+   }
+
+   return 0;
+}
+
+
+#else /* PTHREADS */
+
+
+#include <stdio.h>
+
+int
+main(int argc, char *argv[])
+{
+   printf("Sorry, this program wasn't compiled with PTHREADS defined.\n");
+   return 0;
+}
+
+
+#endif /* PTHREADS */

Modified: AppleSGLX/trunk/tests/simple/simple.mk
===================================================================
--- AppleSGLX/trunk/tests/simple/simple.mk	2009-02-22 12:01:28 UTC (rev 233)
+++ AppleSGLX/trunk/tests/simple/simple.mk	2009-02-22 12:18:01 UTC (rev 234)
@@ -10,3 +10,6 @@
 $(TEST_BUILD_DIR)/multisample_glx: tests/simple/multisample_glx.c $(LIBGL)
 	$(CC) tests/simple/multisample_glx.c -Iinclude -I/usr/X11/include -o $(TEST_BUILD_DIR)/multisample_glx $(LINK_TEST)
 
+$(TEST_BUILD_DIR)/glthreads: tests/simple/glthreads.c $(LIBGL)
+	$(CC) -DPTHREADS -pthread tests/simple/glthreads.c -Iinclude -I/usr/X11/include -o $(TEST_BUILD_DIR)/glthreads $(LINK_TEST)
+

Modified: AppleSGLX/trunk/tests/tests.mk
===================================================================
--- AppleSGLX/trunk/tests/tests.mk	2009-02-22 12:01:28 UTC (rev 233)
+++ AppleSGLX/trunk/tests/tests.mk	2009-02-22 12:18:01 UTC (rev 234)
@@ -30,5 +30,6 @@
   $(TEST_BUILD_DIR)/sharedtex \
   $(TEST_BUILD_DIR)/drawable_types \
   $(TEST_BUILD_DIR)/glxpixmap_destroy_invalid \
-  $(TEST_BUILD_DIR)/multisample_glx
+  $(TEST_BUILD_DIR)/multisample_glx \
+  $(TEST_BUILD_DIR)/glthreads
 
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