[Xquartz-changes] mesa: Changes to 'refs/tags/mesa-6_5-20060712'
Jeremy Huddleston
jeremyhu at freedesktop.org
Thu Jan 1 01:05:13 PST 2015
Tag 'mesa-6_5-20060712' created by Brian Paul <brian.paul at tungstengraphics.com> at 1970-01-01 00:00 -0800
Changes since gliding_penguin:
Aapo Tahkola (148):
Improving Vladimirs alpha test fix a bit as it turns out r300Enable didnt correctly disable alpha test. Vertex programs with high vertex count now run a lot faster as software fallback is no longer on. Also disabling 'temp to result'-instructions as they probably violate the spec and dont seem to be something thats needed.
Replacing some RADEON cmd types with r300 counterparts.
Unlike radeon and r200 drivers r300AllocCmdBuf allocs dwords not bytes.
Replacing alpha test bits with values that give desired results as compaired to software rendering. Alpha test in textures is still completely broken as can be seen in progs/demos/fire and various games.
Fix to get glxgears display anything.
Proper VAP output configuration as R300_RS_ROUTE_0_COLOR became optional and broke arbvptorus(takes no input color but produces output color). Also removing some useless code.
Simple TCL stage and ability to disable vps.
Fix to get doom3 started.
Misc fixes.
Fixing and enabling elt buffers by default.
Fixes for bugs that were nailed down when compairing against software vertex shading.
Reorganized shader stuff.
Had some odd problems with add and temps so doing it with mad. Adding some MAD_2 cases.
Adding some comments.
Modifying to build against current Mesa. Disabled r200*.c files since they didnt want to build anymore.
Fix as suggested by Ben Skeggs.
r300 side support for fixed function pipeline. This isnt functional with current Mesa.
Add support to external tnl switcher and disable hw tnl by default.
Pack tex coord regs at vertex program backend.
Flat shading and bunch of clarifications to r300_reg.h .
Getting rusty... 4278 was already there.
Missing setups that cause all kinds of problems with hw tnl.
VBOs.
Dont assume GLbooleans are ones when true.
Make gleans polyoffset test happy.
Polygon mode fixes.
Stick texture LOD back on.
Ditch unused code and features that arent in subject to get supported any near time.
More optimal r300Clear.
Programmable per-vertex point sizes and proper result reg assigns.
Causes lockups on some rare cases.
lost_context never gets reset.
Turn off VBO's.
Fix problems with elts when immediate mode is on.
Support 16-bit modes.
Use depth tiling.
Fix gloss breakage when using hw tnl.
r300 driver side of color tiling support.
-"fix" page flipping
Fix invalid vsf temp count for rv350.
Sync with my local tree.
Remove few outdated r200 files.
Reduce stderr noise and fix some compiler warnings.
Cover my arse.
Compiled arrays for vtxfmt_a path.
Fix texture mixup when two or more contexts.
Silence gcc-4 warnings.
Improve tnl program searching performance.
Need more than 200 instructions.
Fix segmentation fault in _tnl_ProgramCacheDestroy().
-Fix first frame -bug
Re-enable fallbacks.
Fix broken tnl stage.
Remove some ghost code and adjust things a bit.
Use ctx->VertexProgram._Current .
Fix broken build.
Reduce stderr noise.
Fix typo causing secondary color not to work properly.
Try to detect when native support to given texture width is not available.
Couple changes that were missed.
Fix AL8
Fix secondary color for VP's
Make missing interpolator inputs fatal
Add some missing hooks. This should fix various little problems with window movement and 2d windows flashing on top of 3d windows. This problem was previously shadowed by r300ResetHwState as it gets called frequently.
Fix (likely) typo.
Enable CB_DPATH by default.
I think this has been tested well enough already.
Warn only when being enabled.
No you arent.
Drop output checking.
Handle fatal case.
Fix node setup(from Ben Skeggs)
Fix cube maps.
Fix pow <small> and a very stypid bug with dummy srcs(0 equals to tmp0.x)</small>. demos/cubemap looks perfect now.
Missing patch from Ben Skeggs:
Fix invalid tex coord routing and couple other small things.
namespace pollution fixes (Tilman Sauerbeck)
Fix ARB_position_invariant handling
Missing bits of code spotted by Tilman Sauerbeck
Fix ARGB1555 component swizzling.
Sync from drm.
Try to tackle bug #5148
Doesnt apply anymore
fix broken get_half & get_zero
Fix a problem where offsets from disabled tmus reach drm
remove some testing code
r300UpdateTextureEnv shouldnt be called.
Work around problems with t_vp_build.c
R300_PFS_NODE_LAST_NODE -> R300_PFS_NODE_OUTPUT_COLOR
drop all that (slow) locking stuff and make u_list per context.
radeon driver doesnt have this so i assume we shouldnt either.
per vp sw fallbacks
enable hw vertex programs by default
missing link in the fallback chain
remove broken non arb fp path
Workaround problems with NWN. (Tilman Sauerbeck)
Skip ARL while we dont implement it. Fix broken nv vps but do it with software for now.
Fix aliasing bug (Benjamin Herrenschmidt)
No need to call *_FIREVERTICES twice.
Dont let (possibly) undefined z component reach hw as its unused
Free temps when possible
Port r200 tex tiling code to run on r300 but keep it disabled.
Various fallbacks, checks and tags.
Convert to work with current DRM. + tag
Enable HW VBOs and other things needed by it.
Fix broken DrawElements & DrawRangeElements.
Use the force Luke, use the force.
Kick VBOs out of GART if nothing else helps.
Option to init vp temps(for testing)
Fix broken max mipmap leveling that was horribly wrong.
Clean build.
-fix texrect fallback when using vtxfmt_a (glitz, xgl, etc.)
Disable tnl programs when doing software vertex programs. compiz with its texrect and lighting needs was broken because of this.
Fix texrect upload conflicts.
ARL dst idx was undefined.
implement arl and enable hw nv_vp.
secondary color fixes.
Make ARB_vp backends happy with nv arl
fix #6072 (Keith Whitwell)
More meaningful warning.
disable r300 chips. R300_FORCE_R300 to force
Dont rely on writebacks
warn about broken dxt 3/5
make u_list adjustable
free rs300 and ban r350(according to r300.sf.net)
Enough testing already
fix some conflict happenings at context destroy by freeing buffers immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them.
Fog support (Ewald Snel)
rectangular fp16 fixes (Ewald Snel)
get fog going(for real)
GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.
limit max program/param length to 255 (spotted by sroland)
need to hold before freeing
disable hw locking when entering span rendering for now
enable feedback rendering
R300_SPAN_DISABLE_LOCKING env var
fix warnings.
Dont allow 16 tex units to be used at all.
various fixes (Roland Scheidegger)
make sure tex format is supported.
prevent run_arb_vertex_program from running tnl programs unless ctx->_MaintainTnlProgram is set
prevent possible program mix up with sw vps (Roland Scheidegger)
fix broken address register reads
fix broken negate
Fix generic vertex attribs (Rune Petersen)
Fix stencil clears that have caused problems with redbook/stencil, tests/stencilwrap and ut2k4 adrenaline pills.
R300_RR_ROUTE_1 still needs to be initialized.
Fix #7195
Adam Jackson (35):
Disable _mesa_3dlabs_create_{program,shader}_object references.
Bug #2945: Fix math error that left half the hash buckets empty.
Add drirenderbuffer.c to COMMON_SOURCES
Refactor COMMON_SOURCES up to Makefile.template
int -> size_t to fix compile on LP64.
Use the 1.3 names for FogCoord*
strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing the
XMesaResizeBuffers needs separate paths for client and server builds
Add two aliases for some PointParameters entrypoints for libglx compatibility.
Convert libGL and DRI drivers to require libdrm.
/dri/msg
Bug #1155: Define IEEE_ONE on Super-H as well.
Add RV350 AQ chip. (popolon at popolon dot org)
s/dri.sourceforge.net/dri.freedesktop.org/
Fix the default target to remake readtex.o if needed
Start a software-only DRI driver for use in the new accelerated indirect
Nuke the old attempt at software DRI, it's broken and awful
Search for makedepend in the PATH rather than hardcoding /usr/X11R6/bin
Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn't
Style fix, drop the explicit -ldrm from the link line.
Update the install docs to make explicit note of libdrm version dependency.
Revert my change from 1.37 as being bogus (see ensuing list discussion for
Clarify which version of Mesa we're talking about
Coverity #650: Fix a memory leak when near OOM.
Coverity #567: Fix a memory leak on a failure path.
Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared to
Coverity #468: Fill in the rest of the error_list to match the error codes
Coverity #459: Silly off-by-one error.
Bug #5754: Allocate texture memory correctly. (Richard Drummond)
Fix license header to SGI FreeB. (Eric Kunze, SGI)
Coverity #1083: Fix a use after free case.
Coverity #943: Avoid a NULL chase.
Fix format strings for LP64
Ensure all GART allocations are freed on context destruction, rather than
Update function signatures for EXT_tfp entrypoints.
Alan Hourihane (33):
Remove MAX_VISUAL limitations of 100. If running dual head this can
Add Intel(R) 945G support (Keith Whitwell, Tungsten Graphics)
pass in the renderbuffer
Fix the FFB driver for the renderbuffer changes
re-enable the ffb driver
Bump the required ddx to 1.4.0 as drmAddress has been removed so that 32/64bit
support GLX_DIRECT_COLOR in 1.4.0
typo
remove the drmAddress
Add a check which compares the passed in size of the DDX driver private DRI
Add Egberts fixes for 64bit architectures
Commit missing piece from Egbert's 32/64 bit patches
Fix Windows build problems.
update for mingw
Fix the scripts for the cygwin & mingw changes
remove drmAddress
Fixes from https://bugs.freedesktop.org/attachment.cgi?id=3077
define Bool for solo builds
move via_dri.h to server
drmUnmap correct size
reverse a bogus patch
Add Intel 945GM support
use screen->front.map instead of pFB from libdri
use front.size instead of sPriv->fbSize
remove very old i830 code
pull in fix from 6.4 branch for XFree86Server definition
remove i830
Check DDX for 1.5.0
We always have a back buffer. Fixes visual problems.
Fix some warnings on x86_64
fire vertices before context destruction.
If DrawBuffer isn't set, return immediately
Check for a valid context
Ben Crossman (4):
Some initial compile fixes. Still some left and warnings that need fixing. No where near runnable yet.
A few getenv() that werent using the mesa wrapper version
Reverted the last change back to fix bug 3035
more gldirect compile fixes. Getting near the linking stage now. No build file yet.
Ben Skeggs (13):
Initial multitexturing support. Old behaviour can be re-enabled by changing ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
For some reason the Makefile didn't commit..
Fixed some strangeness when mixing textured/flat primitives. Skipping texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
Updated for EXT_framebuffer_object changes. I don't know if this is correct, but it seems to work
fix warnings in r300_texstate.c (Jeff Smith)
Implement enough of ARB_fragment_program for Keith's texenv program
- Remove one of the loops in emit_arith
constant tracking
Play with swizzling a bit.
Up MAX_AOS_ARRAYS to 16. Do we need more?
Fix xyz/w interaction (needs a cleanup still..)
TEX to output
- Secondary colour
Benjamin Herrenschmidt (1):
Enable USER_BUFFERS, RADEON_VTXFMT_A and HW_VBOS on big endian by forcing all elts
Brian Paul (1069):
add MAT_DIRTY_FLAGS in _math_matrix_mul_floats(), (bug 2696)
use $(*_LIB) in the *_LIB_NAME definitions
no change
obsolete
remove INSTALL.GNU from tarball list
disable _mesa_init_shaderobjects_3dlabs() call until build is fixed
disable 3dlabs shading language code until build is fixed
fix a variety of warnings/errors
re-enable _mesa_init_shaderobjects_3dlabs() call
re-enable shading language sources
Disable C++ shading language code yet again. Doesn't compile with older
Use FEATURE_shading_language to control whether the shading language
updated warning string to match patch in bug report 2868
s/Togle/Toggle/
Fix Fake_glXChooseFBConfig so passing NULL attribList causes a list of all
changed implementation of GetAllFBConfigs()
added wrappers/helpers for creating/destroying rendering contexts
Add shaderobjects_3dlabs.c back into build but use #ifdef FEATURE_shading_language to enable/disable relevant code.
set table size to 1023 and use new HASH_FUNC() macro
PF_8A8R8G8B pixel format (Dave Reveman)
updated procedure for getting CVS-write access
remove carriage returns
added _mesa_share_state()
config for profiling with gprof
added SLANG_SOURCES to SOLO_C_SOURCES
s/NORMAL/FOG/ (J.P. Delport)
comments and clean-up
clean up buffer creation code
fix state.light[n].spot.direction.w value (bug 3083)
use _mesa_pow() for LIT (bug 3087)
undef DEPTH_TYPE at end
initial EGL code
prototype EGL_MESA_screen_surface.
types for Mesa implementation of EGL
demo / test progs
comments and minor clean-up
enable fog render input if fragment program fog option set
added interpolate_fog()
tweak previous fog/fragment program fix
no need to enable fog or set fog mode with fragment program
move set_component_sizes() to fix bug 3135
fix _tnl_copy_to_current() so that current edge flag and rasterpos aren't trashed by color index updates
apply previous GL_COMPRESSED_TEXTURE_FORMATS_ARB fix to generator file, and regenerate get.c
updates for latest EGLScreenMESA changes
sync with latest EGL_MESA_screen_surface spec (EGLScreenMESA handles)
don't call XTranslateCoordinates() if rendering to pixmap
EGLScreenMESA updates
html fix
Major check-in of changes for GL_EXT_framebuffer_object extension.
fix xm_span2.c reference
FBO changes
fix s_spantemp.h includes
more updates for users of s_spantemp.h
add PROGRAM_DIRS line
added a comment
fix typo
minor face-lift for web pages
remove some test code
fix for renderbuffer (Andreas Stenglein)
restore call to SetBuffer() in clear_color_buffers(), only temporary
remove bad assertion, added new ones in clear_pixmap()
fix cpp / bytesPerPixel problem (bug 1196554)
fix a bunch of html errors
x86-64 transform optimizations (Mikko T.)
assorted warning clean-ups for x86_64, etc (Mikko T.)
Patches for XCB (Jeremy Kolb)
added linux-x86-xcb config (Jeremy Kolb)
x86_64 stuff
remove some dead code
fix GetRow parameters (Nicolai Haehnle)
minor tweaks
remove MESA suffix from _eglInitScreenSurface, use swAlpha value
make _eglSetConfigAtrib() a static function, and rename it
define M_E if needed
restore _eglSetConfigAttrib (for now), added prototype _eglConfigToContextModesRec()
added boolean extension flags to _EGLDriver
s/Atrib/Attrib/, set extension enable flags
separate ext strings with a space
use EGLint instead of unsigned long for eglCopyContextMESA, added comments
EGL_MESA_copy_context stuff
another GLX / XCB patch (Jeremy Kolb)
remove -ansi -pedantic -D_POSIX_C_SOURCE=199309L from CXXFLAGS
added _eglInitPbufferSurface()
more work on _eglConfigToContextModesRec()
update comments
updated demoCreatePbufferSurface()
Added software-based pbuffer support (untested).
remove glmode stuff
fix pbuffer sample code
remove eglQueryDisplayMESA()
don't include strings.h
fix some BCOMP/ACOMP typos (fixes Brad King's vtk failures)
To better exercise pixel packing, replace regular glReadPixels with four
remove the XFree86 ID line
replace // with /* */
fix reversed strstr() args, print mode string
use MAX_SCREENS instead of hard-coded number
properly pop the GL_TEXTURE_GEN_ enable state
updated to version 28
remove temporary GL_EXT_framebuffer_object info
add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querie
added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT error
start removing old (pre-renderbuffer) span code
oops, undo previous change
Remove last of the old span code.
added comment
remove old span code
fix an assertion
remove old span code
remove old span functions from swrast_device_driver struct
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally removing that
this is auto-generated
fix GL_ALPHA render-to-texture problem (Jon Smirl)
fix error in OSMESA_LIB_NAME line
added GL libs to APP_LIB_DEPS (bug 3485)
check for double-buffered buffer in XMesaDestroyBuffer() (Dave Reveman)
fix some renderbuffer problems for Xserver build (Dave Reveman)
regenerate for latest glext.h
remove stray line
put full prototype on one line to fix gl_mangle.h generation (Dave Reveman)
regenerated
pass mask array to PutRowRGB() in simple_z_textured_triangle()
be sure we have span texcoords before calling _swrast_texture_span()
mingw changes (Nolan Leake)
Define __FUNCTION__ as a preprocessor symbol in glheader.h if we're not
DirectFB updates (Claudio Ciccani)
include light.h to silence warning
updated to version 29
check for NULL swrast->Driver.SetBuffer before calling it
Remove the xmesa_set_buffer() function. No longer needed since the
need parenthesis in realloc call
check for null oldBuffer in _mesa_realloc(), cleaned up some comments
fix for-loop in _mesa_GetDouble to avoid out of bounds memory read
make create_new_program() static
added _tnl_ProgramCacheDestroy() prototype
Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.
remove unused MEMSET16 macro
include t_vp_build.h
just code clean-ups and new comments
fix Darwin dynamic lib naming
fix a few glitches
Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
Add a set of predicate functions for testing matrices instead of directly
added newline at end of file
remove \n from warning message string
minor fixes
remove OLD_RENDERBUFFER stuff
remove OLD_RENDERBUFFER code
Remove NEW_RENDERBUFFER stuff.
