[Xquartz-changes] mesa: Changes to 'refs/tags/mesa-9.0'
Jeremy Huddleston
jeremyhu at freedesktop.org
Thu Jan 1 01:05:57 PST 2015
Tag 'mesa-9.0' created by Ian Romanick <ian.d.romanick at intel.com> at 2012-10-08 22:58 -0700
Mesa 9.0 release
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Changes since mesa-6_5-20060712:
Aapo Tahkola (20):
fix #6991
support shorts as vertex data
gcc-4.1.1 compile fix
fix broken write-only depth setting. use early z where possible.
extend some DrawRangeElements cases to support rendering more than 65535 verts in one blast. ut2k4 cases in other words ...
remove duplicate pieces of code.
fix #8008
close #6318
Fix invalid enums passed to MapBuffer
Fix invalid enums passed to MapBuffer
typo fix. this case still fails.
support as much of GL_EXT_stencil_two_side as we can. untested.
Fix #10071 - wrong max_index in vbo draw_prims. (Papadakos Panagiotis)
Guess another unknown register in R300 command buffer initialization. (Oliver McFadden)
don't use hw to perform vertex transform etc. when using swtcl. This for compatibility with vertex programs and the fact that swtcl very rarely gets hit with tcl capable hw.
r300: fix primary color on rs480
r300: fix broken vbos
rs480: fix textures and secondary color(?). clipping is still busted. tested on r480
Merge branch 'master' of git+ssh://aapot@git.freedesktop.org/git/mesa/mesa
rs480: fix secondary color for real this time
Aaron Plattner (4):
glxgears: Support GLX_EXT_swap_control for querying the current swap interval.
progs/demos: Fix the progs/demos/rain help text
Fix __glXInitializeVisualConfigFromTags's handling of unrecognized fbconfig tags.
glx: Fix indirect fallback when a non-Mesa GLX extension is present.
Aaron Watry (1):
rbug: fix make process on Linux Mint 13 x64.
Adam Jackson (54):
linux-indirect target fixes.
mkdir -> mkdir -p, since /usr/include might not exist in the installroot yet
Fix some && (logical) that should clearly have been & (bitwise).
Fix parallel make in r300 driver.
Make sure GLX entrypoints are marked PUBLIC.
Unbreak Linux builds with -fvisibility=hidden.
__driConfigOptions must be PUBLIC.
glxinfo: Fix multisample visual reporting.
Trivial SELinux awareness. Enable with --enable-selinux.
Add E7221 variant to i915.
Add IS_915(), simplify IS_9XX() a bit.
Fix build on ia64.
Fix sis_dri on ia64.
Fix parallel build by making symlinks before makedepend.
chmod a-x **/glslnoise.c
Install dri_interface.h in 'make install'.
Fix path to minstall in last commit.
Install dri_sarea.h in 'make install'
Drop unused 'entries' field from __glxHashTable.
Update to SGI FreeB 2.0.
intel: Avoid mapping the texture image for CopyTex{,Sub}Image
glx: Make glXGetScreenDriver() work for DRI2
selinux: Fix mmap() return value check
Finish removing glcore
x86-64: Make assembly routines .hidden like on x86
i965: Update renderer strings for sandybridge
drivers/x11: unifdef XFree86Server
swrastg: Add __DRI_TEX_BUFFER support
r600: Build fix
nouveau: Build fix
r600g: revert unintentional commit
mesa: Fix return type of _mesa_get_format_bytes() (#37351)
drisw: dead store removal
drisw: Namespace better for ease of navigation
glx: Remove some misleading comments
glx: More comment cleanup
glx: Don't refer to the request buffer outside of {L,Unl}ockDisplay
glx: Fix another case of using req outside of the display lock
glx: Remove (unused, broken) fastImageUnpack fast path
llvmpipe: SSE2 fastpaths for b8g8r8x8 {un,}swizzle
glx: Alias glXFreeContextEXT to glXDestroyContext
glx: Verify that drawable creation on the client side actually worked
drisw: Remove cargo culting that breaks GLX 1.3 ctors
Drop documentation references for deleted backends
Remove dead glfbdev.h
Remove an AmiWin leftover
Drop some Glide remnants
gles: Fix glGet(GL_{NUM_,}COMPRESSED_TEXTURE_FORMATS_ARB)
glx: Don't enable INTEL_swap_event unconditionally
drisw: Enable SGI_make_current_read for direct contexts
drisw: Fix drawable creation against non-default screens
Remove xmesa_xf86.h
llvmpipe: Fix math error in LP_DEBUG=counters output
linux: Default to dri not xlib on all arches
Adam Rak (2):
r600g: fixed the bug with VTX fetches in TEX clauses for evergreen
r600g: compute support for evergreen
Adel Gadllah (1):
nv50: fix max texture levels
Aidan Thornton (1):
Initialize psp->waitX/waitGL for swrast_dri.so.
Alan Coopersmith (31):
Fix builds with compilers other than gcc 3.0 & newer
Make minstall work with Solaris /bin/sh
Solaris port of Mesa 7.1 with autoconf support
Add Solaris to OS'es using PROT_EXEC mmap() to get executable heap space
r300_cmdbuf.c: convert cast to a form supported by Sun cc
mklib improvements for Solaris
Convert u_int*_t to C99 standard uint*_t
Add #ifdefs needed to compile Gallium on Solaris with gcc or Sun cc
define __builtin_expect for non-gcc compilers in two more glx files
Add Solaris to OS'es using X in eglplatform.h
egl/main/Makefile: Add dependency of install target on default build target
radeon_compiler: include main/compiler.h for compiler portability macros
Check if gcc supports -fvisibility=hidden before adding to CFLAGS
Sun compilers now support some gcc __attribute__ values
Remove hardcoded -Wall from Radeon DRI makefiles
mklib: Fix static library generation/installation on Solaris
Copy __FUNCTION__ portability #defines from mesa/compiler.h to eglcompiler.h
gallium/i965: Make brw_batchbuffer prototypes match in source & header
Fix typo in configure message for gcc -fvisibility=hidden
mesa: Add "shader/" path to #include statements in shader parser/lexer sources
eglplatform.h: recognize __unix as well for Solaris & other SVR4 platforms
Gallium: Add Solaris atomic function definitions to u_atomic.h
glx/single2.c: Don't call __builtin_expect on non-gnu compilers
mklib: Fix amd64 builds on Solaris when using Sun compilers
fpclassify is available on C99-compliant Solaris releases too
Fix GET_PROGRAM_NAME() on Solaris to not try to modify a read-only string
Make st_pipe_vertex_format return type in st_draw.h match st_draw.c
Add solaris detection for PIPE_ARCH_LITTLE_ENDIAN/PIPE_ARCH_BIG_ENDIAN
Fix gcc version checks for _mesa_bitcount
Convert additional GNUC_MINOR checks to multiplied version
gallium/auxiliary/util: Solaris also has standard Unix sockets
Alan Hourihane (188):
Fix some breakage after the PROGRAM_UNDEFINED change
Fixup more PROGRAM_UNDEFINED problems.
Fix writemasks on texture arb fp instructions.
Fix bug 8010 - locking issues.
merge current trunk into vbo branch
Don't define as const's to avoid compiler optimization & warning.
use passed target parameter
Ensure we have a valid ReadBuffer for CopyTexSubImage, and
Add missing OSMesaColorClamp function
Only set R_MODE with NV_point_sprite
remove duplicate init func
Use drm_i915_sarea instead of drmI830Sarea and remove i830_common.h
remove redundant init
set outputs_safe to 0 as it's possible for the code generation
set outputs_safe to 0 as it's possible for the code generation
small cleanups
correct the return value
Fix error string
revert part of the previous cleanup - it only applies
include <X11/Xlib.h>
silence warning
build fix for xorg driver
Fix build problem with MSVC
Some changed for non-C99 compilers
inline -> INLINE
revert mode change back to 644
snprintf -> util_snprintf
declare atoms as extern
fix _mesa_ffs for alternative compilers
Build with -O2
Set the attribute as used.
Silence warning
Check for NULL pointer
Bring in DRI2 changes
small optimization
Hook gallium i915 up to DRI2
add missed files for DRI2 merge
fix legacy DRI
fix card_extensions
revert the DRI2 commits
Check in SwapBuffers for any new pending dri2 events
glcontextmodes.c is required remove the reference in .gitignore
check for winsys->destroy before calling
choose sane default for dri driver location
choose a 1024x768 resolution
rather than use CRTC 1 (aka LVDS), try and setup all connectors/encoders
consolidate intel directories.
if we can't find a mode, return first. At least we should
pick first mode
Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa into gallium-0.2
tree builds
add gallium dir
re-add MSAA support
fix for MSAA
bug fix to MSAA visuals
mesa: add missing FEATURE_attrib_stack around
add cso_hash_contains() function
link EGL demos with -lGL
egl: Add new EGL driver that wraps GLX.
egl: fudge with LIBGL_DRIVERS_PATH to pick up EGL specific DRI driver.
egl: switch to egl_glx.so as the default EGL driver for X.
egl: cleanup doublebuffer check
st: change from ** to * for st_unreference_framebuffer()
st: export st_get_framebuffer_dimensions() to retrieve
st: add prototype for st_get_framebuffer_dimensions()
gallium: silence warning
mesa: when emitting an address load instruction, for
dri: don't check the number of cliprects before swap, let
build "GLX" egl driver by default and egl demos
Merge commit 'origin/master' into gallium-0.2
disable OPENGL_BIT
Merge commit 'origin/master' into gallium-0.2
gallium: no renderbuffer, so just exit.
Merge commit 'origin/master' into gallium-0.2
mesa: fix generation of fixed function state when no vp exists
mesa: fix generation of fixed function state when no vp exists
build default set of progs + egl
mesa: fix build
add SRGB formats
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/gallium-0.1' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/gallium-0.1' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
fix conflict breakage
Merge commit 'origin/gallium-0.1' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
gallium: temporary check for > 65535 vertices
gallium: more vertex count checks
gallium: change 65535 to UNDEFINED_VERTEX_ID
gallium: catch vertex overflow higher up
mesa: when we have interleaved arrays, check bounds for both
mesa: move declaration
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/gallium-0.1' into gallium-0.2
gallium: fix some asserts
gallium: set ST_NEW_FRAMEBUFFER when setting new surfaces
egl: support GLXFBConfigs, pbuffers and pixmaps.
egl: fix startup query version
egl: fix egl closure
st: build fix
glsl: support sampler arrays.
glsl: fix a comment typo
glsl: support sampler arrays.
glsl: fix a comment typo
egl: fix makecurrent with null drawable/context
glsl: fix regression from sampler arrays commit
glsl: fix regression from sampler arrays commit
mesa: handle some cases of 0x0 render targets
mesa: add new samplers_array test
Merge commit 'origin/master' into gallium-0.2
mesa: check frambuffer complete status before rendering
mesa: revert partial commit for 0x0 render targets
mesa: small cleanup
mesa: check frambuffer complete status before rendering
mesa: tweak to formatting
Merge commit 'origin/master' into gallium-0.2
dri: add fake front definitions
dri: add fake front definitions
Merge commit 'origin/master' into gallium-0.2
gallium: change the st_get_framebuffer_surface/texture functions
mesa: fix offset problem with interleaved arrays
gallium: fix glean's vertProg1
mesa: remove old comment as it's fixed elsewhere now.
dri2: support glXWaitX & glXWaitGL by using fake front buffer.
demos: fix glxpixmap and call glXWaitGL before calling XCopyArea.
egl: error checking
egl: if a surface type isn't defined let's default to EGL_WINDOW_BIT
egl: glx updates for FBconfigs
glx: add support for a reallyFlush() function before swap occurs.
gallium: add winsys interface for viewport changes to support DRI2
mesa: only call update_buffer when it's available
xdemos: On termination with `esc` close the contexts correctly.
slang: if we detect an if/break or if/continue within a loop and we're
Revert "slang: if we detect an if/break or if/continue within a loop and we're"
slang: redo the last commit for if/break & if/continue tests as it
slang: if/else/break & if/else/continue work for unrolled loops
mesa: check renderbuffer is defined before use.
egl: try harder for eglGetProcAddress()
egl: fix comment
slang: support uniform arrays
slang: initialize the context
mesa: bump MAX_PROGRAM_TEMPS to 256 (there's some big shaders out there)
slang: ensure structure elements have their array length set
mesa: ensure pbo stencil buffers are mapped before use
gallium: when using gl_PointCoord ensure we use the correct attribute.
demos: ensure display lists are destroyed for next generation
Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.
Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.
Fix YTILE spantmp functions
Fix YTILE spantmp functions
Fix memory leak.
Fix vega compilation.
Fix memory leak.
Fix vega compilation.
Fix indentation.
Fix comment to use /* */ rather than //
move assert to avoid crash in debug build.
Fix test
silence compiler warning
fix overflow
Remove obsolete file
only use -Werror flags with gcc 4.2.x and 4.3.x.
Allow the environment to override certain flags.
fix typo
add missing SCons.Util
Check for __USE_MISC for defining uint & ushort
support an 'embedded' platform target which turns off most parts of the
Duplicate CCVERSION check code to compensate for different env CC.
add PIPE_SUBSYSTEM_EMBEDDED when embedded platform used
Don't define HAVE_POSIX_MEMALIGN for embedded target.
define own embedded target and cleanup previous commit.
another gcc 4.2.x check for mstackrealign
Add format B5G5R5X1
gallium: disable tests when using embedded build
llvmpipe: disable half float formats
llvmpipe: silence warning
llvmpipe: update for half float formats
gallivm: BGNFOR/ENDFOR fallthrough to BGNLOOP/ENDLOOP
mesa: silence compiler warning
draw: handle some out of memory conditions
draw: add alloc check
util: add alloc check
llvmpipe: ensure all bins are reset avoids memory corruption.
Check for out of memory when creating fence
glx: Check HAVE_XF86VIDMODE before adding it as an implicit link
Alan Swanson (3):
radeon: Adapt cliprect fixes from r300.
r200: Adapt cliprect fixes from r300.
r200: Simplify r200SetCliprects like radeonSetCliprects in radeon and r300.
Alban Browaeys (1):
dri/i915: Fix off-by-one in i830 clip region size.
Alberto Milone (1):
r600c: add evergreen ARL support.
Alex Corscadden (7):
trace: Trace the correct version of the resource when setting the index buffer.
trace: Don't immediately destroy the pipe's sampler view in the trace driver.
Add a test for the KIL opcode
util: Allow util_draw_texquad to draw quads with non-integer coordinates.
util: Add remove to util_cache
Allow RBUG to start blocked
Add a test for the compare opcode.
Alex Deucher (454):
R300: RV410 SE chips have half the pipes of regular RV410
Add new RV380 pci id
Radeon 9500 (0x4144) only has one pipe
R300: fix typo r300 fog reg
Merge branch 'r500test' of git://people.freedesktop.org/~airlied/mesa into r345-cleanup
R5xx: Add R5xx pci ids
R5xx: various updates
Update comment
R300: clean up VAP_PROG_STREAM_CNTL* register usage
R300: cleanup VAP_CLIP_CNTL
R300: fix VAP_OUTPUT_VTX_FMT_1 defines
R3/4/5: fix TCL on r5xx, cleanup PVS code
R5xx: Add R5xx pci ids
R5xx: various updates
Update comment
R300: clean up VAP_PROG_STREAM_CNTL* register usage
R300: cleanup VAP_CLIP_CNTL
R300: fix VAP_OUTPUT_VTX_FMT_1 defines
R3/4/5: fix TCL on r5xx, cleanup PVS code
R300: fix rebase conflicts
R500: add support for 4k textures
Merge branch 'r500-support' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa into r500-support
R3xx: more PVS cleanup
R300: cleanup FS code and fill in missing details
R500: fixup r300EmitClearState() FP for r5xx
R300: clean up Fog registers
R300: clean up CB registers
R3xx: clean up ZB registers
R300: clean up GA registers
r500: write out the correct FP registers
r300: SC register naming cleanup
R3/4/5xx: update to use drm get_param for num gb pipes
R300: 1002:5657 is actually RV410
R300: update vap_cntl values for NUM_FPUS
R300: missing semicolon
R300: Add support for RS600 chips
R300: set the number of GB pipes on all r3xx-r5xx chips
R300: add support for RS600 chips
radeon: fix compiler warning
R600: initial copy of r300 code
R6xx/R7xx: r300 -> r600 symbols
R600/r700: add new cmdbuf macros
Remove r500 stuff
Merge branch 'radeon-rewrite' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa into r6xx-rewrite
Fix build errors from merge
R300: add quadpipe overrides
R300: add quadpipe overrides
R1xx/r2xx: Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXT
r6xx: fix count on START_3D packet
r6xx/r7xx: fix segfault in vertex shader setup
fix build when HAVE_LIBDRM_RADEON is defined
add missing RS780 pci id
fix segfault when running glxinfo
R6xx: select proper shader format
r6xx: fix more r6xx specific cases
enable surface sync function
R6xx/r7xx: re-enable clears
Argh. fix last commit. clears are still broken
Remove subpixel offset from viewport
r6xx/r7xx: switch to common dma functions for vecs
R6xx/R7xx: switch to common clear with draw code
R6xx/r7xx: remove old sw tcl bits
Fix spelling in function name
Remove unused functions
more cleanup
remove more old r300 bits
more cleanup
more cleanup
more cleanup
more cleanup
get rid of chip_object struct
fix an overflow in SPI_VS_OUT_CONFIG
Disable clear code for now
Clean up scissor and viewport code
dump command buffer
start to fill in ShadeModel()
fill in r700ColorMask, cleanup
use the float interface for viewport updates
Don't program VGT_OUT_DEALLOC_CNTL/VGT_VERTEX_REUSE_BLOCK_CNTL
re-arrange state structure
Pull in additional state setup from the DDX
Use correct scratch reg offset for r6xx/r7xx
move radeon_set_screen_flags() up so CHIP_FAMILY is set before using it
Properly set aos_count
Add RV740 support
Merge master and fix conflicts
R6xx/r7xx: fix locking for clear
R6xx/R7xx: Fix number of temps used in fragment program
r6xx/r7xx: rework aos setup
R6xx/r7xx: first pass at texture support
tex wip
r6xx/r7xx: add sw blit for tex upload
R6xx/R7xx: fix texture reloc emit
R6xx/r7xx: remove some left over debugging
R6xx/r7xx: disable CS dump
R6xx/r7xx: use packet 3 for scratch emit
Disable shader dumps
R6xx/R7xx: no irqs yet.
r6xx/r7xx: fix buffer aging bug
R6xx/r7xx: implement memcpy buffer swaps
Use memcpy directly in the common code
make sure ctx->Driver.Flush is valid before calling it
Merge branch 'master' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa into r6xx-rewrite
Fix r600 makefile for lastest CS changes
R6xx/r7xx: more Makefile fixes
radeon bo: Fix merge fall out
Fix more merge fallout
R6xx/r7xx: remove unused function
R6xx: fix rendering on r6xx/rs780 chips
R6xx/r7xx: add some missing state regs
R6xx/r7xx: disable depth/stencil compression for now
Merge branch 'master' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa into r6xx-rewrite
R200: fix build when RADEON_DEBUG_BO is set
R6xx/r7xx: send depth state in it's own function
R6xx/R7xx: add fine grained syncing support
r600: add logicop support
r600: add user clip plane support
r600: add blending support
r600: fix typo in blend code
r600: add alpha test support
R600: fix up some build problems
r600: first pass at polyoffset support
r600: fill in r700UpdateViewportOffset
r600: set provoking vertex to last vertex for OGL
r600: fill in point functions
r600: use state functions to set default state
r600: add stencil support
Revert "r600: fix dst reg indexing"
r600: fix segfault in morph3d
r600: switch tex code to use SETfield macros
r600: switch vtx resource setup to use SETfield macros
r600: Use R600_SCRATCH_REG_OFFSET rather than RADEON_SCRATCH_REG_OFFSET
r600: set VGT NUM_INSTANCES as part of the draw command
r600: don't draw when num indices is 0
r600: fix textures
r600: fix _REV texture format component swizzles
r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735
r600: move r700TranslateFragmentShader into r700UpdateShaders
r600: don't call r700UpdateShaders twice for each render
r600: fix flat shading
r600: implement texture border color
r600: fix tex clamp modes
r600: minor fixes
r600: fix texture pitch alignment
r600: remove extraneous semicolon
r600: fix mipmaps
r600: split primitive draw into a separate function
r600: warning fixes
r600: get updated pending age from cs ioctl
r600: re-arrange state setup and emit so they are not mixed
r600: unify state emit into one function
r600: ensure we have enough room for full state emit
r600: remove unused offset_mod stuff
r600: fix reloc setup
r600: make sure bos are valid before usign that
r600: fix rectangle textures
r600: fix regression in texenv
r600: handle state emit better
r600: fix r600SetTexOffset
r600: fix the build when RADEON_DEBUG_BO is set
r600: add some missing pci ids
r600: add some new r7xx pci ids
radeon: fix the build with older drm headers
radeon: correct fix for tiling with the legacy build
r600: use the drm ioctls for swap and texture upload
r600: clean up Create/DestroyContext
r600: state cleanups
r600: fix warning
r600: move non-surface related depth state to general state
r600: move non-surface related cb state to general state
r600: emit SURFACE_BASE_UPDATE on depth base updates on rv6xx
radeon: remove RADEON_DEBUG_BO stuff
r600: make sure the number of indices is valid
r600: fix counting error after the last commit
r300: fix the build on big endian
r600: minor cleanup
radeon: fix typo in last dma patch
r600: rework emit code
r600: move misc regs from general state
r600: try and get everything in the draw in one IB
r600: split state emit into block specific functions
r600: improve state emission
r600: convert to using common radeon state atoms
r600: better default state size.
r600: add support for RS880
r600: move full state to radeon state atoms
r600: make state emit more fine grained
r600: always emit CB base
r600: use persistent bos for shaders
r600: fix count for CB/DB target state
r600: bump reloc_chunk size
radeon: add radeon_cs_write_table to the legacy path
r600: fix logic copy paste error
r600: map 16 VS outputs
r600: fix state emit sizes
r600: code cleanup
r300: add support for getting Z pipe info from drm
r300: r4xx and rs4xx also have lte discard regs
r600: fix memory leak
r600: make reloc_chunk size dynamic
r600: add missing radeon_cs_space_set_flush call
r600: fix two sided stencil
r600: add missing r7xx pci id
r600: make sure the active vertex shader bo is re-added to persistent list.
r600: rework cb/db setup
r600: fix Elts handling
r600: Add support for GL_EXT_provoking_vertex
r300: Add support for GL_EXT_provoking_vertex
r600: add support for EXT_texture_sRGB
r600: fix dri2 clipping
r600: fix ftp for dri1
r600: check if textures are actually enabled before submission
r300: add full support for two sided stencil on r5xx for dri2
r300: enable rb3d_discard_src_pixel_lte_threshold for more chips on dri2
r600: support tex coords from constants
Revert "r600: support tex coords from constants"
r600: fix warning
r600: add span support for 1D tiles
r600: minor span cleanups
radeon: don't build non-r600 span code on r600
r600: fix polygon offset
r600: fix point sizes
r600: various cleanups
r600: fix typo in the last commit
r600: fix some warnings
r600: fix copy/paste typo
r600: fix r700PredictRenderSize for draw prims path
r600: fix up ordering of functions in draw prims path
r600: fix dri2 clipping
r600: fix ftp for dri1
r600: check if textures are actually enabled before submission
r600: fix warning
r600: add span support for 1D tiles
r600: minor span cleanups
radeon: don't build non-r600 span code on r600
r600: fix polygon offset
r600: fix point sizes
r600: various cleanups
r600: fix typo in the last commit
r600: remove support for host-based ibs
radeon: fix scissor regression
r600: enable EXT_vertex_array_bgra extensions
Merge branch 'mesa_7_6_branch' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa
Merge branch 'mesa_7_6_branch' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa
Merge branch 'master' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa
r600: fix depth span macros for format changes
r600: clean up context creation
r600: remove old tnl pipeline
r600: fix render size prediction
r600: remove remains of old tnl pipeline
r600: add occlusion query support
r600: Add support for ARB_depth_clamp
r600: remove the no rrb messages
r600: fix a warning, update comments
r600: fill in some missing tex formats
r600: remove duplicate line
r600: fix count prediction for IB case
r600: rework draw functions
r600: add missing ZPASS setup bits for r7xx+
r600: don't emit htile regs
r600: rework DB render setup
r600: don't emit htile regs
r600: don't force Z order
Revert "radeon: Fix legacy bo not to reuse dma buffers before refcount is 1."
docs: Add note about r600
r600: disable compressed texture support
r200: fix polygon stipple
radeon: fix polygon stipple
radeon/r200/r600: fix drivers for changes in 433f0a82f5a4696e6b0c4061f645485ec8079bb4
r600: Invert front face winding when rendering to FBO
radeon: protect fbo allocation message with debug
r600: fix typo in SQ setup
r600: set tiling correctly for texturing from depth buffer
r600: fill in some missing XRGB tex formats
r600: add r600_blit.c
r600: improve blit support
r600: remove stray END_BATCH in blit code
r600: fix some warnings
r200: add blit support
r100: add blit support
r60: Add relocs for CB_TILE/FRAG
r100/r200: add blit support for ARGB4444
r100/r200/r600: check if blitting for given format is supported earlier
r100/r200/r600: fix typo in 2b1d5ea4f0250a6a7fa312ced0a7af85e909381b
r200: add missing symlink to radeon_tex_copy.c
r100/r200: fix dst pitch in blit code
r100/r200: fix Y coord flipping in accelerated blits
r200: fix typo in 76cf2618327a7f008dcfd0d91d64d6d9e01f9a9c
r200: fix some breakage after move to common blit code
r200: re-adding missing pitch alignment check in blit code
r300: rv350+ support FLT16_2/4 vertex formats
r600: rv670 support 8 tex instructions just like other r6xx
r600: fix warning
r600: reduce number of cache flushes
r600: proper fix for 15601835361e2fdd34b38b265cfc3007749ee24d
r600: enable OQ on rv740 on drms with working pipe config
r600: add new rs880 pci id
radeon/r200/r300/r600: add check_blit vtbl function
r600: no need to flush on context init
r600: recalculate point size, if point min/max size changes
radeon/r200/r600: reset bos when validating buffers during blit
radeon/r200/r600: allow src and dst BOs to be placed in GTT during blit
r600: no need to flush on context init
r600: recalculate point size, if point min/max size changes
radeon/r200/r600: reset bos when validating buffers during blit
radeon/r200/r600: allow src and dst BOs to be placed in GTT during blit
r600: enable GL_ARB_pixel_buffer_object
radeon: don't attempt to use alternate blit formats for depth buffers
radeon/r200/r600: enable HW accelerated gl(Read/Copy/Draw)Pixels
r100: add additional blit formats
r200: add additional blit formats
r200: support additional blit formats
r100/r200/r300/r300: only enable accelerated pixel ops with kms
r100/r200/r300/r600: enable accel for Copy/DrawPixels without kms
r600: add new r7xx pci ids
r600: avoid setting invalid bit on r7xx for blits
r600: add support for more rendering formats
r300: fix vertex unit setup
r300g: fix vertex unit setup
r600g: RS880 is r6xx-based
radeon: allow driconf vblank settings with dri2
r600: fix typo in r700 assembler
r600: add span support for 2D tiling
r600: add new relocs for tiling support
r600: add support for getting the tiling config via drm ioctl (v2)
r600c: tiling require drm 2.6.0, not 2.5.0
r600c: blit emit updates
r600c: fix dword miscount in blit emit code
r600g: update comments about ALU src operands
radeon: print chip family for evergreen in renderer string
r600g: fix up default state differences between r6xx and r7xx
r600c: emit DB_HTILE_DATA_BASE on evergreen
r600c: add proper returns for some evergreen functions
r600c: add support for more rendering formats on evergreen
r600c: fix type in cb setup on evergreen
r600c: fix some typos
r600c: emit start3d packet on evergreen
r600c: add blit support for evergreen
r600c: oq updates
r600c: add OQ support for evergreen
r600c: add missing header
r600c: remove redundant state emit on evergreen
r600c/eg: emit CB_BLEND_ALPHA with the other blend values
r600c/eg: remove unused emit timestamp function
r600c/eg: remove obselete comment
r600c: const buffer sizes must be a multiple of 16 consts
r600c: fix mipmap stride on evergreen
r600c: add reloc for CB_COLOR0_ATTRIB
r600c: pull over 6xx/7xx vertex fixes for evergreen
r600c: fix segfault in evergreen stencil code
r100: revalidate after radeon_update_renderbuffers
r600c: add missing radeon_prepare_render() call on evergreen
r600c: properly align mipmaps to group size
egl_dri2: Add radeon chip ids
r600c/evergreen: texture align is group_bytes just like 6xx/7xx
r600g: fix buffer alignment
r600g: All EVENT_WRITE packets need the EVENT_INDEX field
r600g: translate ARR instruction for evergreen
r600g: use meaningful defines for chiprev
r600g: use full range of VS resources for vertex samplers
r600g: fix additional EVENT_WRITE packet
r600g: fix some winsys functions to deal properly with evergreen
r600c: add Ontario Fusion APU support
r600g: add support for ontario APUs
r600c: fix VC flush on cedar and palm
gallium/egl: fix r300 vs r600 loading
r600c: fix some opcodes on evergreen
r600c: bump texture limits to hw limits
r600g: bump texture/cb limits appropriately for evergreen
radeon: bump mip tree levels to 15
r600g: fix rendering with a vertex attrib having a zero stride
r600g: remove useless switch statements
r600g: support up to 64 shader constants
r600g: add support for NI (Northern Islands) GPUs
r600c: add support for NI asics
r600c: fix up SQ setup in blit code for Ontario/NI
r600g: pass r600_bc to some addition compiler helper functions
r600g: compiler helper opcode fixes for evergreen
r600g: FLT_TO_INT_FLOOR is trans instruction
r600g: remove some non-existent evergreen reg fields
r600g: fix OQ on evergreen
r200: remove 0x4243 pci id
egl_dri2: Add new radeon pci ids
r600g: add alignment cases for linear aligned
r600g: add missing evergreen INT_TO_FLT to r600_bc_get_num_operands
r600g: truncate point sampled texture coordinates
r600g: emit SURFACE_BASE_UPDATE packet on rv6xx
r600g: Original R600 does not support per-MRT blends
r600g: don't set per-MRT blend bits on R600
r600g: fix logic error in 028987c80362eddd39176628486a456b076f0427
r600c: add new ontario pci ids
r600g: add some additional ontario pci ids
r600c: add evergreen big endian support
r600g: add evergreen+ big endian support
r600g: fix userspace fences again
r600g: add some new pci ids
r600c: add some new pci ids
r600g: fix cache flushes on r6xx
r600g: further r6xx cache flush fixes
r600g: fix up the rules for enabling SOURCE_FORMAT(EXPORT_NORM)
r600g: add back SOURCE_FORMAT setting that get accidently dropped
egl_dri2: add new radeon pci ids
r600g: avoid recursion in rv670 flush workaround
r600g: fix flushes on rs780/rs880
r600g: fix eg/cayman scissor workaround
egl_dri2: add new cayman pci ids
r600g: remove duplicate opcode in r600_opcodes.h
r600g: cs init fixes
r600g: add llano support
r600c: add support for llano
r600g: always clear query memory
r600g: remove pre-r6xx asic families and pci ids
r600g: fix mixup in GPR resource reg setup
r600g: Handle CONFIG regs properly
r600g: VGT_PRIMITIVE_TYPE is special
r600c: add tiling support for evergreen+
r600g: fix fbo depth/stencil texture allocation for evergreen+
r600g: fix num_banks interpretation on eg+
r600c: add missing bank tiling case for evergreen
r600g: eg+ support for FS_COLOR0_WRITES_ALL_CBUFS
r600g: limit fs_write_all shader rebuild to eg+
r600g: emit SQ_LDS_RESOURCE_MGMT
r600c/g: add new NI pci ids
r600g: fix up vs export handling
r600g: add comment about special shader exports
Revert "r600g: move SPI setup to PS setup"
Revert "r600g: precalculate semantic indices for SPI setup"
r600g: properly handle cayman in is_alu_vec_unit_inst()
radeon: add some missing FireMV pci ids
r600g: set max max tex/vtx instructions count to 16 for cayman
r600g: add some new pci ids
r600g: add some new pci ids
r600g: remove obsolete MULTIWRITE comment
r200: fix fog coordinate emit
radeon: fix fog coordinate emit
radeon: share common fog code between radeon and r200
r600g: add workaround for original R600 PS setup
r600g: fix typo in evergreen register
r600g: update streamout support for virtual addresses
r600g: use S_028B20_BUFFER_0_EN macro for streamout buffer enable
r600g: clean up register headers
r600g: remove unsupported evergreen CB formats
r600g: fix tex tile_type offset for cayman
r600g: 128 bit formats require tile_type = 1 on cayman
radeon: build fix after 9d9111108eadd65708899284b1cfa9ca425f3ac8
gallium/xvmc: r300 and r600 now depend on libdrm_radeon
r600g: fix r600_get_backend_mask() for virtual addresses
r600g: add support for TN (trinity) APUs
radeonsi: add new SI pci ids
r600g: add new Sumo, Palm, BTC pci ids
r600g: add new Trinity PCI ids
r600g: add additional evergreen pci ids
radeonsi: add some new pci ids
r600g: reduce quant mode on evergreen+
Alex Galakhov (1):
osmesa: fix RGB565 rendering
Alex Hultman (1):
docs: add info for installing dependencies on fedora
Alex Kozlov (1):
mesa: fpclassify dummy definition is not needed on FreeBSD.
Alex Neundorf (1):
added catamount-osmesa-pgi config
Alex Weiss (1):
Fixed mklib to properly merge static libraries on darwin.
Alexander von Gluck (12):
mklib: Add Haiku build support
gallium: use Mesa pthread_barrier_t on Haiku, as it is incomplete under Haiku
glu: remove BeOS define as BeOS is not longer a target platform
mesa: fpclassify is available on Haiku
mklib: tab cleanup, no functional change
glsl: fix usage of potentially undefined data_end union
gallium: use Haiku provided debug_printf in OS.h
scons: Remove Haiku one-offs for gallium drivers
llvmpipe: fix symbol conflict on Haiku
svga: fix typedef conflicts on Haiku
mesa: Don't use newlocale on Haiku
glsl: Don't use newlocale on Haiku
Alexander von Gluck IV (4):
scons: Add Haiku build support
scons: Don't set visibility to hidden on Haiku
scons: Add more machine architectures to the machine map
scons: Fix Haiku binary optimizations
Alexandre Demers (3):
egl,glx,wgl: Fixes stapi->createContext usage
st/xvmc: fix library installation dir
xatracker: fix the build of a 32bit lib on a 64bit os
Alexey Shvetsov (2):
gallium/targets/pipe-loader: Prepend DESTDIR to the installation directory.
clover: Fix build with LLVM libs installed to non-standard directories
Alexey Sokolov (1):
define M_PI if needed
Alon Levy (1):
gallium/tests/trivial: make it build
Ander Conselvan de Oliveira (11):
gbm: fix copy & paste error in gbm_bo_get_handle documentation
egl_dri2: make flush extension useable by drm platform
gbm: Add gbm_surface interface
gbm: Create hooks for dri2_loader_extension in dri backend
egl_dri2: use gbm_surface as the native window type in drm platform
gbm: remove unused fields from gbm_dri_surface
gbm: add gbm_bo_get/set_user_data()
gbm: update documentation to reflect current behavior
gbm: add gbm_bo_get_device() function
intel: properly return the image format on intel_query_image
intel: set dri_format field for all images
Andre Maasikas (113):
r600: enable caching of vertex programs
r600: fix texcoords from constants
r600: support position_invariant programs
r600: fix some issues with LIT instruction
r600: add support for CUBE textures, also TXP
r600: enable caching of vertex programs
r600: fix texcoords from constants
r600: support position_invariant programs
r600: fix some issues with LIT instruction
r600: add support for CUBE textures, also TXP
r600: clear position enable bit when when wpos is not used by FP
r600: user correct alpha blend factor
r600: use CB_TARGET_MASK instead of CB_SHADER_MASK for setting color mask
r600: update vertex program selection for draw path
r600: r700PredictRenderSize can flush, so move index buffer setup after it
r600: fixup KIL instruction a bit
r600: DPH adds w comp of second operand, so set first one to 1 instead
r600: LIT dst.y gets value from src.x
r600: implement ProgramStringNotify
r600: clear position enable bit when when wpos is not used by FP
r600: user correct alpha blend factor
r600: use CB_TARGET_MASK instead of CB_SHADER_MASK for setting color mask
r600: fixup KIL instruction a bit
r600: DPH adds w comp of second operand, so set first one to 1 instead
r600: LIT dst.y gets value from src.x
r600: implement ProgramStringNotify
r600: fix tfp1 bo size
r600: add beginnings of ARL instruction
r600: need to export something from PS
r600: set barrier for tex inst if dst is used earlier, might overwrite it otherwise
r600: for position invariant programs reading vert_pos is not always known at this point
r600: remove duplicate stride setting
r600: use AUTO_INDEX for draw - saves cmd buffer space
r600: reorder state for render_target and blend
r600: add support for TXB instruction
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Merge branch 'mesa_7_7_branch'
r600: execute SET funtions on all channels
r600: wip glsl - refactor conditional instructions a bit
r600: quick hack to get KIL_NV working - does condition TR only for now
r600: implement FRAG_ATTRIB_FACE, glsl/twoside works
r600: glsl - allow specifying texture sampler via uniforms
r600: add ABS support for source regs to assembler
r600: merge alu_instruction/alu_instruction2
r600: add assembler support for literal(inline) constants
r600: use the new inline constants feature to fix COS
r600: fix SIN also
r600: remove (now) dead code
r600: and finally fix SCS
r600: fix state size prediction after dc0777d3
r600: add DDX DDY opcodes
r600: add support for FRAG_ATTRIB_PNTC
r600: fix fragment.position
r600: fix typos for vert-tex
r600: use _mesa_insert_instructions to fixup wpos instead of manual ins insert
r600: disallow negative offsets for relative addressing for now
r600: support more of arb_point_sprite and also sprite_coord_origin
r600: support vertex_array_bgra
r600: support vertex_array_bgra
r600: support depth compare functions & shadow_ambient
r600: adjust after radeon mipmap changes in 7118db8700
r600: adjust after radeon mipmap changes in 7118db8700
r600: add initial blit support
r600: fix shadow_ambient shader
r600: enable draw_offset
radeon/fbo: use correct depth texture offset for depth textures
radeon/fbo: flush rendering before generating mipmaps
r600: cubemap levels seem to be aligned to 8 images
r600: fix brownbag, only align if we are dealing with cubemap
r600: update vport z & clipping when depth_clamp is changed
r600: enable sampler lod* bits
r600: fix XPD with writemask
r600: increase max texture units to 16
r600: support GL_SHORT attributes
r600: be more exact in vb size calculation
r600: adjust point sprites after 911fa4a4a1
r600: enable VERT_RESULT_PSIZ - makes point size & attenuation work
r600: workaround 3 comp GL_SHORT vertex attribute format on r700
r600: since 8744c36e added asserts - use another random register for shader with no output
r600: fix sin,cos functions on r600
r600: relax stride/alignment requirements for vertices
r600: bump glsl version
radeon: fix npot mipmap alignment on r600
r600: add support for draw_elements_base_vertex
r600: implement DP2 opcode
r600: implement SSG instruction
r600: fix vertex buffer size calculation
r600: cube mipmap levels are aligned to 8 faces only starting from r7xx
r600: fix rsq from negative input
r600: handle LIT writemask
r600: allow relative addressing of temps, inputs, outputs
r600: remove mask from output intructions
r600: protect cleanup instructions from double free
r600: remove depth exports move, just set to output x <- z in the export intruction
r600: add TXL instruction and note about TXB
r600: dont bswap rgba FLOAT formats
r600: set correct initial point_minmax values
r600c: remove stray unmap call
r600c: eg - fix uninitialized variable
r600c: eg: 256 float4 constants may need more than 256 bytes
r600c: eg: fix typo
r600c: fix setting negative values to bitfields
r600c: fix buffer height setting in dri2 case
r600g: break alu clause earlier
r600g: fix evergreen interpolation setup
r600c: use STATE_FB_WPOS_Y_TRANSFORM variable to do wpos transform
r600: set border color as RGBA
r600c: preserve correct buffer when using fbo
r600c: bump sq gpr resources if a shader needs more than default
r600c: get OQ results only for 4 DBs on r600 class
r600c: only colors can be flat shaded
r600c: use BASE_VTX_LOC & AUTO_INDEX for drawing nonindexed with offset
st/mesa: fix overwriting gl_format with pipe_format since 9d380f48
Andreas Betz (1):
vega: fix 565 color unpacking bug
Andreas Boll (41):
glapi: .gitignore cleanup
glcpp: .gitignore cleanup
docs: consolidate html header and footer
docs: escape special html chars
docs: fix html end/start tags
docs/news.html: use proper markup
docs/subset-A.html: fix markup
docs: use id instead of <a name>
docs: prefer lowercase html tags
docs: remove unused anchor links
docs: remove unused table styles
docs: remove some superfluous <p> tags
docs: whitespaces cleanup
mesa: fix html in shortlog_mesa.sh script
docs/relnotes: consolidate html header
docs/relnotes: fix validation errors
docs/relnotes: replace tbd with release date
docs/relnotes: comment out bug template
mesa: remove obsolete confdiff.sh
docs/shading: use proper markup
docs: add missing target attribute
docs: escape html special char
docs: whitespace cleanup
docs: update some broken/old links
docs/systems: add some useful driver links
docs/devinfo: update release info
docs/sourcetree: update some info
docs/helpwanted: update some info
docs/lists: add piglit mailing list
docs/helpwanted: add some useful todo lists
docs/relnotes-8.0.4: fix html markup
radeon/llvm: Fix CR/LF in AMDILSIDevice.h
docs/helpwanted: add r600g and i915g todo lists
docs: update piglit url
configure.ac: add radeonsi to --with-gallium-drivers help string
docs/helpwanted: add radeonsi todo list
docs/utilities: add/update some useful utilities
mesa: also bump version in Makefile.am and configure.ac to 9.0
docs: update relnotes-9.0
docs/devinfo: fix typo
docs: fix some issues in relnotes
Andreas Faenger (2):
swrast: anisotropic filtering extension
softpipe: Anisotropic filtering extension.
Andreas Fänger (1):
swrast: initial multi-threaded span rendering
Andreas Micheler (1):
faster write_rgba_span_front()
Andrei SlÄvoiu (1):
Fix mistake in 349845f7b
Andrew Deason (2):
GLX: Say something if we cannot connect via DRI2
DRI: Log something if we don't support legacy DRI
Andrew Randrianasulu (12):
r200: accept PROGRAM_CONSTANT inputs due to mesa changes
st/egl: Fix broken build after EGL thread changes
dri/nouveau: Allow to render to XRGB8888 textures.
dri/nouveau: Add two stencil operation cases in nv04_state_raster.c.
dri/nouveau: Add GL_EXT_stencil_wrap for nv04.
dri/nouveau: Enable GL_EXT_stencil_wrap.
dri/nouveau: Trivially add GL_ARB_texture_mirrored_repeat.
dri/nouveau: Trivially add GL_NV_blend_square
dri/nv04: GL_EXT_secondary_color
dri/nv04: Don't expose ARB_texture_env_combine/dot3.
dri/nv04: Enable eng3dm for A8/L8 textures.
dri/nouveau: nv10: fix vertex format for GL_UNSIGNED_BYTE
Andrzej Trznadel (2):
Fix compat implementation of ffs() to return 1-based bit numbers.
[965] Fix fp temp reg release code to not usually release all temps.
Andy Clayton (1):
glsl: fix glsl optimization infinite loop from copy_propagation_elements
Andy Skinner (2):
added -altopts to allow overriding all other opts
xlib: pass Display pointer to XMesaGarbageCollect()
Anthony G. Basile (1):
Fix compile time errors when building against uclibc
Antoine Labour (3):
meta: Cleanup the resources we allocate.
mesa: Free uniforms correclty.
mesa: Fix hash table leak
Anuj Phogat (25):
mesa: Allow glTexImage2D with a depth component cube map.
swrast: Add depth cube map support.
glsl: Fix samplerCubeShadow support in shader compiler
Enabling display list support for glClearBuffer functions with minor fixes
Fix read from pointer after free
Enable is_front_buffer_rendering variable in case of GL_FRONT_AND_BACK
intel: Fix segfault in glXSwapBuffers with no bound context
mesa: Add condition in glGetTexImage for zero size textures
intel: Return if pointer to intel_context is null
mesa: set clamp bit in glGetTexImage for GL_UNSIGNED_NORMALIZED
mesa: fix maximum allowed proxy texture size condition
mesa: fix maximum allowed proxy texture size condition
meta: Add pixel store/pack operations in decompress_texture_image
meta: Avoid FBO resizing/reallocating in decompress_texture_image
mesa: fix issues with texture border and array textures
mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()
mesa: Fix the cause of piglit test fbo-array failure
intel: Fix a case when mapping large texture fails
i965/msaa: Disable alpha-to-{coverage, one} when drawbuffer zero is in integer format
mesa: Fix generic compressed texture formats' handling in glTexImage/glCopyTexImage
i965/msaa: Add sample-alpha-to-coverage support for multiple render targets
meta: Add GLSL variant of _mesa_meta_GenerateMipmap() function
i965/msaa: flag _NEW_MULTISAMPLE in the brw_tracked_state
intel/i965: Disable SampleAlphaToOne if dual source blending enabled
_mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime
Apostolos Bartziokas (1):
radeon/llvm: Cleanup AMDGPUUtil.cpp
Aras Pranckevicius (14):
glsl2: Fix stack smash when ternary selection is used.
glsl2: initialize is_array and array_size of ast_parameter_declarator
glsl2: Give the path within src/mesa/ for headers instead of relying on -I.
glsl2: Set ir_discard::ir_type when cloning it
glsl2: add gl_LightModel built-in uniform.
copy_propagation: do propagation into non-out call params
ir_function_inlining: Fix missing iter.next() in inlining sampler params.
glsl: fix missing return in ir_structure_splitting
glsl2: do not use __retval name; two underscores is reserved word according to GLSL spec (and Win7 ATI drivers do complain about that)
mesa: Fix msvc build of glsl.
glsl/mesa: fixes for MSVC
glsl: fix crash with variable indexing into array in a struct
glsl: fix crash in loop analysis when some controls can't be determined
glsl: fix matrix type check in ir_algebraic
Arkadiusz Miskiewicz (1):
glsl/Makefile: Remove builtin_function.cpp if generation fails.
Arpad Borsos (1):
softpipe: Fix division by zero
Arthur HUILLET (1):
mesa: fix transform_points_3d_no_rot using undefined values in %xmm0
Arthur Huillet (1):
bumped nouveau DRM interface version number
Aurelien Jarno (1):
sparc: additional preprocessor test for SPARC 64-bit
Baldo Davide (1):
auxiliary/os: Add missing signal.h include.
Bas Nieuwenhuizen (8):
r600g: various fixes
r600g: added code for depthtesting
r600g: added literals where needed for POW instruction
r600g: use the values from the correct literals
r600g: set ENABLE_KILL in the shader state in the new design
r600g: set ENABLE_KILL on evergreen too
r600g: use dirty list to track dirty blocks
r600g: don't flush caches if we already did so, even for a subset of the flags
Ben Skeggs (732):
Add start of vertex shader backend, will most likely not work correctly yet
Another TODO, so I don't forget..
A couple of quick fixes, the original had some half-finished
Kill all the current shader code.
fix typo
Dont call exit() from the DRI driver, with AIGLX this is particularly nasty
We need nmesa->driFd and friends setup before we call nouveauFifoInit
Some more nouveau_screen.c setup, not sure how correct it is yet though..
Fix segfault in nouveauCalcViewport
Add nv30InitStateFuncs
jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcs
Adapt FIFO code to deal with cases where the base GET/PUT value isn't 0.
Use RENDERINPUTS macros to access render_inputs_bitset
poke the correct FIFO regs
Stupid bug..
More FIFO fixes.
Avoid sharing subchannels with the ddx until context switching is done
Fix nv30LineWidth, hw expects a ubyte.
Don't bother touching lighting stuff if shaders are in use
nouveauCreateDmaObject
Some missing state init
fix scissor
Incomplete shader stuff, should mostly work for NV40. Other cards, not so
Fix progs/fp/tri-xpd
Fix RSQ emulation
- Add InitInstruction to hw shader backend, and remove SetUnusedSource.
Fix a copy+paste'o that caused some *very* strange bugs..
Some work on buffer handling, most likely not entirely correct and
oops, we don't want this by default just yet...
Create visuals for modes the ddx provides
oops, typo
Implement a simple nv30Clear, and make sure we get a nouveau_renderbuffer
state cache is automagically flushed on a normal BEGIN_RING_SIZE
NV_44 uses nv30InitStateFuncs too
Skeletal extension handling across chipsets.
Some more voodoo to get 3D going with a minimal initial context.
0x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE
Improve SwapBuffers a bit.
NV1x/2x hw_func stubs.
Get nv10_swtcl.c working enough for glxgears on NV40.
Don't build passthrough shader on <NV40
nouveau: get 16bpp working
nouveau: Don't fill nrb->dPriv for private buffers
nouveau: maintain numClipRects/pClipRects in context.
nouveau: Modify span routines to use nouveau_renderbuffer instead of driRenderbuffer
nouveau: Kill some compile warnings.
nouveau: Add notifier support functions
nouveau: Wait on notifier to check for completion of previous commands.
nouveau: Make the notifier stuff actually work..
nouveau: Make use of NOUVEAU_DEBUG for shader disasm
nouveau: Add simple wrapper for NV_MEMORY_TO_MEMORY_FORMAT.
nouveau: Typo
nouveau: record *actual* type of memory that was alloc'd, not the requested types.
nouveau: add nouveau_mem_alloc/free debugging
nouveau: We'll need syncNotifier for NV_MEMORY_TO_MEMORY_FORMAT too.
nouveau: Initial buffer object support
nouveau: Use bufferobj interface for fragment program uploads
nouveau: bump drm patchlevel.
nouveau: allow the use of multiple subchannels/objects by default.
nouveau: fail CreateScreen on unknown cards instead of guessing.
nouveau: Add 0x0244 pciid manually for now..
nouveau: bump drm patchlevel
nouveau: shader backend branching support for all cards that support it.
nouveau: kill off shader pass1.
nouveau: rename pass0_arb to pass0.
nouveau: start converting shaders into a tree format again..
nouveau: reindent shader pass0/pass2
nouveau: unbreak nv40
nouveau: fill in condition info for instructions
nouveau: allow for card-specific shader infos to be kept
nouveau: DPH and CMP for NV40 which doesn't do it natively.
nouveau: some extra debug output
nouveau: and here's the "oops, I suck" commit :)
nouveau: add result scaling to shader backend, use it in RSQ emul for NV40.
nouveau: unbreak NOUVEAU_RING_DEBUG
nouveau: extend notifier interface to allow multiple notifiers in a memory block.
nouveau: initial GL_ARB_occlusion_query support
nouveau: fix nv30 line width
nouveau: unhardcode some more NV30TCL_FP_CONTROL values
nouveau: maintain a map of which vtxprog input corresponds to which array
nouveau: oops
nouveau: remove an unused table
nouveau: oops, build attrib map after we know how the final shader will look..
nouveau: rework shader param handling
nouveau: NV40 glClipPlane support.
nouveau: misc NV40 fixes
nouveau: argh
nouveau: new bufferobj code.
nouveau: fix a small bug in nv10 swtcl
nouveau: OUT_RINGp expects the size in dwords, not bytes.
nouveau: a couple of NV3x fixes
nouveau: drm interface changes
nouveau: avoid using uninitialised TexSrcUnit.
nouveau: NVSDBG macro
nouveau: fail translate if we use too many params somehow
nouveau: fix typo
nouveau: SwapBuffers() needs to perform a glFlush()
nouveau: update for drm interface changes (0.0.5)
nouveau: some swtcl fixes
nouveau: match drm version bump
nouveau: NV30_TCL viewport/scissor fixes
nouveau: match drm changes (0.0.7)
nouveau: match drm 0.0.9 interface
Play "nuke the typedef"
nouveau: Lets only do private buffers.
nouveau: reindent nouveau_buffers.c
nouveau: reindent nouveau_buffers.h
nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fbo
nouveau: Always render offscreen, emulate front buffer rendering.
nouveau: Remove ALLOW_MULTI_SUBCHANNEL hack
nouveau: reindent nouveau_span.c
nouveau: Keep drm channel alloc struct around.
nouveau: Use half the notifier block for query objects.
nouveau: Very rough cut at gallium winsys + nv40 pipe driver.
nouveau: oops, when'd that disappear..
nv40: some very rough guesses for get_paramf()
nv40: support TXP again
nv40: fix thinko == fix 3d textures
nouveau: m2mf fallback path for region copies.
nouveau: update to latest header
nv40: remove use of temps for KILP, implement KIL
nv40: track pipe const id
Add support for Z24_S8 to GL state tracker.
nv40: use native Z24_S8 format for zeta buffer
nv40: fix a couple of typos
nv40: "rect" textures, anisotropic filtering
nouveau: temporary workaround for dodgy buffer code
nv40: force reupload of all consts on vtxprog change
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nv40: Better teximage layout, probably not 100% correct still.
nouveau: wait for sync after m2mf also, to be thourough.
nv40: support for keeping multiple vtxprogs on the hw at the same time.
nv40: fp arbitrary swizzling/negation
nv40: point sprites
nv40: remove unused stuff
nv40: be more flexible with render target setup
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nv40: fix build after gallium changes
nouveau: g8x winsys support, yay softpipe!
nv50: 3d driver skeleton
nouveau: adapt to gallium interface changes
nouveau: use "indirect" push buffers
nouveau: relocs are per-pushbuf, not per-channel
nouveau: downgrade hacked syncs to hacked flushes
Merge branch 'nouveau-gallium-0.1' into darktama-gallium-0.1
nouveau: give resources a start property
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: fix build
nouveau: add callbacks for signalled fences
nouveau: fix elusive dma bug
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nv40: more flexible vbo format translation
Correct user VBO size.
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: fix build
nv40: some forgotten adaptions
nv40: depth textures
nv40: allow reading from fragprog result regs
nv40: insanely stupid bug..
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: adapt
nv40: small bug
nv40: Fix bug in vtxprog + a few tweaks
nouveau: take jumps into account properly when debugging pushbuf
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: more adaption..
nouveau: mass renaming for consistency, no functional changes
nv40: Do all fp setup in nv40_fragprog.c
nv40: less dodgy vp const/insn handling
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: move extension stuff into nouveau_screen.c
nv40: make vbo state update static
nv40: destroy programs
nv40: grow fragprog as needed
nv40: fp support for TGSI_FILE_IMMEDIATE.
nv40: typo
nv40: fix culling
nouveau: some cleanups
nv40: don't use vertex buffers for static vertices.
nv40: colormask thinko
nouveau: bump pushbuf size a little, so a "full" packet can fit
nv40: clean state a bit
nv40: fix valgrind complaints
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: match latest gallium changes
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: remove sync hack, gallium got sort-of fixed.
nouveau: nuke subchan auto-assign.
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: match gallium changes
nouveau: some cleanups
nouveau: don't wait when deleting fences unless needed
nv40: seems we have stencil faces around the wrong way.
nouveau: speed up user buffers.
nv40: ensure all required buffers are accounted for during state validation
nouveau: pushbuf code, now with 50% less suck!
nv40: use index buffers rather than inline indices.
nouveau: header update
nouveau: remove fence_del(), _ref() can be used for the same purpose.
nouveau: allow unfenced read of buffers in a few situations
nouveau: track last validated offsets, so we know when relocs can be avoided.
nouveau: remove legacy stuff
nouveau: typo fix
nv40: untested fragprog mods for big-endian chips
nouveau: header update
nv40: s/READ/WRITE/
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nv40: some cleanups
nv40: bind textures based on fragprog usage.
nv40: do nothing for set_clip_state()
nouveau: share pushbuf interface code between pipe drivers
nv40: use a more "normal" 2x8bit format, the other is likely a HILO format.
nouveau: object header update
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: gallium changes..
nouveau: don't use GL headers at all
nv40: stronger type safety
nouveau: remove assertions from PIPE_ -> GL_
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nv40: clarify that tex code is fp-only, we'll do vertex textures eventually.
nouveau: small oops
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: quicky-port to gallium changes
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: ddx versioning changed to match nouveau.ko versioning
nouveau: support nv67
nouveau: 0xdeadc0de
nouveau: implement a bo_set_status()
nouveau: avoid relocations where possible.
nv40: the 0x4497 version of curie doesn't support index buffers.
nv40: cleanup state handling a bit
nv40: delay all state emit until before draw
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nouveau: interface updates
nv40: prep for multiple pipe contexts on a single hw channel
nouveau: memory leak
nv40: fix inline u08/u16 indices
nouveau: ddx versioning changed
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
nv40: remove use of pt->first_level
nv40: attempt at obeying sampler min_lod/max_lod/lod_bias
nouveau: 0xdeadc0de
nouveau: implement a bo_set_status()
nouveau: avoid relocations where possible.
nv40: the 0x4497 version of curie doesn't support index buffers.
nv40: cleanup state handling a bit
nv40: delay all state emit until before draw
nouveau: interface updates
nv40: prep for multiple pipe contexts on a single hw channel
nouveau: memory leak
nv40: fix inline u08/u16 indices
nv40: remove use of pt->first_level
nv40: attempt at obeying sampler min_lod/max_lod/lod_bias
nv40: always copy 4 float immediates for now.
nv30: fix build
nv30: more interface updates
nv40: fix non-debug builds + start on obeying portability guidelines.
nv40: over-zealous s/
Merge branch 'nouveau-gallium-0.1' into darktama-gallium-0.1
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
nouveau: match gallium code reorginisation.
nouveau: fix potential userbuf crash.
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
nv40: ensure scissor gets disabled where necessary
nv40: similar changes to polygon stipple as were done for scissor
nv40: obey polygon offset state
nouveau: header update
nv40: until gallium is fixed we'll need a fallback for user clip planes
nv40: move some things around
nv40: get fragprog onto new state mechanism
nv40: and vertprog..
nouveau: cleanups + fixes
nv40: keep track of generated context state vs current channel state
nv40: almost there..
nv40: fb state
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
nouveau: fix build
nv40: rework fragment texture state
nv40: move hw_dirty
nv40: stateobj start out with 0 refcount
nv40: dump meaningful names for surface formats
nv40: construct vbo state the same way as the rest
nv40: remove pipe_state struct now.
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
nouveau: implement pipe_screen
nouveau: hand nouveau_winsys in with pipe_screen init
nv40: move "channel context" stuff into nv40_screen
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
nouveau: turn pushbuf macros into inline functions
nouveau: enable multi-context/single-channel support for nv40
nv40: fix segv when app "skips" texture units.
Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.1
nouveau: fix potential crash
nouveau: silence some warnings
nv40: nuke debug
nv40: re-do vtxbuf format code
nv30: a couple of vtxprog fixes
nouveau: another "argh gallium fscks with assert" fix
nv30: put the card into vtxprog mode + small cleanups/fixes
nv50: some forgotten changes
nv50: convert to hwctx-in-screen as nv40 is
nv50: create blend stateobj
nv50: crappy state validate/emit function
nv50: ouch, next_subchannel++ :)
nv50: depth_stencil_alpha stateobj
nv50: scissor/viewport/blend colour/stipple
nv50: rasterizer stateobj
nv50: start on fb state
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: match interface changes
nouveau: NV9X is basically a G80, fix issue with NV6X being detected as G80.
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv10: fix build after merge
nv40: simple swtnl path (half broken, but getting there)
nv40: workaround main swtnl breakage
nouveau: create fence object when allocating pushbuf, instead of submit
nv40: a few more fp opcodes
nouveau: pass nvws to nvws->push_* functions, rather than nouveau_channel*
nv40: "implement" noise opcodes in fragprog
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: match gallium API changes
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv40: use new pipe_framebuffer width/height fields
nouveau: try combining prev and next resources on free
nouveau: potentially delay buffer destruction
nouveau: use saved fence pointer, not head of unsignalled list
nouveau: do a retry if initial buffer alloc fails
nv40: use num_cbufs
nv40: align each level to 64 pixels
nv40: s/free/FREE/
nv40: oops
nv40: swtnl fallback on unsupported array format
nv40: call semi-magic 0x1d88 method
nv40: ensure vb relocs don't end up on list for swtnl
nv40: add 16-bit SSCALED vb formats
nv40: fix bug in query code
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv40: add dxtn formats (disabled)
nv40: workaround fp result.data[0] clobberage
nv40: fp: fix multiple refs to a single const withing an instruction
nv40: catch fp extra-const cases where both const and immd have same idx
nv40: remove some badness from fp temp/result allocation
nv40: fix fp depth write
nv40: vp reg changes similar to recent fp changes
nouveau: fix infinite wait on space for userbuf.
nv40: respect rasterizer cso bypass_clipping flag
nv40: maintain pipe_surface status field
nouveau: refcount buffers on validate list.
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv40: respect do_flip in surface_copy()
nv40: vp const/immd fix
nv40: vp 1/0/- swz
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: adapt to recent gallium changes
nv40: mark fp dirty even when only consts updated
nv40: track current scissor enable/disable state
nv40: support vp clip distance regs, unused currently.
nouveau: update object header
nv40: fix slight thinko
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: winsys printf disappeared :)
handle IsPositionInvariant flag
nv40: shorten zsa state lines
nv40: only update draw module state when using swtnl
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv40: need to resubmit buffers if pushbuf gets flushed during draw
nv40: convert the inline idxbuf paths also
nv40: static attribs -> stateobj
nv40: remove redundant state_emit() calls
nouveau: in some cases don't create the buffer in local mem initially.
nv40: have test for hw idxbuf in single place
nouveau: create swizzled surface + scaled image objects
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv40: kill some warnings
nv40: implement user clip planes
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv40: use vb/ve counts rather than shader inputs for related loops
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: PIPE_ATTRIB_MAX -> PIPE_MAX_ATTRIBS
fix non-i386 builds
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
nouveau: fix build
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: stub set_edgeflags for all nv pipe drivers
nv40: do full swtnl fallback when edge flags present.
nv40: enable DXTn formats
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: bitmap texcoord bias has been removed
nv50: report some supported formats to keep the state tracker from asserting.
nv50: slightly less skeletal texture funcs, prevents fun segfaults
nouveau: chipset is a device property, remove from nv/nvc.
nouveau: create objnull during channel creation
nouveau: make nouveau_device.h part of public API
nouveau: remove chipset fields in all nv pipe driver context/screen structs.
nouveau: remove winsys-related stuff from nouveau_local.h
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv40: fix typo in one of the previous commits
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: remove final PIPE_FORMAT_U_* usage
nouveau: missed PCI case
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: very quick port to tex-surface changes.
nouveau: oops, more tex-surfaces fallout
nouveau: rework buffer validation a bit
nouveau: flush pending pushbuf if buffer on validate list at map/del
nv40: a couple of memory leaks
nouveau: fix warning
nouveau: kill off surface_alloc_storage()
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: update for interface changes + hack around gallium x86_64 bustage
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: major thinko
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Revert "mesa: Use the appropriate relocation."
nouveau: adapt to cpp->pf_block changes
nv50: import current "state of the art" nv50 code
nv50: use "real" constbufs for shaders + tcb uploads
nv50: fucking horrible hack, I really hate G8x shaders..
nv50: implement SUB
nv50: DPH
nv50: split code/data upload out, fp will use it later on
nv50: drop the majority of the old shader code, reimplement, only MOV so far.
nv50: start using interpreter for fragprog too, not hardcoded passthrough
nv50: remove hardcoded fp stuff
nv50: checkpoint: shader code now exceeds caps of "old" code
nv50: some fixes + MIN/MAX
nv50: big fuckup, fix it
nv50: fix EX2.. somehow
nv50: DPH, XPD, some TODOs
nv50: small cleanup
nv50: SGE/SLT
nv50: FLR/FRC
nv50: ABS
nv50: DST
nv50: handle 0/1 SWZ
nv50: fixes + untested _SAT modifier
nv50: POW!
nv50: oops, copy+pasto
nv50: create emit_pow() - emit_lit() will need to use it
nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR)
nv50: LIT - sort-of
nv50: obey writemask in a couple of places
nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :)
nv50: note a critical bug
nv50: fix src1 & src2 == const
nv50: delayed write of fragprog result regs until end of program
nv50: remove NV50_PROG_{VERTEX,FRAGMENT}
nv50: use emit_flop() instead of building RCP manually on interp
nv50: note some things discovered during renouveau session
nv50: support the other TGSI_UTIL_SIGN modes
nv50: fix SGE/SLT when sources need swapping
nv50: quick hack so progs/fp/fp-tri works for the moment
nv50: LRP
nv50: various fixes + SCS
nv50: move some magics
Revert "nv50: move some magics"
nv50: move magics take 2
nv50: rename nv50_state.h to nv50_program.h
nv50: get vp working again, fp is broken regardless somehow..
nv50: carry instructions around in nv50_program_exec, not a flat array
nv50: allow relocating a shader's constants at upload time
nv50: use constbuf segment 0 for everything - I can't make the others work..
nv50: more efficient const upload + fixes (fp/* works now!)
nv50: remove some cruft, don't upload program unless really needed
nv50: support a couple more common VBO formats
nv50: draw_elements() - inline only for the moment
nv50: valgrind complaint
nv50: fix blend cso
nv50: another vbo format
nv50: comment on a so-far unseen bug
nv50: flag to indicate to winsys we want a surface for use as a zeta buffer
nv50: disable ztest for now - it doesn't work still
nv50: do tsc/tic upload + stub out shader TEX stuff
nv50: simplify interp crap a bit...
nv50: disable inline IMMD for now, IMMD+pred == BANG!
nv50: a couple more bits'n'pieces
nv50: abuse constbuf upload for program upload
nv50: hacks for stuff I don't really get yet
nv50: hack of a TEX opcode
nv50: use stateobjs for sampler/image_control uploads
nv50: fix blend colour
nv50: separate state validation and upload, similar to nv40
nv50: get tri-scissor-tri working
nv50: make TEX a halfie
nv50: some people are just born stupid.. really..
nv50: move surface_map/unmap into nv50_surface.c
nv50: R32_FLOAT vbo format
nv50: make sure static buffers (constbuf, tex control etc) get on reloc list
nv50: simplify emit_interp a bit
nv50: remove some debug
nv50: maintain pipe surface status field
nv50: turn on depth test/write again, not 100% but winsys handles it better
nv50: rework miptree/texture/texsurf code a bit
nv50: whoops
nv50: vpt translate/scale backwards
nv50: maybe some scissor fixes..
nv50: don't multiply polygon offset units by 2.0 like on nv40
nv50: fix line stipple
nv50: reverse stencil sides, header is wrong
nv50: fixes after rebase + commits note on the code that was just pushed.
nouveau: oops, bump the drm patchlevel back down again
Merge remote branch 'upstream/gallium-0.1' into gallium-0.1
nv50: make use of nouveau drm 0.0.11 to get 3d going
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv50: more "abuse" by using libc malloc etc..
nouveau: update to latest object header
nv50: get clear-scissor working
nv50: enable GART usage for vertex buffers
nv50: add license headers to .c files
nv50: split tic construction out into own file
nv50: add some texture formats
nv50: demagic tex filter / wrap mode
nouveau: winsys surface funcs deprecated, remove them
nv50: quick hack to get textures untiled on map, and tiled on unmap
nv50: obey do_flip in surface_copy()
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv50: add NV86 and NV94 to list of "supported" chips
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: is_format_supported() interface changes
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Merge remote branch 'origin/gallium-0.1' into nouveau-gallium-0.1
nouveau: fix build
nv40/nv50: enable mirror wrap modes
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: pf_sprint_name -> pf_name
Merge remote branch 'origin/gallium-0.1' into nouveau-gallium-0.1
nv30/nv40: KIL/KILP swapped meanings
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nouveau: gallium directory structure changed again..
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.2
Merge remote branch 'upstream/gallium-0.2' into nouveau-gallium-0.2
Merge remote branch 'upstream/gallium-0.2' into nouveau-gallium-0.2
nouveau: rework nouveau_screen for latest and greatest changes
Merge remote branch 'upstream/gallium-0.2' into nouveau-gallium-0.2
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
nv50: hack surface alloc a bit for now
nv50: use 3D engine clears, 2D engine doesn't understand zeta formats
Merge remote branch 'origin/gallium-0.2' into gallium-0.2
nouveau: some small API changes
Merge remote branch 'origin/gallium-0.2' into gallium-0.2
Merge remote branch 'origin/gallium-0.2' into gallium-0.2
Merge remote branch 'nouveau/gallium-0.1' into gallium-0.2
nv40: rename some vars in texture layout code
Merge remote branch 'origin/gallium-0.2' into gallium-0.2
nouveau: pass object handle not pointer to GPU...
nv40: init pipe_surface correctly
nouveau: remove previous hack around x86_64 breakage
gallium: add st_set_teximage_surface for EXT_texture_from_pixmap
nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
nv40: apply ABS modifier to RSQ source in vp
nv50: ensure we actually get contiguous regs for TEX insn.
nv50: indentation for TEX is a little overenthusiastic
nv50: add TXP to TEX case.. not correct, but anyway..
nv50: slightly better miptree allocation
nv50: working towards 3D textures
nv50: fix crash in nv50_program_destroy
nv50: fill image unit index in TEX varients
nouveau: use usage, not uninitialised flags value...
nouveau: return buffer map to something sane.
nv50: create buffers for each image that makes up a texture
nv50: any cpu access to a texture is done on its backing images
nv50: disable shader debug
nv50: enable npot textures
nv50: fix a typo and a thinko
nv50: remove previous hack to manage tiled surfaces
nv50: fix assertion failure
nouveau: fix warning
nv50: another typo..
nv50: fix handling of depth textures
nv50: make rtt work again
nv50: implement KIL enough for progs/fp/kil to work
nv50: occlusion queries
nv50: aniso
nv50: shadow mapping
nv50: add DXTn formats
nv50: change some magic reg, makes more things work
nv50: get glxgears showing all 3 gears instead of 1!!
nv50: fix progs/tests/manytex
nouveau: link against libdrm_nouveau (installed with libdrm)
nouveau: get things building/running again after pipe_surface.buffer removal
nouveau: notifier timeout is a float now
nouveau: support getting "native" bo from winsys
nv50: move 2d blit/fill code into pipe driver
nv04-nv40: move 2d blit/fill code into pipe driver
nv50: stop using nouveau_push.h, it's evil
nv50: rework for texture_transfer changes
nv50: fix occlusion queries
nv50: remove unused variable
nouveau: reenable all the non-nv50 pipe drivers
nv50: delay uploads until transfer object is destroyed
nouveau: make stateobjs start off with refcount of 1
nouveau: fix more breakage from pipe_reference..
nv50: simplify tesla object selection
nouveau: use bo_handle_ref instead of bo_fake to get front-buffer bo
st/dri2: use pipe_screen.is_format_supported to choose depth/stencil format
nouveau: rewrite winsys in terms of drm_api, support dri2 state tracker
nouveau: fix some pipe_buffer reference counting issues
nv50: fix typo in nv50_query.c
nv50: adapt for new clear interface
nv50: fix mrt clear
nouveau: use dri state tracker for dri1
nouveau: remove dri1 code now we're using the dri state tracker
nouveau: respect GALLIUM_STATE_TRACKERS_DIRS
nouveau: explicitly request mappable buffers for the moment
nv50: some mipmapping fixes
nouveau: call nouveau_pushbuf directly rather than going through nvws
nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls
nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 over
nv40: remove u_simple_screen usage
nv30: remove u_simple_screen usage
nv20: remove u_simple_screen usage
nv10: remove u_simple_screen usage
nv04: remove u_simple_screen usage
nouveau: call notifier/grobj etc funcs directly
nouveau: move channel creation into pipe drivers
nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws->
nouveau: fix build with libdrm_nouveau 0.6
nouveau: plug in our map_buffer_range and friends
nv50: create textures with nouveau_bo, for flexibility with tiling later
nv50: use nouveau_bo for query buffers
nv50: use larger tile sizes
nv50: support non-normalized texture coords
nv50: fix multi-texturing
nouveau: forgotten makefile...
nouveau: fix build...
nouveau: deal with PIPE_CAP_TGSI_CONT_SUPPORTED
nouveau: return some supported zeta formats
nouveau: map_range returning -EBUSY isn't necessarily an error
nv50: support non-blocking query_result()
st/dri: make the GL_ARB_map_buffer_range entrypoints available
nouveau: hack winsys to compile again, it's broken still however
nouveau: introduce nouveau_miptree common to all nouveau pipe drivers
nouveau: fix for dri state tracker changes
nv50: SWZ is the same as MOV from our perspective
nouveau: drm_api create_screen()'s 'arg' argument can be NULL
nouveau: allow building modesetting_drv.so
st/dri: no need to request fake front buffer, only handle it being returned
mesa: fix return value when clipping {Read,Draw}Pixels height <= 0
nouveau: return pitch value from local_handle_from_texture()
nv50: support PIPE_FORMAT_X8R8G8B8_UNORM
st/dri: avoid segfault if we can't get a pixmap's buffers
nouveau: fix buffer object leak
nv50: fix segfault when there's gaps in enabled texture units
drm/nv50: write tic/tsc setup to correct slots when skipping units
nouveau: implement is_{texture,buffer}_referenced properly
nv50: support 3D class 0x8597, remove redundant unknown chipset detection
st/dri: update dri2 drawables when viewport is changed
st/dri: update dri2 drawables when viewport is changed
nouveau: remove u_simple_screen.h includes
nouveau: switch to nouveau_bo_new_tile()
nouveau: use AVAIL_RING()
nouveau: fix for latest libdrm
nv50: use hw idx buffers where we can
nv50: use relocs rather than re-uploading TIC all the time
nv50: rework state emission
nv50: ensure enough room for state changes in current pushbuf
nv50: always emit dummy relocs for all still-referenced buffers
nv50: remove horrific abuse of nouveau_channel.flush_notify
nv50: remove pre_pipebuffer_map hack....
nv50: avoid unnecessary vp/gp/fp state changes
nv50: move magic 0x142c stuff to after state emission
nv50: make use of scissor enable/disable method
nv50: rip out inline push draw paths temporarily
nv50: reimplement draw_arrays_instanced(), do draw_arrays() in terms of it
nv50: reimplement draw_elements_instance(), use for draw_elements() too
nv50: when doing inline indices, split elt lists so they fit into pushbuf
nv50: re-add immediate mode vertex submission paths
nv50: add option to force immediate-mode submission, disable by default
nv50: move nv50_prim() into a header file rather than duplicating
nv50: remove unnecessary macro
nv50: remove nv50_context.state.instbuf
nv50: inline nv50_state_flush_notify()
nouveau: translate PIPE_BUFFER_USAGE_UNSYNCHRONIZED
nv50: reset vbo_fifo before each validate
nv50: fix texturing from >=4GiB mark
st/mesa: use BITFIELD64_BIT to access shader OutputsWritten in more places
st/mesa: use BITFIELD64_BIT to access shader OutputsWritten in more places
nv50: fix assertion that caused piglit texturing/texrect-many to fail
nouveau: allow multiple simultaneous maps of a pipe_transfer
nouveau: Import latest nouveau_class.h from renouveau
nv50: use MARK_RING correctly
nv50: fix typo from gallium-msaa merge
nvfx: fix typo from gallium-msaa merge
nv50: DST
nv50: DPH
nv50: silence some unknown get_param warnings
nvfx: fix fragprog word swapping on big-endian machines
nouveau: fix includes for latest libdrm
Merge remote branch 'origin/master' into nvc0-new
nvc0: fence.bo is mappable, mark it as such
nvc0: BEGIN_RING->BEGIN_RING_NI in a couple of places
nvc0: remove unused 'buf' parameter in pipe_buffer_unmap
drm/nvc0: don't un-bind every subchannel on init
nvc0: fix mp_stack_bo relocation
nvc0: disable calling of sw methods we don't implement
dri/nouveau: allow multiple maps of surface buffers
nv50-nvc0: set cur_ctx during init if none currently bound
nouveau: move nv50/nvc0 fencing to common location, and modify slightly
nv50: move onto shared fence code
nv50: make mm available as common code
nouveau: fix compiler complaint
nouveau: fix fence_ref() where fence and *ref are the same fence
nouveau: create linear gart/vram mman in common screen init
nouveau: common linear buffer manager, ported from nv50/nvc0 drivers
nv50: move onto common linear buffer manager
nv50: sync textures with render targets ourselves
nv50: multiply polygon offset units by 2
nvc0: port to common fence/mm/buffer code
nouveau: fix leak of nouveau_mman structs
nouveau: ensure vbo_dirty is set when buffer write transfer complete
nvc0: fix a crash on context destruction
nouveau: remove nouveau_stateobj.h
nouveau: allow pipe driver to define which buffers should start in sysmem
dri/nouveau: fix gnome-shell segfault
nvfx: nasty hack to make glFinish() actually finish..
nvc0: add support for GF119 (NVD9)
nvc0: add support for GF119 (NVD9)
nouveau/vieux: switch to libdrm_nouveau-2.0
nouveau: rework and simplify nv04/nv05 driver a bit
nvfx: completely remove this driver (GeForce FX/6/7)
nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants
nv30: fix some sifm transfer issues
nv30: init sample_mask to some default value at context creation time
nv30: properly init window information
nouveau/vieux: finish != flush, how about we do that..
Ben Widawsky (2):
i965: step message register allocation
intel: GetBuffer fix
Benjamin Bellec (2):
mesa: faster logbase2
util: better logbase2/next_power_of_two implementations
Benjamin Close (7):
i965: fix compilation
autogen: Make sure MAKEFLAGS is not set before running autoreconf
galium: Makefile fixes: -Werror=implicit-function-declaration -> -Werror-implicit-function-declaration
egl: Allow compilation to succeed with FreeBSD
egl: Use -dlopen rather than -dl which is non portable
gallium: Fix build when exiting CFLAGS contains a path with different gl.h
gallium: Add support for BSD operating systems, tested with FreeBSD
Benjamin Franzke (132):
targets/egl: rename pipe_radeon to pipe_r300
targets/egl: add pipe_r600
st/egl image: multiply drm buf-stride with blocksize
r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)
mesa: allow internalFormat=GL_BGRA_EXT in TexImage2D
mesa/es: require internalFormat==format in TexImage2D
st/mesa: support internalFormat=GL_BGRA in TexImage2D
st/mesa: Enable EXT_texture_format_BGRA8888 for gles1/2
Add dri2::{Allocate,Release}Buffer extension
st/dri: Implement dri2::{Allocate,Release}Buffer
intel: Implement dri2::{Allocate,Release}Buffer
egl: Add wayland platform
egl: Implement libwayland-egl
st/egl: native_helper: Add resource_surface_import_resource
st/egl: drm_image: Check for MESA_drm_image
st/egl: Add wayland platform
egl_dri2: Enable pixmap bind_to_texture according to the extension
egl_dri2: Export dri2_get_driver_for_fd
egl_dri2: Add wayland platform
st/egl: Fix platform selection
st/egl wayland: Set color_format according to wl_visual
st/dri: Fix surfaceless gl using contexts with previous bound surfaces
st/dri: img_from_renderbuf: Fix incorrect usage of dri_context()
st/dri: Set render_buffer in dri_fill_st_visual
egl_dri2: Use double buffering for window surfaces
egl_dri2: Always unbind old contexts
egl_dri2 wayland: Sync front buffer release
st/egl wayland: Sync front buffer release
st/mesa: Fix surfaceless opengl with non-dummy contexts
egl: Add EGL_WL_bind_wayland_display
egl/wayland: build subdirs (wayland-drm) before depend
egl_dri2 x11: Workaround device_name xcb-dri2 bug
egl/wayland: Move wayland-egl into a subdir
egl_dri2: Fix incompatible vfunc-pointer warning
egl_dri2: Add attribute map for __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE
egl/wayland-drm: Fix include path
egl/wayland: Update to per-surface frame events
egl/wayland: Fix prefixes for interface names
egl/wayland: Add new version parameter for post_drm
egl_dri2: Create wl_buffers for pixmap surfaces
st/egl: Update to wayland protocol,egl changes
egl/wayland: Update to buffer.damage addition
egl/wayland: Follow buffer.attach removal
winsys: Add wayland shm sw winsys
st/egl: Generalize wayland backend a bit
st/egl: Add wayland shm softpipe support
winsys/wayland: Fix typo in Makefile
egl/wayland: Fix possible lockup in drm initialization
egl/wayland-drm: Generalize interface
egl/wayland: Follow wl_resource_destroy changes
egl_dri2: Discard similar configs
st/egl: Implement EGL_WL_bind_wayland_display for x11,drm,wayland
egl: Compile wayland-drm.a into libEGL independent of egl_dri2
st/egl/wayland: Deal with wayland visual changes
st/dri: Support dri2 useflags in dri2_create_image
st/egl: Add support for EGL_DRM_BUFFER_USE_CURSOR_MESA
wayland-egl: Remove left-over headers and struct
egl_dri2: Fix usage of bool values
st/egl: Fix udev linkage when egl_dri2 is not build
Fiuxp make tarballs for wayland-egl/drm
wayland-drm: Check visual for being NULL
Add intel pci id lists
Add radeon pci id lists
egl_dri2: Use external driver pci list
targets/egl: Support driver name lookup using pci lists
radeon: Use pciid list to generate PCI_CHIP_<FAMILY>_<ID> defines
r600g: Use radeon pciid list for the family lookup table
r300g: Remove is_r3xx
egl_dri2: Use libudev only if available
egl_dri2: Add missing license
egl_dri2: Add missing header
egl_dri2/wayland: Add support for EGL_DEFAULT_DISPLAY
st/eglwayland: Add support for EGL_DEFAULT_DISPLAY
egl_dri2: Compare configs before matching them
mapi: Fix tls with shared/es-glapi on x86-64
egl_dri2/x11: Check availability of the dri2 extension
st/mesa: Invalidate drawables on context switch
winsys/wayland: Fix warning
egl_dri2/wayland: Hook up new buffer.release event
st/egl/wayland: Take resize parameters only if size changes
r600g: Add R8G8B8A8_UNORM to evergreen colorswap table
dri: Add dupImage to DRIimageExtension
intel: Implement DRIimageExtension::dupImage
st/dri: Implement DRIimageExtension::dupImage
Add gbm (generic/graphics buffer manager)
gbm: Add dri backend
gbm: Add gallium (drm) backend
egl_dri2: Hookup gbm as drm platform
st/egl: Hookup gbm for drm backend
st/egl: Fix scons build
configure: Disable drm egl platform by default
egl_dri2: Build drm platform only if enabled
egl: Fix Terminate with shared gbm screens
egl_dri2: Fix compilation if udev devel files are not installed
configure: Enable st/gbm if st/egl has drm platform
configure: Fix typo in gbm check for egl drm platform
configure: Require libudev for drm & wayland egl platforms
configure: Move gbm before egl in SRC_DIRS
wayland-drm: Add copyright notice to protocol
gbm: link gbm_gallium_drm.so against math library
egl/gbm: Fix EGL_DEFAULT_DISPLAY
egl: Native Display autodetection
egl: Log (debug) native platform type
dri2: Add __DRI_BUFFER_COUNT token
egl: Add include paths for platform autodetection
egl: Use gbm/wayland flags regardless of egl_dri2
egl_dri2: Drop dri2_surface_type enum
wayland-drm: Fix compilation with wayland master
egl_dri2: Destroy callback in release_pending_buffer
st/egl: correctly return configs under wayland
st/egl: add premultiplied alpha support to wayland
Revert "state_trackers/dri/sw: Implement texture_from_pixmap."
Revert "Duplicate state_tracker/dri/sw/dri_drawable.c"
st/dri/sw: Implement texture_from_pixmap
st/dri/sw: Fix incorrect cast
egl_dri2: Fix some valgrind reported leaks
egl,gbm_gallium: Fix linkage against gbm from automake
gbm/Makefile.template: Remove builtin-compile path
targets/gbm: Fix install path
st/mesa: Fix recurring surfaceless contexts
automake: src/egl/wayland
configure: Use WAYLAND_SCANNER_RULES only if available
gbm: Add back link flags for udev, dl and glapi
st/dri: Support 24bit formats in dri2_allocate_buffer
wayland: Use new wl_display_disconnect
meta: Fix compilation without FEATURE_feedback
meta: Fix compilation without FEATURE_EXT_transform_feedback
gbm_dri: Fix DRIimage lookup callback
gles1: Enable GL_EXT_texture_format_BGRA8888 in APIspec
gles: Enable the GL_EXT_read_format_bgra extension
st/egl: Also remove wl_buffer_damage in wayland backend
st/egl: Update to the new wl_shm_pool interface
Benjamin Segovia (3):
i965: Improve (i.e. remove) some grf-to-mrf unnecessary moves
mesa: more/better program optimizations
prog_optimize: Only merge writes to temporary registers
Benno Schulenberg (3):
fix Unichrome/Blender crash, bug 13142
remove commented-out code
code clean-ups, reformatting
Beren Minor (1):
egl_glx: Try first a default lookup for glXGetProcAddress before loading dynamic lib.
Bernardo Innocenti (2):
remove static lib before building to make more bulletproof
always print error messages, unless LIBGL_DEBUG=quiet
Bernd Buschinski (1):
glx: Add missing include for XCB, fixing crash on 64-bit.
Blair Sadewitz (10):
mesa: also check for __NetBSD__
mesa: also check for __NetBSD__
mesa: extra braces
mesa: check for __INTERIX to typedef uintptr_t
mesa: added test for __NetBSD__
mesa: added test for __NetBSD__
additional preprocessor checks for stdint.h, inttypes.h, etc
mesa: added test for __NetBSD__
mesa: added test for __NetBSD__
additional preprocessor checks for stdint.h, inttypes.h, etc
Blaž TomažiÄ (1):
clover: Accept CL_MEM_READ_WRITE flag
Brad King (3):
mesa: fix param indexing
configure.ac: Add --with-(gl|glu|osmesa)-lib-name options
automake: Honor GL_LIB for mangled/custom lib names
Brad Smith (2):
mesa: added checks for OpenBSD
mesa: added checks for OpenBSD
Brian (3418):
New info about Mesa's git repository.
New git repository info, links.
Removed/obsolete.
Replaced by .html files.
Replaced by .html file.
Updated with new mesa-commit list.
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
Use XDisplayName() when reporting errors (bug 8079).
Remove the xdemo.c program from PROGS since it doesn't work with GLX/DRI.
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions.
Rewrite/simplify most built-in functions to use updated set of __asm instructions.
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
Checkpoint work for new GLSL compiler back-end.
Checkpoint for GLSL compiler changes.
Retire old GLSL shader code.
Move all the code for computing ctx->_TriangleCaps into state.c.
Not needed.
Obsolete.
Checkpoint GLSL compiler work. Add new sources, remove obsolete.
Remove unused 3Dlabs code.
Remove unused 3Dlabs code.
Obsolete.
Remove unneeded -I directories (3Dlabs headers).
Check in a long-misplaced spec update.
Remove include of s_arbshader.h
New functions for cloning programs and parameter lists.
The new linker actually does a few things right now:
Assorted fix-ups for the new linker.
Updates for new linker (merged varying/uniform vars).
Modify _mesa_strdup() so it handles NULL correctly.
Replace __extension__ with LONGSTRING.
Split the program.[ch] files into several new files.
Move many functions into new files.
Updated #includes after splitting program.h
Updated includes.
Updated includes.
chmod a-x
Updated includes.
Renamed from s_nvfragprog.[ch]
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
Move some code from prog_print.c to prog_instruction.c
Remove some moved extern decls.
include prog_print.h
remove some unneeded includes
remove unneded includes
remove unneeded includes
remove unneeded includes
Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_instruction.h
Renamed s_nvfragprog.[ch] to s_fragprog.[ch]
change/add/rm several filenames
simple extension function wrangler
Use extfuncs.h helper. Added command line options for loading
Lots of assorted changes for new GLSL compiler backend.
more debug output
use MAX_VARYING
use MAX_VARYING
updated includes
updated includes
varying changes
varying var changes
varying var changes
vertex/fragment program field changes
redo mat4 addition, mat4 constructor from vec4s
Lots of assorted changes.
code movement
fix double-printing of comment info
added assertion to catch use of too many temporaries
start rewriting the matrix/vector functions
start implementing relational operators
don't allow fog when using a fragment shader (bug 9346)
initial release notes for 6.5.3
Don't update span->array->z[] values from SLANG_FRAGMENT_FIXED_FRAGDEPTH.
cases for NOP, BRA
added cases for BRA, NOP
print BRA instructions
Initial code for conditional constructs.
fix comment, handle NOP
comments
Use _mesa_free_linked_program_data()
GLSL API functions.
Implement if-conditionals and while loops, added temporary resolve-branches function in linker.
Generate IR code for for/while loops, break and continue statements.
Check for inst->CondUpdate, print .C suffix.
Added instruction counter to catch infinite loops (temporary).
Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...
rewrite +=, -= etc for floats
new error msg
additional error checking
lots of clean-up and re-org
check for null Parameters ptr in _mesa_clone_program()
Massive re-org of GLSL-related API functions.
Overhaul of GLSL API functions, dispatching, etc.
Overhaul of GLSL API functions, dispatching, etc.
Clean-up and re-org of the main GLSL object types.
Fix shader object reference counting and hash table deallocation.
Minor clean-ups, reformatting, comment changes.
code re-org
use cast wrappers for sanity checking
New IR_COND node for evaluating conditional expressions (for if/while/for).
added _mesa_print_parameter_list()
Uniform matrix support.
handle PROGRAM_UNIFORM, fix a _mesa_problem() call
Checkpoing: re-organization of basic arithmetic functions.
checkpoint: more basic math operator re-org
added glUniformMatrix2/3fv_func
checkpoint: re-org assignment operator functions
checkpoint: more basic math rewritting
checkpoint: ivec/int and mat/mat operations
checkpoint: matrix/float, unary negation rewrite
added IR_NEG for negation
fix typos
checkpoint: rewrite vec/mat products
comment about uniforms
s/attribute/varying/
added INTERP_VARYING code
checkpoint: pre/post incr/decr operators
chmod a-x
implement unary +, -
fix typos
s/unsigned/size_t/ (Matthias Hopf)
Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.
update_texture_state() updated for new shaders
finish some loose ends in _mesa_uniform()
temporary disable some memory deallocations to work around a memory corruption bug
initial code to get texture sampling limping along
added glUniform1i_func
added texture attribs in slang_find_input()
minor formatting fix
simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders
move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays
compute InputsRead/OutputsWritten with slang_update_inputs_outputs()
update TexturesUsed[] in slang_update_inputs_outputs()
update TexturesUsed[] in slang_update_inputs_outputs()
Fix glPush/PopClientAttrib() for VBO state (bug 9445).
document VBO bug fix 9445
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
added _mesa_add_sampler()
added PROGRAM_SAMPLER
added Sampler field to prog_instruction struct
added PROGRAM_SAMPLER
Checkpoint glsl compiler work: sampler uniforms now implemented, linked properly.
Use GLuint instead of GLint to store intermediate Z values. Fixes problems when using 32-bit Z buffer.
document 32-bit Z line/point fix
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
Checkpoint: re-org of (global) variable allocation code. More to come...
checkpoint: more work on variable/storage allocation
Move storage allocation functions from slang_emit.c to slang_codegen.c
Move some code around, add some comments.
Implement projective texture sampling, 3D textures. Disable some debug output.
update texture1D functions
Remove if (tObj) conditional so that texture units without a texture image
added 1D texture functions
check if _Current == NULL for TXB
implement biased texture functions
Implement shadow samplers and dFdx(), dFdy() code generation.
Vertex program texture samplers done, but untested (need to add TEX/TXB to
remove old comment
Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since
added _mesa_count_texture_indirections(), _mesa_count_texture_instructions()
add code for generic attributes 16..31
more debug code (disabled)
Implement vertex attribute binding.
added a few more 2.0 functions
clean up a bunch of program parameter stuff
get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB
Update _save_VertexAttrib() functions for non-aliasing behaviour.
simplify _mesa_add_state_reference()
fix size bug in _mesa_add_attribute()
assorted code clean-ups
checkpoint: codegen for global vars w/ initializers
checkpoint: codegen for global vars/constants now working
tweak output
new vec3 constructor, replace float_add w/ vec4_add
disable some code that'll eventually go away
Fix a problem with inlined "return" statements. Make some attempt to free temporaries.
added another vec4 constructor, updated += operator
slang_variable_scope now stores array of pointers to slang_variables.
Rework code related to temp register allocation, both for user variables
added glUniform1fv_func, glUniform2fv_func
clean-up slang_allocate_storage()
fix the subassig, mulassign and divassign cases
Move some global vars into slang_assemble_ctx.
comments
remove old globals
Redo the way array indexes are handled. Resolve storage location at code emit time, not codegen time.
checkpoint: ++, -- and && operators
added IR_ELEMENT
added vec3 constructor code
Implement the ++var and --var operators, improve some constructors.
Reimplement the post-increment/decrement functions.
Added new directory of GL shading language demos: glsl
Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.
fix _slang_gen_subscript() for the case when a simple vector is accessed as an array: convert index to a swizzle/writemask
some additional vector constructors
implement logical or, xor, not
comments
remove dead code
when automatically binding vertex attributes, start with attrib 1, not 0
Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book.
added some VerteAttrib funcs
draw a box, press 'a' to animate
fix typo
Implement codegen for the selection operator ( b ? x : y )
Fix/clean-up a number of things related to variable/temporary allocation.
add texturing, other options
Added OPCODE_INT to convert 4 floats to 4 ints.
added IR_F_TO_I, update comments
code clean-up, re-org. Added IR_F_TO_I support.
New _slang_adapt_call() function.
_slang_gen_function_call_name() now tries to adapt function calls (expand
Rewrite a bunch of constructors. It's now important that the first
minor fprintf() change
handle var size > 4 in _slang_pop_var_table()
rewrite matrix constructors
do bounds check in _slang_push_var_table(), added comment
rewrite mat4 * mat4 operator to use fewer temps
rewrite additional matrix-related functions to reduce register needs
remove swizzle param from new_var()
remove debug code
rewrite a bunch of assignment operators (like +=)
Reimplement code for swizzling so that expressions like (p+q).x for vectors p and q works correctly.
_mesa_add_unnamed_constant() now tries to re-use constants already in
Implement constant sharing so that 4 float constants can share a single
change while-loop to create new scope for loop body, per spec
Implement fragment discard/kill.
remove stray tab
print error msg when there's a problem
report error message when something fails
Rewrite normalize(vec3/vec4) to use one less register.
Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 so
rewrite more __postIncr functions
Reimplement && and || to do short-circuit evaluation.
Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.
remove unused swizzle parameter to -storage_to_src_reg()
optimization: emit MAD instructions when possible
Add a simple mechanism for annotating instructions for easier debugging.
Added a page with shading language status, tips, etc.
added shading.html link
fixes for C++ warnings/errors
silence C++ warnings
fix g++ warnings/errors
indicate which opcodes are used by Mesa GLSL, updated comments
updated comment
added FRAG_BIT_TEX() and FRAG_BIT_VAR() macros
only setup varying vars that will be used
fix varying interpolation
use FRAG_BIT_TEX()
remove some parenthesis
new comments, ideas
fixes, clean-ups, transpose span->varying array indexing
asst fixes, tranpose span->varying array indexes
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
document, re-indent _mesa_ffsll()
fix typo
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
note that non-member posts are auto-rejected
Improved register allocation: allow four 'float' vars or temporaries to share a single register. Clean-up needed.
Clean-up of var/temp allocation function parameters.
minor updates
minor clean-ups
Lots of vartable clean-ups, fixes. Report an error message when we run out
implement mix() with LRP instruction
combine emit_unop(), emit_binop(), emit_triop() into emit_arith()
simple noise test
noise functions
noise() works now
s/params/pointer/ for glGetVertexAttribPointer
s/params/pointer/ for glGetVertexAttribPointer
s/params/pointer/ for glGetVertexAttribPointer
bump version to 6.5.3
s/params/pointer/ for glGetVertexAttribPointer
regenerated
fix _mesa_get_uniform_location() so it uses the given program handle
allow fragment-only and vertex-only programs
New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with instruction saturate-write option. Not finished yet.
Overhaul handling of writemasks/swizzling. This fixes two problem cases:
disable all x86 code, broken and will eventually be removed
fix mem leak in __glXReportDamage (Panagiotis Papadakos)
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
additional assertions, bump up MAX_EXEC
move span-related types/tokens into s_span.h
silence uninitialized var warning
silence uninitialized var warning
New SWspanarrays attribs[] array.
remove slang_label.c until it's ready
comments
Fix logic in _slang_simplify(): vec2() constructor case wasn't getting used.
get rid of unused span->start field
New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. fields. More to come.
Replace color, z, w, texture interpolants with new generic attrib interpolants.
simplify interpolate_texcoords()
simplify derivative-related code
unroll inner loop of interpolate_varying()
try to simplify variable initializers
fix maxInst argument
replace abort() with _mesa_problem()
Move guts of slang_lookup_constant() into a new function in slang_simplify.c
use _slang_simplify() to evaluate array sizes
_slang_evaluate_int() no longer used
reindent
Remove all dependencies on the old slang interpreter/executor.
remove slang_execute.c, slang_execute_x86.c
Remove obsolete files.
added newline at end
remove old linker stuff
remove slang_link.c and slang_analyse.c
Remove old slang linker code.
remove slang_export.c and related code
fix emit_tex() breakage
move some functions, disable some code in preparation for removing assembly code
remove slang_assemble*.c files
remove more assembly-related code
removed obsolete shader assembly files
remove more slang assembly-related files, codee
remove more slang assembly-related code
rename slang_assemble_typeinfo.[ch] to slang_typeinfo.[ch]
rename slang_assemble_typeinfo.[ch] to slang_typeinfo.[ch]
rename slang_link2.c slang_link.c
rename slang_link2.c slang_link.c
remove slang_library_texsample.[ch]
remove slang_library_texsample.[ch]
s/slang_assembly_name_space/slang_name_space/
s/slang_assembly_typeinfo/slang_typeinfo/
s/SLANG_ASSEMBLE_TYPEINFO_H/SLANG_TYPEINFO_H/
remove slang_asm_string()
remove unused field
remove multibyte chars
move _slang_locate_function()
reformat, clean-up comments
remove slang_export.[ch]
remove slang_builtin_vec4.gc
remove slang_builtin_vec4.gc
clean-ups
clean-ups
clean-ups
add _slang_multiply_swizzles()
add vec4_texcube to AsmInfo[]
Only glUniform1i() can be used to set sampler uniforms. Generate error otherwise.
Add _NEW_PROGRAM flag to _MESA_NEW_NEED_EYE_COORDS.
Add _NEW_PROGRAM flag to _MESA_NEW_NEED_EYE_COORDS.
added texdemo1
added FLUSH_VERTICES() in _mesa_use_program()
shading language texture demo/test
remove unused slang_operation fields
minor tweaks to distance() funcs
Add literal_size field to slang_operation.
Merge SWvertex texcoord and varying fields into attrib[] array field.
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
Initial support of loop and subroutine instructions.
indentation for program instructions (if/else, loops)
Initial implementation of high-level flow-control instructions.
set UseHighLevelInstructions = false for now
minor formatting changes
Use IR node's BranchNode field for IF/ELSE/ENDIF instructions.
BRK instruction's BranchTarget field now used for efficiently breaking out of loops.
additional comments for BranchTarget
redo IR_IF node, removing IR_ELSE, IR_ENDIF
new_node[0123]() functions
replace IR_BEGIN_LOOP/IR_END_LOOP with IR_LOOP
Implement CONT, improve BRK.
BRK and CONT work the same
Use IR_LOOP to represent do-while and for-loops.
Remove old functions for generating BRA-based looping.
s/%f/%g/
high vs. low level if/then/else code emit
remove old loop break/cont stuff
Simplify code with eval_condition(). Implement conditional BRK.
Use conditional break in for/do/while loops.
change BranchTarget to GLint
consolidate BRA with BRK, CONT
fix broken BRA for return stmts
remove some cruft
cont at top of loop, little clean-ups
optimize conditional breaks/continues
Check for constant-valued while/do loop conditions.
do full swizzled matching in _mesa_lookup_parameter_constant()
always init param vars to silence valgrind warnings
re-enable free'ing of IR trees
comments, etc
Move experimental GL_MESA_program_debug functions into new file.
move GL_MESA_program_debug funcs to prog_debug.c
add prog_debug.c
remove dead code
implement IR_I_TO_F
Allow int->float argument conversion in _slang_locate_function().
added a comment
abort upon errors (temporary)
change all enum tokens to uppercase
s/_slang_link2/_slang_link/
remove dead code
Lots of changes to prog_print.c code.
stand-alone GLSL compiler
info about stand-alone compiler
s/PROG_PRINT_ARB/PROG_PRINT_DEBUG/
Merge branch 'glsl-compiler-1' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1
remove accidental check-in
updated to version 39
glext.h version 39
updated to version 18
glxext.h version 18
more branch info
added SWIZZLE_XXXX, SWIZZLE_YYYY, etc
added slang_builtin.c
implement support for pre-defined uniform structs (state vars)
forgot to return length in parse_array_len()
work on struct/array handling
alloc IR_FIELD's Storage in codegen, like IR_ELEMENT
clean-up, move IR_ELEMENT code
checkpoint overhaul of pre-defined uniform code
adjustments to STATE_ token layout/format so token[1] is always the array index
Reimplement the _slang_alloc_statevar() function.
remove dead code
more minor changes to STATE_ indexing
fix copy&paste errors
remove unneeded #includes
Use gl_LightSource[0].position intead of a light position uniform.
disable debug
updated info about arrays, predefined uniforms
Merge branch 'origin' into glsl-compiler-1
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
fix negative indentation problem
merge fix: add STATE_FOG_PARAMS_OPTIMIZED, STATE_SPOT_DIR_NORMALIZED
use ctx->VertexProgram._Current instead of ctx->VertexProgram._Enabled
XXX comments about shaders
Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.
updated debug code
Replace slang_allocate_storage() with simpler _slang_attach_storage()
get rid of some unused slang_variable fields
start implementing conditions, branching
reorg/clean-up/indent
remove unneeded #includes, misc clean-up
added CallStack, StackDepth
added MAX_PROGRAM_ENV_PARAMS
use MAX_PROGRAM_ENV_PARAMS
remove nvvertexec.c, add prog_execute.c
_mesa_ExecuteProgramNV is now a no-op
emit high-level IF/ELSE/ENDIF for vertex progs now
fix assertion
FORCE_PROG_EXECUTE_C cpp flag, misc changes
use new _mesa_execute_program() function
Use the new unified vertex/fragment program interpreter from prog_execute.c.
use _mesa_get_program_register()
New, unified interpretor/executor for vertex and fragment programs.
Remove obsolete files.
updated for vbo
glslcompiler build instructions
expose _mesa_swizzle_string()
debug code for emitting variable allocation comments
label routines for implementing branches, jumps
Re-implement branching with slang_labels.
remove old _slang_gen_if()
Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up.
comments, clean-up
added slang_label.c
remove unused slang_atom_pool_gen()
comments, clean-up
replace GLint with gl_state_index
remove dead code
re-expose _mesa_print_alu_instruction()
s/GLint/gl_state_index/, length is now 5 not 6
s/GLint/gl_state_index/, length is now 5 not 6
SWvertex no longer has texcoord field, use attrib field instead
added linux-dri-debug
expose _mesa_load_tracked_matrices()
Update DRI drivers for new glsl compiler.
don't pass program ptr to fetch_vector[14]()
reindent
fix fog breakage
add some missing cases in _mesa_program_state_string()
added ARL, EXP, LOG, relative indexing
Fix assertion in get_register_pointer(), fix EXP case.
remove comment
Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated to
Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Outputs[] array wasn't large enough, define MAX_PROGRAM_OUTPUTS, new assertions.
Undo some changes to _mesa_UpdateTexEnvProgram(). Fixes broken i915 texturing.
add missing code for newer STATE_INTERNAL items
make src ptr const
clean-up, comment code
Fix broken cubemap mipmap layout (the cubemap.c demo was segfaulting).
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
option to test mipmapping
Revert "option to test mipmapping"
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
output texcoord in vertex program
only copy used outputs
add texture rotation
Optimize the loop for copying output results.
remove unused VaryingPtr
s/attribs/results/
remove unused 'element' parameter from _mesa_execute_program()
remove 'maxInst' parameter from _mesa_execute_program()
minor clean-ups in _mesa_execute_program()
s/GetFragmentProgramRegister/GetProgramRegister/
simplify _mesa_get_program_register()
Add EnvParams field to gl_program_machine, avoid passing ctx to a bunch of functions.
define and use MAX_PROGRAM_ADDRESS_REGS
fix bounds checking in get_register_pointer()
update comments
remove unneeded includes
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
updated version with new Khronos license/copyright
Do proper framebuffer refcounting in _mesa_make_current().
if renderbuffer ptr is null, just return
Rewrite code related to buffer destruction.
Merge branch 'glsl-compiler-1' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1
Use new slang_emit_info struct for passing context info around.
Overhaul of error logging.
Overhaul of error handling.
Remove old error logging code. New slang_log.[ch] files.
Merge branch 'glsl-compiler-1' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1
re-enable some code
fix error flagging
disable execute bit
fix logic for reporting errors
fix mem leak in _mesa_ShaderSourceARB()
fix mem leak
formatting fixes
Fix a few bugs in slang_operation variable scoping. Seems to fix a double-free.
re-enable var scope destruct in slang_operation_destruct()
Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state.
remove unused DriverMgrCtx
s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/
assert that fb->RefCount==0 in _mesa_free_framebuffer_data()
fix comment
info about how the compiler works
s/ARB/MESA/ in extension check (bug 10126)
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
include assert.h
s/unsigned int/size_t/ (bug 10135)
fix clipping, display name, warnings
fix bad n_dot_h normalization code (bug 9977), plus clean-up the code in general
move oldFb decl into tighter scopes
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
Take care of texObj reference in _mesa_free_framebuffer_data()
Fix/improve framebuffer object reference counting.
fix vert/frag typo
more DEBUG_PROG code
fix some int arithmetic problems
formatting fix
fix renderbuffer mem leak
unreference old framebuffer, if needed, in _mesa_reference_framebuffer()
explicit calls to _mesa_unreference_framebuffer() not always needed now
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
more integer arithmetic updates
destroy window during cleanup
Generate an error if the vertex shader does not write to gl_Position.
check for null program ptrs in _mesa_uniform()
additional error detection
fix incorrect HPOS write test
remove bogus assertion
fix swizzled writemask bug
fix deferredTexture bug
fix broken __postDecr()
s/equal/EQUAL/, fix bugs in logical or/and code.
Fix problem with nested function calls such as y = f(f(x))
remove end_label field
use 2.0, 2.1 version strings
regenerated
s/diffuset/diffuse/
add missing gl_Point state, fix IR storage bug
remove unneeded return stmt
update comments
more DEBUG_PROG
fix gl_TextureMatrix indexing
fix ProjectionMatrix typo
Rework matrix-related code.
check for attempted writes to read-only vars
remove old assertion
s/_slang_gen_hl_if/_slang_gen_if/
s/_slang_gen_hl_if/_slang_gen_if/
rewrite _slang_gen_select() to use IF node
IR_CJUMP0/1 no longer used/needed
remove unused new_cjump()
; and {} statements were broken
fix assertion
fix tmp storage problem for IR_I_TO_F
Added IR_SLE and IR_SLT for <= and < operations.
Update lessThan(), lessThanEqual() functions, improve some matrix constructors.
fix broken vec4_seq, vec4_sne instructions
added missing bvec2/3/4 constructors
New IMAGE_RED_TO_LUMINANCE flag passed to _mesa_pack_rgba_span_float() to fix glGetTexImage(GL_LUMINANCE) bug #10232.
gl_ClipVertex not supported yet
fix _mesa_uniform_matrix() transpose bug
Merge branch 'origin' into glsl-compiler-1
added GL_CURRENT_PROGRAM
add NULL ptr check
use gl_ModelViewProjectionMatrixTranspose in ftransform()
add NULL ptr check in emit_cond()
clean-up formatting
Implement gl_FrontFacing for fragment shaders.
check for EXT_blend_equation_separate for 2.0
Fix TEXREL issues.
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Test the GL_ARB_draw_buffers extension.
add NULL ptr check
added drawbuffers.c
take GL_UNPACK_ALIGNMENT into account in _mesa_image_row_stride() for GL_BITMAP type (bug 10261)
clean-up, simplify _mesa_image_row_stride()
extra stuff for drawbuffers test
Add array bounds checking, fix memleaks, add null ptr checks.
Implement GL_ARB_texture_rectangle support
properly compute ctx->Texture._EnabledCoordUnits
Shuffle some code around in the emit_tex() and emit_move() instructions.
Check if FRAG_RESULT_COLR is written and update span->interpMask, arrayMask.
comment about SPAN_* vs FRAG_BIT_* values
be smarter about which fragment attribs are interpolated before running frag progs
alloc an extra byte in _mesa_ShaderSourceARB() to silence a valgrind warning
get rid of float_multiply, float_add, float_divide
better error msg for undefined function, disable some debug output
disable some debug output
improve literal printing
Check for, simplify vec2/3/4(x). Only do call adapting for constructors.
fix ctx->Pixel.PostConvolutionScale/Bias subscript bugs
document some bug fixes, lots of new features
remove bogus assertion
fix a number of issues in _mesa_uniform()
more bug fixing, error checking
remove old assertion
make _slang_typeof_function() static
After we've found the slang_function ptr for a SLANG_OPER_CALL node, save the ptr in the node for reuse.
continue prev check-in: save ptr to slang_function for SLANG_OPER_CALL
move CLIENT_ID code in xmesa_delete_framebuffer(), see bug 7205
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
clear the b->frontxrb->drawable field in xmesa_free_buffer(), see bug 7205
s/Tranpose/Transpose/
Re-org of gl_pixel_attrib struct.
pixelmap code simplification
implement byteswapping for all multi-byte types in _mesa_pack_rgba_span_float(), bug 10298
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
add some rb->Data null ptr checks (bug 7205)
no-op clear if buffer width or height is zero (bug 7205)
added SWIZZLE_XXXX, YYYY, etc. macros
in _mesa_GetColorTable, return silently if table size is 0
silently ignore DeleteProgram/Shader(id=0)
added a renderbuffer comment
Colortable re-org.
Assorted fixes for dealing with zero-size frame/renderbuffers.
Properly compute render_inputs_bitset when using a vertex program/shader.
1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D image transfers.
document 1D convolution fix
disable assertion
merge from master
indent
disable apparently unused code
Support for user-defined structures.
added SWIZZLE_XYZW
use _mesa_copy_instructions()
use _mesa_alloc_instructions()
print conditional writemask, if enabled
In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow swizzleOut==NULL.
use _mesa_copy_instructions()
First pass at implementing structure compares.
Overhaul emit_compare() function.
updated comment
updated comment
minor tweaks
Add the ability to generate programs that doesn't use condition codes.
consolidate some code
Fix issues related to the 'continue' statement.
document internal compiler options
Implement alpha buffer copy for SwapBuffers().
IR utility functions
move some code into new slang_ir.c file
When computing render_inputs_bitset, omit primary color if we have a fragment program and it doesn't need FRAG_ATTRIB_COL0. Silences valgrind warnings.
Properly free the slang_ir_node->Store data (use ref counting).
fix mistake in _slang_free_ir()
free prog->Attributes in _mesa_delete_program()
Free shader-related context state: _mesa_free_shader_state()
fix some mem leaks
fix mem leak
disable free(var->aux) -- can lead to segfault
fix mem leak
destroy window on exit
Fix some renderbuffer reference counting issues. Also fixes a mem leak.
fix mem leak, add comments
disable free() until other issues can be fixed...
merge of glsl-compiler-1 branch
disable printing shader program debug info
minor status updates
remove incorrect assertions
Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixels, etc.
In _mesa_lookup_parameter_constant() make sure we return a full, 4-component swizzle.
Fix a few issues with computing storage sizes with respect to swizzles.
dead code elimination for constant-valued if/then/else
undo some debugging hacks
Additional error checking for 'return' statements.
remove debug abort() calls
Get rid of SLANG_OPER_GOTO, start rewrite of 'return' handling.
special case RET
Get rid of IR_JUMP and related code.
Checkpoint: implementing true CAL/RET instructions for subroutine calls.
s/SUB/BGNSUB/
simplify .a suffixing
Restore the UseTexEnvProgram logic.
add parenthesis around a bit-wise AND term in _tnl_InvalidateState()
more parenthesis
init machine->StackDepth=0
fix off by one error in OPCODE_RET
fix a fragment fog regression
fix some printing issues related to subroutines
added _slang_label_new_unique()
fix another pc off-by one
Implement true CAL/RET subroutines. Some optimizations, clean-ups coming...
added ftransform() comment
disable MakeTexture()
bump version to 6.5.3 to match version.h
check that if/while/do-while condition is boolean or scalar
expose _mesa_condcode_string(), fix some printing
print condcodes if DEBUG_PROG
Fix, clean-up code related to comparisons, condition codes, etc.
added missing returns after slang_info_log_error() calls
Use constant_to_src_reg() to simplify some code
added some null ptr checks to handle error recovery
simplify, clean-up break/cont code
Don't emit OPCODE_CONT0/1, BRK0/1 instructions, clean-ups elsewhere.
Get rid of BRK0, BRK1, CONT0, CONT1 instructions.
Get rid of IR_CONT_IF_FALSE
don't generate IR_BREAK_IF_FALSE
remove IR_BREAK_IF_FALSE
optimization for the emit_not() function
Handle logical NOT and XOR without library functions. Results in much tighter code.
fix cond code swizzle bug
cond code fix
more tips, validation info
check that LHS of assignment is writable
fix scoping mistake in previous commit that checked for writable LHSs
always emit BGN/ENDSUB, for now anyway
re-order tokens, fix comments
If using PF_8A8B8G8R, be sure alpha is correctly handled.
Fix some bugs/issues related to alpha channel support. See bug 10483.
updated debug printf
use _mesa_reference_renderbuffer() in a few more places
Call _glapi_set_context(NULL) in _glapi_check_multithread() to make sure the _glapi_Context global gets cleared properly.
remove debug printf
Overlapping copies with zoomZ=-1 were broken. See bug 10521.
init span.y=0 to silence warnings
assorted documentation updates
assorted updates
Remove the never-used SI-style imports/exports code.
temporary add some extra renderbuffer debug code
include points.h to fix warnings
fix color storage bug in convolution path
for evaluators, loop to VBO_ATTRIB_TEX7, not VBO_ATTRIB_INDEX. See bug 10543
added glActiveStencilFaceEXT
fix comment typo
fix etags command to find headers
MAX_TEXTURE_COORDS_ARB and MAX_TEXTURE_IMAGE_UNITS_ARB had wrong glGet info.
add 2.1 functions
fix some dependencies, remove some CFLAGS
add glsl to PROGRAM_DIRS
support for GLSL 1.20 non-square matrices
enable GLSL 1.20
allocate __GLXdisplayPrivate w/ Xcalloc instead of Xmalloc (bug 10569)
remove unneeded initialization code (see bug 10569)
undo a debug/test change
plug in GLSL 1.20 unit
NULL ptr check
update SLANG version test
fix/work-around allocation bugs for non-square matrices
use _mesa_reference_renderbuffer(), fix typo
fix zoomed depth copies (bug 10608)
fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602
as with prev commit, also fix color index mode zoomed depth copies (bug 10608)
s/Shadow/SHADOW/
move/fix texture sampling funcs
checkpoint: updating non-square matrix constructors and operators
regenerated
restore 200x200 window size, animation, version check
New _mesa_reference_shader/program() function to consolidate refcounting.
use _mesa_clear_shader_program_data()
Added sanity checking in _slang_sizeof_type_specifier() to be sure sizes are what's expected.
disable debug printfs
fix bug in _playback_copy_to_current(): need to skip version position data (see bug 10587)
s/version/vertex/
patch for Digital/Tru64 (bug 10635) - forwarded to OpenGL ARB as well
fix negative zoom factor bug (10636), more comments
more _mesa_unreference_framebuffer() calls, remove dead code
set osmesa renderbuffer refcount=1 upon creation, free renderbuffer in OSMesaDestroyContext()
Fix sample_depth_texture() to handle texture rectangle coords.
implement shadow2DRect functions
illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB
use b->display instead of b->xm_visual->display to fix some problems detected w/ valgrind
Fix some assertions that could occur when an error was earlier logged.
Use generic program limits instead of NV-specific ones to init program constants.
unhook t_vb_arbprogram.c code - it's going away
remove t_vb_arbprogram.c
removed unused t_vb_arbprogram stage
need to clamp MAD for linear fog
remove _tnl_arb_vertex_program_stage
remove _tnl_arb_vertex_program_stage
Fix glActiveStencilFaceEXT dispatch problem (bug 10523).
move GL_EXT_stencil_two_side into alphabetical position
just clean-ups
lots of changes, fixes, clean-ups
don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that generates an error
more matrix function updates
fix/simplify some texture functions
regenerated
In bind_inputs() set VB->EdgeFlag to NULL if it's not needed.
Enable texture sampling for vertex programs/shaders.
omit the glide/svga sources from stand-alone libGL (anyone using them?)
add progs/glsl/ to DEMO_FILES, s/pre/rc1/
prep for 6.5.3 release
added href to shading language info
glean glsl test now does over 150 tests
improved fog comment
check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669
call ProgramStringNotify() after linking
Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().
s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)
Remove bad assertions, decrement NumShaders in _mesa_detach_shader().
fix error strings, add a sanity check
Fix some bugs related to querying active uniforms.
Start fixing some issues with uniform variables and their types.
added _slang_gltype_from_specifier()
record proper datatypes for uniforms/samplers
new comments
comments, assertions
fix an uninitialized variable and a warning
Don't allow deferredTexture if using occlusion query and a frag shader.
In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and GLushort->GLuint conversion.
init A.curFuncEndLabel = NULL
fix crash when program has invalid structure field
remove invalid assertion
remove invalid assertion (span->facing may be set because of polygonmode)
Fix valgrind problem caused by reading text[-1].
Put gl_program_machine into swrast structure rather than using a local variable.
dFdx(), etc. don't work yet
Notes about shared lib version. Document depth-peel fixes.
added new xm_glide.c file
Long obsolete.
Remove unused Imakefiles.
Call _mesa_warning() instead of _mesa_problem() when external s3tc lib not found.
move allocation of shProg->Attributes earlier in function
free shProg->Attributes in _mesa_free_shader_program_data()
fix memleak in slang_operation_insert()
new varnames in slang_operation_insert()
free subroutine array (fix mem leak)
another bit of debug code
fix instruction comment code
undo a test/debug change
Memory pool manager.
added slang_mem.c
remove unused vars, assertions
remove more unused vars, assertions
destroy window upon exit
call grammar_alloc_free() to fix memleaks
added MemPool field
Use new memory pool allocator. Lots of debug code still in place...
Remove all the USE_MEMPOOL debug code.
memory leaks fixed
prep for 6.5.3 rc2
Rename occlude.[ch] to queryobj.[ch] to better reflect contents.
Rename occlude.[ch] to queryobj.[ch]
s/occlude.h/queryobj.h/
Remove the !rb->Data check that was added a few months ago.
fix SkipPixels bugs in _mesa_pack_bitmap(), bug 10690
specularColor.alpha should default to 1, not 0
Fix color sum bug 10688.
import glxext.h version 19
Improve the code for interpolating fragment attributes a little. More to come...
some re-org, clean-up
remove SWvertex->fog field, use attrib field
remove SWvertex->fog field, use attrib field
disable some errant code
new VC8 project files
added new VC* files, bump version to rc3
added missing VC8 .sln files
fix typo
s/INTERP_TEX/INTERP_ATTRIBS/
only need one CI-mode triangle function
trim down the number of line drawing functions, special cases
s/TEXTURE/ATTRIBS/
get rid of an extra textured triangle function
s/DO_TEXVAR/DO_ATTRIBS/
s/fog/attrib[FRAG_ATTRIB_FOGC][0]/
s/fog/attrib[FRAG_ATTRIB_FOGC][0]/
fix attribsMask (re-fixes depth peeling algorithm)
RC4
use sqrt(), not sqrtf() for Windows
move #include <GL/glut.h> after other #includes for Windows
Windows updates
enable 2.1 extensions
bump Windows to OpenGL 2.1, set release date
Unconditionally update _TriangleCaps bits. Fixes software fallback bugs, such as #10687.
Added error check that all varying vars needed by the fragment shader are produced by vertex shader.
set 6.5.3 release date
remove rc4 suffix
asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.
document broken inverse trig functions
document perspective correction issues
"Fix" for bug 9170. May need more attention.
added glGetActiveAttrib
7.0 release notes (template)
added 6.5.3 MD5 sums
added 7.0 relnotes link
updates for 7.0
Version bumps for 7.0
7.0 blurb
fix GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB bug (10787)
use EMIT_1F or EMIT_4F for fog depending on fragment program (bug 10788)
only load front/back face attrib if using a shader (bug 10788)
Rewrite of slang_inline_asm_function() to do full parameter/argument substitution.
fog, mix() bug fixes
implement acos(), asin(), atan()
regenerated
add *gc, *syn files to tarballs
fix some StepX/StepY mix-ups in alpha interpolation
fix some renderbuffer/wrapper bugs
Document a deficiency in the _swrast_Translate() function with regard to point size.
fix some DDX,DDY mix-ups
Resuscitate some of the DDX,DDY code.
changes to get DDX/DDY working again
document recent GLSL, R300 fixes
New test of the dFdx(), dFdy() functions.
get rid of OSMESA stuff
get rid of normal vector
add some #includes to silence warnings
fix some matrix/state token indexing bugs (see bug 10848)
document R300 bug fix 10848
Assorted miniglx updates.
Makefile clean-ups for miniglx.
add </ol> tag
better comments for _mesa_debug(), _mesa_warning(), etc
a somewhat nicer demo w/ command line options
special case for -pthread (bug 10876)
remove some debug code
Check that texture units/samplers specified with glUniform1i() are legal.
Clean-up in I830AllocVidMem(), s/int/unsigned long/ for ret variable.
add pointers to git repo for drm/libpciaccess, replace & with &
Tweak the shell scripting for descending into and building subdirs.
Replace `pkg-config --cflags libdrm` with LIBDRM_CFLAGS, remove disabled lines, remove obsolete comments.
document tex sampler bug fix, code changes
Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.
regenerated
document exp(), mod() fixes
re-indent some code
more indentation fixes, remove 'register' keywords
When feeding back texcoords, don't divide by W. See bug 10913.
Remove unused FB_* tokens, re-indent code.
remove some unneeded code in init_machine()
don't ignore return value of _slang_codegen_global_variable()
user-declared uniform structs not supported yet (see bug 10908)
comment about fixing uniform structs
master/trunk is now for Mesa 7.1 devel: bump versions
Skeleton file for 7.1 release notes.
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
make srcPtr param to make_1d_stack_mipmap() const
In DestroyPbuffer(), use GetReq() intead of GetReqExtra(). See bug 10983.
get rid of needless static function declarations at top of file
fix STATE_HALF_VECTOR value (bug 10987)
Implement GLX_EXT_texture_from_pixmap.
added texture_from_pixmap functions
GLX_EXT_texture_from_pixmap test
added GL_EXT_texture_from_pixmap
Disable (at least for now) PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC typedef.
need to copy new 1D/2D array texture objects in _mesa_PushAttrib()
add missing right-paren
Overhaul/simplify SWvertex and SWspan attribute handling.
if light position is local, treat it as a homogeneous coord and divide by W (see bug 11009)
return True for GLX_Y_INVERTED_EXT query
set texcoords depending on GLX_Y_INVERTED_EXT
remove some whitespace
improve some comments, clean-up formatting
remove a VMS-ism that doesn't seem needed elsewhere
remove the unused texobj Mutex field
get rid of GenTexturesLock, used ctx->Shared->Mutex
don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)
include swrast_setup/swrast_setup.h to silence warning
added _mesa_init_driver_state() to replace duplicated code in intel drivers
Replace initInitState() with _mesa_init_driver_state().
Fix point attentuation problem (bug 11042)
Fix problem w/ two-sided lighting and fragment programs (depth-peel regression)
incr/decr 1D/2DArray texture refcounts like other targets
restore GL_TEXTURE_LOD_BIAS in _mesa_PopAttrib(), bug 11049
doxygen-ize some comments
define, use SP_MAX_CLIP_PLANES
scissor state
add scissor state
scissor depends on glScissor() and framebuffer size
#ifndef SP_DEFINES_H protection, copyright
Implement blend state
added st_atom_blend.c, st_atom_scissor.c
fix logic for calling _swrast_update_deferred_texture()
Stencil state.
use GLubyte for stencil ref/mask/clear
remove #include "GL/glxtokens.h"
Add some comments to explain things, code clarifications.
INLINE goes before the function's return type
implement point rendering
check for flat/smooth interp for generic/specular attrib
use glXGetProcAddress to get extension funcs
depth(Z) state
added depth(Z) state support
comments, clean-up, alphabetize members
sketch out texture sampler state
added st_atom_depth.c
remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITS
disable shader program before glDrawPixels
fix glReadPixels parameters to handle odd-width windows correctly
disable depthBits test in check_compatible(), see bug 11161
In supported_buffer_bitmask(), use framebuffer's visual, not context's visual
remove dead code
In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's an app issue, not a mesa bug.
Temporarily disable the calls to _mesa_update_texture_compare_function().
typo: s/derrived/derived/
Replace texobj->Complete with texobj->_Complete since it's a derived field.
fix typo, added comment
rename/clean-up _mesa_validate_texture_wrap_mode
Rework _mesa_update_texture_compare_function() to only be called during
simple line drawing code
fix GLX_USE_TLS breakage, fix a warning
Fix TEXREL issues when using GLX_USE_TLS (see bug 7459).
fix comment
added memcpy() to-do item
fix make clean commands so missing subdirs don't cause infinite loops
fix an error string, refactor _mesa_GetCompressedTexImageARB() to get rid of a goto
framebuffer state
initial framebuffer state
In softpipe_set_viewport() use ordinary (struct) assignment to update softpipe->viewport.
framebuffer state
Added st_update_framebuffer struct/object.
s/PRIM_H/SP_STATE_H/
change clear color
Define just one set of PIPE_FUNC_LESS, GREATER, EQUAL, etc tokens.
Added alpha test state.
add point/line/polygon state
just use regular malloc(), free(), memcpy()
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
don't request GLUT_ALPHA
Re-org of surface/framebuffer state.
hook up point state
Initial work for glClear(), clear color state.
implement softpipe clearing (untested)
copy wpos attrib info into zoomed span (fixes fog perspective correction problem)
fix glDrawPixels + fragment program problem
Effectively disable _TexEnvProgram before calling _swrast_DrawPixels().
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
plug in write_mono_row_ub
fix comment
actually use new glClear code
better comment
Initial implementation of a software pipeline for quad rasterization (fragment ops).
quad blending works now, but many blend terms need to be added in blend_quad().
only blend active pixels in the quad
Rename "tile" files to "quad".
s/tile/quad/
update includes (s/tile/quad/)
triangles w/ depth test
checkpoint: implement z/depth testing
rename _swrast_update_fragment_attribs()
Another round of fixing attribute interpolation for glDraw/CopyPixels.
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
fix rgba pointer bug hit on zoomed+fogged glDrawPixels
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
Random state-change / primitive rendering. Good for hammering on a driver...
alpha test and misc changes
Fix feedback color bug #11332. In feedback mode, produce float colors.
fix bug rendering points with fragment program (see #11330)
Assorted token renaming/removal, minor state changes, etc.
added blend comments
more texture sampler work
initial texture object, texture format code
better triangle Z coords
code for functional Z buffer surface
emit quad->outputs.depth[], hack need_z
clean-ups
fix logic error in updating of quad's Z values. Basic depth testing works now
consolidate point/line state into pipe_setup_state
added comment, remove dead code
XXX comment about point clamping
increase MAX_POINT_SIZE to 60
use larger point/sprite size
remove obsolete t_save_api.c
remove t_save_api.c and some other obsolete files, may be more
Add a few missing GL 2.0 entrypoints, regenerate related files.
bring over 7.0 doc changes
regenerated
s/G_CONTEXT_H/SP_CONTEXT_H/
texture object construction
added texture types and mapping types
more work on tex objects, surfaces, mappable buffers
added buffer_data(), buffer_sub_data() to pipe_buffer
overhaul point rasterization, no longer use s_pointtemp.h
Obsolete
Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors were overwritten by interpolating attributes.
s/SPAN_RGBA/SPAN_INDEX/ in clear_ci_buffer_with_masking()
simplify INIT_SPAN code
avoid unnecessary clamping of depth values (bug 11448)
add const to wglSetPixelFormat() to match .h declaration
rename a few structs (use _state suffix consistantly), reorder/sort fields in some structs
use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457
fix StepX/StepY typo
clarify that line_stipple_factor is in [0,255] corresponding to GL's range of [1,256].
add code for stpq, rgba writemasks in make_writemask(), bug 11404
added vec2(vec4) constructor, bug 11404
Rewrite blending in terms of SIMD operations.
Blend MIN/MAX modes are special: the src/dest terms are always one.
added blend_color
hook in state tracking for blend color
SIMD comments
add fbdev/ to DEMO_FILES
assorted clean-ups
support more modes, added -f cmd line option
Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
stencil pixel map didn't work in _mesa_unpack_stencil_span(), bug 11475
Add case for GL_QUADS in i915_reduced_primitive_state().
In _swsetup_Translate(), update dest->attrib[FRAG_ATTRIB_COL0].
check depthScale value for optimized ushort->uint case (fixes bug 11474)
Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.
Check if 'indices' parameter is NULL (bug 11314)
Fix size test bug in _mesa_test_proxy_teximage().
Rename/move some files to modularize the primitive/draw code.
New 'draw' module for handling the various stages of primitive drawing (clipping, culling, etc).
New 'draw' module for primitive drawing (clipping, culling, etc).
Obsolete file.
Rename G_NEW_* tokens to SP_NEW_*
s/G_/SP_/
Remove softpipe includes
remove some dead/disabled stuff
Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.
Added comments, assertions.
comments
Comments, minor clean-up.
use cursor keys to translate triangle
use 'c' to cycle through polygon cull modes
press 'f' to toggle GL_CCW/GL_CW front face
Fix front/back mix-up. added comments.
added comments
comments, clean-up
fix problems with polygon offset
Do depth testing with integer values.
remove unneeded casts, added comments
clamp after offsetting, new comments
clean-up, comments
Fix line clipping bug. New comments.
remove debug printf
Fill in remaining switch cases. Only call next stage if quad->mask != 0.
clean-ups
Begin hooking up stenciling.
Checkpoint: stencil roughly working, some bugs to fix...
Compute quad.facing from prim->det and polygon winding.
fix stencil logic error, use proper front/back face value
need to clamp floats to [0,1] in write functions
Implement polygon stipple state tracking, application.
Obsolete file.
Fix broken depth offset.
remove glDepthFunc(GL_LEQUAL) change from prev commit
disable debug printfs
remove unused hw_data_offset
Improve this demo in a few ways.
Minor clean-up of polygon offset logic. Properly compute _MRD field.
clean-up of stencil code
fix MIN/MAX mix-up
handle edge flags for GL_POLYGONs
culling was inverted
front/back-face determination was wrong
Added colormask, dither, multisample state. Implement colormasking stage.
Rename prim_stage -> draw_stage
Remove dead code
s/prim_setup/sp_draw_render_stage/, new comments
XXX comment about skipping stipple for points/lines
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
fix swizzle-related bug 11534
minor changes, comments about multiple color buffers, MRT.
fix width/depth mix-up (bug 11577)
minor rename
Added basic occlusion counting
press 's' to toggle smoothing
Implement AA points and AA coverage application in quad pipeline.
Add 'prim' field to quad so that stipple and aa coverage stages can do the right thing.
Enable Keith's branch-less stipple code - it works.
comments
set INTERP_CONSTANT when appropriate
Fix for-loop in interp() so we don't go out of bounds.
Fix more polygon winding, culling confusion.
press 'f' to toggle front-face winding
Fix setup.light_twoside determination.
remove VC6/VC7 project files until updated
Remove ctx->Point._Size and ctx->Line._Width.
fix GLX_STEREO handling (bug 11705)
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
fix logic error, typos
call ctx->Driver.NewProgram() instead of _mesa_new_program()
call ctx->Driver.NewProgram() instead of _mesa_new_program()
use enabled/linked fragment shader in preference to a fragment program
simple fragment shader test
rebuild quad pipeline when framebuffer changes too
Basic fragment programs run now.
added code to test per-vertex colors
added missing OPCODE_ARL to TGSI_OPCODES[], added sanity check assertion
Fix a typo (i << i) that was fouling up the vertex layout info.
Compute need_z and need_w properly and use the correct const/linear/perspective interpolation in shade_quad().
s/GLuint/GLbitfield/
comments
added PROGRAM_UNIFORM to map_register_file()
Add VF_ATTRIB_VAR0..7 for varying variables.
added GL_FRAGMENT_PROGRAM_NV in st_new_program()
added PROGRAM_NAMED_PARAM in map_register_file()
check return value of tgsi_parse_init()
use consistent indentation
remove unused MAX_3D_TEXTURE_SIZE, reformattting
patch things up enough to allow texture sampling to work
Fix pinterp() to compute 1 / FRAG_ATTRIB_WPOS.w Update comments too.
implement DDX, DDY instructions
rename some vars
Implement line stippling.
don't use rgba_line() if CHAN_BITS==32
fix color interpolation for CHAN_BITS==32
clamp float colors
generate error upon writing to varying var in fragment program (bug 11733)
Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.
fix-up inlined/non-inlined function inconsistencies
init quad.coverage values to 1.0 in case line AA is enabled so that we see something
s/SP_TILE_H/SP_QUAD_H/
check scissor state
Implement point/line quad clipping. Not quite as efficient as it probably could be, but sufficient for now.
Maintain cliprect (scissor) info in sp_state_derived.c.
remove obsolete comments
Clip triangles against softpipe->cliprect which includes scissor and surface bounds.
renaming, comments, clean-up
Added shader points and shader bitmap demos
added a few more functions
remove old comment, minor formatting fixes
misc comments, clean-ups
New sunos5-v9-cc-gcc config (Roland Egger)
added map/unmap() stubs
call st_invalidate_state()
disable ProgramStringNotify assertion
remove old comments
map/unmap surfaces before/after rendering
implement surfaces for softpipe rendering
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
implement read_quad_f_swz()
compute scale for Z24 buffers
Lots of improvements to the surface-related code.
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
remove some obsolete xmesa remnants
32 and z24s8 softpipe buffers
fix assertions
glGetAttribLocation always returned 1 (bug 11774)
added sunos5-v9-cc-g++ config
fix failure caused by undeclared variable (bug 11783)
fix value returned by intel_new_renderbuffer_fb()
fix comments and param names for intel_miptree_image_map()
remove obsolete xmesa_get_stencil_surface() stub
fix stencil addressing bug
In i915/i830_emit_state(), check if state->draw_region is non-null.
simplify clear.x1,y2,x2,y2 setup
re-fix stencil addressing bug
fix some FreeBSD issues
Lift region-related functions up to the pipe interface.
Redesign pipe_surface in terms of pipe_region.
Obsolete.
sp_z_surface.h is dead
fix mem leak (bug 11791)
fix mem leak (bug 11793)
added trirast program
triangle rasterization with frag shader
fix error code test limit (bug 11795)
Checkpoint: glClear changes - working, bug very rough.
s/Z24_S8/S8_Z24/ (stencil is in the high byte)
s/Z24_S8/S8_Z24/
More work on glClear.
Re-implement intelClear() in terms of softpipe_clear(). Pretty simple/small now.
get cliprect bounds after softpipe_update_derived()
rearrange things in xmesa_clear() a bit
implement masking in sp_region_fill()
Remove some code that was never hit (bug 11811).
move code to prevent NULL ptr dereference (bug 11810)
s/MAX_TEXTURE_LEVELS/SIS_MAX_TEXTURE_LEVELS/ and add assertion (bug 11806)
fix double free()s (bug 11808)
fix invalid pointer usage in bezierPatchDeleteList(), bug 11807
remove unnecessary null check (bug 11814)
fix stencil value masking bug 11805, and fix sizeof() bug
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
comment follow-up
add PIPE_MASK_RGBA
sketch out clearing with quads
include st_cb_clear.h
New header file.
Implement new draw_vertices() path for simple vertex array drawing, use it for glClear.
test glClear w/ scissor
added clear-scissor.c
get rid of accum param
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
setup more state for clear_with_quad()
remove st_draw.h include
initial work for textured-quad glDrawPixels
added st_cb_drawpixels.c
call st_init_cb_drawpixels
OSmesa on BlueGene (Alexander Neundorf)
added bluegene-osmesa
pipe->clear() now takes a surface, rather than color/depth/stencil flags.
fix missing backslash
beginings of teximage functions
trim #includes
more formats
hook in teximage bits
added pipe->supported_formats()
added -lm
add OSMESA_LIB_NAME
framebuffer object functions
more work on st_choose_pipe_format()
added st_cb_fbo.c
remove intel_pixel.c
Checkpoint lifting of intel_mipmap_tree (intel_mipmap_tree -> pipe_mipmap_tree and move some code)
checkpoint: move some texture layout code
remove intel dependencies from intel_mipmap_tree.c
remove more intel dependencies
More code movement, removal of intel dependencies
Lift intel_mipmap_tree.c to st_mipmap_tree.c
minor renaming
Replace intel_texture_object with st_texture_object, intel_texture_image with st_texture_image
remove timing code
disable some PBO code, remove intel dependencies
more intel_context removal
disable/remove intel dependencies
comments
new texture functions
clean-ups
use new texture funcs
switch to new texture functions in state tracker
clean-ups
added st_cb_texture.c
softpipe/winsys interface
use new xmesa_create_softpipe()
added xm_softpipe.c
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
fix asst. warnings
new header
New st_init_*_functions() to initialize the driver functions table.
need a softpipe func for texture layout
added softpipe_mipmap_tree_layout
call st_init_driver_functions()
call st_init_driver_functions(), make intelInitDriverFunctions() static
fix even-sized point positioning (bug 11874)
get rid of temp write_mono_row_ub() function
prototypes
don't include non-existant intel_buffer_objects.h
s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c
sketch out new pipe surface/sampler types
texture image state handling
plug in texture/sampler state update
added st_atom_texture.c
remove pipe_surface_sampler
checkpoint new tgsi_sampler_state struct
fix swizzle error test (bug 11881)
fix potential NULL dereference (bug 11880)
remove SHELL line, replace -e test with new logic (Daniel Stone)
fix potential NULL dereference (bug 11879)
parse standard -geometry option
move free() after dereference (bug 11878)
s/intel/st/
added pipe_mipmap_tree::format
set mt->format
debug info
remove dst!=src assertion
map/unmap textures
added a get_tile() func
include p_state.h
initial texture filtering code
use new tex filtering code
clean up tgsi_sampler-related bits
fully support all texcoord wrap modes
more get_tile() work
define i915_surface struct
replace draw_offset w/ 0 for now
added PIPE_TEX_FACE_*
sketch out 1D/3D/cube texture sampling
add lambda param to get_sample()
rewrite texture sampling code (smaller, simpler)
Add a quad_stage::begin() method to do per-primitive preparations (like setting up samplers).
add quad_stage::begin() funcs
fix qs->next tests
very simple texture cache implementation
new assertions
print_vertex func for debugging
added assertion
setup frag shader state: color pass-through program
initial lod/mipmap texture supported
use surface offset value in get_tile()
clean-up
update lod bias, limits
fix byte swap bug for GLint stencil indexes (bug 11909)
checkpoint: intel_renderbuffer removal
checkpoint: intel_renderbuffer removal (move vbl_pending field into intel_framebuffer
checkpoint: intel_renderbuffer removal (intel_renderbuffer now == gl_renderbuffer
checkpoint: more intel_renderbuffer removal
disable intel_get_rb_region()
remove color_rb[] and lots of dead code
checkpoint: no longer using intel_fbo.c
surface-related prototypes
remove dead code, remove intel_fbo.h includes
Checkpoint intel_renderbuffer removal.
remove some includes
don't include intel_depthstencil.h
Obsolete files
remove intel_depthstencil.c and intel_fbo.c
minor clean-ups
*numFormats = 3
assertions
don't use intel_read_draw_buffer.c anymore
fix merge conflicts
dead code removal
Obsolete
comments, assertions, etc
vertex colors are ARGB
invert Y axis with the viewport transformation to put things right side up
move viewport Y inversion to state tracker
comments
more work toward texture-based glDrawPixels
added null ptr checks
export softpipe_init_surface_funcs()
init strb->Base.DataType appropriately, clean-ups
asst changes to get softpipe rendering again (no zbuf support for now)
change triangle orientation, fix exit()
invert Y axis
code movement
Rename (file contains surface format-related functions)
rename st_cb_teximage.h st_format.h
return (softpipe) in GL_RENDERER string - temporarily
flesh out w/ more formats, y=0=top convention
we can now just rely on softpipe for surface creation, quad_read/write, etc
move intel_supported_formats() into intel_context.c
no longer need intel_surface.c
obsolete files
include surface.offset in address calculations
added pipe_surface_unreference()
remove some temporary hacks
sketch out some render-to-texture code
more render to texture work
add missing break stmt
glReadPixels
use st_cb_readpixels.c
added st_cb_readpixels.c
fix asst glitches
pipe->region_alloc() now takes width instead of pitch, plus a flags param
minor clean-ups
alignment/pitch/width clean-ups
added st_mesa_format_to_pipe_format()
use st_mesa_format_to_pipe_format()
basic texture-based glDrawPixels path works
glRead/DrawPixels test
added st_sizeof_format()
don't hardcode cpp
setup sampler state, computed wincoords with pixel zoom factors
readpixels handles any format/type/packing/transfer ops now
fix image orientation
added pipe->max_texture_size() query, use it in st_drawpixels()
invert Y for scissor
Y invert, clean-up
remove #include mtypes.h
move pipe_buffer_handle definition to top of file, use it in pipe_region
notes/asserts for get/put_tile()
fix invalid usage of buffer_unreference()
repair breakage from recent pipe_winsys re-org
Begin/EndQuery functions
added st_cb_queryobj.c
remove some temp pipe hacks
added Bitmap() stub, call st_validate_state() in DrawPixels
do clipping in get_tile()
mt->pitch must be at least 16 because of 64-byte alignment in sp_region.c (fix that someday)
Change/fix surface allocation functions.
added some missing Default1D/2DArray texture code
Implement mutex/locking around texture object reference counting.
flush pipe before reading image
fill in the get_tile() function so ReadPixels can work
Draw white square in lower-left corner to test orientation
check for ctx==NULL in st_renderbuffer_delete()
with Y=0=top, front/back determination is negated
fix some issues with texture/mipmap_tree state tracking
check if we have a zbuf before enabling depth_test stage
free any render/framebuffers left in hash tables when freeing shared state
added an assertion
fix up some render-to-texture code ... almost there
added assertion to check that texture width is non-zero
map stencil buffer too
Added st_fb_orientation() function to determine the up/down orientation of the framebuffer.
set renderbuffer Width/Height = texture size
added pixelzoom cmd line opt
Fix a few more problems with freeing FBOs/textures during context destruction.
tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).
Implement remaining mipmap modes for 2D textures.
Consolidate filter and mipmap level selection in choose_mipmap_levels().
Implement texture cache with multiple, direct-mapped entries.
refactor some code - cube map textures work now
vars to test 1D/2D textures with linear/nearest filtering
minor hack to allow 1D textures to work
fix typo
added glCopyPixels stub
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
use regular malloc/free instead of macros
comments, minor clean-ups
added some const qualifiers
comments
softpipe vertex element/buffer state funcs
added state funcs for vertex buffer/element info
sketch out vbo drawing function
comment
added draw_set_vertex_array_info()
added vertex array info fields
convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases, disabled for now
added new draw_arrays()
softpipe_draw_arrays() function
Hook in new draw_arrays() code, disabled for now.
added PIPE_PRIM_x tokens (matching GL), use in a few places
translate GL texture targets to PIPE_TEXTURE_x values
Bring over the texobj refcounting changes from mesa_7_0_branch
remove old Saved1D/2D/etc fields
replace separate 1D/2D/etc fields with an array indexed by texture target
Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.
replace Proxy1D/2D/etc fields with ProxyTex[] array
point/line/polygon drawing (factored out of draw_vb.c)
Drawing code refactoring.
remove reference to ctx->Color.DrawBuffer
update comments, etc related to Read/DrawBuffer state
Remove GL/mesa types, rearrange things into more logical groups
move the draw_alloc/free_tmps() functions to draw_prim.c
disable Z value scaling - it's done in sp_quad_depth_test.c
Begin added vertex shader state/support.
check for null swrast (pipe work-around)
make pass-through vertex shader
run real vertex shaders, a total hack for now
misc changes to support vertex shaders (disabled by default)
Remove many dependencies on mesa headers.
Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previously did.
added assertions, disable debug output
assertions
fix buffer clearing problems
Use simple st->pipe->clear() in more cases for depth/stencil clears.
replace assertion w/ conditionals in xmesa_clear()
added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects
added call to _mesa_load_state_parameters()
tell vbo module to use bufferobjs
pack output vertex attributes in sequential slots
fix edgeflag bug
added null VB->AttribPtr[i] check
added uint64 type
added align16() function
shade four vertices at a time
define CLIP_LEFT/RIGHT etc
compute clipmask
added pipe ptr to draw_context
load machine.Inputs based on vs.inputs_read
added outputs_written field to pipe_shader_state
write outputs according to vs.outputs_written
added CLIP_x_SHIFT vals
replace memcpy() with assignment, better type safety
fix xm_buffer_data
added tnl state atom
Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]
more work on vertex shaders, now using vertex shaders instead of TnL module by default
remove dead code left over after fixing GL_READ/DRAW_BUFFER state issues
some fixes for compressed cube maps (bug 11986)
Fix some draw_arrays issues.
don't map buffer in _mesa_validate_DrawElements() unless needed
refactor bounds checking code
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
fix VBO clean-up in vbo_exec_vtx_destroy()
fix cache overflow bug in get_vertex()
call draw_trim()
remove debug printf
don't map element buffer in _mesa_validate_DrawElements() unless necessary
implement draw_elements()
implement DrawElements, still some rough spots
Move guts of vertex array drawing into the 'draw' module.
Start to remove the temporary draw_vb() and draw_vertices() code.
Checkpoint: remove more of the old draw_vb() code.
remove dead code related to vf module
Obsolete
remove some of the #ifndef MESA stuff
remove the -DMESA flags
Use new draw_arrays() code.
minor clean-ups
Update glClear and glDrawPixels code.
include draw_context.h
move ALIGN16-related macros into p_compiler.h
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_flush() function pointer.
Set viewport state so viewport matches window dims.
Initial check-in of i915 fragment program translation (from tgsi).
added fpc sources
Fragment shader translation seems to basically work now. More testing needed.
comments
temporarily call _mesa_enable_sw_extensions() so we can run more test progs without failing the extension checks
implement negation for src operands
don't need i915_fpc.c
Obsolete.
remove unneeded includes
remove unneeded include
code movement, null ptr checks, etc
Rework of shader constant buffers.
Improved pipe_region/surface_reference() functions
added border_color to sampler state
Sampler state code now compiles and is built. Not tested yet.
remove old draw_vertices()
Need to store vendor and renderer strings in the context.
more debug output
fix assertions in swizzle()
Checkpoint: texture image and sampler state handling, plus better vertex format code.
remove unneeded CallStack array
For _mesa_share_state(), update the context's references to the new share group's objects (Shane Blackett)
For the time being, interpolate Z in shade_quad() rather in the shader.
Define a re-usable vertex_info structure to describe vertex layouts.
Checkpoint commit: i915 texture works, use new vertex_info struct
remove dead/debug code, misc clean-up
clean-up comments
comment about code duplication
define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation functions
TGSI_ATTRIB_ tokens
Checkpoint: new vertex/fragment attribute naming
map Mesa vertex attribs/arrays to TGSI attribs
get rid of VERT_RESULT_ usage
fix incorrect vertex index for POLYGON drawing
fix an edgeflag logic error, see comments
minor improvement to get_vertex() in-use flag setting
Need to copy header->edgeflags to tmp when creating new prim_header.
Vertex shader outputs are now tightly packed into the output slots.
remove dead code
Use vertex_info struct for softpipe - lots of clean-up.
check for null ptr in xm_buffer_unreference()
fix-up stencil buffers
added GL_STENCIL_INDEX8_EXT
track more vertex-related state changes
remove CallDepth++/-- accidentally removed in prev commit
emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed
re-enable compute_clipmask() call
Fix user-defined clip planes. They seem to work properly now.
add some warnings about bitmaps/copypixels
fix a tracking of changed lighting state
remove deleted i915_state_fragprog.c
Add support for more surface types in sp_surface.c
set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenv
check for USE_X86_ASM or SLANG_X86 in st_delete_program()
Fix fragment program color output mapping (0=depth, 1=color)
s/==/=/
code re-org, minor improvements
new __gluInvertMatrix() function (Mesa bug 6748)
added --noclear option to demonstrate rendering without glClear
s/movaps/movups/ (see bug 12216)
Sketch out per-vertex point size.
Fix lost edge flags problem when clipping.
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors to cpy.
test flat shading w/ clipping
more usage info
fix unhandled switch/case warning
fix breakage from prev commit
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Consolidate vertex-related code in new draw_vertex.c
Define attrib_format and interp_mode enum typedefs and use where appropriate.
move some protos from draw_vertex.h to draw_private.h
Fix problem introduced in previous commit in which a state variable (uniform) is written to. (see bug 12239)
Use temporary matrix in __gluInvertMatrixd() to fix aliasing problem (see bugs 12269, 6748)
updated bug report guidelines
Move guts of glRasterPos into tnl module, called via new ctx->Driver.RasterPos() function.
Move guts of glRasterPos down into T&L module.
Initial work for post-transform vertex feedback buffers.
Initial work for post-transformed vertex feedback buffers.
clean-up (see bug 12317)
move FLUSH_CURRENT
glRasterPos function
plug in rasterpos/feedback code
added st_cb_rasterpos.c
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Rename
s/xm_softpipe.c/xm_winsys.c/
clean-ups, comments
merge buffer_unreference(), buffer_reference()
vertex feedback functions
fix comment
Update depth test state when binding new framebuffer object
In _mesa_make_current(), don't unbind FBOs from the old context.
Fix-up #includes to remove some -I options.
Implement query object interface.
updated with pkg-config info
Rename. "fcb" = fortran call back
Add glut_fcb.c to the build and update to fix warnings (see bug 12405)
added null ptr check
added .pc.in files to tarballs
Fix state.texgen parsing error (bug 12313).
added program_error2() function for better error reporting
Fix timer problem when using Fortran bindings (submitted by Bill Mitchell)
updated vrml link
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
fix copypixels overlap test bug (#12417)
added copypix.c test (test glCopyPixels w/ pixel zoom)
update begin/end_query() functions
silence warning
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
s/bugmgr/bufgr/
selection/feedback support
Plug in selection/feedback code.
Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_*
additional comments for tri_persp_coeff()
Fix some issues with perspective-corrected interpolation.
use perspective projection, press r/R to rotate the quad
temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
Checkpoint: rework shader input/output register mapping.
grab vertex program pointer after state validation
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
fix input/output typos
remove unused lookup[]
Always update st->state.vs, not just when the program is dirty.
Checkpoint: vertex attribute clean-up.
checkpoint: TGSI_ATTRIB_x tokens no longer used
remove #includes of tgsi_attribs.h
obsolete
remove lots of dead code related to program input/output mapping
remove old/used code
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Added bluegene-xlc-osmesa config (Alexander Neundorf)
fixes for bluegene-xlc-osmesa config
remove old code in src_vector()
fix -D_BSD_SOURC
remove :5 form format field in pipe_surface, makes no difference at this time
fix 1/i typos
Pass vertex program input semantics into tgsi_mesa_compile_vp_program() to produce DCLs.
fix in/out typos
pass vs output semantics to tgsi_mesa_compile_vp_program() to generate output DECs
minor renaming
rename index var from i to attr, use FRAG_ATTRIB_MAX instead of 16
Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.
remove SEMANTIC_TEXCOORD
use VERT_ATTRIB_MAX for loop limit
comments
remove debug printfs
reenable some clear code that was temporarily disabled
Fix up some point size breakage. Start on fogcoord too.
fix some post-transform vertex layout issues (bcolors, psize emitted last
added PSIZE
invert draw_vertex_cache_check_space()
fix DrawRangeElements error msg
remove unused lookup array
test for presence of both front and back color vertex slots
vertex/fragment shader state and linking
translate Mesa programs to TGSI programs (formerly in st_atom_[fv]s.c)
Translate mesa vertex/fragment programs to TGSI programs at same time to do proper linking.
replaced by st_atom_shader.c
disable TGSI_DEBUG
some clean-up of ST_NEW_ shader flags
Disable vertex shader fog, compute fog in fragment shader.
include programopt.h
better debug output
clean-up #includes
re-org/prep for glBitmap
Simple implementation of glBitmap rendering.
st_draw_vertices() no longer needs attribs[] array parameter
don't apply pixelzoom to bitmaps
comments, null ptr checks, etc.
better debugging
check for _NEW_PROGRAM mesa state (fixes arbfplight)
Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in the drivers.
s/_mesa_copy_rect/copy_rect/
checkpoint: glCopyTexImage work
More work on glCopyTexSubImage.
don't use scissored bounds in _mesa_clip_copytexsubimage()
added a8r8g8b8_put_tile()
fallback_copy_texsubimage() basically works now (at least w/ Xlib driver).
Do image flipping in do_copy_texsubimage() and GL pixel transfer ops (except convolution).
tweak point rast to fix conform failure
Restore old _TriangleCaps code to fix Blender problem (bug 12164)
for Miniglx, use git sources
comments
set miptree pitch to region pitch after allocating the region in st_miptree_create()
Use texture->first_level, not 0, when not mipmapping.
Instead of linked program pairs, keep a list of vertex programs translated for each fragment program.
Remove test for EXT_blend_logic_op in glGetString when determining GL version.
fix st_use_program()
remove old debug code, fix warning
update the DRM/DRI instructions
fix bug causing unnecessary translations
Initial implementation of IF/ELSE/ENDIF using conditional masking.
temporary hack to test nested conditionals
remove unused tgsi_exec_cond_* types
Initial conditional execution support for loops and BRK instruction.
hack in some code to test loops, break
fix VBO-split infinite loop (bug 12164)
fix a few vert/frag program items to get i915 driver going again
remove specular color assertion (the path works)
don't crash when fog enabled, still not rendered correctly though
disable debug printf
don't crash in RasterPos if feedback not implemented yet
avoid updating vertex format when it doesn't really change
use i915_miptree_layout when using an i915
updated glext.h license info (Khronos), plus other clean-ups
comments/code for min/max_lod - revisit someday
checkpoint: unpack all instructions before interpretation. Actual looping works.
Move tgsi machine state init/allocations so they're done less frequently.
remove dead code
no more need for tgsi_exec_machine_run2(), remove dead code
Fold expand_program() into tgsi_exec_prepare()
Added TGSI_OPCODE_END
Implement CAL/RET and a call stack for subroutines.
Added TGSI_FILE_OUTPUT case in fetch_src_file_channel().
Minor optimization: no-op CAL when ExecMask==0x0.
added micro_trunc(), re-order some code
Implement CONT statement.
added license and interpreter comments
Push mask stacks upon CAL, pop upon RET.
fix comment: s/branch/kill/
Generate a texenv fragment program if there's a GLSL vertex shader but no GLSL fragment shader.
added MESA_FORMAT_Z16 in st_mesa_format_to_pipe_format(), for Glean
assert that program length > 1 (some code, plus END)
Separate TGSI_OPCODE_KIL and TGSI_OPCODE_KILP (predicated).
Implement TGSI_OPCODE_SNE with micro_ne()
Implement/use fragment kill results
clean-ups
move TEX code into exec_tex()
fix f/u mix-up in micro_trunc()
fix eq/neq bugs
added s8z24_get_tile()
basic support for reading GL_DEPTH_COMPONENT
handle frag progs that write Z
Move XSTDCALL definition to p_compiler.h
Add outputs_written bitfield to pipe_shader_state, use it to determine if fragment shader writes Z.
updated comments
use different temps in exec_tex() for bias
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
Use linked fragment shader inputs (if present) to determine which outputs are needed.
