[Xquartz-changes] xserver: Branch 'master' - 2 commits

Jeremy Huddleston jeremyhu at freedesktop.org
Thu Jun 2 23:41:03 PDT 2011


Rebased ref, commits from common ancestor:
commit d73c1286f9e6153f50e339bdb2e6a6493e05871e
Author: Jeremy Huddleston <jeremyhu at apple.com>
Date:   Thu Jun 2 20:04:04 2011 -0700

    XQuartz: AIGLX: Setup dispatch table based on runtime capabilities rather than buildtime
    
    This will allow XQuartz built on older systems to pickup capabilities on
    newer systems and prevent runtime failures when building on newer systems and
    running on older ones.
    
    Signed-off-by: Jeremy Huddleston <jeremyhu at apple.com>

diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index c41840b..40f1e93 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -2,7 +2,7 @@
  * GLX implementation that uses Apple's OpenGL.framework
  * (Indirect rendering path -- it's also used for some direct mode code too)
  *
- * Copyright (c) 2007, 2008, 2009 Apple Inc.
+ * Copyright (c) 2007-2011 Apple Inc.
  * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
  * Copyright (c) 2002 Greg Parker. All Rights Reserved.
  *
@@ -39,94 +39,13 @@
 
 #include <AvailabilityMacros.h>
 
+#include <dlfcn.h>
+
 #define GL_GLEXT_WUNDEF_SUPPORT
 
 #include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h>
-#include <OpenGL/glext.h>
 #include <OpenGL/CGLContext.h>
 
-/* These next few GL_EXT pre-processing blocks are to explicitly define 
- * these symbols to 0 if they are not set by OpenGL.framework.  This
- * prevents the X11 glext.h from setting them to 1.
- */
-
-#ifndef GL_EXT_fragment_shader
-#define GL_EXT_fragment_shader 0
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 0
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 0
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 0
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 0
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 0
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 0
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 0
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 0
-#endif
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 0
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 0
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 0
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 0
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 0
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 0
-#endif
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 0
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 0
-#endif
-
-/* Tiger PPC doesn't have the associated symbols, but glext.h says it does.  Liars!
- * http://trac.macports.org/ticket/20638
- */
-#if defined(__ppc__) && MAC_OS_X_VERSION_MIN_REQUIRED < 1050
-#undef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 0
-#endif
-
 #include <GL/glxproto.h>
 #include <windowstr.h>
 #include <resource.h>
@@ -673,345 +592,345 @@ static void setup_dispatch_table(void) {
     assert(disp);
 
     /* to update:
-     * for f in $(grep 'define SET_' ../../../glx/dispatch.h  | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c || echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, gl\1)\;:' | pbcopy
+     * for f in $(grep 'define SET_' ../../../glx/dispatch.h  | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:'
      */
 