Move the PYTHON2 and PYTHON_FLAGS assignments to configs/current, and
fix typo in assertions
added some glGetRenderbufferParameterivEXT calls, printfs, and assertions
fix dependencies
updates to file list for tarballs
replace some free() calls with _mesa_free()
comment-out some unused code to silence warnings
The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.
added a few more fallbackStrings (Andreas Stenglein)
eglgears demo (Dane Rushton)
replace gcc with $(CC) (Egbert Eich)
define CFLAGS and CXXflags with -m32 (Egbert Eich)
redo previous check-in, just set ARCH_FLAGS = -m32
remove duplicate "User disable" string
added comments
Check for null program->Parameters pointer in validate_vertex_program().
need to flush vertices for GL_OCCLUSION_TEST_RESULT_HP query
disable call to via_sse_memcpy() until it's fixed
s/clippping/clipping/
overlay planes test
include driverfuncs.h
remove fprintf()
replace fprintf() calls with _mesa_problem()
updates for 6.3 release
more updates for 6.3 release
added md5 checksums for 6.3
fix some URLs
remove ^M chars, disable shading language extensions
check for FEATURE_EXT_framebuffer_object to enable EXT_framebuffer_object
s/2004/2005/
first 6.3.1 bug fixes
make i810PrintSetupFlags() static, first param const
bump version to 6.3.1 and include DRI/GLX files in tarballs
updated with DRI building instructions
6.3.1 updates
bump version to 6.3.1
Make the vertex program source register Index field a signed int since
added vp negative addressing bug fix
some GLuint idx -> GLint idx changes
Break the long list of MAIN_FILES and DEMO_FILES into subgroups.
Added -linker option to mklib, used to specify a particular program for
Add license/copyright.
Fix bug 1858 - array subscript out of range in gamma driver.
improve comments about win[0..3] values (bug 2554)
SPARC, DRI interface changes for 6.3.1
added directfbgl.h to tarball
s/Disaptch/Dispatch/ (bug 3918)
free context structure (bug 1252316) and s/free/_mesa_free/
_mesa_free_framebuffer_data() call frees the renderbuffers, no need to call the Delete methods after
free display lists and destroy window upon exit
delete display lists upon exit
actually free the renderbuffer in xmesa_delete_renderbuffer(), fixes a memory leak
fix indentation
disable the pointer size assertions (bug 4021)
fix static assertion problem for gcc (bug 4022)
the PIXEL_MAP_I_TO_I table should be GLfloat, not GLint
fix X #includes so they're relative to X11/ directory (bug 4047)
added FREXPF() macro (bug 4060)
test the standard stencil op modes too (Philipp Klaus Krause)
include stdint.h if WIN32 and GNUC (Colin Harrison). Patch forwarded to SGI.
updates for 6.3.2
Bump version to 6.3.2
Replace mult/div operators with bitwise operators in texel fetch routines
updates for 6.3.2 release, plus other assorted clean-ups
update MESA_DEBUG with FP info
md5 sums for 6.3.2
fix typo
added .S DRI files to tarball (Donnie Berkholz), bumped version to 6.5
bump version to 6.5
added GL_X_RENDERABLE to glXChooseFBConfig (bug 4181)
update version to 6.5.0
simplify, clean-up texel addressing macros
removed lines that caused some files to be included in tarballs multiple times
GLw demo doesn't belong here
Added multi-window support. Press 'n' to create new window, 'k' to kill
also check for texture border in sample_linear_2d()
make tiles a little smaller so they're all visible
s/GLX_RGBA_BIT/GLX_RGBA_TYPE/ (bug 4237)
fix segfault in Fake_glXCreatePBuffer(), bug 4235
removed GL_HP_occlusion_test extension
initial 6.5 changes (reflect demo, remove GL_HP_occlusion_test)
Update the glut idle function after a new window is created
remove stray references to ctx->Depth.OcclusionTest
don't compile debug code (bug 4242: rand undefined)
fix comment and #if test
Demo of how to do (nearly) flicker-free rendering with a single color buffer.
added singlebuffer demo
Rearrange the code related to GL_ARB_occlusion_object to generalize query
check the Ready flag when getting GL_QUERY_RESULT_ARB
fix a few proxy color table bugs (bug 4270)
added note about IEEE vs VAX floating point (bug 4270)
fix APP_LIB_DEPS
added some parenthesis to silence warnings
silence fprintf and casting warnings
fix a cast/assignment warning
remove redundant ctx->Driver fallback assignments that were already done in _mesa_init_driver_functions()
remove dead code, update comments
use 'f' key to toggle front/back buffer rendering
Just additional comments.
remove the old set_buffer() routine
remove old set_buffer routine and misc code
remove set_buffer()
remove fxDDSetBuffer()
added a few more fields to help with DRI drivers
use proper datatypes to silence a bunch of warnings
use char* instead of GLubyte* in i915_program_error() to silence warnings
s/__inline/INLINE/
Finish up some of the gl_renderbuffer work.
Finish up some of the gl_renderbuffer work.
some missing renderbuffer changes (Roland)
fix typo
fix page flipping breakage
added driFlipRenderbuffers()
added an assertion to help debug broken stencil readback
set depthHasSurface field for stencil renderbuffer
remove unneeded assertion in stencil/depth LOCAL_DEPTH_VARS code
change scratch pointer from _int32_t to u_int32_t to silence warning. Is this field actually used for anything?
set depthHasSurface for stencil renderbuffer
replace -1 with PROGRAM_UNDEFINED when initializing instructions
Prototype implementation of new GL_EXT_timer_query extension (not finalized yet).
added GL_EXT_timer_query token
comments
GL_EXT_timer_query
fix some strict aliasing problems related to choosing framebuffer configs (Matthias Hopf)
silence misc warnings
remove SetBuffer(). Misc renderbuffer changes.
added SetStencil/DepthPointer functions
added flippedData field for page flipping, code to flip stereo color buffers
SetBuffer, renderbuffer changes
remove SetBuffer
remove dead code
use new InitStencil/DepthPointer functions
SetBuffer, renderbuffer changes
renderbuffer updates
Remove last remnants of pre-renderbuffer code.
fudge set_component_sizes() a bit, see comments
replace assertion with a conditional return
Added InitPointers helper function
Combine GET_DST_PTR and GET_SRC_PTR into just GET_PTR.
Use InitPointers helper
replace GET_SRC_PTR, GET_DST_PTR with GET_PTR
minor clean-ups
Fix UpdatePageFlipping() function. Always call driFlipRenderbuffers()
Add new void *addr and __DRIdrawablePrivate parameters to
Further clean-up and simplification of the span-related functions.
Simplify radeonSetCliprects(). Remove the 'mode' parameter.
just formatting clean-ups
remove unused var
remove obsolete CurrentBufferBit
make r128SpanRenderStart/Finish static
make some functions static
don't use DEFARRAY/CHECKARRAY stuff
minor clean-up of texture_combine()
remove DEFARRAY, CHECKARRAY stuff
Use mklib script instead of ar. Make libmesa.a instead of mesa.a
added -Wmissing-prototypes to WARN_FLAGS
just changes/updates to comments
added viaRenderbufferStorage() function
minor formatting fix
try to fix renderbuffer breakage, primarily in calculate_buffer_parameters()
minor tweaks to _mesa_ResizeBuffersMESA()
new comment
some updates, but code still out of date
some clean-up and re-org for renderbuffers
fix precision problem in depth clearing (bug 4395)
check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places
Fix the comment for the 'bound' field: it's a bitmask, not an index.
don't generate selection hits for glBitmap, glDraw/CopyPixels. Misc clean-ups
remove the redundant textureSize field, use tex.size instead, it's always the same value
Add offset and pitch fields to intelRegion. Remove frontOffset, frontPitch,
fix GLubyte/GLchan inconsistencies (bug 4331)
make some vars static
fix a problem w/ color index mode when CHAN_BITS=16
Clean-up of sources/Makefile, bug 4111
put GLUT sources into a separate tarball
bunch of updates
Silence some warnings.
remove rendundant r,g,b,a vars (bug 4331)
make lookup_query_object() static
use ASM_API variable, bug 4415
restore brace lost in previous check-in
added a return upon out-of-memory, remove a needless assignment
init StencilOpSeparate to NULL
Move the ctx->FirstTimeCurrent initialization
Use GLuint/GLint intead of GLstencil for stencil state.
Clear either 8 or 16-bit stencil buffers.
just some reformatting
OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
Replace ctx->Driver.StencilOp/Func/Mask() functions with
fix FreeBSD problem (bug 4435)
print version with debug info
replace semicolon with &&
update like for MD2 viewer
Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.c
added driUpdateFramebufferSize()
Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,
make some functions static
updated comment
use mklib script to make drivers instead of gcc -shared
Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,
make some funcs static
Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,
pageflip change from radeon driver
remove .a file before creating new one
remove rm -f line
clean-up some _mesa_make_current() code
Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.
initial 6.5 release notes
remove _tnl_MakeCurrent call
remove unused vars
Split the s_texture.c file into two new files:
Update includes post-splitting of s_texture.c
replace s_texture.[ch] with s_texcombine.[ch] and s_texfilter.[ch]
New set_fetch_functions() to set a gl_texture_image's FetchTexel functions
updated comments
Remove a bunch texel fetch functions that can be handled by the new
silence warning
Code clean-ups, reorg.
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
more GLuint->GLbitfield changes
replace a couple macros with inlined functions
Rework the texture filtering functions a bit.
alphabetize
use mesa import wrappers, bug 4468
remove unused ctx var
pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()
change some comments
lots of little clean-ups, improvements
remove unused _swrast_read_depth_span()
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
compilation fixes, don't know if runtime works
s/unsigned long/drm_handle_t/ to get compilation of fb driver to work
additional wrapper updates, bug 4468
updated comment
s/GLchan/GLubyte/, fix error string, add comment
init a=0
change location of ffs() code for windows
remove STENCIL_MAX
replace STENCIL_BITS with stencilMax value
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
remove unneeded sizeof(GLdepth) test
some improvements to _swrast_clear_depth_buffer()
compute z[i] as GLuint
change mask[] test in put_mono_row_uint()
remove 31-bit Z buffer work-around
initial check-in
s/programss/programs/
replace GLdepth with GLuint
replace GLdepth with GLuint and remove GLdepth
Remove ACCUM_BITS.
add missing scale factor in _swrast_read_depth_span_float()
s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()
changed a renderbuffer check
fix a debug message
When testing visual attributes, use the Draw/Read buffer, not the context.
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
improve the test for using software alpha buffer
Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbuffer
Added a fast xor_line() function. Uses XDrawLine with GXxor mode.
added XOR line optimization
fix clipped glReadPixels bug
Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,
remove printf
Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places instead
glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.
Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels
generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the same
tweak glAccum error checking
added _mesa_scale_and_bias_depth()
added GL_EXT_packed_depth_stencil
change initialization of rb->DepthBits
Initial work for GL_EXT_packed_depth_stencil extension.
updated assertions (see bug 4590)
check for framebuffer completeness, code clean-up
add error checks for framebuffer completeness
Rewrite much of the pixel zoom code.
added _swrast_put_row()
implement CopyPixels for GL_DEPTH_STENCIL_EXT
call glFinish if drawing to front buffer
added _swrast_get_row()
minor improvements
implemented fallbacks for GL_EXT_packed_depth_stencil
use fmod() to prevent overflow of angle variable
move around some error checking
added _mesa_pack_depth_stencil_span()
updated comment
fix broken z24_s8 fetcher
simplify the read_depth_stencil_pixels() function
fix an assertion
additional error checking for GL_EXT_packed_depth_stencil
GL_EXT_packed_depth_stencil changes
added _mesa_texstore_z24_s8()
plug in _mesa_texstore_z24_s8()
check for GL_DEPTH_STENCIL_EXT
finish up some missing code
added a few calls to _mesa_update_framebuffer_visual()
disable a warning
change initialization of renderbuffer DepthBits
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
fix behaviour of glIsFrame/Renderbuffer()
fix glIsRender/FramebufferEXT() assertions
glBindTexture changes, new assertions
check if deleting currently bound frame/renderbuffer object
In gl_texture_image replace IntFormat with InternalFormat and Format with
added GL_INVALID_FRAMEBUFFER_OPERATION_EXT to gluErrorString()
s/IntFormat/InternalFormat/ and s/Format/_BaseFormat/ for gl_color_table.
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
fix byteswapping bug in _mesa_texstore_ycbcr() (Benjamin Herrenschmidt)
Fix a number of point size attenuation problems.
MATH_DEBUG changes from bug #4468.
Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,
Query/print GL_RED/GREEN/BLUE/ALPHA_BITS
change test for presence of accum buffer
fixed constant fogcoord bug (#4729)
check for PIXMAP in clip routine (SF bug 1323215)
fix GLAPI/extern problem (bug 4757)
change includes (bug 4468)
remove unused _mesa_log2() (bug 4468)
added some header files to DRI_FILES (Donnie Berkholz)
Lots of clean-ups. Replace __inline__ with INLINE macro. Use the
move _mesa_exec_malloc/free() up near other malloc/free prototypes
s/memcpy/_mesa_memcpy/, s/FREE/_mesa_free/
updated for new mm.c, execmem.c files
s/glut_gz2/glut_bz2/
Disable the FASTCALL optimization because it still breaks server-side GLX.
fix another renderbuffer wrapping bug
added mm.c mm.h execmem.c
fix bad loops in TransposeMatrix[fd]()
restore FASTCALL stuff
fix broken KIL
fix broken SWZ instruction
Darwin version fix (SF bug 1334274)
check span.y >=0 (bug 4842)
fix GLX server resize/crash when resizing windows
fragment program writing to result.depth.z was broken
updates from 6.4 branch
silence a bunch of compiler warnings
don't use -Wmissing-prototypes for C++ code
add newline at end of file
TNL module needs to implement ctx->Driver.ProgramStringNotify() function
Added assert that result != arg0 in do_RSW. This currently fails and needs fixing.
include tnl.h to silence warning
Keith's fixes for RSW and XPD (need temporaries)
If parsing a program fails, don't change the vertex/fragment program object.
fix errors in RoughApproxPower(), do_LIT(), _tnl_program_string()
fix a few bugs in SWZ execution
fix LIT bug
s/lenght/length/
clean-up comments
added warning about use of REG_SCRATCH
Free old parameter list before assigning new one. FIxes memory leak.
reduced swizzle comment
Use MAKE_SWIZZLE4() macro in a few more places.
added some assertions to catch unexpected swizzle values in cvp_emit_arg(), currently fails sometimes
need to use absolute value for RSQ
Lots of clean-up in arb program parser.
Simplify parse_attrib_binding().
check swrast->_FogEnabled instead of ctx->Fog.Enabled
fix problems found with gcc 2.96 (bug 4934)
Re-org and clean-up of vertx/fragment program limits (instructions,
Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention
implement USE_MGL_NAMESPACE for x86-64 dispatch code (Mark Bolstad)
added osdemos/ dir to DEMO_FILES
fix typo, minor clean-ups
added a const, clean-up
s/15/VERT_RESULT_MAX/
use WRITEMASK_* tokens
Streamline code generation by using a fixed size instruction buffer in
fix MinGW problems (bug 4956)
remove unneeded HIDDEN definition (bug 4956)
MESA_GLX_ALPHA_BITS env var to force visual with alpha channel
just pass ctx to do_ndc_cliptest() rather than stuffing it in the arb_vp_machine struct
better ffs() function (bug 4956)
use VERT_RESULT_HPOS, VERT_BIT_POS tokens
minor improvements in _mesa_init_teximage_fields()
Replace parameter_type enum in program.[ch], use register_file enums instead.
don't need MAKE_SWIZZLE() macro
added MESA_GLX_ALPHA_BITS env var
remove unneeded #include
remove unneeded #includes
Unify vertex/fragment program instuctions.
s/TexSrcIdx/TexSrcTarget/
s/Negate/NegateBase/
added _mesa_num_inst_src_regs() and _mesa_opcode_string()
use _mesa_num_inst_src_regs() instead of nr_args()
use _mesa_num_inst_src_regs() and _mesa_opcode_string()
Use _mesa_opcode_string()
added _mesa_program_file_string()
use _mesa_program_file_string() and _mesa_opcode_string()
consolidate vertex/fragment program printing into _mesa_print_program()
s/_mesa_debug_vp_inst/_mesa_print_program/
s/_mesa_debug_fp_inst/_mesa_print_program/
remove unneeded #includes
remove unneeded #includes
minor work in _mesa_print_program()
remove a bunch of extension stuff that's in glxext.h
some initial work on upcoming GL_EXT_framebuffer_blit extension
remove _mesa_debug_fp_inst()
s/_mesa_debug_fp_inst/_mesa_print_program/
Move COPY_FLOAT() macro down into glide driver.
use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)
Bug 4996.
fix popping of GL_EYE_PLANE state (bug 4996)
Move code to enable FP exceptions into debug.c (set MESA_DEBUG=fpexceptions).
remove -DMESA_DEBUG
fix popping of GL_SPOT_DIRECTION (bug 5005)
s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some comments
Make _mesa_is_proxy_texture() non-static and use in a few more places.
Move stuff common to vertex/fragment_program into the base class, including:
update some assertions
update an assertion
Added OSMesaColorClamp(), bug 4917
Added _mesa_light() helper function so we can avoid transforming then
fix comment for TexSrcTarget
Improve _mesa_print_program().
remove unneeded RasterPosValid check
Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.
check for ctx==NULL, bug 4087
fix color interpolation problem reported on VMS
add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error()
Replace GL_POLYGON+1 with PRIM_OUTSIDE_BEGIN_END
change an assertion
Added error checking in _tnl_Begin to detect incomplete framebuffer.
added _mesa_new_depthstencil_renderbuffer() for combined depth/stencil buffers
Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
added depthstencil.c
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
added depthstencil.[ch]
additional comments about GL_DEPTH_STENCIL buffers
added -ds option to test GL_EXT_packed_depth_stencil with framebuffer objects
improved error checking in error_check_format_type()
delete frame/renderbuffers upon exit, more error checking
optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL renderbuffer
s/MEMCPY/_mesa_memcpy/ and fix typo
optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
move _mesa_update_state() calls before error tests that depend on framebuffer completeness
In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.
move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.h
update comments, remove ^M chars
Remove the _mesa_parse_arb_vertex/fragment_program() functions into
removed arbfragparse.[ch] arbvertparse.[ch]
remove #include arbfragparse.h, s/PI/M_PI/
remove #include arbfragparse.h
No longer derive 'ati_fragment_shader' from 'program' class. Only the
update some vars
in run_texnorm_stage() check if the texture unit is really enabled before trying to normalize the texcoords
call gluDeleteQuadric() to fix mem leak
Bunch of little fixes:
Saturate is a 1-bit boolean field
remove incorrect cast
additional clean-ups and improvements
Make Saturate a 2-bit field again, renamed to SaturateMode with three
s/Saturate/SaturateMode/
move _mesa_init_instruction() to program.c
disable freeing of fp->func, see comment (bug 5131)
reference bug 5131 in comment in _tnl_free_vertices()
New _eglLog() function to replace fprintf/printf calls for debug/info.
use _eglLog()
change error message
fixed wrong return value in radeonShowSurfaceMESA()
update some comments
Choose the display mode / surface size in an intelligent way.
check/print EGL_SCREEN_BIT_MESA, fix eglGetDisplay() call
init attribs to EGL_DONT_CARE in _eglParseConfigAttribs()
change error test in _eglParseConfigAttribs()
report error token in message printed in _eglError()
Move all the EGL API function pointers into a new _egl_api struct.
use _egl_api struct, make some functions static
use new _egl_api struct
use ADD_POINTERS macro instead of (uintptr_t) cast
include stdint.h for BSD
Redo _eglInitSurface() so it can be used with all surface types.
