[Xquartz-changes] xserver: Branch 'server-1.11-apple' - 7 commits
Jeremy Huddleston
jeremyhu at freedesktop.org
Fri Jun 3 09:00:59 PDT 2011
Rebased ref, commits from common ancestor:
commit 9dfac85c5dccd63a0b97659898e0a06b6ac6079c
Author: Jeremy Huddleston <jeremyhu at apple.com>
Date: Fri Feb 12 19:48:52 2010 -0800
fb: Revert fb changes that broke XQuartz
http://bugs.freedesktop.org/show_bug.cgi?id=26124
Revert "Fix source pictures getting random transforms after 2d6a8f668342a5190cdf43b5."
Revert "fb: Adjust transform or composite coordinates for pixman operations"
http://bugs.freedesktop.org/26124
This reverts commit a72c65e9176c51de95db2fdbf4c5d946a4911695.
This reverts commit a6bd5d2e482a5aa84acb3d4932e2a166d8670ef1.
Signed-off-by: Jeremy Huddleston <jeremyhu at apple.com>
diff --git a/fb/fb.h b/fb/fb.h
index eaa21ad..e65a1c0 100644
--- a/fb/fb.h
+++ b/fb/fb.h
@@ -2049,11 +2049,8 @@ fbFillRegionSolid (DrawablePtr pDrawable,
FbBits xor);
extern _X_EXPORT pixman_image_t *
-image_from_pict (PicturePtr pict,
- Bool has_clip,
- int *xoff,
- int *yoff);
-
+image_from_pict (PicturePtr pict,
+ Bool has_clip);
extern _X_EXPORT void free_pixman_pict (PicturePtr, pixman_image_t *);
#endif /* _FB_H_ */
diff --git a/fb/fbpict.c b/fb/fbpict.c
index d1fd0cb..d2986c8 100644
--- a/fb/fbpict.c
+++ b/fb/fbpict.c
@@ -50,24 +50,19 @@ fbComposite (CARD8 op,
CARD16 height)
{
pixman_image_t *src, *mask, *dest;
- int src_xoff, src_yoff;
- int msk_xoff, msk_yoff;
- int dst_xoff, dst_yoff;
miCompositeSourceValidate (pSrc);
if (pMask)
miCompositeSourceValidate (pMask);
- src = image_from_pict (pSrc, FALSE, &src_xoff, &src_yoff);
- mask = image_from_pict (pMask, FALSE, &msk_xoff, &msk_yoff);
- dest = image_from_pict (pDst, TRUE, &dst_xoff, &dst_yoff);
+ src = image_from_pict (pSrc, TRUE);
+ mask = image_from_pict (pMask, TRUE);
+ dest = image_from_pict (pDst, TRUE);
if (src && dest && !(pMask && !mask))
{
pixman_image_composite (op, src, mask, dest,
- xSrc + src_xoff, ySrc + src_yoff,
- xMask + msk_xoff, yMask + msk_yoff,
- xDst + dst_xoff, yDst + dst_yoff,
+ xSrc, ySrc, xMask, yMask, xDst, yDst,
width, height);
}
@@ -146,22 +141,22 @@ create_conical_gradient_image (PictGradient *gradient)
static pixman_image_t *
create_bits_picture (PicturePtr pict,
- Bool has_clip,
- int *xoff,
- int *yoff)
+ Bool has_clip)
{
- PixmapPtr pixmap;
FbBits *bits;
FbStride stride;
- int bpp;
+ int bpp, xoff, yoff;
pixman_image_t *image;
- fbGetDrawablePixmap (pict->pDrawable, pixmap, *xoff, *yoff);
- fbGetPixmapBitsData(pixmap, bits, stride, bpp);
+ fbGetDrawable (pict->pDrawable, bits, stride, bpp, xoff, yoff);
+
+ bits = (FbBits*)((CARD8*)bits +
+ (pict->pDrawable->y + yoff) * stride * sizeof(FbBits) +
+ (pict->pDrawable->x + xoff) * (bpp / 8));
image = pixman_image_create_bits (
(pixman_format_code_t)pict->format,
- pixmap->drawable.width, pixmap->drawable.height,
+ pict->pDrawable->width, pict->pDrawable->height,
(uint32_t *)bits, stride * sizeof (FbStride));
@@ -187,55 +182,33 @@ create_bits_picture (PicturePtr pict,
if (pict->clientClipType != CT_NONE)
pixman_image_set_has_client_clip (image, TRUE);
- if (*xoff || *yoff)
- pixman_region_translate (pict->pCompositeClip, *xoff, *yoff);
+ pixman_region_translate (pict->pCompositeClip, - pict->pDrawable->x, - pict->pDrawable->y);
pixman_image_set_clip_region (image, pict->pCompositeClip);
- if (*xoff || *yoff)
- pixman_region_translate (pict->pCompositeClip, -*xoff, -*yoff);
+ pixman_region_translate (pict->pCompositeClip, pict->pDrawable->x, pict->pDrawable->y);
}
/* Indexed table */
if (pict->pFormat->index.devPrivate)
pixman_image_set_indexed (image, pict->pFormat->index.devPrivate);
- /* Add in drawable origin to position within the image */
- *xoff += pict->pDrawable->x;
- *yoff += pict->pDrawable->y;
-
return image;
}
static pixman_image_t *
-image_from_pict_internal (PicturePtr pict, Bool has_clip, int *xoff, int *yoff, Bool is_alpha_map);
+image_from_pict_internal (PicturePtr pict, Bool has_clip, Bool is_alpha_map);
static void
-set_image_properties (pixman_image_t *image, PicturePtr pict, Bool has_clip, int *xoff, int *yoff, Bool is_alpha_map)
+set_image_properties (pixman_image_t *image, PicturePtr pict, Bool is_alpha_map)
{
pixman_repeat_t repeat;
pixman_filter_t filter;
if (pict->transform)
{
- /* For source images, adjust the transform to account
- * for the drawable offset within the pixman image,
- * then set the offset to 0 as it will be used
- * to compute positions within the transformed image.
- */
- if (!has_clip) {
- struct pixman_transform adjusted;
-
- adjusted = *pict->transform;
- pixman_transform_translate(&adjusted,
- NULL,
- pixman_int_to_fixed(*xoff),
- pixman_int_to_fixed(*yoff));
- pixman_image_set_transform (image, &adjusted);
- *xoff = 0;
- *yoff = 0;
- } else
- pixman_image_set_transform (image, pict->transform);
+ pixman_image_set_transform (
+ image, (pixman_transform_t *)pict->transform);
}
switch (pict->repeatType)
@@ -265,8 +238,7 @@ set_image_properties (pixman_image_t *image, PicturePtr pict, Bool has_clip, int
*/
if (pict->alphaMap && !is_alpha_map)
{
- int alpha_xoff, alpha_yoff;
- pixman_image_t *alpha_map = image_from_pict_internal (pict->alphaMap, FALSE, &alpha_xoff, &alpha_yoff, TRUE);
+ pixman_image_t *alpha_map = image_from_pict_internal (pict->alphaMap, TRUE, TRUE);
pixman_image_set_alpha_map (
image, alpha_map, pict->alphaOrigin.x, pict->alphaOrigin.y);
@@ -299,7 +271,8 @@ set_image_properties (pixman_image_t *image, PicturePtr pict, Bool has_clip, int
}
static pixman_image_t *
-image_from_pict_internal (PicturePtr pict, Bool has_clip, int *xoff, int *yoff, Bool is_alpha_map)
+image_from_pict_internal (PicturePtr pict,
+ Bool has_clip, Bool is_alpha_map)
{
pixman_image_t *image = NULL;
@@ -308,7 +281,7 @@ image_from_pict_internal (PicturePtr pict, Bool has_clip, int *xoff, int *yoff,
if (pict->pDrawable)
{
- image = create_bits_picture (pict, has_clip, xoff, yoff);
+ image = create_bits_picture (pict, has_clip);
}
else if (pict->pSourcePict)
{
@@ -329,19 +302,18 @@ image_from_pict_internal (PicturePtr pict, Bool has_clip, int *xoff, int *yoff,
else if (sp->type == SourcePictTypeConical)
image = create_conical_gradient_image (gradient);
}
- *xoff = *yoff = 0;
}
if (image)
- set_image_properties (image, pict, has_clip, xoff, yoff, is_alpha_map);
+ set_image_properties (image, pict, is_alpha_map);
return image;
}
pixman_image_t *
-image_from_pict (PicturePtr pict, Bool has_clip, int *xoff, int *yoff)
+image_from_pict (PicturePtr pict, Bool has_clip)
{
- return image_from_pict_internal (pict, has_clip, xoff, yoff, FALSE);
+ return image_from_pict_internal (pict, has_clip, FALSE);
}
void
diff --git a/fb/fbtrap.c b/fb/fbtrap.c
index 0b5a638..fbe2647 100644
--- a/fb/fbtrap.c
+++ b/fb/fbtrap.c
@@ -39,12 +39,11 @@ fbAddTraps (PicturePtr pPicture,
xTrap *traps)
{
pixman_image_t *image;
- int dst_xoff, dst_yoff;
- if (!(image = image_from_pict (pPicture, FALSE, &dst_xoff, &dst_yoff)))
+ if (!(image = image_from_pict (pPicture, FALSE)))
return;
- pixman_add_traps (image, x_off + dst_xoff, y_off + dst_yoff,
+ pixman_add_traps (image, x_off, y_off,
ntrap, (pixman_trap_t *)traps);
free_pixman_pict (pPicture, image);
@@ -57,14 +56,13 @@ fbRasterizeTrapezoid (PicturePtr pPicture,
int y_off)
{
pixman_image_t *image;
- int dst_xoff, dst_yoff;
- if (!(image = image_from_pict (pPicture, FALSE, &dst_xoff, &dst_yoff)))
+ if (!(image = image_from_pict (pPicture, FALSE)))
return;
pixman_rasterize_trapezoid (image, (pixman_trapezoid_t *)trap,
- x_off + dst_xoff,
- y_off + dst_yoff);
+ x_off,
+ y_off);
free_pixman_pict (pPicture, image);
}
@@ -77,13 +75,12 @@ fbAddTriangles (PicturePtr pPicture,
xTriangle *tris)
{
pixman_image_t *image;
- int dst_xoff, dst_yoff;
- if (!(image = image_from_pict (pPicture, FALSE, &dst_xoff, &dst_yoff)))
+ if (!(image = image_from_pict (pPicture, FALSE)))
return;
pixman_add_triangles (image,
- dst_xoff + x_off, dst_yoff + y_off,
+ x_off, y_off,
ntri, (pixman_triangle_t *)tris);
free_pixman_pict (pPicture, image);
@@ -110,13 +107,11 @@ fbShapes (CompositeShapesFunc composite,
const uint8_t * shapes)
{
pixman_image_t *src, *dst;
- int src_xoff, src_yoff;
- int dst_xoff, dst_yoff;
miCompositeSourceValidate (pSrc);
- src = image_from_pict (pSrc, FALSE, &src_xoff, &src_yoff);
- dst = image_from_pict (pDst, TRUE, &dst_xoff, &dst_yoff);
+ src = image_from_pict (pSrc, FALSE);
+ dst = image_from_pict (pDst, TRUE);
if (src && dst)
{
@@ -136,10 +131,10 @@ fbShapes (CompositeShapesFunc composite,
for (i = 0; i < nshapes; ++i)
{
composite (op, src, dst, format,
- xSrc + src_xoff,
- ySrc + src_yoff,
- dst_xoff,
- dst_yoff,
+ xSrc,
+ ySrc,
+ 0,
+ 0,
1, shapes + i * shape_size);
}
}
@@ -162,10 +157,10 @@ fbShapes (CompositeShapesFunc composite,
}
composite (op, src, dst, format,
- xSrc + src_xoff,
- ySrc + src_yoff,
- dst_xoff,
- dst_yoff,
+ xSrc,
+ ySrc,
+ 0,
+ 0,
nshapes, shapes);
}
commit a7e35ac35ed6d7dc1bcf4252c3dbc3ed7764f261
Author: Jeremy Huddleston <jeremyhu at apple.com>
Date: Fri Apr 30 13:08:25 2010 -0700
Workaround the GC clipping problem in miPaintWindow and add some debugging output.