-    SET_Accum(disp, glAccum);
-    SET_AlphaFunc(disp, glAlphaFunc);
-    SET_AreTexturesResident(disp, glAreTexturesResident);
-    SET_ArrayElement(disp, glArrayElement);
-    SET_Begin(disp, glBegin);
-    SET_BindTexture(disp, glBindTexture);
-    SET_Bitmap(disp, glBitmap);
-    SET_BlendColor(disp, glBlendColor);
-    SET_BlendEquation(disp, glBlendEquation);
-    SET_BlendFunc(disp, glBlendFunc);
-    SET_CallList(disp, glCallList);
-    SET_CallLists(disp, glCallLists);
-    SET_Clear(disp, glClear);
-    SET_ClearAccum(disp, glClearAccum);
-    SET_ClearColor(disp, glClearColor);
-    SET_ClearDepth(disp, glClearDepth);
-    SET_ClearIndex(disp, glClearIndex);
-    SET_ClearStencil(disp, glClearStencil);
-    SET_ClipPlane(disp, glClipPlane);
-    SET_Color3b(disp, glColor3b);
-    SET_Color3bv(disp, glColor3bv);
-    SET_Color3d(disp, glColor3d);
-    SET_Color3dv(disp, glColor3dv);
-    SET_Color3f(disp, glColor3f);
-    SET_Color3fv(disp, glColor3fv);
-    SET_Color3i(disp, glColor3i);
-    SET_Color3iv(disp, glColor3iv);
-    SET_Color3s(disp, glColor3s);
-    SET_Color3sv(disp, glColor3sv);
-    SET_Color3ub(disp, glColor3ub);
-    SET_Color3ubv(disp, glColor3ubv);
-    SET_Color3ui(disp, glColor3ui);
-    SET_Color3uiv(disp, glColor3uiv);
-    SET_Color3us(disp, glColor3us);
-    SET_Color3usv(disp, glColor3usv);
-    SET_Color4b(disp, glColor4b);
-    SET_Color4bv(disp, glColor4bv);
-    SET_Color4d(disp, glColor4d);
-    SET_Color4dv(disp, glColor4dv);
-    SET_Color4f(disp, glColor4f);
-    SET_Color4fv(disp, glColor4fv);
-    SET_Color4i(disp, glColor4i);
-    SET_Color4iv(disp, glColor4iv);
-    SET_Color4s(disp, glColor4s);
-    SET_Color4sv(disp, glColor4sv);
-    SET_Color4ub(disp, glColor4ub);
-    SET_Color4ubv(disp, glColor4ubv);
-    SET_Color4ui(disp, glColor4ui);
-    SET_Color4uiv(disp, glColor4uiv);
-    SET_Color4us(disp, glColor4us);
-    SET_Color4usv(disp, glColor4usv);
-    SET_ColorMask(disp, glColorMask);
-    SET_ColorMaterial(disp, glColorMaterial);
-    SET_ColorPointer(disp, glColorPointer);
-    SET_ColorSubTable(disp, glColorSubTable);
-    SET_ColorTable(disp, glColorTable);
-    SET_ColorTableParameterfv(disp, glColorTableParameterfv);
-    SET_ColorTableParameteriv(disp, glColorTableParameteriv);
-    SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
-    SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
-    SET_ConvolutionParameterf(disp, glConvolutionParameterf);
-    SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
-    SET_ConvolutionParameteri(disp, glConvolutionParameteri);
-    SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
-    SET_CopyColorSubTable(disp, glCopyColorSubTable);
-    SET_CopyColorTable(disp, glCopyColorTable);
-    SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
-    SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
-    SET_CopyPixels(disp, glCopyPixels);
-    SET_CopyTexImage1D(disp, glCopyTexImage1D);
-    SET_CopyTexImage2D(disp, glCopyTexImage2D);
-    SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
-    SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
-    SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
-    SET_CullFace(disp, glCullFace);
-    SET_DeleteLists(disp, glDeleteLists);
-    SET_DeleteTextures(disp, glDeleteTextures);
-    SET_DepthFunc(disp, glDepthFunc);
-    SET_DepthMask(disp, glDepthMask);
-    SET_DepthRange(disp, glDepthRange);
-    SET_Disable(disp, glDisable);
-    SET_DisableClientState(disp, glDisableClientState);
-    SET_DrawArrays(disp, glDrawArrays);
-    SET_DrawBuffer(disp, glDrawBuffer);
-    SET_DrawElements(disp, glDrawElements);
-    SET_DrawPixels(disp, glDrawPixels);
-    SET_DrawRangeElements(disp, glDrawRangeElements);
-    SET_EdgeFlag(disp, glEdgeFlag);
-    SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
-    SET_EdgeFlagv(disp, glEdgeFlagv);
-    SET_Enable(disp, glEnable);
-    SET_EnableClientState(disp, glEnableClientState);
-    SET_End(disp, glEnd);
-    SET_EndList(disp, glEndList);
-    SET_EvalCoord1d(disp, glEvalCoord1d);
-    SET_EvalCoord1dv(disp, glEvalCoord1dv);
-    SET_EvalCoord1f(disp, glEvalCoord1f);
-    SET_EvalCoord1fv(disp, glEvalCoord1fv);
-    SET_EvalCoord2d(disp, glEvalCoord2d);
-    SET_EvalCoord2dv(disp, glEvalCoord2dv);
-    SET_EvalCoord2f(disp, glEvalCoord2f);
-    SET_EvalCoord2fv(disp, glEvalCoord2fv);
-    SET_EvalMesh1(disp, glEvalMesh1);
-    SET_EvalMesh2(disp, glEvalMesh2);
-    SET_EvalPoint1(disp, glEvalPoint1);
-    SET_EvalPoint2(disp, glEvalPoint2);
-    SET_FeedbackBuffer(disp, glFeedbackBuffer);
-    SET_Finish(disp, glFinish);
-    SET_Flush(disp, glFlush);
-    SET_Fogf(disp, glFogf);
-    SET_Fogfv(disp, glFogfv);
-    SET_Fogi(disp, glFogi);
-    SET_Fogiv(disp, glFogiv);
-    SET_FrontFace(disp, glFrontFace);
-    SET_Frustum(disp, glFrustum);
-    SET_GenLists(disp, glGenLists);
-    SET_GenTextures(disp, glGenTextures);
-    SET_GetBooleanv(disp, glGetBooleanv);
-    SET_GetClipPlane(disp, glGetClipPlane);
-    SET_GetColorTable(disp, glGetColorTable);
-    SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
-    SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
-    SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
-    SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
-    SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
-    SET_GetDoublev(disp, glGetDoublev);
-    SET_GetError(disp, glGetError);
-    SET_GetFloatv(disp, glGetFloatv);
-    SET_GetHistogram(disp, glGetHistogram);
-    SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
-    SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
-    SET_GetIntegerv(disp, glGetIntegerv);
-    SET_GetLightfv(disp, glGetLightfv);
-    SET_GetLightiv(disp, glGetLightiv);
-    SET_GetMapdv(disp, glGetMapdv);
-    SET_GetMapfv(disp, glGetMapfv);
-    SET_GetMapiv(disp, glGetMapiv);
-    SET_GetMaterialfv(disp, glGetMaterialfv);
-    SET_GetMaterialiv(disp, glGetMaterialiv);
-    SET_GetMinmax(disp, glGetMinmax);
-    SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
-    SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
-    SET_GetPixelMapfv(disp, glGetPixelMapfv);
-    SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
-    SET_GetPixelMapusv(disp, glGetPixelMapusv);
-    SET_GetPointerv(disp, glGetPointerv);
-    SET_GetPolygonStipple(disp, glGetPolygonStipple);
-    SET_GetSeparableFilter(disp, glGetSeparableFilter);
-    SET_GetString(disp, glGetString);
-    SET_GetTexEnvfv(disp, glGetTexEnvfv);
-    SET_GetTexEnviv(disp, glGetTexEnviv);
-    SET_GetTexGendv(disp, glGetTexGendv);
-    SET_GetTexGenfv(disp, glGetTexGenfv);
-    SET_GetTexGeniv(disp, glGetTexGeniv);
-    SET_GetTexImage(disp, glGetTexImage);
-    SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
-    SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
-    SET_GetTexParameterfv(disp, glGetTexParameterfv);
-    SET_GetTexParameteriv(disp, glGetTexParameteriv);
-    SET_Hint(disp, glHint);
-    SET_Histogram(disp, glHistogram);
-    SET_IndexMask(disp, glIndexMask);
-    SET_IndexPointer(disp, glIndexPointer);
-    SET_Indexd(disp, glIndexd);
-    SET_Indexdv(disp, glIndexdv);
-    SET_Indexf(disp, glIndexf);
-    SET_Indexfv(disp, glIndexfv);
-    SET_Indexi(disp, glIndexi);
-    SET_Indexiv(disp, glIndexiv);
-    SET_Indexs(disp, glIndexs);
-    SET_Indexsv(disp, glIndexsv);
-    SET_Indexub(disp, glIndexub);
-    SET_Indexubv(disp, glIndexubv);
-    SET_InitNames(disp, glInitNames);
-    SET_InterleavedArrays(disp, glInterleavedArrays);
-    SET_IsEnabled(disp, glIsEnabled);
-    SET_IsList(disp, glIsList);
-    SET_IsTexture(disp, glIsTexture);
-    SET_LightModelf(disp, glLightModelf);
-    SET_LightModelfv(disp, glLightModelfv);
-    SET_LightModeli(disp, glLightModeli);
-    SET_LightModeliv(disp, glLightModeliv);
-    SET_Lightf(disp, glLightf);
-    SET_Lightfv(disp, glLightfv);
-    SET_Lighti(disp, glLighti);
-    SET_Lightiv(disp, glLightiv);
-    SET_LineStipple(disp, glLineStipple);
-    SET_LineWidth(disp, glLineWidth);
-    SET_ListBase(disp, glListBase);
-    SET_LoadIdentity(disp, glLoadIdentity);
-    SET_LoadMatrixd(disp, glLoadMatrixd);
-    SET_LoadMatrixf(disp, glLoadMatrixf);
-    SET_LoadName(disp, glLoadName);
-    SET_LogicOp(disp, glLogicOp);
-    SET_Map1d(disp, glMap1d);
-    SET_Map1f(disp, glMap1f);
-    SET_Map2d(disp, glMap2d);
-    SET_Map2f(disp, glMap2f);
-    SET_MapGrid1d(disp, glMapGrid1d);
-    SET_MapGrid1f(disp, glMapGrid1f);
-    SET_MapGrid2d(disp, glMapGrid2d);
-    SET_MapGrid2f(disp, glMapGrid2f);
-    SET_Materialf(disp, glMaterialf);
-    SET_Materialfv(disp, glMaterialfv);
-    SET_Materiali(disp, glMateriali);
-    SET_Materialiv(disp, glMaterialiv);
-    SET_MatrixMode(disp, glMatrixMode);
-    SET_Minmax(disp, glMinmax);
-    SET_MultMatrixd(disp, glMultMatrixd);
-    SET_MultMatrixf(disp, glMultMatrixf);
-    SET_NewList(disp, glNewList);
-    SET_Normal3b(disp, glNormal3b);
-    SET_Normal3bv(disp, glNormal3bv);
-    SET_Normal3d(disp, glNormal3d);
-    SET_Normal3dv(disp, glNormal3dv);
-    SET_Normal3f(disp, glNormal3f);
-    SET_Normal3fv(disp, glNormal3fv);
-    SET_Normal3i(disp, glNormal3i);
-    SET_Normal3iv(disp, glNormal3iv);
-    SET_Normal3s(disp, glNormal3s);
-    SET_Normal3sv(disp, glNormal3sv);
-    SET_NormalPointer(disp, glNormalPointer);
-    SET_Ortho(disp, glOrtho);
-    SET_PassThrough(disp, glPassThrough);
-    SET_PixelMapfv(disp, glPixelMapfv);
-    SET_PixelMapuiv(disp, glPixelMapuiv);
-    SET_PixelMapusv(disp, glPixelMapusv);
-    SET_PixelStoref(disp, glPixelStoref);
-    SET_PixelStorei(disp, glPixelStorei);
-    SET_PixelTransferf(disp, glPixelTransferf);
-    SET_PixelTransferi(disp, glPixelTransferi);
-    SET_PixelZoom(disp, glPixelZoom);
-    SET_PointSize(disp, glPointSize);
-    SET_PolygonMode(disp, glPolygonMode);
-    SET_PolygonOffset(disp, glPolygonOffset);
-    SET_PolygonStipple(disp, glPolygonStipple);
-    SET_PopAttrib(disp, glPopAttrib);
-    SET_PopClientAttrib(disp, glPopClientAttrib);
-    SET_PopMatrix(disp, glPopMatrix);
-    SET_PopName(disp, glPopName);
-    SET_PrioritizeTextures(disp, glPrioritizeTextures);
-    SET_PushAttrib(disp, glPushAttrib);
-    SET_PushClientAttrib(disp, glPushClientAttrib);
-    SET_PushMatrix(disp, glPushMatrix);
-    SET_PushName(disp, glPushName);
-    SET_RasterPos2d(disp, glRasterPos2d);
-    SET_RasterPos2dv(disp, glRasterPos2dv);
-    SET_RasterPos2f(disp, glRasterPos2f);
-    SET_RasterPos2fv(disp, glRasterPos2fv);
-    SET_RasterPos2i(disp, glRasterPos2i);
-    SET_RasterPos2iv(disp, glRasterPos2iv);
-    SET_RasterPos2s(disp, glRasterPos2s);
-    SET_RasterPos2sv(disp, glRasterPos2sv);
-    SET_RasterPos3d(disp, glRasterPos3d);
-    SET_RasterPos3dv(disp, glRasterPos3dv);
-    SET_RasterPos3f(disp, glRasterPos3f);
-    SET_RasterPos3fv(disp, glRasterPos3fv);
-    SET_RasterPos3i(disp, glRasterPos3i);
-    SET_RasterPos3iv(disp, glRasterPos3iv);
-    SET_RasterPos3s(disp, glRasterPos3s);
-    SET_RasterPos3sv(disp, glRasterPos3sv);
-    SET_RasterPos4d(disp, glRasterPos4d);
-    SET_RasterPos4dv(disp, glRasterPos4dv);
-    SET_RasterPos4f(disp, glRasterPos4f);
-    SET_RasterPos4fv(disp, glRasterPos4fv);
-    SET_RasterPos4i(disp, glRasterPos4i);
-    SET_RasterPos4iv(disp, glRasterPos4iv);
-    SET_RasterPos4s(disp, glRasterPos4s);
-    SET_RasterPos4sv(disp, glRasterPos4sv);
-    SET_ReadBuffer(disp, glReadBuffer);
-    SET_ReadPixels(disp, glReadPixels);
-    SET_Rectd(disp, glRectd);
-    SET_Rectdv(disp, glRectdv);
-    SET_Rectf(disp, glRectf);
-    SET_Rectfv(disp, glRectfv);
-    SET_Recti(disp, glRecti);
-    SET_Rectiv(disp, glRectiv);
-    SET_Rects(disp, glRects);
-    SET_Rectsv(disp, glRectsv);
-    SET_RenderMode(disp, glRenderMode);
-    SET_ResetHistogram(disp, glResetHistogram);
-    SET_ResetMinmax(disp, glResetMinmax);
-    SET_Rotated(disp, glRotated);
-    SET_Rotatef(disp, glRotatef);
-    SET_Scaled(disp, glScaled);
-    SET_Scalef(disp, glScalef);
-    SET_Scissor(disp, glScissor);