Lots of fixes, clean-ups, new comments, etc.
rearrange some code to put in more logical order, misc clean-ups
check for driver_modes == NULL. Don't need driver_modes for EGL driver
apparently need to load colormap after setting the mode to make it work reliably
clean up the drmGetMap/drmMap code
Put extension flags, string into separate struct.
added _EGLExtensions typedef
use the files from the drm tree/package
remove dri_client/ dir from tarball
assorted fixes for server-side direct rendering (bug 5199)
fxt1_decode_1() should not be static
get depthBits from the current drawbuffer
added comment about glTexImage and renderbuffers
Added FinishRenderTexture() device driver function to indicate when
try removing need for the uintptr_t casts
remove uintptr_t cast
fix _mesa_ffs() return, test for more platforms (Evgeny Kotsuba)
Test sizeof(drm_handle_t) instead of LONG64 when returning handles
Fix two failures encountered when running out of memory during XImage
Added PCI_CHIP_RV410_5E4B (Adam Kirchhoff)
C++ fixes, mostly casts (Stephane Conversy)
Updates for GL_EXT_timer_query:
remove stray _ from GL[u]int64_EXT
do away with 'long long' usage
don't need LONGLONG typedefs
bump version number
'a' key to toggle animation
implement config sorting for eglChooseConfig()
lots of updates, mode sorting, etc
Added EGL_SCREEN_POSITION_GRANULARITY_MESA query.
Some initial per-thread support.
rename eglShowSurfaceMESA, add EGL_SCREEN_POSITION_GRANULARITY_MESA
updates to match other changes elsewhere
Rename eglDRIShowSurfaceMESA.
s/eglShowSurfaceMESA/eglShowScreenSurfaceMESA/
silence warning, bug 5318
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
use GLbitfield instead of GLuint
regenerate to pick up glGetQueryObject[u]i64vEXT funcs
move va_end() call (Evgeny Kotsuba)
minor code movement
remove bogus wings3d link
special-case Darwin (bug 4509)
install GLw headers (bug 5396)
check XGetGeometry() return value
only call xmesa_set_renderbuffer_funcs() when really necessary
s/GLuint/GLbitfield/
added a couple new assertions to help debug XGL problem
Free visinfo object (Tilman Sauerbeck)
properly free ATI fragment shaders (Tilman Sauerbeck)
added wglGetExtensionsStringARB
WGL_ARB_extensions_string extension
remove the GL_HP_occlusion_test code
remove unneeded init of swrast->invalidate_line/triangle
New comments, clean-up of fields related to point/line/triangle validation.
copypixrate.c - measure the speed of glCopyPixels.
Test glTexSubImage and glCopyTexSubImage rate.
Don't do swapbuffers if -nodraw specified. Get t0 after setup code.
misc updates
Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.
some initial EGL 1.2 work
use fmod() when incrementing CubeRot
added more tests (Pedro Maia)
silence warning about duplicate M_PI definition
updated comment
s/malloc/calloc/, fix mem leak
fix texcoord unit assertion (bug 5780)
add some assertions to check emit_func[] table validity
use calloc instead of malloc so try_codegen field is initialized to zero (bug 5791)
bring in changes from 6.4 branch
fix typo
EGL 1.2 tokens/functions/etc.
David Reveman's GLX_EXT_texture_from_pixmap extension patch
include dix-config.h (Mike Harris) (bug 5835)
remove the test for XFree86Server from prev patch (bug 5835)
fix AIX issues (bug 5874)
replace size_t * w/ unsigned int * (Jurg Billeter)
remove stray 'foo' line
Fix a few warnings:
Set NumInstructions (bug 5864)
updated GLUT link
silence a variety of compiler warnings
add missing prototypes, use _slang_ prefix on non-static functions
include proper header file, remove local extern declarations
add some #includes, fix some prototypes (bug 5992)
update Blender link
include inttypes.h if __osf__ defined (Randall Hand)
EXT_framebuffer_object (Dave Reveman)
Fix _mesa_copy_texture_state() so that we copy texture object bindings,
need to check for _NEW_BUFFERS in xmesa_update_state()
fix broken _mesa_copy_context() for GL_LIGHTING_BIT
display list clean-ups
Remove need to initialize the InstSize[] array elements by just storing
re-formated with indent.
silence a bunch of warnings
check for active shader, set FRAGPROG_BIT in raster mask
check if active fragment shader for deferred texturing/shading
only run shader on active fragments in the span
Allow error checking to look for presence of either of two extensions.
GL_EXT_framebuffer_blit tokens/functions
_swrast_blit_framebuffer() function
added s_blit.c
remove temporary tokens, more error checks for blit function
Added glBlitFramebufferEXT function.
updated comment
added Flush in glXCopyContext()
New comments. Use tuples () instead of lists [] in a few places.
added BlitFramebuffer() support
No need for _mesa_save_error() to be public.
implementation of _swrast_BlitFramebuffer()
plug in BlitFramebuffer function
check FEATURE_EXT_framebuffer_blit
improved error msg
test glBlitFramebufferEXT w/ -blit flag
added GL_EXT_framebuffer_blit, etc
FreeBSD updates (Pedro Giffuni)
call _mesa_update_framebuffer_visual() in _mesa_FramebufferRenderbufferEXT() to fix some minor glitches
print newline in _mesa_warning()
disable double-buffer test in check_compatible(), fixes pbuffer/visual problem
just a comment for check_compatible()
Instead of adding extra flags to DEFINES with +=, define EXTRA_DEFINES instead.
s/GLint/int/, to fit GLX conventions
Add prototypes for GLX_MESA_swap_frame_usage, GLX_MESA_swap_control, and
replace dprintf() with _glu_dprintf() (bug 6244)
Set always_array=true for glGenProgramsNV (Dave Reveman)
init Red/Green/EtcBits = 0 in soft_renderbuffer_storage()
s/GLuint/GLushort/ in read_depth_stencil_image()
use 'p' key to toggle use of GL_EXT_packed_depth_stencil
rename enums, fixes compilation breakage (Michal Krol)
sync with texmem branch
updated some printfs, added comment about sched_yield
Need to include glthread.h in glapi.h, not glapi.c so that GET_CURRENT_CONTEXT
remove invalid assertion in _glapi_get_dispatch(), fixes additional thread safety problem
assorted code clean-ups, comments, etc.
finish up some loose ends in _mesa_texstore_z24_s8()
Moved _glapi_check_multithread() call into drivers, instead of in
added #undef GET_DISPATCH
remove another test for IN_DRI_DRIVER
Init FogCoordFuncs[0..5] too, remove some unneeded #includes
Don't call Driver->Bitmap() if no image to render
Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning the
minor clean-ups
slightly improved error message
fix some buffer binding tests in _mesa_make_current()
added _mesa_source/dest_buffer_exists() function to easily test if particular renderbuffers are present
use new _mesa_sourc/dest_buffer_exists() functions
additional error checking to be sure source renderbuffer exists for glCopyTex[Sub]Image()
additional assertions and debug code for testing FBO completeness
Lots of changes/fixes for rendering to framebuffer objects.
GL_EXT_packed_depth_stencil should be off by default
Need to check for new state and do readpixels/drawpixels clipping after
Added -p option to create a display connection per thread.
Added -l option for explicit locking around Xlib and GLX calls in
added some missing formats in _mesa_source/dest_buffer_exists()
lots of debug options, some code movement, etc
Clean up the recent code related to texture_override(). Pass params in a
check for incomplete FBO in _mesa_Clear()
fix issue in _mesa_free_framebuffer_data()
remove carriage returns
fix some PFNGL* typedefs
merge from texman branch
comment about byteswapping in _mesa_unpack_depth_span()
enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixel
a little code movement so we don't make invalid casts from gl_renderbuffers to xmesa_renderbuffers
update conditional for render to GL_DEPTH_STENCIL texture, check for valid teximage before calling ctx->Driver.RenderTexture()
added known issue: render to depth textures not working
updated comment about framebuffer's Visual field
Move the computation of the viewport matrix into a new update_viewport_matrix()
fix a GLuint vs GLushort test, new assertions
a few new assertions
new tests for GL_DEPTH_STENCIL_EXT
New code for rendering to depth/stencil textures.
prep for 6.5 release
move NumNativeAlu/TexInstruction assignments (Ewald Snel)
fix components initialization in two places (Ewald Snel)
FP textures and fixes (Ewald Snel)
minor clean-up
fixes from John Shell (bug 6339)
added some no-op virtual destructors to silence g++ 4.0.0 warnings
s/glslnose.c/glslnoise/ (bug 6430)
fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)
put braces around RENDER_SPAN macro when called, not when defined. Fixes -pedantic warnings in x11 driver
Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().
Add -ansi -pedantic flags to OPT_FLAGS. This got lost at some point. Good for catching sloppy coding.
XMesaDrawLine macro, not currently used
press '0' for glDrawBuffer(GL_NONE)
added -f option for full-screeen
fix bad call to FindLine()
added glfbdev.h to MAIN_FILES
some comments for Darwin
comments regarding assertions
Init the Red/Green/Blue/Alpha/Depth/StencilBits fields in driNewRenderbuffer()
When creating front/back renderbuffers, init the Red/Green/Blue/AlphaBits fields
Fix the fetch_texel_ci8() code to deal with floating point color palettes.
Dave Reveman's patch for GLX_MESA_copy_sub_buffer support
bump version/date
6.5 updates
added 6.5 relnotes
added MD5 checksums for 6.5 files
64-bit build for sunos5 w/ gcc
Silence minor compiler warnings (-Wextra).
Check/use texture border color when sampling depth textures. (bug 6498)
first 6.5.1 bug fix - bug 6498
set the texture border color for the depth texture
just some comments/docs
pass -m32 or -m64 to linker for SunOS as needed (bug 6484)
Remove the code that checks for duplicated framebuffer attachments (which
remove duplicated framebuffer attachment test
do additional checking for setting up depth/stencil wrappers
Added render to depth texture support with GL_EXT_framebuffer_object.
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
fix render to depth texture bugs
re-enable animation
update a couple MESA_FORMAT_Zxxx occurances
remove unused var
minor CFLAGS reordering
Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,
Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem
minor CFLAGS clean-up
Fix line clipping bug 6512.
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
fixed line clipping bug 6512
bump version to 6.5.1
replace >&/dev/null with >/dev/null so it works with all shells
added sunos5-64-gcc (bug 6484)
regenerate SPARC assembly dispatch (bug 6484)
use _mesa_debug() instead of message() - fixes poor formatting of output
add missing 'union' keyword
allow rotation w/ mouse
compile fix from Dan Schikore
added 'const' (Dan Schikore)
updated tests for defining __FUNCTION__ (Dan Schikore)
Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore)
Fixes for AIX, SunOS, Darwin. -dlopen flag to build dlopen()'able modules
new configs, misc updates (Dan Schikore)
add new configs (Dan Schikore)
more updates (Dan Schikore)
remove the -dlopen option. Always make both kinds of libs for AIX, Darwin.
Set array normalization flag for normals, colors (Keith)
casts to fix some -pedantic warnings
silence minor warnings
Fix comment about MaxTextureUnits, needs to be min of coord and image units.
If the image file is RGB, convert to RGBA (fixes segfault).
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
don't need s_depth.h
silence -pedantic warning
When popping GL_DRAW_BUFFER state, need to re-do error checking since
6.5.1 fixes
s/MaxTextureUnits/MaxTextureCoordUnits/
Silence a few -pedantic warnings.
Don't have to pass ABI-related flags to mklib anymore.
Use 'file' command in more places to determine the library ABI (IRIX, SunOS,
test glReadPixels speed w/ various formats/types, PBOs
another simple FBO test
-arch AIX64 no longer needed
assorted AIX, IRIX fixes from Dan Schikore
Replace old README.X11 with updated xlibdriver.html
updates for GNU/Hurd (bug 6657)
fix invalid free() problem (bug 6658)
minor updates
some tentative code for _mesa_update_framebuffer_visual()
Make most of the _mesa_noop_*() functions static.
error_attrib() should generate GL_INVALID_VALUE, not GL_INVALID_ENUM.
check glLoadProgramNV len < 0 (bug 6679)
s/NV/ARB/
use vertex.attrib[3] instead of vertex.color
fix indentation
depend is not a .PHONY target
pass color index as float, not int
Fix yet another issue with popping GL_DRAW_BUFFER state with respect to
updated assertion
fprintf() clean-up (bug 6730)
extended swizzle (bug 6727)
No longer alias generic vertex attribs with conventional attribs for GL_ARB_vertex_program.
silence warnings
Put color index attribute into the 6th attribute slot.
vertex attrib alias change, glPopAttrib/GL_DRAW_BUFFER bug fix
use _TNL_FIRST/LAST_MAT indexes
update some tests for visual bit depths to use renderbuffers
remove old XFree86 tag
minor clean-up
fix an assertion
remove _glthread_INIT_MUTEX() call
fix a few stride computations in _mesa_texstore_rgba()
replace a bunch of casts with GET_XRB macro
assorted clean-ups, fixes
fixes for CHAN_BITS!=8
fix first memory leak (bug 5557)
fix second memory leak (bug 5557)
new, faster version of __gluInvertMatrixd(), bug 6748
check for float->uint overflow in _mesa_unpack_depth_span()
updated GLX_EXT_texture_from_pixmap tokens (Dave Reveman)
Check for overflow when converting floating pt Z values to 32-bit GLuint.
restore -O flag (bug 6814)
minor clean-ups around DepthScale/Bias
misc clean-ups
added CHAN_BITS != 8 test
fix warning
Fix a number of texture compression issues.
More updates for texture compression.
two more texture compression fixes
use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE query
Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whether
When error-checking 'unit' against num_texture_units, need to use >=, not >.
16/32-bit chan fixes, texture compression fixes
check event button against GLUT_MAX_MENUS (bug 1484284)
check if button >= GLUT_MAX_MENUS in glutAttacheMenu()
move check for event.xbutton.button <= GLUT_MAX_MENUS (see sf bug 1484284)
Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.
new test image - Delicate Arch, Utah
simple texture compression test
simplify image setup code, added LOD Bias control (l/L keys)
In __glXPushArrayState() we weren't pushing the index field.
Expanded output with -l option: vertex/fragment program and vertex/fragment
fix typo, remove dead code
s/GLbyte/GLubyte/
remove some unused macros
usage() function
Added a check_context_limits() function that checks that the ctx->Const.*
added a few extension #ifdef tests
call reshape() after init() to set initial projection/viewing transform (see bug 6941)
formerly known as solaris-x86-gcc
generate shared lib, not static
added solaris-x86-gcc-static
add extra APP_LIB_DEPS (bug 6954)
change initialization of texcoords - not all C compilers support non-constant array initializers
use -march=i486 instead of -m486 (bug 6954)
texture EnvColor needs to be converted to GLchan, not GLint
minor simplification
Renderbuffer adaptors.
added rbadaptors.c
added rbadaptors.[ch] files
install renderbuffer adaptors when color channel sizes need to be reduced
Allow rendering 8, 16 and 32-bit/channel images without recompiling.
updated docs for off-screen rendering
Demonstrate rendering 8, 16 and 32-bit/channel images all in one program.
replace FORMAT var with RB_TYPE
added some CHAN_BITS tests
also test 3D textures (press '2'/'3' to toggle)
print 2D vs 3D in window
remove an assertion
some new comments
Added _mesa_dereference_framebuffer() to encapsulate reference count
Added _mesa_remove_renderbuffer() as a counterpart to _mesa_add_renderbuffer().
use new _mesa_dereference_frame/renderbuffer() functions
use new _mesa_remove_renderbuffer()
remove some redundant functions, fix-up reference counting
glxinfo -l expanded, fixed bug 6863
In gl_texture_image, replace ImageStride with an ImageOffsets array.
GL_INDEX_OFFSET didn't work with CI->RGB mappings.
GL_INDEX_OFFSET fix
In cache_item(), there was sizeof(void) expression.
prototype i915_udpate_fog() to silence warning
make mgaSetFence() and mgaWaitFence() static
init mask=0 to silence warning
Add const qualifiers in a number of places.
use GLbitfield for StateFlags, improved comments
added _mesa_align_realloc()
fix a small memory leak in _mesa_add_state_reference()
Roll _mesa_free_parameters() into calling function (the only caller).