Signed-off-by: Jeremy Huddleston <jeremyhu at apple.com>
diff --git a/mi/miexpose.c b/mi/miexpose.c
index 94258b8..4f25c23 100644
--- a/mi/miexpose.c
+++ b/mi/miexpose.c
@@ -521,6 +521,7 @@ void RootlessSetPixmapOfAncestors(WindowPtr pWin);
void RootlessStartDrawing(WindowPtr pWin);
void RootlessDamageRegion(WindowPtr pWin, RegionPtr prgn);
Bool IsFramedWindow(WindowPtr pWin);
+#include "../fb/fb.h"
#endif
void
@@ -548,24 +549,37 @@ miPaintWindow(WindowPtr pWin, RegionPtr prgn, int what)
Bool solid = TRUE;
DrawablePtr drawable = &pWin->drawable;
+#ifdef XQUARTZ_CLIP_DEBUG
+ ErrorF("START %d BS %d (pR = %ld)\n", what, pWin->backgroundState, ParentRelative);
+ ErrorF(" Rgn: %d %d %d %d\n", prgn->extents.x1, prgn->extents.y1,
+ prgn->extents.x2 - prgn->extents.x1,
+ prgn->extents.y2 - prgn->extents.y1);
+ ErrorF(" Win: %d %d (%d %d) %d %d\n", pWin->origin.x, pWin->origin.y,
+ pWin->winSize.extents.x1, pWin->winSize.extents.y1,
+ pWin->winSize.extents.x2 - pWin->winSize.extents.x1,
+ pWin->winSize.extents.y2 - pWin->winSize.extents.y1);
+ ErrorF(" Draw: %d %d %d %d\n", pWin->drawable.x, pWin->drawable.y,
+ pWin->drawable.width, pWin->drawable.height);
+#endif
+
#ifdef ROOTLESS
if(!drawable || drawable->type == UNDRAWABLE_WINDOW)
return;
-
- if(IsFramedWindow(pWin)) {
- RootlessStartDrawing(pWin);
- RootlessDamageRegion(pWin, prgn);
-
- if(pWin->backgroundState == ParentRelative) {
- if((what == PW_BACKGROUND) ||
- (what == PW_BORDER && !pWin->borderIsPixel))
- RootlessSetPixmapOfAncestors(pWin);
- }
- }
#endif
if (what == PW_BACKGROUND)
{
+#ifdef ROOTLESS
+ if(IsFramedWindow(pWin)) {
+ RootlessStartDrawing(pWin);
+ RootlessDamageRegion(pWin, prgn);
+
+ if(pWin->backgroundState == ParentRelative) {
+ RootlessSetPixmapOfAncestors(pWin);
+ }
+ }
+#endif
+
while (pWin->backgroundState == ParentRelative)
pWin = pWin->parent;
@@ -587,6 +601,18 @@ miPaintWindow(WindowPtr pWin, RegionPtr prgn, int what)
{
PixmapPtr pixmap;
+#ifdef ROOTLESS
+ if(IsFramedWindow(pWin)) {
+ RootlessStartDrawing(pWin);
+ RootlessDamageRegion(pWin, prgn);
+
+ if(!pWin->borderIsPixel &&
+ pWin->backgroundState == ParentRelative) {
+ RootlessSetPixmapOfAncestors(pWin);
+ }
+ }
+#endif
+
tile_x_off = drawable->x;
tile_y_off = drawable->y;
@@ -595,6 +621,12 @@ miPaintWindow(WindowPtr pWin, RegionPtr prgn, int what)
return;
pixmap = (*pScreen->GetWindowPixmap) ((WindowPtr) drawable);
drawable = &pixmap->drawable;
+
+#ifdef XQUARTZ_CLIP_DEBUG
+ ErrorF(" Draw: %d %d %d %d\n",
+ drawable->x, drawable->y, drawable->width, drawable->height);
+#endif
+
#ifdef COMPOSITE
draw_x_off = pixmap->screen_x;
draw_y_off = pixmap->screen_y;
@@ -657,6 +689,57 @@ miPaintWindow(WindowPtr pWin, RegionPtr prgn, int what)
ChangeGC (NullClient, pGC, gcmask, gcval);
ValidateGC (drawable, pGC);
+#ifdef XQUARTZ_CLIP_DEBUG
+ ErrorF(" GC: %d %d %d %d\n",
+ pGC->pCompositeClip->extents.x1, pGC->pCompositeClip->extents.y1,
+ pGC->pCompositeClip->extents.x2 - pGC->pCompositeClip->extents.x1,
+ pGC->pCompositeClip->extents.y2 - pGC->pCompositeClip->extents.y1);
+#endif
+
+#ifdef XQUARTZ
+ /* Looks like our clipping isn't set right for some reason:
+ * http://xquartz.macosforge.org/trac/ticket/290
+ */
+ if(what == PW_BORDER) {
+
+#if 0
+ if(solid) {
+#if 1
+ fbFillRegionSolid(&pWin->drawable,
+ prgn,
+ 0,
+ fbReplicatePixel(fill.pixel,
+ pWin->drawable.bitsPerPixel));
+#else
+ fbFillRegionSolid(drawable,
+ prgn,
+ 0,
+ fbReplicatePixel(fill.pixel,
+ drawable->bitsPerPixel));
+#endif
+ return;
+ }
+#endif
+
+ pGC->pCompositeClip->extents.x1 += prgn->extents.x1;
+ pGC->pCompositeClip->extents.y1 += prgn->extents.y1;
+ pGC->pCompositeClip->extents.x2 += prgn->extents.x1;
+ pGC->pCompositeClip->extents.y2 += prgn->extents.y1;
+
+ if(pGC->pCompositeClip->extents.x2 > drawable->pScreen->width)
+ pGC->pCompositeClip->extents.x2 = drawable->pScreen->width;
+ if(pGC->pCompositeClip->extents.y2 > drawable->pScreen->height)
+ pGC->pCompositeClip->extents.y2 = drawable->pScreen->height;
+ }
+#endif
+
+#ifdef XQUARTZ_CLIP_DEBUG
+ ErrorF(" GC: %d %d %d %d\n",
+ pGC->pCompositeClip->extents.x1, pGC->pCompositeClip->extents.y1,
+ pGC->pCompositeClip->extents.x2 - pGC->pCompositeClip->extents.x1,
+ pGC->pCompositeClip->extents.y2 - pGC->pCompositeClip->extents.y1);
+#endif
+
numRects = RegionNumRects(prgn);
pbox = RegionRects(prgn);
for (i= numRects; --i >= 0; pbox++, prect++)