Don't emit semantic info for vertex program inputs.
New ATTRIB interpolation type for vertex program inputs/declarations.
More work on flow control for CAL/RET.
update some comments
Pack fragment program outputs to be consistant with vertex programs.
Finish up decls for packed fragment program outputs.
Generate DCLs for temporaries.
start on a unified vertex/fragment program translation function
remove unused var
Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into tgsi_translate_mesa_program().
Size of input_to_index array should be VERT_ATTRIB_MAX.
replace 'brick' with correct program name in printfs
fix width/height padding that caused failed assertion upon window resize
use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount error
use correct mipmap level in st_render_texture()
free/unreference pipe_surface in get_texel()
fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to texture and level!=0)
fix get_result_vector() since fp output slots are not fixed anymore
disable some assertions which pop up during window resize, but can be ignored for now
minor optimization for color/z results
update comments (s/softpipe/gallium/ etc)
added SSCALED cases in fetch_attrib4()
Added user_buffer_create() method
implement the user_buffer_create() function
Use winsys->user_buffer_create() to wrap user-space vertex arrays and element buffers.
Initial support for user-space buffer objects.
implement intel_user_buffer_create()
clean-up, streamline st_draw_vbo()
streamline st_draw_vbo() a bit more, free user-space buffers at end
update st_feedback_draw_vbo()
remove unused tgsi_attrib_to_mesa_attrib()
rename some vars, updated comments
remove unneeded cast
Init draw->prim = ~0
New glxsnoop demo to display another window's z/stencil/back buffer.
Example of cooperative rendering into one window by two processes
initial use of KIL for glBitmap rendering
change exec_kilp() to only touch lowest four bits in kilmask
added code to print extended swizzles
added assertion to be sure we don't exceed bitfield size
Use KIL in glBitmap shader to cull the fragments for 0 bits.
added z16/z32_git_tile(), change s8z24_get_tile() to return Z as float, ignore stencil
get_tile() of Z surfaces returns floats now
Check texture format in get_texel() to handle depth textures.
glDrawPixels support for GL_DEPTH_COMPONENT
inequality tests were backward
format info for Z16/Z32
GL_STENCIL_INDEX support
GL_STENCIL_INDEX support
Added accum function/files.
16-bit RGBA surface format for accum buffers
16-bit rgba surface/format for accum
accum buffer support
implement put_tile()
implement accum ops
added print_texkil_op()
check for extended swizzles, added TGSI_OPCODE_KILP
simplify KIL usage for bitmap fragprog
remove unused includes
Change 'drawing' field to boolean.
feedback/rasterpos fix-ups
add 'normalized_coords' field to pipe_sampler_state
fix logic for printing extended swizzles
call pipe->set_vertex_buffer() after drawing/unreferencing.
formatting
GL_SELECT mode works now
setup vertex format for GL_FEEDBACK mode
Undo prev changes.
remove feedback hack
Fix useabs logic in build_fog().
check for width or height = 0 before calling driver Bitmap func
remove commented out #include
implement logicop
GL_UNSIGNED_BYTE indexes
fix incorrect register in get_eye_normal() for rescale_normals case
fix fog, rescale_normals bugs (from gallium branch)
finish remaining blend modes
fix blend term translation bug, rename some funcs
fix perspective-interpolated attribs for points, liens
Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect Y=0=TOP raster layout.
Fix broken polygon stippling (see comments for details).
Update mask calculations for point drawing.
remove debug assertion
front/back determination was wrong
New st_clear_accum_buffer() function (can't use pipe->clear() since it doesn't handle negative color values)
use new st_clear_accum_buffer() function
lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1
fix square point rasterization
don't crash if texture border is used (unsupported for now)
Fix viewport Z scale/bias to get the right Z values from drawing the quad.
Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer)
generate selection hit if in selection mode and pos is not clipped
When in GL_FEEDBACK mode, make sure we emit color and texcoord registers.
implement 3D texture sampling
reorder params to get_texel()
Replace repeat_remainder() with simpler macro that just casts args to unsigned.
Replace repeat_remainder() with a simpler macro that just casts args to unsigned.
fix addressing error in read_stencil_pixels()
formatting fix
Assert that there's no outstanding current state that needs to be flushed from the vbo in _mesa_load_state_parameters().
Add some FLUSH_CURRENT() calls.
disable the NeedFlush assertion for now
remove #include vf.h
fix interpolation bug in nearest-image/linear-mipmap filtering
fix logic error in stipple_quad() (point/line fragments were getting dropped)
debug functions
added st_debug.c
handle fogcoord/raster distance
print vertex input mapping
better debug code, silence some warnings
added const qualifiers
Change type of shader->executable field from void * to generic function pointer.
make read_stencil_pixels() non-static
start implementing glCopyPixels (stencil works)
checkpoint: code refactoring for glCopyPixels
fix function name
fix upside down CopyPixels image
fix off-by-one error in CopyPixels src position
fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debugging
Alternate CopyPixels path based on get/put_tile().
remove old comment
clamp/clip in put_tile(), move softpipe_init_surface_funcs() call
Tile cache functions.
Initial implementation of surface tile caching.
call Driver.Flush() in _mesa_notifySwapBuffers()
disable debug printf
don't alloc region in xmesa_surface_alloc(), fixes a mem leak
added get/put_tile_raw() methods
get/put_tile_raw() funcs for 16/32bpp surfaces
added case for TGSI_OPCODE_END
Convert Z/stencil ops to use cached tiles like colors.
use combined depth/stencil buffer when possible
renderbuffer tweaks in update_framebuffer_state()
unmap regions when reallocating renderbuffer storage
flush the pipe before accum ops
In region_unmap(), check if region is mapped before decrementing refcount.
Call softpipe_unmap_surfaces() in softpipe_flush().
init sp->sbuf_cache to avoid possible segfault
Remove obsolete read/write_quad() functions
silence warning
rename some vars
Start implementing cache routines for textures.
Finish unifying the surface and texture tile caches.
update to working condition
plug the wide prims code into the pipeline
tweak point corners to pass conform test
remove unused var
add point_sprite flag to rasterizer state
implement point sprite mode
add support for sprite texcoord modes
new flag to control psize (from vertex shader or fixed size)
don't use GL types for get/put_tile() params
fix masking bug, memory leak
don't apply ColorMask to main gc
don't apply ColorMask to main gc
add directfb glut sources to tarball
Don't pad renderbuffers to multiple of two pixels anymore.
bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many instructions
bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many instructions
properly init dst reg's CondMask/Swizzle fields
properly init dst reg's CondMask/Swizzle fields
adjust coords in wide_line() to be conformant
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
added comment
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Implement gl_PointCoord attribute for GLSL fragment shaders.
added a pipe->flush() call in xmesa_clear()
get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel (for depth texture sampling)
flush pipe in draw_stencil_pixels()
a bit more work for optimizing clears in tile cache (not enabled yet)
better debug output
fix bug in RET code
print CAL label
Implement gl_PointCoord attribute for GLSL fragment shaders.
add to git
add to git
fix assorted bugs, works now
Undo indexOffset change (I think, git???)
Revert "Undo indexOffset change (I think, git???)"
Fix glDrawElements + VBO rendering when ptr/offset is not zero.
don't build x86, x86-64 dirs if not needed
simplify/fix the ASM_FLAGS tests (bug 12931)
use grep -q
s/GLfloat/float/, s/GLint/int/, etc
update TILE_TOP/BOTTOM_* values to match softpipe
added some comments
tex comments
Move the get/put_tile() functions to pipe_context.
silence warning
Move region_alloc() and region_release() to pipe_winsys.
clean-up, simplify some tile code, more to come
surface_alloc() is now a winsys function.
Initial support for immediate values in TGSI programs.
if we hit RET w/ empty call stack, halt
convert OPCODE_END -> TGSI_OPCODE_RET
Re-implement GLSL texture sampler variables.
turn off debug output
Fix up handling of immediate values for TGSI shaders.
Move mesa_to_tgsi.[ch] into state tracker.
Move mesa_to_tgsi.[ch] to state_tracker
Obsolete
Remove remnants of softpipe_surface.
Comments about texture instructions and the src regs
indentation fixes
s/256/TGSI_EXEC_NUM_IMMEDIATES/
remove #define MESA stuff
s/GLbitfield/uint/
indentation fixes
New comments, replace //-style with /* */
Disable the else clause which assigns the default fragment program to ctx->FragmentProgram._Current
simplify code which access the current vertex/fragment shaders
fix bad fragment shader pointer assignment
disable ctx->Driver.NewProgram() call in _mesa_new_program()
check for signed vs. unsigned in st_get_format_info() - fixes accum buffer failure
remove dead code
Refactor _mesa_UpdateTexEnvProgram()
Refactor _tnl_UpdateFixedFunctionProgram().
simplify getting of current frag prog
refactoring to begin removing dependency on tnl context
Remove ctx field from texenvprog_cache
Rewrite update_program() to use _mesa_get_fixed_func_fragment/vertex_program().
fix memcpy bugs
minor code simplification
Finish up ATI_separate_stencil
test glStencilFuncSeparateATI()
Alias glStencilOpSeparateATI with glStencilOpSeparate.
added _mesa_combine_parameter_lists()
Added _mesa_combine_programs() for concatenating two programs.
Initial version of st_get_pixel_transfer_program().
added st_pixeltransfer.c
make _mesa_combine_programs() params const
update comments, fix typo
comment unused 'cb' field
Set _NEW_BUFFERS in glRead/DrawBuffer().
check for NULL ptr in _mesa_print_parameter_list()
bug fixes, implement state atom for pixel transfer
added st_update_pixel_transfer atom
added pixel_transfer_program field
make st_upload_constants() public
checkpoint: combine pixel transfer and user shader for glDrawPixels
Rename file since it's now a state atom
Remove obsolete files
Disable debug code.
Program cache functions.
added prog_cache.c
added pixel_transfer_cache
start using program cache
add state vars for color matrix, pixel transfer scale&bias
more additions for COLOR_MATRIX, etc
color matrix
Before calling texformat->StoreImage() set _ImageTransferState=0 since we'll do pixel transfer in the fragment program.
Use program serial numbers to avoid re-generating fragment programs for glDrawPixels.
combine shaders for glCopyPixels
special-case KIL/KIL_NV
fix InputsRead bug in _mesa_combine_programs()
Implement shader concatenation for glBitmap.
check for count==0 in _mesa_validate_DrawArrays()
updated list
GLSL support in i965 driver
re-enable fb size assertions which were previously disabled
plug st_invalidate_state() into ctx->Driver.UpdateState
remove intelInvalidateState
Lift VBO/tnl stuff up out of drivers
move a few lines of code
alloc caches for fixed-func vertex/fragment progs
fix type for Samplers field
Lift fixed function vertex program generation up from tnl module.
fix some breakage from lifting vbo/tnl code
Use ffvertex_prog.c code instead of t_vp_build.c code.
more flags for MaintainTnlProgram case, update #includes
No longer need st_update_tnl atom.
No longer need st_update_tnl atom
remove dead program cache code
Update texenvprogram.c code to use prog_cache.c routines.
Copy of xlib driver. This will get trimmed down a lot for Gallium.
switch to Xlib driver in pipe/xlib/
omit X point/line/triangle routines
remove Draw/CopyPixels functions
disable swrast/tnl stuff
remove dead swrast/tnl code
Obsolete
remove tnl/swrast code
remove FX/glide stuff
Start removing old driver funcs like ColorMask, ClearColor, etc.
remove timer_query, s3tc extension bits
remove get_string, test_proxy_teximage
don't pass x,y,width,height to clear functions
get rid of xmesa_clear_buffers()
remove HPCR support
clean-up includes
move surface clear functions to xm_buffer.c
Remove xmesa_update_state(), which was called by ctx->Driver.UpdateState()
move dither kernels/tables to xm_span.c
move few remaining bits of xm_dd.c into xm_api.c
remove xm_dd.c from build
Obsolete
remove some extension #defines
update comments for pipe_context
Clean up xmesa winsys stuff
make winsys objects singletons, comments
remove dead code in _mesa_new_program()
Implement surface clearing w/out dependency on XMesa/Mesa stuff.
implement get/put_tile() for xlib driver
reimplement xmesa_put_tile_rgba() w/out span funcs
rewrite xmesa_get_tile_rgba() to not use span funcs
move CLIP_TILE, add comments
fix some tile clipping bugs
move dither kernels to xm_surface.c
xget_image() wrapper to catch BadMatch errors
remove unused funcs, macros
disable/omit renderbuffer span code
disable/omit renderbuffer span code
remove xmesa_set_renderbuffer_funcs()
Obsolete file
remove old comment about tnl/vf
remove unneeded tnl stuff
remove dead code
plug in _mesa_test_proxy_teximage, temporarily
remove _mesa_init_driver_functions()
don't call _mesa_init_driver_functions()
silence the finalize_mipmap_tree msg
disable the driverContext assertions
Sketch out new create/destroy context functions which create/wrap a Mesa context.
Use new state tracker context/destroy funcs with wrap Mesa context.
Start re-working SwapBuffers.
fix typo
Fix mem leak in SSE code generation path (Michel Dänzer) and don't crash if _mesa_exec_malloc() returns NULL.
Check if the user/texenvprogram is just a pass-through program and skip program concatenation.
more clean-up in intelDisplayBuffer()
remove some dead code, clean-ups
comment about renderbuffers vs. surfaces
#include clean-ups, fixes
remove extern decls for non-existant functions
public st_flush()
call FLUSH_VERTICES() in st_flush()
replace IntelFlush(), FLUSH_VERTICES(), etc. with st_flush() call
include context.h
disable page flip code
remove dead pageflip code
added check for fb==NULL
disable vblank/sync code
remove disabled vblank/sync code
remove useless code
simplify intelSwapBuffers()
s/intelDisplayBuffer/intelDisplaySurface
remove some struct decls
remove intel->pipe field
remove refcount, fboRect fields
remove INTEL_FIREVERTICES
remove dead code, unnecessary #includes, etc
remove old mesa context creation code
remove mesa extension code
move intelScreenContext() to intel_swapbuffers.c and make static
more dead code removal, clean-up
Introduce st_framebuffer type and st_create_framebuffer(), st_make_current()
new file for st_framebuffer stuff
move st_create_framebuffer() to new st_framebuffer.c file
st_create_framebuffer() working
use st_create_framebuffer()
restore dummy card_extensions extensions array, needed for dispatch setup
use st_make_current()
added st_resize_framebuffer()
Remove intelUpdateFramebufferSize(), use st_resize_framebuffer().
set stfb->Base.Initialized
simplify the window moved/resized code a bit
pass __DRIdrawablePrivate to intelWindowMoved(), rather than context ptr
rename intelWindowMoved() to intelUpdateWindowSize()
added st_unreference_framebuffer()
use st_unreference_framebuffer()
remove mesa includes
remove cliprect code
remove unused var
remove intel_context cliprect code
remove dead code in intelCreateBuffer()
move intelCopySubBuffer() decl
remove unused intel_fb decls, code
clean-up/re-org of intel_framebuffer code
better use of intel_context() cast wrappers
comments, tweaks
added st_get_framebuffer_surface() and ST_SURFACE_x tokens
replace get_color_surface() with st_get_framebuffer_surface()
added st_notify_swapbuffers()
rewrite/simplify intelSwapBuffers()
rewrite/simplify intelCopySubBuffer()
comments, clean-ups, assertions
add missing free() in intelDestroyContext
remove unused intelScreen->texPool
fix typo, formatting
comments
remove driScrnPriv field from intel_screen
remove intelScreenPrivate typedef and use cast wrapper function to be like intel_context and intel_framebuffer
Move driBatchPoolInit() into new intel_batchpool.h header.
Move driBatchPoolInit() into new intel_batchpool.h header.
move intel_context_mesa() into intel_swapbuffers.c (the only place it's used now)
remove some GL types, mesa includes
asst clean-ups
fix mmx code (bug 12614)
Check for NULL VB->EdgeFlag array.
no-op glCopyPixels if width or height is zero
Update xlib driver to use newer state tracker context/framebuffer functions.
Remove some temporary state tracker context/framebuffer_create functions.
move st_invalidate_state() prototype to st_context.h
don't include mtypes.h in st_public.h
include mtypes.h (temporary)
change includes, minor simplification in intelDisplaySurface()
clean ups
Determine GL extensions/limits by making pipe queries.
check for __i386__ or __386__ instead of USE_X86_ASM
Remove pipe->max_texture_size(), use get_param() instead.
Remove last of core Mesa dependencies in intel_swapbuffers.c
don't include mtypes.h
Remove use of Mesa/GL types/functions (s/GLuint/uint/ etc)
Call xmesa_init_driver_functions() to install xmesa_viewport() function.
remove debug abort() call
define CLIP_TILE as in sp_surface.c
init luminance/intensity_bits to zero in st_get_format_info()
need to call pipe->flush() in finish_or_flush()
code clean-up
implement context sharing code
remove more dependencies on Mesa types/functions
document flags param to region_alloc()
remove dead code in softpipe_is_format_supported()
disable finish_or_flush() for now
rename xmesa_create_softpipe() xmesa_create_context()
rename xmesa_create_softpipe() xmesa_create_context()
realloc surface if format changes, remove dead code
Update xmesa_is_format_supported()
disable PIPE_FORMAT_U_Z32, doesn't work ATM
restore dispatch/extension code (without, dynamic entrypoints aren't added)
Improved logic for setting up depth/stencil buffers in st_create_framebuffer()
Add winsys->surface_release() to complement winsys->surface_alloc().
fix typos, re-enable some extensions to get back to GL 2.1 level
init glsl functions in st_init_driver_functions()
fix bad varname
redo xm_surface_release() to match i915
Disable the call to driBOReference() in i915_update_texture()
disable/remove dead code
Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in depth_value(). Special-case it.
better depth buffer selection
re-enable PIPE_FORMAT_U_Z32 support
more dead code removal
var renaming: s/sws/winsys/
Pass winsys as a parameter to intel_create_i915simple(), intel_create_softpipe()
remove DriverCtx=intel assigment/hack
just reorder a few members of pipe_winsys, update comments
replace magic number 3 with DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW in driFenceFinish() call
cosmetic fix to driFenceFinish() call
enable GL_ARB/NV_point_sprite together
Remove context dependencies in winsys layer.
New PIPE_FLUSH_WAIT flag for pipe->flush().
Remove winsys->wait_idle(), subsumed by pipe->flush().
update flush/fence comments for i915_flush()
fix warning
check for fence==NULL in intel_batchbuffer_finish(), fixes glxinfo crash on exit
Added pipe->get_paramf() to query float limits.
remove unneeded #include
in check_end_texture_render(), test for presence of a renderbuffer and texobj
Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex).
Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_func_to_pipe()
set sampler state for shadow test
move EXT_shadow_funcs assignment
remove translate_compare_func(), use i915_translate_compare_func()
enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet)
tweak anisotropic filtering code
new init_renderbuffer_bits() helper
check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected textures)
Remove TGSI_OPCODE_TXP
fix bad width/height code in softpipe_clear()
simplify depth_value(), return proper value for Z16 format
use pipe_surface_reference() in sp_tile_cache_set_surface()
Implement shadow comparisons.
For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow compare mode is enabled.
comments, remove unneeded #includes
remove unneeded #includes
new comments
Fix minor logic error in get_queued_prim() which caused flushing when there was still room in the prim queue.
Remove unneeded header, draw_prim.h
remove unneeded #includes, added assertion in draw_compute_vertex_size()
Reorganize user-space vertex fields in draw_context into 'user' group.
minor simplifcation in vertex_fetch()
comments, assertions
check for texture and renderbuffer in check_end_texture_render()
test that point/line/quad rendering hits the right pixels
add glw.pc.in to tarball list, remove from DEPEND_FILES
remove dependency on libGLU
added a clip-bypass flag to rasterizer state
note problem with fragment coord Y orientation
Only emit texcoords for enabled units. Enable/disable units with 0..7 keys.
added z/s keys to reset/step rotation
adjustments so st_feedback_draw_vbo() can be used for glRasterPos
Reimplement glRasterPos using the private 'draw' module.
more convenient debug code
fix out-of-bounds array index (ix=-1)
fix some texture format assertions, etc
optimize linear_interpolation(), perspective_interpolation() functions
optimize earlyz_quad(), add comments, remove unneeded #includes
clamp lambda to Min/MaxLod
initial support for PIPE_FORMAT_Z24_S8
add PIPE_FORMAT_Z24_S8 support to softpipe patsh
Simplify draw module's vertex_info.
Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().
more simplification, clean-up in draw_set_vertex_info()
Print point/line size range limits
Consolidate point size computation, clamping in get_size().
need to check border width in sample_linear_2d() - fixes failed assertion in texwrap.c test
Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variable array indexes.
Consolidate texture fetch code and use partial derivatives when possible.
#define GL_GLEXT_PROTOTYPES to silence warning
better test of point attenuation
improve 24-bit Z to 32-bit Z conversion
add a few more logicop modes, simplify code
set fp->UsesKill when emitting OPCODE_KIL
document GLSL float f/F suffix bug
minor additions to avoid FAQs
Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.c
cleanups, comments
New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb_program.c
better front-plane clip test
fix broken two-sided stencil
fix-build: remove ctx->_Facing assignment
glut doesn't need -lXt
Initial Cell driver infrastructure.
don't build libglw
added -fPIC
added missing quote char
glut doesn't need -lXt
fix DD_TRI_LIGHT_TWOSIDE bug (#13368)
added culling/wireframe options
Fix gl_FrontFacing compilation problem
fix span->facing computation and gl_FrontFacing initialization
Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1a329b43c2ebf94
added B8G8R8A8 format
added tile funcs for B8G8R8A8 format
added B8G8R8A8 support and improved pixel format selection when doing remote display to X server of different endianness.
Fix endianness bug in _mesa_texstore_argb8888()
added PIPE_FORMAT_U_B8_G8_R8_A8 case in color_value()
silence warning
Add dependency checking for Cell driver sources.
Fix endianness bug in _mesa_texstore_argb8888()
silence void ptr arithmetic warning
fix void pointer arithmetic warnings
move surface pitch calculation so it always gets updated
added ST_SURFACE_DEPTH
Overhaul the Xlib winsys layer.
Remove obsolete xlib driver files
remove stray ;
byteswapping fixes in choose_pixel_format()
Add PIPE_FORMAT_U_B8_G8_R8_A8 in default_rgba_format().
minor code movement
Move struct softpipe_texture definition into sp_texture.h
add some whitespace
don't dereference pt after realloc - fixes valgrind error
Some tile cache improvements, clean-ups.
Convert the clearValue back to floats for sp_tile_cache_clear()
Make sp_tile_cache_flush_clear() static.
Enable the tile clear "optimization"
Get rid of "duplicate" formats.
Replace "duplicate" formats
include tgsi_dump.h
Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.
Move _mesa_init_glsl_driver_functions() into shader_api.c
Disable swrast, swrast_setup and driverfuncs in the build.
New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl module.
Disable, remove tnl module from the Gallium build since no longer used.
Tile clearing optimizations.
clean-ups
code re-org in softpipe_clear()
shorten loops over color bufs
Try to reduce the frequency of calls to pipe->get_tex_surface()
glut doesn't need -lXt
Initial Cell driver infrastructure.
don't build libglw
added -fPIC
added B8G8R8A8 format
added tile funcs for B8G8R8A8 format
added B8G8R8A8 support and improved pixel format selection when doing remote display to X server of different endianness.
Fix endianness bug in _mesa_texstore_argb8888()
added PIPE_FORMAT_U_B8_G8_R8_A8 case in color_value()
silence warning
Add dependency checking for Cell driver sources.
silence void ptr arithmetic warning
fix void pointer arithmetic warnings
move surface pitch calculation so it always gets updated
added ST_SURFACE_DEPTH
Overhaul the Xlib winsys layer.
Remove obsolete xlib driver files
remove stray ;
byteswapping fixes in choose_pixel_format()
Add PIPE_FORMAT_U_B8_G8_R8_A8 in default_rgba_format().
minor code movement
Move struct softpipe_texture definition into sp_texture.h
add some whitespace
don't dereference pt after realloc - fixes valgrind error
Some tile cache improvements, clean-ups.
Convert the clearValue back to floats for sp_tile_cache_clear()
Make sp_tile_cache_flush_clear() static.
Enable the tile clear "optimization"
Get rid of "duplicate" formats.
Replace "duplicate" formats
include tgsi_dump.h
Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.
Move _mesa_init_glsl_driver_functions() into shader_api.c
Disable swrast, swrast_setup and driverfuncs in the build.
New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl module.
Disable, remove tnl module from the Gallium build since no longer used.
Tile clearing optimizations.
clean-ups
code re-org in softpipe_clear()
shorten loops over color bufs
Try to reduce the frequency of calls to pipe->get_tex_surface()
added null ptr check in draw_destroy() for rasterizer stage
Fix looping for multi-color buffer writing.
use quadColor local var
don't use get/put_tile_rgba() for accum buffer accesses
implement i915_put_tile_rgba() - temporary code though
disable assertion in sp_tile_cache_set_surface() for now
Add 'type' parameter to is_format_supported() to specify texture vs. drawing surface, etc.
remove -Wall, add -DGALLIUM_CELL
remove ~ backup files
Cell driver state-setter functions, basic tile get/put, glClear.
minor clean-ups, comments
XXX comments about some hard-coded values that need to be fixed
set window size to 256x256
Cell: first triangle.
add missing case statements for TGSI_TOKEN_TYPE_IMMEDIATE and assert(0)
Remove obsolete clear_color, tex sampler state functions
Remove obsolete clear_color, tex sampler state
use ALIGN16_ATTRIB from p_compiler.h
Move align_malloc(), align_free() to p_util.h
change align_malloc() alignment to uint
Fix align16() function to work with 32/64-bit pointers on big-endian.
SPU function prototypes, etc.
Remove temporary cell_create_surface()
Collect some global vars in a single struct.
Cell: draw smooth-shaded triangle
include pipe/tgsi/exec/tgsi_sse2.h if needed. Silences warning.
trim down -I options
trim down #includes
prefix some #includes
remove more -I paths
fix some mistakes in the _PIPE_FORMAT_x #defines
Try PIPE_FORMAT_R5G6B5_UNORM for GL_RGB5 request.
update format param type
add PIPE_FORMAT_R5G6B5_UNORM to list of supported screen surface types
remove old assertion
move some code to avoid deref of NULL ptr
Re-org of st_create_framebuffer() and renderbuffer format selection.
PIPE_SCREEN_SURFACE no longer needed
Move float/rgba tile get/put functions into new file.
remove #include
Remove get/put_tile_rgba() functions.
added r5g5b5_put_tile_rgba()
Add QuadX,Y fields to tgsi_exec_machine to pass quad's position to tgsi interpreter.
remove unused var
add missing code for PIPE_FORMAT_S8_UNORM renderbuffer
update comment for TGSI_TOKEN_TYPE_IMMEDIATE case
Don't always declare frag shader INPUT[0] as fragment position.
set program->SamplersUsed bit when using a texture instruction
emit tgsi declarations for texture samplers
set SamplerUnit[] entry in load_texture() just to be safe
update_samplers() didn't respect the sampler->texunit mapping.
Added origin_lower_left field to pipe_rasterizer_state
Build rain demo (Gonzo <andreas.wendleder at gmail.com>)
fix polygon cull regression
don't allocate scratch tile in sp_tile_cache_flush_clear() to avoid stack overflow
Re-usable tile get/put functions
Use tile functions in new p_tile.[ch]
rename some 'mesa' functions
switch on cpp instead of format
Emit declarations for constants (references to the const buffer)
updates for depth/stencil/alpha state
obsolete
fix some semantic info mix-ups in calculate_vertex_layout()
setup the frontface register (fog.y, ATM)
fix bug on GL_VERTEX_PROGRAM_TWO_SIDE path
turn off TGSI_DEBUG
Fix a quadstrip front/back-face inconsistancy.
fix NEED_SECONDARY_COLOR for vert/frag progs
simplify update two-side lighting test (follow-on to previous front/back-face changes)
added twoside demo
Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing features
added two-side test
added glSecondaryColor3fv_func
new assertions
move st_make_current() before buffer size check so renderbuffer alloc storage works
special-case PSIZE too
remove obsolete TXP, add some sanity checks
convert Mesa OPCODE_END to TGSI_OPCODE_END, not TGSI_OPCOD_RET
Fix problem with initial viewport/scissor size.
temporarily defeat an assertion
Add some prototype code for converting RET to END for main(). Disabled for now.
return correct size from glGetActiveUniform (bug 13751)
add 'Get' info for MAX_3D_TEXTURE_SIZE (for bug 13811)
added 'get' info for framebuffer object tokens
additional GL_COLOR_ATTACHMENTx_EXT cases (bug 13767)
fix glUniform4f typo
fix vbo display list memleak upon context destruction
remove unneeded conditional
free Default1D/2DArray objects
added tgsi_exec_machine_free_data()
free tgsi machine state
free tgsi machine state
fix a memleak
free surface caches in softpipe_destroy()
fix mem leak (free key)
fix mem leaks
free program caches
unref const buffers during context destroy
unref const buffers during context destroy
fix a mem leak, document another existing leak
fix leak, fix refcount error
fix single-sided stencil test bug
unref buffer after drawing, fixes rastpos mem leak
fix vbo display list memleak upon context destruction
move SP_NEW_ #defines into sp_state.h
Clean-up, re-org some vertex/fragment shader state code.
hack/fix pack_color() for correct ps3 format
Plug in more infrastructure for actual rendering.
additional GL_COLOR_ATTACHMENTx_EXT cases (bug 13767)
additional stub functions
Cell: basic triangle rendering works.
remove previous triangle test code
only fetch as much vertex data as needed
make use of prim bounds box info
better debug code
pass surface format in cell_command_framebuffer struct
insert a temporary flush to fix missing triangles artifact
asst changes in bbox code, dma tags, etc
Cell: improve surface state code to replace some temporary code.
disable bbox code until glitches are fixed
Cell: initial work for getting/putting Z tiles
Cell: added -Wmissing-prototypes to SPU_CFLAGS
replace void * with struct draw_vertex_shader opaque type
rename vars, clean-up formatting
clean-ups, silence warnings
check if span length > 0 before calling _swrast_write_rgba_span()
fix depth/1 typo in glTexImage3D proxy code
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexes
fix bug 13978: glDrawBuffersARB() didn't set all necessary state
Cell: implemement basic Z testing
Cell: remove some debug printfs, predicate others with Debug boolean
move cliprect bounds, do trivial rejection triangle clipping
Cell: start using DMA tags in a more sensible way, move waits() later when possible.
Cell: initial implementation of tile status optimizations
clean-up comments, code
comment about vertex data in emit_vertex()
bump CELL_MAX_VERTS to 240
Cell: clean-up cell_spu_exit() code
Cell: s/free/align_free/
Cell: call draw_compute_vertex_size()
Cell: initial implementation of vbuf code.
Additional parameters to vbuf_render->draw()
Cell: checkpoint: draw_vbuf code in place and works, but not enabled by default yet.
Cell: enable vbuf path by default
Cell: use new ASSERT macro instead of standard assert
Cell: move tile-related code into new tile.[ch] files.
Cell: avoid copying vertex data
Cell: make vertex_header and prim_header types private to tri.c
Cell: remove unused code
Cell: remove unused color field
Cell: compute bounding box in cell_vbuf_draw()
Cell: remove unneeded #includes
Cell: wait_on_mask_all()
Cell: Remove the pre-vbuf rendering code
Fix malloc size buf, silence signed/unsigned comparision warning
s/int/uint/ to silence warning
Cell: reformattting
vbuf_flush_vertices() instead of vbuf_flush_indices() in vbuf_end()
Cell: debug code, comments
Cell: remove obsolete cell_prim_buffer struct and code
Cell: initial work for a hw-like batch buffer system
Cell: basic batch buffer working
whitespace, comment changes
s/int/uint/ to silence warnings
Cell: sketch out needed rasterizer state
Cell: prefix SPU sources with spu_
Cell: prefix SPU files with spu_
Cell: whitespace/cleanup
Cell: first state object (depth/stencil/alpha) emitted to SPUs
Cell: collect vars in a spu_global struct
Cell: disable cell_emit_state() for now
Cell: remove fb parameter to get/put_tile()
Cell: update surface map code to match recent changes in pipe_surface struct
clamp colors during float->int conversion
Cell: after sending a batch, wait for a DMA completion signal.
disable debug printf
Fix problems with vertex shaders and the private draw module.
free stvp->draw_shader
Add surface status/clear_value fields, PIPE_SURFACE_STATUS_x tokens
include pipe/draw/draw_context.h
remove redundant llvm subdir
replace _mesa_printf() with fprintf()
Don't include stdint.h or inttypes. Use the uint64 typedef instead of uint64_t.
typedef uintptr_t for non-HAVE_POSIX_MEMALIGN build
Fix a two-sided lighting bug (fixes samples/wave.c)
init front/back color attrib indexes to 0, not -1
remove useless assertions
s/DBG/DRAW_DBG
vbuf updates/fixes (KeithW)
copy UsesKill state in _mesa_combine_programs()
tweaks to quad drawing, set UsesKill in bitmap shader
Fix incorrect [0,1] clamping in store_dest().
Fix broken fog.
clean-up swizzle fields in fog code, fix NegateBase
use NEGATE_X/Y/Z/W tokens
temporarily don't emit TGSI immediates, use the constant buffer
use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/literals
set param type to PROGRAM_CONSTANT when parsing immediates
s/varible/variable/
Cell: improve "finished copying batch buffer" signalling.
enable call to cell_emit_state()
Cell: use depth/stencil state to enable ztest
Cell: clean-up/re-org tile code
Cell: use tile_t for color tile
gallium: add a src_index[] array to draw's vertex_info for mapping post-xform vertex attribs to hw vertex attribs
fix broken point rendering in sp_vbuf_render()
gallium: new 'draw' stage for line stipple
gallium: remove per-fragment line stipple code
gallium: prototype draw_linestipple.c replaced by draw_stipple.c
Cell: added asmfiles rule
gallium: move softpipe_get_tex_surface() into sp_texture.c
gallium: add license comment
gallium: move softpipe_get_tex_surface() prototype
Cell: add cell_set_sampler_texture()
Cell: Add initial texture functions
Cell: rename cell_surface.[ch] cell_clear.[ch]
Cell: renamed cell_surface.[ch] to cell_clear.[ch]
gallium: include sp_headers.h
gallium: remove unneeded protos, #includes, etc
Cell: Added cell_surface.[ch] files
Cell: s/cell_init_surface_funcs/cell_init_surface_functions/
Cell: initial support for sampler state
gallium: silence warnings
remove unused var
Don't build yuvrect_client by default
fix pc vs. gc->ps usage (bug 14197)
gallium: Added FORMAT_1F_PSIZE to insert constant point size into vertices
gallium: Don't allocate a vertex buffer until after setting the prim type.
gallium: use temp reg for storing color to avoid reading 'result.color'
Fix some issues with glDrawBuffer(GL_NONE), bug 14198
gallium: multiply vertex point size by 0.5
gallium: fix computation of raster.point_size_per_vertex flag
gallium: s/INTERP_NONE/INTERP_LINEAR/ to fix assertion with progs/samples/select.c
gallium: overhaul usage of vertex_info in draw module.
gallium: restore/rewrite vbuf code for softpipe
gallium: rework compute_vertex_layout() to intelligently map vs outputs to fs inputs
gallium: in sp_tile_cache_clear() mark all cache slots as empty/free. Fixes progs/redbook/stencil.c
gallium: remove support for separate depth/stencil buffers. Always combined now.
Assorted patches for miniglx/linux-solo (Gavin Li <codeview at gmail.com>)
Cell: asst. updates to sync up with today's earlier gallium changes
Cell: remove old test code
gallium: improved vertex layout and interpolant setup in softpipe
gallium: rename FORMAT_x to EMIT_x and use EMIT_ALL to emit whole vertex as-is in vbuf code
Cell: s/FORMAT/EMIT/
Bring in previous 7.0.1/2 release notes, added Cell driver page.
Cell: use Cell driver by default if linux-cell is built
i915: add case for TGSI_FILE_IMMEDIATE to avoid error, but still needs proper handling...
gallium: added rastpos_destroy()
Cell: fix asst. warnings
Cell: rewrite compute_vertex_layout()
Cell: send actual vertex size in the render command
Cell: s/-W/-Wall/ in linux-cell
Cell: insert dummy field into cell_command_render struct to work around apparent compiler bug
gallium: added rastpos_destroy()
gallium: optimizations to flatshade, two-side prim stages
Cell: new ROUNDUP16() macro
Cell: batch_buffer_size should be uint, not ubyte
Cell: propogate vertex info to SPUs, use it for attrib interpolation
gallium: include p_state.h, replace PIPE_MAX_SHADER_OUTPUTS with PIPE_MAX_SHADER_INPUTS
gallium: replace prim pipeline begin/end() functions with flush()
gallium: better flush logic in draw module
gallium: replace loop w/ memset in draw_vertex_cache_invalidate()
Cell: emit framebuffer state like other state
Cell: typedefs need semicolons, Ian :)
Cell: updates to match pipe_buffer changes
Cell: move ASSERT macro into common.h
Cell: add check to catch recursive batch flushing
Cell: fix a recursive flushing bug
gallium: fix a few segfaults/assertions that can happen during context init
gallium: s/GLuint/unsigned/ to work with gallium when THREADS not defined
Cell: remove some old tile code
gallium: disable unnecessary point/line/tri re-validation in vbuf_flush_indices()
Cell: added cell_batch_free_space()
Cell: added support for inlined indexes
Cell: added ROUNUP4
Cell: added support for inlined vertex buffers.
gallium: check if surface has defined status in check_clear_depth_with_quad()
Cell: generalize the batch buffer code for vertex buffers...
Cell: additional debug code, misc clean-up
Cell: If flushing for swapbuffers, wait for frame completion
Cell: checkpoint commit: always inline prim indexes into batch buffer
Cell: clean-up of render path
Cell: remove unneeded flush(), dead code
Cell: make sure state commands aren't split across batches
Cell: additional assertions
Added d/D keys to change viewing distance, 'a' to toggle animation
Added d/D keys to change viewing distance, 'a' to toggle animation
push out far clip plane to 200
push out far clip plane to 200
Cell: re-enable bounding boxes
Cell: emit state in cell_clear_surface() if dirty.
Cell: initial texture cache/sampling code
Cell: basic texture mapping
Cell: minor optimization for flat shading
Cell: compute min index referenced in draw command, use it to reduce size of vertex data payload
Cell: add a few null texture tests
Cell: move cmd_render() into new spu_render.c file
Cell: add OPT_FLAGS var
Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversion
check if fb->Delete is null (bugs 13507,14293)
Cell: move CELL_MAX_SPUS
Cell: make wait_on_mask() static/inlined
Cell: check tile status before wait_on_mask()
Cell: minor code refactoring, movement
Cell: make 'setup' a regular var instead of passing around a pointer everywhere
Cell: fold setup_tri() into tri_draw()
Cell: start to SIMD-ize triangle attribute interpolation
Cell: prototype SIMD code for z testing
Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
Cell: SIMD-ize const_coeff()
gallium: fix get/put typo regression
gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
gallium: comments about fragment Z computation
Fix problem in mapping vertex program outputs (found with "spring" game engine)
gallium: fix problem in which texcoords and varying vars got mapped to the same slot
fix typo
Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING
Cell: implement Z16 and Z32 testing with SIMD instructions.
Cell: rename fields of the tile_t union
Cell: move ztest before color interp/packing
Cell: remove commands from top-level while loop which should only appear in batch buffers
Cell: deprecate some use of struct cell_command - it should go away completely
Cell: rename/move global vars
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
Cell: use global color_shuffle to remove a switch stmnt
Cell: move some tile get/clear code
Cell: comment about emit_quad() mask
Cell: insert some draw_flush() calls
Cell: clamp txmax, tymax in tile_bounding_box()
Cell: move tile clear code to flush_spans()
Cell: checkpoint: start to SIMD-ize texture sampling
Cell: SIMD-ize more of texture sampling
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
Cell: implement basic bilinear texture sampler
Cell: improved bilinear filtering
Cell: choose bilinear vs. nearest filtering according to sampler state
Cell: emit blend state to SPUs
Cell: replace float 4 with vector float in eval_coeff()
Cell: some basic blending code
Cell: fix typo
Cell: added spu_unpack_A8R8G8B8()
Cell: texture sampler functions always return vector float now
Cell: fix small sampling error in sample_texture_bilinear()
Cell: move float4 typedef (temporary datatype)
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Cell: added cell_batch_alloc_aligned()
Cell: remove dummy fields, update/add some comments
Cell: re-enable inlined vertex buffers
Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in struct vertex_header
Cell: remove accidentally added OPT_FLAGS lines
gallium: add bitmap/drawpixels texcoord bias support
clean-up
comments, clean-ups, consts
added comment
clean-ups
Added ctx->Driver.GenerateMipmap() driver hook
plug in ctx->Driver.GenerateMipmap function
clean-ups in guess_and_alloc_texture()
gallium: change pipe->texture_create() to operate like the CSO functions
gallium: added mem_dup()
gallium: use mem_dup()
Cell: use mem_dup()
gallium: #include p_debug.h since we use assert
Cell: silence unused var warnings
Remove unused texunit parameter to ctx->Driver.GenerateMipmap()
gallium: added draw_flush() call in softpipe_bind_sampler_state()
gallium: added inClipCoords param to st_draw_vertices() to indicate coord system of vertices
gallium: initial implemenation of auto mipmap generation in state tracker
fix comment typos
gallium: include st_cb_drawpixels.h
checkpoint- remove dependencies on gl_texture_format to make code re-usable by state tracker
checkpoint- consolidation in do_row()
re-indent do_row()
reorder cases in do_row()
move _mesa_format_to_type_and_comps() to texformat.c
refactor code, export _mesa_generate_mipmap_level()
gallium: fix fragment/vertex typo
gallium: update comment about buffer map flags
added _mesa_tex_target_to_face()
gallium: use _mesa_tex_target_to_face()
gallium: strip borders from textures passed to st_TexImage.
gallium: implement software fallback for mipmap generation
code refactoring, new next_mipmap_level_size() function
gallium: comments about mipmap gen
gallium: take pitch/stride into account in mipmap generation
gallium: clean-up, simplification of mipmapped textures
gallium: remove unused first_level param from st_texture_create()
press 0,1,2,etc keys for specific bias values
tweak incr/decrements amounts for keyboard options
tweak incr/decrements amounts for keyboard options
press 0,1,2,etc keys for specific bias values
Set Min/MaxLod with glTexParameterf, not glTexParameteri
Set Min/MaxLod with glTexParameterf, not glTexParameteri
gallium: move gen-mipmap global/static vars into st_context
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
gallium: added null ptr check
gallium: remove dead code
Fix broken test.
Fix broken test.
gallium: clamp min_lod so it's never negative
gallium: fix/finish glReadPixels(GL_DEPTH_COMPONENT).
gallium: initial code for wide/AA line drawing
galllium: comments, minor clean-ups
gallium: rename draw_free_tmps->draw_free_temp_verts, draw_alloc_tmps->draw_alloc_temp_verts
gallium: changes to polygon mode weren't detected in draw_unfilled stage.
gallium: replace "interpolate" terminology with "eval" to better reflect what's being done.
gallium: fix some "instruction"/"declaration" mix-ups in tgsi_exec_prepare().
gallium: call draw_flush() in softpipe_flush()
gallium: new pgon-mode.c test
gallium: new tgsi_transform_shader() function
gallium: minor function renaming
gallium: include draw_context.h to silence warning
gallium: rearrange vertex info/layout validation
gallium: remove some debug assertions in vertex format validation
gallium: check if surface has defined status in check_clear_depth_with_quad()
Cell: generalize the batch buffer code for vertex buffers...
Cell: additional debug code, misc clean-up
Cell: If flushing for swapbuffers, wait for frame completion
Cell: checkpoint commit: always inline prim indexes into batch buffer
Cell: clean-up of render path
Cell: remove unneeded flush(), dead code
Cell: make sure state commands aren't split across batches
Cell: additional assertions
Added d/D keys to change viewing distance, 'a' to toggle animation
push out far clip plane to 200
Cell: re-enable bounding boxes
Cell: emit state in cell_clear_surface() if dirty.
Cell: initial texture cache/sampling code
Cell: basic texture mapping
Cell: minor optimization for flat shading
Cell: compute min index referenced in draw command, use it to reduce size of vertex data payload
Cell: add a few null texture tests
Cell: move cmd_render() into new spu_render.c file
Cell: add OPT_FLAGS var
Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversion
Cell: move CELL_MAX_SPUS
Cell: make wait_on_mask() static/inlined
Cell: check tile status before wait_on_mask()
Cell: minor code refactoring, movement
Cell: make 'setup' a regular var instead of passing around a pointer everywhere
Cell: fold setup_tri() into tri_draw()
Cell: start to SIMD-ize triangle attribute interpolation
Cell: prototype SIMD code for z testing
Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
Cell: SIMD-ize const_coeff()
gallium: fix get/put typo regression
gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
gallium: comments about fragment Z computation
Fix problem in mapping vertex program outputs (found with "spring" game engine)
gallium: fix problem in which texcoords and varying vars got mapped to the same slot
fix typo
Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING
Cell: implement Z16 and Z32 testing with SIMD instructions.
Cell: rename fields of the tile_t union
Cell: move ztest before color interp/packing
Cell: remove commands from top-level while loop which should only appear in batch buffers
Cell: deprecate some use of struct cell_command - it should go away completely
Cell: rename/move global vars
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
Cell: use global color_shuffle to remove a switch stmnt
Cell: move some tile get/clear code
Cell: comment about emit_quad() mask
Cell: insert some draw_flush() calls
Cell: clamp txmax, tymax in tile_bounding_box()
Cell: move tile clear code to flush_spans()
Cell: checkpoint: start to SIMD-ize texture sampling
Cell: SIMD-ize more of texture sampling
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
Cell: implement basic bilinear texture sampler
Cell: improved bilinear filtering
Cell: choose bilinear vs. nearest filtering according to sampler state
Cell: emit blend state to SPUs
Cell: replace float 4 with vector float in eval_coeff()
Cell: some basic blending code
Cell: fix typo
Cell: added spu_unpack_A8R8G8B8()
Cell: texture sampler functions always return vector float now
Cell: fix small sampling error in sample_texture_bilinear()
Cell: move float4 typedef (temporary datatype)
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Cell: added cell_batch_alloc_aligned()
Cell: remove dummy fields, update/add some comments
Cell: re-enable inlined vertex buffers
Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in struct vertex_header
Cell: remove accidentally added OPT_FLAGS lines
gallium: add bitmap/drawpixels texcoord bias support
clean-up
comments, clean-ups, consts
added comment
clean-ups
Added ctx->Driver.GenerateMipmap() driver hook
plug in ctx->Driver.GenerateMipmap function
clean-ups in guess_and_alloc_texture()
gallium: change pipe->texture_create() to operate like the CSO functions
gallium: added mem_dup()
gallium: use mem_dup()
Cell: use mem_dup()
gallium: #include p_debug.h since we use assert
Cell: silence unused var warnings
Remove unused texunit parameter to ctx->Driver.GenerateMipmap()
gallium: added draw_flush() call in softpipe_bind_sampler_state()
gallium: added inClipCoords param to st_draw_vertices() to indicate coord system of vertices
gallium: initial implemenation of auto mipmap generation in state tracker
fix comment typos
gallium: include st_cb_drawpixels.h
checkpoint- remove dependencies on gl_texture_format to make code re-usable by state tracker
checkpoint- consolidation in do_row()
re-indent do_row()
reorder cases in do_row()
move _mesa_format_to_type_and_comps() to texformat.c
refactor code, export _mesa_generate_mipmap_level()
gallium: fix fragment/vertex typo
gallium: update comment about buffer map flags
added _mesa_tex_target_to_face()
gallium: use _mesa_tex_target_to_face()
gallium: strip borders from textures passed to st_TexImage.
gallium: implement software fallback for mipmap generation
code refactoring, new next_mipmap_level_size() function
gallium: comments about mipmap gen
gallium: take pitch/stride into account in mipmap generation
gallium: clean-up, simplification of mipmapped textures
gallium: remove unused first_level param from st_texture_create()
tweak incr/decrements amounts for keyboard options
press 0,1,2,etc keys for specific bias values
Set Min/MaxLod with glTexParameterf, not glTexParameteri
gallium: move gen-mipmap global/static vars into st_context
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
gallium: added null ptr check
gallium: remove dead code
Fix broken test.
gallium: clamp min_lod so it's never negative
gallium: fix/finish glReadPixels(GL_DEPTH_COMPONENT).
gallium: initial code for wide/AA line drawing
Fix glBindTexture crash (bug 14514)
Added minmag.c test
Fix potential glDrawPixels(GL_DEPTH_COMPONENT) crashes (bug 13915)
Added minmag.c test
gallium: implement min vs. mag filter determination for non-mipmapped textures
gallium: tweak texture filter min/mag thresholds
gallium: add missing mip level clamp
gallium: antialiased line drawing
gallium: remove the prototype/unused wide_line_aa() function
gallium: call draw_flush() for scissor/stipple state changes
gallium: move draw_set_viewport_state() call, plus code clean-up, remove obsolete comments
If parameter is a 'counter', raise GL_INVALID_VALUE if value is negative
Regenerated (raise GL_INVALID_VALUE if counter param is negative)
Added <size name="Get" mode="get"/> lines for point parameter tokens.
Regenerated (see bug 11893)
gallium: updated cell build
gallium: implement correct sampling for RECT targets / unnormalized texcoords
gallium: don't hard-code attrib slot=0 in setup_fragcoord_coeff()
gallium: add some casts to prevent likely msvc warnings
gallium: initialize the killmask register to zero before running shader
gallium: general clean-up of xlib winsys Makefile
raise GL_INVALID_OPERATION if glProgramString compilation fails
Fix glBegin-time test for invalid programs/shaders.
gallium: use pipe_texture_reference() in sp_tile_cache_set_texture()
gallium: state tracker didn't always notify drivers of texobj data changes
Test calling glTexSubImage2D mid-way through a frame.
gallium: re-enable GenerateMipmap calls
gallium: mark texture object data dirty in do_copy_texsubimage()
gallium: new pipe->texture_update() function
gallium: minor re-org of 915 surface/texture code
gallium: re-org of i965 texture/surface code, functions
cell: put most simple state-setter functions in new cell_pipe_state.c file
Remove obsolete files replaced by cell_pipe_state.c
cell: plug in cell_set_sampler_texture
cell: #includes to silence warnings
cell: init shader-related functions in cell_init_shader_functions()
cell: rename cell_state_fs.c -> cell_state_shader.c
gallium: fix bad ptr comparison
gallium: replace some ordinary assignments with pipe_reference_texture()
cell: use pipe_texture_reference()
gallium: re-fix some msvc warnings
gallium: s/pipe_reference_texture/pipe_texture_reference/
gallium: include p_inlines.h
gallium: comments, white-space clean-up
gallium: fill in some blend/rasterizer template fields to make sure they're all valid, even if not relevant
gallium: new AA point drawing stage
gallium: new draw stage for polygon stipple.
cell: fix build: s/dest/vertex/
cell: added function prototypes to silence warnings
gallium: fix brokenb build
i915: include p_debug.h (resolves undefined assert())
i915: include stdio.h
gallium/i915: overhaul of fragment shader compilation, constant/immediate allocation
gallium: fix bug in which wide point stage overrode the aapoint stage
gallium: fix a state validation bug found w/ pointblast.c
gallium: added new tgsi_scan.c / tgsi_scan_shader() function
gallium: added TGSI_FILE_COUNT
gallium: disable early Z test if fragment shader contains KIL instruction.
Replace glut_fbc.c with glut_fcb.c (cb=callback)
Obsolete, replaced by glut_fcb.c (fortran callbacks)
gallium/i915: added SGT/SLE opcodes
gallium/i915: Use hardware rendering, unless INTEL_SP env var is set
gallium: modify draw_find_vs_output() to search vertex shader outputs
softpipe: use draw_find_vs_output() directly
gallium/i915: use draw_find_vs_output() directly, fix broken fogcoords.
gallium: fix bad ptr assignment
gallium/i915: call draw_flush() in i915_flush()
gallium/i915: need to recompute vertex info if vertex shader changes
gallium/i915: make sure state is up to date in i915_vbuf_render_get_vertex_info(), also disable bogus assertion
gallium/i915: plug in aaline draw stage
gallium: clamp line width when creating raster state object
Added line smooth test
gallium/i915: compute vertex size _after_ state validation in emit_prim().
gallium/i915: fix i915_emit_texld() to handle swizzled texcoords
gallium/i915: remove debug code
gallium/i915: Fix emit_hw_vertex(): need to use vinfo->src_index[]
gallium/i915: plug in aapoint draw stage
gallium: rewrite AA point fragment shader to use a CMP instruction instead of IF/ELSE/ENDIF
gallium: disable debug code
gallium: remove input_map[] from pipe_shader_state
gallium: collect more shader info in tgsi_scan_shader()
gallium: added tgsi_shader_field to sp_fragment_shader
gallium: remove unused var
gallium/i915: Use tgsi_scan_shader() to collect shader info
gallium: fix off by one rasterpos bug
gallium: fix zero-sized viewport bug
gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()
gallium: updated prototype (missed in prev commit)
gallium: #includes to silence warnings
gallium: remove pipe parameter from pipe_texture_reference()
gallium: use pipe_texture_reference() instead of pipe->texture_release()
gallium: introduce 'pipe_screen' for context-independent functions
cell: insert a (disabled) call to spe_cpu_info_get()
gallium: softpipe_init_texture_funcs(), make texture func static
gallium: better debug messages
gallium/i915: remove some redundant code
gallium: implement pipe_screen for softpipe driver
Cell: implement pipe_screen for cell driver
gallium/i915: hook up screen->get_param()
gallium/i965: implement pipe_screen for i965 driver (untested)
gallium: start removing pipe_context->get_name/vendor/param/paramf
gallium: move is_format_supported() to pipe_screen struct
gallium: remove pipe_context->texture_create/release/get_tex_surface()
gallium: remove obsolete *_strings.c files
gallium: added uses_kill field to tgsi_shader_info
gallium: remove uses_kill field from softpipe_shader
gallium: remove unnecessary tgsi_interp_coef decl
gallium/i915: remove unneeded assignment
gallium: added file_max[] array to tgsi_shader_info
gallium: remove unnecessary assignment
gallium: include p_compiler.h instead of p_util.h
gallium: include p_util.h
gallium: remove dependencies on pipe_shader_state's semantic info
gallium: remove dependencies on pipe_shader_state's semantic info
gallium/i965: remove dependencies on pipe_shader_state's semantic info
gallium/i965: remove UsesDepth, UsesKill - use tgsi_shader_info instead
gallium/i965: added const to silence warnings
gallium/i965: silence warnings
gallium/i965: remove brw_shader_info struct
cell: fix minor get_tex_surface() breakage
gallium/i965: added const to silence warning
gallium/i965: remove more dependencies on pipe_shader_state semantic info
document cell -DSPU_MAIN_PARAM_LONG_LONG flag
gallium: added draw_num_vs_outputs() to query number of post-transform vertex attribs
gallium: remove unneeded pipe ptr from pipe_texture
a few words about how the cell driver works.
added git on Windows section
Added calibrate_rast.c program
cell: remove obsolete texture field
cell: convert all points/lines to tris for the time being
gallium: remove the ugly pipe->draw stage lookup code in aaline/point/pstipple stages
added info about checking out gallium-0.1 for cell code
replace // comment with /* */ (bug 14916)
fix __builtin_expect() definition test for IBM XLC (sf bug 1909832)
fix botched test for clearing color buffers (should fix depth peeling regression)
fix parsing of state.texenv.color (bug 14931)
remove extra #include of assert.h (bug 14932)
cell: sync up with sampler/texture state-setting changes
gallium: new surface/context tracker (sct) module
gallium: disable an unneeded assertion (hit with texwrap.c)
fix Height2/Depth2 init problem when using texture borders
gallium: fix fs/vs typo in cso_set_vertex_shader()
gallium: fix some cso_state_callback cast warnings
gallium: rework CSO-related code in state tracker
gallium: dummy install target
cell: check for NULL shader pointer in cell_bind_vs_state()
gallium: change draw_vertex_shader->state from pointer to struct
gallium: use TXP rather than ExtDivide flag
remove reference to obsolete ExtDivide
gallium: pass NULL to cso_single_sampler() when the sampler isn't used.
mesa: set SamplersUsed bitmask when parsing ARB fragment programs
i915: handle NULL object in i915_bind_rasterizer_state()
gallium: in clear_stencil_buffer() check surface format to determine stencil clear value
gallium: fix polygon stipple
gallium: added bypass_vs flag to rasterizer state (may be temporary)
gallium: added draw_enable_line_stipple() function
gallium: added draw_need_pipeline() predicate function
gallium: set surface status to CLEAR or DEFINED in clearing/drawing code.
gallium: add some temporary code for testing draw module vertex passthrough
gallium: plug in new sp_vbuf_draw_arrays() function
gallium: added new EMIT_HEADER token
gallium: added EMIT_HEADER case in emit_vertex()
gallium: in softpipe_get_vertex_info() generate a vbuf vertex_info with real attribs
gallium: added EMIT_HEADER case
gallium: fix bug in draw_num_vs_outputs()
gallium: for TEST_DRAW_PASSTHROUGH, pass inClipCoords=FALSE to st_draw_vertices()
gallium: plug in vertex passthrough code
gallium: fix EMIT_HEADER case in draw_vf_set_vertex_info()
gallium: need to all draw_flush() in softpipe_unmap_constant_buffers()
gallium: in st_program_string_notify() free shader tokens.
mesa: revert fast-track glColor and similar calls when not immediate mode rendering
gallium: added dummy install target
i915: check for NULL const buffer ptr
gallium: added some debug code (disabled)
mesa: fix emit_clamp() so that we don't use an output register as temporary
init tmpNode to zeros
gallium: remove DOS carriage returns
gallium: remove DOS carriage returns
gallium: add explicit control for point sprites (convert points to textured quads)
gallium: finish remaining prim types for sp_vbuf_draw_arrays()
gallium: new util_draw_texquad() function.
gallium: new mipmap generation code
gallium: added new u_draw_quad.c and u_gen_mipmap.c files.
gallium: use new gallium utility code for generating mipmaps
gallium: initial gen mipmap s/w fallback code
gallium: utility for packing color, z values according to pipe_format
gallium: use new color packing utility functions
gallium: fix a mix-up in the uint[1] do_row() case
gallium: restore additional state after clearing with quad
gallium: utilities for creating simple vertex/fragment shaders
gallium: use new simple shader utility routines
gallium: make the gen_mipmap_state struct private
added u_simple_shaders.c
gallium: protect against multi-#include
gallium: new pixel blit code
gallium: fix typos
gallium: glFramebufferBlitEXT() implementation
gallium: added cso_unset_*() functions
gallium: s/copy_pixels_state/blit_state
gallium: added st_cb_blit.c
gallium: plug in and init GL_EXT_framebuffer_blit function/extension
gallium: added braces to silence warning
s/x86_init_func/x86_init_func_size (fixes bug 15119)
x86_init_func_size() returns int to indicate success/fail (bug 15119)
gallium: set tc->surface_map = NULL after unmapping
gallium: remove old commented-out code
gallium: implement CSO save/restore functions for use by meta operations (blit, gen-mipmaps, quad-clear, etc)
fix IEEE_ONE definition for ICC compiler (bug 15134)
gallium: added util_make_fragment_passthrough_shader()
gallium: use the utility pasthrough shaders
gallium: temporarily disable the memcmp() in cso_set_framebuffer()
gallium: added util_draw_vertex_buffer()
gallium: create vertex buffer once and re-use.
gallium: create one vertex buffer and re-use, also enable bypass_clipping
gallium: in clear_with_quad() check fb orientation, invert Y if needed
gallium: Y-invert blit depending on framebuffer orientation
gallium: use sizeof(vertex buffer)
gallium: create one vertex buffer and re-use
gallium: glBitmap code now separated from glDraw/CopyPixels code
gallium: glBitmap code now separe from glDraw/CopyPixels code
gallium: added width, height to pipe_framebuffer_state
gallium: unused var silence warning
gallium: assign framebuffer width, height
cell: use pipe_framebuffer_state.width, height
gallium: use new framebuffer width, height fields
gallium: enable vp input semantic info
gallium: set fb.width/height
i915: added to-do note about setting the max_lod register to get proper min/mag filter selection
Fix some PBO breakage.
Fix some PBO breakage.
add a number of PBO validate/map/unmap functions
include varray.h to silence warning
Refactor PBO validate/map code.
Refactor PBO validate/map code.
gallium: fix const buffer update bug
delete default programs with ctx->Driver.DeleteProgram()
gallium: fix mem leak (fee pstipple stage)
gallium: fix a few mem leaks when deleting programs
delete default programs with ctx->Driver.DeleteProgram()
gallium: remove temporary _screen suffix from function names
gallium: free samplers, textures in destroy()
use ctx->Driver.DeleteProgram() in a few more places
use ctx->Driver.DeleteProgram() in a few more places
gallium: fix a few more shader-related mem leaks
gallium: pass the filter mode to util_gen_mipmap().
gallium: fix REALLOC() to copy smaller of old/new sizes
gallium: move filter assignment out of loop
gallium: added tgsi_num_tokens() function to return number of tokens in token array.
gallium: use pipe_texture_reference() in a few places (fixes refcounting bugs)
gallium: make a copy of the vertex shader's token array.
gallium: save/restore samplers in draw_textured_quad()
gallium: move sampler_unit field to pstip_fragment_shader since it's per-shader
gallium: fix a few bugs, warnings in the p_debug code
gallium: be smarter about picking the sampler unit for pstipple, aaalines
fix wrong values for GL_READ/DRAW_FRAMEBUFFER_BINDING_EXT tokens
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
updated to version 40
implement glGet/BindAttribLocationARB() for display lists
gallium: added fragment emit/write debug counters
gallium: the generic attrib we use for computing coverage is per-shader
cell: fix unclosed comment
cell: added (uint64_t) cast to silence warning
cell: include cell_state_per_fragment.h to silence warning
gallium: silence unused var warning
gallium: remove temporary static var
gallium: fix incorrect types for shaders
gallium: fix Element() macro redefinition warning
gallium: return pipe_shader_state from the simple shader functions
gallium: Update calls to the simple shader functions
Fix state.texgen parsing error (bug 12313).
added program_error2() function for better error reporting
make sure state token values are fully initialized
Fix the compile of disabled DEBUG_PARSING code.
raise GL_INVALID_OPERATION if glProgramString compilation fails
mesa: misc sync-up with master
Set param_var->param_binding_type = PROGRAM_CONSTANT
when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
consolidate some parsing functions that were pretty much identical for vertex/fragment programs
consolidate some parsing functions that were pretty much identical for vertex/fragment programs
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
If visual is 32bpp, set visual->alphaBits = 8.
fix texture/renderbuffer mix-up in test_attachment_completeness()
gallium: implement a glBitmap cache
gallium: disable a debug hack
gallium: don't call st_flush_bitmap_cache() if the only change is _NEW_PACKUNPACK state
gallium: Fix computation of Z values when not using early Z.
gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a signed/unsigned arithmetic problem
gallium: begin some bounding box code for bitmap cache
gallium: turn on clipping for bitmaps
gallium: draw_passthrough.c is not used anymore
gallium: draw_passthrough.c is not used anymore
gallium: move the test for bypass_vs into the vs_XXX_run() functions
gallium: set the bypass_vs flag now
gallium: draw_passthrough.c is obsolete - removed
gallium: use cso_save/restore_sampler_textures() functions
gallium: updated comment for bypass_vs
gallium: used inverted bitmap texture to simplify the fragment shader.
cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORM
cell: updated comments: s/test/SPE/
cell: added const qualifier
cell: initial work to support multi-texture
cell: set cell->num_textures in cell_set_sampler_textures()
cell: more work for multi-texture support
cell: update some of the CAP, texformat queries
added some missing calls to _mesa_enable_x_y_extensions()
cell: enable #define CACHE_STATS to print a cache report upon exit
gallium: init ctx->Const.MaxTextureUnits
cell: return CELL_MAX_SAMPLERS to indicate number of texture units
cell: assert num samplers/textures <= CELL_MAX_SAMPLERS
cell: checkpoint: more multi-texture work
cell: fix bug in texture tiling function (non-square textures work now)
cell: pass tex unit to get_texel()
cell: turn off some debug output
mesa: destroy window upon exit
cell: more multi-texture fixes (mostly working now)
mesa: measure fill rate for drawing a large quad with basic shading/texture modes
mesa: added a cast to avoid int overflow, plus rename texels->pixels
gallium: set rasterizer.gl_rasterization_rules = 1 in a few more places
gallium: implement ycbcr->rgba tile conversion
gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbcr_texture
cell: minor texture improvements
cell: added some comments/ideas about better texture sampling
silence warning
rewrite some of the mat*mat, mat*vec intrinsics
Finish up ATI_separate_stencil
test glStencilFuncSeparateATI()
Alias glStencilOpSeparateATI with glStencilOpSeparate.
mesa: add missing glPush/PopMatrix() calls
mesa: add missing glPush/PopMatrix() calls
gallium: adjust the code in update_textures() to look more like update_samplers()
gallium: always pass size=4 to make_immediate()
mesa: added more ext funcs (from Mesa/master)
mesa: test code to exercise more GLSL functions
mesa: new functions for managing list/index of uniforms
mesa: no longer combine vertex/fragment shader parameters/uniforms
mesa: add missing glPush/PopMatrix() calls
mesa: add missing glPush/PopMatrix() calls
added glGetActiveUniform_func
import 7.0.3 relnotes from 7.0 branch
updated w/ 7.0.3 release
7.0.3 updates
mesa: added _mesa_free_instructions()
mesa: added _mesa_insert_instructions()
mesa: new _mesa_remove_varying_reads() function
mesa: call _mesa_remove_varying_reads() after compiling vertex shaders
gallium: begin reworking quad stages for multiple color outputs
gallium: get rid of bufloop quad stage
gallium: keep track of num_vertex_attribs/buffers for shorter loops
i915: keep track of num_vertex_attribs/buffers for shorter loops
cell: keep track of num_vertex_attribs/buffers for shorter loops
gallium: remove obsolete/unused PIPE_ATTRIB_MAX
gallium: re-order, clean-up PIPE_MAX_* definitions
shader utility functions
Replace duplicated code with new shaderutil.c functions
use InitUniforms()
more make clean items
gallium: move duplicated compute_clipmask() code to draw_vs.h
gallium: fix PIPE_CAP_MAX_RENDER_TARGETS query
gallium: set ctx->Const.MaxDrawBuffers
gallium: fix multi drawbuffer fb state
gallium: fix semantic indexes for outputs
gallium: enable new quad output code, remove old code
fix multi-draw buffer regression
use PIPE_ARCH_X86
gallium: fix broken SGT, SLE
gallium: implement TGSI_OPCODE_LOG
gallium: implement TGSI_OPCODE_EXP
gallium: temporarily disable broken SSE2 code for ARL opcode
mesa: comments, whitespace
gallium: implement full reference counting for vertex/fragment programs
mesa: free shader program data before deleting shader objects.
implement full reference counting for vertex/fragment programs
Remove unused texunit parameter to ctx->Driver.GenerateMipmap()
gallium: remove unused code
gallium: optimize the flush_spans() function
fix swizzle error test (bug 11881)
mesa: fix #include path for glapioffsets.h (fixes x86 build)
added readtex.h dependency
fix assorted bugs, works now
remove realglx.[ch] from build
gallium: s/feadback/feedback/, duh
mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.c
mesa: fix glUniform error checking for samplers
mesa: fix glUniform error checking for samplers
gallium: include u_memory.h, u_math.h
gallium: include <sched.h> on linux to get sched_yield() proto
gallium: include p_debug.h for non-HAVE_POSIX_MEMALIGN
gallium: added const qualifiers on some draw funcs
cell: asst fixes to get driver building/running again.
glx: added "glapi/" prefix to include
mesa: remove unneeded s_drawpix.h header
glx: re-add glapi/ path
Add some FLUSH_CURRENT() calls.
move _mesa_format_to_type_and_comps() to texformat.c
refactor code, export _mesa_generate_mipmap_level()
added _mesa_tex_target_to_face()
code refactoring, new next_mipmap_level_size() function
Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in the drivers.
added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects
temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
Disable vertex shader fog, compute fog in fragment shader.
include programopt.h
Remove ctx field from texenvprog_cache
set program->SamplersUsed bit when using a texture instruction
use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/literals
set SamplerUnit[] entry in load_texture() just to be safe
mesa: fix cast/conversion for optional code
mesa: fix convolve/convolution mix-ups
mesa: fix convolve/convolution mix-ups
gallium: replace assertion with conditional/recovery code
gallium: don't range check tgsi register index for indirect accesses
gallium: check execution mask in indirect register loads
gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.c
mesa: use NRM3 in emit_normalize_vec3() when drivers are ready
gallium: implement SSE codegen for TGSI_OPCODE_NRM/NRM4
mesa: remove OPCODE_INT #define
gallium: use PIPE_ARCH_SSE to protect use of SSE instrinsics only
gallium: _debug_vprintf() should be silent if DEBUG is not defined
util: Fix util_fast_pow/exp2/log2.
mesa: new _mesa_is_pow_two() function
gallium: fix comment again. A half-closed interval was intended.
softpipe: remove old/unneeded dependencies between TGSI exec and softpipe
mesa: fix conditional in save_Lightfv(), bug 18838
gallium: minor texture-related clean-ups, comments, etc
softpipe: compute nearest/linear texcoords four at a time.
softpipe: minor tweaks, clean-ups
demos: added simple vertex shader texture test.
gallium: check vertex shaders for samplers/texture usage as we do for fragment shaders
gallium: added PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
gallium: query PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS to set ctx->Constants.MaxVertexTextureImageUnits
gallium: added draw_texture_samplers() to support texture fetches from vertex shaders
softpipe: plug in softpipe's texture samplers into draw module.
mesa: replace large macros with inline functions
mesa: assorted clean-ups, updated comments, etc.
demos: remove redundant Makefile lines from prev merge
cell: fix typo (s/10/0)
mesa: fix conditional in save_Lightfv(), bug 18838
mesa: fix cast/conversion for optional code
mesa: require libdrm 2.4.3 in configure.ac
mesa: remove remnant of GL_SGIX_depth_texture
mesa: minor comments, clean-ups
mesa: display list clean-ups
mesa: more display list cleanups
demos: remove OSMESA stuff from Makefile
softpipe: rename sp_quad.[ch] -> sp_quad_pipe.[ch]
softpipe: rename single-include preprocessor symbol, add comments
softpipe: rename sp_headers.h to sp_quad.h
softpipe: rename PRIM_x to QUAD_PRIM_x
softpipe: updated comments
Brian Paterni (1):
r600g: silence a few valgrind warnings
Brian Paul (8020):
New config var DRI_DRIVER_SEARCH_DIR to specify where libGL should search
download/install updates
LIB_DIR is now just 'lib' or 'lib64'
define FLT_MAX_EXP to 128 if undefined
Compute ctx->Color._LogicOpEnabled in one place instead of four places!
add missing 'return' after a few _mesa_error() calls in _mesa_GetTexImage()
indentation fix
more 6.5.1 additions
Several loops over the map1/2 evaluator arrays were incorrect.
For glGetTexImage(), move the _mesa_validate_pbo_access() error check into
remove unused NEED_TWO_SIDED_LIGHTING() macro
Instead of testing ctx->_TriangleCaps for flat/smooth shading, just use ctx->Light.ShadeModel
use ctx->Light.ShadeModel instead of ctx->_TriangleCaps
move/update comments
bump MESA_TINY to 1
Some structure renaming. Prefix vertex/fragment-related structs with
check for non-nill pwc in WMesaMakeCurrent(), bug 7585
added arrayobj.[ch] files
just reindent
load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR
GLUT on fbdev driver. Sean D'Epagnier
added glut fbdev files
renderbuffer fixes (Sean D'Epagnier)
code to draw engine block
casts and assertions
fix link for Aqsis
Initial work for GL_EXT_texture_sRGB.
added GL_EXT_texture_sRGB
New wrapper functions: _mesa_dlopen(), _mesa_dlsym(), _mesa_dlclose().
Added a check to prevent rebuilding Mesa with a different configuration
use WRITE_MASK_* instead of 0x1, 0x2, etc
more work for GL_EXT_texture_sRGB.
fix bug when pushing ReadBuffer state for GL_PIXEL_MODE_BIT
fix typo, indentation
remove stray text from previous check-in
implement some of the sRGB texstore functions
finish up texstore for SL8 texture format
latest updates for 6.5.1
6.5.1 relnotes
s/GLvoid/void/ to fix gcc 4.2 issue (bug 7875)
change tex memory allocation calls (debian bug 383209)
change #ifdef to #if
added FEATURE_EXT_timer_query and tests
sort the FEATURE_ defines
Fix-ups for linux-fbdev config. No longer build Xlib driver sources.
updates for 6.5.1
various updates
remove FBDEV_DRIVER_OBJECTS assignment (in sources file)
move ALL_SOURCES to sources file
update glut fbdev sources list
Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoid
silence warning
Check if mesa_vp->Base.Parameters is null before dereferencing (bug report
added glut/mini/ sources to glut tarball
fix fragment.position initialization bug
Added _mesa_realloc_instructions() utility function.
use _mesa_realloc_instructions()
Check for NULL program string in r200_translate_vertex_program().
fix bad casts, carry over r200 fix to check for null program string in r300_translate_vertex_shader()
Functions for vertex/fragment program transformations, optimizations, etc.
scalar sources such as 'time.x' weren't accepted by parser
Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB target
According to GL_NV_fragment_program, max frag prog length is 1024 instructions.
update MAX_INSTRUCTIONS limit
recent bug fixes
added _mesa_alloc_instructions() utility function
use _mesa_alloc_instructions()
Rename _mesa_append_modelview_code() to _mesa_insert_mvp_code().
improved comments
In _save_End(), set CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END if
Rearrange glBindProgram() code to do all error checking before changing
Remove XFree86 CVS keyword.
clamp result.depth to [0,1] if written to
Free vertex program TnlData, if any. Fixes a mem leak.
Error detection/reporting was broken in several places.
6.5.1 bug fixes
include texobj.h to silence warning
delete buffers, destroy window upon exit
check for GL_ARB_point_parameters
omit installmesa script from tarballs
fix the check for force_s3tc_enable (bug 8042)
remove unused var
Check mesa_vp->Base.NumInstructions == 0 instead of mesa_vp->Base.String to
replace abort with _mesa_problem()
remove assertion that referenced &glSetFenceNV for debug test
set 6.5.1 release to Aug 31
_mesa_debug() should be a no-op when not compiled with DEBUG defined.
Move call to _swrast_update_rasterflags() since it depends on the
init a local var to silence warning
Use XAddExtension() to register an XCloseDisplay() callback function.
fix Xlib driver mem leaks
s/0/VERT_RESULT_HPOS/
Check that we don't try to reference more than one target of a texture unit.
make prog2 a legal program (texture reference fix)
latest version from OpenGL ARB
remove extension defines/protos that are now in glext.h
check if ext->name is null before strcmp()
Convert VERSIONS and RELNOTES-6.5.1 to html, update links to them.
updated 6.5.1 relnotes link
remove VERSIONS from tarballs
update link
version bump
get rid of GL_BOOLEAN definition (bug 8113)
updated info about glxproto.h
Consolidate common case of _mesa_set_program_error() followed by _mesa_error()
fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/
Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced in
document vertex.weight hack
for VERTEX_ATTRIB_WEIGHT, use break, not return
remove stray tab
Fixes from Christopher Bell:
comment out EXTRA_LIB_PATH, ?= causes problems on HP-UX
don't use xmesa_DrawPixels_8R8G8B() if there's a software alpha channel
Redefine the BYTE_TO_FLOAT() and SHORT_TO_FLOAT() macros to avoid problems
init accum buffer fields in _mesa_update_framebuffer_visual()
undo some accidental changes in _mesa_is_legal_format_and_type()
Win32 fixes (SF bug 1554931)
make triangle smoothing a sw fallback (Martign van Oosterhout)
fix broken do_EXP()
just comments and const qualifiers
added GL_CURRENT_RASTER_SECONDARY_COLOR query (OpenGL 2.1)
updated comment
set 6.5.1 release date
replace GLAPI w/ static and init var to 0 (Michel Donais)
added #ifdef tests for Windows for int64_t, uint64_t
update 6.5.1 release date
6.5.1 md5 sums
set lambda to zero for textured points (bug 8320)
check for n <= 1 in compute_min_mag_ranges(), bug 8320
change make depend output redirection to 2>&1 (bug 8344)
fix CFLAGS (bug 8344)
added LIBDRM_CFLAGS (Javier Villavicencio)
fix a memleak in DestroyContext()
make current GLX context per-thread
new code to init DirectColor colormaps
GLUT_FORCE_VISUAL env var to force glut to use a particular visual (debug only)
added _mesa_little_endian()
use new _mesa_little_endian() function
replace assert(0) with error report, improved comments, etc
Re-org of per-release info.
updated extension info
updated doxygen info
move a conditional into an assertion
bump version to 6.5.2
new comments, indentation fixes
remove rgb[] array from span_arrays_struct - was only used in a few places
Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array().
remove extra indentation
fix the broken fallback string/debug stuff
allocate larger TempImage, use COMBO var to choose test format/type
use span.arrays for color/indexes instead of a local var when doing masked clears
use span.array->rgba instead of local var in accum_return()
Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().
Change logicop, blend, masking functions to use the colors/indexes in the
Initial work for supporting different renderbuffer color depths at runtime.
remove obsolete comment
updated info about name mangling
Move mipmap generation functions, texture scaling functions into new
include mipmap.h
more changes for runtime renderbuffer depths
updated protos for blend funcs
New SWspan and SWspanarrays typedefs.
return null if no context
minor formatting fix
call _swrast_span_default_color() to simplify _swrast_Bitmap(), improved comments
use _swrast_span_default_color() in the disabled code too
in MakeContextCurrent() use old display pointer for __glXSetupForCommand(), bug 8443
rewrite of read_fast_rgba_pixels()
deal with union/aliasing in convert_color_type()
rewrite clear_rgba_buffer_with_masking()
Updates for XCB. Bug 8560.
added a SyncHandle() call, remove UnlockDisplay() call. (bug 8521)
return void instead of GLvoid for glClearDebugLogMESA(), glGetDebugLogMESA()
If program is position invariant, set VERT_BIT_POS in InputsRead field.
s/GLuint/GLbitfield/
Move the fp_machine struct into s_nvfragmprog.c since (except for program
fixed NV_position_invariant
a step toward moving run-time vertex program state out of GLcontext
List of source (.c) files in each directory.
sources for X.org xserver build
remove 3dlabs.c
added shaderobjects_3dlabs.c
In xmesa_DrawPixels_8R8G8B() check if drawing into a window system buffer,
support for runtime renderbuffer depths
Added _mesa_convert_colors().
use _mesa_convert_colors(), update some assertions
rewrite/simplify the fast_draw_pixels() function
use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functions
remove some debug code invalidated by prev check-in
don't use temp storage in _mesa_convert_colors() when possible
Lots of changes to support runtime renderbuffer depths.
_mesa_map_ci_to_rgba_chan() no longer used
remove _mesa_chan_to_float_span(), rename _mesa_map_ci8_to_rgba()
use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba()
adjust_colors() function replaces old _mesa_chan_to_float_span() function.
Revamp color table code.
include glapi.h to fix broken build
removed obsolete _mesa_pack_rgba_span_chan()
s/GL_FALSE/0x0/
s/GLuint/GLbitfield/
In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of
Consolidate, move, fix code related to color index and stencil image transfer
remove needless condition
assorted clean-ups
build fix: s/Table/TableUB/
cut and paste error: s/Width/Height/
Big re-org of buffer size management.
Some code movement so that the gl_framebuffer is fully initialized before
allow specifying image size on cmd line
check if files exist before installing (Thierry Reding)
increate MaxTextureLevels to 11 (bug 3130)
Remove Driver.ResizeBuffers = _mesa_resize_framebuffer lines.
Remove a bunch of "ctx->Driver.function = _swrast_Function" lines since
Remove calls to _mesa_ResizeBuffersMESA() - generally replace with code to
minor clean-up: s/intel->driDrawable/dPriv/
updated comments, mark GetBufferSize() and ResizeBuffers() as obsolete
Added #if / #else / #endif around code related to framebuffer initialization
regenerated to get DRI_CONF_EXCESS_MIPMAP()
allow >10 mipmap levels (patch by Benno Schulenberg) (bug 3130)
remove some old code that could cause infinite recursion
Set _NEW_BUFFERS in _mesa_resize_framebuffer(). This makes sure the swrast
s/X86_SOURCES/ASM_SOURCES/ in ALL_SOURCES to try to fix make depend warnings (bug 8669)
Updates to intelWindowMoved():
Init _UseTexEnvProgram to fix failed assertion in i915_render_start() - this may be temporary
Added -clip option to test glCopyPixels beyond window bounds.
Fix CHAN_BITS=32 issues.
include x86-64.h to silence warning
check if ctx->Driver.GetBufferSize==NULL and no-op
Lots of fixes/changes to select color depth at runtime.
Remove get_buffer_size()
remove obsolete intelBufferSize(), bump driver date
new assertions - one of which is currently failing with arbfslight.c
apply_aa_coverage() for ubyte/ushort/float
Seperate interpolate_colors() and interpolate_specular().
Move struct atifs_machine into s_atifragshader.c
fix fog color bug
Always convert colors to float before running a fragment shader/program.
Fix a dangerous use of ASSERT in an else-clause not enclosed in braces.
Fix broken line clipping.
glDrawPixels, line clipping bug fixes
Don't pass x/y/width/height to ctx->Driver.Accum().
Want to stop passing x/y/width/height to Clear() function.
Don't use x/y/w/h params given to Clear().
Changed install filenames to libGL* and libOSMesa* so things work on Darwin
minor re-org, doxygen comments
added clamp_colors(), updated assertions
fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion
New bin/minstall script - a minimal replacement for 'install'.
remove some debug/test changes
remove temp code
fixed Fixed/Int bug
Consolidate some code into shade_texture_span().
Move interpolate_texcoords() and interpolate_varying() calls into shade_texture_span().
don't use params passed to Clear()
move interpolate_varying() call
For deferredTexture, need to check if the fragment program/shader writes
fix another logic error in computing deferredTexture
move/improve comments, clean up code in a few places
Color clamping fixes.
silence used var warnings
minor tweaks good for about 12% faster execution
add minstall script to MAIN_FILES (bug 8720)
don't save color/z if fragment is killed
assorted clean-ups
whitespace clean-up
s/GLchan/GLubyte/
Previously, if a fragment program referenced fragment.fogcoord but the
If DEBUG, check that all array indices really do fall in [start,end] in
Implement _mesa_append_fog_code() for fragment program fog options.
special case END in _mesa_print_instruction()
Added PROGRAM_CONSTANT to get_register_pointer().
Program instructions are initialized before parsing so no need to set
Change _mesa_init_instruction() to initialize an array of instructions.
fix wrong inequality
New _mesa_exec_vertex_state_program() function. Start of some re-org.
Rather than always allocating 100 instructions, put instructions into a
remove debug code
Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.
fix _mesa_problem() text
code tweaks, remove old comments
For TEX instructions use lambda=0. When sampling from texture unit K we
In TEX instructions, use precomputed lambda only if using fragment.texcoord[k]
signal _NEW_LIGHT in _tnl_copy_to_current()
We need to call _mesa_load_state_parameters() whenever a fragment program
fix MINGW32 problems
minor clean-ups, simplifications and new comments
make use of Parameters->StateFlags in _swrast_update_fragment_program()
Added a few new ctx->Const. fields for shader-related limits.
fix some bugs in interpolate_specular()
change DEBUG_FRAG conditions
recent updates/fixes
disable debug printfs
disable debug printf
Don't use the x/y/width/height params passed to Clear(). Get them
fix _mesa_select_tex_image() calls
remove unused vars
comment-out unused var
Remove x/y/width/height parameters from Clear functions.
update comments
update _mesa_select_tex_image() and _mesa_get_tex_image()
Add ATI_separate_stencil and use it in preference to EXT_stencil_two_side
test OpenGL 2.0 stencil funcs
run indent on the code
OpenGL 2.0 entrypoints
Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with the
s/_mesa_IsProgram2/_mesa_IsProgram/
new RGBA_LOGICOP_ENABLED() macro
Use RGBA_LOGICOP_ENABLED() instead of ctx->Color._LogicOpEnabled since we often
bump driver date
remove unneeded extern declaration of lockMutex
always load frag prog state params for now (see comments)
remove GetBufferSize code
Fixes Glean vertex/fragment test failures. Those tests never called
remove GetBufferSize = NULL; assignment
Call _mesa_problem() from i915_program_error() so we get a nice error message.
Fix fragment program fog problems found with Glean.
Undo some of yesterday's ATI_separate_stencil changes. The ATI extension
check for shader extensions for OpenGL 2.0
Added GL_STENCIL_BACK_WRITEMASK
init SecondaryRasterColor
s/GLchan/GLubyte/ in debug code
comment about a valgrind error
Fix GL_EXT_packed_depth_stencil crash, but shadowtex still broken
fix typo, silence warnings
s/GLint/GLuint/ to fix sign warnings
casting, type changes to silence warnings
s/GLuint/int/ to silence warnings
include utils.h to silence warning
minor change in _mesa_ResizeBuffersMESA()
Update gl_API.xml with OpenGL 2.0 functions, regenerate derived files.
yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language
added fsligght
Minor changes to get ready for OpenGL 2.1.
reindent
reformat comments in Doxygen style
Added OpenGL 2.1 glUniformMatrix* functions.
assorted updates for 6.5.2
added 1.3/1.4 function mangling
replace CONFIG_H with MESA_CONFIG_H_INCLUDED
only enabled memcpy timing if DO_DEBUG=1
Set DO_DEBUG=0
Added OpenGL 2.1 entrypoints.
plug in 2.0, 2.1 functions
Use inlined uniform() helper function in all the glUniform*() function to
Simplify GET_CURRENT_LINKED_PROGRAM() macro and calling code.
implement _mesa_GetProgramiv()
implement _mesa_GetShaderiv()
check for USE_MGL_NAMESPACE
Fix _mesa_IsProgram() and _mesa_IsShader()
#define _glapi_Dispatch _mglapi_Dispatch when USE_MGL_NAMESPACE is set.
fix for glGetVertexAttribfvARB, bug 8883
fix error msg
Fix for glGetVertexAttribfvNV, bug 8883
reindent
fix -noprefix option for Solaris (bug 7722)
more bug fixes
Comments for operations.
#define LONGSTRING __extension__ in imports.h and use it to silence gcc
fix casts to silence warnings
improved error mesages
s/int/GLboolean/
indent, comments
reindent
reindent, add some comments
Add new _mesa_lookup_parameter_constant() to search for a GLfloat4 constant
Add a size parameter to _mesa_add_unnamed_constant() and
reindent, clean-up
fix glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) bug 9044
use LONGSTRING to silence warning
remove obsolete GL_MESA_trace stuff
regenerate from gl.h
fix bug 9046
disable yesterday's _mesa_add_named_constant() change for now
Initial implementation work for CAL, RET, and BRA instructions for fragment
remove unused imesa local var to silence warnings
reindent
Add a lot of const qualifiers for const-correctness.
revert prev check-in
add STATE_INTERNAL_DRIVER, etc (Rune Petersen)
fix some gluBuild2DMipmap bugs (Greg McGarragh)
gluBuild2DMipmaps() fixes
reindent, doxygen-style comments
fix mgl name mangling problem
need to specify Xlibs with APP_LIB_DEPS
name mangling update/fix
additional fixes for mipmap building (Greg McGarragh)
reindent
comments
delete shader objects when destroying shared context state
move fix-up code into new slang_fixup_save() function
fix glPopAttrib/color material bug #9091
added new 'sources' file to tarball (might not get used though)
list header files in sources files (Dan Nicholson)
GLX protocol fixes for glMap* functions (bug 8899)
fix comments
reindent
clean-up, comments
new comments
const correctness
indent
clean-up, comments
indent
move comments
s/ource/source/
fix indirect glMap* bugs
fix typo
fix several program-related bugs (bug 9136)
indent
const correctness, clean-ups
new slang_variable_scope_grow() function
call slang_variable_construct() inside slang_variable_scope_grow()
replace check for XFree86LOADER and IN_MODULE with XFree86Server (bug 9144)
get rid of meaningless XFree86LOADER test (bug 9144)
remove assertions to match i915tex code (bug 8726)
comments
indent, comments, etc
6.5.2 release updates
remove bogus link
remove directfbgl.h file
md5 sums
version bump
gallium: in GL_SELECT mode, update hitflag in rasterpos
galliums: s/uint/enum pipe_format/
gallium: added a texture format sanity check/assertion in st_texture_create()
gallium: fix surface/texture format conversion in st_CopyPixels
gallium: split draw_wide_prim stage into separate point/line stages.
gallium: new wide point/line stages (missed in prev commit)
gallium: added pipe_get/put_tile_z() functions
gallium: fix glCopyPixels(GL_DEPTH) when Z format conversion is needed
gallium: tweak coords for wide lines
gallium: need precalc_flat=1 for wide lines
gallium: point rast coord tweak
gallium: fix line emit order for unfilled tris
gallium: fix update_textures() bug in pipe_texture binding logic
gallium: change st->state.sampler_texture[] to store pipe_texture pointers
gallium: remove semantic info from pipe_shader_state
gallium: remove a debug printf
gallium: fix bug in stip_first_tri()
gallium: remove dead code related to shader semantic input/output info
gallium: print warning rather than assert(0) for LOG/EXP opcodes
mesa: call glColorMask(1,1,1,1) before glClear()
mesa: fix emit_clamp() so that we don't use an output register as temporary
mesa: init tmpNode to zeros
gallium: if point size not computed per vertex, apply size clamp immediately.
mesa: clamp point size in vertex program when computing attenuated size
gallium: in gen_mipmap, also set sampler lod_bias and do a flush() after rendering each level
gallium: set min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
mesa: new mipmap generation, lod bias demo
gallium: fix bug in cso_single_sampler_done() in computation of nr_samplers
gallium: need to set/save framebuffer state in st_context since we use it elsewhere
gallium: add face, dirtyLevels params to pipe->texture_update()
better text labels
gallium: added fb_width/height fields to softpipe context
gallium: catch some out of memory conditions in the texture image code.
gallium: additional comments, fix typos, etc
gallium: added sRGB formats
gallium: PIPE_FORMAT_TYPE_ comments
gallium: document is_format_supported()'s type param
gallium: use is_format_supported() to determine if GL_EXT_texture_sRGB is supported
gallium: added DXT formats (preliminary, will probably change)
gallium: use is_format_supported(PIPE_FORMAT_DXT5_RGBA) to check if s3tc is supported
mesa: minor code re-org
add a number of PBO validate/map/unmap functions
gallium: implement PBO operations for glDraw/ReadPixels and glBitmap
gallium: add missing cso_save_samplers() call
gallium: free bitmap fragment shaders, misc clean-up
gallium: check SamplersUsed to determine if texture needed, as in st_atom_sampler.c
gallium: fix a few texture border/mipmap glitches found w/ conform
mesa: call glutDestroyWindow (help find mem leaks)
gallium: don't enable stencil test if no stencil buffer.
mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
mesa: append fog instructions after parsing if a fog option is set
mesa: fix some issues in _mesa_combine_programs()
gallium: added some debug code (disable)
gallium: disable the selection/feedback draw module's options for wide lines, points, etc.
gallium: as for aapoints, make the extra texcoord per-shader state
gallium: need to call st_validate_state() in Bitmap()
gallium: updated/improved comments, minor re-formatting
gallium: re-work texture format selection code
mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()
gallium: Set vertex state/buffers en-mass.
gallium: set gl_rasterization_rules
gallium: call st_flush_bitmap_cache()
gallium: use identity viewport fix broken clear_with_quad() path
gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH code
gallium: include st_cb_bitmap.h to silence warning
gallium: streamline viewport/raster/shader state for clearing with quads
gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shaders
gallium: new debug code, disabled
gallium: add new call to st_flush_bitmap_cache() to fix recent regression
gallium: clean-up in st_renderbuffer_alloc_storage()
gallium: remove stray comment
gallium: accum buffer fixes
gallium: slightly improved accum clear/mad operations
gallium: fix the texture case in default_deep_rgba_format()
gallium: check ctx->DrawBuffer before flushing bitmap cache.
gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA case
gallium: remove unneeded st->haveFramebufferSurfaces field.
gallium: refactor code, new flush_front_buffer() function
gallium: fold st_gl_flush() into st_glFlush()
gallium: call_flush_front_buffer() from st_glFinish()
gallium: reorder funcs
gallium: more flush/finish changes
gallium: more elaborate tracking of front color buffer state
gallium: fix readback of z16 values
gallium: flags param to surface_alloc_storage() is unused and deprecated
mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)
comments
add missing glViewport calls
add missing glViewport calls
mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)
fix failed assertion (parameter can be a PROGRAM_CONSTANT)
mesa: Fix glBegin-time test for invalid programs/shaders.
gallium: fix SCS codegen (sin scalar src comes from X, not Y)
gallium: comments
gallium: implement immediates (aka literals) for SSE fragment shaders
gallium: handle TGSI immediates in SSE code for vertex shaders
gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.
gallium: take reduced prim, fill modes into account when culling
check for _WIN32 and __WIN32__
fix GL_ARB_texture_rectangle breakage
only use __x86_64__, not __amd64__ (bug 15503)
fix GL_ARB_texture_rectangle breakage
mesa: added internal post color matrix scale/bias vars
gallium: finish-up and fix support for GL_COLOR matrix on pixel xfer path
gallium: make choose_format() non-static: st_choose_format()
gallium: added util_pack_color_ub()
gallium: implement RGBA pixel maps in the pixel transfer fragment program
gallium: reorder some of the destroy context code
gallium: assert that we're not deleting the currently bound shader
gallium: plug in a select_destroy() function (fixes segfault on exit)
gallium: add missing pipe_surface_unmap() call
gallium: tweak x/ybias values
gallium: implement recip sqrt() with C code for now.
gallium: a few comments
gallium: get rid of unnecessary surface mapping
gallium: st_translate_fragment_program() is void now
gallium: remove assertions
gallium: move the vertex print/debug code
gallium: setup an identity viewport
gallium: update comment about bypass clipping/viewport
gallium: setup an identity viewport
gallium: don't set buffer status to undefined in display_front_buffer()
gallium: fix some bitmap frag shader issues
gallium: fix bad logic in bind_pstip_fragment_shader(): use &&, not ||
gallium: added a flushing_vcache flag, test in draw_do_flush()
gallium: fix broken hashing for vertex translation
gallium: more vertex debug code
gallium: fix broken PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
gallium: move logicop test outside of loop
gallium: additional debug code
gallium: fix potential divide by zero in fog computation
gallium: passthrough tri, not point
gallium: fix comments, whitespace changes
gallium: fix comments
gallium: fix issues in recursive flushing
gallium: reorder code to fix a recursive flush
gallium: added cso_delete_vertex_fragment_shader() functions
gallium: tweak the new shader delete funcs
gallium: minor clean-ups, comments
gallium: make cso_release_all() public
gallium: use cso_destroy_vertex/fragment_shader() functions
mesa: adjust glBitmap coords by a small epsilon
gallium: disable the bitmap/texcoord bias
gallium: comments
gallium: plug in softpipe_set_edgeflags() function
gallium: initial edgeflags code
gallium: fix an edgeflags crash
gallium: fix the compressed texture hack in st_texture_image_copy()
gallium: use util_draw_vertex_buffer() instead of st_draw_vertices()
gallium: remove unused st_draw_vertices()
gallium: consolidate quad drawing code
gallium: fix typo s/_mesa_unmap_drapix_pbo/_mesa_unmap_drawpix_pbo/
gallium: added a null ptr check
gallium: added null ptr check
gallium: use simple color pass-through fragment shader if textures don't exist
gallium: remove unneeded st->bitmap_texcoord_bias
gallium: tweak comments, minor var renaming
gallium: tweak comments, minor var renaming
gallium: add cases for PIPE_FORMAT_X8Z24_UNORM
gallium: return enum pipe_format, not uint, for a few functions
gallium: replace some code with a call to st_choose_format()
gallium: check for PIPE_FORMAT_X8Z24_UNORM format
gallium: fix incorrect level param in copy_image_data_to_texture()
mesa: explicitly delete textures before creating new ones
gallium: fix error msg typo
gallium: add \n to error strings
mesa: added _mesa_scale_and_bias_depth_uint()
gallium: fix broken GL_DEPTH_COMPONENT case in fallback_copy_texsubimage()
gallium: added some assertions to st_render_texture() to check surface format
gallium: added some assertions to be sure the blit's surface formats are suitable
gallium: declare pipe_format enum to silence warnings
disable GL_TEXTURE_1D at end of frame to fix failed assertion
gallium: flush pipe before updating bitmap texture
gallium: test for new PIPE_ARCH_X86
gallium: updated comment in xm_flush_frontbuffer()
gallium: init hw_key with memset() to silence valgrind warnings
mesa: adjust glBitmap coords by a small epsilon
disable GL_TEXTURE_1D at end of frame to fix failed assertion
gallium: simplify texture format selection
gallium: create a new texture each time we init/flush the bitmap cache
gallium: consolidate the bitmap->texel conversion code
gallium: new pipe_buffer alloc/map/unmap/ref wrappers
gallium: use new buffer wrapper functions in p_inlines.h
added xdemos/sharedtex.c test
gallium: fix typo: s/custam/custom/
added xdemos/sharedtex.c test
Add support for GL_REPLACE_EXT texture env mode.
Add support for GL_REPLACE_EXT texture env mode.
gallium: replace old PIPE_FORMAT_U_S8 with PIPE_FORMAT_S8_UNORM
gallium: rename old PIPE_FORMAT_U_I8 with PIPE_FORMAT_I8_UNORM, etc.
gallium: use the newer PIPE_FORMAT_x_UNORM format names
gallium: fix texture border removal bug
gallium: remove old files
fix conversion of GLfloat display list IDs
gallium: use screen->tex_surface_release()
gallium: remove the unused softpipe_winsys code
added cast for MSVC
gallium: comments, clean-ups
set TextureID = NULL after deleting the array
gallium: code movement (XSHM code)
gallium: remove ^M (CR) chars
gallium: fix typos, comments, whitespace
gallium: new debug code (disabled)
gallium: in st_finalize_texture() check texture dimensions
gallium: minor code, comments clean-up
gallium: set template.target = PIPE_TEXTURE_2D
gallium: remove obsolete PIPE_CAP_BITMAP_TEXCOORD_BIAS
gallium: remove 0.5 vertex biases in set_vertex_data()
gallium: fix computation of sampler->min_lod
gallium: fix sampler->max_lod computation
Press <space> to reset limit/bias values, clean-up limit/bias printf
Press <space> to reset limit/bias values, clean-up limit/bias printf
gallium: fix warnings
gallium: fix some BaseLevel, lastLevel bugs
gallium: sync up texture/sampler changes with master
gallium: change calculate_first_last_level() to match gallium-tex-surfaces branch
gallium: create drawing surfaces as GPU_READ/WRITE only
gallium: re-enable temporarily disabled code in do_copy_texsubimage()
mesa: update/add newer GL ES headers
gallium: implement full reference counting for vertex/fragment programs
mesa: free shader program data before deleting shader objects.
mesa: add texturing to thread test
mesa: document a/s keys
gallium: fix some render to texture bugs
updated options/help
fix refcounting bugs in tnl/tex program caches
mesa: minor fixes in _mesa_free_shader_program_data() and _mesa_link_program()
disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested depth buffer
call glutDestroyWindow()
disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested depth buffer
disable debug printfs
gallium: plug in dummy stage->destroy func
gallium: clean-up, minor fix
gallium: no-op st_Bitmap() if width or height is zero
gallium: remove dead code
gallium: replace pipe_buffer_destroy() call with pipe_buffer_reference(NULL)
gallium: fix render to depth texture
gallium: re-enable call to init_renderbuffer_bits(), remove dead code
gallium: handle null ptrs
gallium: fix out of tex memory crashes
gallium: don't free shader.tokens in get_passthrough_fs()
fix some additional program refcounting bugs
fix some additional program refcounting bugs
mesa: added _mesa_free_instructions()
mesa: added _mesa_insert_instructions()
fix some additional program refcounting bugs
added _mesa_combine_parameter_lists()
sync up with gallium-0.1 changes
clean-up swizzle fields in fog code, fix NegateBase
mesa: new functions for managing list/index of uniforms
mesa: glUniform(location==-1) is not an error
mesa: fix errors in LightModelProduct state, other misc error cases
mesa: minor bug fixes, null ptr checks, dead code removal
mesa: dead code removal
mesa: minor bug fixes from master
mesa: updated comment
mesa: sync up swrast/s_fragprog.c with master
mesa: use CALLOC_STRUCT()
mesa: fix missing w assignment in asin(vec4)
mesa: regenerate slang built-in data (asin(vec4) fix)
Updated GLSL uniform/sampler handling from gallium-0.1 branch
rewrite some of the mat*mat, mat*vec intrinsics
mesa: prefix rm command with -
mesa: rm unneeded file
fix-up inlined/non-inlined function inconsistencies
mesa: fix InfoLog memleak, misc sync with master
Consolidate texture fetch code and use partial derivatives when possible.
fix parsing of state.texenv.color (bug 14931)
Fix DRI build
fix assertion typo: s/=/==/
init SamplersUsed bits in _mesa_parse_arb_fragment_program
whitespace/formatting
remove stray, left-over RefCount++
minor changes to aid debugging
Fix a program refcounting error, don't share program parameter lists.
silence warning, new assertion
fix merge collision
fix an attr/src mix-up when setting-up/binding vertex arrays
fix an attr/src mix-up when setting-up/binding vertex arrays
Fix a program refcounting error, don't share program parameter lists.
bring in fixes/changes from gallium-0.1
bring in fixes/changes from master
mesa: call glutDestroyWindow() on exit to help find mem leaks
gallium: ref counting clean-ups
gallium: release textures during context tear-down (fix mem leak)
gallium: fix glBitmap surface memleak in context tear-down
s/PIPE_FORMAT_U_S8/PIPE_FORMAT_S8_UNORM/
gallium: remove deprecated format names
gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state()
alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)
Regenerated API dispatch files
Fix some bugs in material, depth range state
clean-ups / additions from gallium-0.1 branch
added div by zero check for Fog.End/Start (from gallium-0.1)
fixes to _mesa_combine_programs(), from gallium-0.1
print vertex.attrib[n] (from master)
mesa: added internal post color matrix scale/bias vars
add state vars for color matrix, pixel transfer scale&bias
additional fog/color matrix changes from gallium-0.1
Move _mesa_init_glsl_driver_functions() into shader_api.c
Merge branch 'gallium-0.1' into gallium-tex-surfaces
fix program delete/refcount bug
Fix program refcounting assertion failure during context tear-down
Fix program refcounting assertion failure during context tear-down
fix program delete/refcount bug
if x86_get_func() returns NULL, handle it properly instead of aborting
Merge branch 'gallium-0.1' into gallium-tex-surfaces
gallium: fix some texture object leaks
Merge branch 'gallium-0.1' into gallium-tex-surfaces
fix tempReg test in _mesa_combine_programs()
fix tempReg test in _mesa_combine_programs()
gallium: remove dead code
fix tempReg test in _mesa_combine_programs()
gallium: remove dead code
fix incorrect sampler numbering/indexing.
new multi-texture GLSL test
copy StateFlags in _mesa_clone_parameter_list()
fix incorrect sampler numbering/indexing.
copy StateFlags in _mesa_clone_parameter_list()
Merge branch 'gallium-0.1' into gallium-tex-surfaces
gallium: clean-up glDraw/CopyPixels shaders when destroying context
mesa: call glutDestroyWindow()
Merge branch 'gallium-0.1' into gallium-tex-surfaces
gallium: clean-up glDraw/CopyPixels shaders when destroying context
mesa: call glutDestroyWindow()
gallium: fix mem leaks
Merge branch 'gallium-0.1' into gallium-tex-surfaces
gallium: fix default case in st_new_program()
gallium: move vertex/fragment program unbinding
Merge branch 'gallium-0.1' into gallium-tex-surfaces
mesa: call glutDestroyWindow()
gallium: fix shader mem leak
gallium: replace assignment with pipe_texture_reference()
Merge branch 'gallium-0.1' into gallium-tex-surfaces
gallium: fix vertex shader mem leak (glRasterPos)
Merge branch 'gallium-0.1' into gallium-tex-surfaces
gallium: free renderbuffer's old texture in st_renderbuffer_alloc_storage()
gallium: free renderbuffer's old texture in st_renderbuffer_alloc_storage()
allow GLX_SAMPLES_ARB==0 (bug 16073)
prep for 7.1 RC1
updates for 7.1 release
set version string to 7.1 rc1
update, re-org build/install instructions
EGL 1.4 header from Khronos
new eglext.h from Khronos
new eglplatform.h from Khronos.org (replaces GLES/egltypes.h)
remove stray ! character
added typedefs for X/Mesa
added EGL_MESA_screen_surface, EGL_MESA_copy_context extensions
obsolete with EGL 1.4
pipe stderr to /dev/null
assorted changes to compile with new EGL 1.4 headers (untested)
updates for EGL 1.4
include eglext.h, define EGL_EGLEXT_PROTOTYPES
s/GLuint/unsigned/
fix typo: s/Contexts/Surfaces/
eliminate the context hash table
added EGL_OPENGL_API case
added _eglGet*Handle() functions
minor overhaul/re-org of driver selection/loading code
misc updates, clean-ups, remove dependency on mtypes.h
Move some config-related utility functions into new eglconfigutil.c file.
include eglconfigutil.h
x-related EGL code (stub)
replace make with $(MAKE) (bug 16133)
updated function list
link libEGLdri.so with libdrm
prototype new code to map card number to driver name
egl: added eglstring.[ch]
egl: added args string to _eglMain()
egl: pass args to _eglOpenDriver()
egl: bring card->driver lookup code into egldriver.c
egl: added egldefines.h
egl: include egldefines.h
egl: query/print EGL_CLIENT_APIS
egl: make sure EGL_VERSION_STRING query returns same version as eglInitialize()
egl: move a few small functions into new eglmisc.[ch] files
egl: remove unused Display field
egl: re-enable LOCAL_CFLAGS
Use the GLuint64EXT type defined by GL_EXT_timer_query
Assorted Windows fixes (Karl Schultz)
undo prev change to this VC7 project file
comments in _eglMain()
egl: use softpipe_egl driver by default
egl: added Name field to _EGLDriver so a driver name string can propogate up through EGL_VERSION string
egl: new EGL/gallium/softpipe/xlib winsys
Fix segfault in _save_OBE_DrawElements() when using VBO and display list (bug 16156)
link libEGL with Xlib
egl: fix width/height tests
egl: added surface_alloc_storage()
egl: assorted fixes. The code works now.
egl: new version of gears demo that uses Xlib+EGL (and full OpenGL for now)
egl: check for EGL_DRIVER env var to override normal driver selection process
egl: fix-up window resizes
egl: added eglDestroySurface function
egl: clean-up re-org of the client API state
egl: specify client API by bit flag, not string
egl: bind the OpenGL API
egl: new eglGetProcAddress() code
egl: eglGetProcAddress() stub
gallium: fix some PIPE_FORMAT_Z24S8_UNORM bugs in softpipe driver
egl: prototype some multi-API code
gallium: added tgsi_is_passthrough_shader() function
call glutDestroyWindow() before exit
remove old/unused foomesa.h example header
egl: moved eglext.h into EGL/ directory
egl: moved egl.h into EGL/ directory
egl: created GLES/egl.h backward-compatibility header (see comments inside)
egl: added OpenGL ES 2.0 header files in new GLES2 directory
egl: updated include paths (s/GLES/EGL/)
egl: updated egl.h include paths
egl: updated GLES/gl.h and GLES/glext.h headers from Khronos.org
egl: new GLES/glplatform.h header
egl: in _eglAddConfig() just save a pointer to the config; don't copy the config
egl: do proper setup/init of EGL configs
egl: query/print EGL_NATIVE_VISUAL_ID
egl: fix X visual selection
egl: single triangle test
Set the attribute as used.
remove references to incorrect -winwidth/-winheight, replace with -geometry
code refactoring (draw_frame(0, handle_event())
press 'a' to toggle animation
fix event handling issues (such as when resizing when not animating)
sync up with glxgears.c from master
egl: minor tweaks
mesa: added _mesa_DrawArrays, DrawElements, DrawRangeElements() wrappers for VBO funcs
mesa: remove EXT/NV suffixes from _mesa_PointParameter functions
mesa: Makefile comment
egl: new src/egl/drivers/Makefile
egl: updated SUBDIRS
egl: build libEGL and softpipe_egl.so by default
mesa: always build libglapi.a, updated subdir, gl.pc rule code from master
build egl_xlib/ too (softpipe_egl.so library)
insert mesa/ before include files
Move construction of libOSMesa.so into src/mesa/drivers/osmesa/Makefile
minor changes
insert mesa/ before include files
Move construction of libOSMesa.so into src/mesa/drivers/osmesa/Makefile
prefix some includes with mesa/ or glapi/
new Makefile for building "stand-alone", Xlib-based libGL
Move building of stand-alone Mesa into drivers/x11/Makefile
added dependencies
remove X11, Glide, OSMesa sources
reorder some lines, more make clean cmds
Move fbdev driver construction into src/mesa/drivers/fbdev/Makefile
sync up with Makefile changes on master
egl: open X display if needed
move directfb-libgl into drivers/directfb/Makefile
new drivers/Makefile with simple default/clean/install rules
remove more old stuff, insert new driver_subdir build rules (but not enabled yet)
Remove the old, complicated default build rule; use the new driver_subdirs rule
move a beos-ism down into drivers/beos/Makefile
remove stray semicolon
move the install rules
s/subdirs/asm_subdirs/
mesa: sync up with latest Makefile changes on master
gallium: additional comment
egl: change default logging level to _EGL_WARNING
egl: make _eglChooseDRMDriver() non-static
mesa: disable visual warning unless LIBGL_DEBUG is defined
egl: clean-ups
egl: EGL->DRI adaptor/driver
egl: improved Makefile
gallium: disable a tgsi_dump() call
egl: choose between DRI and softpipe drivers
egl: s/softpipe_egl.so/egl_softpipe.so/
mesa: get rid of FBDEV/SVGA/etc bits
mesa: remove some obsolete gallium bits
mesa: disable VF_SOURCES
more old stuff, rename SOLO->MESA, etc
Makefile clean-ups
document makefile changes
Makefile clean-ups
more old stuff, rename SOLO->MESA, etc
Makefile clean-ups
mesa: chmod a-x context.c
s/SOLO/MESA/
s/SOLO/MESA/
mesa: refactor: move glPixelStore function into new pixelstore.c file
mesa: refactor: move glReadPixels code into new readpix.c file
mesa: refactor: new _mesa_init_pixelstore() function
mesa: refactor: move pixel map/scale/bias code into image.c
mesa: refactor: move _mesa_init_exec_table() into new api_exec.c file
mesa: refactor: move scissor functions into new scissor.c file
gallium: include scissor.h
mesa: refactor: move glClear, glClearColor into new clear.c file.
mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to framebuffer.c
mesa: refactor: move multisample-related functions into new multisample.c file
mesa: refactor: move _mesa_update_minmax/histogram() into image.c
mesa: remove unused api_eval.h header file
fix Xlib libGL.so build problem.
mesa: Xlib libGL.so fixes from master
add some missing rule dependencies
add some missing rule dependencies
gallium: remove stray include of st_context.h
remove unnecessary swrast, tnl includes
mesa: remove unnecessary swrast, tnl includes
mesa: include mtypes.h
mesa: refactor: move #define FEATURE flags into new mfeatures.h file
egl: some prototype API detection code
egl: only windows are renderable at this time
gallium: work-around glapi.c build problem for dri configs
mesa: refactor: fix some FEATURE_ typos, mistakes
comments
remove obsoleted doxygen \param comments
egl: some prototype Windows code (eq for dlopen,dlsym)
egl: some basic docs for libEGL
mesa: refactor: move glTexGen-related functions into new texgen.c file
mesa: refactor: move glTexEnv-related functions into new texenv.c file
mesa: refactor: move glTexParameter-related functions into new texparam.c file
mesa: refactor: move various ENUM_TO_x macros into macros.h
mesa: refactor: update SConscript with recently added new source files
Revert "mesa: further degenerate the special case lit substitute"
mesa: restore and fix Keith's "further degenerate the special case lit substitute"
gallium: remove unused/old st_atom_fixedfunction.c file
gallium: test for FEATURE_convolution
gallium: disable the codegen for TGSI_OPCODE_EXPBASE2 for now.
gallium: add missing comma
mesa: remove unneeded #include
gallium: add some #if FEATURE_x tests
mesa: add some #if FEATURE_x tests
mesa: fix typo: s/stacks/stack/
gallium: another attempt at fixing libglapi.a compilation for DRI builds
egl: added a debug msg
mesa: check FEATURE_ARB_occlusion_query
mesa: remove some temp debug code
mesa: move some glapi bits around
mesa: allocate pixel zoom arrays on heap, not stack
glu: silence warnings
mesa: make mm.c use unsigned ints for offsets.
gallium: check if sampler->max_lod < sampler->min_lod
gallium: need to flush bitmap cache when raster color changes
mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT for Z unpacking
mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT for Z unpacking
mesa: add parenthesis
mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
gallium: added FEATURE_x tests
mesa: refactor: move GetProcAddress code from glapi.c into new glapi_getproc.c file
gallium: added st_get_proc_address()
egl: call st_get_proc_address()
mesa: FEATURE_dispatch to control dispatch table usage
gallium: more FEATURE_x tests
gallium: remove duplicated u_mm.c in file list
egl: omit libmesa.a glapi.c from library
egl: use RTLD_LAZY
mesa: fix ReadBuffer initialization
gallium: added new st_set_framebuffer_surface()
mesa: add fwd decl of fill_in_entrypoint_offset()
mesa: Fix bug in _mesa_swizzle_ubyte_image
gallium: split long prims into chunks with an even number of vertices
gallium: additional fixes to ensure even number of vertices per buffer
mesa: tweak mipmap level selection for cube maps
egl: clean up prototype code, new _eglFindAPIs() function.
egl: use dlsym() to try to identify APIs
gallium: remove unused vars
gallium: new st_api.c file with token symbol for identifying the API
egl: fix assorted context-related bugs
mesa: test for FEATURE_ATI_fragment_shader
gallium: remove unneeded #include
gallium: assorted FEATURE tests
egl: default API should be ES
egl: added null ptr check
egl: implment EGL_LARGEST_PBUFFER query
egl: added null ptr checks
mesa: fix some FEATURE_x tests
mesa: _vbo_Color4f, _vbo_Normal3f, _vbo_MultiTexCoord4f functions
mesa: added _vbo_Materialfv()
mesa: revamp glBlendFunc loopback
mesa: fix errors in prev commit
gallium: remove unneeded #include
gallium: always need st_init-blit()
mesa: refactor: move initialization of DefaultPacking state.
mesa: initial support for fixed-pt vertex arrays
mesa: GL_BYTE vertex/texcoord arrays
egl: added null ptr check
mesa: init ctx->RenderMode
egl: added cpp assertions/sanity checks
gallium: fix some surface usage bugs
gallium: fix invalid call to draw_set_mapped_constant_buffer()
added pointer to beta/release candidates
remove old comments
s/inline/INLINE
replace __inline and __inline__ with INLINE macro
replace __inline and __inline__ with INLINE macro
replace __inline and __inline__ with INLINE macro
replace __inline and __inline__ with INLINE macro
replace __inline and __inline__ with INLINE macro
#undef DEBUG to silence warnings
replace __inline and __inline__ with INLINE macro
replace __inline and __inline__ with INLINE macro
replace __inline and __inline__ with INLINE macro
replace __inline and __inline__ with INLINE macro
Don't make libmesa.a or libglapi.a depend on asm_subdirs
gallium: added some assertions
gallium: fix bad srcy coord if do_flip
gallium: fix bad srcy coord if do_flip
gallium: change surface_copy()'s do_flip to boolean
gallium: remove dead/prototype code
gallium: fix Y-inverted copies
gallium: fix-up inverted do_copy_texsubimage()
gallium: in softpipe_get_tex_surface() use the pitch specified in the softpipe_texture object.
gallium: added support for fixed-point formats, drawing
gallium: remove bad assertion
gallium: remove some old dispatch code
mesa: point size arrays
egl: fix default value of EGL_SURFACE_TYPE, added some sanity check assertions
egl: set config's EGL_CONFORMANT, EGL_RENDERABLE_TYPE, EGL_SURFACE_TYPE attributes
mesa: check FEATURE_point_size_array
s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()
mesa: added null ptr checks
mesa: added null ptr checks
s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()
init machine->Samplers (fixes vertex program texture fetches)
press 'm' to toggle multisample enable/disable
link to DRM 2.3.1
mesa: add/fix some IrInfo entries for debugging purposes
mesa: better function inlining in the presence of 'return' statements
mesa: add/fix some IrInfo entries for debugging purposes
mesa: better function inlining in the presence of 'return' statements
mesa: make _slang_swizzle_swizzle() non-private
mesa: move some functions
mesa: fix a GLSL vector subscript/writemask bug
mesa: make _slang_swizzle_swizzle() non-private
mesa: move some functions
mesa: fix a GLSL vector subscript/writemask bug
set ctx->Const.MaxVertexTextureImageUnits = 0
generate a link error if the vertex shader references too many textures
mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors
mesa: regenerated files
mesa: added _mesa_print_swizzle() debugging helper
gallium: replace 128 with MAX_LABELS
mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors
mesa: regenerated files
mesa: disable some debug assertions
mesa: added some missing equal() notEqual() intrinsics
mesa: regenerated
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
mesa: added some debug code (disabled)
mesa: when linking a shader program, make sure all the shaders compiled OK
mesa: added some missing equal() notEqual() intrinsics
mesa: regenerated file
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
mesa: added some debug code (disabled)
mesa: when linking a shader program, make sure all the shaders compiled OK
mesa: additional GLSL built-in constants
gallium: nr_attrs was off by one, updated comments, minor code movement
gallium: fix a bug in vertex program output mapping
gallium: replace an assertion with "if (!texobj) continue"
mesa: fix vertex array validation test for attribute 0 (vert pos)
mesa: fix vertex array validation test for attribute 0 (vert pos)
gallium: fix surface memleak in bitmap code
mesa: fix incorrect array size, added assertion
mesa: fix array storage allocation bug
mesa: additional vec4 constructor
mesa: regenerated file
mesa: additional error checking, fix error codes
mesa: fix problem freeing framebuffer/renderbuffer objects
mesa: fix some error codes in _mesa_ShaderSourceARB()
mesa: fix various error codes
gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc
gallium: move, increase ST_MAX_SHADER_TOKENS
gallium: increase TGSI interpreter's number of temp registers to 64
mesa: added case for fixed pt
gallium: added a4r4g4b4_put_tile_rgba()
mesa: fix problem freeing framebuffer/renderbuffer objects
mesa: fix some error codes in _mesa_ShaderSourceARB()
mesa: fix various error codes
mesa: additional vec4 constructor
mesa: regenerated file
mesa: fix array storage allocation bug
mesa: fix incorrect array size, added assertion
mesa: added _vbo_VertexAttrib4f()
mesa: move assertion
mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if program isn't linked
gallium: fix trim() function bug when count < first
gallium: replace assertion with conditional
mesa: remove incorrect assertion
mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if program isn't linked
GLSL-related bug fixes
mesa: Implement mutex/locking around texture object reference counting.
gallium: fix st_choose_format(internalFormat=GL_RGBA16)
mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.
gallium: simplify/fix buffer_offset, src_offset computation for VBO arrays
gallium: move assertion (though not really significant)
egl: bump up MAX_ATTRIBS, added assertion
mesa: add missing VARYING case to storage_string()
mesa: compute global var size before doing codegen
mesa: more debug output
gallium: tweak printing of generic declarations
mesa: fix bug/failure in recursive function inlining
mesa: add missing VARYING case to storage_string()
mesa: compute global var size before doing codegen
mesa: more debug output
added null texObj ptr check (bug 15567)
mesa: bump version to rc2
mesa: implement glGetUniformiv() with new ctx->Driver function
added src/mesa/drivers/Makefile to file list
mesa: implement glGetUniformiv() with new ctx->Driver function
added more Makefiles to file list
bump version to rc3
add yet another Makefile
mesa: remove debug code
mesa: remove debug code
mesa: check for OpenBSD (bug 15604)
mesa: fix state.clip[n].plane parsing bug (bug 16611)
mesa: fix state.clip[n].plane parsing bug (bug 16611)
mesa: check for OpenBSD (bug 15604)
gallium: fix logic in pb_check_usage()
mesa: return -1, not GL_FALSE if _glapi_add_dispatch() fails name sanity check
egl: misc updates/fixes
egl: link libEGL w/ additional libs
mesa: disable fprintf() error
mesa: call glutDestroyWindow() on exit
mesa: return -1, not GL_FALSE if _glapi_add_dispatch() fails name sanity check
mesa: check for null shader->Source
egl: implement xdri_eglGetProcAddress() for gallium
gallium: re-order the GALLIUM_AUXILIARY_DIRS to satisfy .a interdependencies
egl: add all EGL_*_BITs to ClientAPIsMask
egl: added EGL_OPENVG_API case (allow all APIs)
gallium: check for FEATURE_feedback and FEATURE_drawpix when creating/using the aux draw module
build egl subdirs
glx: added __glXPreferEGL() to tell libGL to prefer "egl_" drivers over regular DRI drivers.
egl: a minor overhauld of egl_xdri.c
mesa: check for null shader->Source
mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabled
mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabled
egl: set EGL_CONFORMANT, EGL_RENDERABLE_TYPE config fields, fix null ptr crashes in MakeCurrent
mesa: assemble main() after all other functions
mesa: comments about vectors vs components
mesa: assemble main() after all other functions
tgsi: fix bug in execution of loops inside of conditionals.
mesa: improved printing
mesa: fix some function inlining bugs
gallium: added some sanity check assertions
mesa: fix storage size computation in emit_arith()
mesa: fix some broken bool, bvec2, bvec3, bvec4 constructors
mesa: regenerated file
mesa: fix some broken /= operators
mesa: regenerated file
mesa: add missing IR_LOG2 case
mesa: fix storage size computation in emit_arith()
mesa: fix some broken bool, bvec2, bvec3, bvec4 constructors
mesa: fix some broken /= operators
mesa: add missing IR_LOG2 case
mesa: regenerated file
mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE
mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE
egl: set EGL_SAMPLES, EGL_SAMPLE_BUFFERS config attribs
mesa: implement grammar/parsing for precision/invariant syntax
mesa: fix copy&paste errors in degrees() functions
mesa: regenerated files
mesa: fix temp re-use bug in emit_arith()
mesa: fix copy&paste errors in degrees() functions
mesa: fix temp re-use bug in emit_arith()
mesa: regenerated file
mesa: fix/improve the atan(y,x) function
mesa: regenerated file
mesa: fix/improve the atan(y,x) function
mesa: regenerated file
mesa: build the stand-alone glslcompiler by default, update the docs
mesa: fix set_program_uniform_matrix(): need to loop over matrix count
mesa: fix some GLSL /= int operators
mesa: regenerated file
mesa: rework array/struct addressing code.
mesa: glsl: various writemask/swizzle improvements and clean-ups
mesa: revert building glslcompiler by default
mesa: remove debug code
mesa: assorted glsl uniform/attribute fixes
mesa: fix some issues in _mesa_validate_program()
mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_p
mesa: fix +=, -=, etc. operators
mesa: added null ptr check (error handling case)
mesa: initial support for GLSL struct/array comparisons
mesa: remove stray debug assertion
mesa: glsl: implement constructor functions for user-defined types
mesa: fix uninitialized var
mesa: glsl: rework swizzle storage handling
gallium: fix translation of extended swizzles, per-component negation
gallium: print extended swizzle negation flags
mesa: glsl: mark constructor params as const
mesa: glsl: fix/simplify array element handling
mesa: glsl: fix/simplify built-in constant lookup
gallium: bump TGSI_EXEC_NUM_TEMPS to 128
query/print GLSL version string
mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION string
mesa: move extensions->version code into separate function
mesa: glsl: only try to link shaders defining main()
mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION string
mesa: move extensions->version code into separate function
mesa: gls: fix broken else clause of conditional break/continue
mesa: glsl: additional error detection
mesa: fix issues causing warnings on Windows
mesa: glsl: remove unneeded operators
mesa: glsl: re-order some constructors
mesa: regenerated files
mesa: glsl: assorted fixes for resolving polymorphic functions
disable GL_ARB_shading_language_120 until 1.20 features are complete
document GLSL 1.20 status
mesa: improved printing
mesa: fix some function inlining bugs
mesa: Silence compiler warnings on Windows.
mesa: implement grammar/parsing for precision/invariant syntax
mesa: fix set_program_uniform_matrix(): need to loop over matrix count
mesa: fix some GLSL /= int operators
mesa: rework array/struct addressing code.
mesa: glsl: various writemask/swizzle improvements and clean-ups
mesa: assorted glsl uniform/attribute fixes
mesa: fix some issues in _mesa_validate_program()
mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_p
mesa: fix +=, -=, etc. operators
mesa: added null ptr check (error handling case)
mesa: initial support for GLSL struct/array comparisons
mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.c
mesa: remove stray debug assertion
mesa: glsl: implement constructor functions for user-defined types
mesa: fix uninitialized var
mesa: glsl: rework swizzle storage handling
mesa: glsl: mark constructor params as const
mesa: glsl: fix/simplify array element handling
mesa: glsl: only try to link shaders defining main()
mesa: gls: fix broken else clause of conditional break/continue
mesa: glsl: additional error detection
mesa: fix issues causing warnings on Windows
mesa: glsl: added null ptr check
mesa: glsl: remove unneeded operators
mesa: glsl: re-order some constructors
mesa: glsl: assorted fixes for resolving polymorphic functions
mesa: remove stray debug code
mesa: glsl: silence warning (s/int/GLuint)
mesa: fix bug/failure in recursive function inlining
mesa: cast to fix warning
mesa: Silence compiler warnings on Windows.
mesa: regenerated files
mesa: disable debug code
mesa: disable debug code
mesa: glsl: remove old assertion (fixes glsl/bitmap.c)
mesa: glsl: remove old assertion (fixes glsl/bitmap.c)
updated GLSL bug fixes
added null ptr check (fix bug 16959)
added null ptr check (fix bug 16959)
mesa: glsl: new bvec4 constructor
mesa: glsl: regenerated file
mesa: glsl: only allow one #version directive
mesa: glsl: added initializer size/type error checking
mesa: glsl: fix initialize size error check
mesa: glsl: handle user-defined const vars in expression simplification
mesa: glsl: check that rhs of const var initializer is also const
mesa: glsl: stop code emit after error is recorded
mesa: glsl: add missing code emit for struct/field
mesa: glsl: set literal_size for const vars
mesa: glsl: added null ptr check
mesa: glsl: error on const-qualified array declarations
mesa: glsl: don't allow comparision of arrays
mesa: glsl: additional type checking for ?: and = operators
mesa: glsl: if/while/do condition must be boolean
mesa: glsl: added vec4(ivec4) constructor
mesa: glsl: regenerated files
mesa: glsl: varying vars can't be user-defined structs
mesa: glsl: check struct types in _slang_assignment_compatible()
mesa: glsl: disable broken assignment type checking for now
mesa: glsl: re-org of intermediate/temp storage
mesa: glsl: regenerated files
mesa: glsl: re-enable assignment type checking
mesa: glsl: remove invalid use of f.x syntax where f is a float
mesa: glsl: regenerated file
mesa: glsl: generate error for main(any args)
mesa: glsl: additional type checking for assignments, inequalities
mesa: glsl: disallow user-defined functions/vars prefixed with gl_
mesa: glsl: code consolidation in _slang_gen_declaration()
fix some FBO/texture queries (bug 15296)
fix some FBO/texture queries (bug 15296)
mesa: fix comment about texture targets (bug 17005)
disable debug code accidentally enabled by prev commit
mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking case
mesa: glsl: more assignment type checking
mesa: glsl: check that attribute vars are of float/vec/mat type
mesa: glsl: more type checking for attribute/varying/uniform vars/locals
mesa: glsl: disallow initializers for varying vars
mesa: glsl: check for rect tex samplers
mesa: glsl: fix error check in get_uniformfv()
mesa: glsl: fix glGetUniform for matrix queries
mesa: glsl: fix a number of glUniform issues
mesa: glsl: additional error checking
mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'
mesa: glsl: regenerated file
softpipe: add texture border color code
gallium: added PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_TEXTURE_MIRROR_REPEAT
gallium: fix clipping/stride bugs in pipe_get_tile_raw(), pipe_put_tile_raw()
mesa: fix glBindTexture error string (bug 17005)
mesa: glsl: finish up support for precision qualifiers
mesa: glsl: regenerated files
mesa: fix glBindTexture comment/error string
gallium: enable the call to r16_put_tile_rgba(), silences warning
gallium: implement a bunch of missing put_tile functions
gallium: new/better debug code (disabled)
gallium: s/printf/debug_printf/
gallium: fix a few bugs on the fallback CopyTex[Sub]Image() path.
gallium: s/pf_sprint_name/pf_name/
softpipe: add support for PIPE_FORMAT_X8Z24_UNORM, PIPE_FORMAT_Z24X8_UNORM
gallium: use PIPE_FORMAT_X8Z24_UNORM for 24-bit Z but no stencil
gallium: clean-up, remove dead code, update comments
mesa: fix out-of-bounds memory reads in swizzle_copy()
mesa: fix out-of-bounds memory reads in swizzle_copy()
gallium: fix additional glCopyTex[Sub]Image issues
mesa: fix some pixel transfer state tests for depth formats
mesa: fix some feature tests
mesa: added comment about gl_PointCoord
version 20 of glxext.h
version 41 of glext.h
mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079
gallium: emit sprite coords (gl_PointCoord)
gallium: debug/print vertex tweak
gallium: added _NEW_PROGRAM to dependencies
gallium: added comment
mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079
version 41 of glext.h
version 20 of glxext.h
mesa: glsl: fix bugs in refract() functions, plus minor optimization
mesa: glsl: use SGE instead of SGT in step() functions
mesa: glsl: change refract() functions to allow inlining
mesa: glsl: regenerated file
mesa: glsl: better mod() functions
mesa: glsl: additional constructors
mesa: glsl: regenerated files
mesa: glsl: better error messages
mesa: allow _mesa_remove_output_reads() to work on fragment programs
mesa: set point state
mesa: glsl: remove reads of output regs from fragment shaders too
mesa: glsl: enable bzero() in slang_typeinfo_construct()
gallium: distinguish between KIL and KILP
mesa: glsl: fix comment
mesa: texture crop rect state
mesa: glsl: fix error detection of writing to read-only variables
gallium: more context clean-up
mesa: clear the unused upper-left region to black instead of leaving it undefined
mesa: added new glsl/pointcoord.c test
mesa: fix a swrast state validation bug
gallium: in fallback_copy_texsubimage() create new tex surface for CPU read access
gallium: fix exec_kilp(), fix Exec/FuncMask test for TGSI_OPCODE_RET
gallium: added queries to determin GL_EXT_packed_depth_stencil support
gallium: use a default texture in update_textures(), update_samplers() when needed
gallium: init default texture image to gray
gallium: in st_draw_vbo() use ctx->Current.Attrib[] values when arrays are missing/null
mesa: glsl: fix linking of varying vars which are arrays
don't need to use LOD version of texture2D() funcs
draw a tristrip ring instead of a single quad
mesa: import latest GLSL code from gallium-0.1 branch
mesa: turn off 'x' bit misset on a few .h and .syn files
mesa: added glsl/convolutions test from gallium branch
remove .txt suffix from shader source files
prep for 7.1 rc4
fix convolutions test to consistanty use the ARB shader extension functions
added glu.exports files to tarballs list
bring in docs from 7.0.4 release/branch
mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug 17173
mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug 17173
gallium: fix do_flip bug on glCopyTexImage / surface_copy() path
gallium: fix vertex program output translation/mapping bug
egl: don't put the example/demo driver in the lib/ dir
gallium: use PIPE_TEXTURE_USAGE_RENDER_TARGET for stencil renderbuffers
mesa: glsl: put var emit/ref code into separate functions
mesa: glsl: add usage tracking for uniform vars
mesa: glsl: limit function matching through casting
mesa: glsl: added some post incr/decr error checks
mesa: glsl: more writemask error checking
gallium: do a proper implementation of GL_OES_read_format
gallium: implement a fast-path for glReadPixels for common cases
gallium: fix an assertion
gallium: fix do_flip bug in sp_surface_copy()
mesa: allow for extra per-context init
gallium: fix typo in LINE() macro (replace i+1 with i1 var)
gallium: test for and cull prims with inf/nan vertices in sp_setup.c code.
mesa: glsl: better implementation of ftransform()
mesa: glsl: regenerated file
mesa: glsl: add check for exceeding max number of constants/uniforms
mesa: glsl: fix a swizzle bug in storage_to_src_reg()
mesa: move old/obsolete MESA extensions specs to OLD/ directory
use ftransform()
gallium: new u_math.[ch] files for math functions
mesa: glsl: implement exp() functions in terms of EXP asm instruction, not pow
mesa: glsl: regenerated file
gallium: use new util_fast_exp2(), _log2(), pow() functions
gallium: replace LOG2() macro with util_fast_log2() inline func
gallium: stop using FABSF() macro
gallium: stop using ifloor(), FABSF(), etc
gallium: move math macros from p_util.h to u_math.h
gallium: insert __cplusplus/extern wrappings
gallium: replace align_int() with align()
gallium: move pipe_copy_rect(), pipe_fill_rect() protos into new u_rect.h header
gallium: rename p_util.c to u_rect.c (it only contains rect copy/fill helpers)
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
gallium: remove old tile util files
gallium: include u_math.h
mesa: set version string to 7.3-devel
mesa: glsl: grab latest fixes from gallium-0.1 branch
mesa: glsl: regenerated file
cell: use SDK 3.0 by default
7.1 updates from 7.2 branch
change MESA_MINOR to 3
added 7.1 MD5 sums
mesa: don't check for GLSL 1.2 to advertise GL 2.1
gallium: thread wrapper clean-up
gallium: s/_glthread_Cond/unsigned/ in p_thread.h
gallium: call st_finish() in XMesaFlush()
gallium: remove old assertions
gallium: in st_draw_vbo() try to detect interleaved arrays in a single VBO.
gallium: better support for user-space interleaved arrays
egl: free display ext data in xdri_eglTerminate().
mesa: bump MAX_INSN to 300
gallium: change the conditional which tests for combined Z+stencil buffers
mesa: dynamically grow the fixed function vertex program as needed
mesa: bump MAX_INSN to 350
mesa: remove debug code
mesa: added test for very long fixed-function vertex programs
egl: additional error checking in _eglBind/ReleaseTexImage()
egl: CreatePbufferSurface, Bind/ReleaseTexImage functions
gallium: move st_texture_image() cast wrapper to header file
gallium: added st_bind/release_teximage() functions
mesa: use CALLOC instead of MALLOC to fix valgrind warning
gallium: include u_pointer,h, not p_pointer.h
gallium: removed p_pointer.h (use util/u_pointer.h instead)
gallium: remove glthread.h file (not used)
gallium: fix out of bounds array errors in SSE execution
gallium: increase string buffer size to 16000 to avoid truncated output of long shaders
fix BUFFER_DEPTH/BUFFER_ACCUM mix-up
fix BUFFER_DEPTH/BUFFER_ACCUM mix-up
cell: add missing cell_tex_surface_release()
Cell: added linux-cell-debug config
cell: add -DDEBUG flag, fixes to Cell Makefiles
cell: move misplaced assertions; put them after ximage is assigned.
cell: fix texture/surface allocation to allocate by multiple of tile size
gallium: do image clipping in xmesa_display_surface_tiled()
cell: comments
cell: updated assertion
cell: add pipe_texture_reference() call in cell_get_tex_surface()
cell: replace assert() with special spu ASSERT() macro
gallium: silence warnings
gallium: comments about nblocksx/y, etc
cell: change context type passed to cell_flush_int()
cell: update comments, fix typos
cell: flush rendering to current surfaces before installing new ones
gallium: new util_surface_copy() and util_surface_fill() helpers
gallium: remove the copyHeight hack for compresssed formats
softpipe: use the new util_surface_copy/fill() functions
cell: include p_inlines.h
cell: use util_surface_copy/fill()
cell: assorted comments, clean-ups, etc.
mesa: improved gl_buffer_object reference counting
mesa: fix minor mem leak
mesa: improved gl_buffer_object reference counting
cell: implement CELL_DEBUG env/options var
cell: more cell_init_*_functions()
cell: comments
cell: move batch buffer init code
mesa: replace MALLOC w/ CALLOC to fix valgrind warning
mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()
mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()
gallium: new util_unpack_color_ub() function
gallium: remove debug code from prev commit
gallium: document that clear color is intentionally always PIPE_FORMAT_A8R8G8B8_UNORM
softpipe: convert clear color to surface format if needed
cell: convert clear color if needed
cell: code clean-up, comments
press 'f' to cycle through depth test funcs
press 'c' to toggle Z clear value between 0/1
gallium: comments, assertions, etc
cell: comments, etc.
cell: comments
cell: minor change to Z float/int conversion code (avoid switch)
gallium: assorted additions and fixes to Cell SPE rtasm code
cell: checkpoint commit of new per-fragment processing
cell: remove old per-fragment code, replace with all new code
cell: added cast in spu_splats() call
cell: fix shuffle in spu_unpack_B8G8R8A8()
cell: begin new blending code (both codegen and fallback paths)
cell: checkpoint: remove more of the old per-fragment code
cell: asst. clean-up
cell: remove old blend/depth/stencil/logicop structs
cell: don't build unused sources
cell: disable NEW_VS emit
cell: clean-up, comments
cell: remove old state CMDs, added comments
cell: fix typos in blend code-gen
simple quad drawing test
cell: more comments, stub code for colormask/logicop/etc
define new APP_CC configuration variable for building apps/demos/tests
glut: only call glFinish() in processWindowWorkList() for indirect contexts.
gallium: typo: s/PIPE_FORMAT_Z16UNORM/PIPE_FORMAT_Z16_UNORM/
cell: put cell_ prefix on gen_fragment_function()
gallium: add special cases in spe_load_float(), spe_load_int(), added spe_splat()
cell: minor improvements to fragment code-gen
cell: fix tile twidding bug seen in the event of multiple expose events
use APP_CC
cell: initial support for fragment shader code generation.
gallium: don't build winsys/ here
cell: disable calls to old gen code
cell: update branch info in docs
cell: disable calls to old gen code
gallium: initial PPC/Altivec codegen
gallium: minor optimization to spe_load_int()
cell: updated docs/status
simple add with swizzle and mul with swizzle tests
cell: setup fragment program inputs in SOA format
cell: implement swizzling for src regs
cell: fix non-debug build error
gallium: silence warning
gallium: use new compare32() function to fix warnings about type punning and aliasing
cell: fix twiddled tile display for XSHM. Fixed blank window problem.
cell: fix twiddled tile display for XSHM. Fixed blank window problem.
gallium: use copy_token() function to avoid type punning/aliasing problems
gallium: avoid redundant tgsi_exec_machine_bind_shader() calls on draw exec path
cell: implement colormask on fallback path
cell: more documentation updates
mesa: bump gallium version string to 0.2
cell: disable invalid spe_release_func() calls, fixes crash on exit
cell: evaluate multiple fragment inputs
cell: initial support for IF/ELSE/ENDIF in fragment shader codegen
cell: implement TGSI immediates in SPE code generator
gallium: added spe_splat_word()
cell: implement DDX/DDY codegen (untested)
gallium: added print/dump code to SPE code emitter
cell: remove old disassembly/dump code; use dumper code in SPE emitter.
gallium: add another value check to util_fast_pow()
gallium: add another value check to util_fast_pow()
negate.txt - test negation of a src reg
cell: implement negation, absolute value and set-sign for src regs in code gen
mesa: remove some assertions that are invalid during context tear-down
mesa: remove some assertions that are invalid during context tear-down
gallium: emit SPU instructions in assembler-compatible syntax
mesa: fix MSAA enable state in update_multisample()
mesa: fix MSAA enable state in update_multisample()
cell: export CELL_DEBUG=asm to dump SPU assembly code
mesa: protect against double-free in _vbo_DestroyContext()
gallium: move _vbo_DestroyContext() call
mesa: fix bug in get_uniform_rows_cols(): sometimes returned too many rows
gallium: fix info entries for KIL, KILP
mesa: fix display list regression (check if save->prim_count > 0 in vbo_save_EndList())
mesa: fix display list regression (check if save->prim_count > 0 in vbo_save_EndList())
gallium: fix glTexImage(width=height=depth=0) case
mesa: rework GLSL vertex attribute binding
mesa: rework GLSL vertex attribute binding
cell: dump generated code if CELL_DEBUG=asm
cell: example of doing fs/fm sequence with fnms in blending
mesa: fix bug in previous changes to _slang_resolve_attributes()
mesa: fix bug in previous changes to _slang_resolve_attributes()
gallium: fix lack of surface reference counting in cso_set/save/restore_framebuffer()
gallium: new assertion on surface->texture
gallium: need to finish, not flush, in st_copy_texsubimage()
gallium: include prog_print.h to silence warning
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
gallium: fix tgsi sanity checker with respect to END.
gallium: clean-up/fix msaa override in state tracker
egl: print multisample info
mesa: new gl_fragment_program fields indicating use of fog, front-facing, point coord
gallium: fix fog vs. pointcoord attribute handling in mesa->TGSI conversion
gallium: fix wide point / point coord semantic info (generic, not fog)
gallium: fix surface object memory leak in cso module
mesa: prefix a bunch of #include lines with "main/".
glx: remove depency on glheader.h and GLboolean type in XF86DRI code
glx: remove #include "glheader.h" lines
mesa: remove a bunch of -I paths from INCLUDE_DIRS
mesa: prefix more #includes with "main/"
mesa: added "main/" prefix to includes, remove some -I paths from Makefile.template
mesa: fix null ptr deref bug in _tnl_InvalidateState(), bug 15834
gallium: if we run out of memory in st_TexImage, flush and try again.
destroy window on exit
mesa: Fix arb parse constants
cell: change spe_complement() to take a src and dst reg, like other instructions
cell: disable XShmPutImage for tiled surface for now
cell: the test for CELL_DEBUG_FRAGMENT_OP_FALLBACK in cmd_state_fragment_ops() was inverted
cell: fix a comment
cell: issue warning to stderr when using fallback fragment ops
cell: flesh out support for other Z/stencil format
gallium: added spe_code_size()
gallium: added ALIGN32_ATTRIB
cell: make sure the fragment ops and fragment shader code buffer is at a 32-byte boundary
cell: use different opcodes for spe_move() depending on even/odd address
mesa: add parenthesis
mesa: remove EXT/NV suffixes from _mesa_PointParameter functions
mesa: refactor: move glPixelStore function into new pixelstore.c file
mesa: refactor: move glReadPixels code into new readpix.c file
mesa: refactor: move _mesa_init_exec_table() into new api_exec.c file
mesa: refactor: new _mesa_init_pixelstore() function
mesa: refactor: move pixel map/scale/bias code into image.c
mesa: refactor: move scissor functions into new scissor.c file
mesa: refactor: move glClear, glClearColor into new clear.c file.
mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to framebuffer.c
mesa: refactor: move multisample-related functions into new multisample.c file
mesa: refactor: move _mesa_update_minmax/histogram() into image.c
mesa: refactor: fix some FEATURE_ typos, mistakes
mesa: refactor: move glTexGen-related functions into new texgen.c file
mesa: refactor: move glTexEnv-related functions into new texenv.c file
mesa: refactor: move glTexParameter-related functions into new texparam.c file
mesa: refactor: move various ENUM_TO_x macros into macros.h
mesa: remove unneeded #include
mesa: fix typo: s/stacks/stack/
mesa: check FEATURE_ARB_occlusion_query
mesa: remove some temp debug code
mesa: move some glapi bits around
mesa: FEATURE_dispatch to control dispatch table usage
mesa: fix ReadBuffer initialization
mesa: test for FEATURE_ATI_fragment_shader
mesa: fix some FEATURE_x tests
mesa: revamp glBlendFunc loopback
mesa: fix errors in prev commit
mesa: refactor: move initialization of DefaultPacking state.
mesa: initial support for fixed-pt vertex arrays
mesa: GL_BYTE vertex/texcoord arrays
mesa: init ctx->RenderMode
mesa: point size arrays
mesa: added case for fixed pt
mesa: implement glGetUniformiv() with new ctx->Driver function
mesa: remove debug code
mesa: comments about vectors vs components
mesa: fix issues causing warnings on Windows
mesa: fix some pixel transfer state tests for depth formats
mesa: fix some feature tests
mesa: set point state
mesa: texture crop rect state
mesa: allow for extra per-context init
mesa: refactor: move GetProcAddress code from glapi.c into new glapi_getproc.c file
mesa: new gl_fragment_program fields indicating use of fog, front-facing, point coord
mesa: add fwd decl of fill_in_entrypoint_offset()
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
mesa: glsl: fix error check in get_uniformfv()
mesa: glsl: fix a number of glUniform issues
mesa: glsl: fix glGetUniform for matrix queries
mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
mesa: fix some VBO buffer object issues
mesa: fix default buffer object access value
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
mesa: fix swizzle failure, fix typo
mesa: increase MAX_INSTRUCTIONS
mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.
mesa: fix/simplify initialization of vertex/fragment program limits
mesa: add some braces
gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program()
mesa: fix default buffer object access value
mesa: fix swizzle failure, fix typo
mesa: increase MAX_INSTRUCTIONS
mesa: fix/simplify initialization of vertex/fragment program limits
mesa: add some braces
gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program()
mesa: remove const qualifiers to match device driver interface function
mesa: fix incorrect parameter order
mesa: fix assertion in _mesa_reference_program()
mesa: remove invalid assertions that programs have parameters
cell: inst reorder to save a cycle
cell: checkpoint: support for function calls in SPU shaders
cell: remove unneeded blend/depth_stencil subclasses
cell: asst clean-up, var renaming
cell: align instruction buffers to 8-byte, not 32-byte boundary
cell: move really_clear_tiles()
cell: move debug macros into new spu_debug.h
cell: move debug-related declarations
cell: move command processing code into new spu_command.c file
gallium: SPU register comments
cell: stub-out sin/cos function bodies to avoid trashing caller's stack for now
cell: checkpoint: more work in emit_function_call()
egl: remove space after -L flag
egl: check for null ptr/name
mesa: fix temp register allocation problems.
egl: remove space after -L flag
egl: check for null ptr/name
mesa: fix temp register allocation problems.
mesa: add missing GLcontext param to _mesa_delete_query().
mesa: add missing GLcontext param to _mesa_delete_query().
mesa: updated _mesa_delete_query() comments
mesa: fix static library construction
mesa: adjust texcoords for swrast sprite points.
mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONE
mesa: remove old assertion
mesa: replace GLuint with GLbitfield to be clearer about usage
gallium: added general-purpose key->data map/lookup container
cell: use new keymap to save/re-use fragment ops code
cell: memset() key to zero
cell: remove old code
cell: fix formatting
cell: fix incorrect extended swizzle term code in get_src_reg()
cell: add support for fragment shader constant buffers
mesa: use the shaderutil.c helper functions
mesa: pass 'mask', not NULL to renderbuffer->Put functions
mesa: fix vertex format/attribute bug
mesa: vertex emit debug code (disabled)
mesa: in _mesa_combine_programs() take new STATE_CURRENT_ATTRIB color into account
gallium: better instruction printing for SPE code
gallium: asst. clean-ups
cell: increase SPU_MAX_FRAGMENT_PROGRAM_INSTS
cell: implement more built-in shader functions, link spu code with -lm
cell: implement function calls from shader code. fslight demo runs now.
mesa: rasterizer state depends on ST_NEW_VERTEX_PROGRAM
cell: more accurate comments
cell: massage the emit functions to get better instruction scheduling
cell: better immediate value allocation, better comments
mesa: simple multiple textures test
cell: implement basic TXP instruction in fragment shaders
mesa: toggle colormask values with r/g/b keys in tri-mask-tri.c
cell: fix incorrect bitmask in spe_load_uint()
cell: updates in response to draw's struct vertex_info changes
cell: fix bug in emit_FRC() when src register == dst register.
cell: fix bug in emit_FLR() when src reg == dst reg
cell: fix fm/fs copy & paste bug from a few commits ago
replace 1.0/sqrt() with inversesqrt()
cell: fix LERP when dst reg is a src reg
cell: call cell_flush_int() at end of cell_create_context()
mesa: new _mesa_set_vp_override() function for driver-override of vertex program
cell: fix function prologue/epilogue code for large stack frames
cell: fix assertions in spe_lqd(), spe_stqd()
cell: additional 'offset' checking in spe_lqd(), spe_stqd()
cell: add emit_RI10s() which does range checking on the 10-bit signed immediate field
mesa: remove unneeded includes
mesa: rename macro params to emphasize that there's no particular color ordering
mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861
mesa: remove unneeded includes
mesa: include needed header
mesa: fix asst. issues in _mesa_texstore_argb8888()
cell: pass texture unit (sampler number) to txp() function
Merge commit 'origin/master' into gallium-0.2
cell: more instruction scheduling optimizations (MIN/MAX/LERP/etc)
cell: added spu_unpack_A8R8G8B8_transpose4()
cell: do texture sampling/filtering for four pixels at a time.
cell: remove old texture code
cell: bilinear texture filtering using integer arithmetic
cell: remove more old texture code
cell: use fewer memory references in sample_texture4_bilinear_2()
cell: remove old texture-related fields
cell: initial work for mipmap texture filtering
cell: finish-up perspective-corrected interpolation
cell: remove dead code, clean-up, reformatting
cell: more clean-up in spu_tri.c
cell: remove old code, clean-ups, etc.
cell: now do texture twiddling in the right way, at the right time.
cell: fix tex image stride bugs
cell: basic mipmap filtering works now
cell: fix assertions
cell: use minify vs magnify filters
cell: fix broken negative texcoord conversion
cell: fix npot texture tiling bugs
cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoords
cell: fall-through case for TGSI_OPCODE_TXB
cell: support for cubemaps
cell: fix incorrect parameter type
cell: replace FREE() with align_free()
cell: initial bits for 3D texture support
mesa: revert accidental change to fslight.c demo
cell: need to flush draw module when constants change
cell: fix/add some fallback blend cases
cell: additional debug
cell: updated vertex dump/debug code
gallium: temporariliy revert softpipe shader optimization
gallium: fix the test in vs_exec_prepare() to avoid redundant bindings
gallium: fix the shader-rebind test in softpipe, as was done for the draw module.
cell: propogate blend color to SPUs for the fallback fragment ops code
cell: simplify spu debug code
cell: remove obsolete spu_debug.h file
cell: move some CELL_MAX constants
cell: remove some old, pre-batchbuffer stuff
cell: use CELL_MAX_SPUS consistently.
cell: query number SPUs with spe_cpu_info_get()
cell: query # cells too
cell: send rasterizer state to SPUs in proper way, remove front_winding hack
cell: simplify triangle front/back face determination
cell: get rid of last usage of float4 union/typedef
cell: updated status in docs/cell.html
cell: updated debug code
cell: start some performance measurements
mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861
cell: clean up various texture-related things
cell: call proper sampler function in sample_texture_cube()
cell: update comments
cell: trilinear mipmap interpolation
cell: CELL_NUM_SPUS env var
cell: implement KIL instruction
cell: pass spu_texture_level ptr to get_four_texels()
glxgears: for fullscreen, disable window borders the right way
glxswapcontrol: added -fullscreen option
gallium: fix mis-matched malloc/free vs. aligned malloc/free
mesa: redraw upon keypress in trivial/tri.c
Merge commit 'origin/gallium-0.1' into gallium-0.2
cell: use 7-bit weights in sample_texture_2d_bilinear_int()
cell: more efficient state emit for textures/samplers
cell: add new debug flag (cache) to report texture cache stats on exit
cell: use an approximation in compute_lambda_2d() to avoid sqrt
gallium: add some checks for null surface pointers in state tracker
cell: temporarily disable freeing of tiled texture memory
cell: minor improvements to batch buffer functions
mesa: more test options in progs/demos/textures.c
gallium: remove unused var
gallium: implement tests for PPC/PPC64
mesa: in textore.c, only adjust image for convolution if image is a color format
mesa: some re-org of glCopyTexSubImage1/2/3D() error checking
mesa: move convolution image adjustment code for glCopyTexSubImage1/2/3D()
cell: note that dst reg writing needs clamping
cell: set cell->num_textures
cell: implement fencing for texture buffers
cell: implement many more PPC instructions for code gen
cell: include pthread.h
gallium: added ppc_lvewx()
gallium: TGSI to PPC code generation
gallium: PPC vertex shader support
gallium: temporarily disable PPC vertex shader until more things run
cell: add -std=c99 flag to solve some warning/prototype issues
gallium: fix-up confusing register allocation masks in rtasm_ppc.c
gallium: fix broken TGSI_FILE_CONSTANT case, use ppc_reserver_register()
gallium: added ppc_vload_float(), for limited cases
gallium: TGSI->PPC inequality operators
cell: TGSI->PPC for RSQ, RCP and src register sign modes
cell: turn on PPC assembly vertex transform
gallium: remove SSE remnants from tgsi_ppc.c
gallium: var renaming in tgsi_ppc.c
gallium: PPC LIT instruction (not quite complete yet)
gallium: GALLIUM_NOPPC debug var to disable PPC codegen
gallium: added ppc_vzero()
gallium: new PPC built-in constants array
gallium: remove ppc_vload_float(), rename ppc_vecmove() -> ppc_vmove().
gallium: PPC: clamp y to [-128,128] for LIT
mesa: updated status in cell.html
mesa: remove calls to _mesa_adjust_image_for_convolution(), use texImage fields
mesa: version 21 of glxext.h
mesa: version 43 of glext.h
gallium: ppc: use a src register cache to avoid redundant loads
gallium: ppc: emit fewer 'li' instructions prior to vector loads/stores
cell: added -D_BSD_SOURCE flag
cell: fix some problems when displaying to a PIPE_FORMAT_B8G8R8A8_UNORM screen
cell: don't include libmisc.h
gallium: use some PPC vec registers to store TGSI temps
cell: fix a number of fence issues
mesa: fix stand-alone glslcompiler build
mesa: don't continually redraw
gallium: ppc: don't replicate/smear immediate values, use vspltw instruction as with constants
gallium: remove old code
mesa: include glslcompiler driver in tarball
gallium: ppc: implement TGSI_OPCODE_LOG/EXP
mesa: convert log/exp tests to ARB_v_p
mesa: use APP_CC compiler in progs/vp/
move glut.h include
gallium: added ppc_vnmsubfp()
gallium: clean-ups
gallium: added PPC support for SWZ, XPD, POW
cell: use simd utilities for pow, exp2, log2
cell: add scalar param to emit_function_call() to indicate scalar function calls
gallium: test for PIPE_OS_LINUX instead of __linux__
gallium: prefix memory manager functions with u_ to differentiate from functions in mesa/main/mm.c
gallium: fix alignment parameter passed to u_mmAllocMem()
gallium: fix alignment parameter passed to u_mmAllocMem()
glx: added PFNGL*PROC typedefs for GLX 1.3 functions
gallium: use execmem for PPC code, grow instruction buffer as needed
gallium: no longer pass max_inst to ppc_init_func()
gallium: grow SPE instruction buffer as needed
gallium: fix copy&paste bug
gallium: new sanity assertions in mmAllocMem()
mesa: fix copy/paste error in GLSL error msg
mesa: do scope replacement for variable initializers too
mesa: fix some bugs with precision qualifier parsing
mesa: fix copy/paste error in GLSL error msg
mesa: do scope replacement for variable initializers too
mesa: fix some bugs with precision qualifier parsing
mesa: additional debug flags for glsl debug/disassembly
mesa: fix assignment / parameter passing of sampler types
mesa: glsl tree print improvements
mesa: do scope replacement for while/for loops too
mesa: silence warnings
mesa: additional debug flags for glsl debug/disassembly
mesa: fix assignment / parameter passing of sampler types
mesa: glsl tree print improvements
mesa: do scope replacement for while/for loops too
mesa: silence warnings
mesa: fix float-valued GLSL vertex attribute variables
remove old debug glFlush/Finish calls from demos
print err msg if unable to open shader file
mesa: fix float-valued GLSL vertex attribute variables
added glsl/skinning.c test to test matrix blending/weighting
gallium: disable some debug output
gallium: added some debug code (disabled)
mesa: add Initialized field to gl_uniform struct, for debugging purposes only
mesa: add Initialized field to gl_uniform struct, for debugging purposes only
mesa: remove extra \n from printf string
mesa: remove extra \n from printf string
gallium: added some sanity check assertions for constant buffer indexing
gallium: added tgsi_set_exec_mask()
gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code
mesa: fix a GLSL array indexing codegen bug
gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at draw time
gallium: added check for degenerate drawing calls
Merge commit 'origin/gallium-0.1' into gallium-0.2
mesa: fix a GLSL array indexing codegen bug
mesa: Fix compiler warnings on Windows.
gallium: s/mmDestroy/u_mmDestroy/
use APP_CC, not CC for skinning demo
cell: minor reformatting, var renaming
softpipe: debug code (disabled)
gallium: debug code to print vertex array data (disabled)
gallium: added st_print_shaders() function to help w/ debugging
mesa: update the shader programs->TexturesUsed array at link time
Merge commit 'origin/gallium-0.1' into gallium-0.2
mesa: update the shader programs->TexturesUsed array at link time
mesa: rename OPCODE_INT -> OPCODE_TRUNC
Merge commit 'origin/master' into gallium-0.2
gallium: s/OPCODE_INT/OPCODE_TRUNC/
mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.
mesa: include shader/prog_instruction.h
mesa: added AND/OR/NOT/XOR instructions
mesa: added DP2, DP2A instructions
mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted yet though)
Merge commit 'origin/master' into gallium-0.2
gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodes
mesa: use _bfc0 instead of _col0 when building back face lighting.
