[Xquartz-changes] mesa: Changes to 'refs/tags/embedded-1-20030120'
Jeremy Huddleston
jeremyhu at freedesktop.org
Thu Jan 1 01:04:39 PST 2015
Tag 'embedded-1-20030120' created by Brian Paul <brian.paul at tungstengraphics.com> at 1970-01-01 00:00 -0800
Changes since the dawn of time:
Alan Hourihane (11):
fix cast
fix glxinfo to query current display.
add FINISH function at end of each render_* function
Add quad and quad_strip
fix use of projected vertices with notex vertices when DO_PTEX isn't set.
remove a HAVE_ELTS that I'd stuck before.
Don't reset _tnl_CurrentInput when in DestroyContext.
Correct check for noop array state change (Raystonn)
Test for NULL pointer for LoadMatrix(), MultMatrix() and
glutSwapBuffers implicitly does a glFinish when swapping back to the front
remove test code
Andre Werthmann (3):
checked in the first new PIII vertex-transformation code
added more ASM_SRCS
added the katmai_transform_points4_* functions
Brian Paul (2296):
initial rev
Initial revision
added Daryll, David, and Steve's ideas
added MESA_HPCR_CLEAR env var info
added a few URLS
added info about overlay planes
Initial revision
updates from Vik
Initial revision
added note about new driver for BeOS R4
removed old driver info
Initial revision
added Special Features section
initial rev
initial rev
initial rev
added GL_LINEAR 3D texture bug
added CVS Id tag
updates
initial check-in
added bug fix note for wide points and lines
updated by Alexander Mai
updated 3.1 beta 2 data
updated by Alexander Mai
Updated OpenStep/NeXT support (pete at ohm.york.ac.uk)
Ted's 3.1b2 update
added 3.1 beta 3 info
initial rev
clarified what this file covers
optimized glAccum function
testing
glIsEnabled(GL_TEXTURE_3D) was wrong
minor change for irix-debug
initial check-in (post-crash)
initial check-in (post crash)
fixed alpha channel problem in gl_blend_pixels()
added a few more bug fixes
added vertices.c
removed TexCoordUnit from GLcontext, use Array.ActiveTexture instead
minor changes. always call compactify_arrays()
moved gl_GetString() into get.c
moved gl_GetPointerv() into get.h
changed C++ comments to C style
added GL_EXT_get_proc_address
added GL_EXT_get_proc_address
added GLX_EXT_get_proc_address
added GLU_EXT_get_proc_address
include extensions.h
GL_EXT_get_proc_address clean-up
added 1.2 function to gluGetProcAddressEXT()
clean-up of glXGetProcAddressEXT()
fixed typo in GetProcAddress
added Eero's multitexture function patch
added gluUnProject4()
added gluCheckExtension()
fixed pixel packing/unpacking code in gluBuild2DMipmaps()
added linux-386-pthread-shared-glide
removed unused GLcontext arg from a few functions
added TINY version symbol
added third, tiny version number to arguments
added third, tiny version number to mklib scripts
added a few more files to the tar list
new version number symbols
new MESA_ version number symbols
3.1 beta 3 info
removed mention of libMesaGL
minor library name changes
misc changes to tar file list
bumped version strings to Mesa 3.1
changed version string to return 1.2
added GLX_MESA_set_3dfx_mode. clean-up of glXGetProcAddress
initial check-in
added glxinfo
changed archive filenames to beta3
added GL_EXT_get_proc_address
GL_EXT_get_proc_address clean-up
clean-up of GLU_EXT_get_proc_address
GLU_EXT_get_proc_address clean-up
added some casts in gluGetProcAddressEXT()
initial check-in
updated for GL instead of MesaGL
gluGetProcAddressEXT change for C++ / BeOS
version symbol changes
link with -lGLU -lGL instead of -lMesaGLU -lMesaGL
added src-glut.beos back in demo files
link with -lGL instead of -lMesaGL
fixed typo
pad GLU_TINY to 6 digits
pad GL_TINY to 6 digits
glGetProcAddressEXT changes to accomodate Win32 and non-Win32
silenced some warnings
added a bunch of missing files to LIB_FILES
disabled GL_EXT_get_proc_address for the time being
fixed reference count bug in save_TexImage3DEXT()
texture units now share default texture objects
added memory macros
now using GL_MALLOC, GL_FREE
fixed dumb typo
now using GL_MALLOC, GL_FREE
now using GL_MALLOC, GL_FREE
use texture objects now
removed GL_ prefix from memory macros
now using MALLOC, CALLOC, FREE, etc macros
fixed an RGB vs CI bug in overlay visual selection
replaced glGetMinMax() with glGetMinmax()
added sco5 config
removed GL_EXT_get_proc_address
removed GL_EXT_get_proc_address
added missing GL_ARB_imaging color table functions
more ARB_imaging colortable functions
added glGet cases for vertex array enable state
negative offsets to TexSubImage w/ texture borders caused memory corruption
GL_MAX_ELEMENTS_VERTICES/INDICES enums had wrong values
added more format/type error checking code
clean-up in gl_LightModelfv()
more image type error checking in draw_stencil_pixels()
fixed a number of error-test bugs
enable lighting even if no light sources are turned on
fixed divTable precision problem in GL_RETURN case
clean-up of optimized GL_RETURN code
silenced uninitialized variable warnings
silenced ininitialized var warnings
silenced some uninitialized var warnings
updated some comments/docs
added -info command line option
added f key to toggle front/back drawing
applied Jonn Carmack's patch for faster glTexSubImage2D() in Quake
minor clean-up of linux-elf-debug target
define GLUAPI, GLAPIENTRY and GLCALLBACK to nothing if not using Mesa's gl.h
removed revision history info
added optimized GL_RGB, GL_UNSIGNED_BYTE case to gl_pack_rgba_span)
fixed byteswapping bug in gl_pack_rgba_span()
initial rev
added gloss demo
more comments, removed unneeded glDepthFunc call
fixed stupid error in GL_RGA case in gl_pack_rgba_span()
better texture matrix, better end-cap reflections on cylinder
removed gluGetProcAddressEXT()
removed glXGetProcAddressEXT
removed cvs history logs and old comments
disabled gluGetProcAddressEXT
disabled glXGetProcAddress code
added -lm to XLIBS for all configs
removed -lm from link command
minor changes to Usage() function
added a few more scale/bias/lookup functions (for future use)
pixel pack/unpack ImageHeight and SkipImages was not initialized
fixed a typo in a comment
added linux-glide-debug config
new texture image, cleaned-up code
new texture image processing
added another fast-path in _mesa_unpack_ubyte_color_spa(), more comments
include assert.h with rest of system headers
clean-up to reduce MSVC warnings
new xfont demo
added xfont demo
removed printf's
clean-up of header includes (Daryll)
flush pb after each line segment - for conformance
changes to silence MSVC warnings
header includes clean-up (Daryll)
replace GLint with GLsizei in a gluScaleImage, gluBuild1/2DMipmaps()
fixed typo: replaced |= with != in conditional
first big check-in of new Mesa 3.3 code
initial changes for Mesa 3.3
added missing braces in array initializations
don't include strings.h or stdio.h
updated for new texture color palette struct
removed redundant extension prototypes
ColorTableEXT clean-up
changed a warning string
minor clean-ups
added some braces to silence gcc warnings
added gl_extension_is_enabled()
added GL_EXT_texture_env_add extension
initial check-in
added glxdpyinfo
restored the gl_Viewport function
moved assembly-related macros from types.h to glheader.h
reordered some functions
replaced _GLAPI_EXT_color_table with _GLAPI_EXT_paletted_texture
replaced EXT_color_table with EXT_paletted_texture
changed multi-include guard symbol
update/merge with Daryll's X server changes
fixed mistake in merge regarding texture palettes
include mem.h
texture palette update
fixed several texture state bugs found with objbug.c program
make clean removes .lo .la and .libs/
fixed some glitches (Eero Pajarre)
test visinfo, not vishandle in save_glx_visual (Wolfram Gloger)
silence an uninitialized var warning
removed unused fxTMNewTMFreeNode decl
fixed FX_grSstControl(), now returns FxBool
reordered the extensions and numbered them
two fixes in gl_DrawArrays (Andree Borrman)
replace encounteed with encountered
updates for Mesa 3.3
updates for thread safety
renamed struct gl_palette as struct gl_color_table
removed redundant fxCloseHardware() decl
added pragma 4615 (Eero), added copyright
fixed shade model bug (A.Borrmann)
added SET/CLEAR/TEST_BITS macros, misc clean-up
fixed potential bug in _mesa_ShadeModel()
bumped GLX version to 1.2, added glXGetCurrentDisplay()
added glXGetCurrentDisplay() for GLX 1.2
changed comment for WriteRGBSpan()
removed GLU_EXT_get_proc_address from ext strings
clean up of version handling, removed GLX_EXT_get_proc_address string
added _mesa_clip_pixelrect()
added GLX 1.3 functions
added GLX 1.3 tokens and functions
added GLU 1.3 functions
renamed near and far arguments to gluUnProject4()
added a few more GLX 1.3 tokens
added XMesaMakeCurrent2(), XMesaGetCurrentReadBuffer(), bumped version to 3.3
bumped version to 3.3
removed version logging
added support for separate read/draw buffers per context
updated with Mesa 3.3 info
updated for Mesa 3.3
replaced Driver.SetBuffer() with SetDrawBuffer() and SetReadBuffer()
implemented glXMakeContextCurrent() and glXGetCurrentReadDrawable()
bunch of changes for separate read buffer feature
initial rev
added wincopy demo
include glapi.h
initial rev
now using glapitemp.h to generate entrypoints
include glapitable.h
generate Z values when fog enabled (Andree Borrmann)
updates for 3.1 and later
removed Mesa-isms
added _GLAPI_EXTRA_SLOTS symbol
lots of work on extension management
added _mesa_init_no_op_table()
added call to _mesa_init_no_op_table()
move dispatch table size check into _mesa_init_no_op_table()
initial rev
all new dispatch system
changes for new GLX dispatcher
obsolete
removed realglx.c
removed include fakeglx.h
updated comments, removed obsolete functions
added missing functions in GLX_functions[] array
print debug info in gl_make_current() if MESA_INFO env var set
fxInitPixelTables() change for Voodoo 1/2 vs 3
gl_BindTexture was broken when target==GL_TEXTURE_3D
added WM_SYSKEYDOWN case in __wglMonitor() (Eero Pajarre)
test for null newCtx before newCtx->FirstTimeCurrent
added glCopyPixels bug fix
minor stencil-related changes
Clearing stencil buffer now observes the stencil write mask
removed gl_get_proc_address()
added glXGetProcAddressARB()
code clean-up
added stencil buffer functions
updated for hardware stencil support
applied Daryll's patches
changes in hardware depth buffer support
pass new args to gl_create_framebuffer()
applied Daryll's patches
pass new args to gl_create_framebuffer
new depth buffer functions
added GL_ARB_transpose_matrix
implemented GL_ARB_tranpose_matrix
added GLX_ARB_get_proc_address to extension list
added GLX_ARB_get_proc_address
bitmaps were vertically shifted by one pixel
removed unneeded code in gluBuild1DMipmaps()
added many more extension entry points
removed _GLAPI_ extension testing
replaced 0 with 0.0 in sin, cos calls
moved #define to column 0
made a few globals static
just include Makefile.X11
initial rev
new thread code
added _glapi_get_proc_name()
added a cast to malloc call
initial rev
added more extension functions
added more functions
new threading, more functions added
minor change
initial rev
thread support now works
minor clean-up
don't free thread data in pthread_key_create()
more tweaking of thread support
fixed thread problems
removed old thread code
added current context functions, made ThreadSafe public
further simplification of thread-related code, misc clean-up
replaced mthreads.c with glthread.c
updated with latest source files
updated for new thread support in Mesa 3.3
print thread safety info if MESA_INFO set
optimized GET_IMMEDIATE for thread safety
added missing glColorTableParameter defines
start search at 1 in HashFindFreeKeyBlock()
removed _glapi_ThreadSafe
clean-up of Linux target configs
misc updates
minor clean-up in _mesa_unpack_ubyte_color_span()
new Clear function mask
updated Clear function for new mask bits
return GL_FALSE in fxDDColorMask
assigned official GL_ARB_transpose_matrix enums
fixed GetString template, added GL_SGI_color_table templates
removed cpp conditionals from _mesa_init_exec_table()
updated version string
added BitsPerPixel to XMesaVisual struct
added glHintPGI template
improved robustness of extension handling in static_functions[] array
added missing glHintPGI() function
minor updates
fixed prototype typo in glHintPGI ( )
removed DISPATCH_SETUP, added RETURN_DISPATCH
added amesa.h to tar file list
added printf-message to dispatch templates
fixed missing slice problem in gluPartialDisk()
another fix for gluPartialDisk() in GL_LINE mode
made some functions static
minor clean-up
commented out unused function
commented out gl_reinit_light_attrib()
clean up of eval_coord1/2f()
include dispatch.h
init a few vars to silence compiler warnings
added gl_register_config_var() proto
added _mesa_ArrayElement() proto
added -Wmissing-prototypes and enabled pthreads for linux debug configs
applied Daryll's patches for GLX_DIRECT_RENDERING
added fxMesaContext arg to fxInitPixelTables()
added gl_initialize_context_data(), gl_free_context_data(). code clean-up
GLcontext is now nested in OSMesaContext
updated for Mesa 3.3
first check-in
minor change for DEBUG builds
use nplanes instead of bitsPerRGBValue in GET_BITS_PER_PIXEL macro
Z values were wrong in selection mode (Holger Waechtler), misc clean-up
added missing POINT/LINE RANGE/GRANULARITY tokens
added copyright info
removed X86 files from linux debug configs