commit 5b328c442b7816187780a52988b385e5c2fc148b
Author: Jeremy Huddleston <jeremyhu at apple.com>
Date: Sat Oct 30 14:55:06 2010 -0700
configure.ac: Add -fno-strict-aliasing to CFLAGS
This should address https://bugs.freedesktop.org/show_bug.cgi?id=31238
Signed-off-by: Jeremy Huddleston <jeremyhu at apple.com>
diff --git a/configure.ac b/configure.ac
index 22566c9..f3f298e 100644
--- a/configure.ac
+++ b/configure.ac
@@ -87,6 +87,12 @@ XORG_PROG_RAWCPP
# easier overrides at build time.
XSERVER_CFLAGS='$(CWARNFLAGS)'
+dnl Explicitly add -fno-strict-aliasing since this option should disappear
+dnl from util-macros CWARNFLAGS
+if test "x$GCC" = xyes ; then
+ XSERVER_CFLAGS="$XSERVER_CFLAGS -fno-strict-aliasing"
+fi
+
dnl Check for dtrace program (needed to build Xserver dtrace probes)
dnl Also checks for <sys/sdt.h>, since some Linux distros have an
dnl ISDN trace program named dtrace
commit 0ec78a0cda64453bba2d69abc0c779803a62ba50
Author: Jeremy Huddleston <jeremyhu at apple.com>
Date: Fri Jun 3 02:50:40 2011 -0400
XQuartz: AIGLX: Remove unnecessary includes in indirect.c
Signed-off-by: Jeremy Huddleston <jeremyhu at apple.com>
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index 40f1e93..ca25e73 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -35,48 +35,34 @@
#include <dix-config.h>
#endif
-#include "dri.h"
-
#include <AvailabilityMacros.h>
#include <dlfcn.h>
-#define GL_GLEXT_WUNDEF_SUPPORT
-
#include <OpenGL/OpenGL.h>
-#include <OpenGL/CGLContext.h>
+#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
+#include <X11/Xproto.h>
#include <GL/glxproto.h>
-#include <windowstr.h>
-#include <resource.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
+
#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
#include <glxutil.h>
-#include <GL/internal/glcore.h>
-#include "x-hash.h"
-#include "x-list.h"
-
-//#include "capabilities.h"
-#include "visualConfigs.h"
typedef unsigned long long GLuint64EXT;
typedef long long GLint64EXT;
#include <dispatch.h>
-#include <Xplugin.h>
#include <glapi.h>
-#include <glapitable.h>
-__GLXprovider * GlxGetDRISWrastProvider (void);
+#include "x-hash.h"
+
+#include "visualConfigs.h"
+#include "dri.h"
#include "darwin.h"
#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
+__GLXprovider * GlxGetDRISWrastProvider (void);
+
static void setup_dispatch_table(void);
GLuint __glFloorLog2(GLuint val);
void warn_func(void * p1, char *format, ...);
commit 1709449932331be537a7aeffb67c88e2dc8b183b
Author: Jeremy Huddleston <jeremyhu at apple.com>
Date: Thu Jun 2 20:04:04 2011 -0700
XQuartz: AIGLX: Setup dispatch table based on runtime capabilities rather than buildtime
This will allow XQuartz built on older systems to pickup capabilities on
newer systems and prevent runtime failures when building on newer systems and
running on older ones.
Signed-off-by: Jeremy Huddleston <jeremyhu at apple.com>
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index c41840b..40f1e93 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -2,7 +2,7 @@
* GLX implementation that uses Apple's OpenGL.framework
* (Indirect rendering path -- it's also used for some direct mode code too)
*
- * Copyright (c) 2007, 2008, 2009 Apple Inc.
+ * Copyright (c) 2007-2011 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
@@ -39,94 +39,13 @@
#include <AvailabilityMacros.h>
+#include <dlfcn.h>
+
#define GL_GLEXT_WUNDEF_SUPPORT
#include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h>
-#include <OpenGL/glext.h>
#include <OpenGL/CGLContext.h>
-/* These next few GL_EXT pre-processing blocks are to explicitly define
- * these symbols to 0 if they are not set by OpenGL.framework. This
- * prevents the X11 glext.h from setting them to 1.
- */
-
-#ifndef GL_EXT_fragment_shader
-#define GL_EXT_fragment_shader 0
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 0
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 0
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 0
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 0
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 0
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 0
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 0
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 0
-#endif
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 0
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 0
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 0
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 0
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 0
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 0
-#endif
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 0
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 0
-#endif
-
-/* Tiger PPC doesn't have the associated symbols, but glext.h says it does. Liars!
- * http://trac.macports.org/ticket/20638
- */
-#if defined(__ppc__) && MAC_OS_X_VERSION_MIN_REQUIRED < 1050
-#undef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 0
-#endif
-
#include <GL/glxproto.h>
#include <windowstr.h>
#include <resource.h>
@@ -673,345 +592,345 @@ static void setup_dispatch_table(void) {
assert(disp);
/* to update:
- * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c || echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, gl\1)\;:' | pbcopy
+ * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:'
*/
- SET_Accum(disp, glAccum);
- SET_AlphaFunc(disp, glAlphaFunc);
- SET_AreTexturesResident(disp, glAreTexturesResident);
- SET_ArrayElement(disp, glArrayElement);
- SET_Begin(disp, glBegin);
- SET_BindTexture(disp, glBindTexture);
- SET_Bitmap(disp, glBitmap);
- SET_BlendColor(disp, glBlendColor);
- SET_BlendEquation(disp, glBlendEquation);
- SET_BlendFunc(disp, glBlendFunc);
- SET_CallList(disp, glCallList);
- SET_CallLists(disp, glCallLists);
- SET_Clear(disp, glClear);
- SET_ClearAccum(disp, glClearAccum);
- SET_ClearColor(disp, glClearColor);
- SET_ClearDepth(disp, glClearDepth);
- SET_ClearIndex(disp, glClearIndex);
- SET_ClearStencil(disp, glClearStencil);
- SET_ClipPlane(disp, glClipPlane);
- SET_Color3b(disp, glColor3b);
- SET_Color3bv(disp, glColor3bv);
- SET_Color3d(disp, glColor3d);
- SET_Color3dv(disp, glColor3dv);
- SET_Color3f(disp, glColor3f);
- SET_Color3fv(disp, glColor3fv);
- SET_Color3i(disp, glColor3i);
- SET_Color3iv(disp, glColor3iv);
- SET_Color3s(disp, glColor3s);
- SET_Color3sv(disp, glColor3sv);
- SET_Color3ub(disp, glColor3ub);
- SET_Color3ubv(disp, glColor3ubv);
- SET_Color3ui(disp, glColor3ui);
- SET_Color3uiv(disp, glColor3uiv);
- SET_Color3us(disp, glColor3us);
- SET_Color3usv(disp, glColor3usv);
- SET_Color4b(disp, glColor4b);
- SET_Color4bv(disp, glColor4bv);
- SET_Color4d(disp, glColor4d);
- SET_Color4dv(disp, glColor4dv);
- SET_Color4f(disp, glColor4f);
- SET_Color4fv(disp, glColor4fv);
- SET_Color4i(disp, glColor4i);
- SET_Color4iv(disp, glColor4iv);
- SET_Color4s(disp, glColor4s);
- SET_Color4sv(disp, glColor4sv);
- SET_Color4ub(disp, glColor4ub);
- SET_Color4ubv(disp, glColor4ubv);
- SET_Color4ui(disp, glColor4ui);
- SET_Color4uiv(disp, glColor4uiv);
- SET_Color4us(disp, glColor4us);
- SET_Color4usv(disp, glColor4usv);
- SET_ColorMask(disp, glColorMask);
- SET_ColorMaterial(disp, glColorMaterial);
- SET_ColorPointer(disp, glColorPointer);
- SET_ColorSubTable(disp, glColorSubTable);
- SET_ColorTable(disp, glColorTable);
- SET_ColorTableParameterfv(disp, glColorTableParameterfv);
- SET_ColorTableParameteriv(disp, glColorTableParameteriv);
- SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
- SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
- SET_ConvolutionParameterf(disp, glConvolutionParameterf);
- SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
- SET_ConvolutionParameteri(disp, glConvolutionParameteri);
- SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
- SET_CopyColorSubTable(disp, glCopyColorSubTable);
- SET_CopyColorTable(disp, glCopyColorTable);
- SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
- SET_CopyPixels(disp, glCopyPixels);
- SET_CopyTexImage1D(disp, glCopyTexImage1D);
- SET_CopyTexImage2D(disp, glCopyTexImage2D);
- SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
- SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
- SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
- SET_CullFace(disp, glCullFace);
- SET_DeleteLists(disp, glDeleteLists);
- SET_DeleteTextures(disp, glDeleteTextures);
- SET_DepthFunc(disp, glDepthFunc);
- SET_DepthMask(disp, glDepthMask);
- SET_DepthRange(disp, glDepthRange);
- SET_Disable(disp, glDisable);
- SET_DisableClientState(disp, glDisableClientState);
- SET_DrawArrays(disp, glDrawArrays);
- SET_DrawBuffer(disp, glDrawBuffer);
- SET_DrawElements(disp, glDrawElements);
- SET_DrawPixels(disp, glDrawPixels);
- SET_DrawRangeElements(disp, glDrawRangeElements);
- SET_EdgeFlag(disp, glEdgeFlag);
- SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
- SET_EdgeFlagv(disp, glEdgeFlagv);
- SET_Enable(disp, glEnable);
- SET_EnableClientState(disp, glEnableClientState);
- SET_End(disp, glEnd);
- SET_EndList(disp, glEndList);
- SET_EvalCoord1d(disp, glEvalCoord1d);
- SET_EvalCoord1dv(disp, glEvalCoord1dv);
- SET_EvalCoord1f(disp, glEvalCoord1f);
- SET_EvalCoord1fv(disp, glEvalCoord1fv);
- SET_EvalCoord2d(disp, glEvalCoord2d);
- SET_EvalCoord2dv(disp, glEvalCoord2dv);
- SET_EvalCoord2f(disp, glEvalCoord2f);
- SET_EvalCoord2fv(disp, glEvalCoord2fv);
- SET_EvalMesh1(disp, glEvalMesh1);
- SET_EvalMesh2(disp, glEvalMesh2);
- SET_EvalPoint1(disp, glEvalPoint1);
- SET_EvalPoint2(disp, glEvalPoint2);
- SET_FeedbackBuffer(disp, glFeedbackBuffer);
- SET_Finish(disp, glFinish);
- SET_Flush(disp, glFlush);
- SET_Fogf(disp, glFogf);
- SET_Fogfv(disp, glFogfv);
- SET_Fogi(disp, glFogi);
- SET_Fogiv(disp, glFogiv);
- SET_FrontFace(disp, glFrontFace);
- SET_Frustum(disp, glFrustum);
- SET_GenLists(disp, glGenLists);
- SET_GenTextures(disp, glGenTextures);
- SET_GetBooleanv(disp, glGetBooleanv);
- SET_GetClipPlane(disp, glGetClipPlane);
- SET_GetColorTable(disp, glGetColorTable);
- SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
- SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
- SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
- SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
- SET_GetDoublev(disp, glGetDoublev);
- SET_GetError(disp, glGetError);
- SET_GetFloatv(disp, glGetFloatv);
- SET_GetHistogram(disp, glGetHistogram);
- SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
- SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
- SET_GetIntegerv(disp, glGetIntegerv);
- SET_GetLightfv(disp, glGetLightfv);
- SET_GetLightiv(disp, glGetLightiv);
- SET_GetMapdv(disp, glGetMapdv);
- SET_GetMapfv(disp, glGetMapfv);
- SET_GetMapiv(disp, glGetMapiv);
- SET_GetMaterialfv(disp, glGetMaterialfv);
- SET_GetMaterialiv(disp, glGetMaterialiv);
- SET_GetMinmax(disp, glGetMinmax);
- SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
- SET_GetPixelMapfv(disp, glGetPixelMapfv);
- SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
- SET_GetPixelMapusv(disp, glGetPixelMapusv);
- SET_GetPointerv(disp, glGetPointerv);
- SET_GetPolygonStipple(disp, glGetPolygonStipple);
- SET_GetSeparableFilter(disp, glGetSeparableFilter);
- SET_GetString(disp, glGetString);
- SET_GetTexEnvfv(disp, glGetTexEnvfv);
- SET_GetTexEnviv(disp, glGetTexEnviv);
- SET_GetTexGendv(disp, glGetTexGendv);
- SET_GetTexGenfv(disp, glGetTexGenfv);
- SET_GetTexGeniv(disp, glGetTexGeniv);
- SET_GetTexImage(disp, glGetTexImage);
- SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
- SET_GetTexParameterfv(disp, glGetTexParameterfv);
- SET_GetTexParameteriv(disp, glGetTexParameteriv);
- SET_Hint(disp, glHint);
- SET_Histogram(disp, glHistogram);
- SET_IndexMask(disp, glIndexMask);
- SET_IndexPointer(disp, glIndexPointer);
- SET_Indexd(disp, glIndexd);
- SET_Indexdv(disp, glIndexdv);
- SET_Indexf(disp, glIndexf);
- SET_Indexfv(disp, glIndexfv);
- SET_Indexi(disp, glIndexi);
- SET_Indexiv(disp, glIndexiv);
- SET_Indexs(disp, glIndexs);
- SET_Indexsv(disp, glIndexsv);
- SET_Indexub(disp, glIndexub);
- SET_Indexubv(disp, glIndexubv);
- SET_InitNames(disp, glInitNames);
- SET_InterleavedArrays(disp, glInterleavedArrays);
- SET_IsEnabled(disp, glIsEnabled);
- SET_IsList(disp, glIsList);
- SET_IsTexture(disp, glIsTexture);
- SET_LightModelf(disp, glLightModelf);
- SET_LightModelfv(disp, glLightModelfv);
- SET_LightModeli(disp, glLightModeli);
- SET_LightModeliv(disp, glLightModeliv);
- SET_Lightf(disp, glLightf);
- SET_Lightfv(disp, glLightfv);
- SET_Lighti(disp, glLighti);
- SET_Lightiv(disp, glLightiv);
- SET_LineStipple(disp, glLineStipple);
- SET_LineWidth(disp, glLineWidth);
- SET_ListBase(disp, glListBase);
- SET_LoadIdentity(disp, glLoadIdentity);
- SET_LoadMatrixd(disp, glLoadMatrixd);
- SET_LoadMatrixf(disp, glLoadMatrixf);
- SET_LoadName(disp, glLoadName);
- SET_LogicOp(disp, glLogicOp);
- SET_Map1d(disp, glMap1d);
- SET_Map1f(disp, glMap1f);
- SET_Map2d(disp, glMap2d);
- SET_Map2f(disp, glMap2f);
- SET_MapGrid1d(disp, glMapGrid1d);
- SET_MapGrid1f(disp, glMapGrid1f);
- SET_MapGrid2d(disp, glMapGrid2d);
- SET_MapGrid2f(disp, glMapGrid2f);
- SET_Materialf(disp, glMaterialf);
- SET_Materialfv(disp, glMaterialfv);
- SET_Materiali(disp, glMateriali);
- SET_Materialiv(disp, glMaterialiv);
- SET_MatrixMode(disp, glMatrixMode);
- SET_Minmax(disp, glMinmax);
- SET_MultMatrixd(disp, glMultMatrixd);
- SET_MultMatrixf(disp, glMultMatrixf);
- SET_NewList(disp, glNewList);
- SET_Normal3b(disp, glNormal3b);
- SET_Normal3bv(disp, glNormal3bv);
- SET_Normal3d(disp, glNormal3d);
- SET_Normal3dv(disp, glNormal3dv);
- SET_Normal3f(disp, glNormal3f);
- SET_Normal3fv(disp, glNormal3fv);
- SET_Normal3i(disp, glNormal3i);
- SET_Normal3iv(disp, glNormal3iv);
- SET_Normal3s(disp, glNormal3s);
- SET_Normal3sv(disp, glNormal3sv);
- SET_NormalPointer(disp, glNormalPointer);
- SET_Ortho(disp, glOrtho);
- SET_PassThrough(disp, glPassThrough);
- SET_PixelMapfv(disp, glPixelMapfv);
- SET_PixelMapuiv(disp, glPixelMapuiv);
- SET_PixelMapusv(disp, glPixelMapusv);
- SET_PixelStoref(disp, glPixelStoref);
- SET_PixelStorei(disp, glPixelStorei);
- SET_PixelTransferf(disp, glPixelTransferf);
- SET_PixelTransferi(disp, glPixelTransferi);
- SET_PixelZoom(disp, glPixelZoom);
- SET_PointSize(disp, glPointSize);
- SET_PolygonMode(disp, glPolygonMode);
- SET_PolygonOffset(disp, glPolygonOffset);
- SET_PolygonStipple(disp, glPolygonStipple);
- SET_PopAttrib(disp, glPopAttrib);
- SET_PopClientAttrib(disp, glPopClientAttrib);
- SET_PopMatrix(disp, glPopMatrix);
- SET_PopName(disp, glPopName);
- SET_PrioritizeTextures(disp, glPrioritizeTextures);
- SET_PushAttrib(disp, glPushAttrib);
- SET_PushClientAttrib(disp, glPushClientAttrib);
- SET_PushMatrix(disp, glPushMatrix);
- SET_PushName(disp, glPushName);
- SET_RasterPos2d(disp, glRasterPos2d);
- SET_RasterPos2dv(disp, glRasterPos2dv);
- SET_RasterPos2f(disp, glRasterPos2f);
- SET_RasterPos2fv(disp, glRasterPos2fv);
- SET_RasterPos2i(disp, glRasterPos2i);
- SET_RasterPos2iv(disp, glRasterPos2iv);