Merge commit 'origin/gallium-0.1' into gallium-0.2
mesa: fix opcode table order bug
mesa: forgot sqrt in NRM3/4 instructions
Merge commit 'origin/master' into gallium-0.2
gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4
gallium: added SSE for DP2, DP2A
mesa: reformat comments, rewrap lines, etc for a little better readability
mesa: add support for 'invariant' keyword for GLSL 1.20
mesa: add support for 'centroid' qualifier in GLSL 1.20
gallium: fix typos in comments
Merge commit 'origin/gallium-0.1' into gallium-0.2
undo accidental changes to multitex.frag shader
mesa: allows 'f' suffix on GLSL float literals
mesa: fix logic error in GLSL linker when looking for main() shaders
mesa: initial support for uniform variable initializers.
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
dri: alloc __DRIscreen object with calloc()
GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()
mesa: fix some misc breakage caused by editing auto-generated files rather than the python generators
mesa: fix logic error in GLSL linker when looking for main() shaders
dri: alloc __DRIscreen object with calloc()
mesa: restore glapi/ prefix on #include
cell: implement NRM3 opcode
mesa: allow relative indexing into all register files and indirect dst register indexing
mesa: fix version check in dinoshade.c
Merge commit 'origin/master' into gallium-0.2
cell: include cell_pipe_state.h
cell: added -Wmissing-prototypes
cell: fix typo in EMIT_ macro
cell: include cell_surface.h
cell: move semicolons to silence warnings w/ other compilers
gallium: add missing prototypes
mesa: tweak program register printing for RelAddr case
mesa: fix bug in GLSL built-in matrix state lookup
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
mesa: use the tighter definition of GLSL ftransform() from the gallium branches
mesa: fix accidental regression in GLSL built-in texture matrix lookup
mesa: remove some do-nothing GLSL code
mesa: make writemask_string() non-static
mesa: revamp GLSL instruction emit code
mesa: no longer need Writemask field in GLSL IR nodes
util: Use OpenGL rasterization rules in blits and mipmap generation.
gallium: increase table size for fast log/pow functions
mesa: updated comment
mesa: don't realloc instruction buffer so often
mesa: rework GLSL array code generation
mesa: glsl compiler debug code
mesa: minor comment reformattting
added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader
cell: only build Cell and softpipe drivers
mesa: better variable name: s/aux/store/
mesa: issue error, don't crash, when calling a prototyped, but undefined function
docs: update webmaster email addr
mesa: add Flags field to gl_program_parameter
mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation
mesa: dump/debug varying vars list
mesa: copy Flags in _mesa_clone_parameter_list()
mesa: rename program parameter flags to match other Mesa conventions
mesa: set flags for varying vars
mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()
mesa: check that varying variable qualifiers agree
mesa: copy centroid/invariance/precision info in parse_init_declarator()
windows: replace free() with _mesa_unreference_framebuffer()
mesa: add gl_program::Input/OutputFlags[] array
added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader
mesa: better variable name: s/aux/store/
mesa: issue error, don't crash, when calling a prototyped, but undefined function
gallium: massage sp_vbuf_draw() and sp_vbuf_draw_arrays() to look more alike
docs: update webmaster email addr
mesa: add Flags field to gl_program_parameter
mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation
mesa: dump/debug varying vars list
mesa: copy Flags in _mesa_clone_parameter_list()
mesa: rename program parameter flags to match other Mesa conventions
mesa: set flags for varying vars
mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()
mesa: check that varying variable qualifiers agree
mesa: copy centroid/invariance/precision info in parse_init_declarator()
tgsi: add tgsi_declaration fields for centroid sampling, invariant optimization
tgsi: doxygen comments
Merge commit 'origin/master' into gallium-0.2
remove some redundant rules from prev merge
mesa: pass shader centroid/invariant info through to the TGSI shader
mesa: support for GLSL 1.20 array types
mesa: added support for GLSL 1.20 array.length() method
gallium: fix inverted raster pos when drawing into FBO
gallium: added centroid/invarient fields to declarations
gallium: replace 2 with PIPE_SHADER_TYPES
gallium: fix glBitmap color bug
mesa: add some missing switch cases for generating state var strings
Revert "tgsi: Implement OPCODE_ROUND for SSE2 backend."
gallium: disable TGSI_OPCODE_ARR case until emit_rnd() is redone.
demos: press SPACE to toggle fbo_firecube animation
mesa: remove debug code
mesa: add missing size check for assignment optimization
mesa: add missing type check for function calls
mesa: remove an assertion (see bug 18734)
mesa: fix default switch case in append_token(), see bug 18734
mesa: enable texture compression extensions for software drivers when possible
mesa: add missing break statements
glut: added GLUT_PPM_FILE env var to dump first frame to a PPM file
mesa: move _mesa_dlopen(), etc into separate dlopen.c file
demos: updated tests/floattex.c (doesn't work just yet).
mesa: in slang linker, replace assertion with link error when max samplers exceeded
gallium: restore default_depth_bits() call in xlib winsys
gallium: only mark back color buffer surfaces as undefined after swapbuffers
gallium: added draw_set_mrd() function to fix polygon offset
Merge commit 'origin/gallium-0.1' into gallium-0.2
gallium: added missing brace to fix broken build
mesa: checkpoint commit of GLSL 1.20 array syntax.
mesa: glsl clean-ups
mesa: simplify some glsl variable declaration code
mesa: move variable initializer IR generation into _slang_gen_var_decl()
mesa: consolidate variable declaration initializer code for globals too
mesa: checkpoint: GLSL 1.20 array constructors
mesa: remove unused fixup table code in glsl compiler
mesa: move _slang_locate_function() to different file
mesa: move some glsl compiler functions to different files to be more consistant
mesa: more glsl type/function movement
mesa: glsl compiler function renaming
mesa: use _slang_alloc()
mesa: more glsl function renaming
mesa: fix some more GLSL 1.20 array things.
mesa: array size fix in _slang_typeof_operation()
mesa: remove incorrect array_len assignment
mesa: copy array_len in slang_fully_specified_type_copy()
mesa: basic array constructors work now
mesa: remove unused varpool code in glsl compiler
mesa: disable glsl debug output
mesa: remove unneeded swizzle init code in glsl compiler
mesa: code clean-up in glsl compiler
mesa: remove old size=4 limit
mesa: place glsl constant arrays in constant memory
mesa: use IFLOOR(x) instead of (int) FLOORF(x)
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
mesa: added comments, remove unused code
mesa: more comments, clean up
mesa: more re-org of variable declarations in glsl compiler
glut: added GLUT_PPM_FILE env var to dump first frame to a PPM file
mesa: move _mesa_dlopen(), etc into separate dlopen.c file
demos: updated tests/floattex.c (doesn't work just yet).
mesa: in slang linker, replace assertion with link error when max samplers exceeded
mesa: bump glsl grammar revision
Merge branch 'glsl-1.20-v2'
mesa: updated GLSL docs
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
mesa: fix some GLSL array regressions
mesa: disable debug output
tgsi: use flr(), not trunc() for ARL
Merge commit 'origin/master' into gallium-0.2
mesa: update SConscript with new source files
mesa: updated list of src files
mesa: remove redundant Makefile lines
winsys: fix depth buffer size when using stencil
mesa: fix vertex program test in get_fp_input_mask()
winsys: fix depth buffer size when using stencil
mesa: fix vertex program test in get_fp_input_mask()
Revert "mesa: fix vertex program test in get_fp_input_mask()"
Revert "mesa: fix vertex program test in get_fp_input_mask()"
mesa: add missing cases for texture array targets
util: check for frag/vertShader=0 before attaching
demos: add test of vertex-only and fragment-only shader programs
mesa: fix fixed-function test in get_fp_input_mask() - again.
mesa: add missing cases for texture array targets
mesa: fix fixed-function test in get_fp_input_mask() - again.
mesa: updated comments
mesa: remove unneeded _mesa_reference_fragprog() call
gallium: fix memory corruption in u_gen_mipmap.c
softpipe: fix vertex shader texture sampling
mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_input_mask()
gallium: fix memory corruption in u_gen_mipmap.c
mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_input_mask()
demos: all glutDestroyWindow() upon exit to test query object clean-up
util: check for frag/vertShader=0 before attaching
demos: add test of vertex-only and fragment-only shader programs
mesa: updated comments
mesa: remove unneeded _mesa_reference_fragprog() call
demos: all glutDestroyWindow() upon exit to test query object clean-up
gallium: fix two-sided lighting test in state tracker
gallium: fix two-sided lighting test in state tracker
tgsi: scan for additional info: uses_fogcoord, uses_frontfacing
tgsi: scan for additional info: uses_fogcoord, uses_frontfacing
gallium: replace #elif with #else
gallium: replace #elif with #else
mesa: s/CC/APP_CC/ in progs/glsl/Makefile
cell: fix build breakage
gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV
gallium: begin adapting Ian's 3D mipmap gen code to gallium utility lib
Merge commit 'origin/master' into gallium-0.2
gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4
demos: minor fixes to twoside.c glsl demo
mesa: updated compilation documentation
mesa: increase max constants/uniforms to 256 (vec4 vectors)
mesa: comments for some state vars
mesa: better error message when running out of GLSL samplers
mesa: allow variable indexing into the predefined uniform variable arrays
mesa: fix bug in evaluation of structure fields
Merge commit 'origin/master' into gallium-0.2
mesa: increase max texture image units and GLSL samplers to 16
mesa: updated comments about GLSL constants
demos: added progs/glsl/samplers.c to test all available texture samplers
mesa: comments, whitespace changes
i965: whitespace, comment changes
i965: implement OPCODE_NRM3/NRM4
i965: indentation and formatting fixes
i965: fix comment
i965: added OPCODE_NRM3/4
i965: comments, clean-ups, re-order some functions
i965: increase number of texture samplers to 16
mesa: fix another "out of samplers" problem
mesa: remove redudant lines for libglapi.a
gallium: clamp MaxVertexTextureImageUnits against Mesa limit
gallium: fix texcoord loop for rasterpos attributes
Merge commit 'origin/master' into gallium-0.2
mesa: replace CC with APP_CC in progs/glsl/Makefile
gallium: assorted state tracker fixes for > 8 texture samplers
softpipe: increase number of texture samplers/units to PIPE_MAX_SAMPLERS (16)
mesa: fix warning about possibly undefined var in GLSL compiler
gallium: fix MaxTextureCoordUnits init
cell: clean-up, improve SPU code generation
cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT query
cell: initial codegen support for fragment shader loops
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
mesa: fix a GLSL swizzled writemask bug
mesa: add GLushort cases for render to texture (Z-buffers)
cell: fix code emit for RSQ/RCP when src arg == dst arg
mesa: remove dri_sarea.h, add glcore.h in Makefile
gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV
Merge commit 'origin/master' into gallium-0.2
mesa: reformat comments, rewrap lines, etc for a little better readability
mesa: add support for 'invariant' keyword for GLSL 1.20
mesa: add support for 'centroid' qualifier in GLSL 1.20
mesa: allows 'f' suffix on GLSL float literals
mesa: initial support for uniform variable initializers.
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
mesa: allow relative indexing into all register files and indirect dst register indexing
mesa: tweak program register printing for RelAddr case
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
mesa: fix accidental regression in GLSL built-in texture matrix lookup
mesa: remove some do-nothing GLSL code
mesa: make writemask_string() non-static
mesa: revamp GLSL instruction emit code
mesa: no longer need Writemask field in GLSL IR nodes
mesa: fix merge conflict left-overs
mesa: updated comment
mesa: don't realloc instruction buffer so often
mesa: rework GLSL array code generation
mesa: glsl compiler debug code
mesa: minor comment reformattting
mesa: better variable name: s/aux/store/
mesa: issue error, don't crash, when calling a prototyped, but undefined function
mesa: add Flags field to gl_program_parameter
mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation
mesa: dump/debug varying vars list
mesa: copy Flags in _mesa_clone_parameter_list()
mesa: rename program parameter flags to match other Mesa conventions
mesa: set flags for varying vars
mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()
mesa: check that varying variable qualifiers agree
mesa: copy centroid/invariance/precision info in parse_init_declarator()
mesa: add gl_program::Input/OutputFlags[] array
tgsi: add tgsi_declaration fields for centroid sampling, invariant optimization
mesa: pass shader centroid/invariant info through to the TGSI shader
mesa: support for GLSL 1.20 array types
mesa: added support for GLSL 1.20 array.length() method
gallium: added centroid/invarient fields to declarations
mesa: remove debug code
mesa: add missing size check for assignment optimization
mesa: add missing type check for function calls
mesa: in slang linker, replace assertion with link error when max samplers exceeded
mesa: checkpoint commit of GLSL 1.20 array syntax.
mesa: glsl clean-ups
mesa: simplify some glsl variable declaration code
mesa: move variable initializer IR generation into _slang_gen_var_decl()
mesa: consolidate variable declaration initializer code for globals too
mesa: checkpoint: GLSL 1.20 array constructors
mesa: remove unused fixup table code in glsl compiler
mesa: move _slang_locate_function() to different file
mesa: move some glsl compiler functions to different files to be more consistant
mesa: more glsl type/function movement
mesa: glsl compiler function renaming
mesa: use _slang_alloc()
mesa: more glsl function renaming
mesa: fix some more GLSL 1.20 array things.
mesa: array size fix in _slang_typeof_operation()
mesa: remove incorrect array_len assignment
mesa: copy array_len in slang_fully_specified_type_copy()
mesa: basic array constructors work now
mesa: remove unused varpool code in glsl compiler
mesa: disable glsl debug output
mesa: remove unneeded swizzle init code in glsl compiler
mesa: code clean-up in glsl compiler
mesa: remove old size=4 limit
mesa: place glsl constant arrays in constant memory
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
mesa: added comments, remove unused code
mesa: more comments, clean up
mesa: more re-org of variable declarations in glsl compiler
mesa: bump glsl grammar revision
mesa: updated GLSL docs
mesa: fix some GLSL array regressions
mesa: disable debug output
mesa: better error message when running out of GLSL samplers
mesa: allow variable indexing into the predefined uniform variable arrays
mesa: fix bug in evaluation of structure fields
mesa: updated comments about GLSL constants
mesa: fix another "out of samplers" problem
mesa: fix warning about possibly undefined var in GLSL compiler
mesa: fix a GLSL swizzled writemask bug
mesa: pass ctx to link_uniform_vars() to fix build error
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
mesa: fix GL_DEPTH_CLEAR_VALUE casting
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
mesa: fix GL_DEPTH_CLEAR_VALUE casting
mesa: Move var declaration to top of scope.
glsl: implement loop unrolling for simple 'for' loops
glsl: loop unroll adjustments
mesa: OSMesa Makefile fixes (use LIB_DIR)
glsl: remove dead code
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
glsl: disable some unused functions (but don't remove just yet)
i965: init dst reg RelAddr field to zero
glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
glsl: pass GLcontext::Extension info down into GLSL preprocessor
mesa: additional case in file_string()
i965: allow gl_FragData[0] usage when there's only one color buffer
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
mesa: fix GL_DEPTH_CLEAR_VALUE casting
cell: fix breakage from xlib re-org
mesa: fix off-by-one bug in _mesa_delete_instructions()
glsl: fix broken +=, -=, *=, /= operators
glsl: fix broken +=, -=, *=, /= operators
docs: import 7.2 relnotes, start on 7.3 relnotes
docs: more 7.3 doc updates
docs: updated Cell docs, from gallium-0.2 branch
mesa: set version string to 7.3-rc1
glsl: fix typo in the vec2 += operator function
docs: dri2proto, libdrm tweaks
mesa: import glext.h version 44
mesa: latest glxext.h header, no version change
mesa: 7.3-rc-1 Makefile changes
glsl: fix typo in the vec2 += operator function
mesa: Move var declaration to top of scope.
glsl: implement loop unrolling for simple 'for' loops
glsl: loop unroll adjustments
mesa: OSMesa Makefile fixes (use LIB_DIR)
glsl: remove dead code
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
glsl: disable some unused functions (but don't remove just yet)
i965: init dst reg RelAddr field to zero
glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
glsl: pass GLcontext::Extension info down into GLSL preprocessor
mesa: additional case in file_string()
i965: allow gl_FragData[0] usage when there's only one color buffer
mesa: fix off-by-one bug in _mesa_delete_instructions()
glsl: fix broken +=, -=, *=, /= operators
docs: import 7.2 relnotes, start on 7.3 relnotes
docs: more 7.3 doc updates
mesa: set version string to 7.3-rc1
glsl: fix typo in the vec2 += operator function
docs: dri2proto, libdrm tweaks
mesa: import glext.h version 44
mesa: latest glxext.h header, no version change
mesa: 7.3-rc-1 Makefile changes
glsl: make minimum struct size = 2, not 1
glsl: make minimum struct size = 2, not 1
glsl: replace 0/1 with GL_FALSE/GL_TRUE
glsl: force creation of new scope for for-loop body
docs: prerequisite updates
xmesa: deprecate the "XMesa" interface
mesa: remove the ancient include/GL/ugl*.h headers
mesa: deprecate the GL/fxmesa.h header
mesa: deprecate GL/amesa.h header (allegro driver)
mesa: remove deprecated headers from Makefile.am
mesa: remove old GLView.h header for BeOS
docs: document deprecated/removed headers/interfaces
mesa: omit old headers from tarball
gallium: s/false/FALSE/
cell: added rule to produce .s assembly files
gallium: added comment/annotation support to PPC rtasm
gallium: code to dump/debug PPC code (disabled)
gallium: emit comments in TGSI->PPC codegen
gallium: fix register clobber bug in TGSI->PPC codegen
gallium: remove unused struct type
gallium: use tgsi_dump_instruction() instead of ppc_comment()
cell: use tgsi_dump_instruction() instead of spe_comment()
cell: clean-up, re-indent, comments
cell: move depth/stencil code into separate function
cell: asst datatype clean-ups
cell: simplify the 'optional register' code
cell: datatype clean-ups in SPE rtasm
cell: re-order the z/stencil fetch/extract/convert instructions for better perf
cell: move color unpacking code into separate function
cell: optimize unpack_colors() function, saving 12 cycles
mesa: add osmesa.pc.in to tarball list
windows: added new sources for 7.3 (may be more, needs testing)
glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0)
i965: fix broken ARB fp fog options
i965: fix broken glBitmap + depth test
i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().
docs: fixes since 7.3-rc1
glsl: add preprocessor support for #pragma
docs: #pragma now handled
i965: fix indentation
mesa: put _NV suffix on a few opcodes
i965: comment for emit_kil()
i965: fix indentation
i965: allow larger AA points on fallback path
i965: indentation fixes
mesa: fix incorrect transformation of GL_SPOT_DIRECTION
glsl: simplify IR storage for samplers
windows: remove reference to swizzle.c file
glsl: propagate pragma info down into compiler from preprocessor
i965: fix some FBO depth/stencil assertions
i965: fix incorrect renderbuffer DataType assignment
i965: asst. fixes, work-arounds for FBOs and render to texture
r300: work-around FRAG_BIT_FOGC warning/error
glsl: minor clean-up for rect sampler test
glsl: fix comment
mesa: bump version to 7.3-rc2
glsl: move declaration before code
glsl: use _mesa_sprintf()
glsl: fix broken sampler assignments
mesa: remove GL_DEPTH_TEST + no depth buffer test
intel: added intel_rendering_to_texture() helper function.
i965: fix polygon culling bug when rendering to a texture/FBO
glx: gcc 2.95 build fix (move declaration before code)
tgsi: change an if to an else-if, added const qual, added comments
gallium: use align() intead of round_up()
tests: test pseudo-XOR blend mode.
gallium: minor reformatting
statetracker: copy back color buffer to front buffer when needed
mesa: fix build of stand-alone glslcompiler driver
mesa: inlclude whole windows/VC8/ directory in tarballs
mesa: bump version to 7.3-rc3
mesa: silence compiler warning at -O2
mesa: silence uninitialized var warnings
glsl: silence unused var warnings
docs: document glXMakeContextCurrent() and Windows fixes
Revert "windows: new VC8 projects statically linked against libcmt"
mesa: add some debug assertions to detect null current texture object pointers
swrast: fix redundant texture application in affine_textured_triangle().
docs: assorted updates, link fixes
docs: set 7.3 release date
mesa: set version to 7.3
docs: 7.3 md5 sums
docs: skeleton 7.4 release notes file
mesa: master is open for new development, eventually will be Mesa 7.5
docs: placeholder 7.5 release notes
mesa: added _mesa_fprintf() wrapper
glsl: set shader->CompileStatus in _slang_compile()
glsl: new _mesa_write_shader_to_file() function
glsl: call _mesa_write_shader_to_file(). Debug-only, disabled
glapi: XML spec for GL_ARB_framebuffer_object
glapi: include ARB_framebuffer_object.xml
mesa: regenerated GL API files
mesa: initial extension bits for GL_ARB_framebuffer_object
mesa: for ARB_fbo, lift restriction that all FBO attachments are same size and color format
mesa: additional FBO/RB id error checking for ARB_fbo
mesa: add new ColorEncoding and ComponentType to gl_renderbuffer
mesa: add new ARB_fbo queries, fix some error tests
mesa: added ctx->Driver.ValidateFramebuffer() callback
mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizes
mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)
mesa: stub for _mesa_RenderbufferStorageMultisample()
mesa: added NumSamples, MaxSamples for ARB_fbo
mesa: added GL_MAX_SAMPLES query for GL_ARB_fbo
mesa: add ARB_framebuffer_object.xml to API_XML
mesa: init MaxSamples = 0 (no multisampling)
mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() code
mesa: update Visual.samples field in _mesa_update_framebuffer_visual()
mesa: additional FBO error checking for multisample-related things
mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.
mesa: fix some renderbuffer/framebuffer delete semantics
mesa: avoid calling _mesa_test_framebuffer_completeness() more than needed
mesa: enable ARB_fbo for s/w drivers
demos: updated FBO tests to for ARB_fbo
demos: revamp the fbotexture.c demo
intel: inline some renderbuffer functions
intel: plug in stub intel_validate_framebuffer() function
i965: minor reformatting
i965: disallow separate depth/stencil renderbuffers
intel: remove unneeded call to ctx->Driver.DepthRange()
intel: asst clean-ups, simplifications in intel_draw_buffer()
intel: remove/disable the "paired depth/stencil" code
intel: add GL_EXT_framebuffer blit extension
i965: enable GL_ARB_framebuffer_object
docs: first 7.5 feature: GL_ARB_framebuffer_object
i965: whitespace changes and reformatting
mesa: initial bits for GL_EXT_vertex_array_bgra
mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgra
mesa: improve array initialization code, and set the new array->Format field.
mesa: update tnl module for GL_EXT_vertex_array_bgra
mesa: enable GL_EXT_vertex_array_bgra for sw drivers
i965: enable GL_EXT_vertex_array_bgra
Merge branch 'vertex_array_bgra'
docs: document improved stencil support and GL_EXT_vertex_array_bgra
mesa: refactor _mesa_TexEnvfv() code with helper functions
mesa: consolidate glGetTexEnvi/f() code with new get_texenvi() helper
mesa: set the new array->Format field in VBO code
mesa: initial changes for GL_NV_texture_env_combine4
mesa: update glTexEnv(), glGetTexEnv() for GL_NV_texture_env_combine4
mesa: update state setup/validation for GL_NV_texture_env_combine4
swrast: updates for GL_NV_texture_env_combine4
mesa: updated fragment shader codegen for GL_NV_texture_env_combine4
mesa: enable GL_NV_texture_env_combine4 for sw drivers
intel: enable GL_NV_texture_env_combine4 extension
i965: init array->Format fields (see bug 19708)
Merge branch 'tex_combine4'
docs: added GL_NV_texture_env_combine4
gallium: updated comments in st_extensions.c
i965: scissor rect was inverted when rendering to texture
intel: Move swap-related functions from intel_buffers.c to new intel_swapbuffers.c
intel: move glClear-related code into new intel_clear.c file
intel: move intelInitExtensions() and related code into new intel_extensions.c
intel: remove unused var
intel: make intelUpdateScreenFromSAREA() static
intel: remove old #includes
intel: #include clean-ups
intel: asst. casts to silence warnings
intel: save/restore GL matrix mode in intel_meta_set_passthrough_transform(), intel_meta_restore_transform()
intel: check if stencil test is enabled in intel_stencil_drawpixels()
intel: move some driver functions around
intel: whitespace changes
intel: replace i915/intel_state.c and i965/intel_state.c with shared file
i915: rename some functions
mesa: move call to _mesa_update_framebuffer_visual()
mesa: refactor glTexParameter code
mesa: if texObj is NULL in fetch_texel_*(), return black.
mesa: set/get new state for GL_EXT_texture_swizzle
mesa: implement texture swizzling in swrast
mesa: additional GL_INVALID_OPERATION tests for texture swizzle
i965: minor comments
i965: widen per-texture bitfields for 16 texture image units
i965: remove pad field
i965: minor improvements in brw_wm_populate_key()
i965: minor comment additions/edits
i965: fix bug in pass0_precalc_mov()
Merge commit 'origin/master' into texture_swizzle
i965: minor clean-up, comments, etc.
i965: implement GL_EXT_texture_swizzle
i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZ
docs: document GL_EXT_texture_swizzle
mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
docs: assorted updates, link fixes
docs: set 7.3 release date
mesa: set version to 7.3
docs: 7.3 md5 sums
docs: skeleton 7.4 release notes file
mesa: set version to 7.4 for mesa_7_4_branch
docs: fix typo
intel: save/restore GL matrix mode in intel_meta_set_passthrough_transform(), intel_meta_restore_transform()
intel: check if stencil test is enabled in intel_stencil_drawpixels()
i965: widen per-texture bitfields for 16 texture image units
i965: fix bug in pass0_precalc_mov()
docs: i965 fixes
mesa: fix a render to texture FBO validation bug
i965: fix render to FBO/texture orientation bugs
intel: remove unused intel_rendering_to_texture()
i965: use bitfields in brw_sf_unit_key struct
intel: fix check for Y orientation in span functions.
intel: formatting clean-ups
mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)
intel: remove unused #includes
intel: remove unused intel_depthstencil.[ch]
mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_counts()
mesa: add missing _mesa_reference_texobj() calls for texture array targets
i915: updated render to texture/fbo test
intel: remove unused RenderToTexture field
swrast: replace macro with inline function
swrast: replace RENDER_START/FINISH macros with inline functions
i965: formatting, comments, whitespace clean-ups
intel: more debug info
mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()
mesa: simplify the _mesa_get_proxy_tex_image() function
mesa: move code after decls. Fixes Window build failure.
mesa: make _mesa_fprint_program_opt() non-static
mesa: fix stand-alone glslcompiler
glsl: update program->InputsRead when referencing input attributes
mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
util: added more functions to extfuncs.h
demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
demos: modify bufferobj.c to exercise interleaved vertex arrays
mesa: simplify delete_wrapper()
xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True
docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver
mesa: minor error msg improvement
demos: silence uninitialized var warning
demos: remove unused function
mesa: make Xlib glXIsDirect() always return True
Revert "docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver"
swrast: add minor comments
mesa: more info in error messages
glsl: replace assertion with conditional in _slang_pop_var_table()
glsl: remove unused prototype
glsl: use _slang_var_swizzle() in a few places to simplify the code.
gallium: move 'struct pipe_winsys'
gallium: fixup #includes: p_screen.h does not need anything in p_state.h
mesa: minor Makefile improvement for versioning
mesa: remove oddball linux-directfb-install makefile rule
mesa: meaningless whitespace change to see if git's working (ignore)
Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
mesa: tweak output of _mesa_write_shader_to_file()
glsl: new MESA_GLSL env var for GLSL debugging features
swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)
mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords
mesa: fix logic error in computing enableBits in update_texture_state()
mesa: minor clean-ups, remove unneeded conditional
mesa: code refactoring: move texcombine code into update_tex_combine()
mesa: debug code for printing info about textures, writing teximages to disk
mesa: minor fixes to incomplete texture debug code
cell: compile fix: pipe_constant_buffer no longer has size field
cell: compile fix: pipe_constant_buffer no longer has size field
cell: compile fix: alpha.ref is now alpha.ref_value
cell: compile fix: no-op xlib_create_brw_screen() for Cell build
softpipe: simplify an assertion
cell: compile fix: many updates to cell texture code for new surface mapping
cell: remove unused var
mesa: rework _mesa_reference_framebuffer() to look like _mesa_reference_renderbuffer()
mesa: merge gallium-0.2 into gallium-master-merge
mesa: remove old 'sources' file in favor of 'sources.mak'
swrast: fix typo: s/drapix/drawpix/
mesa: prefix #includes with main/
softpipe: add null ptr check in softpipe_map_constant_buffers()
mesa: added new linux-gallium and linux-gallium-debug configs
mesa: build/use libmesagallium.a for gallium builds
cell: update linux-cell config
re-add MSAA support
i965: need to disable current shader, if any, in intel_clear_tris()
mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()
mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()
swrast: use ASSIGN_4V() macro
mesa: add no-change testing for a few more texture parameters
mesa: avoid setting texObj->_Complete = GL_FALSE when there's no state change
mesa: add x86/rtasm/x86sse.c to fix linux-x86 build
mesa: fix/change state validation order for program/texture state
mesa: s/_IMAGE_NEW_TRANSFER_STATE/_MESA_NEW_TRANSFER_STATE/ to be more consistant with other flags
intel: minor reformatting, comments
mesa: another fix for program/texture state validation
mesa: remove the unused _mesa_UpdateTexEnvProgram() function
Merge commit 'origin/gallium-0.2' into gallium-master-merge
Merge commit 'origin/gallium-master-merge'
cell: update Cell driver info (code is on master now)
cell: asst build fixes in linux-cell config
docs: some Cell driver docs updates
demos: better error message for overlay.c, see bug 20055
softpipe: remove some old polygon stipple stuff and do some clean-ups
softpipe: asst comments, clean-ups
softpipe: remove unneeded #include
softpipe: asst clean-ups, const correctness, comments
glsl: fix incorrect size returned by glGetActiveUniform() for array elements.
glsl: fix glUniform() array bounds error checking
glsl: rework _mesa_get_uniform[fi]v() to avoid using a fixed size intermediate array
glsl: raise GL_INVALID_OPERATION for glUniform(location < -1)
glsl: allow setting arrays of samplers in set_program_uniform()
demos: minor updates for shader_api.c test
mesa: get rid of _math_init()
mesa: refactor MATH_SOURCES, remove Mesa x86 codegen from gallium build
gallium: silence warnings about void ptr arithmetic
gallium: const-correctness for u_linear.c functions
mesa: remove empty, unneeded mathmod.h header
mesa: restore FLUSH_VERTICES() in _mesa_notifySwapBuffers()
mesa: remove unused functions in m_xform.[ch]
mesa: move _mesa_transform_vector() from m_xform.c to m_matrix.c
mesa: don't include m_xform.h where not needed
mesa: consistantly use mesa memory-functions in gallium state tracker
mesa: use new ST_CALLOC_STRUCT() macro in gallium state tracker
mesa: add additional texture size/limit assertions
mesa: check if TNL state is null in _tnl_free_vertices() to avoid potential segfault
softpipe: some improvements to texture tile cache
mesa: when printing/dumping instruction, include relative addressing info
glsl: added --params option to stand-alone GLSL compiler
glsl: fix an array indexing bug
mesa: turn on reporting of GLSL version 1.20
glsl: fix mistake in a comment
mesa: add some debug code to help diagnose incomplete FBO attachments (disabled)
i965: fix inconsistant indentation in brw_wm.c
i965: formatting and indentation fixes
i965: s/__inline/INLINE/
i965: more reformatting/clean-up
intel: turn on GL_ARB_shading_language_120
i965: updated comments
i965: code clean-ups, comments, and minor refactoring
i965: minor clean-ups
i965: the return value of translate_insn() is never used. Make it void.
i965: add missing break for OPCODE_RET case
i965: rewrite the code for handling shader subroutine calls
cell: combine eval_z(), eval_w() functions
cell: new/tighter code for computing fragment program inputs
cell: minor Makefile clean-up
cell: use some SPU intrinsics to get slightly better code in eval_inputs()
glsl: silence some uninit var warnings
i965: tell GLSL compiler to emit code using condition codes
mesa: remove old comments
glsl: fix a swizzle-related regression
mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)
mesa: improved error msg
glsl: fix link failure for variable-indexed varying output arrays
mesa: bump gl.h version comment to 7.7 (bug 20170)
glsl: fix inequality in set_program_uniform()
glsl: asst improvements, clean-ups in set_program_uniform()
mesa: convert VERT_RESULT_* from #defines to enum, like the others
cell: remove old surface_map code
cell: start adding new cell_transfer types/code
cell: remove unused var
cell: update vbuf code to catch up to recent changes
cell: updates for new pipe_transfer changes
cell: patch up cell_texture.c so it compiles
mesa: initialize ctx->Stencil._BackFace = 1
mesa: fix/update/restore comments related to two-sided stencil
mesa: support GL_EXT_stencil_two_side in gallium/mesa state tracker
glsl: fix vec4_texp_rect IR code (need projective version)
glsl: rename GLSL texture assembly instructions to be more legible
i965: additional debug output
intel: fix datatype typo, s/GLboolean/GLuint/
i965: added comment
i965: var renaming, clean-up
i965: update comment, use const qualifier
mesa: freshen-up comments, move some fields in prog_instruction
i965: separate emit_op() and emit_tex_op() functions
mesa: add TexShadow field to prog_instruction
glsl: use new IR opcodes for TEX instructions with shadow comparison
i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24
i965: use the new prog_instruction::TexShadow field
gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX instructions
cell: added null ptr check in xm_flush_frontbuffer()
softpipe: minor code movement in softpipe_get_tex_transfer()
mesa: re-org texgen state
mesa: use an array for default texture objects
mesa: use an array for current texture objects
mesa: use enums for TEXTURE_x_INDEX values
mesa: regenerated gl_mange.h file
glapi: update find_entry() for mangled names
gallium: remove dependency on main/glheader.h in glxapi.c
mesa: remove redundant assertions (same asserts in context.c)
mesa: simplify texture combine state copying in _mesa_copy_texture_state()
mesa: assorted clean-ups, var renaming, etc.
mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flags
mesa: move a bunch of compiler-related stuff into new compiler.h header
mesa: remove unneeded #includes
mesa: #include, misc clean-ups
mesa: remove unneeded #include
mesa: include compiler.h, fixes cell build, remove Haiku special case
glsl: fix another swizzle-related bug
gallium: fix build breakage in st_cb_viewport.c
gallium: include st_cb_viewport.h to silence warning
glsl: yet another swizzled expression fix
mesa: s/sources/sources.mak/ in Makefile
mesa: remove removed VMS files from Makefile
mesa: use quotes for #include
glsl: silence warning
mesa: add gallium and egl files to tarball list
mesa: add EGL headers to tarball list
mesa: added GLES 1/2 headers to tarball file list
mesa: fix merge conflict (in comment)
cell: don't need tex transfer for drawing surfaces
cell: overhaul cell teximage code
softpipe: minor code simplification for face/zslice offset calculation
egl: add comment/reminder to fix the CFLAGS in this Makefile
egl: use new EGL_LIB_DEPS to pass library dependencies to mklib when building libEGL
egl: remove compiler flags from CFLAGS
i965: whitespace/indentation fixes
mesa: replace old prog_instruction::Sampler field with Aux field
i965: add missing init for region->width
mesa: avoid extraneous calls to ctx->Driver.BindFramebuffer()
demos: add a fourth test case to VBO test for position/color in different VBOs
intel: updated comment, some debug code (disabled)
intel: check texture formats in intel_validate_framebuffer()
intel: no-op the intel_finish_render_texture() function
docs: add SPARC assembly updates
gallium: add st_validate_framebuffer() driver function
gallium: fix state tracker's stencil buffer test
tests: new mapvbo.c test
mesa: fix incorrect error handling in glBufferDataARB()
mesa: updated comments
mesa: if a buffer object is mapped when glDeleteBuffers() is called, unmap it
mesa: set bufObj->Pointer = NULL after unmapping
mesa: update fragResults array in arb_output_attrib_string()
intel: remove some unneeded buffer unmap calls
demos: fix renderbuffer leak in progs/tests/fbotexture.c
mesa: lots of updated comments, formatting clean-ups
mesa: move gl_enable_attrib struct to attrib.c, the only place it's used
mesa: move gl_attrib_node struct to attrib.c too
mesa: remove dead code
mesa: comments, whitespace, reformatting
mesa: replace FEEDBACK_TOKEN macro with _mesa_feedback_token() inline function
mesa: convert macro to inline function
mesa: move GLfixed type and related macros to swrast module
mesa: add a prototype to silence warnings
mesa: move #include "bitset.h" out of mtypes.h - not needed in core Mesa
mesa: use fp pointer in _tnl_InvalidateState()
mesa: move _GenFlags = 0x0 to texgen loop
demos: add progs/glsl/shadow_sampler.c to test GLSL shadow2D(), etc.
mesa: convert some #defines to enums
mesa: add gallium state tracker sources to ALL_SOURCES
mesa: rename, reorder FRAG_RESULT_x tokens
mesa: just re-order some parts and update comments in sources.mak
mesa: remove VF_SOURCES, simplify MATH_XFORM_SOURCES
mesa: remove unused AUX buffers
mesa: move update_texture_compare_function() call out of loop
mesa: move texture_override() code into calling loop
mesa: clarify comments for per-unit texture bitfields
mesa: fixed computation of _EnabledCoordUnits
swrast: use _EnabledCoordUnits for fixed-function texturing
mesa: add ctx->Stencil._Enabled field
mesa: use Stencil._Enabled field instead of Stencil.Enabled
mesa: remove warning/short-circuit of stencil enable w/ no stencil buffer
gallium: only enable depth test if a depth bufffer is available
mesa: don't draw arrays if vertex position array is not enabled
mesa: use _mesa_reference_texobj() when setting texUnit->Current pointer
mesa: fix texture enable regression
mesa: move call to update_texture_compare_function()
mesa: comments and code documenting a bug with depth 32 TrueColor drawing/reading
mesa: more tex image debug/dumping code
mesa: save some useful VBO debug/dump code (disabled)
mesa: fix sw fallback state validation bug
xlib: code to force fixed function -> shader translation (for debug, disabled)
gallium: remove old state tracker renderbuffer attachment assertion
mesa: include main/dd.h in t_vb_points.c and t_vp_build.c
mesa: include mfeatures.h
cell: update cell driver after gallium reference count changes
mesa: refactor x86 code
mesa: rename x86.c -> x86_xform.c
mesa: rename common_x86_macros.h -> x86_xform.h
mesa: make _mesa_init_x86_transform_asm() static
mesa: remove unneeded x86.h header
mesa: move sse.h and 3dnow.h #includes
mesa: _mesa_get_x86_features() only needs to do its thing once
mesa: new cpuinfo.c file to init/query cpu info and extensions
mesa: call _mesa_get_cpu_features() during one-time-init
mesa: call _mesa_get_cpu_string() to get CPU info for GL_RENDERER string
fix incorrect prototype for glMapBufferRange() in glext.h
tests: add new mapbufrange.c test to test GL_ARB_map_buffer_range
gl: update glext.h to version 46
softpipe: added null ptr check for align_free() call in vbuf code
gl: added include/GL/wglext.h
mesa: add wglext.h to tarball list
gallium: added null ptr check in align_free()
Revert "softpipe: added null ptr check for align_free() call in vbuf code"
i965: init dest reg CondMask = COND_TR (the proper default)
i965: fix screen depth test in intel_validate_framebuffer)_
mesa: when printing src regs, use |reg| for absolute value
mesa: added some assertions
i965: fix emit_math1() function used for scalar instructions
i965: comments and formatting fixes
i965: avoid unnecessary calls to brw_wm_is_glsl()
i965: comments and minor clean-ups
i965: comments
mesa: add new program optimizer code
i965: bump up BRW_EU_MAX_INSN
mesa: added _mesa_read_shader() function to read shaders from files
i965: check if we run out of GRF/temp registers
glsl: call the program optimizer
mesa: remove last of _mesa_unreference_framebuffer() calls
mesa: silence warning
mesa: remove GL_MESA_program_debug extension
mesa: gl_register_file enum typedef
swrast: rename s_buffers.c -> s_clear.c
swrast: remove old comment
mesa: move glViewport and glDepthRange functions into new viewport.c file
mesa: use @ to silence some Makefile output
vbo: make bind_array_obj() code a little more concise
mesa: move shared context state functions to new shared.c file
r300: remove assignment to removed StringPos field
gallium: use unsigned long to silence warnings with 64-bit build
mesa: s/int/GLsizeiptr/ to silence warning with 64-bit build
mesa: reorder register file enums
st: use pointer_to_offset() cast wrapper to convert pointers to uint
st: remove unused DrawPixels code
st: silence warning
i965: fix cube map lock-up / corruption
demos: in progs/demos/cubemap.c press c/f to cycle through clamp/filter modes
xmesa: set back-buffer's drawable field
glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/
mesa: fix dumb sizeof() vs. strlen() mix-up
glsl: remove stray/unneeded totalSize assignment
glsl: some clean-ups, remove old assertions, add new assertions
glsl: remove _slang_attach_storage() function
i965: fix typos in comments
i965: asst. code clean-ups, comments
i965: added cast wrappers, comments
i965: use new cast wrappers
i965: minor code clean-ups, comments
i965: more code clean-ups, comments
i965: fix lock-ups when GLSL program wrote to gl_FragDepth
intel: include main/viewport.h
mesa: remove gl_texture_object::_Function field and associated code
mesa: minor comments
mesa: remove some last remnants of GL_MESA_program_debug
demos: fix typo
mesa: fix transposed red/blue in store_texel_rgb888/bgr888() functions
demos: fix error string, comment
mesa: fix glRead/DrawBuffer(GL_AUXn) error value
mesa: move declarations before code
wgl: add new dispatch stubs
demos: move declaration before code
config: add -Wdeclaration-after-statement to linux config
i965: comments
i915: move declarations before code
i965: fix const correctness
i965: move declaration before code
mesa: improve some error messages
mesa: override_internal_format() function for debug/test purposes (disabled)
mesa: added GL_DU8DV8_ATI case in _mesa_components_in_format()
mesa: added 1D/3D fetch_texel functions for DUDV8
mesa: more info in _mesa_problem() call
mesa: add GL_DUDV_ATI cases in calculate_derived_texenv()
mesa: improve another _mesa_problem() call
mesa: glUseProgram() debug code (disabled)
i965: debug code, use gl_register_file type
i965: move declarations before code
i965: remove unused PROGRAM_INTERNAL_PARAM, added comment
i965: add some register number assertions
i965: more register number assertions
swrast: use better _swrast_compute_lambda() function
st: update texture comments
softpipe: need to set tc->transfer=NULL after destroying the transfer object
softpipe: more texture transfer fixes.
st: clean up some if-statment code
st: need to free/realloc pipe texture when we're handed image level > last_level
tests: remove/update old comments
mesa: use the IROUND() macro in pixel packing code
glsl: when debug pragma is on, emit comments about function calls/inlines
glsl: change GLSL #pragma initialization
glslcompiler: added new options to override debug/optimization pragmas
docs: updated Mesa extension enum info
mesa: linear scan register allocation for shader programs
mesa: add new internal state var for window size
gallium: remove use of origin_lower_left
tgsi: minor comments
softpipe: reformatting, comments, minor clean-ups
demos: add LDFLAGS for corender target, bug 20844
egl: don't use __FUNCTION__ in error messages
gl: update include/GL/glext.h to version 48
glew: fix GLEW_LIB_NAME
egl: include stdint.h to get the c99 integer typedefs
tgsi: pass zero vector to texture sampler for 1D case instead of NULL
st: init the default texture to (0,0,0,1)
mesa: minor reformatting, whitespace changes
gallium: added util_is_inf_or_nan() function to u_math.h
softpipe: use util_is_inf_or_nan()
draw: added Nan/Inf assertion in debug code
mesa: fix bug in GPU codegen for fixed-function two-sided lighting
tgsi: added some helpful debug functions in the tgsi interpreter
mesa: minor tweaks in append_token() for printing state var strings
glsl: fix texgen state variable tokens in emit_statevars()
mesa: fix a recursive display list problem
swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)
mesa: use correct tex unit lod bias for TXB instruction
glsl: implement compiling/linking of separate compilation units
demos: added progs/glsl/linktest.c to test linking of separate compilation units
swrast: do texture sampling/combining in floating point
swrast: general clean-up of texture combine code
swrast: refactor depth/shadow sampling code
mesa: texture combine clean-ups
swrast: use float4_array typedef to simplify the code a bit
mesa: switch texel fetch functions from GLchan to GLfloat
mesa: convert more texture fetch functions to return GLfloat
mesa: simplify ycbcr->rgb conversion code
swrast: minor improvements, clean-ups in texcombine code
swrast: remove unused parameter
swrast: fix bad optimization check
swrast: remove old texture_apply() code; always use texture combine code
dri: use BorderColor instead of _BorderChan
mesa: get rid of gl_texture_object::_BorderChan
swrast: remove unused integer lerp functions
glsl: fix segfault in linker when vertex or fragment shader was missing
mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zero
mesa: don't call ctx->Driver.ReadPixels() if width or height is zero
i965: whitespace changes, comments
i965: fix indentation
i965: rename scratch_buffer -> scratch_bo to be consistant with other buffers
i965: comments, whitespace changes
i965: formatting clean-ups
i965: remove unneeded #includes
i965: comments, clean-up in prepare_wm_surfaces()
i965: fix comment typo
i965: remove 'nr' param from get_src/dst_reg() functions
i965: add support for float literal instruction operands
i965: comments for sampling code
i965: comments for brw_SAMPLE()
mesa: clean up formatting and use 'return' instead of 'break' consistantly
mesa: more error message info
i965: new and updated comments
i965: added new brw_dp_READ_4() function
i965: minor code movement, new comment
i965: code to debug/dump instruction immediates
i965: comments
i965: do negation and Abs in get_src_reg_imm()
i965: code to setup a constant buffer sampler
i965: remove unused code for sampling a constant buffer
i965: check-point commit of new constant buffer support
i965: change args to get_src_reg() to prep for new constant buffer support
i965: fix response length param in brw_dp_READ_4()
i965: another checkpoint commit of new constant buffer support
i965: s/GL_FALSE/BRW_COMPRESSION_NONE/
i965: added brw_same_reg()
i965: more const buffer debug code
mesa: replace assertion with conditional in _mesa_opcode_string()
glx: remove unused local var in determineTextureFormat()
i965: remove unused var
mesa: don't normalize spot light direction until validation time
mesa: rename some gl_light fields to be clearer
mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
mesa: only clear matrix MAT_DIRTY_INVERSE flag when we actually compute the inverse
mesa: replace >= with > when testing if we've exceeded max local params
mesa: fix parameter counting in ARB vertex/fragment program parsing
mesa: in mesa_add_named_constant(), avoid adding duplicate constants
softpipe: add additional surface formats in tile cache code
mesa: remove extra semicolons
mesa: whitespace and comment clean-up
mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCE
mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()
mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new file
intel: #include texgetimage.h
cell: update clear() code to catch up to gallium changes
swrast: fix texture border color interpretation
st: rename a helper function
st: as with swrast, interpret texture border color according to texture format
swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV mode
softpipe: clean up the buffer clear and tile cache code a little
swrast: fix secondary color add for glBitmap
swrast: asst. clean-ups in texcombine code
swrast: more texcombine clean-ups
swrast: restore !shader check around add_specular()
glsl: don't optimize program if MESA_GLSL=nopt
docs: document the MESA_GLSL env var, other misc GLSL updates
glsl: enable the new linear scan register allocator code
mesa: fix incorrect component ordering for sRGB8 texture fetch/store
swrast: fix point rendering function selection
mesa: add another special/optimized case in _mesa_unpack_depth_span()
softpipe: minor debug-help changes in softpipe_transfer_map()
st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()
st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal format
docs: more info for 7.4 release notes
docs: updated Cell driver info
docs: bump Gallium version number
gallium: handle the case of util_pack_z_stencil(format=PIPE_FORMAT_S8_UNORM)
mesa: minor datatype changes in optimization code
i965: move the fetch_constants() call before setting conditional mod state
i965: init current_const[i].index = -1
i965: clean-ups, debug code in brw_wm_glsl.c
i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()
i965: free shader's constant buffer in brwDeleteProgram()
mesa: fix potential recursive locking deadlock in _mesa_HashWalk()
st: reformatting and clean-ups in texture code
st: make loops over 3D texture slices a litte more intuitive
st: add const qualifiers, use GL types
st: consolidate format->usage computation
st: remove comp_byte parameter to st_texture_create()
gallium: remove unneeded compressed=0 assignment
gallium: remove unneeded compressed=0 assignment
st: rearrange some code to be a little more clear
st: remove unneeded "is compressed" check
st: remove another unneeded 'is compressed' comparison
i965simple: remove pipe_texture::compressed reference
gallium: updated comments in p_screen.h
gallium: change // comment to /* */ style
i965: new SURF_INDEX_ macros
demos: fix aspect ratio in Reshape()
i965: re-org of some of the new constant buffer code
gallium: comments for surface_copy(), surface_fill() in p_context.h
swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT code
gallium: remove pipe_texture::compressed field
intel: added screen->dri2.loader null pointer check in intel_flush()
i965: added null const_buffer pointer check in update_constant_buffer()
mesa: asst. progs/test/Makefile files
mesa: reduce makefile output
i965: clean-up in prepare_wm_surfaces()
i965: remove unused var
i965: checkpoint commit: VS constant buffers
i965: fix VS constant buffer reads
mesa: use standard offsetof() macro
mesa: remove NV vertex/fragment program print/debug code
mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES
mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
glx: added null pointer check in glXGetFBConfigs()
tests: another extended swizzle test
gallium: new, simple RGBA surface create/destroy helpers
st: decompress_with_blit() path for glGetTexImage().
st: st_equal_formats() function to compare gallium/GL pixel formats
st: check for fast memcpy path in decompress_with_blit()
st: remove XXX comment
demos: use larger buffer for snprintf() call, see bug 21220
mesa: add distclean target to top-level Makefile
i965: fix const buffer temp register clobbering
i965: handle address reg in get_dst()
i965: implement relative addressing for VS constant buffer reads
i965: const buffer debug code (disabled)
i965: minor debug output changes
i965: disable using immediate values for MOV instructions
Merge branch 'register-negate'
docs: separate compilation units in 7.5
demos: set init window size, not pos
demos: move glewInit() after glutCreateWindow()
demos: move glewInit() call, fixes crash/bug 21247
i965: updated CURBE allocation code
mesa: minor tweak to error message
dri: __driUtilMessage(): not all messages are errors
dri: build DRI swrast driver too
mesa: build a float[4] value in _mesa_add_sampler() to avoid random values
i915: fix broken indirect constant buffer reads
mesa: suppress extra newline
intel: make sure polygon mode is set properly in intel_clear_tris()
demos: new glsl/array.c demo
demos: fix usage text
mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()
demos: fix incorrect assertion
intel: #include polygon.h to silence warning
i965: use region width, height in brw_update_renderbuffer_surface()
demos: move glslnoise.c demo to glsl/noise2.c
demos: move streaming_rect.c demo to tests/
demos: move glutfx demo to tests/
demos: move texdown.c to tests/
demos: move tests/fbotexture.c to demos/
demos: move tests/projtex.c to demos/
demos: move tests/dinoshade.c to demos/
demos: move demos/occlude.c (old HP extension) to tests
demos: move demos/texobj.c to tests/
docs: removed/added demo programs
demos: updated .gitignore list
demos: added glsl/texaaline.c program and overhaul the Makefile
swrast: fix pointer arithmetic error in get_texel_array()
softpipe: fix softpipe_is_buffer/texture_referenced() regression
st: report GL_OUT_OF_MEMORY instead of asserting
demos: check that GL version is 2.0 or higher
i965: const correctness
mesa: print parameter list dirty state flag mask
mesa: print internal.current[i] attrib
mesa: new _NEW_PROGRAM_CONSTANTS flag
st: do away with dynamic state atom for const buffers
st: use the static atoms[] array directly
swrast: simplify state update logic for fragment shader const buffers
st: play it safe for now and check _NEW_PROGRAM for shader const buffer atom
st: also check _NEW_PROGRAM flag for vertex shader constant buffers
r200/r300/r500: add _NEW_PROGRAM_CONSTANTS flag
i965: use new _NEW_PROGRAM_CONSTANTS flag instead of dynamic flags
i965: updates to some debug code
i965: use _NEW_PROGRAM_CONSTANTS and always create new const buffers
i915: check the new _NEW_PROGRAM_CONSTANT flag
i965: add _NEW_PROGRAM_CONSTANTS to mesa_bits[] list
i965: the brw_constant_buffer state atom is no longer dynamic
i965: remove unused state atom entries
i965: checkpoint commit: use two state caches instead of one
i965: actually use the new, second surface state cache
mesa: Fix buffer overflow when parsing generic vertex attributes.
i965: comments, reformatting
i965: remove old code to init surface-related cache IDs
i965: define BRW_MAX_GRF
i965: enable VS constant buffers
i965: disable debug printf
mesa: fix _mesa_dump_textures(), add null ptr check
st: comments, license, copyright
gallium: license, copyright
mesa: fix comment typo
mesa: minor state-update changes in histogram code
i965: revert part of commit 4f4907d69f9020ce17aef21b6431d2dd65e01982
mesa: more informative error messages
mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAM
i965: use drm_intel_gem_bo_map/unmap_gtt() when possible, otherwise dri_bo_subdata()
mesa: fix up error/warning/debug output newlines
tgis: SSE code generator doesn't yet support indirect addressing of temp regs
mesa: refactor code and make _mesa_find_temp_intervals() public
i965: rework GLSL/WM register allocation
i965: only upload constant buffer data when we actually need the const buffer
i965: only upload constant buffer data when we actually need the const buffer
i965: #include prog_print.h to silence warning
demos: asst. updates, clean-ups
swrast: add missing break in clamp_rect_coord_linear()
i965: avoid segfault in intel_update_renderbuffers() if using DRI1
softpipe: return PIPE_UNREFERENCED in softpipe_is_buffer/texture_referenced()
mesa: added _mesa_check_soa_dependencies() function
tgsi: added tgsi_check_soa_dependencies() and related debug code (disabled)
mesa: added _mesa_check_soa_dependencies() function
i915simple: remove duplicated i915_context.c in C_SOURCES
demos: silence warning
mesa: update linux-static, linux-x86-static configs
docs: notes about new version number meaning in release notes
docs: bring in 7.4 doc updates from mesa_7_4_branch
docs: asst. updates for 7.5 release
docs: fix typo
configs: bump MESA_MINOR to 5
mesa: remove -devel suffix from version
mesa: bump version to 7.6 (devel)
docs: initial 7.6 release notes page
mesa: create/use a fallback texture when bound texture is incomplete
Merge branch 'const-buffer-changes'
st: when double buffered, only create front color buffer on demand
set: new st_swapbuffers() which does a true front/back buffer swap
docs: asst updates to openvg.html
Merge branch 'mesa_7_5_branch'
mesa: fix comment
st: added st_renderbuffer::defined flag
st: when creating an on-demand front color buffer, init to back buffer image
xlib winsys: use new st_swapbuffers() function
st: if st_swapbuffers() is called for single-buffered visual don't crash
mesa: fix state validation bug for glCopyTex[Sub]Image()
st: create renderbuffer's pipe_surface in st_render_texture()
Merge branch 'mesa_7_5_branch'
mesa: in glReadBufer() set _NEW_BUFFERS, not _NEW_PIXEL
gallium/glx: say we're direct rendering
draw: added some inf/nan debug code (disabled)
glx: replace Xmalloc() calls with Xcalloc()
mesa: remove some unfinished/devel code
mesa: also print program params/constants when dumping shaders to disk
gallium: fix texcoords for cubemap mipmap generation
gallium: remove redundant cube face #defines
Merge branch 'mesa_7_5_branch'
mesa: minor simplification in enable_texture(), updated comments
mesa: only use fallback texture when using shaders, not fixed-function
mesa: only use fallback texture when using shaders, not fixed-function
Revert "mesa: only use fallback texture when using shaders, not fixed-function"
mesa: only use fallback texture when using shaders, not fixed-function (take two)
mesa: be smarter about allocating vert/frag program constants
mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObj
mesa: new comments, minor reformatting
mesa: code consolidation in glDraw[Range]Elements() validation
mesa: remove unnecessary buffer size check
mesa: unmap buffer objects during context tear-down
swrast: fix span clipping bug
Merge branch 'mesa_7_5_branch'
i965: relAddr local var (to make debug/test a little easier)
tnl: replace 0x3f with CILP_FRUSTUM_BITS
mesa: reformatting, updated comments, const-correctness
tnl: added some clip debug/print code (disabled)
mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXT
mesa: in vbo split code, map buffers read-only, not write-only
mesa: add GL_DOUBLE case in _mesa_sizeof_type()
mesa: vbo code reformatting, clean-up, comments
mesa: use _mesa_sizeof_type() in vbo split code
mesa: fix/add comments
mesa: use local var to make code a bit more concise
mesa: added _ElementSize field to gl_client_array
mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj
mesa: add storage_count field to GLvector4f. Useful for debugging.
mesa: GLvector4f:: flags is a GLbitfield, update comments too.
mesa: Compute gl_client_array->_MaxElement during array validation
mesa: added gl_buffer_object::Written flag (for debug purposes)
mesa: remove unused gl_buffer_object::OnCard field
vbo: in glDraw[Range]Element() code, check for out of bounds indexes
mesa: fix comments, s/texture/buffer/
mesa: move the NullBufferObj from GLcontext to gl_shared_state
mesa: array object comments
mesa: reference counting for gl_array_object
demos: delete vertex array objects upon exit
mesa: clean-up vertex array object VBO unbinding and delete/refcounting
mesa: make the array object save/remove functions static
mesa: more shader debug code (disabled)
glsl: set vertex/fragment program Ids to aid with debugging
i965: don't use GRF regs 126,127 for WM programs
mesa: issue warning for out of bounds array indexes
glsl: check number of varying variables against the limit
mesa: assertions to check for too many vertex outputs or fragment inputs
mesa: raise MAX_VARYING (number of shader varying vars) to 16
i965: const qualifiers
mesa: set version to 7.5-rc1
mesa: omit files that were removed from git
mesa: added more gallium Makefiles to tarball list
mesa: Fixed a texture memory leak
mesa: better handling/printing of driver-specific opcodes, register files
i965: handle extended swizzle terms (0,1) in get_src_reg()
mesa: updated comments for _mesa_generate_mipmap()
trivial: destroy window upon exit
st: do proper refcounting for framebuffer surfaces
Merge branch 'mesa_7_5_branch'
swrast: update/restore the opt_sample_rgb/rgba_2d() functions
i965: comment
i965: increase BRW_EU_MAX_INSN
i965: enable additional code in emit_fb_write()
mesa: reference counting for gl_array_object
mesa: clean-up vertex array object VBO unbinding and delete/refcounting
mesa: delete array objects before buffer objects during context tear-down
intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638
Merge branch 'mesa_7_5_branch'
st/mesa: enable GL_APPLE_vertex_array_object for gallium drivers
intel: enable GL_APPLE_vertex_array_object
docs: GL_APPLE_vertex_array_object for Gallium drivers and Intel DRI drivers
intel: added null ptr check
Merge branch 'mesa_7_5_branch'
docs: updates from the 7.4 branch
mesa: bump version to 7.5-rc2
docs: emphasize the incomplete status of the nouveau/R300 gallium drivers
docs: link to 7.5 relnotes
mesa: added linux-osmesa-static config
st: fix incorrect target parameter to screen->is_format_supported()
softpipe: add texture target sanity check assertion
mesa: comments for _mesa_generate_mipmap_level()
st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()
Merge branch 'mesa_7_5_branch'
mesa: print more info when valid_texture_object() fails
mesa: assign trb->Base.StencilBits in update_wrapper().
Merge branch 'mesa_7_5_branch'
st: reformatting, comments, var renaming
st: add support for GL_EXT_vertex_array_bgra
vbo: s/8/MAX_TEXTURE_COORD_UNITS/
mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElement
mesa: updated comment for _MaxElement field
mesa: added _mesa_print_arrays() for debugging
mesa: remove pointless null ptr check, improved some error messages
i965: rename var: s/tmp/vs_inputs/
mesa: added debug functions for dumping color/depth/stencil buffers
vbo: move vp_mode enum to vbo_exec.h, use enum instead of GLuint
vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program
mesa: new _mesa_update_array_object_max_element() function
mesa: fix some potential state-restore issues in pop_texture_group()
mesa: check FEATURE_point_size_array for PointSize array
mesa: added gl_array_object::Weight array field
mesa: call _mesa_update_array_object_max_element() before printing array info
mesa: VertexAttribPointer comments
mesa: remove const qualifier
mesa: minor code simplification in _mesa_GetVertexAttribfvARB()
mesa: comment for _mesa_GetVertexAttribfvARB()
mesa: minor code simplification in _mesa_GetVertexAttrib*NV()
mesa: freshen comments for update_array()
mesa: use MAX_ values instead of literals
vbo: fix incorrect loop limit in bind_array_obj()
Merge branch 'mesa_7_5_branch'
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
vbo: comments, whitespace clean-ups
vbo: fix build breakage...oops
mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLE
mesa: added comment
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS
mesa: use Elements() macro to limit loops instead of constants
mesa: added some assertions
mesa: allow GL_BITMAP type in _mesa_image_image_stride()
Merge branch 'mesa_7_5_branch'
demos: fix multitex.c VertCoord attribute mapping
demos/util: add funcs for GL_ARB_buffer_object
demos: extend glsl/multitex.c to use a vertex buffer object
vbo: fix crash in vbo_exec_bind_arrays()
Merge branch 'mesa_7_5_branch'
vbo: asst. reformatting, clean-ups
mesa: fix loop over generic attribs in update_arrays()
Merge branch 'mesa_7_5_branch'
mesa: minor code simplification
mesa: use Elements() for loop bound
vbo: s/32/VERT_ATTRIB_MAX/
mesa: use Elements() for loop limit
mesa: minor code clean-up
mesa: simplify adjust_buffer_object_ref_counts()
mesa: use Elements() for loop limit
mesa: use Elements() for loop limit
mesa: use Elements() for loop limit
mesa: use Elements() for loop limit
mesa: use Elements() for loop limit
mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elements
mesa: add missing update_min() call in update_arrays()
mesa: fix warning message in vbo_exec_DrawRangeElements()
st/mesa: init Format field of vertex arrays for feedback mode
softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON
softpipe: include sp_winsys.h to silence warning (unprototyped function)
softpipe: comments
demos: remove some old debug/test code
mesa: GL API changes for GL_EXT_provoking_vertex
mesa: regenerated API files for GL_EXT_provoking_vertex
mesa: regenerated enums for GL_EXT_provoking_vertex
mesa: data structure updates for GL_EXT_provoking_vertex
mesa: exec/dlist functions for glProvokingVertexEXT()
mesa: glGet queries for GL_EXT_provoking_vertex
st: set pipe_rasterizer_state::flatshade_first according to provoking vertex state
softpipe: increase max 2D/cube texture size to 4K x 4K
softpipe: update comments for max texture size
softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGON
Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"
Merge branch 'mesa_7_5_branch'
demos: add missing dependencies for util files
draw: reset extra_vp_outputs.slot to zero in widepoint_flush()
st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Merge branch 'mesa_7_5_branch'
tnl: implement GL_EXT_provoking_vertex
mesa: enable GL_EXT_provoking_vertex for sw drivers
docs: implemented GL_EXT_provoking_vertex
mesa: add #define FEATURE_ARB_pixel_buffer_object
mesa: release VBO and PBO references upon context destruction
glapi: GL_ARB_copy_buffer xml info
glapi: include ARB_copy_buffer.xml
glapi: regenerated files for GL_ARB_copy_buffer
mesa: new CopyBufferSubData() driver hook
mesa: new state for GL_ARB_copy_buffer
mesa: _mesa_CopyBufferSubData() function, and driver fall-back
mesa: plug in new _mesa_CopyBufferSubData() functions
mesa: enable GL_ARB_copy_buffer for software drivers
docs: added GL_ARB_copy_buffer extension
mesa: fix error test mistake in _mesa_CopyBufferSubData()
st/mesa: implement/enable GL_ARB_copy_buffer extension
docs: clarify GL_ARB_copy_buffer driver support
docs: remove version info carried over from 7.5
st/mesa: minor clean-ups, reformatting, etc
vbo: tweak out-of-bounds VBO access error message
tnl: add some floating point sanity checks (disabled)
mesa: added buffer object debug code (disabled)
tnl: updated clip debug code (disabled)
mesa: check/prevent NaN for EX2/LG2
mesa: added NaN checking code (disabled)
vbo: new debug/dump code (disabled)
vbo: added debug code to check array data validity (disabled)
vbo: move/refactor debug code
vbo: minor reformatting
swrast: always do span clipping in _swrast_write_rgba_span()
tnl: fix first provoking vertex bug for line loops
softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()
tnl: fix first provoking vertex case for unfilled triangles
mesa: fix parity error for tri strips with 1st provoking vertex
Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"
mesa: upgrade glext.h to version 52
mesa: remove PFNGL typedefs that are in glext.h
mesa: update wglext.h to latest version
tgsi: increase MAX_LABELS to 4096
st/mesa: increase ST_MAX_SHADER_TOKENS to 8k
softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()
Merge branch 'mesa_7_5_branch'
mesa: call _mesa_ funcs, not gl funcs for debugging
mesa: bump version to 7.5-rc3
mesa: EXT_vertex_array_bgra fixes
mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256
mesa: better error message for invalid texture unit index
st/mesa: remove invalid assertion
mesa: new MESA_EXTENSION_OVERRIDE env var
softpipe: advertise PIPE_CAP_MAX_TEXTURE_ANISOTROPY as 16.0
docs: document MESA_EXTENSION_OVERRIDE env var
glsl: preprocessor debug code (disabled)
glsl: Fix preprocessor define argument parsing for dead sections.
mesa: reorder fields, update comments for gl_buffer_object
st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertion
glapi: spec/xml file for GL_ARB_map_buffer_range
glapi: hook in ARB_map_buffer_range.xml
mesa: regenerated files for GL_ARB_map_buffer_range
mesa: implement GL_ARB_map_buffer_range
docs: new feature: GL_ARB_map_buffer_range
st/mesa: enable GL_ARB_map_buffer_range
mesa: reorder fields, update comments for gl_buffer_object
intel: remove extra \n from warning string
mesa: added a simple bounds checker to glMap/UnmapBuffer() (disabled)
vbo: more glDrawElements debug code (disabled)
intel: whitespace clean-ups
intel: make a bunch of glTexImage-related functions static
intel: use GLboolean, not int, for compressed parameter
tests: quick and dirty glGetTexImage() test program
tests: also test glGetTexImage with render to texture
tests: check for GL_EXT/ARB_framebuffer_object
i965: added intelFlush() call in intel_get_tex_image()
glsl: Expand nested preprocessor macros.
softpipe: implement flatshade_first for line setup
softpipe: implement flatshade_first for triangles
draw: implement flatshade_first for drawing pipeline
tests: need tkmap.c for prim.c
tests: prim.c demo, modified for GL_EXT_provoking_vertex
st/mesa: enable EXT_provoking_vertex
gallium: updated PIPE_CAP_x comments
docs: document GLSL preprocessor fixes
mesa: disable texture unit error check in _mesa_MatrixMode()
glsl: Fix symbol replacement handling in preprocessor.
swrast: fix state validation bug for changing program constants
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
glsl: Handle continuation characters in preprocessor.
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
vbo: fix assertion, #define IMM_BUFFER_NAME
st/mesa: fix typo s/BFC0/BFC1/
mesa: add default function for ctx->Driver.CheckQuery() hook
mesa: rework vertex shader output / fragment shader input attribute matching
util: additional function pointers
demos: update fbotexture.c to use EXT or ARB functions exclusively
st/mesa: additional debug code (disabled)
tests: added arbgpuprog, for compile-testing ARB vertex/fragment programs
set/mesa: enable GL_NV_texture_env_combine4
tests: added persp_hint.c test
mesa: use _mesa_reference_buffer_object() in a few places
mesa: use _mesa_reference_buffer_object() in a few places
mesa: use larger initial refcount for NullBufferObj
i965: interpolate colors with perspective correction by default
st/mesa: fix setup_edgeflags() regression
Merge branch 'mesa_7_5_branch'
intel: fix additional merge conflicts missed in previous commit
mesa: regenerated gl_mange.h file
mesa: revert some recent VBO buffer object refcounting changes
Merge branch 'arb_map_buffer_range'
docs: minor relnotes clean-up
Merge branch 'mesa_7_5_branch'
mesa: added _mesa_postprocess_program() to aid shader debugging
mesa: silence warning
glsl: call _mesa_postprocess_program(), disabled
draw: clean up indentation
mesa: fix first provoking vertex mode for unfilled tri strips
draw: fix first provoking vertex mode for unfilled quads
draw: fix first provoking vertex mode for quads, quad strips and polygons
draw: remove debug code
draw: use flatfirst variable
Merge branch 'ext-provoking-vertex'
softpipe: whitespace, reformatting
gallium/util: s/boolean/unsigned/
softpipe: use u_reduced_prim()
draw: use u_reduced_prim() function
i965simple: use u_reduced_prim() function
mesa: create/destroy buffer objects via driver functions
mesa: make buffer object-related driver fallback functions static
mesa: make query-related driver fallback functions static
st/mesa: no longer special-case buffer object 0 in st_buffer_object() cast wrapper
st/mesa: remove redundant st_buffer_object::size field and error checks
i965: asst clean-ups, var renaming in brw_wm_emit_glsl()
i965: asst clean-ups, etc in brw_vs_emit()
i965: initial code for loops in vertex programs
st/mesa: restore some parameter checking buffer object functions
glapi: add new information for GL_ARB_vertex_array_object
mesa: regenerated files related to GL_ARB_vertex_array_object
mesa: move vertex array objects from shared state to per-context
mesa: implement _mesa_BindVertexArray()
mesa: implement _mesa_GenVertexArrays() for GL_ARB_vertex_array_object
mesa: added extension flag for ARB_vertex_array_object
mesa: enforce the rule that arrays live in VBOs for GL_ARB_vertex_array_object
st/mesa: enable GL_ARB_vertex_array_object
st/mesa: alphabetize lines
tests: update bufferobj.c to test GL_ARB_vertex_array_object
mesa: plug in glBindVertexArray, glGenVertexArrays functions
intel: enable GL_ARB_vertex_array_object extension
docs: document GL_ARB_vertex_array_object
Merge branch 'mesa_7_5_branch'
Merge branch 'arb_vertex_array_object'
mesa: fix REMAINDER() macro
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
softpipe: fix out of bounds quad rasterization bug
i965: fix bugs in projective texture coordinates
GLX: attempt to fix glean makeCurrent test cases.
st/glx: added null ptr check in Fake_glXCreatePixmap()
mesa: added null ptr check in Fake_glXCreatePixmap()
mesa: rework viewport/scissor initialization code
intel: remove extra \n from warning string
softpipe: return alpha=1 in shadow_compare() function
mesa: create/use a fallback texture when bound texture is incomplete
vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program
mesa: fix some potential state-restore issues in pop_texture_group()
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs
i965: added intelFlush() call in intel_get_tex_image()
demos: fix issues in glxcontexts.c
docs: updated Mesa release instructions
glsl: Added gl_shader_state::EmitContReturn field
Revert "slang: if/else/break & if/else/continue work for unrolled loops"
glsl: don't unroll loops containing continue/break
demos: improve argv parsing in fslight.c
glsl: added slang_assemble_ctx::EmitContReturn field, init
glsl: added slang_operation_add_children() and slang_oper_child() helpers
glsl: implement continue->break transformation for for-loops
glsl: remove debug code, misc clean-up
glsl: don't allocate 0-length children array in slang_operation_copy()
glsl: added slang_operation_literal_int/bool() helper functions
glsl: implement continue->break translation for do-while loops
glsl: use new _slang_loop_contains_continue() helper function
glsl: use _slang_loop_contains_continue_or_break() to check for unrolling
glsl: added slang_oper_child_const()
glsl: fix a bug involving 'continue' in 'for' loops
glsl: implement _slang_gen_while_without_continue()
st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTED
glsl: remove obsolete comment
glsl: use slang_generate_declaration() to consolidate some code
glsl: added slang_operation_insert_child()
glsl: check-point: declare _returnFlag
glsl: added slang_oper_num_children() helper
glsl: added slang_operation_free_children()
glsl: fix uninitialized var in _slang_gen_for_without_continue()
glsl: fix up scoping for parent/children in slang_operation_copy()
glsl: checkpoint: replace 'return' with __returnFlag=true;
glsl: add comments
glsl: use new helper functions in _slang_gen_logical_and/or()
glsl: checkpoint: predicate __retVal = expr with __returnFlag
glsl: remove test for loop unrolling when we hit conditional cont/break
glsl: rework loop nesting code
glsl: comments, field reordering
glsl: fix assorted regressions related to early-return-removal
glsl: code refactoring for return statements
glsl: silence a problem warning
glsl: added slang_variable::is_global field
glsl: predicate assignments according to __returnFlag
glsl: overhaul 'return' statement handling
glsl: move/simplify error checking for 'return' statements
gallium: added PIPE_CAP_TGSI_CONT_SUPPORTED
softpipe: PIPE_CAP_TGSI_CONT_SUPPORTED query
cell: PIPE_CAP_TGSI_CONT_SUPPORTED query
docs: document for/continue bug fix
mesa: bump version to 7.5-rc4
mesa: raise MAX_VARYING (number of shader varying vars) to 16
docs: increase max varying vars to 16
docs: bring in 7.4.3 and 7.4.4 release notes, news
docs: bring over news updates from 7.4 branch
docs: fix typos, remove old text from relnotes file
glsl: check number of varying variables against the limit
docs: detect when too many varying vars are used
progs/glsl: link with GLEW library
Merge branch 'mesa_7_5_branch'
intel: added null ptr check
mesa: alphabetize lines
mesa: check for ARB_framebuffer_object for GL_TEXTURE_STENCIL_SIZE_EXT query
st/mesa: enable GL_ARB_framebuffer_object
gallium/draw: sketch out some missing pointcoord code
Merge branch 'mesa_7_5_branch'
softpipe: pass sampler state to shadow_compare()
softpipe: use shadow_compare4() to compare texcoord to four texture samples
progs/glsl: link with GLEW library
glx: fix null pointer dereference segfault (bug 22546)
gallium: remove the pipe_sampler_state::shadow_ambient field
Merge branch 'mesa_7_5_branch'
i965: comments and a new assertion
i965: defined BRW_MAX_MRF
i965: move BRW_MAX_GRF, define BRW_MAX_MRF
i965: use BRW_MAX_GRF, BRW_MAX_MRF
i965: use BRW_MAX_MRF
i965: first attempt at handling URB overflow when there's too many vs outputs
demos: use glEnable/DisableClientState() for vertex arrays
demos: indentation fix
mesa: only use fallback texture when using shaders, not fixed-function (take two)
docs: document glMaterial/glShadeModel display list optimization
glsl: fix incorrect indexing for gl_TextureMatrix[i][j]
glsl: do const parameter optimization for array element actual parameters
docs: document gl_TextureMatrix[i][j] array indexing bug fix
Merge branch 'mesa_7_5_branch'
demos: set 4th component of texcoord to 1.0
vbo: fix vbo/dlist memory leak
tgis: implement indirect addressing for destination registers
st/mesa: implement indirect addressing for destination registers
tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACE
tgsi: tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACE
tgsi: update some assertions
Merge branch 'mesa_7_5_branch'
mesa: regenerated enums.c file
mesa: regenerated enums.c file
mesa: fix texture border color code for glPopAttrib()
Fix state flag dependencies for fixed function fragment program updates.
st/mesa: add some array index bounds assertions
docs: update links to Gallium wiki page on freedesktop.org
docs: news entry for 7.5 release
docs: set date for 7.5 release
mesa: set version to 7.5
mesa: set version to 7.5
progs/glsl: finish conversion to GLEW
egl: commit missing eglcurrent.[ch] files
progs/util: remove extfuncs.h (we use GLEW instead)
Merge branch 'mesa_7_5_branch'
mesa/meta: move BindTexture() call in _mesa_meta_GenerateMipmap()
mesa: include GLEW sources in MesaDemos tarball
mesa: bump version to 7.5.1
docs: initial release notes for 7.5.1
cell: update TGSI_OPCODE_ cases
mesa: include glew headers in MesaDemos tarballs
docs: 7.5 tarball md5sums
intel: Use _mesa_warning() to report GEM warnings
softpipe: include sp_winsys.h to silence function prototype warning
mesa: separate some finite/pragma Watcom stuff
st/mesa: silence warning
intel: Clean up leak of driver context structure on context destroy.
intel: Fix leak of DRI option info due to using the wrong free routine.
mesa: regenerated file
gallium: minor code/comments clean-up
Merge branch 'mesa_7_5_branch'
gallium: fix SSE shadow texture instructions
mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
docs: document new i915/945 extensions
Merge branch 'mesa_7_5_branch'
mesa: add missing return after catching program error
Merge branch 'mesa_7_5_branch'
mesa: move misplaced return statement
Merge branch 'mesa_7_5_branch'
mesa: simplify _mesa_set_tex_image()
mesa: simplify _mesa_select_tex_image()
tests: glGetTexImage() test
mesa: refactor glGetTexImage error checking code
mesa: get_current_tex_unit() helper function
mesa: re-enable _mesa_source_buffer_exists() call
draw: fix-ups for point coord attribute
swrast: fix incorrect texcoord attribute test
st/mesa: we don't support GL_NV_point_sprite (see comment)
gallium: comments, reformatting
tgsi: added tgsi_get_opcode_name()
tgsi: report opcode name in addition to the number when translation fails
gl: upgrade glext.h to version 54
gl: upgrade glxext.h to version 23
gl: upgrade wglext.h to version 15
texenv: Add missing dependency on VP changes.
texenv: Match state.c in deciding whether we'll be using a vertex shader.
texenv: Use VP->Current, since _Current isn't updated at this point.
intel: Wait on the last swapbuffers to complete before queuing a new one.
intel: Fix inverted test for disabling flushing of front buffer output.
docs: 7.5.1 bug fixes
mesa: more glGetTexImage() error checking consolidation, new assertion
mesa: more error message info for vertex pointer functions
mesa: better texture dump/debug code
mesa: reset ErrorDebugCount to zero in glGetString()
mesa: clean-up error debug/count code
mesa: added _mesa_str_checksum()
mesa: added gl_shader::SourceChecksum field (for debug purposes)
mesa: compute, print shader checksum
mesa: log the shader checksum
tests/getteximage: test more texture sizes, including npot
util: reformatting and comments
util: fix util_blit_pixels() test for surface_copy() path
util: added util_blit_pixels() overlap test
mesa: make _mesa_clip_blit() a shared function
util: added comment/question about blit clipping
st/mesa: fix Y inversion and optimize st_BlitFramebuffer()
mesa: generate GL_INVALID_OPERATION for missing z/stencil when blitting
st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)
docs:fix glBlitFramebuffer() for Gallium
Merge branch 'mesa_7_5_branch'
util: added util_same_surface() helper function
util: use util_same_surface() to compare surface pointers
util: include u_surface.h, added comment
util: fix incorrect assertion
mesa: fix comment
intel: fix typo: s/softare/software/
intel: move blit call out of assert()
intel: minor context comments
i965: minor context comments
mesa: new _mesa_copy_client_array() function
mesa: use a more logical flag in _mesa_set_vp_override()
mesa: do error checking on glCopyPixels() type parameter
mesa: fix some incorrect error checks in _mesa_error_check_format_type()
mesa: test DrawBuffer, not ReadBuffer in _mesa_dest_buffer_exists()
mesa: use valid_fragment_program() helper
mesa: new _mesa_bufferobj_mapped() helper function
mesa: use _mesa_bufferobj_mapped()
glxgears: make functions static, update comments
mesa: reformat code to allow setting breakpoints on the true-statement
mesa: use _mesa_set_vp_override() in glDraw/CopyPixels and glBitmap
progs/xdemos: added multictx.c (multi-context rendering demo)
st/mesa: remove redundant calls to _mesa_set_vp_override()
util: added util_same_surface() helper function
util: use util_same_surface() to compare surface pointers
util: include u_surface.h, added comment
util: fix incorrect assertion
mesa: use _mesa_bufferobj_mapped()
swrast: replace GLenum, GLint with GLbitfield for buffer vars
mesa: remove old, prototype code
mesa: simplify glPushAttrib() list building code
mesa: update framebuffer status as needed in _mesa_source/dest_buffer_exists()
mesa: added GLcontext::Meta field for meta rendering state
mesa: new driver meta-ops module
intel: use new _mesa_meta_blit_framebuffer() function
intel: add missing \n to fprintf()
mesa: remove debug flush call
mesa: initial meta implementation of glCopyPixels()
mesa: for meta blit, check max texture size, use glCopyTexSubImage2D() when possible
mesa: save/restore texture matrix in meta code
intel: use new _mesa_meta_copy_pixels() function
mesa: remove _mesa_set_vp_override() from _mesa_Bitmap()
glut: fix incorrect Vista maximisation size due to WM_GETMINMAXINFO handling
gallium: fix debug_printf() format string
mesa/glapi: regenerated files from gl_API.xml
gallium/identity: remove stray semicolons
gallium/xlib: add missing tex_usage parameter
gallium/egl: add missing tex_usage parameter
gallium/xlib: add missing tex_usage parameter
gallium/trace: remove stray semicolons
mesa: added META_FOG and optimize some meta_begin/end() code
mesa: added _mesa_meta_draw_pixels()
mesa: handle glDrawPixels images which are larger than max rect texture size
gallium/glx/xlib: overhaul and simplification of the Gallium Xlib-based GLX
gallium/glx/xlib: don't include fakeglx.h
gallium/glx/xlib: rename glxapi.c to glx_getproc.c
gallium/glx/xlib: rename fakeglx_fonts.c to glx_usefont.c
gallium/glx/xlib: delete glxapi.h
gallium/glx/xlib: rename fakeglx.c to glx_api.c
gallium/glx/xlib: delete fakeglx.h
gallium/glx/xlib: updated comments
gallium/glx/xlib: main/ prefix on Mesa includes, remove -I$(TOP)/src/mesa/main/
glsl: move predefined shader input/output info/code to slang_builtin.c
glsl: add gl_Vertex, gl_Normal, etc to list of active attributes
vbo: fix incorrect pointer
mesa: new _mesa_is_bufferobj() function
mesa: use _mesa_is_bufferobj()
mesa: use _mesa_is_bufferobj()
progs/util: added more shader utility functions
demos: rename InitUniforms() to SetUniformValues()
vbo: use _mesa_is_bufferobj()
mesa: const qualifiers
demos: call SetUniformValues()
progs/glsl: change uniform_info::type field to use GLSL vector types
Merge branch 'new-frag-attribs'
glsl: remove duplicate frag input entry
mesa: short-circuit no-change in _mesa_DepthRange()
mesa: move _mesa_Get[Compressed]TexImage() to texgetimage.c
mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.c
mesa: use _mesa_get_current_tex_unit() in more places
mesa: minor clean-ups in bumpmap functions
mesa: add extension checks in _mesa_max_texture_levels()
mesa: if maxLevels==0, target is invalid
mesa: rework error check in glGetTexLevelParameter(), remove tex_image_dimensions()
mesa: s/assert/ASSERT/ in _mesa_reference_texobj()
tnl: if NAN_CHECK is enabled, also assert that pos.x != 0
glsl: fix incorrect attribute size
progs/glsl: new shtest program, a simple shader test harness app
progs/util: ignore pre-defined uniforms in SetUniformValues()
glsl: fix some uninitialized pointers
mesa: fix some potential uninitialized memory references
main: fix some potential memory leaks
mesa: add missing PBO mapping code in unpack_image()
mesa: fix warnings about locals hiding function params
progs/tests: hack a PBO/dlist test
mesa: fix some invalid memory reads
mesa: added *.shtest files to demo tarball
progs/glsl: add type field to shtest config files
progs/glsl: set generic vertex attribute values
progs/glsl: added multitex.shtest config file
docs: document new --with-max-width/height config options
mesa: move assertions in test_attachment_completeness()
Allow external settings of MAX_WIDTH/HEIGHT.
Add configure options for MAX_WIDTH/HEIGHT.
Add a FAQ about internal buffer sizes.
docs: docs: document new --with-max-width/height config options
mesa: minor error string changes
mesa: new _mesa_valid_to_render() function
vbo: call _mesa_valid_to_render()
mesa: call _mesa_valid_to_render()
mesa: new _mesa_append_uniforms_to_file() debug/logging function
Merge branch 'mesa_7_5_branch'
vbo: call _mesa_valid_to_render()
mesa: also pass the GPU program to _mesa_append_uniforms_to_file()
mesa: append uniform values to the log file the first time we use a shader
progs/demos: print more info in fbotexture.c
cell: fix incorrect pipe_transfer tests
demos/glsl: remove glutInitWindowPosition() calls
gallium: memset() tgsi_exec_machine to all zeros in tgsi_exec_machine_create()
gallium: improved comments, minor whitespace changes
mesa: call FLUSH_CURRENT() for GL_CURRENT_TEXTURE_COORDS query
mesa: when emitting vertex program fog, set yzw=0,0,1
tgsi/sse: we don't implement saturation modes yet
tgsi/ppc: we don't implement saturation modes yet
egl/xlib: move call to create_configs() after we set the Xdpy field
Merge branch 'mesa_7_5_branch'
progs/xdemos: add multictx to .gitignore
gallium: fix tags target in Makefile.template
gallium: rename copy/fill_rect utility functions
mesa: add GL_DEPTH_STENCIL to glCopyPixels error check
tgsi: added tgsi_full_instruction::Flags field
tgsi: handle SOA dependencies for MOV/SWZ
tgsi: check for SOA dependencies in SSE and PPC code generators
tgsi: when printing/dumping programs indent loops and conditionals
progs/glsl: more comments in shtest.c
tgsi: added tgsi_full_instruction::Flags field
tgsi: handle SOA dependencies for MOV/SWZ
tgsi: check for SOA dependencies in SSE and PPC code generators
progs/glsl: tweaks to shtest.c
progs/glsl: update shtest.c to handle 1D/3D/CUBE/RECT textures
progs/glsl: update multitex.shtest for new texture syntax
progs/util: added GetShaderCompile/LinkTime() to get compilation/link times
progs/glsl: report compile/link times in shtest.c
st/mesa: flush bitmap cache if Z value changes
glx: initialize some local vars to silence warnings with -O3
radeon: fix incorrect loop limit (warned by -O3)
softpipe: fix s/t/p typos
softpipe: fix min/mag filter typo
softpipe: remove redundant comparison, make test easier to understand
softpipe: add missing PIPE_TEXTURE_CUBE case in get_lambda_func()
softpipe: per-unit sampler varients
softpipe: remove unneeded const qualifier
softpipe: remove unused #includes, white-space clean-up
softpipe: minor code refactoring to remove softpipe/tile cache dependencies
softpipe: remove tex sample dependencies on softpipe
softpipe: remove duplicate #include, move another
mesa: _mesa_layout_parameters() returns a boolean value
vbo: fix divide by zero exception
xlib: fix single buffer window resize bug
ARB prog parser: use correct context limits
docs: recent 7.5.1 bug fixes
st/mesa: flush bitmap cache if Z value changes
vbo: fix divide by zero exception
xlib: fix single buffer window resize bug
docs: recent 7.5.1 bug fixes
mesa: add new program parser sources to tarball
ARB prog: Set error instead of falling through with incorrect value
Revert "glapi: Fix a possible race in getting current context/dispatch."
mesa: remove -I$(TOP)/src/gallium/drivers from sources.mak
mesa: print some program fields in binary too
i965: add some texture unit/target assertions
progs/util: added ValidateShaderProgram() to shaderutil.c
mesa: use gl_texture_index type for gl_program::SamplerTargets
glsl: implement shader sampler validation
glsl: update a texture/sampler comment
mesa: validate shader before drawing (for debugging, disabled)
progs/glsl: call ValidateShaderProgram()
glsl: fix bug in sampler array indexing
progs/glsl: change samplers.c to better test sampler/texture indexing
progs/glsl: add special Makefile rule for samplers_array
progs/glsl: handle window resizes in texaaline.c
Merge branch 'mesa_7_5_branch'
mesa: additional instruction field size assertions
mesa: var renaming, new assertion
i965: clean up texture target switches
docs: document sampler array bug fix
i965: keep track of which texture units the fragment shader accesses
i965: added texture unit sanity check
progs/glsl: asst. changes in shtest.c
glsl: signal that the program needs to be re-translated when samplers change
glsl: asst. clean-ups in set_program_uniform()
i965: clean-up tex target switches
i965: fix incorrect tex unit in emit_tex() and emit_txb()
i965: init the tex_units_used field
Merge branch 'mesa_7_5_branch'
gallium/util: added cases for SRGB formats
gallium/util: added support for SRGB formats
Merge branch 'mesa_7_5_branch'
swrast: fix incorrect tri culling in selection/feedback mode.
docs: fix selection/feedback culling bug
Merge branch 'mesa_7_5_branch'
llvmpipe: add missing break in xlib _init()
llvmpipe: updated Makefile C_SOURCES
llvmpipe: repurpose linux-llvm config to build the llvmpipe driver
llvmpipe: prefix point/line/tri_setup() functions with llvmpipe_
llvmpipe: re-enable other gallium drivers
llvmpipe: basic comments
llvmpipe: comments about blend generator
llvmpipe: blend comments
llvmpipe: frag shader comments
llvmpipe: use the udis86 lib to print the x86 assembly code
mesa: avoid redundant viewport changes in meta code
intel: use more efficient loop over buffers
progs/util: minor updates to glutskel.c
mesa: consolidate texture-related code in meta.c
swrast: minor code consolidation
st/mesa: fix obj->Pointer offset in st_bufferobj_map_range()
mesa: new assertions, comments about buffer mapping
intel: clear buffer fields in intel_bufferobj_unmap()
mesa: additional assertions for ctx->Driver.UnmapBuffer()
mesa: set Length/Offset fields in _mesa_buffer_map()
mesa: set additional fields in _mesa_buffer_map_range()
docs/: document cross-compile fix
docs: fixed glXCreateGLXPixmap() for direct rendering
mesa: fix saturation logic in emit_texenv()
mesa: added const qualifiers, move local var
docs/: document cross-compile fix
docs: fixed glXCreateGLXPixmap() for direct rendering
mesa: fix saturation logic in emit_texenv()
mesa: added const qualifiers, move local var
swrast: can't use deferred texture/shading if using KIL instruction
swrast: fix selection/feedback regression
swrast: can't use deferred texture/shading if using KIL instruction
progs/tests: disable depth test for second glDrawPixels
mesa: debug printf for KIL
swrast: fix selection/feedback regression
progs/samples: added test/debug code for culling
mesa: added _mesa_is_stencil_format()
mesa: remove accidentally commited debug/disabled code
mesa: implement depth/stencil formats for meta glDrawPixels
xlib: option to enable/test meta functions (disabled)
mesa: make verts[] arrays local vars
mesa: disable another debug test
mesa: implement GL_DEPTH_BUFFER_BIT for _mesa_meta_blit_framebuffer()
xlib: plug in more meta functions, if TEST_META_FUNCS is set
progs/tests: re-enable exit() call
intel: use _mesa_meta_clear(), it's a bit faster
intel: trim down #includes
intel: use _mesa_meta_draw_pixels()
intel: trim down #includes
intel: use _mesa_meta_copy_pixels() when do_blit_copypixels() fails
intel: set Length/Offset fields in intel_bufferobj_map()
mesa: obey stencil write mask in _mesa_meta_draw_pixels()
radeon: use _mesa_meta_clear()
radeon: trim down #includes
intel: fix incorrect parameter type for intel_bufferobj_map_range()
intel: use BUFFER_BITS_COLOR
dri: remove unused meta_clear_tris()
mesa: replace 8 with MAX_TEXTURE_UNITS
mesa: minor code clean-ups, comments
mesa: simplify translate_tex_src_bit()
mesa: more comments, clean-ups
mesa: remove unused ureg:negateabs field
mesa: remove unused ureg::abs field
mesa: remove unused texenv_fragment_program::ctx field
mesa: updated #includes
mesa: change conditional to match the previous one
mesa: more clean-ups
mesa: remove redundant assignments
mesa: new _mesa_expand_bitmap() function
st/mesa: use new _mesa_expand_bitmap() function
intel: use _mesa_expand_bitmap() to skip an intermediate buffer
mesa: skip bitmap drawing code if width==0 or height==0
mesa: added #ifdef __GNUC__ around GLubyte bitfield usage
mesa: remove accidentally committed printf
mesa: replace 8 with NUM_UNITS
mesa: fix the non-GNU C bit-field case
Revert "mesa: fix the non-GNU C bit-field case"
mesa: change ctx->Driver.BufferData() to return GLboolean for success/failure
intel: helper to debug bufmgr (disabled)
mesa: consolidate PBO map/unmap helpers
mesa: use new _mesa_map_pbo_source/dest() functions in more places
mesa: combined PBO validate/map helpers
mesa: use new combined PBO validate/map helpers
mesa: use new combined PBO validate/map helpers in convolution/filter funcs
swrast: wrap comment to 80 columns, remove dead code
mesa: compute tex env program key size based on nr_enabled_units
mesa: fix typos in separable filter functions
mesa: rename gl_sync_object::Status to StatusFlag
glapi: fix incorrect/missing return types for glFenceSync(), glClientWaitSync()
st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted position
docs: move SGI GLU link
docs: update precompiled libs info
docs: added news entry for 7.5.1
docs: prep for 7.5.1 release
st/mesa: silence uninitialized var warnings
gallium/xlib: silence uninitialized var warning
gallium/xlib: silence unitialized var warning
docs: point to fd.o for downloads instead of SourceForge
docs: 7.5.1 md5 sums
docs/: document cross-compile fix
progs/tests: re-enable exit() call
st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted position
docs: move SGI GLU link
docs: update precompiled libs info
docs: added news entry for 7.5.1
docs: prep for 7.5.1 release
st/mesa: silence uninitialized var warnings
gallium/xlib: silence uninitialized var warning
gallium/xlib: silence unitialized var warning
docs: point to fd.o for downloads instead of SourceForge
docs: 7.5.1 md5 sums
gallium/xlib: minor clean-ups
ARB prog: rename POINT, SIZE to POINT_TOK, SIZE_TOK
ARB prog: replace 'unsigned' with 'gl_state_index'
i965: rename var: s/tmp/vs_inputs/
i965: asst clean-ups, etc in brw_vs_emit()
xlib: move misplaced brace
mesa: _mesa_meta_bitmap() function
mesa: use _mesa_set_enable()
mesa: free meta bitmap buffers
mesa: temp_texture changes
mesa: use separate temp texture for bitmaps
xlib: test _mesa_meta_bitmap()
mesa: initial version of _mesa_meta_generate_mipmap()
egl: also use X types for building on Apple/MacOS X
i965: fix incorrect test for vertex position attribute
i965: use _mesa_is_bufferobj()
i965: use _mesa_is_bufferobj()
i965: use _mesa_is_bufferobj()
i965: use _mesa_is_bufferobj()
intel: #include clean-ups
i965: #include clean-ups
mesa: bump version to 7.5.2
mesa: fix viewport_z_clip breakage
progs/demos: added RGB invert option
gallium: added r8g8b8_get/put_tile_rgba()
mesa: bump version to 7.7
progs/tests: added Z invert option
mesa: disable GL_LUMINANCE case in _mesa_meta_draw_pixels()
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
mesa: move call to init_c_cliptest() from enable.c to tnl module.
mesa: regenerate get.c form get_gen.py
Merge branch 'mesa_7_6_branch'
i965: fix an overlooked merge conflict
mesa: include new u_format.csv file in tarballs
mesa: in texenvprogram code, only do saturation when really needed.
mesa: need to set all stencil bits to 0 before setting the 1 bits
tgsi: use new tgsi_call_record to handle execution mask stacks
docs: initial 7.5.2 release notes page
softpipe: set dirty_render_cache in softpipe_clear()
softpipe: minor indentation fix
docs: document Gallium glDrawPixels(GL_STENCIL_INDEX) fix
intel: disable intel_stencil_drawpixels() for now
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Merge branch 'mesa_7_6_branch'
softpipe: remove unneeded #includes
util: minor clean-ups, reformatting
softpipe: reformatting, clean-ups, comments
util: remove unneeded #includes
softpipe: remove unused #includes, move comment
softpipe: remove no-op softpipe_init_texture_funcs() function
st/mesa: use st_context() helper
mesa: nicer vertex setup
llvmpipe: asst fixes for 'make linux-llvmpipe'
docs: mention the new Gallium llvmpipe driver
progs/tests: exercise display lists and pixelstore
intel: remove unneeded driver function assignments
intel: fix renderbuffer map/unmap regression
intel: minor code clean-ups
st/xorg: fix ureg_DECL_constant() parameters
st/mesa: minor whitespace, comment clean-ups
glsl: remove extra #version directives from concatenated shader sources
docs: document linker/preprocessor bug fix
glsl: added some link debug code (disabled)
progs/vp: print program and error info when program does not compile
gl: restore some PFNGL typedefs
ARB prog parser: more detailed error message for out of bounds ADDR offsets
ARB prog parser: regenerated file
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Merge branch 'mesa_7_6_branch'
st/mesa: disable accidentally committed _mesa_print_program() call
mesa: remove incorrect texture state check
mesa: compile glUseProgram/glUseProgramObjectARB into display lists
mesa: compile glUniform4f() into display lists
docs: document glUseProgram display list fix
mesa: implement more glUniform display list functions
mesa: compile glUniformMatrix() functions into display lists
docs: glUniform functions are now compiled into display lists
mesa: added GL_ARB_provoking_vertex (same as EXT version)
docs: GL_ARB_provoking_vertex
progs/demos: create a texture object in lodbias.c
progs/demos: use non-default texobj in cubemap.c
mesa: clean-up fbo debug code
mesa: remove some gotos
mesa: more goto removal
mesa: remove last of gotos
mesa: minor clean-up
mesa: move generate mipmap calls
gallium: remove incorrect 'return' stmt
st/mesa: fix texture memory allocation bug
st/mesa: fix some incorrect branching/clean-up code in TexImage functions
ffb: remove disabled code
s3v: remove unneeded initializations
swrast: remove mipmap generation checks (done in core Mesa now)
progs/glsl: minor Makefile clean-ups
progs/perf: initial set of simple performance test programs
mesa: meta driver functions for glCopyTex[Sub]Image()
mesa: fix clip plane, fog issues
mesa: begin some texstore code refactoring
glapi: added tokens, function for GL_ARB_provoking_vertex
glapi: regenerated files
intel: use new _mesa_meta_CopyTex[Sub]Image() functions
mesa: use new _mesa_meta_CopyTex[Sub]Image() functions
gldirect: remove refs to soon-to-be-obsolete functions
windows: replace old TexCopy functions w/ new
glapi: replace old TexCopy functions w/ new
mesa: remove s_texstore.c from makefile/project files
swrast: remove prototypes for obsolete functions
swrast: remove obsolete s_texstore.c
mesa: move _mesa_meta_init/free() calls to core Mesa
mesa: fix some glCopyTex[Sub]Image regressions related to convolution
mesa: use _mesa_get_current_tex_unit() helper
mesa: use _mesa_get_current_tex_unit() helper
mesa: move readbuffer tests
mesa: meta functions for glCopyColorTable, glCopyConvolutionFilter, etc
mesa: use new meta functions
windows: replace old ColorTable, Convolution functions with new
mesa: remove s_imaging.c from build
swrast: remove prototypes for obsolete functions
swrast: remove obsolete s_imaging.c file
mesa: rename functions to be more consistant with rest of mesa
mesa: remove redundant readbuffer check
Merge branch 'mesa_7_6_branch'
scons: add meta.c to sources
Revert "mesa: move _mesa_meta_init/free() calls to core Mesa"
Revert "scons: add meta.c to sources"
Revert "st/mesa: Compile in meta.c."
osmesa: call _mesa_meta_init/free()
dri/swrast: call _mesa_meta_init/free()
xlib: always call _mesa_meta_init/free()
windows: call _mesa_meta_init/free()
swrast: fix cube face selection
softpipe: Fix cube face selection.
progs/perf: offsetof() should be defined in stddef.h, include it
progs/perf: added helpers for creating simple textures and shader programs
progs/perf: added fill-rate test
mesa: make max_buffer_index() a non-static function
mesa: refine the error checking vbo_exec_DrawRangeElements()
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
swrast: fix cube face selection
mesa: make max_buffer_index() a non-static function
mesa: refine the error checking vbo_exec_DrawRangeElements()
vbo: disable the GL_ARB_draw_elements_base_vertex rebase path
vbo: restore some lost warning output
vbo: added comment about max array index
progs/perf: updated comments
progs/perf: fix comment
progs/perf: simplify the code
progs/perf: add another VBO test for Create/Draw/Destroy pattern
progs/perf: added PerfExtensionSupported() helper
progs/perf: added fbobind.c test to test FBO binding speed
progs/perf: add missing texture enable in fbobind.c
progs/perf: test glGetTexImage() also
mesa: fix error message text
glx: include string.h to silence missing memset() prototype warning
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
mesa: fix more buffer object error messages
progs/perf: added glCopyTex[Sub]Image2D test
mesa: don't re-use the meta glDrawPixels VBO; create a new one each time
Merge branch 'mesa_7_6_branch'
softpipe: disable a _debug_printf()
softpipe: additional assertions
progs/perf: set TexSubImage4=FALSE
softpipe: increase MAX_WIDTH/HEIGTH 4096 to match max texture size
softpipe: added max texture/surface size sanity check
Merge branch 'mesa_7_6_branch'
llvmpipe: increase MAX_WIDTH/HEIGHT to match max texture size
llvmpipe: added max texture/surface size sanity check
softpipe: white-space/formatting fixes and updated comments
softpipe: replace macros with inline functions
llvmpipe: move tile cache datatypes into .c file since they're private
swrast: fix typo in partial derivatives parameter passing
mesa: don't bias LOD in shader interpreter; do it in swrast
swrast: add lod bias when texture sampling
progs/perf: also request a stencil buffer
progs/perf: added glReadPixels benchmark
glsl: fix missing initializers warning
glsl: init var to silence warning
mesa: added default case return to silence warning
tgsi/sse: Pass the lodbias, not zero. More comments.
tgsi/sse: implement SEQ, SGT, SLE, SNE
tgsi/sse: remove old comments
gallium/trace: casts to silence warnings
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Merge branch 'mesa_7_6_branch'
vbo: limit number of warnings to 10
mesa: added comment
mesa: replace assertion with no-op function assignment
intel: use default array/element buffers in intel_generate_mipmap()
mesa: remove rgbMode check in enable_texture()
mesa: remove glEnable(GL_DEPTH_BOUNDS_TEST_EXT) check/warning
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Merge branch 'mesa_7_6_branch'
llvmpipe: increase max 3D texture size to 256
llvmpipe: add missing __FUNCTION__ parameter to debug_printf() calls
mesa: remove: unused gl_vertex_program::TnlData field
mesa: _mesa_meta_GenerateMipmap() now working
progs/perf: glGenerateMipmap() test
Merge branch 'mesa_7_6_branch'
mesa: initial check-in of new formats.[ch] files
mesa: include formats.h
mesa: added formats.c to build
mesa: begin removing dependencies on gl_texture_format in texstore code
mesa: move _mesa_get_texstore_func() to texstore.c
mesa: use _mesa_get_texstore_func() to get texture image store func
mesa: minor clean-up in _mesa_texstore_srgb8()
progs/tests: disable texturing before printing text
mesa: make some s3tc/fxt1 functions public
mesa: use new look-up table to get texel fetch/store funcs
mesa: use _mesa_get_texel_store_func()
mesa: null-out StoreTexImageFunc fields
st/mesa: use _mesa_get_texstore_func()
mesa: use _mesa_get_texstore_func()
mesa: NULL-out unused texformat field initializers
glide: use _mesa_get_texstore_func()
mesa: use _mesa_get_texstore_func()
st/mesa: use _mesa_get_texstore_func()
mesa: replace function pointer types with void *
mesa: rework null texel fetch/store funcs
mesa: move StoreTexImageFunc to texstore.h
mesa: added MESA_FORMAT_NONE
mesa: remove unused gl_texture_format fields
mesa: added _mesa_get_format_bits()
mesa: use _mesa_get_format_bits()
mesa: added _mesa_get_format_datatype()
mesa: use _mesa_get_format_bytes()
mesa: use _mesa_get_format_base_format()
glide: use _mesa_get_format_bytes()
via: use mesa texture format helper functions
mesa/drivers: use _mesa_get_format_bytes()
mesa/drivers: use _mesa_get_format_bytes()
drivers: use more mesa format functions
mesa: code movement
mesa: use more format helper functions
mesa: use more mesa format functions
mesa: use more mesa format functions
mesa: fix GL_TEXTURE_LUMINANCE_SIZE query
mesa: use more mesa format functions
mesa: update comments
mesa: use texture format functions
mesa: fix render buffer _BaseFormat assignment
mesa: sort texstore_funcs[] array, remove search loop
mesa: change _mesa_format_to_type_and_comps() format parameter type
progs/tests: re-indent mipmap_limits.c
progs/tests: print usage info upon SPACE/u
mesa: use _mesa_get_current_tex_unit() helper
gallium/util: add sanity check assertions
st/mesa: fix/simplify st_texture_object::lastLevel calculation
st/mesa: fix st_generate_mipmap() issues
docs: document gallium mipmap generation fix
docs: list additional 7.5.2 bug fixes
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Merge branch 'mesa_7_6_branch'
st/mesa: check gl_texture_object::GenerateMipmap field when allocating texmem
docs: update news.html file with 7.5.2 and 7.6 release
mesa: new _mesa_texstore() function
drivers: use new _mesa_texstore() function
drivers: use _mesa_texstore
glide: use _mesa_texstore()
mesa: make individual texstore functions static
st/mesa: use _mesa_texstore()
mesa: use _mesa_texstore()
mesa: move StoreTexImageFunc typedef to .c file
softpipe: Grab a ref when the fb is set.
softpipe: initialize the clear_flags bitvector in sp_create_tile_cache()
mesa: work-around glXCopyContext() bug in _mesa_copy_texture_state()
docs: initial 7.6.1 release notes
mesa: bump version to 7.6.1
Merge branch 'mesa_7_6_branch'
glx: indentation fixes
mesa: added _mesa_nop_vertex/fragment_program()
mesa: added nopfrag/nopvert options for MESA_GLSL
mesa/xlib: fix GLX_RENDER_TYPE query
gallium/xlib: fix GLX_RENDER_TYPE query
docs: fixed glXQueryContext(GLX_RENDER_TYPE)
glsl: add support for CMP instruction
glsl: rewrite sqrt(x) intrinsic to handle x=0
glsl: regenerated file
docs: document GLSL sqrt(0) fix
glx: fix glXQueryContext(GLX_RENDER_TYPE)
mesa: replace gl_texture_format with gl_format
mesa: remove gl_texture_format
st/mesa: update comment
mesa: move texel fetch/store into new texfetch.[ch] files
mesa: remove GLchan-based formats; use hw 8-bit/channel formats instead
mesa: remove MESA_FORMAT_RGBA4444
mesa: rename texformat_tmp.h to texfetch_tmp.h
swrast: fix some texformat regressions
mesa: better debug message
progs/objviewer: Wavefront .obj file loader/viewer demo
objview: check GL version/extension
objview: set skybox texture filter
objview: clean up drawing VBO code
mesa: add progs/objviewer to tarball list
mesa: add objviewer to PROGRAM_DIRS
docs: added objviewer to release notes
objviewer: mouse/keyboard info in README file
objviewer: remove disabled code
st/mesa: fix non-mipmap lastLevel calculation.
Merge branch 'mesa_7_6_branch'
st/mesa: silence hidden parameter warning
st/mesa: check for null before asserts, fix possible mem leak
glsl: fix mem leak
mesa: fix potential uninitialized memory reads
mesa: add missing return when out of memory
gallium/util: silence uninitialized var warning
mesa: fix mem leaks
mesa: fix memory leak when generating mipmaps for compressed textures
mesa: added _mesa_format_image_size()
mesa: added _mesa_format_row_stride()
mesa: remove gl_texture_image::IsCompressed field
mesa: simplify _mesa_compressed_texture_size()
savage: s/Xfree/_mesa_free/
radeon: fix tx_table[] entry
mesa: move mesa_set_fetch_functions()
progs/tests: additional debug code
mesa: reformatting
mesa: removed gl_texture_image::CompressedSize field
gallium: remove // comment and extra whitespace
gallium: replace // comments with /* */
gallium/xlib: return GLX_RGBA_BIT or GLX_COLOR_INDEX_BIT in get_config()
xlib: use bitwise-and to test GLX_RGBA_BIT in choose_visual()
gallium/xlib: use bitwise-and to test GLX_RGBA_BIT in choose_visual()
mesa: added _mesa_meta_check_generate_mipmap_fallback()
intel: wrap _mesa_meta_GenerateMipmap()
mesa: fix incorrect default texture binding in unbind_texobj_from_texunits()
docs: document default texture binding fix
mesa: optimized _mesa_meta_BlitFramebuffer() for src=texture case
mesa: fix return value when clipping {Read,Draw}Pixels height <= 0
intel: remove a buffer equality test in _mesa_make_current()
intel: use driReadDrawable, not driDrawable in do_blit_readpixels()
intel: use driReadDrawable in do_copy_texsubimage()
Merge branch 'mesa_7_6_branch'
i965g: remove 965/brw files from XLIB_WINSYS_SOURCES
mesa: make _mesa_get_texel_fetch_func() static
mesa: lift _mesa_set_fetch_functions() calls out of drivers
mesa: add parenthesis
mesa: use FetchTexelf() instead of FetchTexelc()
mesa: remove feature tests
mesa: move gl_format_info struct to formats.c
mesa: move _mesa_format_to_type_and_comps() to formats.c
mesa: don't include texformat.h
drivers: don't include texformat.h
mesa: accept more pnames in _mesa_get_format_bits()
mesa: added _mesa_get_format_color_encoding()
mesa: added MESA_FORMAT_SIGNED_RGBA_16 for accum buffers
mesa: added case for MESA_FORMAT_SIGNED_RGBA_16
mesa: added MESA_FORMAT_XRGB8888
gallium/xlib: return 0 for errorBase, eventBase in glXQueryExtension()
mesa/xlib: return 0 for errorBase, eventBase in glXQueryExtension()
swrast: add missing returns
swrast: s/GLfloat/GLuint/ in bzero()
progs/xdemos: fix swapped parameters to CreatePbuffer()
progs/xdemos: test glXQueryDrawable()
gallium/xlib: fix glXQueryDrawable() bugs, see bug 24320
mesa/xlib: fix glXQueryDrawable() bugs, see bug 24320
docs: fix glXQueryDrawable() bugs
st/mesa: pass pipe_screen, not pipe_context to st_choose_format() functions
softpipe: prefix non-static functions with sp_
softpipe: whitespace and comment fixes
softpipe: new comments
mesa: don't need to free textures, VBOs, etc. in _mesa_meta_free()
mesa/xlib: call XQueryExtension() in glXQueryExtension()
gallium/xlib: call XQueryExtension() in glXQueryExtension()
mesa: rename display list functions
main: replace ALLOC_INSTRUCTION macro with regular function
mesa: clean-up display list mem allocation, fix NULL handling
mesa: added _mesa_free_display_list_data()
mesa: move gl_list_instruction and gl_list_extensions to dlist.c
mesa: clean up extended opcode code
Merge branch 'mesa_7_6_branch'
mesa: free display list state after freeing shared state
docs: bump libdrm version requirement
softpipe: restore/fix print_vertex() debug helper
mesa: regenerated gl_mangle.h file
mesa: remove a bunch of gl_renderbuffer fields
mesa: fix incorrect assertion in _mesa_add_aux_renderbuffers()
st/mesa: create aux buffers according to visual
docs: fix aux buffer bug 24426
softpipe: revert 564df9dc5f6335eb8dc68f3c69cf054d2142663c
softpipe: fix multi-drawbuffers regression
Merge branch 'mesa_7_6_branch'
mesa: print program Id when printing
i965: remove unused var
intel: pass zslice to intel_miptree_image_offset()
intel: code clean-ups
intel: added INLINE keyword to minify()
intel: replace extern decl with #include
intel: whitespace/formatting clean-up
mesa: minor clean up in check_begin_texture_render()
mesa: save/set/restore texture base/wrap state in blitframebuffer_texture()
mesa: do RTT check in _mesa_meta_check_generate_mipmap_fallback()
mesa: whitespace fixes
intel: fix broken sw generate mipmap path
mesa: don't print pointer in _mesa_fprint_parameter_list()
mesa: rework _mesa_read_shader() debug hook
mesa: minor tweak to printf string
mesa: remove left-over debug printf
Merge branch 'mesa_7_6_branch'
Merge branch 'mesa_7_6_branch'
mesa: remove unused ctx->Driver.TextureMatrix() hook
mesa: remove unused ctx->Driver.PrioritizeTextures() hook
mesa: rename VERBOSE_IMMEDIATE->VERBOSE_MATERIAL to reflect what it does
mesa: added MESA_VERBOSE option 'draw' to debug glDrawArrays/Elements, etc.
vbo: clean-ups, reformatting
mesa: added VERBOSE_SWAPBUFFERS
mesa: assorted top-level Makefile clean-ups
docs: document more MESA_GLSL env var options
progs/demos: try different depth formats in fbo_firecube.c
progs/Makefile: remove extra quoting
radeon: initialize renderbuffer Format field in radeon_create_renderbuffer()
mesa: regenerated lex.yy.c w/ _mesa_strtod()
progs/egl: put declarations before code
dri/common: fix broken _dri_texformat_* initializations
dri/common: use _mesa_little_endian() and update comments
dri/common: updated #includes
mesa: use C locale for _mesa_strtod()
docs: document GLSL float parsing bug fix
mesa: added MESA_GLSL=useprog debug flag
mesa: move a comma
mesa: added SUBDIRS support in dri/Makefile.template
mesa: use EXTRA_MODULES and SUBDIRS to build r300 compiler
mesa: lift default symlinks target into Makefile.template
mesa: fix/update some comments
progs/trivial: check if GL_ARB_occlusion_query is supported
mesa: added _mesa_dump_renderbuffers() debug code
mesa: added MESA_FORMAT_X8_Z24 format
mesa: use MESA_FORMAT_X8_Z24 format
mesa: use MESA_FORMAT_X8_Z24
i965: change parameter type to gl_format
intel: use MESA_FORMAT_S8_Z24 format and avoid z24s8/s8z24 conversions
radeon: replace MESA_FORMAT_Z24_S8 with MESA_FORMAT_S8_Z24
radeon: get rid of z24s8 <-> s8z24 conversions in span code
i915: replace MESA_FORMAT_Z24_S8 with MESA_FORMAT_S8_Z24
progs/tests: draw Z values as luminance, no pixel zoom
radeon: fix some renderbuffer format bugs
i965: remove unused BRW_FALLBACK_TEXTURE bit
i965: remove unused brw_context::tmp_fallback field
intel: Fallback field is a bitmask, use GLbitfield
intel: define INTEL_FALLBACK_DRIVER for drivers
i965: fix hacked Fallback usage in brw_prepare_vertices()
progs/xdemos: fix command line flag typo
mesa: code refactoring- new _mesa_finish(), _mesa_flush()
glx: don't destroy context immediately if it's currently bound
intel: flush old context before binding new context
mesa: added _mesa_dump_texture()
mesa: fix up vbo comments
docs: document 'useprog' debug option
Merge branch 'mesa_7_6_branch'
radeon: simplify radeon_create_renderbuffer()
dri/drivers: update driNewRenderbuffer() to take a gl_format
mesa: change s3tc vs. fxt1 priority when choosing compressed formats
mesa: added _mesa_compressed_format_to_glenum()
mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formats
docs: document cell, glGetTexLevelParameter() fixes
gl: updated glext.h to version 56
gl: updated glxext.h to version 25
gl: updated wglext.h to version 17
docs: document updated GL extension header files
progs/tests: print requested/internal format info
mesa: fix broken _mesa_str_checksum()
mesa: remove FBO texture depth/stencil test
mesa: more detailed error messages in fbo code
mesa: remove misplaced VERBOSE_TEXTURE tests
mesa: rework error checking code for glGetCompressedTexImage()
mesa: refactor, new print_shader_info()
mesa: simplify att->CubeMapFace assignment
Merge branch 'mesa_7_6_branch'
mesa: additional comments in format code
mesa: added _mesa_get_format_name()
progs/tests: fix sub texture offsets
mesa: added _mesa_get_format_block_size()
mesa: remove hard-coded block sizes
mesa: move assertion after declaration
mesa: s/GLuint/gl_format/
mesa: simplify _mesa_compressed_row_stride(), _mesa_compressed_image_address()
mesa: minor clean-ups in _mesa_store_compressed_texsubimage2d()
mesa: change compressed texture size calls
mesa: remove ctx->Driver.CompressedTextureSize() hook
mesa: remove _mesa_compressed_texture_size()
mesa: clean-up, simplify compressed texture size checking
mesa: fix-up error checking related to compressed texture block size
mesa: simplify texture_row_stride() helper
mesa: begin removing _mesa_compressed_row_stride() calls
mesa: remove _mesa_compressed_row_stride() calls
glide: remove _mesa_compressed_row_stride() calls
mesa: remove calls to _mesa_compressed_row_stride()
mesa: remove _mesa_compressed_row_stride()
mesa: remove _mesa_compressed_texture_size_glenum() stub
mesa: choose texture format in core mesa, not drivers
progs/tests: disable blending while drawing text
windows: added remap.[ch] to project files
intel: fix GL state bugs in intel_texture_bitmap()
docs: document Intel glBitmap fixes
Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"
i965: be clear that the Fallback field is a boolean, not a bitfield
glsl: fix memory leak
intel: fix src offset bug in do_copy_texsubimage()
progs/tests: added new blitfb.c test
intel: fix GL state bugs in intel_texture_bitmap()
docs: document Intel glBitmap fixes
Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"
i965: be clear that the Fallback field is a boolean, not a bitfield
glsl: fix memory leak
intel: fix src offset bug in do_copy_texsubimage()
progs/tests: added new blitfb.c test
intel: fix comment, formatting
mesa: avoid redundant state setting in glClientActiveTexture
mesa: minor code clean-up in client_state()
mesa: more texture debug code changes, improvements
mesa: s/Bilt/Blit
intel: use _mesa_get_current_tex_unit() helper
intel: minor clean-up, comments
via: silence unused var warnings
mesa: debug code for glBlitFramebuffer()
intel: silence warning
radeon: add case for MESA_FORMAT_X8_Z24 in radeon_create_renderbuffer()
intel: added region draw_x/y offsets in x/y_tile_swizzle() funcs
glsl: avoid redundant state changes in _mesa_use_program()
mesa: code refactoring to eliminate a switch stmt in bind_buffer_object()
mesa: simplify teximage code with get_current_tex_object()
mesa: consolidate CompressedTexSubImage1/2/3DARB() error checking
mesa: consolidate _mesa_CompressedTexSubImage[123]DARB() functions
mesa: include imports.h to silence warning
mesa: remove unneeded #includes
Merge branch 'mesa_7_6_branch'
Merge branch 'mesa_7_6_branch'
mesa: choose texture format in _mesa_get_fallback_texture()
swrast: fix texel decoding in opt_sample_rgba_2d()
swrast: clean up and remove dead code in triangle functions
swrast: check for single texture unit in _swrast_choose_triangle()
swrast: fix RGB, RGBA texturing code
Merge branch 'texformat-rework'
mesa: minor code movement
mesa: move some gl_texture_image and gl_renderbuffer fields around
mesa: re-remove s3v and trident driver files
progs/tests: added test for GL_EXT_texture_compression_s3tc support
mesa: remove old, unused #define
radeon: fix incorrect Z format in radeon_alloc_renderbuffer_storage()
mesa: move declaration to prevent unused var warning
glsl: make shader substitution a little better
mesa: remove unneedded is_srgb_teximage() function
mesa: fix some tests in subtexture_error_check2()
mesa: move, clean-up _mesa_print_texture()
mesa: consolidate some code in _mesa_GetTexImage()
mesa: move pixels==NULL check in glGetTexImage()
progs/tests: also test GL_BGRA format in getteximage.c
intel: added fast memcpy path for glGetTexImage()
mesa: consolidate some code in _mesa_GetCompressedTexImageARB()
intel: remove debug code
intel: check for single memcpy() in memcpy_get_tex_image()
progs/tests: fixes for drawbuffers.c
i965: minor code reformatting
i965: use macros to get/set prog_instruction::Aux field
i965: don't use context state in emit_fb_write()
i965: remove unused var
i965: define, use BRW_MAX_DRAW_BUFFERS
i965: avoid shader translation on window resize
i965: make brw_wm_prog_key a little smaller
i965: make brw_sf_prog_key::sprite_origin_lower_left one bit
i965: indentation fix
mesa: refactor _mesa_get_teximage() code
mesa: lift memcpy_get_tex_image() code from intel driver into core Mesa
intel: remove memcpy_get_tex_image() code
mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888
intel: update intel_create_renderbuffer(format), add XRGB support
mesa: fix incorrect format info for MESA_FORMAT_SL8
mesa: fix inverted buffer object test
intel: fix up some XRGB breakage
mesa: better error message
ARB prog parser: new set_src_reg(), set_dst_reg() helpers
ARB prog parser: regenerated files
gallium/util: add casts to silence warnings
mesa: fix incorrect approx bits/channel for fxt1 formats
mesa: make _mesa_get_current_tex_objec() public
mesa: use _mesa_get_current_tex_object()
mesa: use _mesa_get_current_tex_object()
mesa: added comment
st/mesa: fix tests for depth and depth/stencil texture formats
st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
intel: avoid unnecessary front buffer flushing/updating
mesa: added assertion, another comment
mesa: use ffs() to shorten loop in _mesa_drawbuffers()
mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()
mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()
mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()
mesa: clean-up formatting
mesa: fix indentation
mesa: clean-up, remove some flushing in FBO functions
Merge branch 'mesa_7_6_branch'
progs/tests: debug code for getting texture component sizes
docs: fix 7.6 build with Visual Studio
mesa: (GLint64) casts in get.c to silence Visual Studio warnings
ARB prog parser: include variable name in error text
mesa: silence warning from gcc 4.4.1
mesa: fix broken pack_histogram() case for GLhalf
vbo: fix out-of-bounds array access
Merge branch 'mesa_7_6_branch'
mesa: added cast to silence warning
mesa: fix infinite loop bug in _mesa_drawbuffers()
xmesa: pass pixmap to clip_for_xgetimage()
intel: call intel_check_front_buffer_rendering() in intelClear()
intel: better front color buffer test in intelClear()
progs/tests: add alpha/blend testing to packedpixels.c
swrast: handle additional Z24 formats in read_depth_pixels()
st/egl: add some basic comments
st/mesa: comments for st_draw.c
mesa: added another check in check_gen_mipmap()
mesa: use _mesa_get_current_tex_object()
mesa: check BaseLevel, MaxLevel in _mesa_GenerateMipmapEXT()
mesa: remove unused vertex array driver hooks
progs/tests: silence warning
docs: fixes, changes for Mesa 7.7
docs: list the new VMware SVGA Gallium driver in release notes
mesa: move -ansi -pedantic to CFLAGS
progs/xdemos: added -lX11 -lpthread for GNU gold linker
docs: i965 clipping fix
mesa: remove a bit of old code
mesa: remove trailing comment to silence warning
progs/demos: silence warnings
progs/glsl: change //-style comments
progs/xdemos: change //-style comments
i915g: remove trailing commas in enum lists to silence warnings
gallium/util: replace //-style comments
i915g: replace //-style comments
mesa: fix incorrect type in store_texel_al1616()
mesa: fix assorted compiler warnings
mesa: remove old comment
docs: libGL documentation, from the xorg-docs tree
progs/util: warn when GLSL not supported
progs/glsl: use ShadersSupported()
mesa: bump version to 7.8
mesa: bump version to 7.8
docs: setup 7.8 release notes file
xorg/st: fixup builds against later dpms headers.
mesa: set version string to 7.6.1-rc1
windows: remove old VC6 project files directory
mesa: omit VC6, VC7 project files from tarballs
docs: remove VC6/7 project file info
docs: update news file for 7.6.1 release
docs: removed VC6/7 project files
docs: document fixes for AIX
softpipe: add missing check in softpipe_is_texture_referenced()
softpipe: whitespace/indentation fixes
st/mesa: remove pointless assertion
st/mesa: remove is_compressed_mesa_format()
st/mesa: get rid of compressed_num_bytes() code
vbo: added recursion check in vbo_exec_FlushVertices()
st/mesa: replace st_flush() with pipe->flush()
gallium/util: added util_bitcount()
egl: use util_bitcount()
r300g: use util_bitcount()
mesa: use gcc __builtin_popcount()
st/mesa: handle front/back-face +1/-1 vs. 1/0 conversion
llvmpipe: update C_SOURCES
llvmpipe: minor refactoring of bin rasterization code
llvmpipe: add a bunch of comments
progs/trivial: added two simple texture tests
st/mesa: updated emit_swz() comment
vbo: make flush recursion check code per-context
progs/demos: remove unused glFogCoordPointer_ext var
softpipe: setup machine->Face without a conditional
mesa: added comment for target_enum_to_index()
llvmpipe: comments, reformatting and assertions in tri rast code
llvmpipe: make nr_blocks unsigned
llvmpipe: replace shifts with multiplies to be clearer
llvmpipe: simplify mask computation
llvmpipe: added assertions
gallium/util: added PIPE_CC_GCC_VERSION symbol
gallium/util: __builtin_bswap32() is in only gcc 4.3 or later
cell: fix TGSI breakage
cell: added tex_usage param to xm_surface_buffer_create()
llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures function
llvmpipe: return 0 for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
Revert "llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures function"
cso: check if pipe_context::bind_vertex_sampler_states is non-null
llvmpipe: whitespace for readability
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
progs/glsl: minor Makefile clean-ups
llvmpipe: comments
llvmpipe: additional comment about float->uint conversion
llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()
progs/trivial: readback and print Z value in tri-z-eq.c
llvmpipe: fix blend debug strings
llvmpipe: more debug info
llvmpipe: set LP_SETUP_NEW_FS in lp_setup_set_fs()
llvmpipe: comments
llvmpipe: comments and a stub for lp_rast_set_state()
llvmpipe: checkpoint some initial state binning code
llvmpipe: comments, clean-ups in lp_rast_priv.h
llvmpipe: fix incorrect array indexing when saving blend color
llvmpipe: new comment in do_triangle_ccw()
llvmpipe: comments
llvmpipe: comment about blend color
llvmpipe: comments regarding lp_rast_triangle
docs: a few more fixes for 7.6.1
progs/xdemos: fix some visual/fbconfig logic in glxinfo.c
llvmpipe: dynamic allocation of triangle a0/dadx/dady arrays
llvmpipe: fix typo, whitespace
llvmpipe: struct cmd_bin
llvmpipe: bin state-change commands
llvmpipe: remove lp_rast_triangle::oneoverarea field
llvmpipe: move bin-related structures and functions into new lp_bin.[ch]
llvmpipe: comments and minor clean-ups
llvmpipe: add missing sources to Makefile
llvmpipe: fix-up polygon culling/winding
llvmpipe: use LP_DBG() macro everywhere
llvmpipe: simplify framebuffer state code
llvmpipe: move lp_rasterize_bin() into lp_rast.c
llvmpipe: reorganization of binning data structions and funtions
llvmpipe: remove dead code left over from a previous commit
llvmpipe: still more bin code reorganization
progs/glsl: added texture mapping to bump demo
st/mesa: fix up comment
st/mesa: negate DDY to match GL semantics
progs/glsl: updates to deriv.c test
st/mesa: remove debug code
llvmpipe: introduce mutex and bin iteration functions
llvmpipe: use bin iteration functions when rasterizing bins
llvmpipe: repartition lp_rasterizer state for threading
gallium: added pipe_semaphore and related code
llvmpipe: implement threaded rasterization
llvmpipe: remove some left-over debug code
tgsi: fix some off-by-one errors in shader length, instruction length
vbo: fix array index out of bounds error, and fix evaluator priorities
mesa: fix baseLevel >= MAX_TEXTURE_LEVELS test
llvmpipe: more bin functions for create/destroy/queries
llvmpipe: use new lp_setup_get_current_bins() function
llvmpipe: added new lp_bin_queue.[ch] files
llvmpipe: checkpoint: begin plugging in bin queue code
progs/demos: call glutDestroyWindow() in gloss.c
llvmpipe: use the empty_bins queue now
progs/demos/gloss: press 'n' to advance by one frame
llvmpipe: simplify the tiles_x, tiles_y code a bit
llvmpipe: added some debug/info code
glsl/cl: silence unused var warning
glsl/pp: declare sl_pp_purify_options to silence warning
glsl/pp: make some functions static
glsl/apps: remove unused vars
mesa: added new libglslpp.a and libglslcl.a to libGL build
glsl/sl: fix _parse_boolconstant()
llvmpipe: updated comments
llvmpipe: added some bin queue debug code
gallium/util: added framebuffer compare, copy util funcs
llvmpipe: simplify llvmpipe_set_framebuffer_state()
llvmpipe: updated comment
llvmpipe: checkpoint: use empty/full bin queues
mesa: check dst reg in _mesa_find_free_register()
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
mesa: remove unnecessary loop in _mesa_remove_output_reads()
docs: updated 7.6.1 relnotes with GLSL fixes
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Merge branch 'mesa_7_7_branch'
Revert "scons: Pass -fno-strict-aliasing to gcc."
llvmpipe: minor comment fix
llvmpipe: remove unused fb parameter
gallium/util: simplify util_framebuffer_state_equal()
gallium/util: added util_unreference_framebuffer_state()
llvmpipe: fix inverted util_framebuffer_state_equal() result
llvmpipe: fix-up #includes
llvmpipe: improve framebuffer/surface code
llvmpipe: remove unused lp_rasterizer::fb field
gallium: added pipe_barrier type and functions
gallium: comments and minor re-org in p_thread.h
llvmpipe: checkpoint: more thread/queuing changes
llvmpipe: implement lp_rast_load_color()
mesa: updated comment
mesa: remove unused ctx->Driver.ActiveTexture() hook
mesa: minor reformatting/rewrapping in dd.h
gallium: added comment for pipe_reference() return value
llvmpipe: initial fence implementation
llvmpipe: remove old fence code, compile new lp_fence.c file
llvmpipe: added lp_bin_get_num_bins()
llvmpipe: added lp_rast_get_num_threads()
llvmpipe: added lp_rast_fence() bin function
llvmpipe: checkpoint: plug in the new fencing code
llvmpipe: update file list in Makefile
llvmpipe: fix broken lp_build_abs()
llvmpipe: fix broken TGSI_OPCODE_FRC codegen
llvmpipe: use 1ULL to be ready for 64-bit arithmetic someday
llvmpipe: tighten up an assertion
st/mesa: remove //-style comments
mesa: remove //-style comments
mesa: no dlopen on BlueGene
mesa: test for __blrts for CPU_TO_LE32()
llvmpipe: fix broken lp_build_abs()
llvmpipe: fix broken TGSI_OPCODE_FRC codegen
docs: document 7.6.1 BlueGene fixes
mesa: add missing semicolon
llvmpipe: refactor lp_build_cmp() to use lp_build_compare()
llvmpipe: added lp_build_int32_vec4_type()
llvmpipe: do final the pixel in/out triangle test in the fragment shader
llvmpipe: improve the in/out test a little
llvmpipe: replace INT_MIN/2 with INT_MIN
llvmpipe: remove unused code, added comments, etc
llvmpipe: added function comments
llvmpipe: fix upper/lower-case typo
llvmpipe: change configs/linux-llvm from debug build to optimized build
llvmpipe: added linux-llvm-debug configuration
glsl: clear out shader code before compiling
progs/demos: fix glut initialization calls
progs/osmes: add missing libGL dependency, remove unneeded lines
osmesa: added new GLSL libs
progs/demos: report pixel rate in million pixels / sec
progs/perf: added check for GL_ARB_framebuffer_object
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Merge branch 'mesa_7_7_branch'
glsl: assorted clean-ups in slang_compile.c
mesa: fix binary() function, printf format string
mesa: added some assertions in BNGLOOP/ENDLOOP cases
mesa: adjust BRK/CONT BranchTarget to always point to ENDLOOP instruction
mesa: adjust OPCODE_IF/ELSE BranchTarget fields to point to ELSE/ENDIF instr.
mklib: expand .a into .o files on FreeBSD, put common code into subroutines
mklib: put usage info into usage() function
st/mesa: add missing case for PIPE_FORMAT_B8G8R8A8_UNORM
cell: add glsl to SRC_DIRS
Merge branch 'mesa_7_7_branch'
docs: insert 7.6.1 release date
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
docs: insert 7.7 release date
glsl: added default case in _fetch_token() to silence warnings
ARB prog parser: use _mesa_add_unnamed_constant() to use fewer constant slots
glsl: added uniform initializer check
mesa: per-buffer blend enabled flags
mesa: implement indexed glGet functions
mesa: implement per-buffer color masking
mesa: add dlist support for indexed colormask and indexed enables/disables
mesa: added infrastructure for GL_EXT_draw_buffers2
glapi: extension info for GL_EXT_draw_buffers2
mesa: regenerate API files related to GL_EXT_draw_buffers2
mesa: plug in GL_EXT_draw_buffers2 functions
mesa: finish-up indexed color mask code in _mesa_PopAttrib()
mesa: fix-up blend enable/disable code in _mesa_PopAttrib()
st/mesa: add PIPE_FORMAT_Z24S8_UNORM in st_get_format_info()
mklib: use a wrapper for ar
mesa: implement GL3 glClearBuffer() functions
mesa: display list support for glClearBuffer functions
mesa: simplify some extension testing code
mesa: implement GL3 GL_NUM_EXTENSIONS query
mesa: _mesa_get_enabled_extension() function
mesa: implement _mesa_GetStringi() for GL3
docs: added GL 3.x feature checklist to track what's done in Mesa
swrast: use different temp array in _swrast_get_dest_rgba()
mesa: make _mesa_lookup_query_object() an non-private inline function
mesa: _mesa_Begin/EndConditionalRender() functions
mesa: add flag for GL_NV_conditional_render extension
mesa: added FLUSH_VERTICES(), more comments
mesa: added dispatch for GL_NV_conditional_render extension
mesa: plug in API functions for conditional rendering
tnl: add check for conditional rendering
swrast: add check for conditional rendering
mesa: turn on NV_conditional_render for software drivers
progs/tests: added conditional rendering test program
docs: update status for conditional rendering
mesa: enable GL_EXT_draw_buffers2 for sw drivers
progs/tests: added test for GL_EXT_draw_buffers2
mesa: enable ColorMaskIndexed in display lists
docs: 7.8 relnotes: GL_NV_conditional_render and GL_EXT_draw_buffers2
mesa: remove a line of dead code
Merge branch 'mesa_7_7_branch'
gallium: pipe_context::render_condition() and mode flags
softpipe: implement conditional rendering
st/mesa: move st_query_object type to header to make it public
st/mesa: implement conditional rendering
mesa: added _mesa_GetBufferParameteri64v()
mesa: more detailed error message in extract_float_rgba()
glsl: use varName variable in _slang_gen_assignment()
glapi: comment-out TIMEOUT_IGNORED
mesa: regenerated enums.c file
Merge branch 'gallium-conditional-rendering'
docs: initial release notes for 7.7.1
mesa: added GL_DU8DV8_ATI in extract_float_rgba()
mesa: add missing _mesa_lock_texture() call
Merge branch 'mesa_7_7_branch'
mesa: use get_texobj() in _mesa_GetTexParameter() funcs
mesa: make texture BorderColor a union of float/int/uint
mesa: added _mesa_[Get]TexParameterI[u]iv() functions
mesa: bump version to 7.7.1-DEVEL
st/mesa: added PROGRAM_LOCAL_PARAM case in src_register()
mesa: change constant search behaviour in _mesa_add_unnamed_constant()
mesa: whitespace changes and comments
ARB prog parser: add allowSwizzle param to initialize_symbol_from_const()
ARB prog parser: regenerated parser files
ARB prog parser: fix parameter binding type
ARB prog parser: regenerated parser file
st/mesa: fix broken translation of negative register indexes
i965: fix invalid assertion in emit_xpd()
i965g: fix invalid assertion in emit_xpd()
docs: added link to wiki page about missing Mesa features
gallium/util: comments and whitespace fixes
gallium/util: replace 8 with PIPE_MAX_COLOR_BUFS
mesa: added version fields to GLcontext
mesa: added _mesa_compute_version() in new version.c file
mesa: added version.c to build
mesa: call _mesa_compute_version() to set context's version info
mesa: added GL_MAJOR_VERSION and GL_MINOR_VERSION queries
docs: added more GL3 items
i965g: fix invalid assertion in emit_xpd(), again
i965: fix invalid assertion in emit_xpd(), again
configs: set INTEL_LIBS, INTEL_CFLAGS, etc
gallium/docs: finish up description of pipe_rasterizer_state fields
svga: make texture_target a ubyte, not a bitfield
llvmpipe: flow-control comments
r300g: add missing is_anistropic param
llvmpipe: more comments in flow builder code
tnl: set FOGC result to (f,0,0,1)
llvmpipe: checkpoint commit of new if/else/endif flow control
meta: set viewport and projection matrix in _mesa_meta_GenerateMipmap
meta: move destination vertex/projection setup out of _mesa_meta_GenerateMipmap
docs: document a mipmap generation bug fix
meta: remove F suffix from _mesa_Ortho() params
progs/fp: remove invalid tri-inv.c test
makefile: added src/glsl/Makefile.template to tarball list
gallium/util: make src_y unsigned like the other x/y params
gallium/util: update comment: s/src_pitch/src_stride
gallium/util: remove useless assertions
progs/fp: increase buffer size to read larger shaders
i810: use ColorMask[0]
swrast: fix color masking for glAccum(GL_RETURN)
tgsi: move register checking code before check_register_usage()
tgsi: fix incorrectly placed braces, add more braces to be clear
tgsi: add assertion to verify legal register file
tgsi: fix SSE code emit for XPD
docs: document Gallium SSE codegen for XPD bug fix
Merge branch 'mesa_7_7_branch'
llvmpipe: checkpoint if/else/endif contructs work
llvmpipe: free the phi array
llvmpipe: move some fields to the private lp_build_flow_if struct
llvmpipe: fix more if/else/endif design bugs
llvmpipe: optimize case when all four pixels are inside the triangle
llvmpipe: do the all-in test on the scalar c0 instead of vector c0
llvmpipe: refactor generate_fragment() code
llvmpipe: move, update comments
llvmpipe: disable the all in/out test code for now
Revert "util: Build u_bitmask.o when using make."
st/mesa: comments, whitespace
st/mesa: removed unused var
llvmpipe: remove unused #define
llvmpipe: silence unused var warnings
llvmpipe: added lp_scene_is_empty()
llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)
llvmpipe: assert that we're putting data into a valid bin
llvmpipe: debug checks: make sure scene is empty at key points
llvmpipe: fix indentation, comment typo
llvmpipe: tweak subpixel_snap() arithmetic
llvmpipe: comments and LLVMValueRef naming
llvmpipe: added debug warning
llvmpipe: minor comment upgrades
llvmpipe: added llvmpipe_texture_const()
llvmpipe: comments
llvmpipe: comments
llvmpipe: added scene functions for texture reference counting
llvmpipe: add scene texture referencing code
llvmpipe: check for texture usage in all scenes
llvmpipe: re-get scene pointer after flushing
llvmpipe: indentation fixes
llvmpipe: also check render target textures in lp_setup_is_texture_referenced()
llvmpipe: check render targets before other textures
gallium: remove forward struct decl
gallium/draw: remove always-true conditional
gallium/draw: whitespace and comments
gallium/draw: s/clipper/clip_stage/ to be consistant with other stages
llvmpipe: minor assorted clean-ups
llvmpipe: optimize lp_rast_clear_color() for non-gray colors
llvmpipe: use one loop in lp_rast_clear_zstencil()
gallium/util: silence warning about array initializers
progs/trivial: test glPolygonMode(POINT/LINE) with frustum clipping
progs/trivial: test user clip plane in tri-point-line-clipped.c
llvmpipe: assorted clean-ups in texture code
llvmpipe: remove redundant code in llvmpipe_set_blend_color()
swrast: fix broken _swrast_depth_clamp_span()
swrast: add missing call to _swrast_depth_bounds_test()
tgsi: fix detection of front-facing attribute
gallium/util: added debug_dump_texture() and ppm output
llvmpipe: clean-up, fixing up frame dump/debug code
llvmpipe: minor comment update
llvmpipe: implement scissor testing
progs/trival: updated tri-scissor-tri.c test
configs: remove -ansi from linux-debug
llvmpipe: add extra flags to DEFINES, no CFLAGS
llvmpipe: put labels on some value refs
llvmpipe: asst code changes in lp_state_fs.c
llvmpipe: generate two shader varients, one omits triangle in/out testing
llvmpipe: change 'in' to boolean, add comments
llvmpipe: added comment about lookup-tables vs. computation
llvmpipe: skip 4x4 in/out test code
llvmpipe: remove lp_rast_triangle::min/max fields
llvmpipe: implement scissor test in triangle setup
st/mesa: updated comments and whitespace
glsl: remove __inline directive
st/mesa: change instruction count assertion to > 0
llvmpipe: added show_tiles and show_subtiles debug options
util: fix broken util_ringbuffer_dequeue()
llvmpipe: tweak a comment
llvmpipe: updated comments
llvmpipe: remove unneeded DEBUG checks, use step var
llvmpipe: re-order file list, fix indentation
softpipe: remove redundant assignments
llvmpipe: fix-up comment
llvmpipe: asst. task-related clean-ups
mesa: added comment about future FBO formats
util/blit: document params to util_blit_pixels_writemask()
docs: updated Mesa mailing list info
st/mesa: fix format logic in compatible_src_dst_formats()
mesa: replace questionable CPU_TO_LE32 macro with function
xlib/softpipe: fix buffer memory leak
llvmpipe: updated comment
llvmpipe: add makefile rule for generating .s files
llvmpipe: put TILE_SIZE #define in its own header
llvmpipe: align display target size to multiple of tile size
llvmpipe: remove tile clipping code
llvmpipe: optimize tile writing code
docs: new Mesa source tree overview page.
softpipe: added region assertions in softpipe_get_tex_transfer()
docs: add links to the egl, openvg, opengles pages
docs: added target attribute to external URLs
docs: remove old pbuffer info
progs/fp: testcases for GL_ARB_fragment_coord_conventions
mesa: minor whitespace fix
gallium: updated comments, whitespace fixes
gallium/docs: document conditional rendering
gallium: fix conditional rendering comment
llvmpipe: added simple perf/statistics counting facility
progs/demos: call glutDestroyWindow() upon exit
llvmpipe: manually unroll the inputs.step[] setup code
llvmpipe: area is an int here, not float
llvmpipe: re-use a1 var in linear_coef()
llvmpipe: consolidate lp_scene_alloc_aligned() calls
llvmpipe: s/inline/INLINE/
llvmpipe: use some local vars to index step arrays
gallium/draw: replace int with boolean
gallium/draw: fix-up comments, whitespace
progs/xdemos: add z/Z keys for scaling the rendering
glapi: fix int->pointer conversions warnings in no-op functions
glapi: split the no-op dispatch code into new glapi_nop.c file
glapi: clean-up and simplify glapi_nop.c code
gallium/draw: added comments, whitespace fixes
gallium/draw: apply DRAW_PIPE_FLAG_MASK to all vertex elements
Merge branch 'mesa_7_7_branch'
gallium/aux: re-add pb_buffer_fenced.[ch] accidentally remove during merge
xlib/softpipe: more buffer free fixes
mesa: use new fetch_vector1ui() function for 'unpack' GPU instructions
mesa: re-implement _mesa_ProgramEnvParameter4fvARB() with memcpy()
Merge branch 'mesa_7_7_branch'
mesa: use switch in _mesa_DeletePrograms()
mesa: use memcpy() in _mesa_ProgramEnv/LocalParameters4fvEXT()
gallium/util: fix incorrect shift in a4r4g4b4_put_tile_rgba()
gallium/util: add missing util/u_bitmask.c to Makefile
st/mesa: fix incorrect freeing of drawpixels vertex shaders
svga: fix up breakage from earlier 7.7 merge
glapi: define GLfixed, GLclampx types for ES 1
mesa: move _mesa_debug() call earlier in _mesa_Scissor
st/mesa: fix int->uint conversion for negative scissor bound values
Merge branch 'mesa_7_7_branch'
docs: document Intel, R300 env vars
progs/tests: use glDrawRangeElements() in bufferobj.c
mesa: remove redundant _MaxElement computation
vbo: clamp DrawElements start/end to max possible values
vbo: if 'end' is out of bounds, clamp it
Merge branch 'mesa_7_7_branch'
cell: remove commas from structs wrapped in PIPE_ALIGN_TYPE macro
gallium/util: print dlerror() info upon dlopen() failure
gallium/util: comments for time-related functions
llvmpipe: count/report time spent in LLVM compilations
configs: added vega to default GALLIUM_STATE_TRACKERS_DIRS
mesa: more info in glActiveTexture error msg
swrast: silence double->float assignment warnings
tnl: fix double->float and int/uint conversion warnings
mesa: fix int/uint comparison warnings
mesa: fix double->float assignment warnings
mesa: fix double->float assignment warnings, int/uint comparison warnings
mesa: fix int/uint comparison warnings
llvmpipe: added debug option to disable LLVM optimization passes
swrast: s/FIXED_TO_FLOAT/FixedToFloat/
mesa: Warn when indices are out of bounds, but do not skip the draw in debug builds.
windows: assorted build fixes
docs: Fixed Windows build for 7.7.1
mesa: do state validation in _mesa_valid_to_render()
vbo: fix missing state validation bugs
st/mesa: check that state is validated before drawing
tnl: check that state is validated before drawing
progs/tests: added a few more files to .gitignore
gallium: document pipe_context::get_query_result()
progs/demos: new image dissolve demo
glslcompiler: add glapi_nop.o to OBJECTS
mesa: added _mesa_print_vp/p_inputs() functions (debug aids)
mesa: change _mesa_find_free_register() to find multiple free regs
progs/tests: add another FBO test to exercise a RGBA vs. Z texture bug
st/mesa: fix texture deallocation bug
gallium/docs: table of texture formats and (x,y,z,w) tuples returned by TEX
gallium/docs: s/convensions/conventions/
gallium/docs: default Z texture tuple is (z,z,z,1) for OpenGL
softpipe: fix broken AA points, AA lines
llvmpipe: fix (potentially) broken AA points, AA lines
draw: new, updated comments
softpipe: remove unnecessary #include
draw: add const qualifiers, fix return types
tgsi: fix comment
draw: comments and var renaming
draw: re-implement free_bit() with ffs()
tgsi: added tgsi_alloc_tokens()
draw: remove old hard-coded shader length limits
tgsi: convert CHECK_INF_OR_NAN to inline function
tgsi: added debugging code to catch divide by zero
mesa: add out of bounds assertions for accessing texture matrix stack
mesa: use Elements() as limit in loops over texture/program matrix stacks
mesa: add error check for querying invalid texture matrix
mesa: check/clamp texture/program matrix accesses
mesa: check for invalid texture coord unit in glGet queries
mesa: added tex unit assert, use Elements() macro
mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS
mesa: added texcoord unit assertion
mesa: re-dimension RasterTexCoords and CoordReplace
mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITS
i965g: include u_inlines.h
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
tgsi: remove special-case code for fragment position
st/mesa: 'fix' point coord semantic info
progs/demos: fix typo
osmesa: Add OSMesaColorClamp and OSMesaGetProcAddress to symbol defs.
docs: Fix a typo in mesa3d.org HTML.
mesa: debug output for ARL
st/mesa: allow negative index for PROGRAM_STATE_VAR
llvmpipe: use new os time functions
llvmpipe: added counters for color tile clear, load, store
llvmpipe: s/textured/texture/
llvmpipe: remove files moved to gallivm/ from llvmpipe/Makefile
gallivm: added gallivm/lp_bld_misc.cpp to Makefile
llvmpipe: include gallivm/lp_bld_misc.h
gallivm: added lp_bld_misc.cpp to sources list
mesa: add back-door support for cylindrical texture wrap mode
st/mesa: check for PROG_PARAM_BIT_CYL_WRAP flag
progs/tests: new test program for exercising cylindrical tex wrap mode
st/mesa: remove special-case cyl-wrap code
progs/tests: add x/y rotation to cylwrap.c
progs/tests: add line drawing option to cylwrap.c
fix bug in perspective corrected interpolants for lines
docs: fix typo: s/osdemo/osdemos/
llvmpipe: lp_tile_surface.c isn't committed yet
llvmpipe: remove .s rule (already in Makefile.template)
gallium/auxiliary: add -D__STDC_CONSTANT_MACROS
mesa: move all limit/constant assertions into check_context_limits()
glsl: GLSL extensions have the GL_ prefix
glsl/pp: fix extension enable/disable options
scons: add another prefix for mingw32 on Fedora
gallium: use os_time.h in u_timed_winsys.c
gallium: use os_time.h in pb_bufmgr_cache.c
gallium: use os_time.h
gallium: cast to silence waring
docs: remove old CVS references
mesa: remove darwin-x86ppc and dangling darwin refs in Makefile
st/mesa: fix gallium texture level selection for RTT
svga: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query
mesa: additional constant/limit assertions
svga: check min_index, max_index before assertions
cell: declare stencil_value variable
cell: re-fix undeclared var
cell: include cell_context.h
cell: remove unused var
cell: adjust structure padding
cell: remove -mcpu=cell from CFLAGS
cell: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query
cell: fix-up C, CPP flags
st/mesa: remove unused var
st/mesa: rename state -> tgsi, updated comments
st/mesa: improved draw_range_elements code
st/mesa: restore draw rasterization stage after rasterpos
glsl/pp: fix incorrect extension enable flag for warn mode
glsl/cl: implement parsing for layout qualifiers
mesa: copy frag coord layout fields too
glsl: added type layout field and new type compare func
glsl: implement layout qualifiers
mesa: enable GL_ARB_fragment_coord_conventions for sw drivers
docs: document GL_ARB_fragment_coord_conventions
softpipe: fix broken cubemap / mipmap selection code
progs/fp: close file (bug 26559)
progs/objviewer: close file (bug 26559)
src/glu/mini: fix mem leak (bug 26559)
src/glu/mesa: fix mem leak (bug 26559)
mesa: added _mesa_clone_vertex/fragment_program()
glsl: use new program cloning functions
r300: use new program cloning functions
r600: use new program cloning functions
st/mesa: use _mesa_clone_fragment_program()
st/mesa: move per-fragment shader fields to local vars
st/mesa: change some function return types
st/mesa: minor assorted clean-ups
vbo: fix broken glMultiDrawElements()
docs: document glMultiDrawElements() fix
progs/redbook: add additional tests for GL 1.4
progs/redbook: test image for new redbook tests
progs/redbook: use glew
mesa: Test for failed malloc in _mesa_HashInsert.
mesa: Lock mutex around _mesa_HashLookup linked list chase.
sl/pp: re-do extension testing code
st/mesa: replace conditional with assertion
glsl/apps: print usage info if insufficient args
progs/demos: update GL version test to accept GL 3.x
swrast: fix left side clipping
configure: PTHREADS should be defined on cygwin, as well
mklib: Teach mklib to fail build if link fails on cygwin
mesa: silence mklib output for libglapi.c as for other targets
mklib: remove unused -contents_of_archives(), add comments
softpipe: const qualifiers, comments
softpipe: comments and whitespace fixes
progs/demos: update arbocclude.c to do multiple queries at once
st/mesa: added some bitmap debug code (disabled)
softpipe: fix depth testing problems
mesa: replace old MEMCPY macro with memcpy
mesa: replace old MEMSET macro with memset
mesa: replace _mesa_bzero() with memset()
progs/demos: sort filenames
progs/tests: new zbitmap.c test to exercize Z testing of glBitmap
mesa: remove abs/negate from fetch_vector1ui()
mesa: casts to silence new warnings from printf()
mesa: restore _mesa_snprintf() - it's needed for Windows
mesa: fix snprintf() typo
mesa/st: Make ST_SURFACE_DEPTH index consistent with mesa's BUFFER_DEPTH.