renamed _mesa_Dispatch to _glapi_Dispatch, misc clean-up
added _glapi_Dispatch
disabled X86-optimized dispatch when using XF86DRI (temporary)
added X86-optimized message for MESA_INFO
added do /while to multi-line macros
minor clean-up
renamed CURRENT_INPUT to _mesa_CurrentInput
generic_noop() now returns 0
replaced some spaces with a tab
updated with latest DRI tree changes
updated SVGA sources from Mesa 3.2
updated for Mesa 3.2
added new SVGA driver files
added #ifdef SVGA, work-around asm code problem
prefixed hash functions with _mesa_
replaced HashLookup() with _mesa_HashLookup()
changed VB_MAX, no longer dependant on FX symbol
updated for Mesa 3.3
fixed VB->IndexPtr==NULL bug (Richard Guenther)
only print info if MESA_DEBUG is set
added info about assembly language optimizations
updated RGB2BGR function
added WIN32 and macos files to tar archive
include conf.h if HAVE_CONFIG_H defined
all new version of glxinfo
updated version string to Mesa 3.3
minor changes regarding transparency and multisample
added improved glxinfo item
initial check-in
added texdown program
added texdown info
updated comments
added default template macros
enable/disable no-context warnings depending on MESA_DEBUG
moved entrypoints here from glapi.c
removed actual GL entrypoints (glapitemp.h)
renamed _glapi_CurrentContext to _glapi_Context
added -I. to .S.o rule
include glapioffset.h instead of ../glapioffsets.h
added Josh's dynamic display assembly generator
fixed protos for glTexImage3DEXT and GetDetailTexFuncSGIS
added more function templates, changed message format
changed message format, added GL_EXT_texture3d
removed unneeded \n chars
added save_TexImage3DEXT()
added _mesa_TexImage3DEXT()
added Mutex macros
added mutexes for thread safety
defined FLT_MIN if undefined
added more message strings
added normal, vertex, viewport message strings
patch for XFree86 building
limit Drift to [0, 1]
changed > to >=
replace offset with functionOffset in generate_entrypoint()
functions from old glmisc.c file
functions from context.c
removed glmisc.c, added buffers.c, hint.c, state.c
moved state functions to state.c
updated includes for source file reorg
moved exec dispatch init to state.c
updated source files
include buffers.h
added comments
don't include dispatch.h
try both single and double-buffered visuals
changed prefix to _mesa_ for a few accum functions
added check for IntegerAccumScaler > 0 in GL_RETURN case
replaced gl_ prefix with _mesa_ prefix
replaced gl_ prefix with _mesa_ prefix on blend funcs
replaced gl_ prefix with _mesa_ prefix on depth funcs
changed _gl prefix to _mesa_ on fog functions
minor clean-ups
added Const.SubPixelBits
added point/line size limits to gl_constants struct
added SUB_PIXEL_BITS
pass IntFormat, not Format to fxTexGetFormat
added support for GL_RGB5_A1 internal texture format (Eero Pajarre)
GL_ARRAY_ELEMENT_LOCK_FIRST/COUNT_SGI changed to _EXT suffix
disabled locked arrays in glDrawRangeElements()
added missing glGet cases for GL_EXT_compiled_vertex_array
updated with new info
clearing depth buffer failed when clearing front color buffer
in fxSelectSingleTMUSrc_NoLock(), added check for haveTwoTMUs (Neal Tringham)
added a few missing ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH() calls
glDrawPixels w/ format=GL_COLOR_INDEX was broken
updated version info
updated fxDDGetString() for DRI
removed fxDDBufferSize proto
udpated version/copyright info
added OpenStep to LIB_FILES
added GLCALLBACKPCAST for Cygnus (Sven Panne)
initial checkin
include readtex.h
added GLCALLBACKPCAST for Cygnus (Sven Panne)
added support for XFree86 threads. misc clean-up
changed thread TSD initialization
THREADS now defined by glthread.h, added more prototypes
added tess_clip.c
enable thread safety on Linux configs, removed -DTHREADS flag
clean-up
added code for all GL_MESA_window_pos functions
fixed WIN32_THREADS error
updated with MESA_FX_NO_SIGNALS info
added MESA_FX_NO_SIGNALS env var (Michael Vance)
fixed reference count but in DeleteTextures()
always include <float.h>
clean-up
now using dynamically allocated api dispatch tables
added more error checking to _glapi_add_entrypoint()
always include thread.h
initialize fxMesa->verbose with MESA_FX_INFO env var
new library dependency vars
updated with changes from DRI project CVS
update fog near/far bug fix
replaced renderer_string() with get_string() func
replaced gl_ggiRendererString() with gl_ggiGetString()
removed driver RendererString() and ExtensionString() funcs
added CHAN_MAX, CHAN_MAXF
fixed GL_SRC_ALPHA_SATURATE bug, lots clean-up
fixed bug in GL_UNSIGNED_INT_10_10_10_2 unpacking
fixed minor bug in copytexsubimage_error_check()
fixed off by one error in matrix stack depths (Eero Pajarre)
added aatriangle.c source
disabled an fprintf in FX_grSstQueryHardware()
fixed bug in 24bpp ximage pixel addressing
initial check-in
sort the offsets by number
initial revision
added some missing tokens, fixed some errors
added glext.h header item
added a bunch of extensions
include GL/glext.h
fixed a typo in GL_MESA_resize_buffers
fixed a few glitches
changed a GLuint to GLint
GL_EXT_blend_color is now DEFAULT_ON
fixed problem in print_extension_list() when ext ended in a space
changed glXCopyContext()'s mask to unsigned long
added more extension entrypoints
added missing backslash on line 483
use quotes for gl.h and glext.h includes
added some error checking
bunch of extension clean-up
bunch of dispatch and extension-related changes
added more entrypoints
now generated with Python script
now using SGI-specified dispatch order
new fxDDClear(), fxDDDrawBitmp(), example extension registration code
added note about double buffering for in-window rendering
fixed front/back buffer stride problem for XF86DRI
changed glXCopyContext's mask to unsigned long
changed glXCopyContext mask back to GLuint
added XMesaUnbindContext (for DRI)
removed the GET_BITS_PER_PIXEL macro
inserted a tab
added GL_HAS_GLEXT
fixed bug when using display lists
added all the PFNGL...PROC typedefs
patched for NetBSD support (Allen Briggs)
added a bit of GLAPIENTRY, APIENTRY setup
changed glXCopyContext() mask to unsigned long, per GLX spec
added GL_BGR and GL_BGRA support
added proxy texture targets to GetColorTableParameter (Steven Fuller)
test for GL 1.2
added GL_GLEXT_VERSION_EXT
test glDraw/Read/CopyPixels()
added readpix program
minor reformatting
inserted static const in make_null_texture()
simplification of GLNAME macro setup (David Dawes)
minor clean-up
changes to _WIN32 test and APIENTRY test
removed GLX_VERSION_1_3 for now
added device driver ReadPixels and CopyPixels functions
moved device driver DrawPixels call
save ColorTable and ColorSubTable commands
runtime selectable depth buffer depth
clean-up warnings
depth buffer change, BGR/RGB setup change
added LineWidth device driver function
removed obsolete logicop function
fixed off-by-one errors in matrix stack setup/cleanup
initial check-in
added geartrain
added demos/geartrain
now save Targa image. misc clean-up
added target parameter to Driver.TexEnv()
made gl_make_fog_coords() static
added GL_EXT_texture_lod_bias extension (Michael Vance)
added GL_HP_occlusion_test, GL_EXT_texture_lod_bias
added GL_EXT_texture_lod_bias
implemented FX_grSstPerfStats()
minor clean-up
removed Driver.UseGlobalTexturePalette()
glPopAttrib() now calls Driver's ClearColor, ClearIndex and ColorMask functions
initial implementation of GL_HP_occlusion_test extension
gave temp values to GL_HP_occlusion_test tokens
added final GL_HP_occlusion_test values
fixed polygon stipple packing/unpacking
removed old comment
removed old Depth buffer pointer var
added missing error checks
silence some warnings
colors were computed incorrectly (Hans Nelles)
removed MGL files
added glext.h to tar file list
fixed compiler warnings on BeOS R4
updated for Mesa 3.3
removed debug printf
removed GL_FXMESA_global_texture_lod_bias extension
added aa triangles
added device driver functions for CopyTexImage, CopyTexSubImage, GetTexImage
patched for Cygwin (Sven Panne)
Cygwin changes, removed two ARB extensions, now in glext.h
removed test for MESA symbol
added more extensions, now at version 3
initial check-in
added lodbias demo
added new_texture_image()
added new TexImage and TexSubImage functions
rearranged order of some functions
more reorganization and clean-up
added _mesa_image_row_stride()
clean-up of texture image construction
changed imaging functions to _mesa_ prefix
made _mesa_native_packing const
removed retainInternalCopy from TexSubImage functions
added more locking
removed a few const keywords because of mutex calls
fixed Cygwin patch typos
lots of changes for single-copy texture image DD interface
updated renderer string version to 20000322
tweaked the animation rate
converted from GL_EXT_texture3D to GL 1.2
changed TDA to [4] for glMaterialfv() calls
added code to die on FP exceptions if DEBEG env var set to FP
added Daryll's patches for texture alignment
minor tweaks
added instructions to build widgets-sgi
more clean-up and rearranging
replaced decode_internal_format() with _mesa_base_tex_format()
removed some unpopular extensions (now in glext.h)
added 3.3 To Do items
replaced HaveTexObj with UseTexObj
added some comments and new texture image functions
added new texture image functions, minor clean-up
changed some Linux -O2 flags to -O3
added benchmarking
version 4, all extensions up to 197, added some missing enum values
initial check-in
added texutil.c source
fixed a Driver.TexImage call typo, misc clean-up
added missing glEnd() call (Tim Beckmann)
put _mesa prefix on some functions
added _mesa_unconvert_teximage()
removed tfxMipMapLevel's used and translate fields, initial teximage clean-up
added optimized read/drawpixels for 16bpp TrueColor
version 5: added texture compression extension
lots of changes
fixed some buffer clear bugs
added missing GL_INTENSITY case in _mesa_components_in_format()
added error checking on file open
hit space bar to rerun benchmark
changes for single-copy textures
lots of new work
new texture image download code
renamed mesaStrDup() to str_dup()
removed GL_HP_occlustion_test code, added -exit option
fixed subtexture address calculation bug
fixed typos in generate_lookup_tables()
improved PrintTexture debug function
optimized glReadPixels()
tweaks to allow different read formats/types
added GLX_EXT_visual_rating
added XMesaCreateVisual2()
separate R/G/B/A accum buffer size fields
added _mesa_create/destroy_visual()
updates for separate R/G/B/A accum buffer sizes
minor tweak to GLX_VISUAL_CAVEAT_EXT query
added rest of GLX_EXT_visual_rating extension
added GLX_EXT_visual_rating
added more debugging code
misc clean-up
fixed Voodoo1/2/ stride problem in fxDDReadPixels()
clean-up of info messages
fixed typo in GLX_SLOW_VISUAL_EXT
added glu_tar and glut_tar targets, misc clean-up
mask/disable stencil/accum clears in fxDDClear()
fixed mistake in glXGetConfig(GLX_VISUAL_CAVEAT_EXT)
added support for GLX_EXT_visual_rating
changes for GL_HP_occlusion_test
initial check-in
added occlude demo
added GL_HP_occlusion_test items
minor clean-ups
use BCOPY macro on FreeBSD
more GL_HP_occlusion_test work
updated for Mesa 3.3
added copyright info
changed a comment
added version number
minor clean-ups, renaming
updated to version 6
added missing braces in initializers
fixed compiler warnigns
removed unused vars
added extern for gl_fog_coord_stage
added some casts
new arguments to XMesaCreateVisual()
silenced a bunch of warnings
silenced warnings
initial histogram and min/max work
new read_R5G5B5_span() function
silenced a warning
version 7 check-in
fixed a typo
added GL_SGIX/SGIS_pixel_texture extension
added pixeltex.c
initial check-in
added pixeltex demo
added pixel texture extension info
added GL_SGIX/SGIS_pixel_texture
initial check-in
added GL_SGI_color_matrix extension
added GL_EXT_color_matrix extension
removed a printf
fixed GL_PGI_misc_hints identifiers
fixed visual selection and reporting results
added missing 1.3 token values, added glXGetFBConfigs(), fixed glXChooseFBConfig()
removed bogus GL_ALLOW_DRAW_SPN_HINT_PGI token
added glXGetFBConfigs(), fixed glXChooseFBConfig()
added some more functions
fixed stride problem in read_R5G6B5_span
initial work on GL_SGI_color_table extension
clip depth/stencil spans to window bounds
fixed bug in XF86 writeRegionClipped()
silenced warnings in FX_grSstPerfStats()
fixed duplicate variable problem
renamed stencil functions
renamed alpha buffer functions
more GL_SGI_color_table extension work
lots of clean-up, added d/s keys
more work on GL_SGI_color_table, pixel transfer code clean-up
applied Keith's fix for the Loki ice bug
applied Bernd's changes to useBGR code
version 8, added GL_EXT_texture_cube_map
more clean-up
added some missing NV token values
added GL_NV_texgen_emboss
wrapper for grTexLodBiasValue()
minor updates
cleaned up whitespace
added a comment about FP overflows
work on GL_SGI_color_table
GL_SGI_color_table info
dynamically allocate color table data, uses less memory
more color table and imaging work
added GLX_EXT_import_context, 1.3 misc clean-up
minor clean-up
minor clean-up
updated RENDERER version
removed old profiling code
added _mesa_initialize_buffer/visual()
call _mesa_initialize_context()
more error checking. Query GLX client vendor string
removed extra /
removed all DRI-isms
Removed. Use glxinfo instead.