The ctx->_TexEnvProgram that's allocated in update_state() doesn't seem to
generic attribute 0 wasn't handled correctly (Jesse Allen)
free convolved image / fix mem leak (bug 7077)
remove redundant 'const'
Define new NEGATE_* tokens for setting the src register's NegateBase field.
fix bug 7077 - mem leak
fix extension_supported() function, added comments
document MESA_TEX/TNL_PROG env vars
fix depth-component test to allow rectangular textures
fix depth-format rectangular textures
set per-context GL_DRAW_BUFFER state regardless of currently bound FBO
Thomas Sondergaard's API tracer
minor clean-ups
updates for using libdrm (Hanno Bock)
Added simple lookup_bufferobj() function to wrap the _mesa_HashLookup() call
updated Pixmap vs. XImage info
links to ClosedGL and S3TC library
check for invalid mode in glBegin(), bug 7142
fix glBegin error test
added info about prerequisites for building DRI drivers
remove unused var
include arrayobj.h
remove const qualifier from glGenVertexArraysAPPLE() parameter
include glxclient.h to silence missing prototypes warning
make do_vertex_attrib_enable() static
s/buffer/arrays/
GL_APPLE_vertex_array_object is new
removed incorrect const qualifier
Fix a few conversion bugs. For example, GLshort->GLfloat conversion
remove some unneeded #includes
minor simplification in texcoord array import
fix size assertions in _mesa_init_teximage_fields()
When using an ARB vertex program, the generic vertex arrays do not alias the
s/0/NULL/
In import_attrib(), use the from->Normalized flag to choose the right
Rename some functions/macros to better reflect their behaviour:
remove unused index_attr1fv()
fix glVertexAttribPointerARB's normalized behaviour
clean-ups and new comments
remove debug printf
GLX_BAD_CONTEXT checks in video-sync functions
Do a cheesy implementation of glXWait/GetVideoSyncSGI() functions, but
new assertion
Rename _TNL_ATTRIB_ATTRIBUTE* to _TNL_ATTRIB_GENERIC*
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
s/ATTRIBUTE/GENERIC/
comments for gl_array_object struct
minor clean-ups
added some comments, braces in _mesa_BindTexture
remove obsolete PointSizePtr
don't create include/GLES yet
glPush/PopAttrib fix (bug 6891)
Thread safety for Win32. SourceForge bug #1507315.
fix span code compilation problems, bug 5858
reorder a few token definitions
rewrite gluErrorString() to be more legible
New 'install' targets in makefile. See bug 2372.
fix glut/freeglut links
Use $(LIB_DIR) instead of $(TOP)/lib since libraries sometimes go into lib64/.
locking fixes (Martijn Van Oosterhout)
virtual trackball code
use trackball code for mouse rotation
Don't use nested struct definitions in tnl_clipspace_fastpath.
added src/glx/x11/depend to DEPEND_FILES
only assert front/back pitch if double-buffered (bug 7663)
Added _mesa_HashDeleteAll() to delete all entries in a hash table with a
Added _mesa_delete_list() to delete a display list, but don't remove from
In free_shared_state(), use new _mesa_HashDeleteAll() function to delete
remove occlude.c demo since GL_HP_occlusion_test no longer available
use _mesa_HashDeleteAll()
clean-ups
clipping fixes (Martijn van Oosterhout)
Vertex/fragment program patches (Rune Petersen)
fix clipping bug on context change (Martijn van Oosterhout)
disable a new mem leak check until we're sure it's valid
additional clipping/viewport fixes (Martijn van Oosterhout)
fix linking bug (bug 7405)
enable hw antialiasing (Martijn van Oosterhout)
simple libOSMesa.so-only config, no X
added linux-osmesa
New animated engine demo.
remove dependency on GLUT
remove GLUT dependency
fixup OSMESA_LIBS and make clean target
update comment, APP_LIB_DEPS
free array objects properly (bug 7493)
call glutDestroyWindow() to allow checking for mem leaks upon exit
destroy window upon exit, remove CVS log comment
Claudio Ciccani (7):
Fixed bug with multiple contexts.
Added DirectFB GLUT implementation.
Added some example progs using DirectFBGL.
Updated config file.
Separated joystick pointer coordinates from mouse pointer coordinates.
Enable setting invible cursors.
Added some notes about this implementation.
Daniel Borca (13):
fix some typos in FX code
accomodate new frambuffer changes
pathetic attempt to accomodate new frambuffer changes (still some work to do)
remove stupid flags
updates from Paul Garceau
updates from Paul Garceau
PutRowRGB was not initialized for OSMESA_RGB_565
Disable `hidden' attribute for DJGPP
Match pixel addresses with `compute_row_addresses' in RGB mode (also obey RGB/UNSIGNED_BYTE rule).
Removed empty arrays.
DMesa now uses OSMesa as a back-end.
Initialize renderbuffer size.
Assorted updates.
Dave Airlie (69):
use shared-core instead of shared
use shared-core rather than shared
make linux-solo and linux-solo-x86 config files hierarchical
make egl build first so we don't get wierd drivers linking to libs not available
use shared-core
Add color tiling support to miniglx for radeon
fix miniglx setting virtual size of 832 for 800x600
fix up color tiling in miniglx radeon server code
fix up libdrm for egl
complete fix for miniglx startup issue since driver version checks
Check for ATI_fragment_shader enabled
fix dri drivers build
add 1002:5460 M22 X300 card
fix breakage from Brians changes earlier
add link for radeon_egl.c
Add support for texture compression to R300 driver
fixes for r300_tex.c from Aapo Tahkola
add the tile bits for offset, and unk bit 31 of size
fix up radeon span functions using latest r200 code from Brian,
fix missing commit for span changes
get rid of some of those unknowns figured out from reg dumper
bit 31 of this inserts a nop after the current instruction
Fix r300 rectangular texture upload and swtcl coordinate fixing same as radeon
update r300 drm minimum to 20
fix from Roland for mipmapped compressed textures
fixup driver for some api changes
this needs to be calloced
update to new API
add some r300 information
use card_type not isPCI
add some card type ioctl support
typo
rv370 not rv350
add EGL to r300 makefile
add support for PCIE card to EGL, doesn't fully work yet but these changes
fixup stamp so driver updates drawable info
fill out framebuffer egl stuff enable egl on R300
add vblank support to i915 driver
commit to fixup MGL namespacing for XGL
coverity checker bug: Pointer dereferenced after NULL check
coverity check bug fix going over end of array
fix coverity 926: use before NULL check
fix coverity 1107: use after free
make solo build complete
Fixup makefile for solo non-egl
add initial miniglx files for i915, not integrated yet
Fix up some incorrect pointers and clear screen
These messages really should be printed all the time, users want to
make miniglx use libdrm and libpciaccess
add width to struct for width != virtual width
do a drm lock/unlock sequence after the client close
setup to use pci access, comment out size bumps,
add pitch support and use new Width
use Width
if DDX is -1 don't do DDX check
add miniglx sources to i915
switch to card_type rather than IsPCI, doesn't change any functionality yet
use gart base from drm not try to work it out ourselves.. bump radeon client
don't waste the reserved memory, take an approximation of the pool
add tiling/fence support for the miniglx driver
make miniglx use libdrm properly
SrcReg->Swizzle is always initialized to SWIZZLE_NOOP, and if the program
move the pkg config flags for libdrm to the bottom
remove some unneeded includes
Fix i915 driver after stencil changes in Mesa 6.5
remove temporary code from keithw, this in theory isn't used at the moment
this should use the configured number not the MAX, this has no effect until
the r300 should only use 8 until Mesa can deal with this
add texture rectangle support for i815, I wrote the original patch about
David Reveman (5):
Fix CreateDrawable
Add attrib_list to glXBindTexImageEXT
Add attrib_list to glXBindTexImageEXT
FBConfig support for EXT_tfp
Update to final EXT_tfp tokens
Eric Anholt (75):
Add a freebsd-dri-amd64 config, and quiet makedepend slightly by making an
Add a missing EnsureCmdBufSpace, matching r200.
Put some fallback debugging output under DEBUG_FALLBACKS.
Remove unused CTX_ARG2.
Add the no_rast debug option, which I used in some testing.
Add the description of the no_rast option fallback so that MGA_DEBUG=fall
Pull hardware locking out into SpanRenderStart/Finish rather than
Add the no_rast debug option to mach64. It shows that software fallbacks are
Fix software fallbacks by being safe with macro arguments in READ/WRITE_DEPTH.
Pull locking out from HW_LOCK/UNLOCK into SpanRenderStart/Finish. Provides a
Move fallback debugging under MACH64_DEBUG=fall (matching other drivers) and
Bugzilla #2195: Convert the radeon driver to the t_vertex interface. This cuts
Remove unused CTX_ARG2 define.
Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, and
Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also do
Bugzilla #2708: Disable the fallback on GL_SPHERE_MAP. It appears to hurt more
Fix the 3dfx driver by correcting what appears to be a typo GL_RGBA8 instead
Add no_rast option.
Move fallback and other debugging under TDFX_DEBUG using the same mechanism
Zero out the ENGPACKET allocated on the stack, to avoid sending uninitialized
Explain the reason for TCL fallback when GL_SPHERE_MAP happens with
Remove the #if 0-ed out old span code.
Fix crashes during rasterization fallback by avoiding _tnl_need_projected_coords
Forced commit to note repocopy from r300.sf.net CVS.
Add some missing defines, copied from linux-dri.
Connect the r300 bits up to the build.
Clean up warnings in r300 code by making some symbols static, adding prototypes
Since this isn't a bash script, don't use function and instead inline the usage
Dike out the linux-specific EGL bits unless it's a linux build.
Attempt to fix the issue reported by Alan Grimes with DRM_RADEON_TEXTURE
Fix libGL build on FreeBSD by respecting ASM_FLAGS.
Attempt to fix libGL on FreeBSD, where the library was being built without any
Fix a missed merge for idr's dispatch changes: failure to do driInitExtensions
Bug #4615: Fix the SiS driver for the renderbuffer changes. Previously, all
Fix a missed merge for idr's dispatch changes: failure to do driInitExtensions
Remove some long-dead code.
Make SiS a little more like other drivers: Add SIS_DEBUG (only option being
Bump driver dates for the crasher fixes yesterday.
Fix FreeBSD build by building libGL in the order desired, and doing a fix to my
Add support for GL_EXT_stencil_wrap by guessing that the skip of two values in
Fix a typo in a fallback string.
Add support for GL_ARB_texture_border_clamp and GL_ARB_texture_mirrored_repeat,
Fix texenv by moving a misplaced check for being in fallback (should cover only
Fix the GL_BLEND case (and remove the fallback associated with it) by converting
- Add a few more hardware internal formats that are supported. Some remaining
Since we memcpy texture data synchronously to the card, idle the engine before
Turn off the AGP dispatch path yet again, as it seems to be broken (found with
Add support for GL_EXT_secondary_color, tested with seccolor test.
Fix and enable GL_MESA_ycbcr_texture. Looks fine with yuvrect. I'm slightly
In the last commit I added in a fatal error on unknown base formats so I
Cut a bunch of code by not trying to precompute the blit commands and instead
Initial add of some (disabled) SiS 6326 drawing code integrated from Alan Cox's
Move the front.offset setting above a check to shortcut reallocating buffers if
Add disabled support for GL_EXT_fog_coord. While it seems correct to me, it's
Add a fog mode (normal and fog_coord, leaner/exp/exp2 mode) testing program I
Add built programs to .cvsignore.
Add support for GL_EXT_fog_coord, tested using tests/fog.c. (Also, matches the
Fix the RGB order of the specular color emit, and turn GL_EXT_secondary_color
Bump driver date for recent extension adds.
Add support for HW stencil spans, mirroring the depth spans support. Used for
Bug #4900: Fix the non-fogcoord fog test on r100 (and rv200) at tcl_mode=1 by
Bug #1028: Add hardware-accelerated stencil support to r128. Testing with
Add support for GL_EXT_stencil_wrap, from hearing that the windows drivers did
Correct the ordering of the blend constant color.
GC a bit of dead code I noticed while looking at texwrap.
Bug #4901: Correct secondary color emission when lighting is turned off, tested
First step of Radeon DRI unification:
Add support for GL_EXT_secondary_color. It looks like using
Regenerate for recent glapi changes (GetQueryObjecti64vEXT).
Add the ability to define NO_LIBCWRAPPER to avoid libcwrapper brain damage.
Include dix-config.h if HAVE_DIX_CONFIG_H is defined. This will be used by the
The pitches of the driRenderbuffers are in bytes, so no need to multiply by cpp.
Call driUpdateFramebufferSize when we've found an updated DRI drawable stamp,
Don't index box by the box's index within numClipRects; just dereference it.
Destroy the GL context after driDestroyTextureHeap, because the driver's
Felix Kuehling (23):
- Fixed two bugs related to DMA buffer handling that showed up with the
Don't synchronize after each frame. Allow the GPU to be one frame
If the texture image changed force emitting the texture address, even
- Flush before updating the timestamp of a texture heap from a bound texture.
Removed savagedma.[ch]. They have been unused for a while and were only
Updated savage_dri.h from Xorg CVS. This removes definitions that are
When timestamping textures, need to emit the event with SAVAGE_WAIT_3D
Initialize texture addresses to something valid.
Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.
Manage option translations in separate .po files to make translations
Changed escaping of double quotes.
Added a Spanish translation by David Rubio Miguélezand a Dutch
Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. Disabled
Fixed some suspicious pointer casts that caused lots of
Added a French translation of option descriptions by Stephane Marchesin.
Texturing fixes for Savage3D/MX/IX:
Fixed a segfault introduced by Keith's pipeline changes.
Software fallback for glColorMask. Can be avoided on Savage4 when all
Added S3TC support to the Savage driver with some help from Mark Cass's
Fixed bogus ENUM_TO_BOOLEAN in
Fixed and cleaned up programming of watermark registers. There may be
Bumped the Savage driver date (a bit late) to mark S3TC support.
Don't use _mesa_swizzle_ubyte_image if all three texture formats
Ian Romanick (125):
Actually *use* the count_scale value associated with a parameter.
Add support for ARB_draw_buffers and ARB_occlusion_query. The GLX protocol
If setting GL_PACK_INVERT_MESA results in a GL error, log it.
Hard-code the client-side maximum GL version. It turns out that there are
Fix the handling of zero-sized output parameters (i.e., those with type
Refactored some of the code for PrintGlxReqSize_[ch]. This ensures that the
Minor vertex array support tweaks. Most of these are in preparation for the
Minor vertex array support tweaks. These are in preparation for the
Minor refactoring and code tweaking. The only notable chage is that
Enable the generation of server-side __glGetBooleanv_size and related
xmllint fixes. Revert 'note_unflushed' changes that were accidetnally
Make glxgears_fbconfig compile and respect the DISPLAY setting. Add it
Make linux-dri-x86-64 more like linux-dri-x86. Add ARCH_FLAGS. This is
Follow the GLX_SGIX_fbconfig spec and return the complete list of
Use the same dispatch.c source file for "normal" Mesa builds and DRI
Remove all the radeon_subset files. They were completely unused. Keith
Revert revision 1.13. This allows server-side libGLcore (in X.org) to build
Add TLS support to libGL and, by virtue of using glthread.h and GL_CALL, all
Add missing includes of indirect.h.
In GLX_USE_TLS builds, make GET_CURRENT_CONTEXT use the TLS verion of the
Modify the DTD to use NMTOKEN, enumerants, and explicit default values
Refactor the handling of the '(true | false)' enumerated attributes.
Convert 'variable_param' from a CDATA attribute to a NMTOKENS attribute.
Send GL_PACK_INVERT_MESA state to the server. This fixes bug #2538.
Add support for pthreads and TLS to libGL for __glXLock / __glXUnlock and
Move the DTD to its own file.
Convert all Python scripts to use XML namespaces.
Fill-in function offsets and correct a couple typos.
Refactor a bunch of common code from the "leaf" scripts to a new functions,
If the file name passed to parse_GL_API is None or "-", read from standard
Remove some unused structure fields, add some comments, and ifdef out some
Rearranged some code and added some comments to mgaAllocDmaLow. The
More comments. More dead-code removed. More clean-up.
In addition to dead-code removal and other clean-up, bump the required DDX
Add support for modes with a depth-buffer but no stencil-buffer. This
Only use x86 / SSE assembly when USE_X86_ASM / USE_SSE_ASM are defined.
Commit the changes propagated from Jeremy Kolb's changes to the Python
Fix a couple typeos in enum names.
Make a couple minor corrections to gl_API.xml. Fixes the name of an
Minor correction to EXT_framebuffer_object XML. Fix gl_table.py so that it
Fix gl_enums.py so that enums that are listed with the same name in
Adds support for MGA DRM version 3.2.
Mammoth update to the Python code generator scripts that live in
Mark GenQueriesARB at 'always_array="true"'. This eliminates the need
Fix non-x86 specific builds. The changes from glTexImage3DEXT to
Ignore files generated as part of the build process.
Replace add_newer_entrypoints (src/mesa/main/context.c) with
Make linux-x86 more like the other linux configs.
Add $(CFLAGS) to the link commands. This makes 'make linux-x86
Massive refactor of (most of) the Linux config files. This reduces
linux-x86-32 is unnecessary. The same thing can be acomplished by
Add support for assembly (static) dispatch functions on x86-64. This
Add regression test for bug #3101.
Correct the comments in the file headers. Oops.
Put back the glPopMatrix. This test was derived from blendminmax.c.
Restore linux-x86-32 config for Brian.
Wrap every place that accesses a dispatch table with a macro. A new script-
Missed this on the previous commit.
All elements of pre-DRI_NEW_INTERFACE_ONLY are removed. This allows
Gut a few more dead bits. Replace uses of the CreateNewScreenFunc typedef
Fixes the glXGetProcAddress portion of the interface. Most of the functions
Quote $(CC) and $(CXX) so that 'CC=ccache gcc' and 'CXX=ccache g++' will
No, really, get rid of all the remaining references to DRI_USE_NEW_INTERFACE.
Remove the last remnants of GLX_BUILT_IN_XMESA. This allows the removal of
Fix SPARC assembly for 64-bit
Major rip-up of internal function insertion interface. The old
The dri/*/depend files don't exist on a raw check-out, and that makes 'make
Remove '#if 0' block that was accidentally left in.
glxEnableExtension is a platform-specific function exported by the loader.
Use the routines supplied in the __DRIinterfaceMethods structure to create a
Add a new config called linux-indirect. This build the GLX libGL just like
Remove unused structures and data fields. These had been left in because
Fix build problems related to finding Xthreads.h.
Convert all instances of XTHREADS to USE_XTHREADS. This fixes one of
Fix recent problems with display lists and other parts of the code.
In order to create the set of available extensions, we have to know if
Fixes bugzillla #812.
Fixes bugzilla #1730.
Since glcontextmodes.[ch] are no longer used in the DRI drivers, removed the
Make the linux-dri-x86 builds work on x86-64 again. mklib now
Add rules and target to build src/mesa/x86-64/glapi_x86-64.S.