st/mesa: Add checks for ST_SURFACE_x vs MESA_BUFFER_x
st/mesa: change viewport Z scale/bias for glBitmap/glDrawPixels
i915g: added missing texture cap queries
i965g: added missing texture cap queries
glxinfo: Fix User error in glGetProgramivARB
llvmpipe: added some assertions
llvmpipe: added assertions to verify that scene is empty
st/glx: added PIPE_FORMAT_Z24S8_UNORM code
st/glx: improved depth/stencil format selection code
llvmpipe: Z16 format is not supported
llvmpipe: remove Z16 format override hack
st/mesa: whitespace fixes
llvmpipe: whole image tile/untile functions
llvmpipe: add lp_tile_image.c to sources
gallivm: added clamp and int_to_float functions
mesa: disable unreachable meta mipmap gen code
gallium/docs: clean up texture usage text, added texture geom info
i915g: fix a comment
llvmpipe: vertex shader textures not supported yet
llvmpipe: SRGB textures not supported yet
st/mesa: code clean-ups in st_renderbuffer_alloc_storage()
st/mesa: use util_format_get_blocksize()
st/mesa: clean-up of format-related code
st/mesa: clean-ups in FBO code
st/mesa: more format code clean-up and removal
st/mesa: consolidate redundant format conversion code
st/mesa: updated comments
gallium: comment/document usage flags
mesa: put declaration before code
gallium: remove $(DEFINES) from cc/c++ command lines
llvmpipe: added some assertions
llvmpipe: pass fewer parameters to rasterization functions
llvmpipe: more lp_rasterizer_task parameter passing
dri: remove old assertion (see bug 26734)
gallium: remove extra -I paths from Makefile.template
r300g: remove invalid .PHONY line
vbo: remove dead code
llvmpipe: clean up rasterization threads upon context destruction
gallium: added util/u_sampler.c to Makefile
gallium/util: rewrap comment to fit in 80 columns
docs: remove demos.html page which contained one dead link
util: remove a trailing semicolon in format table code
mesa: use simplified _BaseFormat value in render-to-texture code
mesa: added renderbuffer->_BaseFormat assertion
mesa: remove redundant call to _mesa_base_fbo_format()
mesa: added cases for texture array targets
mesa: added texture array targets in sizeof_glsl_type()
swrast: the only wrap mode for selecting texture array slices is clamp
mesa: added new extension flag for GL_EXT_texture_array
glsl: implement support for GL_EXT_texture_array
mesa: enable GL_EXT_texture_array for sw drivers
docs: GL_EXT_texture_array updates
swrast: add 0.5 bias in tex_array_slice() per the spec
progs/xdemos: fix typo in glxinfo help
mesa: update tarball file list, bump version string
mesa: fix _BaseFormat assignment in _mesa_soft_renderbuffer_storage()
gallium/identity: remove unneeded path prefixes on #includes
gallium/trace: remove unneeded path prefixes on #includes
softpipe: fix up #includes
gallium: remove unneeded -I path from Makefile.templast
gallium/nouveau: clean-up #includes
Revert "gallium: remove unneeded -I path from Makefile.templast"
gallium: added GENERATED_SOURCES var to Makefile.template
gallium: define GENERATED auxiliary files
progs/tests: add compile-time option for coloring texture corners
glx: replace assertion with conditional
i965: include macros.h to get CLAMP macro
intel: passs correct context type to intel_prepare_render() call
gallivm: clarify unsigned vs. signed integer type construction
gallivm: added lp_build_negate()
gallivm: added lp_build_set_sign()
gallivm: added lp_build_fract()
gallivm: rework and implement more texture wrap modes
gallivm: comments
llvmpipe: new comment
gallivm: added question/comment
gallivm: added texture border_color field
gallivm: implement texture border color, plus tweaks to some wrap modes
softpipe: minor tweaks to texture filtering code
mesa: whitespace fixes, 80-column wrapping, etc.
docs: document GL_APPLE_object_purgeable
gallium/docs: updated/improve sampler state documentation
mesa: minor reformatting, new comments
softpipe: implement PIPE_TEX_WRAP_CLAMP_TO_EDGE for unorm texture sampling
gallivm: implement non-normalized texture wrap modes
gallivm: minor arithmetic improvements
gallium/docs: document additional wrap mode restrictions
llvmpipe: add pipe_thread_wait() calls
gallivm: added field for sampler lod
gallivm: checkpoint: texture LOD computation code gen
gallivm: added methods for getting texture depth, num mipmap levels
llvmpipe: added code to set texture depth, max mipmap levels info
gallivm: checkpoint: code gen for mipmap selection
docs: remove merge conflict garbage
glx: Move initialization of ext_list_first_time to where it's storage is allocated
mesa: bump version to 7.9
docs: skeleton for 7.9 release notes
mesa: s/GL_DEPTH_STENCIL/GL_DEPTH_COMPONENT/ for MESA_FORMAT_Z16 renderbuffer
mesa: add render-to-texture case for MESA_FORMAT_S8_Z24
mesa: add additional missing z formats for render to texture
st/mesa: don't detach renderbuffer, surface in st_finish_render_texture()
softpipe: zero-out entire clear_flags array in sp_tile_cache_flush_clear()
Merge branch '7.8'
llvmpipe: rewrap for 80 columns
llvmpipe: define max texture levels
softpipe: define SP_MAX_TEXTURE_2D/3D_LEVELS
i965g: define BRW_MAX_TEXTURE_2D/3D_LEVELS
i915g: define I915_MAX_TEXTURE_2D/3D_LEVELS
svga: s/PIPE_MAX_TEXTURE_LEVELS/SVGA_MAX_TEXTURE_LEVELS/
r300g: define R300_MAX_TEXTURE_LEVELS
nv: define NV30/40/50_MAX_TEXTURE_LEVELS
llvmpipe/gallivm: checkpoint: array of pointers to mipmap levels
vega: remove redundant DEFINES from .c.o rule
gallium: update some comments, remove others which are superfluous
cell: fix up assorted compilation problems
gallivm: checkpoint: nearest mipmap filtering
st/mesa: fix incorrect glDrawPixels into FBO
st/mesa: fix incorrect glCopyPixels between window/FBO
Merge branch '7.8'
st/mesa: consolidate duplicated texture allocation code
st/mesa: add some comments in glReadPixels code
st/mesa: set strb->format field in st_render_texture()
mesa: added new function comments
mesa: raise an error when trying to bind non-existant texture to FBO
progs/tests: add additional FBO->window test paths (disabled)
progs/trivial: added clear-fbo-scissor.c to test scissored clear of FBO
progs/trivial: add -t (RTT) option for clear-fbo-scissor.c
softpipe: fix memcpy params to avoid static analysis warnings
progs/trivial: make clear-fbo-scissor.c work with other GL drivers
progs/trivial: use -c option to use glCopyPixels()
llvmpipe: fix loop over mipmap levels
gallivm: remove debug code. nearest minification works now.
gallivm: implement bilinear sampling with nearest mipmapping
gallivm: constant building for scalar zero
gallivm: handle scalar floats in lp_build_floor() and lp_build_iround()
gallivm: overhaul of texture sampling code
svga: use memset() to initialize u to avoid warnings
gallium/util: use memset() to initialize vars to avoid warnings
gallivm: move declarations to silence unused var warnings
gallivm: include tgsi_dump.h to silence warning
ARB prog parser: added (float) casts and regenerate files
gallivm: fix some bugs on the 1D texture paths
st/mesa: fix st_set_framebuffer_surface() state validation
gallium/os: wrapper for llvm-c/Core.h and #define HAVE_LLVM if needed
gallivm/llvmpipe: include os_llvm.h instead of llvm-c/Core.h
llvmpipe: fix comment typo
gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]'
progs/demos: added 'f' key to toggle filtering mode in stex3d.c
gallivm: enable 3D texture sampling
st/mesa: s/BUFFER_FRONT_LEFT/surfIndex/
softpipe: tighten up the code in sample_cube()
softpipe: further tighen up sample_cube()
gallivm: added lp_build_sum_vector()
gallivm: checkpoint WIP cubemap code
gallivm: support non-vector float in lp_build_sgn()
gallivm: fix bugs in nested if/then/else codegen
gallivm: cube map sampling works now
gallivm: fix incorrect floor(), itrunc()
gallivm: fix incorrect clamp in lp_build_linear_mip_levels()
gallivm: implement minification/magnification selection
gallivm: asst clean-ups, comments, etc.
gallivm: add min_lod==max_lod special-case code in lp_build_lod_selector()
gallivm: fix typo/bug in lp_build_sgn()
progs/objviewer: remove debug code
llvmpipe: updated status in README file
gallivm/llvmpipe: rename os_llvm.h to lp_bld.h
gallivm: fix up some #includes
gallivm/llvmpipe: rename some constant building functions
gallivm: checkpoint: stencil test code
regenerate gl_mangle.h to get new EGLImage functions
gallium: add target-helpers/wrap_screen.c to C_SOURCES
cell: add missing semicolon
cell: build identity driver too
swrast: remove unused compute_coveragei() function
glapi: fix assorted warnings
mesa: rename params in prototype to match implementation
st/mesa: fix glCopyPixels bugs/crashes when src region need clipping
progs/samples: silence warnings
Merge branch '7.8'
progs/samples: improve copy.c demo
st/mesa: plug in default for pipe_context::surface_copy() if needed
llvmpipe: remove -m32 flag from linux-llvm config
llvmpipe: break lines
llvmpipe: added stencil ref values to jit context state
llvmpipe: use new LP_JIT_CTX_ enums for jit context field positions
gallivm/llmvpipe: pass stencil refs state into z/stencil build code
gallivm/llvmpipe: more asst changes for stencil testing
llvmpipe: silence some pointer/casting warnings
gallivm: added lp_build_andc()
llvmpipe: remove incorrect depth test check
gallivm/llvmpipe: basic stencil testing works
progs/trivial: added comments
cell: be more conservative in cell_is_format_supported()
cell: return 1 for PIPE_CAP_BLEND_EQUATION_SEPARATE
st/mesa: s/unpack/pack/ to be more consistent
llvmpipe: set opaque = FALSE if stencil enabled
gallivm: checkpoint WIP two-sided stencil test
gallivm/llvmpipe: simplify front/back stencil ref value handling
llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TEST
gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through
progs/tests: comments and clean-ups
gallivm: fix broken INCR/DECR stencil modes
progs/tests: also test stencil INCR_WRAP mode if supported
gallivm: support PIPE_FORMAT_Z24S8_UNORM in depth/stencil code
es: added -I$(TOP)/include path
gallivm: simplify and clean-up Z/stencil bit mask/shift code
drivers/x11: add PUBLIC qualifier to more API functions
docs: remove the 'Last updated date'
mesa: added GL3 ContextFlags field and query code
mesa: added GL3 buffer attachment aliases
mesa: added new GL3 buffer object queries
mesa: added missing glGet query for GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
mesa: added GL3 query for GL_TEXTURE_SHARED_SIZE
docs: note GL_EXT_packed_float, GL_EXT_shared_exponent extensions
mesa: remove return, do as the comment says
glslcompiler: fix build breakage
Merge branch '7.8'
glslcompiler: fix build breakage
glslcompiler: fix build again
st/mesa: rename st_framebuffer() to st_ws_framebuffer()
st/glx: fix depth/stencil format selection code
st/glx: better format selection in xmesa_choose_z_stencil_format()
softpipe: add special cases for all Z compare modes for 16-bit Z buffer
softpipe: comments, re-formatting, etc
Merge branch '7.8'
docs: update docs with 7.7.1 and 7.8 release info
glslcompiler: added option to do linking of vert/frag shaders
st/glx: add support for multiple displays
swrast: improve depth texture mipmap selection
st/mesa: return GL_TRUE/GL_FALSE if return type is GLboolean
st/mesa: rename st_clear() to st_Clear()
st/mesa: code clean-ups, formatting fixes, comments, etc
st/mesa: fix sampler_view destruction bug when texture is shared
st/mesa: fix typo in prev commit
progs/glsl: silence warnings, remove debug code, adjust window size, etc
progs/glsl: remove/replace //-style comments
progs/demos: add other modes/patterns to dissolve demo
llvmpipe: fix texture reference counting bug
llvmpipe: added lp_fence_signal()
llvmpipe: call lp_fence_signal()
llvmpipe: optimize the lp_setup_fence() function
llvmpipe: fix up some questionable fence code
glapi: return int = 0 from NoOpGeneric()
llvmpipe: disable an assertion
Revert "llvmpipe: optimize the lp_setup_fence() function"
Merge branch '7.8'
mesa: only call _mesa_update_state() when necessary in glGet functions
mesa: fix deadlock in _mesa_HashFindFreeKeyBlock()
mesa: move/update hash function comments
glsl: remove rcp from sqrt()
glsl: avoid using rcp in length() functions
progs/glsl: improve the mouse drag/rotate code a little
docs: fix 7.7.1 release date
gallivm: use constant size array, added assertion check
mesa: simplify query code with get_query_binding_point()
mesa: initial data structures for transform feedback
mesa: add EXT_transform_feedback to extension list
mesa: add transform feedback queries
mesa: initial check-in of transform feedback functions
mesa: add transformfeedback.c to build
mesa: plug in transform feedback functions, set limits
mesa: add new query/buffer targets for transform feedback
mesa: added glEnable/Disable state for transform feedback
mesa: added glGet queries for transform_feedback
glsl: add more vertex/fragment output info helpers
glsl: pass datatype to _mesa_add_varying()
mesa: make _mesa_copy_string() non-static
glsl: append built-in, used varying vars to the varying vars list
mesa: minor fixes in _mesa_GetTransformFeedbackVarying()
docs: update GL3 / GL_ARB_fragment_coord_conventions status
glsl: do extra link checking for transform feedback
glsl: remove obsolete comment
gallium: remove old comment about return values
gallium/util: remove extraneous semicolon
glsl: fix bad return value in link_transform_feedback()
llvmpipe: limit max texture size to 2Kx2K for now
glapi: fix error message
glapi: new EXT_transform_feedback.xml file
glapi: include/build EXT_transform_feedback.xml
glapi: regenerated files for EXT_transform_feedback
mesa: plug in GL_EXT_transform_feedback functions into dispatch
mesa: display list support for GL_EXT_transform_feedback
glapi: ARB_draw_instanced.xml file
glapi: plug in ARB_draw_instanced.xml
glapi: regenerated files for GL_ARB_draw_instanced
mesa: new extension flag for GL_EXT/ARB_draw_instanced
mesa: new validation functions for GL_ARB_draw_instanced
mesa: implement core Mesa support for GL_ARB_draw_instanced
st/mesa: call pipe_context::draw_arrays/elements_instanced()
mesa: don't turn on GL_EXT_transform_feedback yet
docs: update status of transform feedback and instanced drawing
util: added util_dl_error()
mesa: check for _NEW_BUFFERS for color read format queries
i965g: change value of VERT_RESULT_PSIZ hack to avoid warnings
mesa: remove unused var
softpipe: index the correct blend/mask state index
docs: add link to 7.8.1 release notes
docs: added news item for 7.8.1 release
mesa: bump MESA_TINY version
mesa: added Makefile.egl to GALLIUM_FILES
st/mesa: put fragment wpos code into separate function
st/mesa: reformatting
gallium/draw: add additional DRAW_LLVM check
draw: init draw->pt.middle.general = NULL just to be safe
st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) regression
progs/tests: added some debug code (disabled)
docs: initial 7.8.2 release notes
docs: link to 7.8.2 release notes
mesa: fix instruction indexing bugs
st/mesa: new assertions to check array indexes
Merge branch '7.8'
llvmpipe: fix transposed stencil ref / values comparison
docs: update name, link for mesa-dev list
mesa: add -D__STDC_CONSTANT_MACROS to linux-llvm
progs/tests: new stencilreaddraw.c test
progs/tests: added stencilreaddraw to SConscript, Makefile
llvmpipe: comments for fence functions
gallivm: remove some old stuff
softpipe: formatting fixes and comments
gallium: comments and whitespace fixes
docs: update links for new mesa-users and mesa-announce lists
Merge the lp-surface-tiling branch into master.
softpipe: s/template/templat/ to avoid potential C++ issues
st/mesa: add prototype for st_bufferobj_validate_usage()
softpipe: rename vars, update comments, etc
llvmpipe: print_triangle() func (disabled)
llvmpipe: additional texture assertion
llvmpipe: make sure state is up to date before getting vertex layout/info
llvmpipe: flush upon PIPE_FLUSH_TEXTURE_CACHE too
llvmpipe: check for dirty context state in lp_setup_update_state()
llvmpipe: plug in draw's polygon stipple stage
gallivm: init some vars to silence warnings
llvmpipe: rename vars, update comments for texture->resource changes
gallivm/llvmpipe: move lp_bld_interp.c to llvmpipe/ directory
gallivm/llvmpipe: move lp_bld_depth.[ch] to llvmpipe/ directory
gallivm/llvmpipe: move lp_bld_alpha.c to llvmpipe/ directory
gallivm/llvmpipe: move lp_bld_blend* files to llvmpipe/ directory
llvmpipe: updated #includes
llvmpipe: fix compilation, linking of lp_test_blend
llvmpipe: remove unneeded break stmt
gallium/draw: fix breakage from moving lp_bld_* files
llvmpipe: use unsigned type to avoid warnings
llvmpipe: remove unneeded declaration (which caused a warning)
llvmpipe: clean-up lp_surface_copy()
llvmpipe: work-around an LLVM bug
llvmpipe: fix linking for lp_test_blend
llvmpipe: fix color masking
nvfx: move declarations before code to silence warnings
llvmpipe: update comment
nvfx: move declarations before code
nvfx: fix void * arithmetic warning
nvfx: move declarations before code
softpipe: document MAX_QUADS
softpipe: clean-up and comments
softpipe: fix computation of fragment[FACE] attribute
tgsi: replace 0xf with TGSI_WRITEMASK_XYZW
softpipe: new comment and assertion for face value
tgsi: add comment about potential code removal
st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/
st/mesa: s/st_sampler_view_from_texture/st_create_texture_sampler_view/
st/mesa: s/st_renderbuffer_get_sampler_view/st_get_renderbuffer_sampler_view/
st/mesa: remove st_texture_object::pipe field
st/mesa: s/st_get_texobj_texture/st_get_texobj_resource/
st/mesa: s/st_get_stobj_texture/st_get_stobj_resource/
gallium/draw: use correct rasterization state for wide/AA points/lines
Merge branch '7.8'
softpipe: add option to do polygon stipple in softpipe vs. draw module
gallium/draw: use a local var to simplify some code
llvmpipe: triangle function comments
st/mesa: invert scissor rect depending on FB orientation
mesa: unmap the immediate mode VB before destroying it
gallium/util: specify binding type for blit src texture
llvmpipe: fix surface memory allocation bug
docs: add links to old mailing list archives
glext: upgraded to version 61
glxext.h: upgraded to 2010/02/10 version
docs: document updated glext.h and glxext.h files
mesa: start adding GL 3.1 signed normalized texture formats
docs: update some GL3 status
util: fix assorted problems in the image packing functions
st/mesa: fix strides in (de)compress_image() functions
Merge branch '7.8'
st/mesa: try to get actual compressed format for GL_COMPRESSED_RGB[A] formats
st/mesa: 80-column wrapping
st/mesa: call is_format_supported() for compressed formats
st/mesa: rename var and update st_choose_format() comments
mesa: move/rename is_depth_or_stencil_format()
llvmipe: update comments
llvmpipe: comment-out unused field for now
llvmpipe: added llvmpipe_resource_size()
llvmpipe: implement max scene size
llvmpipe: remove lp_scene_map_buffers(), lp_scene_unmap_buffers()
osmesa: don't need to link with -lGL
osdemos: replace assertion with error handler
osmesa: update SRC_DIRS to fix build
Merge branch '7.8'
st/mesa: fill in stImage->level in st_generate_mipmap()
st/mesa: fix incorrect RowStride computation
gallium/util: convert //-style comments
gallium/util: convert //-style comments
gallium: remove trailing comma
progs/demos: added code to test compressed mipmap generation (disabled)
softpipe: use consistant names for local vars
Merge branch '7.8'
st/mesa: add missing debug entry for DEBUG_CONSTANTS
st/mesa: move/improve Mesa GPU program debugging
llvmpipe: remove unused write_depth
softpipe: consolidate tex image offset code
draw: add missing function parameter
draw: put 'create' in the vs varient create function names
draw: use a cast wrapper
llvmpipe: dump shaders if LP_DEBUG=tgsi
llvmpipe: remove some unneeded shader structure fields
llvmpipe: make sampler-related functions static, clean-up initializations
llvmpipe: make blend-related functions static, clean-up initializations
llvmpipe: make vertex-related functions static, clean-up initializations
llvmpipe: make draw-related functions static, clean-up initializations
llvmpipe: make clip-related functions static, clean-up initializations
llvmpipe: make shader-related functions static, clean-up initializations
llvmpipe: remove old prototypes, fix-up formatting
llvmpipe: update comments, fix formatting
llvmpipe: make rasterizer-related functions static, clean-up initializations
llvmpipe: move/rename llvmpipe_init_surface_functions()
llvmpipe: remove unused psize_slot field
llvmpipe: fix surface memory leak during tear-down
llvmpipe: fix mem leak in llvmpipe_resource_destroy()
llvmpipe: fix scene queue memory leak
llvmpipe: fix scene queue memory leak
llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()
draw: remove extra semicolons
llvmpipe: another fix for surface memory allocation
llvmpipe: checkpoint: fixes for render to 3D texture
llvmpipe: fix rendering to 3D textures
llvmpipe: consolidate some code in llvmpipe_set_texture_image_layout()
llvmpipe: get 3D texture image stride from an array rather than computing it
gallivm: pass 3D texture stride as an array
llvmpipe: use llvmpipe_resource_stride()
llvmpipe: remove dead code
glapi: GL 3.x xml file
llvmpipe: remove call to llvmpipe_set_texture_image_layout()
nv50: add missing idxbias param to nv50_push_elements_instanced()
gallium: replace pipe_resource::_usage with pipe_resource::usage
progs/tests: asst. changes to antialias.c
gallium/util: remove bogus return statement
nv50: fixed void pointer arithment warning
nv50: move declaration before code
llvmpipe: remove dead code/comment
llvmpipe: rename mode -> interp
llvmpipe: fix incorrect front-facing value for fragment shader
llvmpipe: fix comment/typo
llvmpipe: fix depth+stencil logic error
mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX)
mesa: better, smaller error handling code for glEnable/Disable/IsEnabled()
mesa: better, smaller error handling code for glGet*()
llvmpipe: whitespace fix
llvmpipe: fix cube face addressing bug
llvmpipe: remove debug code and simplify
llvmpipe: code consolidation
st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium textures
mesa: remove some comments
mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK query
mesa: API and state for GL 3.1 primitive restart
mesa: do version checking for GL 3.x queries
st/glx: variable 'i' is an enum
llvmpipe: consolidate texture memory allocation code
gallium/draw: use local var to simplify code
gallium/draw: fix point sprite handling
softpipe: call draw_wide_point_sprites()
gallivm: implement TGSI KILP
llvmpipe: add missing dependency in Makefile
progs/glsl: better comments
gallivm: emit_instruction() is boolean
gallivm: fix copy&paste error: s/cont_stack_size/break_stack_size/
gallivm: added some assertions in loop-gen code
mesa: fix conversion errors in signed_rgba8888[rev] texel fetch
st/mesa: add cases for MESA_FORMAT_Z24_X8, MESA_FORMAT_X8_Z24
Merge branch '7.8'
mesa: sort texel fetch/store table by format index
st/mesa: refactor depth/stencil format selection code
st/mesa: consolidate code for finding supported formats
gallium: fix comment language, remove dangling comment
gallium/docs: many updates to screen.rst
progs/tests: asst. improvements to zreaddraw.c
st/mesa: fix binding flags in st_ChooseTextureFormat()
st/mesa: assert that binding flags are properly set for drawing surfaces
gallivm: remove Z/stencil special case code in lp_build_sample_offset()
gallium: use better param name
llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.h
llvmpipe: rename lp_tile_size.h to lp_limits.h
llvmpipe: rename MAXWIDTH, MAXHEIGHT
llvmpipe: increase max 2D texture / surface size to 4K x 4K
llvmpipe: rename texture refs to resource refs
mesa: faster, simpler is_compressed_format()
mesa: make is_compressed_format() non-static
st/mesa: get rid of default_deep_rgba_format()
st/mesa: don't set RENDER_TARGET/DEPTH_STENCIL flag for compressed textures
st/mesa: replace 'usage' with 'bindings' to be consistent
st/mesa: replace 'usage' with 'bindings'
st/mesa: re-do binding flags in st_ChooseTextureFormat(), again
gallium/draw: remove old comment
gallium/failover: include u_memory.h for MALLOC, FREE
mesa: simplify some code in _mesa_generate_mipmap()
st/mesa: clean-up: use st_context() everywhere
st/mesa: remove unneeded #includes and add/update comments
st/mesa: minor improvements in fallback_generate_mipmap()
gallium/util: document that pack/unpack strides are in bytes
softpipe: compressed formats can't be render targets
xlib/sw: remove stray semicolon
st/mesa: checkpoint WIP: mipmap generation for compressed textures
mesa: another transform feedback error check, 80-col wrapping
mesa: print enum name instead of hexadecimal value in glGet errors
glxinfo: add queries and reporting for float and sRGB buffer types
egl: remove duplicate ARRAY_SIZE() macro declaration
mesa: enum bitfields are a gcc-only feature, use GLubyte
tgsi: add a dummy function to silence warning
mesa: silence void * / func * conversion warnings
mesa: more info in glUniform error messages
tgsi: clean up in emit_fetch()
gallivm: comments, const qualifiers
gallivm: added lp_sizeof_llvm_type()
gallivm: added some vector length sanity checks
rbug: remove extra semicolon
st/mesa: call st_flush_bitmap_cache() from st_readpixels()
llvmpipe: fix texture/display target memory leak
gallivm: add some assertions in special-case sampler code
cso: remove commented-out code, update function docs
mesa: added _mesa_print_framebuffer() for debugging
st/mesa: remove unused/disabled code
llvmpipe: added lp_build_sample_nop() for debugging
llvmpipe: fix out-of-bounds texture sampling
st/mesa: restore original last_layer comparison
st/mesa: remove dead code
Revert "glapi: s/strcpy/strncpy/"
glsl: change variable declared assertion into conditional
st/mesa: updated comment
progs/demos: check for GL_ARB_imaging if convolutions is requested
st/mesa: remove unsupported convolution code
st/mesa: remove old convolution-related vars and min pitch code
st/mesa: move some texture size calculation code
st/mesa: updated comments for st_texture_image_map()
st/mesa: consolidate and clean-up texture memory allocation code
st/mesa: rename srcImageStride -> srcRowStride and fix-up formatting
st/mesa: updated comments and fix some formatting in texture storage code
st/mesa: remove unused needFlush parameter to st_finalize_texture()
st/mesa: remove dead code
gallium: move framebuffer utility functions into a new file
cso: use framebuffer utility functions
gallium: move surface utility functions into u_surface.c
mesa: increase MAX_DRAW_BUFFERS to 8
st/mesa: improved st_texture_image_copy()
st/mesa: return success/fail from guess_and_alloc_texture()
progs/demos: set line width back to 1.0 in DrawBox()
llvmpipe: add some tests for malloc() returning NULL.
llvmpipe: do some null pointer checking
gallium/util: added is_format_compressed()
llvmpipe: fix broken compressed cube maps
st/mesa: need to pass srcLevel to st_texture_image_copy()
draw: Adjust wideline vertex coords for D3D.
llvmpipe: predicate LLVMDumpModule() on DEBUG_JIT
mesa: remove trailing comma in enum list
mesa: add a dummy definition for fpclassify() if needed
gallium: remove trailing comma in enum list
st/mesa: remove commented-out struct field
osmesa: fix OSMesa for CHAN_BITS=32
mesa: remove renderbuffer adaptor calls
mesa: remove unused renderbuffer adaptor code
mesa: remove some color index code
osmesa: remove unused var
llvmpipe: added a new assertion as a hint to Coverity
gallium: rework provoking vertex code
llvmpipe: update driver's provoking vertex code
gallium: rename draw() to draw_elements() in vbuf code
gallium: added edge flag print/debug code (disabled)
gallium: still more provoking vertex fixes
st/mesa: when copying mipmap levels between textures, start at BaseLevel
st/mesa: fix bug in compute_num_levels()
st/mesa: fix compressed mipmap generation for small image sizes
gallium/tgsi: remove unused tgsi_exec_labels code
tgsi: fix tgsi_exec_machine_bind_shader() to handle NULL tokens, samplers
tgsi: added tgsi_get_processor_name()
tgsi: code refactoring
tgsi: make SSE ADD instruction SOA-safe
softpipe: fix dangling references to shaders in the TGSI executor
tgis: fix SOA aliasing for MUL instruction in SSE codegen
mesa: remove driver hooks for GetFloat/Integer/Doublev, etc
gallium/draw: additional comments in the clipping code
mesa: add missing cases for signed 16-bit formats
mesa: added UNCLAMPED_FLOAT_TO_SHORT macro
mesa: added texstore function for signed 16-bit formats
mesa: use GL_RGBA16_SNORM for accum buffer
mesa: added comments for signed 16-bit formats
mesa: added unsigned 16-bit/channel tex format
mesa: fix typos, comment in signed 16-bit tex fetch code
osmesa: add mapi/glapi to SRC_DIRS to fix build
osmesa: use unsigned 16-bit/channel format
swrast: fix 16-bit/channel rendering
st/mesa: additional assertions in dst_register()
st/mesa: only set prevInstWrotePsiz if translating a vertex program
st/mesa: rename vars, added comments
gallivm/llvmpipe: move an old comment to a better location
llvmpipe: add, update, rewrap comments
llvmpipe: update image dump/debug code
llvmpipe: fix up indexing of blend/colormask state for render targets
llvmpipe: enable PIPE_CAP_INDEP_BLEND_ENABLE
mesa: more transform feedback infrastructure
llvmpipe: remove trailing whitespace, rewrap comment
llvmpipe: add a simple resource tracking/debug feature
llvmpipe: fix texture image size calculation
docs: update GL3.txt w/ GL 3.3, 4.0 lists
st/mesa: update query code for transform feedback
glew: update to version 1.5.4
mesa: remove unused header
mesa: remove unused header
mesa: added glGet code for GL_ARB_transform_feedback2
progs/tests: update getprocaddress test since moving glapi files
mesa: fix error message strings
progs/tests: fix a couple bugs in the getprocaddress.c test
progs/tests: disable invalid 3D texture compression tests
glapi: added GL_ARB_transform_feedback2 entrypoints
glapi: fix generator scripts w.r.t. GLX_USE_APPLEGL
tgsi: also count instructions in tgsi_scan_shader()
gallivm: added lp_typekind_name() util function
gallivm/llvmpipe: add const qualifiers
gallivm: add a few comments
gallivm: rename texel result param
gallivm: comment out LLVMUnionTypeKind case
gallivm: rename vars, update comments, etc
gallivm: s/bool/boolean
llvmpipe: s/bool/boolean/ in test progs
gallivm: additional comments
gallivm: rename a var
llvmpipe: additional comments
gallivm: added lp_dump_llvmtype() debug helper
llvmpipe: silence cast warnings in test programs
llvmpipe: silence uninitialized var warnings
gallivm: silence uninitialized var warning
gallivm: silence casting warning
llvmpipe: silence casting warnings
gallivm: silence uninitialized var warning
draw: silence casting warnings
rtasm: fix void * / func * casting warnings
llvmpipe: fix front/back tri culling mix-up
nv50: fix typo: s/_/./
llvmpipe: put variant print/debug code into separate function
gallium: added util_dump_logicop()
llvmpipe: use util_dump_logicop()
gallium: fix/update tex target dumping
llvmpipe: more tweaks to dump_fs_variant_key()
gallivm: handle pointer types in lp_dump_llvmtype()
gallivm: fix spelling in comment
gallivm: rename a var: s/val/array_size/
scons: fix llvm detection
scons: add comments and whitespace
cell: fix breakage from earlier draw module changes
cell: assorted compilation fixes
docs: update 7.8.2 relnotes with Cell driver fixes
progs/tests: print more info in copypixrate.c
mesa: disable building the removed demos
mesa: disable building the removed demos with scons
st/glx: fix incorrect parameter type
st/mesa: remove unused var
mesa: fix warnings about missing initializers in get.c table
glsl: silence unused var warnings
meta: Convert Z value from normalized to object-space in meta code
st/glx: check if deleting head of buffer list
sw/xlib: NULL-out pointers after freeing image data
mesa: support for unsigned int uniforms
mesa: unsigned int uniform functions (GL3)
mesa: consolidate some glUniform code
mesa: display list support for uint uniforms
mesa: make a bunch of shader API functions static
mesa: new GL 3.0 VertexAttrib commands
mesa: added _mesa_VertexAttribIPointer()
mesa: added _mesa_GetVertexAttribIiv / AttribIuiv()
mesa: move all vertex array functions into varray.c
mesa: move GLSL uniform functions into new source file
mesa: rewrite _mesa_get_handle() and add some comments
mesa: remove unused includes
vbo: update/add comments
vbo: remove dead code
vbo: remove unused prototype
vbo: comments and whitespace
update linux-fbdev config
fbdev: some hacking to get the driver to compile (untested)
egl_g3d: add missing param to egl_g3d_st_manager_get_egl_image()
egl/mks: remove extra param from function call
mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check
gallivm: add assertions to check type of phi variables
sw/xlib: avoid dereferencing a null pointer
llvmpipe: s/bool/boolean
llvmpipe: s/bool/boolean/
glsl: change uniform location/offset encoding
llvmpipe: add out of memory checking to triangle setup path
softpipe: add PIPE_BUFFER to assertion
llvmpipe: add PIPE_BUFFER to assertion
mesa: use split_location_offset() in GetUniform() functions
mesa: whitespace and 80 column wrapping
glsl: fix bad sanity-check assertion
mesa: use BITFIELD64_BIT() macro
glsl: handle indirectly indexed input registers in linker
glx: reformat and silence unused expression warning
glx: fix indentation and remove extraneous break
gallivm: bump up LP_BUILD_FLOW_MAX_VARIABLES
st/mesa: fix indirect addressing of input/output regs
util/u_debug: use MAX2 macro
gallium: add interpolation parameter to simple shader functions
tgsi: whitespace cleanup
tgsi: we don't support indirect input/output registers in SSE codegen yet
llvmpipe: new -s option to run single test
vbo: misc clean-ups
progs: remove slang subdir
progs: remove tools subdir
progs: remove beos subdir
demos: remove fbdev subdir
progs: remove rbug subdir
mesa: remove old references to demo files and progs subdir
mesa: remove PROGRAM_DIRS from config files
docs: links to the Mesa demos git repo
docs: note that the Mesa demos are in a new repo
softpipe: added sp_state_so.c to file list
i965: remove UseProgram driver callback
mesa: refactor shader api / object code
mesa: move uniforms.c to main/
mesa: move atifragshader.[ch] to main/
mesa: move arbprogram.[ch] to main/
mesa: move nvprogram.[ch] to main/
mesa: move shader/slang/* sources to main/slang/*
mesa: rename src/mesa/shader/ to src/mesa/program/
i965: remove UseProgram driver callback
docs: add link to 7.9 relnotes
mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()
draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
draw: use gallium's TRUE/FALSE
gallium/docs: fix definitions of TGSI_SEMANTIC_POSITION, COLOR
gallium/docs: update TEXTURE_SHADOW_MAP MAX_PREDICATE_REGISTERS
gallium/docs: document TGSI_SEMANTIC_EDGEFLAG
Merge branch 'shader-file-reorg'
gallium/docs: updated remaining semantic label docs
softpipe: fix comment typo
llvmpipe: fix comment typo
mesa: initialize extension string when context is first bound
softpipe: rename a var
gallium/util: fix pipe_sampler_view_reference() calls
llvmpipe: restore call to lp_setup_update_state()
llvmpipe: don't crash/assert on out of memory
draw: fix out of memory handling in polygon stipple stage
llvmpipe: added new lp_memory.[ch] files
llvmpipe: use dummy tile when out of memory
llvmpipe: another null pointer check
llvmpipe: silence pointer type warnings
st/mesa: fix comment
mesa: free xform feedback hash table
gallium/cso: unbind sampler views in cso_release_all()
mesa: entrypoints for GL 3.1 primitive restart
mesa: extension flags and version testing for GL 3.x features
gallium/cso: check for set_vertex_sampler_views != NULL before calling it
mesa: make the number of draw buffers part of the texenv program key state
main: change some GS field types, added comments
mesa: add missing error checks in _mesa_program_parameteri()
softpipe: better assertions
softpipe: fix incorrect blend func index passed to blend_quad()
mesa: fix texenv generation when num color bufs == 0
mesa: add geometry shader fields to gl_shader_program
mesa: updated instruction comments
osmesa: remove old renderbuffer before adding new
mesa: initial support for unnormalized integer texture formats
gallivm: finish implementation of lp_build_iceil()
llvmpipe: add test program for round(), trunc(), floor(), ceil()
gallivm: use trunc, not round in lp_build_nearest_mip_level()
glsl: use Elements() in arrays instead of sentinal values
st/mesa: fix sampler max_lod computation
gallivm: fix cube map LOD computation
gallivm: restore const qualifier
mesa: initial support for new GL 3.0 texture formats
st/mesa: additional assertions in st_translate_mesa_program()
glsl: fix 'if ((x=foo()) > 1.0)' bug
gallium: bump PIPE_MAX_SHADER_INPUTS/OUTPUTS to 32
glsl: fix indirect addressing of gl_TextureMatrix[] arrays
glapi: use _mesa_snprintf()
libgl-xlib: add depend to make clean list
gallium: added CLEAN_EXTRA var for make clean target
llvmpipe: delete lp_test_*.o files with make clean
mesa: silence a printf warning
mesa: update assertions and fix refcounting in depth/stencil renderbuffer code
mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return values
st/mesa: fix quad strip trimming bug
graw: new tri-instanced.c program to test instanced drawing
softpipe: re-order drawing functions to get rid of prototype
draw: move prototype, update comment
draw: update comments for drawing functions
llvmpipe: implement instanced drawing functions
mesa: return retval in _mesa_RenderObjectUnpurgeable()
draw: added array element debug / bounds checking code (disabled)
draw: updated debug/dump code
util: add dummy field to empty structure types
mesa: remove restart.c from build
draw: fix incorrect instancing divisor in LLVM code
graw/tests: pass -e option to test draw_elements_instanced()
mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.
draw: correctly handle max_index=0xffffffff case in vcache code
gallivm: added lp_build_const_int32() helper
gallivm: fix indirect addressing of constant buffer
gallivm: rename a var to avoid compiler warnings
draw: whitespace clean-up
gallivm: re-org, comments for get_temp_ptr()
gallivm: implement correct indirect addressing of temp registers
gallivm: no longer do indirect addressing in get_temp_ptr()
gallivm: remove extraneous braces
gallivm: added comment
gallivm: refactor code into get_indirect_offsets() function
tgsi: added tgsi_shader_info::indirect_files field
gallivm: replace has_indirect_addressing field with indirect_files field
draw: tweak aa line width threshold and sampling
softpipe: fix sp_tile_cache_flush_clear() regression
softpipe: add missing support for PIPE_FORMAT_S8_USCALED surfaces
draw: added new assertions to clipping code
draw: re-order optimization passes depending on LLVM version, 32/64-bit
glsl: remove invalid _mesa_problem() call
docs: document new extensions for Gallium
draw: add small ybias factor for drawing wide points
st/mesa: fix bug in emit_adjusted_wpos()
st/mesa: get rid of unneeded ureg_writemask()
util: fix unused function warning on non-x86
cell: added const qualifier
cell: comment-out unneeded padding field
cell: fix segfault when freeing samplers
cell: make functions static
cell: comment-out unused fields, functions
llvmpipe: pass face+slice to llvmpipe_unswizzle_cbuf_tile()
mesa: update table of opcodes used by GLSL
mesa: implement RCC opcode
gallivm: fix lp_build_sample_offset() crash when indexing a 1-D texture
gallivm: added lp_build_assert() function to make assertions in LLVM code
llvmpipe: don't call LLVMCreateJITCompiler() twice
llvmpipe: also test the new lp_build_assert() function
llvmpipe: silence warnings in lp_test_sincos.c
draw: add vertex buffer offset in draw_print_arrays()
gallium: implement bounds checking for constant buffers
draw: assorted clean-ups in clipper code
draw: do bounds checking of array elements (debug only)
llvmpipe: added some jit debug code
llvmpipe: fix on-debug build breakage
tgsi: remove incorrect assertion
mesa: added gl_program::IndirectRegisterFiles field
st/mesa: better handling of indirect addressing of temp/const register files
draw: add assertion, rearrange debug code
draw: use instance divisor in draw_print_arrays()
draw: added a comment
gallium/translate: make generic_run() and generic_run_elts() more alike
draw: check for instance divisors in vcache_check_run()
glsl: fix atan(0, -1)
gallium: remove stray semicolons
st/mesa: remove stray semicolons
mesa: fix comment typo
mesa: additional program limit assertions
gallivm: fix non-SSE4.1 case in lp_build_pack2()
mesa: remove obsolete comments
mesa: use switch stmt in init_program_limits()
glsl2: remove trailing comma to silence warning
glsl2: move declarations before code
glsl2: remove stray semicolon
glsl2: add cast to silence warning
glsl2: added casts to silence warnings
glsl2: remove stray semicolon
glsl2: added casts to silence warnings
osmesa: link with new libglsl.a lib
configs: added -ltalloc to config files
mesa: check for null shader->InfoLog before printing
glsl: print to stderr like other program printing code
mesa: assorted clean-ups, var type changes, assertions in prog_optimize.c
st/mesa: clean-up pipe_get_transfer() calls
mesa: use driver hook for creating new renderbuffers
st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBO
st/mesa: added st_is_depth_stencil_combined() function
tgsi: fix false CondStackTop==0 assertion
mesa: remove non-existant files from tarball list
mesa: added isblank() for MSVC
docs: list the new GLSL compiler
docs: updated info about GLSL compiler
glsl2: move constructor into .cpp file to work around compiler bug
glsl2: rename local variable_entry class
make: Use C++ compiler to link stdc++ library.
mesa: fix mixed-up function call name
st/mesa: add missing packed depth/stencil formats in st_format_datatype()
docs: remove link to old memory.html page
docs: remove links to tungstengraphics.com, and misc updates
docs: update news.html with 7.8.2 release info
llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
mesa: fix double-underscore naming
mesa: free the fallback texture object in free_shared_state()
glsl2: remove 'extern' keyword in .c file
glsl2: restructure header file for C++ and C inclusion
mesa: use atexit() handler to release GLSL compiler memory
mesa: move null ptr check (fdo bug 29843)
glsl2: fix bug in atan(y, x) function
gallivm: fix bug in nested conditionals
st/glx: re-order destruction of buffers, visuals
mesa: more prog_execute.c debug code
mesa: fix out of bounds memory read in mipmap gen code
mesa: fix some printf warnings with casts
mesa: fix code generation for ir_unop_sqrt
st/mesa: clamp gl_constants::MaxVarying against MAX_VARYING
st/glx: added some comments
mesa: fix up a comment
exec_list: replace class with struct
mesa: also build galahad driver
scons: added galahad to driver list
libgl-xlib: enable galahad support
galahad: do map/unmap counting for resources
llvmpipe: remove redundant tgsi_dup_tokens() call
graw: fix array size, indentation,
winsys: emit warning in null_sw_displaytarget_create()
graw: emit warnings when context/surface creation failes
draw: minor reformatting
graw: added test for finding shader mem leaks
glsl2: fix comments
glsl2: add case for ir_unop_noise
mesa: move, redefine MESA_GEOMETRY_PROGRAM
mesa: update to version 64 of GL/glext.h
mesa: upgrade glxext.h to version 32
mesa: upgrade wglext.h to version 22
glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()
glsl2: fix signed/unsigned comparison warning
llvmpipe: cast to silence warning
llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
nv50: use unsigned int for bitfields to silence warnings
tgsi: fix incorrect usage_mask for shadow tex instructions
gallivm: expand AoS sampling to cover all filtering modes
gallivm: fix incorrect vector shuffle datatype
gallivm: move i32_vec_type inside the #ifdef
mesa: include mfeatures.h in formats.c
gallivm: fix wrong return value in bitwise functions
tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
gallivm: added missing case for PIPE_TEXTURE_RECT
gallium: better docs for pipe_rasterizer_state::sprite_coord_enable
gallium: rework handling of sprite_coord_enable state
gallium/docs: added new pipeline.txt diagram
mesa: don't call valid_texture_object() in non-debug builds
glsl2: silence compiler warnings in printf() calls
docs: remove old broken link
docs: mark as obsolete, remove dead links
llvmpipe: fix query bug when no there's no scene
gallivm: remove debug code
llvmpipe: maintain fragment shader state for draw module
llvmpipe: indentation fix
llvmpipe: reformatting, remove trailing whitespace, etc
llvmpipe: clean-up, comments in setup_point_coefficient()
llvmpipe: rename sprite field, add sprite_coord_origin
llvmpipe: implement sprite coord origin modes
draw: fix test for using the wide-point stage
llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
Merge branch 'sprite-coord'
draw: new draw_fs.[ch] files
glsl2: fix typo in error msg
gallivm: fix lp_build_sample_compare()
softpipe: add missing calls to set draw vertex samplers/views
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
configs: remove egl-swrast target from linux-dri config
llvmpipe: fix sprite texcoord setup for non-projective texturing
mesa: fix assertions to handle srgb formats
st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()
st/mesa: use the wrapped renderbuffer in CopyPixels()
llvmpipe: make min/max lod and lod bias dynamic state
llvmpipe: make texture border_color dynamic state
softpipe: fix repeat() function for NPOT textures
gallivm: fix repeat() function for NPOT textures
swrast: update comments for REMAINDER() macro
softpipe: rename sp_state_fs.c -> sp_state_shader.c
softpipe: make shader-related functions static
softpipe: make blend/stencil/depth functions static
softpipe: make sampler state functions static
softpipe: make vertex state functions static
softpipe: make rasterizer state functions static
softpipe: make stream out state functions static
softpipe: make clip state functions static
softpipe: minor asst. clean-ups
softpipe: allocate tile data on demand
llvmpipe: fix swizzling of texture border color
softpipe: fix swizzling of texture border color
draw: pass sampler state down to llvm jit state
gallivm: check for level=0 case in lp_build_minify()
gallivm: added some comments
draw: check for null sampler pointers
swrast: fix choose_depth_texture_level() to respect mipmap filtering state
st/mesa: replace assertion w/ conditional in framebuffer invalidation
glsl2: fix signed/unsigned comparison warning
st/xlib: add some comments
ir_to_mesa: assorted clean-ups, const qualifiers, new comments
mesa: remove assertion w/ undeclared variable texelBytes
gallivm: remove newlines
draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
mesa: reformatting, comments, code movement
x11: fix breakage from gl_config::visualType removal
gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8
mesa: remove post-convolution width/height vars
gallivm: add compile-time option to emit inst addrs and/or line numbers
llvmpipe: code to dump bytecode to file (disabled)
gallivm: added lp_build_print_vec4()
gallivm: added lp_build_load_volatile()
glsl: add ir_unop_round_even case to silence unhandled enum warning
st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
st/mesa: reformatting in st_cb_drawpixels.c
st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
st/mesa: update function name, comments
gallivm: use util_snprintf()
llvmpipe: remove lp_setup_coef*.c files from Makefile
mesa: fix mesa version string construction
gallivm: fix incorrect type for zero vector in emit_kilp()
llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()
draw: use float version of LLVM Mul/Add instructions
draw: fix typo in comment
mesa: add GL_RG case to _mesa_source_buffer_exists()
mesa: add missing cases for packing red/green images
st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()
docs: update texture red/green support in GL3.txt
docs: add GL_ARB_texture_rg to release notes
mesa: driver hook for primitive restart
mesa: set/get primitive restart state
mesa: API spec for primitive restart
mesa: regenerated files with primitive restart
mesa: plug in primitive restart function
vbo: support for primitive restart
gallium: new CAP, state for primitive restart
st/mesa: support for primitive restart
draw: implement primitive splitting for primitive restart
softpipe: enable primitive restart
llvmpipe: enable primitive restart
docs: added GL_NV_primitive_restart extension
Merge branch 'primitive-restart-cleanup'
winsys/xlib: formatting fixes
winsys/xlib: use Bool type for shm field
winsys/xlib: fix up allocation/dealloction of XImage
winsys/xlib: rename xm->xlib
galahad: silence warnings
mesa: move declaration before code
docs: updated GL3 status for primitive restart
mesa: 80-column wrapping
mesa: simplify fbo format checking code
mesa: split up the image.c file
mesa: add pixel packing for unscaled integer types
mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()
mesa: _mesa_is_format_integer() function
mesa: minor reformatting, clean-ups
mesa: added _mesa_is_fragment_shader_active() helper
mesa: new glDrawPixels error check for integer formats
softpipe: added some texture sample debug code (disabled)
mesa: added new gl_extensions::EXT_gpu_shader4 field
mesa: added new gl_framebuffer::_IntegerColor field
mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()
mesa: added cases for GL_EXT_texture_integer formats
mesa: added cases for GL_EXT_texture_integer
st/mesa: add format selection for signed/unsigned integer formats
mesa: simplify target_can_be_compressed() function
glapi: GL_EXT_texture_integer API
glapi: include/build EXT_texture_integer.xml
mesa: regenerated API files for GL_EXT_texture_integer
mesa: plug in GL_EXT_texture_integer functions
mesa: display list support for GL_EXT_texture_integer
st/mesa: be smarter choosing texture format for glDrawPixels()
softpipe: remove >32bpp color restriction
mesa: silence enum comparison warning
mesa: fix uninitialized var warning
xlib: silence unused var warning
util: use pointer_to_func() to silence warning
rtasm: use pointer_to_func() to silence warning
translate: use function typedefs, casts to silence warnings
translate: remove unused prototypes
mesa: additional glReadPixels error checks for GL_EXT_texture_integer
mesa: additional switch cases for GL_EXT_texture_integer
mesa: additional teximage error checks for GL_EXT_texture_integer
mesa: do integer FB / shader validation check in _mesa_valid_to_render()
mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap
mesa: remove the unused _mesa_is_fragment_shader_active() function
mesa: fix bug in _mesa_is_format_integer()
mesa: rename function to _mesa_is_format_integer_color()
mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()
vbo: re-indent file
glapi: xml spec file for GL_EXT_gpu_shader4
glapi: include EXT_gpu_shader4.xml
glapi: regenerated API files
mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
mesa: add glGetUniformuiv(), plug in uint glUniform funcs
mesa: plug in more GL_EXT_gpu_shader4 functions
mesa: add new GLvertexformat entries for integer-valued attributes
mesa: implement integer-valued vertex attribute functions
mesa: add gl_client_array::Integer field and related vertex array state code
mesa: consolidate glVertex/Color/etcPointer() code
mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
mesa: glArrayElement support for integer-valued arrays
mesa: clean-up array element code
mesa: add extension table entry for GL_EXT_gpu_shader4
mesa: remove obsolete comment
mesa: fix incorrect type in _mesa_texstore_rgba_int16()
mesa: fix integer cases in _mesa_is_legal_format_and_type()
mesa: add const qualifier to _mesa_is_legal_format_and_type()
mesa: additional integer formats in _mesa_bytes_per_pixel()
mesa: pixel transfer ops do not apply to integer-valued textures
mesa: remove dead code
osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
mesa: use GLubyte for edge flag arrays
mesa: move the gl_config struct declaration
dri/util: add a bunch of comments
mesa: remove always-false conditional in check_compatible()
mesa: fix aux/accum comment and error message mixups
llvmpipe: assign context's frag shader pointer before using it
llvmpipe: add a cast
mesa: silence new warnings in texobj.c
egl/gdi: fix typo: xsurf->gsurf
mesa: code to unpack RGBA as uints
gallivm: implement scatter stores into temp register file
gallivm: add some LLVM var labels
gallivm: added debug code to dump temp registers
gallivm: add pixel offsets in scatter stores
gallivm: added lp_elem_type()
gallivm: implement execution mask for scatter stores
tgsi: remove unused function
llvmpipe: added some debug assertions, but disabled
gallivm: alloca() was called too often for temporary arrays
gallivm: add const qualifiers, fix comment string
softpipe: disable vertex texturing with draw/llvm
mesa: consolidate pixel packing/unpacking code
mesa: rename vars in pixel pack/unpack code
mesa: implement uint texstore code
mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()
mesa: make fixed-pt and byte-valued arrays a runtime feature
softpipe: can't no-op depth test stage when occlusion query is enabled
mesa: no-op glBufferSubData() on size==0
mesa: #include mfeatures.h in enums.h
mesa: improve error message
mesa: add missing formats in _mesa_format_to_type_and_comps()
mesa: handle more pixel types in mipmap generation code
mesa: make glIsBuffer() return false for never bound buffers
mesa: fix glDeleteBuffers() regression
tdfx: s/Format/_BaseFormat/
mesa: consolidate assertions in teximage code
radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()
r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()
r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()
r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()
evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()
st/mesa: fix glDrawPixels(depth/stencil) bugs
glsl: fix assorted MSVC warnings
mesa: add more work-arounds for acoshf(), asinhf(), atahf()
glsl: remove opt_constant_expression.cpp from SConscript
mesa: fix error messages and minor reindenting
mesa: whitespace cleanups
mesa: 80-column wrapping
mesa: reorder texture_error_check() params
mesa: minor clean-ups in context code
mesa: upgrade to glext.h version 66
mesa: pass gl_format to _mesa_init_teximage_fields()
mesa: fix error msg typo
glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions
mesa: hook up GL 3.x entrypoints
docs: update some GL 3.0 status
mesa: fix get_texture_dimensions() for texture array targets
swrast: init alpha value to 1.0 in opt_sample_rgb_2d()
glsl: fix off by one in register index assertion
glsl: use gl_register_file in a few places
mesa: rename, make _mesa_register_file_name() non-static
mesa: _mesa_valid_register_index() to validate register indexes
mesa: replace #defines with new gl_shader_type enum
mesa: use gl_shader_type enum
glsl: better handling of linker failures
glsl: start restoring some geometry shader code
mesa: add assertion and update comment in _mesa_format_image_size()
mesa: added _mesa_format_image_size64()
x11: remove test_proxy_teximage() function
st/mesa: fix mapping of zero-sized buffer objects
gallivm/llvmpipe: squash merge of the llvm-context branch
mesa: raise max texture sizes to 16K
softpipe: increase max texture size to 16K
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
swrast: avoid large stack allocations in blend code
swrast: avoid large stack allocations in tex combine code
st/mesa: avoid large stack allocations in readpixels code
mesa: replace more MAX_WIDTH stack allocations with heap allocations
gallivm/llvmpipe: remove lp_build_context::builder
gallivm: fix null builder pointers
mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
llvmpipe: fix broken stencil writemask
mesa: consolidate some compiler -D flags
swrast: allow GL_RG format in glDrawPixels()
swrast: fix indentation
swrast: accept GL_RG in glReadPixels()
swrast: restructure some glReadPixels() code
mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
mesa: remove unneeded cast
mesa: update comments, remove dead code
st/mesa: new comment about updating state vars
gallium: added PIPE_CAP_INSTANCED_DRAWING
st/mesa: GL_ARB_draw_instanced depends on PIPE_CAP_INSTANCED_DRAWING
mesa: add error margin to clip mask debug/check code
gallium/util: minor formatting fixes
mesa/llvm: use llvm-config --cppflags
st/mesa: fix mipmap generation bug
mesa: test for cube map completeness in glGenerateMipmap()
mesa: set gl_texture_object::_Complete=FALSE in incomplete()
mesa: consolidate glTexImage1/2/3D() code
mesa: simplify proxy texture code in texture_error_check()
mesa: consolidate the glTexSubImage1/2/3D() functions
mesa: consolidate glCopyTexImage1/2D() code
mesa: consolidate glCopyTexSubImage1/2/3D() functions
mesa: consolidate glCompressedTexImage1/2/3D() functions
mesa: make _mesa_test_proxy_teximage() easier to read
configure: use llvm-config --cppflags instead of --cflags
tgsi: add support for system values to TGSI interpreter
tgsi: new tgsi_shader_info fields for system values
tgsi/sse: add support for system values
tgsi/ppc: add case for system values and assert
mesa: add PROGRAM_SYSTEM_VALUE and related tokens
mesa: program printing for PROGRAM_SYSTEM_VALUE
glsl: add support for system values and GL_ARB_draw_instanced
mesa: ir_to_mesa support for system values
draw: setup instance ID for VS interpreter
draw: setup instance ID for SSE generator
st/mesa: translate shader system inputs
gallivm/llvmpipe: implement system values and instanceID
softpipe: enable instanced drawing cap
llvmpipe: enable instanced drawing cap
mesa: revamp error checking for compressed texture images
mesa: simplify target checking for TexImage functions
draw/llvm: remove extraneous conditional
draw/llvm: remove redundant comment
draw/llvm: don't flush in vs_llvm_delete()
mesa: implement system values in program interpreter
tnl: implement instanced drawing
mesa: enable GL_ARB_draw_instanced for software drivers
mesa/meta: fix broken assertion, rename stack depth var
tnl: a better way to initialize the gl_program_machine memory
gallivm: store callbacks in a linked list rather than fixed size array
mesa, st/mesa: disable GL_ARB_geometry_shader4
Squashed commit of the following (st-mesa-per-context-shaders branch):
st/mesa: add comments, fix formatting in st_cb_program.c
st/mesa: make st_delete_program() static
st/mesa: minor re-indenting
st/mesa: rename variable
st/mesa: use st_fragment_program() instead of cast
st/mesa: program struct comments
st/mesa: add geom program code in destroy_program_variants()
st/mesa: 80-columns wrapping, whitespace fixes in st_cb_bitmap.c
st/mesa: rename the varient release functions
gallivm: do texture swizzle after shadow compare
glsl: new glsl_strtod() wrapper to fix decimal point interpretation
tgsi: document texture opcodes
mesa: more program debug code
softpipe: do texture swizzle during texture sampling
st/mesa: fix incorrect prev pointer in destroy_program_variants()
st/mesa: s/varient/variant
softpipe: s/varient/variant
i915g: s/varient/variant/
i965g: s/varient/variant/
svga: s/varient/variant/
draw: s/varient/variant/
gallivm: work around LLVM 2.6 bug when calling C functions
gallivm: fix copy&paste error from previous commit
softpipe: fix depth texture sampling regression
softpipe: remove sp_tex_tile_cache_border_color()
egl: add missing case in _eglError()
mapi: add missing newline in error message
st/mesa: 80-column wrapping
st/mesa: 80-column wrapping
mesa: s/GLuint/gl_buffer_index/
st/mesa: fix renderbuffer pointer check in st_Clear()
mesa: fix AL44 texture fetch function nybble -> float conversion
osmesa: pass context to _mesa_update_framebuffer_visual()
i965g: include brw_types.h instead of GL/gl.h
st/mesa: skip glDrawPixels/glBitmap-related code for ES build
glext: upgrade to version 67
mesa: fix a few format table mistakes, assertions
mesa: do a debug check of _mesa_format_to_type_and_comps()
mesa: include teximage.h to silence warning
configure: bump libdrm version requirement to 2.4.23
noop: change var type to silence warning
glsl: remove trailing comma to silence warning
st/mesa: add st_BeginQuery() case for GL_ANY_SAMPLES_PASSED
mesa: fix num_draw_buffers==0 in fixed-function fragment program generation
mesa: don't assert in GetIntegerIndexed, etc
mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()
egl: need stdio.h for non-Windows build too to avoid compiler warning
docs: skeleton file for 7.11 release notes, add missing links
glsl: fix implicit int to bool warning
Merge branch 'draw-instanced'
docs: document GL_ARB_draw_instanced
st/mesa: move/consolidate an assignment
draw: add missing LP_CHECK_MEMBER_OFFSET()
glapi: GL_ARB_instanced_arrays support
glapi: regenerated files
mesa: support for GL_ARB_instanced_arrays
st/mesa: GL_ARB_instanced_arrays support
docs: document GL_ARB_instanced_arrays
docs: update GL3.txt status
mesa: begin implementation of GL_ARB_draw_buffers_blend
glapi: new entrypoint specs for GL_ARB_draw_buffers_blend
glapi: regenerated files
mesa: plug in GL_ARB_draw_buffers_blend functions
mesa: display list support for GL_ARB_draw_buffers_blend functions
mesa: implement glGet queries for GL_ARB_draw_buffers_blend
docs: document GL_ARB_draw_buffers_blend
mesa: move declarations before code
mesa: add comment for _mesa_get_srgb_format_linear()
mesa: minor tweaks in _mesa_set_fetch_functions()
mesa: s/primcount/numInstances/
tnl: assert that num_instances > 0
vbo: init num_instances in split_prims()
st/mesa: move PIPE_CAP_INDEP_BLEND_FUNC code
llvmpipe: enable PIPE_CAP_INDEP_BLEND_FUNC
softpipe: s/tex_cache/fragment_tex_cache/
softpipe: added some null pointer checks
vbo: initialize num_instances in a few places
softpipe: rename some functions for consistency
llvmpipe: make sure binning is active when we begin/end a query
gallium/docs: document result type for some types of queries
mesa: implement glGetShaderPrecisionFormat()
llvmpipe: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
st/mesa: formatting, whitespace fixes
mesa: document sRGBDecode field
st/mesa: clean up the sampler view format code
mesa: minor formatting fixes
vbo: added comment
mesa: move extra prim mode #defines
mesa: clean-up _mesa_lookup_prim_by_nr()
graw: fix logic error in pixel format selection
softpipe: check for null pointers during context create/destroy
docs: update README.WIN32 per Karl's request
st/mesa: comments in update_viewport()
st/mesa: update comment, use st_fb_orientation()
gallium/util: added util_format_linear()
softpipe: use proper type for format field
gallium/softpipe: replace pipe_get_tile_swizzle()
gallium/util: simplify pipe_get_tile_rgba()
gallium/util: added pipe_put_tile_rgba_format()
softpipe: pass surface format to get/put_tile functions
st/mesa: ensure that all pixel paths operation on linear RGB data, not sRGB
mesa: smarter glTexParameter state invalidation
mesa: get rid of _NEW_ACCUM, clean-up _NEW_* #defines
vega: sort filenames in Makefile, SConscript
i965: remove _NEW_ACCUM
gldirect: remove _NEW_ACCUM
vega: replace casts with pointer/handle conversion functions
vega: remove redundant functions found elsewhere
vega: implement handler/pointer conversion using a hash table
Revert "mesa: Simplify _mesa_base_fbo_format by making it exceptions to teximages."
mesa: new cases in _mesa_base_fbo_format()
mesa: plug in fallback function for ctx->Driver.ValidateFramebuffer()
mesa: add red, red/green formats in _mesa_base_fbo_format()
st/mesa: fix incorrect fragcoord.x translation
st/mesa: add comments in emit_wpos()
softpipe: fix off-by-one error in setup_fragcoord_coeff()
Revert "glapi: adding missing @GOTPCREL qualifer in glapi_x86-64.S"
glsl: silence uninitialized var warning in read_texture()
mesa: add checks for GL_EXT_texture_array
mesa: consolidate error handling in set_tex_parameteri()
mesa: consolidate error handling code in _mesa_GetTexLevelParameteriv()
mesa: use texFormat local var in more places
mesa: remove isProxy local var
tgsi: add support for 1D/2D texture arrays
st/mesa: support for 1D/2D texture arrays
softpipe: support for 1D/2D texture arrays
mesa: fix MESA/EXT typo
tgsi: add cases for array textures
glsl: use local var to simplify code a bit
glsl: move ir_var_system_value code
glsl: move ir_var_out code
glsl: remove needless conditional
glsl: use 'this' pointer to be consistent
mesa: omit VC8 project files from tarball
docs: removed VC8 project files
st/mesa: pass layers param to st_texture_create()
mesa: fix typo, wrap long line
softpipe: fix array textures to use resource array_size
st/mesa: fix texture array dimensions
gallium: added comments to pipe_transfer
gallium/docs: add info about transfer boxes and array textures
glsl: add cast to silence signed/unsigned comparison warning
scons/glsl: add top-level 'include' dir to CPPPATH
glsl: make _token_list_is_empty_ignoring_space() static
glsl: regerated files
llvmpipe: fix incorrect array index in image dump code
cso: fix loop bound in cso_set_vertex_samplers()
cso: rename fragment sampler-related fields
cso: refactor texture sampler and sampler view code
softpipe: rename fragment sampler/view fields
softpipe: rename sampler[] -> fragment_samplers[]
cso: don't tell drivers to bind null samplers, sampler views
gallium/docs: more info about setting samplers and sampler views
gallium/svga: added debug code for dumping framebuffer images (disabled)
svga: rename a couple sampler, sampler view functions
st/mesa: free the temporary bitmap/drawpix shader code
st/mesa: fix shader deletion regression
mesa: add/update VERBOSE_API logging
mesa: remove _mesa_initialize_context_for_api()
mesa: remove _mesa_create_context_for_api()
mesa: remove unused BITFIELD64 macros
r200: add cast to silence warning
svga: remove old comment, remove extra whitespace
svga: add max DMA size check in svga_winsys_buffer_create()
draw: tweak AA line texture minimum alpha
mesa: remove some unused gl_shader fields
svga: more comments for need_pipeline field
svga: comments and debug code
svga: disable a debug_printf() call
mesa: use gl_format type instead of GLuint
mesa: 80-column wrap
svga: disable a debug_printf() call
mesa: make _mesa_write_renderbuffer_image() non-static
svga: dimension the dirty[] array with SVGA_STATE_MAX
svga: fix incorrect comment
svga: use TRUE/FALSE instead of 0/1
rtasm: add dummy return statement to silence MSVC warning
svga: flush when transitioning between HW and SW rendering paths
gallium/util: init key with memset()
softpipe: rename env vars to be consistent
mesa: remove the MESA_NO_DITHER env var
st/mesa: remove unused screen variables
docs: updated environment variable list
draw: update comments, rename vars in pstipple code
st/mesa: fix incorrect glCopyPixels position on fallback path
st/mesa: indentation fix
mesa: fix comments for _mesa_clip_readpixels()
st/mesa: implement blit-based path for glCopyPixels
st/mesa: check buffer orientation in blit_copy_pixels()
st/mesa: set renderbuffer _BaseFormat in a few places
mesa: MESA_VERBOSE logging for glRead/Draw/CopyPixels, glBlitFramebuffer
vbo: add debug code to verify that buffers are unmapped before drawing
radeon: add default switch case to silence unhandled enum warning
vbo: use ctx instead of exec->ctx
vbo: rename some vars, add new comments, fix formatting, etc.
vbo: replace assert(0) with proper assertions
vbo: comments
vbo: rename, document function params
vbo: remove old debug code, add comments
vbo: make vbo_exec_FlushVertices_internal() static
vbo: more comments
mesa: convert macros to inline functions
st/mesa: fix mipmap generation for non-POW textures
st/mesa: refactor guess_and_alloc_texture() code
st/mesa: fix incorrect texture size allocation in st_finalize_texture()
st/mesa: fix the default case in st_format_datatype()
st/mesa: need to translate clear color according to surface's base format
Revert "mesa: convert macros to inline functions"
i915g: remove extra semicolons
r300g: fix missing initializers warning
vbo: use ctx intstead of exec->ctx
vbo: simplify NeedFlush flag clearing
mesa: move comment, change debug code
vbo: removed unused #defines, add comments
vbo: added vbo_check_buffers_are_unmapped() debug function
mesa: s/mesaFormat/attFormat/
mesa: reduce calls to _mesa_test_framebuffer_completeness()
mesa: reduce calls to _mesa_test_framebuffer_completeness()
mesa: remove some old do-nothing code
mesa: consolidate framebuffer target lookup code
svga: add assertions in svga_shader_type()
mesa: remove GL_SGI_texture_color_table support
mesa: always generate error in glColorTableParameter[fi]v()
mesa: move PBO-related functions into a new file
draw: setup pipe's draw pointer for the aapoint stage
softpipe: remove redundant draw_flush() call
vbo: silence unused var warning
i915g: remove extra semicolon
vbo: generate GL_INVALID_VALUE for bad glVertexAttrib index
vbo: add vbo_always_unmap_buffers()
svga: reduce MAX_DMA_SIZE to 4MB
vbo: fix error parameter
Revert "mesa: reduce calls to _mesa_test_framebuffer_completeness()"
mesa: increase INST_INDEX_BITS to 12
mesa: added gl_program_constants::MaxAddressOffset
mesa: remove stray _mesa_finish() call in _mesa_CopyPixels()
st/glx: whitespace, 80-column fixes
st/mesa: fix incorrect version checking code
mesa: initialize DummyBufferObject's mutex
llvmpipe: clamp texcoords in lp_build_sample_compare()
docs: added Depth format cube textures to GL3.txt list
swrast: flip the conditionals in shadow_compare4() for readability
glx: fix null pointer deref in __glXGenerateError()
glsl: silence warning in printf() with a cast
gallium/util: new polygon stipple utility helper
vega: remove unused pipe var
mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects
mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlines
mesa: use check_resources() to check program against limits
mesa: move location of some geometry program limits
mesa: test against MaxUniformComponents in check_resources()
mesa: use 1UL for 64-bit unsigned constant for C++
glsl: add cast to silence signed/unsigned comparison warning
st/mesa: use BITFIELD64_BIT() macro in a few more places
mesa: use BITFIELD64_BIT() macro
mesa: clean up the glBindTexture early out code a bit
mesa: remove unneeded local var in BindTexture()
mesa: use _mesa_get_current_tex_unit() helper in BindTexture()
swrast: report data type in error message
mesa: only report up to 50 _mesa_problem() calls
mesa: minor improvements in glTexEnvfv()
mesa: 80-column wrapping
mesa: rename functions to follow Mesa conventions
mesa: 80-column wrapping
mesa: replace macro with function
mesa: 80-column wrapping
mesa: consolidate clip plane update code
mesa: consolidate enable/disable code for GL_TEXTURE_GEN_S/T/R/Q
gl.h: reorder some #defines
mesa: 80-column wrapping, update comment
mesa: 80-column wrapping and comment updates
mesa: remove _MESA_NEW_TRANSFER_STATE
mesa: remove unused _MESA_NEW_NEED_NORMALS
radeon: fix radeon_create_image_from_name() wrong parameter type
r128: fix an old annoying warning
radeon: reorder #includes to silence warnings
svga: adjust triangle rasterization offset
mesa: new MESA_EXTENSION_MAX_YEAR env var
mesa: minor whitespace fixes
mesa: added _mesa_dump_image() for debugging
mesa: add void to save_TextureBarrierNV()
docs: update info about Mesa packaging/contents
docs: update prerequisites, remove old demo info
mesa: work around failed assertion for GL_RGBA16_SNORM accum buffer
st/mesa: fix zero-sized user vertex buffer bug
st/mesa: use 'array' local var to simplify the code a bit
st/mesa: minor assorted clean-ups and fixes
mesa: 80-column wrapping
mesa: added _mesa_get_attachment_teximage() helpers
mesa: fix alpha value for texstore_rgbx8888
scons: generate empty git_sha1.h file for now
mesa: API spec for GL_ARB_texture_buffer_object
mesa: regenerated API entrypoints for GL_ARB_texture_buffer_object
mesa: core support for GL_ARB_texture_buffer_object
swrast: simplify assertion to silence warning
mesa: TEXTURE_BUFFER fix-up
mesa: fix popping of texture state for GL_TEXTURE_BUFFER
mesa: init/release the default texture buffer object
mesa: consolidate code in _mesa_update_array_max_element()
mesa: fix error message text
mesa: Update _ElementSize.
svga: another tweak to adjust_x term (use -0.5)
util: simplify bit shifting in util_cpu_detect()
util: add cpu detection for sse 4.2 and avx
llvmpipe: document issue with LLVM 2.8 and earlier with AVX
docs: replace llvmpipe/README with docs/llvmpipe.html
glapi: interface for GL_ARB_sampler_objects
glapi: regenerated files for GL_ARB_sampler_objects
mesa: move sampler state into new gl_sampler_object type
mesa: add glGet for GL_ARB_sampler_objects
mesa: new driver hooks for GL_ARB_sampler_objects
mesa: alloc/free shared sampler objects
mesa: new code/functions for GL_ARB_sampler_objects
mesa: plug in new functions for GL_ARB_sampler_objects
docs: GL_ARB_sampler_objects updates
mesa: fixup r600 DRI driver for sampler object changes
Merge branch 'arb_sampler_objects'
r600: silence various compiler warnings
configs: add r600 dir to DRI_DIRS
ir_to_mesa: silence signed/unsigned comparison warnings
mesa: fix some comments in sampler object code
mesa: 80-column wrapping and whitespace fixes
st/mesa: minor clean-ups in update_textures()
svga: define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES and update comments
svga: defined QSZ in terms of SVGA3D_MAX_DRAW_PRIMITIVE_RANGES
st/mesa: simplify a bit of the previous patch
vega: move ureg_destroy(ureg) after last use of ureg var
vbo: init prim[] array with memset()
translate: s/varient/variant/
mesa: move error check code in compressedteximage()
nvfx: comment-out unused var
mesa: fix wrong parameter type in set_sampler_max_lod()
mesa: fix void pointer arithmetic warnings
Makefile: add missing Scons files
translate: disable clamping of instanced array indexes
mesa: fix void pointer arithmetic warning
st/mesa: check image size before copy_image_data_to_texture()
draw: fix point/line/tri flushing bug in vbuf code
Squashed commit of the following:
docs: add GL_ARB_robustness to 7.11 release notes
docs: fix typo, wrap lines in 7.11 release notes
st/mesa: whitespace fixes
st/mesa: choose 3-component float formats before 4-component formats
svga: emit user-defined clip plane state
mesa: emit more info in program parser error message
st/mesa: raise shader MaxParameters if driver supports more
llvmpipe: move active_query assignment in lp_setup_begin_query()
llvmpipe: move active_query assignment
mesa: fix a few incorrect error messages
mesa: remove commented-out #include
mesa: fix error string, remove out of date comment
mesa: remove unused restart.[ch] files
i915g: add const qualifier to silence warning
mesa: add some missing GLAPIENTRY keywords
mesa: check that flex/bison are installed
mesa: only update array _MaxElement if array is enabled
mesa: simplify error check in _mesa_MapBufferRange()
mesa: fix vertex array enable checking in check_valid_to_render()
st/glx: refactor create-context functions
st/glx: pass version, context flags, etc to create_context()
st/glx: implement glXCreateContextAttribsARB()
st/glx: pass major, minor, context flags, etc to XMesaCreateContext()
st/glx: define/set new ST_CONTEXT_FLAG_bits
r300: move declaration before code
st/mesa: rewrite st_choose_format() to be table driven
st/mesa: prefer formats without stencil for DEPTH_COMPONENT
st/mesa: fix incorrect texture level/face/slice accesses
st/mesa: simplify some st_context(ctx)->pipe code
mesa: fill in missing sampler object display list functions
mesa: plug in GL 3.0 ClearBuffer() display list functions
mesa: plug shader object functions into display list dispatch
mesa: display list support for glProgramParameteriARB()
mesa: plug in sync object display list functions
mesa: minor whitespace fixes
mesa: simplify query object display list dispatch setup
mesa: make query object API functions static
mesa: more transform feedback display list functions
mesa: more geometry shader display list functions
mesa: plug in GL_ARB_vertex_array_object display list functions
mesa: plug _mesa_GetObjectParameterivAPPLE into display list dispatch table
mesa: s/height/depth/ in texsubimage()
st/mesa: add format table entry for GL_RGB9_E5
st/mesa: add GL_R11F_G11F_B10F to format table
util: faster logbase2
r300: remove MIN3 macro, already defined in macros.h
glapi: add glDrawElementsInstancedBaseVertex() function to xml
dri: add missing files from 873379a8818eed9ab16c24728b7091a3a3705c5b
mesa: add some minor fixes for geometry shaders
mesa: refactor/consolidate uniform lookup code
mesa: consolidate glGetUniform code
mesa: 80-column wrapping
mesa: fix typo (s/GLGL/GLSL/)
st/mesa: fix renderbuffer internal format for accum buffer
draw: s/1/TRUE/
draw/llvm: whitespace, formatting fixes
draw: rename draw_vs_varient.c to draw_vs_variant.c
tgsi: s/varient/variant/
draw: fix edge flag handling in clipper (for unfilled tris/quads/polygons)
gallium: s/bool/boolean/
mesa: add more sampler types to is_sampler_type()
mesa: remove old comment
gallium: fix comments for pipe_stream_output_state
vbo: added a comment
st: use _mesa_is_bufferobj()
vbo: check array indexes to prevent negative indexing
vbo: remove node->count > 0 test in vbo_save_playback_vertex_list()
vbo: rename DO_FALLBACK -> dlist_fallback
mesa: add include/c99/*.h files to tarballs
vbo: run 'indent' on vbo_save_api.c
svga: fix typos, update comments
st/mesa: more helpful debug message in destroy_program_variants_cb()
mesa: move invariant code out of loop in get_tex_rgba()
vbo: minor simplification in print_draw_arrays() debug function
mesa: move texrender.c to swrast
dri: include swrast.h, not s_texrender.h
st/mesa: improved is_interleaved_arrays() checking
docs: 7.10.3 updates
st/mesa: fix comments, whitespace
st/mesa: replace st->ctx with ctx
st/mesa: fix indentation, whitespace
i915g: add const qualifier to silence warning
mesa: updated comments in _make_current()
mesa: refactor, create _mesa_update_draw_buffers() helper
mesa: use helper functions to distinguish between user/winsys FBOs
st/mesa: move comment for ChooseTextureFormat() to right place
st/mesa: remove trailing whitespace in st_format.c
st/mesa: remove redundant _mesa_is_depth_format() call
st/mesa: remove unneeded test for GL_TRUE
mesa: allow depth texture arrays
st/mesa: put const qualifer on format_map table
mesa: update comment for gl_texture_unit
mesa: update/fix comments in update_program()
mesa: update comments in update_program_enables()
mesa: comments and 80-column wrapping
st/wgl: return height, not width for WGL_PBUFFER_HEIGHT_ARB
st/mesa: fix format selection regression
mesa: fix incorrect error string
gallium/tests/trivial: use CXX to do final link
gallium/tests/trivial: update comment
st/mesa: fix all_varyings_in_vbos() regression
st/mesa: fix pipe_get_transfer() call in fallback_copy_texsubimage()
indices: fix conversion of PIPE_PRIM_POLYGON to lines
Revert "Fix 24bpp software rendering"
st/mesa: s/tex_usage/bindings/ in st_format.h
configs: add libdrm cflags to linux-llvm config
mesa: bump version to 7.12 (devel)
svga: fix incorrect user buffer size computation
svga: fix incorrect user buffer size computation for instance divisor case
softpipe: minor clean-ups in sp_quad_depth_test.c
tgsi: add some debug/print code in exec_tex(), disabled
softpipe: add missing stencil format case in convert_quad_stencil()
mesa: fix texstore addressing bugs for depth/stencil formats
i915g: move code after declaration
glsl: use casts to silence warning
intel: add null src pointer check in intel_region_reference()
glext.h: update to version 71
glx: add a few missing glXChooseFBConfig() attributes
configs: do not let llvm-config define NDEBUG in debug builds
u_upload_mgr: add missing offset to src map in u_upload_buffer()
softpipe: fix various warnings about int/float/double conversions, etc
main: use inline function wrapper for _mesa_reference_buffer_object()
mesa: use inline function wrapper for _mesa_reference_framebuffer()
mesa: use inline function wrapper for _mesa_reference_renderbuffer()
mesa: use inline function wrapper for _mesa_reference_texobj()
i915g: move declaration before code
gallium: put video-related enums in separate header
gallium: don't use enum bitfields in p_video_state.h
llvmpipe: include LLVM version number in name string
mesa: update, shorten some comments in dd.h
mesa: stop using ctx->Driver.CopyTexImage1D/2D() hooks
mesa: remove comments referring to Driver.TexImage1D/2D
intel: remove intelCopyTexImage1D/2D()
radeon: remove radeonCopyTexImage2D()
st/mesa: remove st_CopyTexImage1D/2D()
meta: remove _mesa_meta_CopyTexImage1D/2D()
mesa: remove unused dd_function_table::CopyTexImage1D/2D() hooks
st/mesa: get rid of redundant clipping code in st_copy_texsubimage()
glsl: silence warning in linker.cpp
mesa: remove depend files from tarballs
Merge branch 'remove-copyteximage-hook'
softpipe: rename a function
softpipe: remove obsolete comment
tgsi: add info fields for fragcoord origin, center, etc
softpipe: use tgsi_shader_info fields for fragcoord origin, center, etc.
util: assorted updates to polygon stipple helper
softpipe: implement fragment shader variants
softpipe: use the polygon stipple utility module
Merge branch 'gallium-polygon-stipple'
st/mesa: fix comment language
mesa: test against MESA_FORMAT_NONE in _mesa_GetTexLevelParameteriv()
mesa: fix format selection for meta CopyTexSubImage()
mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queries
mesa: minor comment changes in teximage.c
mesa: make error handling in glGetTexParameter() a bit more concise
mesa: condense GL_TEXTURE_RESIDENT query code
mesa: add null ptr checks in GetTexParameterI[u]iv() functions
mesa: whitespace, formatting fixes in GetTexParameter() code
mesa: minor comment updates in enable.c
st/mesa: move declaration before code
st/mesa: silence int/float and double/float conversion warnings
mesa: don't use K&R style function pointer calls
mesa: fix out of bounds array access in rtgc debug code
mesa: add st_glsl_to_tgsi.cpp to Sconscript
mesa: use gl_constant_value type in _mesa_[Get]ProgramNamedParameter4fNV()
mesa: use gl_constant_value type in ARB program parser
mesa: pass correct constant type to _mesa_fetch_state()
mesa: whitespace changes
gallium: silence warnings about trailing commas in enum lists
glsl: silence warning about trailing comma in enum list
glext: upgrade to version 72
glx: move declarations before code
svga: add missing switch case for PIPE_SHADER_CAP_INTEGERS
r300g: silence some warnings about uninitialized variables
swrast: don't try to do depth testing if there's no depth buffer
mesa: fix ColorMask array index in _mesa_init_driver_state()
mesa: fix initialization of GL_FOG_MODE in _mesa_init_driver_state()
mesa: ChooseTextureFormat() returns gl_format, not GLuint
st/mesa: fix incorrect loop over instruction src regs
mesa: fix incorrect error code in _mesa_FramebufferTexture1D/3DEXT()
glx: use a block to fix declarations after code warning
mesa: restructure error checking in _mesa_FramebufferTexture1D/2DEXT()
mesa: set Q=1 for OPCODE_TEX execution
meta: use fallback mipmap generation for 1D/2D texture arrays
mesa: handle array textures in GenerateMipmap(), FramebufferTexture1/2D()
x11: add missing comma to fix compilation
mesa: add gl_texture_image::Face, Level fields
intel: use new gl_texture_image:Face, Level fields
st/mesa: remove st_texture_image::face,level fields
swrast: Remove swrast eject/validate texture image code.
llvmpipe: add more restrict keywords
vbo: remove unused var, remove unneeded local var
softpipe: add const qualifier to silence warnings
Merge branch 'kasanen-post-process-v2'
pp: add files to Makefile.sources
scons: add more LIBS for compiling with LLVM 2.9 on Windows
scons: don't compile some files with -gstabs if using mingw32
g3dvl: fix compilation failure on MSVC
g3dvl: s/inline/INLINE/ to fix MSVC build
svga: include LLVM in name string in debug builds
g3dvl: use pointer_to_uintptr() to silence a cast warning
i915g: remove unused var in i915_flush_heuristically()
mesa: Add driver hooks for texture image mapping/unmapping.
st/mesa: Add implementation of MapTextureImage.
swrast: Add implementation of MapTextureImage/UnmapTextureImage.
mesa: Convert texstore.c to accessing textures using MapTextureImage.
mesa: Convert texture debug dump function to using MapTextureImage().
scons: add swrast/s_texture.c to the build
tnl: use buffer helper functions to improve readbility
tnl: add const qualifier to silence warning
tnl: fix regression in bind_indices()
swrast: initialize program native limits
mesa: bump max program local params, max uniforms limit
mesa: fix comment typo: s/GL_SIGNED_NORMALED/GL_SIGNED_NORMALIZED/
mesa: fix broken store_texel() functions
swrast: get rid of needless do/while
docs: update link, remove dead links
docs: more info about non-subscriber list postings
mesa: s/inline/INLINE/ to fix MSVC build
mesa: fix vert_result_to_frag_attrib() parameter type
mesa: put _mesa_ prefix on vert_result_to_frag_attrib()
mesa: whitespace fixes, just to be consistent
st/mesa: remove unneeded #include
i965: add casts to silence int/enum conversion warnings
glsl: s/int/unsigned/ to silence warning
meta: move texcoord setup into setup_texture_coords()
meta: added _mesa_meta_GetTexImage()
mesa: add new pixel format unpacking code
mesa: added _mesa_get_uncompressed_format(), _mesa_format_num_components()
mesa: new _mesa_decompress_image() function
mesa: handle compressed images in get_tex_rgba()
mesa: use ctx->Driver.GetTexImage() to decompress base texture image
mesa: use _mesa_unpack_float_z_row in get_tex_depth()
mesa: remove unneeded #include of texfetch.h
st/mesa: init program MaxLocalParams, MaxEnvParams limits
nouveau: remove target parameter from nouveau_bufferobj_map_range()
llvmpipe: add some null pointer checks
draw/llvm: combine draw_llvm_generate() and draw_llvm_generate_elts()
gallium: minor comments for util_format_channel_description fields
gallivm: remove unused vars
st/mesa: fix incorrect debug output
mesa: white space, comment fixes in mtypes.h
mesa: minor clean-up on _mesa_unclamped_float_rgba_to_ubyte()
softpipe: implement blend color clamping
st/mesa: fix/update comment on st_translate_color()
mesa: add missing ')' in error message
st/mesa: rewrap a long line
mesa: fix error handling for dlist image unpacking
util: add util_format_is_luminance/intensity/rgb(), etc
softpipe: fix blending for luminance/intensity surfaces
softpipe: use consistent indentation in sp_quad_blend.c
softpipe: use util_format_is_depth_or_stencil()
softpipe: use pipe_get_tile_rgba_format()
scons: fix incorrect test for embedded build
mesa: s/short/ushort/ in unpack_SIGNED_RGBA_16()
meta: fix/add checks for GL_EXT_framebuffer_sRGB
mesa: implement unpack_SIGNED_GR1616 in format_unpack.c
mesa: move _mesa_update_fetch_functions() calls into swrast
mesa: move software texel fetch code into swrast
mesa: add new DeleteTextureImage() driver hook
swrast: introduce new swrast_texture_image struct
intel: make intel_texture_image a subclass of swrast_texture_image
radeon: make radeon_texture_image a subclass of swrast_texture_image
swrast: plug in _swrast_new/delete_texture_image() functions
mesa: move gl_texture_image::FetchTexel fields to swrast
mesa: add AllocTextureImageBuffer() driver hook
swrast: add Alloc/FreeTextureImageBuffer() driver functions
mesa: plug in swrast texture image alloc/free functions
mesa: use ctx->Driver.AllocTextureImageBuffer() to alloc texture memory
swrast: fix more store_texel() bugs
mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between Begin/End
mesa: fix format/type check in unpack_image() for bitmaps
gallium: remove trailing comma to silence warning
mesa: s/GLchan/GLubyte/ in mipmap generation code
mesa: move _mesa_upscale_teximage2d() to texcompress_fxt1.c
mesa: s/_mesa_make_temp_chan_image()/_mesa_make_temp_ubyte_image()
mesa: remove GLchan in texcompress_fxt1.c
mesa/gallium: remove GLchan from latc, rgtc code
mesa: replace GLchan with GLubyte in texcompress_s3tc.c
mesa: convert _mesa_unpack_color_span_chan() to ubyte
mesa: remove unused <type>_TO_CHAN() macros
r200: use _mesa_unclamped_float_rgba_to_ubyte()
radeon: use _mesa_unclamped_float_rgba_to_ubyte()
mesa: remove unused UNCLAMPED_FLOAT_TO_RGB_CHAN() macro
mesa: remove unused interp/stride chan macros
mesa: remove CHAN_TYPE cruft from debug.c
mesa: move last bits of GLchan stuff into swrast
mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macros
meta: fix broken sRGB mipmap generation
gallium/util: observe sampler view's first_level in util_blit_pixels_tex()
st/mesa: specify source mipmap level in decompress_with_blit()
meta: use _mesa_set_enable(), fix decompress_texture_image()
meta: use _mesa_set_enable() in more places
llvmpipe: silence a pointer type warning
swrast: s/GLubyte/GLchan/ in a cast
tnl: include swrast/s_chan.h to fix sse build
gallivm: fix build with llvm 3.0svn
mesa: check glBegin()/glDrawArrays()/etc mode with _mesa_valid_prim_mode()
util: remove stray debug code
svga: call u_default_redefine_user_buffer() to fix failed assertion
gallium/util: add util_format_is_srgb() helper
svga: fix the test for sRGB texture formats
svga: skip assertion when index_bias < 0
translate: check for PIPE_SUBSYSTEM_EMBEDDED
draw: add support for guard-band clipping
st/mesa: Convert size assertions to conditionals in st_texture_image_copy.
mesa: move gl_texture_image::_IsPowerOfTwo into swrast
mesa: move gl_texture_image::Width/Height/DepthScale fields to swrast
mesa: remove support for GL_APPLE_client_storage extension
st/mesa: remove unnecessary st_texture_match_image() parameters
draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit_llvm()
svga: updated svga3d_reg.h to latest public version
svga: check to avoid writing beyond end of constant buffer
svga: add translation for float formats
svga: implement point sprite suppport
svga: check that we don't exceed input/ouput register limits
svga: implement texture swizzling
svga: fix depth/shadow compare for non-projected texcoords
svga: test register W component in emit_kil()
svga: add format translation for DXT/sRGB formats
svga: clean up return values and error codes
svga: s/unit/shader/ and related clean-ups
svga: s/int/unsigned/ in svga_state_constants.c
svga: remove emit_consts() offset parameter
svga: indentation/formatting fixes
docs: mention VMware svga driver updates in 7.12 release notes
swrast: always call _swrast_choose_texture_sample_func()
mesa: fix indentation in mipmap.c (3 spaces)
mesa: Convert GetCompressedTexImage to using MapTextureImage().
mesa: Update comments/assertions about buffer mapping for glGetTexImage().
mesa: Switch memcpy fast-path of glGetTexImage() to using MapTextureImage().
mesa: Switch ycbcr glGetTexImage() to using MapTextureImage().
mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage().
mesa: Convert depth glGetTexImage() to using MapTextureImage().
mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage().
scons: generate git_sha1.h file as with Makefile build
scons: fix write_git_sha1_h_file() issue on Windows
scons: insert 'git-' into MESA_GIT_SHA1 string
mesa: fix signed/unsigned warning in sscanf()
st/mesa: substitute argument to guess_base_level_size() call
st/mesa: include version.h and fix _mesa_override_glsl_version() call
mesa: fix signed/unsigned sscanf() warning in _mesa_override_glsl_version()
st/mesa: remove some old GetTexImage() code
intel: include version.h to get _mesa_override_glsl_version() prototype
mesa: simplify parameters to GetTexImage() driver hook
st/mesa: implement AllocTextureImageBuffer() driver hook
mesa: add _NEW_CURRENT_ATTRIB in _mesa_program_state_flags()
meta: fix GetTexImage() for luminance, l/a, intensity formats
mesa: use loop in pop_texture_group() to restore 4 combiner terms
mesa: use !! to simplify some _mesa_set_enable() calls in attrib.c
r600: include version.h for _mesa_override_glsl_version() prototype
mesa: s/INLINE/inline/
mesa: number of combiner terms to pop depends on GL_NV_texture_env_combine4
mesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.
mesa: fix warning (MSVC error) about void pointer arithmetic
swrast: fix delayed texel buffer allocation regression
i965: remove unneeded includes of texstore.h
i915: don't include texstore.h
nouveau: remove unused code, unused var
softpipe: add check for DO_PSTIPPLE_IN_HELPER_MODULE
softpipe: fix Z interpolation invariance bug
scons: add new files to src/mesa/SConscript
egl: restore missing \ in Makefile
swrast: update texfetch_funcs table for new int/uint formats
mesa: get rid of imageOffsets arrays in texstore code
st/mesa: stop using gl_texture_image::Data when mapping/unmapping textures
st/mesa: completely stop using gl_texture_image::Data
st/mesa: don't use gl_texture_image::RowStride
mesa: remove unused gl_texture_image::DriverData field
mesa: remove unused _mesa_rescale_teximage2d() function
st/mesa: fix comment
mesa: remove some unneeded forward struct declarations
mesa: fix image unpacking when storing compressed textures
swrast: remove unused swrast_texture_image::FetchTexelc method
swrast: silence unused var warnings in non-debug builds
swrast: s/FetchTexelf/FetchTexel/
mesa: update gl_texture_image comments
r300: fix incompatible pointer type warnings
mesa: fix software mipmap generation code for packed Z/stencil formats
intel: silence uninitialized var warning
i965: silence unused var warnings in non-debug builds
i965: make size_swizzles[] static const
i965: make swizzle_for_size() return unsigned
tnl: fix result vector allocation regression
i915g: fix warning about void pointer arithmetic
draw/llvm: fix hard-coded number of total clip planes
draw/llvm: set draw->pt.user.planes field in draw_set_clip_state()
llvmpipe: don't support rendering to sRGB surfaces
svga: remove support for shader model 2.0
svga: remove old, unused sincos code for SM2.0
mesa: make _mesa_update_depth/stencil_buffer() static
mesa: consolidate _mesa_source/dest_buffer_exists()
mesa: check attachment Type field in renderbuffer_exists()
mesa: remove redundant buffer checks in copytexture_error_check()
mesa: remove redundant buffer checks in copytexsubimage_error_check2()
s/format/baseFormat/ to be more explicit
st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()
meta: fix redBits size test in get_temp_image_type()
mesa: remove unused gl_sampler_object::_CompleteTexture field
swrast: be a bit smarter in clip_span()
softpipe: remove unused vars in softpipe_clear()
i965: remove unused vars in brw_set_ff_sync_message()
mesa: use format string in _mesa_error() call to silence warning
i915: make i830/i915_hiz_resolve_noop() static
mesa: better debug messages in _mesa_test_texobj_completeness()
swrast: fix float->uint conversion of gl_FragDepth
st/mesa: remove primitive restart assertion
i965: silence signed/unsigned comparison warning
docs: document known issues with Viewperf 11
st/mesa: fix a bug in and re-org setup_interleaved_attribs()
mesa: improve the warning message in _mesa_choose_tex_format()
gallivm: added lp_build_print_ivec4() function
llvmpipe: compare front_facing to NULL to improve readability
llvmpipe: point out that there's two stencil writemasks
mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()
mesa: add swrast_texture_image::Buffer
swrast: update renderbuffer format assertion
configs: add vmgfx-related dirs to configs/linux-dri
radeon: remove unnecessary #includes of texstore.h
intel: remove duplicated #include of texstore.h
mesa: remove dead code from teximage.c
swrast: fix comment typo (s/texure/texture/)
util: remove gotos in u_upload_mgr.c
util: handle failed mapping in u_upload_alloc_buffer()
util: handle failed mapping in u_upload_alloc()
mesa: fix comment language
swrast: use _mesa_ffs() instead of ffs()
st/mesa: tell VBO module to always unmap buffers before drawing
st/glx: fix mixed declarations and code, remove unused var
mesa: add new fields for GL_ARB_texture_storage
mesa: add new driver hook for AllocTextureStorage()
glapi: new API specs for GL_ARB_texture_storage
glapi: regenerated API files for GL_ARB_texture_storage
mesa: implement new functions for GL_ARB_texture_storage
mesa: glGetTexParameter support for GL_ARB_texture_storage
mesa: new glTexImage error checks for GL_ARB_texture_storage
mesa: display list dispatch for GL_ARB_texture_storage
mesa: init extension entry for GL_ARB_texture_storage
mesa: compile new texstore.c file
mesa: plug in dispatch functions for GL_ARB_texture_storage
st/mesa: implement GL_ARB_texture_storage
swrast: implement GL_ARB_texture_storage
mesa: add note about immutable textures for _mesa_test_texobj_completeness()
docs: list GL_ARB_texture_storage in 7.12 release notes
postprocess: remove const qualifiers on unsigned int parameters
mesa: make save_EndConditionalRender param list (void) to silence warning
mesa: fix texture target mix-up in NV_fragment_program parser
draw: assert that we have non-null fragment shader
svga: implement generic variable index remapping
svga: pass fragment shader to draw module
svga: use the draw-module's sprite stage depending on FS inputs
svga: add comments and reformat code in svga_tgsi_decl_sm30.c
svga: fix varying var remapping for unused FS outputs
st/mesa: add some null pointer checking to better handle out of memory
st/mesa: clean-up st_translate_interp()
swrast: update program type assertion
mesa: check for immutable texture in _mesa_test_texobj_completeness()
xlib: implement renderbuffer mapping/unmapping
st/mesa: first implementation of Map/UnmapRenderbuffer()
intel: wrap comment and fix typo
intel: update intel_texture_image comment
mesa: fix comment typo in intel_renderbuffer
mesa: remove unneeded soft renderbuffer format-setting code
mesa: fix the selection of soft renderbuffer color formats
mesa: remove prog_uniform.c from SConscript
glsl: remove trailing comma to silence warning
mesa: fix signed/unsigned integer comparison warnings
egl: silence unused var warning
radeon: silence unused var warnings
draw/llvm: silence uninitialized variable warnings
radeon: silence initializer warnings
mesa: silence uninitialized var warning
docs: add another viewperf issue
mesa: remove ancient, unused gl_free_control_points prototoype
vbo: pull some code from api_noop.c into vbo module
mesa: replace api_noop.[ch] with vbo_noop.[ch]
vbo: better handling of VBO allocation failures
st/mesa: fix OOM failure in bitmap code
util: check for null vertex buffer object in blit code
draw: handle out of memory conditions
svga: don't crash/assert if we fail to allocate a vertex buffer
swrast: remove bogus assertion
swrast: avoid calling _mesa_get_srgb_format_linear() inside a loop
xlib: set alpha to 0xff when mapping RGB pixmaps
i965: remove #include of api_noop.h
mesa: replace GLstencil with GLubyte
xlib: remove software alpha buffer support
xlib: use MESA_FORMAT_XRGB8888 for pixmap surfaces
xlib: remove a ton of old xlib driver cruft
xlib: remove xm_image.[ch] files
mesa: remove support for software alpha buffers
st/mesa: check renderbuffer orientation in st_MapRenderbuffer()
mesa: move swrast ReadPixels code into core Mesa
mesa: use _mesa_readpixels() as default driver hook
mesa: remove _swrast_ReadPixels()
st/mesa: remove dependencies on code in st_cb_readpixels.c
st/mesa: remove most of the ReadPixels code
util/draw: replace assertions with conditionals in util_draw_max_index()
st/mesa: check for missing VBO in setup_interleaved_attribs()
swrast: fix glReadPixels from texture attachment
mesa: consolidate cases in _mesa_components_in_format()
mesa: remove unused macros in macros.h
mesa: move CEILING() macro into macros.h
mesa: new BYTE/SHORT_TO_FLOATZ() macros
mesa: convert unpack functions to operate on an array of values
i965: use _mesa_readpixels() instead of _swrast_ReadPixels()
radeon: use _mesa_readpixels() instead of _swrast_ReadPixels()
mesa: don't map depth+stencil buffer twice in glReadPixels()
mesa: initialize stencilMap, Stride if stencilRb==depthRb
st/mesa: rewrite the primitive restart fallback code
mesa: define, use _mesa_is_cube_face() in several places
mesa: make slow_read_rgba_pixels() a void function
mesa: handle MapRenderbuffer() failures in glReadPixels
st/mesa: fix accum buffer allocation in st_renderbuffer_alloc_storage()
gallium: remove trailing comma and unneeded comments in p_defines.h
mesa: update comment for clear_teximage_fields()
mesa: fix incorrect error message in format_unpack.c
softpipe: remove pointless break stmt
softpipe: s/int/unsigned/ to be consistent in alpha test code
mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()
mesa: use _mesa_base_format_has_channel() in fbobject.c queries
mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queries
mesa: move _mesa_base_format_has_channel() into image.c
mesa: check for null ptr in _mesa_is_bufferobj()
mesa: fix frag shader generation for alpha test with no color buffers
mesa: handle MapTextureImage() failures in glTexImage code
mesa: handle MapTextureImage() failures in glGetTexImage code
mesa: handle MapTextureImage() failures in mipmap generation code
mesa: remove unused gl_texture_object::DriverData field
swrast: add missing texfetch table entry for MESA_FORMAT_ARGB2101010_UINT
st/mesa: don't try to allocate zero-sized renderbuffers
mesa: fix comments for RG formats
mesa: update texstore comments for R/G textures
mesa: add component comments for sRGB formats
mesa: update comments for _mesa_format_matches_format_and_type(), 80-column wrapping
mesa: access pixels as GLushort in unpack_SL8()
mesa: add STATIC_ASSERT() macro for compile-time assertions
swrast: use STATIC_ASSERT to make sure texfetch table isn't missing entries
glapi: s/INLINE/inline/ for dispatch.h file
mesa: regenerated dispatch.h (s/INLINE/inline/)
tnl: s/INLINE/inline/
mesa: fix printf format warning in _mesa_fprint_program_parameters()
mesa: fix MESA_FORMAT_RG88 format match test
mesa: fix signed/unsigned comparison warning
mesa: use Elements() macro in program printing code
mesa: use _mesa_is_bufferobj() in update_array()
st/mesa: fix indentation
mesa: fix indentation in attrib.c
mesa: fix unpack_ARGB1555_REV()
mesa: fix unpacking of RG88_REV texels
mesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88
mesa: rename MESA_FORMAT_RG88_REV to MESA_FORMAT_RG88
mesa: fix some minor texstore comments
glsl: return visit_stop in ir_validate::visit_enter() to silence warning
mesa: fix potential mem leak in generate_mipmap_compressed()
mesa: move _mesa_error() call in compressedteximage()
vbo: remove unreachable _mesa_error() call
mesa: remove unreachable code in _mesa_unpack_color_span_ubyte()
mesa: add casts to fix unpack_SIGNED_GR1616()
util: add casts in fprintf() calls to silence warnings
mesa: remove TextureMemCpy driver hook
mesa: remove the ctx->Driver.IsTextureResident() hook
mesa: new format_pack.c code
mesa: rewrite accum buffer support
mesa: remove dead swrast and state tracker accum buffer code
swrast: remove dead accum buffer context fields
mesa: make some renderbuffer functions static
mesa: remove unused functions in depthstencil.c
swrast: add s_renderbuffer.[ch], copied from main/renderbuffer.[ch]
swrast: remove core renderbuffer functions from s_renderbuffer.[ch]
mesa: build new s_renderbuffer.c file
mesa/drivers: use new swrast renderbuffer functions
mesa: remove software-based renderbuffer code from core Mesa
mesa: simplify _mesa_remove_renderbuffer()
mesa: add MAX_PIXEL_BYTES define
mesa: use malloc instead of MAX_WIDTH array in _mesa_convert_colors()
mesa: use malloc instead of MAX_WIDTH array in glReadPixels()
swrast: use malloc instead of MAX_WIDTH arrays in glCopyPixels, zoom code
swrast: add missing state validation calls for Blit, Clear
st/mesa: stop using _DepthBuffer, _StencilBuffer fields
mesa: stop using _Depth, _StencilBuffer fields in _mesa_BlitFramebufferEXT()
nouveau: stop using _DepthBuffer, _StencilBuffer fields
radeon: stop using _DepthBuffer, _StencilBuffer fields
mesa: move update_depth/stencil_buffer() functions
swrast: add new s_depthstencil.[ch] files
mesa: build swrast/s_depthstencil.c
swrast: update depth/stencil wrapper sizes
mesa: move depth/stencil buffer validation to swrast
mesa: remove unused depthstencil.[ch] files
swrast: add debug code to test combined depth/stencil buffers
mesa: remove _DepthBuffer, _StencilBuffer resize code
mesa: update comments for _DepthBuffer, _StencilBuffer fields
mesa: add a few comments for the z unpacking functions
vbo: add comment for map_vp_non[] array
mesa: add MESA_FORMAT_RGB565[_REV] as candidates for GL_R3_G3_B2
mesa: whitespace and comment fixes in fbobject.c
mesa: make update_fbo_texture() non-static
mesa: new _mesa_prepare_mipmap_level() function for mipmap generation
meta: use _mesa_prepare_mipmap_level() in the mipmap generation code
mesa: make _mesa_set_tex_image() static since it's not called anywhere else
mesa: fix comments in getteximage_error_check()
mesa: split get_tex_rgba() into compressed/uncompressed versions
swrast: do depth/stencil clearing with Map/UnmapRenderbuffer()
mesa: add _mesa_get_format_max_bits()
mesa: add _mesa_pack_colormask()
swrast: rewrite color buffer clearing to use Map/UnmapRenderbuffer()
mesa: remove gl_renderbufer::PutMonoRow() and PutMonoValues()
swrast: replace GetRow() call with _mesa_unpack_ubyte_stencil_row()
swrast: do fast_copy_pixels() with Map/UnmapRenderbuffer()
swrast: stop using _swrast_get_values() in stencil code
swrast: stop using _swrast_get_values() in z/depth code
swrast: rewrite depth-testing code
mesa: rewrite _swrast_depth_bounds_test()
swrast: rewrite _swrast_read_depth_span_float()
swrast: rewrite _swrast_read_stencil_span()
swrast: remove dead code in s_stencil.c
swrast: rewrite stencil test code
swrast: use _swrast_pixel_address() helper function
swast: replace renderbuffer->GetPointer() with _swrast_pixel_address()
swrast: remove needless assignment in draw_depth_stencil_pixels()
swrast: stop using depth/stencil wrappers in CopyPixels code
swrast: remove the copy_depth_stencil_pixels() function
swrast: new fast_draw_depth_stencil() for glDrawPixels(GL_DEPTH_STENCIL)
swrast: move swrast_render_start/finish() call in drawpixels code
swrast: refactor/rewrite fast_draw_rgba_pixels()
swrast: stop using PutRowRGB() in triangle code
mesa: remove gl_renderbuffer::PutRowRGB()
swrast: stop using _DepthBuffer in triangle code
swrast: rewrite glDrawPixels(GL_DEPTH) with zoom
mesa: update comment for MapTextureImage()
mesa: fix _mesa_store_texsubimage2d() for GL_TEXTURE_1D_ARRAY
mesa: consolidate texstore functions
vbo: signal _NEW_ARRAY when transitioning between glBegin/End, glDrawArrays
mesa: fix signed/unsigned comparison warnings
swrast: replace assertion with conditional in _swrast_map_teximage()
swrast: assert _swrast_map_teximage() x, y is multiple of block size
st/mesa: remove TexSubImage code, use core mesa routines instead.
mesa: simplify Driver.TexSubImage() parameters
mesa: simplify Driver.TexImage() parameters
mesa: simplify Driver.CompressedTex[Sub]Image function parameters
mesa: simplify Driver.GetCompressedTexImage() parameters
st/glx/xlib: check for null attrib_list in glXCreateContextAttribsARB()
st/mesa: remove stImage->base.Face/Level assignments in st_TexImage()
intel: pass xoffset, yoffset = 0 to _mesa_texstore()
mesa: remove the dstX/Y/Zoffset params to _mesa_texstore() functions
radeon: remove unused tex image function prototypes
radeon: add casts to silence warnings
radeon: move declarations before code
intel: include version.h in intel_screen.c to silence warning
mesa: remove unused _mesa_init_teximage_fields() target parameter
st/mesa: refactor gl_TexImage() code into prep_teximage()
st/mesa: remove st_TexImage(), use core Mesa code instead
st/mesa: fix indentation in st_copy_texsubimage()
st/mesa: remove st_CompressedTexSubImage1D/2D/3D()
gallium/util: fix argument cast in x32_s8_get_tile_rgba() call
st/mesa: 80-column wrapping
mesa: print more info in buffer_object_subdata_range_good() error message
mesa: only map src/dest regions in _mesa_copy_buffer_subdata()
gallium: add STATIC_ASSERT macro
tgsi: consolidate TGSI string arrays in new tgsi_strings.h
swrast: use memmove() instead of memcpy() in the SHIFT_ARRAY macro
swrast: remove calls to _swrast_update_depth/stencil_buffer()
swrast: remove s_depthstencil.[ch] files
mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fields
mesa: add/update comments in _mesa_copy_buffer_subdata()
svga: add switch cases for PIPE_SHADER_CAP_OUTPUT_READ
svga: fix assorted whitespace issues, add copyright comment
gallium: make vbuf_render::set_primitive() return void
draw: whitespace fixes, etc.
util: add debug_warn_once() macro
draw: replace assert(0) with debug_warn_once()
util: silence some MSVC type conversion warnings
mesa: add some 'f' suffixes to silence MSVC warnings
meta: add some 'f' suffixes to silence MSVC warnings
swrast: s/GLint/GLuint/ to silence MSVC signed/unsigned comparison warning
swrast: s/GLbitfield/GLbitfield64/ for sw_span::arrayAttribs
swrast: fix Z testing of points/lines for 16-bit depth buffers
mesa: remove unused _mesa_unpack_uint_rgba_row() prototype
mesa: rework ctx->Driver.CopyTexSubImage() parameters
mesa: rename _mesa_unpack_int_rgba_row() to _mesa_unpack_uint_rgba_row()
mesa: add _mesa_unpack_ubyte_rgba_row() function
swrast: convert blit_linear() to Map/UnmapRenderbuffer()
mesa: add missing error check for linear blit of integer colors
mesa: check depth, stencil formats (not depths) in glBlitFramebuffer
mesa: fix error message in _mesa_BlitFramebufferEXT()
mesa: add missing color buffer datatype check for glBlitFramebuffer()
mesa: move _mesa_clear_accum_buffer() inside FEATURE_accum test
mesa: use STATIC_ASSERT in a few more places
util: use memset() to initialize surface, sampler_view templates
st/mesa: remove unnecessary memset()/zero call
mesa: fix > vs. >> typo in EXPAND_3_8() macro
draw: remove unused 'so' variable in draw_pt_so_emit()
xlib: call register_with_display() in Fake_glXChooseFBConfig()
st/glx/xlib: call register_with_display() in glXChooseFBConfig()
xlib: stop calling XShmQueryVersion()
mesa: add _mesa_HashNumEntries() function
svga: don't reference count svga_sampler_view's texture
mesa: include uniforms.h to silence warning, remove unused var
mesa: remove const qualifier from fProg to silence warning
vbo: fix void * arithmetic compilation error on MSVC
vbo: fix breakage from previous commit
mesa: remove _mesa_ffs(), implement ffs() for non-GNU platforms
configs: fix, simplify RADEON_LIBS, RADEON_CFLAGS
st/mesa: fix struct vs. class compilation warning
sofpipe: remove extraneous semicolon
st/mesa: re-order #includes in st_manager.c
mesa/gallium: add FFS_DEFINED to protect ffs() from multiple definitions
st/mesa: whitespace fixes, 80-column wrapping
mesa: remove obsolete comment on _mesa_dest_buffer_exists()
mesa: whitespace, 80-column wrapping in buffers.c
mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functions
meta: fix incorrect argument order in setup_texture_coords() call
mesa: fix incorrect float vs. int values in a few places
mesa: fix ir_variable declaration
swrast: use BITFIELD64_BIT() macro to fix MSVC warnings
mesa: remove incorrect (float) cast in mipmap do_row()
intel: fix mapping of malloc'd renderbuffers
intel: move declaration before code
osmesa: fix glReadPixels, etc
docs: freshen up the introduction page with Mesa 8.0 info, etc
osmesa: fix renderbuffer format selection
mesa: s/GLushort/GLubyte/ in pack_ubyte_AL44()
docs: new page describing how to build, install VMware SVGA3D guest driver
docs: add links to xf86-video-vmware wiki pages
docs: add more potential dependencies for vmware guest driver
mesa: fix tex format selection for GL_R32F and other R/G float formats
mesa: try RGBA_FLOAT16 before RGBA_FLOAT32 when choosing A,L,LA,I formats
mesa: use GL_MAP_INVALIDATE_RANGE_BIT in glTexImage paths
st/mesa: pass GL_MAP_INVALIDATE_RANGE_BIT to gallium drivers
svga: add 0.5 in float->int conversion of sample min/max lod
svga: fix min/max lod clamping
svga: change PIPE_CAPF_MAX_TEXTURE_LOD_BIAS from 16.0 to 15.0
st/mesa: add fallback pipe formats for (compressed) R, RG formats
st/mesa: copy num_immediates field when copying the immediates array
svga: move svga_texture() casts/calls in svga_surface_copy()
mesa: include arrayobj.h to silence implicit function declaration warning
r600g: remove unused variable
softpipe: move var initialization to silence warning
swrast: remove unused _swrast_put_row()
swrast: remove dstType param from _swrast_read_rgba_span()
swrast: make _swrast_get_values(), _swrast_get_row() static
st/mesa: remove gl_renderbuffer:DataType assignments
swrast: remove gl_renderbuffer::DataType assertions
swrast: remove gl_renderbuffer::DataType check in DrawPixels()
swrast: s/Data/Map/ in swrast_texture_image
swrast: use _swrast_pixel_address() in more places
swrast: new assertions in _swrast_pixel_address()
swrast: flush pending rendering before unmapping buffers
mesa: add new gl_renderbuffer fields
intel: make intel_renderbuffer_map/unmap() static
mesa: use gl_renderbuffer::Map for all depth/stencil accesses
swrast: use gl_renderbuffer::StrideInBytes in depth/stencil code
swrast: stop using Put/GetRow/Values() in swrast code
st/mesa: remove gl_renderbuffer::GetPointer stuff
swrast: remove Get/PutRow()-related code
mesa: remove obsolete PutRow, etc assignments
xlib: remove obsolete GetRow/PutRow code
osmesa: remove obsolete GetRow/PutRow code
dri/swrast: remove obsolete GetRow/PutRow code
intel: remove most of the span Get/PutRow code
nouveau: remove obsolete GetRow/PutRow code
radeon: remove obsolete GetRow/PutRow code
dri: remove all the obsolete spantmp files
mesa: finally, remove the GetRow/PutRow/etc functions
mesa: remove gl_renderbuffer:RowStride field
mesa: remove gl_renderbuffer::DataType
mesa: move freeing of software renderbuffers into swrast
mesa: rename gl_renderbuffer::Data to Buffer
swrast: rewrite, simplify the the render-to-texture code
mesa: remove gl_renderbuffer::Wrapped
xlib: remove xm_span.c and related code
swrast: remove s_spantemp.h
swrast: use color packing functions in s_span.c
swrast: use stencil packing function in s_stencil.c
dri/swrast: rename swrast_renderbuffer to dri_swrast_renderbuffer
intel: use intel_rb_format() to get renderbuffer format
swrast: new swrast_renderbuffer type
swrast: allocate swrast_renderbuffers instead of gl_renderbuffers
xlib: derive xmesa_renderbuffer from swrast_renderbuffer
intel: derive intel_renderbuffer from swrast_renderbuffer
radeon: derive radeon_renderbuffer from swrast_renderbuffer
osmesa: use swrast_renderbuffer
swrast: use swrast_renderbuffer instead of gl_renderbuffer
dri/swrast: use swrast_renderbuffer type
mesa/swrast/drivers: remove obsolete gl_renderbuffer fields
mesa: update comments for gl_renderbuffer
swrast: remove a few extra _mesa_get_format_bytes() calls
intel: remove intel_span_supports_format()
swrast: move some renderbuffer functions to s_renderbuffer.c
tnl: remove ctx->Driver.Map/UnmapTexture() calls
nouveau: stop calling ctx->Driver.Map/UnmapTexture()
mesa: remove ctx->Driver.Map/UnmapTexture() hooks
swrast: use Map/UnmapTextureImage() in framebuffer map/unmap code
swrast: remove unused StoreTexel code
mesa: update comments, fix whitespace in dd.h
intel: use swrast code to map/unmap renderbuffers for swrast rendering
swrast: make rowStride variable signed in put_z32_values()
swrast: fix uninitialized variable warning
dri/swrast: remove obsolete swrast_span.c file from source list
mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
swrast: silence uninitialized var warnings
nouveau: include s_context.h to silence missing prototype warnings
svga: reset vertex buffer offset in svga_release_user_upl_buffers()
gallivm: Swizzle constants into the right AoS ordering.
mesa: remove LSB-first pixel packing check in glReadPixels
mesa: remove redundant byte swap check
mesa: fix error in _mesa_format_matches_format_and_type() for RGB888
mesa: add BGR888 code in _mesa_format_matches_format_and_type()
mesa: rewrite, simplify some of the logic in _mesa_format_matches_format_and_type()
mesa: added swapBytes parameter to _mesa_format_matches_format_and_type()
mesa: use swapBytes parameter in _mesa_format_matches_format_and_type()
mesa: implement more cases in _mesa_format_matches_format_and_type()
mesa: use _mesa_format_matches_format_and_type() in texstore code
mesa: more use of _mesa_format_matches_format_and_type() in texstore code
mesa: more use of _mesa_format_matches_format_and_type() in texstore code
mesa: more use of _mesa_format_matches_format_and_type() in texstore code
mesa: more use of _mesa_format_matches_format_and_type() in texstore code
mesa: remove byteswap check in fast_read_rgba_pixels_memcpy()
gallium: remove trailing comma to silence warning
mesa: added _mesa_pack_ubyte_rgba_rect()
mesa: use _mesa_pack_ubyte_rgba_rect() in texstore code
mesa: consolidate general ubyte texstore code
vega: memset data array to zero to silence uninitialized var warnings
osmesa: set RefCount = 1 in new_osmesa_renderbuffer()
mesa: remove stray comment in PopAttrib() code
mesa: use new _mesa_reference_shared_state() function
mesa: reference shared state in glPushAttrib(GL_TEXTURE_BIT)
nv50: use larger arrays to silence warnings and fix buffer overflows
nv50: add assertions missed in earlier nv50 commit
vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
st-api: fix typos, whitespace, line wrapping
Revert "Fix underlinking in libOSMesa since commit adefee5 "Always build shared glapi""
gallium/postprocess: move declarations before code
glsl: move array_sizing_visitor class outside of link_intrastage_shaders()
util: fix typo in debug_printf_once comment
mesa: support more format/type combos in _mesa_dump_image()
mesa: new _mesa_error_check_format_and_type() function
mesa: remove redundant format/type checks in glGetTexImage()
mesa: remove redundant format/type checks in glReadPixels()
mesa: stop using _mesa_error_check_format_type() in glDrawPixels
mesa: stop using _mesa_error_check_format_type() in glReadPixels
mesa: remove unused _mesa_error_check_format_type() function
r600g: remove unused vars to silence warnings
vbo: unmap vertex store before executing lists
mesa: fix comment typo
meta: replace abort() with _mesa_problem()
mesa: remove gl_light::_SpotExpTable field
mesa: make _mesa_invalidate_shine_table() static
mesa: replace GET_SHINE_TAB_ENTRY() macro with an inline function
mesa: push row stride adjustment down into _mesa_decompress_image()
mesa: use _mesa_format_matches_format_and_type() in get_tex_memcpy()
mesa: fix error handling in get_tex_rgba_compressed()
mesa: remove unused _mesa_map_ci8_to_rgba8()
st/mesa: stop using Map8[] tables in load_color_map_texture()
mesa: remove unused gl_pixelmap::Map8[] array
mesa: fix proxy texture target initialization
docs: add news item for 8.0 release
docs: update info about supported systems, GPUs, APIs
docs: add VMware link
docs: remove link to the GLSL compiler page
mesa: remove unused gl_shared_state::DriverData field
st/wgl: refactor stw_pixelformat_init()
swrast: fix span color type selection
mesa: add missing GL_UNSIGNED_INT_10F_11F_11F_REV case
mesa: fix comment typos in fbobject.c
st/mesa: remove st_renderbuffer::format
st/mesa: remove st_renderbuffer::stride
st/mesa: remove redundant memset(surface_template,0)
st/mesa: use u_surface_default_template() helper
st/mesa: don't set PIPE_BIND_DISPLAY_TARGET for user-created renderbuffers
st/mesa: use _mesa_pack_ubyte_stencil_row() in draw_stencil_pixels()
mesa: add MESA_FORMAT_Z32_FLOAT_X24S8 case in format unpack code
gallium: fix some comments in p_state.h
st/mesa: improve assertion/check for stencil format
mesa: fix _mesa_get_fallback_texture() to handle all texture targets
st/mesa: remove st_get_default_texture()
st/mesa: remove st_framebuffer_renderbuffer()
st/mesa: assorted clean-ups in st_cb_fbo.c
mesa: use z32f_x24s8 struct in format pack/unpack code
st/mesa: use private pipe_sampler_view in st_render_mipmap()
st/mesa: use private pipe_sampler_view in decompress_with_blit()
st/mesa: remove unused st_get_texture_sampler_view()
st/mesa: simplify st_create_texture_sampler_view()
st/mesa: remove INLINE qualifiers
st/mesa: use _mesa_format_matches_format_and_type() in decompress_with_blit()
st/mesa: remove unused st_equal_formats() function
st/mesa: fix typo: s/patent/parent/
mesa: add missing texture integer test in glTexSubImage()
docs: replace gitweb link with cgit link
mesa: add missing return after _mesa_error() in update_array()
mesa: check for no state change in Enable/DisableVertexAttribArray()
mesa: check for no state change in glPrimitiveRestartIndex()
mesa: add special case in texstore.c for GL_LUMINANCE_ALPHA src image
svga: check that we don't exceed temp register limit
svga: move temp register index assertions
svga: use dummy shaders when translation fails
svga: add svga_format_size() function
svga: implement surface cache size limit
svga: re-enable deleted surface caching
st/mesa: add floating point formats in st_new_renderbuffer_fb()
gallium: added pipe_sampler_view_release() function
st/mesa: use pipe_sampler_view_release()
st/wgl: check for hPbuffer=0 in wgl pbuffer functions
svga: use pipe_sampler_view_release() to avoid segfault
svga: no-op sampler view referencing if no change
util: add mutex lock in u_debug_memory.c code
mesa: stop using MAX_WIDTH in texstore code
mesa: stop using MAX_WIDTH in glReadPixels code
st/mesa: stop using MAX_WIDTH in st_cb_drawpixels.c
st/mesa: stop using MAX_WIDTH in st_cb_texture.c
mesa: move/fix MAX_WIDTH/HEIGHT-related assertions
swrast: remove MAX_WIDTH arrays in s_copypix.c
swrast: remove MAX_WIDTH arrays in s_depth.c
swrast: remove MAX_WIDTH arrays in s_zoom.c
swrast: remove MAX_WIDTH arrays in s_drawpix.c
swrast: remove MAX_WIDTH arrays in stencil code
swrast: stop using MAX_WIDTH arrays in triangle code
swrast: simplify mask array code
swrast: remove MAX_WIDTH array in s_span.c
mesa: remove WIN32 MAX_WIDTH work-around in config.h
mesa: minor comment clean-ups in config.h
mesa: remove some cruft from config.h
swrast: define, use SWRAST_MAX_WIDTH/HEIGHT
xlib: use SWRAST_MAX_WIDTH/HEIGHT
dri/swrast: use SWRAST_MAX_WIDTH/HEIGHT
osmesa: use SWRAST_MAX_WIDTH/HEIGHT
swrast: check max renderbuffer size against SWRAST_MAX_WIDTH
intel: remove MAX_WIDTH usage in intelInitContext()
st/glx: remove MAX_WIDTH/HEIGHT usage
mesa: remove MAX_WIDTH from prog_execute.h
mesa: remove last of MAX_WIDTH, MAX_HEIGHT
st/glx: remove STENCIL_BITS, DEFAULT_SOFTWARE_DEPTH_BITS
xlib: remove STENCIL_BITS
mesa: remove STENCIL_BITS use
mesa: move more swrast-related #defines out of core Mesa
st/mesa: initialize the MaxViewport, MaxRenderbufferSize constants
mesa/gdi: include swrast.h to fix compilation
svga: fix use of SVGA3D_x vs. PIPE_FORMAT_x in svga_is_format_supported()
xlib: silence unused var warning
tgsi: remove trailing comma to silence warning
mesa: minor comment, whitespace fixes in teximage.c
gallium: remove trailing comma to silence warning
svga: fix max_lod clamping in update_tss_binding()
mesa: reorder things in mtypes.h
util: fix assertions in u_blitter.c code
mesa: check for no state change in VertexAttribDivisor()
mesa: asst. fixes for texture arrays and borders
mesa: use arrayObj var in more places in client_state()
util: better comment for util_is_format_compatible()
util: replace format equality test with compatibility test in blit code
r300g: init chan=0 to silence warning
st/mesa: remove old assertion
docs: remove mention of components no longer in main Mesa tree
Revert "st/mesa: don't unreference user attribs up front."
docs: add more MinGW prerequisite tips
mesa: handle array textures in strip_texture_border()
mesa: add _mesa_rebase_rgba_float/uint() functions
mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code
mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code
svga: add null vs pointer check in update_need_pipeline()
mesa: fix GL_LUMINANCE handling in glGetTexImage
radeon/r200: remove hyperz/fast clear testing code
radeon/r200: remove ClearDepth() and ClearStencil() driver hooks
mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooks
radeon/r200: remove ClearColor driver functions
xlib: remove clear_color() function
mesa/gdi: remove clear_color() function
mesa: remove ctx->Driver.ClearColor() hook
i915: remove occurances of _DD_NEW_x flags
mesa: define _MESA_NEW_SEPARATE_SPECULAR
swrast: s/_DD_NEW_SEPARATE_SPECULAR/_MESA_NEW_SEPARATE_SPECULAR/
tnl: stop using _DD_NEW_x flags
mesa: remove _DD_NEW_x flags
mesa: remove unused DD_TRI_TWOSTENCIL
mesa: remove unused DD_FLATSHADE
mesa: remove unused DD_TRI_CULL_FRONT_BACK
mesa: renumber remaining DD_ constants
mesa: add more comments about textarget in framebuffer_texture()
radeon: remove use of DD_FLATSHADE
mesa: fix _mesa_DebugMessageCallbackARB() to silence warnings
dri_util: add copyright/license blurb
st/mesa: add null pointer check in st_texture_image_map()
mesa: make _mesa_reference_sampler_object() an inline function
mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()
mesa: use switch(target) in _mesa_test_texobj_completeness()
mesa: move some code in _mesa_test_texobj_completeness()
mesa: better debug message in _mesa_test_texobj_completeness()
mesa: add comments in _mesa_test_texobj_completeness() related to the spec
mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()
mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()
mesa: use _mesa_dirty_texobj() function
mesa: use _mesa_dirty_texobj() in glTexParameter code
mesa: add _mesa_is_mipmap_filter() helper
mesa: rework texture completeness testing
mesa: add integer texture completeness check
softpipe: set max cube texture size to 4Kx4K
mesa: only test cube face widths in _mesa_test_texobj_completeness()
glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
st/mesa: set MaxUnrollIterations = 255
mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()
st/mesa: fix mipmap image size computation w.r.t. texture arrays
draw: fix missing immediates bug in polygon stipple code
gallium/docs: fix typos
svga: handle TGSI_SEMANTIC_CLIPDIST/VERTEX semantics
svga: return 1 for PIPE_CAP_VERTEX_COLOR_UNCLAMPED query
svga: add missing cases for PIPE_CAP_x queries
st/mesa: fix max_offset computation for base vertex
mesa: new _mesa_total_buffer_object_memory() debug function
mesa: add _mesa_total_texture_memory() debug function
docs: document yet another viewperf bug
docs: document another viewperf bug in Maya-03
svga: add case for PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
svga: return PIPE_OK instead of 0
pipebuffer: split up assertion
svga: flush drawing before clearing
mesa: move unrefs of array objects earlier in _mesa_free_context_data()
docs: freshen up the download/unpack instructions
docs: overhaul the Mesa build/install instructions
docs: recommend 2GB of RAM for Viewperf tests
mesa: move gl_array_attrib::NewState to gl_array_object::NewArrays
st/mesa: no-op glCopyPixels if source region is out of bounds
r600g: init vars to silence warnings
svga: add cases for recently added PIPE_CAP queries
svga: cast away const to silence warning
softpipe: cast away const to silence warning
svga: check for and skip null vertex buffer pointers
radeon: use _mesa_is_winsys/user_fbo() helpers
nouveau: use _mesa_is_winsys/user_fbo() helpers
intel: use _mesa_is_winsys/user_fbo() helpers
xlib: use _mesa_is_winsys/user_fbo() helpers
softpipe: implement coord clamping for texel fetches (TXF)
softpipe: whitespace, comment clean-ups in sp_tex_sample.c
softpipe: use any_swizzle() helper in sp_tex_sample.c
mesa: do more teximage error checking for generic compressed formats
docs: another viewperf bug
gallivm: fix comment typo
svga: specify 4-byte aligned vertex elements
mesa: bump version to 8.1.0 in configs/default
mesa: fix error strings in dlist code
mesa: minor clean-ups in dlist material code
mesa: remove needless casts in save_EdgeFlag()
vbo: add some comments
svga: implement CEIL opcode translation
mesa: fix/add error check in _mesa_ColorMaterial()
mesa: fix glMaterial / dlist bug
mesa: do FLUSH_VERTICES() in _mesa_flush/finish()
mesa: clean-up the debug/verbose flag setup code
mesa: define DEBUG_SILENT flag, use in output_if_debug()
mesa: implement DEBUG_ALWAYS_FLUSH debug option
mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flags
llvmpipe: add cast to silence warning
svga: fix FBO / viewport bugs
mesa: add some comments on shaderapi.c functions
mesa: add GLSL_REPORT_ERRORS debug flag
svga: fix zero-stride vertex array bug
svga: return PIPE_OK instead of 0
st/mesa: added st_print_current_vertex_program(), for debugging
svga: whitespace, comments, formatting clean-ups
st/mesa: remove unused pipe variable
mesa: fix Z32_FLOAT -> uint conversion functions
mesa: reimplement IROUND(), add F_TO_I()
mesa: use F_TO_I() instead of IROUND()
st/mesa: use pipe_sampler_view_release() in st_destroy_context_priv()
docs: add link to 8.0.3 release notes
util: add GALLIUM_LOG_FILE option for logging output to a file
gallium/docs: beef up the docs related to color clamping
svga: remove the special zero-stride vertex array code
draw: fix primitive restart bug by using the index buffer offset
draw: simplify index buffer specification
scons: add code to generate the various GL API files
svga: fix saturated TEX instructions
scons: generate the glapitable.h file too
docs: remove documentation of old Makefile system
translate_test: add support for half floats
mesa: consolidate internal glTexImage1/2/3D code
mesa: consolidate internal glTexSubImage1/2/3D code
mesa: consolidate internal glCopyTexSubImage1/2/3D code
mesa: consolidate internal glCompressedTexImage1/2/3D code
mesa: consolidate internal glCompressedTexSubImage1/2/3D code
mesa: move variable declaration out of loop to fix MSVC build
util: add some comments, fix indentation
svga: fix comment typo
svga: add svga_surface_const() cast wrapper
svga: make svga_surface_needs_propagation() surface const
mesa: added Ian's shortlog_mesa.sh script in bin/
docs: add info about shortlog_mesa.sh script
st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) color output
scons: add st_atom_array.c to the build
svga: fix synchronization bug between sampler views and surfaces
docs: start release notes file for 8.1
st/mesa: move st_validate_state() call earlier in st_DrawPixels()
st/mesa: clamp glDrawPixels size to max texture size
mesa: set GL_ARB_uniform_buffer_object extension year to 2009
mesa: fix comments on UBO buffer binding functions
mesa: minor transform feedback comments
svga: init pointer to NULL to silence MSVC warning
mesa: #define fprintf to be __mingw_fprintf() on Mingw32
llvmpipe: fix the LP_NO_RAST debug option
st/mesa: added some simple fbo debugging/helper code
mesa: new MESA_LOG_FILE env var to log errors, warnings, etc., to a file
docs: document the GALLIUM_LOG_FILE env var
st/wgl: 80-column wrapping
glsl: fix comment typo
svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATS
softpipe: handle more PIPE_CAP_x queries
llvmpipe: handle more PIPE_CAP_x queries
svga: handle missing PIPE_CAP_x queries
llvmpipe: return 120 for PIPE_CAP_GLSL_FEATURE_LEVEL
svga: return 120 for PIPE_CAP_GLSL_FEATURE_LEVEL
mesa: re-order, update comments on lighting-related structs
mesa: rename ColorMaterialBitmask to _ColorMaterialBitmask
mesa: move TEXGEN defines closer to gl_texgen struct
mesa: look up enum name for glEnable/Disable errors
mesa: make _mesa_reference_array_object() an inline function
mesa: update glxext.h to version 33
mesa: update glext.h to version 81
gallium: minor whitespace, comment changes
softpipe: fix numFragsEmitted debug code
glsl: be more careful about counting varying vars in the linker
glapi: add const qualifier to glShaderSourceARB() parameter
mesa: more const qualifiers to match the latest glext.h
mesa: remove some unused gl_dlist_state fields
st/mesa: use DEBUG_INCOMPLETE_FBO debug flag
llvmpipe: fix comment typo
glsl: fix unop/binop errors in comments
svga: emit some debug messages when shader compilation fails
svga: fix register collision issue in emit_conditional()
svga: properly implement TRUNC instruction
svga: fix CMP translation for vertex shaders
svga: implement TGSI_OPCODE_ROUND
mesa: use the PRIx64 macro for printing 64-bit hexadecimal values
Revert "mesa: #define fprintf to be __mingw_fprintf() on Mingw32"
svga: whitespace fixes
r300g: silence uninitialized var warning
st/egl: fix uninitialized pointer bug
mesa: include inttypes.h to get uint8_t type
gallivm: silence uninitialized variable warnings
mesa: add some gl_program cast wrappers
mesa: use gl_program cast wrappers
mesa: remove stale comment
mesa: update texstore.c comment
mesa: whitespace fixes in pbo.c
mesa: move some format helper functions to glformats.c
mesa: move more format helper functions to glformats.c
mesa: move _mesa_error_check_format_and_type() to glformats.c
docs: the legacy makefile system is removed in Mesa 8.1
mesa: improve comment in build_tnl_program()
nouveau: include glformats.h to get missing prototype
mesa: loosen small matrix determinant check
mesa: remove _math_matrix_alloc_inv()
mesa: fix comment typo: s/pointer/point/
mesa: remove obsolete matrix comment
xlib: add X error handler around XGetImage() call
radeon: set swrast_renderbuffer::ColorType field when mapping renderbuffers
radeon: fix Base/base typo
svga: fix invalid memory reference in needs_to_create_zero()
svga: initialize svga_compile_key to zeros to be safe
radeon: fix 'sowftware' typo
meta: fix glDrawPixels fallback test, stencil drawing
mesa: whitespace, etc. fixes in program.h
st/mesa: use STATIC_ASSERT in a few places
st/mesa: undo a couple static asserts
mesa: fix _math_matrix_copy(), again
ir_to_mesa: make size_swizzles[] array static const
mesa: default_access_mode() returns a GLbitfield, not GLenum
mesa: fix default_access_mode() result for ES2
svga: remove unneeded 'struct svga_screen' declarations
svga: whitespace, formatting fixes
svga: add some comments in svga_screen_cache.c
svga: sort #includes
svga: remove questionable INLINE qualifiers
gallium: consolidate CSO sampler and sampler_view functions
cso: 80-column wrapping, remove trailing whitespace, etc
cso: remove unreachable break statements
vega: fix build breakage from cso sampler/view changes
st/xa: updates for CSO interface changes
st/xorg: updates for CSO interface changes
gallium/tests/trivial: updates for CSO interface changes
i915g: silence a const pointer warning
softpipe: combine vert/frag/geom texture caches in an array
softpipe: consolidate sampler-related arrays
softpipe: consolidate vert/frag/geom sampler setting functions
llvmpipe: combine vertex/fragment sampler state into an array
llvmpipe: consolidate the sampler and sampler view setting code
st/mesa: rename some vertex/fragment state fields for better consistency
st/mesa: massage the update_vertex_textures() code
st/mesa: merge fragment/vertex texture update code
st/mesa: massage update_vertex_samplers() code
st/mesa: merge fragment/vertex sampler update code
docs: update ARB_debug_output status to DONE
softpipe: fix loop limit for tex_cache[] array
egl: remove redundant PFNEGLQUERYSTREAMTIMEKHRPROC typedef
svga: remove unused svga_winsys_handle type
svga: remove unused svga_shader::use_sm30 field, add comments
gallivm: remove unused src_elem_type variable
swrast: add missing switch case for API_OPENGL_CORE
st/mesa: fix glCopyTexSubImage crash
gallivm: fix crash in lp_sampler_static_state()
st/mesa: fix renderbuffer validation bug
cso: rearrange some structure fields for consistency
softpipe: fix softpipe_delete_fs_state() failed assertion
meta: remove unused variable
mesa: add cast to silence warning in _mesa_pack_rgba_span_from_ints()
svga: rename svga_hw_vs_parameters -> svga_hw_vs_constants
svga: update comment (s/SVGA_NEW_VS_RESULT/SVGA_NEW_VS_PRESCALE/)
svga: fix result==NULL logic in emit_fs_consts()
svga: move result->key expression after result != NULL check
st/mesa: silence signed/unsigned comparison warning
gallium: add a shader stage/type param to some draw functions
draw: move tgsi-related state into a tgsi sub-struct
draw: index samplers and sampler_view state by shader type
gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #define
st/mesa: combine vertex/fragment sampler state in arrays
st/mesa: add support for GS textures and samplers
gallium/identity: consolidate sampler, sampler_view code
gallium/trace: consolidate sampler, sampler_view code
softpipe: add 'start' parameter to bind_sampler_states/views()
llvmpipe: add 'start' parameter to bind_sampler_states/views()
svga: add 'start' parameter to bind_sampler_states/views()
galahad: add 'start' parameter to bind_sampler_states/views()
gallium/identity: add 'start' parameter to bind_sampler_states/views()
gallium/trace: add 'start' parameter to bind_sampler_states/views()
rbug: update data structures, functions for future changes
r600: update sampler, sampler_view code for the future
mesa: raise GL_INVALID_OPERATION in glGenerateMipmap for missing base image
gallium/draw: move misplaced brace
svga: minor code reformatting
llvmpipe: remove polygon stipple assertion
mesa: querying GL_TEXTURE_COMPRESSED_IMAGE_SIZE for a buffer obj is illegal
mesa: remove unused params, add const qualifiers
st/mesa: use Elements() instead of hard-coded number
util: update and fix u_upload_mgr.h comments
st/mesa: fix sampler view counting
mesa: fix glTexImage proxy texture error generation
mesa: don't clear proxy image fields when regular GL error is generated
mesa: make _mesa_get_proxy_tex_image() static
mesa: new _mesa_num_tex_faces() helper
mesa: s/GLuint/gl_format/ in _mesa_compressed_format_to_glenum()
mesa: rename texpal.[ch] to texcompress_cpal.[ch]
mesa: make glTexImage, glCompressedTexImage proxy code more alike
mesa: consolidate glTexImage and glCompressedTexImage code
mesa: code movement in teximage.c
mesa/swrast: fix GL_TEXTURE_2D_ARRAY texture fetches for latc/rgtc formats
mesa/swrast: fix GL_TEXTURE_2D_ARRAY texture fetches for dxt formats
main: fix ES compile breakage
swrast: implement cubical depth texture sampling
st/mesa: clean up use of 'target' variable in st_context_teximage()
xlib: remove texture compression hackery
mesa: add texture target field to ChooseTextureFormat() driver hook
mesa: don't try (generic) compression of 1D and 1D_ARRAY textures
mesa: add generic compressed -> uncompressed format helper
st/mesa: don't do (generic) compression of 1D or 1D_ARRAY textures
wgl: update some comments
st/mesa: use fallback path for glCopyTexSubImage(GL_TEXTURE_1D_ARRAY)
gallium/util: implement tile code for PIPE_FORMAT_Z32_FLOAT
docs: remove mention of old driver maintenance
mesa: test for GL_EXT_framebuffer_sRGB in glPopAttrib()
swrast: fix wrong assignments in _swrast_add_spec_terms_line()
tnl: use INTERP_4F() instead of four INTERP_F() calls
mesa: convert a bunch of math macros to inline functions
mesa: remove COPY_4V_CAST() macro
mesa: convert a few more macros to inline functions
glsl: s/class/struct/ for ast_type_qualifier
meta: add parenthesis to silence compiler warnings
meta: remove call to _meta_in_progress(), fix multisample enable/disable
st/mesa: s/CALLOC/calloc/ to fix allocation bug
mesa: fix per-level max texture size error checking
glapi/glx: rename 'table' variable to 'disp_table'
mesa: do internal format error checking for glTexStorage()
mesa: make _mesa_get_proxy_target() non-static
mesa: fix proxy texture error handling in glTexStorage()
upgrade glext.h to version 85
mesa: fix incorrect error for glCompressedSubTexImage
scons: add new -p (prefix) options for yacc
mesa: fix glCompressedTexSubImage assertion/segfault
mesa: remove bogus compressed texture size checks
Brian Rogers (1):
mesa: Add missing else in do_row_3D
Bruce Merry (6):
in __glXGetArrayType() return type, not enabled (bug 10938)
Fix several bugs relating to uniforms and attributes in GLSL API
More fixes to shader_api
Add a test program to test for assorted bugs in shader_api.c
Make use of count in _mesa_uniform_matrix
Convert to 0/1 when setting boolean uniforms
Bryan Cain (80):
nv50: prevent NV_OP_SELECT from having flags_def defined
glsl: fix conversions from uint to bool and from float/bool to uint
glsl: Fix typos in comments.
glsl: Add ir_unop_i2u and ir_unop_u2i operations.
st/mesa: respect force_s3tc_enable environment variable
util: enable S3TC support when the force_s3tc_enable env var is set to "true"
st/mesa: Add a GLSL IR to TGSI translator.
mesa: fix segfault when no Mesa IR is generated
glsl_to_tgsi: stop generating Mesa IR
glsl_to_tgsi: remove reads to output registers
glsl_to_tgsi: remove a bad assertion
glsl_to_tgsi: define the sampler objects used
glsl_to_tgsi: lower noise opcodes when converting from GLSL IR, not when generating TGSI
glsl_to_tgsi: support DDY (ir_unop_dFdy)
glsl_to_tgsi: use TGSI opcodes when converting from GLSL IR
glsl_to_tgsi: fix shaders with indirect addressing of temps
gallium: add PIPE_SHADER_CAP_INTEGERS
mesa: support boolean and integer-based parameters in prog_parameter
tgsi: add support for TGSI_OPCODE_MOD in tgsi_exec
mesa, glsl_to_tgsi: add native support for integers in shaders
glsl-to-tgsi: fix piglit tests
glsl_to_tgsi: finish some loose ends
glsl_to_tgsi: silence compiler warning
glsl: remove glsl_type::get_vec4_type()
glsl_to_tgsi: fix compile error with g++ 4.6
glsl_to_tgsi: implement simplify_cmp pass needed by r300g
glsl_to_tgsi: use swizzle_for_size for src reg in conditional moves
glsl_to_tgsi: remove handling of XPD opcode in compile_tgsi_instruction()
glsl_to_tgsi: add a better, more advanced dead code elimination pass
glsl_to_tgsi: use a more specific condition for gl_FragDepth hack in generating assignments
glsl_to_tgsi: use the correct writemask in try_emit_mad() and try_emit_sat()
glsl_to_tgsi: improve eliminate_dead_code_advanced()
glsl_to_tgsi: improve assignment handling
glsl_to_tgsi: fix mistake in new dead code elimination pass
glsl_to_tgsi: always run copy_propagate() and eliminate_dead_code_advanced()
r200, r600c, i965: fix build
glsl_to_tgsi: replace MAX_PROGRAM_TEMPS (256) with MAX_TEMPS (4096)
st/mesa, glsl_to_tgsi: support glDrawPixels/glCopyPixels with a GLSL fragment shader active
st/mesa, glsl_to_tgsi: support glBitmap with a GLSL fragment shader active
glsl_to_tgsi: fix mistakes in get_pixel_transfer_visitor()
glsl_to_tgsi: separate immediates from array constants during IR translation
glsl_to_tgsi: make assignment hack safer
glsl_to_tgsi: make coding style more consistent
glsl_to_tgsi: update comments
glsl_to_tgsi: rework immediate tracking to not use gl_program_parameter_list
glsl_to_tgsi: lower all ir_quadop_vector expressions
glsl_to_tgsi: add each relative address to the previous
glsl_to_tgsi: copy reladdr in st_src_reg(st_dst_reg) constructor
glsl_to_tgsi: remove debugging printf
st/mesa: replace duplicated create_color_map_texture() function with shared function
Merge branch 'glsl-to-tgsi'
glsl_to_tgsi: try to avoid emitting a MOV_SAT to saturate an expression tree
glsl_to_tgsi: replace open-coded swizzle_for_size()
st/mesa: inline st_prepare_fragment_program in st_translate_fragment_program
glsl_to_tgsi: implement ir_unop_logic_not using 1-x
glsl_to_tgsi: implement ir_binop_logic_or using an add w/saturate or add w/SLT
glsl_to_tgsi: make glsl_to_tgsi_visitor::emit_dp return the instruction
glsl_to_tgsi: implement ir_unop_any using DP4 w/saturate or DP4 w/SLT
glsl_to_tgsi: implement ir_binop_any_nequal using DP4 w/saturate or DP4 w/SLT
glsl_to_tgsi: implement ir_binop_all_equal using DP4 w/SGE
glsl_to_tgsi: fix typo
glsl_to_tgsi: emit a MAD(b, -a, b) for !a && b
glsl: Use a separate div_to_mul_rcp lowering flag for integers.
mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.
glsl_to_tgsi: fixes for native integers and integer booleans
mesa: add a UniformBooleanTrue option
gallium: add TGSI opcodes UARL and UCMP
glsl_to_tgsi: use UARL instead of I2F and ARL
glsl_to_tgsi: implement ir_binop_all_equal and ir_binop_any_nequal for native integers
glsl_to_tgsi: fix a bug in eliminate_dead_code_advanced()
glsl_to_tgsi: emit both operands of shift and bitwise operations
glsl_to_tgsi: fix typo in comment
glsl_to_tgsi: fix handling of CONT and BRK in eliminate_dead_code_advanced()
gallium: add support for clip distances
st/mesa: add support for gl_ClipDistance
glsl_to_tgsi: remove bad assertion
glsl_to_tgsi: fix emission of boolean constants
gallium: add an IABS opcode to TGSI
glsl_to_tgsi: emit IABS for absolute value of integers
nv50/ir: set position before i instead of i->next in NV50LoweringPreSSA::visit
Carl Simonson (1):
i830: Add missing vtable entry for i830 from the hiz work.
Carl Worth (268):
minstall: Don't copy over an identical file
Add the tiniest shell of a flex/bison-based parser.
Make the lexer reentrant (to avoid "still reachable" memory).
Add some compiler warnings and corresponding fixes.
Add .gitignore file.
Add hash table implementation from glsl2 project.
Makefile: Enable debugging of parser.
Implment #define
Add a very simple test for the pre-processor.
Add README file describing glcpp.
Add test for chained #define directives.
Fix to handle chained #define directives.
Add a couple more tests for chained #define directives.
Add tests defining a macro to be a literal and another macro.
Fix defines involving both literals and other defined macros.
Convert lexer to talloc and add xtalloc wrappers.
Add test for an empty definition.
Add test for #undef.
Add support for the #undef macro.
Add test case to define, undef, and then again define a macro.
Simplify lexer significantly (remove all stateful lexing).
Remove some redundancy in the top-level production.
Make the lexer distinguish between identifiers and defined macros.
Add tests for the structure of function-like macros.
Add support for the structure of function-like macros.
Eliminate a reduce/reduce conflict in the function-like macro production.
Add test for an object-like macro with a definition beginning with '('
Fix parsing of object-like macro with a definition that begins with '('.
Add some whitespace variations to test 15.
Makefile: Make "make test" depend on the main program.
Make the lexer return SPACE tokens unconditionally.
Add tests exercising substitution of arguments in function-like macros.
Implement substitution of macro arguments.
Add test where a macro formal parameter is the same as an existing macro.
Fix case of a macro formal parameter matching a defined macro.
Rename list_t and node_t to string_list_t and string_node_t.
Remove _list suffix from several identifiers.
Move most printing to the action in the content production.
Make macro-expansion productions create string-list values rather than printing
Add test for function-like macro invocations with multiple-token arguments.
Support macro invocations with multiple tokens for a single argument.
Eliminate a shift/reduce conflict.
Add test for composed invocation of function-like macros.
Fix expansion of composited macros.
Add test invoking a macro with an argument containing (non-macro) parentheses.
Provide implementation for macro arguments containing parentheses.
Add test with extra whitespace in macro defintions and invocations.
Don't return SPACE tokens unless strictly needed.
Fix two whitespace bugs in the lexer.
Add test and fix bug leading to infinite recursion.
Fix bug (and add test) for a function-like-macro appearing as a non-macro.
Expect 1 shift/reduce conflict.
Fix (and add test for) function-like macro invocation with newlines.
Add several tests where the defined value of a macro is (or looks like) a macro
Rewrite macro handling to support function-like macro invocation in macro values
Fix bug (and add tests) for a function-like macro defined as itself.
Fix bug (and test) for an invocation using macro name as a non-macro argument
Fix bug as in previous fix, but with multi-token argument.
Like previous fix, but for object-like macros (and add a test).
Add a wrapper function around the lexer.
Rename yylex to glcpp_parser_lex and give it a glcpp_parser_t* argument.
Remove unneeded YYLEX_PARAM define.
Remove unused NEWLINE token.
Perform "re lexing" on string list values rathern than on text.
Use new token_list_t rather than string_list_t for macro values.
Avoid re-expanding a macro name that has once been rejected from expansion.
Add support for commas within parenthesized groups in function arguments.
Add test (and fix) for a function argument of a macro that expands with a comma.
Stop ignoring whitespace while testing.
Remove "unnecessary" whitespace from some tests.
Remove unused function _print_string_list
Fix bug of consuming excess whitespace.
Avoid printing a space at the beginning of lines in the output.
Finish cleaning up whitespace differences.
Add xtalloc_asprintf
Pre-expand macro arguments at time of invocation.
Implement (and add test) for token pasting.
Implement #if, #else, #elif, and #endif with tests.
Implement all operators specified for GLSL #if expressions (with tests).
Add the '~' operator to the lexer.
Switch to intmax_t (rather than int) for #if expressions
Add support for octal and hexadecimal integer literals.
Add test of bitwise operators and octal/hexadecimal literals.
Add test for '/', '<<', and '>>' in #if expressions.
Starting over with the C99 grammar for the preprocessor.
Add xtalloc_reference.
Delete some trailing whitespace.
Store parsed tokens as token list and print all text lines.
Make the lexer pass whitespace through (as OTHER tokens) for text lines.
Implement expansion of object-like macros.
Implement #undef.
Implement simplified substitution for function-like macro invocation.
Pass through literal space values from replacement lists.
Add a test #0 to ensure that we don't do any inadvertent token pasting.
Collapse multiple spaces in input down to a single space.
Implement substitution of function parameters in macro calls.
Ignore separating whitespace at the beginning of a macro argument.
Avoid swallowing initial left parenthesis from nested macro invocation.
Remove a bunch of old code and give the static treatment to what's left.
Avoid getting extra trailing whitespace from macros.
Defer test 26 until much later (to test 55).
Check active expansions before expanding a function-like macro invocation.
Change macro expansion to append onto token lists rather than printing directly.
Expand macro arguments before performing argument substitution.
Fix a typo in a comment.
README: Document some known limitations.
Prevent unexpanded macros from being expanded again in the future.
Remove some stale token types.
Rename identifier from 'i' to 'node'.
Implement token pasting.
stash
Implement #if and friends.
Fix lexing of "defined" as an operator, not an identifier.
Implement (and test) support for macro expansion within conditional expressions.
All macro lookups should be of type macro_t, not string_list_t.
Treat newlines as space when invoking a function-like macro invocation.
Add two tests developed on the take-2 branch.
Add support (and test) for an object-to-function chain with the parens in the content.
Avoid treating an expanded comma as an argument separator.
Add test 56 for a comma within the expansion of an argument.
Make two list-processing functions do nothing with an empty list.
Provide support for empty arguments in macro invocations.
Add test for macro invocations with empty arguments.
Add placeholder tokens to support pasting with empty arguments.
Implement token pasting of integers.
Add test for token-pasting of integers.
Remove blank lines from output files before comparing.
Revert "Add support for an object-to-function chain with the parens in the content."
Stop interrupting the test suite at the first failure.
Simplify calling conventions of functions under expand_token_list_onto.
Perform macro by replacing tokens in original list.
Remove some blank lines from the end of some test cases.
Tweak test 25 slightly, (so the non-macro doesn't end the file).
Add two (passing) tests from the take-2 branch.
Add two more (failing) tests from the take-2 branch.
Fix pass-through of '=' and add a test for it.
Add test and fix bugs with multiple token-pasting on the same line.
Add killer test case from the C99 specification.
Add three more tests cases recently added to the take-2 branch.
Merge branch 'take-2'
Fix #if-skipping to *really* skip the skipped group.
Implement comment handling in the lexer (with test).
Fix multi-line comment regular expression to handle (non) nested comments.
Make the multi-line comment regular expression a bit easier to read.
Factor out common sub-expression from multi-line-comment regular expression.
Remove dead code: _glcpp_parser_expand_token_list_onto
Eliminate some recursion from children of _expand_token_list
Restore error message for a macro with unbalanced parentheses.
test suite: Add expected output for every test.
Merge remote branch 'kwg/fixes'
ir_variable: Add some missing initialization to the constructor.
Fix typos of "variable" as "varaible"
configure: Remove some dead code.
configure: Ensure that config.h can be safely included multiple times.
preprocessor: Remove dead code _string_list_append_list
preprocessor: Remove dead code _token_list_length
preprocessor: Initialize a potentially uninitialized variable.
ast_node: Remove empty destructor.
glsl2 main: Use talloc to allocate whole_program struct.
glsl2 main: Use talloc to allocate _mesa_glsl_parse_state
glsl_symbol_table: Add new talloc-based new()
exec_node: Remove destructor from exec_node and all descendants.
ast_node: Add new talloc-based new()
exec_node: Add new talloc-based new()
Close memory leaks from generate_constructor_intro
Close memory leak in ir_call::get_error_instruction.
s_symbol: Close memory leak of symbol name.
main: Close memory leak of shader string from load_text_file.
Close memory leak in lexer.
Close memory leaks in glsl_type (constructor and get_array_instance)
glsl_type: Add a talloc-based new
glsl2 main: Switch from realloc to talloc_realloc to construct program source.
glcpp: Delete copies of hash_table.c, hash_table.h, and other headers.
Build a standalone glcpp binary.
glcpp: Make test suite report final count of passed/total tests.
glcpp: Make test suite test for valgrind cleanliness.
hash_table: Add new hash_table_remove function.
glcpp: Fix use-after-free error from #undef directive.
glcpp: Support #if(expression) with no intervening space.
glcpp: Fix support for nested #ifdef and nested #ifndef
glcpp-lex: Declare some generated functions to eliminate compiler warnings.
glcpp: Avoid warnings in generated flex code.
glcpp: Add static keyword to several functions in the parser.
glcpp: Add missing include in xtalloc.c
glcpp: Avoid accidental token pasting in preprocessed result.
glsl: Correctly handle unary plus operator.
Avoid warnings in flex-generated code.
Avoid more warnings in flex-generated code.
Regenerate program/lex.yy.c
dri2: Remove an unused variable.
i965: Remove an unused variable.
Makefiles: Don't complain if depend file to be included doesn't exist.
Add missing initialization of inOutFlags pointer.
glsl: Fix missing initialization of yylloc.source
ir_to_mesa: Add missing initializion of lod_info variable.
glsl2: Fix expected type for multiplying vector with non-square matrix.
glcpp: Fix function-like macros with an argument used multiple times.
Avoid compiler warning for unused glx_dpy variable.