-    SET_SelectBuffer(disp, glSelectBuffer);
-    SET_SeparableFilter2D(disp, glSeparableFilter2D);
-    SET_ShadeModel(disp, glShadeModel);
-    SET_StencilFunc(disp, glStencilFunc);
-    SET_StencilMask(disp, glStencilMask);
-    SET_StencilOp(disp, glStencilOp);
-    SET_TexCoord1d(disp, glTexCoord1d);
-    SET_TexCoord1dv(disp, glTexCoord1dv);
-    SET_TexCoord1f(disp, glTexCoord1f);
-    SET_TexCoord1fv(disp, glTexCoord1fv);
-    SET_TexCoord1i(disp, glTexCoord1i);
-    SET_TexCoord1iv(disp, glTexCoord1iv);
-    SET_TexCoord1s(disp, glTexCoord1s);
-    SET_TexCoord1sv(disp, glTexCoord1sv);
-    SET_TexCoord2d(disp, glTexCoord2d);
-    SET_TexCoord2dv(disp, glTexCoord2dv);
-    SET_TexCoord2f(disp, glTexCoord2f);
-    SET_TexCoord2fv(disp, glTexCoord2fv);
-    SET_TexCoord2i(disp, glTexCoord2i);
-    SET_TexCoord2iv(disp, glTexCoord2iv);
-    SET_TexCoord2s(disp, glTexCoord2s);
-    SET_TexCoord2sv(disp, glTexCoord2sv);
-    SET_TexCoord3d(disp, glTexCoord3d);
-    SET_TexCoord3dv(disp, glTexCoord3dv);
-    SET_TexCoord3f(disp, glTexCoord3f);
-    SET_TexCoord3fv(disp, glTexCoord3fv);
-    SET_TexCoord3i(disp, glTexCoord3i);
-    SET_TexCoord3iv(disp, glTexCoord3iv);
-    SET_TexCoord3s(disp, glTexCoord3s);
-    SET_TexCoord3sv(disp, glTexCoord3sv);
-    SET_TexCoord4d(disp, glTexCoord4d);
-    SET_TexCoord4dv(disp, glTexCoord4dv);
-    SET_TexCoord4f(disp, glTexCoord4f);
-    SET_TexCoord4fv(disp, glTexCoord4fv);
-    SET_TexCoord4i(disp, glTexCoord4i);
-    SET_TexCoord4iv(disp, glTexCoord4iv);
-    SET_TexCoord4s(disp, glTexCoord4s);
-    SET_TexCoord4sv(disp, glTexCoord4sv);
-    SET_TexCoordPointer(disp, glTexCoordPointer);
-    SET_TexEnvf(disp, glTexEnvf);
-    SET_TexEnvfv(disp, glTexEnvfv);
-    SET_TexEnvi(disp, glTexEnvi);
-    SET_TexEnviv(disp, glTexEnviv);
-    SET_TexGend(disp, glTexGend);
-    SET_TexGendv(disp, glTexGendv);
-    SET_TexGenf(disp, glTexGenf);
-    SET_TexGenfv(disp, glTexGenfv);
-    SET_TexGeni(disp, glTexGeni);
-    SET_TexGeniv(disp, glTexGeniv);
+    SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum"));
+    SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc"));
+    SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident"));
+    SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement"));
+    SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin"));
+    SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture"));
+    SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap"));
+    SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor"));
+    SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation"));
+    SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc"));
+    SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList"));
+    SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists"));
+    SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear"));
+    SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum"));
+    SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor"));
+    SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth"));
+    SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex"));
+    SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil"));
+    SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane"));
+    SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b"));
+    SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv"));
+    SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d"));
+    SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv"));
+    SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f"));
+    SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv"));
+    SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i"));
+    SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv"));
+    SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s"));
+    SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv"));
+    SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub"));
+    SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv"));
+    SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui"));
+    SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv"));
+    SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us"));
+    SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv"));
+    SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b"));
+    SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv"));
+    SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d"));
+    SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv"));
+    SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f"));
+    SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv"));
+    SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i"));
+    SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv"));
+    SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s"));
+    SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv"));
+    SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub"));
+    SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv"));
+    SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui"));
+    SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv"));
+    SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us"));
+    SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv"));
+    SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask"));
+    SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial"));
+    SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer"));
+    SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable"));
+    SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable"));
+    SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv"));
+    SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv"));
+    SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D"));
+    SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D"));
+    SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf"));
+    SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv"));
+    SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri"));
+    SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv"));
+    SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable"));
+    SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable"));
+    SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D"));
+    SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D"));
+    SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels"));
+    SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D"));
+    SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D"));
+    SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D"));
+    SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D"));
+    SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D"));
+    SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace"));
+    SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists"));
+    SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures"));
+    SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc"));
+    SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask"));
+    SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange"));
+    SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable"));
+    SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState"));
+    SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays"));
+    SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer"));
+    SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements"));
+    SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels"));
+    SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements"));
+    SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag"));
+    SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer"));
+    SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv"));
+    SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable"));
+    SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState"));
+    SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd"));
+    SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList"));
+    SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d"));
+    SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv"));
+    SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f"));
+    SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv"));
+    SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d"));
+    SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv"));
+    SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f"));
+    SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv"));
+    SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1"));
+    SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2"));
+    SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1"));
+    SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2"));
+    SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer"));
+    SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish"));
+    SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush"));
+    SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf"));
+    SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv"));
+    SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi"));
+    SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv"));
+    SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace"));
+    SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum"));
+    SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists"));
+    SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures"));
+    SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv"));
+    SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane"));
+    SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable"));
+    SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv"));
+    SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv"));
+    SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter"));
+    SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv"));
+    SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv"));
+    SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev"));
+    SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError"));
+    SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv"));
+    SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram"));
+    SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv"));
+    SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv"));
+    SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv"));
+    SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv"));
+    SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv"));
+    SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv"));
+    SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv"));
+    SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv"));
+    SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv"));
+    SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv"));
+    SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax"));
+    SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv"));
+    SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv"));
+    SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv"));
+    SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv"));
+    SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv"));
+    SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv"));
+    SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple"));
+    SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter"));
+    SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString"));
+    SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv"));
+    SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv"));
+    SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv"));