removed glxdpyinfo
fixed tar file list of widget files
fixed backslash typo in sunos configs
implemented GL_EXT_histogram extension
added GL_EXT_histogram
removed software alpha flag from GLvisual struct
made fxMesaCurrentCtx static
conditionally include some fields in the context struct for DRI / non-DRI
removed software alpha flag from GLvisual struct
added a bunch of missing token values
removed GL_HAS_GLEXT
EnvMode GL_BLEND and tex invalidate changes from Daryll
fixed the nested extern warning
added check for tmuRam==4 for Voodoo2 (Bernd)
toggle DD_LINE_SMOOTH in GL_LINE_SMOOTH case
replaced buggy fxDDReadRGBAPixels() with read_R5G6B5_pixels()
fixed glDrawBuffer(GL_NONE) bug
more error reporting
initial code for GL_EXT_histogram extension
Err, initial code for GL_EXT_convolution, not histogram
Added point UserSize, cleaned up point drawing code
fixed bug in loop over screens
a few Alpha tweaks (Michael Champigny)
removed printf
more GL_EXT_convolution work
fixed PB bugs, removed MutablePixels, MonoPixels from GLcontext
recover from offset=? condition
recover from offset=? condition, code clean-up
generate X86 dispatch code
added glPointParameterf[v]SGIS()
updated to version 10
replaced components with internalFormat
added Kevin's 32bpp Z buffer fix
added tbuffer and compressed teximage extension functions
bunch of updates to static_functions[]
now generated from bin/glx86asm.py script
changed ATTRIBLIST_SIZE to 32
DeleteTexturesEXT was missing
added glTbufferMask3DFX(), enabled texture compression functions
Pass pixel format to xmesa_color_to_pixel(). Compute clearpixel without dither
added const to compressed tex image functions
added a bunch of imaging functions
protect PFNGLCOLORSUBTABLEEXTPROC from multi-defined
changed internalFormat to GLenum in TexImage4DSGI and all compressed textimage calls
fixed alignment bug in _mesa_image_row_stride()
minor tweaks for GLU and GLUT tar files
moved a lot of Window-isms out of gl.h into other files
include glext.h if GL_GLEXT_LEGACY not defined
update for Glide3
added some Window-isms formerly in gl.h
defined APIENTRY if undefined
added Window-isms previously in gl.h
initial code for GL_ARB_texture_cube_map
added GL_EXT_blend_func_separate
replaced __CYGWIN32__ with __CYGWIN__
replaced __CYGWIN32__ with __CYGWIN__, misc clean-up
more work on GL_ARB_texture_cube_map
more texture cube work, misc code clean-up
initial work for GL_ARB_texture_compression
changed glext.h include
set default window pos
register recent GL extensions for libGL compatibility
enable and clean-up of paletted texture code
replaced _mesa_base_tex_format() with base_colortab_format()
more work on GL_ARB_texture_compression
always define GL_ARB_multitexture (OpenGL 1.2.1 feature)
changed allocation/initialization of API dispatch tables
replaced assertion with a conditional in _glapi_add_entrypoint()
more work on GL_ARB_texture_cube_map
Added GL_ARB_texture_cube_map
applied Eero Pajarre's patch for Windows
include glheader.h instead of system headers
more work on GL_ARB_texture_cube_map
initial check-in
added cubemap demo
initial work for GL_NV_blend_square extension
added ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH() in _mesa_Fogfv()
added VMS files to Makefiles
added missing GL_BGRA case
updated 3.2 section, added 3.2.1 section
fixed bugs in fxSetupDepthTest()
more work on GL_ARB_texture_compression
updated OSF/1 CFLAGS (Jeremie Petit)
added GL_EXT_packed_pixels extension, subset of GL 1.2
clean-up in anticipation of glxext.h
variety of updates to better conform to real GLX
initial check-in
added EXT version of vertex array functions
added EXT version of vertex array functions
changed dispatch of GL_EXT_vertex_array functions
define GL_GLEXT_PROTOTYPES for glext.h
GL_TEXTURE_BASE_LEVEL wasn't working correctly
now using SGI's glext.h instead of original Mesa file
use GL_CLAMP_TO_EDGE
initial check-in
added glxheads, manywin
added dummy function to silence compiler warning
moved #define of LLBL into assyntax.h file
call glutInit() in main()
removed non-windows exit() prototype
added Motif info message
revamped glCopyTexSubImage1/2/3D() to be more like glCopyTexImage1/2/3D()
replaced fxTMReloadSubMipMapLevel() call w/ fxTMReloadMipMapLevel() to work-around subtex bug
check for special cases of value = 0 or 1 in glAccum
Added FREE(depth) in error clause before return
applied joystick patch from Michael Champigny
updated with version numbers, edits from Jon Leech
added extension numbers for Mesa extensions
fixed ColorMask test in update_rasterflags()
updating mat ambient/emissive was broke. always compute ctx->EyeZDir
disabled some ctx->NeedEyeCoords shortcuts
init Point.UserSize
fixed an assertion and minor bug
fixed type checking error
removed bad DrawDestMask assignments
another patch for win32 joysticks
draw a solid cube too
print GL_RENDERER upon startup
fixed GL_INTENSITY error checking bug
initial check-in
added texenv demo
initial check-in
added 3dfx demos
initial check-in
fixed compiler warnings
initial check-in
minor tweaks
removed 3Dfx directory
updated demos/ info
added LoadRGBMipmaps2()
added GL_EXT_texture_env_combine (Holger Waechtler)
added aligned memory allocations (Gareth Hughes)
initialize TextureStack matrices
added code to initialize shininess tables
minor updates
added GL_EXT_texture_env_combine
fixed two proxy texture typos
added flat_multitextured_line()
add separate specular color support in multitextured_rgba_points()
don't add light's ambient color to BaseColor in gl_update_lighting()
minor update
several colortable fixes
added GL_TABLE_TOO_LARGE to gl_error()
fixed GL_ONE_MINUS_CONSTANT_ALPHA bug (geza)
NeedEyeCoords if non-uniform scale transform
enabled GL_POST_CONVOLUTION_COLOR_TABLE
initialize some color table scale/bias factors
added histogram sink test
added GL_ARB_texture_cube_mapping and GL_EXT_texture_env_combine
Holger's fixes for GL_EXT_texture_env_combine
added texture cube map state save/restore
changed MAX_WIDTH to 2048 to handle 2K textures
reverted to old tessellator (GLU 1.1)
reverted to old tessellator
use indirect context, added error checking
allocate 1-larger knot array in explode_knot() (Mesa bug 104881)
first bits of convolution code
replaced GL_CLIENT_ALL_ATTRIB_BITS with GL_ALL_CLIENT_ATTRIB_BITS
test for MESA_DEBUG = silent in gl_error(), misc clean-up
added extra check to optimized GL_RETURN case
Fixed pixel color problem in general_flat_rgba_line(). Added debug code
removed references to fx_regoff.h and fx_gen_regoff.c
fixed AA sampling problem, misc clean-up
another tweak to optimized GL_RETURN code
changed version string to 3.2.1
removed redundant configure file from tar list
removed more redundant files from tar archive
added: touch widgets-sgi/depend
Fixed off-by-one error in compute_shine_table(). Minor code clean-up
removed two bugs
restore driver depth test enable/disable state in PopAttrib()
initialize GenBit[STRQ] in init_texture_unit()
a bunch of thread-safety changes
call glutInit()
added GLX multi-thread demo
removed beta from version string
added 3.2.1 info and final 3.3 info
removed beta occurances
lots of updates for 3.3
imported from 3.2.1 release
fixed glitches in zip file rules
added placeholders for 3.4 and 3.5 info
3.5 release notes
added missing widgets-mesa/src/*.c files, updated version numbers to 3.5
install glext.h too
test against an epsilon magnitude in gl_rotation_matrix()
glGetTexParameter(GL_TEXTURE_RESIDENT) didn't query device driver
initialize texture priorities to 1.0, clean-up of _mesa_PrioritizeTextures()
define GL_GLEXT_PROTOTYPES before including mesa_wgl.h
removed GLU 1.2 symbols
test handling of lots of textures
updated by Alessandro Pisani
added include/GL/mesa_wgl.h to tar file list
fixed return val bug in glAreTexturesResident()
updates from mesa3d at billbaxter.com
updated Phil's email address
added NULL parameter checking to API functions
added GetInteger/Float/Double/Boolean/Pointer device driver functions
bumped MESA_MINOR to 5
updated version to 3.5
fixed depth mask bug in fxddClear(DD_DEPTH_BIT)
fixed segfault problem when using MESA_GLX_FX
removed all dependencies on XMesa
fixed some warnings (Alan H.)
fixed typo which disabled simple_DrawPixels
added missing radius multiplication factor to sphere code
optimized glDrawPixels for glPixelZoom(1,-1) (Andrew Gee)
implemented new ImageTransferState bitmask
fixed image transfer errors
basic glDrawPixels convolution implemented
more convolution work, not done
increased max convolution filter size
added convolve.c to file list
use ImageTransferState
print UNDEFINED MODE over samples that are undefined in the GL spec
changed quad vertex colors to be tessellation invariant
finished separable filter functions
moved convolution API functions to convolve.c
enabling 1D convolution caused a problem
added convolve.h header
updated some comments
don't free ctx inside _mesa_initialize_context() if error, caller does that.
changed default Shininess to 6
added MESA_FF_R8_G8_B8 (alpha filled to 0xff) format
finished compressed texture support (Bill White)
added more extensions testing code
added _mesa_pack_float_rgba_span()
more convolution work
renamed some variables
convolution for glTexImage[123]D now works
added more resolutions (Andy Sloane)
fbiRev and tmuRev weren't getting initialized when using Glide3
added Glide3 bug fix info
added new extensions
initial check-in
destBytesPerRow was uninitialized in make_texture_image()
finished convolution
enabled GL_EXT_convolution and GL_ARB_imaging
added convolution, ARB_imaging items
Fixed bug in fill_texture_image(). Clean-up in _mesaGetTexImage()
added const to _mesa_select_tex_object()
added tracing facility from Loki
added tracing facility from Loki
GetConvolution/SeparableFilter() now finished
use clear_proxy_teximage() instead of MEMSET()
passing proxy targets to glGetTexImage() should generate GL_INVALID_ENUM
oops- forgot convolution for glGetTexImage. Done now.
replaced ## with CONCAT macro
test for __bsdi__ for XFree86
silence compiler warning (zoomY0)
added device driver function for texture proxy testing
newly organized Xlib driver files
renamed Xlib driver files
added xmesa_update_span_funcs()
Removed ctx->Driver.LogicOp().
added device driver changes
added OSMesaCreateContextExt()
Use OSMesaCreateContextExt() if using Mesa 3.5 or later
added OSMesaCreateContextExt item
changed gl_frame_buffer Xmax and Ymax to be exclusive boundary values
removed ctx->Driver.Dither function
added dither key option
removed unused NEW_DRVSTATE flags
added Dither, NEW_DRVSTATE info
Removed immediate struct's maybe_transform_vb pointer.
Win32 update (Chris Morley)
Win32 updates (Chris Morley)
added some casts (Takaaki Nomura)
better fps computation
terrain demo data
better FPS calculation
init mutex
added format/type error check to draw_rgba_pixels()
packing of GLushort packed types was broken
replaced GL_RGBA with GL_BGRA for GL_UNSIGNED_SHORT_1_5_5_5_REV datatype
added cursor key info to instructions
explicitly init some texture vars
updated comments
use cpml.h on Alpha (AlanH)
moved DECLARE_XFORM_GROUP macros outside of gl_init_3dnow_asm_transforms() to silence compiler warnings
added more warning options to linux-elf-debug config
added FPS calculation
removed unused struct display_list_compilation
added trace support (Loki)
Added GL_MESA_trace extension (Loki)
added GL_MESA_trace support
added some missing const keywords in GetString
set default window pos, changed 4 to GL_RGBA
new comments, misc clean-up
removed unused display_list struct
added GL_ARB_texture_env_add
use GL_NEAREST texture filter
Replaced preprocessor symbol GL_MESA_TRACE with MESA_TRACE.
First batch of OpenGL SI related changes:
added imports.c
renamed gl_copy_context to _mesa_copy_context
include types.h
new params for SpecificCompressedTexFormat() (Bill White)
removed ctx->Texture.Enabled, use ctx->Texture.ReallyEnabled instead
generalized support for N texure units
added fps output
support for N texture units
textured line test
more work to support N texture units
improved to test alpha blending with texture palette
drawing color-index image to RGB window was broken
better handling of GLX_DEPTH_SIZE in glXChooseVisual()
brighter colors
update TriangleCaps in GL_POINT/POLYGON_SMOOTH cases
if depthBits == 0, set DepthMask = 2^16 to fix per-fragment fog problems
use gray background, memset TempImage to white to help with debugging
added _mesa_get_teximages_from_driver()
ported render begin/end calls from Mesa 3.4
More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.
GL_MAX_TEXTURE_UNITS_ARB is now 3
improved blending accuracy to fix Glean test failures
call Driver.SetReadBuffer() in clear_color_buffers() to fix colormasked clear bug
glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
Rewrote get_static_proc_address(). It made mistakes in some situations
use 1.1 glPolygonOffset instead of glPolygonOffsetEXT
Changes for multitexture > 3, code clean-ups.
polygon offset changes; added Visual->MRD field
fixed a texture enable bug
added a proper idle() function
fixed 386/x86 mismatches, reordered a few configs
generate separate libOSMesa library ala XFree86/DRI
added libOSMesa.so info
added idle() func, enable fog by default
Put a white texel in each corner of each texture.
signal NEW_TEXTURING if there's a Driver.BindTexture() function
added incomplete() debug function/macro
added a glFinish() call
fixed value for GLU_NURBS_MODE
clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS value
removed X86/*.m4 files from tar archive
added GL_BGR case to bytes_per_pixel()
Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.c
added info about GL_EXT_secondary_color and GL_EXT_fog_coord
restored test for __alpha in _mesa_win_fog_coords_from_z()
Basic work to support deep color channels:
New colormac.h file for color-related macros.
More GLchan color channel changes.
more minor header file re-org (moved CONST, ASSERT, INLINE to config.h)
renamed Current.ByteColor Current.Color
set *t->flag = enabled in gl_extensions_add(), otherwise, extension booleans weren't set
Removed UPDATE_IMAGE_TRANSFER_STATE, use _NEW_PIXEL flag instead.
big overhaul of the demo, works better now
removed debug printf
added comment explaining why the demo is flawed
Always call Driver.SetReadBuffer() in copy pixels functions, just to be safe
print number of texture units
update for separate libOSMesa.so lib
added some missing backslashes
GL_MESA_packed_depth_stencil extension spec
added GL_MESA_packed_depth_stencil extension
MESA_trace extension (Loki)
update to GL_MESA_trace extension enums
New implementation of antialiased lines. Mesa should now pass the remaining
hooked in new AA line code, minor clean-up
added swrast/s_aaline.c
removed obsolete VB vars
added buffer test to xmesa_choose_point(), fixes X protocol error
added a setup function for selection/feedback
test ctx->RenderMode in chooser functions, removed dead code
test ctx->RenderMode in chooser functions
adjust x/y/zoffset parameters to fill_texture_image() by texture border width
fixed mipmap setup bug
updated with bug fix from 3.4 branch
GL_BGR case was misplaced in _mesa_is_legal_format_and_type() (Jeff Hartmann)
restored call to _mesa_select_tex_image() in _mesa_GetTexImage()
patched to silence compiler warnings (Martin Lindhe)
removed old TexImage() and TexSubImage() functions
minor changes to silence compiler warnings
renamed to histogram
renamed imaging files to histogram since that's what's inside
replaced s_imaging.h with s_histogram.h
replaced _NEW_IMAGING with _NEW_PIXEL
latest sources from Loki
removed tr_attrib.c
init WrapR to GL_REPEAT mode
fixed another texImage mistake in _mesa_GetTexImage()
bumped version to 3.5
removed unused var
Removed Driver.Color() and Driver.Index() functions.
removed unused set_color() and set_index() functions
more Driver.Color, Driver.Index updates
rewrite of _mesa_win_fog_coords_from_z() so that both perspective and orthographic projection are handled correctly
Replaced ctx->Point.Size with ctx->Point._Size
added includes to silence warnings
Minor header file changes to silence warnings.
hacked demo to test multi-texture projective textures
Mark Kilgard's reflection/shadow dino demo
test texture palettes with multitexture
added more programs
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
removed #include <tgmath.h>
minor multi-tex changes, changed MAX_TEXTURE_UNITS to 4
added some RENDER_START/RENDER_FINISH macros. Minor GLchan changes
minor clean-ups
minor clean-ups (Klaus Niederkrueger)
call RENDER_START/FINISH in read_color_image()
call gl_update_state() if needed in glGetColorTable, glGetConvolutionFilter
minor updates for widgets-mesa/
fixed GLX_PBUFFER value
map glIndex* functions to glIndexi() (glIndexub was looping back to glIndexub)
Added MaxClipPlanes and MaxLights to gl_constants struct so T&L
minor changes to fix compiler warnings
Set ENABLE_LIGHT according to ctx->Light.Enabled whether or not
added new source directories to LIB_FILES
fixed a convolution pixel store bug
Pass scale and bias values to _mesa_scale_and_bias_rgba().
fixed parameter mis-ordering bug in Driver.StencilSpan calls
changed error tests for depth and stencil buffers
added -s option to control when glXSwapBuffers() is called
call glFinish() before getting t1 time
minor comments, clean-up
Compute attenuated point size in a new pipeline stage.