Avoid a compiler warning about a potentially unused variable.
glcpp: Remove 2 shift/reduce conflicts from the grammar.
glcpp: Explicitly expect 0 shift/reduce conflicts.
glcpp: Add expected output for a recently-added test.
glsl: Add generated files from flex/bison.
glsl: Ignore glsl_compiler and glsl_parser.output files.
glcpp: Add generated source files.
ast: Initialize location data in constructor of all ast_node objects.
glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.
glsl2: Initialize location structure at beginning of parse.
glsl2: Regenerate glsl_parser.cpp and glsl_parser.h
glcpp: Initialize location structure at beginning of parse.
glcpp: Regnerate glcpp-parse.c and glcpp-parse.h
glcpp: Fix expected result for the 064-version.c test.
glcpp: Discard output of cmp when running the test suite.
glcpp: Additional fixes for not evaluating skipped #if/#elif expressions.
glcpp: Regenerate glcpp-parse.c
glcpp: Clean up intermediate file when test suite is interrupted.
glcpp-test: Capture the stderr output of the preprocessor.
glcpp: Initialize line and column numbers to 1, not 0.
glcpp: Regenerate glcpp-lex.c
glcpp: Add several tests for diagnostics.
glcpp: Reword diagnostic for #elif with no expression
glcpp: Add an explicit diagnostic for #if with no expression.
glccp: Regenerate glcpp-parse.c
glcpp: Fix "unterminated if" diagnostic.
glcpp: Don't include the newline when discarding single-line comments
glcpp: Regenerated glcpp-lex.c from previous commit.
glcpp: Fix 064-version.c expected result to track recent change.
glcpp: Allow standalone glcpp to accept a filename as first argument.
glcpp: Add two new tests for testing redefined macros.
glcpp: Add support for "redefined macro" error.
glcpp: Refresh generated files.
glcpp: Add test for the #error directive.
glcpp: Update README file (new specifications and fewer limitations).
glcpp: Add new test for #line directive.
glcpp: Fix source numbers set with "#line LINE_NUMBER SOURCE_NUMBER"
glcpp: Fix handling of "#line 0"
glcpp: Update generated glcpp-lex.c for the last two changes.
glcpp: Fix segfault in standalone preprocessor for "file not found", etc.
glcpp: Fix test suite to avoid flagging failed tests as valgrind errors.
glcpp: Make standalone preprocessor work with a tty as stdin
glcpp: Demote "macro redefined" from an error to a warning
Revert "glcpp: Demote "macro redefined" from an error to a warning"
Add an expected file for 093-divide-by-zero
Add an expected file for 094-divide-by-zero-short-circuit
Add an expected file for 084-unbalanced-parentheses
glcpp: Add --valgrind option to the glcpp-test utility
glcpp: Simplify calling convention of parser's active_list functions
Add expected file for 095-recursive-define test case.
glcpp: Fix attempts to expand recursive macros infinitely (bug #32835).
glcpp: Add a test for a macro that implements token pasting twice.
glcpp: Fix two (or more) successive applications of token pasting
glcpp: Test a non-function-like macro using the token paste operator
glcpp: Implement token pasting for non-function-like macros
glcpp: Raise error if defining any macro containing two consecutive underscores
glcpp: Add a test for #elif with an undefined macro.
glcpp: Add new test showing bug where a trailing ':' prevents macro expansion
glcpp: Fix so that trailing punctuation does not prevent macro expansion
glsl: Add glcpp tests for a macro used twice
glsl: Avoid ralloc_stealing a long-lived object to a short-lived parent
dri: Clarify comments on InfoMessageF and ErrorMessageF macros.
dri: Add a CriticalErrorMessageF macro.
dri: Emit a critical error if a named driver fails to load.
dri: Emit a critical error if the swrast driver fails to load.
glsl: glcpp: Allow "#if undefined-macro' to evaluate to false.
glsl: Consistently use length-based ralloc string functions for info_log.
glsl: glcpp: Rename and document _glcpp_parser_expand_if
glsl: glcpp: Move handling of #line directives from lexer to parser.
glsl: glcpp: Extend testing of #line directives
Carl-Johan Kjellander (1):
egl: Fix newline typo in Makefiles
Carl-Philip Haensch (4):
mesa: provide more info for glCompressedTexImage() errors
r600g: add support for anisotropic filtering
driconf: updated de.po
driconf: updated german translation
Carl-Philip Hänsch (1):
r600g: Fix VS sampler view offsets for r600/r700.
Carlos MartÃn Nieto (3):
nouveau: Implement much of the fog handling.
nouveau: update to DRM API patchlevel 10
nouveau: Missing notifier -> notifierobj migration
Cedric Vivier (2):
i965: Move libdrm/C++ hack introduced in fa2deb3d to intel_context.h
i965: Apply the rest of the old-libdrm guard patch.
Chad Versace (272):
intel_extensions: Add ability to set GLSL version via environment
glsl: Add glsl_type::uvecN_type for N=2,3
glsl: Add lexer rules for uint and uvecN (N=2..4)
glsl: Changes in generated file glsl_lexer.cpp
glsl: Add lexer rules for << and >> in GLSL 1.30
glsl: Change generated file glsl_lexer.cpp
glsl: Implement ast-to-hir for binary shifts in GLSL 1.30
glsl: Implement constant expr evaluation for bitwise-not
glsl: Implement constant expr evaluation for bit-shift ops
glsl: Implement constant expr evaluation for bitwise logic ops
glsl: Fix ir validation for bit logic ops
glsl: Define shift_result_type() in ast_to_hir.cpp
glsl: Implement ast-to-hir for bit-shift-assignment
glsl: Define bit_logic_result_type() in ast_to_hir.cpp
glsl: Implement ast-to-hir for bit-logic ops
glsl: Fix lexer rule for ^=
glsl: Commit generated file glsl_lexer.cpp
glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
mesa: Fix C++ includes in sampler.cpp
glsl: Fix ir_expression::constant_expression_value()
glsl: Fix erroneous cast in ast_jump_statement::hir()
glsl: Fix Doxygen tag \file in recently renamed files
glsl: Improve usage message for glsl_compiler
glsl: Fix linker bug in cross_validate_globals()
glsl: In ast_to_hir, check sampler array indexing
glsl: Comment ast_type_qualifier.flags
glsl: Allow redeclaration of gl_Color and its variants in GLSL 1.30
glsl: Check that integer vertex outputs are qualified with flat
glsl: At link-time, check that globals have matching centroid qualifiers
glcpp: Fix segfault when validating macro redefinitions
glcpp: Regenerate glcpp-parse.c
mesa: Refactor handling of extension strings
mesa: Add/remove extensions in extension string
mesa: Change dependencies of some OES extension strings
mesa: Change OES_point_sprite to depend on ARB_point_sprite
mesa: Change OES_standard_derivatives to be stand-alone extension
i915: Disable extension OES_standard_derivatives
glsl: Add method ast_type_qualifier::interpolation_string()
glsl: Check that interpolation qualifiers do not precede 'varying'
glsl: Check that interpolation quals only apply to vertex ins and fragment outs
glsl: Check that 'centroid in' does not occur in vertex shader
glsl: Change default value of ast_type_specifier::precision
glsl: Fix parser rule for type_specifier
glsl: Add semantic checks for precision qualifiers
glsl: Add support for default precision statements
glsl: Remove redundant semantic check in parser
glsl: Refresh autogenerated parser files
doxygen: Add doxyfile for glsl module
glsl: Fix semantic checks on precision qualifiers
glsl: Fix segfault due to missing printf argument
glsl: Remove unused class ast_declaration_statment
glsl: Mark 'in' variables at global scope as read-only
glsl: Improve error message when read-only vars are written
mesa: Add AMD_conservative_depth to extension list
glcpp: Conditionally define macro GL_AMD_conservative_depth
glsl: Add depth layout qualifiers to ast_type_qualifier
glsl: Add support for AMD_conservative_depth to parser
glsl: Refresh autogenerated parser files
glsl: Define enum ir_depth_layout
glsl: Propagate depth layout qualifier from AST to IR
glsl: Raise linking error if gl_FragDepth layout is inconsistent
mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IR
glsl: Enable AMD_conservative_depth in parser
mesa: Simplify logic in get_extension_override()
mesa: Allow extensions in MESA_EXTENSION_OVERRIDE to be prefixed with '+'
glsl: Remove extraneously extraneous parens
glsl: Refresh autogenerated lexer file
mesa: Fix available APIs for AMD_conservative_depth
glsl: Fix constant-folding for reciprocal expressions
glsl: Avoid division-by-zero during constant-folding
glcpp: Raise error when modulus is zero
glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
tnl: Add support for datatype GL_FIXED in vertex arrays
Revert "glsl: Fix constant-folding for reciprocal expressions"
glsl: Reinstate constant-folding for division by zero
glsl: Document glsl_type::sampler_dimensionality
i965: Remove dead assignment
i965: Fix tex_swizzle when depth mode is GL_RED
i965: Remove unnecessary release/reference of brw_context.state.depth_region
i965: Document brw_context.state.depth_region
i965: Define BRW_DEPTHFORMAT_D24_UNORM_X8_UINT
i965: Change assertion condition from implicit to explicit
intel: Add flags to intel_context for hiz and separate stencil
mesa: Add MESA_FORMAT_X8_Z24 to _mesa_choose_tex_format
intel: Change supported texture formats for separate stencil
intel: Allocate region for separate stencil buffer
intel: Add is_hiz_depth_format() to intel_contex.vtbl
intel: Add hiz_region to intel_renderbuffer
intel: Refactor the wrapping of textures with renderbuffers
intel: Add hiz_region to intel_mipmap_tree
intel: Fix intel_draw_buffer() to accomodate hiz and separate stencil
intel: Change FBO validation criteria to accomodate hiz and seprate stencil
i965/brw: Emit state for hiz and separate stencil buffers
intel: Define span functions for S8 renderbuffers
dri2: Add token for DRI2BufferHiz
intel: Define enum intel_dri2_has_hiz
intel: Add flags to intel_screen for hiz and separate stencil
intel/intel_context.c: Remove unused functions
intel: Add function intel_renderbuffer_set_hiz_region()
intel: Refactor intel_update_renderbuffers()
intel: Add assertions to intelCreateBuffer()
intel: Request DRI2 buffers for separate stencil and hiz
i965/brw: Fix emit_depthbuffer() when packed depth/stencil texture is attached
i965/gen5,6: Fix hang when emitting hiz buffer without stencil buffer
intel: Fix typo in intel_offset_S8 comments
intel: Unconditionally enable support for S8_Z24 texture format
intel: Add fields to intel_renderbuffer for unwrapping packed depth/stencil buffers
intel: Unobfuscate intel_alloc_renderbuffer_storage
intel: Allocate s8_z24 non-texture renderbuffers when using separate stencil
intel: Add fields to intel_texture for faking s8z24 with separate stencil
intel: Define functions intel_texture_s8z24_scatter/gather
intel: Perform gather on s8z24 texture images during glGetTexImage
intel: Change signature of intel_create_wrapped_renderbuffer
intel: Declare some functions in intel_fbo.c as non-static
intel: During glTexImage, allocate renderbuffers for faking s8z24 textures
intel: Factor region updates out of intel_update_wrapper
intel: In intel_update_wrapper, support s8z24 textures when using separate stencil
intel: Change framebuffer validation criteria
intel: Fix workaround for _mesa_update_framebuffer
intel: Fix stencil buffer to be W tiled
glsl: Add method glsl_type::can_implicitly_convert_to()
glsl: Fix implicit conversions in non-constructor function calls
glsl: Remove ir_function.cpp:type_compare()
glsl: Fix conversions in array constructors
glsl: Clarify ir_function::matching_sigature()
glsl: Remove duplicate comment
x86-64: Fix compile error with clang
mesa: Remove use of fpu_control.h
mesa: Fix Android build by #ifdef'ing out locale support
mesa: Add Android to list of platforms that define fpclassify()
mesa: Declare _mesa_meta_begin()/end() as public
intel: Abort when DRI2 separate stencil handshake fails
i965: Factor our source lists into Makefile.sources
make: Remove duplicate defintion of COMMON_SOURCES in Radeon makefiles
make: Remove duplicate occurence of driverfuncs.c
make: Factor out source lists from drivers/dri/common into Makefile.sources
mesa: Build libmesa_dricore.a for Android
make: Document imported variables
dri: Build libmesa_dri_common for Android
i965: Fix Android build by removing relative includes
i965: Build i965_dri.so for Android
mesa: Add missing includes to meta.h
glsl: Fix Android build
mesa: Allow override of GL version with environment variable
mesa: Allow overriding GLSL version with environment variable
intel: Remove unused function get_glsl_version()
mesa: Remove unused tnl items from dd_functions
i915,i830: Remove dead HiZ assertions in *update_draw_buffer()
mesa: Close Doxygen group
i965: Split brw_set_prim into brw/gen6 variants
i965: Change type of brw_context.primitive from GLenum to hardware primitive
intel: Assert that no batch is emitted if a region is mapped
swrast: Fix fastpaths in glRead/WritePixels(GL_DEPTH_STENCIL)
swrast: Remove redundant term in logic expression
mesa: Declare _mesa_RenderMode as non-static
meta: Add flag MESA_META_SELECT_FEEDBACK
meta: Bump MAX_META_OPS_DEPTH from 2 to 8
swrast: Fix fastpaths for glRead/WritePixels(GL_DEPTH_STENCIL)
mesa: Add dd_function_table::PrepareExecBegin
vbo: Redeclare bind_array() as non-static vbo_bind_array()
i965/gen6: Fix segfault in prepare_blend_state()
intel: Fix scatter/gather for depthstencil textures
i965: Initialize intel_context::vtbl after calling intelInitContext()
intel: Add HiZ operations to intel_context::vtbl for all drivers
intel: Add 'mode' param to intel_region_map
intel: Kill dead code in intel_miptree_copy_teximage()
mesa: Fix glFramebufferTexture*() for depth and stencil attachments
intel: Refactor intel_map_renderbuffer()
intel: Fix intel_unmap_renderbuffer_s8()
intel: Fix software detiling of system stencil buffers
intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate stencil
intel: Simplify stencil detiling arithmetic
intel: Fix region dimensions for stencil buffers received from DDX
intel: Fix separate stencil in builtin DRI2 backend
intel: Don't use special stencil span accessors
intel: Fix swrast_render_start() for depthstencil buffers with separate stencil
intel: Always gather stencil buffer in intel_map_renderbuffer_separate_s8z24()
intel: Temporarily disable HiZ for textures
intel: Kill intel_framebuffer_get_hiz_region()
intel: Move inline functions from intel_fbo.h to .c
intel: Define intel_miptree_create_for_renderbuffer()
intel: Replace intel_renderbuffer::region with a miptree [v3]
intel: Refactor intel_mipmap_level offsets
intel: Refactor intel_miptree_copy_teximage()
intel: Kill intel_mipmap_level::nr_images [v4]
intel: Track the miptree layer wrapped by a renderbuffer [v2]
intel: Remove unneeded params from intel_renderbuffer_set_draw_offset()
intel: Define intel_miptree_check_level_layer()
intel: Refactor intel_render_texture() [v2]
intel: Replace intel_texture_image::stencil_irb with intel_mipmap_tree::stencil_mt [v3]
intel: Replace intel_mipmap_tree::hiz_region with a miptree [v2]
intel: Remove unused HiZ functions
intel: Change signature of HiZ resolve functions
intel: Define struct intel_resolve_map [v2]
intel: Add field intel_mipmap_tree::hiz_map
intel: Add resolve functions for miptrees
intel: Add resolve functions for renderbuffers
i965: Add HiZ operation state to brw_context
i965/gen6: Complete stubs for HiZ buffer resolves
i965/gen6: Manipulate state batches for HiZ meta-ops [v4]
i965: Prevent recursive calls to FLUSH_VERTICES [v2]
i965: Resolve buffers before drawing [v2]
intel: Refactor intelSpanRenderStart
intel: Resolve buffers in intelSpanRenderStart
i965: Mark that depth buffer needs depth resolve after drawing
intel: Mark needed resolves when first enabling HiZ on a miptree
intel: Resolve buffers in intel_map_texture_image()
intel: Resolve buffers in intel_map_renderbuffer()
intel: Enable HiZ for texture renderbuffers
intel: Store miptree alignment units in the miptree
i965/gen6: Set vertical alignment in SURFACE_STATE batch
intel: Use separate stencil whenever possible
i965/gen6: Enable HiZ by default
Merge branch 'hiz' of ssh://people.freedesktop.org/~chadversary/mesa
i965/gen6: Fix GPU hang when using stencil buffer without depth
swrast: Fix some static analysis warnings
meta: Disable GL_TEXTURE_EXTERNAL_OES in meta_begin()
i965: Create mock implementation of GL_OES_EGL_image_external
intel: Fix memory leak in intel_miptree_create()
i965: Fix misnamed GEN7_WM_DEPTH_RESOLVE
i965: Replace references to stencil region size with buffer size
i965/gen7: Enable HiZ
i965/gen7: Fix batch length for 3DSTATE_HIER_DEPTH_BUFFER
i965: Comment gen6_hiz_get_framebuffer_enum()
i965: Fix gen6,gen7 when used with a non-HiZ capable DDX
i965/gen5: Fix rendering of depth buffers without stencil [v2]
mesa: Loosen glBlitFramebuffer restrictions on depthstencil buffers (v2)
intel/gen6: Some framebuffers having separate depthstencil should be unsupported
swrast: Fix unsigned promotion in pointer arithmetic
swrast: Fix fixed-function fragment processing
swrast: Fix implicit declaration warnings
i965: Rewrite the HiZ op
i965: Remove file i965/junk, accidentally added in 7b36c68
glsl: Fix Android build
main: Fix memory leak in _mesa_make_extension_string()
mapi: Fix Android build
intel: Disable ARB_framebuffer_object in ES contexts
i965/fs: Fix conversions float->bool, int->bool
mesa: Remove unneeded extern qualifiers
gallium/util, mesa: Refactor etc1 unpack function
mesa: Add function for decoding ETC1 textures
intel: Enable GL_OES_compressed_ETC1_RGB8_texture
intel: Fix build broken by ETC1 patch
i830: Fix stack corruption
intel: Remove dead code in intelAllocateBuffer
intel: Decrease nesting level in intelCreateBuffer
intel: Use consistent pattern in intelCreateBuffer
intel: Update stale comment for intel_miptree_slice::map
intel: Refactor quantize_num_samples
intel: Set num samples for winsys renderbuffers
intel: Refactor creation of hiz and mcs miptrees
intel: Allocate miptree for multisample DRI2 buffers
i965: Add function brw_blorp_blit_miptrees
intel: Define functions for up/downsampling on miptrees
i965: Mark needed downsamples for msaa winsys buffers
intel: Refactor intel_miptree_map/unmap
intel: Refactor use of intel_miptree_map
intel: Support mapping multisample miptrees
intel: Downsample on DRI2 flush
intel: Refactor creation of DRI2 configs
dri: Simplify use of driConcatConfigs
intel: Clarify intel_screen_make_configs
intel: Advertise multisample DRI2 configs on gen >= 6
intel: Always downsample in intel_miptree_map_multisample
mesa: Remove C++11 narrowing warnings
Revert "mesa: Remove C++11 narrowing warnings"
intel: Refactor intel_downsample_for_dri2_flush
intel: Clean up intel_flush_front
intel: Fix rendering to a multisample front buffer
i965: Remove redundant null check
i965: Move hiz resolve to after renderbuffer resizing (v2)
mesa: Don't advertise GLES extensions in GL contexts
Chia-I Wu (1060):
intel: Fix migration from sys_buffer in intel_bufferobj_buffer.
intel: Data are copied in the wrong direction when breaking COW tie.
intel: Do not access pbo's buffer directly when attaching.
egl: Add xeglthreads
egl: Add eglcompiler.h for compiler features.
egl: Support per-thread info.
egl: Extend per-thread info for multiple current contexts.
egl: Add funtions to link contexts and surfaces to displays.
egl: Use the link functions to manage resources.
egl: Return the same EGL Display for the same native display.
egl: Destroy display's resources upon termination.
egl: Remove redundant DeletePending flag.
xeglthreads: Check current context for EGL per-thread support.
egl: Comment out unused tables in_eglFillInConfigs
softpipe: Mark texture dirty when unmapped.
egl: Replace IsBound by a pointer to the binding.
egl: Make eglMakeCurrent more robust.
egl: Correct the default values of surface attributes.
egl_softpipe: Add support for pbuffer surface.
mesa/main: Add functions to clear and dirty texture objects.
mesa/st: Add support for binding pipe surface to texture.
egl_softpipe: Flush when switching current context.
egl_softpipe: Add support for pbuffer binding.
progs/egl: Add xeglbindtex.
progs/egl: Add xeglbindtex, really.
egl: Add eglmutex.h.
egl: Destroy eglThreadInfo on thread exit.
egl: Initialize current thread management on demand.
egl: Make display and surface hash tables local.
egl: Implement _eglFiniDisplay.
egl: Make _eglGlobal initialize statically.
egl: Add _eglAddAtExitCall.
egl: Use _eglAddAtExitCall to free thread infos and displays.
st/vega: Add more symbols defined by mesa/st.
egl: Overhaul driver API.
egl: Change the way drivers are loaded.
egl: Some per-driver data should be per-display.
egl: _eglCloseDriver should be no-op.
egl: Remove hash table for surfaces.
egl: Remove hash table for displays.
egl: Make lookup functions static inline.
egl: Add back handle checking.
egl: Remove eglhash.c and eglhash.h.
egl: Check for null display in handle checking.
egl_softpipe: Do not flush unlinked context.
egl: Remove dependency on libX11.
egl: Make _eglChooseDriver return the filename of the driver.
glapi: Protect _glapi_check_multithread by a mutex.
glapi: Fix a race in accessing context/dispatch TSD.
glapi: Static mutex does not work on WIN32_THREADS.
glapi: Fix a possible race in getting current context/dispatch.
egl_xdri: Revive the driver.
EGL_i915: Make struct drm_device per display.
egl_softpipe: Make winsys and pipe screen per display.
egl_glx: Make fbconfigs and visuals per display.
egl: Remove Xdpy from EGLDisplay.
progs: EGL/X progs should link to libX11.
intel: meta clear has a new name.
st/mesa: Compile in meta.c.
mesa/main: Add comments to mfeatures.h.
mesa/main: Make FEATURE_pixel_transfer follow feature conventions.
mesa/main: Make FEATURE_colortable follow feature conventions.
mesa/main: Make FEATURE_convolve follow feature conventions.
egl: Introduce config keys.
egl: Rework configuration management.
egl: Rework config lookup.
egl: Add a function to convert __GLcontextModes to _EGLConfig.
egl: Add support for querying render buffer.
egl_xdri: Report full list of supported configs.
progs/egl: Replace EGL_i915 by EGL_DEFAULT_DISPLAY.
st/egl: Fix a crash when unbinding current context.
st/egl: Fix a double free in drm_destroy_context.
progs/egl: Fix a crash in demo1.
progs/egl: Check EGL_MESA_screen_surface is supported in demo2.
progs/egl: Make demo3 work again.
mesa/main: Make FEATURE_accum follow feature conventions.
mesa/main: Make FEATURE_attrib_stack follow feature conventions.
mesa/main: Make FEATURE_histogram follow feature conventions.
mesa/main: New feature FEATURE_rastpos.
mesa/main: Make FEATURE_drawpix follow feature conventions.
mesa/main: Make FEATURE_feedback follow feature conventions.
mesa/main: Make FEATURE_texgen follow feature conventions.
mesa/main: New feature FEATURE_arrayelt.
mesa/main: New feature FEATURE_queryobj.
mesa/main: Make FEATURE_evaluators follow feature conventions.
mesa/main: Make FEATURE_dlist follow feature conventions.
mesa/main: New feature FEATURE_beginend.
egl: Add support for driver built-in.
egl: Remove core functions from eglGetProcAddress.
egl: Preload a driver if eglGetProcAddress is called early.
egl: Allow binding to any client API.
egl: Improve logging facility.
egl: Fix eglCheckConfigHandle.
egl: Fix GLX_USE_TLS build.
egl: Include GL header in eglconfigutil.h.
egl: Rework error checking in eglGetCurrentSurface.
egl: Update comments about eglapi.c.
egl: Rework error checking in eglSwapBuffers.
egl: Rework eglSwapInterval.
egl: Rework the synchronization primitives.
egl: Correct conversion of native visual type.
egl_glx: Clean up the initialization code.
egl_glx: Clean up surface functions.
egl_glx: Clean up context functions.
egl_glx: Clean up eglGetProcAddress.
egl_glx: Add support for eglWaitClient and eglWaitNative.
progs/egl: Add support for pixmap and pbuffer surface to xeglgears.
mesa/main: Add support for remap table.
mesa: Enable remap table in core.
mesa/dri: Remove extension_helper.h.
glapi: Move dispatch marcos to glapidispatch.h.
glapi: Always build libglapi.a.
mesa: Add remap.c to SConscript.
swrast: added braces
mesa/main: Never return NULL in _mesa_get_texstore_func.
mesa/main: Make FEATURE_texture_fxt1 follow feature conventions.
mesa/main: Make FEATURE_texture_s3tc follow feature conventions.
mesa: Fix compilation errors and warnings when features are disabled.
glapi: Allow normal entry points to be skipped.
mesa/xlib: Fix missing symbols when GLX_INDIRECT_RENDERING is defined.
gallium/xlib: Fix missing symbols when GLX_INDIRECT_RENDERING is defined.
mesa/main: Add support for point size array in _mesa_GetPointerv.
mesa/main: Add more OpenGL ES types to glheader.h.
glapi: Add is_abi() to test if a function is in the ABI.
glapi: Avoid hardcoded category names in remap helper script.
glapi: Include headers with directory prefixes.
mesa/main: Make _mesa_TexGenf and _mesa_GetTexGenfv global again.
mesa/es: Add OpenGL ES XMLs.
mesa/es: Add OpenGL ES overlay.
mesa/es: Add support for GL_OES_draw_texture.
st/es: Add OpenGL ES state trackers.
progs/es: OpenGL ES 1.x and 2.X demo programs.
glapi: Add OpenGL ES compatibility mode to scripts.
mesa/es: Fix symbol conflicts and warnings.
mesa/es: Improve support for parallel execution of make.
mesa/main: linear_to_nonlinear is not always available.
gallium: Allow state trackers to install files.
Add new config for OpenGL ES.
mesa/es: Add .gitignore.
progs/es: Add .gitignore.
egl_softpipe: Clean up Makefile.
st/egl: Allow APIs other than OpenGL.
progs/es1: Port egltri to OpenGL ES 1.1.
progs/es1: Port eglgears to OpenGL ES 1.1.
Update config linux-opengl-es.
mesa/es: Add APIspec.xml and its parser.
mesa/es: Switch to APIspec.xml.
mesa/es: Add a sanity check to APIspec.py.
mesa/es: Generate _mesa_GetFixedv.
mesa/es: Remove unused code in es_generator.py.
mesa/es: Generate code for special functions.
mesa/es: Add more extensions to glapi.
mesa/es: Add more exnteions to APIspec.
mesa/es: Clean up extension string.
mesa/es: Fix GL_OES_texture_cube_map support.
mesa/es: Fix GL_RGB565 support in FBO.
mesa/es: Improve support for GL_OES_compressed_paletted_texture.
progs/es1: Add compressed paletted texture tests to torus.
Clean up ES_FILES.
Add es state tracker to autoconf.
egl: Fix breakage from -fvisibility=hidden.
egl_softpipe: Remove the unnecessary call to _eglSwapBuffers.
egl: Clean up the Makefile rules.
st/vega: Fix breakage from -fvisibility=hidden.
gallium: Add PUBLIC macro for function visibility.
st: Mark functions in st_public.h and vg_tracker.h as public.
st/xlib: Mark GLX functions as public.
st/vega: Advertise OpenVG support.
st/vega: Make it compatible with st_public.h.
st/mesa: Remove st_api.c.
progs: Add missing EGL_RENDERABLE_TYPE for EGL demos.
progs: Check the number of configs returned by eglChooseConfig.
progs/egl: glGenTextures is called too early in xeglbindtex.
progs/egl: Fix screen surface demos.
egl: EGL_SCREEN_BIT_MESA is a valid bit.
winsys/drm: Add name field to drm_api.
st/egl_g3d: New EGL state tracker that uses Gallium.
st/egl_g3d: Update the native display interface for modesetting.
st/egl_g3d: Add support for EGL_MESA_screen_surface.
st/egl_g3d: Add support for KMS native display.
winsys/drm: Use egl_g3d to build EGL drivers.
Merge branch 'master' into opengl-es-v2
mesa/es: Fix build issue after merge.
mesa/es: Update sources.mk.
st/es: Fix build issue after merge.
st/es: Clean up install target.
configure.ac: Fix es state tracker build.
progs/es1: Bind texture image after rendering.
progs/es2: Correctly set renderable type and client version.
docs: Add documentation for OpenGL ES.
st/egl_g3d: Improve comments to the native display interface.
egl_xdri: Fix build breakage.
egl: Add _EGLDriver as the first argument to GetProcAddress.
st/egl_g3d: Get the stapi from the driver.
st/egl_g3d: Use a sequence number to decide if validation is required.
egl_g3d: Check if the creation of pipe or st context fails.
st/egl_g3d: Always override flush_frontbuffer.
st/egl_g3d: Hook to update_buffer of the pipe screen.
st/egl_g3d: Avoid validation upon buffer swap or flush frontbuffer.
gallium: Fix uninitialized instance divisor and index.
tgsi: Add missing semantic name in text parser.
st/vega: Call screen->update_buffer instead of winsys->update_buffer.
st/vega: Fix window resizing with egl_g3d.
st/egl_g3d: Update validate to use an attachment mask.
st/egl_g3d: Add is_pixmap_supported to native display interface.
st/egl_g3d: Add support for eglCopyBuffers.
progs/egl: Pass EGLDisplay to eglCopyBuffers.
st/egl_g3d: Clean up for x11_drawable_get_depth.
Merge remote branch 'origin/opengl-es-v2'
st/egl_g3d: Do not reuse the pipe transfer in ximage.
egl: Add _eglPreloadDrivers.
egl: Use _eglPreloadDrivers.
egl: Remove unused driver and display functions.
egl: Rename _EGL_PLATFORM_X to _EGL_PLATFORM_POSIX.
egl: Improve driver matching.
egl: Add a simple cache for driver probe.
st/egl_g3d: Add support for probe to native displays.
st/egl_g3d: Add support for driver probe.
docs: Add documentation for EGL.
docs: Update documentation for OpenVG and OpenGL ES.
Do not include glapi/dispatch.h outside Mesa core.
dri: Remove unnecessary glapi headers.
winsys/drm: Update Makefile.template.
egl: Add Makefile.template for EGL drivers.
egl: Update driver Makefiles.
egl_glx: Report only OpenGL support.
egl_xdri: Do not reinitialize in __glXInitialize.
egl_xdri: Report only OpenGL support.
egl_xdri: Flush commands on context switch and buffer swap.
egl_xdri: Add support for DRISW.
docs: Update the status of egl_xdri.
st/egl_g3d: Use glxinit.c from egl_xdri.
egl: Remove the demo driver.
egl: Remove USING_EGL and the related drivers.
st/egl: Remove the egl state tracker.
winsys/drm: Add swrast.
egl: Remove egl_softpipe.
winsys/drm: Update the options of mklib in Makefile.egl_g3d.
st/egl_g3d: Rename to st/egl.
docs: Update sourcetree.html for EGL and the state trackers.
add segl
glapi: Include glheader.h in glapi_nop.c.
Revert "add segl"
st/es: Pass -linker and -ldflags to mklib.
st/vega: Clean up Makefile.
egl: Install drivers to ${libdir}/egl.
mesa/es: Improve Makefile rules.
egl: Move context functions in egldisplay.[ch] to eglcontext.[ch].
egl: Move surface functions in egldisplay.[ch] to eglsurface.[ch]
egl: Add _EGLResource and _EGLResourceType.
egl: Make surfaces and contexts resources.
egl: Remove unused casting functions.
egl: Remove unused helper functions.
egl: Remove _eglFindAPIs.
egl: Add and use make_library_path.
egl: Update headers.
egl: Add support for EGL_KHR_image.
egl: Install EGL headers.
egl: Make resource void pointer in _eglCheckResource.
egl: Native types are renamed in EGL 1.3.
winsys/drm: Correctly install EGL drivers.
egl/xdri: Update with glxclient.h change.
docs: Update EGL documentation.
glx: Build GLX normally.
docs: Mention EGL and OpenGL ES in 7.8 release notes.
egl: Mark _eglCheckResource as PUBLIC.
egl: Use a boolean to indicate whether a resource is linked.
egl: Add _eglGetAPIContext.
egl: Refactor _eglMakeCurrent.
egl: Fix leaks in eglReleaseThread.
egl: Remove _eglGetCurrentSurface and _eglGetCurrentDisplay.
egl: Fix a segfault when a display is initialized again.
egl: Remove _eglOpenDriver and _eglCloseDriver.
egl: Use a boolean to indicate whether a display is initialized.
egl: Add _eglBindContext.
egl: eglMakeCurrent should accept an uninitialized display.
egl: Correctly unbind contexts in eglReleaseThread.
egl: Migrate drivers to use _eglBindContext.
docs: Update the developer section of egl.html.
egl: Clean up header inclusions.
egl: Rename Binding to CurrentContext in _EGLSurface.
egl: Remove unused VisibleRefCount.
egl: Remove my_strdup.
st/egl: eglBindTexImage should bind to an OpenGL ES texture.
progs/es1: Add bindtex.
st/egl: Remove egl_g3d_get_current_context.
st/egl: Do not ignore configs without a renderable type.
progs/egl: Update eglinfo to display more attributes.
egl: Remove code blocks that are commented out.
egl: Refactor _eglInitSurface.
egl: Refactor _eglInitContext.
egl: Refactor _eglInitImage.
egl: Initialize display resources with their display.
egl: Initialize display configs with the display.
egl: Surface type validaction should depend on extensions supported.
egl: Add support for more EGLImage extensions to EGL core.
egl: Clean up surface attributes.
progs/es2: Fix an assertion failure in tri.
docs: Update for EGL environment variables.
st/egl: Wrong context might be used in eglBindTexImage.
egl: Add EGL_DRIVERS_PATH environment variable.
egl: Ignore certain environment variables when setuid/setgid.
egl: Remove unnecessary #ifdef's.
egl: Fix a potential segfault in driver suffix matching.
egl: Rename _eglPreloadForEach callbacks.
st/egl: Add missing headers to kms display.
egl: Add macros to define typecast functions.
egl: Convert drivers to use typecast macros.
configure.ac: Check for xcb-dri2 to enable EGL dri2 driver.
egl_dri2: Add a debug print for DRI2 extensions.
egl_dri2: Fix a snprintf warning.
egl_dri2: Do not destroy linked resources.
egl: Clarify IsLinked and IsBound.
egl_dri2: Use _EGL_DRIVER_STANDARD_TYPECASTS.
egl: Update the comments to typecast macros.
egl: Remove egl_xdri.
docs: Update the developer section of egl.html.
egl: Clean up eglconfig.h.
egl: Add debug messages to config validation and matching.
egl: Add new error checking macros.
egl: Use new error checking macros.
egl: Always record error code.
egl: eglGetError should return the status of the last call.
egl: Add a mutex to _EGLDisplay.
egl: Make eglGetDisplay atomic.
egl: Always lock a display before using it.
egl: Revisit global data locking.
docs: Update TODOs of egl.html.
progs/es1: Update .gitignore.
progs/openvg: Add .gitignore.
winsys/drm: Do not use --whole-archive in Makefile.egl.
egl: Silence warnings in check/return macros.
egl: Silence warnings when compiled with -pedantic.
st/egl: Clean up ximage surface.
st/egl: Clean up DRI2 surface.
st/egl: Do not force validate when update_buffer is called.
st/egl: Enable extensions before adding configs.
st/egl: Properly convert vrefresh to refresh rate.
st/egl: Disable SHM in ximage backend.
st/egl: Unify surface creation.
egl: Remove unused _EGL_SKIP_HANDLE_CHECK.
st/egl: Add dri2InvalidateBuffers.
st/egl: Refactor dri2_surface_get_buffers.
st/egl: Reduce validation round-trips in ximage backend.
st/egl: Reduce validation round-trips in DRI2 backend.
mesa: Remove unused Makefile.{ugl,win}.
glapi: Generated GLX sources should use glapidispatch.h.
glapi: Move src/mesa/main/dispatch.c to glapi and rename.
mesa: Move src/mesa/glapi/dispatch.h to mesa.
st/egl: Add event support to the native display interface.
st/egl: Move modeset interface to native_modeset.h.
st/egl: Add get_param to native display interface.
st/egl: Add support for EGL_KHR_image_base and EGL_KHR_image_pixmap.
mesa/es: Update GLAPI and APISpec for GL_OES_EGL_image.
st/vega: Fix OpenVG demo segfaults.
st/egl: Fix KMS build error after winsys handle change.
winsys/xlib: Fix a segfault when USE_XSHM is not defined.
st/egl: Use xlib_sw_winsys in ximage backend.
st/egl: Fix build errors in ximage backend after merge.
winsys/drm: Handle circular dependencies in Makefile.egl.
gallium: Do not mix winsys-drawable-handle and context-private.
i915g: Prevent NULL dereference.
mesa/es: Fix GL_OES_draw_texture support.
mesa/es: Validate the state in st_DrawTex.
gallium: Add st_api.h.
st/vega: Implement st_api.h.
st/mesa: Implement st_api.h.
winsys/xlib, st/es: Advertise st_api.h support.
st/egl: Use st_api.h instead of st_public.h.
st/glx: Use st_api.h instead of st_public.h.
st/glx: Fix an infinite recursion in flush_front.
st/glx: Return a better format in choose_depth_stencil_format.
st/mesa: Check the format before adding depth/stencil buffers.
st/glx: Add xm_st.c to SConscript.
st/egl: Cache the pipe surface used in flush_frontbuffer.
st/glx: Fix leaks in xmesa_st_framebuffer.
st/egl: Fix eglCopyBuffers.
st/glx: Make xmesa_create_st_api a callback of xm_driver.
st/mesa: Set revalidate in st_framebuffer_update_attachments.
st/glx: Correctly set buffer_mask of a visual.
st/glx: Fix framebuffer validation.
st/mesa: Validate the state in st_readpixels.
st/mesa: Fix handling of FBO.
st/glx: Add xmesa_display to hold per-display variables.
st/glx: Add support for GLX_MESA_copy_sub_buffer.
st/glx: Sync the back buffer to the front buffer.
st/glx: Fix glXCopySubBufferMESA.
st/mesa: Update the comments in st_manager.c.
Merge remote branch 'origin/gallium-st-api'
i965g: Fix use of an uninitialized variable.
st/dri: Move DRI1 bits in dri_screen.c to dri1.c.
st/dri: Move DRI1 bits in dri_drawable.c to dri1.c.
st/dri: Move DRI1 bits in dri_context.c to dri1.c.
st/dri: Headers and public symbols clean up.
st/dri: Implement st_api.h callbacks.
st/dri: Switch from st_public.h to st_api.h.
st/mesa: Set the pipe context of the texture object.
glapi: Correctly generate static disatches for X86.
glapi: Fix aliases to non-static functions.
Merge remote branch 'origin/gallium-st-api-dri'
docs: Update the path to build libgl-xlib.
Add missing EGL files to the tarballs.
progs/egl: Link xeglthreads to libpthread.
st/egl: Fix missing symbols.
egl: Always return the previously bound context.
egl: Make _eglBindContextToSurfaces more readable.
st/glx: Remove a wrong assertion in choose_pixel_format.
mesa: Add umbrella features.
mesa: Add missing features.
mesa/es: Use core mesa's mfeatures.h.
st/dri: Fix a memory leak in dri1_init_screen.
progs/egl: Move demos a level deeper.
progs/es: Move OpenGL ES demos to subdirectories of progs/egl.
progs/openvg: Move OpenVG demos to a subdirectory of progs/egl.
progs/egl: Add eglut.
progs/egl: Port eglgears to eglut.
progs/egl: Porg xegl_tri to eglut.
progs/egl: Replace egltri by xegl_tri.
progs/egl: Port ES1 tri to eglut.
progs/egl: Port ES1 gears to eglut.
progs/egl: Port OpenVG lion and sp to eglut.
Update DEMO_FILES for demos using EGL.
progs/egl: Link to eglut first.
progs/egl: Update .gitignore.
st/egl: Add a missing break.
st/vega: Do not depend on libm.
st/egl: Implement get_egl_image hook.
st/mesa: Implement GL_OES_EGL_image driver hooks.
progs/egl: Add an OpenGL ES demo for EGL_OES_image_pixmap.
st/es: Remove unnedded --whole-archive.
egl: Fix eglMakeCurrent with different surfaces.
egl: Unbind the old context in _eglBindContext.
progs/egl: Port drawtex and torus to eglut.
progs/egl: Fix the blank window in pbuffer demo.
mesa: Add OES_EGL_image to extension list.
progs/egl: Correctly check GL_OES_EGL_image.
st/dri: Implement DRI image extension.
egl_dri2: Flush before context switch and swap buffers.
st/dri: Fix setTexBuffer2 with __DRI_TEXTURE_FORMAT_RGB.
st/egl: Remove pbuffer from the native interface.
st/egl: Move probe interface to native_probe.h.
st/egl: Fix a typo in determining the render buffer.
Fix copyright headers.
st/egl: Remove __GLcontextModes from the native interface.
st/vega: Require both depth and stencil.
st/egl: Remove depth/stencil format from the native interface.
st/egl: Factor driver callbacks to a new file.
st/egl: Follow the portability guide.
st/egl: Request the front buffer as needed.
st/wgl: Switch from st_public.h to st_api.h. [V2]
st/vega: Do not rely on st_resize_framebuffer.
st/vega: Drop st_public support.
st/mesa: Drop st_public support.
gallium: Remove pipe_screen::update_buffer.
progs/egl: Add egl/eglut to PROGRAM_DIRS.
glapi: Fix loading of old DRI drivers.
egl: Link drivers back to libEGL.
progs/egl: Fix building on cygwin.
gles: Add -I$(TOP)/include.
mesa: Fix build of ES overlay.
st/mesa: Fix texture-from-pixmap.
progs/egl: Fix eglut with OpenGL ES 2.0.
glapi: Move assembly dispatchers back into glapi/.
glapi: Move to src/mapi/.
mapi: Add mapi and share the code with glapi.
mapi: Add a generic C dispatcher.
mapi: Add vgapi.
st/vega: Use vgapi.
mapi: Add x86 dispatcher.
mapi: Add x86-64 dispatcher.
egl: Add _eglSearchPathForEach.
egl_g3d: Check external modules for client APIs first.
Define OpenGL ES and OpenVG library names.
mapi: Merge src/gles/.
mapi: Update vgapi to build libOpenVG.so.
mapi: Install .pc file for OpenVG.
mapi: Add install rules for OpenGL ES.
gallium: Add egl-apis target.
egl: Build drivers in $(TOP)/$(LIB_DIR)/egl.
docs: Update EGL and OpenGL ES docs.
Update file list for the tarballs.
st/mesa: Ignore internal_format in st_context_teximage.
gallium: Add llvmpipe support to st/egl.
mesa: Make FEATURE_EXT_transform_feedback more modular.
st/mesa: Make st_cb_accum.h FEATURE_accum aware.
st/mesa: Make st_cb_{bitmap,drawpixels}.h FEATURE_drawpix aware.
st/mesa: Make FEATURE_feedback and FEATURE_rastpos more modular.
st/mesa: Make st_cb_queryobj.h FEATURE_queryobj aware.
st/mesa: Make st_cb_blit.h FEATURE_EXT_framebuffer_blit aware.
mesa: Add dummy _mesa_lookup_query_object to queryobj.h.
st/mesa: Make st_cb_drawtex.h FEATURE_OES_draw_texture aware.
mesa/es: Update sources.mak and fix the build.
mesa/es: Remove sources.mak.
mesa: Make FEATURE_ATI_fragment_shader more modular.
mesa/es: Remove omit list.
mesa/es: Merge back to core mesa.
st/mesa: Do not use draw module in OpenGL ES build.
st/egl: Link egl-apis to LLVM when enabled.
progs: Remove remaining EGL demos.
st/egl: Initialize KMS backend from an fd.
st/egl: Fix eglCopyBuffers.
st/egl: Hook eglCreatePbufferFromClientBuffer.
st/vega: Use FREE.
mesa: Fix/add feature test to shader.c.
autoconf: Remove unused APIS.
Update OpenGL ES headers.
glapi: Update SConscript for Windows.
Always define int32_t in compiler headers.
Update KHRONOS_APICALL for _WIN32 platform.
Define PUBLIC to dllexport on MSVC.
egl: Use khronos types for EGL_MESA_screen_surface.
egl: Use SConscript for Windows build.
st/egl: Add GDI backend.
targets/egl: Add SConscript for egl_gdi_swrast.
st/egl: Use OS-specific module suffices.
mapi/vgapi: Add SConscript for Windows build.
gallium/util: Define isfinite and isnan for MSVC.
st/vega: Use SConscript for Windows build.
targets/egl: Add SConscript for egl-apis.
st/egl: Add helper functions for use by backends.
st/egl: Update ximage backend to use resource_surface.
st/egl: Update GDI backend to use resource_surface.
st/egl: Update KMS backend to use resource_surface.
mesa: Fix excess initializers in get.c table.
st/egl: Use stamps only to avoid unnecessary geometry update.
vgapi: Generate PIC objects.
st/egl: Move sw screen creation to native helper.
st/egl: Fix compiler warnings.
winsys: Add fbdev software winsys.
st/egl: Add fbdev backend.
st/egl: Do not build non-working driver combinations.
docs: Update EGL doc.
st/egl: Build sw/fbdev winsys for fbdev backend.
egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.
egl: s/EGL_DISPLAY/EGL_PLATFORM/.
egl: Introduce platform displays internally.
egl: Add support for EGL_MESA_drm_display.
egl: Add a test for MESA_EGL_NO_X11_HEADERS.
draw: Work around an invalid write.
st_api: Remove st_context::is_visual_supported.
st/mesa: Add support for multiple APIs.
st/egl: Make api_OpenGL support OpenGL ES.
st/egl: Introduce native_platform.
st/egl: One driver per hardware.
st/egl: Reorganize targets.
st/egl: Move module loading code to targets.
st/egl: Build a single EGL driver.
egl: Do not call drv->Initialize with global mutex locked.
egl: Remove st/egl probe code.
mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.
st/egl: Add egl-gdi target.
st/vega: Match MALLOC/FREE for vg_shader.
egl: Add dynamic array.
egl: Store configs in a dynamic array.
egl: Store screens in a dynamic array.
st/egl: Manually free configs on terminate.
egl: Make _eglUnloadDrivers no-op on Windows.
egl: Update MaxSize when a dynamic array is grown.
mesa: Fix OpenGL ES-only builds.
docs: Update EGL doc.
st/egl: Add support for !GLX_DIRECT_RENDERING.
egl: Rework driver loading.
mesa: Always initialize transform feedback state.
egl: Return the correct array size in _eglFlattenArray.
egl: Build egl_dri2 only when xcb-dri2 is available.
egl: Build egl_dri2 only when DRI drivers are built.
st/egl: Fix build on FreeBSD.
st/dri: Remove driFrameTrackingExtension.
st/egl: Fixes for recent GLX cleanup.
gallium: Add pipe_context::draw_vbo and pipe_context::set_index_buffer.
gallium: Implement draw_vbo and set_index_buffer for all drivers.
gallium: Use unified pipe_context::draw_vbo.
gallium: Keep only pipe_context::draw_vbo.
gallium/docs: Document draw_vbo and set_index_buffer.
gallium: Avoid void pointer arithmetic.
graw/tests: Use pipe_context::draw_vbo.
st/python: Adapt to interface change.
util: Fix the range of util_draw_elements_instanced.
egl: Add checks for EGL_MESA_screen_surface.
draw: Fix the edge flags of flatshade_first polygons.
draw: Add draw_decompose_tmp.h.
draw: Include draw_decompose_tmp.h in draw_pt_vcache_tmp.h.
draw: Include draw_decompose_tmp.h in draw_gs_tmp.h.
draw: Include draw_decompose_tmp.h in draw_so_emit_tmp.h.
draw: Include draw_decompose_tmp.h in draw_pt_decompose.h.
draw: Mask out vertex flags in GS and stream output.
draw: Remove unnecessary vertex flag ANDs.
draw: Avoid mixed declarations and code.
draw: Assert that only the first vetex may have flags set.
draw: Fix draw_pt_split_prim for primitives with adjacency.
draw: Add an assertion to varray's version of trim().
draw: Add flags to draw_prim_info.
draw: Add prim flags to middle ends.
draw: Simplify frontend interface a little.
draw: Add new util function draw_pt_trim_count.
draw: Add vsplit frontend.
draw: Replace varray by vsplit.
draw: Replace vcache by vsplit.
draw: Remove varray and vcache.
draw: last_vertex_last is always true for GS and SO.
drwa: Add PRIMITIVE macro to vsplit.
draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK.
draw: No need to make max_vertices even.
drwa: Fix polygon edge flags.
egl: Update eglext.h.
egl: Add support for EGL_KHR_reusable_sync.
st/egl: Add support for EGL_KHR_reusable_sync.
egl: Add support for EGL_KHR_fence_sync.
st/egl: Add support for EGL_KHR_fence_sync.
targets/egl: Link with DRI_LIB_DEPS.
st/egl: Fix win32 build.
egl: Allow core functions to be queried.
egl: Add egl.def for win32 build.
egl: Fix context API check and be verbose.
targets/egl-gdi: Implement guess_gl_api.
mesa: Include compiler.h for ASSERT.
mesa: Decorate functions with GL_APIENTRY in es_generator.py.
mesa: Add missing ES sources to SConscript.
glapi: Move public function/variable declarations to glapi.h.
mapi: Prefix functions in u_current.h by u_current.
mapi: Use MAPI_EXPORT to export public functions.
mesa: Assorted fixes for es_generator.py on win32.
glapi: Clean up header inclusions.
mesa: Add core.h.
glsl: Include main/core.h.
st/glx: Include main/core.h.
st/wgl: Include main/core.h.
st/dri: Remove unnecessary main/mtype.h.
mesa: Remove extraneous semicolon.
targets/egl: Check against drm_driver_descriptor::name.
st/egl: Fix r300/r600 support in KMS backend.
draw: Add draw_set_index_buffer and others.
svga: Remove redundant svga_draw_range_elements.
gallium: Use draw_set_index_buffer and others.
draw: Remove UNDEFINED_VERTEX_ID checks in emit pathes.
st/egl: Make KMS support optional in KMS backend.
st/mesa: Add support for surfaceless current contexts.
st/egl: Add support for EGL_KHR_surfaceless_*.
st/egl: Add support for EGL_MESA_image_drm.
st/mesa: Fix glEGLImageTargetTexture2DOES.
egl: Mark EGL_MESA_screen_surface as obsolete.
st/egl: Enable EGL_MESA_drm_display.
llvmpipe: Add lp_rast_debug.c to Makefile.
libgl-xlib: Fix --enable-gallium-llvm build.
st/dri: Use enum st_api_type internally.
st/dri: Call dri_init_extensions only for API_OPENGL.
glsl: Require a context in _mesa_glsl_parse_state.
glsl: Support GLSL ES in the standalone compile.
docs: Update egl.html.
egl: Display may be NULL in _eglLookup*.
egl: Use _EGL_CHECK_DISPLAY in eglCreateContext.
gallium: Add context profile support to st_api.
st/dri: Use profiles to create OpenGL ES contexts.
st/egl: Use profiles to create OpenGL ES contexts.
gallium: Remove ST_API_OPENGL_ES1 and ST_API_OPENGL_ES2.
targets/egl: Fix crashes from loading invalid modules.
egl: Simplify _eglBindContext.
mesa: Fix depend.es[12] generation when LLVM is enabled.
Add missing files to the tarball file lists.
mesa: Remove unused _MESA_INIT_*_FUNCTIONS.
mesa: Less FEATURE_ARB_sync tests.
mesa: Remove unnecessary FEATURE tests.
glapi: Fix build errors for ES.
glapi: Fix ES build errors again.
mesa: Update ES APIspec.xml.
st/xlib: Notify the context when the front/back buffers are swapped.
targets/egl: Use C++ compiler to link GL/ES state trackers.
libgl-xlib: Remove unused st_api_create_OpenGL.
st/egl: Split modeset code support to modeset.c.
st/egl: Rename kms backend to drm.
st/egl: s/kms/drm/ on the drm backend.
egl: Enable drm platform by default.
egl: Check extensions.
st/egl: Skip single-buffered configs in EGL.
mapi: Fix compiler warnings.
st/egl: Drop context argument from egl_g3d_get_egl_image.
targets/egl: Fix linking with libdrm.
st/vega: Fix version check in context creation.
egl: Use attribute names as the _EGLConfig member names.
egl: Access config attributes directly.
st/egl: Access _EGLConfig directly.
st/egl: Do not finish a fence that is NULL.
mesa: Remove unused vtxfmt_tmp.h.
egl_dri2: Drop the use of _egl[SG]etConfigKey.
egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.
egl_glx: Fix borken driver.
egl: Move attributes in _EGLImage to _EGLImageAttribs.
egl: Parse image attributes with _eglParseImageAttribList.
egl: Move fallback routines to eglfallbacks.c.
egl: Drop dpy argument from the link functions.
egl: Minor changes to the _EGLConfig interface.
egl: Minor changes to the _EGLScreen interface.
egl: Fix _eglModeLookup.
st/egl: Fix native_mode refresh mode.
egl: Add reference count for resources.
egl: Use reference counting to replace IsLinked or IsBound.
egl: Fix a false negative check in _eglCheckMakeCurrent.
st/egl: Use resource reference count for egl_g3d_sync.
egl_dri2: Fix a typo that make glFlush be called at wrong time.
glapi: Do not use glapidispatch.h.
glapi: Move glapidispatch.h to core mesa.
glapi: Do not use glapioffsets.h.
glapi: Merge glapioffsets.h into glapidispath.h.
vbo: Use CALL_* macros.
mesa: Remove unnecessary glapitable.h includes.
autoconf: Better client API selection.
docs: Update egl and openvg docs.
autoconf: Update configuration info.
Merge branch 'glapi-reorg'
targets: Add missing quotes to Makefile.xorg.
autoconf: st/vega requires --enable-openvg.
st/mesa: Unreference the sampler view in st_bind_surface.
autoconf: Tidy configure output for EGL.
targets/egl: Fix a warning with --disable-opengl build.
egl: Rework _eglGetSearchPath.
mesa: Select FEATURE_remap_table when multiple APIs are enabled.
mesa: Allow contexts of different APIs to coexist.
egl: Set up the pthread key even TLS is used.
st/egl: Add native_surface::present callback.
st/egl: Use native_surface::present callback.
d3d1x: Use native_surface::present.
st/egl: Remove flush_frontbuffer and swap_buffers.
st/egl: Add support for swap interval and swap behavior.
st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.
st/egl: Add extern "C" wrapper to native.h.
st/egl: Add native_display_buffer interface.
st/egl: Use native_display_buffer for EGL_MESA_drm_image.
autoconf: Add --enable-gallium-egl.
docs: Update egl docs.
st/dri: Add support for surfaceless current contexts.
egl_dri2: Fix __DRI_DRI2 version 1 support.
st/vega: Do not wait NULL fences.
gallium: Add st_api::name.
gallium: Add st_context_iface::share to st_api.
st/wgl: Use st_context_iface::share for DrvShareLists.
st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.
mesa: Clean up core.h.
scons: Define IN_DRI_DRIVER.
tgsi: Add STENCIL to text parser.
st/vega: vegaLookupSingle should validate the state.
st/vega: Set wrap_r for mask and blend samplers.
st/vega: Fix vgReadPixels with a subrectangle.
egl_dri2: Fix one context, multiple surfaces.
auxiliary: util_blit_pixels_tex should restore the viewport.
st/vega: Fix a crash with empty paths.
st/vega: Masks and surfaces should share orientation.
st/vega: No flipping in vg_prepare_blend_surface.
st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.
llvmpipe: Fix build errors on x86.
st/vega: Overhaul renderer with renderer states.
st/vega: Add DRAWTEX renderer state.
st/vega: Add SCISSOR renderer state.
st/vega: Add CLEAR renderer state for vgClear.
st/vega: Add FILTER renderer state for image filtering.
st/vega: Use the renderer for vgMask.
st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
st/vega: Delay fb state update to vg_validate_state.
st/vega: Use st_framebuffer for fb width/height.
st/vega: Move g3d states to renderer.
st/vega: Make shader_bind call into the renderer.
st/vega: vg_manager should care about only the color buffer.
st/vega: Clean up vg_context fields and functions.
st/vega: Clean up renderer fields and functions.
st/vega: vg_copy_texture and vg_copy_surface should share code.
st/vega: Get rid of renderer_copy_texture.
st/vega: Update to latest headers.
st/vega: Fix image sampler views for alpha-only formats.
st/vega: Make path_render and path_stroke take a matrix.
st/vega: Make image_draw take a matrix.
st/vega: Add primitive text support.
st/vega: Revive mask layer support.
st/vega: More flexible shader selection.
st/vega: Add color transformation support.
st/vega: Bump version to 1.1.
st/vega: Fix paint coordinates transformations.
st/vega: Fix negated logic in image_draw.
st/vega: Fix degenerate paints.
st/vega: Simplify radial gradient.
st/vega: Remove st_inlines.h.
st/vega: Delay blend texture creation until needed.
st/vega: Create drawing surface mask as needed.
st/vega: Initialize pipe states with renderer.
st/vega: Avoid unnecessary constant bufer upload.
st/vega: Destroy the pipe context with vg_context.
st/vega: polygon_array requires a deep free.
st/egl: Set pipe_resource::array_size to 1.
st/vega: Set pipe_resource::array_size to 1.
st/vega: Move vertex transformation to shader.
st/vega: Add a missing break.
st/vega: Add some comments to pipeline shaders.
st/vega: Refactor blend shaders.
st/vega: Move masking after blending.
st/vega: Add support for per-channel alpha.
st/vega: Blending should use premultiplied alpha.
st/vega: Fix VG_BLEND_MULTIPLY.
st/vega: Add blend shaders for all blend modes.
st/vega: Fix pipe blend state for various blend modes.
egl: _eglFilterArray should not allocate.
mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.
vbo: Drop second ATTR macro.
vbo: Fix GLES2 glVertexAttrib.
mesa: Do not advertise GL_OES_texture_3D.
mesa: Fix GL_FIXED arrays.
mesa: Fix glTexCoordPointer with type GL_FIXED.
target/egl: Fix misleading debug message.
targets/egl: Improve st_GL.so loading.
mapi: Fix a warning in !THREADS build.
egl: Do not unload drivers.
mapi: Store alias entry instead of alias name.
mapi: Minor ABIPrinter refactoring.
mapi: Add "handcode" attribute to the script.
mapi: Fix hidden entries.
mapi: Allow blocks to be disabled from the output.
mapi: Make struct mapi_stub opaque.
mapi: Add and use entry_get_public.
mapi: Define MAPI_TMP_DEFINES only when needed.
mapi: Move mapi_func typedef to entry.h.
docs/egl: Update egl.html.
st/egl: Fix eglChooseConfig when configs is NULL.
mapi: Add ABI-tag note.
mapi: Clean up u_current interface.
mapi: Clean up sources.mk.
st/egl: Make config optional for create_pixmap_surface.
st/egl: Remove unnecessary egl_g3d_find_pixmap_config.
st/egl: Remove native_config::slow_config.
st/egl: Remove native_config::samples.
st/egl: Allow single-buffered pixmaps.
st/egl: Plug pbuffer leaks.
st/egl: Fix eglCopyBuffers.
st/egl: Assorted fixes for dri2_display_get_configs.
docs: Add an example for EGL_DRIVERS_PATH.
autoconf: Fix --with-driver=xlib --enable-openvg.
egl_dri2: Look up _glapi_get_proc_address dynamically.
egl_glx: Load libGL dynamically.
egl: Make egl_dri2 and egl_glx built-in drivers.
mesa: Remove GLES overlay.
st/egl: Fix a void pointer arithmetic warning.
targets/egl-static: New EGL target for scons.
scons: Updates for targets/egl-static.
egl_dri2: Fix eglGetProcAddress.
egl: libEGL depends on LOCAL_LIBS.
egl: When EGL_DRIVER is set, do not add other drivers.
egl: Cleanup _EGLDisplay initialization.
egl: Simplify driver matching.
egl: Improve driver selection.
draw: Fix an off-by-one bug in a vsplit assertion.
egl: Fix an assertion in _eglUpdateAPIsString.
egl: Fix EGL_VERSION string.
targets/egl: i965 needs libwsw.
targets/egl-static: Assorted cleanups and fixes.
mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
d3d1x: Fix broken build.
autoconf: Fail when --with-state-trackers is incomplete.
glapi: Add gl_and_es_API.xml.
mapi: Add the ability to parse GLAPI XML.
mapi: Allow prefix to be macro.
mapi: Fix glapi printers for gl_and_es_API.xml.
mapi: Add a new glapi.h implementation.
mapi: u_current_table may be renamed.
mapi: Add support for bridge mode.
glapi: Fix OpenGL ES 1.1 and 2.0 interop.
glapi: Fix OpenGL and OpenGL ES interop.
mapi: ENTRY_CURRENT_TABLE_GET should be stringified.
scons: Add support for GLES.
mapi: Workaround a bug in makedepend.
egl: Make the transition to built-in drivers more smooth.
egl_dri2: Export glapi symbols for DRI drivers.
st/vega: s/vg[A-Z]/vega[A-Z]/.
st/vega: Remove an invalid sanity check.
st/vega: Disable blending when the paint is opaque.
egl_dri2: Return NULL when xcb_get_geometry_reply fails.
mesa: fix GLES remap table setup again
mesa: fix function remapping for dlist
mesa: merge glapidispatch.h into dispatch.h
st/egl: set EGL_ALPHA_MASK_SIZE
egl_dri2: add dri2_load_driver_swrast
egl_dri2: try swrastg_dri if swrast_dri fails
wayland-drm: remove depend on "make clean"
mapi: declare x86_entry_start/end static
configure.ac: remove deprecated EGL options
docs: update EGL for changed configure options
st/mesa: use a helper for st_framebuffer creation
st/egl: use a helper to get st_api from the loader
st/egl: drop guess_gl_api from egl_g3d_loader
targets/gbm: build pipe drivers
targets/egl-static: add support for driver lookup
targets/egl-static: allow st/mesa to be dynamically loaded
targets/egl-static: replace targets/egl
targets/egl: removed
st/egl: make native_buffer interface typed
st/egl: reorganize backend initialization
st/egl: clean up eglCopyBuffers
st/egl: add a fast path for ximage eglCopyBuffers
targets/egl-static: do not use DRI_LIB_DEPS
egl: make implementing eglChooseConfig easier
st/egl: add get_pixmap_format callback to native_display
egl: fix EGL_MATCH_NATIVE_PIXMAP
targets/gbm: attemp to fix unresolved symbols
st/egl: fix a compile error
targets/egl-static: refactor drm_fd_get_screen_name
targets/egl-static: fix building without libudev
st/d3d1x: fix for st/egl native.h interface change
st/egl: update fbdev backend
targets/egl-static: fix library search order
target/egl-static: fix a compiler warning
autoconf: add --enable-{dri,glx,osmesa}
autoconf: fix --disable-dri
autoconf: fix --disable-glx
st/egl: remove unused header
st/egl: fix a typo
egl: fix a compiler warning
autoconf: swrast does not require libdrm
egl: add copyright notices
st/egl: fix linking errors
targets/egl-static: fix a linking error
u_vbuf_mgr: restore buffer offsets
egl: make pixmaps and pbuffers EGL_BUFFER_PRESERVED
egl: EGL_MATCH_NATIVE_NATIVE_PIXMAP cannot be EGL_DONT_CARE
targets/{egl,gbm}: omit unneeded libdrm_radeon
st/egl: create pbuffers with PIPE_BIND_SAMPLER_VIEW
glsl: empty declarations should be valid
glapi: add gles_api.py
glapi: add methods to filter functions
glapi: use gl_and_es_API.xml to generate GLES headers
glapi: add glapi_gen.mk to help header generation
glapi: generate ES dispatch headers from core mesa
glapi: remove gen-es
mesa: fix !FEATURE_GL build
glsl: remove an unnecessary header include
gallium: add PIPE_OS_ANDROID support
ralloc: include limits.h for SIZE_MAX on Android
mesa: android has no log2f nor ffs
egl: add _EGL_PLATFORM_ANDROID
egl: add Android-specific extensions
winsys/android: new SW winsys for Android
st/egl: add android backend
targets/egl-static: do not rely on libudev on Android
android: build libGLES_mesa
android: build gallium auxiliaries
android: build st/egl with android backend
android: build targets/egl-static
android: build android sw winsys
android: build softpipe
android: build core EGL
android: build core mesa
android: build glsl
android: build shared glapi
android: make libGLES_mesa real
winsys/sw/android: set bo usage correctly
winsys/sw/android: use HAL formats
st/egl: use HAL formats for Android backend
st/egl: swapping without a buffer is not an error
st/egl: improve buffer cache for Android
st/egl: add buffer preserving support to Android
st/egl: improve error logging
st/egl: add a missing include
scons: add ParseSourceList method
auxiliary: share the source lists
mesa: call _mesa_set_vp_override in glDrawTex*
auxiliary/os: add wrappers for mmap/munmap
winsys/radeon: use os_mmap() for memory mapping
winsys/svga: use os_mmap() for memory mapping
r600g: share the source list
winsys/r600: share the source list
winsys/radeon: share the source list
android: add support for r600g
pci_ids: add vmwgfx pci id list
targets/egl-static: fix nouveau and vmwgfx for Android
svga: share the source list
i915g: share the source list
r300g: share the source list
nouveau: share the source lists
winsys/svga: share the source list
winsys/i915: share the source list
android: add support for vmwgfx
android: add support for i915g
android: add support for r300g
android: add support for nouveau
android: make DRM optional
egl_dri2: allow RGBA masks to be specified for matching
egl_dri2: add support for Android
android: add support for egl_dri2
egl_dri2: set ctx->WindowRenderBuffer
egl_dri2: refactor droid_get_buffers_with_format
egl_dri2: check the surface type in platform_android
egl_dri2: add pbuffer support to platform_android
i965: fix Android build
i915: factor our source lists into Makefile.sources
i915: build i915_dri.so for Android
intel: rename intel_extensions_es2.c to intel_extensions_es.c
intel: fix GLESv1 support
st/egl: use new wl_callback mechanism in wayland
st/egl: track server side wayland changes
st/egl: track changes to drop wl_visual in wayland
st/egl: add native_present_control
st/egl: add NATIVE_PARAM_PREMULTIPLIED_ALPHA
st/egl: overload NATIVE_PARAM_PREMULTIPLIED_ALPHA
st/egl: correctly return configs under wayland
st/egl: add premultiplied alpha support to wayland
Revert "st/egl: add premultiplied alpha support to wayland"
Revert "st/egl: correctly return configs under wayland"
dri2: add __DRI_IMAGE_FORMAT_ABGR8888 to __DRI_IMAGE
intel: add support for __DRI_IMAGE_FORMAT_ABGR8888
st/dri: add support for __DRI_IMAGE_FORMAT_ABGR8888
egl_dri2: add support for RGBA_8888 android native buffer
d3d1x: fix a build error
egl: add null platform
st/egl: add support for null platform
st/vega: fix vg_context_is_object_valid()
st/vega: fix drawing images with alpha channel
meta: add _mesa_meta_DrawTex()
intel: enable GL_OES_draw_texture
llvmpipe: fix a crash in non-SSE path
glsl: Refactor source lists to Makefile.sources
android: include src/glsl/Makefile.sources
scons: include src/glsl/Makefile.sources
GLES: upgrade glext.h to revision 13240
glapi: add entry points for OES_EGL_image_external
glapi: regenerate files
mesa, i965: prepare for more than 8 texture targets
mesa: add missing defines for GL_OES_EGL_image_external
mesa: add GL_OES_EGL_image_external to the extension list
glsl: add support for GL_OES_EGL_image_external
mesa: fix a logic error in glFramebufferTexture2D
mesa: clean up validate_texture_wrap_mode
mesa: add support for GL_OES_EGL_image_external
st/mesa: add support for GL_OES_EGL_image_external
docs: list GL_OES_EGL_image_external in 7.12 release notes
shared-glapi: fix a linking error for SELinux
configure.ac: gbm_gallium requires DRI_LIB_DEPS to link
android: reorder nouveau pipe drivers
android: add CPP_SOURCES for nv50/nvc0
scons: add CPP_SOURCES for nv50/nvc0
util: add log2f for Android
st/egl: fix a crash in Android backend
vbo: fix !FEATURE_beginend build
android: add support for ICS
android: clean up libglapi bulid rules a bit
android: move libGLES_mesa build rules to src/egl/main/.
android: pass -std=c99 by default
android: bring in i915_dri and i965_dri automatically
mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
mesa: distinct gl_client_array arrays are gone
glapi: add GL_OES_compressed_ETC1_RGB8_texture for GLES
glapi: regenerate files for GL_OES_compressed_ETC1_RGB8_texture
mesa: add ETC1 decoding routines
mesa: add support for GL_OES_compressed_ETC1_RGB8_texture
gallium: add PIPE_FORMAT_ETC1_RGB8
st/mesa: add support for GL_OES_compressed_ETC1_RGB8_texture
docs: list GL_OES_compressed_ETC1_RGB8_texture in 7.12 release notes
egl_glx: fix eglDestroyContext
st/egl: fix compiler warnings
egl: move unofficial extensions to eglmesaext.h
egl: update headers
egl: remove EGL_ANDROID_swap_rectangle
egl: remove #ifdef's for official extensions
egl: KHR_reusable_sync entrypoints are missing from eglGetProcAddress
egl_dri2/x11: error check coordinates in eglPostSubBufferNV
st/egl: error check and clamp coordinates in eglPostSubBufferNV
mesa: enable remap table when --enable-shared-glapi
Chia-Wu (1):
egl: Silence warnings on x86-64.
Chih-Wei Huang (1):
vbo: fix a building error
Chow Loong Jin (1):
Add --with-dri-searchpath argument
Chris Forbes (1):
mesa: fix dropped && in glGetStringi()
Chris Li (9):
allow make to build lp_test_* for llvmpipe
llvmpipe: Make llvm unit test depend on libllvmpipe.a
gallium: Using the proper pattern rules for Makefile template.
gallium: Adding the %.s rule to generate asm code
auto detect llvm version
gallium/llvmpipe: add PROGS target/rule to Makefile.template
gallivm: added lp_bld_printf() function
Add test case for lp_bld_printf()
llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM.
Chris Rankin (5):
r200: Implement SetTexOffset hook.
Remember to call XSync() before resetting X error handler.
radeon: SetTexOffset support
mesa: fix asst path/include mistakes in prev commits
Fix X86 compilation.
Chris Wilson (96):
intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS
intel: Decode MI operands using specific length masks
intel: Override MaxRenderbufferSize with hardware constraints
mesa: Compact state key for TexEnv program cache
intel: Assert that relocation offsets are within the target
intel: Suppress a compiler warning for an pointer->int cast
intel: Disallow relocations to the byte beyond the end of the buffer
intel: Check that we have a bufmgr or bail out when initializing the context.
i915: Remove superfluous MI_NOOP from vertex emission
i915: Fix logic !gen >= 3
intel: assert that we do not overflow the batch buffer.
APPLE_object_purgeable: xml
APPLE_object_purgeable: autogenerated files
APPLE_object_purgeable: core
APPLE_object_purgeable: intel
Merge branch 'object-purgeable'
Always return VOLATILE for ObjectPurgeable(VOLATILE)
intel: Initialize batch->reserved_space on allocation
i915: Inhibit render cache flush when changing drawing rectangle offset.
i915: Fix off-by-one for drawing rectangle.
i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.
intel: Check for region allocation failure.
intel: Check for a NULL src buffer prior to blt
i915g: Fix closure of full batch buffers
intel: Check for unsupported texture when finishing using as a render target
i965: Fallback on encountering a NULL render buffer
i965: Trim the trailing NOOP from 3DSTATE_INDEX_BUFFER
intel: Use system memory for DYNAMIC_DRAW source objects
intel: Pack dynamic draws together
i965: Combine vb upload buffer with the general upload buffer
intel: Replace the bo for a complete update
intel: Buffered upload
i965: switch gen6 to use its own cc state bo
i965: write cc straight to batch
i965: directly write wm state to batch
i965: drop state_bo references to batch_bo
intel: use pwrite for batch
i965: Move repeat-instruction-suppression to batchbuffer core
i965: suppress repeat-emission of identical vertex elements
i965: upload transient indices into the same discontiguous buffer
i965: emit one vb packet per vbo
i965: interleaved vbo
i965: upload normal arrays as interleaved
intel: combine short memcpy using a temporary allocated buffer
i965: Clean up brw_prepare_vertices()
intel: Use specified alignment for writes into the upload buffer
intel: extend current vertex buffers
intel: Skip the flush before read-pixels via blit
i965: Remove unused 'next_free_page' member
intel: use throttle ioctl for throttling
i965: Micro-optimise check_state
i965: Use compiler builtins when available
i915: Eliminate redundant CONSTANTS updates
i915: suppress repeated sampler state emission
i915: Only flag context changes if the actual state is changed
i915: Separate BLEND from general context state.
i915: Suppress emission of redundant stencil updates
i915: Emit a single relocation per vbo
i965: Remove spurious duplicate ADVANCE_BATCH
intel: Fix insufficient integer width for upload buffer offset
i965: Zero the offset into the vbo when uploading non-interleaved
i965: Reinstate max-index paranoia
i965: Trim the interleaved upload to the minimum number of vertices
i915: And remember assign the new value to the state reg...
intel: gen3 is particular sensitive to batch size
intel: Protect against waiting on a NULL render target bo
i965: Unmap the correct pointer after discontiguous upload
intel: Reset the buffer offset after releasing reference to packed upload
i965: Remember to pack the constant blend color as floats into the batch
i965: Upload all vertices used
i965: Fix uploading of shortened vertex packets
i965: Undo 'continuation of vb packets'
i965: Use negative relocation deltas to minimse vertex uploads
configure: Bump libdrm requirements
i965: Prevent using a zero sized (or of unknown type) vertex array
intel: Add couple of missing gen6 commands to decode
i965: Align index to type size and flush if the type changes
i965: Handle URB_FENCE erratum for Broadwater
i965: Fix extending VB packets
intel: Add some defense against bo allocation failure
intel: Add some defense against buffer allocation failure for subimage blits
intel: check for miptree allocation failure
i965: Pack the tracked state atoms into separate arrays for prepare/emit.
i915: Detect allocation failure of batch buffer
i965: Avoid name clash of loop counter and member
intel: Protect intel_clear_with_blit from failed buffer allocations
Revert "intel: Add some defense against buffer allocation failure for subimage blits"
intel: Add some defense against buffer allocation failure for subimage blits
intel: Remove the unrelaxed relocation assertion
intel: Fix regression in clear_with_blit from 7bae1c3d
Revert "i965: Reinstate max-index paranoia"
i965: Raise const.MaxTextureLevels to 14 (8192)
i965/gen6: Fix assign instead of compare in assert
i965: Assign instead of compare inside assert
i915: out-of-bounds write in calc_live_regs()
i830: Compute initial number of vertices from remaining batch space
Christian Inci (1):
gallivm: change sys::getHostTriple to sys::getDefaultTargetTriple for LLVM >= 0x0301
Christian König (631):
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into pipe-video
Fix problems created by Merge
Some more merge fixes
Fix uninitialized memory problems
First xvmc-r600 implementation
Remove code copied over from r300
Workaround for skipping vertex elements for r600g
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into pipe-video
First try of field based mc
Fix zero block handling for field based mc
[g3dvl] rework shader a bit
[g3dvl] move vertex normalisation into vertex shader
[g3dvl] move scaling to macroblocksize into vertex shader
[g3dvl] it finally starts to look like a badly deinterlaced video
[g3dvl] simplyfy shaders and fix bugs
[g3dvl] motion type depends on picture structure not dct type
[g3dvl] cleanup naming convention and comments
[g3dvl] start handling motion_vertical_field_select
[g3dvl] workaround for motion vertical field selection
[g3dvl] again rework vertex shader a bit
[g3dvl] move to 3D textures for y cb cr
[g3dvl] use clamp to border for empty block handling
[g3dvl] cleanup vert_stream_0
[g3dvl] move the rest of the calculations into the vertex shader
[g3dvl] use only one vertex element for ycbcr z-coord
[g3dvl] remove empty block handling for now
[g3dvl] move stuff from flush into own functions
Merge remote branch 'origin/master' into pipe-video
[g3dvl] move xfer_buffers_map/unmap into flush
[g3dvl] use constants for vertex shader outputs and move field calculation into own function
[g3dvl] move applying z-coord to fragment shader
[g3dvl] make room for second z-coord and interlaced flag
[g3dvl] and finally move field codec dct handling into shaders
[g3dvl] cleanup
[g3dvl] use quads instead of triangles
[g3dvl] move empty block handling completely into shaders
[g3dvl] switch to using macroblock vertices
[g3dvl] fix of my one bug in SCALE_FACTOR_16_TO_9
[g3dvl] remove need for XVMC_INTRA_UNSIGNED
[g3dvl] ups missed this check
[g3dvl] add skeleton and incomplete idct
[g3dvl] next round of idct implementation
r600g: add support for signed normalized frame buffers
[g3dvl] enable stage 1&2 buffers in idct code
[g3dvl] move empty block handling into idct code
r600g: remove accidentally added r32 float format
r600g: disable staging upload for now
[g3dvl] first working version of idct code
[g3dvl] inverse check for iDCT
Merge remote branch 'origin/master' into pipe-video
[g3dvl] add some error handling
[g3dvl] switch to r32 float for idct matrix
[g3dvl] remove invalid use of assert
[g3dvl] spread scaling between idct stages
[g3dvl] remove flushing between stages
[g3dvl] no need for all samplers at all stages
r600g: disable R32 float also in r600_translate_colorformat
r600g: reenable texture uploads, but keep R16_SNORM disabled
r600g: disable not working formats
[g3dvl] use four elements in matrix texture fetch
[g3dvl] also use four elemets on right side multiplikation
[g3dvl] add dump option to xvmc
[g3dvl] no need to keep the idct matrix multiple times
[g3dvl] use inline constants instead of vs_const for idct
[g3dvl] split matrix mul into seperate functions
r600g: disable hardware blit for stream texture
[g3dvl] use four component fetch also for idct source
[g3dvl] give idct stage 1 & 2 its own sb_state and viewport
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
[g3dvl] some more bugfixing
[g3dvl] use 8 zslices for idct
[g3dvl] join empty blocks to get larger slices
make nr of render targets configureable for testing
use a shadow buffer for vertex data to optimize memory access
move macroblock type handling into its own structure
move vertex elemt states into mb type handlers
use vl_vb_upload_quads also for mc
give each vertex element its own buffer
use vertex buffer also for mc code
copy only mv really needed to vb
move to four component calculation for idct code
cleanup and use CMP instead of IF ELSE ENDIF
use CMP also for referenz frame fetch
add rasterizer state
move empty block handling back into mc for testing
[g3dvl] cleanup empty block handling
[g3dvl] move vertex handling into vl_vb object
[g3dvl] move mapping/unmapping of buffers one layer up
[g3dvl] rework pot buffer handling and flushing
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
[g3dvl] use buffer width instead of texture size or vs constants
[g3dvl] split idct code into state and buffers
[g3dvl] split empty block handling
[g3dvl] allways use all motion vectors
[g3dvl] start moving macroblock type handling into shaders
[g3dvl] moving macroblock type handling into shaders part 2
[g3dvl] move macro block type handling into shaders part 3
[g3dvl] remove mb type handler structure
[g3dvl] remove shadow buffering of vertex buffers
[g3dvl] replace IF THEN ELSE with CMP statement
[g3dvl] move buffer mapping/unmapping out of flush
[g3dvl] split mc code into state and buffer
[g3dvl] fix idct matrix upload
[g3dvl] fix buffer handling in mc code
[g3dvl] try a different buffer aproach
[g3dvl] avoid some ELSE blocks
[g3dvl] move frame predition handling vom fragment into vertex shader
[g3dvl] move interlaced dct handling into vertex shader
[g3dvl] make render targets full configureable
[g3dvl] double buffering seems to be enough
[g3dvl] move idct stage 1 scaling into matrix
[g3dvl] move z-coord generation for multiple render targets into vertex shader
Merge remote branch 'origin/master' into pipe-video
[g3dvl] move mv into vertex stream
[g3dvl] remove "Nouveau can't writemask tex dst regs" workaround
r600g: Why all this fiddling with tgsi_helper_copy?
r600g: texture instructions also work fine with TGSI_FILE_INPUT
[g3dvl] seperate texture addr generation from fetching
[g3dvl] move idct texture addr generation into vertex shader
[g3dvl] add reg_fixup_label to IF ELSE ENDIF
r600g: optimize away CF_INST_POP
r600g: DP4 also supports writemasking
[g3dvl] no need to swizzle a scalar
r600g: optimize temp register handling for LRP
r600g: use special constants for 0, 1, -1, 1.0f, 0.5f etc
r600g: implement output modifiers and use them to further optimize LRP
[g3dvl] move scaling completely into matrix and use less temp registers
r600g: improve r600_bc_dump
r600g: fix tex and vtx joining
r600g: fix alu dumping
r600g: optimize away CF ALU instructions even if type doesn't match
[g3dvl] add some missing writemasks
r600g: fix alu slot assignment
r600g: rework bank swizzle code
r600g: implement replacing gpr with pv and ps
r600g: merge alu groups
r600g: fix bug created by 120a558624b46578412c945eb4b6005be020445c
r600g: rework literal handling
[g3dvl] move code around for more optimal shader generation
r600g: remove some unneded barriers
Merge remote branch 'origin/master' into pipe-video
[g3dvl] fix merge conflicts
r600g: implement register remapping
r600g: fix gpr usage intersection and add conditiona code handling
r600g: optimize unneeded alu moves
r600g: rearange exports
r600g: fully implement barrier handling
r600g: join export instructions
Merge remote branch 'origin/master' into pipe-video
r600g: some merge fixes
r600g: check if hardware blits are possible bevore enabling tilling
[g3dvl] use a table of empty block mask instead of calculating it
[g3dvl] move to integer verticies
r600g: place buffers into different domains, based on usage flags
[g3dvl] static usage for intermediate buffer
Merge remote branch 'vdpau/pipe-video' into pipe-video
[g3dvl] merge fix
r600g: fix tex and vtx joining
r600g: Why all this fiddling with tgsi_helper_copy?
r600g: DP4 also supports writemasking
r600g: texture instructions also work fine with TGSI_FILE_INPUT
Merge remote branch 'origin/master' into pipe-video
Merge remote branch 'origin/master' into pipe-video
r600g: improve r600_bc_dump
r600g: fix alu dumping
r600g: make dumping of shaders an option
r600g: optimize away CF_INST_POP
r600g: optimize temp register handling for LRP
r600g: use special constants for 0, 1, -1, 1.0f, 0.5f etc
r600g: implement output modifiers and use them to further optimize LRP
r600g: also look at tex inst when for maximum gpu count
r600g: optimize away CF ALU instructions even if type doesn't match
r600g: fix alu slot assignment
r600g: rework bank swizzle code
r600g: add missing RECIPSQRT_CLAMPED to r600_bc_get_num_operands
r600g: implement replacing gpr with pv and ps
r600g: merge alu groups
r600g: rework literal handling
r600g: add more missing instructions to r600_bc_get_num_operands
r600d: fix some bugs added reworking literal handling
r600g: fix alu inst group merging for relative adressing
r600g: fix PIPE_CAP_INSTANCED_DRAWING warning
r600g: fix reserve_cfile for R700+
r600g: fix segfault if texture operand is a literal
Merge remote branch 'origin/master' into pipe-video
Merge remote branch 'origin/master' into pipe-video
r600g: check if hardware blits are possible bevore enabling tilling
Merge remote branch 'origin/master' into pipe-video
r600g: bugfixing register remapping
r600g: fix invalid ref count handling in r600_set_constant_buffer
r600g: use burst exports in shaders
Merge remote branch 'origin/master' into pipe-video
r600g: Merge fix
st/mesa & v_bug_mgr: two small instanced drawing fixes
r600g: implement instanced drawing support
Merge remote branch 'origin/master' into pipe-video
st/mesa: probably handle instanced drawing
r600g: merge fix
r600g: correct mega_fetch_count in fetch shader
Merge remote branch 'origin/master' into pipe-video
Merge remote branch 'origin/master' into pipe-video
r600g: fix fragment shader size calculation
r600g: simplify instance addr calculation
Merge remote branch 'origin/master' into pipe-video
[g3dvl] use instanced drawing to reduce the vertex buffer payload
r600g: use long long integers for instance addr calculation
r600g: set start instance correctly
r600g: set start instance correctly
[g3dvl] use a single vertex buffer for both idct and mc
[g3dvl] start to cleanup the mess
r600g: split R600 and R700 CF generation for VTX and TEX
r600g: R700+ can do more than 8 tex and vtx clause in one CF inst
r600g: remove some now unneeded code from r600_bc_vtx_build
[g3dvl] move idct out of mc code
[g3dvl] cleanup and documentation
[g3dvl] move mpeg12 context out of softpipe
move empty block mask into mpeg12 context
fix chroma swizzle
vdpau: merge fixes for vdpau state tracker
vdpau: make indention and formating more sane
get softpipe winsys to compile again
vdpau: fix formating and idention of surface.c
vdpau: add vdpau-r600 target
Merge remote branch 'origin/master' into pipe-video
r600g: revert some asm optimisations
[g3dvl] merge fixes
[g3dvl] fix power_of_two buffer with/height handling
[g3dvl] cleanup idct init
[g3dvl] correctly implement non power of two buffers
[g3dvl] rename motion vector fields
[g3dvl] simplify motion vector calculation
[g3dvl] handle different mc types more similary
[g3dvl] make video buffer a public available interface
[g3dvl] buffers must be aligned to macroblock size
[g3dvl] fix configure.ac for r600 video targets
[g3dvl] make mapping and flushing of buffers a public interface
[g3dvl] move sampler views for reference frames into context
[g3dvl] make ref_surface handling more sane
[g3dvl] start implementing AI44 and IA44 subpicture
[g3dvl] rework supicture handling
[g3dvl] throw out all unused parts of the interface
[g3dvl] the sampler textview map is no longer needed
[g3dvl] use quads instead of triangles for the compositor
[g3dvl] correct layer size calculation
[g3dvl] add blend state to compositor
[g3dvl] get sampler swizzle right for subpictures
[g3dvl] start implementing palettes for subpictures
[g3dvl] correct subpicture stride in upload
[g3dvl] fully implement paletted subpictures
[g3dvl] remove unused backbuffer from xvmc
[g3dvl] improve and cleanup mc error handling
[g3dvl] cleanup and improve idct error handling
[g3dvl] no need for individual samplers for idct stage 1 & 2
[g3dvl] introduction of ycbcr buffers
[g3dvl] remove texture dependencies from mc code
[g3dvl] let mc code work on the different color planes seperately
[g3dvl] some minor cleanup
[g3dvl] splitt vertex element state into y, cb, cr
[g3dvl] remove PIPE_CAP_DECODE_TARGET_PREFERRED_FORMAT
g3dvl/xvmc: fix a stupid of by one bug
[g3dvl] rework mpeg12 context error handling
[g3dvl] remove unused color_swizzle from idct code
vdpau: get state tracker to compile again
[g3dvl] start over with vdpau decoding
[g3dvl] start to cleanup the mess and provide at least basic functionality
[g3dvl] split compositor out of video context
[g3dvl] some more debugging output in xvmc st
[g3dvl] fix vertex buffer size calculation
g3dvl/vdpau: some more indention fixes
[g3dvl] rename ycbcr buffer to video buffer and add some more functionality
[g3dvl] and finally split the decoder part out of the context
[g3dvl] set buffer_format correctly
vdpau: implement vlVdpVideoSurfacePutBitsYCbCr
[g3dvl] move mapping/unmapping and uploading of blocks out of idct code
[g3dvl] add support for different decoding entry points
[g3dvl] create composite buffer with USAGE_STREAM
[g3dvl] stop waiting for replay of DRI2CopyRegion
vdpau: implement output surface creation
vdpau: add compositor to presentation queue
vdpau: add compositor to mixer
[g3dvl] use scissor to handle compositor dst_area
vdpau: get at least the very basic mixer functions working
vdpau: Implement basic output functionality
[g3dvl] give each mv an individual weight
[g3dvl] make mv weights a public interface
xvmc: add a workaround for xines xxmc vo plugin
[g3dvl] get softpipe to work again
[g3dvl] also use video buffer for idct intermediate
[g3dvl] make number of idct render targets configurable
[g3dvl] cleanup headers and comments
[g3dvl] give idct it's own init buffer function
[g3dvl] remove unused rasterizer state from mpeg decoder
[g3dvl] autoconfigure nr of idct render targets
[g3dvl] autoselect texture formats
r600g: support textures with scaled number formats
[g3dvl] fully support different formats for source and intermediate textures
[g3dvl] make resource format selection a public interface
vdpau: set at least a basic csc matrix
vdpau: switch cb cr planes in vlVdpVideoSurfacePutBitsYCbCr
xvmc: cleanup headers
[g3dvl] make resource_format param const
xvmc: flush surface of macroblock (0,0) is detected
xvmc: fix compiler warning
xvmc: move subpicture swizzle into own function
xvmc: Define some Xv attribs to allow users to specify color standard and procamp
xvmc: use a pipe_video_rect for subpicture src & dst
[g3dvl] move intra handling into fetch_ycbcr
[g3dvl] split mc into seperate stages
[g3dvl] cleanup blender and sampler views
[g3dvl] use blending for mc of ref frames
[g3dvl] set ref samplers to linear again
[g3dvl] give mv and ycbcr stage its own vertex shader
[g3dvl] give mc and ycbcr stage its own vertex element state
vdpau: implement VDPAU_DUMP option
[g3dvl] back to seperate mc for y and c planes
[g3dvl] move mc fb and viewport handling into buffer object
[g3dvl] remove dummy sampler from mc
[g3dvl] make macroblock_size configurable in mc
[g3dvl] move top/bottom field selection into mc code
[g3dvl] rename vl_mpeg12_mc_renderer into vl_mc
[g3dvl] move blender state into idct code
[g3dvl] give mv their own vertex buffer back
[g3dvl] no need for seperate mv vertex states any more
[g3dvl] give each color component their own vertex buffer
[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6
[g3dvl] make motion vector buffers a public interface
[g3dvl] start implementing zscan and quantification
[g3dvl] make ycbcr stream and block data a public interface
[g3dvl] cleanup error handling
Merge remote branch 'origin/master' into pipe-video
r600g: remove the unneeded bo from COLOR[0-9]_INFO
r600g: implement clamp_fragment_color handling
[g3dvl] remove resource_format workaround
[g3dvl] start supporting different render target formats
[g3dvl] rework fence handling and add r600g workaround
[g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
xvmc: futher optimize ycbcr upload
vdpau: implement and cleanup PresentationQueueTarget destruction
vdpau: add stups for the missing functions
vdpau: implement VideoMixerDestroy
vdpau: implement PresentationQueueDestroy
vdpau: implement OutputSurfaceDestroy
r600g: revert commit 68cc6bc5d8b6986acc7f5780d705f4ae9be2a446
[g3dvl] fix a couple of bugs around paletted subpictures
xvmc: recreate drawable surface only when dst area changes
[g3dvl] fix setting width, height and chroma format in video buffer
[g3dvl] move compositor src and dst normalisation into layer setting
[g3dvl] implement clearing of dirty destination surface areas
[g3dvl] make reset_dirty_area a public interface
[g3dvl] make clear color configureable
vdpau: start to implement MPEG2 decoder part
[g3dvl] Implement MPEG2 VLD
vdpau: remove the unused and incomplete mpeg2 parser
[g3dvl] remove the unused bitstream parser components
vdpau: remove empty color.c file
vdpau: make state tracker far less noisy
[g3dvl] remove the dubble zscan from the mpg12 decoder
[g3dvl] divide mpg12 width height by 16
[g3dvl] remove dc_dct_pred from picture structure
[g3dvl] remove quantizer_scale from picture structure
[g3dvl] move zscan into shaders
Merge remote-tracking branch 'origin/master' into pipe-video
[g3dvl] using reciprocals for size calc is sometimes not precise enough
[g3dvl] rgba surfaces are clearing if the alpha channel is one
vdpau: as long as we don't have a background picture we don't want an alpha channel
vdpau: implement PresentationQueueSetBackgroundColor
vdpau: use multiple buffers to speed up rendering
[g3dvl] memcpy the DCT buffer instead of writing it directly
[g3dvl] fix field selection of mb without mc
[g3dvl] move dct_type detection out of get_macroblock_modes
[g3dvl] fix fi_frame mb increment
[g3dvl] move alignment of buffers to mb size into context
[g3dvl] no need for seperate intermediate buffers any more
[g3dvl] pre apply zscan to quant matrix
[g3dvl] store mvpos seperately from x,y cord
[g3dvl] enable gl_rasterization_rules for zscan
[g3dvl] enable gl_rasterization_rules for idct
Merge remote-tracking branch 'origin/master' into pipe-video
[g3dvl] store the idct matrix as hex values
[g3dvl] softpipe now needs the llvm libs
[g3dvl] add missing ureg_END
[g3dvl] fix missing swizzle on instanceid
vdpau: rename vdpau driver to r600/softpie
r600g: fix "Fixed-Point Data Conversions"
r600g: fix "Fixed-Point Data Conversions"
Merge remote-tracking branch 'origin/master' into pipe-video
r600g: revert commit 36b322dffd2429130f132f55f68acb1a23ba1658 for now
[g3dvl] rework resource format handling
Initial r300g support
[g3dvl] fix resource type for idct
[g3dvl] implement mismatch control inside idct shaders
[g3dvl] move quantification into shaders
[g3dvl] dynamical adjust blocks per line
[g3dvl] respect maximum instruction for idct render targets
Merge remote-tracking branch 'mareko/r300g-draw-instanced' into pipe-video
Revert "Merge remote-tracking branch 'mareko/r300g-draw-instanced' into pipe-video"
[g3dvl] use a vertex element instead of the instance id
Merge remote-tracking branch 'origin/master' into pipe-video
r600g: some merge fixes
st/mesa: some more merge fixes
[g3dvl] use a vertex element instead of the instance id
[g3dvl] remove unused and dublicate fields from picture structure
[g3dvl] rename map/unmap to begin/end frame
[g3dvl] split quant matrix out of picture info
[g3dvl] move dummy quantification into xvmc state tracker
xvmc: fix some warning about uninitialized vars
[g3dvl] rework video buffer format handling
Merge remote-tracking branch 'origin/master' into pipe-video
Merge remote-tracking branch 'origin/master' into pipe-video
[g3dvl] rename get_param to get_video_param and move into screen object
[g3dvl] rename is_format_supported to is_video_format_supported and move it into screen object
[g3dvl] make pipe_context mandatory for creation pipe_video_context
[g3dvl] remove create_surface from video context
[g3dvl] remove sampler view handling from video context
[g3dvl] move compositor creation and handling directly into the state trackers
[g3dvl] remove the unused priv member from pipe_video_context
[g3dvl] move video buffer creation out of video context
[g3dvl] and finally remove pipe_video_context
vdpau: add implementation of VdpDecoderGetParameters
[g3dvl] stop calling dri2DestroyDrawable
vdpau: implement VdpOutputSurfaceGetParameters
vdpau: make capabilities query more sane
Merge remote-tracking branch 'origin/master' into pipe-video
[g3dvl] remove pipe_video_context from nouveau
[g3dvl] remove some stale nv40 files
pipe-video: merge fixes
r600g: revert "support textures with scaled number formats"
[g3dvl] softpipe is no longer needed for dri-nouveau
[g3dvl] sync SConscript with Makefile
[g3dvl] revert some unintended white space changes
[g3dvl] fix a whole bunch of memory leaks
[g3dvl] add some more PIPE_VIDEO_CAPs
vaapi: cleanup the source and let the st at least compile again
[g3dvl] keep a pointer in idct buffer to idct object
r600g: revert "set BLEND_CLAMP depending on clamp_fragment_color"
[g3dvl] implement workaround for missing blender clamp control
r600g: prevent hardware blitting based on resource usage
r600g: reenable hardware blits for STATIC and IMMUTABLE resources
[g3dvl] remove some unneeded Makefiles
Merge branch 'pipe-video'
[g3dvl] don't upload all quant buffer layers at once
g3dvl: check for existense of XvMC header/libs
g3dvl: check for existense of VDPAU header/libs
g3dvl: check for existense of VA API header/libs
g3dvl: change picture parameter of decode_bitstream to general version
g3dvl: link r300 and r600 targets width libdrm instead of libdrm_radeon
g3dvl: correctly distinct dst area and clip area in the compositor
g3dvl: no need for flushing inside the compositor any more
r600g: use file_max instead of file_count to determine reg offset
g3dvl: remove unused vs output from create_ref_vert_shader
gallium: change formats merged with pipe-video to type "other"
g3dvl: Rework the decoder interface part 1/5
g3dvl: Rework the decoder interface part 2/5
g3dvl: Rework the decoder interface part 3/5
g3dvl: Rework the decoder interface part 4/5
g3dvl: Rework the decoder interface part 5/5
g3dvl: Use a single texture for luma and chroma data
g3dvl: Rewrite the mpeg 1&2 bitstream parser
st/vdpau: Respect source_rect in VideoMixerRender
g3dvl: Fix a bug not decoding the last 32-64 bits of an mpeg2 bitstream.
r600g: Make unaligned 3D textures work on +evergreen
gallium: try to cleanup a bit of the format mess created with pipe-video merge
r600g: add support for R4A4 and A4R4 textures.
st/xvmc: remove L4A4_UNORM workaround
gallium: add R8A8 and A8R8 UNORM formats
g3dvl: extend the functionality of the compositor
st/xvmc: the alpha component of palette entries isn't used
st/vdpau: Implement VdpOutputSurfacePutBitsIndexed and VdpOutputSurfaceRenderOutputSurface
g3dvl: Don't use SCALED types for iDCT
g3dvl: remove some stale variable increment
g3dvl/compositor: improve dirty area handling
st/vdpau: some mixer fixes
st/vdpau: fix unwanted output scaling
vl: call decode_bitstream only once
vl: seperate shader buffers from components
vl/mpeg2: simple fix to get xine running again
vl: replace decode_buffers with auxiliary data field
vl/video_buffer: use template style create params
vl/video_buffer: improve constructor
vl/video_buffer: add support for interlaced buffers
vl: move away from state like parameters
vl: add h264 infrastructure
vl: reintroduce PIPE_VIDEO_CAP_PREFERED_FORMAT
st/vdpau: recreate video buffer if format doesn't match
st/vdpau: recreate video buffer if decode doesn't like it
vl: fix YV12 handling
st/xvmc: remove xorg-server dependency
vl: fix some missing prototypes error
vl/video_buffer: fix height of interlaced video buffers
vl/video_buffer: fix interlaced surface ordering
vl: add a simple weave deinterlacer
vl: add interlacing capabilities
st/vdpau: implement uploads to interlaced video buffers
st/vdpau: use interlacing capabilities
st/xvmc: respect caps when creating video buffers
vl: remove assert on unknown video profile
vl: prefix size defines with VL_
vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTS
vl: add VL_MAX_SURFACES define
st/vdpau: implement vlVdpOutputSurfaceQueryCapabilities
st/vdpau: use dst surface size if clip width/height is zero
r600g: fix handling of outputs as TEX addr sources
vl: add a median filter for noise reduction
st/vdpau: use median filter for noise reduction
vl: add a matrix/convolution filter
st/vdpau: use matrix filter to blur/sharpen video
vl: fix low strength denoise filter
st/vdpau: fix a small memory leak
st/vdpau: remove unnecessary tracing and adjust tracing levels a bit
st/vdpau: Use transfer_inline_write to upload ycbcr data
vl: add support for bob deinterlacing
vl: cleanup dri winsys abstraction
vl: rework winsys interface
st/xvmc: move xvmc state tracker out of xorg subdir
vl/compositor: fix a simple typo
vl: adjust matrix and median filter to removal of PIPE_SHADER_CAP_OUTPUT_READ
vl: fix a douple free in xsp winsys backend
st/xvmc: fix use of *.o in Makefile.xvmc
st/vdpau: fix use of *.o in Makefile.vdpau
vl: rewrite vl DRI backend using XCB
st/xvmc: remove dst buffer texture workaround
vl: use SwapBuffers instead of CopyBuffers
vl: hide X latency by using asynchronous requests
vl: move dirty area handling into winsys abstraction
vl/compositor: split shaders and state
vl/compositor: replace pipe_video_rect with u_rect
vl/compositor: add per vertex color suport
vl/compositor: add support for per layer dst areas
vl/csc: simplify matrix handling
st/vdpau: avoid an unnessasary copy
st/vdpau: implement BitmapSurfaceCreate/Destroy
st/vdpau: implement BitmapSurfacePutBitsNative
st/vdpau: implement BitmapSurfaceGetParameters
st/vdpau: implement OutputSurfaceRenderBitmapSurface
st/vdpau: implement BitmapSurfaceQueryCapabilities
st/vdpau: add support for per vertex colors
st/vdpau: fix default swizzle for Output/Bitmap samplers
st/vdpau: implement OutputSurfaceQueryPutBitsIndexedCapabilities
st/vdpau: implement OutputSurfacePutBitsNative
st/vdpau: implement OutputSurfaceGetBitsNative
st/vdpau: implement OutputSurfaceQueryGetPutBitsNativeCapabilities
st/vdpau: implement VideoSurfaceGetBitsYCbCr
st/vdpau: implement OutputSurfacePutBitsYCbCr
st/vdpau: implement OutputSurfaceQueryPutBitsYCbCrCapabilities
vl/compositor: fix shader in/out numbering
vl: fix shader in/out numbering
st/vdpau: implement support for extra mixer layers
st/vdpau: implement support for high-precision output timing
st/vdpau: make the interface thread save
st/vdpau: fix chroma_format handling in VideoSurfaceQueryGetPutBitsYCbCrCapabilities
st/vdpau: cleanup YCBCR matching functions
gallium: remove format aliases
vl/video_buffer: add YUVA and VUYA support
u_format: fix a comment about subsampled formats
gallium: add R8G8_R8B8 and G8R8_B8R8 formats
gallivm: add support for R8G8_R8B8 and G8R8_B8R8 formats
r600g: add support for subsampled rgb formats
vl/video_buffer: add YUYV and UYVY support
st/vdpau: add xine workaround
st/vdpau: fix two small memory leaks
vl/mpeg12: make bitstream decoder more robust
vl: handle DRI2GetBuffers reply with multiple buffers
st/vdpau: add VC-1 startcode if none is found in the stream
st/vdpau: improve frame dumping functionality a bit
st/vdpau: invert interlaced buffer checks
st/vdpau: clear video surface at least once
vl: move winsys helper out of winsys directory
st/vdpau: fix deadlock in PresentationQueueQuerySurfaceStatus
st/vdpau: fix YCbCr down/up-loads for buffers larger than requested
winsys/radeon: enable IB submission to compute rings v2
st/vdpau: clear Cb&Cr with 0.5f
st/vdpau: use template size as default for source_rect.
radeon/llvm: fix compiling when llvm is active, but opencl isn't
radeonsi: fix vertex element state
radeonsi: rework state handling v2
radeonsi: move blender to new state handling
radeonsi: move blend color to new state handling
radeonsi: move clip state to new handling
radeonsi: move scissor state to new state handling
radeonsi: move viewport to new handling
radeonsi: move framebuffer to new handling
radeonsi: move rasterizer state into new handling
radeonsi: move infeered fb/rs state to new handling
radeonsi: move dsa state to new handling
radeonsi: move stencil_ref to new handling
radeonsi: move CB_TARGET_MASK into fb/blend state
radeonsi: move draw_info to new state handling
radeonsi: move init state to new handling
radeonsi: move spi into new handling
radeonsi: move shaders to new handling
radeonsi: move sampler states into new handling
radeonsi: move constants to new state handling
radeonsi: move draw state into new handling
radeonsi: move remaining sampler state into si_state.c
radeonsi: move format handling into si_state.c
radeonsi: move everything else into the new handling
radeonsi: remove old state handling
radeonsi: rename r600_resource to si_resource
radeonsi: fix shader size and handling
radeonsi: fix vertex buffer and elements
radeonsi: fix dummy export in shaders v2
radeonsi: fix shader binding
radeonsi: fix assertion in si_bind_vs_sampler
radeonsi: fix stencil op mapping
radeonsi: fix db and stencil setup v2
radeon/llvm: fix calculation of max register number
radeonsi: disable tiling until we fixed all bugs
radeonsi: fix texture loads from sampler > 0
radeonsi: fix shader param and color count
radeonsi: fix TEX writemask
radeon/llvm: fix fp immediates on SI
radeonsi: initial VDPAU target
radeon/winsys: fix winsys VM handling
radeonsi: fix memory leak and/or segfaults
radeonsi: cleanup shader headers
radeonsi: add support for PKT3 cmds to new state handling
radeonsi: move init state to new state handling
radeonsi: remove r6xx_flush_and_inv atom
radeonsi: remove ps_partial_flush
radeonsi: separate and disable streamout for now
radeonsi: move sync handling into new state handler
radeonsi: move drawing into new state handling
radeon/llvm: add support to fetch temps as vectors
radeonsi: add shader data infrastructure
radeonsi: move vertex state descriptors into PM4 stream
radeonsi: move ps sampler views into PM4 stream
radeonsi: move ps sampler state into PM4 stream
radeonsi: fix SPI_PS_INPUT_ENA handling
radeonsi: rework vertex format handling
radeonsi: remove old tilling handling
radeonsi: fix stupid bug added in commit 07838603b9a69c05911edbcd351bfce5ad9b5a2c
Christian Neumair (1):
set log level w/ env var
Christoff Brill (3):
remove CVS/XFree86 keywords
use R200_DEBUG for debug output
change max anisotropy test
Christoph Bill (5):
Add early register descritpion.
r300: Use reg definition when available & add missing reg definition.
r300: Use register name & add a register about shading.
r300: Added some Doxygen comments.
r300: Added a few more Doxygen comments.
Christoph Brill (29):
[r300] document type 3 packets to draw primitives based on AMD spec
[r300] Document some of the wild guesses in VAP_OUTPUT_VTX_FMT based on AMD spec
[r300] document VAP_CNTL based on AMD spec
[r300] Document Z-buffer related register ZB_BW_CNTL
[r300] Update some magic registers to real names
[r300] clean some more magic registers based on AMD spec
[r300] Replace more magic number by register definitions from AMD
[r300] Add RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD and some HyperZ defintions
[r300] rename all unkown structs r300_hw_state to readable names
[r300] Add more struct names for r300_hw_state
[r300] Sync the names for Z-Buffer registers with the AMD spec
[r300] Add some more register from the AMD spec in the area of AARESOLVE
[r300] Add register definitions based on AMD spec starting with chapter 10
[r300] Document R300_RB3D_COLORMASK properly and rename it to RB3D_COLOR_CHANNEL_MASK
[r300] Further document FG_ALPHA_FUNC (renamed from R300_PP_ALPHA_TEST) and finally add some information to R300_RB3D_DSTCACHE_CTLSTAT
[r300] Sync fog register names to the AMD spec
[r300] Sync fog color register names
[r300] Further document and add register definitions (found bugs in LINE handling)
[r300] Document some registers in the POINT area
[r300] Document POLY_MODE and add some TODOs that might have triggered some bugs
[r300] Add more register from the AMD spec
[r300] Document registers completed 10.1 to 10.3
[r300] revert complete stupid changes
[r300] Document based on chapter 10.4 and 10.5
[r300] fix wow-pinkness regression. Fixed by Markus Amsler
r300: properly handle GL_POINT in glPolygonMode
r300: R5xx and R3xx use different registers for RS_IP and RS_INST
r300: Fix some issues with masks in stencil buffer area
r300: replace some hard coded mask by define in stencil area
Christoph Bumiller (671):
nv50: fix viewport state update
nv50: fix some memory leaks in shader assembler
nv50: make LRP instruction nicer
nv50: set dst.z,w to 0,1 in SCS and XPD
nv50: fix SIGN_SET case in tgsi_src
nv50: save some space in immediate buffer
nv50: record last access to temp and attr regs
nv50: inspect decl semantic and interpolation mode
nv50: modified FP attribute loading
nv50: put FP outputs where they belong
nv50: don't overwrite sources before they're used
nv50: enable KIL in register 19a8
nv50: make sure half-long insns are paired
nv50: enable half insns for MOV and MUL
nv50: allow immediates for MOV, ADD and MUL
nv50: release hw TEMPs early
nv50: don't look for unfreed temps in free_nv50_pc
nv50: use multiple constant buffers
nv50: fix TXP
nv50: introduce emit_cvt and use it
nv50: negate sources directly where supported
nv50: use correct scissor reg
nv50: fix viewport transform
nv50: fix sx/dx typo in transfer_rect_m2mf
nv50: TIC/TSC fixes and additions
nv50: should use uint32_t ptr in draw_elements_inline_u32
nv50: support more vtxelt formats
nv50: use new 2D surface format names
nv50: correct zeta formats
nv50: fix typo in REALLOC's 2nd argument in ctor_immd
nv50: make use of the y-origin switch
nv50: make sure we don't re-emit outdated scissor state
nv50: fix mipmap offsets and tiling
nv50: align registers used with TEX to 4
nv50: fix stencil state
nv50: modify vbo format to hw translation, add BGRA swizzle
nv50: set vertex buffer limits
nv50: use VTX_ATTR_nF for constant vtxelts
nv50: set provoking vertex state
nv50: fix draw_elements_inline_u08/16
nv50: fix vbo_static_attrib method size error
nv50: move centroid, flat bits when making interp long
nv50: extend insn src mask function
nv50: add functions for swizzle resolution
nv50: add nv50_tgsi_insn to handle swizzles safely
nv50: use broadcast TEMP reg in tx_insn
nv50: SIN and COS use src0.w for dst.w
nv50: handle SEQ, SGT, SLE, SNE opcodes
nv50: handle CEIL and TRUNC opcodes
nv50: nicer initialization of nv50_regs
nv50: move allocation of pc regs
nv50: proper linkage between VP and FP
nv50: add support for light-twoside
nv50: add support for point size per vertex
nv50: add preliminary support for point sprites
nv50: let programs use the whole param buffer
nv50: fix stupid thinko in emit_set
nv50: implement IF, ELSE, ENDIF opcodes
nv50: implement BGNLOOP, BRK, ENDLOOP
nv50: fix CEIL and TRUNC
nv50: RCP and RSQ cannot load from VP inputs
nv50: actually enable view volume clipping
nv50: fix TEX for WriteMask not equal 0xf
nv50: nicer texture format switch
nv50: use SIFC for TIC, TSC upload
nv50: submit user vbo data through the fifo
nv50: add support for DDX and DDY opcodes
nv50: quick fix for insn src negation
nv50: implement TGSI_OPCODE_CMP
nv50: cleanup emit_kil
nv50: add support for address regs
nv50: handle PIPE_TEX_FILTER_ANISO case
nv50: add depth texture formats, and a few others, too
nv50: fix address reg code
nv50: allow all 127 TEMP regs
nv50: fix saturation outside of tx_insn case
nv50: do SIGN_SET as one instruction
nv50: activate more lanes in a warp
nv50: make MRTs work
nv50: use SIFC also for shader upload
nv50: fix textures with block size != cpp
nv50: implement TGSI_OPCODE_AND/OR/XOR
nv50: make IF condition safe
nv50: handle TGSI_SEMANTIC_FACE
nv50: add 3d texture tiling and mip-mapping
nv50: add abs-modifier for emit_minmax
nv50: fix shader emit_tex for cube textures
nv50: enable all 32 threads of a warp
nv50: clarify data for method 0x121c
gallium/util: added util_bswap32()
nv50: bswap32 the polygon stipple pattern
nv50: do conversion of last insn to 64 bit format first
nv50: don't permanently negate src in emit_ddy
nv50: match VP outputs to FP inputs ourselves
nv50: update linkage on rasterizer change
nv50: support vertex program textures
nv50: use copies of tgsi src nv50_regs
nv50: plug memory leak in miptree creation/destruction
nv50: add src_mask case for IF opcode
nv50: fix depth comparison func TSC bits
nv50: add S8Z24 depth texture format too
nv50: support TXB and TXL
nv50: add craziness for non-constant TXB and TXL
nv50: use m2mf z pos instead of calculating offset manually
nv50: add proper zslice offset in miptree_surface
nv50: store immediates as uint32
nv50: be more cautious about using reg_instance
nv50: handle TGSI_OPCODE_RET,KILP
nv50: use BREAKADDR and BREAK for loops
nv50: make address reg allocation a little less hacky
util: util_format_get_blocksizebits() returns bits per block.
util: draw cube mipmaps with TEX CUBE
nv50: correct the negation of DDY sources
nv50: make edgeflags work
nv50: support TGSI_OPCODE_CONT
nv50: don't negate immediates in set_immd
nv50: neg and abs modifiers for flops
nv50: multiply polygon offset units by 2
nv50: alloc_reg on reg_instance
nv50: add support for subroutines
nv50: handle TGSI_OPCODE_EXP,LOG
nv50: make assimilate_temp safe
nv50: cannot kill branch if immediate is used
nv50: fix TEXLOD sequence and use it only in FPs
nv50: small fix for handling "dangerous" swizzles
nv50: handle TGSI_OPCODE_F2I,F2U,I2F,U2F plus src mods
nv50: handle TGSI_OPCODE_SHL,ISHR,USHR
nv50: handle integer SET operations
nv50: handle TGSI_OPCODE_IMAX,IMIN,UMAX,UMIN
nv50: handle TGSI_OPCODE_SAD,UADD
nv50: preallocate TEMPs written first time in a subroutine
nv50: try to honor sprite coord mode
nv50: free src temp_temps on emit
nv50: handle TGSI_OPCODE_UMAD,UMUL,NOT and fix SAD
nv50: get access to primitive input space
nv50: support for geometry programs in nv50_program
nv50: hook up geometry programs
nv50: handle all and more system values
nv50: fix tile flags for scanout tex usage
nv50: implement instanced drawing
nv50: cannot exit shaders on a control flow instruction
nv50: make instanced drawing work with edge flags
nv50: fix constant vtxattr methods
nv50: implement render_condition
nv50: only flush texture caches on st request
nv50: fix handling of FragCoord input
nv50: supports independent blend enables
nv50: update to handle new sampler view state
nv30: function is called nv30_set_fragment_sampler_views, plural
nv50: adapt to vertex elements cso
nv40: fix include of nv04_surface_2d.h
nv50: fix RT formats after format rename fixes
nouveau: s/TEXTURE_USAGE_PRIMARY/TEXTURE_USAGE_SCANOUT
nv50: fix damage from merging master into sampler-view
nv50: put correct value into the TIC MAX_LEVEL field
nv50: take format from sampler view, not the referenced texture
nv50: support more formats in surface_copy,fill
nv50: get rid of the static_init stateobj
nv50: don't validate arrays on clear
nv50: report driver as GLSL capable
nv50: fix FACE semantic check in FP input slot assignments
nv50: plug in miptree resource vtbl
nv50: fix texture relocs
nv50: support vertex index bias
nv50: fix FP result counting for depth output
nv50: make a working check for user memory vertex/index buffers
nv50: don't segfault on OPCODE_END for empty programs
nv50: relax restriction on surface_copy format equality a bit
nv50: raise constant buffers size to maximum
nv50: fill in shader limits
nv50: implement depth clamp
nv50: import new compiler
nouveau: update nouveau_class.h
nv50: introduce the big formats table
nv50: don't produce MOV immediate to output reg in store opt
nv50: change back accidentally swapped UNORM,SNORM vertex type
nv50: add/fix some license headers
nv50: simple reload elimination and local CSE
nv50: fix constant_operand opt mul by 2 case
nv50: permit usage of undefined TGSI TEMPs
nv50: add missing 2nd source for POW multiplication
nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs
nv50: fix for empty BBs
nv50: insert MOVs also for PHI sources from dominating block
nv50: explicitly set src type for SET ops
nv50: fixes for nested IFs
nv50: don't eliminate loads to dedicated values
nv50: fix constbuf validation
nv50: build proper phi functions in the first place
nv50: fix reg count
nv50: begin implementing loops
nv50: more constant folding
nv50: loops part 2
nv50: flatten simple IF/ELSE/ENDIF constructs
nv50: fix thinko in store to output reg possible check
nv50: generate JOINs for outermost IF clauses
nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
nv50: fix PSIZ and PRIMID mapping
nv50: check dst compatibility in CSE
nv50: initialize edgeflag input index
nv50: emit predicate for interp
Merge remote branch 'origin/master' into nv50-compiler
nv50: DP2, fix ARL
nv50: yet another case we need a nop.exit
nv50: fix check for sprite/point coord enable
nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
nv50: set the FragDepth output index
nv50: turn off verbose debug output by default
nv50: attempt at making more complicated loops work
nv50: SSG
nv50: make FrontFacing -1 or +1
nv50: re-add proper TEXBIAS sequence
nv50: make use of TGSI immediate type
nv50: must join SELECT inputs before MOV inputs
nv50: fix XPD, was negated
nv50: fix find_dom_frontier
nv50: fix build-predicate function
Merge remote branch 'origin/master' into nv50-compiler
nv50: load address register before using it, not after
nv50: save tgsi instructions
nv50: prepare for having multiple functions
nv50: don't parse again in tgsi_2_nc
nv50: use actual loads/stores if TEMPs are accessed indirectly
nv50: create value references with the right type
nv50: duplicate interps in load_proj_tex_coords
nv50: address regs are 16 bit
nv50: fix can_load check for 3rd source
nv50: reduce bb_reachable_by runtime from pot to linear
nv50: minor compiler fixes and cleanups
nv50: cannot move from local mem to output reg directly
nv50: newlines in shader bincode printing
nv50: match TEMP limit with nv50 ir builder
nv50: handle TGSI EXP and LOG again
nv50: check for immediates when turning MUL ADD into MAD
nv50: interp cannot write flags reg
nv50: MOV TEMP[0], -CONST[0] must be float32 negation
nv50: fix indirect CONST access with large or negative offsets
nv50: fix TXP depth comparison value
nv50: consider address register in reload elimination
nv50: improve and fix modifier folding optimization
nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
Merge remote branch 'origin/nv50-compiler'
nv50: don't segfault on shaders with 0 instructions
nv50: get shader fixups/relocations into working state
nv50: add relocs for stack and local mem buffers
nv50: emit constbuf relocs before uploading constants
nv50: fix typo in fifo packet length limit
nv50: use formats table in nv50_surface.c
nv50: use CLEAR_BUFFERS for surface fills
nv50: fix/handle a few more PIPE_CAPs
nv50: fix GP state bind and validate
nvc0: import nvc0 gallium driver
nvc0: rcp f32 also supports neg and abs modifiers
nvc0: support primitive restart
nvc0: upload constants with m2mf for the time being
nvc0: index buffers are back
nvc0: fix immediate arg for SHL/SHR
nvc0: generate shader header for geometry programs
nvc0: buffer suballocation with a primitive slab allocator
nvc0: use tile flags in a way compatible with nouveau
nvc0: write texture address to TIC with a RELOC
nvc0: call grobj_alloc for all used classes
nvc0: fix branching ops
nvc0: fix FACE state and and handle FACE sysval/varying offset
nvc0: enable vertex color clamping
nvc0: support user clip planes
nvc0: add the index buffer offset where missing
nvc0: switch to the proper constants upload path
nvc0: use BIND_RING to set subchannel classes
nvc0: fix clipping with scissors/viewport
Merge remote branch 'origin/master' into nvc0-new
nvc0: adapt to array textures interface change
nvc0: improve shader support for texturing
nvc0: s/INLIN_RING/IMMED_RING
nvc0: use most defs/decls from nouveau_pushbuf.h
nvc0: fix layer stride state
nvc0: respond please inline to PIPE_SHADER_CAP_SUBROUTINES
nvc0: init miptree transfer layer stride
nvc0: implement VRAM buffer transfers with bounce buffers
nvc0: use VTX_ATTR for stride 0 vertex attributes
nvc0: reenable some shader optimizations
nvc0: reference the vertex buffers
nvc0: rewrite the 9097 GRAPH macros
nvc0: demagic GP invocation count bitfield
nvc0: use the proper typed opcodes in constant folding
nvc0: fix resource unmap after vertex push
nvc0: use mov instead of ld for scalar const loads
nvc0: delete memory caches and fence on screen destruction
nvc0: set the correct FP header bit for multiple colour outputs
nvc0: fix index size method value for u8 indices
Merge remote branch 'origin/nvc0'
nvc0: tie buffer memory release to the buffer fence
nvc0: reset mt transfer address after read loop over layers
nvc0: fix emission of first 3 u8 indices to RING_NI
nvc0: upload user buffers only from draw info min to max index
nvc0: fix reloc domain conflict on buffer migration
nvc0: fix primitive restart in immediate mode
nvfx,nv50: pipe_reference the constant buffers
nvc0: implement queries
nvc0: identify POINT_RASTER_RULES, add POINT_SMOOTH state
nvc0: upload small buffers through the command buffer
nvc0: enable early fragment tests where possible
nvc0: update user vbufs on each draw call
nvc0: make sure all sources of the BIND op are distinct
nvc0: try to swap immediates to first source too
nvc0: fix and enable instanced drawing and arrays
nvc0: accept neg abs modifiers on lg2
nvc0: commute sources of SET too if beneficial
nvc0: don't apply base vertex to per-instance arrays
nvc0: add MARK_RING where missing to avoid too many relocs errors
nvc0: recognize r63 as zero in constant folding
nvc0: don't omit highest bit of branch target
nvc0: fix address and value slot assignment in load combining
nvc0: remove bad assert and emit TEMP movs instead
nvc0: fix emit_cvt for ceil, floor and trunc
nvc0: implement point coord replacement
nvc0: enable PIPE_CAP_ARRAY_TEXTURES and fix them
nvc0: implement transform feedback state
nvc0: detect no-op MIN/MAX, do CSE earlier to succeed more often
nvc0: don't combine memory loads across block boundaries
nvc0: reset texture base address after read transfer
nvc0: try to fix register conflicts for vector instructions
nvc0: set basic block on manual instruction insertion
nv50,nvc0: fix condition code change when commuting SET sources
nvc0: store only one value per basic block for TGSI regs
nvc0: do not generate a backwards jump if a loop ends with BRK
nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs
nvc0: make sure phi-ops really have one source per in-block
nvc0: implement local memory load and store ops
nvc0: replace branching with predicated insns where feasible
nvc0: make CSE work for ops with multiple results
nvc0: correct storage type for 16 bit surface formats
nvc0: fix stride of NVC0_3D_RT methods
nvc0: serialize on PIPE_FLUSH_RENDER_CACHE as well
nvc0: fix user vertex buffer updates
nvc0: update the set of formats supported by the 2D engine
nvc0: use format from the template on surface creation
nvc0: force vertex data through FIFO if we need to convert it
nvc0: disable early fragment tests if KIL is used
nvc0: clone memory values with multiple refs before modifying them
nvc0: front stencil mask and func mask methods are swapped
nvc0: demagic the clear flags and fix region clears
nvc0: fix clipping and use VIEWPORT instead of SCISSOR
nvc0: add missing break statements in constant_operand
nvc0: don't swap sources if either value is not in a GPR
nvc0: fix emit_dfdx,dfdy
nvc0: fix blend factor mapping
nvc0: don't overwrite phi sources at the end of a loop
nvc0: don't visit target blocks of a loop break multiple times
nvc0: fix SSG
nvc0: multiply polygon offset units by 2
nvc0: values for undefined outputs must have file GPR
nvc0: improve userspace fencing
nvc0: sync textures with render targets ourselves
nvc0: correct allocation of constrained registers
nvc0: preemptively insert branch at ENDIF
nvc0: kick out empty live ranges
nvc0: presin and preex2 can load from const space
nvc0: don't fold loads from local memory
nvc0: set local memory usage info in shader header
nvc0: fix new_value calls using type instead of size
nvc0: sprite coord enable is per GENERIC, not overall index
nvc0: change TGSI CMP translation to use slct
nvc0: fix PointCoord enable in FP header
nv50: replace most of it with nvc0 driver ported to nv50
nv50: fix wrong miptree tile flags taken over from nvc0
nv50: apply relocations to shader code
nv50: allow accidentally disabled IB index buffers again
nv50: fix point sprite state validation
nv50: fix tile size calculations
nv50: implement independent blend functions for nva3+ and fix cap
nv50: fix depth clamp for disabled primitive clipping
nv50: primitive restart trick for vertex data through FIFO mode
nv50: fix POINT_COORD_REPLACE_MAP method size
nv50: fix IB index buffer path
nv50: increase size of shader code bo
nv50: check grclass instead of chipset for 3D caps
Merge remote branch 'origin/nvc0'
nv50,nvc0: fix texture layer issues
nvc0: use m2mf for resource_copy_region if formats are equal
nv50,nvc0: update the format tables
nv50,nvc0: share sampler state creation
nv50,nvc0: get format desc for TIC entry from sampler view format
nv50: support the InstanceID system value
nv50: add back initialization of redefine_user_buffer
nvc0: update/fix supported instruction src modifiers
nvc0: fix unitialized variable in TGSI sysval decl processing
nvc0: s/nblocksx/nblocksy for height in resource_copy_region
nvc0: move sprite coord replace state into cso
nvc0: don't enable early-z if alpha test is enabled
nvc0: identify VERTEX_QUARANTINE
nvc0: mask out centroid bit for writing FP header
nv50,nvc0: add some missing resource referencing
nv50,nvc0: clean up flushes
nv50,nvc0: fix pipe context switch
nvc0: fix POLYGON_MODE_BACK macro copy/paste error
nvc0: support edge flags
nv50,nvc0: don't assert on cso with 0 vertex elements
nv50,nvc0: implement texture barrier
nv50,nvc0: implement colour clamping controls
nv50: copy regalloc fixes from nvc0
nv50: fix for GPR allocation granularity being 16 bit
nv50,nvc0: don't insert instructions after the block terminator
nvc0: force perspective correction hint to nicest
nv50,nvc0: identify some line rasterization state
nvc0: shrink CSOs a little
nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMON
nvc0: make the card permit separate colour outputs
nv50,nvc0: silence shader debug output
nvc0: fix viewport rectangle calculation
nv50,nvc0: fix normalized RG16 and RGBA32 texture format entries
nv50,nvc0: add new texture and render target formats
nvc0: work around what looks like a code prefetch bug
mesa,st/mesa: fix WPOS adjustment
nv50,nvc0: advertise GL_FIXED vertex buffers as supported
nv50,nvc0: activate seamless cube map filtering
nvc0: prevent overlap between load address and destination regs
d3d1x/sm4: fix swizzle for 1 component operands
d3d1x/sm4: don't reset 1st index of multi-dimensional operands to 0
nv50: fix copy/paste error in nv50_gmtyprog_validate
nv50,nvc0: prevent pushbuf flush during ctx reloc emission
nv50: more formats for nv50_resource_copy_region conversion path
nv50,nvc0: use screen instead of context for flush notifier
nv50,nvc0: don't advertise unaligned texture format support
nv50,nvc0: unify nvc0_miptree and nv50_miptree structs
nv50,nvc0: add correct storage type for Z32_FLOAT
nv50,nvc0: add support for multi-sample resources
nv50,nvc0: extensive surface format renaming to get consistency
nv50: fix bogus error message about 3d surfaces
nouveau: hook up video decoding with nouveau_context
mesa: don't forget about sampleBuffers in framebuffer visual update
st/mesa: determine Const.MaxSamples in init_extensions
gallium: extend resource_resolve to accommodate BlitFramebuffer
st/mesa: implement multisample resolve via BlitFramebuffer
nv50: implement resource_resolve with custom blit
st/mesa: don't resolve stencil twice
nv50,nvc0: never convert in resource copy when format sizes match
d3d1x: adapt to resource_resolve interface change
nv50: don't drop flags definition when merging SAT with ADD/MAD
nv50: fix potential null deref in insn modifer optimization pass
d3d1x: fix xs_set_samplers
d3d1x: save to correct slot in xs_set_constant_buffers
pp: initialize the sample mask
mesa: update multisample state on _NEW_BUFFERS
nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfaces
nv50,nvc0: add states mask to state validation function
nv50: handle TGSI_OPCODE_ROUND
nv50: align pitch of linear surfaces correctly
nv50: add support for linear textures and render targets
nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR define
nouveau/mm: move slabs to correct list on memory release
nouveau: use PRIu64 for printing uint64_t
nv50,nvc0: fix multisample format hack
nouveau: make data argument of nouveau_context::push_data const
nvc0: prevent interruption of m2mf push
nv50/ir: import new shader backend code
nvc0: hook up to new shader code generator
nvc0: remove old shader backend files
nv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSET
nvc0: emit tessellation mode and patch size in TCP/TEP validation
nv50/ir: add missing license headers
nvc0: implement resource_resolve
d3d1x: initialize point size and line width to 1
d3d1x: set flatshade_first in rasterizer state
d3d1x: fix parsing of SM4 relative addressing register op
d3d1x: setup draw info primitive restart parameters
gallium: add polygon offset clamp state
r600: support polygon offset clamp state
nv50,nvc0: support polygon offset clamp state
d3d1x: fix uninitialized const color union black
d3d1x: propagate DepthBiasClamp to rasterizer cso
d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDER
gallium: add PIPE_BIND_BLENDABLE flag
nv50,nvc0: extend formats table for integer formats
gallium: add new query types and missing documentation
softpipe: implement/fix TIMESTAMP queries
d3d1x: make use of new query types
d3d1x: switch to TGSI SAMPLE opcodes
d3d1x: attempt to detect D3D10 feature level
d3d1x: add shader signature to sm4_program
d3d1x: add FORK/JOIN phase opcodes to declarations
d3d1x/sm4: save CUSTOMDATA
nvc0/ir: fix xy confusion typo in readTessCoord
d3d1x: fix refcounting of GalliumD3D11DeviceChild objects
nvc0/ir: fix lowering of DIV F32
nvc0/ir: handle levelZero modifier in TEX emission
d3d1x: implement array textures
d3d1x/dxgi: fix initialization of pipe_box for Present copy
d3d1x: MipLevels -1 in resource view desc means all
d3d1x: fix initial data upload for 3D textures
d3d1x: fix translation of subresource to layer
d3d1x: update format mapping table
d3d1x: improve CheckFormatSupport
d3d1x: fix shadow comparison to gallium enum off by one
d3d1x: use resource format if view format is UNKNOWN
d3d1x: use ZS formats for TYPELESS resources with DS binding
d3d1x/context: fix IASetVertexBuffers stride comparison
d3d1x: improve CreateInputLayout
d3d1x: add support for buffer views
d3d1x: avoid translating invalid blend, depth or stencil state
d3d1x: fix/improve OMSetRenderTargets
nv50/ir: fix leak in removal of graph root
nv50/ir: fix memory value equality check
nv50/ir: initialize default prog_info values for GP,TP
nvc0/ir: TXQ requires different lowering from normal TEX
nvc0/ir: GP emit address must end up in $r0
nv50/ir: fix argument count for CUBE_ARRAY texture target
nvc0/ir: fix emission of cvt when register and type size differ
nv50/ir: initialize RelocInfo to 0
nv50/ir: add wrap mode for shift operations
nv50/ir: fix textureGrad with offsets and in non-FPs
nv50/ir: use RDSV to fetch FrontFacing before lowering
nvc0: fix assertion that immediate array buffer fits
nvc0: fix clear_render_target/depth_stencil region
nvc0: validate GP samplers, textures
nvc0: emit state to allow GP to select the RT layer
nvc0: apply first_layer offset to all resources with array_size
nv50,nvc0: reset base element in draw_arrays
nv50,nvc0: reset per-instance state for inactive vertex elements
nvc0: fixes for program tessellation parameters
nvc0: prevent VERTEXID/INSTANCEID from consuming input slots
nvc0: fix location of the PrimitiveID output
nvc0: handle more query types
nvc0: add support for clip distance shader outputs
nvc0: add support for linear and buffer textures and RTs
nouveau,nvc0: fix/improve handling of multiple constant buffers
nv50/ir: import SM4 converter
d3d1x: set primitive restart in the correct draw calls
gallium: add TGSI_SEMANTIC_VERTEXID
st/mesa: fix system value to semantic mapping
trace: implement stream output interface
d3d1x: implement new stream output interface
nvc0: implement new stream output interface
llvmpipe: adapt to struct stream_output_info modifications
nvc0: add NVC0_RESOURCE_FLAG_VIDEO
glsl-to-tgsi: handle ir_unop_round_even
st/mesa: use SINT/UINT formats for VertexAttribIPointer
nvc0/ir: fix default insertion position in pre-SSA lowering pass
nvc0/ir/emit: fix modifiers of f32 add with long immediate
nv50,nvc0: handle new PIPE_CAPs
nv50/ir,nvc0: make ClipDistance and ClipVertex work
nv50/ir/opt: s/SHL/SHR in optimization of u32 DIV
nv50/ir/opt: optimize u32 MOD by power of 2 into AND
nv50/ir/tgsi: handle TGSI_OPCODE_IABS
nvc0: enable shader watchdog timer
nv50/ir/ra: don't coalesce contraint-moves
nv50/ir/tgsi: translate SNE as unordered comparison
nv50/ir: handle TGSI_SEMANTIC_VERTEXID
nvc0/ir: TXF array index already is an integer
nvc0: fix FP header clip distance mask
nv50: fix clip state validation
nv50,nvc0: zero out program struct on program_destroy
nv50/ir: handle TGSI_TEXTURE_SHADOWCUBE
nv50/ir: handle TGSI_OPCODE_ISSG
nvc0: fix submission of VertexID and EdgeFlag in push mode
nv50/ir: make use of TGSI_INTERPOLATE_COLOR
mesa: allocate transform_feedback_info::Outputs array dynamically
nvc0: handle discontiguous outputs in stream_output_info
nvc0: fix some limit cap values
nvfx,nv50,nvc0: handle PIPE_CAP_GLSL_FEATURE_LEVEL
nv50: fix bad assertion on Elements(phi->src) in regalloc
gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
nv50,nvc0: share the format table code
nv50: add support for R8G8_R8B8 and G8R8_B8R8 formats
nouveau: remove automatic buffer migration heuristics
nvc0: remove obsolete nvc0_push2.c
nouveau: switch to libdrm_nouveau-2.0
nv30: s/DUAL_SOURCE_BLEND/MAX_DUAL_SOURCE_RENDER_TARGETS
nv50,nvc0: handle PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
nvc0: remove include of old libdrm_nouveau's nouveau_reloc.h
nv50,nvc0: hold references to the framebuffer surfaces
nvc0: only force early fragment tests if requested by shader
nouveau: add new shared scratch buffers
nv50,nvc0: use new scratch buffers code
nvc0: track texture dirty state individually
nvc0: improve vertex state validation
nvc0: replace VERTEX_DATA push mode with translate to buffer
nvc0: prefix all macro methods with MACRO
nv50,nvc0: fix handling of user vbufs with stride < access size
nv50/ir/tgsi: handle inferSrcType(NOT) to be u32
nv50/ir: fix insertHead and remove for BBs with PHI ops only
nv50/ir: add function for splitting a BasicBlock
nv50/ir: add isAccessSupported check for memory access coalescing
nv50/ir: add setFlagsDef/Src helper
nv50/ir/opt: improve post-multiply and check target for support
nv50/ir: copy value size in SSA-rename pass
nv50/ir: temporarily exclude nv50 code emitter from build
nv50/ir: make Instruction::src/def container private
nv50/ir: initialize FlowInstruction::builtin
nv50/ir/opt: don't replace conditional definitions in CSE
nv50/ir/opt: don't copy-propagate cond MOVs or MOVs to other reg files
nv50/ir/opt: check BB equality before instruction ordering in CSE
nv50/ir/opt: don't delete instruction in removeFlow before its last use
nv50/ir/opt: another insn NULL check in phi elimination
nv50/ir/opt: fix combineSt access to wrong instruction
nv50/ir/opt: silence warning (int < Elements() signedness)
nv50/ir: fix reg file conflicts with undefined-value placeholders
nvc0: fix emission of 3rd src in SET_AND,OR,XOR
nv50/ir/tgsi: only export x-component of PSIZE
nv50/ir: rewrite the register allocator as GCRA, with spilling
nv50/ir: add isUniform query to Values
nv50/ir/opt: don't regard OP_WRSV as dead code
nv50/ir: fix Instruction::isCommutationLegal for WAW
nv50/ir/tgsi: generate UCPs with actual outputs instead of SVs
nv50/ir: fix off-by-ones in CSE and nvc0 insnCanLoad
nv50/ir: import nv50 target
nv50: hook up to new shader code generator
nv50: delete old shader compiler files
nv50: update FP linkage state on one/two-sided lighting switch
nv50/ir: print interpolation mode
nv50/ir/opt: extend handleCVT for nv50's SET u32 to f32 chain
nvc0: add initial support for nve4+ (Kepler) chipsets
targets/xvmc-nouveau: add libdrm include path
nv50: use correct semantic map value for undefined PointSize output
targets/xvmc-nouveau: fix accidental hardcoded include path
nvc0: fix nve4 linear copies
nv50: specify location of UCPs to code generator
nv50/ir/opt: swap VP inputs to first source where possible
nv50,nvc0: prevent multiple flushes when user spins on get_query_result
nv50: enable shader watchdog timer
nv50,nvc0: don't initialize the draw module, we don't use it
nv50,nvc0: handle new vertex fetch caps
nv50: fix typo in nv50_fragprog_assign_slots
nvc0/ir/target: integer ADD doesn't support ABS modifier
nvc0/ir/emit: fix emitTXQ 2nd src
nv50/ir/tgsi: fix handling of early RET
nvc0/ir: implement better placement of texture barriers
nvc0/ir: initial implementation of nve4 scheduling hints
nvc0/ir: try to use the optimal texture op mode
nv50/ir/opt: try to convert ABS(SUB) to SAD
nvc0/ir/opt: INTERP does not support JOIN
nv50,nvc0: fix depth/stencil resolve
nv50: enable array textures
nv50: implement stream output
nv50/ir: move expansion of IMUL to later stage and handle memory operands
nv50: fix typo causing NULL-deref in nv50_resource_resolve
nouveau: fix nouveau_scratch_runout_release bo count underflow
nvc0/ir: fix lowering of textureGrad
nv50/ir/opt: don't lose saturation in tryCollapseChainedMULs
nvc0/ir: allow abs,neg source modifiers with ceil,floor,trunc
gallium/drivers: handle TGSI_OPCODE_CEIL
glsl_to_tgsi: use TGSI_OPCODE_CEIL for ir_unop_ceil
clover, gallium: add PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
st/mesa: set PIPE_BIND_STREAM_OUTPUT for TFB target in st_bufferobj_data
nv50,nvc0: handle user constbufs without wrapping them in a resource
nv50,nvc0: handle user index buffers
nv50,nvc0: handle user vertex buffers
nv50/ir: fix reversed order of lane ops in quadops
nouveau: place static buffers in VRAM if preferred by the driver
nvc0: don't set NEW_IDXBUF in nvc0_switch_pipe_context if none is bound
nv50: make unaligned index buffer offsets work again
nv30: check for NULL vertex buffers in prevalidate_vbufs
nv30: handle user index buffers
gallium: add st_api feature mask to prevent advertising MS visuals
nvc0/ir: TEX doesn't support JOIN modifier either
nvc0/ir: fix texture barrier insertion to prevent WAW hazards
nvc0/ir: allow 64-bit constant loads on nve4
nvc0: don't upload UCPs if the shader doesn't use them
nvc0: optimize blend cso by checking which by-RT data actually differs
nouveau: unreference fences on resource destruction
nv50/ir: handle NEG,ABS modifiers for short RCP encoding
nv50: disable stream output before reconfiguring it
nouveau: implement missing timer query functionality
nv50: fix resource_resolve shader start offsets
nv50: fix depth/stencil multisample memory storage types
st/mesa: call update_renderbuffer_surface for sRGB renderbuffers, too
gallium: specify resource_resolve destination via a pipe_surface
Revert "gallium: specify resource_resolve destination via a pipe_surface"
nv50,nvc0: make resolve sampler objects allow sRGB conversion
nv50/ir/emit: don't forget saturation bit on f32 add immediate
nv50/ir/tgsi: handle DP2 in tgsi Instruction srcMask
Christoph Kubisch (1):
updated VC7 project files
Christopher Egert (1):
i915g: Enable S3TC texture support
Christopher James Halse Rogers (11):
gallium: Fix build with llvm installed in non-standard location
osmesa: mklib requires arguments before objects
mesa: Optionally build a dricore support library (v3)
glx/dri2: Paper over errors in DRI2Connect when indirect
build: fix location of generated files in src/mesa (v4)
build/glx: fix include paths for out-of-tree builds
build: fix out of tree generation of glapi_mapi_tmp.h
build/glapi: fix includes for generated files
build/glsl: fix location of generated files.
build/mapi: More killing of TOP in favour of top_srcdir
build: Fix libdricore out-of-tree builds (v2)
Christopher Yeleighton (3):
docs: fix up html tags in autoconf.html
docs: fix html in banner.html
docs: fix html in bugs.html
ChÃ-Thanh Christopher Nguyá»
n (1):
gbm: Fix build without gallium_drm_loader
Claudio Ciccani (13):
Clear window's event mask before enabling handled events.
Fixed warnings.
Moved glutDeviceGet() to events.c.
Handle GLUT_DEVICE_KEY_REPEAT,GLUT_OWN_JOYSTICK,GLUT_JOYSTICK_POLL_RATE in glutDeviceGet().
Fixed compilation errors/warnings.
Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its own header.
Be aware that the surface storage can change between locks.
Updated copyright header.
Fixed initialization of render buffer and deinitialization of context.
Compute the amount of time to sleep on idle event using timers as reference.
[glut-directfb] When converting microseconds to milliseconds, round to the next integer.
[glut-directfb] Fixed displaying of single buffered window.
[directfb] Added RGB444 and RGB555.
Coleman Kane (1):
r300g: use $(MAKE) variable
Colin McDonald (1):
fixed problem with big glDrawArrays (see bug 12141)
Colin Walters (2):
autogen.sh: Honor NOCONFIGURE environment variable
build: Note that we don't support srcdir != builddir
Cooper Yuan (50):
R6xx, add edge rules for triangles
R6xx/r7xx: Fix texture perspective gradients issue
R6xx/r7xx: Fix blinn's lighting shader
add LINK_STATES for SPI_PS and SEMANTIC
Pass viewport id to r700SendViewportState function, otherwise the radom value may beyond R700_MAX_VIEWPORTS
functions declaration with 'extern'
correct scissor and cliprect setting
Fix color data can't be fetched issue
Fix viewport issue
R6xx/r7xx: Correct the indeices of DRAW_INDEX_IMMD
R6xx/r7xx: Fix line width issue, ROUND_MODE and QUANT_MODE aren't bits of LINE_CNTL
R6xx/r7xx: DEPTH_CONTROL will be reset by this function
R6xx/r7xx: Fix specular lighting issue
R6xx/r7xx: Fix line stipple and width issue
R6xx/r7xx: enable flat shading, this can fix quadric/accanti/accpersp
R6xx/r7xx: VS export fog color as parameter
r600: emit fog color in PS input map, fix fog related applications
r600: load per-pixel position into PS in order to use fragment.position.
r600: update num of interp if posizition is used
r300g: a typo of debug message
r600: A shader is bound that exports Z as a float into Red channel
r300g: Set the vector address in the input memory for bypass_vs_clip_and_viewport case
tgsi: Fix build error due to commit acc7da90
r600: Update vertex fetch shader if necessary
r300g: Correct scissor setting, subtract 1 from window's width and height
r300g: Fix clear issue on r300
r300g: specify point/line/triangle have stuffed texture coord
r300g: need to validate scissor and viewport state if bind new rasterizer
r300g: update rs_block state after changing rasterizer
r300g: update the value of register VAP_VF_MAX_VTX_INDX
r300g: only allocate one BO for vertex buffers, default size is 64*1024
r300g: delete unused flag due to commit: 09b566e1610
g3dvl: update tgsi_opcode in order to build g3dvl library
xvmc: Generate new resource ID in _XIDHandler, otherwise it's invalid.
st/g3dvl: pass color values to softpipe clear function
r300g: add texture format for xvmc
r300g: fix r300g cause GPU hang issue.
st/mesa: fix non-mipmap lastLevel calculation.
r300g: add video surface create and destroy functions
g3dvl: pass display and screen to g3dvl when creating video private context
r300g: add flush_frontbuffer function to display video surface
r300g: last changes's typo, miss a include file
r300g: Fix bytes_per_line calculation error while displaying surface
g3dvl: add scissor setting
g3dvl: remove a debug line
r300g/g3dvl: port xvmc video stuff to mesa/pipe-video branch
r300g/g3dvl: Fix build error and correct Makefile for xvmc lib
Destroy context in dri2/glx driver when apps call eglDestroyContext
dri2: add code to dri2_Flush extension.
dri2: check if context is valid before flushing the pipe
Corbin Simpson (834):
Add chip id 71D5 (RV530 M66) to radeon_chipset.h
Initial r5xx fragment program compiler support.
Added OPCODE_ABS, slightly fixed ADD/SUB
Start of TEX/TXP support.
r5xx: Fragprog shader now handles TEX/TXP correctly.
Merge branch 'r500test' of git://people.freedesktop.org/~airlied/mesa into r500test
Make radeon stuff build again.
Merge branch 'r345-cleanup' of git://people.freedesktop.org/~agd5f/mesa into r500test
Merge branch 'r500-support' into r500test
Merge branch 'r500test' of git://people.freedesktop.org/~csimpson/mesa into r500-support
r5xx: Fix dumb shader.
r5xx: Fix for loops.
r5xx: Use max_temp_idx.
r5xx: Fix typo.
r5xx: We update max_temp_idx now, so no need to hard-code it.
r5xx: Emit an OUT instruction at the end of execution.
r5xx: FP: Make MOV/ABS look pretty.
r5xx: FP: Add OPCODE_TXB.
r5xx: Index inputs and temps.
r5xx: Fix false error with DP3/DP4.
r5xx: Fix FP inputs. (For good?)
r5xx: Unbreak MAX and MIN.
r5xx: First swing at OPCODE_COS.
r5xx: Adding more opcodes.
r5xx: Add OPCODE_SCS.
r5xx: Add OPCODE_SWZ.
r5xx: Fix SCS.
r5xx: Fix FRC.
r5xx: Added OPCODE_DPH.
r5xx: Add OPCODE_KIL.
r5xx: ALU/OUT fixups.
r5xx: Fix typo of epic proportions.
r5xx: Swap sources for CMP.
r5xx: Fix magic offsets for output fifo write masks.
r5xx: Fixup emit_tex, add debugging info, enable temp temps.
r5xx: New fix for COS/SIN/SCS.
r5xx: Fixup SOP insts.
r5xx: Count refs so we don't have to guess on temp reg allocation.
r5xx: Add OPCODE_POW.
r5xx: Initial (broken) OPCODE_LRP.
r5xx: Change debug info for readability.
r5xx: Fixed LRP.
r5xx: More trig work.
r5xx: Add OPCODE_DST.
r5xx: Move dumb_shader.
r5xx: Clean up some compiler warnings.
r5xx: Remove some debugging cruft.
r5xx: Fix SGE/SLT.
r5xx: Consolidate FP tex insts.
r5xx: Add emit_mad() for FP.
r5xx: More emit_alu().
r5xx: Negation masks for every inst except SWZ.
r5xx: Massive MAD cleanup.
r5xx: Unbreak texture swizzling.
Replace copyright on r500_fragprog.c
r5xx: First stab at LIT.
r5xx: Moar LIT.
r5xx: Enhance emit_mov().
r5xx: Fix FP temp counting.
r5xx: Fix emit_mov() regression.
r5xx: Just a few small LIT fixes.
r5xx: Add OPCODE_XPD. In working condition, I might add.
r5xx: Dump shader constants when dumping program assembly.
r5xx: Cleanup SOP with emit_sop().
r5xx: More emit_sop(), stage 2.
r5xx: Last emit_sop() for now.
r5xx: Add OPCODE_FLR.
r5xx: Enable depth write emission.
r5xx: Fix speedy LIT once and for all.
r5xx: Unbreak anisotropic filtering?
r300: Allow driconf to set a default anisotropy.
r3xx/r5xx: Don't force aniso.
r5xx: FP refactor, take one.
r5xx: New FP code, take two.
r5xx: More FP rewriting; fix texrect FP insts.
r5xx: Detangle FP fallback and translation switches.
r5xx: Enable fragment.position, partial ARB_shadow.
r300: Unbreak LOD biasing, a bit.
Oops, misordered a few instructions.
r300: Enable LOD bias state emission.
r300: Forgot to clear old state before writing new state.
r300: Fix new incarnation of bug 3195.
r300: Make LOD bias a persistent environment variable.
Revert accidental edit to progs/demos/lodbias.
r300: Change LOD bias emission to more closely follow per-tex rules.
r3xx/r5xx: Enable ARB_point_parameters.
added test for ARB GLSL extensions
r5xx: Add DDX and DDY instructions.
r5xx: Enable fog options.
r5xx: Don't squish GL context when using FogOption
r5xx: Final fog option fix.
gallium-r300: Initial commit.
gallium-r300: Add some headers.
gallium-r300: Look less like i915.
gallium-r300: Make it build.
gallium-r300: Add r300_clear.
gallium-r300: Add copyrights, place (broken) CS.
gallium-r300: Add r300_blit.
gallium-r300: Add r300_surface.
gallium-r300: Fit it all together now.
gallium-r300: Set right ROP for solid fills.
gallium-r300: Max LOD bias is 16.0.
gallium-r300: Add primitive CS.
r300: Hook up to winsys, add missing header.
Make r300 and amd build in scons.
A bit of r300 cleanup.
And unbreak traditional build.
r300, amd: Make everything build. (Not necessarily work, mind you.)
r300, amd: Add the ability to flush the CS.
r300: Add blend state.
r300: Add scissor state, fix build.
r300: Add DSA state.
r300: Hook up state functions.
r300: Fix errant inlines.
r300: Add more state.
r300: Add blend color.
r300: Remove r300_state.h
r300: Add a basic dirty state emit.
r300: Various flags, small state tracking things.
r300: Add chipset sorting and capabilities.
r300: Use chip caps for something.
r300: Add path for pci_id in winsys.
r300: Fix missing free().
r300: Fix indenting.
r300: Set floating-point params.
r300: Fix constness, compile warnings, indentation in r300_state.
[BROKEN] r300: Add initial clear/fill code.
r300: Unbreak build, finish clear state.
r300: Add num_vert_pipes (and remove busted num_pipes.)
r300: Add sampler state skeleton.
amd/r300: Wire up GETPARAM ioctls.
r300: Add texture stubs.
r300: Add texture sampler state.
r300: Add initial pipe_texture handling.
r300: Add more pipe_texture stuff.
r300: Add fragment shader stubs.
amd: Fix missing break statement.
amd: Fix uninitialized pipe_screen.
r300: Finish basic state setup.
r300: Moar state handlers.
r300: Plan for the next state setters.
r300: Put r300_blit to bed.
r300: Remove radeon_reg.
r300: Add some useful debugging information; remove a couple compile warnings.
r300: More state setters.
r300: Newlines, dammit!
r300: Add more capabilities.
r300: Make format names legible.
r300: Hook up clear, set it to fallback.
Rebased to gallium-0.2, Jan 24 2009.
BROKEN
r300: Working trivial/clear for RV410.
r300: Deobfuscate a few registers, fix inaccurate variable names.
r300: Add r300_flush.
r300: Set up blend state emit, clean up blend registers.
r300: Count BEGIN_CS, END_CS, warn if count is off.
r300: Add blend color state emit.
r300: Add dsa state emit.
r300: Clean up PVS upload emits.
r300: Cleanup first part of RS block.
r300: Moar RS cleanup.
r300: Fix small r300_reg typo.
r300: A handful of thingys.
Ack, forgot to update the index again.
r300: Fix a few more registers.
r300: Unbreak emit, fix up a bunch of little things.
r300: Try to fix up RS a bit more.
r300: Add cleaned-up clear fallback, sort more regs.
r300: Add line stipple state to rs_state.
amd: Add AMD_SOFTPIPE environment option.
r300: Split rs_state emit into its own function.
r300: Add more rs_state, fix indents on dsa_state.
r300: Add u_simple_screen support.
r300: Clean up after rebase.
amd: Fix build errors from rebase.
r300, amd: Oops, a couple more API changes.
r300: Move some registers around.
r300: Take care of some XXXes.
r300: Clear up XXX in r300_state.
r300: Add stubs for swtcl immediate emit.
r300: Moar swtcl emit. Still sucks, but getting there.
r300: A bit more cleanup and state handling.
r300: Add shader state stubs.
r300: Add framebuffer setup stub.
r300: Clean up CS counting.
Remove r300 from default build.
Rename winsys amd to radeon.
Merge branch 'gallium-0.2-radeon' into gallium-0.2
Readd trace to list of default pipe drivers.
Merge branch 'gallium-0.2' of git://anongit.freedesktop.org/mesa/mesa into gallium-0.2
r300: Update to match pipe_surface changes.
r300: Add SW TCL paths for clear.
r300: Accidentally removed a pipe_buffer_reference that should be there.
r300-gallium: Fix typo in texture buffer size request.
r300-gallium: Add r500 passthrough shader assembly.
r300-gallium: Add r300 passthrough shader.
r300-gallium: r300 passthrough shader, static shader objects, and clear code.
r300-gallium: Fix build errors.
r300-gallium: Fix linker error a few linker warnings.
r300-gallium: Take care of various bad dereferences in shader setup.
r300-gallium: Various thingies.
r300-gallium: Update r300_reg from classic Mesa.
r300-gallium: Turn swtcl_emit into a vbuf_render stage.
r300-gallium: Hook up new swtcl vbuf stage.
r300-gallium: Consolidate state updates.
r300-gallium: Properly init shader state.
r300-gallium: Add draw_arrays for swtcl_emit.
r300-gallium: Consolidate state updates.
r300-gallium: Properly init shader state.
r300-gallium: Add derived state for vertex formats.
r300-gallium: Emit Z/stencil buffer offset.
r300-gallium: Add Z/stencil buffer format emit.
r300-gallium: Enable all four colorbuffer render targets.
r300-gallium: Update r300_screen comments and add a few formats.
radeon-gallium: Clean out extensions explicitly enabled by Mesa.
r300-gallium: Use fui instead of a roll-my-own.
r300-gallium: Clean up some clear registers.
r300-gallium: Grab bag of goodies.
r300-gallium: Fix scissors.
r300-gallium: Add SC_CLIP_RULE to clear.
r300-gallium: Add draw_arrays and friends.
r300-gallium: Include-guard r300_emit.h
r300-gallium: Ooops, forgot to apply this stash.
r300-gallium: Set up draw rasterizer.
r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch.
r300-gallium: Add verbosity level to debugging.
r300-gallium: Factor out common functionality in vbuf emit.
r300-gallium: Fix BEGIN_CS size.
r300-gallium: Finish VAP/VF setup.
r300-gallium: Decode passthrough shader for r300.
r300-gallium: Fix a handful of compile warnings.
r300-gallium: Cleanup some state emit, move vertex format state to r300_emit.
r300-gallium: Fix pasto and debug messages.
r300-gallium: A handful of tiny vfmt fixups.
r300-gallium: Add RS600 chipsets.
r300-gallium: Add RS block setup.
r300-gallium: Turn true and false into TRUE and FALSE.