+    SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv"));
+    SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv"));
+    SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage"));
+    SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv"));
+    SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv"));
+    SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv"));
+    SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv"));
+    SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint"));
+    SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram"));
+    SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask"));
+    SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer"));
+    SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd"));
+    SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv"));
+    SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf"));
+    SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv"));
+    SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi"));
+    SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv"));
+    SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs"));
+    SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv"));
+    SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub"));
+    SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv"));
+    SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames"));
+    SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays"));
+    SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled"));
+    SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList"));
+    SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture"));
+    SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf"));
+    SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv"));
+    SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli"));
+    SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv"));
+    SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf"));
+    SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv"));
+    SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti"));
+    SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv"));
+    SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple"));
+    SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth"));
+    SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase"));
+    SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity"));
+    SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd"));
+    SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf"));
+    SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName"));
+    SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp"));
+    SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d"));
+    SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f"));
+    SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d"));
+    SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f"));
+    SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d"));
+    SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f"));
+    SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d"));
+    SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f"));
+    SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf"));
+    SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv"));
+    SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali"));
+    SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv"));
+    SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode"));
+    SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax"));
+    SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd"));
+    SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf"));
+    SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList"));
+    SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b"));
+    SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv"));
+    SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d"));
+    SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv"));
+    SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f"));
+    SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv"));
+    SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i"));
+    SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv"));
+    SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s"));
+    SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv"));
+    SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer"));
+    SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho"));
+    SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough"));
+    SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv"));
+    SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv"));
+    SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv"));
+    SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref"));
+    SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei"));
+    SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf"));
+    SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi"));
+    SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom"));
+    SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize"));
+    SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode"));
+    SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset"));
+    SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple"));
+    SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib"));
+    SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib"));
+    SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix"));
+    SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName"));
+    SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures"));
+    SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib"));
+    SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib"));
+    SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix"));
+    SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName"));
+    SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d"));
+    SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv"));
+    SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f"));
+    SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv"));
+    SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i"));
+    SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv"));
+    SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s"));
+    SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv"));
+    SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d"));
+    SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv"));
+    SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f"));
+    SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv"));
+    SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i"));
+    SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv"));
+    SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s"));
+    SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv"));
+    SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d"));
+    SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv"));
+    SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f"));
+    SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv"));
+    SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i"));
+    SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv"));
+    SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s"));
+    SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv"));
+    SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer"));
+    SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels"));
+    SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd"));
+    SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv"));
+    SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf"));
+    SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv"));
+    SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti"));
+    SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv"));
+    SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects"));
+    SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv"));
+    SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode"));
+    SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram"));
+    SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax"));
+    SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated"));
+    SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef"));
+    SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled"));
+    SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef"));
+    SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor"));
+    SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer"));
+    SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D"));
+    SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel"));
+    SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc"));
+    SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask"));
+    SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp"));
+    SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d"));
+    SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv"));
+    SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f"));
+    SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv"));
+    SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i"));
+    SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv"));
+    SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s"));
+    SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv"));
+    SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d"));
+    SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv"));
+    SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f"));
+    SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv"));
+    SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i"));
+    SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv"));
+    SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s"));
+    SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv"));
+    SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d"));
+    SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv"));
+    SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f"));
+    SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv"));
+    SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i"));
+    SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv"));
+    SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s"));
+    SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv"));
+    SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d"));
+    SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv"));
+    SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f"));
+    SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv"));
+    SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i"));
+    SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv"));
+    SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s"));
+    SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv"));
+    SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer"));
+    SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf"));
+    SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv"));
+    SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi"));
+    SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv"));
+    SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend"));
+    SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv"));
+    SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf"));
+    SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv"));
+    SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni"));
+    SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv"));
     