- SET_RasterPos2s(disp, glRasterPos2s);
- SET_RasterPos2sv(disp, glRasterPos2sv);
- SET_RasterPos3d(disp, glRasterPos3d);
- SET_RasterPos3dv(disp, glRasterPos3dv);
- SET_RasterPos3f(disp, glRasterPos3f);
- SET_RasterPos3fv(disp, glRasterPos3fv);
- SET_RasterPos3i(disp, glRasterPos3i);
- SET_RasterPos3iv(disp, glRasterPos3iv);
- SET_RasterPos3s(disp, glRasterPos3s);
- SET_RasterPos3sv(disp, glRasterPos3sv);
- SET_RasterPos4d(disp, glRasterPos4d);
- SET_RasterPos4dv(disp, glRasterPos4dv);
- SET_RasterPos4f(disp, glRasterPos4f);
- SET_RasterPos4fv(disp, glRasterPos4fv);
- SET_RasterPos4i(disp, glRasterPos4i);
- SET_RasterPos4iv(disp, glRasterPos4iv);
- SET_RasterPos4s(disp, glRasterPos4s);
- SET_RasterPos4sv(disp, glRasterPos4sv);
- SET_ReadBuffer(disp, glReadBuffer);
- SET_ReadPixels(disp, glReadPixels);
- SET_Rectd(disp, glRectd);
- SET_Rectdv(disp, glRectdv);
- SET_Rectf(disp, glRectf);
- SET_Rectfv(disp, glRectfv);
- SET_Recti(disp, glRecti);
- SET_Rectiv(disp, glRectiv);
- SET_Rects(disp, glRects);
- SET_Rectsv(disp, glRectsv);
- SET_RenderMode(disp, glRenderMode);
- SET_ResetHistogram(disp, glResetHistogram);
- SET_ResetMinmax(disp, glResetMinmax);
- SET_Rotated(disp, glRotated);
- SET_Rotatef(disp, glRotatef);
- SET_Scaled(disp, glScaled);
- SET_Scalef(disp, glScalef);
- SET_Scissor(disp, glScissor);
- SET_SelectBuffer(disp, glSelectBuffer);
- SET_SeparableFilter2D(disp, glSeparableFilter2D);
- SET_ShadeModel(disp, glShadeModel);
- SET_StencilFunc(disp, glStencilFunc);
- SET_StencilMask(disp, glStencilMask);
- SET_StencilOp(disp, glStencilOp);
- SET_TexCoord1d(disp, glTexCoord1d);
- SET_TexCoord1dv(disp, glTexCoord1dv);
- SET_TexCoord1f(disp, glTexCoord1f);
- SET_TexCoord1fv(disp, glTexCoord1fv);
- SET_TexCoord1i(disp, glTexCoord1i);
- SET_TexCoord1iv(disp, glTexCoord1iv);
- SET_TexCoord1s(disp, glTexCoord1s);
- SET_TexCoord1sv(disp, glTexCoord1sv);
- SET_TexCoord2d(disp, glTexCoord2d);
- SET_TexCoord2dv(disp, glTexCoord2dv);
- SET_TexCoord2f(disp, glTexCoord2f);
- SET_TexCoord2fv(disp, glTexCoord2fv);
- SET_TexCoord2i(disp, glTexCoord2i);
- SET_TexCoord2iv(disp, glTexCoord2iv);
- SET_TexCoord2s(disp, glTexCoord2s);
- SET_TexCoord2sv(disp, glTexCoord2sv);
- SET_TexCoord3d(disp, glTexCoord3d);
- SET_TexCoord3dv(disp, glTexCoord3dv);
- SET_TexCoord3f(disp, glTexCoord3f);
- SET_TexCoord3fv(disp, glTexCoord3fv);
- SET_TexCoord3i(disp, glTexCoord3i);
- SET_TexCoord3iv(disp, glTexCoord3iv);
- SET_TexCoord3s(disp, glTexCoord3s);
- SET_TexCoord3sv(disp, glTexCoord3sv);
- SET_TexCoord4d(disp, glTexCoord4d);
- SET_TexCoord4dv(disp, glTexCoord4dv);
- SET_TexCoord4f(disp, glTexCoord4f);
- SET_TexCoord4fv(disp, glTexCoord4fv);
- SET_TexCoord4i(disp, glTexCoord4i);
- SET_TexCoord4iv(disp, glTexCoord4iv);
- SET_TexCoord4s(disp, glTexCoord4s);
- SET_TexCoord4sv(disp, glTexCoord4sv);
- SET_TexCoordPointer(disp, glTexCoordPointer);
- SET_TexEnvf(disp, glTexEnvf);
- SET_TexEnvfv(disp, glTexEnvfv);
- SET_TexEnvi(disp, glTexEnvi);
- SET_TexEnviv(disp, glTexEnviv);
- SET_TexGend(disp, glTexGend);
- SET_TexGendv(disp, glTexGendv);
- SET_TexGenf(disp, glTexGenf);
- SET_TexGenfv(disp, glTexGenfv);
- SET_TexGeni(disp, glTexGeni);
- SET_TexGeniv(disp, glTexGeniv);
+ SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum"));
+ SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc"));
+ SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident"));
+ SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement"));
+ SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin"));
+ SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture"));
+ SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap"));
+ SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor"));
+ SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation"));
+ SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc"));
+ SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList"));
+ SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists"));
+ SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear"));
+ SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum"));
+ SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor"));
+ SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth"));
+ SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex"));
+ SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil"));
+ SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane"));
+ SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b"));
+ SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv"));
+ SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d"));
+ SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv"));
+ SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f"));
+ SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv"));
+ SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i"));
+ SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv"));
+ SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s"));
+ SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv"));
+ SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub"));
+ SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv"));
+ SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui"));
+ SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv"));
+ SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us"));
+ SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv"));
+ SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b"));
+ SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv"));
+ SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d"));
+ SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv"));
+ SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f"));
+ SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv"));
+ SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i"));
+ SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv"));
+ SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s"));
+ SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv"));
+ SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub"));
+ SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv"));
+ SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui"));
+ SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv"));
+ SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us"));
+ SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv"));
+ SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask"));
+ SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial"));
+ SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer"));
+ SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable"));
+ SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable"));
+ SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv"));
+ SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv"));
+ SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D"));
+ SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D"));
+ SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf"));
+ SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv"));
+ SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri"));
+ SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv"));
+ SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable"));
+ SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable"));
+ SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D"));
+ SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D"));
+ SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels"));
+ SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D"));
+ SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D"));
+ SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D"));
+ SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D"));
+ SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D"));
+ SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace"));
+ SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists"));
+ SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures"));
+ SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc"));
+ SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask"));
+ SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange"));
+ SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable"));
+ SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState"));
+ SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays"));
+ SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer"));
+ SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements"));
+ SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels"));
+ SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements"));
+ SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag"));
+ SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer"));
+ SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv"));
+ SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable"));
+ SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState"));
+ SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd"));
+ SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList"));
+ SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d"));
+ SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv"));
+ SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f"));
+ SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv"));
+ SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d"));
+ SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv"));
+ SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f"));
+ SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv"));
+ SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1"));
+ SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2"));
+ SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1"));
+ SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2"));
+ SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer"));
+ SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish"));
+ SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush"));
+ SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf"));
+ SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv"));
+ SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi"));
+ SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv"));
+ SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace"));
+ SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum"));
+ SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists"));
+ SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures"));
+ SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv"));
+ SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane"));
+ SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable"));
+ SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv"));
+ SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv"));
+ SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter"));
+ SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv"));
+ SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv"));
+ SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev"));
+ SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError"));
+ SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv"));
+ SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram"));
+ SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv"));
+ SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv"));
+ SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv"));
+ SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv"));
+ SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv"));
+ SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv"));
+ SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv"));
+ SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv"));
+ SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv"));
+ SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv"));
+ SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax"));
+ SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv"));
+ SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv"));
+ SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv"));
+ SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv"));
+ SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv"));
+ SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv"));
+ SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple"));
+ SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter"));
+ SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString"));
+ SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv"));
+ SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv"));
+ SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv"));
+ SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv"));
+ SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv"));
+ SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage"));
+ SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv"));
+ SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv"));
+ SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv"));
+ SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv"));
+ SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint"));
+ SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram"));
+ SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask"));
+ SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer"));
+ SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd"));
+ SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv"));
+ SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf"));
+ SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv"));
+ SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi"));
+ SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv"));
+ SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs"));
+ SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv"));
+ SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub"));
+ SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv"));
+ SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames"));
+ SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays"));
+ SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled"));
+ SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList"));
+ SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture"));
+ SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf"));
+ SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv"));
+ SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli"));
+ SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv"));
+ SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf"));
+ SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv"));
+ SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti"));
+ SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv"));
+ SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple"));
+ SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth"));
+ SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase"));
+ SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity"));
+ SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd"));
+ SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf"));
+ SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName"));
+ SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp"));
+ SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d"));
+ SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f"));
+ SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d"));
+ SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f"));
+ SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d"));
+ SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f"));
+ SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d"));
+ SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f"));
+ SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf"));
+ SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv"));
+ SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali"));
+ SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv"));
+ SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode"));
+ SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax"));
+ SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd"));
+ SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf"));
+ SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList"));
+ SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b"));
+ SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv"));
+ SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d"));
+ SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv"));
+ SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f"));
+ SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv"));
+ SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i"));
+ SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv"));
+ SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s"));
+ SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv"));
+ SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer"));
+ SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho"));
+ SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough"));
+ SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv"));
+ SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv"));
+ SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv"));
+ SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref"));
+ SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei"));
+ SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf"));
+ SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi"));
+ SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom"));
+ SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize"));
+ SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode"));
+ SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset"));
+ SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple"));
+ SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib"));
+ SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib"));
+ SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix"));
+ SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName"));
+ SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures"));
+ SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib"));
+ SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib"));
+ SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix"));
+ SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName"));
+ SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d"));
+ SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv"));
+ SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f"));
+ SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv"));
+ SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i"));
+ SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv"));
+ SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s"));
+ SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv"));
+ SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d"));
+ SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv"));
+ SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f"));
+ SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv"));
+ SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i"));
+ SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv"));
+ SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s"));
+ SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv"));
+ SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d"));
+ SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv"));
+ SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f"));
+ SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv"));
+ SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i"));
+ SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv"));
+ SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s"));
+ SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv"));
+ SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer"));
+ SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels"));
+ SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd"));
+ SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv"));
+ SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf"));
+ SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv"));
+ SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti"));
+ SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv"));
+ SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects"));
+ SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv"));
+ SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode"));
+ SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram"));
+ SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax"));
+ SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated"));
+ SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef"));
+ SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled"));
+ SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef"));
+ SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor"));
+ SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer"));
+ SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D"));
+ SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel"));
+ SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc"));
+ SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask"));
+ SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp"));
+ SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d"));
+ SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv"));
+ SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f"));
+ SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv"));
+ SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i"));
+ SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv"));
+ SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s"));
+ SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv"));
+ SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d"));
+ SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv"));
+ SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f"));
+ SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv"));
+ SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i"));
+ SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv"));
+ SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s"));
+ SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv"));
+ SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d"));
+ SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv"));
+ SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f"));
+ SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv"));
+ SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i"));
+ SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv"));
+ SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s"));
+ SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv"));
+ SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d"));
+ SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv"));
+ SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f"));
+ SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv"));
+ SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i"));
+ SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv"));
+ SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s"));
+ SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv"));
+ SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer"));
+ SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf"));
+ SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv"));
+ SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi"));
+ SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv"));
+ SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend"));
+ SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv"));
+ SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf"));
+ SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv"));
+ SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni"));
+ SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv"));
/* Pointer Incompatability:
* internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
@@ -1027,385 +946,363 @@ static void setup_dispatch_table(void) {
* <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
*/
- SET_TexImage1D(disp, (void *)glTexImage1D);
- SET_TexImage2D(disp, (void *)glTexImage2D);
- SET_TexImage3D(disp, (void *)glTexImage3D);
- SET_TexParameterf(disp, glTexParameterf);
- SET_TexParameterfv(disp, glTexParameterfv);
- SET_TexParameteri(disp, glTexParameteri);
- SET_TexParameteriv(disp, glTexParameteriv);
- SET_TexSubImage1D(disp, glTexSubImage1D);
- SET_TexSubImage2D(disp, glTexSubImage2D);
- SET_TexSubImage3D(disp, glTexSubImage3D);
- SET_Translated(disp, glTranslated);
- SET_Translatef(disp, glTranslatef);
- SET_Vertex2d(disp, glVertex2d);
- SET_Vertex2dv(disp, glVertex2dv);
- SET_Vertex2f(disp, glVertex2f);
- SET_Vertex2fv(disp, glVertex2fv);
- SET_Vertex2i(disp, glVertex2i);
- SET_Vertex2iv(disp, glVertex2iv);
- SET_Vertex2s(disp, glVertex2s);
- SET_Vertex2sv(disp, glVertex2sv);
- SET_Vertex3d(disp, glVertex3d);
- SET_Vertex3dv(disp, glVertex3dv);
- SET_Vertex3f(disp, glVertex3f);
- SET_Vertex3fv(disp, glVertex3fv);
- SET_Vertex3i(disp, glVertex3i);
- SET_Vertex3iv(disp, glVertex3iv);
- SET_Vertex3s(disp, glVertex3s);
- SET_Vertex3sv(disp, glVertex3sv);
- SET_Vertex4d(disp, glVertex4d);
- SET_Vertex4dv(disp, glVertex4dv);
- SET_Vertex4f(disp, glVertex4f);
- SET_Vertex4fv(disp, glVertex4fv);
- SET_Vertex4i(disp, glVertex4i);
- SET_Vertex4iv(disp, glVertex4iv);
- SET_Vertex4s(disp, glVertex4s);
- SET_Vertex4sv(disp, glVertex4sv);
- SET_VertexPointer(disp, glVertexPointer);
- SET_Viewport(disp, glViewport);
-
-#if GL_VERSION_2_0
- SET_AttachShader(disp, glAttachShader);
- SET_DeleteShader(disp, glDeleteShader);
- SET_DetachShader(disp, glDetachShader);
- SET_GetAttachedShaders(disp, glGetAttachedShaders);
- SET_GetProgramInfoLog(disp, glGetProgramInfoLog);
- SET_GetShaderInfoLog(disp, glGetShaderInfoLog);
- SET_GetShaderiv(disp, glGetShaderiv);
- SET_IsShader(disp, glIsShader);
- SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
- SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
- SET_StencilOpSeparate(disp, glStencilOpSeparate);
-#endif
-
-#if GL_VERSION_2_1
- SET_UniformMatrix2x3fv(disp, glUniformMatrix2x3fv);
- SET_UniformMatrix2x4fv(disp, glUniformMatrix2x4fv);
- SET_UniformMatrix3x2fv(disp, glUniformMatrix3x2fv);
- SET_UniformMatrix3x4fv(disp, glUniformMatrix3x4fv);
- SET_UniformMatrix4x2fv(disp, glUniformMatrix4x2fv);
- SET_UniformMatrix4x3fv(disp, glUniformMatrix4x3fv);
-#endif
-
-#if GL_APPLE_vertex_array_object
- SET_BindVertexArrayAPPLE(disp, glBindVertexArrayAPPLE);
- SET_DeleteVertexArraysAPPLE(disp, glDeleteVertexArraysAPPLE);
- SET_GenVertexArraysAPPLE(disp, glGenVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(disp, glIsVertexArrayAPPLE);
-#endif
-
-#if GL_ARB_draw_buffers
- SET_DrawBuffersARB(disp, glDrawBuffersARB);
-#endif
-
-#if GL_ARB_multisample
- SET_SampleCoverageARB(disp, glSampleCoverageARB);
-#endif
-
-#if GL_ARB_multitexture
- SET_ActiveTextureARB(disp, glActiveTextureARB);
- SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
- SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
- SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
- SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
- SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
- SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
- SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
- SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
- SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
- SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
- SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
- SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
- SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
- SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
- SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
- SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
- SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
- SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
- SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
- SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
- SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
- SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
- SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
- SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
- SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
- SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
- SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
- SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
- SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
- SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
- SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
- SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
- SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
-#endif
-
-#if GL_ARB_occlusion_query
- SET_BeginQueryARB(disp, glBeginQueryARB);
- SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
- SET_EndQueryARB(disp, glEndQueryARB);
- SET_GenQueriesARB(disp, glGenQueriesARB);
- SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
- SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
- SET_GetQueryivARB(disp, glGetQueryivARB);
- SET_IsQueryARB(disp, glIsQueryARB);
-#endif
-
-#if GL_ARB_shader_objects
- SET_AttachObjectARB(disp, glAttachObjectARB);
- SET_CompileShaderARB(disp, glCompileShaderARB);
- SET_DeleteObjectARB(disp, glDeleteObjectARB);
- SET_GetHandleARB(disp, glGetHandleARB);
- SET_DetachObjectARB(disp, glDetachObjectARB);
- SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
- SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
- SET_GetInfoLogARB(disp, glGetInfoLogARB);
- SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
- SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
- SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
- SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
- SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
- SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
- SET_GetUniformfvARB(disp, glGetUniformfvARB);
- SET_GetUniformivARB(disp, glGetUniformivARB);
- SET_LinkProgramARB(disp, glLinkProgramARB);
- SET_ShaderSourceARB(disp, glShaderSourceARB);
- SET_Uniform1fARB(disp, glUniform1fARB);
- SET_Uniform1fvARB(disp, glUniform1fvARB);
- SET_Uniform1iARB(disp, glUniform1iARB);
- SET_Uniform1ivARB(disp, glUniform1ivARB);
- SET_Uniform2fARB(disp, glUniform2fARB);
- SET_Uniform2fvARB(disp, glUniform2fvARB);
- SET_Uniform2iARB(disp, glUniform2iARB);
- SET_Uniform2ivARB(disp, glUniform2ivARB);
- SET_Uniform3fARB(disp, glUniform3fARB);
- SET_Uniform3fvARB(disp, glUniform3fvARB);
- SET_Uniform3iARB(disp, glUniform3iARB);
- SET_Uniform3ivARB(disp, glUniform3ivARB);
- SET_Uniform4fARB(disp, glUniform4fARB);
- SET_Uniform4fvARB(disp, glUniform4fvARB);
- SET_Uniform4iARB(disp, glUniform4iARB);
- SET_Uniform4ivARB(disp, glUniform4ivARB);
- SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
- SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
- SET_ValidateProgramARB(disp, glValidateProgramARB);
-#endif
-
-#if GL_ARB_texture_compression
- SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
- SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
- SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
- SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
- SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
- SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
- SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
-#endif
-
-#if GL_ARB_transpose_matrix
- SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
-#endif
-
-#if GL_ARB_vertex_buffer_object
- SET_BindBufferARB(disp, glBindBufferARB);
- SET_BufferDataARB(disp, glBufferDataARB);
- SET_BufferSubDataARB(disp, glBufferSubDataARB);
- SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
- SET_GenBuffersARB(disp, glGenBuffersARB);
- SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
- SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
- SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
- SET_IsBufferARB(disp, glIsBufferARB);
- SET_MapBufferARB(disp, glMapBufferARB);
- SET_UnmapBufferARB(disp, glUnmapBufferARB);
-#endif
-
-#if GL_ARB_vertex_program
- SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
- SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
- SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
- SET_GetProgramStringARB(disp, glGetProgramStringARB);
- SET_GetProgramivARB(disp, glGetProgramivARB);
- SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
- SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
- SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
- SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
- SET_ProgramStringARB(disp, glProgramStringARB);
- SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
- SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
- SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
- SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
- SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
- SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
- SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
- SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
- SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
- SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
- SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
- SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
- SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
- SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
- SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
- SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
- SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
- SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
- SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
- SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
- SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
- SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
- SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
- SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
- SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
- SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
- SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
- SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
- SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
- SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
- SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
- SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
- SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
- SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
- SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
- SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
- SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
-#endif
-
-#if GL_ARB_vertex_shader
- SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
- SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
- SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
-#endif
-
-#if GL_ARB_window_pos
- SET_WindowPos2dMESA(disp, glWindowPos2dARB);
- SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
- SET_WindowPos2fMESA(disp, glWindowPos2fARB);
- SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
- SET_WindowPos2iMESA(disp, glWindowPos2iARB);
- SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
- SET_WindowPos2sMESA(disp, glWindowPos2sARB);
- SET_WindowPos2svMESA(disp, glWindowPos2svARB);
- SET_WindowPos3dMESA(disp, glWindowPos3dARB);
- SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
- SET_WindowPos3fMESA(disp, glWindowPos3fARB);
- SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
- SET_WindowPos3iMESA(disp, glWindowPos3iARB);
- SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
- SET_WindowPos3sMESA(disp, glWindowPos3sARB);
- SET_WindowPos3svMESA(disp, glWindowPos3svARB);
-#endif
-
-#if GL_ATI_fragment_shader
- SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
- SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
- SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
- SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
- SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
- SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
- SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
- SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
- SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
- SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
- SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
- SET_PassTexCoordATI(disp, glPassTexCoordATI);
- SET_SampleMapATI(disp, glSampleMapATI);
- SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
-#elif GL_EXT_fragment_shader
- SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT);
- SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
- SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
- SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT);
- SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT);
- SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT);
- SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
- SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
- SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT);
- SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT);
- SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT);
- SET_PassTexCoordATI(disp, glPassTexCoordEXT);
- SET_SampleMapATI(disp, glSampleMapEXT);
- SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT);
-#endif
-
-#if GL_ATI_separate_stencil
- SET_StencilFuncSeparateATI(disp, glStencilFuncSeparateATI);
-#endif
-
-#if GL_EXT_blend_equation_separate
- SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
-#endif
-
-#if GL_EXT_blend_func_separate
- SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
-#endif
-
-#if GL_EXT_depth_bounds_test
- SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
-#endif
-
-#if GL_EXT_compiled_vertex_array
- SET_LockArraysEXT(disp, glLockArraysEXT);
- SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
-#endif
-
-#if GL_EXT_cull_vertex
- SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
- SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
-#endif
-
-#if GL_EXT_fog_coord
- SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
- SET_FogCoorddEXT(disp, glFogCoorddEXT);
- SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
- SET_FogCoordfEXT(disp, glFogCoordfEXT);
- SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
-#endif
-
-#if GL_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
-#endif
-
-#if GL_EXT_framebuffer_object
- SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
- SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
- SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
- SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
- SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
- SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
- SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
- SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
- SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
- SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
- SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
- SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
- SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
- SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
- SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
-#endif
+ SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D"));
+ SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D"));
+ SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D"));
+ SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf"));
+ SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv"));
+ SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri"));
+ SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv"));
+ SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D"));
+ SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D"));
+ SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D"));
+ SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated"));
+ SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef"));
+ SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d"));
+ SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv"));
+ SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f"));
+ SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv"));
+ SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i"));
+ SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv"));
+ SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s"));
+ SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv"));
+ SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d"));
+ SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv"));
+ SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f"));
+ SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv"));
+ SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i"));
+ SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv"));
+ SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s"));
+ SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv"));
+ SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d"));
+ SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv"));
+ SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f"));
+ SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv"));
+ SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i"));
+ SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv"));
+ SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s"));
+ SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv"));
+ SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer"));
+ SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport"));
+
+ /* GL_VERSION_2_0 */
+ SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader"));
+ SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader"));
+ SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader"));
+ SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders"));
+ SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog"));
+ SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog"));
+ SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv"));
+ SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader"));
+ SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate"));
+ SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate"));
+ SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate"));
+
+ /* GL_VERSION_2_1 */
+ SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv"));
+ SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv"));
+ SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv"));
+ SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv"));
+ SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv"));
+ SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv"));
+
+ /* GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE"));
+ SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE"));
+ SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE"));
+ SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE"));
+
+ /* GL_ARB_draw_buffers */
+ SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB"));
+
+ /* GL_ARB_multisample */
+ SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB"));
+
+ /* GL_ARB_multitexture */
+ SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB"));
+ SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB"));
+ SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB"));
+ SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB"));
+ SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB"));
+ SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB"));
+ SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB"));
+ SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB"));
+ SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB"));
+ SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB"));
+ SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB"));
+ SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB"));
+ SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB"));
+ SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB"));
+ SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB"));
+ SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB"));
+ SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB"));
+ SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB"));
+ SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB"));
+ SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB"));
+ SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB"));
+ SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB"));
+ SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB"));
+ SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB"));
+ SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB"));
+ SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB"));
+ SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB"));
+ SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB"));
+ SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB"));
+ SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB"));
+ SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB"));
+ SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB"));
+ SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB"));
+ SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB"));
+
+ /* GL_ARB_occlusion_query */
+ SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB"));
+ SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB"));
+ SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB"));
+ SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB"));
+ SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB"));
+ SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB"));
+ SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB"));
+ SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB"));
+
+ /* GL_ARB_shader_objects */
+ SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB"));
+ SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB"));
+ SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB"));
+ SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB"));
+ SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB"));
+ SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB"));
+ SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB"));
+ SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB"));
+ SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB"));
+ SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB"));
+ SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB"));
+ SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB"));
+ SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB"));
+ SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB"));
+ SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB"));
+ SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB"));
+ SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB"));
+ SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB"));
+ SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB"));
+ SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB"));
+ SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB"));
+ SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB"));
+ SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB"));
+ SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB"));
+ SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB"));
+ SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB"));
+ SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB"));
+ SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB"));
+ SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB"));
+ SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB"));
+ SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB"));
+ SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB"));
+ SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB"));
+ SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB"));
+ SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB"));
+ SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB"));
+ SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB"));
+ SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB"));
+ SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB"));
+
+ /* GL_ARB_texture_compression */
+ SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB"));
+ SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB"));
+ SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB"));
+ SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB"));
+ SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB"));
+ SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB"));
+ SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB"));
+
+ /* GL_ARB_transpose_matrix */
+ SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB"));
+ SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB"));
+ SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB"));
+ SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB"));
+
+ /* GL_ARB_vertex_buffer_object */
+ SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB"));
+ SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB"));
+ SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB"));
+ SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB"));
+ SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB"));
+ SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB"));
+ SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB"));
+ SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB"));
+ SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB"));
+ SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB"));
+ SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB"));
+
+ /* GL_ARB_vertex_program */
+ SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB"));
+ SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB"));
+ SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB"));
+ SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB"));
+ SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB"));
+ SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB"));
+ SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB"));
+ SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB"));
+ SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB"));
+ SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB"));
+ SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB"));
+ SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB"));
+ SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB"));
+ SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB"));
+ SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB"));
+ SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB"));
+ SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB"));
+ SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB"));
+ SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB"));
+ SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB"));
+ SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB"));
+ SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB"));
+ SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB"));
+ SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB"));
+ SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB"));
+ SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB"));
+ SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB"));
+ SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB"));
+ SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB"));
+ SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB"));
+ SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB"));
+ SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB"));
+ SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB"));
+ SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB"));
+ SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB"));
+ SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB"));
+ SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB"));
+ SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB"));
+ SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB"));
+ SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB"));
+ SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB"));
+ SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB"));
+ SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB"));
+ SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB"));
+ SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB"));
+ SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB"));
+ SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB"));
+ SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB"));
+ SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB"));
+ SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB"));
+ SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB"));
+ SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB"));
+ SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB"));
+ SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB"));
+ SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB"));
+ SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB"));
+ SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB"));
+
+ /* GL_ARB_vertex_shader */
+ SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB"));
+ SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB"));
+ SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB"));
+
+ /* GL_ARB_window_pos */
+ SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB"));
+ SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB"));
+ SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB"));
+ SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB"));
+ SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB"));
+ SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB"));
+ SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB"));
+ SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB"));
+ SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB"));
+ SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB"));
+ SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB"));
+ SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB"));
+ SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB"));
+ SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB"));
+ SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB"));
+ SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB"));
+
+ /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */
+ if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) {
+ /* GL_ATI_fragment_shader */
+ SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI"));
+ SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI"));
+ SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI"));
+ SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI"));
+ SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI"));
+ SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI"));
+ SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI"));
+ SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI"));
+ SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI"));
+ SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI"));
+ SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI"));
+ SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI"));
+ SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI"));
+ SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI"));
+ } else {
+ /* GL_EXT_fragment_shader */
+ SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT"));
+ SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT"));
+ SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT"));
+ SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT"));
+ SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT"));
+ SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT"));
+ SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT"));
+ SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT"));
+ SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT"));
+ SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT"));
+ SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT"));
+ SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT"));
+ SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT"));
+ SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT"));
+ }
-#if GL_EXT_gpu_program_parameters
- SET_ProgramEnvParameters4fvEXT(disp, glProgramEnvParameters4fvEXT);
- SET_ProgramLocalParameters4fvEXT(disp, glProgramLocalParameters4fvEXT);
-#endif
+ /* GL_ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI"));
+
+ /* GL_EXT_blend_equation_separate */
+ SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT"));
+
+ /* GL_EXT_blend_func_separate */
+ SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT"));
+
+ /* GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT"));
+
+ /* GL_EXT_compiled_vertex_array */
+ SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT"));
+ SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT"));
+
+ /* GL_EXT_cull_vertex */
+ SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT"));
+ SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT"));
+
+ /* GL_EXT_fog_coord */
+ SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT"));
+ SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT"));
+ SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT"));
+ SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT"));
+ SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT"));
+
+ /* GL_EXT_framebuffer_blit */
+ SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT"));
+
+ /* GL_EXT_framebuffer_object */
+ SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT"));
+ SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT"));
+ SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT"));
+ SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT"));
+ SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT"));
+ SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT"));
+ SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT"));
+ SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT"));
+ SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT"));
+ SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT"));
+ SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT"));
+ SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT"));
+ SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT"));
+ SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT"));
+ SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT"));
+ SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT"));
+ SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT"));
+
+ /* GL_EXT_gpu_program_parameters */
+ SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT"));
+ SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT"));
-#if GL_EXT_multi_draw_arrays
/* Pointer Incompatability:
* This warning can be safely ignored. OpenGL.framework adds const to the
* two pointers.