Include p_compiler.h in drm_api.h for boolean typedef.
radeon: Add DRM stubs.
r300-gallium: Properly split up RS into r300 and r500 variants.
r300-gallium: Fix RS.
r300-gallium: Fix C99 error.
r300-gallium: A handful of fixups.
r300-gallium: Move all state translators to r300_state_inlines.
r300-gallium: Be more Gallium-ish in some of the math.
r300-gallium: Cleanup color formats.
r300-gallium: Move maths from r300_state to r300_state_inlines.
r300-gallium: Use rs_state emit for r300_surface, move a few things around.
r300-gallium: Fix hardlocks on trivial/clear.
r300-gallium: Fix register count.
r300-gallium: Add RADEON_NO_TCL debugging option.
r300-gallium: Split off invariant state.
r300-gallium: Clean up casts and indents.
r300-gallium, radeon-gallium: Begin migration to DRI2 state tracker, part 1.
r300-gallium, radeon-gallium: Continue migration to DRI2 state_tracker, part 2.
r300-gallium: Add unaccelerated surface_copy.
radeon-gallium: DRI2 state tracker, part 3.
radeon-gallium: Enable EGL and Xorg state trackers.
radeon-gallium: Only build drivers for state trackers that are enabled.
radeon-gallium: Add Xorg state tracker Radeon winsys stub.
r300-gallium: C++ compat fix.
r300-gallium: Use only one CS section for vertex_format.
r300-gallium: Fix up vertex count.
r300-gallium: Move scissor state.
r300-gallium: Move RS block setup to CSO.
r300-gallium: Pick up a few more bits of rs_state.
r300-gallium: Flat/smooth shading state.
r300-gallium: GA enhancements.
r300-gallium: Separate out fog block.
r300-gallium: Make sure registers are inside BEGIN/END CS.
r300-gallium: Actually do framebuffer setup.
r300-gallium: Remove unknown regs.
r300-gallium: Fix masking on vertex formats.
r300-gallium: A bit more vertex format fixup.
r300-gallium: Emit vertex size.
r300-gallium: Typo in assert.
r300-gallium: Move a few registers.
r300-gallium: Clean up RS.
r300-gallium: Correct vertex format setup, cleanup regs and debugging.
r300-gallium: Unbreak trivial/point.
r300-gallium: Moar fixes in the register file.
r300-gallium: First stab at texture support.
r300-gallium: Fix a handful of compiler warnings.
r300-gallium: Unbreak fallback in surface_fill.
radeon-gallium: Unbreak RADEON_SOFTPIPE.
r300-gallium: Initial, broken, query setup.
radeon-gallium: Unbreak non-RADEON_SOFTPIPE.
r300-gallium: Begin R500 fragment shader assembler.
r300-gallium: Start swizzles.
r300-gallium: Fix CS count in fb state emit.
r300-gallium: r500-fs: Add SWZ.
r300-gallium: Fix CS count for texture emit.
r300-gallium: r500-fs: Add shader dumper and more tex work.
r300-gallium: r500-fs: More texture fixes.
r300-gallium: Fix texture filters.
r300-gallium: Don't flush textures more than necessary.
r300-gallium: Fix spacing.
r300-gallium: Always rasterize at least one color.
r300-gallium: r500-fs: Add writemasks and some flexibility for MOV/SWZ.
r300-gallium: Actually set stride when creating textures.
dri2-gallium: Add occlusion query support at the state tracker level.
r300-gallium: r500-fs: Setup immediates.
radeon-gallium: Add my R580 to the xorg PCI ID list.
r300-gallium: Fix vertex memory offsets.
r300-gallium: Emit constants as floats, not uints.
r300-gallium: r500-fs: Actually handle consts and imms correctly.
r300-gallium: r500-fs: Add dot products.
r300-gallium: r500-fs: Add DPH.
r300-gallium: r500-fs: Stub out the simple scalar ops.
r300-gallium: r500-fs: MUL.
r300-gallium: Cleanup a few things.
r300-gallium: r500-fs: Working ADD and MUL, add more sop stuff.
r300-gallium: r500-fs: Clamp only when saturation flags are set.
r300-gallium: r500-fs: Add ABS.
r300-gallium: Fix relocation for textures.
r300-gallium: r500-fs: CMP/MOV/SWZ, negation, ADD/MAD/MUL/SUB.
r300-gallium: Clean up some code, un-special-case scalar ops.
r300-gallium: r500-fs: Texture insts, ABS, moar comments.
r300-gallium: r500-fs: Properly set up TEX/OUT.
r300-gallium: More query stuff.
r300-gallium: r500-fs: Fixup immediate->constant counting a bit.
r300-gallium: Debugging for the more sensitive card registers.
r300-gallium: Quick little cleanup of surface_fill state.
r300-gallium: Emit invariant state, no matter what.
r300-gallium: Move all unsorted state into invariant state.
r300-gallium: Fixup registers for viewport state.
r300-gallium: Viewport state storage.
r300-gallium: Emit viewport state.
r300-gallium: A bit more invariant state.
r300-gallium: Clean up some emit, and some state handlers.
r300-gallium: Clean up r300_swtcl_emit.
r300-gallium: Properly offset scissors.
r300-gallium: Clean up surface_fill, prep for surface_copy code.
r300-gallium: Simplify/neaten up packet3.
r300-gallium: Put r300_cs_inlines to bed.
r300-gallium: Misspelled macro name.
r300-gallium: r500-fs: Remove unused variable.
r300-gallium: Unify shader interfaces, enable r300 shader, start unbreaking.
r300-gallium: r300-fs: Moar.
r300-gallium: Use CMP for MOV on r300.
r300-gallium: Add some surface_copy.
r300-gallium: Handful of small leftovers.
r300-gallium: Fix strange build error.
r300-gallium: Fix hardlock when no colors or textures are present.
r300-gallium: Emit the "right" sequence of colors.
r300-gallium: Allow surface_fill to clear depth/stencil buffers too.
r300-gallium: Properly redo shaders when constant buffer changes size.
r300-gallium: r500-fs: If recompiling a shader, overwrite old insts.
r300-gallium: RGBA, not ARGB, after all.
r300-gallium: Stubs for vertex shaders.
r300-gallium: Add vertex shader emit.
r300-gallium: Moar vert shader emit.
r300-gallium: Backwards test.
r300-gallium: Add vertex shader for surface_copy.
r300-gallium: Fix compiler warnings.
r300-gallium: Translate vertex shader magic numbers.
r300-gallium: r500 surface_copy fragment shader.
r300-gallium: Clean up compile warnings and strict compile errors.
radeon: Fix compile warnings, compile errors.
Add scons build support for radeon/r300.
r300-gallium: Move swtcl_emit to render to reflect its true purpose.
r300-gallium: Fix bad register write.
radeon: If the CS emit fails, dump it to stderr.
r300-gallium: Calculate vert shader inputs for HW TCL.
radeon: A bit of indent and line break cleanup.
r300-gallium: Update clear() code.
r300-gallium: vs: Expand instruction emission.
r300-gallium: vs: Moar vert shaders.
r300-gallium: Update state handlers/setters for vertex shaders.
r300-gallium: Properly interface with Draw for vert shaders.
r300-gallium: Re-translate shaders if constants change.
r300-gallium: vs: Use a tab to properly set up OVM.
r300-gallium: vp: Moar.
r300-gallium: Properly setup HW/SW TCL controls.
r300-gallium: Fix surface_copy too.
r300-gallium: vs: Add MUL.
r300-gallium: vs: Add MAD.
r300-gallium: Add vertex shader constant emit.
r300-gallium: Properly emit indexbufs.
r300-gallium: Clean up vertex format setup.
r300-gallium: Finish up cleanup of vertex format state.
r300-gallium: Split up vertex format tallying for HW and SW TCL.
r300-gallium: vs: Dot products.
r300-gallium: Point size is at OVM position 15, not 1.
r300-gallium: Don't use indexbufs for now.
r300-gallium: Use viewport state.
r300-gallium: Clean up FB state emit.
r300-gallium: Fix vertex shader OVM counting.
r300-gallium: Correctly flush Draw.
radeon: Use PCI_MATCH_ANY for xorg driver.
radeon-r300: Fix a bit of breakage.
radeon: Fix cast and comment.
r300-gallium: Don't bother with conditional double define.
r300-gallium, radeon-winsys: Reorganize r300_winsys header, break ABI.
r300-gallium, radeon-winsys: Space accounting.
r300-gallium, radeon-winsys: Hide radeon_cs from r300 pipe.
radeon: Don't even bother with things too big to fit into our card.
r300-gallium: Finish space accounting.
r300-gallium, radeon: A couple cleanups.
radeon-gallium: Shut up Valgrind.
r300-gallium, radeon: BO handling fixes, some useful asserts.
r300-gallium: Fix bad cast. Space accounting completely works now.
r300-gallium: vs: Add writemasks.
r300-gallium: vs: Add scalar setup, RSQ.
r300-gallium: vs: Add MAX.
r300-gallium: vs: Add SLT, clean up MAX.
r300-gallium: Start VS dumper.
r300-gallium: vs: Make imms work, cleanup some of the switches.
radeon-gallium: Clean up some of the BO counting logic.
radeon-gallium: Support new info ioctls in addition to classic getparams.
radeon-gallium: Forgot a typedef.
r300-gallium: Cleanup PSC for HW TCL.
r300-gallium: Cleanup some compile warnings.
r300-gallium: Setup surface in r300_surface_copy.
r300-gallium: Space accounting for textures.
r300-gallium: Clean up outdated comments.
r300-gallium: Correct VTE setup for surface_fill, make surface_copy emit right.
r300-gallium: Various cleanups leftover from before.
Create common trace_drm code, add to radeon_winsys.
intel-gallium: Fix trace_drm integration.
r300-gallium: Update screen caps.
r300-gallium: Update floating-point params too.
r300-gallium: Die on bad texture formats.
r300-gallium: vs: Dupe tokens, better debug, count spurious insts.
r300-gallium: Comment out useless debugging code.
r300-gallium: r500-fs: Enable depth writes, kinda.
r300-gallium: vs: Fix vert shader init.
r300-gallium: Correct default MSPOS.
r300-gallium: Update XXX.
r300-gallium: Clean up more invariant state.
r300-gallium: Don't set GB_TILE_CONFIG (in userspace.)
r300-gallium, radeon-gallium: Nuke gb_pipes from orbit.
r300-gallium: Size mismatch.
r300-gallium: Add half-right COS and SIN.
dri-gallium: Add GLSL support.
r300-gallium: r500-fs: DDX and DDY support.
r300-gallium: Enable GLSL for r500.
r300-gallium: Always do VTE, never software viewport.
r300-gallium: Cleanup viewport state setup.
radeon-gallium: Remove BO validation debug.
r300-gallium: Fix (another) wrong value in MSPOS.
radeon-gallium: Don't permit reading and writing a BO in one CS.
r300-gallium: Make surface_copy work, and refactor buffer validation.
r300-gallium: Add missing R481 PCI ID.
r300-gallium: Make surface_copy actually load the texture in shader.
radeon-gallium: Add surface_buffer_create callback.
r300-gallium: fs: Remove cruft from way back when.
r300-gallium: Raise constantbuf limits.
r300-gallium: Another constantbuf shader recompile test.
r300-gallium: Prevent assert when fogcoords are present.
r300-gallium: r500-fs: Combine function.
r300-gallium: r500-fs: LRP.
r300-gallium: r500-fs: POW.
r300-gallium, radeon-gallium: Make add_buffer indicate when a flush is needed.
r300-gallium: Slightly hacky fix for glxgears-style TCL.
r300: Moar vs debug.
r300-gallium: vs: Add negation, SUB.
r300-gallium: Improve vs debug more.
r300-gallium: Fix pasta.
r300-gallium: vs: Fix negation calculation.
r300-gallium: Mute some debug info.
r300-gallium: Improve vs emit.
r300-gallium: Emit UCP.
r300-gallium: Use VAP_CLIP_CNTL.
r300-gallium: Don't emit UCP planes for SW TCL.
r300-gallium: Make UCP and clip work again for SW TCL.
r300-gallium: HW TCL glxgears. (Read the rest of the log.)
r300-gallium: Ensure that no dirty state goes unemitted.
r300g: PIPE_CAP_TGSI_CONT_SUPPORTED.
r300g: Be more specific on surface_copy fallbacks.
r300g: Comment out assert for now.
r300g: Definitively forbid unusable Z buffer/stencil formats.
r300g: Use real texture formats.
r300g: S3TC.
r300g: EXT_provoking_vertex.
r300g: Fix EXT_packed_depth_stencil functionality.
r300g: YCbCr and sRGB textures.
radeon-gallium: Adapt to drm_api changes.
r300g: Use floats for surface_copy texcoords, use correct src and dest.
r300g: Fix recursive Draw flush.
Nuke old trace-drm integration.
vbo: If MapBufferRange fails, try MapBuffer instead.
radeon-gallium: Wait for BOs before mapping them.
radeon-gallium: Use FLINK to do proper global buffers.
radeon-gallium: Compile warning fix.
gallium: Add endian detection to p_config.
r300g: Add endian fix to vertex fetcher setup.
r300-gallium: Mipmap setup.
r300-gallium: Unify sampler and texture emit.
r300g: Disable MSPOS registers for glisse's CS security checker.
r300g: Remove VAP_CNTL_STATUS from invariant state.
r300g: Use align() instead of inline maths.
dri-st: Unbreak GL_EXT_blend_equation_separate.
r300g: Actually mark shaders as translated/untranslated.
r300g: PIPE_CAP_BLEND_EQUATION_SEPARATE.
r300g, radeon-gallium: Fix API, cleanup.
r300g: Add some debugging, correct little bits of math in texture setup.
radeon-gallium: If BO allocation fails, return NULL.
r300g: Fix two trivial texture size issues.
Merge commit 'nha/r300-compiler-gallium'
r300g: Remove r300_constant_buffer::user_count.
gallium: Move minify() to u_math.
r300g: Knock out another fragment of invariant state.
Revert "r300-gallium, radeon-gallium: Nuke gb_pipes from orbit."
radeon-gallium: Stop using outdated ioctls.
r300g: Add high_second_pipe cap for R3xx chipsets.
r300g: Massively cleanup OQ.
radeon-gallium: Oh, look, we *do* already support DONTBLOCK.
r300g: Utilize DONTBLOCK.
r300g: Force off ZTOP optimizations for now.
r300g: xRGB and RGBx formats.
r300g: Clean up texture formats.
r300g: Prevent multiple-use textures from getting incorrectly approved.
r300g: Fallback on surfaces we can't render to or from.
r300g: Surface debug.
r300g: More debug flags.
r300g: Compiler warning cleanup.
r300g: Move ztop to derived state.
r300g: Move ZTOP to its own state atom.
r300g: Set logical ID for each emitted texture/sampler.
util: Change function names to begin with u_.
r300g: Use a hash table to look up vertex info.
radeon-gallium: Use debug_get_bool_option instead of getenv.
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa
r300g: Fix u_hash_table rename.
r300g: Also have rs_block keyed to the current shader combo.
r300g: Use a dirty test to bring framerate back up.
r300g: Squash format warning.
gallium: Permit surface_copy and surface_fill to be NULL.
r300g: Add another ZTOP condition.
r300g: Fix up a bunch of warnings.
dri-st: Add EXT_provoking_vertex.
r300g: Demonstratory kludge to unbreak glxgears.
r300g: Kill r300_surface with fire.
r300g: Also kill r300_shader_inlines with fire.
r300g: Examine vertex attribute type on HW TCL too.
r300g: Don't use the hashtable internally.
r300g: Don't use getenv; use debug_get_*_option instead.
r300g: Cleanup header includes.
r300g: No debug in r300_state.
r300g: Cleanup old static shader state.
r300g: Remove unused debug flag.
r300g: Update comments, asserts, indents in r300_texture.
r300g: Update comments, function names in r300_state_inlines.
r300g: Check for NULL Draw during flush.
r300g: Move render functions to r300_render.
r300g: Clean up duplicate code in r300_render.
Nuke s3v.
Kill off trident.
r300g: Cleanup PSC setup math a bit and stop using Draw formats.
r300g: Enable more stuff in r300_screen, cleanup comments.
r300g: Fix XXX.
r300g: Clear up a bit of the buffer reference stuff.
r300g: Keep texture formats organized.
r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts.
r300g: Adopt osiris' PSC data and swizzle.
r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.
r300g: Use common state funcs for translating vert formats.
r300g: Don't pass hw_prim around in the context.
r300g: Clean up r300_setup_vertex_buffers.
r300g: Clean up indexbuf render, switch to RELOC macro.
r300g: s/false/FALSE/
r300g: Moar vbo cleanup.
r300g: Don't assert on oversized VBOs, just return FALSE.
r300g: Comments.
r300g: Be more verbose in what's killing us WRT vert formats.
Merge branch 'r300g-vbo'
r300g: Remove faulty assert.
r300g: Remove do-nothing functions.
r300g: Minor code cleanup to avoid confusion.
r300g: DCE.
r300g: Organize inlined state.
r300g: Fix build error on old compilers.
r300g: Fix is_buffer_referenced.
r300g: Enable PSC/RS dump with new debugging flags.
r300g: Unify context names for counts.
r300g: Protect against possibly missing Draw pointer.
r300g: Fix up SW TCL rendering functions.
dri-st: Add some required GL 2.0 extensions.
r300, r300g: Add missing registers.
docs: Update r300g status.
util: Add MAX3 and MIN3.
r300g: Use MAX3 and MIN3.
r300g: Clean up bitcounting function.
r300g: Texrect factor cleanup.
r300g: Begin separating HW TCL and SW TCL state and setup.
r300g: Build fix.
util: Improve bitcount.
util: Fix bad code.
r300g: No vertex textures here.
radeong: Change ioctl order, document it.
r300g, radeong: De-specialize r300_winsys into radeon_winsys.
radeong: Do ioctls before selecting pipe driver.
radeong: Add helper to determine pipe driver.
radeong: Clean up some bad code.
r300g: Clean up previous commit.
softpipe: sp_winsys.h should define/include what it needs.
radeong: Call softpipe_create directly.
radeong: Automatically softpipe for non-r3xx.
Revert "r300g: flush CS if a buffer being deleted is referenced by it"
util: Update blitter for u_format changes.
r300g: Nuke r300_vbo.
r300g: Eliminate a couple more asserts.
r300g: Respect provoking vertex for trifans.
r300g: Fix provoking vertex for non-quads.
r300g: Add a few more params.
Add Gallium docs.
Add a compiled HTML doctree.
Add screen and context to docs.
r300g: Add a few more params.
Fill out some of the CSO info.
Document rasterizer.
Regenerate docs.
Moar docs, mostly context.
Regen docs.
More docs. Glossary.
docs: Start mathifying TGSI insts.
docs: Clean floor, sine, cosine.
docs: Pow, sqrt.
docs: abs, lg2, ceil.
docs: \times.
docs: Moar cleanup.
docs: Regenerate.
docs: Re-adjust headers for TGSI, regenerate.
docs: Add all semantics to TGSI doc, regen.
docs: Stub out list of modules in core distribution of G3D.
docs: Don't check in generated docs.
Merge branch 'gallium-docs'
r300g: Start using atoms.
r300g: Atomize blend color.
r300g: Atomize UCP.
r300g: Atomize DSA.
r300g: Atomize ZTOP.
r300g: Atomize rasterizer.
r300g: Don't avoid rewriting ZTOP.
r300g: Move ROPCNTL to the top of the emit order.
r300g: Atomize viewport.
r300g: Move TCL bypass switch to main context.
r300g: Atomize scissors.
util: Apply Brian's suggested blit improvements.
r300g: Don't bother testing for empty scissors.
radeong: Check for DONTBLOCK before flushing, remove dead code.
util: Set flatshade for blitter.
r300g: Avoid segfault on binding null RS state.
r300g: Placate kernel checker by explicitly disabling depth test.
r300g: Add back dirty state check.
r300g: Always emit scissors.
r300g: Switch to immediate mode for tiny renders.
r300g: Fix is_r400 status for rs4xx and rc4xx.
r300g: Lower the immd mode threshold.
r300g: DCE in emit.
r300g: Two dirty state optimizations.
r300g: Account for CS space used per atom.
r300g: Disable immediate mode rendering for now.
radeong: Change DRI driver name to radeong.
r300g: Use indices to translate index buffers of ubytes.
gallium/docs: Random things sitting around in my stash.
r300g: Cleanup from last few commits.
r300g: Respect fill modes in indices fallback.
r300g: Stop using indices.
r300g: Check for bogus texture targets.
radeong: Use vram_size instead of vram_visible.
radeong: Check DRM version, and report stats.
dri: Properly calculate number of modes for MSAA.
dri: Add an MSAA-enabled factor to DRI configs.
radeong: Don't allocate HW BOs for constantbufs.
docs: PIPE_TEXTURE_USAGE info.
docs: Slowly keep fleshing out more info.
docs: Fix terms and refs.
docs: Cleanup Rasterizer a bit.
docs: Grammar and refs in Rasterizer.
docs: Spacing in TGSI formulae.
docs: Use proper XOR symbol.
docs: Clarify PIPE_TEXTURE_USAGE_DYNAMIC.
r300g: Make invariant state into an atom.
r300g: Move GB_AA_CONFIG to its eventual new home.
radeong: Fix EGL driver names.
gallium-docs: Add note on scissor.
Revert "r300g,radeong: finish and enable the immediate mode"
radeong: Clean up domain usages.
radeong: Make is_r3xx inline to avoid warnings.
radeong: Make sure that we're not emitting relocations for local buffers.
r300g: Finish and enable immediate mode.
r300g: Per-MRT blending is not supported.
r300g: Add A8_UNORM texture format.
r300g: Kill dead code for hashing custom state.
r300g: Make vertex_format into an atom.
r300g: Turn the RS block into an atom.
r300g: Atomize framebuffers.
r300g: Fix bizarre half-flushes with immd mode.
gallium-docs: Start doc'ing screen buffers.
gallium-docs: Moar buffer info.
radeong: Slight improvement to buffer creation.
gallium-docs: Add PIPE_CAP info.
gallium-docs: Clean up constantbuf info a bit.
gallium-docs: Minor grammar, need to talk about dual-source blends.
r300g: Clean up blend masks, change caps.
docs: Mark what I've been up to.
r300g: Dual-source blending isn't possible, period.
gallium-docs: Fix missing PIPE_CAPs.
r300g: Fix comment on SHADOW_AMBIENT.
r300g: Don't handle SHADOW_AMBIENT.
r300g: Independent blend enables only work on r500.
Revert "r300g: Don't handle SHADOW_AMBIENT."
r300g: Inline immediates where possible.
r300g: Fix funky segfault.
r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.
r300compiler: Add MRT number to debugging output.
gallium/docs: Did somebody call for a table?
r300g: Texture format cleanups, per docs.
gallium/docs: Add opcode formatting.
gallium/docs: Start turning notes into docs.
gallium/docs: TGSI notes on replication to dst, and also cleanups.
gallium/docs: Opcode refs.
radeong: Always return something for create_screen.
radeong: Provide drm_api::destroy hook.
r300g: Be ever-so-slightly more useful on bad shaders.
r300g: Correct colorbuffer measurements.
r300g: Don't write non-existent bit on non-r500.
r300g: One less assert.
r300/compiler: r500-fs: Properly set HW register swizzles.
r300g: Fix typo.
r300g: Work around "defect" in r300compiler.
util: Properly init memory for blitter CSOs.
Revert "r300g: remove L8_UNORM from colorbuffer formats"
r300g: Move CALLOCs to correct place.
r300g: Atomize vertex shader.
r300g: Make velem CSO actually work.
r300g: Use a macro to consolidate general state handling.
r300g: Fix indexbuf upper limits.
mesa/st: Gallium quads, by spec, never change provoking vertex.
r300g: Cleanup old PSC code a bit.
r300g: Precalculate and CSO-bind PSC state.
cso: Fix typo in assert.
r300g: Reorder regs, save one dword.
r300g: Properly clamp index limits.
st/mesa: Update debug infos.
st/mesa: Always recalculate invalid index bounds.
Revert "st/mesa: Always recalculate invalid index bounds."
r300g: Forcibly sanitize max index.
st/mesa: Fix build breakage.
gallium/docs: Fix a couple ReST errors.
radeong: Test the BO ptr for NULL instead of using a bool.
radeong: Use TRUE and FALSE.
r300g: Correctly hax max_index on pipe_vertex_buffers.
r300g: Bump immediate limits.
r300g: Cleanup a few old warnings.
radeong: Always initialize this variable.
gallium/docs: Cleanup and clarify point ras info.
Revert "r300g: add generating texture coordinates for point sprites (WIP)"
r300/compiler: Lower CMP for vertex programs.
r300g: Make SWTCL clear work again.
r300g: Bind constantbuf to Draw immediately, don't wait for render.
r300/compiler: Unbreak DDX/DDY.
util: Init half-float tables on demand.
r300g: Expound on dithering comment.
gallium/docs: Dithering might not actually do anything.
util: Include u_debug for debug_print_format.
r300g: Fill out dummy fence functions.
st/xorg: Fix bad paramf.
st/xorg: Fix thinko.
r300/compiler: Add NPOT compatibility fields to external state.
r300g: Cleanup fragment program external state setup.
r300g: Setup external state for wrap modes.
r300/compiler: Implement texcoord repeat and mirror for NPOT.
r300/compiler: Comment code, add much better mirror maths.
r300/compiler: Hax around instructions limits in mirroring code.
u_blitter: Coords are normalized.
r300/compiler: Split off texture fixes to their own file.
r300/compiler: Save Q for mirror and repeat.
r300/compiler: Oops, this slipped through.
r300/compiler: Fix magic numbers in readmasks.
r300/compiler: Fix texture instruction readmasks.
r300g: Spill a bit more info about implementation errors in surface_copy.
r300g: Add CS table writing.
r300g: Use table CS writing when applicable.
r300g: Add stats debug flag.
r300g: Rudimentary stats, printed on exit.
r300g: Add RS block dump.
gallium/docs: Update for timer queries.
gallium/docs: Fix missing ref.
r300g: Fix indentation.
r300g: Immediate mode won't work with SW TCL right now.
r300g: Add VBO dumper for SW TCL.
r300g: Correct viewport setup for SW TCL.
r300g: Old MSAA code from before gallium-msaa.
r300g: Fix indentation.
r300g: Moar MSAA setup.
r300g: Add resource resolve function.
r300g: Finish resolve function.
r300g: Don't multisample non-32-bpp render targets.
r300g: Fix MSAA state size.
r300g: Fix up resolve.
gallium/docs: Fix RST error.
gallium/docs: Flesh out the distro information.
gallium/docs: R and RG texture swizzles.
gallium/docs: Label opcodes by capability bits.
gallium/docs: Remove unneeded "doubles", add double blurb.
gallium/docs: Explain DFRACEXP/DLDEXP.
gallium/docs: GLSL glossary entry.
gallium/drivers: Create Galahad from identity.
configure: Add galahad to default build.
targets, radeong: Add Galahad.
id, glhd: Fix segfault with misreferenced pipe member.
glhd: Add glhd_warn for unconditional stderr output.
glhd: Grab is_format_supported warning from r300g.
glhd: Grab resource_copy_region from r300g.
glhd: Grab framebuffer state checks from r300g.
glhd: Add query protection.
id, glhd: Fix malloc/calloc of struct.
radeong: Disable Galahad for now; breaks texturing.
glhd: Use an environment variable (GALAHAD) to enable. Off by default.
id, glhd: Unbreak texturing.
glhd: Simple rasterizer checks.
gallium/docs: Slight clarification and formatting for Blend.
gallium/docs: Add lop table.
gallium/docs: Lops override the rest of the blending state when enabled.
glhd: Add test for logicop enable.
gallium/docs: Vertex data formats.
auxiliary/util: Add SM3 meta-cap list.
gallium/docs: Fix VMware spelling.
gallium/docs: Add formatting for envvar role; change debugging.
gallium/docs: Cleanup debugging. Spelling, grammar, organization.
galahad: Make it obvious on stderr that Galahad's active.
galahad, i915g: Move over a few state asserts.
galahad, i915g: Copy over constant buffer index check.
r600g: Use align() instead of handrolled code.
r600g: Trivially deobfuscate r600_hw_states.
r600g: Deobfuscate and comment a few more functions in r600_hw_states.
r600g: Clean up some indentation and |= vs. | usage.
r600g: Fix false and true.
r600g: "tmp" is such a bad name for a texture.
r600g: Clean up PS setup.
r600g: Cleanup viewport floats.
Cyril Brulebois (2):
Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
configure.ac: Avoid running llvm-config when it hadn't been checked for.
Cédric Cano (2):
r600c: add big endian support for r6xx/r7xx
r600g: add big endian support for r6xx/r7xx
Damien Lespiau (1):
intel: Allow L8 PBO blit uploads.
Dan McCabe (5):
glsl: Create AST data structures for switch statement and case label
glsl: Add productions to GLSL grammar for switch statement
glsl: Create AST structs corresponding to new productions in grammar
glsl: Reference data structure ctors in grammar
glsl: Generate IR for switch statements
Dan Nicholson (158):
DESTDIR support.
pkg-config support
add support for LDFLAGS env var
Ignore more generated files in progs/
Ignore new programs
configs: Fix linux-static to link correctly
specify app lib dependencies in Makefiles (patch 1/3)
simplify APP_LIB_DEPS (patch 2/3)
update APP_LIB_DEPS for static library configs (patch 3/3)
linux-dri-xcb: Fix undefined refs when linking with libGL
Build xdemos programs by default on linux-dri
Add -fno-strict-aliasing workaround for Linux GCC targets
configs: Always use -fPIC for shared libraries, never for static
confdiff.sh: A testing script for comparing configs settings
configs: Set -fexceptions for GLUT on linux-dri like other targets
Add -fno-strict-aliasing workaround for all GCC targets
Fix the library name in glw.pc
configs: Fix linking with static libGL and --as-needed
Make osdemos linking like other programs
autoconf: Add support files required for autoconf use
autoconf: Initial support for an autoconf configuration
autoconf: Include necessary files for the tarballs
autoconf: Add support for shared DRI build on linux and freebsd
autoconf: Add support for osmesa-only builds
autoconf: Configure the osmesa channel size for OSMesa16 and OSMesa32
autoconf: Configurable demos directories
autoconf: Allow static library builds
autoconf: Configurable DRI drivers
autoconf: Output summary information from configure
autoconf: glut doesn't need Xt
autoconf: Since default DRI drivers to build with master
autoconf: Clearer help text for the enable/disable options
autoconf: Replace install-sh with symlink to minstall
autoconf: Replace configs/current symlink from configure
autoconf: More informative errors when pkg-config macros undefined
autoconf: Optional debug build with --enable-debug
autoconf: Report the compiler options in the summary
autoconf: Optional assembly usage with --disable-asm
autoconf: Consistently use xlib for the driver name
autoconf: Update bug address and fix some autoconf warnings
autoconf: Improve help text for demos and DRI drivers
Merge branch 'master' into autoconf2
docs: Fix links in contribute section
Don't try to build nonexistent i915tex driver on linux-x86-64
autoconf: Documentation for using the autoconf'd build
autoconf: Helper options for adding GCC 32/64 bit flags
Merge branch 'master' into autoconf2
Merge branch 'autoconf2'
autoconf: Remind developers to bump version numbers in configure.ac
Allow osmesa to be enabled or disabled
autoconf: Use -fno-strict-aliasing on GCC
glapi: Use variable for indent and flags
glapi: Use make automatic variables to clean up the commands
glapi: Correct prerequisites for gl_and_glX_API.xml
glapi: Generate xserver glapi sources in the mesa tree
Distribute dri_sarea.h with the tarballs
Ignore glxgears_pixmap
autoconf: Set the default drivers after checking platform specifics
autoconf: Fix thinko when checking freebsd CPU types
autoconf: Print GCC include path directly and be more robust using it
Ignore more demo programs
autoconf: Add autogen.sh from Xorg for easier setup from git
autoconf: Enable xdemos by default when we build libGL
Fix include path for rain demo so glut.h is found
Use AC_CHECK_PROGS to find alternate make programs
glcore: Respect DESTDIR
autoconf: Don't substitute MESA_MAJOR and friends
autoconf: Fail from autoconf if the pkg-config macros aren't defined
autoconf: Scrape the version from configs/default
autoconf: Allow non-pkg-config builds to succeed
Ignore xdemos/sharedtex
autoconf: More quoting, just to be safe
autoconf: Error for incompatible version of libdrm
autoconf: Sanitize asm build for cross-compiling and --enable-*-bit
autoconf: Replace the configs/current symlink from config.status
Add .PHONY targets to top Makefile for non-file targets
Error consistently when running recursive make
Always cleanup the makedepend backup files
Prevent makedepend from running multiple times
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa
Update make output for autoconf help
Ensure recursive makes always propagate errors
Refactor installation targets
Run `make clean' in drivers/xorg, too
Never fail `make clean'
autoconf: Attempt to figure out the PIC flags for the platform
Default DRI driver directory to match X.Org xserver
autoconf: Allow XCB to be used for GLX
Don't link demos directly to X libraries
Ignore more generated files in progs/
Follow along GL/glx -> glx renaming in xserver
autoconf: Collect arch/platform settings in one location
Distribute version.mk in case autoconf needs to be run again
Update .gitignore for progs/glsl
No more drivers/xorg
Create $(TOP)/$(LIB_DIR) for install, too
Don't make libmesa.a or libglapi.a depend on asm_subdirs
Ensure all objects are built when installing DRI
Ensure all objects are built when installing DRI
Create $(TOP)/$(LIB_DIR) for install, too
autoconf: Check for posix_memalign
DRI-specific pkg-config file
autoconf: Improve the visibility of the swrast DRI driver
Set library and header installation directories from configuration
autoconf: Allow commas or spaces to separate DRI drivers
autoconf: Tell the user about docs/autoconf.html in --help output
autoconf: Add information about the --x-* options to --help output
Remove generated pkg-config files on `make clean'
autoconf: Subsitute SHELL for all platforms
Set $(SHELL) for all configs
Call minstall with $(SHELL) so the user controls the interpreter
Call mklib with $(SHELL) so the user controls the interpreter
Always pass -linker and -ldflags to mklib for shared libraries
autoconf: Support Motif widgets in GLw with --enable-motif
Add more package metadata to the pkg-config files
Add OSMesa pkg-config file
autoconf: Only _GNU_SOURCE feature test macro needed on gnu systems
autoconf: Use include-fixed directory with makedepend on newer GCC
Add external pixman CFLAGS after all internal include paths
autoconf: Restore commented ASM_FLAGS
autoconf: Adjust to new asm SOURCES variables
autoconf: Fix lib globbing for static builds
autoconf: Add GLEW needed by progs when building GLUT
Add dummy install target for glew to fix 'make install'
autoconf: Always enable glew
autoconf: Fixup EGL build
autoconf: Update config.guess and config.sub from upstream
autoconf: Restore _GNU_SOURCE for all Linux systems
Use the specified X11 headers for xlib mesa
autoconf: Clean up some m4 usage
autoconf: Add switch for optional EGL
egl: Don't install demodriver
Use separate $(MINSTALL) for installing libraries
osmesa: Allow building standalone in all three channel widths
osmesa: Link with -ldl for dlopen code
osmesa: Allow building standalone in all three channel widths
osmesa: Link with -ldl for dlopen code
mklib: Ensure target directory exists for library
mklib: Ensure target directory exists for library
Use CFLAGS as HOST_CFLAGS by default
dri: Ensure subdirs have finished before linking driver
mklib: Extract archives into temporary directories
mesa: Ensure libmesagallium.a is finished building before descending
Revert "Make mklib propogate all errors"
progs/glsl: Ensure CFLAGS are passed during linking
gallium: Respect user's CFLAGS for including X headers
Change libX11 variables to not conflict with AC_PATH_XTRA
progs: Fix linking of Xlib demos for non-autoconf builds
Revert "dri/drivers: fix 32bit builds on 64bit systems"
gallium: Respect user's CFLAGS for including X headers
Change libX11 variables to not conflict with AC_PATH_XTRA
progs: Fix linking of Xlib demos for non-autoconf builds
egl: Pass flags to locate Xlib headers and libraries
Merge branch '7.8'
egl: Fix demos to build with user specified Xlib
osmesa: always build standalone for internal symbols
Use GLW_CFLAGS when building libGLw
glw: Mark all extern symbols GLAPI to regain default visibility (#31294)
Dan Torop (1):
fix spantmp2 READ_RGBA inline asm (#11931)
Daniel Charles (1):
android-build: fix dricore build for autogenerated files (v3)
Daniel Lichtenberger (1):
radeon: fix potential segfault in renderbuffer update
Daniel Nylander (1):
Swedish translation of driconf options.
Daniel Vetter (69):
r200: revalidate after radeon_update_renderbuffers
i915g: rip out ->sw_tiled
i915g: s/hw_tiled/tiling
i915g: add pineview pci ids
i915g: kill RGBA/X formats
i915g: kill buf->map_gtt
i915g: kill idws->pool
i915g: drop alignment parameter from iws->buffer_create
i915g: add winsys function to create tiled buffers
i915g: switch to tiled allocations, kill set_fence
i915g: prepare winsys/batchbuffer for execbuf2
i915g: return tiling in iws->buffer_from_handle
i915g: implement unfenced color&depth buffer using tiling bits
i915g: implement unfenced relocs for textures using tiling bits
i915g: postpone mipmap/face offset calculation
i915g: don't pot-align stride for tiled buffers
i915g: enable X-tiling for textures
i915g: switch rendering to mipmapped textures to (x,y) offsets
i915g: enable x-tiling for render targets
i915g: assert(depth_surface->offset == 0)
i915g: track TODO items
i915g: kill remnants of mmapped batchbuffer support
i915g: s/bool/boolean/ style-fixup in winsys
i915g: add some throttling
i915g: simplify math in constants emission
i915g: fix null deref in draw_rect emission
i915g: make dynamic state emission actually lazy
i915g: cleanup static state calculation, part 1
i915g: cleanup static state calculation, part 2
i915g: add raw batchbuffer dumping in drm winsys
i915g/winsys: buffer validation support
i915g: buffer validation for render state
i915g: buffer validation for blitter
i915g: implement cache flushing
i915g: fix i915_winsys_batchbuffer_write
i915g: split up hw state emission into small atoms
i915g: switch to the exact batch space reservation code
i915g: kill relocs accouting
i915g: use passthough shader for empty fragment programs
i915g: update TODO
i915g: don't validate a NULL vbo
i915g: streamline derived state updates of the driver pipeline
i915g: enable separate depth/stencil clears
i915g: blitter handles overlapping blits
i915g: implement hw clear
i915g: make set_framebuffer_state more robust
i915g: implement surface clear functions using hw-clear
i915g: fix use after free
i915g: implement copy_region using u_blitter
i915g: use y-tiling when the blitter is not used
i915g: don't recalculate fb dimension
i915g: fix transfer coherency
i915g: split up static state
i915g: implement early z
i915g: fix braino in the static state rework
i915g: use drm ioctl to get pci devid
i915g: enable X-tiling for s3tc textures
i915g: implement fence signalling
i915g: add a few more render target formats
i915g: fixup context desdruction
i915g: make fixup swizzle into a real hw state
i915g: fixup clear params emission
i915g: add some obscure sampler formats
i915g: disable scissor in fast clear
i915g: hw can't fastclear both depth and color when bbp doesn't match
i915g: actually try to clear 16bit depth bufs
i915g: handle seperate stencil clear
gallium/i965g: hide that utterly broken driver better
i965: fixup W-tile offset computation to take swizzling into account
Daniel Zhu (1):
Rename quad function to quadr to avoid clash with Solaris quad typedef
Daniel Zimmermann (1):
fix possible memory leak in bezierPatchMeshMake
Dave Airlie (1466):
remove drm stuff from libGL, this is now in libdrm 2.3.0
Fix up texture compression at least Get and TexImage, not too sure about
fixup draw/depth region handling in i830 along lines of i915
realign some of the i830 code from the i915
Update miniglx support for new memory manager
add support to miniglx for updating drawables ..
Merge branch 'nouveau-import'
fix issue with i915tex advertising visuals it can't support
r300: get rid of CB_DPATH legacy
r300: change vendor string to DRI R300 Project
nouveau: implement nv20Clear and nv20Scissor
the RS400 definitely doesn't work at this point so don't let it init
r300: don't enable VAP/TCL on cards that don't support it
rs480: set vap cntl to what fglrx uses for non-TCL cards
r300: if we don't have TCL don't setup state emissions for vertex shaders
r300: remove unneeded semicolon from macro
r300: emit different clear paths for non-TCL, this gets the clear color correct
nouveau: disable nouveau build by default
radeon: enable xpress chipsets
miniglx/glut: should use the x/y pos to create window
miniglx: fixup use of create windows x and y coordinates
i915/miniglx: remove unused code
add glxtokens.h to xmesa_xf86.h as discussed on mailing list
r300: fix non-tcl rs4xx again.
miniglx: update defines in linux-solo config
miniglx: implement GetProcAddressARB in miniglx as an alias for GPA
r300: i can't see why we fallback for polygon offset line/fill
move clip to r300 emit
Initial r300 modes for swtcl it compiles!!
add more swtcl code to r300 - hangs card now
add missing swtcl file
fixup packet setup - still hangs
cleaned up reduced prim
swtcl add debug and fix offset
more commits to fix things and stuff - still not doing anything except crashin
swtcl: gears works
fixup some bits of tcl path
bring over vertex engine setup code from r300_Render and fix up
fix quad-clip
fix projtex
fix secondary color, fog is off for now
fix up vertex emission before state change
ensure cmd buffer space
fix unfilled tris/quads
add a mem use for current dma buffer
clean up color0 code
clean up cache flush emission into one place
r300: 2288 is a tcl only reg
r300: fix tabbing
r300: fixup manytex, we needed to emit the vic/vir/vof every time
r300: cleanup some of the swtcl code
r300: remove some unused code
r300: add authorship
fix tabbing
Merge branch 'r300-swtcl'
r300: oops turn back off cmd buf debugging
r300: oops wrong logic for swtcl
r300: fix compiz crash on swtcl - doesn't fix compiz though.
r300: only init swtcl on tcl-less cards
nouveau: add GeForce 7300 SE to card list
drm: update bufmgr code to reflect changes in drm interface
i915/i965 merge serer directories along lines for radeon/r200
i915/drmbuf: attempt to push relocations into buffer manager
i915: add superioctl initial support inside bufmgr ttm
i915: add superioctl support to the ttm codepaths.
i915: increase batchbuffer back to 16k
i915: add copyrights to new files
i915: clean up lists on teardown
i915: drop complex list handling for now
i915: fixup up bufmgr to pass num buffers to kernel
i915: workout max relocs from batch buffer size
i915: fixup reloc header defines
dri: remove ttm common code since superioctl is device specific
i915: only enable TTM path if drm minor is > 11 for superioctl
Merge branch 'master' into i915-superioctl
i915: fixup TTM interfaces to follow drm changes
i915: make i915 use the cached mappings for batch/buffer objects.
nouveau: ppc, swap fragment programs on big endian systems.
r300: fix texwrap border color
r300: fix misnumber register
r300: move more vap registers out of non tcl paths
r300: initial user clipping for TCL paths
r300: fix bug with maniadrive rendering
Revert "r300: fix bug with maniadrive rendering"
i915: move to using copy from user for relocations
r300: add initial rs690 support to Mesa
r300: fix isosurf on rs690
i965: remove unused hal hooks
r300: some initial register info from doc drop
r300: fixup some more names
dri2: dlsym requires some quotes..
dri: fix function call to add new parameter.
r500: fragprog
some basic r500 portage
r300: add new rs690 pci id
more r500 vs r300 kickin
r500 RS unit setup
mesa: cleanup state emission and rs for r500
r300: this code really shouldn't be here.
r300: add rv530 pci id for the t60p laptop
r500: setup fragment program constant emission atom
r500: fixup support for emitting fragment program to hardware.
r500: enable gb tiling for r5xx
r500: fixup fake shader to keep gears going
r300: move to using RS_INST names
r300: finish conversion of RS_INST regs
intel/fake_bufmgr: Attempt to restrict references to objects in a batchbuffer > aperture size.
intel: fix _mesa_error ctx I introduced at lsat minute
bufmgr_fake: disable debugging again
Merge branch 'master' into r500test
fixup r500 bits for renaming
i965: initial attempt at fixing the aperture overflow
i915: check for depth region before accounting its buffer size
i965: fix gs_prog aperture check
965: fix vb upload size check
i965: fix vb aperture space check
i965: fixup depth buffer check
r500: fragprog
some basic r500 portage
more r500 vs r300 kickin
r500 RS unit setup
mesa: cleanup state emission and rs for r500
r300: this code really shouldn't be here.
r300: add rv530 pci id for the t60p laptop
r500: setup fragment program constant emission atom
r500: fixup support for emitting fragment program to hardware.
r500: enable gb tiling for r5xx
r500: fixup fake shader to keep gears going
fixup r500 bits for renaming
r500: fragprog
some basic r500 portage
more r500 vs r300 kickin
r500 RS unit setup
mesa: cleanup state emission and rs for r500
r300: this code really shouldn't be here.
r300: add rv530 pci id for the t60p laptop
r500: setup fragment program constant emission atom
r500: fixup support for emitting fragment program to hardware.
r500: enable gb tiling for r5xx
r500: fixup fake shader to keep gears going
fixup r500 bits for renaming
r300: add R300_NO_TCL to allow testing of non-tcl on tcl cards
r300: recombine the vap input route 0 code and clean
r300: update r300 rs unit for swtcl need to fix r500 most likely
r300: setup vte according to inputs
r300: remove debugging code
r300: add R300_NO_TCL to allow testing of non-tcl on tcl cards
r300: fix swtcl texrect path properly.
r300: fix swtcl texrect path properly.
r500: make sure we emit max temp atom.
r500: make tri-param work
r500: mov cleanup macros
r500: consolidate tex instructions
i965: fix googleearth in classic mode.
r500: for rectangular textures set to unscaled coordinates.
r500: cleanup r500 RS setup
mesa/intel: map/unmap texture objects around mipmap generation function.
Added ctx->Driver.GenerateMipmap() driver hook
Revert "mesa/intel: map/unmap texture objects around mipmap generation function."
swrast/dri: switch over users of generate_mipmap to new interface
intel: use new mipmap generation hooks in driver.
r500: we just need to emit a colour for clear drop tex instruction
r500: some trivial fixups to get tri working.
r500: add cmp support in theory
r300: set screen so that context init can find out chip ids
r500: fixup the program allocations to be the correct sizes
r3/500: emit RS state before VAP
r500: split output/pixel masks and emit in the correct places
r500: remove some debugging
r500: fixup r500 rs unit texture coordinate counting
r500: shift tex src properly
r500: default rsunit swizzle like fglrx
r500: set fragprog end to correct place
r500: you can have a single texcoord
r300: fixup US_OUT_FMT bits
r500: add fragment program debug dumper
r500: add mask debugging
r500: fix swz gets and some returns
r500: add more input srcs
r300/r500: fix RS col fmt bits
r300: some ctrl-m's wierd.
r300/r500: fixup some of the register write sizes
r500: finish main texture instruction decoding
r500: set the RS unit register for R500 not R300 dangnammit..
r500: print out opcode string
r500: bump state atom size up for fp and fp constants
r500: add depth output write
r500: missed a couple of inst4s.
r500: initial support for tmu mappings
r300/r500: fix r500 fragment program texture unit references
r500: remove debugging
r500: hopefully fix 4096 texture harder
r300/r500: emit flush inside vap_cntl state atom
r500: reset fp/fp_const counts
r500: need to re-setup inst offset/end for translated programs
r500: the cs is shared per context - doh so don't use for program upload.
r500: cleanup warnings and include files
r500: remove warnings and only start on newer drms.
Merge branch 'r500-support'
r300: disable cmdbuf debug again
r300: disable the lowimpact fallbacks by default.
r500: add missing brackets around depth testing
mesa/drm/ttm: allow build against non-TTM aware libdrm
sparc: add DRI drivers for sparc patch from Fedora
sparc: add swrast to dri drivers
mesa: make mm.c use unsigned ints for offsets.
dri: drop asserts to make build against stable libdrm
intel: fix batch flushing problem with cliprects handling.
glx/dri: only report DRI2 extensions when DRI2 is enabled.
intel: disable zero-copy TFP.
i965: make tex offset override work..
Revert "intel: disable zero-copy TFP."
i965: fixup format for TFP zero copy
intel: remove unneeded mem type and args
i965: make tex offset override work..
i965: fixup format for TFP zero copy
Revert "Merge branch 'drm-gem'"
Revert "Revert "Merge branch 'drm-gem'""
intel: only enable occlusion query if the drm has defines.
radeon: make DRI1 one work with new CS mechanism
intel: restore old vertex submit paths for i8xx hardware.
radeno: hopefully make r200/radeon build
radeon: fixup r500 FP emission for new CS
radeon: remove start/end offset + cleanup some whitespace
radeon: fix library name for consistency
r300: disable settexoffset extension on r300
Remove third buffer support from Mesa.
r300: remove the unknowns from the indx_buffer code
radeon/r300: add code to setup r300 vs r500 using pci device from kernel
radeon: use bo_wait to wait for all buffers to be rendered to
radeon/r200: start splitting out commonalities into separate headers
radeon/r200: move state atom to common header
radeon/r200: move more stuff closer together in context
radeon/r200/r300: initial attempt to convert to common context code
radeon/r200/r300: attempt to move lock to common code
radeon/r200/r300: consolidate the buffer copy/flip code into one place
radeon: remove old lock code
radeon/r200/r300: consolidate swap buffers
r300: start moving new r300 cmdbuf into common code
radeon: move debug symbol add DRI2
radeon/r200/r300: make legacy emit non-r300 specific
r200: add missing symbols
radeon: get ctx right in copybuffer
r100/r200: move to new atom style emission
radeon/r200/r300: start to make cmd buf useful
r300: move some more function to generic
r200: clear is working at least - not much else
r200: tri runs without crashing - doesn't draw anything
r200: make tri render on my r200.
radeon/r200/r300: start to move to common miptree/texobj
r300: move to common texture_image object
r300: start migrating common functions into common code
r300/radeon: move face_for_target
r200/r300: port r200 texture handling to common code
r200: fix cubemaps
radeon: fix 1D textures
r200: remove indexed verts
r200r300: start merging span code
r200: emit elts into a separate ELT bo
r200: disable some debug
radeon: add r100/r200 workarounds for legacy aging
radeon: fix counting for cfree handles in an inline
radeon: cleanup bo unref codepath in pending code
radeon: free indices caught with valgrind
radeon: fix reloc free harder
radeon: fix relocs even more
radeon: check relocs before deref
radeon: free all relocs in array
radeon: better free of array
radeon: remove some debugging
radeon: plug memory leak running gears
r200: fix up swtcl/tcl flushes
radeon: add repeated register packet one
r200: avoid setting variable on kernel mm setup
r200: re-write state handlers for new CS mechanism
r300: fix some whitespace
r200: unref swtcl buffer correctly
r200: start work on userspace clear for r200
radeon/r200/r300: bring back old style DMA buffer on top of BOs.
radeon: remove even more common code
r200: bring back single dma flush
WIP comit
r200: fix swtcl - slow but works
r200/r300: add aperture space checks
r200/r300: swtcl fixups to use old dma buffers on top of BOs
r300: rename validate textures to validate buffers
radeon: this code forgot to add dPriv x/y back to spans
radeon_bo: align size of bo to page size.
r300: fixup mipmap + texsubimage issues
radeon: add a reference to the static buffers so they don't get deleted
radeon_cs: move to inline cs_write_dword
radeon: only do the fb read if we are mapping a VRAM object
r200: move to new mipmap interface
radeon: add support for stencil buffers + misc debug changes
r300: make dma buffer reuse much more sensible
radeon: call getpagesize once and store in a static
r200: fixup DMA region stuff
r300: fix swtcl
radeon: make generate_mipmap static
r300: fix up CS for modesetting - gears under kms works
radeon: make compile again.
radeon/r200 remove more unused code
r300: fix some autostate batch setups
radeon: remove unused texmem
r100: fixup radeon so gears seems to work
radeon: port over arrays code even though not in use yet
radeon: remove include that breaks build in !OLD_PACKET path
r200: cleanup some bits that aren't used
radeon: make more r100 work
radeon: fix alignment issues in ELT code
radeon: major cleanups removing old dead codepaths.
r200: invalidate texture paths in some more places
radeon: put back state emission lastcmd
radeon: fix fallback case where t->mt is valid NULL
r100: fix 3D texture fallback
r100: remove debug code
radeon/r200/r300: fix span code for depth reading.
radeon: r100 can't use some of the texture formats.
radeon/r200: flush vertices when data in cmdbuf.
radeon/r200/r300: merge span code into single shared file
radeon: fix span init needs more work
r200: fix build
r300: fix front buffer rendering properly fixes tests in glean
radeon: cleanup cmdbuffer
radeon: unmap in case of two dma regions being used for one cmdbuf
r300: disable assert that fires
radeon/r200/r300: another big merge upheavel.
r100/r200: fix front rendering issue.
radeon: renaming and headers cleanup
r200/r300: get up to speed on renamed files
radeon/r200/r300: make build with out libdrm_radeon installed for now
radeon: remove depends on libdrm_radeon for now.
radeon/r200/r300: make build again with tracker changes
radeon: make build without libdrm_radeon better
r300: make r300 work with latest changes
r200: make build complete
radeon: add defines for future bits
radeon: add mminfo struct to wrapper
radeon: add stdint include
r300: fix warning about mesa_lock_context_texture
Merge remote branch 'origin/master' into radeon-rewrite
radeon: fixup include ordering
r200: use correct finish interface
r200: fixup some CS emission sizes
r200: port over state emit fix from r100
r200: update with changes from r100 driver for texture state
radeon: fix compressed texture upload on all radeons
radeon: revert unneeded change to texturing code
radeon/r200: fix set tex offset functions
radeon/r200: make setTexOffset work again
radeon: add initial cubemap support appears to work
radeon/r300: fix warnings
radeon: remove old cube code
radeon: check for valid bo in release arrays
r200: fix another cmdbuf sizing issue
r200: fixup cube emit debug
radeon: remove unused radeon_compat.c
radeon: add cflags to decide whether to link libdrm_radeon or not.
radeon: fix compressed tex subimage unpack parameter
radeon: fix texcompress2 test.
dri/radeon: export a function to cleanup a texture object.
radeon: move YUV on first texunit check after hw state is setup
radeon: steal miptree optimisation from intel codebase
radeon: fix not emitting texture state correctly
r200: align with r100 code
radeon/r200: drop dirty state from texture object + pp_txoffset
radeon: remove leftover debug
radeon: fixup destroy texture object exit path and update LRU
radeon/r200: fixup texturing aging calls
radeon/r200: drop legacy texture heap code
Revert "dri/radeon: export a function to cleanup a texture object."
radeon: legacy texMem interface fixups.
radeon: initialise swapped objects pointer
radeon: move device param id check ifndef
r300: make DRI2 not crash on compiz start
texmem: fix typo from brianp's changes.
radeon: fixup legacy bo/cs out of VRAM waiting.
radeon: make state atom print like old r300 code
radeon: add some debugging for flush ioctls
radeon: stabilise r300 driver like the F10 mesa bufmgr
r300: set u to 0 so debug logs are easier to read
r300: use OUT_BATCH_REGVAL in a few more places
r300: revert back autostate change on cacheflush emit
radeon: add more debug info to the flush debug
r300: fixup old setTexOffset DRI1 extension
r300: fix bo ref/unref, plugs DRI handle leaks
r300: drop r300Flush for the generic one
r300: don't flush VAP too often.
r300: don't call page flip on DRI2
r300: fixup texture state emission for kms path
radeon: move CB/ZB state init into emit code
radeon: enable DRI2 for r100
radeon: avoid page flip code in DRI2
r100: fixup kms state emissions
radeon: fixup old packets emission for CS case
r200: port over cs emit changes from radeon
r200: fixup emit sizes for kms
r300: remove depth offset exits in favour of rrb depth changes
radeon: add more fbconfigs
r300: make ste text buffer work with > 2048 on r500
radeon: refactor framebuffer code like intel
radeon: remove debugging
radeon: fixup some segfaults/exit at startup
radeon: use swrast clear - fail on depth
radeon: fix texturing for r100
radeon: settexbuffer support
radeon: r100 clean up CS packet size calc
r200: add set tex buffer support
r200: port over state emits for kms from radeon
radeon: use t->bo to figure out of settexbuffer override is in action
r200: temporary sw clear code
r200: remove depth check for dri2
r200: cs emit state fixups
radeon: implement userspace clears
r300: fix swtcl codepaths
r300: fix uninit variable warning
rs690: fix r300 swtcl bug in DMA code.
radeon: fix cut-n-paste typo
r300: move firevertices out into the main place its needed.
r300: emit texture in GTT or VRAM
r200: enable hw clears
radeon: remove unused lines
radeon: fix up locking like the intel driver for pageflip/swaps
radeon/r200/r300: cleanup some of the renderbuffer code
Merge remote branch 'main/master' into radeon-rewrite
radeon: initial couch code copy from radeon
radeon: some more fbo work
r300: enable FBO for a test
more fbo fillin
r300: init fbos
radeon: fix up span function setting
r300: hw clear buffer 0 hopefully
radeon: fixup span code for FBOs
radeon: dPriv handling is now in cliprects code
radeon/fbo: add x_off and y_off in correct places
radeon: add cpp/pitch to rrb
radeon: fixup last missing x_off/y_off
radeon: align FBO pitch
r300: fix viewport inversion for FBOs
radeon/r200: add fbo state changes
radeon/r200: add fbo init
radeon: dri2 is hooked up elsewhere now
radeon: add xRGB span functions
radeon/r200: oops make correct fbo init calls
r200: fix for sure
radeon: add miptree offset functions
radeon: use mipmap fns in FBO code
Merge remote branch 'origin/master' into HEAD
radeon/r200/r300: add support for new tfp interface
radeon fbo: add draw offset calcs
raedon/r200/r300: mega-FBO commits.
Merge branch 'radeon-fbo-hacking' into radeon-rewrite
radeon: fixup wrapper bo name
radeon: stupid mesa extension fail
radeon: setup pipes for r300
radeon: fix typo
radeon: actual format is rgba8
radeon/r200/r300: set the texture depth correctly for DRI2
radeon: fixup some issue with fbos and sw fallbacks
r300: remove lock.h link
radeon/r200/r300: fix warnings
r200: add fbo files to the compile
radeon: fixup map/unmap texture to work with override BOs
r300: check buffer sizes in non-tcl case + set correct VRAM limits
radeon/r200/r300: set correct row stride for rbs
radeon: fix readback problem for piglit tests
r200: fix veclinear emission
radeon/r200: fix glean failures on readPixSanity since EXT_DEPTH_STENCIL support
r200: only set all dirty on kernel clears
r300: fix stencil clears
r200: fix glean pixelFormats regression
radeon: fix pixel readback for RGB8 tests
radeon/dri2: if the depth buffer is 16-bit force cpp == 2
radeon: fixup render buffer cleanups
radeon: go back and repick texture formats.
r300: fix qtdemo qt4 startup
radeon: tiling support
radeon/r200/r300: collapse context destruction down to a common path.
radeon/common: use glCtx not ctx
radeon/r200/r300: fix up the whole buffer space checking.
radeon: fix bocs wrapper
radeon/r200/r300: fix missing dma buffer validation
Merge remote branch 'origin/master' into radeon-rewrite
r300: fix color tiling
radeon: take a bo reference when adding to validate list
dri: attempt to actually refcount the __DRIDrawable
radeon: update clear state with latest intel code
Merge remote branch 'origin/master' into radeon-rewrite
radeon: remove kernel mm, dri2 path takes care of it
r300: remove unused debugging in set tex buffer paths
radeon: further cleanup dri1 screen init
radeno: cleanup the startup path further
radeon/r200: enable all the optional drm support bits
r200: fix cubic emission.
r100/r200: try and allocate miptree correct for hw.
radeon: hopefully fixup radeon cube state emission for kms
Merge remote branch 'origin/master' into radeon-rewrite
llvm: fix compile on gcc 4.4
radeon: fix mipmap_limits crasher.
Merge remote branch 'main/radeon-rewrite'
radeon/r200/r300: fix max texture levels assert
radeon: fix size of mipmap texture array
add some info to relnotes on radeon
radeon: fix stupidity in cs space check code.
radeon/r200: add some hw texture limits
r200: only emit unitneeded textures
r200: make use of DMA buffers for Elts a lot better.
radeon: fix warnings in wrapper with libdrm
GLX: attempt to fix glean makeCurrent test cases.
radeon: don't re-add BOs to validate list
r300: use vbo_split_prims to split up large vertex buffers.
Revert "r200: make use of DMA buffers for Elts a lot better."
radeon/r300: use base width/height.
radeon/r200/r300: drop radeon renderbuffer private width/height
radeon/r200/r300: port to new space checking code in libdrm
radeon: fixup FBO depth 24 allocations to avoid assert
r200: fix makefile
radeon: ensure cmdbuf space for state + AOS is available
radeon: make swtcl emit size bigger
radeon: set texture in state properly.
radeon: enable GL_NV_texture_rectangle under dri2.
radeon: fbo fix firecube crashes
radeon: update clear code from Intel codebase.
r300: fix clear mask to not use sw if not necessary
r300: move fallback warnings inside fallback debugging
radeon/fbo: stencil bits fix from Michel in intel fbo code
radeon: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
radeon/r200: fix color masking under dri2
radeon: port more front fixes from intel.
radeon: fix unsigned vs signed comparison in stencil code.
intel/radeon: add common metaops code.
radeon: for tiling you really need to use GET/PUT VALUE not PTR.
radeon: r300 fix span reading for macro tiled buffers.
r300: emit z depth pitch reloc in preparation for tiling
radeon: update span reading micro tile code
radeon: disable BO debug
gallium: make g3dvl build again
r200: emit colorpitch
r200: fix scissor emission for r200 under kms
radeon span: add r200 depth/stencil span read/writing
radeon: enable tiling fallbacks in 3D driver.
r600: looks like a typo
radeon: fix cut-n-paste in alphabits in fbo code
radeon_fbo: switch short to byte for 565
glsl/tests: skinning.o
glsl: re-write Makefile after I called it bad.
radeon: enable vertex splitting for IBs
r300: add just in case warn I don't think this can actually happen
r300: fixup space checks since VBO code
radeon space: realign with drm space check code
radeon: turn off bo debugging
r300: fix big endian build
r300: fix missing BEGIN/END batches
r300: OQ rework
radeon/r200: fix build after OQ commits
r300: remove warning introduced with OQ
r600: fix build
r200: make use of DMA buffers for Elts a lot better.
r600: switch to common cs functions
r600: scissor updates for dri2
radeon: fix fbo size calculation to after pitch
radeon: add r100 OQ support with kms.
radeon/r200: OQ support for r200 in theory.
radeon/r100/r200: actually init the OQ support properly
radeon: fix max indx/vertex emission due to state checker
radeon: fix scissor calcs.
radeon: fix scissors harder.
r600: fix scissor also.
r200: emit max vtx info for index buffer.
r300/compiler: fix warning due to no newline
r200: emit cube for kms correctly + fix tex emit reset
r100: fixup cubemap domains
radeon: fix r100/r200 polygon stipple under kms
tests/texcmp: glewInit in wrong place
radeon/dri2: add gl20 bits for r300/r600 just like dri1 does
radeon: pass internal format into the miptree.
r600: make sure the active shader bo is re-added to persistent list.
r600: visual depth has no meaning here.
r600: don't setup hardware state if TFP
radeon: use txformat to decide to emit rect tex state.
radeon: oops remove debugging left on in previous patch
radeon: cleanup compile defines mess.
xorg/st: fixup builds against later dpms headers.
r600: don't setup hardware state if TFP
r300g: fix texture pitch to correct value.
r300g: add z16 unorm texture format
r300g: report GL1.5, enable cap bits for OQ and shadow.
r300g: add missing break in OQ emit
r300g: only pass complete texture state to hw setup function
r300g: add tx depth support in register.
r300g: silence compiler warning
r300g: rewrite RS state setup.
r300g: fix r300 rs path
r300g: fix blending default state + alpha separate.
r300g: fix case where texture unit 0 is disabled but unit 1 is enabled.
r300g: attempt to make bo space check sane.
r300g: fixup arb occulsion query support.
r300g: convert query to a state for emitting.
r300g: port over last parts of oq support.
r300g: add one more ZTOP disable bit.
r300g: add QUERY to KITCHEN_SINK
r300g: remove buffer add that should be unnecessary.
radeon: use _mesa_get_current_tex_unit
radeon: add missing include
radeon: rn50's have no 3D engine so don't try and init 3D driver.
r100: fix texture_from_pixmap and compiz.
Merge remote branch 'origin/mesa_7_7_branch'
r600: fix inline issues
r600: hopefully fix segfault.
radeon/r200/r300/r600: make bo mapping be explicit
r300: fix swtcl bo leak problem.
radeon: fix context destroy needing lock for flushing.
r600: add ARB_texture_non_power_of_two support.
radeon: fix context destroy needing lock for flushing.
i965g: link xorg state tracker with -ldrm_intel
i965g: remove surface from views list before freeing
Revert "radeon/r300: no need to flush the cmdbuf when changing scissors state in KMM mode"
r600: move structs for legacy cmdbuf into cmdbuf C file.
radeon: drop unused members of radeon_state.
radeon: drop assert accessing cref which is meant to be hidden
r300g: store own copy of flush_cb and flush data.
radeon: fix frontbuffer read/drawpixels
radeon/r600: use new libdrm_radeon api
glsl: make stack compile.
r600: fix glFrontFace(GL_CW)
r600: fix glFrontFace(GL_CW)
r600: move structs for legacy cmdbuf into cmdbuf C file.
radeon: drop unused members of radeon_state.
radeon: drop assert accessing cref which is meant to be hidden
radeon/r600: use new libdrm_radeon api
r600: move structs for legacy cmdbuf into cmdbuf C file.
radeon: drop unused members of radeon_state.
radeon: drop assert accessing cref which is meant to be hidden
radeon/r600: use new libdrm_radeon api
r300g: fixup for GS additions
r300g: rename modesetting_drv.so to radeong_drv.so
r300g: fix use of uninitialised variables.
radeon: fix bug in realloc code.
radeon: fix prediction for r100 inline vert/elt emits.
radeon: fix bug in realloc code.
radeon: fix prediction for r100 inline vert/elt emits.
gallium: u_blitter add overlapping blit support.
i965g: make xorg state tracker build i965g_drv.so
progs: add trivial ARB_half_float_vertex support.
glapi: add GL_HALF_FLOAT enum support.
mesa: add core support for ARB_half_float_vertex.
i965: add support for ARB_half_float_vertex
r300: half float support
Merge branch 'arb_half_float_vertex'
r300: only enable half floats on r500s.
r300g: fix up buffer emission ordering.
r300: fix wrong call in last commit
r300g: fix flushing harder.
r300g: avoid the use of goto
radeon: remove unused file
radeon/r200/r300: don't clean non-emitted state.
r300: fix compiler bugs introduced with MRT changes.
nouveau: include stdio.h and u_inlines.h in all context files since embedded changes
gallium: fix more missing includes from various places
radeon: fix UMS since stp addition.
r300g: rebuild winsys/pipe buffer handling and add buffer map
Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"
radeon: fix bad state emission causes kernel to do bad depth clear
radeon/r200: fix the state emission before kernel clear
r600: fix blender picking.
radeon/r200/r300/r600: fix blit BO buffer validation
r300_blit: initialise whole fp structure to 0
r300: make blit code work on swtcl machines.
r300g: rebuild screen/winsys interface
gallium: fix frontbuffer rendering with r300g
r300g: add buffer/texture referenced checks.
r300g: winsys fix tiling change flushes.
gallium: cached bufmgr add map busy check
r300g: add bufmgr cached for vertex/index buffers.
r300g: fix occlusion query hangs.
r300g: fix glean occlusion query test
r300g: make dithering work like fglrx.
r300 compiler: add target output debugging.
r300g: fix color tiling for buffer from X server.
r300g: fix TFP stride override.
texenvprogram: fix for ARB_draw_buffers.
Merge remote branch 'origin/7.8'
r300g: hack around issue with doom3 and 0 stride
ffvertex: don't touch tex coords if coord replace is enabled.
r300g: fix regression in texdepth.
r300g: fixup 0 stride buffer properly.
r300c/r300g: add 3155 rv380 pci id
llvmpipe: add initial autoconf support.
llvm: fix configure.ac harder
glx: fix regression with GLX_USE_GL
softpipe: invalidate cache view when swizzles are different.
nouveau: fix nouveau_create_context decleration
rbug: add set sample mask passthrough.
gallium: fix TFP on gallium
swrast: add TFP support to swrast.
mesa/st: add support for EXT_texture_swizzle.
st/mesa: attempt to fix TFP by using sampler views (v1)
r600: use gallium list macros instead of making our own.
r300g: u_upload optimisation
r600g: add family retrival
r600g: add r600 compile mode to compiler.
r300g: fix macro substitution problem
r600g: use gallium util for float->ui conversion
r600g: fix up segfault with variation between views and count.
draw: fix warning in sse code.
r600g: make r600_db_format static.
r600g: set correct tex coord type for rect textures.
r600g: add initial blend state.
r600g: initial alpha test state
r600g: add stencil op/func translation
r300g: disable multisample visuals until the state tracker bits catch up.
r300g: implement hyper-z support. (v4)
r300g: disable hiz on rv530 for now.
r300g: always emit hyperz state atom.
r600g: add bo wait after map.
r600g: improve supported format selection.
r600g: fix targetmask to work correctly.
r600g: fixup z format translations.
r600g: add SRGB support.
r600g: start to fix up multiple targets.
r300g: take hiz/zmask offsets into a/c when clearing.
r300g: fix hiz/zmask offset emissions.
r600g: improve texture format checker.
r600g: fix provoking-vertex piglit test.
r600g: fix typo in stencil translate.
r600g: fix memory leaks running gears.
r600g: fix warning in the winsys
r600g: drop libdrm_radeon link
r600g: add user clip plane support.
r600g: kill event type magic number in winsys
r300g: fix context destroy under hyperz
mesa: fix es1/2 build hopefully
r600g: emit texture level offset in CB/DB setup.
r600g: fix height calcs for miptree
r600g: fixup pitch alignment like r600c.
r600g: fix point size
r600g: add two simple tgsi opcodes.
r600g: fix TXP vs TEX in shader.
r600g: add TXB support
r600g: add SGE and SLE opcodes
r600g: add FRC, FLR, DDX and DDY
r600g: add SSG, SEQ, SGT and SNE
r600g: add a chiprev type for r600/r700/evergreen instead of using family
r600g: add sin/cos
r600g: add occlusion query support
r300g: avoid stall in no-tcl drawing when mapping vbo
r600g: add CMP support.
r600g: add XPD support
glsl: make 'make clean' work properly.
r300g: rename radeong_dri.so to r300_dri.so
r600g: add DPH support.
r600g: add exp support in theory.
r600g: optimise op2 and swapped op2 emission.
r600g: add initial if/else/endif support
Revert "r600g: simplify states"
r600g: drop file I added by mistake in a previous commit
r600g : add basic loop support.
r600g: fix SSG and op3 neg writing
r600g: add KILP support
r600g: add initial relative support to assembler
r600g: fix warning introduced by last commit.
r600g: add SCS support.
r600g: add DST opcode support.
r600g: fixup states generation in winsys.
r600g: add missing literals
r600g: fix LIT tests
r600g: fix constant splitting
r600g: make sure LIT splits constants
r600g: fixup trig functions when input is a literal
r600g: make LIT work properly
r600g: remove unneeded function call from scs
r600g: fix position input to fragment shader.
r600g: fix typo in last commit
r600g: fix fp-fragment-position test.
r600g: fix up depth write swizzles.
r600g: fix glean texCube and shadows.
r600g: fix typo causing segfault.
Revert "r600g: precompute some of the hw state"
r600g: correct cb/zb offset emits.
mesa/st: remove check for buffer/elements = 0
r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_view
r600g: add missing vertex fetch formats to the translation table.
r600g: fix depth texture tests
r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.
r600g: fix thinko in shadow code.
r600g: drop magic numbers in depth state.
r600g: move lots of state inline helpers to separate header.
r600g: kill r600_context_state function
r600g: drop r600_bind_state.
r600g: deref old driver states for set entry points.
r600g: add texture border state.
r600g: reduce size of r600 context structure to !insane
r600g: refactor sample states into a reusable struct.
r600g: fix segfault in state after rework
r600g: add missing printf operand
r600g: search for sampler views in context on removal.
r600g: fix up surface references
r600g: add script to generate header file with offsets into state objects.
r600g: fixup r700 assembler for clamp/relative addressing
r600g: add error print for no literals for r700s as well
r600g: abstract the hw states out behind a vtbl.
r600g: add support for constants in memory buffers.
r600g: split opcodes out and add wrapper around usage.
r600g: add initial bank swizzle support.
r600g: don't need 3 bos here.
r600g: align flushing of cb/db with DDX/r600c.
r600g: add initial evergreen support
r600g: fix regression in multi-buffer tests since CB flush merge
r600g: add multi-buffer flush support properly.
r600g: evergreen CBs are more sane to support with a single state
r600g: fix warning in r600 pipe driver
r600g: fixup CB state numbering header
r600g: fixup state calculations for picking states.
pb: add void * for flush ctx to mapping functions
r600g: evergreen fixup dsa state for running query.
r300g: fix buffer reuse issue caused by previous commit
r600g: pull r600_draw struct out into header
r600g: use index min/max + index buffer offset.
r600g: add vgt dma src defines
r600g: fixup texture state on evergreen.
r600g: fix texture bos and avoid doing depth blit on evergreen
r600g: hide radeon_ctx inside winsys.
r600g: attempt to abstract kernel bos from pipe driver.
r600g: move constant buffer creation behind winsys abstraction.
r600g: use malloc bufmgr for constant buffers
r600g: add support for kernel bo
r600g: add winsys bo caching.
r600g: add upload manager support.
r600g: fixup map flushing.
r600g: use calloc for ctx bo allocations
r600g: oops got the use_mem_constant the wrong way around.
r600g; add uses waterfall to asm cf for r6xx.
r600g: only emit uses waterfall on r6xx hw.
util/r300g: split the r300 index buffer modifier functions out to util
r600g: modify index buffers for sizes the hw can't deal with.
r600g: send correct surface base update for multi-cbufs
r600g: fix fbo-drawbuffers-maxtargets
r600g: clean up valgrind issues on maxtargets test.
r600g: drop debugging that snuck in
r600g: fix tiling support for ddx supplied buffers
r600g: add z16 to color setup
r600g: add color/texture support for more depth formats.
r600g: fix r700 cube map sizing.
r600g: fixup r700 CB_SHADER_CONTROL register.
r600g: add missing BC_INST wrapper for evergreen
r600g: only flush for the correct colorbuffer, not all of them.
r600g: deal with overflow of VTX/TEX CF clauses.
r600g: set back to correct codepaths.
r600g: fixup evergreen miptree setup.
r600g: fix eg texture borders.
r600g: fix typo in struct member name
r600g: cleanup some of the DB blit code
r600g: make stencil readback work
r600g: disable dirty handling on texture from depth code.
r600g: use floats instead of hex for blit vbo
r600g: fix depth readback on rv610 and other quirky variants.
r600g: fix typo in evergreen register list
u_blitter: add a custom blitter call passing a dsa cso
r600g: use blitter to do db->cb flushing.
r600g: fix warnings since last commit.
egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e
r300g: fix point sprite coord.
r600g: add vert support for 16/16 and 16/16/16 floats.
r600g: add some more vertex format support.
r600g: some more vertex formats
r600g: fix draw-elements and draw-elements-base-vertex
r600g: drop index_offset parameter to index buffer translate.
r600g: fixup tex wrapping.
r600g: fixup VP->FP output->input routing.
r600g: fix typo in r700 alu emit
r600g: fixup sprite coord enable.
r600g: fix polygon mode
mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0
r600g: add eg poly mode code.
r600g: make index bias fix for evergreen
r600g: add eg db count control register.
r300g: fix glsl-fs-pointcoord
r600g: add evergreen texture resource properly.
r600g: fix db flush breaking config state
r600g: on evergreen the centroid isn't set in this register.
r600g: add back evergreen name.
r600g: add evergreen texture border support to new path
r600g: move radeon.h members around to add back map flushing.
r600g: add initial vertex translate support.
r600g: remove old assert from new codepath
Revert "r600g: add initial vertex translate support."
r600g: port r300g fix for X* formats in texformat code
r600g: add L8A8 unorm.
r600g: clean up some code from move to new paths.
r600g: return string for chip family
r600g: use Elements macro instead of manual sizeofs
r600g: fix evergreen depth flushing.
r600g: add winsys support for CTL constants.
r600g: drop depth quirk on evergreen
r600g: add reloc for evergreen color attrib
r600g: realign evergreen code with r600 code.
r600g: add assembler support for other vtx fetch fields.
r600g: fixup vertex format picking.
r600g: sync vertex/texture cache on resources on evergreen
r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
r600g: fix evergreen draw-buffers
r600g: flush SH cache on constant change on evergreen
r600g: only set the Z export if shader exports it.
r600g: setup basic loop consts on r600 + evergreen.
mesa/st: initial attempt at RG support for gallium drivers
r600g: break out of search for reloc bo after finding it.
r600g: the code to check whether a new vertex shader is needed was wrong
r600g: fix wwarning in bo_map function
r600g: TODO domain management
r600g: add bo fenced list.
pb: don't keep checking buffers after first busy
r600g: add bo busy backoff.
r600g: drop mman allocator
r600g: drop use_mem_constant.
r600g: avoid unneeded bo wait
pb: fix numDelayed accounting
r600g: add evergreen stencil support.
r600g: use format from the sampler view not from the texture.
r600g: fix Z export enable bits.
r600g: add some RG texture format support.
r600g: drop width/height per level storage.
r600g: fix input/output Z export mixup for evergreen.
r600g: evergreen has no request size bit in texture word4
r600g: enable vertex samplers.
r600g: add TXL opcode support.
r600g: don't run with scissors.
r600g: fix typo in vertex sampling on r600
gallium/tgsi: add support for stencil writes.
gallium/format: add support for X24S8 and S8X24 formats.
gallium/format: add X32_S8X24_USCALED format.
gallium/util: add S8 tile sampling support.
mesa: add support for FRAG_RESULT_STENCIL.
mesa: improve texstore for 8/24 formats and add texstore for S8.
softpipe: add support for shader stencil export capability
st/mesa: add option to choose a texture format that we won't render to.
st/mesa: use shader stencil export to accelerate shader drawpixels.
r600g: add support for S8, X24S8 and S8X24 sampler formats.
r600g: add shader stencil export support.
glsl: add support for shader stencil export
st/mesa: enable stencil shader export extension if supported
r600g: fix depth0 setting
r600g: fix scissor/cliprect confusion
r600g: store samplers/views across blit when we need to modify them
r600g: reduce size of context structure.
r600g: the vs/ps const arrays weren't actually being used.
r600g: add copy into tiled texture
r600g: split out miptree setup like r300g
r600g: use common texture object create function
r600g: rename pitch in texture to pitch_in_bytes
r600g: remove bpt and start using pitch_in_bytes/pixels.
r600g: fix transfer stride.
r600g: drop all use of unsigned long
r600g: use blitter for hw copy region
r600g: evergreen add stencil export bit
r600g: add missing eg reg definition
r600g: fix stencil export for evergreen harder
r600g: drop unused context members
r600g: only pick centroid coordinate when asked.
r600g: fixup pos/face ena/address properly
r600g: fixup typo in macro name
r600g: select linear interpolate if tgsi input requests it
r300g: clean up warning due to unknown cap.
tgsi: add scanner support for centroid inputs
r600g: evergreen interpolation support.
r600g: add evergreen ARL support.
r600g: switch to a common formats.h file since they are in different regs
r600g: add defines for tiling
r600g: get tiling info from kernel
r600g: set tiling bits in hw state
r600g: do proper tracking of views/samplers.
r600g: fix typo in tiling setup cb code.
r600g: depth needs to bound to ds
r600g: attempt to cleanup depth blit
r600g: fix transfer function for tiling.
r600g: retrieve tiling info from kernel for shared buffers.
r600g: all non-0 mipmap levels need to be w/h aligned to POT.
r600g: move to per-miplevel array mode.
r600g: start adding hooks for aligning width/height for tiles.
r600g: add r600 surface to store the aligned height.
r600g: introduce a per-driver resource flag for transfers.
r600g: add texture tiling alignment support.
r600g: add texture tiling enable under a debug option.
r600g: initial translate state support
r600g: start splitting out common code from eg/r600.
r600g: not fatal if we can't get tiling info from kernel
r600g: merge more of the common r600/evergreen state handling
r600g: drop more common state handling code
r600g: fix magic 0x1 ->flat shade ena
r600g: add assembler support for all the kcache fields.
gallium/noop: report GL 2.1
r600g: pick correct color swap for A8 fbos.
r300g/r600g: bump cache manager timeouts to 1s
r600g: it looks like r600 can handle dword offsets in the indices.
r300g: try and use all of vertex constant space
r300g: fixup rs690 tiling stride alignment calculations.
gallium: add fragment shader property for color writes to all buffers. (v2)
softpipe: add support for color writes all color bufs property
mesa/st: set the color write cbuf property for fragColor writes
r300g: add support for color0 writes to all bound color buffers.
tgsi_text: just parse as an integer (value is a boolean).
r300g: hyperz fixing typo.
r300g: turn back on rv530 hiz.
r600g: hack around property unknown issues.
mesa/swrast/st: add ARB_occlusion_query2 support.
mesa: fix queryobj whitespace.
r600g: fix evergreen segfaults.
r600g: drop unused code in evergreen.
tgsi_dump: fix assert due to missing property name.
radeon: fix build on non-KMS systems.
r600g: allow constant buffers to be user buffers.
i965g: update to similiar gen stuff as i965
i965g: update brw_structs.h from classic driver.
i965g: update brw_defines.h from classic driver
i965g: update disassembler code from classic.
i965g: update intel_decode from upstream.
i965g: fix warnings
mesa/swrast: handle sRGB FBOs correctly (v2)
mesa/fbo: prevent assert trigger on i965 with piglit fbo-srgb test.
mesa/srgb: handle SARGB8 case in the sw fbo renderer.
srgb: fix fbo base format picking.
i965: fix fbo-srgb on i965.
mesa/swrast: implement EXT_texture_sRGB_decode
i965: add support for EXT_texture_sRGB_decode
gallium: add EXT_texture_sRGB_decode.
docs: add GL_EXT_texture_sRGB_decode to relnotes
nouveau: fix build against out of tree libdrm
radeon/r200: fix fbo-clearmipmap + gen-teximage
radeon: calculate complete texture state inside TFP function
radeon: oops didn't need this logbase2 fn
radeon: avoid segfault on 3D textures.
r200: fix up some problems with TFP on r200
mesa: EXT_framebuffer_sRGB interface additions.
dri: add a placeholder for the framebuffer sRGB capable bit.
r600g: fixes a segfault in the piglit fbo-genmipmap-formats test.
r600g: handle the write all cbufs property.
r600g: fix regression in cubemap tests since eea1d8199b376f37027c14669e0bdf991a22872d
r600g: fix occlusion query results.
r600g: fix eg OQ properly.
r600g: start looking at evergreen tiling.
r600: only decompress depth when its tile type is wrong.
r600g: fix evergreen for depth decompress test
r600g: align the tiling modes with what the DDX and kernel expects.
r600g: just change tile type when buffer is set to depth.
r600g: set correct pitch/offset for depth textures in flushed state.
r600g: rework dirty / depth texture tracking.
r600g: only set depth bit for hw accessible depth buffers.
r600g: fix depth hw resource copies.
r600g: flush differences back to DB copy.
r600g: flush depth texture before a blit from it.
r600g: also check CB bindings for textures to depth flush.
r600g: add a flag to just create flushed texture without flushing.
r600g: remove unused variables
r600g: flushing texture needs all levels.
r600g: evergreen CB check for flushed texture
r600g: avoid trying to flush the flushing texture.
r600g: get offset for correct texture when setting up CB.
r600g: fix evergreen sampler view + depth interaction
r600g: don't set tile_type on evergreen.
mesa/965: add support for GL_EXT_framebuffer_sRGB (v2)
r600g: use surface format not underlying texture format
mesa/st: enable GL_EXT_framebuffer_sRGB
r600g: handle 16/32 u/s norm formats properly
r600g: drop two unused | 0 that are actually in word4 anyways.
r600g: get correct height alignment
update GL3.txt for GL_EXT_framebuffer_sRGB status
egl_dri2: add nouveau support.
st/mesa: fix compressed mipmap generation.
r600g: drop tiled flag
r600g: fix miptree calculations
r600g: add support for s3tc formats.
r600g: fix regression in r6/7xx since mipmap rework
r600g: add srgb compressed formats to the list.
r600g: fix s3tc-texsubimage
r600g: add L4A4 support.
r600g: add L8A8 SRGB formats.
Revert "util: fix DXT1 RGBA texture compression if the source color is (0, 0, 0, 0)"
r600g: fix typo in previous s3tc commit
r600g: add missing type to color buffer swap.
r600g: get s3tc working on cards with crappy 64/128 bit types.
r600g: add BC4/5 to RGTC conversion
r600g: reorganise rgtc pieces.
st/mesa: treat 1D ARRAY upload like a depth or 2D array upload.
r600g: EXT_texture_array support.
r300g: explicit sign bits on RGTC textures
r600g: bc 4/5 or rgtc textures need to be tiled as well.
r600g: explicity set sign bits for RGTC
gallium/util: add 1d/2d mipmap generation support
Revert "r600g: Don't negate result of ABS instruction"
r300g: force swizzles for RGTC
rgtc: llvmpipe/softpipe refuse RGTC until u_format has support.
mesa: make_float_temp_image non-static
mesa: Add RGTC texture store/fetch support.
swrast: add RGTC support
mesa/st: add RGTC format support.
rgtc: update docs
rgtc: fix void pointer arith.
rgtc: shared the compressor code between signed/unsigned
r600g: start using drm minor version to enable things.
r600g: add NV_conditional_render support.
egl/st: add array size initialisor
st/dri: fix missing array size init.
st/dri: one more missing array size
r600g: change the cross over point for 2d->1d
swrast/rgtc: fix rendering issues introduced when fix constants
rgtc: fixup mipmap generation
rgtc: fix fetch function limits for signed types
rgtc: move to using ubyte for fetch instead of chan + fix limit
rgtc: don't try to access off the end of the block.
rgtc: fix issues with compressor and signed types.
rgtc: move the texel fetch into common unsigned/signed code.
rgtc: remove GL types from this file.
gallium: add RGTC UNORM support to u_format.
mesa/st: fix generate mipmap for signed compressed formats.
softpipe: enable RGTC now that we have u_format support.
mesa/st: fix softpipe npot compressed mipmaps.
r600g: disable tiling by default again.
glx: add initial GLX_EXT_framebuffer_sRGB support.
glx/dri: add initial dri interface for GLX_EXT_framebuffer_sRGB.
r600: don't close fd on failed load
autoconf/llvm: fix build for disassembler
glx: the server still needs __GLXcontext.
glx: add ARB_create_context functions/ops to glx xml
glapi: drop glapi.[ch] and glapitemp.h from being copied to the X server.
r600g: fix bo names causing -35 EDEADLCK
r300c: fix build since last r300g commit
nouveau_vieux: fix build since sampler objects merge
r600g: consolidate the same piece of cut-n-paste code into a function.
r600g: use some loops.
r600g: track dirty registers better. (v2)
r600g: modify block to only emit the first few dirty registers. (v2)
r600g: attempt to avoid emitting resources that are the same
r600g: consolidate r600/evergreen code for resource emission.
r600g: deinline some large functions.
r600g: add dirty tracking to context reg.
r600g: make loop const always flush
r600g: fix warnings with piglit texture-rg test.
r600g: add cb support for snorm formats.
r600g: PV/PS have cycle restrictions in scalar operations
r600g: fix bank swizzle calcs for scalar only operations.
r600g: fix glsl-fs-abs-neg
r600g: fix glean clipflat test.
st/mesa: fix regression since a22aba4eae9b29db731487bce90e8292f7e82c72
r600g: enable EXT_draw_buffers2
r600g: drop r600_helper.c no point in it
r600g: do RV6xx base updates inline with state updates.
Revert "DRI2/GLX: make swap event handling match spec"
r600g: add rv670 flushing workaround.
r600g: delay mapping until first map request. (v2)
r600g: reduce memory usage from range/block hash table.
r600g: reduce r600_reg footprint
r600g: make range/block act more like a page table
r600g: use a local var to store pointer to which register we are working on
r600g: don't unmap if we haven't mapped
r600g: reduce flushes so only when texture and CB overlap.
gallium: block signals for new thread when spawning threads
st/mesa: overhaul vertex/fragment sampler and sampler views.
r600g: bump domain selection up one layer.
st/mesa: only memset sampler when about to use it.
mesa/st: split updating vertex and fragment shader stages.
r600g: flush the DB dest base as well.
r600g: don't lookup a vs semantic for position/face.
r600g: add initial cayman acceleration support.
r600g: add workaround for buggy hw scissor on eg/cayman.
r600g: don't emit color blend register on original R600.
r600g: add context control to start of CS
gallium: include limits.h in p_config.h
r600g: force new evergreen blocks for large range.
r600g: optimise state setting in r600_draw_vbo.
r600g: avoid copying unnecessary pieces of a block.
r600g: remote ctx arg to block/range macros.
r600g: migrate macros from r600_priv.h to r600.h
r600g: prepare for passing ctx into _r600_pipe_state_add_reg
r600g: deinline r600_pipe_state_add_reg.
r600g: work out range/block etc at state build time.
r600g: decrease CPU time on set buffer resources
r600g: add spi state and move spi/vgt to modify register
r600g: sampler and texture state doesn't need a range/block.
r600g: make conv pipe prim table driven.
u_prim: convert u_trim_pipe_prim to table driven.
cso: move cso hashes to a more table driven scheme
r600g: move spi update to only when states change.
r600g: don't need to call the packet dirty function if not dirty.
r600g: only call bo loop if nbos is positive.
r600g: move resource setting to its own structures.
r600g: split out block init
r600g/winsys: overhaul resource range/blocks.
r600g: use an enabled list to track enabled blocks.
r600g: optimise the draw emission packets for r600/eg
r600g: use memcmp instead of a loop in state_set_resource
r600g: no need to drop the references here.
r600g: inline r600_bo_reference.
r600g: reorder evergreen draw packets to be smaller.
r600g: exit bo per reg scanning loop early.
r600g: split resource emit path from main register emit path
r600g: take alpha ref update out of line.
r600g: move simple part of bo reloc processing inline.
r600g: fix regression in recent state changes.
r600g: only add blocks once to the dirty/enabled lists.
r600g: enable dynamic GPR resource management on evergreen
r600g: fix warnings in winsys.
r600g: condition evergreen dyn gpr resource management
r600g: set enable always bits for r600/r700 sq registers.
r600g: missed one line in eg dyn gpr fallback.
r600g: adjust vs/ps gprs on r600/r700 cards when needed.
r600g: move depth texture flushing out of line.
r600g: add TXD support.
r600g: optimise draw vbo function a bit more.
r600g: use maths instead of a loop to work out mask.
mesa: split _mesa_reference_program() into hot/cold paths.
vbo: minor optimisation in vbo_exec_DrawRangeElements
docs: update GL3.txt with new GL 4.2 extensions
r600g: fill out missing entries in opcode tables.
tgsi: add TXQ support. (v2)
softpipe: add get_dims callback for TXQ support. (v2)
glsl_to_tgsi: implement TXS/TXQ. (v2)
tgsi: add TXF support.
softpipe: implement TXF support via get_texel callback
glsl_to_tgsi: add TXF support. (v2)
glsl: fix crash when a const is passed to texelFetchOffset
tgsi: update tgsi.rst for TXQ
tgsi: add support for texture offsets to the TGSI IR. (v2)
gallium: add caps for MIN/MAX texel offsets.
gallium: add missing formats for ARB_vertex_type_2_10_10_10_rev
r600g: add 10/10/10/2 vertex format conversion.
glapi: add ARB_vertex_type_2_10_10_10_rev entrypoints. (v2)
glapi: regen API files for new extension
mesa: add initial API changes for ARB_vertex_type_2_10_10_10_rev.
mesa/vbo: add ARB_vertex_type_2_10_10_10_rev APIs.
mesa/varray: add interface support for ARB_vertex_type_2_10_10_10_rev (v2)
mesa/st: add support for 2101010 vertex format conversion.
docs: update gl3.txt for ARB_vertex_type_2_10_10_10_rev
r600g: add initial evergreen integer opcode support
r600g: add TXQ and TXF support
varray.c: fix logic around BGRA with ARB_vertex_type_2_10_10_10_rev.
mesa/pack: don't apply transfer operations to integer format buffers. (v3)
mesa: introduce a clear color union to be used for int/unsigned buffers
mesa/colormac: introduce inline helper for 4 unclamped float to ubyte.
uniforms: accept all int/unsigned int sampler types in uniform checks.
r600g: add missing formats to color buffer setup.
r600g: set number type correctly for color buffers.
r600g: add flat non-interpolation support.
r600g: take constantly interpolated values into a/c
r600g: interpret integer texture types as ints.
r600g: fixup missing scaled r600 types.
gallium: move clear paths from rgba to a pointer to a color union (v2)
graw: fix tests to build on msvc again.
configs: remove rest of APP_LIB_DEPS lines
gallium: move border color to be a color union
texstore: create texstore table on first access.
mesa/formats: add rest of integer formats.
mesa/texformat: update choose_tex_format for integer types.
mesa/texstore: add texstore paths for all the integer types.
mesa: update fbo format tablet for integer types.
u_format: add inline helper to find first non void channel
mesa: add packing for int/uint
mesa/texformat: add integer fallbacks to other formats
gallium: add initial pure integer support (v2)
st/mesa: add support for int type conversion
st/mesa: add readpixel integer support
u_blitter: add integer clear support
r600g/eg: add integer types support
u_blitter: don't create integer vertex elements unless shader supports them
r600g: enable integer shader cap for evergreen.
r600g: uarl fixes.
u_blitter: clean up velem setup
r600g: add integer texture/render integer formats for r600/700.
r600g: drop force int type workaround
gallium: rename ZS stencil type to UINT (v2)
softpipe: add integer support
softpipe: fix regression with tex tile cache since integer support.
r600g: drop specific i2f it should be a trans only op2.
r600g: print inst in hex in dumps
r600g: make if's use PRED_SETNE_INT no matter what.
llvmpipe: llvmpipe doesn't support pure integers yet.
mesa/st: get interpolation mode from the fragment shader.
radeon/r200: drop remains of non-libdrm_radeon build
radeon/r200: forgot one somehow
radeon/r200: drop remains of r300/r600 support along with old drm 1.x kernel
radeon: fix some regressions in texturing code.
r600g: more integer support
radeon: drop mtface/mtlevel, use ones in base class.
radeon/r200: fix r100/r200 blit to use the offsets.
radeon/r200: strip texture borders.
gl3.txt: add not of ARB_texture_storage work started.
r600g: add initial linestipple support.
gl3.txt: update for ARB_texture_storage.
u_format: fix RGTC support in fits 8unorm.
llvmpipe: enable RGTC after u_format fix.
llvmpipe: fix typo in the depth sampling aos code.
radeon: fix 3-coordinate swtcl emission
radeon: fix tex1d-border2d
llvmpipe: add NV_conditional_render support.
llvmpipe/u_format: add support for EXT_texture_shared_exponent + EXT_packed_float
radeon: fix bug with wrong stride being used for rectangluar textures.
radeon: use meta bitmap
radeon: disable texobj state for 3d texture
radeon: drop unused constant_cliprect field
radeon: fix build.
llvmpipe: fix unswizzle of packed float types.
gallium: add B10G10R10A2_UINT format
glapi: add ARB_texture_rgb10_a2ui support.
pack: fix indentation (trivial)
docs/gl3: these two interfaces are complete now.
r600g: add int support for 2/10/10/10 format.
r600g: add framebuffer support for 2/10/10/10 integer
image: fix legal types for packed integer formats.
image/pack: fix missing GL_BGR(A)_INTEGER support.
mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.
st/mesa: add ARB_texture_rgb10_a2ui support
mesa/docs: add ARB_texture_rgb10_a2ui to relnotes/gl3.txt
radeon: add a bit more debugging to the blit debug code.
radeon: drop border check
radeon: update flush according to glXMakeCurrent man page
radeon: set texture bits to always emit.
radeon: texture/renderbuffer overhaul.
radeon: add some tiling support for r100.
radeon: use mesa renderbuffer accessors for depth for now.
radeon: fix warnings
radeon/r200: add draw/stencil buffer detiling
radeon/r200: drop old span depth/stencil code.
r200: enable tiling flags on blitter setup.
r200: fix cb microtile setup
r200: handle Z24 depth buffers correctly
r200: add Z16 depth detiling.
radeon/r200: add RV200 detiling + add an always tiled flag
radeon: add original r100 to the always tiled depth list.
mesa: add missing RG_INTEGER and some RED_INTEGER_EXT checks.
st/mesa: only resolve is number of samples is > 1
Revert "st/mesa: only resolve is number of samples is > 1"
st/mesa: move frag depth up a level.
glsl_to_tgsi: make sure copied instructions don't lose texture target. (v2)
softpipe: fix texture sampling from 1D texture array
softpipe: fix depth sampling for linear vs nearest.
gallium/draw: fix two side handling
softpipe: fix shadow 2d texture array sampling
softpipe: fix shadow1d tests.
tgsi: update documents with some info on texture lookup
format_unpack: add 8/16 rgba/rgb types.
softpipe: try and use back color for a slot if color fails.
gallium/u_pack: fix l8/i8 pack color ub
u_format: fix inv_swizzles generation
u_format/rgtc: fix alpha values in returned texels.
u_format: fix latc fetches.
llvmpipe: fix blending for intensity formats
softpipe: reorder LIT to fix fp-lit-src-equals-dst
st_glsl_to_tgsi: translate interp mode for front/back color
r600g: add missing colorswaps for r8 uint/sint.
tgsi/softpipe: disable FAST_MATH
draw: fix piglit base vertex + user vertex array tests
st/mesa: fix default interpolation for colors.
draw: don't translate non-floats to float.
gallium: add new semantic for clip vertex.
st/mesa: add support for clip vertex.
draw: fix missing include for u_format.
gallium: introduce GLSL based interpolation rules. (v2)
draw/softpipe: EXT_transform_feedback support (v2)
mesa: fix cubemap depth completeness test
mesa/clear: fix crashes with illegal clear tests.
softpipe: allow softpipe to set shader params depending on runtime llvm (v3)
tgsi/softpipe: add VertexID support.
draw/softpipe: add clip vertex support. (v2)
tgsi_scan: add support to count number of output clip distances
draw: clipdistance support (v2)
softpipe: fix llvm build
softpipe: fix texel fetch swizzles
softpipe: enable clamping control
tgsi: add ISSG support
st_glsl_to_tgsi: use ISSG and fixup IABS
st_extensions: fixup GLSL 1.30 related enables (v3)
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
glsl_to_tgsi: add support for shadow cube map sampling.
softpipe: route correct coordinates for shadow cube sampling.
st/mesa: rename translate_texture_target, and make translate_opcode static.
llvmpipe: disable native integers
softpipe: bump max texture array layers to 256.
r600g: don't advertise integers yet on r600.
r600g: add missing r32 uint/sint fbo formats.
r600g: add missing case for uint->flt conversion.
r600g: fix r600 f2i to be trans only emitted.
r600g: add r600 version of UINT_TO_FLT conversion.
r600g: make u2f trans only
r600g: vertex id support.
r600g: fix mullo_uint trans slot only on r600/r700
r600g: fix recip_uint on r600.
r600g: fix some of the interpolation tests.
r600g: make r600/700 use correct ineg.
r600g: fix ISLT on r600/700
r600g: fixup AR handling (v5)
r600g: no need to do CUBE coordinate handling for TXQ.
r600g: initial cube shadow sampling
r600g: srgb mode is only valid on certain format types.
Revert "r600g: replace trans/vector-only instruction lists with ranges"
r600g: shift integer ops are trans unit only on r600.
r600g: cayman initial integer support
r600g: cayman fix integer multiplies
r600g: fix fragcoord.w test on cayman
r600g: enable blend_bypass for uint/sint
r600g: fix udiv/idiv/umod/imod on cayman
mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
draw: fix fog coord export.
radeon: only init surface manage on r600
scons: fix typo in package version
st/mesa: avoid vertex texture and sampler updates for 0 case
st/mesa: fixup NDEBUG vs DEBUG causing debug path to get taken.
st/mesa: exit the update fragment samplers/textures loops early.
mesa/texparam: drop double semicolons
extensions: remove unused code.
st/mesa: only resolve if number of samples is > 1
llvmpipe: fix fogcoord writing (v2)
tgsi: add source/destination type from opcodes. (v2)
gallivm: pass build context to exec_mask_store.
gallivm: fix build gather to take a bld context
gallivm: add uint/int bld to the base builder. (v2)
gallivm: enable fetch for integer opcodes. (v2)
gallivm: enable stores of integer types. (v2) + fix ARL
gallivm: fetch immediates to correct type (v2)
draw: add missing streamout state setup for draw/llvm.
gallivm: add integer and unsigned mod arit functions. (v2)
mesa/vbo: inline vbo_sizeof_ib_type.
st/mesa: don't unreference user attribs up front.
gallivm: add bitarit xor and not ops.
gallivm: add frem support to the lp_build_mod helper.
gallivm: only do rcp/mul for floating
gallivm: drop deprecated opcodes
gallivm: add major integer opcodes to the tgsi action handler
gallium: add llvm-related TODOs. (v2)
draw/llvm: fix clipvertex setting up clipmask. (v2)
draw/llvm: fix storing of clipvertex and positions into pre_clip_pos (v2)
draw/llvm: add clip distance support
glx/drisw: avoid segfaults when we fail to get visual
docs/GL3.txt: document ARB_blend_func_extended state
makefile: add phony am--refresh target
glsl: initialise const force glsl extension warning in fake ctx
glsl: fix compiling warning from gcc 4.7
drisw: fix image stride calculation for 16-bit.
intel: fix TFP at 16-bpp
glapi: ARB_blend_func_extended support + regen. (v2)
glsl: fix linker error message context for frag shader output.
mesa: add support for ARB_blend_func_extended (v4)
glsl: add support for ARB_blend_func_extended (v3)
gallium: rename DUAL_SOURCE_BLEND cap to MAX_DUAL_SOURCE_RENDER_TARGETS
st/mesa: add ARB_blend_func_extended support to state tracker.
util: add dual blend helper function (v2)
softpipe: add dual source blending support
r600g: initial r600 dual src blending support
gallium: document dual source blending restrictions on gallium
docs: update GL3.txt for ARB_blend_func_extended
r600g: disable dual-src hangs evergreen for some reason.
configure.ac: add IA64 support.
r600g: enable glsl 130 on evergreen.
r600g: report INTEGERS cap if glsl130 is on.
r600: enable glsl 1.30 on r700
r600g: enable GLSL 1.30 for r600 class
r600g: enable dual src blending on r600 cards
r600g: enable GLSL130 on all cards
r600g: split add_reg into add_reg and add_reg_bo variants
r600g: bypass alpha for integer types (v2)
gallivm: implement iabs/issg opcode.
r600g: setup COLOR1 for possible dual-src in the framebuffer bind
xorg: port to new compat API.
st/xorg: Fix crash on startup.
r600g: fix F2U opcode translation
glx/dri2: add dri2 prime support.
mesa: use a prefix for the program lex
glcpp: fix abuse of yylex
mesa/glsl: rename preprocess to glcpp_preprocess
Dave Miller (1):
dri: fix crash in driGetConfigAttribIndex
David Flynn (2):
mesa: define #extension GL_ARB_texture_rectangle
define #extension GL_ARB_texture_rectangle
David Fries (1):
Set close on exec flag FD_CLOEXEC
David Heidelberger (5):
st/mesa: Fix nouveau glxinfo after merging texformat-rework.
st/mesa: Add conversion from PIPE_FORMAT_X8Z24_UNORM to MESA_FORMAT_S8_Z24.
st/mesa: fix PIPE_FORMAT_X8Z24 <> MESA_FORMAT_X8_Z24 conversion
nv30: fix typo
nvfx: handle PIPE_CAP_SM3
David Herrmann (1):
egl-fbdev: Fix compile-error by including errno.h
David Miller (3):
mesa: Fix Sparc cliptest asm code and re-enable.
mesa: Fix and re-enable sparc normal asm.
mesa: Sparc's IROUND() optimization is invalid.
David Moore (1):
Bug #10571: Fix 965 line clipping when neither vertex needs clipping.
David Reveman (1):
i915g: Fix off-by-one in scissors.
David S. Miller (3):
mesa: Build DRI by default on Linux/sparc
mesa: Resurrect SPARC asm code.
mesa: Fix DEBUG_MATH build on sparc.
David Shao (1):
Add __DragonFly__ in querymatrix for fpclassify()
Delle (1):
use DEFAULT_SOFTWARE_DEPTH_BITS
Dennis Kasprzyk (2):
Report correct damage rectangle in CopySubBuffer.
R1/2/3/4/5xx: fixed calculation of cliprects in CopyBuffer.
Dima Zavin (2):
egl_dri/egl_xdri: Makefiles should use pkg-config to find libdrm.
egl_xdri: Add the top-level lib dir so we link against the libGL we built.
Dimitry Andric (5):
mesa: s/movzx/movzbl/
mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
glapi: adding missing @GOTPCREL qualifer in glapi_x86-64.S
glapi: adding @ char before type specifier in glapi_x86.S
glapi: add @GOTPCREL relocation type
Dragomir Ivanov (2):
r600g/llvm: Add pattern for llvm.AMDGPU.kill v2
r600g/llvm: Remove unnecessary dynamic casts
Dylan Noblesmith (30):
mesa: add back glGetnUniform*v() overflow error reporting
intel: fix null dereference processing HiZ buffer
glapi: sort ARB extensions by number
regen for "glapi: sort ARB extensions by number"
glapi: add ARB_texture_rg
glapi: add GL_ARB_texture_compression_rgtc
glapi: add GL_ARB_depth_buffer_float
glapi: add GL_ARB_texture_float
glapi: regenerate enums.c
util: fix undefined behavior
util: fix uninitialized table
egl: fix uninitialized values
st/vega: fix uninitialized values
egl-static: fix printf warning
mesa: don't cast away const
mesa: fix truncated value warning
i965: fix typo
st/vega: silence enum cast warnings
autoconf: add AM_PROG_CC_C_O
autoconf: pass -Wall to automake
mesa: require GL_MAX_SAMPLES >= 4 for GL 3.0
mesa: reject immutable textures in glEGLImageTargetTexture2DOES()
glsl: consolidate error/warning code
mesa: add _mesa_shader_debug()
glsl: add gl_context member
glsl: report errors via GL_ARB_debug_output
glapi/gen: fix out of tree build
mesa: fix api source gen for out-of-tree builds
mesa: fix parser source gen for out-of-tree builds
mesa: point to Makefile.old in the srcdir
Elvis Lee (4):
egl_dri2: NULL check for EGLNativeWindowType
st/gbm: renaming pitch to stride on gallium
st/egl: Fix build for wayland includes
gbm: Fix build for wayland include
Emeric (1):
vdpau: enable mpeg1 hw decoding, using the exact same code path as mpeg2
Emeric Grange (10):
g3dvl: Various whitespace cleanups found while reading some code
g3dvl: Add get_clear_color capability
g3dvl: Add max_references parameter to vl_create_decoder()
nouveau: Add max_references parameter to vl_create_decoder()
st/vdpau: Various whitespace cleanups found while reading some code
st/vdpau: Add documentation from the VDPAU API and update some traces
st/vdpau: Add get_clear_color capability
st/vdpau: Output surfaces that are too large to fit into the display target will be clipped
st/vdpau: Preliminary support for timestamped output surface into the presentation queue
st/vdpau: Link vdpau targets with librt to avoid unresolved symbols error related to the use of the clock_gettime() function
Emil Velikov (8):
st/mesa: Use correct internal target
autoconf: Do not select Xlib when building DRI
st/mesa: check if _mesa_create_context() returns NULL
utils: Add missing parentheses
xvmc-nouveau: Resolve build
configure.ac: Check for the respective libdrm_* when building gallium drivers
glsl_to_tgsi: execute merge_registers() after eliminate_dead_code()
tgsi: fix typo in commit 324ac982d8e7
Eric Anholt (3369):
Fix build failure in the savage driver.
Add PROGRAM_FILE_MAX for i965 driver.
Add Intel i965G/Q DRI driver.
Add padding to match the current xf86-video-intel DDX->DRI interface.
Fix a leak of the screen's option cache on cleanup (copied from radeon).
Add accelerated CopyPixels for non-overlapping, 1:1 blits.
i965: Fix a crash with wine by not allocating >1MB on the stack.
Connect INTEL_DEBUG=sync up to cmd/batch ioctls.
Avoid branch instructions while in single program flow mode.
Merge branch 'origin' into crestline
Add reporting of damage by DRI drivers when the extension support is available.
i965: Connect INTEL_DEBUG=sync up to cmd/batch ioctls.
i965: Avoid branch instructions while in single program flow mode.
Track rename of DamagePost -> DamageAdd.
Remove dead code causing a warning.
Add _mesa_ffsll() for compatibility on OSes without ffsll(), and use it.
Bug #9604: Fix a static buffer allocation failure.
Merge branch 'crestline-qa', adding support for the 965GM chipset.
Merge branch 'origin'
WIP: Replace TTM buffer pool manager with a simplified interface.
Convert i915tex to the new interface and make it compile.
Rename the i915tex_dri.so driver to just i915_dri.so again.
Restore missing intel_batchbuffer_reset() which was needed.
Ratchet required version down to 1.5 (pre-TTM).
Fix some use-before-initialize in bufmgr_fake.
Kill old struct bufmgr members.
Dead code elimination and fix bufmgr_fake_wait_idle.
Zero out bufmgr_fake on alloc.
Fix double-counting of low_offset in block->virtual.
Allow unreference with a NULL argument.
Fix another mis-calling of _fence_wait_internal.
Fix a refcounting mistake with first_swap_fence.
Merge branch 'master' into i915-unification
Notify the fake buffer manager on contended lock take.
Remove unused intel_batchpool.c.
Enable INTEL_DEBUG environment variable.
Don't read beyond the end of the buffer with INTEL_DEBUG=bat.
Merge branch 'master' into i915-unification
Replace the flags/hint arguments to bo_alloc{,_static} with a location mask.
Remove some stale comments.
Add buffer manager destroy function.
Correct a mis-count in a LOAD_STATE_IMMEDIATE_1 length argument.
Replace intel_dump_batchbuffer with a more informational version.
Test for TTM presence initially rather than test for lack of classic aperture.
Fix TTM static allocation flags.
Add missing i915_disasm.h header and adjust copyright formatting on the .c
Improve fake bufmgr debugging, and don't try to migrate static buffers.
Add decoding of inline primitives in debug output.
Reset saved state for disasm when we've lost the context.
Merge branch 'origin' into i915-unification
Use -pthread instead of -lpthread on FreeBSD.
fix LogicOp/bitmap problem, bug 11133
Merge branch 'i915-unification' of git+ssh://people.freedesktop.org/~anholt/mesa into i915-unification
Fix copy'n'pasteo that broke display lists.
bufmgr_fake: Keep the bufmgr lock held while freeing a block.
bufmgr_ttm: hook up destroy function, track buffer names.
Add notes about bufmgr initialization failures.
Add missing -g in FreeBSD OPT_CFLAGS
Don't initialize extensions we can't support when !ttm.
bufmgr_fake: eliminate the referenced list, which is now just on_hardware.
Don't try to use kernel BO flags in dri_bufmgr_fake internals.
Add decode for XY_COLOR_BLT and XY_SRC_COPY_BLT.
Don't forget to update buffer offset after validation.
Fix bad printf on TTM fence_wait failure.
Move i915_disasm to later so we can use the hardware offset.
Convert TTM code to require the server provide buffers for front/back/depth.
Add some error reporting and a couple of assertions to TTM bufmgr.
i915: Quiet valgrind by initializing the seq value the kernel writes into.
Enable building the debug (env INTEL_DEBUG=list) code by default.
Replace i915tex batchbuffer printout with a pretty-printed version.
Add missing -g in FreeBSD OPT_CFLAGS
Update .gitignore for demos.
Merge branch 'master' into i915-unification
Fix flipped sign to strerror.
Add disabled-by-default tracing of TTM bufmgr operations.
Uniquely validate the batchbuffer-referenced buffers.
Fix buffer/fence reference counting due to Destroy vs Unreference difference.
Merge branch 'i915-unification'
Remove the old i915 driver now that i915tex works without TTM.
Move i915tex driver into place as just i915.
Just use stddef.h to get ptrdiff_t instead of obsolete malloc.h.
Update .gitignore for tests and xdemos.
Fix progs/tests/ build with BSD make.
Remove leftover code for i915_texprog.c noticed in crossbar review.
[965] Remove AUB file support.
WIP 965 conversion to dri_bufmgr.
Revert "WIP 965 conversion to dri_bufmgr."
FreeBSD: Chase /usr/X11R6 death (replaced by everything in one prefix).
[965] Add batchbuffer dumping under INTEL_DEBUG=bat, like 915.
FreeBSD: more /usr/X11R6->/usr/local
Replace some structure-based batch preparation with plain OUT_BATCH.
Replace duplicated intel_reg.h with a shared header.
Replace bmBufferOffset usage in batchbuffer setup with OUT_RELOC.
[965] Replace various alignment code with a shared ALIGN() macro.
Replace symlink generation from i915 with files in intel/ and symlinks there.
Merge branch 'origin'
[i915] Include header to pick up intel_ttm_bo_create_from_handle() proto.
[intel] Move over files that will be shared with 965-fbo work.
[intel] Initialize a depth buffer if the visual has depth 24 but no stencil.
[intel] By default, output batchbuffer decode to stderr like other debug info.
[i915] Remove old frontbuffer rotation hack.
[i915] Push locking in intelClearWithTris down inside meta_draw_poly.
[intel] Add support for multiple levels of relocation in bufmgr_fake.
[intel] Assert against 0-sized buffers in dri_bufmgr_fake.c.
[intel] Add a simple relocation cache to the fake buffer manager.
[intel] Add some doxygen notes on what the bufmgr_fake block members mean.
[i915] Reenable batchbuffer debug under INTEL_DEBUG=bat.
[i915] Add INTEL_DEBUG=sync debug flag to wait for fences after making them.
[intel] Fix typos in intel_chipset.h macros.
[965] Add batchbuffer decode for several more packets.
[intel] Move intel_tex.h into place, forgotten in the previous commit.
[intel] Move additional code to be shared from intel_context.h to intel/.
[i915] Pass static region names in so debugging says more than "static region".
[intel] Add 965 support to shared intel_blit.c
[965] Convert DBG macro to use FILE_DEBUG_FLAG like i915.
[965] Add INTEL_DEBUG=fall debugging output.
[965] Remove dead exec vfmt code which was replaced by generic vbo code.
[965] Replace 965 texture format code with common code.
[i915] Make INTEL_DEBUG=bufmgr actually do things for bufmgr_fake.
[intel] intel_bufmgr_ttm style sanity
[intel] Fix the type and naming of the flags/mask args to TTM functions.
[intel] Simplify TTM relocation code by passing around bufmgr struct.
[intel] Add failure path printfs to relocation code and some comments.
[intel] Move batch bo_unmap from TTM code to shared, and add more asserts.
[965] Change constant buffer from state structs to plain batch emission.
[965] Add missing flagging of new stage programs for updating stage state.
Revert "[965] Add missing flagging of new stage programs for updating stage state."
[965] Move brw_surface_state stack allocation into the function using it.
[965] Remove dead code in upload_wm_surfaces.
[965] Convert the driver to dri_bufmgr interface and enable TTM.
[965] Hook up DEBUG_BUFMGR output for bufmgr_fake.
[intel] Move bufmgr back to context instead of screen, fixing glthreads.
[965] Bug #13600: Fix assertion failure with SRGB textures.
[intel] Assert against conflicting relocation emits in bufmgr_fake.c
[intel] assert that buffers are not mapped at last unreference.
[intel] Enable INTEL_DEBUG=bufmgr output in TTM mode as well as classic.
[intel] Remove broken mutex protection from dri_bufmgrs.
[965] Replace the state cache suballocator with direct dri_bufmgr use.
[intel] Remove the relocation buffer lists and just cache one per buffer.
[intel] warnings cleanup
[intel] Remove useless intel_region_idle.
[intel] Initialize debug flag for dri_bufmgrs
[intel] Remove excessive validation debugging.
[intel] Fix uninitialized data in screen-region buffer objects.
[965] Use shared intel_regions.c.
[intel] Merge intel_buffer_objects to shared.
[intel] Whitespace and comment changes to bring intel_mipmap_tree.c closer.
[965] Move to using shared texture management code.
[965] Enable ARB_pixel_buffer_object, and disable broken imaging extension.
[965] Fully initialize the texture surface key data (padding around GLboolean)
[i915] Fix missing symbol from 965 changes.
[965] Output the buffer type in INTEL_DEBUG=bat surface state decode.
[intel] Cleanup of */intel_blit.c to bring the two closer.
[965] Fix software fallbacks with region-backed textures.
[965] Replace our own depth constants in intel context with GL context ones.
[965] fix bad conflict resolution in debug code.
[965] Simplify scissor handling by using DrawBuffer values.
[965] Allow draw or depth regions to be NULL.
[965] Add decode of 3DSTATE_DRAWING_RECTANGLE.
[intel] Fix copy'n'pasteo in decoding of the blit clear packet.
[intel] Improve INTEL_DEBUG=blit description of clearing.
[i915] Remove redundant set_draw_region code (like the comment says).
[915] Fix clear color when clearing with triangles.
[915] Make polygon stipple use pre-unpacked pixel data.
[915] Free dri_bufmgr after mesa context data.
Fix mismatched map/unmap of buffers in swrast read/drawpixels error paths.
[915] Set cliprects in the drawbuffer software fallback case as well.
[i915] Move meta_draw_quad into the vtbl with other meta operations.
[intel] Allow driver hooks to be NULL in intel_buffers.c and just update flags.
[intel] Fix and reenable (software) SGIS_generate_mipmap
[965] Actually enable SGIS_generate_mipmap.
[965] Enable EXT_framebuffer_object.
[intel] Move some pixel path support from drivers to shared.
[965] Fix and enable separate stencil.
[965] Improve performance by including reloc target buffer pointers in keys.
[intel] Use the memory type mask containing the caching flags.
Revert "[intel] Use the memory type mask containing the caching flags."
[965] Convert sampler state to use a cache key instead of brw_cache_data.
[965] Convert surface state to use a cache key instead of brw_cache_data.
[965] Convert CC unit to use a cache key instead of brw_cache_data.
[965] Convert clip unit to use a cache key instead of brw_cache_data.
[965] Convert GS unit to use a cache key instead of brw_cache_data.
[965] Convert SF unit to use a cache key instead of brw_cache_data.
[965] Convert VS unit to use a cache key instead of brw_cache_data.
[965] Convert WM unit to use a cache key instead of brw_cache_data.
[965] Fix some missing initialization in WM keys.
[intel] Convert relocations to not be cleared out on buffer submit.
[intel] Add a single-entry relocation buffer cache.
[intel] Add TTM bufmgr debug for type or offset migration of buffers.
[965] Clarify a bit of index buffer upload code.
[intel] Remove the dead intel->need_flush member.
[intel] Clean up cliprect handling in intel drivers.
[965] Remove drawing rect upload, which is handled (better) by the kernel.
[intel] Rename lost_hardware vtbl entry to new_batch.
[965] Replace the always_update dirty flag with BRW_NEW_BATCH.
[965] Allow more than one draw_prims per batchbuffer.
[intel] Re-allocate backing buffer objects on BufferData.
[intel] Add more cliprect modes to cover other meanings for batch emits.
[intel] Only flush batch when changing draw buffers, not every cliprect update.
[intel] Remove a gratuitous flush at the end of ClearWithTris.
[965] Improve performance by allocating CURBE buffers a page at a time.
[intel] Report buffer size when allocating with INTEL_DEBUG=bufmgr and TTM.
[intel] Remove gratuitous (batchbuffer) flush before doing buffer clears.
[965] Remove an open-coded memcpy.
[965] Force a new vertex upload buffer at new batch time.
[intel] Delay unmapping of driver-private buffers to reduce map/unmap thrashing.
[i915] Fix recursive lock hang in intelContendedLock handling.
[965] Increase max relocation count, fixing assertions by blender.
Bug #13492: Only call ProgramStringNotify if program parsing succeeded.
Fix the compile of disabled DEBUG_PARSING code.
[965] Fix the type of alpha_ref in CC key, fixing ppracer rendering.
[965] Rename depth_mask in CC key to depth_write, since it's a boolean enable.
[965] Fix inversion of SLT/SGE results in vertex programs.
[965] Fix potential segfaults from bad realloc.
[965] Fix whitespace in c9b1fef0c9c5018efd825c42782f19ad0618696a
[i915] Fix driver from cliprects changes, and clean up state emission.
[intel] Make the no_rast option be standard driconf instead of INTEL_NO_RAST.
[intel] Use a static array for the validation list instead of a linked list.
[965] Do a little bit rotation in state hash to reduce collisions.
[intel] Fix memory leak with fake bufmgr.
[965] Fix WM unit cache keying that broke line stipple and polygon offset.
Merge commit 'airlied/i915-ttm-cfu'
Clean up comments/dead code from relocation buffer change.
Bufmgr cleanup from intel-batchbuffer branch of 2d driver.
[965] Fix some indentation in brw_vs_tnl.c.
[965] Replace XXX comment about constant swizzle with an assert.
Revert "intel: don't apply the relocation optimization if a target"
[965] Fix indentation.
[965] Replace VEP/VBP state structures with inline batch emits.
[965] Avoid overloaded use of the term 'input' for clarity.
[965] Add a wrapper around interleaved copy_array_to_vbo_array for profiling.
[965] Remove dead brw_vertex_element members.
[965] Move temporary vbo array storage into the function using it.
[965] Remove dead structure in brw_draw_upload.c.
[965] Convert brw_draw_upload to managing dri_bos, not gl_buffer_objects.
Allow first != 0 in mesa CVA handling, and add more error checking.
Include glext.h in the cva test so that it actually uses CVAs.
Replace usage of DRM_BO_FLAG_MEM_TT in intel_regions.c with local/cached.
[965] Fix TTM relocation caching overzealousness.
[965] Bug 14314: assertion failure with with !AIGLX and depth=24 visual.
[915] Fix fp SIN function, and use a quadratic approximation instead of Taylor.
[915] Use a quartic term to improve the accuracy of SIN results.
[915] Fix COS function using same plan as SIN.
[965] Flush icache on new batch, not just new context.
[965] Remove stale brw_state_cache.c comment and function export.
[intel] Fix INTEL_DEBUG=bufmgr after relocation interface fixups.
[intel] Note when BO map/unmap fail with TTM.
[intel] Fix type of some more flags variables for uint64_t flags.
[intel] Remove cached reloc data buffer now that it's not a BO.
Remove O(n^2) debugging code from non-debug path of dri_bufmgr_fake.
When mapping, wait on the buffer's fence, not hardware idle, in bufmgr_fake
[intel] Fix 965 rendering with non-TTM by merging intel_ioctl between 915/965.
[965] Fix ARB_occlusion_query from intel_screen.c merge.
[intel] Bug #13636: Allow recursive buffer mapping in bufmgr_ttm.
[915] Revert broken context creation change from IS_915 commit.
[915] Don't attempt our accelerated drawpixels if no color buffer is attached.
[intel] Allow attIndex to be negative to avoid defeating the >= 0 check.
[965] remove dead brw_parameter_list_state_flags.
[965] Don't segfault on INTEL_DEBUG=batch when a surface buffer is NULL.
[965] Fix serious copy'n'paste failure in brw state dumping.
[965] Bug #9151: make fragment.position return window coords not screen coords.
[intel] Bug #14575: Unmap buffers when deleting/dataing as required.
[965] Fix conditional sequencing to allow the frame_buffer_texobj case.
[intel] Add a driconf option to cache freed buffer objects for reuse.
[945] Remove conditional in 945 3D mipmap layout checking for cube layout.
[intel] Clarify miptree layout by using byte offsets to images.
[i915] Move miptree layout code into separate functions per target.
[i915] Add comments about how cube texture layout works.
[i915] Bug #13634: Fix bugs in 945 cube mipmap layout.
[intel] Fix an uninitialized variable access in PRESUMED_OFFSET clearing.
[965] Initialize region surface key structure padding.
Fix autoconf build on FreeBSD: detect gmake, and put -D*_SOURCE under linux.
Fix xdemos build on FreeBSD: <sys/types.h> before <netinet/tcp.h>
autoconf: automatically detect if -ldl is required.
autoconf: Add a workaround for second AC_PROG_PATH not overwriting results.
[965] Clean up whitespace and dead code from do_unfilled change.
[965] Don't let the negate flags of src0 affect 1 constants in precalc_dst/lit
Add a couple of test apps for line/unfilled polygon clipping.
autoconf: Default the build to DRI on OS+CPU combos where it's expected.
[intel] Merge intel_ioctl.h. Not sure how this slipped by in the .c merge.
[intel] Warnings fixes.
Add intel_bufmgr_gem for new graphics execution manager.
[intel] Fix build for GEM. TTM is now disabled, and fencing is gone.
Minor fixups to get GEM to the point of execbuf ioctl.
Fix to use GEM execbuf instead of TTM.
Fix GEM execbuf ioctl argument.
Don't forget to set handle of shared buffers.
Make intel_{batch,exec}_ioctl return an error code so we can recover better.
Initialize bufmgr_gem->validate_array[i].offset.
Print GEM handles instead of BO pointers in debugging.
GEM: Set validate index to keep the same buffer from being duped on the list.
GEM: Include target buffer handle in relocation debug.
GEM: Allocate the right number of relocs, avoiding heap smashing.
GEM: Don't emit an extra MI_FLUSH in the batch since GEM handles it.
GEM: Fix previous commit to avoid asserting when we run into reserved space.
GEM: Don't emit an extra MI_FLUSH in the batch since GEM handles it.
GEM: Make dri_emit_reloc take GEM domain flags instead of TTM flags.
GEM: Remove already-disabled PIPE_CONTROL command.
[GEM] Actually include the presumed offset in initial relocations.
Bug #13492: Only call ProgramStringNotify if program parsing succeeded.
Add back a mostly-correct glFinish for GEM and fake.
Emit a flush after the swapbuffers blit, so contents end up on the screen.
Remove stale comment about glFlush().
[intel-gem] Remember last offset of reused BOs to avoid more kernel relocs.
[intel] Convert drivers to using libdrm bufmgr code.
[gem] Enable bo_reuse by default.
[intel-gem] Chase domain flag renaming in the DRM.
[intel-gem] Bug #16326: Fix X tile unswizzling on 965.
[intel] Fix no_rast option on non-965.
i915: Bug #14313: Fix accelerated (PBO) ReadPixels.
Merge commit 'origin/master' into drm-gem
i915: Restore the accelerated PBO pixel path functions after GEM changes.
i915: Note the non-PBO fallback for textured drawpixels under DEBUG_PIXEL.
i915: Convert to using VBs instead of inline prims.
i915: Accumulate the VB into a local buffer and subdata it in.
i915: Allow accelerated pixel ops to be disabled with INTEL_NO_BLIT.
i915: Fix read != draw drawable for glCopyPixels.
i915: Add support for accelerated glBitmap, shared from 965.
intel: Note reasons for blit pixel op fallbacks under INTEL_DEBUG=pix.
intel: Merge check_blit_fragment_ops between i915/i965.
intel: Avoid glBitmap software fallback for blending when no blending occurs.
intel: Same pixel function init for everyone now.
i965: Use the shared intel_pixel_copy.c.
intel: Fix glCopyPixels when x or y are < 0 in hw coordinates.
Merge commit 'origin/master' into drm-gem
intel: Replace sprinkled intel_batchbuffer_flush with MI_FLUSH or nothing.
intel: Fix locking when doing intel_region_cow().
intel-gem: Move bit 6 x tiling swizzle to a driconf option, and add new mode.
intel-gem: Fix Y-tiling span setup.
intel-gem: Fix y-tile swizzling for our G965 with swizzle_mode=1.
intel-gem: Emit an MI_FLUSH at glFlush() so frontbuffer rendering is flushed.
intel: span rendering requires just a flush before starting, not finish.
drm-gem: Use new GEM ioctls for tiling state, and support new swizzle modes.
i915: fix build after previous commit.
intel-gem: Disable spantmp sse/mmx functions when tile swizzling.
intel: move renderbuffer mapping to separate functions.
intel: Fix CopyTexSubImage's src tiling arg for the blit.
intel: improve 2d batchbuffer debug output.
intel-gem: Use pread/pwrite for span access.
intel: Add a little span cache to spead up readpixels by cutting syscalls.
intel: If a tex image doesn't fit in the object's tree, make a temporary tree.
mesa: Return 0 for cube map face of non-cubemap framebuffer attachments.
intel: Don't return a renderbuffer with alpha when just GL_RGB is requested.
intel-gem: Use new getparam to detect kernel GEM support.
intel-gem: Always build GEM execbuffer code.
965: cleanups to state emission from aperture checking and state ordering.
intel-gem: Update to new check_aperture API for classic mode.
Merge branch 'drm-gem'
intel: Fix SGIS_generate_mipmap after a miptree had been validated.
Flush vertices when updating texObj->GenerateMipmap state.
i965: use dri_bo_subdata in vertex upload to get pwrite used.
intel: Fix refcounting on depth buffer initialization in DRI2.
intel: Fix prototype warning.
intel: Move the bufmgr back to the screen.
intel: track bufmgr move to libdrm_intel and bufmgr_fake irq emit/wait change.
intel: track move of bo_exec from drivers to bufmgr.
intel: Remove dead allow_batchbuffer param.
intel: Don't segfault on TFP from a bad drawable.
Finish off the previous fix for TFP.
intel: Add a width field to regions, and use it for making miptrees in TFP.
intel: Destroy bufmgr in screen destroy, not context.
i915: fix crash in flush_prim -> wait_flips -> flush_batch -> flush_prim.
i915: Fix overlapping CopyPixels with negative pixel zoom.
intel: Replace pbo-only drawpixels function with a generic Mesa metaops.
intel: Add missing include files for meta drawpixels since mesa shuffling.
i965: Cope with batch getting flushed in the middle of batchbuffer emits.
intel: Fix clears to depth_stencil texture attachments.
intel: Fix a number of memory leaks on context destroy.
i965: Fix overwriting of depth override for SetTexOffset.
i965: sampler default color ends up in texture cache, not instructions.
i915: Refine the texture indirect lookup accounting.
intel: Push flushing for cliprects changes down into the cliprects changes.
i965: Add ARB_occlusion_query support.
mesa: Pass the context to query object delete cb to avoid null dereference.
i915: Accelerate depth textures with border color.
i965: Actually hook up the accelerated DrawPixels support.
i965: Accelerate depth textures with border color.
i965: Add missing intel_pixel_draw.c symlink to fix build.
i965: Add missing intel_pixel_draw.c symlink to fix build.
intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).
intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).
intel: Use dri_bo_get_tiling to get tiling mode of buffers we get from names.
i965: Remove dead brw->wrap flag.
i965: Fix compiler warning from unused var.
intel: Don't keep intel->pClipRects, and instead just calculate it when needed.
i965: Fix check_aperture calls to cover everything needed for the prim at once.
intel: Fix glDrawPixels with 4d RasterPos.
intel: Add more fallback debugging for glDrawPixels.
intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)
intel: pixelzoom doesn't apply to glBitmap, so disable the fallback.
i965: Fix copy'n'paste issue that made brw->urb.constrained useless.
i965: Merge GM45 into the G4X chipset define.
i965: Avoid vs header computation for negative rhw on G4X.
i965: Clean up stale NDC comment.
i965: Fix copy'n'paste issue that made brw->urb.constrained useless.
i965: Merge GM45 into the G4X chipset define.
i965: Avoid vs header computation for negative rhw on G4X.
i965: Clean up stale NDC comment.
i965: Add a big comment explaining my understanding of URB management.
i965: Update WM maximum threads for G4X.
i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.
i965: Fix up SF max_threads.
i965: Fix up VS max_threads for G4X and removing a magic number.
Add glsync demo program from jbarnes for testing vblank synchronization.
i965: Fix VB refcount leak on aperture overflow.
i965: Upload state on primitive switch, don't just prepare it.
i915: Don't overwrite i915's Viewport function from generic code.
intel: Don't glBitmap fallback with scissoring enabled.
i965: Add support for accelerated CopyTexSubImage.
i915: Don't overwrite i915's Viewport function from generic code.
intel: Don't glBitmap fallback with scissoring enabled.
i965: Add support for accelerated CopyTexSubImage.
i965: Reduce fast-pathiness of brw_try_draw_prims, bringing in important checks.
i915: Remove dead early z enable bit which was always on.
i965: Add debug code for dumping how frequently different dirty bits are set.
i965: Remove BRW_WM_LOCK dirty bit, introduced to work around lack of relocs.
i965: Fix clashing enums for BRW_NEW_INDICES/VERTICES versus BATCH/DEPTH_BUFFER.
i965: Add a new state flag BRW_NEW_NR_SURFACES instead of CACHE_NEW_SURFACE
i965: Fix stray character that the compile whined about.
i965: Fix failure to upload new constant data when changing programs.
intel: Fix glBitmap blit acceleration for FBO destinations.
intel: Fix glCopyPixels blit acceleration for FBO destinations.
intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE.
intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image.
intel: Fall back on rendering to a texture attachment with a border.
mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).
intel: Add batchbuffer assertions to hopefully catch future mistakes.
i965: Add decode of index/vertex buffer and primitive emit.
i965: Update state before checking for fallbacks in brw_try_draw_prims.
intel: stub out CompressedTexSubImage2D instead of segfaulting.
mesa: Pass the context to query object delete cb to avoid null dereference.
mesa: Correct _mesa_clip_to_region() off-by-one.
mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.
intel: Move copyteximage source clipping out of copytexsubimage.
intel: don't clip to scissor-clipped read framebuffer bounds in copypixels.
intel: Update mesa state in blit operations that want post-scissor draw bounds.
intel: Don't forget the source bitmap size when clipping the size we draw.
intel: Fix glBitmap top/bottom clipping.
intel: Fix glBitmap clipping for DRI1.
dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0.
intel: Add support for glBitmap as metaops using GL calls.
intel: Share passthrough transform setup between glBitmap and glDrawPixels.
i965: Add support for LRP in VPs.
i965: Note when we drop saturate mode on the floor in a VP.
i965: Remove dead brw_vs_tnl.c
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
i965: Add support for LRP in VPs.
i965: Note when we drop saturate mode on the floor in a VP.
i965: Remove dead brw_vs_tnl.c
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.
i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.
i915: Add decode for PS in batchbuffers.
intel: clean up more pf mess.
dri2: add complaints for more initialization failures.
intel: Expose more FBconfigs in the 3D driver.
i915: Only call CalcViewport from DrawBuffers instead of Viewport.
intel: If we're doing a depth clear with tris, do color with it.
Build dri.pc during the build rather than the install process.
intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.
dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.
intel: replace custom metaops clear with generic.
i965: Delete old metaops code now that there are no remaining consumers.
i965: Remove brw->attribs now that we can just always look in the GLcontext.
swrast: Add support for x8r8g8b8 fbconfig.
intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.
intel: Fix fbo_firecube regression with FBconfigs change.
dri2: Initialize variables for the getbuffers round-trip reduction.
dri2: Don't crash if the server returns more buffers than expected.
intel: don't crash when dri2 tells us about buffers we don't care about.
intel: Fix some state leakage of {Client,}ActiveTexture in metaops.
intel: Speed up glDrawPixels(GL_ALPHA) by using an alpha texture format.
intel: Don't do the extra MI_FLUSH in flushing except when doing glFlush().
tdfx: Fix begin/endquery for current API.
trident: Fix signedness warning.
sis: fix signedness warnings
intel: Add x8r8g8b8 visuals to DRI1 fbconfigs alongside a8r8gb8.
intel: Clean up several 965 memory leaks on context destroy.
i965: Fix fallback on stencil drawing to fbo when the visual lacks stencil.
intel: Fix tri clear to do FBO color attachments as well.
i965: Fix render target read domains.
intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.
i965: Rename CMD_CONST_BUFFER_STATE to the CS_URB_STATE used in the docs.
intel: Fix up x8r8g8b8 renderbuffer format so that alpha=1 spans code happens.
intel: make template wrappers for the spans templates.
intel: Add span code for z24 without stencil.
intel: Disable creating DRI2 FBconfigs with depth size != color size.
intel: Revert disable of accelerated Bitmap, which slipped in with spans stuff.
i965: Remove dead flushing code.
intel: Remove a gratuitous MI_FLUSH after clearing with a blit.
i965: Add a note about why the _NEW_STENCIL is required in draw_buffers.
intel: Add always_flush_cache driconf option for debugging cache flush failure.
intel: Add always_flush_batch driconf option for making small batchbuffers.
i965: Stop dumping programs after the first all-zeroes entry.
i965: fix 3DPRIMITIVE batch decode of the vertex count field.
intel: Fix bpp setting of blits to 8bpp targets.
Fix DRI2 accelerated EXT_texture_from_pixmap with GL_RGB format.
i965: Fix occlusion query when no other WM state updates occur.
i965: Fix trailing "d" in debug output for 3DSTATE_VERTEX_ELEMENTS.
i965: Clean up a bit of mess with unneeded variables in emit_interp.
i965: Fix fog coordinate g,b,a values when glFrontFacing isn't used.
i965: Fix glFrontFacing in twoside GLSL demo.
intel: Clean up some a leftover from sedding of bufmgr context->screen move.
i965: Use GTT maps when available to upload vertex arrays and system VBOs.
intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.
intel: Fix segfault when doing SW mipmap generation with a PBO texture upload.
mesa: Update texenv program when _NEW_ARRAYS is updated as well.
i915: Add decode of dest buffer variables (destination format)
i915: Use DEBUG_WM (like 965) for printing the fragment program out.
i965: Clean up output of WM SS state dump, and add format output.
intel: Add support for argb1555, argb4444 FBOs and fix rgb565 fbo readpixels.
i915: Remove dead i830TexEnv and i915TexEnv.
intel: Take advantage of GL_READ_ONLY_ARB to map to GEM bo_map write flag.
i965: Support drawing to FBO cube faces other than positive X.
i965: Don't create constant buffers if they won't be used.
i965: Disentangle VS constant surface state from WM surface state.
i965: Split WM constant buffer update from other WM surfaces.
i965: Remove _NEW_PROGRAM from brw_wm_surfaces setup dependencies.
i965: Remove the forced lack of caching for renderbuffer surface state.
intel: Unmap buffers if needed at DeleteBuffer time.
i965: Remove bad constant buffer constant-reg-already-loaded optimization.
intel: Put the constant texcoords used in metaops into a vbo.
intel: Add a metaops version of glGenerateMipmapEXT/SGIS_generate_mipmaps.
i915: Fix driver after HW glGenerateMipmap commit.
intel: Map write-only buffer objects through the GTT when possible.
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
intel: Use GL_FRONT_AND_BACK for stencil clearing.
intel: Use FRONT_AND_BACK for StencilOp as well.
i965: Fix register allocation of GLSL fp inputs.
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
i915: Only use the new 945 cube layout for compressed textures.
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
intel: Don't complain on falling back from PBO fastpaths.
intel: Use _mesa_CheckFramebufferStatusEXT insteaad of glCheck...
intel: Don't segfault on glGenerateMipmaps of a cube map with one face defined.
intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it.
intel: Fall back on any rendering to texture with no miptree.
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
i965: fix whitespace in brw_tex_layout.c
i915: Restore the Viewport and DepthRange functions on 8xx.
i915: Fall back on NPOT textured metaops on 830-class.
i965: Support OPCODE_TRUNC in the brw_wm_fp.c code.
i915: Don't put VBOs in graphics memory unless required for an operation.
i915: Remove some long-dead i830 code.
i915: Don't rely on fence regs when we don't have to.
intel: Add support for tiled textures.
intel: Fix intel_region_unmap to do unmap, not map.
intel: Base tri clearing depth on Y tiling, not IS_I965().
intel: Remove an unneeded hunk that slipped in with texture tiling.
i915: Add an option for testing the effect of early Z in classic mode.
mesa: Make VBO dlist printing use the same path as other dlist printing.
intel: Fix glClear behavior versus display lists.
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
intel: Don't map regions with drm_intel_gem_bo_map_gtt() unless they're tiled.
intel: Move intel_pixel_read.c to shared for use with i965.
intel: Update Mesa state before span setup in glReadPixels.
intel: Also get the DRI2 front buffer when doing front buffer reading.
i965: Fix warnings in intel_pixel_read.c.
intel: Refuse to do texture tiling if we don't have the kernel support.
intel: Remove long-unused intel_region_fill and intelEmitFillBlit.
intel: Fix some potential writes to zero-copy PBOs when used as regions.
intel: Avoid trying to do blits to Y tiled regions.
intel: Bail on blits with non-tile-aligned offsets.
i965: Fix packed depth/stencil textures to be Y-tiled as well.
i965: Fix depth-texture Y-tiling detection for sized internal formats.
dri2: Refresh the fake front contents after glXSwapBuffers().
i965: Don't set a reserved bit in MI_FLUSH.
i965: Set the max index buffer address correctly according to the docs.
i965: Disable texture tiling by default.
i965: Fix tiling for FBO depth attachments by making DEPTH_COMPONENT Y tiled.
i965: Fall back or appropriately adjust offsets of drawing to tiled regions.
i965: Fix up texture layout for small things with wide pitches (tiled)
i965: Add decode for the G4X x,y offset in surface state.
intel: Map write-only buffer objects through the GTT when possible.
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
intel: Use GL_FRONT_AND_BACK for stencil clearing.
intel: Use FRONT_AND_BACK for StencilOp as well.
i965: Fix register allocation of GLSL fp inputs.
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
i915: Only use the new 945 cube layout for compressed textures.
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
intel: Don't complain on falling back from PBO fastpaths.
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
i915: Restore the Viewport and DepthRange functions on 8xx.
i915: Fall back on NPOT textured metaops on 830-class.
i915: Don't put VBOs in graphics memory unless required for an operation.
intel: Fix glClear behavior versus display lists.
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
intel: Make LOCK_HARDWARE recursive to avoid hand-rolling recursiveness.
intel: Remove unneded pthread mutex in LOCK_HARDWARE.
intel: Move note_unlock() implementation to the one place it's needed.
Revert "intel: Remove unneded pthread mutex in LOCK_HARDWARE."
intel: Enable EXT_gpu_program_parameters.
i915: Fix assertion failure on remapping a non-BO-backed VBO.
i915: Fix assertion failure on remapping a non-BO-backed VBO.
i965: Increase G4X default VS URB allocation to actually allow 32 threads.
intel: Avoid pointer arithmetic on void *.
intel: Init num_fences to clean up valgrind warning.
intel: Clean up leak of driver context structure on context destroy.
intel: Fix leak of DRI option info due to using the wrong free routine.
intel: Flush when mapping buffer objects so writes don't get reordered.
intel: Fall back on glBitmap with fog enabled.
i965: Remove bad constant buffer constant-reg-already-loaded optimization.
Cap array elements at 0 when passed an invalid pointer for an array object.
i965: Remove BRW_NEW_INPUT_VARYING
intel: Fall back on glCopyPixels(GL_DEPTH) or GL_STENCIL.
intel: Fix flipped Y for glDrawPixels(GL_STENCIL_INDEX) to window system.
intel: Partially fix fallback detection for glCopyTexSubImage.
intel: Flag _NEW_ARRAY state when doing array object binding in clears.
Fix state flag dependencies for fixed function fragment program updates.
intel: Set DepthRange in the metaops using RasterPos[2].
intel: Fix ClearDepth to not be affected by DepthRange.
i965: Add missing state dependency of sf_unit on _NEW_BUFFERS.
texenv: Calculate whether we need to do secondary color on our own.
i965: Don't clip everything if FRONT_AND_BACK culling while culling disabled.
i965: Don't clip everything if FRONT_AND_BACK culling while culling disabled.
intel: Fall back on glBitmap with fog enabled.
swrast: enable ARB_vertex_array_object.
i915: Add ARB_point_sprite since we already expose NV_point_sprite.
i915: Add support for EXT_stencil_two_side and ATI_separate_stencil.
texenv: Add missing dependency on VP changes.
texenv: Match state.c in deciding whether we'll be using a vertex shader.
texenv: Use VP->Current, since _Current isn't updated at this point.
intel: Wait on the last swapbuffers to complete before queuing a new one.
intel: Fix inverted test for disabling flushing of front buffer output.
radeon: Fix inverted test for disabling flushing of front buffer output.
i965: Calculate enabled[] and nr_enabled once and re-use the values.
i965: Don't emit bad packets when no VBs are referenced.
i965: Make sure the VS URB size is big enough to fit a VF VUE.
i965: Even if no VS inputs are set, still load some amount of URB as required.
i965: Assert that the offset in the VBO is below the VBO size.
i965: Fix RECT shadow sampling by not losing the other texcoords.
i965: warning fix
i965: Initial import of disasm code from intel-gen4asm.
i965: Hook up the disassembler for INTEL_DEBUG={wm,vs}.
i965: Spell "conditional" correctly.
intel: Add support for EXT_provoking_vertex.
i965: Print out ELSE and ENDIF src1 arguments like IF does.
i965: Don't set pop_count in the reserved MBZ area of IF statements.
i965: Emit conditional code updates as required for GLSL VS if statements.
i965: Respect CondSwizzle in OPCODE_IF.
i965: Fix dangerous warning I let slip in.
i965: Fix source depth reg setting for FSes reading and writing to depth.
intel: Fix googleearth by avoiding GL_VIEWPORT_BIT in meta clear push/pop
i965: Replace the subroutine-skipping jump in VS with a NOP if it's a NOP.
intel: Add some more safety asserts in the blit code.
i965: Add a note justifying domain choice for the SF VP.
intel: Align region height as required for tiled regions.
Revert "i965: Disable texture tiling by default."
demos: Fix the VBO usage in glsl/multitex.
i965: Use _MaxElement instead of index-calculated min/max for VBO bounds.
radeon: Minor warnings cleanup.
vbo: Avoid extra validation of DrawElements.
i965: Avoid re-uploading the index buffer when we don't need to.
i965: Remove some unused WM opcode args.
i965: Flag ARL-using programs as requiring brw_wm_glsl.c
i965: Handle scalar result swizzling in shared GLSL/non-GLSL code.
i965: Store the dispatch width in the WM compile struct.
i965: Drop code for emitting OPCODE_SUB, since brw_wm_fp.c makes it an ADD.
i965: Drop GLSL ABS code, which is translated away in brw_wm_fp.
i965: Correct brw_wm_nr_args for WM_DELTAXY and WM_PIXELXY.
i965: drop dead scalar handling in GLSL.
i965: Allocate destination registers for GLSL TEX instructions contiguously.
i965: Make the cube mapping RCP use a writemask.
intel: Align untiled region height to 2 according to 965 docs.
intel: Align cubemap texture height to its padding requirements.
intel: Fix failure to commit -a --amend before last push.
i915: Fix undefined symbol as of eabe12df44a41e97fb5736959e8864ddbd01be14
intel: Add support for ARB_copy_buffer.
i965: Implement ARB_oq CheckQuery in the intended way.
intel: Add support for GL_ARB_map_buffer_range.
vbo: Fix array pointer calculation for MapBufferRange-mapped vertex data.
i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buffer_range.
i965: Support PROGRAM_ENV_PARAMs in brw_vs_emit.c
i965: Fix segfault with ARB_oq CheckQuery when results are already fetched.
mesa: Make MultiDrawElements submit multiple primitives at once.
intel: Move MapBufferRange mesa state setting up to cover the 915 case.
intel: Sync a synchronized READ_BIT map buffer range with GL drawing to it.
intel: Add support for FlushMappedBufferRange for ARB_map_buffer_range.
Revert "i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buffer_range."
intel: Add support for ARB_sync.
s3v: Fix driver build for ARB_sync.
savage: Fix driver build post-ARB_sync.
Add ARB_sync to the xorg sw dri driver.
i965: Set the max index buffer address correctly according to the docs.
i965: Calculate enabled[] and nr_enabled once and re-use the values.
i965: Don't emit bad packets when no VBs are referenced.
i965: Make sure the VS URB size is big enough to fit a VF VUE.
i965: Even if no VS inputs are set, still load some amount of URB as required.
i965: Assert that the offset in the VBO is below the VBO size.
i965: Fix RECT shadow sampling by not losing the other texcoords.
i965: Spell "conditional" correctly.
i965: Emit conditional code updates as required for GLSL VS if statements.
i965: Respect CondSwizzle in OPCODE_IF.
i965: Fix source depth reg setting for FSes reading and writing to depth.
intel: Align untiled region height to 2 according to 965 docs.
intel: Align cubemap texture height to its padding requirements.
i965: Add missing state dependency of sf_unit on _NEW_BUFFERS.
i965: Add support for KIL_NV in brw_wm_emit.c
i965: Add support for 2 threads in the GS.
i965: Don't set the complete field when there is more VUE yet to come.
intel: Move intel_pixel_read.c to shared for use with i965.
intel: Update Mesa state before span setup in glReadPixels.
intel: Also get the DRI2 front buffer when doing front buffer reading.
i965: Fix warnings in intel_pixel_read.c.
Revert "intel: helper to debug bufmgr (disabled)"
i965: Use the renderbuffer surface size instead of region size for WM surfaces.
i965: Set NULL WM surfaces as tiled according to requirement by specs.
i965: Respect spec requirement for pixel shader computed depth with no zbuffer.
mesa: Add support for ARB_depth_clamp.
Regenerate files for GL_ARB_depth_clamp.
i965: Add support for ARB_depth_clamp.
mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported.
glapi: Add ARB_draw_elements_base_vertex
mesa: Add support for ARB_draw_elements_base_vertex.
intel: Add support for ARB_draw_elements_base_vertex.
docs: Add basic 7.7 relnotes.
i965: Fix relocation delta for WM surfaces.
intel: Don't forget to map the depth read buffer in spans.
i965: Fix relocation delta for WM surfaces.
i965: Enable loops in the VS.
i965: Move OPCODE_DDX/DDY to brw_wm_emit.c and make it actually work.
intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it.
mesa: Initialize NV_vertex_program fields for the parameter lists and such.
i965: Load NV program matrices when required.
i965: Remove assert about NV_vp now that it somewhat works.
i965: Emit zero initialization for NV VP temporaries as required.
i965: Clean up some mess with the batch cache.
intel: Flush the batch when we're about to subdata into a VBO.
i915: Fix GetBufferSubData in the case of a system-memory BO.
intel: Remove some dead metaops code.
intel: Drop my generatemipmap code in favor of the new shared code.
meta: Fix invalid PBO access from DrawPixels when trying to just alloc.
i965: Fix massive memory allocation for streaming texture usage.
i915: Let i915_program_error take a format string, and don't use _mesa_problem.
i915: Bail when the fragment program has too many total instructions.
Revert "i915: don't validate PS program when falling back to software"
i915: Update and translate the fragment program along with state updates.
i915: Increase maximum program size to the hardware limits.
i915: Enable ARB_vertex_shader for both i915 and i830.
i915: Add support for varying inputs.
i915: Add support or fallbacks for GLSL fragment shader opcodes.
i915: Add optional support for ARB_fragment_shader under a driconf option.
i915: Add stub ARB_occlusion_query support under a driconf debug option.
intel: Remove an unexplained flush from intelClearWithBlit.
Revert "Flush driver, not just tnl module."
mesa: Remove another unexplained Flush call, this time from BindFramebuffer.
i965: Use a little stack space to avoid a malloc in wm_get_binding_table.
intel: Use new drm_intel_bo_references() to avoid flushing.
i965: Use bo_references for the state cache delete function.
mesa: Bump the required libdrm version to reflect reality.
i965: Fix the bounds emitted in the vertex buffer packets.
i965: Fix the last valid address setting for the index buffer.
meta: Fix the BufferSubData in meta clear to be BufferData.
intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).
intel: Keep track of x,y offsets in miptrees and use them for blitting.
i965: Annotate _NEW_COLOR dependency for brw_update_renderbuffer_surface().
Merge remote branch 'origin/mesa_7_6_branch'
i915: Fix driver for the miptree x/y offset changes.
i915: Fix driver for the miptree x/y offset changes.
intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).
intel: Clean up merge leftover from the DRI2 swap throttling.
intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case.
mesa: Mostly fix swrast's ARB_depth_clamp support.
i965: Fix fallout from ARB_depth_clamp enablement that broke glDepthRange.
i965: Replace a MIN(MAX()) with CLAMP().
i915: Implement min/max LOD clamping with the hardware.
i915: Correct and make use of the defines for 32-bit depth texture modes.
i915: Fix 1D texture mapping in the t coordinate.
intel: Set the texture format in the TFP path.
i965: Fix BRW_WM_MAX_INSN to reflect current limits.
i965: Add an index assert on get_fp_inst array like other compiler arrays.
intel: Fix up z24_x8 depth spans since the texformat merge.
x86: Fix the test for negative pixel count in optimized rgb565 spans.
intel: Use GTT mapping when available for swrast.
Make a convenient int for what chipset generation we're on.
intel: Use PIPE_CONTROL on gen4 hardware for doing pipeline flushing.
intel: Remove obsolete comment about GEM in the spans code.
i965: Remove an XXX comment for testing some code that seems to work.
intel: Remove duplicated arguments from intel_miptree_match_image().
intel: Use _mesa_get_current_tex_object() to clean up TFP path.
intel: Clean up some extra struct indirection in finalize.
mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture()
intel: Don't validate in a texture image used as a render target.
intel: Finish removing the fallback code for bug #16697.
i965: Always pass the size argument to brw_cache_data.
mesa: Fix up the remove_dead_code pass to operate on a channel basis.
mesa: Add an optimization path to remove use of pointless MOVs.
mesa: Fix remove_instructions to successfully remove when removeFlags[0].
mesa: Reduce the source channels considered in optimization passes.
i965: Collect GLSL src/dst regs up in generic code.
i965: Share basic ALU ops between brw_wm_glsl and brw_wm_emit.c
i965: Use a normal alu1 emit for OPCODE_TRUNC.
i965: Add generic GLSL code for unaliasing a 3-arg opcode, and share LRP code.
i965: Share the DP3, DP4, and DPH between brw_wm_glsl.c and brw_wm_emit.c
i965: Share OPCODE_MAD between brw_wm_glsl.c and brw_wm_emit.c
i965: Share the sop opcodes between brw_wm_glsl.c and brw_wm_emit.c.
i965: Share math functions between brw_wm_glsl.c and brw_wm_emit.c.
i965: Share most of the WM functions between brw_wm_glsl.c and brw_wm_emit.c
i965: Share emit_fb_write() between brw_wm_emit.c and brw_wm_glsl.c
i965: Share min/max between brw_wm_emit.c and brw_wm_glsl.c
i965: Use Compr4 instruction compression mode on G4X and newer.
i965: Allow use of PROGRAM_LOCAL constants in ARB_vp.
i965: Unalias src/dst registers for SGE and friends.
i965: Add a note explaining the data cache domain.
i965: avoid memsetting all the BRW_WM_MAX_INSN arrays for every compile.
Merge remote branch 'origin/mesa_7_6_branch'
i965: Allow use of PROGRAM_LOCAL constants in ARB_vp.
i965: Unalias src/dst registers for SGE and friends.
i965: Fix VS constant buffer value loading.
i965: Fix VBO last-valid-offset setup on Ironlake.
i965: Fix Ironlake shadow comparisons.
mesa: Improve the eliminate-move-use to work across multiple instructions.
i965: Avoid moving the current value back into the accumulator for MAD.
i965: Clean up Ironlake sampler type definitions.
intel: When subdataing a busy buffer, use a temporary and blit in.
i965: Validate the number of URB entries selected for the VS.
i965: Use bo_map instead of subdata to upload the bits of constant buffer.
i965: Remove long dead structures for ffvertex_prog.c.
i965: Remove an unused cache_item field.
intel: Remove some dead context structure fields.
i965: Flag BRW_NEW_CONTEXT on some context state.