     /* Pointer Incompatability:
      * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
@@ -1027,385 +946,363 @@ static void setup_dispatch_table(void) {
      * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
      */
     
-    SET_TexImage1D(disp, (void *)glTexImage1D);
-    SET_TexImage2D(disp, (void *)glTexImage2D);
-    SET_TexImage3D(disp, (void *)glTexImage3D);
-    SET_TexParameterf(disp, glTexParameterf);
-    SET_TexParameterfv(disp, glTexParameterfv);
-    SET_TexParameteri(disp, glTexParameteri);
-    SET_TexParameteriv(disp, glTexParameteriv);
-    SET_TexSubImage1D(disp, glTexSubImage1D);
-    SET_TexSubImage2D(disp, glTexSubImage2D);
-    SET_TexSubImage3D(disp, glTexSubImage3D);
-    SET_Translated(disp, glTranslated);
-    SET_Translatef(disp, glTranslatef);
-    SET_Vertex2d(disp, glVertex2d);
-    SET_Vertex2dv(disp, glVertex2dv);
-    SET_Vertex2f(disp, glVertex2f);
-    SET_Vertex2fv(disp, glVertex2fv);
-    SET_Vertex2i(disp, glVertex2i);
-    SET_Vertex2iv(disp, glVertex2iv);
-    SET_Vertex2s(disp, glVertex2s);
-    SET_Vertex2sv(disp, glVertex2sv);
-    SET_Vertex3d(disp, glVertex3d);
-    SET_Vertex3dv(disp, glVertex3dv);
-    SET_Vertex3f(disp, glVertex3f);
-    SET_Vertex3fv(disp, glVertex3fv);
-    SET_Vertex3i(disp, glVertex3i);
-    SET_Vertex3iv(disp, glVertex3iv);
-    SET_Vertex3s(disp, glVertex3s);
-    SET_Vertex3sv(disp, glVertex3sv);
-    SET_Vertex4d(disp, glVertex4d);
-    SET_Vertex4dv(disp, glVertex4dv);
-    SET_Vertex4f(disp, glVertex4f);
-    SET_Vertex4fv(disp, glVertex4fv);
-    SET_Vertex4i(disp, glVertex4i);
-    SET_Vertex4iv(disp, glVertex4iv);
-    SET_Vertex4s(disp, glVertex4s);
-    SET_Vertex4sv(disp, glVertex4sv);
-    SET_VertexPointer(disp, glVertexPointer);
-    SET_Viewport(disp, glViewport);
-
-#if GL_VERSION_2_0
-    SET_AttachShader(disp, glAttachShader);
-    SET_DeleteShader(disp, glDeleteShader);
-    SET_DetachShader(disp, glDetachShader);
-    SET_GetAttachedShaders(disp, glGetAttachedShaders);
-    SET_GetProgramInfoLog(disp, glGetProgramInfoLog);
-    SET_GetShaderInfoLog(disp, glGetShaderInfoLog);
-    SET_GetShaderiv(disp, glGetShaderiv);
-    SET_IsShader(disp, glIsShader);
-    SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
-    SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
-    SET_StencilOpSeparate(disp, glStencilOpSeparate);
-#endif
-
-#if GL_VERSION_2_1
-    SET_UniformMatrix2x3fv(disp, glUniformMatrix2x3fv);
-    SET_UniformMatrix2x4fv(disp, glUniformMatrix2x4fv);
-    SET_UniformMatrix3x2fv(disp, glUniformMatrix3x2fv);
-    SET_UniformMatrix3x4fv(disp, glUniformMatrix3x4fv);
-    SET_UniformMatrix4x2fv(disp, glUniformMatrix4x2fv);
-    SET_UniformMatrix4x3fv(disp, glUniformMatrix4x3fv);
-#endif
-
-#if GL_APPLE_vertex_array_object
-    SET_BindVertexArrayAPPLE(disp, glBindVertexArrayAPPLE);
-    SET_DeleteVertexArraysAPPLE(disp, glDeleteVertexArraysAPPLE);
-    SET_GenVertexArraysAPPLE(disp, glGenVertexArraysAPPLE);
-    SET_IsVertexArrayAPPLE(disp, glIsVertexArrayAPPLE);
-#endif
-
-#if GL_ARB_draw_buffers
-    SET_DrawBuffersARB(disp, glDrawBuffersARB);
-#endif
-
-#if GL_ARB_multisample
-    SET_SampleCoverageARB(disp, glSampleCoverageARB);
-#endif
-
-#if GL_ARB_multitexture
-    SET_ActiveTextureARB(disp, glActiveTextureARB);
-    SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
-    SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
-    SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
-    SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
-    SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
-    SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
-    SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
-    SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
-    SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
-    SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
-    SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
-    SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
-    SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
-    SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
-    SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
-    SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
-    SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
-    SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
-    SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
-    SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
-    SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
-    SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
-    SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
-    SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
-    SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
-    SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
-    SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
-    SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
-    SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
-    SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
-    SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
-    SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
-    SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
-#endif
-
-#if GL_ARB_occlusion_query
-    SET_BeginQueryARB(disp, glBeginQueryARB);
-    SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
-    SET_EndQueryARB(disp, glEndQueryARB);
-    SET_GenQueriesARB(disp, glGenQueriesARB);
-    SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
-    SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
-    SET_GetQueryivARB(disp, glGetQueryivARB);
-    SET_IsQueryARB(disp, glIsQueryARB);
-#endif
-
-#if GL_ARB_shader_objects
-    SET_AttachObjectARB(disp, glAttachObjectARB);
-    SET_CompileShaderARB(disp, glCompileShaderARB);
-    SET_DeleteObjectARB(disp, glDeleteObjectARB);
-    SET_GetHandleARB(disp, glGetHandleARB);
-    SET_DetachObjectARB(disp, glDetachObjectARB);
-    SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
-    SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
-    SET_GetInfoLogARB(disp, glGetInfoLogARB);
-    SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
-    SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
-    SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
-    SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
-    SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
-    SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
-    SET_GetUniformfvARB(disp, glGetUniformfvARB);
-    SET_GetUniformivARB(disp, glGetUniformivARB);
-    SET_LinkProgramARB(disp, glLinkProgramARB);
-    SET_ShaderSourceARB(disp, glShaderSourceARB);
-    SET_Uniform1fARB(disp, glUniform1fARB);
-    SET_Uniform1fvARB(disp, glUniform1fvARB);
-    SET_Uniform1iARB(disp, glUniform1iARB);
-    SET_Uniform1ivARB(disp, glUniform1ivARB);
-    SET_Uniform2fARB(disp, glUniform2fARB);
-    SET_Uniform2fvARB(disp, glUniform2fvARB);
-    SET_Uniform2iARB(disp, glUniform2iARB);
-    SET_Uniform2ivARB(disp, glUniform2ivARB);
-    SET_Uniform3fARB(disp, glUniform3fARB);
-    SET_Uniform3fvARB(disp, glUniform3fvARB);
-    SET_Uniform3iARB(disp, glUniform3iARB);
-    SET_Uniform3ivARB(disp, glUniform3ivARB);
-    SET_Uniform4fARB(disp, glUniform4fARB);
-    SET_Uniform4fvARB(disp, glUniform4fvARB);
-    SET_Uniform4iARB(disp, glUniform4iARB);
-    SET_Uniform4ivARB(disp, glUniform4ivARB);
-    SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
-    SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
-    SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
-    SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
-    SET_ValidateProgramARB(disp, glValidateProgramARB);
-#endif
-
-#if GL_ARB_texture_compression
-    SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
-    SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
-    SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
-    SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
-    SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
-    SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
-    SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
-#endif
-
-#if GL_ARB_transpose_matrix
-    SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
-    SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
-    SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
-    SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
-#endif
-
-#if GL_ARB_vertex_buffer_object
-    SET_BindBufferARB(disp, glBindBufferARB);
-    SET_BufferDataARB(disp, glBufferDataARB);
-    SET_BufferSubDataARB(disp, glBufferSubDataARB);
-    SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
-    SET_GenBuffersARB(disp, glGenBuffersARB);
-    SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
-    SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
-    SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
-    SET_IsBufferARB(disp, glIsBufferARB);
-    SET_MapBufferARB(disp, glMapBufferARB);
-    SET_UnmapBufferARB(disp, glUnmapBufferARB);
-#endif
-
-#if GL_ARB_vertex_program
-    SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
-    SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
-    SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
-    SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
-    SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
-    SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
-    SET_GetProgramStringARB(disp, glGetProgramStringARB);
-    SET_GetProgramivARB(disp, glGetProgramivARB);
-    SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
-    SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
-    SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
-    SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
-    SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
-    SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
-    SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
-    SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
-    SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
-    SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
-    SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
-    SET_ProgramStringARB(disp, glProgramStringARB);
-    SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
-    SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
-    SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
-    SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
-    SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
-    SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
-    SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
-    SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
-    SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
-    SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
-    SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
-    SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
-    SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
-    SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
-    SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
-    SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
-    SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
-    SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
-    SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
-    SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
-    SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
-    SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
-    SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
-    SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
-    SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
-    SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
-    SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
-    SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
-    SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
-    SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
-    SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
-    SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
-    SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
-    SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
-    SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
-    SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
-    SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
-#endif
-
-#if GL_ARB_vertex_shader
-    SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
-    SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
-    SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
-#endif
-
-#if GL_ARB_window_pos
-    SET_WindowPos2dMESA(disp, glWindowPos2dARB);
-    SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
-    SET_WindowPos2fMESA(disp, glWindowPos2fARB);
-    SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
-    SET_WindowPos2iMESA(disp, glWindowPos2iARB);
-    SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
-    SET_WindowPos2sMESA(disp, glWindowPos2sARB);
-    SET_WindowPos2svMESA(disp, glWindowPos2svARB);
-    SET_WindowPos3dMESA(disp, glWindowPos3dARB);
-    SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
-    SET_WindowPos3fMESA(disp, glWindowPos3fARB);
-    SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
-    SET_WindowPos3iMESA(disp, glWindowPos3iARB);
-    SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
-    SET_WindowPos3sMESA(disp, glWindowPos3sARB);
-    SET_WindowPos3svMESA(disp, glWindowPos3svARB);
-#endif
-
-#if GL_ATI_fragment_shader
-    SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
-    SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
-    SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
-    SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
-    SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
-    SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
-    SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
-    SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
-    SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
-    SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
-    SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
-    SET_PassTexCoordATI(disp, glPassTexCoordATI);
-    SET_SampleMapATI(disp, glSampleMapATI);
-    SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
-#elif GL_EXT_fragment_shader
-    SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT);
-    SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
-    SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
-    SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT);
-    SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT);
-    SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT);
-    SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
-    SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
-    SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT);
-    SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT);
-    SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT);
-    SET_PassTexCoordATI(disp, glPassTexCoordEXT);
-    SET_SampleMapATI(disp, glSampleMapEXT);
-    SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT);
-#endif
-
-#if GL_ATI_separate_stencil
-    SET_StencilFuncSeparateATI(disp, glStencilFuncSeparateATI);
-#endif
-
-#if GL_EXT_blend_equation_separate
-    SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
-#endif
-
-#if GL_EXT_blend_func_separate
-    SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
-#endif
-
-#if GL_EXT_depth_bounds_test
-    SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
-#endif
-
-#if GL_EXT_compiled_vertex_array
-    SET_LockArraysEXT(disp, glLockArraysEXT);
-    SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
-#endif
-
-#if GL_EXT_cull_vertex
-    SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
-    SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
-#endif
-
-#if GL_EXT_fog_coord
-    SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
-    SET_FogCoorddEXT(disp, glFogCoorddEXT);
-    SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
-    SET_FogCoordfEXT(disp, glFogCoordfEXT);
-    SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
-#endif
-
-#if GL_EXT_framebuffer_blit
-    SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
-#endif
-
-#if GL_EXT_framebuffer_object
-    SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
-    SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
-    SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
-    SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
-    SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
-    SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
-    SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
-    SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
-    SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
-    SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
-    SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
-    SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
-    SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
-    SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
-    SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
-    SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
-    SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
-#endif
+    SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D"));
+    SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D"));
+    SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D"));
+    SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf"));
+    SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv"));
+    SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri"));
+    SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv"));
+    SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D"));
+    SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D"));
+    SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D"));
+    SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated"));
+    SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef"));
+    SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d"));
+    SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv"));
+    SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f"));
+    SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv"));
+    SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i"));
+    SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv"));
+    SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s"));
+    SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv"));
+    SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d"));
+    SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv"));
+    SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f"));
+    SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv"));
+    SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i"));
+    SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv"));
+    SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s"));
+    SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv"));
+    SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d"));
+    SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv"));
+    SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f"));
+    SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv"));
+    SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i"));
+    SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv"));
+    SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s"));
+    SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv"));
+    SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer"));
+    SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport"));
+
+    /* GL_VERSION_2_0 */
+    SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader"));
+    SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader"));
+    SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader"));
+    SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders"));
+    SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog"));
+    SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog"));
+    SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv"));
+    SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader"));
+    SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate"));
+    SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate"));
+    SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate"));
+
+    /* GL_VERSION_2_1 */
+    SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv"));
+    SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv"));
+    SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv"));
+    SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv"));
+    SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv"));
+    SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv"));
+
+    /* GL_APPLE_vertex_array_object */
+    SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE"));
+    SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE"));
+    SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE"));
+    SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE"));
+
+    /* GL_ARB_draw_buffers */
+    SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB"));
+
+    /* GL_ARB_multisample */
+    SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB"));
+
+    /* GL_ARB_multitexture */
+    SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB"));
+    SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB"));
+    SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB"));
+    SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB"));
+    SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB"));
+    SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB"));
+    SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB"));
+    SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB"));
+    SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB"));
+    SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB"));
+    SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB"));
+    SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB"));
+    SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB"));
+    SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB"));
+    SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB"));
+    SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB"));
+    SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB"));
+    SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB"));
+    SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB"));
+    SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB"));
+    SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB"));
+    SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB"));
+    SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB"));
+    SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB"));
+    SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB"));
+    SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB"));
+    SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB"));
+    SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB"));
+    SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB"));
+    SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB"));
+    SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB"));
+    SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB"));
+    SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB"));
+    SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB"));
+
+    /* GL_ARB_occlusion_query */
+    SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB"));
+    SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB"));
+    SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB"));
+    SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB"));
+    SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB"));
+    SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB"));
+    SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB"));
+    SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB"));
+
+    /* GL_ARB_shader_objects */
+    SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB"));
+    SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB"));
+    SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB"));
+    SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB"));
+    SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB"));
+    SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB"));
+    SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB"));
+    SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB"));
+    SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB"));
+    SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB"));
+    SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB"));
+    SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB"));
+    SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB"));
+    SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB"));
+    SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB"));
+    SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB"));
+    SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB"));
+    SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB"));
+    SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB"));
+    SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB"));
+    SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB"));
+    SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB"));
+    SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB"));
+    SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB"));
+    SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB"));
+    SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB"));
+    SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB"));
+    SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB"));
+    SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB"));
+    SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB"));
+    SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB"));
+    SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB"));
+    SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB"));
+    SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB"));
+    SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB"));
+    SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB"));
+    SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB"));
+    SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB"));
+    SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB"));
+
+    /* GL_ARB_texture_compression */
+    SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB"));
+    SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB"));
+    SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB"));
+    SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB"));
+    SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB"));
+    SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB"));
+    SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB"));
+
+    /* GL_ARB_transpose_matrix */
+    SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB"));
+    SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB"));
+    SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB"));
+    SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB"));
+
+    /* GL_ARB_vertex_buffer_object */
+    SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB"));
+    SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB"));
+    SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB"));
+    SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB"));
+    SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB"));
+    SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB"));
+    SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB"));
+    SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB"));
+    SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB"));
+    SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB"));
+    SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB"));
+
+    /* GL_ARB_vertex_program */
+    SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB"));
+    SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB"));
+    SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB"));
+    SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB"));
+    SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB"));
+    SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB"));
+    SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB"));
+    SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB"));
+    SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB"));
+    SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB"));
+    SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB"));
+    SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB"));
+    SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB"));
+    SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB"));
+    SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB"));
+    SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB"));
+    SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB"));
+    SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB"));
+    SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB"));
+    SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB"));
+    SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB"));
+    SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB"));
+    SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB"));
+    SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB"));
+    SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB"));
+    SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB"));
+    SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB"));
+    SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB"));
+    SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB"));
+    SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB"));
+    SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB"));
+    SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB"));
+    SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB"));
+    SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB"));
+    SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB"));
+    SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB"));
+    SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB"));
+    SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB"));
+    SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB"));
+    SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB"));
+    SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB"));
+    SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB"));
+    SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB"));
+    SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB"));
+    SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB"));
+    SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB"));
+    SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB"));
+    SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB"));
+    SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB"));
+    SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB"));
+    SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB"));
+    SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB"));
+    SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB"));
+    SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB"));
+    SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB"));
+    SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB"));
+    SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB"));
+
+    /* GL_ARB_vertex_shader */
+    SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB"));
+    SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB"));
+    SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB"));
+
+    /* GL_ARB_window_pos */
+    SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB"));
+    SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB"));
+    SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB"));
+    SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB"));
+    SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB"));
+    SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB"));
+    SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB"));
+    SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB"));
+    SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB"));
+    SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB"));
+    SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB"));
+    SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB"));
+    SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB"));
+    SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB"));
+    SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB"));
+    SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB"));
+
+    /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */
+    if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) {
+        /* GL_ATI_fragment_shader */
+        SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI"));
+        SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI"));
+        SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI"));
+        SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI"));
+        SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI"));
+        SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI"));
+        SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI"));
+        SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI"));
+        SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI"));
+        SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI"));
+        SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI"));
+        SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI"));
+        SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI"));
+        SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI"));
+    } else {
+        /* GL_EXT_fragment_shader */
+        SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT"));
+        SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT"));
+        SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT"));
+        SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT"));
+        SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT"));
+        SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT"));
+        SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT"));
+        SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT"));
+        SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT"));
+        SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT"));
+        SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT"));
+        SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT"));
+        SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT"));
+        SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT"));
+    }
 