Initial work on GL_MESA_sprite_point extension.
initial draft
added LL_MESA_sprite_point extension
fixed bug 123918: glXCopySubBuffer() y position off by one
standardized GLX extensions header
include glxext.h unless GLX_GLXEXT_LEGACY is defined
more detailed texture error messages
added GL_RESCALE_NORMAL cases
added queries for convolution enables
initialize convolution filters to zero
define GL_ARB_imaging
set default table size to 0, minor error check fix
adjust texture size for convolution in glCopyTex[Sub]Image[123]D()
_MultiTextureEnabled was being computed incorrectly
generate GL_INVALID_OPERATION error for bad image format/type combinations
minor changes to fix compile problems/warnings
disabled GLX_SGIS_multisample (temporarily) since its tokens aren't defined
clipping, fog, texture optimizations (Klaus Niederkrueger)
disabled two optimized textured triangle functions because of texcoord interpolation errors
improved precision of glReadPixels for colorbuffers < 24bpp
tweaked truecolor dither kernel setup code
added glReadPixels item
use inverted Y coordinate for choosing dither value (conformance fixes)
replaced GLfixed with GLfloat in _mesa_fog_ci_pixels() (Klaus Niederkrueger)
fixed conformance problems in min/max and histogram result packing
added some more GLX extension entrypoints (fix GLUT link problems when using glxext.h)
updated glXSet3DfxModeMESA() prototype types
Renamed texture object _P to _MaxLevel and _M to _MaxLambda.
added more GLX extension function stubs
minor fog clean-ups (Klaus Niederkrueger)
Polygon._OffsetAny wasn't being computed
set visual->MRD to 2.0
minor GLchan-related changes
include state.h
Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)
missed a few color macro changes
minor clean-up
More color macro clean-ups.
New point rasterization functions based on template code that
added divide by zero checks
added divide by zero check
minor bug fixes
changed some point functions, new picking code
added divide by zero check
added underflow check in validate_shine_table()
Fixed bug in MinMagThresh computation.
Added PointSize and PointParametersfv to dd interface, for completeness.
initialize Driver.RenderPrimitive to _swsetup_RenderPrimNoop
removed unneeded TXTR_COORD macros (Stephen Tse)
fixed a small error in import_color(), include m_translate.h
updated ctx->Driver functions for s/w setup
test check-in
fixed glTexSubImage error check bug #128775
added dispatch override mechanism, used by trace extension
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
space-bar = pause animation
added support for 4 texture units
minor tweaks
added DestroyHeads() to test clean-up code
Lots of GLchan datatype changes.
minor tweaks
removed the unused/broken GL_PGI_misc_hints extension
redo _mesa_PopAttrib() to call Mesa state functions so derived state is updated
updated spec
updates to the trace extension
optimized lambda computation (Klaus Niederkrueger)
fixed computation of _MultiTextureEnabled (again)
only compute separate specular if texturing really enabled
removed unused vars
GL_SHADE_MODEL wasn't popped correctly
fixed inverted Y coord for dithering in write_span_DITHER_5R6G5B_ximage()
last segment of AA stippled lines wasn't drawn
fixed half pixel offset bug in aa point code
added packed types to glGetMinMax and glGetHistogram error checks
make gluPerspective() call glMultMatrix() instead of glFrustum() to get correct error semantics
replaced frustrum with frustum
added mesa_profile extern decl
misc updates to match latest device driver changes
added _mesa_adjust_image_for_convolution()
Overhaul of texture image handling.
added a number of debugging tests to be sure drivers handle texture images correctly
updated texture image handling - STILL UNTESTED
made some changes to the initialization of gl_texture_image fields
new texture image routines work now
remove unused functions
check texture texel type before using optimized sampling functions
added some code for proxy texture tests
fixed divide by zero problem
added divide by zero checks
fixed texel indexing bug in _mesa_GetTexImage()
GLchan fixes
fixed bugs in _mesa_clear_depth_buffer(), bug #131366
fixed bytesPerValue bug in OSMesaGetDepthBuffer()
minor changes from XFree86 (dawes)
minor updates to sync w/ XFree86 changes
fixed RGB over/underflow bug for tiny triangles (bug 128969)
added ctx->Driver.ResetLineStipple, misc clean-up
added debug assertions to be sure drivers initialize all required function pointers
fixed GL_SET bug
gl_error clean-ups
removed bogus assertions
fixed bug in gl_validate_all_lighting_tables() found with CI mode conformance tests
fixed a few CI mode span bugs and a dither bug
fixed an assertion
fixed a CI mode segfault, minor clean-ups
removed a misplaced _mesa_logicop_ci_span() call
updated with 3.4 and 3.4.1 entries
fixed a CI-mode spot light conformance failure, but still not clear why
minor scissor optimizations (Klaus Niederkrueger)
added n-key to toggle nice fog, other minor clean-ups
moved depth/index/stencil span packing into image.c
Work in glGetTexImage() to return GL_COLOR_INDEX images.
added MESA_GLX_FORCE_CI env var (useful for conformance testing)
Changed FetchTexel() function pointer arguments.
added a bunch of extensions (Ray Tice)
Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functions
plug in fallback teximage DD functions
Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.
demo of GL_SGIX_shadow
added shadowtex
added shadow extensions
added extension #ifdef/#endifs
more 3.5 updates
fixed GL_LUMINANCE_ALPHA bug in fetch_2d_texel()
removed some bogus code
improvements to regions_overlap() function
fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driver
another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacks
bilinear sampling of depth textures
added a cube map error check
tiny change to a gl_problem() call
added filtering option, compute shadow tex size from window size
fixed extension checking in _mesa_BlendEquation()
Disable most extensions by default. Drivers should enable them as needed.
minor extension tweaks
more tweaks
colortable w/ size=0 wasn't handled correctly
added fog coord clamping
signal _NEW_TEXTURE in all teximage functions
fixed glitches in error checking of imaging extensions
GLvisual inside GLframebuffer is no longer a pointer, copy the struct instead.
Now there's four possible display modes:
removed some bogus error checks
added s/w alpha buffer clearing
fixed mistake in alpha buffer clear test
fixed _mesa_getenv() weirdness
changed AlphaFunc() ref from GLclampf to GLchan
optimized lambda calculation (Klaus Niederkrueger)
lots of gl_*() to _mesa_*() namespace clean-up
more namespace clean-ups
used indent to clean-up the code
more clean-ups
replaced gl_test_os_katmai*() with _mesa_test_os_katmai*()
GL_EXT_fog_coord test
GL_EXT_secondary_color test
added missing ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH() macros
fixed segfaults when tex unit 1 enabled, but not unit 0 (conform)
added Driver.BlendColor() function, for completeness
added some casts in the 16-bit GLchan macros, just to be safe
_MinMagThresh[] should be GLfloat
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems
added an assertion in the init code, just to be safe
More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.
test 16-bit/channel rendering
changed bincoeff var to GLfloat, fixes bug introduced in previous check-in
processed by indent to improve readability
do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is defined
fixed RBGA ifdef typo
use IROUND() instead of (int) cast (Klaus Niederkrueger)
removed ARB_texture_env_add bool flag, use EXT_texture_env_add flag
SGI SI GLU library
added CCFLAGS and CPLUSPLUS definitions
SGI SI GLU 1.3 header
updated for SGI SI GLU
added SI GLU info
fix for gl_ztrick bug (Ove Kaaven)
fixes to make old GLU code compile with new GLU 1.3 header
depth images were broken by latest teximage changes, this fixes the problem
sync'd with the latest changes in XFree86 (cygwin stuff)
minor re-org in sample_depth_texture()
renamed some vars, added a bunch of comments
use new texture conversion code, still have to do image rescaling
minor updates for 3.5
added teximage rescaling code. untested at this point
clean-up in _swrast_choose_triangle()
added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3
minor comment update
added GL_ARB_texture_env_dot3 enums
enable GL_ARB_texture_env_combine and GL_ARB_texture_env_dot3 in _mesa_enable_sw_extensions()
fixed Min/Max lod clamp bug
minor tweak to visual setup for accum buffers
added silly mesa_hack() function and -b option
gears using GLX instead of GLUT
added glxgears
added GL_ARB_texture_border_clamp
test texture wrap modes
change glTexImage3D() internalFormat to GLenum to match other OpenGLs
removed DO_GEOMETRY
silence compiler warnings
moved shadow code into teapot.c
clean-up of tunnel demos
set initial window pos
double buffer by default. if drawSmooth, use 50% alpha at top of polygon
added rules for readtex.c and readtex.h
texFormat was a random value in _mesa_store_teximage3d(), fix by undoing last changes
fixed RGBA/RGB typo
pass dst and src to CONVERT_TEXEL() macros to fix non-ANSI problems
New mechanism for thread-safe GL API dispatch. C-based dispatch is faster.
remove TEST_L and JZ instructions; always jump through the _glapi_Dispatch pointer
removed a debug message
simplify test for specific texture formats
use Image[i]->TexFormat to check for mipmap consistency
check for startX off the right edge of the window
adjustment to coverage sample positions
compilation updates
Removed DD_Z_NEVER.
silence a compiler warning
fixed compilation problems related to ctx->_Enabled removal
texImage->FetchTexel wasn't getting initialized in _mesa_CopyTexImage1/2D()
add texture border width to x/y/zoffset in gl[Copy]TexSubImage*D() functions to accomodate negative offsets correctly
querying proxy texture image info was segfaulting because of NULL TexFormat pointer
applied David's patch for parsing display's server:screen string
clear pixel value wasn't byteswapped for scissored clears in clear_32bit_ximage()
fixed wglUseFontBitmapsA() bugs (Frank Warmerdam)
include fxdrv.h before other headers (Ivan Kalvatchev)
another fix to clear_32bit_ximage()
Updated bug report info in _mesa_problem()
More texture image changes.
fixed tmpTexelSize computation bug
GL_INTENSITY case was incorrect in extract_float_rgba()
replaced IntFormat GL_BGRA with GL_RGBA, fixes problems calling _mesa_base_texture_format()
Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus Niederkrueger)
fixed some divide by zero conformance problems
Reimplemented glPopAttrib code for GL_TEXTURE_BIT. It now calls the
Moved FRAC macro out of mmath.h into s_texture.c since it's only used there
b-key toggles between textures w/ and w/out border
added a work-around in _swrast_copy_texsubimage[123]d() to fix alpha channel problem in some DRI drivers (see comments)
added missing 'break' in _mesa_TexEnvfv(), better error messages
return hex string for unknown tokens in _mesa_lookup_enum_by_nr()
fixed mis-ordered args to _math_trans_4f() in _tnl_fill_immediate_drawarrays()
replaced ac->count with ac->count - ac->start in import_texcoord(), as in the other import functions
another fix in import_texcoord()
Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.
minor optimization to dot3 computation
added SecondaryColor functions
added GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_border_clamp (temporary until SGI updates this file)
bug fixes, added missing state query cases
removed glext.h hacks
check-in of old updates
Fixed a texture conversion problem: sometimes need to produce an intermediate
improved a glBindTexture error message
Minor fixes for Win32 (Karl Schultz).
compilation fixes - texturing isn't working at this time
fixed two mistakes in texture combine code
assign texImage->FetchTexel only if NULL
texture image code updates (not finished)
fixed problems with texel component size queries in glGetTexLevelParameter()
reordered a few blend enums
added -i and -h options
fixed typo in GL_ARB_transpose_matrix
minor simplification in glGetTexLevelParameter
added ShowAlphaBuffer feature - 'a' key
added -Wundef to linux-debug compiler flags
fixed a potential tex obj reference count problem involving multi-texture
flush pipeline in WMesaSwapBuffers (Frank Warmerdam)
fixed mem leak in XFreeFontInfo() call
Added Makefile support for building libOSMesa16.so which is Mesa compiled
added 16-bit/channel rendering info
added _mesa_free_framebuffer_data()
changed xmesa_visual and xmesa_buffer structs to directly include GLvisual and GLframebuffer structs instead of pointers
added -display option
sync with XFree86/DRI glcore.h, now identical
applied Diego Santa Cruz's patch to triangulateRectCenter()
minor XFree86 change
changed parameters to _mesa_rescale_teximage2d()
teximage updates. seems to work fine.
fixed vertex color problems
minor clean-ups and warning fixes
added assertion to catch infinite loop in _tnl_fixup_compiled_cassette() - might help Keith
interpolate fog valus as floats, not fixed - fixed the swrast fog problem
do FLUSH_VERTICES() in glGet*() functions to make occlusion testing work, perhaps needed for other cases, like GL_CURRENT_COLOR
added info about driver status in 3.5
sample plane equations at fragment centers, not lower-left corner
set MRD to 1.0, fixes new Glean polygon offset failure
fixed minor logic error in _mesa_StencilOp()
make sure rotation plugged into sin/cos lookup tables is always positive, fixes FP exception
don't call _mesa_win_fog_coords_from_z() if fog is disabled, fixes FP exception
missed a GLfixed->GLfloat fog change
check for tiny values in dir[] vector in calcposobjs(), prevents FP underflows later
fixed Y flip problem in read_rgba_pixels() (Frank Warmerdam)
fixed font/bitmap x-offset bug (Frank Warmerdam)
fixed FP underflow problem in kfact computation
minor clean-ups
fixed loop bug in _mesa_ConvolutionFilter2D()
check hardware type and use SETUP_SNAP if needed
removed linux-386-opt-V2-glide config since FX_V2 symbol has no significance anymore
minor clean-up
fixed bad texture border test (sometimes caused a segfault)
applied Jeff & Keith's optimization to write_span_mono_pixmap()
RGBA mode GL_NAND was wrong, fixed 16-bit GLchan support
fixed some divide by zero problems found w/ conform
added check for zero-length spans, avoids potential problems later
redo previous change in a more defensive way
fixed scissor clear problem (Michael Saunders)
New triangle rasterization code. Store per-span initial/step values in the
changed MAX_HEIGHT to 2048
New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with
moved some misplaced compiler flags from CC assigment to CFLAGS
minor clean-ups and more comments
increase FOG_MAX to 10.0 to fix CI conformace failure
_mesa_pack_index_span() was broken for non-GLubyte datatypes
Apply antialiasing coverage factor to alpha after texture application,
added latest 3.5 changes
generate INVALID_OPERATION if active texture != 0 in glMap[12][fd]
use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)
removed (void) index; statement
fixed Width/Height typo (Jeff Hartmann)
fixed two GL error calls
fixed a bad error string in ClientActiveTexture()
added missing #undefs at end of file
s/Height/height/ (Jeff Potter)
initial support for GL_SGIS_generate_mipmap extension
added multitexture support
fixed a number of multi-texture line bugs
a little more work on GL_SGIS_generate_mipmap
SPARC assembly optimizations from David Miller.
updated copyright
added 3.4.2 changes, SPARC assembly
import from 3.4 branch
fix bug 426657: need to clamp RGBA before color table lookups
added color table clamp bugfix
prototyping some new stuff
Finished GL_SGIS_generate_mipmap. Should be trivial to enable in DRI drivers.
added GL_SGIS_generate_mipmap
Initial changes to allow Mesa and its fake GLX to be built into XFree86 libGL.
change GLXContext and GLXFBConfig typedefs
added some casts so that older glx.h can be used
changed #if OLD_VMS to #ifdef OLD_VMS
added missing GLX_SGIS_multisample tokens
added void to __GLXextFuncPtr
more work on XMesa / libGL integration
removed unused var
infrastructure for GL_ARB_multisample
s/void */GLvoid */
added new functions to GLX_functions[]
removed some old DRI-isms
added math/m_debug_clip.c
more DRI libGL-related changes
forgot to check-in yesterday
added test for EXT_fog_coord
added current raster fog coord and related code
GLubyte -> GLchan fix
fixed s/w alpha channel bug
swapped in/out arguments to interp_func. Improved comments
replaced #ifdef 0 with #if 0
applied Klaus Niederkrueger's CHAN_BITS==32 patch
added minor comments
removed some code in XMesaDestroyContext() which could lead to a segfault
filled in a bunch of the function template strings
minor clean-ups
test for X86_FXSR_MAGIC to be sure we have the _fpstate.magic field, needed for SSE signal handler
use unoptimized COPY_4UBV code on SPARC to avoid memory alignment problems (bug 430689)
only copy GLubyte[4] as a GLuint on x86
added COPY_4UBV bug fix
add check for NULL malloc (from Stanford metacompilation analysis)
fixed minor display list bugs (#431517)
check for PB overflow in general_flat_rgba_line()
Snap triangle x,y vertices to 1/16 subpixel positions.
added latest line and triangle bug fixes
disable pixel transfer ops for glGetTexImage(), per the spec
don't compile glClientActiveTextureARB() into display lists, per the spec
always feedback unit 0 texcoords
removed old, redundant CurrentTransformUnit state var
moved glTexEnvi calls to better logical locations
fixed a +/- typo in the Y coord setup
fixed an assertion
Allow different max texture sizes for 1/2D, 3D and cube maps.
disabled an assertion that doesn't seem to be needed
fixed a comment
define both GL_ALL_CLIENT_ATTRIB_BITS and GL_CLIENT_ALL_ATTRIB_BITS (spec and SI don't agree)
replace 255 with CHAN_MAX
Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture
Added fi_type union typedef to glheader.h.