Merge remote branch 'origin/mesa_7_6_branch'
i965: Clean up emit_tex a bit.
i965: Share OPCODE_TEX between brw_wm_emit.c and brw_wm_glsl.c.
i965: Share OPCODE_TXB between brw_wm_emit.c and brw_wm_glsl.c
mesa: Fix NULL deref in optimizer when NumInstructions == 0.
tnl: Remove unused NotifyInputChanges() tnl dd hook.
tnl: Replace NormalPtr with AttribPtr[_TNL_ATTRIB_NORMAL]
tnl: Replace deprecated TexCoordPtr with AttribPtr[_TNL_ATTRIB_TEX*]
tnl: Replace deprecated ObjPtr with AttribPtr[_TNL_ATTRIB_POS]
tnl: Replace deprecated IndexPtr[] with AttribPtr[] or new BackfaceIndexPtr
tnl: Replace deprecated ColorPtr[] with AttribPtr or new BackfaceColorPtr.
tnl: Replace deprecated FogCoordPtr with AttribPtr[_TNL_ATTRIB_FOG]
i915: Remove dead meta_draw_quad code.
i965: Pack the brw_wm_prog_key better.
mesa: Remove gratuitous padding in prog_dst_register.
i965: Pack brw_wm_fragment_program better.
intel: Consistently use no_batch_wrap in intel_context struct.
intel: Pack colors for blit at blit time, rather than at ClearColor.
intel: Remove our special color packing macros and just use colormac.h.
intel: Remove dead intel_context members and move some packing around.
intel: Remove non-GEM support.
i965: Fix several memory leaks on exit.
intel: Fix more front-buffer rendering after Brian's less flushing patch.
mesa: Fix copy'n'paste problem in al1616 texel fetch.
mesa: Fix bad conversion in AL1616_REV texstore.
intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.
i965: Add support for OPCODE_CMP in the VS to fix GLSL sqrt()
i915: Clean up some unnecessary x/y miptree code.
i915: Fix GL_TEXTURE_MAX_LEVEL support (piglit levelclamp test).
i965: Enable the accelerated ReadPixels path on gen4 along with pre-gen4.
mesa: Move OES_read_format support from drivers into the core.
intel: Attempt to fix up after "Update vertex texture code."
mesa: Fix default (swrast) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
intel: Flush the render/texture cache when finishing render to texture.
mesa: Remove _mesa_exit wrapper for exit().
intel: Remove unused stored values reported by clang.
mesa: Replace CLAMP_SELF() macro with more obvious CLAMP() usage.
i915: Fix use of uninitialized variable in OPCODE_NOISE stub.
intel: Fix leakage of active texture state in glBitmap fp metaops.
mesa: Remove an unnecessary store reported by clang.
mesa: remove unnecessary store.
mesa: Fix a NULL deref in glDeleteFragmentShaderATI(badname);
intel: Replace IS_IGDNG checks with intel->is_ironlake or needs_ff_sync.
intel: Replace IS_G4X() across the driver with context structure usage.
intel: Replace IS_965 checks with context structure usage.
intel: Replace some gen3 IS_* checks with context structure usage.
i965: Fix setup of immediate types for gen4 disasm.
i965: Clean up double initialization of dst_flags from a rebase resolve.
i965: Extra asserts on flow control instructions to clarify for clang.
mesa: remove gratuitous stores I added in remove_instructions.
intel: Remove dead fthrottle_mode option. We only do IRQ waits.
intel: Improve INTEL_DEBUG=fbo output.
intel: Allow binding a stencil but not a depth buffer.
intel: Fix false positives in checking for non-packed depth/stencil RB.
i965: Fix the surface offset calculation for tiled buffers.
intel: Fix CopyTexImage from tiled mipmap levels > 0.
i915: Use _MaxLevel on principle in texture setup.
i965: Fix build after blind merge of mesa 7.7 by Brian.
intel: Remove leftover symlinks from DRI1 removal.
i965: Fix loads of non-relative-addr constants after a reladdr load.
i965: Only set up the stack register if it's going to get used.
i965: Clean up constbuf handling by splitting reladdr/non-reladdr loads.
intel: Use the new DRI2 flush invalidate entrypoint to signal frame done.
i965: Allow for variable-sized auxdata in the state cache.
i965: Upload as many VS constants as possible through the push constants.
i965: Remove obsolete comment about the state atoms.
i965: Improve the hashing of brw_state_cache keys to include the cache_id.
intel: Remove dead note_fence vtbl hook.
i965: Fix build after merge of mesa stable branch.
i965: Remove unnecessary malloc/free in VS binding table setup.
Revert "intel: Use the new DRI2 flush invalidate entrypoint to signal frame done."
intel: Don't do client-side frame throttling with DRI2 SwapBuffers.
swrast: Implement ARB_fragment_coord_conventions but don't enable.
i965: Fix fp fragment.position handling and enable HW part of ARB_fcc.
i965: Add support for EXT_draw_buffers2.
intel: Fix PBO blit ReadPixels from an FBO.
i965: Remove DRI1 leftovers from stipple offset handling.
intel: Remove DRI1 junk from glClear blit implementation.
intel: Remove DRI1 junk from CopyPixels.
intel: Remove DRI1 junk from blit glBitmap.
intel: Remove DRI1 junk from spans code.
intel: Remove the remaining cliprects code from DRI1.
intel: Clean up stale comments about cliprects.
intel: Use a handy helper in glReadPixels source clipping.
intel: Remove dead code from having to clip copyteximage source rect.
intel: Remove long-disabled meta readpixels, and associated meta support.
i915: Remove unused initial and current state, now that there's nothing else.
intel: Set the region's tiling to none when attaching a PBO to a region.
intel: Fix inverting of inversion test for windows in glClear cleanup.
intel: Respect texture tiling when doing a PBO blit teximage upload.
intel: Allow PBO acceleration for GL_RGBA8 MESA_FORMAT_ARGB8888.
intel: Check aperture size when doing a blit glClear.
i965: Reset the "need new CURBE BO" flag when we make a new CURBE bo.
i965: Keep the CURBE BO mapped and memcpy instead of subdataing.
i965: Enable GL_ARB_fragment_coord_conventions now that the GLSL is fixed.
intel: Start adding defines and some bits for sandybridge bringup.
i965: Set up sandybridge depthbuffer.
i965: Update WM surface state setup for sandybridge's new BLEND_STATE.
i965: Set up sandybridge binding table pointers but don't enable it yet.
i965: Start adding support for the Sandybridge CC unit.
i965: Add untested Sandybridge passthrough VS setup.
i965: Add untested passthrough GS setup.
i965: Add untested REJECT_ALL clip state.
i965: Get vp-tri batchbuffers running (no rendering).
i965: Try turning on the VS.
i965: Try uploading SNB VS constants.
i965: Try sending prims down the pipeline.
i965: Set up the SNB URB.
i965: Reconnect the index/vertex setup.
i965: Add basic decode of new gen6 packet boundaries.
i965: Fix some defines of gen6 regs from docs comparison.
i965: Giant pile of flushing to track down SNB bringup issues.
i965: Free gen6 state BOs on context destroy.
i965: Set the state base address on Sandybridge.
i965: Fix up the VF stats packet header.
i965: Add Sandybridge scissor state.
i965: Enable DRAWING_RECTANGLE emit on Sandybridge.
i965: Add Sandybridge viewport setup.
i965: Enable clip stats.
i965: fix typo in SNB GS register defines
i965: fix typo in SNB VS defines comment
i965: Fix up Sandybridge GS reg definitions
i965: Fixup Sandybridge GS packet from doc updates.
i965: Untested Sandybridge SF setup.
i965: Hook up remaining Sandybridge state packets besides WM.
i965: Untested Sandybridge WM packets.
i965: Move PIPELINE_SELECT to the top of gen6 3d pipeline setup.
i965: Fix up some Sandybridge define checks for the structure rebase.
i965: Re-disable the VS.
i965: Add a couple SNB state packets I saw in other batchbuffer dumps.
i965: Set GS rendering enabled even when the GS stage is disabled.
i965: Set up the SNB sampler state pointers.
i965: Emit SNB FF unit state after the unit's push constants.
i965: Add SNB math opcode support.
docs: addition of ARB_fcc to i965.
Merge branch 'sandybridge'
i965: Fix the SNB URB entry count setup.
i965: Fix the SNB clip near VP API bit.
i965: Don't include SNB in has_negative_rhw_bug.
intel: Fix up INTEL_NO_HW support.
i965: Fix the SNB VE valid bit.
i965: Lump SNB in with Ironlake for bigger VUEs.
i965: Don't set a nonexistent enable bit in several SNB state pointers.
i965: Fix up the VUE handling for SNB, and hopefully clarify comments.
i965: Try to hook up the Sandybridge URB_WRITE SEND message.
i965: Fix up Sandybridge VS sizing.
intel: Use GTT mapping in the blit fallback path in case there's tiling.
i915: Don't do the pitch expansion for tiled buffers.
intel: Use drm_intel_bo_alloc_tiled for region allocs.
i915: Tell the kernel when we actually need fence registers on our BOs.
i915: Use x,y drawing offsets instead of changing buffer offsets.
i915: Fix up i830 for tiled drawing offsets.
i915: Enable texture tiling by default.
intel: Remove the unused s8 spans code. Not hit during no_rast piglit.
intel: Remove non-kernel-exec-fencing support.
i965: Fix the SNB SF input size.
i965: Try to assign SNB SF inputs to outputs.
intel: Check that the batch is mapped per BEGIN, not each OUT.
intel: Move the assertions about reloc delta from the macros to the function.
intel: Replace batch macro contents with function calls.
intel: Only do batchbuffer debug if --enable-debug is used.
i965: Pack gen6 blend_state_key structure.
i965: Rename SNB brw_*_key structs to gen6_*_key structs.
i965: Remove the unused SDC BO pointer from the sampler state key.
i965: Remove the paths for making a const surface object for a NULL BO.
intel: Remove support for the DRI1 TFP extension.
i965: Only use the effective subset of the WM sampler key.
i965: Fix up the handling of point sprite coordinate replacement.
i965: Fix up VP constbuf leak on program delete.
i965: Fix nested loops in the VS.
i965: Print the offsets for WHILE and BREAK in disasm.
i965: Unalias all GLSL source regs from the destination regs used.
i965: Fix ENDLOOP to only patch up this loop's BREAK and CONT.
i965: Print the offset for IFF in disasm
i965: Fix the response len of masked sampler messages for 8-wide dispatch.
i965: Print the opcode name for unrecognized opcodes in the GLSL path.
i965: Add support for the CMP opcode in the GLSL path.
i965: Set up the execution size before relying on it.
i965: Use the PLN instruction when possible in interpolation.
i965: Use the SEL instruction to implement MIN and MAX.
i965: When doing a swizzled kill pixel, don't do redundant channel compares.
i965: Fix up VS DP4 sequences to avoid dependency control.
i965: Do VS SGT, SLT, and friends using CMP, SEL instead of CMP, MOV, MOV.
i965: Do FS SLT, SGT, and friends using CMP, SEL instead of CMP, MOV, MOV.
i965: Clarify that DELTAXY always occurs for both X and Y.
i965: Clarify the roles of emit_pixel_xy(), emit_delta_xy(), emit_wpos_xy().
i965: Fix the response len of masked sampler messages for 8-wide dispatch.
i965: Add support for the CMP opcode in the GLSL path.
i965: Fix up the handling of point sprite coordinate replacement.
i965: Fix up VP constbuf leak on program delete.
i965: Fix nested loops in the VS.
i965: Unalias all GLSL source regs from the destination regs used.
i965: Fix ENDLOOP to only patch up this loop's BREAK and CONT.
meta: Properly refcount our saved programs and texobjs.
meta: Fix up restoration of state if _mesa_map_pbo_source() fails.
Revert "i965: Do FS SLT, SGT, and friends using CMP, SEL instead of CMP, MOV, MOV."
Revert "i965: Do VS SGT, SLT, and friends using CMP, SEL instead of CMP, MOV, MOV."
intel: Remove more code for x8z24 visuals, since we only do s8z24.
i965: Fix inversion for glCopyPixels to/from FBOs.
i965: Fix readpixels from ReadBuffer != DrawBuffer.
intel: Rename the z24_x8 depth spans to z24_s8 since they do stencil too.
intel: Remove extra tiling setting after allocating a tiled region.
intel: Remove level_offset now that it's unused.
intel: Assert that the linear blits succeed.
intel: Rely on allocated region pitch for the miptree pitch.
intel: Respect src pitch in _mesa_copy_rect().
intel: Return false like other blit failure paths if out of aperture.
intel: Replace mt->pitch with mt->region->pitch.
i965: Optimize OPCODE_CMP by using BRW_SEL to choose results.
i965: Add INTEL_DEBUG=glsl_force to force brw_wm_glsl.c.
i965: Allow FS constants to be used as immediates instead of push/pull.
i965: Ignore execution mask for the mov(m0, g0) of VS URB write header on SNB.
i965: Remove gratuitous jump or nop from OPCODE_END to vertex emit.
i965: Enable VS on SNB.
i965: Correct copy and wasted field shifts for SNB GS URB.
i965: Force single program flow in SNB GS, to match gen4 GS.
i965: Enable normal clipping on SNB.
i965: Add disasm for SNB MATH opcode.
i965: Stop abusing ctx->NewState flags for storing driver internal changes.
Clean the built sources with make clean.
Use bash for the built file generation since builtin_types.sh requires it.
Include other generated sources in BUILT_SOURCES.
i965: Stop abusing ctx->NewState flags for storing driver internal changes.
i965: Handle the negate and abs swizzles on brw_wm_glsl.c immediate args.
Make the standalone parser return an exit code so we can automate testing.
Set up fragment shader builtin variables.
Fix up the operator printing for the logic or and beyond, check array bounds.
Fix assignment operators: *=, /=, +=, -=.
intel: Respect src pitch in _mesa_copy_rect().
intel: Remove extra tiling setting after allocating a tiled region.
intel: Rely on allocated region pitch for the miptree pitch.
i965: Fix inversion for glCopyPixels to/from FBOs.
i965: Fix readpixels from ReadBuffer != DrawBuffer.
IR print visitor: Print out something for the operator.
Factor out assignment setup in ast_to_hir.
Add support for %= in ast_to_hir.
Add constructors for immediate hir constants.
Make read-only variables not be considered lvalues.
Add support for ast_to_hir of post inc/dec.
Add support for ast_to_hir of pre inc/dec.
Set the var_type for arrays to error_type until it's implemented.
Set variables with the sampler base type to read only.
Implement the first builtin function: exp().
Implement additional unary gentype builtins.
Implement some binary gentype builtin functions.
Add support for builtin deprecated fs varyings.
Add builtin pow() function.
Add sqrt() builtin as an IR operation.
Implement builtin length() function.
Implement exp2() and log2(), and make ir_unop_exp and ir_unop_log be base e.
Implement dot() builtin.
Add the instruction for the parameter variable declarations of builtin funcs.
Reject variables marked with attribute in the fragment shader.
Reject main() declarations with a non-void return value.
Don't let swizzles with duplicated components be considered as lvalues.
Add definitions for 1.10 built-in uniforms for ff state.
Add support for builtin radians() and degrees().
Fix unused variable warning.
Test that a void function doesn't return a value.
Test that a non-void function returns a value.
Test that main doesn't take any parameters.
Test that discard only appears in the fragment shader.
Test that variable names don't use the reserved gl_ prefix.
Implement logical operators.
Test that const declarations include initializers.
Don't create a parameter declaration for a (void) parameter.
Allow initializers of constant values to succeed.
Compute the constant value of a constant initializer.
Start trying to fill in a few bits of ir_constant_expression.cpp
Emit errors from failure in arithmetic_result_type.
Add errors for type results of other expressions.
Fix ast_logic_not handling to be unary, not binary.
Emit errors for unfinished ast_to_hir expression operations.
Fix error handling of logic operators.
Handle logic not in constant expression evaluation.
Remove fake ir_binop_logic_not. I think you meant ir_unop_logic_not.
Reject non-float varyings.
Simplify ir_constant_expression.cpp by factoring operand computation out.
Make ir_constant_expression.cpp support multi-component types.
Add some more operations to ir_constant_expression.cpp.
Test for the type being different in parameter_lists_match.
Allow array dereferences to be considered as lvalues.
Test that invalid quailfiers aren't used on variables in GLSL 1.10.
Add PASS / FAIL annotations to tests missing them.
Add conversion of bool to float as an IR operation to match int to float.
Add bool/int conversion as IR operations.
Add definition of gl_ClipDistance[]
Add a constant folding optimization pass.
Add ir_constant_expression.cpp support for <, >, <=, >=.
Add support for =, != to ir_constant_expresion.cpp
Fold constant expressions in if conditionals.
Handle constant expressions using derefs of const values.
Add float/int conversion to ir_constant_expression.cpp.
Perform constant folding on array indices.
Descend down the tree in more locations in constant folding.
Make constant folding descend into if statements.
Add some linebreaks in the ir_print_visitor of if statement bodies.
Clarify the types of various exec_list in ir.h
Put function bodies under function signatures, instead of flat in the parent.
Fix the returns of builtin functions to actually return.
Make dot() take the right number of args.
Make function bodies rely on the parameter variable declarations.
Inline functions consisting of a return of an expression.
Add inlining support for array dereferences.
Repeat the optimization passes until we stop making progress.
Add builtin normalize() functions.
Add buitlin functions for any(), all(), not().
Add support for builtin gentype mix(gentype a, gentype b)
Add builtin implementations of vector comparison functions.
Add an implementation of gentype-only clamp().
Fix the type of gl_FogFragCoord.
Return the rvalue of a variable decl to fix while (bool b = condition) {}
Check that function definition parameter qualifiers match proto qualifiers.
Check that the return type of function definition matches its prototype.
Add an ir_if simplification pass.
Make && and || only evaluate the RHS when the LHS requires it.
Add support for inlining calls done inside of expressions.
Avoid generating ir_if for &&, || short-circuiting with constant LHS.
Mark some variables as having usage beyond the shader's scope.
i915: Provide counts in the error messages for program limits.
i915: Add debugging for just prorgam compile under INTEL_DEBUG=wm
Remove dead code assignments and variable declarations.
i915: Add missing break; after handling the stub NOISE instructions.
i915: Map sampler indices to texture units correctly for fragment shaders.
i965: Fix scissoring when width or height is 0.
i965: Fix assertion for surface tile offset usage on Ironlake.
ir_function_inlining: Avoid NULL dereference on assignment conditions.
Fix the swizzling of vector constructors from scalars.
Replace builtin_types.h generation with the generated output.
Put static pointers to vec[234]_types along with the static float_type.
ir_function_inlining: Implement inlining in many more cases.
De-obfuscate some of builtin_types.h.
builtin_functions: Clean up compiler warning about unused name, instructions.
Correctly handle remapping of array dereferences if ->var is a variable.
ir_function_inlining: Handle inlining of structure dereferences.
intel: Handle arbitrary compressed formats in intel_compressed_num_bytes.
i965: Support INTEL_DEBUG=clip to dump the clip program.
i965: Dump out the correct shared function for SEND on Ironlake.
i965: Use R16G16B16A16_FLOAT for 3-component half-float.
i965: Parse the ff_sync URB send opcode on Ironlake disasm.
i965: Add program dumping for INTEL_DEBUG=gs.
i965: Set the correct provoking vertex for clipped first-mode trifans.
i965: Remove unused occlusion query struct field.
i965: Remove the half-baked code for multiple OQs at the same time.
i965: Make rasterization of single and multiple quad prims match.
i965: Add SF program disasm under INTEL_DEBUG=sf.
i965: Fix point coordinate replacement after airlied's ffvertex changes.
i965: Revert accidental debug change in 562e2d114ec0cba8
i965: Remove constant or ignored-by-hw args from FF sync message setup.
i965: Use immediate float operands for some VS instructions.
i965: Implement VS MAX in a more obvious way.
i965: Fix cube map layouts on Ironlake.
mesa: Don't overwrite a driver's shader infolog with generic failure message.
i965: Reject shaders with uninlined function calls instead of hanging.
ir_dead_code: Fix segfault on handling a return statement with no value.
intel: Don't tile textures so small that size is blown up by over 2x.
i965: When an RB gets a new region, clear the old from the state cache.
mesa: Remove _mesa_pow(), which is always just pow().
mesa: Remove no-op wrappers around trig functions.
intel: Don't update window system renderbuffers on TexImage.
i965: Reduce a single GL_QUADS to GL_TRIANGLE_FAN.
i965: remove disabled code for cycling through MRF registers in clipping.
Fix a substitution in glesv1_cm.pc
Make TLS EGL dri2 driver search path behavior match TLS GLX dri2 behavior.
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
Fix test for MESA_LLVM.
i965: Fix bit allocation for number of color regions for ARB_draw_buffers.
i965: Add support for all 8 possible ARB_draw_buffers in Mesa.
glsl_lexer: Quiet warning about unused unput().
Use the AM_SILENT_RULES when available.
Quiet warnings about ir_shader not being handled in places it's not needed.
Store warnings and errors in a parser state infolog.
Remove the pedantic C junk.
ir_to_mesa.cpp: Fix missing types on some ir_swizzles.
ir_copy_propagation: New pass to rewrite dereferences to avoid copies.
ir_copy_propagation: Handle swizzles and array derefs on LHS of assign.
ir_copy_propagation: Return true if we optimized out any assignments.
ir_copy_propagation: Fix up the doxygen about the file.
ir_visit_tree: Make sure we visit dereference targets, too.
ir_dead_code_local: Remove redundant assignments within basic blocks.
Move optimization pass prototypes to a single header.
FS gl_FragCoord and and gl_FrontFacing are FS ins, not outs.
i965: Emit MI_FLUSH before PSP on Ironlake for clip max threads errata.
i965: Don't PIPE_CONTROL instruction cache flush.
i965: Move Gen6 debugging emit_mi_flush into the Gen6 block.
intel: Handle decode of PIPE_CONTROL instructions.
i965: Add support for EXT_timer_query on Ironlake.
i965: Add cache unit -> bo name mapping for more gen6 state objects.
shaders: Don't lose the param binding swizzle for single params.
ir_expression_flattening: Fix breakage from hierarchichal visitor.
ir_expression_flattening: Handle flattening values out of swizzles, too.
ir_vec_index_to_swizzle: Pass to convert indexing of vectors to swizzles.
ir_swizzle_swizzle: Reduce swizzle chains to a single swizzle.
ir_constant_folding: Look at instructions in functions.
ir_constant_variable: New pass to mark constant-assigned variables constant.
ir_constant_expression: Handle several floating point unops.
builtins: Add asin().
builtins: Add atan().
Handle GLSL 1.20 implicit type conversions.
builtins: Add the mix(gentype, gentype, float) variant.
gl_Normal is a vec3 not a vec4.
Allow arrays of floats as varyings.
builtins: Add ftransform().
builtins: Add support for reflect().
Add builtin gl_LightSource[].
intel: Fix intel_compressed_num_bytes for FXT1 after I broke it.
i915: Clamp minimum lod to maximum texture level too.
i915: Don't use XRGB8888 on 830 and 845.
intel: Update comment in intel_tex_copy from before miptree x/y rework.
intel: Remove the non-gem paths for batchbuffer upload.
intel: Clean up stale comments in intel_batchbuffer.c.
intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.
intel: Convert remaining dri_bo_emit_reloc to drm_intel_bo_emit_reloc.
intel: Flag NEW_BUFFERS when changing draw buffers.
i965: Avoid calloc/free in the CURBE upload process.
intel: Use the blitter to upload TexSubImage data to busy textures.
swrast: When reading from a 0-bits r,g,b channel, return 0 not 1.
mesa: Allow GL_ALPHA FBOs with ARB_framebuffer_object.
i965: Add support for GL_ALPHA framebuffer objects.
i965: Move no_batch_wrap assertion out across the area we're trying to verify.
i965: Update old comment about state cache sizing.
i965: Set the CC VP state immediately on state change.
i965: Add support for streaming indirect state rather than caching objects.
i965: Split constant buffer setup from its surface state/binding state.
i965: Convert the binding table to streamed indirect state.
i965: Remove caching of surface state objects.
i965: Remove brw_state_cache_bo_delete now that it's unused again.
i965: GC the last two arguments to brw_cache_data.
i965: Use the state base address to avoid relocations.
i965: Warning fixes from the i965-streaming merge.
i965: Remove the surface key used to generate constant surfaces.
i965: Stream out CC unit state.
i965: Update gen6 paths for the streaming rework.
i965: Fix gen6 front cull mode.
intel: Remove long-dead comment about releasing texture heaps.
i965: Fix surface state dumping with INTEL_DEBUG=batch.
i965: Fix the name of aa_coverage_slope in the improved AA line params.
intel: Finalize the miptree before mapping it for fallbacks.
Include stdio.h and stdlib.h everywhere, and don't cook our own #define NULL.
Hook up texturing in the hierarchical visitor.
ir: Give ir_instruction a print visitor helper.
ir_validate: New pass for checking our invariants.
Fix multiple usage of an rvalue in constructor component splitting.
Avoid using the same ir_constant 0.0 multiple times in mat constructors.
Add a virtual clone() method to ir_instruction.
ir_function_inlining: Allow inlining of loops and conditionals.
ast_to_hir: Clone LHS derefs of assignment expressions.
get_lvalue_copy doesn't need all the checking of do_assignment().
Avoid using the RHS of an assignment twice.
Fix double usage of the post-inc/dec's temporary pre-inc/dec copy.
Fix variable remapping in function cloning.
ir_function_inlining: Re-add the "s/return/retval =/" functionality.
Don't forget to add the declaration of our temporary variable for assigns.
Move ir_constant cloning alongside the other cloning functions.
Quiet unused arg warning for ir_constant cloning.
Attach a pointer to variable names in LIR dumping.
Make inlined function variables auto, not in/out.
ir_to_mesa: Start building GLSL IR to Mesa IR conversion.
Ignore the generated codegen files for now.
Add missing dist file.
ir_to_mesa: Print out the resulting program.
ir_to_mesa: Fill in more bits of dest resg.
ir_to_mesa: Remove dead code from when this was an ARB_fp printer.
ir_to_mesa: Fix up src reg swizzling.
ir_to_mesa: Print out the ir along with the Mesa IR.
ir_to_mesa: Do my best to explain how the codegen rules work.
ir_to_mesa: Fix up the assign rule to use left and right correctly.
ir_to_mesa: Make the first temp index we use 1 to show off bugs.
ir_to_mesa: Get temps allocated at the right times.
ir_to_mesa: Produce multiple scalar ops when required to produce vec4s.
ir_to_mesa: Handle swizzles on LHS of assignment (writemasks).
ir_to_mesa: Emit more reduced writemasks for ops on small types.
ir_to_mesa: Fix copy'n'paste bug where divide multiplied left by 1/left.
ir_to_mesa: Fix bugs in swizzle handling for scalar operations.
ir_to_mesa: Start doing some int support.
ir_to_mesa: Support gl_FragData[] output.
ir_to_mesa: Support gl_FragData[] output.
ir_to_mesa: Support gl_Position output.
ir_to_mesa: Add (almost) the rest of the builtin varyings.
ir_to_mesa: Add exp/log expression operations.
ir_to_mesa: Add codegen for rsq expression operation.
ir_to_mesa: Add ir_unop_f2i -> OPCODE_TRUNC.
ir_to_mesa: Introduce shorthand for common Mesa IR emit patterns.
ir_to_mesa: Add support for comparison operations.
ir_to_mesa: Add support for ir_if.
ir_to_mesa: add logic_not and f2b to get CorrectParse2.frag working.
ir_to_mesa: add logic_xor to get CorrectParse2.vert working.
ir_to_mesa: Add logic_or and logic_and to get CorrectFunction1.vert working.
Make loop jump mode public so I can switch on it.
ir_to_mesa: Add support for loops.
ir_to_mesa: Clean up some handling of builtins and arrays.
ir_to_mesa: Add support for variable indexing of temporary arrays.
ir_to_mesa: Remove stale comment about monoburg.
ir_to_mesa: Fix up array indexing.
ir_to_mesa: Start trying to support struct storage.
ir_to_mesa: Add sin/cos.
ir_to_mesa: Implement neg expression.
ir_to_mesa: Add support for trunc/ceil/floor.
ir_to_mesa: Don't assert over assignments with a constant-true condition.
ir_to_mesa: Implement min and max expressions.
ir_to_mesa: Try to fix up the dereference handling for the visitor rework.
ir_to_mesa: Fix mapping of FS texcoord inputs and color output.
ir_to_mesa: Remove the BURG code.
ir_to_mesa: Fix copy-and-wasted DIV instruction sequence.
ir_to_mesa: Restrict dst writemasks like we did in the monoburg setup.
ir_to_mesa: Remove old monoburg structure.
ir_to_mesa: Move the classes into the file now that we don't have the burg.
ir_to_mesa: Set up storage for uniform vars.
ir_to_mesa: Don't allocate temps for swizzles.
ir_to_mesa: Fix copy-and-wasted second argument to compare expresssion ops.
ir_to_mesa: Handle constant matrices.
ir_to_mesa: Handle a limited subset of matrix multiplication.
Merge remote branch 'cworth/master'
Move the talloc_parent lookup down in a few hot paths.
Merge branch 'mesa'
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
glsl2: Add a README file for the new compiler.
Merge branch 'glsl2-head' into glsl2
glsl2: Move the Mesa IR codegen into mesa/shader/
glsl2: Stop .gitignoring the old standalone build system.
glsl2: Remove files that had been imported for standalone.
glsl2: Wrap includes of C interfaces with extern "C".
glsl2: Replace the GLSL compiler with the glsl2 project.
glsl2: Fix dependencies. (at least partially)
glsl2: Use Mesa types instead of duping them into our program.h.
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
glsl2: Set InputsRead and OutputsWritten on the generated programs.
glsl2: Hook up constant parameters in ir_to_mesa.
glsl2: Emit OPCODE_END at the end of the Mesa program.
glsl2: Use the parser state as the talloc context for dead code elimination.
glsl2: Associate the GLenum for the type with builtin GLSL types.
glsl2: Start trying to hook up uniforms.
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
glsl2: Take out the spamming of debug flags I'd added.
glsl2: Add support for non-float constants in Mesa IR.
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
glsl2: Add support for some builtin matrices.
ir_to_mesa: Check the right element for matrix * scalar multiplication.
ir_to_mesa: Fix matrix * scalar multiplication.
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
ir_to_mesa: Respect EmitCondCodes for IF statements.
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
ir_to_mesa: Add support for the pow expression.
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
ir_to_mesa: Fix indexes of temps used in expressions.
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
ir_to_mesa: Actually add the header file for the interface.
ir_to_mesa: Support user-defined varyings using the linker's locations.
ir_to_mesa: Actually initialize the undef register for scalar_op1.
ir_to_mesa: Start adding support for texture instructions.
ir_to_mesa: Add support for dFdx, dFdy.
ir_to_mesa: Add support for ir_unop_abs.
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
glsl2: Make function names and variable names be children of the node.
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
mesa: Don't look in unallocatd param slots for parameter values.
glsl2: Allow a fragment shader to not write a color.
ir_to_mesa: Support gl_FragDepth.
ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.
ir_to_mesa: Send the negate field on to Mesa IR.
ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.
glsl2: Fix up the implementation of fract() for vector types.
ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.
glsl2: Fix reversed value of step().
ir_to_mesa: Add missing no-op type conversions.
i965: Add support for OPCODE_SSG.
ir_to_mesa: Add support for ir_unop_sign.
glsl2: Don't break sign() down by vector components.
ir_to_mesa: Add support for discard instructions.
glsl2: Add ir_unop_fract as an expression type.
glsl2: Remove dead member from dead code visitor.
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
glsl2: Update README for what I've been thinking about with expr types work.
ir_to_mesa: Add support for ir_unop_rcp.
ir_to_mesa: Fill in remaining ops, remove default case for expression types.
glsl2: Add a pass to break ir_binop_div to _mul and _rcp.
ir_to_mesa: Don't forget to run the Mesa IR optimization passes.
ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.
ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.
ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.
ir_to_mesa: Add support for shadow comparison to texture instructions.
ir_to_mesa: Add support for scalar * mat, vec * mat.
i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).
ir_to_mesa: Fix up implementation of ir_unop_exp.
ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.
ir_to_mesa: Add support for conditional moves.
glsl2: Add pass for supporting variable vector indexing in rvalues.
glsl2: Put the declaration in the instruction stream before its initializer.
glsl2: Avoid null deref in scalar constant unop expressions.
glsl2: Don't forget to walk the parameters to a function in the hv.
glsl2: Clean up vec_index_to_cond_assign after the clone return type change.
glsl2: Add a pass to simplify if statements returning from both sides.
ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk.
ir_to_mesa: Add support for gl_TextureMatrix access.
glsl2: Actually add the declaration of _post_incdec_temp.
glsl2: Fix ir_div_to_mul_rcp for integer division.
glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.
ir_to_mesa: Add support for matrix * matrix.
ir_to_mesa: Add support for assignment of aggregates.
ir_to_mesa: Only allocate a vector per column of a matrix.
ir_to_mesa: Don't assert that we can't assign matrices. It should work now.
ir_to_mesa: Add support for adding/subtracting matrices.
ir_to_mesa: Add support for constant matrices (untested).
ir_to_mesa: Fix the assertion on LHS array derefs to DWIM.
glsl2: Add support for gl_PointCoord in 1.20.
mesa: Fix documentation of BranchTarget for BRK.
mesa: Extend register lifetimes to the end of the largest loop required.
intel: Update intel_decode.c from intel-gpu-tools.
i965: Fix disasm of a SEND's mlen and rlen on Ironlake.
i965: Add disasm for SEND mlen/rlen on Sandybridge.
glsl2: Check when inlining a bare function call that it actually is.
glsl2: Flatten out expressions that are the child of an assignment rhs.
glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.
Revert "ir_to_mesa: Add support for adding/subtracting matrices."
glsl2: Store the gl_type of the array's element type in the array.
ir_to_mesa: Add support for dereferencing matrices from arrays.
glsl2: Fix copy propagation in the presence of derefs in array indexes.
glsl2: Add support for variable vector indexing on the LHS of assignments.
glsl2: Use a better talloc context for ir_expression_flattening.
glsl2: Flatten expressions that appear as the children of ir_return as well.
glsl2: Flatten expression that appear as the parameters of ir_call as well.
ir_to_mesa: Emit OPCODE_MAD when we find an ADD of a MUL.
glsl2: Add matrix multiplication to ir_mat_op_to_vec.
ir_to_mesa: Rely on ir_mat_op_to_vec for matrix multiplication support.
ir_to_mesa: Add support for array dereferences on the LHS of assignments.
ir_to_mesa: Add support for variable array indexing of builtin varyings.
glsl2: When linking makes a variable not a varying output, make it ir_var_auto.
ir_to_mesa: Add convenience function for opcodes with no src/dst reg.
glsl2: Fix warning from always-false assert not being known to not return.
glsl2: Make cross() be an expression operation.
glsl2: Remove the const disease from function signature's callee.
ir_to_mesa: Add support for function calls.
ir_to_mesa: Rename struct temp_entry, which is used for all variables now.
ir_to_mesa: Don't do lowering passes on an errored-out shader.
ir_to_mesa: Do validation on the IR tree.
glsl2: Give IR nodes a type field.
glsl2: Add a pass for converting if statements to conditional assignment.
i915: Ask the compiler to flatten out all the if statements that it can.
glsl2: Fix the expression type for atan's pi * sign(y).
glsl2: Fix lexing of octal values, including "0".
i965: Don't set up VUE space for the disabled user clip distances on gen6.
i965: Clarify the nr_regs calculation in brw_clip.c
i965: Reduce repeated calculation of the attribute-offset-in-VUE.
i965: Clean up message register setup in emit_vertex_write().
i965: Mostly fix glsl-max-varyings.
ir_to_mesa: Fix swizzled writemasks with swapped component ordering.
glsl2: Constant-fold assignment conditions.
glsl2: notEqual() produces a boolean value, not the base type of the args.
glsl2: Fix asin() implementation.
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
glsl2: Always insert function calls into the instruction stream.
glsl2: Don't mark a variable as constant if it was used as an out param.
glsl2: Fix handling of out values in function inlining.
glsl2: Don't claim a match on structure types with different field names.
glsl2: talloc the glsl_struct_field[] we use to look up structure types.
glsl2: strdup the field names used in dereference_record.
glsl2: Check that nodes in a valid tree aren't error-type.
ir_to_mesa: Validate the linked shaders as well.
i965: Add disasm for dataport reads (register unspilling).
i965: Set the send commit bit on register spills as required pre-gen6.
i965: Use the pretty define for 4-oword DP reads.
i965: Set the GEM domain flags for the scratch space.
i956: Set the execution size correctly for scratch space writes.
i965: Clean up dead code from the VS get_constant/get_reladdr_constant split.
i965: Fix the DP read msg_control definitions other than plain OWORD.
i965: Support relative addressed VS constant reads using the appropriate msg.
i965: Clean up brw_dp_READ_4_vs() now that it has fewer options to support.
i965: In the VS, multiply the address reg by the appropriate register size.
glsl2: Use talloc on InfoLog handling in ValidateProgram
i965: Fix up VS temporary array access for fixed index offset != 0.
i965: Avoid extra MOV in VS indirect register reads.
i965: Fix the disasm output for da16 src widths.
i965: Respect VS/VP point size result when enabled.
ir_to_mesa: Add support for MESA_GLSL=dump environment var.
mesa: Only complain about an infinite loop in a swrast program once.
ir_to_mesa: Pretty up the printing of MESA_GLSL=dump
glsl2: When a "continue" happens in a "for" loop, run the loop expression.
glsl2: When inlining, don't clone and assign sampler arguments.
glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).
glsl2: Fix builtin prototypes defined in multiple glsl/builtins/* files
glsl2: Add the API defines to the glsl2 build so we get the right GLcontext
glsl2: Set the type on cloned tex instructions.
glsl2: When setting the size of an unsized array, set its deref's size too.
ir_to_mesa: Fix the swizzles on record and array dereferences.
glsl2: Validate that ir_if conditions are actually bool.
glsl2: Put side effects of the RHS of logic_or in the right branch.
i965: Add support for VS relative addressing of temporary arrays.
i965: Cleanly fail programs with unsupported array access.
glx: Don't try to swap a front buffer if we don't have one.
glx: Correctly look up the dri2 context pointer for SetTexBuffer.
glx: Fix another case of confusing driContext and dri2_context *
i965: Allow VS MOVs to use immediate constants.
i965: Move the GRF-to-MRF optimizations to brw_optimize.c.
i965: Remove some duped register size/count definitions
i965: Fold the "is arithmetic" bit of 965 opcodes into the opcode list.
i965: Use MIN2, MAX2 instead of rolling our own.
i965: Clean up a few magic numbers to use brw_defines.h defs.
i965: Fix reversed naming of the operations in compute-to-mrf optimization.
ir_to_mesa: Flag when we use the address reg.
Merge remote branch 'origin/master' into glsl2
glsl2: Remove old .gitignore file from when we were out of tree.
glsl2: Also steal the constant components of aggregate-typed ir_constants.
ir_to_mesa: Add support for structure constants.
ir_to_mesa: Actually allocate the right size for constant matrix temps.
ir_to_mesa: Fix up handling of void function returns.
glsl2: Fix missing visit_continue return in ir_validate.
ir_validate: Check the types of expression operations.
glsl2: Add optimization pass for algebraic simplifications.
ir_to_mesa: Fix stray "break" that broke functions of >1 argument.
ir_to_mesa: Set the swizzle on constant struct src regs.
glsl2: Talloc type names.
mesa: Allow large temporary indices coming into the temporary reg allocator.
glsl2: Make the dead code handler make its own talloc context.
glsl2: Fix the linked version of ir_dead_code.
glsl2: Use ir_dead_code's linked version after linking.
ir_to_mesa: Add support for array constants.
glsl2: Don't dereference a NULL var in CE handling during a compile error.
glsl2: Actually use the linked dead code eliminator.
ir_to_mesa: Provide a restricted type size to _mesa_add_uniform.
glsl2: When stealing var->constant_value, steal its children as well.
glsl2: Size builtin arrays according to the context constants.
glsl2: Add the remaining builtin uniforms.
ir_to_mesa: Add remaining state variable (builtin uniforms) support.
glsl2: Unmark unwritten varyings as varying.
glsl2: Fail linking where the FS reads a varying that the VS doesn't write.
glsl2: Add support for redeclaring layout of gl_FragCoord for ARB_fcc.
glsl2: Add the define for ARB_fragment_coord_conventions when present.
ir_to_mesa: Respect the driver if it rejects a shader.
glsl2: Make lowp, mediump, highp, and precision identifiers pre-1.20.
glcpp: Print integer tokens as decimal, not hex.
glcpp: Add __VERSION__ define to the current language version.
glsl2: Actually fix glsl-version-define.
glsl2: Remove an inlined unvalued return statement.
glsl2: Fix spelling of "initializer."
glsl2: Fix spelling of "sentinel."
glsl2: When dumping IR for debug, skip all the empty builtin prototypes.
glsl2: When dumping IR for debug, indent nested blocks.
ir_constant_variable: Don't mark variable from outside our scope as constant.
glsl2: Allow use of _mesa_print_ir without a parse state on hand.
ir_to_mesa: Don't emit a duplicate return at the end of a function.
glsl2: Refactor a bit of ir_if_return for the next changes.
glsl2: Make ir_if_return handle if () { return } else { not return }
glsl2: Make sure functions end with a return before doing ir_if_return.
glsl2: Do ir_if_return on the way out, not the way in.
glsl2: Update the callee pointer of calls to newly-linked-in functions.
ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.
glsl2: Fix the implementation of atan(y, x).
glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.
glsl2: Add new tree grafting optimization pass.
glsl2: Do algebraic optimizations after linking as well.
glcpp: Add a testcase for the failure in compiling xonotic's shader.
ir_to_mesa: Add support for MESA_GLSL=log.
glsl2: Make non-square matrix keywords not keywords pre-120.
glsl2: Don't add mesa/program/ as an include dir. Let includes say program/.
glsl2: Fix spelling of "precision" in error output.
glsl2: Also initialize the identifier field of parameter_declarator.
glsl2: Initialize the ARB_fcc fields of ir_variable.
glsl2: Add support for floating constants like "1f".
glsl2: Fix validation for ir_unop_not.
glsl2: Add validation that talloc ownership of ir_* names is right.
glsl2: Fix expression type in builtin tan().
ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.
ir_to_mesa: Support for struct uniforms.
Initialize a couple of HasIndex2 fields on Mesa IR src regs.
glsl2: Don't consider uniform initializers as constant expressions.
ir_to_mesa: Add support for 1.20 uniform initializers.
glsl2: Fix typo in clamp() constant builtin using uint instead of int.
glsl2: No need to strdup the name passed in to ir_variable constructor.
glsl2: Fix ir_validate validating null variable names.
glsl2: Make the clone() method take a talloc context.
glsl2: Skip talloc_parent in constant_expression of non-constant arrays.
mesa: Don't null deref looking for Mesa IR code at compile time.
ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.
glsl2: Don't try to assign locations for samplers during linking.
glsl2: Refactor constant folding of rvalues to a function.
glsl2: Return a real progress value from constant folding.
glsl2: Constant fold the children of many more ir_instruction types.
glsl2: Return progress from ir_vec_index_to_swizzle.
glsl2: Use linked ir_constant_variable after linking, instead of unlinked.
ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.
i965: Settle on printing our program debug to stdout.
glsl2: Remove a dead cut and paste member from ir_variable_refcount_visitor.
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
ir_to_mesa: Remove debug force-enablement of EmitNoIfs.
glsl2: Don't try to dump GLSL IR for a shader that didn't compile.
glsl2: Catch pointless copies in copy propagation.
glsl2: Add a pass for removing unused functions.
ir_to_mesa: Don't do function inlining until linking.
glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.
glsl2: Don't dead-code eliminate a call where the return value is unused.
glsl2: Don't tree-grafting out assignment to an out variable.
glsl2: Fix the dereferences_variable check in ir_tree_grafting.
ir_structure_splitting: New pass to chop structures into their components.
glsl2: Make the HV actually call ir_texture's visit_leave.
ir_structure_splitting: Massive fixing to this.
glsl2: Insert global declarations at the top of the instruction stream.
glsl2: Add a pass to convert exp and log to exp2 and log2.
ir_to_mesa: Give the expected size for _mesa_add_attribute().
glsl2: Don't assert in a couple of places when encountering sampler arrays.
glsl2: Fix inlining with sampler array or struct dereferences as arguments.
ir_to_mesa: Add support for sampler arrays.
glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
glsl2: Handle plain variable copies in struct splitting.
glsl2: Teach copy propagation about "if" and "loop" instructions.
i965: More s/stderr/stdout/ for program debug.
glsl2: Add constant propagation.
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
glsl2: Make ir_algebraic reassociate add/mul operands for constant folding.
glsl2: Move the common optimization passes to a helper function.
glsl2: Add support for ir_unop_neg to ir_mat_op_to_vec
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
intel: Remove include of texmem.h, since we haven't used it in ages.
mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.
glsl2: Add a generic visitor class to call back with pointers to each rvalue.
glsl2: Convert ir_constant_propagation to ir_rvalue_visitor.
glsl2: Add a pass to strip out noop swizzles.
i965: Add disasm for Compr4 instruction compression.
i965: Use the implied move available in most brw_wm_emit brw_math() calls.
mesa: Dump shader source before validating the shader.
glsl: Make ir_algebraic new expressions allocate out of the parent.
glsl: When doing algebraic simplification, make sure the type still matches.
i965: Add support for DP2 in the VS.
i915: Enable ARB_fragment_shader by default.
i915: Add support for OPCODE_DP2.
i915: Add support for reading output regs in the FS.
i915: Add support for SSG opcode.
ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.
glcpp: Add testcase for #if handling bug that breaks Savage2.
i965: Throw a link error when we see a "return" in main().
ir_to_mesa: Allow ir_return in main().
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
mesa: Hang the compiled shader off the shader->ir, not the shader.
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.
mesa: Free old linked shaders when relinking new shaders.
mesa: Free linked shaders when deleting the shader program.
ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.
glsl: Garbage collect old prototype for ir_to_mesa.
ir_to_mesa: Fix leak of set_branchtargets temp data.
glsl: Fix leak-causing typo in destructor that made it another constructor.
dri2: Clean up the common dri2 options at screen destroy.
ir_to_mesa: Don't leak the whole linked assembly program.
glsl2: Free the shader compiler at dri screen destruction.
ir_to_mesa: Fix leak by improper freeing of a uniform list.
glsl: Also strdup the names of uniform list entries for >vec4 types.
mesa: Don't try to free components of a NULL uniform list.
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
i965: Don't set the swizzle on an immediate value in the VS.
i965: Set the if stack pop count when breaking out of a loop inside an if.
Remove remnants of the old glsl compiler.
intel: Don't try to do work for BufferSubData with a size of 0.
i965: Fix DP write channel ordering on Sandybridge.
i965: Also use the SIMD8 FB writes for SIMD8 mode on non-SNB.
i965: Rename nr_depth_regs to nr_payload_regs.
i965: Use intel->gen >= 6 instead of IS_GEN6.
i965: Fix up WM push constant setup on gen6.
i965: Fix brw_math1 with scalar argument in gen6 FS.
i965: Fix 8-wide FB writes on gen6.
mesa: AC_SUBST the talloc libs/cflags so the ./configure results are saved.
glsl: Don't tree-graft in an expression in place of a function outval.
glsl: Convert constant folding to the rvalue visitor.
glsl: Don't constant-fold in a constant in place of a function outval.
mesa: Fix typo in autoconf.in that made talloc cflags still detect at runtime.
glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.
mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.
glsl: Trim the size of uniform arrays to the maximum element used.
ir_to_mesa: Fix constant array handling to return the temp we created.
glsl: Count function call outvals as writing to variables for linker checks.
ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.
glsl: Regenerate builtins with the new sorting.
mesa: Add new ir_unop_any() expression operation.
glsl: Rebuild builtins for any() change.
glsl: Cleanly fail when a function has an unknown return type.
glsl: When unable to assign the initializer for a const variable, set it to 0.
intel: Add support for MAX_SAMPLES=1 EXT_framebuffer_multisample.
glsl: Rely on talloc_autofree_context() instead of trying to free on our own.
glsl: Don't dead-code eliminate a uniform initializer.
glsl: Set up uniform initializers by walking the shaders after linking.
mesa: Remove the "Used" flag in gl_program_parameter.
glsl: Make uniform linking generate separate uniforms for struct members.
ir_to_mesa: Convert this code to using linker.cpp's uniform locations.
mesa: Remove now-unused _mesa_add_uniform.
ir_to_mesa: Add support for samplers in structures.
mesa: Remove now-unused _mesa_add_sampler().
i965: Fix detection of implicit MOVs to message regs in brw_optimize.c.
Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."
mesa: Don't warn when the desired result of s3tc lib available occurs.
mesa: Move the x86 detection debug messages next to the detection.
mesa: Disable the debug spam for x86 CPU detection with a compile-time flag.
glsl: Don't consider things with a type containing a sampler as an lvalue.
glsl2: Move ir_expression_flattening to using the rvalue visitor class.
i965: Fix the test for variable indexing of shader inputs.
i965: Add support for destination RelAddr writes in the VS.
glsl: Add a quick hack to constant folding to reduce duplicated work.
ir_to_mesa: Don't assume that an ir_dereference_array is of a variable.
i965: Start building 965 FS backend.
i965: Add a pass for the FS to reduce vector expressions down to scalar.
i965: Add new pass to split vectors into scalar variables
i965: Start building direct GLSL2 IR to 965 assembly codegen.
i965: Start building the codegen visitor.
i965: Add support for in varyings to the new FS codegen.
i965: Use the implied move in brw_math() in the new FS.
i965: Add GLSL IR-level source annotation and comments to new FS debug.
i965: Hack in avoidance of c++ reserved keyword in libdrm.
i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.
i965: Abort on gl_FragDepth in the new FS backend for now.
i965: Add preliminary support for uniforms to the new FS backend.
i965: Fix swizzling in vector splitting for the new FS backend.
i965: Fix destination writemasking in the new FS.
i965: Add a bit of support for matrices to the new FS.
i965: Validate the IR tree after doing our custom optimization passes.
i965: Fix the maximum grf counting in the new FS backend.
i965: When encountering an unknown opcode in new FS backend, print its name.
i965: Add support for if instructions in the new FS backend.
i965: Add generate() handling for AND, OR, XOR.
i965: Fix swapped instructions in ir_unop_abs and ir_unop_neg.
i965: Add support for ir_binop_mod using do_mod_to_fract.
i965: Add translation for RNDD and RNDZ.
i965: Fix the types of immediate integer values.
i965: Mask out higher bits of the result of BRW_CMP producing a boolean.
i965: Add missing handling for BRW_OPCODE_SEL.
i965: Don't strip negate/abs flags when assigning uniform locations.
dri: Get prototype for _mesa_destroy_compiler().
glsl: Protect against double compiler-destroy.
glsl: Regenerate for double destroy fix.
i965: Set the pop count on BRK/CONT inside of an if statement in the FS.
glsl: Make mat_op_to_vec allocate out of the IR's parent.
glsl: Rename a couple of common variable names in mat_op_to_vec.
i965: Add disasm for gen5 sampler messages.
i965: Add initial support for texturing to the new FS backend.
i965: Add support for texturing with bias to i965 FS backend.
i965: Fix the new implementation of ir_unop_sign to match brw_wm_emit.c
i965: Add "discard" support to the new FS backend.
i965: Make brw_CONT and brw_BREAK take the pop count.
i965: Add support for loops to the new FS backend.
i965: Align the number of payload regs to 2 again in 16-wide mode.
i965: Clear the cached constant buffer entry in the VS at control flow.
glsl: Clear the static values of builtin function profiles at release.
Don't pass -ffast-math to clang, since it ignores it and complains.
ir_to_mesa: Set up our instruction nodes with zeroed data.
ir_to_mesa: Sort the uniform list we're adding to Parameters[] order.
ir_to_mesa: When emitting a pixel kill, flag that we did so.
i965: DP2 produces a scalar result like DP3, DP4, etc.
mesa: Add __printf__ attribute to printf-like functions to get warnings.
mesa: Fix many printf-like warnings.
ir_to_mesa: Add a little helper for emitting link failure messages.
ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a temp.
i965: set the source width/stride when handling reladdr dests in the VS.
i965: Add a bit of validation for some ISA restrictions in the docs.
i965: When using the new FS backend, don't validate the Mesa IR version.
i965: Clean up fs_reg setup by using a helper for constructors.
i965: Just assert when we flagged a compile error in the FS for now.
i965: Align the start of attribute interp coefficients in FS to use PLN.
i965: Add assertion for another requirement about types.
i965: Add some validation on BRW_OPCODE_MUL and ADD's arguments.
i965: Don't bother with RNDZ for f2i.
i965: Make pixel_xy results UW.
i965: Store the byte address in the VS constant buffer as an integer.
ir_to_mesa: Move the STATE_VAR elements of a builtin uniform to a temp (v2).
ir_to_mesa: Fix warning in last commit.
mesa: Set the base format of GL_ALPHA FBOs and teach swrast about it.
ir_to_mesa: Add support for gl_NormalScale.
glsl: Fix typo in builtin step() using a wrong channel.
glsl: regenerate builtins
glsl: Update README talking about multi-instruction operations.
glsl: Add info about talloc and optimization passes to the README.
i965: Add switch cases for ir_unop_noise, which should have been lowered.
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
i965: Share the KIL_NV implementation between glsl and non-glsl.
i965: Also enable CC statistics when doing OQs.
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
i965: Fix the vector/expression splitting for the write_mask change.
i965: When splitting vector variable assignment, ignore unset channels.
i965: Update expression splitting for the vector-result change to compares.
i965: Warning fix for vector result any_nequal/all_equal change.
mesa: Remove the non-required ARB_imaging extension.
mesa: Remove EXT_histogram.
mesa: Remove SGI_color_table.
mesa: Remove SGI_color_matrix.
mesa: Remove EXT_convolution.
intel: Remove disabled stencil drawpixels acceleration.
intel: Remove unnecessary minimum pitch alignment to 32 bytes.
intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
radeon: Remove copied minimum pitch alignment code.
unichrome: Mostly revert my convolution removal changes.
intel: Remove dead intelIsTextureResident().
i915: Remove a dead if (0) block.
intel: Dead comment removal.
intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
i965: Add support for rendering to SARGB8 FBOs.
intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
intel: Add fallback debug to glGenerateMipmap.
intel: More reverting of the sw fallback for depth texture border color.
intel: Improve some of the miptree debugging.
mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.
glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
glsl: Add validation that a swizzle only references valid channels.
i965: Fix up writemasked assignments in the new FS.
i965: Remove swizzling of assignment to vector-splitting single-channel LHS.
i965: Handle all_equal/any_nequal in the new FS.
i965: Fix vector splitting RHS channel selection with sparse writemasks.
i965: Add support for dFdx()/dFdy() to the FS backend.
i965: Add support for attribute interpolation on Sandybridge.
i965: Set up inputs to the fragment shader according to FP InputsRead.
i965: Add support for POW in gen6 FS.
i965: Fix negation in the new FS backend.
i965: Actually track the "if" depth in loop in the new FS backend.
i965: Apply the same set of lowering passes to new FS as to Mesa IR.
i965: Fix valgrind complaint about base_ir for new FS debugging.
i965: Fix up the FS backend for the variable array indexing pass.
i965: Set the variable type when dereferencing an array.
i965: Add support for dereferencing structs to the new FS backend.
i965: Add support for struct, array, and matrix uniforms to FS backend.
i965: Fix all non-snb regression in the snb attribute interpolation commit.
i965: Fix up part of my Sandybridge attributes support patch.
i965: Add support for gl_FrontFacing to the new FS backend.
i965: Subtract instead of adding when computing y delta in new FS backend.
mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
i965: Set up sampler numbers in the FS backend.
i965: Add support for non-color render target write data to new FS backend.
i965: Add support for MRT to the new FS backend.
i965: Add support for ir_loop counters to the new FS backend.
i965: Add support for ARB_fragment_coord_conventions to the new FS backend.
glsl: Also update implicit sizes of varyings at link time.
i965: Do interpolation for varying matrices and arrays in the FS backend.
i965: Don't try to emit interpolation for unused varying slots.
i965: Fix array indexing of arrays of matrices.
i965: Clean up obsolete FINISHME comment.
mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
i965: Add support for builtin uniforms to the new FS backend.
i965: Fix use of undefined mem_ctx in vector splitting.
i956: Make new FS discard do its work in a temp, not the null reg!
i965: Clean up the virtual GRF handling.
ra: First cut at a graph-coloring register allocator for mesa.
i965: First cut at register allocation using graph coloring.
i965: Add live interval analysis and hook it up to the register allocator.
i965: Remove my "safety counter" code from loops.
i965: Fix whole-structure/array assignment in new FS.
mesa: Don't reference a W component in setting up a vec3 uniform component.
i965: Fix new FS handling of builtin uniforms with packed scalars in structs.
glsl: Add a lowering pass for texture projection.
i965: Use the lowering pass for texture projection.
i965: Split the gen4 and gen5 sampler handling apart.
i965: Add gen6 attribute interpolation to new FS backend.
i965: Fix the gen6 jump size for BREAK/CONT in new FS.
i965: Also increment attribute location when skipping unused slots.
i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.
i965: Add real support for pre-gen5 texture sampling to the new FS.
i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.
i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.
i965: When producing a single channel swizzle, don't make a temporary.
i965: Add a sanity check for register allocation sizes.
i965: Fix off-by-ones in handling the last members of register classes.
i965: Don't try to emit code if we failed register allocation.
i965: Add support for EXT_texture_swizzle to the new FS backend.
i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
i965: Fix glean/texSwizzle regression in previous commit.
i965: Be more conservative on live interval calculation.
i965: Add trivial dead code elimination in the new FS backend.
i965: Add initial folding of constants into operand immediate slots.
i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.
i965: Add support for gen6 FB writes to the new FS.
i965: Enable the constant propagation code.
i965: Also do constant propagation for the second operand of CMP.
i965: Add back gen6 headerless FB writes to the new FS backend.
i965: Gen6 no longer has the IFF instruction; always use IF.
i965: Fix up IF/ELSE/ENDIF for gen6.
i965: Fix botch in the header_present case in the new FS.
i965: Add some clarification of the WECtrl field.
i965: Don't do 1/w multiplication in new FS for gen6
i965: Gen6's sampler messages are the same as Ironlake.
i965: Refactor gl_FrontFacing setup out of general variable setup.
i965: Add support for gl_FrontFacing on gen6.
i965: Don't assume that WPOS is always provided on gen6 in the new FS.
i965: Fix gen6 pointsize handling to match pre-gen6.
i965: Disable emitting if () statements on gen6 until we really fix them.
i965: Normalize cubemap coordinates like is done in the Mesa IR path.
mesa: Simplify a bit of _mesa_add_state_reference using memcmp.
i965: Drop the check for duplicate _mesa_add_state_reference.
i965: Drop the check for YUV constants in the param list.
i965: Handle swizzles in the addition of YUV texture constants.
i965: Fix gen6 WM push constants updates.
i965: Fix new FS gen6 interpolation for sparsely-populated arrays.
i965: Enable attribute swizzling (repositioning) in the gen6 SF.
i965: Add register coalescing to the new FS backend.
i965: Split FS_OPCODE_DISCARD into two steps.
i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.
i965: Move FS backend structures to a header.
i965: Give the math opcodes information on base mrf/mrf len.
i965: Give the FB write and texture opcodes the info on base MRF, like math.
i965: Compute to MRF in the new FS backend.
i965: Don't consider gen6 math instructions to write to MRFs.
i965: Add a couple of checks for gen6 math instruction limits.
i965: Don't compute-to-MRF in gen6 math instructions.
i965: Expand uniform args to gen6 math to full registers to get hstride == 1.
i965: Don't compute-to-MRF in gen6 VS math.
i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.
i965: Always use the new FS backend on gen6.
i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.
intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.
i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.
i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.
i965: Set class_sizes[] for the aligned reg pair class.
i965: Update the live interval when coalescing regs.
i965: Add a pass to the FS to split virtual GRFs to float channels.
i965: Add a function for handling the move of boolean values to flag regs.
i965: Add peepholing of conditional mod generation from expressions.
i965: Enable the new FS backend on pre-gen6 as well.
i965: Fix texturing on pre-gen5.
i965: Set the type of the null register to fix gen6 FS comparisons.
i965: Disable the debug printf I added for FS disasm.
i965: Fix a weirdness in NOT handling.
i965: Fix assertion failure on gen6 BufferSubData to busy BO.
i965: Assert out on gen6 VS constant buffer reads that hang the GPU for now.
i965: Fix scissor-offscreen on gen6 like we did pre-gen6.
i965: Avoid blits in BufferCopySubdata on gen6.
i965: Tell the shader compiler when we expect depth writes for gen6.
i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.
i965: Disable thread dispatch when the FS doesn't do any work.
i965: Add EU emit support for gen6's new IF instruction with comparison.
i965: Set the source operand types for gen6 if/else/endif to integer.
i965: Use the new style of IF statement with embedded comparison on gen6.
i965: Split register allocation out of the ever-growing brw_fs.cpp.
i965: Fix gl_FrontFacing emit on pre-gen6.
i965: Add support for register spilling.
i965: Don't emit register spill offsets directly into g0.
i965: Correct scratch space allocation.
i965: Be more aggressive in tracking live/dead intervals within loops.
i965: Move the FS disasm/annotation printout to codegen time.
i965: Add support for pull constants to the new FS backend.
i965: Add EU code for dword scattered reads (constant buffer array indexing).
i965: Clarify an XXX comment in FB writes with real info.
i965: Use SENDC on the first render target write on gen6.
i965: Clear some undefined fields of g0 when using them for gen6 FB writes.
i965: Add disasm for the flag register.
i965: Add support for discard instructions on gen6.
i965: Handle new ir_unop_round_even in channel expression splitting.
i965: Fix typo in comment about state flags.
i965: Set up the constant buffer on gen6 when it's needed.
i965: Add support for constant buffer loads on gen6.
i965: Drop the eot argument to read messages, which can never be set.
i965: Fix VS URB entry sizing.
i965: Disable register spilling on gen6 until it's fixed.
i965: Make FS uniforms be the actual type of the uniform at upload time.
i965: Add user clip planes support to gen6.
i965: Update gen6 SF state when point state (sprite or attenuation) changes.
i965: Upload required gen6 VS push constants even when using pull constants.
i965: Update the gen6 stencil ref state when stencil state changes.
mesa: Make metaops use program refcounts instead of names.
mesa: Don't compute an unused texture completeness debug string.
intel: For batch, use GTT mapping instead of writing to a malloc and copying.
intel: Annotate debug printout checks with unlikely().
intel: Remove the magic unaligned memcpy code.
i965: Remove dead intel_structs.h file.
intel: Avoid taking logbase2 of several things that we max.
intel: Remove duplicated teximage miptree to object miptree promotion.
intel: Remove leftover dri1 locking fields in the context.
mesa: Fix delayed state flagging for EXT_sso-related program changes.
intel: Fix the client-side swapbuffers throttling.
Revert "intel: Fix the client-side swapbuffers throttling."
i965: Allow OPCODE_SWZ to put immediates in the first arg.
i965: Add support for math on constants in gen6 brw_wm_glsl.c path.
i965: Work around strangeness in swizzling/masking of gen6 math.
i965: re-enable gen6 IF statements in the fragment shader.
glsl: Free the loop state context when we free the loop state.
i965: Fix gl_FragCoord inversion when drawing to an FBO.
i965: Shut up spurious gcc warning about GLSL_TYPE enums.
mesa: Don't spam the console in a debug build unless some spam is requested.
i965: Add state dumping for sampler state.
i965: Add dumping of the sampler default color.
i965: Fail on loops on gen6 for now until we write the EU emit code for it.
i965: Eliminate dead code more aggressively.
mesa: Include C++ files in the makedepend of DRI drivers.
i965: Fix compute_to_mrf to not move a MRF write up into another live range.
i965: Just use memset() to clear most members in FS constructors.
i965: Remove extra \n at the end of every instruction in INTEL_DEBUG=wm.
i965: Fold constants into the second arg of BRW_SEL as well.
glsl: Add a helper function for determining if an rvalue could be a saturate.
i965: Recognize saturates and turn them into a saturated mov.
ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.
i965: Improve compute-to-mrf.
i965: Remove duplicate MRF writes in the FS backend.
i965: Move gen4 blend constant color to the gen4 blending file.
i965: Don't upload polygon stipple unless required.
i965: Don't upload line stipple pattern unless we're stippling.
i965: Don't upload line smooth params unless we're line smoothing.
i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX opcodes.
i965: Fix type of gl_FragData[] dereference for FB write.
glsl: Make the symbol table's add_function just use the function's name.
glsl: Make the symbol table's add_variable just use the variable's name.
glsl: Add a helper constructor for expressions that works out result type.
glsl: Fix structure and array comparisions.
glsl: Quiet unreachable no-return-from-function warning.
i965: Dump the WHILE jump distance on gen6.
i965: Add support for gen6 DO/WHILE ISA emit.
i965: Add support for gen6 BREAK ISA emit.
i965: Add support for gen6 CONTINUE instruction emit.
i965: Enable IF statements in the VS.
i965: Add support for loops in the VS.
glsl: Mark the array access for whole-array comparisons.
glsl: Fix flipped return of has_value() for array constants.
mesa: Add getters for the rest of the supported draw buffers.
mesa: Add getters for ARB_copy_buffer's attachment points.
intel: Add an env var override to execute for a different GPU revision.
i965: Update gen6 WM state on compiled program change, not just FP change.
i965: Update gen6 SF state on fragment program change too.
i965: Fix compile warning about missing opcodes.
i965: Move payload reg setup to compile, not lookup time.
i965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.
i965: Fix up 16-wide gen6 FB writes after various refactoring.
i965: Don't smash a group of coordinates doing gen6 16-wide sampler headers.
i965: Fix gen6 interpolation setup for 16-wide.
i965: Fix up gen6 samplers for their usage by brw_wm_emit.c
i965: Make the sampler's implied move on gen6 be a raw move.
i965: Align gen6 push constant size to dispatch width.
i965: Add support for the instruction compression bits on gen6.
i965: Nuke brw_wm_glsl.c.
i965: Remove INTEL_DEBUG=glsl_force now that there's no brw_wm_glsl.c
i965: Fix comment about gen6_wm_constants.
i965: Handle saturates on gen6 math instructions.
i965: Always hand the absolute value to RSQ.
i965: Add disabled debug code for dumping out the WM constant payload.
i965: Work around gen6 ignoring source modifiers on math instructions.
i965: Fix flipped value of the not-embedded-in-if on gen6.
i965: Don't try to store gen6 (float) blend constant color in bytes.
i965: Set up the color masking for the first drawbuffer on gen6.
i965: Set up the per-render-target blend state on gen6.
i965: Set the render target index in gen6 fixed-function/ARB_fp path.
i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.
i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.
i965: Drop push-mode reladdr constant loading and always use constant_map.
i965: Fix VS constants regression pre-gen6.
i965: Clean up VS constant buffer location setup.
i965: Set up the correct texture border color state struct for Ironlake.
i965: Set render_cache_read_write surface state bit on gen6 constant surfs.
i965: remove unused variable since brw_wm_glsl.c removal.
intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
intel: Set the swizzling for depth textures using the GL_RED depth mode.
glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.
i965: Add support for gen6 constant-index constant loading.
i965: Add support for gen6 reladdr VS constant loading.
mesa: Don't assertion fail for _mesa_get_format_name(MESA_FORMAT_NONE)
intel: Add spans code for the ARB_texture_rg support.
intel: Add a couple of helper functions to reduce rb code duplication.
intel: Just use ChooseTextureFormat for renderbuffer format choice.
i965: Put common info on converting MESA_FORMAT to BRW_FORMAT in a table.
intel: Include stdbool so we can stop using GLboolean when we want to.
i965: Fix ARL to work on gen6.
i956: Fix the old FP path fragment position setup on gen6.
i965: Fix gl_FragCoord.z setup on gen6.
i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.
i965: Add support for using the BLT ring on gen6.
i965: Correct the dp_read message descriptor setup on g4x.
i965: Keep around a copy of the VS constant surface dumping code.
intel: Only do frame throttling at glFlush time when using frontbuffer.
i965: Set the alternative floating point mode on gen6 VS and WM.
intel: Update renderbuffers before looking up CopyTexImage's read buffer.
intel: Drop commented intel_flush from copy_teximage.
intel: Try to sanely check that formats match for CopyTexImage.
intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.
i965: Avoid using float type for raw moves, to work around SNB issue.
i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.
i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.
i965: Do lowering of array indexing of a vector in the FS.
intel: Handle forced swrast clears before other clear bits.
mesa: Update comment about the list of BaseFormats for gl_formats.
mesa: Allow color renderbuffers besides just RGB and RGBA.
mesa: Use the common logic for "is this baseformat a color format?"
mesa: Also report renderbuffer red/green size for GL_RED and GL_RG.
mesa: Also report the number of renderbuffer alpha bits for GL_LUMINANCE_ALPHA.
intel: Use tri clears when we don't know how to blit clear the format.
intel: Bump libdrm configure.ac requirement for the gen6 BLT ring support.
intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
intel: When validating an FBO's combined depth/stencil, use the given FBO.
mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.
intel: Merge our choosetexformat fallbacks into core.
mesa: Fix the baseFormat for GL_COMPRESSED_SLUMINANCE_EXT.
i965: Add support for SRGB DXT1 formats.
i965: Simplify the renderbuffer setup code.
intel: Drop a check for GL_TEXTURE_4D_SGIS.
intel: Clean up redundant setup of firstLevel.
intel: Drop TEXTURE_RECTANGLE check in miptree layout setup.
i915: Implement min/max lod clamping in hardware on 8xx.
i915: Enable LOD preclamping on 8xx like on 915/965.
mesa: Consider textures incomplete when maxlevel < baselevel.
intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.
intel: Drop unused first/lastlevel args to miptree_create_for_region.
intel: Always allocate miptrees from level 0, not tObj->BaseLevel.
i915: Fix build for previous commit.
i965: Avoid double-negation of immediate values in the VS.
intel: expose ARB_framebuffer_object in the i915 driver.
intel: Add a vtbl hook for determining if a format is renderable.
i915: Don't claim to support AL1616 when neither 830 nor 915 does it.
i915: Drop old checks for the settexoffset hack.
intel: Use the _BaseFormat from MESA_FORMAT_* in renderbuffer setup.
intel: Make renderbuffer tiling choice match texture tiling choice.
Revert "intel: Always allocate miptrees from level 0, not tObj->BaseLevel."
meta: Don't tweak BaseLevel when doing glGenerateMipmap().
intel: When making a new teximage miptree, make a full one.
intel: Don't relayout the texture on maxlevel change.
intel: Drop the speculatively-use-firstImage-mt in validation.
i965: Use a new miptree to avoid software fallbacks due to drawing offset.
i965: Remove dead fallback for stencil _Enabled but no stencil buffer.
glsl: Fix the lowering of variable array indexing to not lose write_masks.
i965: Tighten up the check for flow control interfering with coalescing.
i965/fs: When producing ir_unop_abs of an operand, strip negate.
i965/vs: When MOVing to produce ABS, strip negate of the operand.
i965: Clarify when we need to (re-)calculate live intervals.
meta: Actually use mipmapping when generating mipmaps.
i965/fs: Do flat shading when appropriate.
i915: Fix compiler warning from sw fallback removal change.
mesa: Add channel-wise copy propagation to ir_to_mesa.
mesa: Simplify _mesa_base_fbo_format by making it exceptions to teximages.
i965: Add an invalidation of live intervals after register splitting.
i965: Replace broken handling of dead code with an assert.
glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
glapi: Regenerate for GL_ARB_ES2_compatibility.
mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
intel: Expose GL_ARB_ES2_compatibility.
mesa: Add actual support for glReleaseShaderCompiler from ES2.
ir_to_mesa: Fix segfaults on ir_to_mesa invocation after MSVC change.
mesa: Add support for glDepthRangef and glClearDepthf.
mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
i965: Fix dead pointers to fp->Parameters->ParameterValues[] after realloc.
ra: Trade off some space to get time efficiency in ra_set_finalize().
glsl: Skip the rest of loop unrolling if no loops were found.
ra: Add an adjacency list to trade space for time in ra_simplify().
ra: Take advantage of the adjacency list in ra_select() too.
ra: Remove unused "name" field in regs.
ra: Take advantage of the adjacency list in finding a node to spill.
i965: Fix a bug in i965 compute-to-MRF.
i965: Fix a comment typo.
i965/fs: Add a helper for detecting texturing opcodes.
i965/fs: Add an instruction scheduler.
i965/fs: Assign URB/CURB register numbers after instruction scheduling.
i965/fs: Add a helper function for detecting math opcodes.
i965/fs: Take the shared mathbox into account in instruction scheduling.
glsl: Add a new opt_copy_propagation variant that does it channel-wise.
glsl: Fix a comment typo in copy propagation.
glsl: Remove extra checks for constant true assignment conditions.
i965: Drop the INTEL_DEBUG=state spam about the cache size check.
i965: Drop the dead tracking of color_regions[].
glsl: Disable the new copy propagation pass until it gets fixed.
mesa: Fix the Mesa IR copy propagation to not read past writes to the reg.
i965: Remove pointless keying of WM state on VUE size.
intel: Remove setup of the old dri/ meta code, which is now unused.
radeon: Remove setup of the old dri/ meta code, which is now unused.
dri: Remove the old metaops code which has been superceded by ../common/
i965: Fix VB packet reuse when offset for the new buffer isn't stride aligned.
mesa: Add new MESA_multithread_makecurrent extension.
glx: Don't do the implicit glFlush in SwapBuffers if it's the wrong drawable.
dri2: Don't call the dri2 flush hook for swapbuffers unless we have a context.
intel: Use the current context rather than last bound context for a drawable.
glx: Adjust the MESA_multithread_makecurrent spec to match implementation.
i965: Apply a workaround for the Ironlake "vertex flashing".
intel: Don't complain when getparam fails due to a missing param.
i965: Use ffs() on a 32-bit int value instad of ffsll().
mesa: Don't try to remove an internal shader_program from the hash.
prog_cache: Add some support for shader_programs in prog_cache.
mesa: Move texenvprogram.c to ff_fragment_shader.cpp.
mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.
mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.
mesa: Convert fixed function fragment program generator to GLSL IR.
mesa: Track a computed _CurrentFragmentProgram for current gl_shader_program
i965: Use the fixed function GLSL program instead of the ARB program.
Revert "i965: Use the fixed function GLSL program instead of the ARB program."
Revert "mesa: Track a computed _CurrentFragmentProgram for current gl_shader_program"
Revert "mesa: Convert fixed function fragment program generator to GLSL IR."
glsl: Skip processing expression trees in optimize_redundant_jumps()
glsl: Skip processing expression trees in do_if_simplification().
glsl: Reduce processing of expression trees in do_structure_splitting.
glsl: Skip processing of expression trees in discard simplification.
glsl: Whitespace fixup in opt_dead_functions.cpp.
glsl: Skip processing the first function's body in do_dead_functions().
i965: Do our lowering passes before the loop of optimization.
i965: Fix alpha testing when there is no color buffer in the FBO.
i965/fs: Clean up the emit calls by introducing emit() overload helpers.
i965/fs: Clean up reg_undef args from long ago lack of fs_inst overloads.
i965/fs: Make compile failure more verbose with INTEL_DEBUG=wm.
i965: Fix the VS thread limits for GT1, and clarify the WM limits on both.
i965/fs: Remove broken optimization for live intervals in loops.
i965: Turn SF unit and viewport structs into pointers to prep for streaming.
i965: Change the SF unit from state caching to state streaming.
i965: Move the SF VP from state caching to state streaming.
glsl/opt_cpe: Kill when the assignment isn't something we recognize.
glsl/opt_cpe: Fix a crash when a kill kills for two reasons.
glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.
glsl: Avoid cascading errors when looking for a scalar boolean and failing.
glsl: Semantically check the RHS of `&&' even when short-circuiting.
glsl: Semantically check the RHS of `||' even when short-circuiting.
glsl: When we've emitted a semantic error for ==, return a bool constant.
glsl: Perform type checking on "^^" operands.
i965/fs: Constant-fold immediates in src0 of CMP instructions.
i965/fs: Constant-fold immediates in src0 of SEL instructions.
mesa: Add support for the ARB_fragment_program part of ARB_draw_buffers.
mesa: Add support for OPTION ATI_draw_buffers to ARB_fp.
mesa: Expose ATI_draw_buffers.
mesa: Fix _mesa_unpack_dudv_span_byte assertion.
i965/fs: Add gen6 register spilling support.
i965: Quit spamming gen6 DP read/write send instructions with gen5 bits.
intel: Use _mesa_base_tex_format for FBO texture attachments.
swrast: Don't assert against glReadPixels of GL_RED and GL_RG.
mesa: Remove renderbuffer deletion debug field.
mesa: Repack single-byte fields in gl_renderbuffer.
mesa: Add a gl_renderbuffer.RowStride field like textures have.
mesa: Add a function to set up the default renderbuffer accessors.
intel: Use Mesa core's renderbuffer accessors for depth.
mesa: Use _mesa_get_format_bytes to refactor out the RB get_pointer_*
mesa: Use _mesa_get_format_bytes to refactor out the RB get_row_*
mesa: Add renderbuffer accessors for R8/RG88/R16/RG1616.
swrast: Don't try to adjust_colors for <8bpc when handling R16, RG1616.
intel: Use mesa core's R8, RG88, R16, RG1616 RB accessors.
Revert "intel: Add spans code for the ARB_texture_rg support."
intel: Add I8 and L8 to intel_mesa_format_to_rb_datatype().
swrast: Add LUMINANCE, INTENSITY, LUMINANCE_ALPHA to span asserts.
mesa: Add renderbuffer accessors for MESA_FORMAT_RGBA_FLOAT32.
mesa: Add ChooseTexFormat fallbacks for floating point textures.
mesa: Add renderbuffer accessors for MESA_FORMAT_R_FLOAT32, RG_FLOAT32.
mesa: Add renderbuffer accessors for A, I, L, FLOAT32.
intel: Add support for blit copies of >32bpp formats.
intel: Add support for ARB_texture_float.
meta: Add support for ARB_color_buffer_float to _mesa_meta_DrawPixels.
meta: Add support for ARB_color_buffer_float to _mesa_meta_Clear().
intel: Add support for ARB_color_buffer_float.
docs: Update for Intel ARB_texture_float and ARB_color_buffer_float.
docs: Mention that GLSL 1.30 is started.
mesa: Choose RGTC formats for GL_COMPRESSED_RED, GL_COMPRESSED_RG.
mesa: Don't assert on the compressed convertformat for GenerateMipmaps.
i965: Add support for ARB_texture_compression_rgtc.
meta: Don't do conditional rendering on GenerateMipmaps and BlitFramebuffer.
swrast: Disable glAccum drawing during conditional rendering.
i965: Add support for NV_conditional_render.
intel: Add support for ARB_sampler_objects.
i965: Fix batch decode for the gen5+ sampler default color.
i965: Fill in the remaining fields of gen5+ sampler default color.
i965: Don't double-emit fragment.color writes for MRT with ARB_fp.
mesa: Fix fragment.color (no index) writes with OPTION ARB_draw_buffers.
mesa: Add some comments about FRAG_RESULT_COLOR vs FRAG_RESULT_DATAn.
i965: Move the destination reg setup for 8/16 wide to the emit code.
i965/fs: Add support for 16-wide dispatch to the register allocator.
i965/fs: Add support for computing pixel_[xy] in 16-wide.
i965/fs: Add support for 16-wide texturing on gen5+.
i965/fs: Disable some optimization passes under 16-wide for now.
i965/fs: Fix interference calculation of pixel_[xy] in 16-wide.
i965/fs: Add support for math instructions in 16-wide mode.
i965/fs: Add support for discard instructions in 16-wide mode.
i965/fs: Add initial support for 16-wide dispatch on gen6.
i965/fs: Add support for 16-wide dispatch on gen5.
i965/fs: Add support for compr4 MRF writes.
i965/fs: Add a little whitespace between shader dumping debug.
hash_table: Add an iterator for doing things like cleanup of the HT.
i965/fs: Add support for 16-wide dispatch with uniforms in use.
i965/fs: Fix and enable the instruction scheduler for 16-wide.
i965/fs: Enable constant propagation in 16-wide.
i965/fs: Typo fix a comment.
i965/fs: Add support for compute-to-mrf in 16-wide mode.
Revert "intel: use throttle ioctl for throttling"
docs: Note that ES2_compatibility is already done.
meta: Don't ask for floating point textures if not ARB_texture_float.
i965: Fix fragcoord_w on gen6 with 16-wide.
i965: Give the push constants and pull constants unique function names.
i965/gen6: Stream the WM push constants.
i965/gen6: Stream the VS push constants.
i965/gen6: Move the clip VP to state streaming.
i965/gen6: Move the SF VP to state streaming.
i965: Move the CC VP to state streaming.
i965/gen6: Move the color calc state to state streaming.
i965/gen6: Move the blend state to state streaming.
i965/gen6: Move the depth/stencil state to state streaming.
i965/gen4: Move WM state to state streaming.
i965: Move sampler state to state streaming.
i965/gen6: Move scissor state to state streaming.
i965/gen6: Use the dynamic state base address to reduce relocations.
mesa: Add a bunch of documentation to the register allocator.
i965/gen4: Move VS state to state streaming.
i965: Fix up state dumping for SF state.
i965: Drop the now unused brw_cache_data() function.
i965/gen4: Move clip state to state streaming
i965/gen4: Move the GS state to state streaming.
i965: Remove dead entrypoints to state cache, rename the one that's left.
i965/gen6: Fix LogicOp handling for GL_COPY and/or floating-point RTs.
i965/gen6: Align interleaved URB writes for overflow outputs as well.
i965: Instead of fallback on missing region, just bind a null renderbuffer.
i965/fs: Fix compiler warnings about dead code from 963431829055f63ec94d
i965/fs: Cut an instruction and a temporary from gen6 discard statements.
i965/gen6: Fix blending state when no color buffer is bound.
i965/fs: Fix discard and alpha test in 16-wide.
i965/fs: Add support for "if" statements in 16-wide mode on gen6+.
i965/fs: Drop the viewport index/rtai clearing in gen6 fb writes.
i965: Add support for correct GL_CLAMP behavior by clamping coordinates.
i965/fs: Fix GPU hang on texture2d-bias on pre-Ironlake.
i965/fs: Don't emit a header on gen5+ sample messages unless required.
i965/gen6: Add support for point min/max size from ARB_point_parameters.
i965: Stop caching the combined depth/stencil region in brw_context.c.
i965: Add support for rendering to depthbuffer mipmap levels > 0.
i965: Fix assertion failures in unused brw_reg setup by deleting it.
i965: Warnings cleanup.
mesa: Trigger FBO validation on DrawBuffers change in non-ES2 mode.
mesa: Allow NULL read/draw in complete FBOs in ARB_ES2_compatibility.
mesa: Flush vertices before updating drawbuffer computed state.
intel: Drop doubly irrelevant code in intelReadBuffers.
i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT.
i965: Remove dead shadowtex_mask entry in the WM key.
i965: Pack the lookup and line_aa bits into the first dword of the key.
i965/fs: Add a helper function for add_dep(before, after, before->latency).
i965/fs: Track fixed GRF regs separate from allocated GRF file in scheduling.
i965/fs: Move the computation of register block count from unit to compile.
i965: Avoid generating MOVs for assignments of expressions.
i965: Move non-FS-specific shader support to brw_shader.cpp.
i965: Move a couple of GLSL IR -> BRW helper functions to brw_shader.cpp.
i965/fs: Split the BRW native code emit to brw_fs_emit.cpp
i965/fs: Split the GLSL IR -> FS LIR visitor to brw_fs_visitor.cpp.
i965/fs: Do a FS compile up front at link time to produce link errors.
mesa: Include shader target in dumps of GLSL source.
i965/fs: Fix up for 8752764076e5b3f052a57e0134424a37bf2e9164.
i965: Move prepare_wm_surfaces texobj declarations inside of _ReallyEnabled.
i965: Drop a gratuitous "if" that the compiler didn't eliminate at -O2.
i965: Don't compute brw->wm.input_size_masks when it's unused.
i965: Add defines for surface state setup using bitfield shifting.
i965: Replace structs with bitfield shifting for WM texture surfaces.
i965: Replace struct with bit shifting for WM render target surfaces.
i965: Replace struct with bit shifting for WM pull constant surfaces.
i965: Replace struct with bit shifting for WM null surfaces.
i965: Switch brw_state_dump to using bitshifting for surface state.
i965: Remove brw_surface_state struct that is now unused.
i965/fs: Use the embedded compare in SEL on gen6+.
i965: Drop INTEL_CONFORMANCE=2 fallback code.
i965: Drop strict conformance fallback for GL_POLYGON_SMOOTH.
i965: Drop strict conformance fallback for GL_LINE_SMOOTH.
i965: Drop strict conformance fallback for GL_LINE_STIPPLE.
i965: Drop remaining strict conformance fallback for GL_POINT_SMOOTH.
glx: Fix use-before-null-check in dri2InvalidateBuffers().
meta: Don't do srgb to linear decode when blitting srgb textures.
meta: Don't do sRGB encode for framebuffer blits on sRGB-enabled framebuffers.
i965: Fix flipped GT1 vs GT2 URB VS entry count limits.
intel: Implement glFinish() correctly by waiting on all previous rendering.
intel: Update intel-decode.c from intel-gpu-tools.
i965/gen6: Refactor SF setup a bit to handle overrides in one place.
i965/gen6: Fix point sprite texture coordinate overrides.
i965/gen6: Add support for gl_PointCoord.
glsl: Fix incorrect optimization of instructions before discard statements.
i965: Add support for GL_FIXED vertex attributes.
intel: Move the draw_x/draw_y to the renderbuffer where it belongs.
intel: Clean up intel_render_texture with a rename and a helper function.
intel: Use rb->Data and rb->RowStride to handle spans Y flipping.
intel: Do the drawable x/y offset in intel_renderbuffer_map() for spans.
intel: Fix mipmap and format handling of blit glCopyPixels().
meta: Fix glCopyTexImage(GL_LUMINANCE) from non-GL_LUMINANCE source.
intel: Fix 2x2 and 1x1 compressed teximages from _mesa_generate_mipmap()
intel: Add the MESA_FORMAT as a field of the miptree.
intel: Add block alignment for RGTC textures.
i915: Drop dead argument to translate_texture_format().
intel: Make the intel_miptree_match_image format check more specific.
intel: Drop the internal_format field of the mipmap tree.
intel: Use the gl_format to get the base_format for miptree create.
intel: Calculate compress_byte in intel_miptree_create.
intel: Drop the cpp argument to intel_miptree_create().
intel: Drop dead preinitialization of align_w, align_h.
intel: Fix miptree height alignment for compressed NPOT textures.
mesa: Split _mesa_generate_mipmap along compressed/uncompressed lines.
mesa: Remove compressed code from generate_mipmaps_uncompressed().
mesa: Remove uncompressed code from generate_mipmaps_compressed().
mesa: Switch generate_mipmaps_compressed() to using TexImage2D to upload.
i965: Add missing state flag for vertex elements on current VS program.
i965: Don't try to continue space before the start of a VBO.
mesa: Flag _NEW_BUFFERS when unbinding an attachment on glDeleteTextures.
mesa: Fix render-to-texture regression.
i965: Only flag the new-batch related state as dirty at new batch time.
i965: Use state streaming on programs, and state base address on gen5+.
i965/gen6+: Add a missing state flag for WM constants.
i965/gen6+: Correct gratuitous dependency on NEW_POLYGONSTIPPLE.
i965/gen6: Add missing state flag for VS push constants.
i965/gen4: Remove old VS unit state key structure.
i965/gen6: Remove state flagging on BRW_NEW_CURBE_OFFSETS.
i965/gen6: Factor the PIPE_CONTROL workaround to a separate function.
i965/gen6: Use an BO instead of writing to address 0 for PIPE_CONTROL W/A.
i965/gen6: Limit the workaround flush to once per primitive.
i965/gen6: Apply documented workaround for nonpipelined state packets.
i965/gen6: Add a couple more packets to the nonpipelined workaround list.
vbo: Don't bother checking for stride == 0 for "any varying in a VBO".
vbo: Don't discount stride == 0 for testing all varyings in VBOs.
i965: Reuse existing program data when a new compiled program matches.
i965: Don't bother telling tnl about state updates unless we fall back.
i965: Don't bother telling swrast_setup about state updates until fallback.
i965: Make the brw_format_for_mesa_format table static const.
i965/gen5: Fix grf_used calculation for 16-wide.
i965/gen6: Fix scissors using invalid STATE_BASE_ADDRESS.
i965: Reissue PIPELINE_POINTERS and BINDING_TABLE_POINTERS on SBA change.
glsl: Drop explicit types of lower_mat_op_to_vec expressions.
glsl: Move get_{column,element} to expression args.
glsl: Rename lower_mat_op_to_vec operands/results to be less hungarian.
glsl: Make lower_mat_op_to_vec track derefs, not variables.
glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.
glsl: Allow ir_assignment() constructor to not specify condition.
glsl: Use the default values of ir_assignment() in lower_mat_op_to_vec.
glsl: Fix make clean for dricore.
glsl: Suppress warning from matching_signature change.
mesa: Don't skip glGetProgramEnvParam4dvARB if there was already an error.
mesa: Don't skip glGetProgramLocalParam4dvARB if there was already an error.
mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)
intel: Mark MESA_FORMAT_X8_Z24 as always supported.
intel: Allow intel_region_reference() with *dst != NULL.
intel: Rely on intel_region_reference()'s support of *dst != NULL.
intel: Remove now trivial intel_renderbuffer_set_{hiz_,}region().
intel: Remove gratuitous context checks in intel_delete_renderbuffer().
intel: Remove dead comment about software clears -- it's handled just above.
intel: Fix use of freed buffer if glBitmap is called after a swap.
i965/gen4: Fix GPU hangs since the program streaming change.
i965: Fix fp-lit-src-equals-dst.
i965: Fix fp-dst-aliasing-[12].vpfp.
ir_to_mesa: typo fix in a comment.
intel: Make our context structure be a ralloc context.
i965: Add a type argument to brw_state_batch().
i965: Track the brw_state_batch() data while under INTEL_DEBUG=batch.
i965: Move CLIP VP state dump to using the state_batch_list[].
i965: Move the SF VP state dump to using the state_batch_list[]
i965: Move the new gen6 state structs to using state_batch_list[].
i965: Map the batch once for dumping all our state batch structs.
i965: Dump brw_state_batch data in an easier format for cross-referencing.
i965: Dump the surface, sampler, and sdc state using state_batch_list[].
i965: Dump the binding table using state_batch_list[].
i965: When dumping programs, dump the whole cache. But don't by default.
i965/gen6: Add state dumping for the scissor packet.
i965/gen6: Add state dumping for the VS constants.
i965/gen4: Add state dumping for unit state using state_batch_list[].
i965/gen4: Add a stub dumper for CC unit state, which is different from gen6.
intel: Use _mesa_tex_target_to_face() helper function instead of our own.
i915: Fix map/unmap mismatches from leaving INTEL_FALLBACK during TNL.
i915: Use _mesa_get_format_name to describe translate_tex_format() fail.
i915: Fix depth texturing since 86e62b2357447b7c97f434be4834f4b50aa0764d
mesa: Fix assertion failure in X8_Z24/Z24_X8 texfetch.
i915: Fix NPOT compressed textures on 915.
i915: Add support for gl_FragData[0] for output color.
intel: Use the post-execution batchbuffer contents for dumping.
intel: Clarify the depthRb == stencilRb logic.
intel: Move intel_draw_buffers() code into each driver.
i965: Remove FALLBACK() from brw_update_draw_region().
i965: Remove empty brw_set_draw_region.
i965: Remove unused region calculations in brw_update_draw_buffer().
i965: Remove i915 paths from brw_update_draw_buffers().
i915: Remove i965 paths from i915_update_drawbuffer() and i830's too.
i915: Disable the depth test whenever we don't have a depth buffer.
i915: Make stencil test for no-stencil handling match depth test.
i915: Fix incorrect depth scaling when enabling/disabling depth buffers.
i915: Add support for HW rendering with no color draw buffer.
i915: Include gl_FragCoord.w data, not just xyz.
i915: Simplify intel_wpos_* with a helper function.
i965: Fix regression in 29a911c50e4443dfebef0a2e32c39b64992fa3cc.
meta: Add a GLSL-based _mesa_meta_Clear() variant.
intel: Use the GLSL-based meta clear when available.
i965: Avoid kernel BUG_ON if we happen to wait on the pipe_control w/a BO.
i965: Enable the PIPE_CONTROL workaround workaround out of paranoia.
i965: Apply a homebrew workaround for GPU hang in OGLC api-texcoord.
i965: Emit texture cache flushes on gen6 along with render cache flushes.
meta: Also save/restore clip planes for GLSL.
i965: Use 3D clears on gen6+ to avoid inter-ring synchronization.
i965: Fix many of the trivial WebGL demos that broke due to IB optimization.
i965/fs: Fix MRT drawing since the m0->m2 move for shader debug.
softpipe: When doing write_all_cbufs, don't stomp over the color.
Add dependency generation for Mesa and GLSL dricore objects.
mesa: Fix ff fragment shader inputs calculation when enabling a VS.
i965/fs: Respect ARB_color_buffer_float clamping.
i965/fs: Stop using the exec_list iterator.
Revert "i965: Don't compute brw->wm.input_size_masks when it's unused."
i965/fs: Port texture projection avoidance optimization from the old backend.
i965/fs: If we see a RCP of a constant, try to constant fold it.
i965/fs: Optimize a * 1.0 -> a.
i965/fs: Allow register coalescing where the source is a uniform.
intel: Fix unused variable warning.
radeon: Remove set-but-unused color_mask variable.
radeon: Remove set-but-unused log2depth variable.
radeon: Remove set-but-unused variables in radeonSetTexBuffer2() variants.
radeon: Remove set-but-unused variables in radeon_lock.c
radeon: Remove some remaining set-but-unused variables.
i965/fs: Don't allocate the old backend's compile structs for our compile.
i965/fs: Don't upload unused uniform components.
mesa: Remove dead "MemPool" field of gl_shader_state.
i965: Add dumping for gen6 WM constants too.
prog_optimize: Add support for saturates to _mesa_merge_mov_into_inst.
ir_to_mesa: Try to avoid emitting a MOV_SAT to saturate an expression tree.
ir_to_mesa: Replace open-coded swizzle_for_size()
intel: Fix warnings from gl_constant_parameter changes.
mesa: Add a convenience interface for register allocator conflicts setup.
i965/fs: Use the new convenience interface for setting up reg conflicts.
i965/fs: Eliminate the magic nature of virtual GRF 0.
i965/fs: Simplify the register allocator using a map from RA reg to GRF.
i965/fs: Factor out the register allocator setup to a separate function.
i965: Drop the reg/hw_reg distinction.
radeon: Explain to the user what went wrong when built without libdrm.
glsl: When assigning to a whole array, mark the array as accessed.
i965: Generate driver-specific IR for non-fragment shaders as well.
i965: Create a shared enum for hardware and compiler-internal opcodes.
i965: Rename math FS_OPCODE_* to SHADER_OPCODE_*.
i965: Start adding the VS visitor and codegen.
i965/vs: Start adding support for uniforms
i965/vs: Fix constant vector construction.
i965/vs: Port the fix for clip plane writemasks from brw_vs_emit.c.
i965/vs: Don't emit an extra copy of the vertex position.
i965/vs: Allow scalar values in assignments, too.
i965/vs: Allocate storage for "auto" variables just like temps.
i965/vs: Fix ir_swizzle handling.
i965/vs: Disable loops for now until rendering is generally correct.
i965/vs: Fix support for "IF" instructions by copying brw_fs_visitor.cpp.
i965/vs: Fix support for zero uniforms in use.
i965/vs: Use an appropriate swizzle on src regs from variables.
i965/vs: Drop the assertion about dst.reg_offset == 0.
i965/vs: Fix the types of array/struct dereferences.
i965/vs: Add support for dot product opcodes.
i965/vs: Add support for if(any_nequal()) and if(all_equal()) on gen6.
i965/vs: Apply the gen6 math workaround for math1 instructions.
i965/vs: Don't forget to set up assignment condition code for arrays/structs.
i965/vs: Handle assignment of structures/arrays/matrices better.
i965/vs: Fix types of varying outputs.
i965/vs: Avoid generating extra moves when setting up large ir_constants.
i965/vs: Add support for VUEs larger than a single URB write.
i965: Remove dead brw->wm.max_threads field.
i965: Set up allocation of a VS scratch space if required.
i965: Add remaining scratch space setup emit to unit states.
i965/vs: Track the variable index of array accesses.
i965/vs: Reserve MRF 14/15 for array loads/register unspilling.
i965/vs: Move virtual GRFs with array accesses to them to scratch space.
i965: Make some EU emit code for DP read/write messages non-static.
i965/vs: Add support for scratch read/write codegen.
i965/vs: Enable variable array indexing in the VS.
i965: Add gen6 disassembly for DP render cache messages.
i965/vs: Slightly improve the trivial reg allocator to skip unused regs.
i965/vs: Fix implementation of ir_unop_any.
i965/vs: Respect the gen6 limitation that math opcodes can't be align16.
i965/vs: Add support for ir_binop_pow.
i965/vs: Add support for loops.
i965/vs: Fix builtin uniform setup.
i965/vs: Fix access of attribute arrays.
i965/vs: Clamp vertex color outputs when required by ARB_color_buffer_float.
i965/vs: Add support for GL_FIXED attributes.
i965/vs: Add support for if(any(bvec)) on gen6.
i965/vs: Fix the trivial register allocator's failure path.
i965: Fix assertion failure on a loop consisting of while (true) { break }.
i965/vs: Run the shader backend at link time and return compile failures.
i965/vs: Avoid generating a MOV for most ir_assignment handling.
i965/vs: Fix abs/negate handling on attributes.
i965/vs: Remove remaining use of foreach_iter.
i965/gen6: Force WHILE exec size to 8.
i965/vs: Don't assertion fail on vertex texturing.
i965/vs: Fix condition code for scalar expression all_equals.
i965/vs: Fix memory leak of ralloc context for the visitor.
i965/vs: Add support for conversion of FIXED_HW_REG src_reg to/from dst_reg.
i965/vs: Fix multiplies to actually do 32-bit multiplies.
i965/fs: Fix 32-bit integer multiplication.
i965/vs: Remove stale comment about compressed instructions.
i965/vs: Copy the live intervals calculation over from the FS.
i965/vs: Add simple dead code elimination.
i965/vs: Implement proper register allocation instead of 1:1 mapping.
i965/gen6+: Use non-normalized coordinates for GL_TEXTURE_RECTANGLE.
i965: Fix typo in 2b224d66a01f3ce867fb05558b25749705bbfe7a
radeon: Fix flushing before writing a teximage's BO when !t->bo.
mesa: Rename FreeTexImageData to FreeTextureImageBuffer.
Rename some driver FreeTextureImageData functions to FreeTextureImageBuffer.
mesa: Don't check for image->Data when freeing an image's contents.
intel: Add implementation of MapTextureImage/UnmapTextureImage.
radeon: Refactor the common texture hook setup to common code.
radeon: Add MapTextureImage() implementation.
nouveau: Add MapTextureImage() implementation.
intel: Remove our custom _mesa_store_compressed_texsubimage2d().
intel: Rely on Mesa core for the non-blit glTexSubImage* implementation.
i965/vs: Move the flag for whether to use the new backend to the context.
i965: Use native integer uniforms when the new VS backend is in use.
mesa: Make the gl_constant_value's bool occupy the same space as float/int.
mesa: Fix glGetUniform() type conversions.
i965: Make the old VS backend record pull constant references in pull_params[].
i965/vs: Restructure emit() functions around a vec4_instruction constructor.
i965/vs: Add support for pull constant loads for uniform arrays.
i965/vs: Don't lower uniform array indexing.
i965/vs: Track uniforms as separate vectors once we've done array access.
i965/vs: Pack live uniform vectors together in the push constant upload.
i965/vs: Fix GL_FIXED setup when a writemask is present.
intel: Remove the passthrough TexSubImage[13]D functions.
intel: Restructure TexSubImage as just the 2D implementation and blit func.
i965/vs: Create instruction generators outside of the emit() functions.
i965/vs: Convert gen6 userclip handling to new generators.
i965/vs: Convert emit() calls to the new instruction generators.
i965/vs: Move logic for weird CMP type handling to CMP generators.
i965/vs: Avoid the emit(), remove(), insert_before() for array instructions.
intel: Upload batchbuffer contents even if INTEL_NO_HW is set.
i965/vs: Fix GPU hangs in shaders with large virtual GRFs pre-gen6.
i965/vs: Fix gen4 comparisons used for predication.
i965/vs: Fix copy-and-paste disaster in pre-gen6 POW support.
i965/vs: Make pre-gen6 math operate in vector mode instead of scalar.
i965/vs: Add support for vector comparison ops resulting in bool cond codes.
i965/vs: Fix constant-indexed array read/write addresses on pre-gen6.
i965/vs: Fix message setup for array read/writes on pre-gen6.
i965/vs: Fix setup of scratch space pointer on pre-gen6.
i965/vs: Use write commits on scratch writes in pre-gen6.
i965/vs: Fix point size handling on gen4.
glsl: Fix setting of OutputsWritten for whole array dereference.
glsl: When assiging from a whole array, mark it as used.
glsl: Clarify error message about whole-array assignment in GLSL 1.10.
glsl: Don't do structure splitting until link time.
i965/vs: Add annotation to more of the URB write.
i965/vs: Fix variable indexed array access with more than one array.
i965/vs: When failing due to lack of spilling, don't continue on.
i965/vs: Pack uniform registers before optimization
i965/vs: Add support for overflowing the number of available push constants.
i965/vs: Switch to the new VS backend by default.
i965/vs: Keep track of indices into a per-register array for virtual GRFs.
i965/vs: Add constant propagation to a few opcodes.
i965/vs: Add support for copy propagation of the UNIFORM and ATTR files.
i965/vs: Clear tracked copy propagation values whose source gets overwritten.
i965/vs: Allow copy propagation on GRFs.
mesa: Add support for Begin/EndConditionalRender in display lists.
mesa: Throw an error instead of asserting for condrender with query == 0.
mesa: Throw an error when starting conditional render on an active query.
i965: Fix compiler warnings.
i965: Add missing _NEW_POLYGON flag to polygon stipple upload.
i965: Fix polygon stipple offset state flagging.
i965/vs: Add support for simple algebraic optimizations.
i965/vs: Remove dead fields of src_reg.
i965/vs: Add a function for how many MRFs get written as part of a SEND.
i965/vs: Handle destinations in the MRF file.
i965/vs: Do VUE writes using the MRF file instead of hardware register.
i965/vs: Add support for compute-to-MRF.
mesa: Add a context flag indicating whether two-sided lighting should happen.
i965/gen6+: Respect the VERTEX_PROGRAM_TWO_SIDE flag for shaders.
i965/gen6+: When only BFC is written, use BFC as the color.
i965/vs: Return a dummy value when visiting ir_texture.
meta: Don't hang on to program refcounts after metaops are done.
i965: Add support for GL_EXT_texture_shared_exponent.
i965: Add support for GL_EXT_packed_float.
intel: Remove extra FreeTextureImageBuffer() from glTexImage*.
intel: Remove the pbo zero-copy code.
intel: Remove stale comment about non-intel gl_buffer_objects.
intel: Move more of the PBO blit upload logic into that function.
intel: Clean up check_pbo_format to ignore internalFormat.
intel: Drop gratuitous flush in PBO blit upload.
intel: Unindent the blit call in PBO blit uploads.
i965: Set the pre/post-blend color clamp flags.
intel: Drop some extra equality checks on reference/release functions.
intel: Refactor texture_from_pixmap and EGL_image region binding.
intel: Fix improper freeing of texture data in TFP.
intel: Drop the immediate validation of the texture object in TFP.
intel: Drop the "intel" argument to intel_miptree_release().
intel: Allow src == NULL and *dst != NULL in intel_miptree_reference().
intel: Rely on mesa core for compressed texture image uploading.
intel: Rely on AllocTextureImageBuffer for our teximage fallbacks.
intel: Drop stale comment about CopyTexSubImage.
intel: Rename region->buffer to region->bo, and remove accessor function.
i965/vs: Fix access beyond array bounds for non-GRF operands.
intel: Drop our custom glGetTexImage() code.
nouveau: Drop mapping we were doing around glGetTexImage().
radeon: Drop mapping we were doing around glGetTexImage().
intel: Fix compiler warnings from the depth stall flush commit.
ir_to_mesa: Don't assertion fail on remaining GLSL 1.30 ops.
glsl: Fix assertion checking types of constant bitshift expressions.
i965/fs: Add support for bit-shift operations.
mesa: Add missing _mesa_sizeof_glsl_type() for UNSIGNED_INT.
i965/vs: Add support for bit-shift operations.
glsl: Add support for constant expression evaluation on trunc().
tnl: Delay results allocation until we actually need them.
mesa: Delay s_texcombine.c memory allocation until it's used.
i965: Make sure to upload the data for a collection of Stride == 0 arrays.
Revert "vbo: Don't discount stride == 0 for testing all varyings in VBOs."
mesa: Add missing glGetIntegerv() support for ARB_color_buffer_float tokens.
mesa: Respect GL_RASTERIZER_DISCARD for various meta-type operations.
intel: Add an AllocTextureImageBuffer() implementation using miptrees.
intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().
intel: Rely on Mesa core for glTexImage storage.
intel: Make PBO TexImage use AllocTextureImageBuffer like non-PBO does.
intel: Clean up the function chain for mapping texture images for swrast.
intel: Consolidate texture validation copy code, and reuse it correctly.
swrast: When asked to map a slice of a 1D array, give back that slice.
mesa: When storing texture data for a 1D array, map each slice separately.
mesa: Make the uncompressed sw mipmap gen path do a Map per 1D array slice.
mesa: Reuse existing make_2d_mipmap for 2D array generation.
i965: Refactor out the cube map setup for general texture array setup.
intel: Add a helper function for getting miptree size from a texture image.
intel: Add debug output to intel_map_texture_image.
intel: Add a safety check for mapping 1D texture arrays.
i965: Add support for GL_EXT_texture_array and GL_MESA_texture_array.
glsl: Consider "__" in identifers as reserved.
mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.
ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once.
glsl: Add gl_CurrentAttrib{Vert,Frag}MESA internal builtin uniforms.
mesa: Add a flag for shader programs to allow SSO linkage in GLES2.
mesa: Convert fixed function fragment program generator to GLSL IR.
mesa: Make the program texel offsets limits available with GLSL 1.30.
mesa: Round the argument to PixelStoref instead of truncating.
mesa: Fix detection of whether an ARB_vp is enabled for two sided lighting.
i965/fs: Fix comparisions with uint negation.
i965/vs: Fix comparisons with uint negation.
glsl: Add support for constant expression evaluation on round(), roundEven().
glsl: Add gl_MaxVaryingComponents in GLSL 1.30.
glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.
mesa: Skip texstore for 0-sized texture data.
mesa: Fold gallium's texture border stripping into a core Mesa option.
mesa: Apply StripTextureBorder to CopyTexImage as well.
intel: Enable stripping of texture borders.
intel: Drop texture border support code.
glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA.
radeon: Remove dead swrast renderbuffer setup code.
radeon: Use _mesa_get_format_base_format for winsys renderbuffer setup.
dri: Drop _dri_texformats that just obfuscate MESA_FORMAT names.
radeon: Delete DRI1 screen init code and thus support for !kernel_mm.
mesa: Remove build infrastructure for r300c and r600c.
r300c, r600c: Remove these DRI drivers.
docs: Update to note that r300 and r600 have been replaced.
radeon: Unifdef RADEON_R300 and RADEON_R600.
r200: Drop the non-kernel-memory-manager and DRI1 code.
radeon: Drop the non-kernel-memory-manager support, and thus DRI1.
radeon: Drop the DRI1 swapbuffers implementation.
radeon: Drop dri2 checks now that it's always true.
radeon: Drop the radeon_cs_legacy code now that we rely on kernel mm.
radeon: Drop the DRI1 zero-copy TFP code.
radeon: Drop the legacy BO manager code.
radeon: Drop the clipping in spans, now that we always have (0,0) -> (w,h).
radeon: Simplify cliprects computation now that there's just 1.
intel: remove dead prototype for old DRI1 code.
radeon: Drop some remaining DRI1 vblank support code.
dri: Remove driver GenerateMipmap hooks.
configure.ac: Fix equality checks in gallium st setup.
radeon: Insist on libdrm being present to build.
radeon: Remove the non-libdrm kernel memory manager support.
glsl: Implement GLSL 1.30's literal integer range restrictions.
u_format: Fix bit definition of UF10_MANTISSA_BITS.
u_format: Fix bitshifting for unpacking from 10F.
mesa: Don't do [0, 1] clamping on glGetTexImage() of packed float formats.
u_format: Fix clamping of overflow in 10F_11F_11F_REV to match GL specs.
u_format: Fix -NaN handling for packing of 10F_11F_11F_REV to match GL specs.
i915: Move the always_flush_cache code to triangle emit.
intel: Add an interface for saving/restoring the batchbuffer state.
i965: Add a note about an unsafe-looking state check.
intel: Return error value from intel_batchbuffer_flush().
i965: Use the batch save/reset code to avoid needing the BO validate step.
i965: Remove the validated BO list, now that it's unused.
i965: Check Fallback again after upload.
i965/gen6: Move setup of CC state batches to emit time.
i965: Move push constants setup to emit() time.
i965/gen4: Move CC VP to emit() time, since it's only needed by CC's emit().
i965/gen7: Fold prepare() and emit() of SF CLIP/VP state together.
i965/gen4: Move unit state setup to emit() time.
i965: Move sampler state to emit() time.
i965/gen4: Fold WM surface state prepare()/emit() together.
i965/gen7: Fold WM surface state prepare()/emit() together.
i965: Move WM pull constant setup to emit() time.
i965: Fold prepare() and emit() of VS surface state setup together.
i965: Move VS pull constant upload to emit() time.
i965: Fold the gen6/7 URB state prepare()/emit() together.
i965/gen4: Move URB fence recalculate to emit() time.
i965/gen6: Move viewport state setup to emit() time.
i965/gen4: Fold push constant prepare()/emit() together.
i965/gen4: Move CURBE offset calculation to emit() time.
i965: Move program compile to emit() time.
i965: Move the WM input sizes calculation to emit() time.
i965: Do a hack job of merging VB prepare()/emit() together.
i965: Move index buffer upload to emit() time.
i965: Finally, move the global fallbacks check to emit() time.
i965: Remove some old texturing debug code.
i965: Remove state upload code for calling prepare() now that there are none.
i965: Merge brw_validate_state() and brw_upload_state() together.
i965: Remove the memcpy()ed atoms array now that everything is emit()-based.
i965: Remove the prepare() hook from state atoms.
Revert "intel: Drop the immediate validation of the texture object in TFP."
mesa: Add a driver hook for mapping renderbuffers.
Add MapRenderbuffer implementations for software drivers.
intel: Improve the debug info for renderbuffer allocation.
intel: Add an implementation of MapRenderbuffer.
intel: Use MapRenderbuffer in spans setup.
radeon: Add implementation of MapRenderbuffer.
nouveau: Add implementation of MapRenderbuffer.
mesa: Make unpack_uint_z_row return 32 bits of data.
swrast: Use MapRenderbuffer for glReadPixels(GL_DEPTH_COMPONENT) fast-paths.
radeon: Check an error return instead of assigning it to a dead variable.
swrast: Directly map the stencil buffer in read_stencil_pixels.
swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.
swrast: Calculate image address/stride once for depth/stencil readpixels.
swrast: MapRenderbuffer in separate depth/stencil readpixels fastpath
swrast: Switch the remaining depth/stencil readpixels path to MapRenderbuffer.
swrast: Switch the remaining depth readpixels to MapRenderbuffer.
mesa: Add a function for comparing gl_format to format/type.
swrast: Add a readpixels fast-path based on memcpy and MapRenderbuffer.
swrast: Skip _swrast_validate_derived in _swrast_ReadPixels().
swrast: Convert color glReadPixels slow path to using MapRenderbuffer.
swrast: Remove dead _swrast_read_depth_span_uint().
swrast: Drop the remaining GetRow-based glReadPixels() fast-path.
swrast: Drop the global mapping of buffers across glReadPixels().
radeon: Remove early dereference of src/dst width in glCopyTexSubImage.
intel: Don't force a batchbuffer flush in readpixels.
intel: Add safety asserts for the blit engine's pitch alignment requirements.
i965/gen6: Improve glReadPixels() performance by blitting to a linear temp.
intel: Don't _mesa_problem when asked for an RB of a texturing-only type.
i965: Add support for 16-bit unorm L, A, and I textures.
docs: Note EXT_texture_array on i965.
intel: Expose GL_EXT_texture_integer when GL 3.0 override is set.
i965: Add mapping from MESA_FORMAT to BRW_SURFACEFORMAT for integer.
i965: Enable ChooseTexFormat for supported GL_EXT_texture_integer formats.
i965: Make brw_type_for_base_type return the element type for arrays.
i965/fs: Preserve the source register type when doing color writes.
i965/fs: Add support for user-defined out variables.
i965: Claim to support rendering to integer FBOs.
meta: Add support for glClear() to integer color buffers.
mesa: Add support for unpacking 32-bit integer formats to int spans.
swrast: Add support for glReadPixels() to integer types.
glsl: Move ir_variable.cpp to builtin_variables.cpp.
glsl: Move builtin_variables.h into .cpp.
mesa: Make gl_VertexID be a system value like gl_InstanceID.
i965: Replace a should-never-happen fallback with asserts where it matters.
i965: Add support for gl_VertexID and gl_InstanceID.
i965: Expose GLSL 1.30 on gen6+.
meta: Don't forget to flag state when restoring texobjects.
meta: Fix restoring of fixed function texture enables.
mesa: Include R/RG integer textures in _mesa_is_integer_format.
mesa: Fix a couple of missed conversion to arrays in format_unpack.
i965/gen4: Fix sampling from integer textures.
mesa: Don't report types for 0-sized components of textures.
mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.
i965: Add a table of the surface format information from the PRM.
intel: Add the context to the render_target_supported() vtbl method.
i965: Use the surface format table to determine render target supportedness.
i965: Don't require spans (swrast) support to consider a format FBO complete.
intel: Remove duplicate test for texture attachment completeness.
intel: Improve debug output for begin/finish render texture.
i965: Mark texture formats as supported using the surface formats table.
i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.
mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.
mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
i965: Add support for half-float formats.
i965: Add support for RGBA_16 unorm rendering.
i965: Add support for ARGB2101010 rendering.
i965: Drop intel_context.c's texture format set up for this driver.
i915: Move the texture format setup for this driver out of shared code.
i915: Fix build since hiz merge.
i915: Fix complete texturing regression since 27505a105a
i965: Don't depth test the fake depthbuffer when one isn't present.
i965: Base HW depth format setup based on MESA_FORMAT, not bpp.
i965: Fix EXT_texture_swizzle with a writemask in the FFFS/FP backend.
i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.
mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
mesa: Make _mesa_is_stencil_format() consistent with _mesa_is_depth_format().
i965: Don't perform the precompile on fragment shaders by default.
i965/fs: Make register file enum 0 be the undefined register file.
i965/fs: Fix regression in fbo-alphatest-nocolor.
mesa: Fix glCompressedTexImage when dstRowStride != srcRowStride.
mesa: Fix glCompressedTexSubImage (and non-Sub) for height == 2 or 1.
mesa: Fix assertions for block size handling in glCompressedTexSubImage2D.
mesa: Reject glDrawPixels(integer format).
intel: Only prefer separate stencil when we can do HiZ.
intel: Move the teximage mapping logic to a miptree level/slice mapping.
intel: Make mapping of texture slices track the region of interest.
intel: Move the gtt-particular texture mapping logic to a helper function.
intel: Move separate-stencil s8 mapping logic to intel_miptree_map.
intel: Make intel_region_map return void *.
intel: Make the fake packed depth/stencil mappings use a cached temporary.
intel: Track miptrees for fake packed depth/stencil renderbuffers.
intel: Handle MapRenderbuffer of fake packed depth/stencil using miptree maps.
intel: Add support for LLC-cached reads of X-tiled miptrees using a blit.
intel: Rely on miptree mapping for all renderbuffer maps.
intel: Update comment about how depth/stencil miptrees are handled.
swrast: Don't do Z24S8 drawpixels fast-paths with Z32_X24S8 input data.
swrast: Add a note about overlapping support for framebuffer blit.
intel: Fix uninitialized values in debug output for renderbuffer mapping.
intel: Drop check for wrapped_depth in RB mapping.
intel: Move S8 width/height alignment to miptree creation.
intel: Make the separate stencil RB storage path match texture more.
intel: Remove another renderbuffer allocation path.
intel: Simplify and touch up the FBO completeness test.
i965: Drop separate stencil assertions in update_draw_buffer().
intel: Stop creating the wrapped stencil irb.
intel: Reuse intel_miptree_match_image().
i965: Properly demote the depth mt format for fake packed depth/stencil.
intel: Stop creating the wrapped depth irb.
i965: Add support for mapping Z32_FLOAT_X24S8 fake packed depth/stencil.
i965: Use the miptree format for texture surface format choice.
i965: Add separate stencil/HiZ setup for MESA_FORMAT_Z32_FLOAT_X24S8.
i965: Add support for GL_ARB_depth_buffer_float under 3.0 override.
i965: Drop unused do_insn argument from gen6_CONT().
i965: Don't make consumers of brw_DO()/brw_WHILE() track loop start.
i965: Don't make consumers of brw_WHILE do pre-gen6 BREAK/CONT patching.
i965: Don't make consumers of brw_CONT/brw_WHILE track if depth in loop.
i965/gen7: Enable EXT_transform_feedback extension under 3.0 override.
i965/gen7: Make primitives_written counting work.
i965/gen7: Add register definitions for GL_EXT_transform_feedback.
i965/gen7: Move SOL stage disable to gen7_sol_state.c
i965/gen7: Add support for transform feedback.
i965/gen7: Fix feedback for flat-shaded tristrips versus provoking vertex.
intel: Don't consider miptrees for other texture targets to match.
intel: Fix performance regression in Lightsmark since HiZ changes.
intel: Make the batchbuffer flush debug more useful.
intel: Drop the batchbuffer flush on glFramebufferRenderbuffer().
intel: Drop the batchbuffer flush on glRenderbufferStorage().
i965/fs: Allow constant propagation into IF with embedded compare.
i965: Silence gcc warning from resizing EU store changes.
i965: Silence gcc warning about uninitialized "inst" in assert() case.
intel: Fix bad read/write flags on self-copies for glCopyBufferSubData().
intel: Fix pitch handling for linear blits.
intel: Re-allow blitting glCopyBufferSubData() on gen >= 6.
mesa: Fix glGetTransformFeedbackVarying().
mesa: Remove the dead Varyings list in the program.
i965/gen7: Use the updated interface for SO write pointer resetting.
i965/gen7: Flush the batch between transform feedbacks.
i965/gen7: Fix up the transform feedback buffer pointers on later batches.
i965/gen7: Enable transform feedback as long as kernel support is present.
i965: Add sensible disasm for the JMPI instruction.
swrast: Move the check for fast_copy_pixels() ability to caller.
swrast: Use the fast copypixels code to implement fast glBlitFramebuffer().
swrast: Fix use of uninitialized value in rbmapping changes.
mesa: Fix packing of stencil bits to MESA_FORMAT_Z32_FLOAT_X24S8.
swrast: Convert the glBlitFramebuffer(GL_NEAREST) path to MapRenderbuffer().
i965: Turn on ARB_depth_buffer_float by default.
i965/fs: Fix GPU hangs with 16-wide integer div/mod on gen7.
i965/fs: Fix projector==1.0 optimization pre-gen6.
i965: Fix compiler warnings from hiz changes.
glsl: Fix copy_propagation_elements bug in handling self-copies.
i965: Increase the number of array texture levels to the hardware limit.
i965: Claim to support 4 multisamples on gen6+.
glsl: Add error checking for applying interpolation qualifiers to other vars.
i965/vs: Try to emit more components of constant vectors at once.
i965/gen7: Fix segfault in transform feedback to DYNAMIC_DRAW buffers.
i965: Fix compiler warning from uninitialized "success" value.
i965/gen7: Fix depth buffer rendering to tile offsets.
meta: Add GL_RED/GL_RG support to meta CopyTexImage.
mesa: Avoid short-circuiting realloc of renderbuffers to new sample count.
mesa: Throw the required error for glReadPixels() from a multisampled FBO.
mesa: Throw the required error for glCopyTex{Sub,}Image from multisample FBO.
mesa: Throw the required error for glCopyPixels from multisample FBO.
intel: Fix warnings of undefined ffs().
intel: Drop the version override code now that we don't have any left.
i965: Convert the build to using automake.
mesa: Enable silent automake rules when available.
mesa: Make the register allocator allocation take a ralloc context.
i965: Fix refcount leak of the gl_program structure.
i965/vs: Fix leak of an empty hash_table structure per compile.
i965: Fix leak of the program cache BO on context destroy.
mesa: Fix leak of uniform storage records on shader program link/free.
glsl: Fix leak of LinkedTransformFeedback.Varyings.
glsl: Fix leak of linked uniform names at relink/free of the shader_program.
i965/gen7: Remove stale comment.
i965/gen7: Set up surface horizontal alignment field.
i965: Add support for Z16 depth formats.
autoconf: Fix build of dri symbols test to not manually link expat.
i965/vs: Use the embedded-comparison SEL on gen6+, like the FS does.
i965/vs: Enable workaround-free math on gen7.
i965/gen6+: Disable blending, alpha test, and dither on integer FBOs.
i965/gen6+: Work around GPU hangs with logic ops on integer textures.
mesa: Add support for glGetTexImage() from integer textures.
mesa: s/GLuint col/GLint col/ to avoid signed/unsigned comparison warnings.
mesa: Add support for glGetTexImage on GL_TEXTURE_1D_ARRAY
mesa: Add the remaining from/to types for GL_EXT_texture_integer (and R/RG).
meta: Detect currently-unsupported integer CopyTexSubImage and complain.
mesa: Add missing integer R/RG cases to _mesa_is_color_format().
mesa: Fix CopyTex{Sub,}Image error checks for integer vs non-integer.
i915: Fix driver after automakeification.
dri: Move the compile of the common files to a convenience library.
radeon: Fix missing dri common symbols after automake conversion.
nouveau: Fix missing dri common symbols after automake conversion.
i965: Drop the missing symbols link test.
mesa: Fix display list handling for EXT_framebuffer_object.
mesa: Fix display list handling for GL_EXT_framebuffer_multisample.
intel: Fix accum buffer mapping since the swrast rework.
mesa: Fix handling of glCopyBufferSubData() for src == dst.
intel: Comment typo fix.
intel: Drop intel_wrap_miptree().
intel: Simplify intel_renderbuffer_update_wrapper() by passing in the image.
intel: Make a renderbuffer wrapping a texture have the same _BaseFormat.
intel: Pass the gl_renderbuffer to render_target_supported() vtable method.
i965: Don't allow rendering to non-GL_RED/RG/RGBA integer textures.
mesa: Add missing format unpack for some integer texture formats.
mesa: Add clamping for packing of integer data.
mesa: When unpacking signed integer pixel data, don't clamp to 0.
mesa: Don't round-trip integer texture data through a floating point temp.
autoconf: Enable missing-prototypes errors when available.
i965/fs: Fix rendering corruption in unigine tropics.
i965/vs: Avoid allocating registers in to the gen7 MRF hack region.
i965: Fix segfault with INTEL_DEBUG=batch on gen7 with samplers present.
intel: Use libdrm's decode functionality instead of the gpu-tools copy.
mesa: Add a flag for forcing all GLSL extensions to "warn".
i965: Add a driconf option to force GLSL extension behavior to "warn".
dri: Add a default drirc to be installed to provide application workarounds.
mesa: Fix bad-enum/no-buffer error handling for buffer object functions.
mesa: Fix the error message function names for glFlushMappedBufferRange().
dri: Fix typo in xml file that made all applications use the workaround.
dri: Add Unigine Tropics as an app that requires the GLSL warn workaround.
glsl: Save and restore the whole switch state for nesting.
glsl: Throw the required error when a case label is a non-constant.
glsl: Add missing location info to case labels.
glsl: Add other missing error location information for switch statements.
glsl: Throw an error when faced with a duplicated switch() case label.
glsl: Add error case for switch() with two default cases.
mesa: Fix xcb-dri2 link flags leaking into LIBS.
i965: Fix HiZ change compiler warning.
i965/fs: Move GL_CLAMP handling to coordinate setup.
i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
i965/gen7: Fix GPU hangs from the HiZ op.
i965/gen7: Fix the length of the DS state packet in the HiZ op.
i965/gen7: Fix the length of the MULTISAMPLE state packet in the HiZ op.
i965: Add support for the MAD opcode on gen6+.
i965/fs: Add missing register allocation for 3rd sources.
i965/fs: Add support for generating MADs.
i965: Report the failure message when failing to compile the fragment shader.
i965/fs: Enable register spilling on gen7 too.
mesa: Fix push/pop of multisample coverage invert.
mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.
mesa: Only end render-to-texture at bind time for drawbuffers.
intel: Improve the fallback debug for framebuffer status checks.
intel: Fix rendering from textures after RenderTexture().
i965: Make the userclip flag for the VUE map come from VS prog data.
i965: Move VUE map computation to once at VS compile time.
i965: Compute required barycentric interp modes once at FS compile time.
i965/gen7: Skip checking if we need a GS program for now.
i965/gen6+: Avoid recomputing whether we use noperspective.
i965: Split the VS binding table to a separate table.
i965: Split the gen6 GS binding table to a separate table.
i965: Rename the original binding table to mention that it's the WM now.
intel: Silence valgrind warning for getparam ioctl argument.
i965/gen6: Fix the size of the GS surface binding table.
i965: Fix a bad comment in gen6 sol setup.
i965: Correct the size of the state batch space allocated for binding tables.
i965/gen6: Fix near-NULL deref in setting up GS binding table for non-XFB.
i965: Avoid blocking on the GPU for setting the HiZ op vertex data.
glx: Convert to automake.
egl: Drop _EGL_MAIN entrypoint obfuscation.
egl: Drop the non-builtin-drivers support.
egl: Clean up some flow of EGL platform handling.
egl/main: Convert to automake.
egl/drivers: Convert to automake.
mesa: Fix typo in comment.
mesa: Fix display list handling for GL_ARB_draw_instanced.
mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.
mesa: Add missing error check for first < 0 in glDrawArraysInstanced().
i915: Fix piglit fbo-nodepth-test on i830.
intel: Don't enable GL_ARB_draw_instanced pre-gen4.
egl: Also put a symlink from libEGL.so in lib/ for now.
glsl: Refine the loop instruction counting.
glsl: Avoid extra if statements for logic and/or with no side effects.
glsl: Add support for parsing #version 140.
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
glsl: Update builtin variables for GLSL 1.40.
glsl: Let the builtin compiler process GLSL 1.40 shaders.
glsl: When failing to compile some builtins, print the error.
glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40.
glsl: Drop ftransform() from GLSL 1.40 profile.
glsl: Add support for integer sampler2DRect variants in GLSL 1.40.
glsl: Set up generated builtin functions handling for GLSL 1.40.
glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.
i965: Add disasm for gen6+ UIP/JIP on BREAK/CONT/HALT.
i965/fs: Jump from discard statements to the end of the program when done.
mesa: Fold error generation into _mesa_valid_prim_mode().
mesa: Validate the drawing primitive against the transform feedback mode.
glsl: Don't include the deprecated structure types in GLSL 1.40.
intel: Drop the INTEL_STRICT_CONFORMANCE environment variable.
intel: Drop the INTEL_NO_BLIT debug environment variable.
i965: Drop the INTEL_FORCE_GS environment variable.
i965: Change the hiz-override env var to a driconf option.
drirc: Add missing XML attributes that made the driconf application whine.
glsl: Don't require gl_Position to be written in GLSL 1.40.
intel: Bump libdrm requirement to 2.4.32.
intel: Ask libdrm to dump an AUB file if INTEL_DEBUG=aub.
intel: Handle devid overrides using libdrm.
i965: Avoid flushing the batch for busy BOs for ARB_mbr with INVALIDATE_BUFFER.
intel: Drop the tracking of bo_map vs bo_map_gtt for unmapping.
intel: Make use of the new GPU-unsynchronized map functionality in libdrm.
glx: Fix glXGetProcAddress() of global glX symbols post-automake conversion.
ff_fragment_shader: Remove some dead fields.
glsl: Drop the round-trip through ast_type_specifier for many builtin types.
glapi: Mark TexBuffer as an alias of TexBufferARB.
glapi: regen for TBO change.
mesa: Set up glTexBuffer{,ARB} for display list compile.
mesa: Set the correct initial value of the texture buffer object format.
glsl: Add support for parsing [iu]samplerBuffer types in GLSL 1.40.
glsl: Add texelFetch(*samplerBuffer) entrypoints to GLSL 1.40.
mesa: Create the default (name==0) buffer texture.
mesa: Handle updating texture state for buffer textures.
mesa: Track a gl_format for the texture buffer format.
mesa: Add support for the GL 3.1 R/RG formats in texture buffer objects.
i965/gen7: Fix the /* ignored */ comment on constant surface setup.
i965: Add real support for texturing/rendering with MESA_FORMAT_RGBA8888_REV.
i965: Add support for sampling texture buffer objects on gen7+.
glsl: Don't apply optimization passes to builtins.
glsl: Add an array splitting pass.
glsl: Extend the array splitting optimization pass to matrices.
i965/fs: Try to avoid generating extra MOVs to do saturates.
i965/fs: Avoid generating extra AND instructions on bool logic ops.
intel: Drop backwards compat code for not having libdrm with the LLC check.
i965: When the kernel lacks the LLC check, assume it's present on gen >= 6.
gtest: Import sources from gtest 1.6.0.
gtest: Build as a convenience library.
glx: Hook up the unit tests again using the internal gtest.
glsl: Create an ir_builder helper for hand-generating IR.
glsl: Let ir_builder expressions take un-dereferenced variables.
glsl: Add common swizzles to ir_builder.
glsl: Make a little tracking class for emitting IR lists.
glsl: Add a helper for ir_builder to make dereferences for assignments.
glsl: Add a helper for generating temporary variables in ir_builder.
glsl: If an "if" has no "then" or "else" code left, remove it.
gtest: Don't actually install a library.
mesa: Remove dead _mesa_sizeof_glsl_type().
glsl: Fix comment typo in 1.40 work.
glsl: Add textureSize(*samplerBuffer) support.
glsl: Mark [iu]sampler{Buffer,2DRect}as reserved in GLSL 1.40.
glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
glsl: Add remaining *sampler2DRect* texture functions.
glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.
docs: Update TBO support.
docs: Update that ARB_draw_instanced is on in i965.
docs: Update that int textures got done for GL3.
docs: Update GLSL 1.40 status.
Revert "glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function."
glx: Use AM_CPPFLAGS to pass -I and -D to both C and C++ compiles.
glsl: Use the column_types() helper method.
glsl: Fix up a comment explaining what a visitor class does.
glsl: Rename the "whole_array_access" member in array splitting.
glsl: Don't allow array splitting on function arguments.
glsl: Fix up some comments in structure splitting, based on array-split work.
glsl: Convert the tests directory to automake.
glsl: Track in each ir_variable whether it was ever assigned.
glsl: Properly throw compile-time errors for conflicting FS output writes.
i965/fs: Suppress printing the whole loop in BRW_OPCODE_DO annotation.
i965: Add basic block generator.
i965: Add support for live variable analysis using dataflow analysis.
i965: Move the old live interval analysis code next to the new live vars code.
i965: Convert live interval computation to using live variable analysis.
i965/fs: Fix texelFetchOffset()
i965/vs: Fix texelFetchOffset()
glsl: Add doxygen explaining what main.cpp is for.
glsl: Make ir_reader parse the "temporary" variable qualifier.
glsl: Add support for generating builtin code from GLSL instead of IR.
glsl: Add implementation of inverse() for mat2/3/4.
i965: Add support for GL_ARB_draw_buffers_blend.
glsl: Always copy the index when cloning a variable.
intel: Return success when asked to allocate a 0-width/height renderbuffer.
i965: Add a comment about the state flag for sRGBEnabled.
glsl: Don't consider unused FS out variables as being statically assigned.
i965/fs: Fix regression in comparison handling from ANDs change.
mesa: Prevent buffer underrun when handling MESA_GL_EXTENSION_OVERRIDE.
glsl: Fix regression in function out-parameter lvalue detection.
intel: Fix compiler warning from 3cd7bee48f7caf7850ea64d40f43875d4c975507
intel: Fix compile warning from 7b6424143d8bf572cadd46adcbaa91d2a5598635
intel: Fix signed/unsigned comparison warnings.
i965/gen7: Set tile_x/y to 0 in the no-stencil case.
i965/fs: When doing no work for live interval calculation, do no allocation.
i965/fs: Add support for copy propagation.
i965/fs: Remove the requirement of no dead code for interference checks.
glsl: Remove the opt_discard_simplification pass.
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Revert "i965/fs: Jump from discard statements to the end of the program when done."
i965/fs: Do more register coalescing by using the interference graph.
glsl: Improve the local dead code optimization to eliminate unused channels.
mesa: Throw error on glGetActiveUniform inside Begin/End.
i965/vs: Fix up swizzle for dereference_array of matrices.
glsl: Fix indentation of switch code.
glsl: Let the constructor figure out the types of switch-related expressions.
glsl: Reject non-scalar switch expressions.
glsl: Fix assertion failure on handling switch on uint expressions.
glsl: Drop the extra NULL specifiction on ir_assignment constructors.
mesa: Fix assertion failure when a cube face is not present.
mesa: Check for framebuffer completeness before looking at the rb.
intel: Fork the intel_clear.c file between i915 and i965.
i915: Drop gen4+ code from the forked clear code.
i965: We always have GLSL, so always use it for tri clears.
i965: Remove dead logic for non-tri depth/stencil clears.
i965: Switch blit color clears to tri clears on gen4/5.
i965: Simplify the remaining clear logic by relying on the meta clear.
i965: Rename the clear function for this driver.
i965: Add an interface for doing hiz ops from C code.
i965: Replace intel_need_resolve with the hiz ops it maps to.
i965: Drop a layer of indirection in doing HiZ resolves.
i965/gen7: Add CC viewport setup to blorp code.
i965/gen6: Add CC viewport state setup to blorp code.
i965/gen6+: Add support for fast depth clears.
mesa: Keep a computed value for dual source blend func with each buffer.
i965/gen6+: Add support for GL_ARB_blend_func_extended.
mesa: Remove the generated glapi from source control, and just build it.
mesa: Restore installing of libGL for non-dri builds.
shared-glapi: Don't forget to clean our built file.
glapi: Enable silent rules for generation when used from automake.
mesa: Remove generated source files during make clean.
automake: Rename variables in sources.mak to be automake compatible.
automake: Add a prefix variable to the common sources lists.
automake: Convert dricore building to automake.
mesa: Clean up some dricore-related detritus in the old Makefile.
automake: Connect the libdricore target to make clean.
glsl: Clean up warnings about deleting classes without virtual destructors.
automake: Remove the old static configs system.
mesa: Move the version information right into configure.ac.
automake: Globally add stub automake targets to the old Makefiles.
automake: Move top-level makefile to automake.
automake: Convert src/Makefile to automake.
automake: Add a prefix variable for libglsl sources.
automake: Merge the dricore libglsl build into libdricore.
glsl: Put a bunch of optimization visitors under anonymous namespaces.
mesa: Build git_sha1.h before computing dependencies.
automake: Don't warn on gmake portability issues.
automake: Convert src/egl/Makefile to automake.
make: Fold ASM_CFLAGS into DEFINES.
make: Drop HOST_CC and HOST_CFLAGS.
automake: Convert gen_matypes building to automake.
automake: Directly generate configs/current instead of symlinking from it.
automake: Convert src/mesa/drivers/Makefile to automake.
automake: Convert src/mapi/glapi/gen/Makefile to automake.
automake: Convert src/mapi/glapi/gen to silent build.
automake: Convert src/gallium/Makefile to automake.
automake: Convert src/mesa/drivers/x11/Makefile to automake.
mesa: Convert gl.pc to be generated by configure.
automake: Convert osmesa.pc to be generated by configure.
automake: Move the master Mesa makefile to Makefile.old.
automake: Move .pc installation to automake.
automake: Move mesa subdirs processing to automake.
mesa: Move GL header installation to automake.
automake: Convert Mesa built sources generation to automake.
dricore: Turn it into a normal library.
mesa: Add state and getters for the GL_ARB_uniform_buffer_object maximums.
mesa: Add support for the GL_UNIFORM_BUFFER general binding point.
mesa: Add indexed binding points for uniform buffer objects.
mesa: Move buffer object dispatch setup to bufferobj.c.
mesa: Move glBindBufferBase and glBindBufferRange() to bufferobj.
mesa: Add support for glBindBufferBase/Range on GL_UNIFORM_BUFFER.
mesa: Add support for glGetIntegeri_v from GL_ARB_uniform_buffer_object.
mesa: Add a comment explaining my thoughts on glBindBufferBase().
i965/fs: Move copy propagation test out to a separate function.
i965/fs: Allow copy propagation with source modifiers.
i965/fs: Allow copy propagation on uniforms.
intel: Fix a comment typo.
i965/fs: Move class functions from the header to .cpp files.
i965/vs: Move class functions to brw_vec4.cpp.
i965/vs: Move the other two src_reg/dst_reg constructors to brw_vec4.cpp.
i965/fs: Invalidate live intervals in passes that remove an instruction.
i965/fs: Invalidate live intervals after copy propagation.
glsl: Take advantage of the layout qualifier flags union to clean up parsing.
glsl: Reduce a bit of extra code in the merging of layout qualifiers.
glsl: Don't hide the type of struct_declaration_list.
glsl: Add parsing for GLSL uniform blocks.
Add emacs setup for the docs/devinfo.html comment wrapping recommendation.
i965: Revert the VBOs-in-system-memory hack.
mesa: Require current libxcb.
intel: Add a function for creating a private window system buffer.
intel: Convert to using private depth/stencil buffers (v2)
intel: Remove dead intel_framebuffer_has_hiz().
intel: Replace the non-getBuffersWithFormat compat path with an error message.
intel: Drop other checks for old loader version.
intel: Add a comment explaining why we early return on matching BO names.
i965/fs: Move a block out of a loop in live variables setup.
i965/fs: Rename virtual_grf_next to virtual_grf_count.
i965/fs: Replace usage is_tex() with regs_written() checks.
i965/fs.h: Refactor tests for instructions modifying a register.
i965/fs: Make register spill/unspill only do the regs for that instruction.
glsl: Turn UBO variable declarations into ir_variables and check qualifiers.
glsl: Translate the AST for uniform blocks into some IR structures.
glsl: Merge the lists of uniform blocks into the linked shader program.
mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().
mesa: Add support for glGetUniformIndices().
mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.
glsl: Set the uniform_block index for the linked shader variables.
mesa: Add implementation of glGetUniformBlockIndex().
glsl: Propagate uniform block information into gl_uniform_storage.
mesa: Implement the UBO-specific pnames of glGetActiveUniformsiv.
glsl: Don't dead-code eliminiate uniforms declared in uniform blocks.
glsl: Don't resize arrays in uniform blocks.
glsl: Assign locations for uniforms in UBOs using the std140 rules.
i965/gen7: Increase the WM threads to hardware limits.
i965: Remove unused param conversion code.
automake: Remove ARCH_FLAGS.
automake: Remove OPT_FLAGS.
i965/gen7: Reduce GT1 WM thread count according to updated BSpec.
i965: Add support for GL_SKIP_DECODE_EXT on other SRGB formats.
mesa: Add support for glGetProgramiv pnames for UBOs.
glsl: Incorporate all UBO language changes into GLSL 1.40.
mesa: Add support for glUniformBlockBinding() and the API to get it back.
mesa: Add support for getting active uniform block names.
mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
glsl: Merge UBO layout qualifiers in a qualifier list.
glsl: Add support for default layout qualifiers for uniforms.
glsl: Assign array and matrix stride values according to std140 layout.
mesa: Return -1 for glGetUniformLocation on UBOs.
glsl: Reject linking shaders with too many uniform blocks.
intel: Fix compiler warnings from winsys msaa.
mesa: Replace VersionMajor/VersionMinor with a Version field.
glsl: Update the notes on adding a new expression type.
glsl: Fix a reference to UniformBlocks during uniform linking.
glsl: Add a "ubo_load" expression type for fetches from UBOs.
glsl: Add a variant of the rvalue visitor for handle_rvalue() on the way down.
glsl: Add a lowering pass to turn complicated UBO references to vector loads.
mesa: Make glBindBufferBase/glBindBufferRange() work on just-genned names.
ir_to_mesa: Don't whack the ->location field of uniform block variables.
glsl: Fix glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX).
glsl: Fix calculation of std140 offset alignment for mat2s.
glsl: Only flag RowMajor on matrix-type variables.
glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to std140 rules.
glsl: Refuse to parse uniform block declarations when UBOs aren't available.
mesa: Default to GL 3.1's limits on uniform blocks.
mesa: Unbind uniform buffer bindings on glDeleteBuffers().
mesa: Add support for glUniformBlockBinding() in display lists.
i965: Add an offset argument to constant buffer setup.
i965: Bind UBOs as surfaces like we do for pull constants.
i965/fs: Communicate the pull constant block read parameters through fs_regs.
i965/vs: Add a surface index to VS_OPCODE_PULL_CONSTANT instructions.
i965/fs: Add support for loading uniform buffer variables as pull constants.
i965/vs: Add support for loading uniform buffer variables as pull constants.
i965: Enable uniform buffer objects on gen6+.
mesa: Fix glPopAttrib() behavior on GL_FRAMEBUFFER_SRGB.
mesa: In conditional rendering fallback, check the query status.
i965: Make brw_set_saturate() use stdbool.
i965: Drop the confusing saturate argument to math instruction setup.
i965/vs: Protect pow(x,y) MOV of y on gen4 from other instruction flags.
i965/vs: Add support for copying user edge flags.
i965/vs: Add comment noting copy_edgeflag state dependency.
i965/vs: Convert EdgeFlagPointer values appropriately for the VS on gen4.
i965/gen6+: Add support for edge flags.
intel: Rename INTEL_DEBUG=fall to INTEL_DEBUG=perf.
i965: Add INTEL_DEBUG=perf for failure to compile 16-wide shaders.
i965: Add performance debug for register spilling.
intel: Add performance debug for some common GPU stalls.
i965: Add performance debug for fast clear fallbacks.
i965: Add performance debug for shader recompiles.
i965: Add performance debug for when the state cache gets nuked.
i965: Add perf debug for stalls during shader compiles.
i965: Fix the scaling of seconds to ms in perf debug.
i965: Fix bug in the old FS backend's projtex() calculation.
i965: Fix accumulator_contains() test to also reject swizzles of the dst.
mesa: Add constants for the GL_QUERY_COUNTER_BITS per target.
i965: Add support for GL_ARB_occlusion_query2.
i965/gen6+: Add support for GL_ARB_timer_query.
i965: Rewrite the comment describing the query object support.
i965: Drop manual hiz resolves in span rendering.
i965: Move depth resolve for span fallbacks to a simpler place.
i965: Drop support for forcing drawing through sw fallbacks.
i965: Drop the old sw fallback for position array being disabled.
intel: Move RenderMode fallback func to i915 driver.
i965: Replace general sw fallback support with a manual check for rendermode.
i965: Disable the swrast context setup on GL 3.1 core.
mesa: Expose texture buffer objects when the context is GL 3.1 core.
mesa: Enable a bunch of missing getters on 3.1 core.
mesa: Fix VAO deletion on GL 3.1 core.
i965/fs: Remove a dead member from live variables analysis.
i965: Fix virtual_grf_interferes() between calculate_live_intervals() and DCE.
i965: Remove broken non-interleaved-to-interleaved upload code.
i965: Use visibility cflags on the driver code.
Erik Wien (1):
mesa: Don't bind DRAW/READ_FRAMEBUFFER separately without FBO blit support
Etienne Clement (1):
test for POT before using sample_2d_linear_repeat()
Eugeni Dodonov (7):
Fix format not a string literal error with -Werror=format-security
intel: Give an explanation why we are exiting for debugging.
Change strerror(ret) to strerror(-ret).
Build link_uniforms for android
intel: verify if hardware has LLC support
intel: check for LLC support when reading maps
intel: add PCI IDs for Ivy Bridge GT2 server variant
Fabian Bieler (18):
r600g: set address of pop instructions to next instruction
glsl: fix lowering conditional returns in subroutines
st/mesa: Use blend equation and function of first render target for all render targets if ARB_draw_buffers_blend is not supported
r600g: Fix RGB10_A2 format handling
r600g: Add support to dump vertex- and texture-fetch clauses
r600g: Start a new TEX clause if the texture lookup address was fetched in the current clause
r600g: Request DWORD aligned vertex buffers.
gallium/utils: Fix vertex element setup
r600g: Don't negate result of ABS instruction
r600g: Process TRUNC with tgis_op2
r600g: Check for relative addressing in destination register when trying to merge instruction groups
r600g: Handle texture fetch instructions with swizzle on source register
r600g: Handle texture fetch instructions with neg or abs on source register
r600g: Handle texture fetch instructions with relative addressing
mesa: Guard against null pointer deref in fbo validation
st/mesa: Apply LOD bias from correct texture unit
st/mesa: Apply LOD from texture object
llvmpipe: Take the sampler view's first_level into account when sampling.
Fabio Pedretti (8):
configure.ac: fix for libdrm_radeon API changes.
configure.ac: fix for libdrm_radeon API changes.
configure.ac: fix for libdrm_radeon API changes.
swrast: silence unused var warnings
radeon: cleanup radeon shared code after r300 and r600 classic drivers removal
radeon: further cleanup of shared code
osmesa: remove unused bpc variable
vega: remove unused vars
Fatih AÅıcı (1):
i915g: Fix wrong indices for LINE_LOOP case
Felix Kuehling (1):
Bugzilla 6242: [mach64] Use private DMA buffers (only)
Feng, Haitao (1):
egl_dri2 x11: Fix a typo
Fernando Carrijo (1):
mesa: Purge macros NEED_EVENTS and NEED_REPLIES
Florent Thoumie (1):
autoconf: disable dri drivers build if being asked
Francesco Marella (1):
nvfx: fill some PIPE_CAPs
Francis Galiegue (1):
mesa: fix blend enable/disable calls in meta.c code
Francisco Jerez (184):
nv10: Fix build for the last nouveau_class.h changes.
nv20: Fix build for the last nouveau_class.h changes.
nv04: Fix build after the latest nouveau_class.h changes.
nv20: Fix build for the latest nouveau_class.h changes.
nv10, nv20: Fix build.
mesa: Add a BITSET_FFS function.
vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
Import a classic DRI driver for nv0x-nv2x.
Nuke the nv0x-nv2x gallium pipe drivers.
glx: Fix SwapBuffers regression introduced by 01923fb72d.
Drop incorrectly revived files during the 'gallium-nopointsizeminmax' merge.
dri2: Event driven buffer validation.
dri/nouveau: Use event driven buffer validation.
st/dri2: Use event-driven buffer validation.
nv40: Implement PIPE_CAP_MAX_COMBINED_SAMPLERS.
nv40: Fix incorrect so_new() numbering.
st/mesa: Make the frontbuffer visible on st_flush(PIPE_FLUSH_FRAME).
st/dri2: Flush FRAME instead of RENDER_CACHE on buffer invalidation.
dri/nouveau: Some multithreaded rendering fixes.
Revert "st/mesa: Make the frontbuffer visible on st_flush(PIPE_FLUSH_FRAME)."
dri/nouveau: Fix stencil mask handling on glClear().
dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.
dri/nouveau: Avoid mask overflow on nv04_surface_fill.
dri/nouveau: Clean up the nv04 surface code a bit.
dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.
dri/nouveau: Try to validate textures earlier.
dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.
dri/nouveau: Fake A8 and L8 texture support on nv04.
dri/nouveau: Add some RGB888 span functions.
dri/nouveau: Don't try to map a non-existent teximage.
dri/nouveau: Support rectangle textures.
dri/nouveau: Implement EXT_texture_from_pixmap.
dri/nouveau: Use the hardware I8 format for intensity textures.
dri/nouveau: Use the XRGB8888 hardware texture format.
dri/nouveau: Fix up the ADD texture environment on nv0x.
dri/nouveau: Combine the dummy texture more deterministically on nv0x.
dri/nouveau: Pack client arrays as they're copied to the real BO.
dri/nouveau: Try to keep client buffers smaller than the scratch VBO length.
dri/nouveau: Fix rb->DataType for z24s8 renderbuffers.
dri/nouveau: Remove some CI remnants.
dri/nouveau: Check _ColorDrawBuffers[0] before emitting fb state.
dri/nouveau: Fix nv[12]x color sum.
dri/nouveau: Split big client buffers in the indexed case too.
dri/nouveau: Just reemit the BO state on pushbuf flush.
dri/nouveau: Some minor vertex submission fixes.
dri/nouveau: Implement texture matrices.
dri/nouveau: Implement texcoord generation.
dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup.
dri/nouveau: Flush after texture validation.
dri/nouveau: Random cleanups.
dri/nouveau: Reemit the light model state when lighting goes on/off.
dri/nouveau: Emit dirty states on nouveau_validate_framebuffer.
dri/nouveau: Plug in some mesa_meta functions instead of the swrast variants.
dri/nouveau: Expose EXT_framebuffer_blit.
dri/nouveau: Fix swrast fallbacks when the read and draw buffers aren't the same.
dri/nouveau: Some render to texture fixes.
dri/nouveau: Rectangle texture fixes.
dri/nouveau: Fix up software mipmap generation.
dri/nv20: Fix some PGRAPH_ERRORs seen with DATA_CHECK enabled.
dri/nouveau: Don't try to validate uninitialized teximages.
dri/nouveau: Minor cleanup.
dri/nv04: Add support for NV_texture_env_combine4.
dri/nv10-nv20: Add support for NV_texture_env_combine4.
dri/nouveau: Expose EXT_texture_env_combine.
dri/nv04: Fix PGRAPH_ERRORs when running OA.
dri/nv04: Mipmapping fixes.
dri/nv04: Align SIFM transfer dimensions.
dri/nv04: Fix up color mask.
dri/nv04: Fix maximum texture size.
dri/nv04: Fix provoking vertex.
dri/nouveau: Update nouveau_class.h.
dri/nouveau: Add some more extensions.
dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.
dri/nouveau: Don't request a fake front unnecessarily.
dri/nouveau: Don't reemit the BO state in nouveau_state_emit().
dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().
meta: Don't bind the created texture object in init_temp_texture().
dri/nv10: Fix the CLAMP texture wrap mode.
dri/nv04: Use nvgl_wrap_mode().
dri/nouveau: Remove unnecessary assertion.
dri/nouveau: Cleanup more references to old FBOs and VBOs.
dri/nv10-nv20: Fix texturing in some cases after a base level change.
dri/nouveau: Fix software mipmap generation on 1x1 textures.
dri/nouveau: Have a smaller amount of larger scratch buffers.
dri/nouveau: Remove unnecessary flush.
dri/nv10: Use fast Z clears.
dri/nouveau: Minor cleanup.
dri/nv10: Fake fast Z clears for pre-nv17 cards.
dri/nouveau: Initialize tile_flags when allocating a render target.
nouveau: Get larger push buffers.
dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.
dri/nv20: Clear with the 3D engine.
dri/nouveau: Don't assert(0) on compressed internal formats.
dri/nv25: Bind a hierarchical depth buffer.
dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.
dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.
dri/nouveau: Tell the vbo module we want real hardware BOs.
dri/nouveau: Split out the scratch helpers to a separate file.
dri/nouveau: Avoid recursion in nouveau_bo_context_reset().
dri/nouveau: Use a macro to iterate over the bound vertex attributes.
dri/nouveau: Split out array handling to its own file.
dri/nouveau: Optimize VBO binding re-emission.
dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.
dri/nouveau: Pipeline glTexSubImage texture transfers.
dri/nouveau: Fix type promotion issue on 32bit platforms.
dri/nouveau: Validate the framebuffer state on read buffer changes.
dri/nouveau: Re-emit the BO state when coming back from a software fallback.
meta: Don't leak alpha function/reference value changes.
meta: Fix incorrect rendering of the bitmap alpha component.
vbo: Avoid unnecessary copy to/from current in vertex format upgrade.
meta: Don't try to disable cube maps if the driver doesn't expose the extension.
meta: Handle bitmaps with alpha test enabled.
dri/nouveau: Split hardware/software TNL instantiation more cleanly.
dri/nouveau: Fix typo.
dri/nouveau: Kill a bunch of ternary operators.
nv50/ir/opt: Fix OP_NOT to modifier conversion.
nv50/ir: Fix Interval::clear().
nv50/ir: Don't crash on zero sized BitSets.
nv50/ir: Fix up insertion of PHI instructions using bb->insertHead().
nv50/ir: Fix memory corruption in Function::orderInstructions().
nv50/ir: Allow inserting isolated nodes to a graph.
nv50/ir: Allow attaching two nodes when either one is already inside the graph.
nv50/ir: Add support for unlimited instruction arguments.
nv50/ir: Make sure that several IR objects are destroyed on takedown.
nv50/ir: Decouple object cloning logic from the sub-object recursion policy.
nv50/ir: Add support for cloning FlowInsns, ImmediateVals and BBs.
nv50/ir/opt: Improve modifier handling.
nv50/ir/opt: Don't lose modifiers during constant folding.
nv50/ir: Add support code for calculating the clobber set of a BB or function.
nv50/ir: Add convenience method for calculating the live sets of a function.
nv50/ir: Deal with graph iterators using RAII.
nv50/ir: Scan program functions in DFS-postorder.
nv50/ir: Add support for removing functions from a program.
nv50/ir: Build a "symbol" table with the binary offsets of each function.
nv50/ir/opt: Fix for function calls.
nv50/ir/opt: Update the symbol size when combining loads and stores.
nv50/ir: Decouple DataArray from the dictionary that maps locations to values.
nv50/ir/tgsi: Replace the inlining logic with proper function calls.
nv50/ir/tgsi: Infer function inputs/outputs.
nv50/ir/ra: Use matching physical regs for function args in caller and callee.
nv50/ir: Take into account function args in the live range calculation code.
nv50/ir/ra: Allocate registers for function arguments.
nv50/ir: Clean up before calculating instruction ordering for a new function.
nv50/ir/ssa: Take into account function inputs and outputs.
nv50/ir: Fix BuildUtil::mkSelect and mkClobber
nv50/ir/ra: Fix live set propagation in the secondary passes of buildLiveSets().
nv50/ir/opt: Add isOptSupported() check in logical arith optimization.
nv50/ir: Fix type of the instruction created by mkCmp() for dst in FILE_FLAGS.
gallium: Basic compute interface.
gallium/tgsi: Split sampler views from shader resources.
gallium: Add context hooks for binding shader resources.
gallium/tgsi: Move interpolation info from tgsi_declaration to a separate token.
gallium/tgsi: Introduce the compute processor.
gallium/tgsi: Define the TGSI_BUFFER texture target.
gallium/tgsi: Add support for raw resources.
gallium/tgsi: Add resource write-back support.
gallium/tgsi: Define system values used to query the compute grid parameters.
gallium/tgsi: Add support for barriers.
gallium/tgsi: Add support for atomic opcodes.
gallium/tgsi: Introduce the "LOCAL" register declaration modifier.
gallium/compute: Drop TGSI dependency.
gallium/util: Define util_strchrnul.
gallium/tgsi/ureg: Lift the restriction on releasing temporaries over UREG_MAX_TEMP.
gallium/tgsi/ureg: Support local temporary emission.
st/mesa: Use local temporary registers.
gallium/tgsi/text: Make label parsing optional for branch instructions.
gallium/tgsi: Fix tgsi_build_full_immediate() for non-float data types.
gallium/tgsi/text: Parse immediates of non-float data types.
gallium/tgsi/text: Replace open-coded integer parsing with parse_int().
gallium: Add pipe loader for device enumeration and driver multiplexing.
gallium: Add "pipe-loader" target.
gallium/tests/trivial: Switch to the pipe loader.
gallium/gbm: Switch to auxiliary/pipe-loader.
gallium/tests/trivial: Import compute unit tests.
clover: Import OpenCL state tracker.
clover: Implement CL_MEM_COPY_HOST_PTR.
r300g: Handle compute caps.
r600g: Handle compute caps.
clover: Check the total work-group size provided to clEnqueueNDRangeKernel.
clover: Fix build on i386.
gallium/auxiliary/pipe-loader: Fix usage of anonymous union.
gallium/compute: Add PIPE_COMPUTE_CAP_IR_TARGET v4
clover: Define non-templated copy constructor for clover::ref_ptr.
Frederic Crozat (1):
r200: remove subpixel offset from viewport
Fredrik Höglund (19):
r600g: Fix texture sampling with swizzled coords
r600g: fix pow(0, 0) evaluating to NaN
st/mesa: fix a regression from cae2bb76
r600g: implement the pipe_screen fence functions
r600g: implement texture barrier
r600g: don't flush the dest caches on every draw
st/mesa: fix the texture format in st_context_teximage
st/egl: Add support for EGL_NOK_swap_region
st/egl: Implement EGL_NOK_swap_region for x11
gallium: fix a crash in drivers that don't support stream output
egl: add EGL_NV_post_sub_buffer
egl_dri2/x11: Add support for EGL_NV_post_sub_buffer
st/egl: Add support for EGL_NV_post_sub_buffer
egl_dri2/x11: Add support for eglSwapInterval
egl_dri2/x11: Add support for the DRI2 SwapBuffers request
mesa: Add support for GL_ARB_base_instance
gallium: Add PIPE_CAP_START_INSTANCE
st/mesa: Add support for GL_ARB_base_instance
docs: update GL3.txt for ARB_base_instance
Gary Wong (12):
Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future unification.
Add i915tex and i965.
Fix copy-and-paste mistake in comment ("scaling" should read "translation").
i965: Allocate temporaries contiguously with other regs in fragment shaders.
i965: support destination horiz strides in align1 access mode.
i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.
i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.
Ensure p.w is initialised in noise demo.