-#if GL_EXT_gpu_program_parameters
-    SET_ProgramEnvParameters4fvEXT(disp, glProgramEnvParameters4fvEXT);
-    SET_ProgramLocalParameters4fvEXT(disp, glProgramLocalParameters4fvEXT);
-#endif
+    /* GL_ATI_separate_stencil */
+    SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI"));
+
+    /* GL_EXT_blend_equation_separate */
+    SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT"));
+
+    /* GL_EXT_blend_func_separate */
+    SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT"));
+
+    /* GL_EXT_depth_bounds_test */
+    SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT"));
+
+    /* GL_EXT_compiled_vertex_array */
+    SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT"));
+    SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT"));
+
+    /* GL_EXT_cull_vertex */
+    SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT"));
+    SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT"));
+
+    /* GL_EXT_fog_coord */
+    SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT"));
+    SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT"));
+    SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT"));
+    SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT"));
+    SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT"));
+
+    /* GL_EXT_framebuffer_blit */
+    SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT"));
+
+    /* GL_EXT_framebuffer_object */
+    SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT"));
+    SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT"));
+    SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT"));
+    SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT"));
+    SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT"));
+    SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT"));
+    SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT"));
+    SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT"));
+    SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT"));
+    SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT"));
+    SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT"));
+    SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT"));
+    SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT"));
+    SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT"));
+    SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT"));
+    SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT"));
+    SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT"));
+
+    /* GL_EXT_gpu_program_parameters */
+    SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT"));
+    SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT"));
 