Mesa uses the glVertexAttrib*NV functions to implement fixed-function
Remove _glapi_check_multithread from the interface exported by the loader to
Make ffb driver build on x86-64. The fix is two fold. First, use the
Since Brian's recent commit, "-I/usr/X11R6/include/X11/extensions" is no
Don't link with libGL, libEGL, or libEGLdri. On EGL setups libGL isn't
Makefile cleanups suggested by George Fufutos (bugzilla #3899).
Remove support for the R200_NO_VTXFMT environment variable. Instead use
Remove the logic that determines at compile time whether or not HAVE_ALIAS
Enable support for EXT_stencil_wrap. The code was already there, but the
Put back '-I/usr/X11R6/include'.
Make the i810 driver use driGetRendererString like all the other drivers.
Add simple regression test for bugzilla #3195.
Don't try to update hardware texture fields if there is no hardware texture.
Make sure extension entry point offsets are properly initialized. This is
Add support for NV_blend_square. This was tested with
Enable ARB_texture_compression. The code has been in place for a long time,
Fix a realloc problem with indirect vertex arrays. The actual head pointer
Fix texture format selection. ChooseTextureFormat is supposed to select the
Implement GL_ARB_texture_env_combine, GL_EXT_texture_env_combine, and
Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code that
Remove the non-existant --get-alias-set option from the help text.
Change the 'count' for COMPRESSED_TEXTURE_FORMATS from "?" to "-1". This
Add 'get' data for glGetFramebufferAttachmentParameterivEXT enums.
ifdef out some code to make glapi.c linkable in libglx.so (on the
Add new test "texfilt". This test is a cousin to texwrap. Instead of
This patch adds the missing NV_vertex_program2 and NV_vertex_program3
At keithw's request, remove all traces of the "fragment program to C" and
Support for "fragment program to C" and TCC has been removed from the
Simple test of glInterleavedArrays functionality.
Add the ability for interleave to test passing invalid format enums
Two subtle things missed on the previous commit.
This is a major re-work of the __indirect_glInterleavedArrays routine. The
Fix build issues on x86-64 due to missing include path in
Test case for bugzilla #3050.
Build test for bugzilla #3050
Don't try to bind to proxy texture target. This is defined by the spec to be
Display the correct bug number in the information text.
Generate server-side GLX protocol decode functions using the 'make server'
Later versions of Python handle formats like '% 5u' differently. For
Fix some silly spelling errors.
Add support for GL_APPLE_vertex_array_object. Several test programs
Make r300 driver build with GL_APPLE_vertex_array_object changes.
Print the hex value of the errant input when an invalid stencil function is
Remove the extraneous GL_ prefix from the enums for GL_EXT_timer_query and
Jeremy Kolb (7):
Fixed some issues where XCB replies were being freed and data was not being copied.
ran "make" after update to glX_proto_send.py.
Fixed a bug where GenQueriesARB was generating the wrong code for XCB and wouldn't compile. Not sure how that slipped through before but it should work now.
Fixed the XCB implementation when always_array is true, thanks to Ian Romanick for pointing it out. Please review.
Remove old linux-x86-xcb (didn't do anything).
Added xcb dri config file.
Bumped support for xcb 0.9
Jerome Glisse (14):
Adding r300 fragment program swizzle tab. Please some
Small change to handle native case (7 natives case)
Some fixes
Adapt extension string to new GL dispatch schema proposed
Adding RV350_NJ ID.
Use X11_INCLUDES config macro instead of
Fix swizzling table & add struct.
Add individual component negation.
Indent & wrap around 80
Do individual negetation in swizzling, thus we can
fix using a tmp without asking for one
Fix typo.
Add copyright header and minor cleanup.
Add R300_VAP_CNTL 0x2140 and cosmetic cleanup.
Jon Smirl (45):
Minor changes to make linux-solo build again
Fix include path to make build work
Improve the DRI fb driver, now it compiles.
DRI fbdev driver getting better. Now I can see something on the screen
Minor touchups to fbdev renderbuffer support
Fix up origin in dri/fb driver
Fix problem generating mode db. Miniglxtest works now.
fbdri can draw double buffered now. Next step is to convert it
dri fb works using renderbuffers now in RGBA mode
First attempt at getting egl support up on dumb framebuffer.
Forgot to add fb_egl.c
Fix compile error in demo egl driver
Add forgotten demo2.c
Fix compiler warning about missing parameter list
Add empty placeholder for eglCopyContextMESA
A few egl patches needed for glitz, mainly config BITS
Add error about write permission to fbdev attribs
Implement query of surface type.
Fix several internal problems with generating the list of configs.
Make EGL_NO_MODE_MESA work.
Compute stride in the right order
Check error return from _eglInitPbufferSurface() correctly
Implement fbdev swapbuffers()
Fix for writing the wrong sysfs variable when blanking
Fix inverted y for egl fbdev, add egl demo3
Fix EGL fbdev palette problem. demo3 can save ppm of screen
Remove some debug output
Make install install GLES too
Add a NULL SetBuffer function to the fbdev driver
Add SetBuffer to egl driver too
fbSwapBuffers needs to return a status
Fix linux-solo build for mga check-in
Fix a few compiler warnings
Put default back to the normal DRM path
Fix a == vs !- typo for glx_enable_extension
Commit Ian's fixes from Bug 3877
Remove OUTREG(RADEON_AGP_BASE, info->ringHandle); from DRI driver
Leave the AGP_BASE code in. It is pointless to bump the interface
New files for radeon egl driver.
More EGL prep. No impact on anything outside of EGL
Remove EGL from linux-solo makefile
Enable EGL support in 'linux-dri' config
Fix up some of the sample to work with the r200 EGL driver
Add missing egldri.h header file
Remove platform specific bits from radeon_egl.c
Jouk Jansen (18):
Updates for OpenVMS : New makefiles
Committing in .
Committing in .
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descrip.mms syntax correction
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Update OpenVMS compile support
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OpenVMS compile support update
Karl Schultz (64):
Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms
The "P" suffix on APIENTRY and GLAPIENTRY is to be used for pointers to
Removing in favor of new Windows build directory.
Visual Studio 6 workspace for Mesa libraries.
Visual Studio 6 project file for Windows GDI driver.
Visual Studio 6 project file for GLU library.
Needed to build .cc files in Visual Studio 6.
Visual Studio 6 project file for core Mesa.
Visual Studio 6 project file for OSmesa library.
Change prototype for TextureMemCpy to return void* (was void).
Major code cleanup and begin using new render buffer interface.
moved to windows build dir
moved to windows build dir
Visual Studio 6 project file to build GLUT and some demos.
project file to build gears
fix location of gears project
project file for glut library
Cleanup some Windows junk.
Account for moved/new/removed files.
Updates for new Windows build system.
Fixup file lists for tarball/zip file creation.
Fix a prototype
Use frexp on Windows; frexpf is not available.
Add new files to project.
Don't #define __FUNCTION__ on a Microsoft C compiler new enough to have it.
Visual Studio 7 solution file for mesa lib
VC7 project file for gdi driver
VC7 project file for glu
VC7 project file for core mesa lib
VC7 project file for osmesa
VC7 Solution file for building glut and demos
VC7 project file for gears demo
VC7 project file for building glut lib
Add windows VC7 project files to filelist for tar/zip files.
Update notes with VC7 info.
fix var declaration so that a C compiler can build it.
Windows mesa.def file had been moved to the drivers dir tree some time ago. This copy is not needed.
remove _swrast_DrawBuffer
Add support for memory contexts (Thomas Kaltofen). Cleanup compilation warnings.
Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includes a variable declaration.
reapply recent changes with Visual Studio instead of direct text editing.
handle 64-bit types for Windows.
add 64-bit typedefs for portability
use 64-bit typedefs for portability
add {} to RENDER_SPAN macro to fix compilation problem
update for symbol export changes
Work In Progress. Move some of the frame buffer, render buffer, etc init code from the create context path to the make current path, where it is lazily initialized. This didn't buy me very much except to make it look closer to the X11 driver. Fix up some of this same code to correct some errors.
fix thinko in last revision.
add wglGetExtensionsStringARB
Remove unneeded includes of time.h
Update for new Mesa entry points. I need to change the python script that generates this file to the new XML scheme, but for now, a manual update is OK.
add showbuffer.[ch] which could be in this dir after the targets are built.
Undef a conflicting symbol in Windows.
Repair corrupted file and remove rogue 'test' project.
Windows makefile to easily build all demo programs.
Add newest source code files to project.
Updated for Mesa 6.5
Fixes from Brian
Fixes from Brian to help migrate to render buffer DD interfaces. Also fix bug in the viewport function that was using the viewport size to resize the buffer, when it should have been using the window size. Fix bug in write_rgb_span_32 where the incoming pixel data parameter was coded as a [][4] instead of [][3]. Now all the demos work correctly except singlebuffer.
Use [][3] for write_rgb_span_16
Fix logic error in viewport function so that we still resize the buffers if the viewport and the window both change to the same new size. This lets the gloss demo work with the -f option.
Clean up data structures, finishing off some of the cleanup work suggested by Brian. Now also creating two renderbuffers, so apps can now switch with glDrawBuffer.
updated again for 6.5.
Fix problem reported by Bill Newman in read_rgba_pixels for 16 and 32 bit (GDI driver). Bug would cause the wrong pixel to be read if more than one pixel requested and could cause memory access violations.
Keith Whitwell (190):
Calculate haveAccumBuffer, haveDepthBuffer and haveStencilBuffer in
Add DRM_USE_MALLOC flag
Add more formats to test.
Remove test for defined(DRM_USE_MALLOC) around definition of
merge unichrome changes from branch
add FreeTexImageData hook to help single-copy texturing in drivers
rename mesaVis to try and improve clarity
remove file after merge
Don't call PrimitiveNotify with an invalid primitive. Fix ipers
Disable CLOD (Lod constant) state emit. The values emitted were
Fix alpha value of STATE_LIGHTMODEL_SCENECOLOR. From the spec:
New software implementation of ARB_vertex_program. Similar in speed
Facility to construct a vertex program which executes the current
Reduce the size of mesa's internal fragment and vertex program
Up the value of MAX_NV_VERTEX_PROGRAM_PARAMS to a power of two.
Simplify the pipeline_stage structure
Move the call to _tnl_UpdateFixedFunctionProgram to make
First pass at updating these drivers with pipeline_stage struct changes.
Updates for pipeline_stage struct changes.
Fix the worst problems with dangling edgeflag references in
Ensure all VB->AttribPtr[] are populated. Reported by Aapo Tahkola
Stop gcc-4.0 complaining about "type qualifiers ignored on function
Stop gcc-4.0 complaining about "type qualifiers ignored on function
Maintain a fragment program for current texturing state.
new file
Remove redundant #ifdef, fix compiler warning
Put back not-so-redundant #ifdef.
new config
Add linux-fbdev config
Add DISASSEM define, similar to other program generator files.
Format for 80 columns. Add alternate matrix mul based on MAD rather than DP4.
Import all texture coordinate arrays. Import them only once.
Improve the quality of the disassembly output for fragment programs.
Mark unused registers as undefined so dissassemblers can recognized
Include negate information in disassembly output.
Sort instructions for clarity.
Add a facility to route all rasterization through a fragment program
Fallback (rather than fail) on unknown program targets.
check for null DrawBuffer values
Use driver functions to create TexEnvProgram, TnlProgram
i915 will use _TexEnvProgram (if active)
Try not to use the same temp reg as a TXP destination more than once,
Fix texenv segfault. Reported by Ben Skeggs.
Temporary fix - delete and recreate texenvprogram so that drivers
get fog working with _TexEnvProgram
Better driver notification on changes.
Update for FragmentProgram._Active
Missing from previous commit
don't be fooled into emitting padding for wpos when not used
reduce the use of malloc and strdup for parameter lists
Double-buffer generated instructions and only notify driver when the
Fix some valgrind complaints
Double-buffer generated instructions and only notify driver when the
Improved detection of program changes.
fix some valgrind complaints
Fix some valgrind complaints
Ensure programs don't overflow allocated instruction store.
Fix logic for allocating texture temporaries (Ben Skeggs).
Rename temp_flag to temp_in_use. Use ctx->Const.MaxVertexProgramTemps
Fix valgrind complaint, conform vertex order test.
Fix glean/conform problems. Don't generate so much output when
Test for texcoord[3] == zero before dividing. Not so sure about this
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Use _mesa_memset rather than memset
Previously in TXP and TEX instructions, lambda was passed to
Don't let FragmentProgram._Active influence choice of vertex vs pixel
When lighting is enabled, but no lights are enabled, the scenecolor
Add check for mask == NULL to the one routine missing it.
Turn disassem off (oops).
Rein in debug slightly
new MESA_DEBUG option: disassem
Calculate render inputs for tcl stage correctly (hint: they aren't the
Apply r200 tcl fix to radeon - compiles but untested.
Deal better with indirection and indirection accounting, developed
Disable leftover debug statements
Checkpoint commit: Preliminary version of a facility to emit x86/sse code
Generates working SSE code for gears under the swrast driver.
Eliminate a couple of swizzles.
Fix a few typos, initialize p->identity.
Remove old t_vertex.c codegen infrastructure, tie in new code.
Rename emit functions to reflect instruction set in use (ie
move osmesa demos to their own directory
Re-initialize viewport shadows each time.
Cope with the common 3ub and 1ub cases.
Invalidate current fastpath on changes to attribute size or offset within
Re-enable X11 optimized triangle funcs.
Remove debug printfs
Restore the negate() function.
Support ARB_texture_env_crossbar. Changes the way programs are
Detect use of disabled textures as tex_env_crossbar sources.
silence gcc warnings
Import Thomas Helstrom's SSE memcpy code from the via X.org driver.
Use SSE for vertex emit -- another good speedup.
Disable recent sse change pending more testing.
Initialize hw stencil renderbuffer.
Fix various issues with cliprects and MakeCurrent
Disable polygon stipple - it seems to break if certain specific stipple
add special case for flat shaded + separate specular triangles
Provide initial values for some variables.
Bump driver date.
Add a mode to test flat shading + separate specular.
Add a VP_MAX_OPCODE entry to allow engines with internal opcodes to
Simplify interpreted language:
New files - split off runtime assembly functions from
Split out runtime assembly functions.
Add new runtime assembly files.
Initialize some variables.
new file
Remove ARL opcode from interpreter.
Add some more opcodes
Use ALIGN_MALLOC for parameter lists.
New arguments for sse_shufps()
Turn off DISASSEM
Runtime generate sse/sse2 code for some vertex programs. Experimental
Add t_vb_arbprogram_sse.c
Turn off debug
Build vertex programs using state from a 'state key' struct which is
Store compiled vertex program representations in a pointer in the
Fix typo in RoughApproxPow2
Further clean up RoughApproxPow2 and disable the optimized version --
Another typo
Fix a couple of buglets
Add notes about intended precision of opcodes.
Fix colormaterial flag calculations.
remove depend files on clean
Correct test for attenuation.
Fix typo in spot attenuation
Allow the print opcode to compile
remove debug prints
Set fp->Opcode for OP_TEX_KILL case, fix from Ben Skeggs.
Add lots of x87 fpu instructions.
Add runtime compiled x87 implementations for most of the remaining
Cache texenv programs to avoid repeated compilation (Ben Skeggs)
Wrap RESTORE_FPU/RND_NEG_FPU declarations with check for USE_SSE_ASM.
Add a LDEXPF wrapper macro.
Use the LDEXPF wrapper macro.
Decrement the context's refcounts on part-used storage structs on
Check for prim/vertex store non-null before messing with refcounts.
be consistent in populating NegateBase field
Treat NegateBase as a bitfield, not a boolean.
Keep NumTemporaries uptodate.
use an explicit reserved field, rather than magic number in bound
Populate arb_fp_instruction negate field correctly.
Add _mesa_exec_malloc() and _mesa_exec_free() for allocating
A bunch of little tests which exercise each ARB_fp instruction plus
Better looking test.
Make test visible
better looking tests
simplify, remove sgi messages
new depth tests
standalone tests for vp instructions
Make colors match the fp tests
Make colors match the fp tests (really)
Several fp and vp tweaks:
Add a NotifyInputChanges() callback so that drivers (particularly tnl
add an arl test
More useful ARL test
Make sure tnl->_DoVertexFog is kept uptodate. Fixes fog in i915
track state flags which might invalidate parameter lists
Use correct enums for program output variables. Fixes
Use _mesa_exec_free for fp->func.
Correct author attribution of mm.h
Remove the many aliases for 'struct mem_block' in mm.h
Clean up clipping somewhat
Remove VB->LastClipped
Call ProgramStringNotify after creating tnl programs.
Add guard before calling ctx->Driver.BindProgram
Split _MaintainTexEnvProgram into two flags _Maintain and _Use. This
Fix typo.
properly notify driver on scissor change in MakeCurrent
recalculate state on drawable changes
add simple test for program local parameters
Oops - bad file-completion typo.
Fix STENCIL_WRITE_MASK defn for bug 5902
Add position_invarient support
Revert merge of new/experimental code from texmem branch.
Release temporary
Define VERT_RESULT_EDGE
updates to dri drivers for recent stencil changes
Use a (much!) larger executable memory heap so that the glsl x86
Clean up previous change slightly
Speedup the venerable mm.[ch] allocator with doubly linked lists and a
Better caching for texenv programs.
Fix typo
memory usage fixes for glean/conform, use a better hash function
Protect _swrast_read_rgba_span with RENDER_START/FINISH
Call _mesa_resize_framebuffer() within intelWindowMoved(). Fixes
exercise position invarient vertex program
exercise min/max lod
A bunch of tiny tests that I've found helpful bringing up drivers from
Kristian Høgsberg (5):
Don't use glx_ansic.h functions (__glXMemset).
Fixes to silence warnings in code generated by glapi scripts.
Add .note.GNU-stack section to assembler files to avoid the default behavior
Fix all instances of calling __glXSetupForCommand before GetReqExtra.
Don't include unused header files.