Consolidated source files. Since the re-org a number of source files
replaced -g with -O3 under linux-x86
tar file list updates for 3.5
fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.
more updates to tar file lists for 3.5
add m4/ directory to tar file list
added a few missing si-glu files
removed beta from version string
updates for the 3.5 release
also print GL_MAX_TEXTURE_SIZE
bumped version numbers
added missing GLX_PBUFFER_WIDTH/HEIGHT tokens
added GL_IBM_rasterpos_clip extension
added initial 3.5.1 info
optimized texture triangle updates (Klaus Niederkrueger)
More raster fog coord fixes.
support for RGB_565 pixels (Lars Andersson), untested
fixed logic error in OSMesaMakeCurrent() for 565 pixel support (Lars Andersson)
fixed segfault (NULL _ShineTable[0]) in shade_rastpos()
added missing \'s
fixed flat shading bug in affine_ and persp_textured_triangle() functions
fixed two bad casts (Stephane Conversy)
replace _NEW_PIXEL with _IMAGE_NEW_TRANSFER_STATE to catch color matrix changes
silence a warning
silence an uninitialized var warning
replaced __inline with INLINE
assorted changes for supporting GLfloat color channels (not done)
added linux-osmesa32 config
minor tweaks
undo previous check-in (unfinished code)
removed unused tiny triangle test code
added latest 3.5.1 bug fixes
more work on float colors (still not finished)
assorted fixes for Win32 (Gerk Huisma)
Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma)
disable MMX blend code until it gets fixed
include glu.h
do some 16-bit GLchan computations in floating point (Gerk Huisma)
Added Win32 memory debugging and fixed a few memory leaks (Gerk Huisma)
GLchan changes
added vms_x_fix.h to tar file list
check for pixels=NULL in _mesa_store_teximage[123]d()
GLubyte -> GLchan change
don't clamp colors if GLchan==GLfloat in add_colors()
fix some Win32 warnings (Gerk Huisma)
rename ERROR macro to TE_ERROR (Gerk Huisma)
don't make default teximage if glTexImage's pixels=NULL (Gerk Huisma)
GLchan and GL_ADD clamping changes (Klaus Niederkrueger)
Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own.
use GLAPIENTRY when declaring a couple function pointers (Gerk Huisma)
fixes for proxy cube map texture images
wglUseFontBitmapsA() update (Frank Warmerdam)
replaced @ with ## or # to allow compilation on SunOS 5.6 (Bug 442742)
added four missing GLX 1.3 tokens
check if deleting _Current texobj in _mesa_DeleteTextures (Bart Barenbrug)
undo previous check-in (restore the @ symbols)
added latest 3.5.1 bug fixes
more GLAPIENTRY fixes (Karl Schultz)
fixed GLX context sharing bug (reported by Eric Plante)
added GLX context share bug fix
optimization to sample_lambda_2d() (Klaus Niederkrueger)
Win32 fixes, etc. (Gerk Huisma)
fixed NewState update bugs in _mesa_PopClientAttrib()
removed some now bogus assertions (due to Klaus's latest optimization)
fixed bug in DEST_4F template function
fixed a glPush/PopAttrib bug related to texture binding (reported by Wes Bethel)
added latest 3.5.1 bug fixes
removed ss_interp.c
rm .lo .la files for make clean
fixed Solaris compilation problems (Bug 441817)
added GL_EXT_texture_edge_clamp
replace PI with pi
Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.
WindML driver (Stephane Raimbault)
added WindML driver
new debugging code
better error reporting
better error messages
bumped version string to 3.5.1
added textured line bug fix
removed a semicolon in the USE() macro
simple multi-window GLUT test prog
OpenGL 1.3 support
added OpenGL 1.3 tokens and prototypes
minor updates regarding OpenGL 1.3
version 3.5.1 updates
added OSMESA_MAX_WIDTH/HEIGHT queries
changes to allow the driver to compile - still doesn't work though
fixed dangling pointer problem (Chris Burghart)
added GLX_RGBA_TYPE, fixed GLX_LARGEST_PBUFFER typo
prototype work for Pbuffer support
update version to 3.5.1, minor OSMesa changes
minor changes, prototype Pbuffer support
fixed s/w alpha bug 458411
WindML updates (Stephane Raimbault)
add new WindML/Mesa man pages to tar file list
hook compressed texture functions into driver
minor re-org
replaced some tabs with spaces
minor optimizations for flat shading (Klaus Niederkrueger)
more GL 1.3 and GLX 1.4 updates
more GL 1.3 updates
replaced gets() with fgets()
silence minor warnings
silence more warnings (Karl Schultz)
more warning fixes (Karl Schultz)
more warning fixes (Karl Schultz)
Win32 updates (Karl Schultz)
removed carriage return chars
more warning fixes (Karl Schultz)
compute dst->ooz, not dst->z in clip interpolation function
fix fallback for stippled polygons, removed a debug message
set GR_STWHINT_ST_DIFF_TMU1 flag in the init() function (fixes multiarb demo)
GL_ADD texture mode was incorrect, renamed some vars
added __glCoreCreateContext and __glCoreNopDispatch
bump versions to 4.0
updates for Mesa 4.0
fixed some configure;make build problems. cleaned-up copyright info.
updated version info
4.0 updates
added missing tnl_dd files
[rgba]shift values weren't always correct, only effected blended lines
removed duplicate GLX_AUX_BUFFERS_BIT definition
replaced x86_xform_raw4.S with x86_xform4.S
updated extensions
minor updates for new glext.h
added GL_ARB_texture_mirrored_repeat
updated for new glext.h
added new entrypoints for 1.3
removed src/mms_depend from tar file list
minor updates
added some missing Win32 files to tar file list
warning fixes (Karl Schultz)
added a few comments
applied Andrew Lewycky's patches
added latest bug fixes
version bumps, etc for 4.1
template for 4.1 release notes
added a bunch of missing breaks for multisample gets
added some (void *) casts to silence gcc 2.96 warnings
init the hash table mutex in _mesa_NewHashTable (Won-Suk Chun)
fix error in error checking conditional (bug 476846)
added missing GL_MAX_TEXTURE_LOD_BIAS_EXT query
casts to silence warnings from gcc 2.96
define GL_VERSION_1_3 (doh!)
added 1.3 function manglers
added GLX 1.4 function manglers
fix typedef problem found with MSDev 6.0
BeOS thread support (Philippe Houdoin)
improved AA subpixel sample positions (Ray Tice)
added missing const to glXGetContextIDEXT() prototype
new Python API generator scripts
new, simpler API specification file
API dispath updates
included by glapi.c
remove Glide and SVGA support from mesa-debug config
remove -DMESA_TRACE from linux-debug config
test for glXGetProcAddress()
added test implementation of GL_ARB_window_pos
added test implementation of GL_ARB_window_pos
fixed a glitch
added test implementation of GL_ARB_window_pos
More span rendering optimizations from Klaus Niederkrueger
minor update
fixed bug 484142, missing backslash
fix for bug 474479, remove Trace/* stuff
fix some warnings
don't use near and far for parameter names
don't directly call glSecondaryColor*EXT() or glFogCoord*EXT()
use glXGetProcAddressARB to avoid extension linkage problems
use v2 color, not v0 in flat_ci_triangle()
updated comment about CHAN_BITS
dispatch changes to minimize hassle with XFree86 libGL
prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient
fixed potential array overwrite problem
added enums for GL_ARB_depth_texture/shadow/shadow_ambient (temporary)
call FLUSH_VERTICES() in _mesaTexParameterfv() (bug 491832)
special case blend optmizations (Jeremy Fitzhardinge)
fixed errors in feedback for glDraw/CopyPixels and glBitmap
add dispatch offsets for vertex program functions
vertex program check-in
vertex program test program
minor dispatach table changes
planned extensions for 4.1
4.1 extensions
minor tweaks
added GLX_SAMPLE_BUFFERS, GLX_SAMPLES
oops, wrong value for GLX_SAMPLES
s/glxGetProcAddress/glXGetProcAddressARB/
added newline characters to trace strings
free the NormalLengthPtr if non-null in _tnl_free_immediate()
disable debug printf's, fix a crash
vertex program fixes
better api trace/log messages
temporary hack for divide by W
divide by W and clipping now work - in pretty good shape now
rotating, lit torus via vertex program
warp a quadmesh with a gravitational source via vertex program
updated vertex buffer identifiers
remove conditional in RESET_STIPPLE to fix conformance failure
first checkpoint commit of Klaus's new span code (struct sw_span)
first checkpoint commit of Klaus's new span code (struct sw_span)
added some debug printfs (disabled)
disable prototype matrix stack code
Replace old matrix stacks with new code based on struct matrix_stack.
bring 4.0.1 info into trunk
remove some cruft
have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes Chimera bug)
fix a comment typo
added separate specular bug fix to 4.0.1 list
some display list support for vertex program extension
don't use macros, just expand them in-line
regenerated from updated glsparcasm.py script
fix bug 498555 - test for __GNUC__
added info about which drivers work and don't work
added some assertions to exercise glIsTexture()
test multitexture and vertex arrays
comments, clean-ups, added lots of const qualifiers
comments, clean-ups, added lots of const qualifiers
Vertex program checkpoint commit: converted all vertex attributes (color,
infrastructure for vertex program attribute evaluators
minor clean-ups
Another vertex program checkpoint: clean-up of vertex attribute storage
implemented vertex program point size control
work-around for QNX compiler problem
compile with -DNDEBUG
texture env color wasn't used correctly in GL_BLEND mode
added GL_BLEND/texenv color bug fix
fixed GL_REPLACE / GL_RGB bug
added GL_REPLACE / GL_RGB texture bug fix
fixed int->float conversion bug in _mesa_TexEnviv()
added glTexEnviv bug fix
init whole immediate struct to zero
Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere
Moved _mesa_VertexAttribPointerNV into varray.c.
Changed gl_client_array's Enabled field to GLuint so it can actually
set _NeedEyeCoords to zero if vertex program is enabled
updated some comments
added some comments
don't apply scissor box in read_fast_rgba_pixels()
added glReadPixels / scissor bug fix
added vertex program sources
oops, missed vpstate.c
Removed api_compat stuff, there's a better way.
remove api_compat.c
removed api_compat stuff
Fixed Windows compile problem with gl__unused413() function.
added some missing error checks
added latest bug fixes
latest changes from Klaus
added another test in regions_overlap() (Klaus)
set PB->haveSpec in line functions that emit specular color
changed PB (pixel buffer) to use texcoord[4] array
new gl_mangle.h with korn shell script to regenerate itself from gl.h and glext.h (Ray Tice)
updated gl_mangle.h (Ray Tice)
Klaus's latest patches and some clean-up
files to support doxygen (source code documentation)
minor update
added array_cache to TAGFILES
Clean-up/renaming of the per-vertex attribute bits, specifically, the
fixed array_cache.tag mistake
added missing IsEnabled() cases for fog coord and secondary color arrays
more info about building for Motif
added fog and raster Z position controls
LOTS of changes, building upon Klaus's work.
More span clean-up, mostly texture-related.
More span improvements. Removed _mesa_write_monocolor_span().
Still more texture/span simplification and clean-up.
replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problem
return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32
don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8
removed GLUT reference
Clean-up and optimize alpha test code.
sw_span can now hold x/y arrays of fragment positions - getting ready to
Converted line drawing over to new span code, pb no longer used.
removed references to removed source files
Clean-up and remove dead code related to depth/stecil testing.
fix evaluator data and matrix stack mem leaks (Robert Bergkvist)
fixed typo in depth_test_pixels(), should fix reported VTK failures
added an assertion, fix typo
Daniel Borca's GLUT for DOS/DGJPP.
Daniel Borca's new DOS/DJGPP driver.
add new DOS files to tar file list
silence compiler warnings
now supports > 2 texture units
minor clean-up
updated GL_VENDOR string
fixed float->int conversion. Fix conditional for 16-bit Z buffer path
added SPAN_SPEC flag in smooth_multitextured_line()
added alternate glBitmap code (disabled)
uniformly pass texcoords as GLfloat [4]
obsolete
fixed a multitexture MatrixMode() bug
added a glClear() error check
finished up GL_ARB_window_pos
GL_ARB_window_pos fog fix
Finished up GL_ARB_depth_texture and GL_ARB_shadow.
updated VERT_BIT_* definitions
Finished up GL_ARB_depth_texture and GL_ARB_shadow
added new depth_texture/shadow tokens (temporary)
include string.h to silence warning
use separate GC for SwapBuffers to avoid colormask problem
updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient
removed dead code
Optimized the interpolate_texcoords() function:
Lots of improvements in the 2D texture sampling code. Fewer function calls
don't include s_fog.h
Simplified fog code.
undo some debug changes mistakenly checked in earlier
Updated 1D/3D/cube mipmapping code to work like the new 2D code.
check for initialized XMesaBuffer in XMesaGarbageCollect()
Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).