-#if GL_EXT_multi_draw_arrays
     /* Pointer Incompatability:
      * This warning can be safely ignored.  OpenGL.framework adds const to the
      * two pointers.
@@ -1414,206 +1311,193 @@ static void setup_dispatch_table(void) {
      *
      * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
      */
-    SET_MultiDrawArraysEXT(disp, (void *)glMultiDrawArraysEXT);
-    SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
-#endif
-
-#if GL_EXT_point_parameters
-    SET_PointParameterfEXT(disp, glPointParameterfEXT);
-    SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
-#elif GL_ARB_point_parameters
-    SET_PointParameterfEXT(disp, glPointParameterfARB);
-    SET_PointParameterfvEXT(disp, glPointParameterfvARB);
-#endif
-
-#if GL_EXT_polygon_offset
-    SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
-#endif
 
-#if GL_EXT_secondary_color
-    SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
-    SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
-    SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
-    SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
-    SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
-    SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
-    SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
-    SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
-    SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
-    SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
-    SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
-    SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
-    SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
-    SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
-    SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
-    SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
-    SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
-#endif
-
-#if GL_EXT_stencil_two_side
-    SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
-#endif
-
-#if GL_EXT_timer_query
-    SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
-    SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
-#endif
-
-#if GL_EXT_vertex_array
-    SET_ColorPointerEXT(disp, glColorPointerEXT);
-    SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
-    SET_IndexPointerEXT(disp, glIndexPointerEXT);
-    SET_NormalPointerEXT(disp, glNormalPointerEXT);
-    SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
-    SET_VertexPointerEXT(disp, glVertexPointerEXT);
-#endif
-
-#if GL_IBM_multimode_draw_arrays
-    SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
-    SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
-#endif
-
-#if GL_MESA_resize_buffers
-    SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
-#endif
-
-#if GL_MESA_window_pos
-    SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
-    SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
-    SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
-    SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
-    SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
-    SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
-    SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
-    SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
-#endif
-
-#if GL_NV_fence
-    SET_DeleteFencesNV(disp, glDeleteFencesNV);
-    SET_FinishFenceNV(disp, glFinishFenceNV);
-    SET_GenFencesNV(disp, glGenFencesNV);
-    SET_GetFenceivNV(disp, glGetFenceivNV);
-    SET_IsFenceNV(disp, glIsFenceNV);
-    SET_SetFenceNV(disp, glSetFenceNV);
-    SET_TestFenceNV(disp, glTestFenceNV);
-#endif
-
-#if GL_NV_fragment_program
-    SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
-    SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
-    SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
-    SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
-    SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
-    SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
-#endif
-
-#if GL_NV_geometry_program4
-    SET_FramebufferTextureLayerEXT(disp, glFramebufferTextureLayerEXT);
-#endif
-
-#if GL_NV_point_sprite
-    SET_PointParameteriNV(disp, glPointParameteriNV);
-    SET_PointParameterivNV(disp, glPointParameterivNV);
-#endif
-
-#if GL_NV_register_combiners
-    SET_CombinerInputNV(disp, glCombinerInputNV);
-    SET_CombinerOutputNV(disp, glCombinerOutputNV);
-    SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
-    SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
-    SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
-    SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
-    SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
-    SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
-    SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
-    SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
-    SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
-    SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
-    SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
-#endif
-
-#if GL_NV_vertex_array_range
-    SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
-    SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
-#endif
-
-#if GL_NV_vertex_program
-    SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
-    SET_BindProgramNV(disp, glBindProgramNV);
-    SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
-    SET_ExecuteProgramNV(disp, glExecuteProgramNV);
-    SET_GenProgramsNV(disp, glGenProgramsNV);
-    SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
-    SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
-    SET_GetProgramStringNV(disp, glGetProgramStringNV);
-    SET_GetProgramivNV(disp, glGetProgramivNV);
-    SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
-    SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
-    SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
-    SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
-    SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
-    SET_IsProgramNV(disp, glIsProgramNV);
-    SET_LoadProgramNV(disp, glLoadProgramNV);
-    SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
-    SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
-    SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
-    SET_TrackMatrixNV(disp, glTrackMatrixNV);
-    SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV)
-    SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV)
-    SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV)
-    SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV)
-    SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV)
-    SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV)
-    SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV)
-    SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV)
-    SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV)
-    SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV)
-    SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV)
-    SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV)
-    SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV)
-    SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV)
-    SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV)
-    SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV)
-    SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV)
-    SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV)
-    SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV)
-    SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV)
-    SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV)
-    SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV)
-    SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV)
-    SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV)
-    SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV)
-    SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV)
-    SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV)
-    SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV)
-    SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV)
-    SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV)
-    SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV)
-    SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV)
-    SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV)
-    SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV)
-    SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV)
-    SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV)
-    SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV)
-    SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV)
-    SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV)
-    SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV)
-#endif
-
-#if GL_SGIS_multisample
-    SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
-    SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
-#endif
+    /* GL_EXT_multi_draw_arrays */
+    SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT"));
+    SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT"));
+
+    /* GL_EXT_point_parameters / GL_ARB_point_parameters */
+    if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) {
+        /* GL_EXT_point_parameters */
+        SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT"));
+        SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT"));
+    } else {
+        /* GL_ARB_point_parameters */
+        SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB"));
+        SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB"));
+    }
 