Michal Krol (113):
fix enum comma
make it compile under gcc 3.3.2
make it compile under linux
re-enable slang sources
glslang flex and bison sources:
a little program to change // comments to /* */ ones
enable all 3dlabs front-end compiler sources
update against 03-Feb-2005 release
fix comments; disable DLL linkage for WIN32
fix comments; fix TBuiltInResource typedef
add _mesa_init_shaderobjects_3dlabs() declaration
cleanup query functions
implement gl2_3dlabs_shhandle interface; resolve few TODOs
converts a .gc file to a C header containing string form of the file
cosmetic changes;
cosmetic changes;
cosmetic changes;
add __fixed_input and __fixed_output qualifier support;
simple front-end compiler
clean-up stuff
add SLANG_SOURCES
do not use isdigit() - can cause link errors
add FEATURE_ARB_shading_language_100;
add GL_ARB_shading_language_100;
ARB_shading_language_100 bit;
ARB_fragment/vertex_shader state
ARB_fragment_shader state
cosmetic changes
hook to _slang_compile()
change __asm statement semantics
slang #version directive syntax
slang preprocessor
implement info log; parse #version directive
add shader/slang/slang_preprocess.c
Provide precompiled binary versions of built-in library .gc sources
Move some utility functions to slang_utility.c.
Cosmetic changes.
Add more error checking.
fix info log grabbing
add static_assert macro
intermediate code generator (not finished);
change the behaviour of enter and local_addr instructions
stand-alone vertsions of grammar_mesa - used by utilities;
add mesa/shader/grammar to include list
remove the GLSL spec wording;
moved from mesa/shader to mesa/shader/grammar
update grammar_mesa.c path
ncrease stack size
more slang code
add shader/slang/slang_assemble_assignment.c
silencium gcc warnings
a small utility to convert .syn files to its binary forms;
change local var names from "asm" to "assem" - I guess it caused
remove slang_*_gc.h files;
remove some test code;
Split slang_compile.c into several smaller files - it was just too big.
Add shader/slang/slang_compile_*.* files.
Add _mesa_atanf and _mesa_asinf functions.
Rename current glsl program variable.
Enable GL_ARB_shader_objects, GL_ARB_shading_language_100 and
Add ARB_vertex_shader stage just before render stage.
Add tnl/t_vb_arbshader.c.
Add tnl\t_vb_arbshader.c.
Rename current_program to CurrentProgram.
Get it running for ARB_vertex_shader.
Delete most of the comments.
Cosmetic changes.
REVISION 3.
More glsl code.
Demonstrate GLSL fragment and vertex shaders.
Enable GL_ARB_fragment_shader extension.
Get arbfslight demo running.
Enable texcoords when program object in use.
Add arbshader stage.
Add swrast/s_arbshader.c.
Add s_arbshader.c, s_arbshader.h.
Add fragment shader execute entry.
Add support for forward function declarations.
More GLSL code.
More GLSL code:
More GLSL code:
More GLSL code:
Add slang_analyse.c and slang_library_texsample.c.
GLSL fixes:
Silencium gcc warnings.
Define MAX_VERTEX_ATTRIBS to 16.
Return GLSL version string (1.10).
Bit set.
More GLSL code:
Fix texcoord interpolation for fragment shaders.
Add bitset.h.
More GLSL code:
Add support for ARB_vertex_shader attrib binding and query.
Remove carriage-return chars *ONLY*.
Remove carriage returns.
GLSL regression test suite.
Cleanup GLhandle-to-object translation macros.
Add GetInfoLogLength and WriteAttrib functions.
Remove carriage returns.
Change constructor prototype.
Cleanup code.
Cleanup code. Change constructor prototype.
Extend printMESA function to output also to shader's info log.
Fix attrib handling.
Rename print() to printMESA().
Change error message wording.
Write attribs to slang machine.
Add functions.
Fix typo.
First draft.
Make it running under Linux.
Remove not needed forward declaration.
Add x86sse.h.
Michel Dänzer (4):
Add support for production version of ATI RN50/ES1000. (ATI Technologies
If the DDX driver didn't reserve any video RAM for textures, fall back to
Fix command line parsing.
Add M32R architecture to test for USE_IEEE and friends (Kazuhiro Inaoka,
Nicolai Haehnle (12):
Patch from Jeff Smith:
Patch from Jeff Smith:
Remove quiescence sequence from r300ClearBuffer.
Make software fallbacks work again:
Don't print debug messages unless the user explicitly requested them
Fix span functions for stencil buffer access.
Remove dead span functions code.
The kernel doesn't like command buffers over 64KB, so we don't
Cleanup blend state generation.
Make sure texture base addresses are used correctly.
Add PCI ID for R420 JI.
Back out the actual enabling of depth tiling.
Paul Mackerras (1):
Add suitable definitions for the _REV formats, plus a comment
Peter Zubaj (2):
Stencil support
Alpha test fix
Philippe Houdoin (2):
Fixed warnings by using GLUTProc type instead of anonymous (void *) for
This precious BeOS include file was lost since some released MesaLibs. Fixed. ;-)
Roland Scheidegger (70):
add support for user-configurable brilinear filtering on r200
Fix crashes with pixel readback when using the optimized assembly functions.
remove common macros used in the span functions of most drivers from the individual drivers and put them in common code. It is still possible for a driver to define its own macros if it has special needs. This affects CLIPPIXEL, CLIPSPAN, HW_CLIPLOOP, HW_ENDCLIPLOOP, and for drivers using the spantmp2 template also GET_SRC_PTR and GET_DST_PTR.
convert sis and radeon driver to use spantmp2 instead of spantmp template. Remove old (pre-renderbuffer) span code instead of converting that too. Remove this old code from mach64 (the dead code was not fully converted to spantmp2 previously) too.
Re-enable r200InitSpanFuncs, which was ifdefed out (probably by mistake?),
test for the proper drm version, at least 1.17 is required
In _mesa_TexEnvfv, do not accept values for GL_OPERAND2_ALPHA and GL_OPERAND2_RGB which are only valid with ARB_texture_env_combine but not with EXT_texture_env_combine, when only EXT_texture_env_combine is supported.
enable GL_ARB_texture_env_crossbar on r200, separate the enable bits for texture sampling and texture environment, optimize away texture sampling for units if the result is not used, always emit the env instructions in-order and try to eliminate GL_REPLACE env instructions.
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path)
fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to later applied srcRep)
add a bunch of FLUSH_VERTICES to some of the ATI_fs functions, most notably when changing the global ati fragment shader constants.
fix incorrect swizzling handling. fix code so it can potentially handle implementations with less than 6 texture units correctly.
Fix wrong fallback bit being set by the tcl fallback caused by ARB_vertex_program. Disable ARB_vertex_program by default - it is incredibly slow, and just plain doesn't work anyway (arbvptorus fails an assertion, arbvpmesh has bogus output)
add missing fallback string for ARB_vertex_program
fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI ATI_fs instructions.
add _tnl_arb_vertex_program_stage to all drivers which already have _tnl_vertex_program_stage. Fixes crashes when using vertex programs. Tested on r200 only (fix by Keith Whitwell)
add reverse-engeneered register bits needed for ATI_fragment_shader (Dave Airlie, me)
add the new drm packets needed for ATI_fragment_shader to the sanity code of the r200 and radeon driver
new demo to test ATI_fragment_shader, not very creative but easy to know if the output is correct. Tests single-pass as well as multi-pass shader (only pseudo-dependant texture read though, and no tex coord swizzling), src and dst modifiers, src repetition, dst masks, constants, and some ops. Both shaders run succesfully with swrast as well as r200.
remove unnecessary Swizzle parameter from struct (forgotten when the code was refactored)
add complete support for ATI_fragment_shader for the r200. Most of the new code is in the new file r200_fragshader.c. Reverse engeneered by Dave Airlie and me
add GL_ATI_fragment_shader support for r200
fix projective texturing for (swtcl) texture rectangles. Fix wrong argument order for texgen/texmat matrix multiplication.
remove identity check for texgen planes (which was just plain wrong).
Remove the tcl fallback for texture rectangle (by manipulating the texture matrix) (tested with texrect). Enable texgen for r/q coordinates (tested with projtex). Fix projected texcoords when an app uses TexCoord3x and the texture matrix to save on vertex size (fixes ut2k3 shadow projectors in tcl mode). From texgenmix, all cases with all texgen or no texgen work, with the exception of texgen enabled for s/t only, this one works with hw tcl, but not with vtxfmt (suspect issues with vtxfmt), the mixed cases do not work (which is expected, and should be rare in practice), with the exception of the first one which hits a tcl fallback.
remove unneeded parameter from radeonUploadTexMatrix.
fix typo in radeon_maos_arrays.c from last commit (code currently unused, that path is compile-tested only).
enable point sizes larger than 1 (for aliased points only) by using the hw point sprite primitive.
reverse accidentally commited part of last commit (makes it compile again...).
fix problems with some texgen modes by putting the chip into LOCAL_VIEWER mode for lighting (potentially causes slight misrenderings with the specular components of lights if the light model is not set for local viewer).
remove code dealing with drm versions older than 1.3. The driver requires (and requests) 1.3 since quite some time already to work at all.
do not set format of the incoming vertices needed for fog_coord in the generic state functions. This is done in the vtxfmt/hwtcl/swtcl pathes respectively.
Minor driver cleanup. Remove unnecessery/unneded radeon/r200AllocDmaRegionVerts function. No longer compile the radeon_compat stuff which was for drm 1.1 compatibility presumably but unused since about forever into the driver.
fix potential bug when emitting elts with lots of components
make sure texture matrix is updated often enough with texture rectangles
enable 3rd texture unit on radeon (default still 2 enabled units). Disable some multitexcoord codegen stuff noone understands to make it work. Replace most code testing explicitly for unit 0 and 1 with loops instead of adding test for unit 2, smaller/more readable code at the cost of maybe some slight performance hit. (Code provided by Andreas Stenglein, some adjustments by me.)
fix two bugs wrt calculating max possible texture sizes for texture rectangles/cube maps.
enable cube maps on radeon (#2241 on bugzilla). No vtxfmt code yet (just generates vfmt fallback). Code by Andreas Stenglein, some small adjustments by me.
fix some obvious typos in radeon_reg.h (only currently unused bits affected)
add GL_EXT_fog_coord support to radeon driver. No vtxfmt code (just uses fallback) yet. May cause a tcl fallback if fog coord is used together with separate specular lighting. Fog factors are precomputed and then submitted instead of the raw coords (chip limitation, same as on r200).
on r200, don't emit fog coords when fog isn't actually enabled. Fix bug with vtxfmt not causing a fallback when fog coords are active.
disable yuv textures (GL_MESA_ycbcr_texture) on rv250 (hw bug, #2078). Change the initialization to fail if an unknown pci id is detected, instead of accepting all values which are not r100-based radeons.
cube maps on r100 require newer drm than the same feature on r200 (regression from introducing unfied initialization). Fix wrong (so far unused) family assignment for r100 cards.
fix broken assertion to make radeon driver compile with -DDEBUG...
fix broken assertions so dri drivers compile with -DDEBUG (replace GL_STENCIL_INDEX8 with GL_STENCIL_INDEX8_EXT). Fix potential problem with drivers which use 32bit z buffers.
fix test for valid texunit in _mesa_ClientActiveTextureARB
fix texcoord unit assertion, the right one (bug 5780)
replace the texture level hack used in radeon/r200 to allow larger textures with different methods to calculate the announced maximum texture sizes. Default is still the same (that is, radeon/r200 default to not announce anything which might not fit, i830/i915 default to 1 texture must fit). Bug #5785.
Reinstate vertex format after a rasterization fallback for both r200 and radeon driver when a tcl fallback is active, fixes a blender issue with non-tcl hw (bug #5601)
Add all pci ids known by ddx to radeon dri driver. Remove the entries not known by ddx (probably secondary ids, non-existant cards and similar). Add rs400 to the family enum, and configure the rv410 like a 2 quad chip (?)
Fix glGet with enums which are used not only in NV_vertex_program, but other extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
Fix more enums defined not only by one extension when queried by glGet (GL_COLOR_SUM_EXT, GL_POINT_SPRITE_NV, GL_POINT_SPRITE_COORD_ORIGIN, GL_TRANSPOSE_CURRENT_MATRIX_ARB). Fix similar bugs (also those previously overseen dependant on NV/ARB_vertex_program) in glIsEnabled. Add missing GL_COLOR_SUM_EXT enum to glIsEnabled.
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel was later discarded by z test (this fixes doom3 r200 renderpath with swrast). Fix calling _swrast_alpha_test potentially leading to bogus results when Alpha Test might not be enabled. While here, don't disable deferred_texture (early z) when ATI_fragment_shader is active, as it is not necessary (for the record, this boosts doom3 swrast performance by roughly a factor of 2 (4 seconds per frame now...) with the r200 render path, might be a worthwile optimization for fragment programs which don't write z).
fix up the emit_func list in the experimental arbprogram sse code.
Use standard ARB names instead of vendor-specific NV names for the ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
remove unnecessary typedefs causing compiler warnings
make allow_large_textures 1 by default for radeon and r200, and consequently enable all texture units by default on those cards (3 for radeon, 6 for r200). Fix the usually forgotten DRIVER_DATE accordingly.
fix missing *_STATECHANGE in *UpdateViewportOffset for radeon, r200 and r300 (reported by Jim Duchek). Fix some potential problems with strict-aliasing with r200 and radeon drivers in *UpdateViewportOffset, *PolygonOffset and *UpdateWindow functions (some compiler warnings about strict-aliasing remain in the codegen vertex code, and there may be more problems unnoticed by the compiler).
preparation for r200 hw vertex programs. Increase R200_CMD_BUF_SZ to 16k instead of 8k (the reasons why it was exactly 8k are unclear). Add register defines, sanity code, fix potential issue with wrong statechange order when disabling fragment programs.
fix some whitespace in previous commit
Fix extended swizzling in vertex programs by introducing special swizzle instruction, extend the 2 bit rsw field to 3 bit like used in other places. While here, also fix up rsw (negation), dph and try to fix up rsq with negative values (doesn't work, bug seems elsewhere) in the sse codegen code.
retry on EBUSY instead of EAGAIN in radeonWaitIrq (it appears this was the intention as drm seems to never return EAGAIN) in all radeon drivers.
remove code dealing with drmMinor version < 6 since all radeon drivers request at least drmMinor 6 anyway.
implement arb_vertex_program in hw for r200. Code contains still some hacks, generic attribs cause a fallback, but otherwise it seems to work quite well. Passes all glean vertProg1 tests with the exception of the degnerated LIT case (which is a hw limitation), as well as runs the r200 render path of doom3/quake4 (1.1 patch needed for quake4). The code is heavily borrowed from the r300 driver as vertex programs encoding is almost identical. arb_vertex_program is not yet announced by default and still needs to be enabled via driconf.
Improve slightly wrong CMP_SRCS test to avoid unencessary instructions. Clean up the r200 vertex program code a bit.
shuffle some code to make some assertions in the _savage_texstore_a111xxxx functions compile without error...
enable arb_vertex_program by default if drm is new enough. Do a fallback when it's a nv_vp as there could be issues.
check if radeon_drm.h from libdrm is new enough, otherwise print an error to make it easier to figure out why it won't compile...
some minor simplifications (same as in r300 driver) since mesa's internally used swizzle and writemask flags are identical to the bits used on the hardware, use a macro to error out if these assumptions are no longer true.
Thomas Hellström (4):
Bring in last minute 6_4 branch changes to the unichrome driver
Fixes for x86_64 Unichrome.
The SiS and Unichrome drivers assume that the handle to the
Revert the SiS and Unichrome DRM version check changes.
Tilman Sauerbeck (25):
fptest1 requires GL_NV_fragment_program
added a trailing newline to pacify gcc
bug 6941: fixed initial rendering problems in glxgears
unbreak the build
don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already done in parse_generic_attrib_num()
don't generate GL_INVALID_ENUM if GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, which is actually handled
minor code cleanup, no actual changes
pass src->NegateBase as-is in t_src() now, as the flags are equivalent to r300's VSF_FLAGs now
SWZ is nearly identical to MOV. the difference is that SWZ supports per-component negation, which MOV doesn't. as that's handled transparently, we can use the same code for them.
struct op_names: get rid of the 'output operands' field as it's not used (Roland Scheidegger)
mark ARL operand as scalar (Roland Scheidegger)
include tnl/tnl.h for _tnl_program_string()
destroy the memory manager along with the context
no need to handle ARL in a special way, it's a generic scalar operation. only tested on r300.
more cleanups
propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> don't segfault when you're trying to access invalid generic attributes
added _TNL_NUM_GENERIC
cleanup, avoid magic values
instead of messing with _TNL_LAST_GENERIC and _TNL_FIRST_GENERIC, use _TNL_NUM_GENERIC. this fixes an off-by-one error (we didn't handle the final attribute)
destroy left-over VBOs on shutdown
initialize offset to avoid bogus warnings from valgrind
_mesa_destroy_context() frees radeon->glCtx so we must not access it afterwards
only access ss->BufferObjects if it's declared
free the ArrayObjects hash table
free GL2Objects unconditionally
Vladimir Dergachev (10):
Deal with texture formats in a more robust way.
Don't use R200 texture constants - R300 fields are all different.
Add definition for memory controller latency registers..
Fixed typos.
Rename unchecked state to match DRM driver.
Uncomment a couple of helper functions.
Expose the fact that we do not do either selection of feedback buffers - either with software or hardware rendering.
Fix card_extensions by following corresponding r200 code.
Follow suggestion by Aapo Tahkola to fix giant memory leak from forgetting to free the key when entry was already found (presumably a common case).
Allow R300 driver to build on x86-64 and PowerPC.