@@ -1414,206 +1311,193 @@ static void setup_dispatch_table(void) {
*
* void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
*/
- SET_MultiDrawArraysEXT(disp, (void *)glMultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
-#endif
-
-#if GL_EXT_point_parameters
- SET_PointParameterfEXT(disp, glPointParameterfEXT);
- SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
-#elif GL_ARB_point_parameters
- SET_PointParameterfEXT(disp, glPointParameterfARB);
- SET_PointParameterfvEXT(disp, glPointParameterfvARB);
-#endif
-
-#if GL_EXT_polygon_offset
- SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
-#endif
-#if GL_EXT_secondary_color
- SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
- SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
- SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
- SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
- SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
- SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
- SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
- SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
- SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
- SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
- SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
- SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
- SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
- SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
- SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
- SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
- SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
-#endif
-
-#if GL_EXT_stencil_two_side
- SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
-#endif
-
-#if GL_EXT_timer_query
- SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
- SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
-#endif
-
-#if GL_EXT_vertex_array
- SET_ColorPointerEXT(disp, glColorPointerEXT);
- SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
- SET_IndexPointerEXT(disp, glIndexPointerEXT);
- SET_NormalPointerEXT(disp, glNormalPointerEXT);
- SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
- SET_VertexPointerEXT(disp, glVertexPointerEXT);
-#endif
-
-#if GL_IBM_multimode_draw_arrays
- SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
-#endif
-
-#if GL_MESA_resize_buffers
- SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
-#endif
-
-#if GL_MESA_window_pos
- SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
- SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
- SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
- SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
- SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
- SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
- SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
- SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
-#endif
-
-#if GL_NV_fence
- SET_DeleteFencesNV(disp, glDeleteFencesNV);
- SET_FinishFenceNV(disp, glFinishFenceNV);
- SET_GenFencesNV(disp, glGenFencesNV);
- SET_GetFenceivNV(disp, glGetFenceivNV);
- SET_IsFenceNV(disp, glIsFenceNV);
- SET_SetFenceNV(disp, glSetFenceNV);
- SET_TestFenceNV(disp, glTestFenceNV);
-#endif
-
-#if GL_NV_fragment_program
- SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
- SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
- SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
- SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
-#endif
-
-#if GL_NV_geometry_program4
- SET_FramebufferTextureLayerEXT(disp, glFramebufferTextureLayerEXT);
-#endif
-
-#if GL_NV_point_sprite
- SET_PointParameteriNV(disp, glPointParameteriNV);
- SET_PointParameterivNV(disp, glPointParameterivNV);
-#endif
-
-#if GL_NV_register_combiners
- SET_CombinerInputNV(disp, glCombinerInputNV);
- SET_CombinerOutputNV(disp, glCombinerOutputNV);
- SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
- SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
- SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
- SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
- SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
- SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
- SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
- SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
- SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
- SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
- SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
-#endif
-
-#if GL_NV_vertex_array_range
- SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
- SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
-#endif
-
-#if GL_NV_vertex_program
- SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
- SET_BindProgramNV(disp, glBindProgramNV);
- SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
- SET_ExecuteProgramNV(disp, glExecuteProgramNV);
- SET_GenProgramsNV(disp, glGenProgramsNV);
- SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
- SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
- SET_GetProgramStringNV(disp, glGetProgramStringNV);
- SET_GetProgramivNV(disp, glGetProgramivNV);
- SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
- SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
- SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
- SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
- SET_IsProgramNV(disp, glIsProgramNV);
- SET_LoadProgramNV(disp, glLoadProgramNV);
- SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
- SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
- SET_TrackMatrixNV(disp, glTrackMatrixNV);
- SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV)
- SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV)
- SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV)
- SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV)
- SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV)
- SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV)
- SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV)
- SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV)
- SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV)
- SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV)
- SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV)
- SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV)
- SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV)
- SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV)
- SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV)
- SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV)
- SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV)
- SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV)
- SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV)
- SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV)
- SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV)
- SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV)
- SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV)
- SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV)
- SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV)
- SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV)
- SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV)
- SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV)
- SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV)
- SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV)
- SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV)
- SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV)
- SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV)
- SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV)
- SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV)
- SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV)
- SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV)
- SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV)
- SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV)
- SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV)
-#endif
-
-#if GL_SGIS_multisample
- SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
- SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
-#endif
+ /* GL_EXT_multi_draw_arrays */
+ SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT"));
+ SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT"));
+
+ /* GL_EXT_point_parameters / GL_ARB_point_parameters */
+ if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) {
+ /* GL_EXT_point_parameters */
+ SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT"));
+ SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT"));
+ } else {
+ /* GL_ARB_point_parameters */
+ SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB"));
+ SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB"));
+ }
-#if GL_SGIS_pixel_texture
- SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
- SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
- SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
- SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
- SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
- SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
- SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
-#endif
+ /* GL_EXT_polygon_offset */
+ SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT"));
+
+ /* GL_EXT_secondary_color */
+ SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT"));
+ SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT"));
+ SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT"));
+ SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT"));
+ SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT"));
+ SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT"));
+ SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT"));
+ SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT"));
+ SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT"));
+ SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT"));
+ SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT"));
+ SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT"));
+ SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT"));
+ SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT"));
+ SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT"));
+ SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT"));
+ SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT"));
+
+ /* GL_EXT_stencil_two_side */
+ SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT"));
+
+ /* GL_EXT_timer_query */
+ SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT"));
+ SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT"));
+
+ /* GL_EXT_vertex_array */
+ SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT"));
+ SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT"));
+ SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT"));
+ SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT"));
+ SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT"));
+ SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT"));
+
+ /* GL_IBM_multimode_draw_arrays */
+ SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM"));
+ SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM"));
+
+ /* GL_MESA_resize_buffers */
+ SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA"));
+
+ /* GL_MESA_window_pos */
+ SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA"));
+ SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA"));
+ SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA"));
+ SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA"));
+ SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA"));
+ SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA"));
+ SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA"));
+ SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA"));
+
+ /* GL_NV_fence */
+ SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV"));
+ SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV"));
+ SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV"));
+ SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV"));
+ SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV"));
+ SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV"));
+ SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV"));
+
+ /* GL_NV_fragment_program */
+ SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV"));
+ SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV"));
+ SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV"));
+ SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV"));
+ SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV"));
+ SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV"));
+
+ /* GL_NV_geometry_program4 */
+ SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT"));
+
+ /* GL_NV_point_sprite */
+ SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV"));
+ SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV"));
+
+ /* GL_NV_register_combiners */
+ SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV"));
+ SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV"));
+ SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV"));
+ SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV"));
+ SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV"));
+ SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV"));
+ SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV"));
+ SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV"));
+ SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV"));
+ SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV"));
+ SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV"));
+ SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV"));
+ SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV"));
+
+ /* GL_NV_vertex_array_range */
+ SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV"));
+ SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV"));
+
+ /* GL_NV_vertex_program */
+ SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV"));
+ SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV"));
+ SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV"));
+ SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV"));
+ SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV"));
+ SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV"));
+ SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV"));
+ SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV"));
+ SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV"));
+ SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV"));
+ SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV"));
+ SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV"));
+ SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV"));
+ SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV"));
+ SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV"));
+ SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV"));
+ SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV"));
+ SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV"));
+ SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV"));
+ SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV"));
+ SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV"));
+ SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV"));
+ SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV"));
+ SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV"));
+ SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV"));
+ SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV"));
+ SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV"));
+ SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV"));
+ SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV"));
+ SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV"));
+ SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV"));
+ SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV"));
+ SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV"));
+ SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV"));
+ SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV"));
+ SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV"));
+ SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV"));
+ SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV"));
+ SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV"));
+ SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV"));
+ SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV"));
+ SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV"));
+ SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV"));
+ SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV"));
+ SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV"));
+ SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV"));
+ SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV"));
+ SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV"));
+ SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV"));
+ SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV"));
+ SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV"));
+ SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV"));
+ SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV"));
+ SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV"));
+ SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV"));
+ SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV"));
+ SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV"));
+ SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV"));
+ SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV"));
+ SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV"));
+
+ /* GL_SGIS_multisample */
+ SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS"));
+ SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS"));
+
+ /* GL_SGIS_pixel_texture */
+ SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS"));
+ SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS"));
+ SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS"));
+ SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS"));
+ SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS"));
+ SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS"));
+ SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX"));
_glapi_set_dispatch(disp);
}
commit 67e40e38bdbb7488818bbe18da12995d59040a86
Author: Jeremy Huddleston <jeremyhu at apple.com>
Date: Fri Jun 3 02:34:28 2011 -0400
XQuartz: Remove explicit link against libGL
This was indented to force a link against OpenGL.framework's libGL, but it
actually resulted in linking against mesa's libGL due to the ordering of -L
Signed-off-by: Jeremy Huddleston <jeremyhu at apple.com>
diff --git a/hw/xquartz/mach-startup/Makefile.am b/hw/xquartz/mach-startup/Makefile.am
index 4b7b2bc..8e49ea8 100644
--- a/hw/xquartz/mach-startup/Makefile.am
+++ b/hw/xquartz/mach-startup/Makefile.am
@@ -39,7 +39,6 @@ X11_bin_LDADD += \
$(top_builddir)/glx/libglx.la
X11_bin_LDFLAGS += \
- -L/System/Library/Frameworks/OpenGL.framework/Libraries -lGL \
-Wl,-framework,OpenGL
endif
commit d9bda34d0df576d155e1d682d5e2a382b8e1ffda
Author: Peter Hutterer <peter.hutterer at who-t.net>
Date: Wed Jun 1 10:24:43 2011 +1000
test: fix memset size for WindowRec (#37801)
X.Org Bug 37801 <http://bugs.freedesktop.org/show_bug.cgi?id=37801>
Signed-off-by: Peter Hutterer <peter.hutterer at who-t.net>
Reviewed-by: Jeremy Huddleston <jeremyhu at apple.com>
Reviewed-by: Daniel Stone <daniel at fooishbar.org>
Reviewed-by: Cyril Brulebois <kibi at debian.org>
Signed-off-by: Keith Packard <keithp at keithp.com>
diff --git a/test/xi2/protocol-common.c b/test/xi2/protocol-common.c
index 6ffc697..4234533 100644
--- a/test/xi2/protocol-common.c
+++ b/test/xi2/protocol-common.c
@@ -121,7 +121,7 @@ ClientRec init_client(int len, void *data)
void init_window(WindowPtr window, WindowPtr parent, int id)
{
- memset(window, 0, sizeof(window));
+ memset(window, 0, sizeof(*window));
window->drawable.id = id;
if (parent)
More information about the Xquartz-changes
mailing list