DOS updates from Daniel Borca
use official enum values for GL_ARB_depth_texture and GL_ARB_shadow
updated comments for CHAN_BITS=16 or 32
silence gcc warnings (Marc La France)
syntax fixes for Solaris (David Dawes)
minor patches from David Dawes
new assertions, use INLINE macro (Klaus Niederkrueger)
new DOS driver files from Daniel Borca
DOS driver updates from Daniel Borca
fix some minor warnings
obsolete
tweak file list for tarballs
Removed the xm_context field from XMesaBuffer. It was preventing N threads
initial work for NV_vertex_program1_1 extension
added a comment
added _mesa_image_image_stride()
fixed pointer arithmetic error in glCopyPixels
fixed typo in CONVERT_TEXEL_DWORD for convert_abgr8888_to_ai88 textures (Michael Fitzpatrick)
remove a debug printf
updated comments. removed dead code.
protect currentReadable reference with #ifndef GLX_BUILT_IN_XMESA
Lots of changes related to framebuffer/window buffer resizing. Basically,
added XMesaResizeBuffers()
buffer resize changes
New mipmap lambda calculation. Previously, trilinear filtering could
added latest 4.1 bug fixes/updates
rename ResizeBuffersMESA to ResizeBuffers
fix Intel C compiler warnings (Gerk Huisma)
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
don't set plane mask for xm_buffer->gc, it causes an accum buffer conformance problem
removed glSamplePass()
latest extension headers from SGI
removed temporary ARB_texture enum defs
removed temporary GL_ARB_texture_mirrored_repeat enums
replaced an assertion with a conditional
use -O3 to compile osmesa16/32 targets
DOS/Mesa driver updates (Daniel Borca)
re-adding a lost file
added 4.0.2 info
bring over from the 4.0 branch
Test implementation of proposed GL_EXT_shadow_funcs extension. This just
exercise GL_EXT_shadow_funcs
more extensions
removed a bad assertion
fixed inequality in an assertion
reset span.end to zero after rendering the span
popping of user-defined clip planes was broken
decrement Transform._AnyClip when clip planes are disabled
Use invert_matrix_general() instead of invert_matrix_perspective() because
use _glapi_get_context() instead of GET_CURRENT_CONTEXT(ctx); in buffer_size()
Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.
DOS driver update
minor optimization in GL_TRANSFORM_BIT popping
GL_ARB_point_parameters support
updates from Jose Fonseca
faster blending (Jose Fonseca)
DJGPP updates
added GL_ARB_point_parameters
minor re-org
more blending updates from Jose
return NULL from Fake_glXCreateContext() if dpy or visinfo are NULL
added an error check
call _mesa_ResizeBuffersMESA() in OSMesaMakeCurrent() to reconcile buffer size changes
blend_add() modified for GLfloat channels
fixup float/ushort conversion macros
fixed 16/32-bit channel problems in CopyColor[Sub]Table()
fixed 16 bit/channel problem in blend_modulate()
use NULL lambda array for pixel texture
Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches
added OSMesaGetProcAddress()
fixed some 3D texture image stride bugs when using 16-bit channels
latest 4.1 features and bug fixes
repair Array.NewState flags (Michael Fitzpatrick)
tranforming display list normals by non-uniform scale didn't work (Carlos Pereira)
new MMX blend code (Jose Fonseca)
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
updated a few comments
version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token values
fixes for corrected GL_DOT3_RGB[A]_EXT token values
Jose's latest patch (GMBT_GEOMETRIC_CORRECTION)
Disabled SPARC cliptest functions for now. See bug report 544665.
fixed problem with swap() function and GCC3 (patch 414404)
restored writeAll = GL_FALSE test/assignment
added some casts
casts to fix GLint/GLuint mismatches
added two (GLchan *) casts
new casts
C++ fix
removed a stray debug printf
pass context pointer to _tnl_free_immediate(), removed backref pointer
Allocate a sw_span struct in the swrast context instead of allocating it
fixed Width/Height cut&paste typo
vertex program attribute array work
added support for vertex program attribute arrays
Vertex program attribute arrays seem to work now. This includes fallbacks
fixed assertion, replaced switch() with if/elseif
check for vertex program mode
added to-do list for the 4.1 release
test program for NV_vertex_program + vertex arrays
removed CVS $Log comments
call _mesa_sizeof_packed_type() in _mesa_GetTexImage() (bug 547203)
added GL_EDGE_FLAG_ARRAY_COUNT_EXT to glGetBooleanv() (Bug 548277)
test mapsize against 1, not 0 in glPixelMap()
added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameter (bug 548812)
added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameteriv()
replaced GLshort with GLushort in _mesa_sizeof_packed_type()
Implemented GL_ARB_texture_env_crossbar.
added linux-icc config (Marc.Dietrich)
remove -xK flag from linux-icc
Minor change to current raster position and texcoords.
updated vertex program dispatch offsets to official values
updated vertex program dispatch
dispatch offsets for ARB_window_pos
replaced experimental MESA_sprite_point with NV_point_sprite
removed experiemental GL_MESA_sprite_point extension
added GL_NV_point_sprite
some initial work for fbconfigs/pbuffers
added -axK to linux-icc CFLAGS
added GL_NV_point_sprite entrypoints
Added GL_NV_point_sprite functions: glPointParameteri[v]NV().
added another spot-check to verify dispatch table correctness
bring over Michel Daenzer's DRI changes
use CONTENT() macro on line 205 (Josh Vanderhoof)
more big-endian tweaks
NASM fix for *_CONTENT() macros (Josh Vanderhoof)
replaced 0xf and 0xf0 with TEXTURE0_ANY and TEXTURE1_ANY
replaced hard-coded 4 with NUM_TEXTURE_TARGETS
fixed point sprite bug
s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/
version 15 of glext.h
added missing texture cube map targets
GGI driver updates (Filip Spacek)
Added CPLUSPLUS for sunos5 entries
Fix NASM problems, remove static var in SSE detection code. (Josh Vanderhoof)
Moved big/little endian code to glheader.h.
New _mesa_debug() function to replace fprintf() calls.
fixed a couple dumb mistakes
more removal of fprintf() calls
added Porting Information section
Added ctx parameter to _mesa_debug()
added missing ctx parameter to _mesa_debug() calls
#ifdef-out unused big-endian texel fetch functions
Implemented GL_NV_texture_rectangle extension.
updated with 4.0.x -> 4.1 porting info
updates to 4.1 features
added GL_ARB_texture_env_crossbar
test for GL_NV_texture_rectangle
the GGI driver is up to date
added some braces
added a comment
fixed window size initialization bug
fix a comment
Fix glXCopyContext bug
Joe Krahn's context sharing test program
Port glXCopyContext bug from 4.0 branch.
new fix for initial window size problem
Moved GL_PROGRAM_ERROR_POSITION_NV state (it's not per-program).
put XSync in get_buffer_size(), plus clean-up
Added new bitfields to tnl_eval_store for NV_vertex_program evaluators
added support for NV_vertex_program evaluators
set stage->inputs properly (I think), plus debug/comment updates
checkpoint: updates for NV_vertex_program evaluators - a bit more left to do
added some _mesa_debug() calls
fix problems in _mesa_debug/printf()
test program for NV_vertex_program and evaluators
remove an unneeded statement in update_polygon(), added a comment
finish-up vertex program evaluators
removed extra right-paren
pull in 4.0.3 docs to trunk
fix CHAN_TYPE==GL_FLOAT compile problem
Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.
prep for OpenGL 1.4 feature set
indentation fix
Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and glMultiDrawElementsEXT().
added unofficial dispatch offsets for GL_EXT_multi_draw_arrays functions
added GL_EXT_multi_draw_arrays
blending fixes for CHAN_TYPE==GL_FLOAT (Gerk Huisma)
CHAN_TYPE==GL_FLOAT clamping. call _tnl_MakeCurrent. (Gerk Huisma)
added Gerk Huisma's GLchan=GLfloat fixes
Added divide by zero check (Jon Perry). Remove dead vars. Fix indentation.
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
added Read/DrawBuffer porting info
re-enable X86 code
applied Eric Anholt's patch for Athlon SSE
Pedantic compiler fixes (Sven Panne)
silence warnings
fix patching offsets (Sven Panne) (patch 544637)
fix warnings (bug 580528)
define MAXSTRING and use vsnprintf to preven overflows
misc updates
struct sw_span is again allocated on the stack, but the arrays of span
latest bug fixes
re-check-in - something didn't work on the previous check-in
changed normal stride from 12 to 16 bytes since normals are now GLfloat[4] (for vertex program)
initialize SWvertex array to zeros
change dest stride to 16 bytes instead of 12
change GLvector3f to GLvector4f for normal transformation
comments
init tmp->Normal.size = 3
fix up resulting FOGC and PSIZ when needed
added (char *) casts
added glutGetProcAddress() and GLUT_FPS env var option
added glutGetProcAddress()
bump lib version to 3.7.1, more make clean commands
added new GLUT features
added error checking for glCallLists() type parameter
minor tweaks
added multitexture and line stipple
fixed array index typo in VERT_SAVE_RGBA() macro
fix problems in FXgetImage()
s/ProjectedClipPtr/NdcPtr/
s/DrawDestMask/_DrawDestMask/
replace Current.Color with Current.Attrib[VERT_ATTRIB_COLOR0]
re-enable ASSIGN_NORM_GROUP( 3dnow )
minor error message changes
stub functions for glXAllocate/FreeMemoryNV()
added glXAllocate/FreeMemoryNV()
define GLAPIENTRY and GLAPI if not defined in gl.h
fix up stuff accidentaly checked in a few days ago
fixed compilation problem for swdd->SetBuffer
s/5/NUM_TEXTURE_TARGETS/
improved error string
updates from Daniel Borca
updated DOS file list
updated wglGetProcAddress
test for ARB_texture_cube_map when getting GL version(Ian Romanick)
added GL_IBM_texture_mirrored_repeat (Ian Romanick)
added OpenGL 1.4 entrypoints
version 17
removed glext.h fix-ups corrected in glext.h version 17
GL_EXT_stencil_two_side extension, not 100% complete yet.
added GL_EXT_stencil_two_side and GL_NV_fence
hook-up dispatch for glActiveStencilFaceEXT()
implemented glProgramParameters4[df]vNV()
fixed glSampleCoverage typo
added -l option to print interesting OpenGL limits
minor updates to sync with XFree86
don't query GL_MAX_CONVOLUTION_WIDTH/HEIGHT
removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT
incorrect dimenstion passed to texture_error_check() in compressed teximage functions
more detailed _mesa_error() strings
optimizations to _math_matrix_rotate() (Rudolf Opalla)
fixed pixel pack bug in glGetTexImage()
doxygen comments
more detailed _mesa_error() messages
fixed _mesa_generate_mipmaps() target problem
remove GLint t, pass target to _mesa_init_teximage_fields()
pull-in changes from DRI/Mesa-4.0.4
obsolete
push and pop ESI (Daniel Borca)
Updated BeOS support (Philippe Houdoin)
two-side stencil info
stencil two-side and 3dfx fix
added src/BeOS/*.h to file list
merge updates from 4.0.4
updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)
GL_MESA_pack_invert
update from Daniel Borca
merge gl_texture_image RowStride from DRI 4.0.4
fix bug in index_mask() (bug 609837)
new texture compression infrastructure
_glapi_get_proc_address() now always returns a valid dispatch stub function
better error checking related to YCbCr images
bring over from 4.0.4 branch
removed ctx->Polygon._OffsetAny - not really needed
removed unused ctx->Polygon.OffsetMRD
finished up GL_EXT_stencil_two_side
record GL_INVALID_VALUE in glVertexAttrib*NV() if index > 15
multiple GL_POINTS can now be rendered together into one fragment span
Changed a number of context fields from GLchan to GLfloat (such as ClearColor).
updated list of internal changes in 4.1
restore ACCUM_BITS to 16
GLfloat/GLchan updates
more work on fbconfig/pbuffer support
added XMesaCreatePBuffer()
Pbuffers seem to work!
pbuffer info and demo programs
added pbinfo and pbdemo programs
added GLX_SGIX_fbconfig and GLX_SGIX_pbuffer
removed old comment
GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensions
import from DRI CVS
added missing dispatch code for new AGP-related functions
s/glVertexAttrib4fNV/_glapi->Dispatch->VertexAttrib4fNV/
change fog from GLfloat to GLfloat[4] (like other vertex attribs)
fix a typo
finally get rid of ctx->Texture._ReallyEnabled field
disable XMesaCreatePBuffer() for XFree86
XFree86 fixes (clib macro wrappers)
disable wscx field in __GLimportsRec to be consistant with XFree86
use new vertex bitfield tokens
removed old VERT_* defines, use VERT_BIT_* instead
removed old TEXTURE0_ defines
disable _glapi_set_warning_func() call as it's not present in older libGLs
check texImage->IsClientData before freeing memory
updated porting info
check mode for no change in _mesa_Read/DrawBuffer()
undo previous check-in (check if ctx->Color.DrawBuffer == mode)
Another round of glRead/DrawBuffer() clean-ups and simplifications.
updated info about glRead/DrawBuffers()
init swrast->CurrentBuffer
check EXT_point_parameters before calling PointParameterfvEXT()
added missing GLX_TRANSPARENT_RGB
print transparent pixel info when using -v option (Gerd Sussner)
Glide driver disabled by default
context-related cleanups (ex: _mesa_notifySwapBuffers instead of _mesa_swapbuffers)
disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRI
added latest 4.1 changes
minor updates
added missing glFinish()
added gluTessNormal() dummy function
allow querying of glut functions via glutGetProcAddress()
remove 'beta' from GL_VERSION string
make a few static function non-static for highpc.c
update file list for tar file
removed highpc.c and lowpc.c
remove lowpc.c and highpc.c
remove some crud
surround vertex program code with #if FEATURE_NV_vertex_program/#endif
applied Philippe Houdoin's patch, plus minor clean-ups
patches from Gerk Huisma for float-channel rendering
s/functionOffset/offset/
new wrap modes (Ian Romanick)
check for GL_EXT_paletted_texture
only allow intformat==GL_COLOR_INDEX if EXT_paletted_texture is supported
latest fixes
fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick)
implement auto mipmap generation for compressed textures
new _mesa_max_texture_levels() helper function - not used everywhere yet
doxygen comments (Klaus Niederkrueger)
GL_ATI_texture_mirror_once extension (Ian Romanick)
added GL_ATI_texture_mirror_once
add missing texture rectangle code in _mesa_DeleteTextures()
fix refcount error in _mesa_DeleteTextures (Randy Fayan)
remove debug printfs
added glDeleteTextures refcount bug fix
massive overhaul, see new keyboard options
stex3d updated
added missing code to copy texrect state
Header file clean-up:
include GL/glx.h
remove all.h, mem.h, mem.c
added skybox and options to load real images
#include fixes
wrapped a few more C library functions
added some casts for mallocs (bug 630379)
init a few more fields in _mesa_initialize_visual()
set release date
updated email addresses
fix culling problem (bug 630649)
update versioning/extensions for OpenGL 1.4 / Mesa 5.0
preparation for 5.0 release
bump OpenGL version to 1.4, Mesa version to 5.0
minor updates
more version bumps
fix potential bug in _mesa_align_calloc/malloc (Frank van Heesch)
test both XFree86LOADER and IN_MODULE to see if we're being built as the glx module
s/BZERO/_mesa_bzero/
remove debug printf
s/sprintf/_mesa_sprintf/
s/printf/_mesa_printf/
don't call abort()
remove some stray debug/abort code
use wrappers from imports.h rather than stdio, stdlib, etc functions.