---
Makefile | 257
Makefile.DJ | 17
Makefile.mgw | 6
Mesa.dsw | 179
bin/installmesa | 24
bin/mklib | 433
configs/aix | 13
configs/aix-64 | 17
configs/aix-64-static | 25
configs/aix-gcc | 2
configs/aix-static | 8
configs/beos | 3
configs/darwin | 10
configs/darwin-static | 4
configs/darwin-static-x86ppc | 26
configs/darwin-x86ppc | 33
configs/default | 39
configs/freebsd | 24
configs/freebsd-dri | 20
configs/freebsd-dri-amd64 | 10
configs/freebsd-dri-x86 | 1
configs/hpux11-32 | 8
configs/hpux11-32-static | 7
configs/hpux11-64 | 10
configs/hpux11-64-static | 8
configs/hpux11-ia64 | 30
configs/hpux11-ia64-static | 27
configs/irix6-64 | 7
configs/irix6-64-static | 9
configs/irix6-n32 | 7
configs/irix6-n32-static | 8
configs/irix6-o32 | 1
configs/irix6-o32-static | 4
configs/linux | 28
configs/linux-debug | 18
configs/linux-directfb | 13
configs/linux-dri | 52
configs/linux-dri-ppc | 2
configs/linux-dri-x86 | 5
configs/linux-dri-x86-64 | 38
configs/linux-dri-xcb | 67
configs/linux-fbdev | 10
configs/linux-ia64-icc | 21
configs/linux-ia64-icc-static | 27
configs/linux-icc | 3
configs/linux-icc-static | 16
configs/linux-indirect | 49
configs/linux-osmesa | 25
configs/linux-osmesa16 | 1
configs/linux-osmesa32 | 1
configs/linux-ppc | 15
configs/linux-ppc-static | 14
configs/linux-profile | 29
configs/linux-solo | 26
configs/linux-solo-ia64 | 24
configs/linux-solo-x86 | 33
configs/linux-sparc | 24
configs/linux-static | 11
configs/linux-tcc | 22
configs/linux-x86 | 23
configs/linux-x86-32 | 8
configs/linux-x86-64 | 26
configs/linux-x86-64-debug | 7
configs/linux-x86-64-static | 23
configs/linux-x86-debug | 5
configs/linux-x86-glide | 3
configs/linux-x86-static | 20
configs/osf1 | 6
configs/osf1-static | 17
configs/solaris-x86 | 2
configs/solaris-x86-gcc | 15
configs/solaris-x86-gcc-static | 24
configs/sunos5-64-gcc | 11
configs/sunos5-gcc | 31
configs/sunos5-v8 | 18
configs/sunos5-v8-static | 16
configs/sunos5-v9 | 23
configs/sunos5-v9-static | 18
docs/INSTALL.GNU | 182
docs/MESA_shader_debug.spec | 194
docs/MESA_swap_frame_usage.spec | 14
docs/README.DJ | 32
docs/README.MINGW32 | 83
docs/README.VMS | 10
docs/README.WIN32 | 225
docs/README.X11 | 314
docs/RELNOTES-6.3 | 30
docs/RELNOTES-6.3.1 | 49
docs/RELNOTES-6.3.2 | 37
docs/RELNOTES-6.4 | 50
docs/RELNOTES-6.4.1 | 47
docs/RELNOTES-6.4.2 | 47
docs/RELNOTES-6.5 | 97
docs/VERSIONS | 170
docs/banner.html | 36
docs/contents.html | 20
docs/cvs_access.html | 16
docs/devinfo.html | 4
docs/download.html | 144
docs/envvars.html | 27
docs/faq.html | 57
docs/fbdev-dri.html | 4
docs/gears.png |binary
docs/glu.html | 2
docs/index.html | 33
docs/install.html | 129
docs/intro.html | 16
docs/libraries.html | 2
docs/license.html | 83
docs/lists.html | 6
docs/mesa.css | 4
docs/modelers.html | 6
docs/news.html | 274
docs/osmesa.html | 67
docs/relnotes.html | 5
docs/systems.html | 113
docs/thanks.html | 16
docs/xlibdriver.html | 275
include/GL/dmesa.h | 12
include/GL/gl.h | 185
include/GL/gl_mangle.h | 22
include/GL/glext.h | 114
include/GL/glfbdev.h | 9
include/GL/glx.h | 245
include/GL/glxext.h | 13
include/GL/internal/dri_interface.h | 280
include/GL/internal/glcore.h | 18
include/GL/mesa_wgl.h | 9
include/GL/osmesa.h | 15
include/GL/wmesa.h | 11
include/GL/xmesa_x.h | 1
include/GL/xmesa_xf86.h | 12
include/GLES/egl.h | 98
include/GLES/egltypes.h | 75
progs/Makefile | 2
progs/demos/.cvsignore | 2
progs/demos/Makefile | 43
progs/demos/Makefile.win | 118
progs/demos/arbfplight.c | 10
progs/demos/arbfslight.c | 289
progs/demos/bounce.c | 2
progs/demos/descrip.mms | 10
progs/demos/drawpix.c | 4
progs/demos/engine.c | 1099
progs/demos/fire.c | 8
progs/demos/gearbox.c | 485
progs/demos/gears.c | 39
progs/demos/gloss.c | 99
progs/demos/glslnoise.c | 185
progs/demos/morph3d.c | 28
progs/demos/osdemo.c | 322
progs/demos/osdemo16.c | 291
progs/demos/osdemo32.c | 308
progs/demos/pixeltex.c | 210
progs/demos/rain.cxx | 4
progs/demos/ray.c | 16
progs/demos/readpix.c | 61
progs/demos/reflect.c | 470
progs/demos/shadowtex.c | 324
progs/demos/singlebuffer.c | 269
progs/demos/spectex.c | 16
progs/demos/stex3d.c | 14
progs/demos/teapot.c | 10
progs/demos/terrain.c | 10
progs/demos/texdown.c | 21
progs/demos/tunnel.c | 12
progs/demos/tunnel2.c | 12
progs/demos/vao_demo.c | 325
progs/directfb/Makefile | 36
progs/directfb/df_gears.c | 480
progs/directfb/df_morph3d.c | 1013
progs/directfb/df_reflect.c | 489
progs/directfb/multi_window.c | 240
progs/egl/Makefile | 65
progs/egl/demo1.c | 145
progs/egl/demo2.c | 190
progs/egl/demo3.c | 636
progs/egl/eglgears.c | 475
progs/egl/eglinfo.c | 166
progs/fbdev/Makefile | 53
progs/fp/Makefile | 127
progs/fp/tri-abs.c | 107
progs/fp/tri-add.c | 110
progs/fp/tri-cmp.c | 110
progs/fp/tri-cos.c | 113
progs/fp/tri-depth.c | 111
progs/fp/tri-depth2.c | 116
progs/fp/tri-depthwrite.c | 107
progs/fp/tri-depthwrite2.c | 107
progs/fp/tri-dp3.c | 109
progs/fp/tri-dp4.c | 109
progs/fp/tri-dph.c | 109
progs/fp/tri-dst.c | 109
progs/fp/tri-ex2.c | 110
progs/fp/tri-flr.c | 110
progs/fp/tri-fp.c | 109
progs/fp/tri-frc.c | 111
progs/fp/tri-inv.c | 109
progs/fp/tri-kil.c | 111
progs/fp/tri-lg2.c | 110
progs/fp/tri-lit.c | 111
progs/fp/tri-lrp.c | 109
progs/fp/tri-mad.c | 109
progs/fp/tri-max.c | 109
progs/fp/tri-min.c | 109
progs/fp/tri-mov.c | 102
progs/fp/tri-mul.c | 109
progs/fp/tri-param.c | 114
progs/fp/tri-position.c | 109
progs/fp/tri-pow.c | 109
progs/fp/tri-rcp.c | 110
progs/fp/tri-rsq.c | 110
progs/fp/tri-scs.c | 111
progs/fp/tri-sge.c | 109
progs/fp/tri-sge2.c | 114
progs/fp/tri-sin.c | 114
progs/fp/tri-slt.c | 109
progs/fp/tri-sub.c | 109
progs/fp/tri-swz.c | 109
progs/fp/tri-swz2.c | 109
progs/fp/tri-tex.c | 130
progs/fp/tri-xpd.c | 108
progs/images/arch.rgb |binary
progs/osdemos/Makefile | 82
progs/osdemos/osdemo.c | 316
progs/osdemos/osdemo16.c | 291
progs/osdemos/osdemo32.c | 308
progs/osdemos/ostest1.c | 470
progs/samples/Makefile | 1
progs/samples/Makefile.DJ | 5
progs/samples/Makefile.mgw | 5
progs/samples/blendxor.c | 2
progs/samples/loadppm.c | 2
progs/slang/Makefile | 67
progs/slang/README | 7
progs/slang/cltest.c | 253
progs/slang/cltest.txt | 1402
progs/slang/framework.c | 145
progs/slang/framework.h | 82
progs/slang/sotest.c | 439
progs/slang/vstest.c | 340
progs/slang/vstest.txt | 68
progs/slang/windows/vc60/cltest.dsp | 94
progs/slang/windows/vc60/framework.dsp | 92
progs/slang/windows/vc60/slang.dsw | 74
progs/slang/windows/vc60/sotest.dsp | 90
progs/slang/windows/vc60/vstest.dsp | 93
progs/tests/.cvsignore | 54
progs/tests/Makefile | 37
progs/tests/afsmultiarb.c | 469
progs/tests/api_speed.c | 4
progs/tests/arbfpspec.c | 10
progs/tests/arbvptest1.c | 10
progs/tests/arbvptest3.c | 5
progs/tests/arbvptorus.c | 7
progs/tests/arbvpwarpmesh.c | 2
progs/tests/bug_3050.c | 162
progs/tests/bug_3101.c | 128
progs/tests/bug_3195.c | 275
progs/tests/copypixrate.c | 259
progs/tests/descrip.mms | 2
progs/tests/fbotest1.c | 204
progs/tests/fbotest2.c | 199
progs/tests/fbotexture.c | 404
progs/tests/fog.c | 199
progs/tests/fptest1.c | 5
progs/tests/getprocaddress.c | 23
progs/tests/getprocaddress.py | 62
progs/tests/interleave.c | 406
progs/tests/invert.c | 15
progs/tests/jkrahntest.c | 6
progs/tests/manytex.c | 3
progs/tests/mipmap_limits.c | 252
progs/tests/packedpixels.c | 59
progs/tests/pbo.c | 69
progs/tests/readrate.c | 285
progs/tests/stencilwrap.c | 191
progs/tests/subtexrate.c | 350
progs/tests/texcompress2.c | 273
progs/tests/texfilt.c | 398
progs/tests/texwrap.c | 21
progs/tests/vao-01.c | 177
progs/tests/vao-02.c | 205
progs/tools/trace/Makefile | 30
progs/tools/trace/README | 23
progs/tools/trace/gltrace | 82
progs/tools/trace/gltrace.py | 189
progs/tools/trace/gltrace_support.cc | 190
progs/tools/trace/gltrace_support.h | 65
progs/trivial/Makefile | 134
progs/trivial/clear.c | 126
progs/trivial/line-clip.c | 140
progs/trivial/line-cull.c | 136
progs/trivial/line-userclip-clip.c | 142
progs/trivial/line-userclip-nop-clip.c | 142
progs/trivial/line-userclip-nop.c | 142
progs/trivial/line-userclip.c | 142
progs/trivial/line.c | 140
progs/trivial/lineloop-clip.c | 136
progs/trivial/lineloop.c | 136
progs/trivial/point-clip.c | 138
progs/trivial/point-param.c | 145
progs/trivial/point-wide.c | 140
progs/trivial/point.c | 138
progs/trivial/poly-flat.c | 140
progs/trivial/poly-unfilled.c | 139
progs/trivial/poly.c | 138
progs/trivial/quad-clip-all-vertices.c | 138
progs/trivial/quad-clip-nearplane.c | 138
progs/trivial/quad-clip.c | 138
progs/trivial/quad-degenerate.c | 143
progs/trivial/quad-flat.c | 148
progs/trivial/quad-offset-factor.c | 167
progs/trivial/quad-offset-unfilled.c | 167
progs/trivial/quad-offset-units.c | 166
progs/trivial/quad-tex-2d.c | 169
progs/trivial/quad-tex-3d.c | 177
progs/trivial/quad-unfilled.c | 139
progs/trivial/quad.c | 138
progs/trivial/quads.c | 156
progs/trivial/quadstrip-flat.c | 150
progs/trivial/quadstrip.c | 144
progs/trivial/tri-blend.c | 144
progs/trivial/tri-clip.c | 137
progs/trivial/tri-cull.c | 136
progs/trivial/tri-dlist.c | 150
progs/trivial/tri-edgeflag.c | 141
progs/trivial/tri-flat-clip.c | 137
progs/trivial/tri-flat.c | 137
progs/trivial/tri-tex-3d.c | 170
progs/trivial/tri-unfilled-clip.c | 137
progs/trivial/tri-unfilled-smooth.c | 150
progs/trivial/tri-unfilled-userclip.c | 141
progs/trivial/tri-unfilled.c | 138
progs/trivial/tri-userclip.c | 140
progs/trivial/tri.c | 136
progs/trivial/tristrip-clip.c | 138
progs/trivial/tristrip.c | 138
progs/trivial/vp-array.c | 117
progs/trivial/vp-clip.c | 102
progs/trivial/vp-line-clip.c | 116
progs/trivial/vp-tri.c | 104
progs/trivial/vp-unfilled.c | 104
progs/util/descrip.mms | 2
progs/util/glutskel.c | 26
progs/util/readtex.c | 7
progs/util/trackball.c | 338
progs/util/trackball.h | 84
progs/vp/Makefile | 53
progs/vp/abs.txt | 7
progs/vp/add.txt | 6
progs/vp/arl.txt | 9
progs/vp/dp3.txt | 5
progs/vp/dp4.txt | 5
progs/vp/dph.txt | 5
progs/vp/dst.txt | 5
progs/vp/ex2.txt | 6
progs/vp/flr.txt | 6
progs/vp/frc.txt | 6
progs/vp/lg2.txt | 6
progs/vp/lit.txt | 6
progs/vp/mad.txt | 5
progs/vp/max.txt | 5
progs/vp/min.txt | 5
progs/vp/mov.txt | 5
progs/vp/mul.txt | 5
progs/vp/pow.txt | 5
progs/vp/rcp.txt | 7
progs/vp/rsq.txt | 7
progs/vp/sge.txt | 5
progs/vp/slt.txt | 5
progs/vp/sub.txt | 5
progs/vp/swz.txt | 5
progs/vp/swz2.txt | 5
progs/vp/vp-tris.c | 216
progs/vp/xpd.txt | 5
progs/xdemos/Makefile | 13
progs/xdemos/descrip.mms | 2
progs/xdemos/glthreads.c | 166
progs/xdemos/glxgears.c | 29
progs/xdemos/glxgears_fbconfig.c | 22
progs/xdemos/glxinfo.c | 192
progs/xdemos/overlay.c | 245
progs/xdemos/pbutil.c | 49
progs/xdemos/pbutil.h | 8
src/Makefile | 6
src/egl/Makefile | 24
src/egl/docs/EGL_MESA_screen_surface | 578
src/egl/drivers/demo/Makefile | 31
src/egl/drivers/demo/demo.c | 316
src/egl/drivers/dri/Makefile | 61
src/egl/drivers/dri/egldri.c | 1138
src/egl/drivers/dri/egldri.h | 113
src/egl/main/Makefile | 66
src/egl/main/eglapi.c | 586
src/egl/main/eglapi.h | 119
src/egl/main/eglconfig.c | 638
src/egl/main/eglconfig.h | 67
src/egl/main/eglcontext.c | 276
src/egl/main/eglcontext.h | 71
src/egl/main/egldisplay.c | 71
src/egl/main/egldisplay.h | 44
src/egl/main/egldriver.c | 272
src/egl/main/egldriver.h | 81
src/egl/main/eglglobals.c | 148
src/egl/main/eglglobals.h | 68
src/egl/main/eglhash.c | 347
src/egl/main/eglhash.h | 39
src/egl/main/egllog.c | 57
src/egl/main/egllog.h | 16
src/egl/main/eglmode.c | 431
src/egl/main/eglmode.h | 54
src/egl/main/eglscreen.c | 328
src/egl/main/eglscreen.h | 90
src/egl/main/eglsurface.c | 530
src/egl/main/eglsurface.h | 117
src/egl/main/egltypedefs.h | 34
src/glu/Makefile | 3
src/glu/mesa/Makefile | 4
src/glu/mesa/descrip.mms | 2
src/glu/sgi/Makefile | 4
src/glu/sgi/ccDebug.txt | 82
src/glu/sgi/ccDebugObj.txt | 73
src/glu/sgi/ccRelease.txt | 82
src/glu/sgi/ccReleaseObj.txt | 73
src/glu/sgi/descrip.mms | 2
src/glu/sgi/glu.dsp | 888
src/glu/sgi/libnurbs/interface/bezierEval.cc | 6
src/glu/sgi/libnurbs/interface/glcurveval.cc | 5
src/glu/sgi/libnurbs/interface/glsurfeval.cc | 6
src/glu/sgi/libnurbs/interface/mystdio.h | 12
src/glu/sgi/libnurbs/internals/arc.cc | 24
src/glu/sgi/libnurbs/internals/arcsorter.cc | 6
src/glu/sgi/libnurbs/internals/arctess.cc | 2
src/glu/sgi/libnurbs/internals/basiccrveval.cc | 24
src/glu/sgi/libnurbs/internals/basiccrveval.h | 5
src/glu/sgi/libnurbs/internals/basicsurfeval.cc | 44
src/glu/sgi/libnurbs/internals/basicsurfeval.h | 5
src/glu/sgi/libnurbs/internals/bin.cc | 8
src/glu/sgi/libnurbs/internals/bufpool.h | 5
src/glu/sgi/libnurbs/internals/cachingeval.h | 5
src/glu/sgi/libnurbs/internals/ccw.cc | 84
src/glu/sgi/libnurbs/internals/dataTransform.cc | 9
src/glu/sgi/libnurbs/internals/flistsorter.h | 5
src/glu/sgi/libnurbs/internals/intersect.cc | 8
src/glu/sgi/libnurbs/internals/knotvector.cc | 6
src/glu/sgi/libnurbs/internals/maplist.cc | 6
src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc | 6
src/glu/sgi/libnurbs/internals/monotonizer.h | 46
src/glu/sgi/libnurbs/internals/nurbsinterfac.cc | 8
src/glu/sgi/libnurbs/internals/nurbstess.cc | 12
src/glu/sgi/libnurbs/internals/patch.cc | 6
src/glu/sgi/libnurbs/internals/quilt.cc | 12