-#if GL_SGIS_pixel_texture
-    SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
-    SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
-    SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
-    SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
-    SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
-    SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
-    SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
-#endif
+    /* GL_EXT_polygon_offset */
+    SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT"));
+
+    /* GL_EXT_secondary_color */
+    SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT"));
+    SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT"));
+    SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT"));
+    SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT"));
+    SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT"));
+    SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT"));
+    SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT"));
+    SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT"));
+    SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT"));
+    SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT"));
+    SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT"));
+    SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT"));
+    SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT"));
+    SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT"));
+    SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT"));
+    SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT"));
+    SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT"));
+
+    /* GL_EXT_stencil_two_side */
+    SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT"));
+
+    /* GL_EXT_timer_query */
+    SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT"));
+    SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT"));
+
+    /* GL_EXT_vertex_array */
+    SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT"));
+    SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT"));
+    SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT"));
+    SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT"));
+    SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT"));
+    SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT"));
+
+    /* GL_IBM_multimode_draw_arrays */
+    SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM"));
+    SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM"));
+
+    /* GL_MESA_resize_buffers */
+    SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA"));
+
+    /* GL_MESA_window_pos */
+    SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA"));
+    SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA"));
+    SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA"));
+    SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA"));
+    SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA"));
+    SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA"));
+    SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA"));
+    SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA"));
+
+    /* GL_NV_fence */
+    SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV"));
+    SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV"));
+    SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV"));
+    SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV"));
+    SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV"));
+    SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV"));
+    SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV"));
+
+    /* GL_NV_fragment_program */
+    SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV"));
+    SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV"));
+    SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV"));
+    SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV"));
+    SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV"));
+    SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV"));
+
+    /* GL_NV_geometry_program4 */
+    SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT"));
+
+    /* GL_NV_point_sprite */
+    SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV"));
+    SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV"));
+
+    /* GL_NV_register_combiners */
+    SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV"));
+    SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV"));
+    SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV"));
+    SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV"));
+    SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV"));
+    SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV"));
+    SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV"));
+    SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV"));
+    SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV"));
+    SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV"));
+    SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV"));
+    SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV"));
+    SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV"));
+
+    /* GL_NV_vertex_array_range */
+    SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV"));
+    SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV"));
+
+    /* GL_NV_vertex_program */
+    SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV"));
+    SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV"));
+    SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV"));
+    SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV"));
+    SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV"));
+    SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV"));
+    SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV"));
+    SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV"));
+    SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV"));
+    SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV"));
+    SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV"));
+    SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV"));
+    SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV"));
+    SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV"));
+    SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV"));
+    SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV"));
+    SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV"));
+    SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV"));
+    SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV"));
+    SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV"));
+    SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV"));
+    SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV"));
+    SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV"));
+    SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV"));
+    SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV"));
+    SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV"));
+    SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV"));
+    SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV"));
+    SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV"));
+    SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV"));
+    SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV"));
+    SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV"));
+    SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV"));
+    SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV"));
+    SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV"));
+    SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV"));
+    SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV"));
+    SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV"));
+    SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV"));
+    SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV"));
+    SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV"));
+    SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV"));
+    SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV"));
+    SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV"));
+    SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV"));
+    SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV"));
+    SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV"));
+    SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV"));
+    SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV"));
+    SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV"));
+    SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV"));
+    SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV"));
+    SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV"));
+    SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV"));
+    SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV"));
+    SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV"));
+    SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV"));
+    SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV"));
+    SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV"));
+    SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV"));
+
+    /* GL_SGIS_multisample */
+    SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS"));
+    SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS"));
+
+    /* GL_SGIS_pixel_texture */
+    SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS"));
+    SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS"));
+    SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS"));
+    SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS"));
+    SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS"));
+    SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS"));
+    SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX"));
 
     _glapi_set_dispatch(disp);
 }
commit 93a0e842f78b24e42e14262733b44e118127ea7f
Author: Jeremy Huddleston <jeremyhu at apple.com>
Date:   Fri Jun 3 02:34:28 2011 -0400

    XQuartz: Remove explicit link against libGL
    
    This was indented to force a link against OpenGL.framework's libGL, but it
    actually resulted in linking against mesa's libGL due to the ordering of -L
    
    Signed-off-by: Jeremy Huddleston <jeremyhu at apple.com>

diff --git a/hw/xquartz/mach-startup/Makefile.am b/hw/xquartz/mach-startup/Makefile.am
index 4b7b2bc..8e49ea8 100644
--- a/hw/xquartz/mach-startup/Makefile.am
+++ b/hw/xquartz/mach-startup/Makefile.am
@@ -39,7 +39,6 @@ X11_bin_LDADD += \
 	$(top_builddir)/glx/libglx.la
 
 X11_bin_LDFLAGS += \
-	-L/System/Library/Frameworks/OpenGL.framework/Libraries -lGL \
 	-Wl,-framework,OpenGL
 endif
 


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