s/getenv/_mesa_getenv/
added a comment about future work
fix a few HPUX problems
simple GL_EXT_stencil_wrap test program
fix the occasional missing triangle bug
tweak pipeline flags for vertex programming
list bug fixes in 5.0
fix a typo
renamed abs() function glu_abs()
silence a bunch of warnings
HPUX fixes
fix for HPUX
add support for GLX_ARB_multisample
glxinfo update
misc driver updates (Daniel Borca)
FX driver fixes
minor revision to 4.1 features
support for GLX_ARB_multisample
Updates for DOS driver from Daniel Borca.
added GLUT and DOS updates
fixed glTexParameteriv(GL_TEXTURE_BORDER_COLOR) error
added some printfs to show current polygon mode and cull state
minor multi-sample clean-ups
a few dispatch pointers weren't set (glGenTexturesEXT for example)
latest 5.0 bug fixes
restored fixedEdges var (for VMS)
surround fixedEdges decl by #ifndef NDEBUG / #endif
added missing 1.4 glFogCoord functions
added 1.4 functions
added glFogCoord functions
added glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawElements
added a few more missing 1.4 entrypoints
implemented automatic code gen and individual function validation
fixed a few category lines
fixed active stencil face query bug
minor clean-up
fixed active stencil face query
declare tempI as Int, not Real (Jon Perry)
multisample / polygon smooth test
added P4 / 3DNow bug fix
fix one-bit error in float->int Z calculation
fix float->int Z calculation in _mesa_span_default_z()
added Z calculation fix
changes to vishandle usage to prevent segfault in some circumstances
compilation fixes
removed -malign-jumps
apply scale factor before clapping for DOT3
latest 5.0 bug fixes
html index to doc files, doxygen files
omit dmesadxe.h from tar file
minor update
include imports.h
init facing to zero
last tweaks for 5.0 release
optimized color buffer clear fallback (use mono-color span functions
added comments about NULL mask parameter to span-write functions
check for NULL span argument
moved function declaration into the template, define the NAME to specify the function names
template code for span functions for flat, memory-based frame buffers
Lots of clean-ups.
fix compilation problem (Philippe Houdoin)
patches from Karl
missed a couple version string updates
put FEATURE_NV_vertex_program around vpstate.h include
prototypes for new interfaces
tests for new interfaces
oops, wrong branch
prototype interfaces and tests
stripped, subsetted DRI-capable libGL
fixed cube texture auto-mipmap generation bug (641363)
compile glfbdev.c and miniglx.c
disable thread safety for now
from Mesa 5.1
from DRI CVS - hacked to some extent
added glfbdevtest and miniglxtest
fix some bugs, add colormap initialization
more tweaks
more trimming / hacking
move WindowExists() code into glxext.c (effectively out of the driver)
set timing values explicitly. new debugging info
do some simple MMIO register reads for sanity testing
miniglx layered on fbdev works now.
support more screen sizes, more clean-ups
remove resize() function
added DRI awareness (incomplete, disabled by default)
fixed breakage from last check-in, more clean-ups
mask is always non-null in write_rgba_pixels and write_monorgba_pixels
miniglx.c now loads DRI drivers. glxext.c and glxclient.h no longer needed.
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added XFree() and glXQueryVersion()
added XGetVisualInfo, glXGetConfig plus misc comments and clean-ups
minor tweaks
Initial check in.
doc updates, new PixelFormat enum
documentation updates
tweaks to Doxygen config files
s/union/enum/
lots of updates, practically finished
new Makefiles for subset
fix up loose ends
minor fixes (remove some \internal attributes)
new Makefiles for miniglx
describe libGL
updated a few of the issues in appendix A
David Bucciarelli (2):
Updated to Voodoo driver v0.30
Updated the DavidB email address and the MESA_GLX_FX related documentation
Gareth Hughes (104):
Added GLU 1.3 tessellation (except winding rule code).
Fixed triangle output, recovery process termination.
Fixed file headers. Tracking down macro bugs.
Fixed definition of GLUtriangluatorObj for 1.3 tessellator.
Fixed GLUtriangulatorObj again (spelling).
Fixed legacy gluNextContour impact on gluTessEndContour.
Win32 fix by Eero Pajarre.
Added debugging output.
Fixed vector macro calls, specifically COPY_3V params.
Added debugging pragma message.
Misc winding rule bug fixes.
Winding rule updates.
Added tessellation winding rule files.
Added tessellation winding rule support. Misc bug fixes.
Fixed overflow bug in combineCallback.
Updated debugging output. I'm going to change it all to something
Allow debugging output capture under Win32. This seems really
Correctly initialized GLUtesselator user data pointer.
Renamed GLUtesselator user data pointer to avoid confusion.
Updated memory allocation to allow new macros to be used.
Fixed delete_all_contours memory deallocation.
Added edge flag callback support.
Removed CVS logs from files, as they were getting rather large.
Added point_contour_test, taken from O'Rourke 1998.
Changed ($MAKE) to $(MAKE) to allow real-clean to work correctly.
Updated demo for new GLU 1.3 tessellation. Added optimized rendering
Major winding rule updates, especially stacked contour support.
Added filename, line number output for debugging messages.
Merging in work from 3.1/3.2 branch. Tessellator is essentially fully
Merged in fixes from 3.2 branch. Fixed clipping bug, segfault in
Merged 3.2 updates, namely combine callback for intersecting
Removed '#if 0' from second pass.
General cleanups. Disable gl_katmai_project_vertices and
Added SSE prefetching instructions. General cleanups.
Added SSE streaming store instructions, external symbol directives.
Major audit of all Mesa's x86 assembly code. This round is basically
Major audit of all Mesa's x86 assembly code. This round is basically
Change animated apps to double-buffered visuals by default.
Added trivial CVA test for testing HW driver fastpaths, good for testing
Change transformation from ortho to perspective so we get the MGA elt
- Fix tnl/t_context.h inclusion.
Add basic timing information.
Enable double-buffering, count not even multiple of three.
Merge Mesa 3.4 test for operating system support for SSE.
Allow operating system SSE support test to be overridden with an
Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
Implementation of GL_EXT_texture_env_dot3.
Upgrade to (patched) version 7 of glext.h
Some more work on interal debugging, timing routines for things that
Force texture download every time to handle lazy texture downloads.
Add missing copy in _mesa_noop_Color4fv().
More generic vtxfmt template, useful for creating neutral tnl module as
Add a couple of missing functions.
Support for swappable tnl modules.
Clean up install, restore for exec vtxfmts.
Minor cleanups.
Consistent copyright info (version number, date) across all files.
Add missing header file include.
Add missing header file.
- Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we've
Undo -D_POSIX_SOURCE change, fix the way the katmai support test is
Nope, -ansi spoils that...
Initial templates for immediate mode fastpaths, or custom tnl modules.
Fix typo.
- Port 3.4 texture utils, texture format work to 3.5 (including new
Remove old code, fix a few comments.
Fix header info.
Fix error message.
Make assertions take new GLchan formats into account.
Remove #endif.
Add missing header file include.
More updates. Radeon tnl module still disabled by default.
Make COPY_FLOAT available to a wider audience.
Revert back to new tessellator, check version string to be sure we're
Make ESC quit.
Fix compilation with GLU 1.1
Add PolygonOffset driver callback.
Fix texture format enum values (Brian Paul).
Minor updates.
Remove formats that no longer exist.
Initial demo of GL_EXT_texture_filter_anisotropic extension.
Remove compiler warnings about ASSERT_OUTSIDE_BEGIN_END() macro.
Some more minor cleanups of macros.
Fix ASSERT_OUTSIDE_SAVE_BEGIN_END() macro as well.
- Minor cleanups of ctx->Driver.Current*Primitive usage.
Updates required for DRI drivers on mesa-3-5-branch.
Delete libGLU.so* from ../lib before installing it.
More informative display of texture parameters.
More texture format updates. Drivers now need only plug an appropriate
New type system for assembly code. Asm files should now include
- Restore texImage->IntFormat.
Add missing GEN_SOURCES definitions.
Make generation of matypes.h more transparent.
Consolidation of asm code in 3.5
Remove all traces of CULL_MASK_ACTIVE.
Initial new Win32 build support. More to come.
More cleanups.
Add new tests.
Fix long-standing FP exception bug in _mesa_x86_cliptest_points4().
Initial commit of cliptest work. More to come shortly.
Get rid of unfinished demo.
Remove warnings about the difference between function pointers and
Add missing items from .cvsignore files, tests/Makefile
- Clean up state bitmask.
Holger Waechtler (3):
added X86/vertex.S and X86/vertex_3dnow.S to ASM_SOURCES
added prefetchw
added CONCAT(x,y) macro in NASM/MASM section
Jon Taylor (30):
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Updated to reflect GGIMesa 3.1 changes
Misc small cleanups
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Fixed double buffering bug when running in X
Re-added missing GGIMesa context bufsize structure member
Disable genkgi sublib handling until we have some sublibs to handle
* Fixups to the GGIMesa code to reflect the recent DD API changes
Minor fixups
Lots of small updates to GGIMesa, tracking LibGGI internals changes
Lots of misc. bugfixes to bring GGIMesa in sync with the latest Mesa sources.
* Updated the autoconf/automake/libtool build system
Small compile fix
* Auto* build fixes
Added GGI-style debugging harness to GGIGLUT.
* More work on the auto* build system
More auto* build fixes
swrast setup fixes
More auto* build system fixes
More auto* build system updates
Added a new configure.in flag, --enable-glut-build.
Fixed GGIMesa build problems.
Added missing #include "mmath.h"
Misc build fixes
Jose Fonseca (26):
Remaining patch for the 255x255=255 identity correction be
Removed code that was proven to have faster alternatives to reduce complexity and facilitate reusability.
Definition of several utility macros for self-contained MMX operations such as scaling and lerping.
MMX modulate belding function added.
MMX add blending function added.
Added min and max blend functions.
Re-scheduling of the instructions according to the MMX pairing rules. This is dificult to quantify but the improvemnet reaches about of 0.7% in some cases in a Pentium III. In older Pentiums the improvements could be quite substancial due less capable integer pipelines.
Added doxy/miniglx.doxy based on doxy/core.doxy.
Added documentation to some functions plus a main page with introduction and references to Mini GLX.
Added caller documentation to the remaining public API functions.
Enable documentation for private and static members.
Give the doxygen treatment to include/GL/miniglx.h and src/miniglx/miniglxP.h.
Apply the doxygen treatment to some [big] files. Some enhancements.
Better documentation to the data structures of miniglx.h and miniglxP.h.
Enable internal documentation in doxy/miniglx.doxy.
Big chunk of documention of xf86drm.c. Some oddities left to document, and still needs a review to catch typos.
Documentation for most of the DRM ioctls argument structures in drm.h.
Enable the documentation of static functions and also the internal documentation.
Detailed documention for glapi.c. Brief description of the structures in sarea.h. Minor fix in drm.h.
More detailed documentation.
Add the missing detailed documentation bits on miniglx.c and xf86drm.c.
Rewriten some of the detail documentation to improve readability.
Some documentation fixes that were left out of previous commits
Fixed several typos from spell-checking.
Some spellchecking fixes.
Tell CVS to ignore Doxygen tag files and output directories.
Josh Vanderhoof (7):
features weren
no underscore prefix for freebsd >= 3 (Simon Walton)
swap operand order for Intel style REGOFF
fixed SSE bugs
x86 assembly dispatch
no brackets for nasm indirect jumps
prevent spaces in fp register names
Jouk Jansen (78):
Updated
update
Update after disk crash
Update after disk crash
This time the correct file
Added vertices.c to compile list
strcmp needs the string.h
mesa_wgl.h should only be included when _WIN32 is defined
Added tess_winding.c for compilation
misc -> glmisc
#include <assert.h>
#include <stdlib.h>
Repaired definition of GL_CALLOC_STRUC
tess_macro.h included
version 3.3 update
Workaround for the VMS 32 character maximum limit.
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VMS compile update
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Karl Schultz (81):
compiler warnings
compiler warnings
remove carriage return chars
compiler warnings
clean up makefiles some more for Windows
more compiler warning fixes
silence compiler warnings (last batch for src)
Change UnProject4 prototype to use nearVal and farVal instead of near
compiler warnings
Don't use "errno" as a parameter name - it is also a function and that
add mangling for new entry points
add the same conditional mangling stuff that gl.h has.
Add GLAPIENTRY to typedef for callback functions (used by tessellator).
Make osmesa a DLL instead of a static lib (Windows). This is more
use OSMESA_* enums for OSMesaCreateContext instead of GL_*.
disable some more code so that it compiles quietly on Windows.
Fix up Windows makefiles so that the debug build leaves debugger info
remove extra CR chars
Updated Windows driver for Mesa 4.0.
Need to define MESA_DEBUG in debug builds. Otherwise, NDEBUG gets
Build a few demos that now work with Windows.
Allow to compile in Windows.
Fix the clear() function
Fix comments.
Updated for Mesa 4.0
Copy the readtex.[ch] files from ../util
Change name of glut lib from glut32 to MesaGlut.
Updates for improved DirectDraw support (Daniel Slater)
avoid using near and far as variable names since they are reserved words
Fix compilation errors and warnings for NURBS support. (Robert Bergkvist)
Update notes on si-glu NURBS.
update to version 4.0
main trunk is now 4.1
malloc() prototype is in stdlib.h for darwin
Add darwin target
Corrected bad line breaks in macro definitions within code compiled
Added missing entry points
Remove const from save_TexParameteri to match prototype for glTexParameteri.
Remove rules that were put into place to deal with compiling files that
Fix up targets for
Cleanup for IRIX 6 platforms. Build src-glu instead of si-glu due
Add .cc as a valid suffix.
Use $(MAKE) on the irix targets, instead of hard-coding pmake,
Define finite as _finite for Windows.
Remove trailing CR's. No logical changes.
Fixed pixel color component problem and clear code for 24-bit Windows
Remove phantom tab on a blank line to allow compile on IRIX.
Correct typo (vpstate.c) so that makefile works.
Removed missing files and added new ones (Robert Bergkvist)
Demo updates for Windows (Robert Bergkvist)
Samples working for Windows (Robert Bergkvist)
get tests working on windows (Robert Bergkvist)
Fixes for 24-bit Windows devices. The old code was trying to do 3-byte
fix compiler warning (windows)
Add _glapi_get_context to export for osmesa.
casts to silence compiler warnings
export more symbols for osmesa (win32)
Added -perf option to measure frame rate. This is useful for measuring
Update filelist to reflect two removed source files.
Provide a reasonable replacement for __FUNCTION__ when using non GNU C
Fix up alpha buffer handling for Windows.
Apply alpha buffer control fix to accum buffer too.
export new symbols for osmesa lib
Catch up windows driver with recent context mods
Coerce vsnprintf to _vsnprintf for windows
Add note about needing to run VCVARS32.BAT when compiling.
Don't call _mesa_initialize_context because we are using
Mark destroyed context as not current. (Frank Warmerdam)
Fix for bug 618459. Mods to allow compilation on VC++ 5.0 (Michael Krause)
remove const storage class specifier for the decl of a var that isn't
include procs for compressed textures
Change for Windows only: Make demos and examples build again.
Put back the include of windows.h so we are back to version 17 of the file.
Add casts to quiet compiler warnings.
Add casts to quiet compiler warnings.
Quiet compiler warnings.
export new functions.
Add casts to quiet compiler warnings.
Add instructions to unzip both zip files into the same directory.