src/glu/sgi/libnurbs/internals/slicer.cc | 19
src/glu/sgi/libnurbs/internals/sorter.cc | 10
src/glu/sgi/libnurbs/internals/sorter.h | 5
src/glu/sgi/libnurbs/internals/splitarcs.cc | 12
src/glu/sgi/libnurbs/internals/tobezier.cc | 6
src/glu/sgi/libnurbs/internals/trimline.cc | 9
src/glu/sgi/libnurbs/nurbtess/monoChain.cc | 6
src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc | 14
src/glu/sgi/libnurbs/nurbtess/mystdio.h | 12
src/glu/sgi/libnurbs/nurbtess/polyDBG.cc | 2
src/glu/sgi/libnurbs/nurbtess/sampleComp.cc | 6
src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc | 6
src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc | 10
src/glu/sgi/libtess/dict.c | 9
src/glu/sgi/libutil/error.c | 65
src/glu/sgi/libutil/mipmap.c | 98
src/glu/sgi/libutil/project.c | 121
src/glu/sgi/libutil/quad.c | 6
src/glut/beos/glut_ext.c | 240
src/glut/directfb/Makefile | 86
src/glut/directfb/NOTES | 9
src/glut/directfb/callback.c | 278
src/glut/directfb/color.c | 39
src/glut/directfb/cursor.c | 175
src/glut/directfb/cursors.h | 306
src/glut/directfb/events.c | 399
src/glut/directfb/ext.c | 195
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src/mesa/shader/slang/Include/Types.h | 128
src/mesa/shader/slang/Include/intermediate.h | 27
src/mesa/shader/slang/MachineIndependent/Gen_glslang.cpp | 4806 -
src/mesa/shader/slang/MachineIndependent/Gen_glslang_tab.cpp | 8020 +-
src/mesa/shader/slang/MachineIndependent/InfoSink.cpp | 4
src/mesa/shader/slang/MachineIndependent/Initialize.cpp | 278
src/mesa/shader/slang/MachineIndependent/Initialize.h | 8
src/mesa/shader/slang/MachineIndependent/IntermTraverse.cpp | 2
src/mesa/shader/slang/MachineIndependent/Intermediate.cpp | 581
src/mesa/shader/slang/MachineIndependent/MMap.h | 2
src/mesa/shader/slang/MachineIndependent/ParseHelper.cpp | 70
src/mesa/shader/slang/MachineIndependent/ParseHelper.h | 16
src/mesa/shader/slang/MachineIndependent/PoolAlloc.cpp | 23
src/mesa/shader/slang/MachineIndependent/QualifierAlive.cpp | 2
src/mesa/shader/slang/MachineIndependent/QualifierAlive.h | 2
src/mesa/shader/slang/MachineIndependent/RemoveTree.cpp | 2
src/mesa/shader/slang/MachineIndependent/RemoveTree.h | 2
src/mesa/shader/slang/MachineIndependent/ShaderLang.cpp | 265
src/mesa/shader/slang/MachineIndependent/SymbolTable.cpp | 103
src/mesa/shader/slang/MachineIndependent/SymbolTable.h | 27
src/mesa/shader/slang/MachineIndependent/glslang.l | 614
src/mesa/shader/slang/MachineIndependent/glslang.y | 2009
src/mesa/shader/slang/MachineIndependent/glslang_tab.h | 381
src/mesa/shader/slang/MachineIndependent/intermOut.cpp | 2
src/mesa/shader/slang/MachineIndependent/localintermediate.h | 3
src/mesa/shader/slang/MachineIndependent/parseConst.cpp | 5
src/mesa/shader/slang/MachineIndependent/preprocessor/atom.c | 1464
src/mesa/shader/slang/MachineIndependent/preprocessor/atom.h | 190
src/mesa/shader/slang/MachineIndependent/preprocessor/compile.h | 235
src/mesa/shader/slang/MachineIndependent/preprocessor/cpp.c | 1981
src/mesa/shader/slang/MachineIndependent/preprocessor/cpp.h | 227
src/mesa/shader/slang/MachineIndependent/preprocessor/cpp_comment_fix.c | 76
src/mesa/shader/slang/MachineIndependent/preprocessor/cppstruct.c | 361
src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c | 378
src/mesa/shader/slang/MachineIndependent/preprocessor/memory.h | 178
src/mesa/shader/slang/MachineIndependent/preprocessor/parser.h | 252
src/mesa/shader/slang/MachineIndependent/preprocessor/preprocess.h | 168
src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.c | 1540
src/mesa/shader/slang/MachineIndependent/preprocessor/scanner.h | 226
src/mesa/shader/slang/MachineIndependent/preprocessor/slglobals.h | 228
src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.c | 618
src/mesa/shader/slang/MachineIndependent/preprocessor/symbols.h | 268
src/mesa/shader/slang/MachineIndependent/preprocessor/tokens.c | 908
src/mesa/shader/slang/MachineIndependent/preprocessor/tokens.h | 240
src/mesa/shader/slang/OGLCompilersDLL/Initialisation.cpp | 2
src/mesa/shader/slang/OGLCompilersDLL/Initialisation.h | 2
src/mesa/shader/slang/OSDependent/Linux/osinclude.h | 151
src/mesa/shader/slang/OSDependent/Linux/ossource.cpp | 6
src/mesa/shader/slang/OSDependent/Windows/osinclude.h | 4
src/mesa/shader/slang/OSDependent/Windows/ossource.cpp | 10
src/mesa/shader/slang/Public/ShaderLang.h | 44
src/mesa/shader/slang/Public/ShaderLangExt.h | 132
src/mesa/shader/slang/descrip.mms | 65
src/mesa/shader/slang/library/gc_to_bin.c | 86
src/mesa/shader/slang/library/slang_common_builtin.gc | 1810
src/mesa/shader/slang/library/slang_common_builtin_gc.h | 647
src/mesa/shader/slang/library/slang_core.gc | 1464
src/mesa/shader/slang/library/slang_core_gc.h | 545
src/mesa/shader/slang/library/slang_fragment_builtin.gc | 382
src/mesa/shader/slang/library/slang_fragment_builtin_gc.h | 79
src/mesa/shader/slang/library/slang_shader.syn | 3016
src/mesa/shader/slang/library/slang_shader_syn.h | 1512
src/mesa/shader/slang/library/slang_version.syn | 118
src/mesa/shader/slang/library/slang_version_syn.h | 64
src/mesa/shader/slang/library/slang_vertex_builtin.gc | 262
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h | 78
src/mesa/shader/slang/slang_analyse.c | 100
src/mesa/shader/slang/slang_analyse.h | 50
src/mesa/shader/slang/slang_assemble.c | 1468
src/mesa/shader/slang/slang_assemble.h | 216
src/mesa/shader/slang/slang_assemble_assignment.c | 194
src/mesa/shader/slang/slang_assemble_assignment.h | 42
src/mesa/shader/slang/slang_assemble_conditional.c | 448
src/mesa/shader/slang/slang_assemble_conditional.h | 51
src/mesa/shader/slang/slang_assemble_constructor.c | 385
src/mesa/shader/slang/slang_assemble_constructor.h | 64
src/mesa/shader/slang/slang_assemble_typeinfo.c | 587
src/mesa/shader/slang/slang_assemble_typeinfo.h | 116
src/mesa/shader/slang/slang_compile.c | 2062
src/mesa/shader/slang/slang_compile.h | 106
src/mesa/shader/slang/slang_compile_function.c | 188
src/mesa/shader/slang/slang_compile_function.h | 87
src/mesa/shader/slang/slang_compile_operation.c | 98
src/mesa/shader/slang/slang_compile_operation.h | 117
src/mesa/shader/slang/slang_compile_struct.c | 169
src/mesa/shader/slang/slang_compile_struct.h | 63
src/mesa/shader/slang/slang_compile_variable.c | 370
src/mesa/shader/slang/slang_compile_variable.h | 95
src/mesa/shader/slang/slang_execute.c | 583
src/mesa/shader/slang/slang_execute.h | 84
src/mesa/shader/slang/slang_execute_x86.c | 602
src/mesa/shader/slang/slang_export.c | 386
src/mesa/shader/slang/slang_export.h | 183
src/mesa/shader/slang/slang_library_noise.c | 501
src/mesa/shader/slang/slang_library_noise.h | 42
src/mesa/shader/slang/slang_library_texsample.c | 172
src/mesa/shader/slang/slang_library_texsample.h | 44
src/mesa/shader/slang/slang_link.c | 805
src/mesa/shader/slang/slang_link.h | 316
src/mesa/shader/slang/slang_mesa.h | 72
src/mesa/shader/slang/slang_preprocess.c | 86
src/mesa/shader/slang/slang_preprocess.h | 41
src/mesa/shader/slang/slang_storage.c | 311
src/mesa/shader/slang/slang_storage.h | 127
src/mesa/shader/slang/slang_utility.c | 112
src/mesa/shader/slang/slang_utility.h | 74
src/mesa/shader/slang/traverse_wrap.h | 224
src/mesa/sources | 126
src/mesa/sparc/clip.S | 4
src/mesa/sparc/glapi_sparc.S |21147 ------
src/mesa/sparc/norm.S | 6
src/mesa/sparc/sparc.c | 8
src/mesa/sparc/sparc_matrix.h | 2
src/mesa/sparc/xform.S | 4
src/mesa/swrast/descrip.mms | 36
src/mesa/swrast/s_aaline.c | 2
src/mesa/swrast/s_aalinetemp.h | 10
src/mesa/swrast/s_aatriangle.c | 1
src/mesa/swrast/s_aatritemp.h | 12
src/mesa/swrast/s_accum.c | 794
src/mesa/swrast/s_accum.h | 11
src/mesa/swrast/s_alphabuf.c | 332
src/mesa/swrast/s_alphabuf.h | 80
src/mesa/swrast/s_arbshader.c | 109
src/mesa/swrast/s_arbshader.h | 34
src/mesa/swrast/s_atifragshader.c | 176
src/mesa/swrast/s_auxbuffer.c | 129
src/mesa/swrast/s_auxbuffer.h | 41
src/mesa/swrast/s_bitmap.c | 4
src/mesa/swrast/s_blend.c | 24
src/mesa/swrast/s_blend.h | 12
src/mesa/swrast/s_blit.c | 790
src/mesa/swrast/s_buffers.c | 416
src/mesa/swrast/s_context.c | 222
src/mesa/swrast/s_context.h | 88
src/mesa/swrast/s_copypix.c | 490
src/mesa/swrast/s_depth.c | 947
src/mesa/swrast/s_depth.h | 22
src/mesa/swrast/s_drawpix.c | 495
src/mesa/swrast/s_feedback.c | 13
src/mesa/swrast/s_fog.c | 12
src/mesa/swrast/s_fragprog_to_c.c | 822
src/mesa/swrast/s_imaging.c | 60
src/mesa/swrast/s_lines.c | 7
src/mesa/swrast/s_linetemp.h | 11
src/mesa/swrast/s_logic.c | 589
src/mesa/swrast/s_logic.h | 13
src/mesa/swrast/s_masking.c | 83
src/mesa/swrast/s_masking.h | 23
src/mesa/swrast/s_nvfragprog.c | 338
src/mesa/swrast/s_pixeltex.c | 111
src/mesa/swrast/s_pixeltex.h | 38
src/mesa/swrast/s_pointtemp.h | 69
src/mesa/swrast/s_readpix.c | 427
src/mesa/swrast/s_span.c | 718
src/mesa/swrast/s_span.h | 23
src/mesa/swrast/s_spantemp.h | 326
src/mesa/swrast/s_stencil.c | 495
src/mesa/swrast/s_stencil.h | 16
src/mesa/swrast/s_tcc.c | 189
src/mesa/swrast/s_texcombine.c | 1164
src/mesa/swrast/s_texcombine.h | 36
src/mesa/swrast/s_texfilter.c | 2744
src/mesa/swrast/s_texfilter.h | 39
src/mesa/swrast/s_texstore.c | 325
src/mesa/swrast/s_texture.c | 3934 -
src/mesa/swrast/s_texture.h | 42
src/mesa/swrast/s_triangle.c | 170
src/mesa/swrast/s_tritemp.h | 194
src/mesa/swrast/s_zoom.c | 476
src/mesa/swrast/s_zoom.h | 38
src/mesa/swrast/swrast.dsp | 336
src/mesa/swrast/swrast.h | 242
src/mesa/swrast_setup/descrip.mms | 2
src/mesa/swrast_setup/ss_context.c | 88
src/mesa/swrast_setup/ss_context.h | 7
src/mesa/swrast_setup/ss_triangle.c | 2
src/mesa/swrast_setup/ss_tritmp.h | 28
src/mesa/swrast_setup/swrast_setup.dsp | 124
src/mesa/tnl/descrip.mms | 20
src/mesa/tnl/t_array_api.c | 54
src/mesa/tnl/t_array_import.c | 214
src/mesa/tnl/t_context.c | 93
src/mesa/tnl/t_context.h | 366
src/mesa/tnl/t_pipeline.c | 178
src/mesa/tnl/t_pipeline.h | 9
src/mesa/tnl/t_save_api.c | 135
src/mesa/tnl/t_save_loopback.c | 67
src/mesa/tnl/t_save_playback.c | 13
src/mesa/tnl/t_vb_arbprogram.c | 1544
src/mesa/tnl/t_vb_arbprogram.h | 189
src/mesa/tnl/t_vb_arbprogram_sse.c | 1330
src/mesa/tnl/t_vb_arbshader.c | 297
src/mesa/tnl/t_vb_cliptmp.h | 112
src/mesa/tnl/t_vb_cull.c | 39
src/mesa/tnl/t_vb_fog.c | 59
src/mesa/tnl/t_vb_light.c | 119
src/mesa/tnl/t_vb_lighttmp.h | 40
src/mesa/tnl/t_vb_normals.c | 163
src/mesa/tnl/t_vb_points.c | 90
src/mesa/tnl/t_vb_program.c | 144
src/mesa/tnl/t_vb_render.c | 52
src/mesa/tnl/t_vb_rendertmp.h | 13
src/mesa/tnl/t_vb_texgen.c | 111
src/mesa/tnl/t_vb_texmat.c | 57
src/mesa/tnl/t_vb_vertex.c | 222
src/mesa/tnl/t_vertex.c | 1355
src/mesa/tnl/t_vertex.h | 62
src/mesa/tnl/t_vertex_c.c | 267
src/mesa/tnl/t_vertex_codegen.c | 510
src/mesa/tnl/t_vertex_generic.c | 1119
src/mesa/tnl/t_vertex_sse.c | 670
src/mesa/tnl/t_vp_build.c | 1574
src/mesa/tnl/t_vp_build.h | 36
src/mesa/tnl/t_vtx_api.c | 250
src/mesa/tnl/t_vtx_api.h | 3
src/mesa/tnl/t_vtx_eval.c | 13
src/mesa/tnl/t_vtx_exec.c | 21
src/mesa/tnl/t_vtx_generic.c | 179
src/mesa/tnl/t_vtx_x86.c | 23
src/mesa/tnl/t_vtx_x86_gcc.S | 4
src/mesa/tnl/tnl.dsp | 228
src/mesa/tnl/tnl.h | 2
src/mesa/tnl_dd/imm/t_dd_imm_capi.h | 48
src/mesa/tnl_dd/t_dd_tritmp.h | 17
src/mesa/x86-64/Makefile | 29
src/mesa/x86-64/calling_convention.txt | 50
src/mesa/x86-64/glapi_x86-64.S |31265 ++++++++++
src/mesa/x86-64/x86-64.c | 115
src/mesa/x86-64/x86-64.h | 32
src/mesa/x86-64/xform4.S | 462
src/mesa/x86/3dnow.c | 6
src/mesa/x86/3dnow_normal.S | 6
src/mesa/x86/3dnow_xform1.S | 6
src/mesa/x86/3dnow_xform2.S | 6
src/mesa/x86/3dnow_xform3.S | 6
src/mesa/x86/3dnow_xform4.S | 6
src/mesa/x86/Makefile | 10
src/mesa/x86/assyntax.h | 12
src/mesa/x86/common_x86.c | 93
src/mesa/x86/common_x86_asm.S | 4
src/mesa/x86/common_x86_asm.h | 6
src/mesa/x86/gen_matypes.c | 10
src/mesa/x86/glapi_x86.S | 265
src/mesa/x86/mmx_blend.S | 4
src/mesa/x86/read_rgba_span_x86.S | 15
src/mesa/x86/rtasm/x86sse.c | 1082
src/mesa/x86/rtasm/x86sse.h | 244
src/mesa/x86/sse.c | 4
src/mesa/x86/sse_normal.S | 6
src/mesa/x86/sse_xform1.S | 6
src/mesa/x86/sse_xform2.S | 6
src/mesa/x86/sse_xform3.S | 6
src/mesa/x86/sse_xform4.S | 6
src/mesa/x86/x86.c | 6
src/mesa/x86/x86_cliptest.S | 6
src/mesa/x86/x86_xform2.S | 6
src/mesa/x86/x86_xform3.S | 6
src/mesa/x86/x86_xform4.S | 6
windows/VC6/mesa/gdi/gdi.dsp | 211
windows/VC6/mesa/glu/compileDebug.txt | 82
windows/VC6/mesa/glu/compileRelease.txt | 82
windows/VC6/mesa/glu/glu.dsp | 2579
windows/VC6/mesa/glu/objectsDebug.txt | 73
windows/VC6/mesa/glu/objectsRelease.txt | 73
windows/VC6/mesa/mesa.dsw | 74
windows/VC6/mesa/mesa/mesa.dsp | 1574
windows/VC6/mesa/osmesa/osmesa.dsp | 195
windows/VC6/progs/demos/gears.dsp | 114
windows/VC6/progs/glut/glut.dsp | 333
windows/VC6/progs/progs.dsw | 41
windows/VC7/mesa/gdi/gdi.vcproj | 181
windows/VC7/mesa/glu/glu.vcproj | 752
windows/VC7/mesa/mesa.sln | 41
windows/VC7/mesa/mesa/mesa.vcproj | 1123
windows/VC7/mesa/osmesa/osmesa.vcproj | 168
windows/VC7/progs/demos/gears.vcproj | 154
windows/VC7/progs/glut/glut.vcproj | 322
windows/VC7/progs/progs.sln | 27
1515 files changed, 242531 insertions(+), 137033 deletions(-)
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