Tweaks for hpux. The hpux10 and hpux10-sl targets now build pretty
Add _mesa_enable_1_4_extensions and _mesa_problem
Keith Whitwell (314):
various pipeline bugs
new files to support vertex-based geometry
more fixes on the fast path
removed bogus call
fixed GL_FRONT_AND_BACK cull bug
fix for GL_COMPILE_AND_EXECUTE bug
Fog, displaylist and zoom operations
more bugfixes
fix for mga depthbuffer resize
fixes for the mga driver
new DD_Z_NEVER flag
bugix from raul for fxddbitmap
Do pop for GL_VIEWPORT_BIT via. the api
Fix for write-rgba-span and others
Large patch:
RasterMask was set incorrectly
Cleaning up
Bugfix for ctx->backface_sign calculation
added mesa.conf
more hooks for mga driver, including an immediate fastpath
Fixed includes & added a few hooks for the DRI.
fixed voodoo initialization
Changes to reduce the memory footprint of display lists
Fix for glerror on compilation of list containing gldrawelements calls
fix for (some of?) the vertex array problems
second try at drawarrays fix
more fixes for glDrawArrays
use glClientActiveTexture in interleaved setup
fix for colormaterial
fixes for andree's drawarrays problems
another typo
Fog coordinate stage which drivers may use to replace standard fogging
add callbacks for stipple
fix for tristrip bug and unfilled quad/polygon bug
Added stipple mode
New clipping to avoid division by zero bug.
Use smooth shaded triangles always. Fix SoF bug.
Re-enable the keyboard functionality.
fix GL_BACK color material bug
Performance fix for unfilled triangles on mga and i810 hardware.
test
test
test
test
test
test
test
test
test
test
Fix for miscolored rects in display lists.
Fix for gloss and sgl eval bugs.
fix for eval regression
Implement EXT_fog_coord and EXT_secondary_color.
Do per-pixel fog when GL_FOG_HINT is GL_NICEST.
Replace the flags Mesa was using for ctx->NewState with a new set
test cvs commit logging
Removed references to gcc's __FUNCTION__ macro.
Rearrange VERT_* flags to support 4 texture units.
Remove dead code in FX driver.
Moved software rasterizer functionality to new directory.
Moved the software rasterizer to a new directory.
Lots of changes:
A new module to provide RasterSetup and advanced triangle/line/point
Reorganized software rasterizer as a module which manages its own state,
Use the new software rasterizer. Reworked optimized line,tri,point
Reworked to use the new software rasterizer. Optimized line/tri functions
- Changes for new software rasterizer modules
fixed very obvious fog bug
Cleanup of derived state calculation prior to seperating software T&L
Move the transform and lighting code to two new directories
fix lvalue cast on ctx->swtnl_im
Support for swappable t&l modules, including an example one in the FX
New files...
Fixed a couple of bugs that crept into last commit
Major rework of tnl module
fix xscreensaver cores
The array cache.
Fixes for compiling assembly (disable unused 'masked' versions)
fix sproingies bug
Fix evalpoints bug (samples/nurb)
fix demos/fire, enable lazy vertex flushing
try and force a log message
try and force a log message
try and force a log message
try and force a log message
try and force a log message
try and force a log message
try and force a log message
Add render stage for unclipped vb's to fx driver.
Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex
various compilation/warning fixes
Moved glcore.h to a location prefixed by 'GL/internal', for compatibility
Modify X11 driver and fake glx to store a GLcontext
Bring the FX driver into line with core mesa changes.
Add a 'RenderPrimitive' callback to t_vb_render.c. Helps out drivers
revert XMesaCreateContext changes
Add call to Driver.RenderPrimitive()
Still need 'DD_TRI_CULL_FRONT_BACK'
Fixed 'IRound' to 'IROUND' in mmath.h
Resync with new XFree version of this file
Fix crash in book/stencil.
Use correct pv in swrast lines routines
fix conform dlist test
Fixed conform feedback and drawelements tests.
Fix several conformance problems. Hack solution to line stipple problem.
Fixes for performance bug on compiled array element paths.
Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
Update implementations of Driver.Clear().
Fast no-copy drawarrays for large tristrips
rework to correctly respect _ac_import_range()
Use a lookup table to compute exponents in tnl fogging code. Slightly
Correctly calculate size for disabled texcoord arrays.
Fix propogation of material values in VB's that don't reach the lighting
Fixed conform problems with recent material tracking change.
Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
Fix state bitmasks for invalidating line,tri,point functions. (won't fix
Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.
Template work
Initialize Line._Width
Templates are in working order.
Bugfixes for vertex format, templates
Uncomment some defaults.
Add missing cases for viewport transform. Remove INVALIDATE_STORED_VERTICS
Fix typo
Changes for ffb
DO_POINT renamed DO_POINTS
Revert earlier changes protecting against null VB->TexCoordPtr[x]. Do
Remove dead #define.
Fix cut&paste bug exposed by clipbug.c demo.
Fix lineloops.
Split driver struct into swrast/tnl/core components.
New files
Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT.
Remove ENABLE_* flags, ctx->_Enabled.
Fix calculation of fog coordinate in translate_vertex().
Perform fixup on material values
Fix striding of color material inputs. (Fixes glean colorLitPerf)
Remove values from VB->importable_data as those arrays are removed
Add more options, including '-10','-100' and '-1000' to limit nr of vertices.
no-copy drawarrays for remaining non-fan primitives
first pass at eval fixes
Support for floating point color representation in tnl module.
add specialized interp for backcolor, edgeflags
fix color copying in twosided quads
Allow drivers to provide a dynamic CHECK_HW_DIVIDE, to turn the divide off
More HW_DIVIDE checks.
typo
Restore optimization for cva glArrayElement operation.
Lots more eval fixes
fix from Jouk
removed debug
float color changes
add disabled test to turn on vertex snapping.
fix for moebius infinite loop
fix eval/colormaterial interaction
Don't scale basealpha by 255 now it's a float.
Use correct PV when clipping.
Add FLUSH_CURRENT() calls to fix ordering problems (incl. hierarchical
fix possible segfault on destroy context
add missing translate functions
remove debug code
Replace PipelineStart, PipelineFinish with RunPipeline. Clean up
Driver interface changes
Set 'prefer_float_colors' true, now that tnl uses them natively.
Clean up translation of array elements, copying of elts in pure-elt
made render path selection more flexible
fix a couple of small bugs
Clean up _tnl_Begin/begin/hard_begin.
increase blocksize, remove dead opcodes
Fix for glean texgen test.
typo
fix for Jouk's glplanet bug
Fix order of decomposition of quad.
Comment out __FUNCTION__ usage.
rerun vertex stage on _MESA_NEW_NEED_EYE_COORDS
apply David Miller's quad/backcolor patch
Working implementation of glArrayElt that decomposes to regular
Add api_arrayelt.c
New files to provide glEvalPoint, glEvalCoord implementations for
fixed some GL_POINTS probs
Adaptor code that lets tnl convert compiled (display list) cassettes back
Add -f to rm in make clean to avoid error messages
restore normal length optimization in dlists
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
Lighting now emits colors as CHAN_TYPE, as it used to. This will require
Fix Alan Barnett's 'try10' display list bug.
Remove _BaseAlpha, fix reflect lighting bug.
Fix core in fixup_normal_lengths
Fix copying problem (light spots) on evaluated surfaces.
Fix SGL monoindexed bug (glDrawRangeElements in dlist)
Fix SGL testGeoSets.exe polygon mode problem (wrong interpretation of
Fix SGL testLights.exe bugs (interaction of copying and fixup in display lists)
Fix VERT_RGBA special case.
Removed optimizations (this code is now seldom used)
Fix problem with colormaterial (bug #441859)
Compute first partials before taking cross product to calculate normal.
Undo last change - breaks other stuff.
Reenable, but only in the size four case...
Fix FX driver to the point where gears & morph3d work.
remove some debug
(very) Brief overview of tnl module
very brief overview of swrast
More of the same
use correct vertex for flatshading
forgotten diffuse alpha fix
possible fix for cva ignore start index bug
3dnow normalize_normals broken, disable
Another locked drawarrys fix
Possible fix for vtk tristrip bug
use smaller buffer when decomposing large drawarrays, for cache goodness
correctly reset input after dlist execution
avoid side-effects in macro param
simplify drawarrays paths
fx another place where PRIM_PARITY is calculated
guard ResetStipple calls
further tweak to dlist change
add inf and nan tests to swrast functions
fix glut tess lockup
fix primitive calculation in 1-line dlist immediates (molecules)
fix for ubyte colors
Fix clipping problem on mga
Further help with dri libGL version skew
add _compat_VertexAttrib4fNV
More suport for t&l drivers
Remove debug
remove dead vertex assembly
remove dead vertex assembly
bring in changes from dri tcl branch
Core of the future vertex engine. Isn't built yet, nor will be for a while...
Fix FETCH(argb1555) mask values
another checkpoint of struct immediate replacement code
FRONT_AND_BACK culling
update colormaterial state on swtcl wakeup
add GL_UNPACK_CLIENT_STORAGE_APPLE gets
lineloop fix
Fix projtex interp bug
Add a note about window map behaviour and the autotuning of nr of loops which
fix 3dnow misdetection on new p4's
Added two files which should (with much tweaking) eventually allow
Auto-dependency generating makefile
pull in more server code, particularly for radeon init
Narrow down the missing bits of information
minor changes from the end of last week
ignore .d files
new makefiles to build modules as .a files
new file
A full radeon driver, seems to build ok, haven't run yet
Remove the USE_DRI=0 case -- this is now in drv/fb/fb_dri.c
Caught a couple of things after a clean build on rh 7.3
Remove -lX11 from miniglx link libraries...
Get rid of the 'proper' glx files -- glxclient.h, glxext.c
readded
more cleanups
new files
miniglx test will run with fb_dri.so (ie. swrast) driver, but output is
miniglxtest.c works against swrast driver
Dumb framebuffer driver now in pretty good shape, though some operations
remove old comment
remove some more unused functions
Remove references to ScrnInfoPtr
restore some 'drmFree' strings previously clobbered
Radeon driver and hw init code compiles.
eliminate unresolved symbols
Move dri initialization into XCreateWindow
miniglxtest runs to completion and exits with radeon driver,
missing files
Resolve stability issues starting & stopping radeon driver.
Turn off stereo flag in visual configs.
Do a better job of initializing the __DRIdrawablePrivate in driCreateDrawable
Remove dead code
Bring some more initialization code from the 2d driver. 2d accels now
Lay ground work for cut-down radeon driver.
Allow the standard radeon driver to be built without the swrast and swtnl
Add a bit of compile-time flexibility
Cleanups
Take advantage of the fact that the kernel module can now shut itself
Require radeon.o 1.8.x
Remove some debug
Barebones glut-alike - just enough to get the mesa demos working
Build the full driver for now
Remove earlier workaround
more cleanups
Add section on porting apps glx->miniglx
Initialize lastStamp to 1, so that drivers know they need to update
Bump window sizes up to next supported size when choosing modes.
Remove some more unused functions
Add documentation for GLX_DEPTH_SIZE
Fix GLUT_ELAPSED_TIME query
Add config file facility and remove hardwired options from minglx.c
example miniglx.conf
Remove debug printf
get conform working
use a fixed resolution defined in a config file
Make miniglut exit() on error, like real glut.
Clear framebuffer at startup
Take stride properly into account when setting up window members.
add support for 16bpp modes, disabled
Get colors working in 16bpp
A standalone build environment for radeonfb.o, incorporating necessary
Probe for chipset if one isn't supplied
Remove chipset line from example miniglx.conf
Add PostValidateMode hook to allow drivers to restore registers after
Remove some unused members from RADEONInfoRec, add saved value for
Restore registers clobbered by radeonfb.o -- prevents slowdown to 200fps
Remove debug printf
Use frontbuffer if GLUT_DOUBLE not requested
Some documentation updates relating to recent changes
Notes on setting up a machine to run MiniGLX apps and a list of
Build radeon.o from toplevel makefile.
Fix typo
Make more demanding
Add USE_MINIGLX flags. Build as a miniglx application.
Remove -C option to install
Kendall Bennett (4):
. Updated GL/gl.h with GLCALLACKP and GLAPIENTRYP macros for compatibility
. Updates to get X86, MXX and 3DNow assembler code working with Watcom
. More fixed to
. More Watcom C++ warnings fixed in Mesa.
Kevin E. Martin (1):
fixed SVR4 'cc' compiler macro problem (dawes at xfree86.org)
Miklos Fazekas (11):
More compliant error check.
Minor cleanup.
Added support for GL_ext_texture_add
Packed RGB support.
Packed RGBA support.
Added packed ARGB support.
Added gl_ext_multitexture_ADD suport.
Added PARB support.
Added glGetMinmax
Fixed a MacOS specific compile error.
Added glColorTable, etc.
Randy Frank (5):
Added test for the occlusion test code.
Added entry point and define for the occlusion test.
Added occlusion test code. Follows the HP proposed occlusion test extension.
Updated to compile under Irix 6.5
Implemented support for the HP occlusion test extension (osmesa and X)
Ted Jump (20):
Update for beta3
Added ESC key handling
Cleaned up exit from main to prevent MSVC warnings
I changed the xxxGetProcAddressEXT function declarations to be more
Win32 build req't updates
Patch error fixup
wgl function prototypes moved out to better work with fxwgl
Relocated wgl function prototypes to separate .h for easier work with fxwgl & glut
Modified to build better with Mesa wgl functions
More Win32 build compliance fixups
Added NASM support
Removed use of GLU.H - prevents compiler warning wrt:gluGetProcAddressEXT
Fixed LIBNAME entry
Changed name 'glGetProcAddressEXT' to 'gluGetProcAddressEXT'
Fixed parameter type for notify function pointer parameter to gl_extensions_add
Minor patches to cleanup some compiler warnings in MSVC
Added pragma to disable warning about unk pragmas for MSVC5
Added checking for FXMESA_USE_ARGB to disable pixel reformatting when not appropriate
Changed over to maximal warnings on Win32 builds.
turned off 'conditional expression is constant' warning for win32
davem69 (7):
Add USE_SPARC_ASM diagnostics to print_info.
Python script for making glapi_sparc.S
Generate this now that I know which
Sparc optimized GLAPI dispatch table.
SPARC normal tnl optimizations.
Remove dependency on MESA sources from gl* files
Use #function instead of @function
jtg (1):
Initial revision
pesco (8):
* include/GL/Makefile.am: ENABLE_GLUT_BUILD -> NEED_GLUT
* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
Forgot to add newly created files.
* gen_srclists.sh: Use getopt to parse the command line. Added command
* si-glu/libnurbs/: Undid move of glimports.h, mystdio.h, mystdlib.h.
* common_rules.make: Created to hold the conditional build rule
* src/swrast_setup/ss_tritmp.h (quad): Changed name of this function to
More .cvsignore updates.
sio (1):
Added missing GLAPIENTRY to glConvolution* and glCopy*
sio2 (1):
Added GL_TEXTURE_PRIORITY to gl_TexParameterfv in src\texstate.c
tanner (4):
merged the autoconf build system from experimental-1 branch
added installation instructions
lots of autoconf updates
include conf.h
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