Add "multinoise" demo, to test 1/2/3/4 dimensional noise.
i965: Finish OPCODE_NOISEn instructions.
Fix silly type mismatch error in multinoise demo.
mesa: silence gcc bit-field warning
George Nassas (1):
Always call dlopen in DriverOpen.
George Sapountzis (184):
Bug 7790: Polygons incorrectly clipped by mach64 driver
Bug 7861: mach64 with render acceleration should restore texture state
Bug 7260: mach64 texture memory mng cleanup
Drop mesa wrappers for XFree86.
Drop old (pre-AIGLX) GLcore interface.
Override Const.CheckArrayBounds for Xserver in XMesaCreateContext().
Bug 9628: no entry for GetVertexAttribPointerv
Clean and update XMesa/XFree86 interface.
Move glcontextmodes.c to glx.
glx: minor cosmetic in glcontextmodes.c
Remove SI imports/exports remnants.
Drop the funky SSE exception test on linux.
xmesa: add xf86glx_util.[hc] from xserver as xm_image.[hc]
xmesa: use newly added xm_image.[hc]
Drop XFree86Server from execmem.c
xmesa: export xmesa functions used by xfree86.
xmesa: drop unused XMesaPutImageHelper.
xmesa: drop glide (FX) backend.
Revert "xmesa: drop glide (FX) backend."
xmesa: spilt FX code to separate functions.
xmesa: split FX functions to separate file, part 1.
xmesa: split FX functions to separate file, part 2.
xmesa: minor cosmetic
xmesa: call _glapi_set_dispatch() for all xserver DDXes.
Drop include "dri_interface.h" from xf86dri.h
Add GL_CORE_WINDOWS define to glcore.h
typo
glcore: build from mesa
glcore: tree sharing for DRI and XMesa
glcore: drop outdated sources files intented for xorg
glx: split out current context code
glx: nitpick renames
drop stray includes of glapi
fix make tarballs
glcore: Set all external variables in configuration
Make utils.h self-contained.
Add DRI driver that uses the mesa swrast module.
dri/swrast: re-indent FillInModes
dri/swrast: fb configs tweaks
dri/swrast: use Makefile.template
drop GLcore
dri/swrast: drop TODO list
dri/swrast: split out common pixel macros
dri: add support for generating 3_3_2 configs
dri/swrast: add support for r3g3b2
dri/swrast: add dithering support
dri/swrast: cosmetic, mainly generic vs. xorg terminology
dri/swrast: minor cosmetic
glx: add dri_common.c ala xserver
glx: use goto's vs. nested if's ala xserver
glx: use ErrorMessageF
dri/swrast: add OpenGL 2.1 functions
dri/swrast: make unbind a noop
glx: load swrast_dri.so
glx: add LIBGL_ALWAYS_SOFTWARE
dri/swrast: fix swapBuffers after dri2
dri/swrast: fix swapBuffers after dri2
glapi: mv code generation to subdir
glapi: fix code generation Makefile after mv
glapi: fix es after mv
glapi: minor ugliness to be able to copy to xorg
glapi: EXTRA_DEBUG is never defined, make this explicit
glapi/gen: just copy in glx/glapi
drop stray src/mesa/main/sources
minor cleanup of dri/Makefile.template's after miniglx drop
drop linux-solo configs
remove hack for miniglx from dri/utils.c
drop header files and demos for dropped window systems
glapi.h: consolidate GET_DISPATCH() and GET_CURRENT_CONTEXT() macros
glapi.h: misc cosmetic
glapi.h: drop dispatch_override prototypes
glapi.c: split check_table to not_null and get_proc
glapi.c: mv check_table to glapi_getproc.c
glapi.c: mv init_glapi_relocs to glapi_getproc.c
glapi.c: misc cosmetic
glapi.c: misc coscmetic for FreeTSD
glapi: drop SOLARIS_THREADS
glapi: fix compile with ES
glapi: drop condvar
glapi: minor cosmetic
fix getprocaddress test
config: drop WINDOW_SYSTEM var
dri: drop MINIGLX_SOURCES
dri: drop MINIGLX_SOURCES (2)
include/GL: drop more deprecated headers
drop stray XFree86Server, XGLServer
glapi: mv table functions to glapi_getproc.c and add local header
glapi: split out arch-specific code for entrypoints
glapi: allow for any mangle prefix
glapi: functions for extensions table similar to static table
glapi: add function to find extension by name
glapi: cosmetic for functions for static table
glapi: use get_extension_proc in _glapi_add_dispatch
glapi: cosmetic for _glapi_add_dispatch
glapi: parameter checking, failure paths, ... for add_function_name
glapi: add function set_entry_info
glapi: minor cosmetic for _glapi_add_dispatch
glapi: comments for _glapi_add_dispatch
glapi: these two should be ok for add_dispatch ...
glapi: fix bug with tls and relocs
glapi: organize arch-specific code by arch
glapi: organize arch-specific code by arch (2)
glapi: more organize code by arch
glapi: this one should be by THREAD
glapi: exec_malloc for dispatch stubs
dri: add dri_sw.c helper
dri/swrast: port to dri_sw
dri/swrast: port to dri_sw (context)
dri/swrast: port to dri_sw (drawable)
dri/swrast: update copyright email
dri/swrast: drop mtypes.h from dri_sw
dri/swrast: add comment in case it's not clear
dri/common: mv __driUtilMessage to utils.c
st/dri: fix bug in allocate_textures
st/dri: fix bug in make_current
glx: swapBuffers prototype has changed
glx: minor cosmetic
dri_inteface: add define for checking presence of drm.h
rename dri_sw to drisw_util for consistency
Makefile.template: respect LIBRARY_DEFINES in mkdep
drm/sw: llvmpipe texture_from_handle
drm/sw: does not need sw_winsys
dri1_api: need not include drm.h
gallium: add soft screen helper
drm/sw: just s/softpipe_create_screen/gallium_soft_create_screen/
Merge branch 'master' of git://anongit.freedesktop.org/git/mesa/mesa
Revert "Makefile.template: respect LIBRARY_DEFINES in mkdep"
Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa
fix scons build
Revert "fix scons build"
Revert "drm/sw: just s/softpipe_create_screen/gallium_soft_create_screen/"
Revert "gallium: add soft screen helper"
Revert "drm/sw: does not need sw_winsys"
drisw_util: add fields for gallium swrast_dri
st/dri: add inline for dri2 check done in multiple places
st/dri: minor cosmetic for screen
st/dri: minor cosmetic for buffers
st/dri: flush_frontbuffer, allocate_textures for dri1
st/dri: flush_frontbuffer, allocate_textures for dri2
st/dri: make get_texture into validate_att
st/dri: split out DRI2 code
st/dri: export DRI1 surface / pipe
st/dri: add dri_wrapper.h
st/dri: add drisw
swrastg_dri: add state_tracker
swrastg_dri: add winsys and target
swrastg_dri: hack for loader hardcoded stride
st/dri: add TODO list for DRISW
configure:ac add swrastg_dri
st/dri: fold dri_extensions.c into dri_context.c
st/dri mv __driDriverExtensions to drisw.c and dri2.c
st/dri: factor out common init_screen code
st/dri: add comment about the ifdef in dri_screen.c
dri/common: add comment about DRISW wrt DRI1 / DRI2
swrastg: allow for any of the software rasterizers.
glx: try swrastg_dri, if swrast_dri fails
drisw: make stride issue profound
drisw: add comment to libGL about stride
drisw: update comment
drisw: probably better hack for stride and some comments
ws/sw/dri: s/xm/dri_sw/
st/dri/sw: add drisw_api similarly to dri1_api
drisw: fix use after free (bug 27370)
st/dri: mv driDriverAPI to backends
st/dri: drop dri1_helper
st/dri: move backend hooks to appropriate object
st/dri: dri_drawable_get_format is shared between DRI2 and DRISW
st/dri: move TFP code to dri_drawable.c
st/dri: make dri_drawable_validate_att static
st/dri/sw: add get_image inline helper similar to put_image
dri: drop DRI_VALIDATE macros
dri: drop drmLock remnants
dri: unify __DriverAPIRec
dri: unify __DRIscreenRec
dri: unify __DRIcontextRec, __DRIdrawableRec
dri: reorder as driver,screen,context,drawable
dri: drop drisw_util.h
dri: move __driUtilMessage to xmlconfig.c
dri: drop stray includes and typedef
dri_util: move screen functions
dri_util: move context functions
dri_util: move context functions
dri_util: move drawable functions
dri: cosmetic
Guillaume Melquiond (13):
fix gltrace (bug 16691)
Always pass CFLAGS when compiling or linking demos
GLU: fix asst warnings
silence warning
remove invalid XDestroyWindow() call
mesa: #include <stdio.h>
mesa: return after _mesa_problem() calls
glx: fix 64-bit datatype issue
i915: fix himask constant init for 64-bit build
tnl: Avoid undefined input value use in insert_3f_viewport_2().
tnl: Fix typo that resulted in fallback from SSE for EMIT_3UB_3F_RGB/BGR.
tnl: Optimize SSE load[23]f_1 since they don't need the identity swizzle.
tnl: Fix zeroing of the 3ub part of a 3ub+1ub attrib pair in SSE.
Guillem Jover (3):
Ignore all shared objects
Remove remnants of legacy glide support
docs: Update references to README files
Guillermo S. Romero (1):
r300g: Do not use buf param before checking for NULL.
Gustavo Pichorim Boiko (1):
call DRI_VALIDATE_DRAWABLE_INFO(), bug 10477
Gustaw Smolarczyk (1):
gallivm: Fix build with llvm-3.0
Gwenole Beauchesne (3):
GLES2: upgrade gl2ext.h to version 16994.
mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x.
mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x.
H. Verbeet (2):
Don't compute vertex fog when fragment program is active.
Compute/setup fog coordinates even if vertex program is enabled.
Haihao Xiang (6):
Support linear format in i965.
Use the tiled flag in the sarea to determine region tiling.
i965: Support linear format in i965.
fix some format conversion bugs in glGetTexImage(), bug 10288
mesa: glsl: count number of temp regs used
mesa: glsl: count number of temp regs used
Haitao Feng (3):
swrast: add an interface createNewContextForAPI
egl_dri2: rename loader_extension to dri2_loader_extension
egl_dri2: add swrast
Han Shen(æ²æ¶µ) (1):
bin/mklib: remove '-m32' for arm linux
Hanno Böck (3):
fix DESTDIR omissions
glx: fix xcb build
gallium: replace lib with $(LIB_DIR)
Hans de Goede (3):
rx00: fix off by one error in tempreg check
t_vp_build: fix temporary register allocation to minimise the allocations
texstore: fix regression stricter check for memcpy path for unorm88 and unorm1616
Hasso Tepper (3):
autoconf: Add dfbsd support.
Add $(X11_INCLUDES) to shut makedepend up.
Add support for dfbsd to mklib script.
Henri Verbeet (128):
fix byte vs. pixel offset bug for 3D textures (see bug 17170)
mesa: update_arrays() depends on program state.
r600: Fill uiFP_OutputMap for all written fragment outputs.
r600: Process exports for all written fragment outputs.
r600: Assert output registers have a valid export index.
r600: Make next_inst() static.
r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.
radeon: Also flush if it's not the current context that's being destroyed.
r600: Flip point sprite coordinates when rendering to an FBO.
r600c: Disable alpha test during blits
radeon: Use MESA_FORMAT_SARGB8 for sRGB formats
r600c: Handle reads from PROGRAM_OUTPUT
r600g: Don't blindly unmap NULL->size.
r600g: Add support for PIPE_CAP_DEPTH_CLAMP.
r600g: Add support for PIPE_FORMAT_R32_FLOAT.
radeon: Make do_blit_readpixels() into a PBO work.
r200: Add radeon_buffer_objects.c.
radeon: Add radeon_buffer_objects.c.
r600g: Flush upload buffers before draws instead of before flushes.
r600g: Check for other references before checking for existing mappings in radeon_bo_pb_map_internal().
r600g: Remove a redundant flush in r600_texture_transfer_map().
r600g: Buffer object maps imply a wait.
r600g: Respect PB_USAGE_UNSYNCHRONIZED in radeon_bo_pb_map_internal().
Revert "r600g: Flush upload buffers before draws instead of before flushes."
r600g: fix exports_ps to export a number not a mask.
r600g: Mention AMD in the renderer string.
r600g: Cleanup the fenced_bo list in r600_context_fini().
r600g: Evergreen has two extra frac_bits for the sampler LOD state.
r600: Evergreen has two extra frac_bits for the sampler LOD state.
r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.
r600g: Swizzle vertex data only once.
r600g: Synchronize supported color formats between Evergreen and r600/r700.
r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.
r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.
r600g: Cleanup block bo references in r600_context_fini().
r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().
r600g: Get rid of r600_blit_uncompress_depth_ptr.
r600g: r600_blit_uncompress_depth() can't fail.
r600g: r600_new() and r600_delete() are unused.
r600g: Remove the unused "pframebuffer" field from r600_pipe_context.
st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().
r600g: Store kcache settings as an array.
r600g: Consistently use the copy of the alu instruction in r600_bc_add_alu_type().
r600g: Split ALU clauses based on used constant cache lines.
r600g: Update some comments for Evergreen.
r600g: Also set const_offset if the buffer is not a user buffer in r600_upload_const_buffer().
r600g: Get rid of r600_translate_vertex_data_type().
r600g: Fix some register value name typos.
r600g: Remove the redundant radeon_new() prototype.
r600g: Simplify some r600_bc_add_alu_type() calls to r600_bc_add_alu().
r600g: Remove the unused eg_states_inc.h and r600_states_inc.h.
r600g: Kill trailing whitespace.
softpipe: Get rid of the redundant resource parameter to get_sampler_variant().
softpipe: Bind samplers to views instead of the underlying resource.
r600g: FLT_TO_INT* are vector instructions on Evergreen.
r600g: Update the flushed depth texture after drawing to the corresponding texture.
util: Call tables should be const.
glx: Fix leaks in DRI2 screen creation error paths.
glx: Fix leaks in DRI screen creation error paths.
glx: Fix leaks in DRISW screen creation error paths.
glx: Properly check for a valid fd in dri2CreateScreen().
r600g: Actually use the info from the flushed depth texture when creating a sampler view on a depth texture.
r600g: Make the buffer and texture vbtls static const.
r300g: Make the buffer and texture vbtls static const.
r600g: Get rid of the unused r600_cf_vtx_tc() function.
r600g: Make some more things static.
r600g: tgsi_src() can't fail.
r600g: tgsi_dst() can't fail.
r600g: Store literal values in the r600_bc_alu_src structure.
r600g: Split r600_bc_alu_src.
r600g: Do the tgsi_full_src_register to r600_shader_src conversion in r600_shader_from_tgsi().
r600g: Split constants in r600_shader_from_tgsi().
r600g: Remove vs_resource and ps_resource from the pipe context.
r600g: Generalize the pipe_add_vertex_attrib() functions.
r600g: Handle the ADD_INT instruction in r600_bc_get_num_operands().
r600g: Set the fetch type in r600_bc_vtx_build().
r600g: Add support for relative addressing on constant buffers.
glx: Take GLPROTO_CFLAGS into account.
i915: Derive the gl_fragment_program from i915_fragment_program.
i915: Only invert wpos when rendering to the system framebuffer.
r600g: Constant buffers can contain up to 4096 constants.
r600g: Simplify some swizzle lookups.
u_blitter: Do blits in linear color space.
r600g: Fix an unused variable warning.
r600g: Move r600_pipe_shader_vs() to r600_state.c.
r600g: Move r600_pipe_shader_ps() to r600_state.c.
r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.
r600g: Properly update DB_SHADER_CONTROL in evergreen_pipe_shader_ps().
r600g: Fix the DB_SHADER_CONTROL mask in create_ds_state().
r600g: Properly update MULTIWRITE_ENABLE in r600_pipe_shader_ps().
r600g: FLT_TO_INT_FLOOR and FLT_TO_INT_RPI are vector-only instructions on Evergreen.
st/mesa: Validate state before doing blits.
r600g: Use symbolic names for NUMBER_TYPE.
r600g: Unreference framebuffer state on context destruction.
st/mesa: Set samplers views' first_level.
st/mesa: Clamp min_lod to the max miplevel as well.
softpipe: Take the sampler view's first_level into account when sampling.
r300g: Properly take the sampler view's first_level into account when sampling.
mesa: Also update the color draw buffer if it's explicitly set to GL_NONE.
glx: Destroy dri2Hash on DRI2 display destruction.
glx: Only remove the glx_display from the list after it's destroyed.
r600g: Use EG constants in EG r600_colorformat_endian_swap().
r600g: Cleanup the big endian support a bit.
r600g: Unify comment style somewhat.
r600g: Match alpha ref precision to color format precision.
r600g: Support the PIPE_FORMAT_R16_FLOAT colorformat.
r600g: Get rid of the unused "family" parameter to r600_is_vertex_format_supported().
r600g: Use the actual Evergreen functions to query format support on Evergreen.
r600g: Get rid of some unused functions.
r600g: Get rid of an unused include in r600_texture.c.
r600g: Get rid of the state_inlines headers.
mesa: Check the texture against all units in unbind_texobj_from_texunits().
mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
mesa: Use the Elements macro for the sampler index assert in validate_samplers().
mesa: Fix a couple of TexEnv unit limits.
mesa: Fix the BindSampler unit limit.
r600g: Fix the type of the family field in r600_pipe_context.
r600g: Store the chip class in r600_pipe_context.
r600g: Get rid of the superfluous family field from r600_shader.
r600g: Replace the CHIPREV_* defines with the chip_class enum.
r600g: Store the chip class directly in r600_bc.
r600g: Check for Evergreen chip class instead of Cedar family in r600_context_flush().
r600g: Get rid of some superfluous braces.
r600g: Get rid of leftover PB_USAGE_* flags.
glx: Avoid calling __glXInitialize() in driReleaseDrawables().
glsl_to_tgsi: improve assignment hack
mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().
st/mesa: Use util_blit_pixels_writemask() for depth blits as well in st_copy_texsubimage().
Homer Hsing (2):
configure.ac: Fix typos in the r600-llvm-compiler option
docs: fix a typo
Hui Qi Tay (15):
llvmpipe: native rasterization for lines
llvmpipe: native line rasterization with correct pixel rasterization
llvmpipe: native point rasterization
llvmpipe: native point rasterization with better pixel rasterization
llvmpipe: point sprites rasterization
llvmpipe: minor changes in llvm coefficient calcs
draw: cliptest and viewport done in a single loop in vertex shader
draw: added viewport and cliptest flags
draw: sanitize llvm variant key
draw: corrections for w coordinate
draw: corrections to allow for different cliptest cases
llvmpipe: Moved draw pipeline twoside function to llvm setup code
llvmpipe: added llvm offset setup code
llvmpipe: clean up polygon offset function in lp setup code
llvmpipe: fix such that offset/twoside function only does in-place modification
Iain Hibbert (1):
radeon: use C99 style in macros with variable arguments
Ian Romanick (1866):
Move initialization of server_support from __glXProcessServerString to
Convert comment header for __GLcontextModesRec to Doxygen style.
Fix long standing bug that prevented newer drivers from working with
Fix white-space problem in the prototype for glBlitFramebufferEXT that
Add comments explaining a couple "mystery" bits.
Remove extraneous trailing semicolon.
Add test for GL_EXT_gpu_program_parameters.
Add support for GL_EXT_gpu_program_parameters. Any driver that enables
Enable support for GL_EXT_gpu_program_parameters for R300.
When available, which is most of the time, use posix_memalign to implement
Add new attribute called static_dispatch to the <function> element. This
The TLS dispatch functions for x86-64 are fixed-size, just like on
Correct the name of the GL_NV_texture_expand_normal extension.
New script and API description file to enable generate of GLX protocol
Fix some problems with the generation of the size tables. Enable
Make sure that _GNU_SOURCE is enabled in the linux configs that set
Add a new offset mode to the GL API XML. This mode, called "assign,"
GL_EXT_paletted_texture functions should alias GL_SGI_color_table functions.
Add missing enums for GL_SGI_color_table.
Add a couple of the missing GL 2.0 functions. Enable GLX protocol for
Explicitly store the names for each function that should have a static
Add dependencies for all API XML files.
Add two new gl_function methods. dispatch_name returns the name of
Clean up GLX function exports.
More static dispatch function removal.
Deprecate GL_EXT_vertex_weighting.
Add missing parenthesis so that glXSwapIntervalSGI protocol is
Fix problems with vertex program protocol
Add API description for GLX_SGI_swap_control.
Use correct opcodes for GLX_EXT_texture_from_pixmap.
Add utility method client_supported_for_indirect.
Divide categories into four groups as they are processed from the XML. Add
Keep indentation consistent with indent.
Fix the ordering of extensions.
Changes to generated code caused by the previous commits.
Major clean up of MakeContextCurrent
Updates for XCB. Bug 8560.
Added dispatch.html.
Fix bug #4681.
Fix dumb build errors.
Fix bug #8563.
Fix build when DEBUG is defined but DEBUG_MATH is not.
Track the currently bound read drawable and make sure its info is up
Enable GLX_SGI_make_current_read for radeon.
Add missing call to glutInit.
Get DRI drawable from framebuffer object.
Refactor mgaXMesaSetFrontClipRects and mgaXMesaSetBackClipRects.
Fix bug #8799.
Remove unnecessary setting of GetBufferSize to NULL.
Implement GLX_SGI_make_current_read
Enable GLX_SGI_make_current_read.
Refactor savageXMesaSet{Back,Front}ClipRects.
Bump driver date.
Added information about added GLX_SGI_make_current_read support
Fix "3D driver claims to not support visual ..." warnings.
Eliminate use of deprecated GetBufferSize interface.
Major clean-up of tdfxDDGetString.
tdfxDDWriteDepthPixels can be called with mask == NULL.
Implement GL_ARB_occlusion_query.
Clean-up compiler warnings.
Enable GLX_SGI_make_current_read for tdfx.
Add tdfx updates to release notes.
Add missing files to server generation list.
Hack indent flags for indirect_reqsize.h to eliminate extra diffs.
Use glxbyteorder.h in server-side source files.
Merge branch 'master' of ssh+git://idr@git.freedesktop.org/git/mesa/mesa
Delete two invalid assertions.
Merge branch 'master' of ssh+git://idr@git.freedesktop.org/git/mesa/mesa
Fix GLAPIENTRYP for OS X.
Fix cut-and-paste error in the name of GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB.
Merge branch 'master' of ssh+git://idr@git.freedesktop.org/git/mesa/mesa
Fix FBO completeness bug in shadowtex.
Refactor Enable / Disable and IsEnabled bits related to texture targets.
Refactor the way TestProxyTexImage is called in texture_error_check.
Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB).
Refactor the loop in unbind_texobj_from_texunits.
Convert "bit" parameters to GLbitfield. Fix cut-and-paste bug in _mesa_IsEnabled
Fix reversed enable logic in enable_texture
Bring framebuffer_texture's error checking more in-line with the spec.
Add enums and functions for GL_{MESA,EXT}_texture_array.
Add simple program to test GL_MESA_texture_array.
Initial version of MESA_texture_array spec.
Initial implementation of MESA_texture_array
Refactor determining whether a texture target can use compressed format
Add array texture targets to list that can use compressed formats.
Add missing _EXT suffix to 2D_ARRAY target enums.
Updates for array texture shadow targets.
Remove '#if defined' tests for ARB extensions.
Refactor shadow map modelview and projection code
Add support for shadow mapping with vertex and fragment programs
Fix ARB_fp spec conformance bug WRT shadow sampling.
Add support for GL_ARB_fragment_program_shadow.
mga: Enable (trivial) support for GL_EXT_gpu_program_parameters.
mga: Enable (trivial) support for GL_APPLE_vertex_array_object, bump DRIVER_DATE
Support cards that have ARB_fp but not ARB_shadow.
Initial support for ARB_depth_texture
Framework for supporting z24_s8 and z32 depth textures on r300.
Prevent loss of vectorequiv information when an alias follows the function being aliased.
Remove '-include altivec.h'.
Port to libspe2
Remove unnecessary paths
Use EXTRA_LIB_PATH with *_LIB_DEPS
Use HOST_CC for programs that will run on the build host
Specify linker instead of letting mklib use gcc
Work around parameter differences for main in different SDK versions
Initial pass at vertex shader on SPU using TGSI VM
Initial pass at instruction / declaration fetch
Implement vertex fetch / vertex shader output write-back
Provide mechanism to hook in custom vertex shader cache flush function
Pass ptr to local memory copy instead of main memory to exec_instruction
Missing amperstand in previous commit. Oops.
Fetch uniforms from main memory.
Fix size calculation in attribute fetch.
Implement micro_pow and micro_sqrt
Elts are always ints, pass vOut pointers in-line in command
Set machine->Processor
Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.
Correctly read / write vertex header from / to main memory
cell_array_info should not be 16-byte aligned
Numerous small fixed to PPU-SPU vertex shader protocol
Add driver_private field for drivers that hook shader_queue_flush.
Use SPUs for vertex shader processing
I don't know why using uint64_t for "base" doesn't work. Ugh.
Fix using "ccache ppu-gcc" for CC and fix parallel builds
Vectorize all micro ops
Vectorize vertex puller
More semi-trivial vectorization in the shader VM
Add some debug messages
Use _transpose_matrix4x4 from Cell SDK instead of my own version
Vectorize a couple fetch functions
Initial pass at vertex cache, more vertex fetch changes
Remove open-coded fetch functions
Fetch routines convert and transpose all 4 vertices at once.
Real-time assembler for Cell SPE.
Cell: Fix unintended breakage from commit 1d62a057bcb3ee4ef6ebedd93f62ed2e0d8061ba
Cell: pass pointers to stored memory values
s/spu_/spe_/g Ugh.
More name typeo fixes.
Initial pass at vertex shader on SPU using TGSI VM
Initial pass at instruction / declaration fetch
Implement vertex fetch / vertex shader output write-back
Provide mechanism to hook in custom vertex shader cache flush function
Pass ptr to local memory copy instead of main memory to exec_instruction
Missing amperstand in previous commit. Oops.
Fetch uniforms from main memory.
Fix size calculation in attribute fetch.
Implement micro_pow and micro_sqrt
Elts are always ints, pass vOut pointers in-line in command
Set machine->Processor
Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.
Correctly read / write vertex header from / to main memory
cell_array_info should not be 16-byte aligned
Numerous small fixed to PPU-SPU vertex shader protocol
Add driver_private field for drivers that hook shader_queue_flush.
Use SPUs for vertex shader processing
I don't know why using uint64_t for "base" doesn't work. Ugh.
Fix using "ccache ppu-gcc" for CC and fix parallel builds
Vectorize all micro ops
Vectorize vertex puller
More semi-trivial vectorization in the shader VM
Add some debug messages
Use _transpose_matrix4x4 from Cell SDK instead of my own version
Correct the convert to and from float instructions
Initial version of code gen for attribute fetch
Move cell_vertex_fetch.c for recent code reorg.
Make this file build on non-SSE builds (e.g., Cell)
Cell: Add INCLUDE_DIRS to SPU_CFLAGS to fix build.
Cell: Add missing back-slash in linux-cell config file
Cell: Enable code gen for SPE attribute fetch
Cell: trivial clean-ups
Cell: emit vertex shaders and uniforms more intelligently
Cell: Add missing "gallium/winsys" to SRC_DIRS to fix build.
Cell: Initial pass at unified data cache
Cell: Fix off-by-one error in spu_dcache_fetch_unaligned
Cell: Initial scalar implementation of spu_dcache_mark_dirty
Cell: Add spu_dcache.c to Makefile.
Cell: Remove erroneous ALIGN16_ATTRIB attributes
Cell: Use multiple DMA tags for the dcache.
Cell: Remove unnecessary include files
cell: Trivial compiler warning clean-ups.
cell: Fix off-by-one error in spu_dcache_fetch_unaligned
cell: Additional changes to match changes in draw/draw_vertex_shader.c
cell: Multiple rendering contexts don't work yet
cell: Use unified data cache for textures too
Move SPE register allocator to rtasm code
Replicate TXP changes in the SPU version of TGSI exec
cell: Fix to work with commit fa9e7e9a8debb68611909ac2ffab527c6c39a3e5
cell: Fix simple register allocator
cell: Initial code-gen for alpha / stencil / depth testing
cell: Don't free NULL code pointers
cell: Don't segfault when unbinding alpha / stencil / depth test state
cell: Move and (conditionally) silence debug code
cell: Minor changes to make stencil not crash
cell: Fix added whitespace errors.
cell: Fix depth read / write for s8z24.
cell: Correctly load stencil for PIPE_FORMAT_S8Z24_UNORM
cell: Fix various stencil test code-gen bugs
cell: Use code-gen for alpha blend
cell: Fix bus error when there is no depth buffer
cell: Call the correct function to generate blending code
cell: Fix several bugs in blend code-gen
cell: Remove unnecessary default_blend work-around
Tabs to spaces
cell: Change code-gen for CONST_COLOR blend factor
cell: Generate blend / depth test code when state atom is created
cell: Float convert-to and convert-from instructions use different shift bias
xlib: Add support for MIT-SHM in xlib winsys driver
cell: Enable MIT-SHM on Cell.
cell: Implement code-gen for logic op
xlib: Fix build error from recent fence changes
bug #16503: use INSTALL macro instead of hard-coding to bin/minstall
VBO: add GLX related annotations
VBO: Add missing functions related to VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
VBO: Regenerate files based on recent changes to gl_API.xml
glx: Trivial clean-ups to __glXSetArrayEnable
glx: Update my e-mail address. :)
Remove redundant initalization of MaxTextureUnits
intel: Clean-up ARB_texture_env_crossbar
intel-gem: Bump driver date
Revert "965: Fix color clamping issues"
Merge branch 'master' into drm-gem
Formatting changes to ease application of patches
i965: Adapt to new TNL program tracking semantics
Remove TNL-to-VP tracking from i965
Use 3Dnow! x86-64 routines only on processors that support 3Dnow!
GLSL: AttachShader returns INVALID_OPERATION for repeated attach
GLSL: Implement _mesa_get_handle
GLSL: Implement GL_OBJECT_TYPE_ARB query
intel: Clean-up the extension string madness!
Unify ARB_depth_texture and SGIX_depth_texture
intel: Don't advertise unsupported extensions on pre-965 hardware
intel: GLSL 1.20 is broken in Mesa, so disable it in the i965 driver
intel: GLSL 1.20 is broken in Mesa, so disable it in the i965 driver
GLX: Fix protocol for glTexSubImage#D
GLX: Change resulting from previous commit
GLX: Include glapi.h before glapitable.h
Perform range checking on app supplied texture base level
GLSL: The LOG2 macro doesn't have enough precision
965 / GLSL: Use full precision for EXP instruction
Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV
Add do_row_3d for mipmapping 3D textures
swrast: Fix GL_ATI_separate_stencil
Add language about implicit flush and command completion
Treat image units and coordinate units differently.
intel: SW fallback maps texture images, not texture coordinates
Fix issues with glXMakeContextCurrent and glXMakeCurrentReadSGI
Track two sets of back-face stencil state
swrast: Enable GL_EXT_stencil_two_side
965: Enable GL_EXT_stencil_two_side
r300: Enable GL_ATI_separate_stencil in R300
Make GL_ARB_texture_compression mandatory
Make GL_ARB_multisample mandatory
Make GL_ARB_vertex_buffer_object mandatory
Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory
Make GL_ARB_draw_buffers mandatory
Make GLX_SGIX_pbuffer mandatory
intel: Fix up some extension string issues
Remove stale symlinks to intel/intel_depthstencil.c
glxgears: Log a message if synched to vblank
Fix dyslexia.
glxgears: No, really. Fix the dyslexia.
DRI2: Provide an interface for drivers to flush front-buffer rendering
intel / DRI2: Track and flush front-buffer rendering
DRI2: Assume that there is always a front buffer
intel / DRI2: Accept fake front-buffer from loader
DRI2: Don't fault on NULL DrawBuffer
DRI2: Implement protocol for DRI2GetBuffersWithFormat
DRI2: Implement interface for drivers to access DRI2GetBuffersWithFormat
intel / DRI2: When available, use DRI2GetBuffersWithFormat
intel: Initialize region ptr to prevent assertion in intel_region_reference
intel: Fix more issues with the combined depth-stencil attachment
Test either GL_FRONT_LEFT or GL_FRONT for front-buffer rendering
Test either GL_FRONT_LEFT or GL_FRONT for front-buffer rendering
intel: Clip to window after calling Driver.TexImage2D
intel: Clip to window after calling Driver.TexImage2D
Fast path when rebinding the same texture in single context environment
Fix compiling indirect.c when GLX_DIRECT_RENDERING is not defined
Thank you git for doing the right thing.
mesa: From float type modifier from values to large for singles
Fast path when rebinding the same texture in single context environment
intel / DRI2: Additional flush of fake front-buffer to real front-buffer
demos: Set the depth mask correctly to get the desired blending
demos: Fix vsync checking in glxgears
mesa: From float type modifier from values to large for singles
intel: Bump driver data, add RC3 tag
i965: Use current draw buffer instead of drawable visual to get alpha bits
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
mesa: set version string to 7.6.1-rc4
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
mesa: set version string to 7.7-rc3
Add new _mesa_new_parameter_list_sized to pre-allocate a parameter list
ARB_fp/vp: Initial import of new ARB vp/fp assembler
parser: Anonymous constants come from the PROGRAM_CONSTANT file
parser: Initialize unused instruction source registers
parser: Clean up generation of error strings during assembly
parser: Set NumParameters
GIT ignore program_parse.output
parser: Ensure that param_binding_type is set correctly
parser: Track a few more frag prog related values
parser: Clean up a bunch of silly compiler warnings
ARB prog: get frag prog texture info from the right place
ARB prog parse: Fix cut-and-paste error for constant vectors
ARB prog: _mesa_print_program output should go to same place as _mesa_printf
ARB prog: Layout parameters from parameter type, not src type
Add destructor for hash_table
Add destructor for symbol_table
ARB prog: Clean up several memory leaks
ARB prog: Delete comment about possibly needing to free a buffer
ARB prog: Update generated files missed on previous two commits
ARB prog parser: Correct handling of some extensions that interact w/ARB_vp
ARB prog: Fix parameters to _mesa_calloc
ARB prog parser: Fix handling of RECT
ARB prog parser: Add support for GL_ARB_fragment_program_shadow
ARB prog parser: More robust error message for bad OPTION string
ARB prog parser: Add support for GL_MESA_texture_array
ARB prog parser: Set correct register file for OUTPUT variables
ARB prog parser: Set component negation mask for SWZ instruction
ARB prog parser: Set NumAttributes based on the number of attribs read
Indentation fixes.
ARB prog: Fix the order of swizzle application
ARB prog parser: Finish implementing fp state.depth.range
ARB prog lexer: attenuation is not just for vp
ARB prog parser: Get program limits from the context
ARP prog parser: Implement the spec, not what makes sense
ARB prog parser: Prevent NULL ptr deref for KIL instruction
ARB prog parser: Add support for RGBA components to SWZ instruction in fp
progs/vp: Correct the PARAM array sizes in arl-*.txt
GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT version
Regenerate files for GL_APPLE_flush_buffer_range
Infrastructure for GL_ARB_seamless_cube_map
Regenerate files for GL_ARB_seamless_cube_map
demos/cubemap: Add support for GL_ARB_seamless_cube_map
i965: Add support for GL_ARB_seamless_cube_map
ARB prog: Revert some changes to debug output
ARB prog parser: Delete the old parser
Merge branch 'master' into asm-shader-rework-1
ARB prog parser: Revert part of previous change to constant parsing
Merge branch 'asm-shader-rework-1'
i965: Implement frag prog DPH like DP4
ARB prog lexer: Fix lexer to eat both DOS and Unix line endings
ARB prog parser: Regenerate parser from previous commit
ARB prog: Set error instead of falling through with incorrect value
ARB prog: Change handling of program parameter limits
i965: Increase assmebly shader program parameter limits
Put 'extern' first on the line to silence GCC warnings.
NV fp: Add tracking for NV_fragment_program_option
NV fp: Parse 'OPTION NV_fragment_program' in ARB assembly shaders
NV fp lexer: Add new opcodes
ARB prog parser: Fix handling of stateOptModMatNum
NV fp parser: Parse TXD instruction
ARB sync: Add infrastructure for glGetInteger64v
ARB sync: Add base infrastructure for GL_ARB_sync
ARB sync: Regenerate files from previous commit
Eliminate trailing whitespace in extension_helper.c
ARB sync: Add support for GL_ARB_sync to swrast
Add dummy list node type 'struct simple_node'
ARB sync: Fix delete behavior and context destruction behavior
Use MIN2 instead of open-coded version
Whitespace and include file clean-up.
Add syncobj.c to SConscript
Don't dereference function pointers in calls.
ARB sync / swrast: Use GL_ARB_sync_functions instead of GL_ARB_sync. Oops.
docs: Document new extension support for 7.6 release.
NV fp parser: Support new scalar constant behavior
Enable GL_NV_fragment_program_option for software rendering
NV fp parser: Add support for absolute value operator on instruction operands
ARB prog parser: Add new constructor for asm_instruction
NV fp parser: Support instruction and TEMP / OUTPUT sizes
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Fix merge fail
ARB prog parser: Differentiate between used and unused names in the lexer
ARB prog lexer: Add missing #include to silence compile warning
NV fp parser: Add support for condition codes
Merge branch 'master' into asm-shader-rework-2
GLX: Complain when buggy applications call GLX 1.3 functions.
Merge commit 'origin/mesa_7_5_branch' into mesa_7_6_branch
Merge branch 'mesa_7_6_branch'
intel: Deassociated drawables from private context struct in intelUnbindContext
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Merge branch 'mesa_7_6_branch'
glx: Use initstate_r / random_r instead of corrupting global random number state
NV fp lexer: Add UP4B and UP4UB instructions that were previously missing
Merge branch 'asm-shader-rework-2'
Prep for 7.6 release
docs: 7.6 md5 sums
Prep for 7.5.2 release
docs: 7.5.2 md5 sums
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Merge branch 'mesa_7_6_branch'
Store clipping distance for user clip planes as part of vertex processing
ARB prog parser: Fix parameter array size comparison
Revert "Store clipping distance for user clip planes as part of vertex processing"
ARB prog parser: Don't leak symbol table header structures
ARB prog parser: Don't leak program string
ARB prog parser: Fix epic memory leak in lexer / parser interface
ARB prog parser: Fix a couple issues with previous merge from mesa_7_6_branch
Revert "ARB prog parser: Fix epic memory leak in lexer / parser interface"
ARB prog parser: Release strings returned from the lexer that don't need to be kept
ARB prog parser: Release old program string in _mesa_parse_arb_{fragment,vertex}_program
ARB prog parser: Regenerate parser from previous commits.
Merge branch 'mesa_7_6_branch'
GLX: Change GLX client vendor string to "Mesa Project and SGI"
prog parse: Handle GL_FRAGMENT_PROGRAM_NV in glProgramStringARB
prog parse: Handle GL_FRAGMENT_PROGRAM_ARB in glLoadProgramNV
prog parse: Handle GL_VERTEX_PROGRAM_NV in glProgramStringARB
prog parse: Handle GL_VERTEX_PROGRAM_ARB in glLoadProgramNV
intel: Remove unused enable_imaging parameter to intelInitExtensions
intel: Don't check for context pointer to be NULL during extension init
AL1616: Add macros to pack two GLushorts into a texel
AL1616: Add formats for GL_LUMINANCE16_ALPHA16 textures
AL1616: Add texel fetch / store routines
AL1616: Add TexImage storage path
AL1616: Enable MESA_FORMAT_AL1616 for software paths
Move 'static' to start of declaration to silence compiler warning
i965: Use MESA_FORMAT_AL1616 when appropriate
ARB_fbo: Remove _EXT from enum names
ARB_fbo: Add missing protocol "Get" information
EXT_fbo_blit: Add missing GLX protocol render opcode
EXT_pds: Add GL_EXT_packed_depth_stencil
EXT_pds: Alias GL_NV_packed_depth_stencil to GL_EXT_packed_depth_stencil
ARB_fbo: Add GL_EXT_framebuffer_multisample
ARB_fbo: Move EXT_fb_blit to EXT_framebuffer_object.xml
ARB_fbo: Regenerate files from previous commits.
ARB_fbo: Enable GL_EXT_framebuffer_multisample
Add missing XML files to API_XML
ARB_fbo: Add missing GLX render opcode for glFramebufferTextureLayerEXT
ARB_fbo: Enable extensions related to GL_ARB_framebuffer_object for GLX
Merge branch 'outputswritten64'
AL1616: Fix cut-and-paste bug
shaderutil: Fix detection of shaders
i915: Initialize Length and Offset fields when mapping a buffer object
Improve implementation of GL_POINT_SPRITE_COORD_ORIGIN errors
i915: Enable point sprite coordinate generation
i915: Round point sizes instead of truncate.
i915: Fallback bit define missed on previous commit
i915: Actually put i915PointParameterfv in the driver function table. Duh.
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
mesa: set version string to 7.6.1-rc2
mesa: set version string to 7.7-rc1
intel: Remove GL_NV_point_sprite from extension list
mesa: set version string to 7.6.1-rc3
Revert "intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers."
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
mesa: set version string to 7.7-rc1
meta: Bind texture to unit 0 for mipmap generation
intel: Axe intel_renderbuffer::texformat
intel: softwareBuffer in intel_alloc_renderbuffer_storage was always false, remove
intel: Use texformat accessor to get bytes-per-pixel
intel: name in intel_create_renderbuffer was always 0, remove
spantmp2: Add support for GL_BGR / GL_UNSIGNED_INT_8_8_8_8_REV
intel: Use spantmp2 GL_BGR / GL_UNSIGNED_INT_8_8_8_8_REV for XRGB8888
i965: Fix handling of drawing to MESA_FORMAT_XRGB8888
intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.
intel: Make RGB textures use XRGB8888
intel: Remove ARGB internal_format == GL_RGB hacks
intel: Fallback to software if drawable size is > MaxRenderbufferSize
mesa: set version string to 7.6.1-rc4
mesa: set version string to 7.6.1
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
intel: Bump driver date to reflect status as final Q4 driver RC
mesa: set version string to 7.7
Add MD5 checksums for 7.7 release
Add MD5 checksums for 7.6.1 release
Add MD5 checksums for 7.6.1 release
Merge branch 'mesa_7_7_branch'
intel: Replace release info in DRIVER_DATE with "DEVELOPMENT"
intel: Update comment in intelInitScreen2 to noting DRI2 protocol issues
intel: Remove redundant init of depth_bits / stencil_bits in intelInitScreen2
intel: Stop exposing useless 24 depth/0 stencil configs
dri: Allow selective generation of accum. buffer configs
intel: Expose a minimal number of configs with accumulation buffer
intel: Don't expose GLX_SWAP_EXCHANGE_OML
dri: Fix copy-and-paste brain damage in previous commit
dri: Fix one last copy-and-paste brain damage from a previous commit
glx: Use wrapper macro to detect direct rendering
glx: Eliminate several 'unused variable' warnings in glxcmds.c.
glx: Add casts to eliminate 'comparison between signed and unsigned' warnings
glx: Change type to eliminate 'comparison between signed and unsigned' warning
glx: Fix interval test in glXSwapIntervalMESA
glx: Pass opcode to CreateContext instead of use_glx_1_3 parameter
glx: Pass screen number as parameter to CreateContext
glx: Handle imported contexts outside of CreateContext
glx: Re-indent CreateContext after the previous commit
glx: Move work of converting a visual to an fbconfig
glx: Use the screen parameter everywhere instead of vis->screen, etc.
glx: Pass fbconfig ID or visual ID to CreateContext
glxgears_fbconfig: Use GLX 1.3 name for function poiner types
glxgears_fbconfig: Use glXCreateWindow and glXDestroyWindow
Merge commit '381d5e209815235911c4aab516037c868c8f695f'
Initial commit. lol
Initialize the node structure embedded in the ast_node
Rename .cc files to .cpp
Ignore all build products
Add ast_expression_bin subclass of ast_expression
Convert to new interfaces so that it will compile
Replace tacky wrapper macros with tacky in-line type-casts
autoconf for the ...
Make AST->HIR conversion a method of ast_node, re-enable
swrast: Remove support for DrawPixels into a color-index buffer
swrast: Remove support for CopyPixels to / from a color-index buffer
swrast: Remove _swrast_write_zoomed_index_span and associated code
swrast: Remove support for Bitmap into a color-index buffer
swrast: Remove support for rendering triangles into a color-index buffer
swrast: Remove support for rendering points into a color-index buffer
swrast: Remove support for rendering lines into a color-index buffer
swrast: Remove support for rendering antialiased triangles into a color-index buffer
swrast: Remove support for rendering antialiased lines into a color-index buffer
swrast: Remove support for Clear into a color-index buffer
swrast: Remove support for ReadPixels from a color-index buffer
swrast: Remove remaining color-index state tracking infrastructure
swrast: Remove _swrast_write_index_span and associated code
swrast: Remove _swrast_fog_ci_span and associated code
swrast: Remove _swrast_mask_ci_span
swrast: Remove _swrast_read_index_span
swrast: Remove SPAN_INDEX
DRI/swrast: Remove color-index support from DRI swrast driver
fbdev: Remove support for color-index rendering
osmesa: Remove support for color-index rendering
mesa/xlib: Remove support for color-index rendering
swrast: Remove color-index rendering support from s_spantemp.h
swrast_setup: Remove more color-index rendering support
DRI: Remove support for color-index visuals
tnl: Remove color-index TNL support
mesa: Remove support for creating color-index visuals
mesa: Remove checks of Visual.rgbMode
mesa: Remove checks of Visual.rgbMode in Get paths
mesa: Remove _mesa_add_color_index_renderbuffers
swrast: Remove _swrast_logicop_ci_span
mesa: Remove ClearIndex and IndexMask from device-driver interface
mesa: Eliminate index parameter to _mesa_feedback_vertex
mesa: Always return default value for CURRENT_RASTER_INDEX
mesa: Remove unused RasterIndex field
mesa/tnl_dd: Remove color-index support from t_dd_tritmp.h
mesa/tnl_dd: White-space / indentation fixes after previous commit
mesa/tnl_dd: Remove color-index support from t_dd_unfilled.h
Remove stray defines of HAVE_RGBA
Note removal of color-index rendering in release notes.
Add version check for GCC
Remove support for GCC older than 3.3.0
Remove support for GCC older than 3.3.0 from generator scripts
Remove support for GCC older than 3.3.0 from generated sources
Note removal of pre-GCC 3.3.0 support in release notes.
Fix unmatched parenthesis introduce by previous commits
DRI: Put back missing break-statement
swrast: Remove stray comment that mentions ctx->Visual
swrast: Adjust colors based on ReadBuffer visual, not context visual
swrast: Remove redundant test of the visual's accumulation buffer size
meta: Use the DrawBuffer's stencil size
Set C++ indent too.
Remove prototypes for *_to_hir functions that no longer exist
Add yet-another linked list type
Conver IR structures to use exec_list instead of simple_node
Remove unused function
Make glsl_type a class
Convert is_glsl_type_scalar to glsl_type::is_scalar
Convert is_glsl_type_vector to glsl_type::is_vector
Convert is_glsl_type_matrix to glsl_type::is_matrix
IR visitor: Add initial version of ir_visitor classes
Add assignment side-effect to the instruction stream
IR print visitor: Print assignments
IR print visitor: Add some support for printing types and constants
ir_variable: Initialize all attribute bits to reasonable defaults
AST to IR: Mark 'varying' in a vertex shader as 'out'
Fix typeo in gl_FogParameters.scale (was scalre)
Use ir_print_visitor to dump IR tree
Require the shader target be specified to the driver program
Move top-level AST to HIR conversion to _mesa_ast_to_hir
Include cstdlib to be sure size_t is available
IR variable: Initial work to support GLSL built-in variables
Simplified constructor for identifier expressions
Make ast_function_expression subclass of ast_expression
Tell emacs that C++ .h files are C++
Differentiate in ast_function_expression between constructors and func. calls
Track generation of errors and halt compilation appropriately
Fix broken constructor of ir_instruction base class
Add ir_call call to represent function calls.
Add a handful of simple tests for function calls in constructors
Default function parameters to 'in' instead of auto
Initial pass at resolving function calls
Add parameters to function declarations in the correct order
Change type of function_identifier to silence bison warning
Remove DOA hir_function.c file
Move ast_function_expression::hir to ast_function.cpp
Factor guts of function matching code out to match_function_by_name
Factor ast_type_specifier code out to ast_type.cpp
Ensure that ast_type always has type_name set
Add new constructors for ast_type_specifier
Trivial clean-ups to ast_type_specifier(int) constructor
Add multiple include protection to ir.h
mesa: set version string to 7.8-rc1
Remove nonexistant files from tarballs rule of Makefile
Use bit-wise not instead of logical not.
intel: Correct value of S0_VB_OFFSET_MASK to match hardware docs.
intel: Use bit-wise not instead of logical not (i830 path)
Don't track new type names during pass-1 parsing
Add a GLSL-specific facade to _mesa_symbol_table
Use glsl_symbol_table instead of using _mesa_symbol_table directly
Add function to determine the scope where a variable is declared
Use separate namespaces for types, variables, and functions
Add query to determine whether a name was declared at this scope
Use glsl_symbol_table::name_declared_this_scope
Implement IR return instructions
Initial bits for converting AST return nodes to IR return instructions
Track the function that is currently being defined
mesa: set version string to 7.8-rc2
Add test for declaring variables of type void.
Rename test GLSL sources from .txt to .glsl
Add `void' type to table of available types
Set, and require, a return type for function signatures
Set the type of a function call to be the return type of the callee
Add is_error and is_void type queries
Generate an error for variables declared with type void
Fix typographical errors of "FINISHME"
Disallow passing NULL for state to _mesa_glsl_error
Add *some* type checking for assignments
Add test for invalid assignment of function return value
Add query to determine whether a type is a sampler
Begin processing constructors
Add glsl_type::is_numeric and glsl_type::is_boolean queries
Add glsl_type::get_base_type query
ir_function constructor now takes the function name as a parameter
Add (negative) test for constructing samplers
Merge branch 'anholt'
Allow duplicate symbols at the same scope that are in different name spaces
Add method to set the swizzle of an ir_dereference
Use ir_dereference::set_swizzle
Trivial cleanups in generate_swizzle
Fix typo in swizzle processing loop
Add class-private handles to matrix types in glsl_type
Replace accesses to glsl_type data with query functions
Add glsl_type::get_instance method
Add some matrix math tests
Use glsl_type::get_instance instead of symbol table look-up
Use glsl_type::get_instance instead of _mesa_glsl_get_vector_type
Remove unused _mesa_glsl_get_vector_type
Replace several field comparisons with a single pointer comparison
Add queries to get the glsl_type of a row or column of a matrix
Replace several glsl_type field comparisons with a single pointer comparison
Use glsl_type::row_type and glsl_type::column type in arithmetic_result_type
Fix matrix dimensioning
Merge branch 'kwg'
More matrix compilation tests
Merge branch 'anholt'
Add functions to generate constructors for built-in types.
Add dereference constructor for array element dereferences
Before generating HIR for user code, generate constructors for built-in types
IR print visitor: Less newlines when printing ir_variables
IR print visitor: print ir_dereference instructions
IR print visitor: print expressions
IR print visitor: Remove most of the newlines from the printed output
IR print visitor: Finish printing constants
Merge branch 'anholt'
Use glsl_type::is_error instead of comparison with glsl_error_type pointer
Make glsl_*_type glsl_type class static data
Replace is_integer_base_type macro with glsl_type::is_integer method
Replace remaining uses of is_numeric_base_type with glsl_type::is_numeric
Replace remaining use of is_error_type with glsl_type::is_error
Add glsl_type::components to query total number of components in a type
Slightly change the representation of numeric types
Add unary operator to convert unsigned integer to float
Add some simple constructor tests
Add missing parenthesis in foreach_iter
Add ir_call::iterator to iterate over actual parameters
Be sure to set ir_function_signature::definition for constructors
Add hack ir_call::callee_name to get the name of the called function
IR print visitor: print function calls
Initial implementation of constructor handling code
IR print visitor: Print expressions a little better
Reject uniform initializers in GLSL 1.10 mode
Initial bits to process initializers in variable declarations
mesa: set version string to 7.7.1
mesa: Add 7.7.1 release MD5 sums
mesa: set version string to 7.8
intel: Bump intel driver date to reflect status as 2010Q1 release
mesa: Add 7.8 release MD5 sums
Generate more correctly diagnostics from some invalid initializers
Trivial code cleanup in ir_dereference::is_lvalue
Add a variable to the symbol table after processing the initializer
Add several simple if-statement tests
Implement ir_if (for if-statments) and conversion from AST
Add missing break-statements in ast_expression::hir
Implement HIR conversion for ast_nequal and ast_equal
Add generate_temporary to generate an anonymous temporary
Implement HIR conversion for ?: operator
Add tests for :? operator
Allow single-component constructors
Add glsl_type::is_array and glsl_type::is_float queries
Apply implicit conversions to arithmetic operators
Apply implicit conversions to relational operators
Apply implicit conversions to equality operators
Apply implicit conversions to ?: operator
Use call-by-reference for apply_implicit_conversion
Add parser support for texture rectangle types
Add some checking for vertex shader inputs / attributes
Add several tests for vertex shader attributes
Arrays are not allowed as vertex shader inputs in GLSL 1.30 either
intel: Bump intel driver date to later than the date on the 7.8 branch
Add some array declaration tests
Initial bits of constant expression evaluator
Add proper wrappers so that C++ code can use hash_table type
Implement array type handling
Begin handling array declarations
Forbid array comparisons in GLSL 1.10
Slightly refector checks for declarations that must be at global scope
Require that 'uniform' and 'varying' variables be declared at global scope
Fix comment bug and printf bug in previous commit
Add some variable declaration qualifier tests
Add 'in' to some parameters of the function
Reject declarations with 'in' or 'out' qualifiers
glsl_type array constructor generate a real name for the type
Fix big dumbness in glsl_type::get_array_instance
More array declaration tests
Move type_specifier_to_glsl_type to ast_type_specifier::glsl_type
Use ast_type_specifier::glsl_type to get the type of a constructor
Reject array constructor calls in GLSL 1.10
Refactor parts of match_function_by_name into process_parameters and process_call
Add glsl_type::generate_constructor_prototype
Use ir_function::add_signature to create link between function and signature
Add ir_function::iterator to iterate over function signatures
Make ir_function::signatures private
Add ir_function_signature::function_name
Generate array constructor calls
Minor cleanups in ast_function_definition::hir
Add ir_variable::clone
Use ir_variable::clone to copy parameters to the function body
Fix exec_list::move_nodes_to when the source list is empty
Add ast_function::hir
Add glsl_type::element_type and glsl_type::array_size queries
Allow unsized arrays to be redeclared with a size
Fix type handling in ir_dereference array dereference constructor
Begin processing ast_array_index nodes
Track max accessed array element, reject additional out-of-bounds accesses
Remove ast_node::type
Fix matching of integer function parameters
Make built-in gl_TexCoord available in vertex and fragment shaders
Require that function formal parameters have names
Additional void parameter checks
Ensure that 'in' and 'inout' formal parameters are valid lvalues
Use glsl_type::element_type to get the type of array elements
Whole structures are assignable
Track whether whole-arrays are assignable
Propagate sizes when assigning a whole array to an unsized array
gl: updated glxext.h to version 27
Merge branch '7.8'
Update to final names from GLX_INTEL_swap_event spec
Merge branch '7.8'
Initial 7.8.1 release notes
mesa: set version string to 7.8.1
docs: Add 7.8.1 release MD5 sums
Set correct type for ir_dereference of a matrix or a vector
docs: Update 7.8.1 release MD5 sums
Allow dereference of vectors and matrices with []
Set lower bound on size implied by whole-array assignment
Add ir_loop to represent loops
Add ir_loop_jump to represent 'break' and 'continue' in loops
Process ast_iteration_statement into ir_loop
Add some newlines when printing ir_loop instructions
Use switch based on mode in ast_jump_statement::hir
Begin tracking the nesting of loops and switch-statements
Add dynamic cast for ir_loop
Process ast_jump_statement into ir_loop_jump
Generate correct IR for do-while loops
Add gl_ClipDistance in fragment shader
Add support for bool to ir_equal and ir_nequal constant handling
Partially fix comment handling in preprocessor directives.
Eat whitespace while in the PP state
Call glsl_type::get_instance correctly: the number of rows must be at least 1
Add utility function to get the name of a shader target
Use _mesa_glsl_shader_target_name
Begin processing #extension directive
Add _mesa_glsl_warning to emit warnings to the shader log
Emit a warning when an unknown extension is used with #extension
Add tracking for extension based warnings
Clean up error reporting in _mesa_glsl_process_extension
Add support for GL_ARB_draw_buffers extension
Treat texture rectangles as an extension that is enabled be default
Remove extraneous base-class constructor calls
While-loops also start a new scope.
Add missing _ in extension category name
Add missing break statement
Merge branch '7.8'
Add missing 'else's to fix extension processing
Zero-out the entire parser state structure at initialization
Initial implementation of #line
Make private glsl_type singletons public
Implement gl_TextureMatrix built-in uniform
Use IDENTIFIER instead of TYPE_NAME for structure names
Begin converting structure definitions to IR
Add glsl_type::field_type
Add ir_dereference constructor for structure field dereferences
Convert structure field dereferences to HIR
Ensure that anonymous structures have non-NULL names
Ensure that structure fields have non-NULL types
Implement structures and arrays in ir_dereference::is_lvalue
Support structures in glsl_type::generate_constructor_prototype
Always return a value from ast_type_specifier::hir
glsl_type::generate_constructor_prototype now generates the function too
Reject conflicting struct declarations, generate struct constructor
Begin handling some varieties of invalid declarations
IR print visitor: Just print the name of structures
IR print visitor: Move logic for printing the whole program to _mesa_print_ir
Track and print user defined structure types
Merge branch 'fixes'
Store AST function call parameters in expressions
Remove unnecessary include of simple_list.h
Loop bodies, then-statements, and else-statements are not lists
exec_list: Add macros to get ptr to structure containing a node
exec_list: Add simpler exec_list for-each macros
Convert ast_node use of simple_node to exec_list and exec_node
exec_list: Add foreach_list_typed and foreach_list_typed_const
Replace many uses of foreach_list with foreach_list_typed
Fix function call parameter printer to omit extraneous leading comma
Add ir_rvalue::variable_referenced
Use ir_rvalue::variable_referenced instead of open-coding it
Replace find_dead_code with visit_exec_list
Add ir_hierarchical_visitor base class and associated infrastructure
Reimplement ir_dead_code_visitor using ir_hierarchical_vistor
Reimplement ir_function_can_inline_visitor using ir_hierarchical_vistor
Make visit_list_elements safe against node removals
Reimplement ir_if_simplicifation_visitor using ir_hierarchical_vistor
Reimplement has_call_callback using ir_hierarchical_vistor
Reimplement kill_for_derefs using ir_hierarchical_vistor
ir_visit_tree is no longer used, remove ir_visit_tree.{cpp,h}
Use ir_rvalue::variable_referenced instead of open coding it
Begin refactoring ir_dereference
Refactor ir_dereference support for ir_hierarchical_visitor
Refactor ir_dereference support for ir_visitor
Replace open coded deref navigation with hierarchical visitors
Refactor ir_dereference data fields to subclasses
Refactor whole-variable assigment checking into member function
ir_dereference::mode is no longer used, kill with fire
Fix setting the maximum accessed array element
Reimplement ir_expression_flattening_visitor using ir_hierarchical_vistor
Reimplement ir_copy_propagation_visitor using ir_hierarchical_vistor
Reimplement ir_function_inlining_visitor using ir_hierarchical_vistor
Remove some cruft from the Makefile
There is no class ir_label, so there's no need for ir_instruction::as_label
ir_dereference_array always operates on an r-value
Generate an error on empty declaration lists
Don't process empty shaders
Fix parsing of precision qualifiers
Only allow global precision qualifier for int and float
Bump GL_MAX_TEXTURE_COORDS from 2 to 4
Use array delete operator to delete an array
Define IR instruction for texture look-ups
Use ir_unop_b2i when converting a bool-to-int and add a missing break
Construct an ir_constant from a scalar component of another ir_constant
Derefence components of constants smarter
Add methods to ir_constant to get scalar components in a particular type
Add queries to determine if a node is a list sentinal
Construct an ir_constant from a list of ir_constant values
Make constructors with all constant parameters generate in-line constants
Constant-fold constructor parameters after type conversion
Add float/bool conversion to ir_constant_expression.cpp.
Add glsl_type::is_record query
ir_constant: Add storage for multiple constants for arrays and records
ir_constant: Support constant structures in clone
ir_constant_visitor: Use clone to create a constant from a variable reference
Move parameter processing out of match_function_by_name
Detect and process constant record constructors
Add glsl_types::field_index to get the location of a record field
ir_constant: Add get_record_field query
ir_constant_visitor: Handle dereferences of constant records
Do simple constant folding while processing function call parameters
Remove redundant type checks for constant constructors
ir_constant_visitor: Handle array access of constant vectors and matrices
ir_constant_visitor: Handle constant swizzles
Rearrange code in HIR conversion of ?: operator
Treat ?: with all constant subexpressions as a constant expression
ir_constant_visitor: Handle bool-to-int and int-to-bool
Matrix and vector constructors with a single constant scalar are constant
ir_constant_visitor: Use 'union ir_constant_data' instead of open-coded version
ir_constant_visitor: Use 'union ir_constant_data' in expression handler
ir_constant_visitor: Types of ir_binop_{equal,nequal} must match
ir_constant_visitor: Type of constant result is same as original expression
ir_reader: Use 'union ir_constant_data' in read_constant
Use statically typed ir_constant constructors wherever possible
ir_constant: Eliminate 'void *' constructor
Move stand-alone compiler main routine to main.cpp
Remove ability to read "IR shaders" from stand-alone compiler
Infer shader type from suffix on filename
Minor bits of code rearranging
Printing the AST is optional
Printing LIR is optional
Add TODO list
Add glsl_program that is similar to Mesa's gl_program
Extract compilation to a separate routine
Compile multiple shaders listed on the command line
Change glsl_program to glsl_shader
Add glsl_program that is similar to Mesa's gl_shader_program
Use glsl_program instead of an open-coded vector of shaders
linker: Initial bits of the linker
Don't link shaders by default
Allow initializers for uniforms
TODO: Add note about initializers for constants
linker: Add some function header comments
glsl_lexer: Handle interpolation qualifiers
glsl_lexer: centroid and invariant are not reserved words in GLSL 1.10
Ensure that shader_in and shader_out are correctly set in declarations
Initialize the shader info log
Add missing build products to gitignore
ir_hierarchical_visitor: Add generic callback functionality
ir_validate: Use callback functionality in ir_hierarchical_visitor
ir_constant: Add method to determine if two constants have the same value
linker: Initial implementation of interstage uniform validation
ir_variable: Add method to get string representing interpolation qualifier
linker: Initial implementation of interstage input / output validation
ir_variable: Track the location of uniforms, varings, attributes, etc.
ir_variable: Set locations for shader built-in variables
linker: Document what remains to be done
glsl_type: Add method to get number of slots used by a type
ir_variable: Add query to get number of slots used by a variable
Import gl_uniform and gl_uniform_list types from Mesa
linker: Initial implementation of uniform slot allocation
linker: Store the par-linked per-stage shaders in the glsl_program
Import gl_program_parameter and gl_program_parameter_list types from Mesa
Import some bits Mesa's mtypes.h
linker: Initial implementation of attribute slot allocation
linker: Support matrix and array vertex inputs
linker: Limit attribute allocation to MAX_VERTEX_ATTRIBS
linker: Initial implementation of varying slot allocation
linker: Write errors to info log instead of stdout
linker: Refactor parameters to cross_validate_uniforms
linker: Use InfoLog in assign_attribute_locations
linker: Update some comments, remove a couple FINISHMEs
Generate errors for empty constructors instead of asserting
Make sure that symbols aren't multiply defined in the same scope.
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
glsl2: Invoke preprocessor before calling the compiler proper
ir_swizzle: Add new constructor, refactor constructors
glsl2: Always emit vector constructors inline
glsl2: Always emit matrix constructors inline
glsl2: Don't flatten constructor parameters to scalars
glsl_type: Remove vector and matrix constructor generators
glsl2: Use talloc_strdup when generating constructor temporary names
glsl_type: Make all static objects be class private
glsl_type: Vector, matrix, and sampler type constructors are private
glsl_type: Add get_record_instance method
glsl_type: Record type constructors are private
glsl_type: All glsl_type objects live in their own talloc context
glsl_type: Add _mesa_glsl_release_types to release all type related storage
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
glsl2: Make gl_FragData be available in GLSL 1.10 too
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
linker: Don't dynamically allocate slots for linked shaders
glsl2: Change order of semaintic checks on variable declarations
glsl2: Default delcaration of gl_TexCoord is unsized
glsl2: Add gl_MaxTextureCoords
glsl2: Don't bounds check unsize array redeclarations
glsl2: Initialize ast_declarator_list::invariant in constructor
glsl2: Support AST-to-IR translation of invariant keyword
glsl2: Define preprocessor tokens for extensions
glsl2: Conditionally define preprocessor tokens for optional extensions
glsl2: Append _TOK to some parser tokens
glsl2: Conditionally allow optional extensions to be enabled
glsl2: Print the linking info log in the stand-alone compiler
Make hashtable.h be C++ friendly
Add hash table helper functions for using pointers as hash keys
glsl2: Clone methods return the type of the thing being cloned
Revert "glsl2: Put the declaration in the instruction stream before its initializer."
exec_list: Add method to append one complete list to another
glsl2: Put the initializer in the instruction stream after the declaration
linker: Use bit-0 instead of VERT_BIT_GENERIC0
glsl2: Add declarations for temporaries to instruction stream
glsl2: Add missing fields in ir_variable::clone
glsl2: Move temp declaration to correct side of if-statement in IR
glsl2: Implement ir_function::clone and ir_function_signature::clone
ir_call: Add method to set the function signature being called
glsl2: Add utility function clone_ir_list
ir_function_signature: Add method to get the function owning a signature
ir_validate: Additional function related invariant checks
Make shader_api.h be C++ friendly
linker: Stub-out intrastage linker
ir_validate: Validate that varibles are declared before used in IR
ir_validate: Also perform usual checks on ir_dereference_variable nodes
linker: Refactor cross_validate_uniforms into cross_validate_globals
linker: Implement first bits of intrastage linking
ir_function: Make matching_signature not return const
linker: Detect the shader that contains "main" during intrastage linking
linker: Merge global-scope instructions into main
glsl2: Remove unnecessary casts of clone return values
linker: Move global instructions from the linked shader first
linker: Use foreach_list_safe in move_non_declarations
linker: Remove some unnecessary includes
ir_function_signature: Make actual_parameters public
linker: First bits of intrastage, intershader function linking
linker: Add comment about bug in initializer handling
glsl2: Explicitly walk lists in ir_function::parameter_lists_match
linker: Pull find_matching_signature out of call_link_visitor
linker: look up function signatures during linking instead of using callee
linker: Recursively resolve function calls in imported functions
glsl2: Use Elements macro
linker: Track and validate GLSL versions used in shaders
linker: Remove redundant check for 'main' in shaders
linker: Remove the FINISHME comment for intrastage linking
glsl2: Don't validate IR if there were compilation errors
glsl2: Add and use new variable mode ir_var_temporary
glsl2: Add a constructor for _mesa_glsl_parse_state
glsl2: Implement utility routine to talloc reparent an IR tree
linker: Do post-link lowering and optimization
glsl2: glsl_type has its own talloc context, don't pass one in
glsl2: Add function to import function prototypes from one IR tree to another
linker: Link built-in functions instead of including them in every shader
glsl2: Parser support for GL_ARB_fragment_coord_conventions
glsl2: Perform some semantic checking of ARB_fcc layout qualifiers
glsl2: Make glsl_types::ctx private again
glsl2: Clean-up two 'unused variable' warnings
Keep a local copy of the symbol name in the symbol table
glsl_type: Use string key for array type hash
glsl2: Don't try to construct an ir_assignment with an invalid LHS
glsl2: Add ir_assignment::write_mask and associated methods
glsl2: Additional validation of write masks
glsl2: Generate masked assignments in vector and matrix constructors
glsl2: Generate masked assignments in some expanded matrix operations
glsl2: Log a better error message when a matching function cannot be found
glsl_type: Don't have two versions of a type with the same name
glsl2: Enable all supported extensions in stand-alone compiler
ir_to_mesa: Handle texture-array samplers
ir_algebraic: Convert ir_unop_logic_not handler to use a switch statement
ir_algebraic: Support other comparisons in ir_unop_logic_not
glsl2: Don't declare a variable called sig that shadows the other one
glsl2: Emit error from lexer when illegal reserved word is encountered
glsl2: Commit generated files changed by previous commit
glsl2: Use bison command line option to set prefix
glsl2: Commit generated files changed by previous commit
glsl2: Change command line options passed to flex
glsl2: Add missing include of string.h
glsl2: Commit generated file changed by previous commit
glsl2: Use Elements from main/compiler.h instead of open-coding
glsl2: Use MIN2 from macros.h instead of open coding it
glsl2: Eliminate tokens for square matrix short names
glsl2: Avoid token name collisions with names used by Windows header files
glsl2: Commit generated files changed by previous two commits
linker: Assign attrib location 0 if gl_Vertex is not used
glsl2: Use --nounistd to fix MSVC build
glsl2: Commit generated file changed by previous commit
glsl2: Use stdint.h instead of inttypes.h
Add missing intmax_t and uintmax_t
glsl2: Remove unnecessary use of 'struct' before type names
glsl2: Commit generated file change by commit ab18be74
mesa: Work-arounds for platforms that lack C99 math functions
Merge branch 'master' into glsl2
ir_to_mesa: Support texture rectangle targets
ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)
ir_to_mesa: Silence unused variable warnings
glsl2: Silence unused variable warning
linker: Include compiler.h to avoid spurious warnings about INLINE
Merge branch 'glsl2'
ir_constant: Don't assert on out-of-bounds array accesses
linker: Demote user-defined varyings in the VS-only case
glsl2: Fix transpose of rows and cols
glsl2: Include imports.h to get snprintf wrapper for MSVC
prog_execute: Implement OPCODE_TXL
glsl2: Remove a couple FINISHME comments that have already been resolved
glsl2: Decompose matrix comparison into vector operations
linker: Treat sized and unsized array types as the same
glsl2: Parse #pragma lines
glsl2: Commit generated files changed by previous commit
linker: Handle varying arrays, matrices, and arrays of matrices
glsl2: Write vector constructor constants in a single assignment
glsl2: Disallow function declarations within function definitions in GLSL 1.20
glsl2: Allow ir_constant::zero to create boolean constants
glsl2: Perform algebraic simplifications on logical binary operators
glsl2: Emit structure constructors inline
glsl2: Don't generate constructor functions for structures
glsl2: Remove unused 'constructor' parameter from glsl_symbol_table::add_type
glsl2: Remove unused method glsl_type::generate_constructor
glsl2: Remove unnecessary glsl_symbol_table::get_function parameter return_constructors
glsl2: Update TODO file
ir_print_visitor: Print empty else blocks more compactly
exec_list: Add pop_head
glsl2: Set a flag when visiting the assignee of an assignment
glsl2: Add cmp field to ir_loop
ir_validate: Validate loop control fields in ir_loop
ir_to_mesa: Handle loops with loop controls set
glsl2: Add module to analyze variables used in loops
glsl2: Add module to suss out loop control variables from loop analysis data
glsl2: Perform initial bits of loop analysis during compilation
glsl2: Eliminate zero-iteration loops
exec_node: Add insert_before that inserts an entire list
ir_expression: Add static operator_string method
glsl2: Track the number of ir_loop_jump instructions that are in a loop
glsl2: Add module to perform simple loop unrolling
glsl2: Allow copy / constant propagation into array indices
glsl2: Use as_constant some places instead of constant_expression_value
glsl2: Early return with visit_continue in loop_analysis::visit(ir_dereference_variable *)
glsl2: Forbid array-types in ?: operator in GLSL 1.10
glsl2: Make sure _mesa_glsl_parse_state constructor gets a context
mesa: Fix handling of texenv operands for EXT vs ARB version
mesa: Refactor parameter processing in set_combiner_(operand|source)
glsl2: Clear out profile pointers in _mesa_glsl_release_functions
glsl2: Add ir_unop_noise
glsl2: Add lowering pass to remove noise opcodes
glsl2: Add EmitNoNoise flag, use it to remove noise opcodes
glsl2: Implement noise[1234] built-in functions using ir_unop_noise
intel: Remove noise opcode support from i915 and i965 drivers
mesa: Remove unused Emit flags from gl_shader_compiler_options
i965: Request that returns be lowered in shader main
glsl: Explain file naming convention
glsl2: Add pass to remove redundant jumps
glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequal
glsl2: Refactor testing for whether a deref is of a matrix or array
glsl2: Add flags to enable variable index lowering
glsl: Add doxygen comments
EGL DRI2: Silence piles of 'unused variable' warnings
EGL DRI2: Silence 'missing initializer' warnings
egl_glx: Silence piles of 'unused variable' warnings
egl: Fix several 'comparison between signed and unsigned integer' warnings
dri: Ensure that DRI driver cpp files are in tarballs
mesa: Force GL_ARB_copy_buffer to always be enabled
mesa: Force GL_SGIS_generate_mipmap to always be enabled
Remove GL_MESA_packed_depth_stencil
Remove GL_EXT_cull_vertex
Regenerate files changed by previous commit
Remove unnescessary initializations of UpdateTexturePalette
ARB_texture_rg: Add GLX protocol support
ARB_texture_rg: Correct some errors in RED / RG internal format handling
ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support
ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
ARB_texture_rg: Handle RED and RG the same as RGB for tex env
ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats
ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments
mesa: Enable GL_ARB_texture_rg in software paths
i965: Enable GL_ARB_texture_rg
mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compression_rgtc
ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format
mesa: Fix misplaced #endif
mesa: Trivial correction to comment
rgtc: Detect RGTC formats as color formats and as compressed formats
docs: Add list of bugs fixed in 7.9
docs: Import 7.9 release notes from 7.9 branch.
docs: Import 7.8.x release notes from 7.8 branch.
docs: download.html does not need to be updated for each release
docs: Update mailing lines from sf.net to freedesktop.org
docs: Import news updates from 7.9 branch
docs: added news item for 7.9 release
glsl: Fail linking if assign_attribute_locations fails
glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar
glsl: Slight refactor of error / warning checking for ARB_fcc layout
glsl: Clear type_qualifier using memset
glsl: Wrap ast_type_qualifier contents in a struct in a union
glsl: Regenerate files modified by previous commits
glcpp: Add the define for ARB_explicit_attrib_location when present
glcpp: Regenerate files changes by previous commit
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
glsl: Regenerate files changes by previous commit
glsl: Track explicit location in AST to IR translation
glsl: Add linker support for explicit attribute locations
main: Enable GL_ARB_explicit_attrib_location for swrast
intel: Enable GL_ARB_explicit_attrib_location
glsl: Remove const decoration from inlined function parameters
docs: skeleton for 7.10 release notes
docs: Update status of GL 3.x related extensions
mesa: Validate assembly shaders when GLSL shaders are used
glsl: Fix incorrect assertion
linker: Reject shaders that have unresolved function calls
mesa: Silence unused variable warning
mesa: Refactor validation of shader targets
mesa: Clean up two 'comparison between signed and unsigned' warnings
mesa: Clean up various 'unused parameter' warnings in shaderapi
glsl: Slightly change the semantic of _LinkedShaders
linker: Trivial indention fix
i965: Fix indentation after commit 3322fbaf
linker: Improve handling of unread/unwritten shader inputs/outputs
glapi: Add GL_EXT_separate_shader_objects
glapi: Commit files changed by previous commit
mesa: Add infrastructure to track GL_EXT_separate_shader_objects
mesa: Skeletal support for GL_EXT_separate_shader_objects
mesa: Add display list support for GL_EXT_separate_shader_objects functions
mesa: Track an ActiveProgram distinct from CurrentProgram
Track separate programs for each stage
swrast: Enable GL_EXT_separate_shader_objects in software paths
intel: Enable GL_EXT_separate_shader_objects in Intel drivers
docs: add GL_EXT_separate_shader_objects to release notes
glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow
ir_to_mesa: Refactor code for emitting DP instructions
mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample
glsl: Refactor is_vec_{zero,one} to be methods of ir_constant
glsl: Simplify generation of swizzle for vector constructors
glsl: Make is_zero and is_one virtual methods of ir_rvalue
ir_to_mesa: Generate smarter code for some conditional moves
glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
glsl: Eliminate assumptions about size of ir_expression::operands
glsl: Add ir_rvalue::is_negative_one predicate
glsl: Add unary ir_expression constructor
glsl: Add ir_quadop_vector expression
glsl: Fix matrix constructors with vector parameters
i915: Disallow alpha, red, RG, and sRGB as render targets
glsl: Use M_LOG2E constant instead of calling log2
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
i915: Request that POW instructions be lowered
i915: Correctly generate unconditional KIL instructions
glsl: Ensure that equality comparisons don't return a NULL IR tree
i965: Correctly emit constants for aggregate types (array, matrix, struct)
glsl: Inherrit type of declared variable from initializer
linker: Ensure that unsized arrays have a size after linking
linker: Fix regressions caused by previous commit
glsl: Minor clean-up in validate_assignment
glsl: Inherrit type of declared variable from initializer after processing assignment
linker: Allow built-in arrays to have different sizes between shader stages
ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors
glsl: Allow less restrictive uses of sampler array indexing in GLSL <= 1.20
glsl: Support the 'invariant(all)' pragma
glsl: Refresh autogenerated lexer and parser files.
docs: Import 7.9.1 release notes from 7.9 branch
docs: Import 7.10 release notes from 7.10 branch
glcpp: Generate an error for division by zero
glcpp: Refresh autogenerated lexer and parser files.
glsl: Add version_string containing properly formatted GLSL version
glsl: Refresh autogenerated parser file.
glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
glsl: Track variable usage, use that to enforce semantics
glsl: Allow 'in' and 'out' when 'layout' is also available
glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'
Fix the build from 887d2b64
mesa: Connect glGetShaderPrecisionFormat into the dispatch table
mesa: Set correct values for range/precision of shader integer types
i965: Set correct values for range/precision of fragment shader types
i915: Set correct values for range/precision of fragment shader types
intel: Fix typeos from 3d028024 and 790ff232
glsl: Don't assert when the value returned by a function has no rvalue
ir_to_mesa: Add several assertions about sizes of arrays
linker: Set sizes for non-global arrays as well
linker: Propagate max_array_access while linking functions
mesa: Initial size for secondary color array is 3
glsl: Fix dependencies / linkage for glsl_compiler
glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
glsl: Reject shader versions not supported by the implementation
glsl: Refresh autogenerated lexer and parser files.
mesa: glGetUniform only returns a single element of an array
i915: Only mark a register as available if all components are written
linker: Generate link errors when ES shaders are missing stages
mesa: Fix error checks in GetVertexAttrib functions
i915: Calculate partial result to temp register first
i915: Force lowering of all types of indirect array accesses in the FS
glsl: Finish out the reduce/reduce error fixes
glsl: Regenerate files modified by previous commits
glcpp: regerated files
ir_to_mesa: Don't dereference a NULL pointer during copy propagation
linker: Fix off-by-one error implicit array sizing
Use C-style system headers in C++ code to avoid issues with std:: namespace
glsl: Remove files generated by flex and bison from GIT
glcpp: Remove files generated by flex and bison from GIT
mesa: Remove files generated by flex and bison from GIT
mesa: Remove nonexistent files from distribution list
mesa: Fix some quirkiness of make tarballs
Add generated parser / lexer files to gitignore lists
Generate lexer and parser files for tarball creation process
mesa: Fix build breakage caused by c73e6ce
mesa: Revert most of 3158cc7d because it causes other breakage
docs: Import 7.9.2 release notes from 7.9 branch
docs: Import 7.10.1 release notes from 7.10 branch
docs: All links to 7.9.2 and 7.10.1 release notes
docs: added news item for 7.9.2 and 7.10.1 releases
glsl: Refactor AST-to-HIR code handling variable redeclarations
glsl: Refactor AST-to-HIR code handling variable initializers
glsl: Process redeclarations before initializers
glsl: Function signatures cannot have NULL return type
glsl: Add several function / call related validations
linker: Add imported functions to the linked IR
glsl: Use insert_before for lists instead of open coding it
glsl: Only allow unsized array assignment in an initializer
glsl: Add array access bounds checking to ir_validate
glsl: Fix off-by-one error setting max_array_access for non-constant indexing
i965/fs: Use different name for inner loop counter
glsl: Make add_variable, add_uniform, et. al. have similar signatures
intel: Don't leak the tex object miptree when replacing it
glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp
glsl: Calcluate Mesa state slots in front-end instead of back-end
mesa: Fix ugly indentation left from previous commit
i965: Add the missing supportable EXT_texture_snorm formats
mesa: Add fall-back formats for unsupported snorm formats
ir_to_mesa: Handle shadow compare w/projection and LOD bias correctly
dri: Remove driver date from renderer string
mesa: Include GIT SHA1 in GL version string
Import 7.10.2 release notes from 7.10 branch
docs: update news.html with 7.10.2 release
mesa: Add link to 7.10.2 release notes
glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports it
glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocks
intel: Fix ROUND_DOWN_TO macro
i965: Remove hint_gs_always and resulting dead code
glsl: Emit a warning when the left-hand operand of a comma has no effect
glsl: 80-column wrapping and whitespace fixes
mesa: Fix bugs in ff fragment shader fog handling
mesa: gl_fragment_program::FogOption is always GL_NONE so don't check it
i965: gl_fragment_program::FogOption is always GL_NONE so don't check it
i915: gl_fragment_program::FogOption is always GL_NONE so don't check it
mesa: Kill gl_fragment_program::FogOption with fire
i915: Delete disabled try_pixel_fog paths
i915: There's always a fragment program
i915: i915_context::vertex_fog is always I915_FOG_NONE, so kill it
i915: Gut all remaining bits of hardware fog
mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhere
glsl: Remove extra newline from error message
intel: Remove unused NO_TILE macro
mesa: Don't try to clear a NULL renderbuffer
mesa: Ignore blits to/from missing buffers
linker: Reject shaders that use too many varyings
glsl: Fix depth unbalancing problem in if-statement flattening
glsl: Track initial mask in constant propagation live set
ir_to_mesa: Allocate temporary instructions on the visitor's ralloc context
glsl: Don't choke when printing an anonymous function parameter
linker: Assign locations for fragment shader output
configure.ac: Make --{without,with}-gallium-drivers work as expected
linker: Only over-ride built-ins when a prototype has been seen
glsl: Make prototype_string publicly available
glsl: Reject shaders that contain static recursion
glsl: Move is_array_or_matrix outside visitor class
glsl: Split out part of variable_index_to_cond_assign_visitor::needs_lowering
glsl: Rework lowering of non-constant array indexing
glsl: When lowering non-constant array indexing, respect existing conditions
glsl: When lowering non-constant vector indexing, respect existing conditions
ir_to_mesa: Add each relative address to the previous
ir_to_mesa: Copy reladdr in src_reg(dst_reg) constructor
prog_optimize: Set unused regs to PROGRAM_UNDEFINED after CMP->MOV conversion
i965: When emitting a src/dst write of an output, keep the write mask
i965: When emitting a src/dst read of an output, keep the swizzle and neg
glsl: Treat ir_dereference_array of non-var as a constant for lowering
glsl: Factor out code that generates block of index comparisons
glsl: Compare vector indices in blocks
glsl: Correctly return progress from lower_variable_index_to_cond_assign
mesa: Add utility function to get base format from a GL compressed format
mesa: Return the correct internal fmt when a generic compressed fmt was used
mesa: Make _mesa_get_compressed_formats match the texture compression specs
glsl: Remove completed items from the TODO list
glsl: Add source location tracking to TODO list
linker: Make linker_error set LinkStatus to false
linker: Make linker_{error,warning} generally available
mesa: Ensure that gl_shader_program::InfoLog is never NULL
ir_to_mesa: Use Add linker_error instead of fail_link
ir_to_mesa: Emit warnings instead of errors for IR that can't be lowered
i915: Fail without crashing if a Mesa IR program uses too many registers
i915: Only emit program errors when INTEL_DEBUG=wm or INTEL_DEBUG=fallbacks
glsl: Make move_block_to_cond_assign not care which branch it's processing
glsl: Replace foreach_iter with foreach_list_safe
glsl: Slight change to the code generated by if-flattening
glsl: Modify strategy for accumulating conditions when lowering if-statements
ir_to_mesa: Implement ir_unop_logic_not using 1-x
ir_to_mesa: Implement ir_binop_logic_or using an add w/saturate or add w/SLT
ir_to_mesa: Make ir_to_mesa_visitor::emit_dp return the instruction
ir_to_mesa: Implement ir_unop_any using DP4 w/saturate or DP4 w/SLT
ir_to_mesa: Implement ir_binop_any_nequal using DP4 w/saturate or DP4 w/SLT
ir_to_mesa: Implement ir_binop_all_equal using DP4 w/SGE
ir_to_mesa: Emit a MAD(b, -a, b) for !a && b
mesa: Add partial constant propagation pass for Mesa IR
mesa: Bump instruction execution limit to 65536
mesa: Remove target parameter from dd_function_table::UnmapBuffer
mesa: Remove target parameter from dd_function_table::MapBuffer
mesa: Remove target parameter from dd_function_table::BufferSubData
mesa: Remove target parameter from dd_function_table::GetBufferSubData
mesa: Remove target parameter from dd_function_table::MapBufferRange
intel: Correctly check for read-only mappings in intel_bufferobj_map_range
mesa: Remove target parameter from dd_function_table::FlushMappedBufferRange
mesa: Fix incorrect access parameter passed to MapBuffer
radeon: Hack up an implementation of MapBufferRange
mesa: Eliminate dd_function_table::MapBuffer
mesa: Only map the necessary buffer range in vbo_get_minmax_index
tnl: Only map the necessary buffer range in bind_indices
i965: Only map the necessary buffer range in brw_prepare_indices
glsl: Make sure that Extensions.dummy_true is set to true
i965: Remove all bits of NRM3 and NRM4 code
mesa: Remove stray, unused file
mesa: Remove obsolete linux-fbdev software driver
mesa: Remove obsolete Windows gldirect and ICD drivers
dri: Remove all DRI1 drivers
dri: Remove driRenderbuffer::backBuffer field
dri: Remove unused header files mmx.h and spantmp.h
mesa: Remove support for BeOS
mesa/tnl_dd: Remove unused header file t_dd_rendertmp.h
mesa/tnl_dd: Remove unused header file t_dd_vbtmp.h
mesa/tnl_dd: Remove unused source tree mesa/tnl_dd/imm
mapi: Silence many "warning: unused parameter"
mapi: Commit generated files modified by previous commit
dri: Remove MESA_FORMAT_CI8 bits from drivers that don't do paletted textures
mesa: Remove all mention of MESA_FORMAT_CI8
mesa: Remove API facing bits of EXT_paletted_texture and EXT_shared_texture_palette
mesa: Remove dd_function_table::CopyColorTable, ::CopyColorSubTable, and ::UpdateTexturePalette
mesa: Remove all mention of GL_COLOR_INDEX*_EXT
mesa: Remove unused functions _mesa_lookup_rgba_{float,ubyte}
mesa: Remove unused struct gl_color_table
swrast: Remove GL_COLOR_INDEX from assertions
mesa: Remove GL_COLOR_INDEX from base format assertions
mesa: Remove GL_COLOR_INDEX from _mesa_{dest,source}_buffer_exists
swrast: Use GL_STENCIL_INDEX for address calculations
mesa: Remove support for unpacking from client memory to color-index pixels
docs: skeleton file for 7.12 release notes
glsl: Silence several "warning: unused parameter"
glsl: Silence "ast_to_hir.cpp:1984:25: warning: comparison of unsigned expression >= 0 is always true"
intel: Silence many "intel_batchbuffer.h:97:39: warning: comparison between signed and unsigned integer expressions"
intel: Silence several "warning: unused parameter"
intel: Silence "warning: unused parameter âintelâ"
intel: Silence "warning: unused parameter âfbâ"
intel: Silence several "warning: unused parameter"
intel: Silence "warning: unused parameter âtargetâ"
intel: Silence "warning: unused parameter âdepth0â"
intel: Silence several "warning: unused parameter"
intel: Silence several "warning: unused parameter"
intel: Silence "intel/intel_fbo.h:105:4: warning: comparison of unsigned expression < 0 is always false"
dri_util: Silence several "warning: unused parameter"
dri: Silence several "warning: unused parameter"
swrast-dri: Silence several "warning: unused parameter"
mesa: Silence "main/teximage.h:148:72: warning: unused parameter âtexObjâ"
spantmp2: Silence many "warning: unused parameter âctxâ"
tnl_dd: Silence "tnl_dd/t_dd_tritmp.h:292:3: warning: suggest braces around empty body in an âifâ statement"
swrast: Silence many "warning: unused parameter âctxâ"
nvprogram: Silence "warning: unused parameter âctxâ"
intel: Enable extensions by just setting the flags
intel: Move S3TC extension enable bits to intel_extensions.c
nouveau: Enable extensions by just setting the flags
r200: Enable extensions by just setting the flags
r300: Enable extensions by just setting the flags
r600: Enable extensions by just setting the flags
radeon: Enable extensions by just setting the flags
swrast-dri: Remove call to driInitExtensions
dri: Remove all extension enabling utility functions
mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_is_compressed_format
mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_base_tex_format
mesa: Refactor expected texture size check in cpal_get_info
mesa: Add _mesa_cpal_compressed_format_type
mesa: Refactor compressed texture error checks to work with paletted textures
mesa: Remove redundant compressed paletted texture error checks
mesa: Advertise GL_OES_compressed_paletted_texture in OpenGL ES1.x
mesa: Remove unused _mesa_enable_imaging_extensions function
st/mesa: Remove support for GL_EXT_blend_logic_op
mesa: Remove support for GL_EXT_blend_logic_op
mesa: Use ColorLogicOpEnabled instead of _LogicOpEnabled
mesa: Replace _mesa_rgba_logicop_enabled(ctx) with ctx->Color.ColorLogicOpEnabled
mesa: Delete stale comment about MESAX extensions
glapi: Don't emit remap data for individual extensions
glapi: Update generated file modified by previous commit
mesa: Don't expose compressed paletted formats via GL_{NUM_,}COMPRESSED_TEXTURE_FORMATS
GLES2/gl2ext: upgrade to gl2ext.h version 15049
dri: Remove redundant GL_SGIS_texture_edge_clamp enables
intel: Remove redundant GL_ARB_window_pos enable
mesa: Remove many extension enable flags
mesa: Fix extension year for EXT_texture_env_combine
mesa: Remove all mention of EXT_vertex_array_set
mesa: Remove OES_read_format extension enable flag
mesa: Remove EXT_bgra and EXT_texture_format_BGRA8888 extension enable flags
mesa: Remove EXT_abgr extension enable flag
mesa: Remove ARB_multitexture extension enable flag
mesa: Remove EXT_texture_env_add extension enable flag
mesa: Remove EXT_texture_env_combine extension enable flag
mesa: Remove EXT_texture_lod_bias extension enable flag
mesa: Remove EXT_stencil_wrap extension enable flag
mesa: Remove EXT_blend_subtract extension enable flag
mesa: Remove ARB_texture_mirrored_repeat extension enable flag
mesa: Use Add linker_error instead of fail_link
mesa: Remove unused field gl_program::Varying
mesa: Document an odd side-effect of hash_table_insert
mesa: Refactor hash_table_{find,remove} to share some code
i965/vs: Fix swizzle related assertion
mesa/es: Validate FBO attachment enum in Mesa code rather than the ES wrapper
mesa/es: Validate FBO target enum in Mesa code rather than the ES wrapper
mesa/es: Remove redundant renderbuffer target validation
glapi: Move ARB_draw_buffers extension to a separate file
glapi: Add entry point for NV_draw_buffers
mesa/es: Make glDrawBuffersNV available in OpenGL ES 2.0
mesa/es: Allow other color attachments in OpenGL ES 2.0
mesa/es: Allow querying GL_MAX_COLOR_ATTACHMENTS in OpenGL ES 2.0
mesa/es: Allow querying GL_DRAW_BUFFERi in OpenGL ES 2.0
mesa: Advertise NV_draw_buffers in OpenGL ES 2.0
mesa: Advertise NV_fbo_color_attachments on OpenGL ES 2.0
mesa: Remove ARB_draw_buffers extension enable flag
glapi: regen API files for new extension
glsl: Delete symbol table in post-link shaders
mesa: Move _mesa_GetAttribLocationARB to shader_query.cpp
mesa: Add hash_table_replace
mesa: Add string_to_uint_map facade class
mesa: Move _mesa_BindAttribLocationARB to shader_query.cpp
mesa: Add gl_shader_program::AttributeBindings
linker: Use gl_shader_program::AttributeBindings for attrib locations
mesa: Move _mesa_GetActiveAttribARB to shader_query.cpp
mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR
mesa: Remove unused gl_shader_program::Attributes
mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.
mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
mesa: Remove unused gl_program::Attributes
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
mesa: Simplify validate_shader_program after previous refactors
mesa: Simplify destroy_shader_program_variants_cb after previous refactors
mesa: Simplify calling Driver.ProgramStringNotify after previous refactors
mesa: Remove unused function _mesa_append_uniform
mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARB
glsl: Remove unused method ir_variable::component_slots
hash_table: Make string_to_uint_map make a copy of the name
linker: Fix a slightly incorrect comment
mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO only
mesa: Only allow queries of window system FBO on desktop GL w/ARB_fbo
mesa/vbo: Treat attribute 0 and vertex as the same
mesa: Simplify uniform debug logging logic
mesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp
mesa: Use glsl_type::gl_type in glGetActiveUniform
ir_to_mesa: Move some things outside the 'extern "C"' blocks
ir_to_mesa: Generate gl_program_parameter list by walking the GLSL IR.
glsl_to_tgsi: Use _mesa_generate_parameters_list_for_uniforms
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
linker: Eliminate more dead code after demoting shader inputs and outputs
linker: Add uniform_field_visitor class to process leaf fields of a uniform
ir_to_mesa: Use uniform_field_visitor to add all struct fields to parameter list
glsl: Generate an error for array-of-array declarations
glsl: Clean-up spurious error message on bad structure definitions
i965: Use glsl_type::column_type instead of open-coding it
ir_to_mesa: Let check_resources halt compilation
linker: Fix the indentation of a block in cross_validate_globals
glsl: Put all bitfields in ir_variable together for better packing
glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constant
linker: Check that initializers for global variables match
mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCIL
mesa: Add string_to_uint_map::clear method to clear the map
glsl: Allow glsl_types.h to be included in C sources
linker: Make invalidate_variable_locations available outside the compilation unit
mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniformLocationARB
mesa: Make get_uniform available outside compilation unit
glsl: Add new structures for tracking uniforms in linked shaders
mesa: Move {split,merge}_location_offset to uniforms.h
mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrix
mesa: Move most of uniforms.c to uniform_query.cpp
linker: Add helper class for determining uniform usage
linker: Add helper class for parcelling out backing storage to uniforms
mesa: Add structures for "new style" uniform tracking in shader programs
linker: Track uniform locations to new tracking structures
mesa: Add _mesa_propagate_uniforms_to_driver_storage
mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
ir_to_mesa: Add _mesa_associate_uniform_storage
mesa: Add log_uniform and log_program_parameters to dump data
i965: Move _mesa_ir_link_shader call before device-specific linking
mesa: Rewrite the way uniforms are tracked and handled
mesa: Add missing check for glUniform*v count > 1 on non-array
Delete code made dead by previous uniform related patches
mesa: Stub implementation of glBindFragDataLocation
linker: Use app-specified fragment data location during linking
mesa: Implement glGetFragDataLocation
glsl: Clamp vector indices when lowering to swizzles
linker: Count the number of samplers used by a shader during linking
linker: Count the number of uniform components used by a shader during linking
linker: Validate resource usage in the linker
glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsi
mesa: Only update sampler uniforms that are used by the shader stage
docs: Import 7.11.1 release notes from branch
docs: Import 7.11 release notes from branch
docs: Add news items for 7.11 and 7.11.1 releases
docs: Add 7.11.1 release md5sums
linker: Remove erroneous multiply by 4 in uniform usage calculation
docs: Add 7.11.2 release notes and news
mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTES
glapi/glx: Remove g_disptab.h from xserver generated files
glapi: Remove mention of nonexistent enums
glapi/glx: Don't send GL API files to the xserver
glapi/glx: Xserver wants dispatch.h, not glapidispatch.h
glapi/glx: Generate dispatch.h so that the xserver can use it
glapi/glx: Generate glapi_gentable.c so that the xserver can use it
glapi/glx: For GLX code, use the existing _X_HIDDEN and _X_INTERNAL defines
Regenerate files from previous commits
glx: Don't create a shared context if the other context isn't the same kind
glx: Don't segfault if xcb_glx_is_direct_reply returns NULL
glx: Fix handling of property list received from the server in glXImportContextEXT
glx: Don't segfault if glXGetContextIDEXT is pased a NULL context
glx: Send DestroyContext protocol at the correct times
glx: Make __glXSendError available in non-Apple builds
glx: Make parameter types for __glXSendError match protocol types
glx: Initialize share_xid in CreateContext
glx: Explicitly reject servers that only support GLX 1.0
glx: Remove some extensions that are not, and never will be, supported
glx: GLX 1.4 does not require GLX_INTEL_swap_event
glx: Remove GLX_USE_APPLEGL cruft in extension string handling
glx: Deliver an xlib style error to the application from an XCB error
glx: Propagate the glXIsDirect protocol error back to the application
st-api: Clean-up OpenGL profile handling
st-api: Have context_create explain why creation failed
dri2: Add createContextAttribs entry point for DRI2 version 3
dri2: Add createContextAttribs entry point for DRISW version 3
glx: Add __glX_send_client_info super function
glx: Use __glX_send_client_info with XCB
glx: Add glx_screen_vtable::create_context_attribs
glx: Implement glx_screen_vtable::create_context_attribs for indirect contexts
glx/dri2: Implement glx_screen_vtable::create_context_attribs for DRI2 contexts
glx: Initial implementation of glXCreateContextAttribsARB
glx: Connect glXCreateContextAttribsARB to glXGetProcAddress
glx: Add extension strings for GLX_ARB_create_context and GLX_ARB_create_context_profile
dri_util: Mostly stub implementation of dri2CreateContextAttribs
st/mesa: Reject forward-looking contexts
glx/dri: Add utility function dri2_convert_glx_attribs
glx/dri2: Implement glx_screen_vtable::create_context_attribs for DRISW contexts
dri2: Add plumbing to get context version requirements and flags to drivers
glx: Enable GLX_EXT_create_context_es2_profile
glx: Don't use 'new' as a function parameter name
tests/glx: Add unit tests for GLX_ARB_create_context GLX protocol
dri_util: Fix order of error and data parameters to dri2CreateContextAttribs
mesa: XCB is no longer optional for GLX or DRI
glx: Hack around versions of XCB that lack GLX_ARB_create_context support
ff_fragment_shader: Don't generate swizzles for scalar combiner inputs
intel: Re-enable GL_OES_standard_derivatives on GEN4+
glx: More hacking around versions of XCB that lack GLX_ARB_create_context support
glsl: Don't use base type for bit-not when there's an error
mesa: Add missing GL_RG_INTEGER cases
i965: Enable EXT_texture_integer by default
glsl: Track descriptions of some expressions that can't be l-values
glsl: Emit errors for assignments to non-l-value expressions
glsl: Emit extra errors for l-value violations in 'out' or 'inout' parameters
glsl: Don't mark assignment temporaries as read-only
mesa: Use uniform interfaces in fixed-function fragment shader code
mesa: Use static buffer for uniform name
mesa: Track fixed-function fragment shader as a shader
mesa: Validate sampler settings using uniform storage
glsl: Add glsl_type::sampler_index
linker: Calculate the sampler to texture target mapping during linking
linker: Calculate used samplers and shadow samplers in the linker
i965: Don't calculate masks of used FS inputs
i965: Don't use _mesa_ir_link_shader to do our dirty work
intel: Set depth to 6 for cubemaps
mesa: Set default access flags based on the run-time API
meta: Fallback for glBlitFramebuffer from a multisample surface
mesa: Make sure _TexEnvProgram points at the current ff fragment program
swrast: Use fixed-function processing instead _TexEnvProgram for DrawPixels
mesa: Rename gl_array_object::VBOonly to ::ARBsemantics
mesa: Don't resurrect deleted ARB VAOs in glPopClientAttrib
mesa: Add unpack_uint_z_row support for floating-point depth buffers
mesa: Set the gl_array_object::ARBsemantics flag at the right time
mesa: Convert colors if span ChanType and renderbuffer data type don't match
mesa: Fix copy-and-paste bug in do_row_3D
mesa: Fix copy-and-paste error in _mesa_pack_rgba_span_float
intel: FBOs with texture border are unsupported
intel: Remove num_mapped_regions assertion from _intel_batchbuffer_flush
intel: Avoid divide by zero for very small linear blits
docs: Add 8.0 MD5 checksums
Bump version to 8.1 (devel)
glapi: Include GLES2 headers for ES2 extension functions
swrast: Only avoid empty _TexEnvPrograms
mesa: Update the version string to 8.1-devel
docs: Add 8.0.1 release notes
docs: Add 8.0.1 release md5sums
docs: News and release notes link for 8.0.1
glsl: Make gl_InstanceID available with GL_ARB_draw_instanced extension
gtest: Fix up import of gtest 1.6.0
tests/glx: Point at the imported copy of gtest
Import release notes for 8.0.3, add news item
glsl: Set initial values for uniforms in the linker
glsl: Initialize samplers to 0, propagate sampler values to the gl_program
glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits
ir_to_mesa: Propagate initial values in _mesa_associate_uniform_storage
ir_to_mesa: Don't set initial uniform values again
mesa: Use initializers to configure samplers
glsl/tests: Add test for uniform initialization by the linker
glsl: Remove spurious printf messages
glx: Move tests from tests/glx to src/glx/tests
glx/tests: Rename test as glx-test
glx/tests: Add unit tests for generated code in indirect_size.c
glx/tests: Add unit tests for generated code in indirect_init.c
glapi: Add missing enums for GL_EXT_compiled_vertex_array
glapi: Add missing enums for GL_EXT_vertex_array
glapi: Add missing _NV extension on COMBINE4
glapi: Add a couple missing 3.0 enums
glapi: Add texture swizzle enums
glapi: Add missing enums for GL_ATI_fragment_shader
glapi: Remove extraneous GL_ from TEXTURE_IMMUTABLE_FORMAT
glapi: Add missing enums for GL_ARB_occlusion_query2
glapi: Add missing enums for GL_NV_fragment_program
glapi: Add uniform buffer object enums
glapi: Add missing framebuffer sRGB enum
glapi: Add missing GL_EXT_packed_float enums
glapi: Add missing GL_EXT_framebuffer_sRGB enums
glapi: Add missing GL_EXT_texture_sRGB_decode enums
mesa/tests: Add tests for _mesa_lookup_enum_by_{name,nr} functions
mesa/tests: Add tests for the generated dispatch table
glapi: Remove GL_SGIS_pixel_texture from the dispatch table
glapi: Remove GL_SGIX_pixel_texture from the dispatch table
glapi: Remove GL_APPLE_texture_range from the dispatch table
glapi: Remove GL_NV_register_combiners from the dispatch table
glapi: Remove GL_NV_fence from the dispatch table
glapi: Remove GL_NV_vertex_array_range from the dispatch table
glsl: Fix pi/2 constant in acos built-in function
glx/tests: Fix off-by-one error in allocating extension string buffer
docs: Add 8.0.4 release notes
mesa/test: Update name of GL_TIME_ELAPSED
glapi: Apply Xorg indent rules to all files generated for the xserver
dri2: Hard-code the DRI2 version
glx/dri2: Add support for GLX_ARB_create_context_robustness
glsl: Request an Nx1 type instance in ir_quadop_vector lowering pass.
glsl: Fix ir_last_opcode value.
dri2: Fix bug in attribute handling for non-desktop OpenGL contexts
egl_dri2: Remove swrast version >= 2 checks
egl_dri2: Refactor dereference of dri2_ctx_shared
egl: Replace KHR_surfaceless_* extensions with KHR_surfaceless_context
egl: Import eglext.h version 14
mesa/tests: Don't build glapi tests with shared-glapi
glx: Don't rely on struct _glapi_table
glx: Don't use glapitable.h at all
glapi: Prevent accidental use of lies w/shared-glapi
mesa/tests: Add tests for the generated shared-glapi dispatch table
mesa/tests: Fix trivial typos in src/mapi/glapi tests
Make shared-glapi the default
mesa: Don't advertise deprecated extensions in a core context
mesa: Don't advertise extensions that are part of GL 1.2 in a core context
mesa: Don't advertise extensions that are part of GL 1.3 in a core context
mesa: Don't advertise extensions that are part of GL 1.4 in a core context
mesa: Don't advertise extensions that are part of GL 1.5 in a core context
mesa: Filter a bunch more functions based on API
dri: Pass API_OPENGL_CORE through to the drivers
intel: In the i915 driver, the chipset cannot be i965
i830: Validate API and version before calling i830CreateContext
i915: Validate API and version in i915CreateContext
i965: Validate API and version in brwCreateContext
mesa: Kill GL_ARB_shadow_ambient with fire
mesa: update glext.h to version 83
intel: Implement ARB_texture_storage
mesa/es3: Add _mesa_is_gles3 predicate
glapi: Add GL_ARB_invalidate_subdata
mesa: Add skeleton implementations of glInvalidate{Sub,}Framebuffer
mesa/es: Pass context to _mesa_init_bufferobj_dispatch
mesa: Add skeleton implementations of glInvalidateBuffer{Sub,}Data
mesa: Add skeleton implementations of glInvalidateTex{Sub,}Image
mesa: Enable GL_ARB_invalidate_subdata
dri_util: Compare against the correct API enums
egl_dri2: Require DRI2 version 2
egl_dri2: Use createContextAttribs if DRI2 version >= 3
egl: Rename ClientVersion to ClientMajorVersion, add ClientMinorVersion
egl_dri2: Silence warnings about missing initializers
egl: Implement front-end support for EGL_KHR_create_context
egl: Implement front-end support for EGL_EXT_create_context_robustness
egl_dri2: Add support for EGL_KHR_create_context and EGL_EXT_create_context_robustness
dri2: Note that __DRI_API_GLES2 is also used for OpenGL ES 3.0
egl: Allow OpenGL ES 3.0 as a version
docs: Add EGL extensions to release notes
mesa/es: Don't generate ES1 type conversion wrappers
mesa/es: Remove redundant min/mag filter validation
mesa/es: Rearrange placement of GL_TEXTURE_MAX_ANISOTROPY_EXT in APIspec
mesa/es: Remove redundant texture target validation
mesa/es: Remove redundant blend equation mode validation
mesa/es: Remove redundant face culling mode validation
mesa/es: Remove redundant front-face mode validation
mesa/es: Remove redundant separate stencil mask face validation
mesa/es: Remove redundant alpha function validation
mesa/es: Remove redundant logic op operand validation
mesa/es: Remove redundant stencil function validation
mesa/es: Remove redundant separate stencil face validation
mesa/es: Remove redundant hint mode validation
mesa/es: Remove redundant light pname and light validation
mesa/es: Remove redundant shade model mode validation
mesa/es: Remove redundant stencil op fail/zfail/zpass validation
mesa/es: Remove redundant depth func validation
mesa/es: Remove redundant glGetShaderPrecisionFormat shader type validation
mesa/es: Remove redundant element type validation
mesa/es: Remove redundant glGetVertexAttribPointer pname validation
mesa/es: Remove redundant glGetBufferPointer pname validation
mesa/es: Remove redundant glPointSizePointer type validation
mesa/es: Remove redundant glCompressedTexImage border validation
mesa/es: Remove redundant glGetShaderiv pname validation
mesa/es: Remove redundant glFramebufferTexture3D textarget validation
APIspec: Remove cruft about AMD_compressed_???_texture
meta: Don't modify GL_GENERATE_MIPMAP state when it doesn't exist
mesa: Refactor validate_texture_wrap_mode to use a switch-statement
mesa/es: Validate GL_TEXTURE_WRAP param in Mesa code rather than the ES wrapper
mesa/es: Validate glTexParameter targets in Mesa code rather than the ES wrapper
mesa/es: Validate EGLImageTargetTexture2DOES target in Mesa code rather than the ES wrapper
mesa/es: Validate tex image targets in Mesa code rather than the ES wrapper
mesa: Filter glBindTexture targets based on supported features.
mesa/es: Remove redundant glBindTexture target validation
mesa/es: Validate glTexParameter pnames in Mesa code rather than the ES wrapper
mesa/es: Validate glGetTexParameter pnames in Mesa code rather than the ES wrapper
mesa/es: Add support for GL_APPLE_texture_max_level
mesa: Generate an error when glCopyTexImage border is invalid
mesa/es: Validate glTexImage border in Mesa code rather than the ES wrapper
mesa/es: Validate glTexImage format, type, and internalFormat in Mesa code rather than the ES wrapper
mesa/es: Validate glTexSubImage format and type in Mesa code rather than the ES wrapper
mesa/es: Validate glCopyTexImage internalFormat in Mesa code rather than the ES wrapper
mesa/es: Validate glCompressedTexImage internalFormat in Mesa code rather than the ES wrapper
mesa/es: Validate glCompressedTexSubImage internalFormat in Mesa code rather than the ES wrapper
mesa: Filter glGetProgramiv pnames based on available extensions
mesa/es: Validate glGetProgramiv pnames in Mesa code rather than the ES wrapper
mesa/es: Validate glCreateShader targets in Mesa code rather than the ES wrapper
mesa: Refactor element type checking into its own function
mesa: Rearrange array type checking, filter more types in ES
mesa/es: Disallow BGRA vertex arrays in ES or ES2 contexts
mesa/es: Remove redundant vertex attrib pointer size validation
mesa/es: Remove redundant vertex attrib pointer type validation
mesa/es: Validate ColorPointer types in Mesa code rather than the ES wrapper
mesa/es: Validate ColorPointer size in Mesa code rather than the ES wrapper
mesa/es: Validate NormalPointer types in Mesa code rather than the ES wrapper
mesa/es: Validate TexCoordPointer types in Mesa code rather than the ES wrapper
mesa/es: Validate TexCoordPointer size in Mesa code rather than the ES wrapper
mesa/es: Remove redundant vertex pointer size validation
mesa/es: Validate VertexPointer types in Mesa code rather than the ES wrapper
mesa/es: Validate buffer object targets in Mesa code rather than the ES wrapper
mesa/es: Validate glBufferData usage in Mesa code rather than the ES wrapper
mesa/es: Validate glMapBuffer access in Mesa code rather than the ES wrapper
mesa/es: Validate glGetBufferParameteriv pname in Mesa code rather than the ES wrapper
mesa/es: Validate glFramebufferTexture2D textarget in Mesa code rather than the ES wrapper
mesa/es: Validate glGenerateMipmap target in Mesa code rather than the ES wrapper
mesa/es: Validate glGetFramebufferAttachmentParameter pname in Mesa code rather than the ES wrapper
mesa/es: Validate glGetRenderbufferParameter pname in Mesa code rather than the ES wrapper
mesa/es: Validate glRenderbufferStorage internalFormat in Mesa code rather than the ES wrapper
mesa/es: Validate glClear mask in Mesa code rather than the ES wrapper
mesa/es: Validate blend function enums in Mesa code rather than the ES wrapper
mesa: Refactor _mesa_valid_prim_mode to use a switch-statement
mesa/es: Validate primitive modes in Mesa code rather than the ES wrapper
mesa/es: Validate glGetString pname in Mesa code rather than the ES wrapper
mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES wrapper
mesa/es: Validate glHint target in Mesa code rather than the ES wrapper
mesa/es: Validate glEnable cap in Mesa code rather than the ES wrapper
mesa/es: Validate glPixelStore pname in Mesa code rather than the ES wrapper
mesa/es: Validate glReadPixels format and type in Mesa code rather than the ES wrapper
mesa/es: Validate glFog pname in Mesa code rather than the ES wrapper
mesa/es: Validate glMatrixMode mode in Mesa code rather than the ES wrapper
mesa/es: Validate glGetPointerv pname in Mesa code rather than the ES wrapper
mesa/es: Validate glGetMaterial pname in Mesa code rather than the ES wrapper
mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES wrapper
mesa/es: Validate glLightModel pname in Mesa code rather than the ES wrapper
mesa/es: Validate glTexGen parameters in Mesa code rather than the ES wrapper
mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapper
mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapper
mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapper
mesa: Require that drivers supporting point sprites support point parameters
mesa: Require OpenGL 2.0 for GL_POINT_SPRITE_COORD_ORIGIN
mesa/es: Validate glPointParameter pname in Mesa code rather than the ES wrapper
mesa: glGetVertexAttribPointerv is part of core profile and ES2
mesa: Kill ES2 wrapper functions
mesa: Allow PACK / UNPACK queries for ES2
mesa: Non-sprite points are deprecated
mesa: Don't allow GL_EXTENSIONS query in core context
mesa: Don't allow display lists or evaluators in core context
mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core context
mesa: Disallow wide lines in forward compatible context
mesa: Disallow VertexAttribPointer without a VAO in a core context
mesa: Allow NULL vertex pointer without a VBO
mesa: Require names from Gen in core context
mesa: Disallow more deprecated functions in core context
mesa: Disallow alpha, luminance, and LA textures in core context
meta: Don't use deprecated keyword in 1.30 shader
mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all drivers
mesa/es: Enable GL_OES_vertex_array_object
mesa/dri: Allow creation of forward-compatible contexts
i965: Set context flags
intel: Clean up bits of cruft in intelCreateContext
i965: Advertise GLSL 1.40 and TexBOs in core contexts
i965: Allow creation of OpenGL 3.1 contexts
mesa: Do something sensible when on-line compression is requested but not possible
mesa: Bump version to 9.0
docs: Add some missing features to 9.0 release notes and GL3.txt
meta: Don't save and restore fog state when there is no fog state
mesa: Allow glGetTexParameter of GL_TEXTURE_SRGB_DECODE_EXT
gles2: Alias glReadBufferNV with desktop glReadBuffer
mesa: Don't set dispatch pointer for glPointSize in ES2
mesa: Don't set dispatch pointer for glGetDoublev in ES2
mesa: Don't set dispatch pointer for glGetBufferSubData in ES2
mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2
mesa: Don't set dispatch pointers for glPointParameter[if][v] in ES2
mesa: Don't set dispatch pointer for glResizeBuffersMESA in ES2
mesa: Don't set dispatch pointer for glGetProgramivARB in ES2
mesa: Don't set dispatch pointer for glTexStorage in ES2
mesa: Pass GL context to _mesa_create_save_table
mesa: Don't set loopback dispatch pointers for most things in ES2 or core
mesa: Don't set vtxfmt dispatch pointers for many things in ES2 or core
mesa: Don't set shaderapi dispatch pointers for many things in ES2 or core
mesa: Don't set uniform dispatch pointers for many things in ES2 or core
dri_util: Use calloc to allocate __DRIcontext
intel: Don't call intelDestroyContext if there is no context to destroy
i965: Don't free the intel_context structure when intelCreateContext fails.
i915: Don't free the intel_context structure when intelCreateContext fails.
mesa: Bump version number to 9.0 (final)
Igor Oliveira (8):
tgsi: Add missing semantic name in text parser.
egl: check if driver_name is null
vega: fix incorrect samplers, textures indexes in blend_bind_samplers()
docs: add documentation to double opcodes
vega: change tgsi asm by tgsi_ureg
vega: implement tgsi_ureg shaders cache
egl: fix wrong argument. Use loader_data instead of loader
egl: fix implicit declaration of pipe_texture_reference adding u_inlines.h
Ingo Molnar (1):
glxgears: Add an x/y window size parameter.
J.Jansen (2):
Updates of the OpenVMS makefiles.
Updated OpenVMS makefiles
Jakob Borncrantz (1):
st_api: Give get_egl_image arguments directly to the function
Jakob Bornecrantz (971):
Add support for CN700 chipset in miniglx
gallium: Stop warnings
mesa: Pulled in glthread from i915tex
i915: Pulled in changes from i915tex
Fixed user_buffer memory leak
Added fence counter to fence manager
i915: Fixed fence leak in intel_swapbuffers.c
i915: Fixed fence related problems
i915: Added debug counter to bufmgr
Fixed memory leak
Removed intel_ioctl it wasn't needed
i915: Changed name to i915_dri.so
i915: Fixed weird fence leak when I915_VBUF=true
i915: Real fix for weird fence leak. Thanks Thomas
i915: Fix for wrong texture in texobj with VBUF
i915: Added EGL winsys
egl: Updated EGL samples to use new i915 EGL winsys
mesa: Made linux-dri targets build EGL
mesa: On second thought lets not build the driver
mesa: Added linux-egl target, that only builds the i915simple driver and egl drivers
i915: Made EGL report the actual modes on the screen/output pair
egl: Stoped compiling EGL completely
egl: Don't build EGL programs either
Merge branch 'gallium-i915-current' into gallium-0.1
i915: Fix for edgeflags
i915: Improved vertex buffer performance
i915: Revert accidental change
Merge branch 'gallium-tex-surface' into gallium-0.1
i915: Fix for tex-surface merge
i915: Removed screen sufixes on texture functions
draw: Fix for EMIT_4UB case
draw: Fixed typo in draw_pt_varray and added comments
egl: Make demo3 compile
egl: Fix warning in eglgears
egl: Make demo driver compile
egl: Make dri driver compile
egl: Temporarily disable eglx.[c|h] building
i915: Make EGL_i915 segfault if modesetting is not working
i915: Make EGL_i915 compile
i915: Don't segfault on buffer allocation error
Merge branch 'gallium-vertex-linear' into gallium-0.1
i915: Made vbuf work
i915: Made vertex submission eaven faster
i915: Prepare for tiled private front and back buffers
i915: Remove workaround for buggy draw module
i915: DriConfigOptions started complaining on this line
i915: Add draw_flush to state changes
i915: Get up to date with the latest EGL changes
i915: Ops how did that get there
i915: Remove last usage of surface_alloc_storage
i915: Deprecated pipe_winsys buffer functions
i915: Cleaned up intel_winsys_pipe.c
i915: Fix GPU lockup on resize
sis: Removed useless comment
i915: Fix extentions not being set
i915: Remade texture allocation code again
Merge branch 'gallium-tex-surfaces' into gallium-0.1
i915: Made batch buffer size much larger
i915: Now using draw_elements_range
i915: Fixed initialization of surface
i915: Fixed some warnings
i915: Rework of batchbuffer code
i915: Implement and use the reworked batchbuffer code
i915: Removed useless defines
i915: Fix compile on linux-dri-debug
egl: Added peglgears, gears that uses pbuffers
i915: Moved pipe_buffer and i915_winsys functions to a common folder
i915: Moved EGL_i915 to the common code
gallium: Only build intel_drm for linux-dri targets
mesa: Add MESA_FORMAT_S8_Z24 texture format
mesa: Do not compile the dri drivers in mesa
mesa: Most of the functions of MESA_TEXTURE_S8_Z24 are now supported
i915: Disable color buffer writes if no color buffer is attached
i915: Support all primtive types in vbuf path
i915: Messed up lineloop now works
trival: Added test for undefined context of buffer
i915: Fix most of the clear problems
i915: Fix offsets not being used for surface targets
mesa: Fix libglapi.a build for dri
trivial: Update clear-undefined
i915: Improved the not used tile code
git: Updated .gitignore files
i915: Max and Min lod now works
i915: Made region pool a slabpool
mesa: Added _mesa_texstore_s8_z24
i915: Fix for s8_z24 textures not being shown
mesa: _mesa_texstore_s8_z24 now supports depth only uploads
tests: Added a test for a strange bug in texstore_a8
i915: Refractored and clean up i915_texture.c
i915: Fixed cubemap layouts
i915: Removed level_offset from i915_texture
gallium: Fix warning in u_draw_quad.h
gallium: Add accessor functions to get textures from a st_framebuffer
util: Blit can now copy from texture to surface
i915: Add render and texture support for tiled texture and buffers
egl: Stdint was missing from eglconfigutil.h
gallium: Fix warning in u_blit.h
i915: Moved screen creation to intel_be_device
i915: Added texture_blanket function
i915: Create a texture and surface for shared frontbuffer
gallium: Fix whole source being used in u_blit
i915: Fix the last of the stride/pitch changes
i915: Last reference to surface -> pitch
egl: Fix demodriver
i915: EGL almost works again
egl: Add egltri
i915: Clean up intel_egl.c a bit
i915: Added debug filling code of texture, not active
i915: Fix haveDepth and haveStencil for visual in EGL
i915: Added a intel be function to wrap a drm bo handle
i915: Fix EGL version and name
i915: Destruction of surface, context and device in EGL
i915: Fetch the real deviceID for EGL
i915: More cleanup of display
i915: Fix EGL make current
i915: Fix wrong pointer to cleanup
i915: Renamed intel_screen to intel_device
i915: Complete the screen -> device renaming
i915: Use deviceID in EGL device create
i915: Takedown EGL screen
gallium: Re-order the GALLIUM_AUXILIARY_DIRS to satisfy dependencies on util
gallium: Make dri drivers create a egl_name_dri.so if supported
i915: WIP swap rework
EGL: Only build EGL dri based drivers under linux-dri based configs
i915: Ops should not have pushed that
tgsi: Update Makefile to include tgsi_iterate.c
i915: intel_flush_frontbuffer does work
i915: Small fixes for tiled textures
i915: Fix typo in ws_dri_bufmgr.c
i915: Fix typo in intel_lock.c
mesa: Support for MESA_FORMAT_S8_Z24 texture
i915simple: A step closer to compiling
i915simple: dri winsys does now compile and works
tgsi: Make tgsi_sanity.c compile with make
mesa: State tracker now checks for faulty shaders on debug
tgsi: More debug printing on sanity check error
tgsi: Add a ugly fix for CONSTANT problems
progs/fp: Add a bit of local variable testing to fp-tri
tgsi: Make tgsi dumps look more like mesa shader dumps.
tgsi: Build tgsi_text with make
mesa: Update ignores a bit
i915simple: Fix extentions being loaded
i915simple: Front flushing does work
i915simple: Use defined MSAA array
mesa: Remove left over merge conflicts
i915: Remove faulty assert
i915: Silence warning
i915: Silence warnings
util: Add generic tile and detile functions
progs: Add ignores
i915: Silence warnings
progs/glsl: Remove double target def for vert-or-frag-only
progs/glsl: Add ignores
intel: Add a none working GEM backend for intel
mesa: Fix merge conflicts
egl: Make eglinfo print screen info
egl: Add eglscreen to help debug egl mesa screen
egl: Make eglscreen sleep for five seconds
i915: Update gem backend a bit
egl: Add a egl state_tracker that use Gallium
i915: Use new egl state_tracker
egl: Fix swap and creation of front buffer
i915: Make gem submit commands
i915: Build gem and egl winsys by default
egl: eglinfo load i915 driver
i915: Fix gem backend after surface changes
progs: Ignores
egl: Adopt to st_framebuffer changes
gallium: Build EGL st when build glx st
intel: Supply the correct buffers to gem
i915: Flush on surface copy/clear
i915: Fix batchbuffer dumping
i915: Add verbose debuging
intel: Fix typo
intel: Fix type correctly this time
i915: Don't dump batchbuffer on flush in context
i915: Don't take a context as argument for debug
intel: Change link order
intel: Dump batchbuffer before sending to hw
intel: Try forcing flushes
intel: Set render domain on read and write
egl: Blit to the bound frontbuffer with pipe
i915: Fix surface operations
intel: Remove debug print
egl: Don't fill shown screen
gallium: Don't build egl state_tracker
gallium: Stop relinking drivers and aux libraries
Revert "mesa: added new linux-gallium and linux-gallium-debug configs"
Revert "cell: update linux-cell config"
gallium: Introduce new subdirs build variables
gallium: Install DRI drivers into lib/gallium
gallium: Don't rebuild common drm code
mesa: Build both software rasterizers for debug
gallium: Disable nouveau by default
gallium: Update autoconf to latest gallium build
egl: Use only libdrm structs for kms
intel: Remove the ttm backend
intel: Remove the old depricated dri1 winsys
intel: Make gem export the drm_api_hocks
gallium: Add a bunch of autoconf options
intel: Only build winsys with built state trackers
egl: Doesn't depend on xorg or pixman
i915: Use the new draw vbuf interface
nv04: Use the new draw vbuf interface
nv10: Use the new draw vbuf internface
nv20: Use the new draw vbuf interface
demos: Add polygon mode point to isosurf
trivial: Add a tri-unfilled-fog test
trivial: Make tri-fog a bit more interesting to look at
gallium: Disable i965simple pipe driver after it was broken
gallium: Also disable i965simple for scons
progs: Make fp-tri use glew and add scons target
trivial: Add quadstrip-clip
draw: Fix segfault if rast is null
trival: Make the last of progs show the name
gallium: Renable pipe drivers disabled during vbuf changes
gallium: Improve makefiles for libraries
nouveau: Use new makefile template for drm common
intel: Use new makefile template for drm gem
gallium: Improve winsys dri template Makefile
gallium: Improve recursive makefiles
gallium: s/GALLIUM_DRIVER_DIRS/GALLIUM_DRIVERS_DIRS/
trivial: Fix indentation in tri
trivial: Add tri-viewport
i915: Clean up i915_winsys.h a bit
i915: Fix some warnings
st/drm: Bring drm_api.h up to date with latest changes
i915: Enable winsys to get buffer from texture
intel: Adopt to the new drm_api.h
st/drm: Seperate get handle for global buffer ids
egl: Fix for minor api change
intel: Use flink for global buffer ids
intel: Increase max relocs per batchbuffer
st/dri2: Add DRI2 a state tracker
st/xorg: Add Xorg state tracker
intel: Add dri2 driver for gallium
intel: Add Xorg driver
st/drm: s/hocks/hooks/
st/dri2: We are strictly a dri2 driver
st/dri2: Hook up flush_frontbuffer
st/dri2: Fake frontbuffer changes
mesa: Add x86/common_x86.c to libmesagallium.a
intel: Fixup from refcount changes
st/xorg: Fix transfer double free
st/xorg: Change format function a bit
st/xorg: Clean up xorg_exa.c a bit
trace: Fixup trace a bit
trace: Fixup trace a bit
trace: Remove all whitespace at EOL
trace: Move buffer functions from winsys to screen
progs/glsl: Ignore
trace: Add dump util functions for wrapped pointers
trace: Wrap pipe_buffers
gallium: Remove do_flip argument from surface_copy
trace: Fix some typos
progs/tests: Ignores
progs/trivial: Ignores
trace: Dump buffer data via buffer writes
trace: Re-init refcounters just incase
trace: Fix memory leak
progs/trivial: Add tri-fbo-tex-mip
progs/tests: Update mipmap_limits to show image and colors
progs/trivial: Add quad-tex-sub
progs/trivial: Make quad-tex-sub repeat patterns
st/gl: Only transfer needed parts in st_TexSubimage
trace: Formalize on a standard for data size pair
trace: Fix args to buffer write
debug: Add function for writing transfers to files
progs/tests: Build texcompress2 with scons
st/egl: Fix warning
st/egl: Set dpms to on when showing screens
progs: Ignores
st: If the hw supports it do hw conversion of texture uploads
mesa: Report name for missing s3tc functions
util: Fix surface usage
progs/tests: Make texcompress2 get texture
trace: Simplify trace_buffer function
trace: Fix is_referenced functions
trace: Keep screen objects on lists
xlib/trace: Fixup xlib trace
progs/glsl: Update ignore
progs/demos: Update ignore
autoconf: Build gallium softpipe when driver=xlib
st: Wait to create bitmap transfer until needed
trace: Enable dumping to be turned on and off
trace: Add initializer for static variables
util: Add more entry points for dumping to bmp
gallium-intel: Link dri2 driver with softpipe
gallium-intel: Cache software switch
gallium-intel: Fix warning
gallium-intel: Fix build of dri driver
gallium-intel: Create a i965_dri.so symlink
progs/tests: Add mipmap_comp for mipmap testing with compressed textures
progs/tests: Update ignores
st/egl: Use proper Makefile
gallium-intel: Build with scons
trace: Move state dump functions to tr_dump_state.[c|h]
trace: Put shaders on a list in the context
trace: If either shader is disabled don't draw
trace: Unwrap buffer in texture_blanket
trace: Export enabled status
gallium-intel: Enable trace driver
st/dri: Only create new textures if drawable has changed
trace: Improve shader wrapping
util: Add simple network functions
rbug: Add Gallium Remote Debugger Protocol code
trace/rbug: Add rbug integration for remote debugging
progs/rbug: Add small remote debugging cli applications
st/gl: Fix mip gen for compressed textures
rbug: Update rbug protocol with new context calls
trace/rbug: Add new contexts functions to trace rbug
gallium: Make pipe thread say if it has condvars or not
trace/rbug: Use condvar on system that has it for blocking
progs/tests: Add some scissor tests
stw: If stfb not set don't call into mesa
trace/rbug: Sleep on windows when blocked
pipebuffer: Silence out of heap space debug print
rbug: Extend context info and block ops
trace/rbug: Return textures currently bound to context
rbug: Change block protocol around a bit
trace/rbug: Add support for draw block rule
Merge branch 'mesa_7_5_branch'
mesa: Only do read write when we don't have a depth value to write
mesa: Enable uploads of only depth to z24s8 textures
Merge branch 'mesa_7_5_branch'
progs/rbug: Add binary to bmp converter program
st/dri: Fix typo when checking for depth formats
st/xorg: Convert to template makefile
gallium-intel: Improve Xorg Makefile a bit
identity: Add new identity driver
progs/tests: Add yet another mipmap test
trace: Don't write state objects to file if dumping is not set
Merge branch 'mesa_7_5_branch'
progs/rbug: Add small program to add block rules
st/dri: Fix last depth bits logic
Merge branch 'mesa_7_5_branch'
drm/st: Return drm_api struct from a function
identity: Create a drm_api wrapper
progs/tests: Add tests for glCompressedTexSubImage
st/gl: Add support for glCompressedTexSubImage
st/gl: Add stubs for CompressedTexSubImage[1D|3D]
drm/st: Remove drm_api struct from drivers
trace: Add drm api integration
i915g: Readd trace driver support
r300g: Readd trace driver support
Merge branch 'mesa_7_5_branch'
progs/tests: Tests more views in mipmap_comp_tests
Merge branch 'mesa_7_5_branch'
progs/tests: Use compressed texture in mipmap_comp_tests
Merge branch 'mesa_7_5_branch'
progs/tests: Add yet another mipmap test
progs/tests: Tests more views in mipmap_comp_tests
progs/tests: Use compressed texture in mipmap_comp_tests
vmwgfx/core: Check for 3D via the get param ioctl
vmware/xorg: Fix failure paths and add some debug printing
vmware/xorg: Use new stream ioctl
vmwgfx: Update vmwgfx_drm.h to the on upstream
svga: Do the gallium intel configure trick for svga as well
softpipe: Also defere primary textures to backend
trace: Use correct texture in drm_api wrapper
i915g: Link with trace on EGL and Xorg
i915g: Treat primary textures as scanout buffers
st/egl: Create primary texture not display target
st/xorg: Make it work again
i915g: Switch to mapping the batch buffer instead of using subdata
i915g: Dirty fix for VBO module double flush assert
i915g: The i915 seems more happier with sampler domain so lets use that
i915g: Always run in sync with the HW
st/xorg: If we have DRI2 we should also have some sort of hw support
identity: Use the correct texture
i915g: Compile with scons
mesa: Ignores
i915g: Don't try to free a mapped buffer at shutdown
i915g: Don't forget x/y coords in transfers
gallium: Add texture usage information to surface_buffer_create
i915g: Implement surface_buffer_create for softpipe
i915g: Check relocs as well
i915g: Reduce max relocs
egl: Create the front texture the properly
st/egl: Open the first drm node
st/egl: Add support for drmModeDirtyFB command if found
i915g: Remove bad assert on fence
st/xorg: Handle fake fronts correctly for pixmaps
st/dri: Fix frontbuffer rendering with DRI2
st/dri: Find out if the drawable is a pixmap
st/dri: Remove some debug prints
st/dri: Redo config generation
st/xorg: Find out correct type for depth stencil buffers
st/xorg: Temporary fix for none stencil visuals
st/dri: Add some debug code
Revert "st/xorg/dri: Pass texture formats via the DRI2 protocol flags."
st/xorg: Pass dri driver name as driverName on screen
st/dri: Fix some warnings
st/xorg: Fix some warnings
drm_api: Operate on textures instead of buffers
st/xorg: Null devPrivate.ptr when unmapping
st/xorg: If migrating from a sw pixmap to a hw pixmap upload old contents
i915g: Don't forget to init buffer ptrs
i915g: Add cursor case for scanout layout
i915g: Rename screen field on screen to base
i915g: Rename pipe field on context to base
i915g: Cleanup texture init functions a bit
i915g: Cleanup i915_texture.c
i915g: Cleanup i915_state_emit.c
i915g: Cleanup i915_blit.[c|h]
i915g: Cleanup i915_context.c
i915g: Cleanup i915_screen.[c|h]
i915g: Cleanup i915_prim_vbuf.c
i915g: Don't use winsys directly in the driver
i915g: Reorg texture code a bit
i915g: Move transfer functions into i915_texture.c
i915g: Reorg texture layout code
st/xorg: Fix crash in MPH
i915g: Add new buffer code not yet hocked up
i915g: Add header file for new winsys interface
i915g: Switch from pipe_winsys to intel_winsys
i915g: Implement new winsys
trace: Don't set surface_[fill|copy] if not set on pipe
st/xorg: Guard against realy old versions of Xorg
i915g: Don't send flush flags to HW
i915g: Don't run in sync with HW
i915g: Up the number of relocs
i915g: Fix warnings in scons build by using byte pointers
i915g: Remove lib prefix from driver
i915g: Map vertex buffers via gtt
util: Add super simple fifo
i915g: Keep vertex buffers in a fifo
i915g: pwrite batchbuffer instead of map
i915g: Reorg vbuf code a bit
i915g: Add buffer write callback
i915g: Do propper references of surfaces in context
i915g: Activate trace
st/xorg: Fix two leeks
progs/rbug: Link to math
st/egl: Remove buffer from screen
i915g: Enable reuse of buffers
i915g: Use boolean
i915g: Make sure to map tiled buffers via the gtt
i915g: Tile shared buffers as well
i915g: Fix warning
i915g: Submit direct vertex buffers
st/xorg: Make debug printing optional
st/xorg: Add debug for fallbacks
i965g: Drop i965simple
i915g: Drop the simple sufix
i915g: Tweek vertexbuffer size
i915g: Add more defines to tweek batchbuffer
i915g: Disable vbuf fifo and minor commenting of vbuf code
i915g: Change order of buffer_write arguments
i915g: Use buffer write instead of map for lit vertices
progs/perf: Ignores!
st/xorg: Fix depth stencil buffers on old X servers
st/xorg: Use A8 textures for depth 8 pixmaps
st/xorg: Debug fallbacks for composite as well
Revert "st/xorg: Debug fallbacks for composite as well"
st/xorg: More fallback debugging
st/xorg: Old X servers don't deal well with failing accesses
i915g: Fix warnings
autoconf: Fix case for not having package
st/xorg: Fix dpms include problems
trace: Handle transfer returning null
st/xorg: Change how disable accel is handled
st/xorg: Support more then one output of a given type
st/xorg: Clean up cursor functions a bit
st/xorg: Massivly redo root pixmap creation
st/xorg: Switch to set_mode_major
st/xorg: Remove output functions not used
st/xorg: Cleanly shutdown
trace: Check for destroy before calling it
st/xorg: Move drm init to own function
st/xorg: Adopt to new dirty clip rect type
i915g: Do not create a symlink for i965_dri.so
i965g: Do not create a symlink for i965_dri.so
i965g: Build with configure
i965g: Fix debug check
i965g: Builds with scons
i965g: Header whitespace
i965g: Build winsys again
i965g: Winsys whitespace
i965g: Add functions needed by the winsys
i965g: Fix texture blanket function
i965g: trivial/clear can now send stuff to hardware
i965g: First clear!
progs/trivial: Ignores
i965g: Match pitch modification on get buffer as well
i965g: Add texture transfer functions
i965g: Fixup buffer creation function
i965g: Formalize on S8Z24 as the suported depth format
i965g: Fixup texture formats
i915g: Fix comment in is buffer referenced
st/egl: Probe hardware for depth stencil format
st/xorg: Don't segfault when debug printing
st/xorg: Fallback if picture format doesn't match texture format
st/xorg: Incase of format missmatch swizzle channels and set alpha
st/xorg: Fix comp alpha code and deal with luminance masks
st/xorg: Fix copy-pasto
svga: Add svga driver
svga: Add vmwgfx_drm.h file from vmwgfx kernel driver
svga: Build svga driver
svga: Remove -Werror for now as GCC 4.4.x raises a bunch of warnings
svga: More -Werror removal
st/xorg: Use the correct DRI2BufferPtr struct on 1.6.4 servers
st/xorg: Make the #if more easier to read
st/xorg: Init all functions and fix spelling
st/xorg: Unbind any textures in solid
st/xorg: Flush any pending operations on upload
svga: Scrub Makefiles a bit
autoconf: Fix case for not having package
svga: Filter out pendantic and ansi flags
st/xorg: Standardise all function names defined in xorg_tracker.h
st/xorg: Rename dri2 functions
st/xorg: Rename output functions
st/xorg: Rename driver functions
st/xorg: Touch up xorg_crtc.c
st/xorg: Add libkms integration
st/xorg: Pass mode types from the kernel to X
vmware/xorg: Stage driver in lib/gallium
vmware/xorg: Don't link against libdrm_intel
vmware/xorg: Clean Makefile a bit
vmware/xorg: Link against libkms
vmware/xorg: Remove gem include
svga: Add header files for overlay support
vmware/core: Update vmwgfx_drm.h to latest version
st/xorg: Create winsys hooks that we call into
vmware/xorg: Create a small driver that sits ontop of st/xorg
vmware/xorg: Add video support
Merge commit 'mesa_7_6_branch' into mesa_7_7_branch
Merge branch 'mesa_7_7_branch'
i915g: Do not build winsys and binaries by default
gallium: DRI drivers enabled by default, Xorg drivers auto by default.
vmware/core: Update vmwgfx_drm.h to include cursor bypass
vmware/xorg: Handle no init of video in vmw_video_close
vmware/xorg: Give kernel infromation about cursor bypass
vmware/xorg: Use Write instead of WriteRead for cursor bypass
st/xorg: New libkms destroy api
st/xorg: Fix leave enter vt cycle in crtc code
st/xorg: Add enter/leave vt hooks for winsys
vmware/xorg: Stop video ports on leave vt
vmware/xorg: Also stop ports on close
vmware/core: Update vmwgfx_drm.h
vmware/xorg: Properly detect overlay support
st/xorg: Make sure we don't overrun the fence array in block handler
st/xorg: Be proper with pipe pointers on close in exa
st/xorg: On close wait on fences and then destroy the screen
st/xorg: Fix warning and add a TODO comment
util: Add u_bitmask to make build
Revert "pipebuffer: Multi-threading fixes for fencing."
Merge branch 'mesa_7_7_branch'
r300g: Build driver by default
st/xorg: Set enforce version to 1 if not defined
st/xorg: If dri2 version is 2 support version 1 as well
draw: Fix memory leak in gs code
i965g: Link against drm_intel instead of drm_radeon
gallium: Support swig "compiler" in p_compiler.h
st/xlib: Make glXGetProcAddressARB visible
softpipe: Move st/python's malloc winsys to softpipe
softpipe: Fix leak in vbuf draw module
cso: Add set_vertex_samplers function
st/drm: Expose kernel driver name
st/xorg: Pass kernel driver name to drmOpen
st/xorg: Don't leak BusID buffer
svga: Do a more propper creation of textures from handles
st/xorg: Fic bug and close drm_api at proper place
st/xorg: Fix warning
st/xorg: Export helper function for detecting modesetting
vmware/xorg: Export pci_probe function for ugly chain-loading
st/xorg: Improve options and print them to log
vmware/xorg: Do buffer round-robin logic differently
st/xorg: Fix crash on resize with libkms
st/xorg: Update to new libkms interface but be backwards compatible
vmware/core: Remove old ioctl structs not used
vmware/core: Update header to latest version
vmware/core: Handle new scanout field
vmware/core: Use correct flags in scanout code
vmware/core: Support drm interface version 1.0.0
pipebuffer: Include fenced buffer manager in build
trace: Propagate api->name up
identity: Propagate api->name and api->driver_name up
drm/vmware: Latest interface changes are backwards incopatible
st/xorg: Make default of debugging fallbacks smart
st/xorg: A bit more debugging info
vmware/xorg: Export modinfo just as the other vmware X drivers does
st/xorg: Obey max {width|height} from kernel and Gallium
st/xorg: Make resize fail gracefully
vmware/xorg: Bump to match vmware driver
st/xorg: Fix copy-topy
st/xorg: Re-enable crtc on resize
i965g: Fix texture creation
gallium: Expose a opaque winsys handle and functions on pipe_screen
gallium: Reorg texture usage flags
i915g: Conversion to winsys handle
i965g: Conversion to winsys handle
svga: Conversion to winsys handle
r300g: Conversion to to winsys handle
nouveau: Conversion to winsys handle
svga: Forgot one bit in rebase
st/xorg: Include cursorstr.h
st/xorg: Fixup configure
i965g: Fix after context transfers
winsys/sw: Add a software winsys layered on a pipe
llvmpipe: Fix rebase typo
gallium: Remove GALLIUM_WINSYS_DRM_DIRS
gallium: Move dri drivers to targets
gallium: Move egl drivers to targets
gallium: Move xorg drivers to targets
gallium: Reorg winsys directories
radeong: Fix scons build
gallium: Make scons build dri/xorg drivers again
gallium: Add warnings incase pipe drivers are not built in targets
st/dri: Fix for X server 1.6.0 (DRI2 version 1)
i915g: Correct and add supperted texture formats
gallium: Fix libgl-xlib path to sw xlib winsys
Merge branch 'gallium-targets'
st/dri: Add dri2 prefix for all dri2.c functions
st/dri: Don't include sw vs drm dri headers
gallium: Add propper sanity checks in configure.ac
st/dri: Reshuffle files and make it obvious which files are shared
st/dri: Move common files to common directory
i915g: Rename winsys prefix to i915_ from intel_
draw: Use translate function instead of switch cases
draw: Add EMIT_4UB_BGRA format
progs/gallium: Add trivial gallium demos
svga/drm: Fix build under scons
gallium: Fix DRI driver build warnings under scons
swrastg: Build with scons
swrastg: Use llvmpipe if built but only on scons
llvmpipe: Fix transfers after resource change
winsys/sw: Fix error paths
st/egl: Fix DRI2 on old X servers
progs/egl: Add lib directories to OpenVG demos
i915: Fix comments about cube layouts
i915g: Mark shared layouts more clearly
i915g: Whitespace & formating
swrastg: Fix defines to be able to load more then one sw driver
i915g: Remove unused args
i915g: Fix 2D layouts
i915g: Create a special 2D layout helper
st/dri: Refactor init code a bit
st/drisw: Stop pretending to be drm_api
progs/tests: Ignores
gallium/util: Ignores
gallium/tests: Fix trivial examples
i915g: Add a software only debuging winsys
gallium/tests: Make trivial apps depend on libs
i915g: Clean and add some debug printing
i915g: Fix cubemap layouts
i915g: Add some helper functions
i915g: Remove broken power of two function
st/dri: Use flush function of old context not new
dri_util: Assume error checking is done properly in glXMakeCurrent
st/dri: Don't check for null when user ensures non-null
i965g: Fix scons build of winsys
configure.ac: Print some llvm info
glx: Fix build
glx: Fix build
Merge branch '7.8'
svga: Don't recurse
svga: Translate svga reloc flags to pb flags
svga: More don't recurse
targets: Use a valid winsys include path in Makefile.dri
util: Add missing break statement in u_caps.c
svga: Init surface functions
st/egl: Check for null destroy callback on api struct
st/egl: Use correct driver_name field to get kernel driver name
st/egl: No need to use drm_api argument struct
i915g: Minor clean up of winsys
i965g: Minor clean up of winsys
nouveau: Minor clean up of winsys
radeong: Minor clean up of winsys
svga: Minor clean up of winsys
gallium: Fix copy typo
svga: Fix index offset
targets: Don't check if we should use trace
gallium: Add option to not print options
gallium: Add static get option helpers
gallium: Convert some uses of get option to static
st/dri: DRI2 give proper binding to depth buffer
st_api: Remove st_module
st/dri: Make lookup_egl_image a hook
st/dri: Add hooks for framebuffer functions
st/dri: Make st_manager the base for dri_screen
st/dri: Make st_framebuffer_iface the base for dri_drawable
st/dri: Refactor dri_st_api into other files
i965g: Fix return for resource_get_handle
sw/wrapper: Make sure targets are textures
sw/wrapper: Implement dt_get_handle
llvmpipe: Fix link order for test apps
st/xorg: Get new connection status from kernel
st/xorg: Remove save and restore hw state
st/xorg: Try hard to not touch hardware after dropping the master
softpipe & llvmpipe: Enable SM3 cap
util: Format error format string as the rest of the pipe formats
util: Add small caps checker helper
util: Update caps after helpfull input
swrastg: Use trace
swrast: Correct include for mtypes.h
identity: Whitespace & Style
identity: s/texture/resource/
identity: Move sampler view create and destroy to id_objects.c
util: Recognize FALSE and F in debug_get_bool_option
svga: Fix scons build
es: Ignores
gallium: Add pipe wrapper software winsys to scons build
gallium: Add software drm api helper to scons build
i965g: link with software- wrapper winsys and drm api helper
rbug: Break out of trace
rbug: Fix shaders
rbug: Fix sampler views and surfaces in context info
rbug: Fix draw blocking
rbug: Use container of macro
trace: Remove rbug from trace
rbug: Add to all targets that link against trace
rbug: No need to have rbug as a input
graw: Make functions public
scons: Add -fvisibility=hidden to CFLAGS for gcc builds
rbug: Update and add READMEs
trace: Update README
nouveau: Fix build after msaa merge
st_api: Add get param function to st_manager
gallium: Fix invalidate framebuffer with old libGL libraries
xorg-vmwgfx: Add vmwctrl proto
st/dri: Remove DRI1 support
gallium: Remove dri1_api.h and winsys support for DRI1
drm_api: Remove type argument from create screen callback
r600g: Fix buffer offsets
r600g: Integrate into build
targets/egl: Give egl targets a good build enviroment
i915g: Move pci id to winsys struct
i915g: Rename winsys c file
gallium: Create a Xorg driver template Makefile
gallium: Don't always copy the dri driver to the staging dir
gallium: Don't depend directly on staging dir in Xorg template makefile
gallium: Add winsys to include path to Xorg template makefile
gallium: Use correct defines in Xorg template makefile
i915g: Use template Xorg makefile
r300g: Use Xorg template makefile
nouveau: Remove left over argument in drm api
nouveau: Use Xorg template makefile
gallium: Add drm driver interface
gallium: Convert state trackers to drm driver interface
gallium: drm api compat helper
i965g: Use Xorg template makefile
gallium: Make all drm drivers use the new drm compat helper
swrastg: Use new drm_driver interface in EGL
svga: Move bootstrap code to targets
i915g: Move bootstrap code to targets
r300g: Move bootstrap code to targets
glew: Drop glew now that we don't need it for the progs
llvmpipe: Add geom shader file to make build
swrastg: Fix glue file
llvmpipe: Ignores
u_math: Add align function npot alignments
i915g: Create seperate option for i915g and i965g
i915g: i915_state_dynamic.c code style
i915g: i915_state_immediate.c code style
i915g: i915_state_sampler.c code style
i915g: Switch to state atoms
i915g: Rework debug print code
i915g: Change state code in vbuf code
i915g: Drop fifo code in vbuf
i915g: Reduce state emission by using a index bias
i915g: Revert debug hunks from last commit
target-helpers: Add inline helpers
i965g: Moved pci_id to winsys struct
i965g: Rename winsys file
i965g: Move bootstrap code to targets
gallium: Drop sw drm winsys
nouveau: Rename winsys file
nouveau: Move bootstrap code to targets
r600g: Move bootstrap code to target
gallium: Remove drm_api and all references to it
gallium: Fix scons build
gallium: Add debug target helper
gallium: Use debugging helper in all drm targets
swrastg: Use target-helpers
i965g: Remove last references to drm_api
nouveau: Remove reference to drm_api
Merge branch 'gallium-drm-driver-drescriptor'
glhd: Remove leftover file
glhd: Re-integrate with the debug system
glhd: Build with scons
r300g: Add target defines for Galahad
r300g: Galahad for scons as well
i915g: Add Galahad to targets
i915g: Add missing egl pipe file
egl: Fix gallium build when EGL is not installed on system
i915g: Fix copy pasto
egl: Check for drm winsys not just the driver name
gallium: Fix compilation of trivial quad-tex
gallium: Make trivial examples use target helpers
i915g: Don't flush empty batchbuffers
i915g: Don't flush after blit
i915g: Don't dirty dynamic state if it hasn't changed
i915g: Move static state to its own file
i915g: Move fragment state to its own file
i915g: Rename texture state to map state
i915g: Make batchbuffer flush function not be inline
i915g: Minor cleanups
i915g: If the kernel reject the batchbuffer print it then assert
i915g: Add flag to not send commands to hw
st/xorg: When selecting st via configure make sure to test for xorg-server
targets: Clean up xorg make files a bit
targets: Link xorg drivers with LLVM if built
llvmpipe: Ignores!
i965g: Fix scons build of dri driver
tgsi: Fix error message on invalid swizzle parse
i915g: Ifdef out debug code on non-debug builds
i915g: Add some debug prints in texture code
i915g: Set total_nblocksy in from_handle
i915g: Allow wrapping with software pipes
i915g: Rename winsys debug options
llvmpipe: Don't align values already aligned
llvmpipe: Partially fix resource texture from_handle
i965g: Enable llvm in dri driver if built
swrastg: Add SWRAST_NO_PRESENT option to not send updates to X server
gallivm: Only get debug option once
llvmpipe: Only get no rast option once
st/mesa: Only get mesa mvp dp4 option once
st/mesa: Only get debug option once
util: Add option to not dump cpu caps
tgsi: Add option to stop the sanity checker from printing
tgsi: Fix typo, so we follow what is in the comments
gallium: Link DRI drivers with g++ and test with CXX
glsl2: Include string.h in preprocessor
gallium: Make printing info on debug builds default off
gallium/docs: Add a debugging section
gallium/docs: Add rbug to distribution
gallium/docs: Add Galahad
translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM for EMIT_4UB
trace: Don't try to dump the rgba array if null
glapi: Fix non-debug builds
glsl2: Fix scons build for all platforms
rbug: Cast opcode to corrent int size
rbug: Add function to get opcode name string
scons: Link against talloc in the Gallium DRI drivers
i915g: Link with wrapper sw winsys with scons
tgsi: Actually care what check_soa_dependencies says
tgsi: Fix missing test before check
llvmpipe: Move makefile include to before targets
wrapper: Fix spelling
wrapper: Add a way to dewrap a pipe screen without destroying it
egl: Remove unnecessary headers
target-helpers: Remove per target software wrapper check
graw: Tidy graw xlib scons file a bit
scons: Remove old pipebuffer SConscript
scons: Detabify
scons: Check for pkg-config before trying to use it
scons: Check for libdrm_[intel|radeon] as well
scons: Move dependancy checks to the main gallium scons file
scons: Unify state tracker SConscripts
galahad: Correct the name of the scons library
graw: Use inline sw helper instead of roll your own loader
libgl-xlib: Use sw helper instead of roll your own
libgl-xlib: Use inline debug helper instead of non-inline version
graw: Use inline debug helper instead of non-inline version
gallium: Remove redundant sw and debug target helpers
i915g: Improve debug printing for textures
i915g: Make sure that new vbo gets updated
st/mesa: Unbind all constant buffers
i915g: Ignore color0 writes all cbufs tgsi property
wrapper: Fix width and height given to map and remove uneeded fields
wrapper: Flush pipe on unmap
svga: Add Galahad and Softpipe to scons build
svga: Fix newline at EOF
svga: Correct spelling in swtnl backend
svga: Remove debug print in winsys
svga: Minor debug text fix
svga, glhd: Remove incorrect assert and add note
svga: Ensure that the wrong vdecls don't get used in swtnl path
st/dri: Fix warning
i915g: Use slab allocator for transfers
i915g: Don't emit FS constants when VS contants change
i915g: Don't do unnecessary copies of constants
i915g: Don't (un)map vbuf on each (un)map call
i915g: Improve constant handling
i915g: Remove draw_flushes and state that we don't need to track
draw: Init llvm if not provided
Revert "r300g/swtcl: re-enable LLVM"
util: Add function logger helpers
glsl: Fix mingw crosscompile
rbug: Fix surface reference leak
svga: Use get once helpers for context debug envs
svga: Add more swrast debuging
util: Fix leak of transfers in upload manager
util: Make refcnt and symbol debuggers work on windows
svga: Make sure that refcnt debugger gets the correct backtrace for create
svga: Describe svga_sampler_views for refcnt debugging
svga: Disable surface cache for textures
i915g: Add dummy flush_frontbuffer
i915g: Fix void ptr arith
i915g: Add winsys/i915/sw to scons build
i915g: Reorg caps
i915g: TODO about untested code hidden behind caps
i915g: TODO about point sprites
i915g: Anisotropic filtering works
i915g: Rework texture tiling a bit
i915g: Use debug get once options
i915g: Move debug fields to screen
i915g: Add option to lie about caps
i915g: Fix warning
st/dri: Track drawable context bindings
i915g: Always set vbo to flush on flushes
i915g: Enable mirror repeat wrap mode
i915g: Use dump function in sw winsys
i915g: Remove outdated comment
i915g: Clean up in i915_state_immediate
i915g: Disable LIS7 state updates for now
i915g: Lazy emit immediate state
i915g: Lazy emit dynamic state
util: Don't create array texture shaders if the driver doesn't support it
util: Don't destroy shaders null shaders
i915g: Use unchecked writes in sw winsys batchbuffer
i915g: Use the same debug env vars in drm and sw winsys
i915g: Handle null constants properly
gallivm: Initialize stack values
rbug: Fix depth stencil surface not being sent to the client
i915g: Use tgsi_info from fragment shader instead
gallium: Delay the creation of simple helper shaders
i915g: Sort cap list
i915g: Point sprite cap could be supported
i915g: Lie more so we get GLSL
rbug: Remove flags from flush
rbug: Skip drawing on disabled shaders
tgsi: Fix parsing of properties with digits in the name
rbug: Use the call mutex
glu: Clone the enviroment
glu: Fix linux build
i915g: Bump texture sizes
tgsi: Check in scan for fs position and depth reads
svga: Expose the new depth formats
svga: Wip for passing depth in a texcoord
svga: Fix vPos usage
svga: Only emit Z depth work if it is actually read
svga: Share one texcoord between depth and fog
st/mesa: Implement primitive restart in software
st/mesa: Don't have indices buffers map when calling draw
svga: Tag cursors with the scanout hint
svga: Fix texture cube param cap
svga: Trim the dri binary a bit on scons release builds
draw: Make it possible to create a llvm free context
draw: Fail if we fail to enable llvm when asked for it
softpipe: Don't use llvm in draw
softpipe: Document new llvm flag
target-helpers: If neither softpipe or llvmpipe is used just return the screen
draw: Silence warning
mesa: Silence warning
mesa: Silence warning
svga: Ignores
svga: Silence warning
svga: Silence warning
svga: Silence warning
svga: Add somewhat sensible fallback and silence warning
svga: Drop execbuf throttling
rbug: Silence warning
mesa: Remove unused opengl version macro
mesa: Include glx tests Makefile.in in tarball
draw: Remove reduced_prim
draw: Don't revalidate pipeline on backend flushes
draw: Only run prepare when state, prim and opt changes
st/dri: Fix crash in st/dri from dri format commit
mesa: Include mesa ES mapi generated files
docs: Add 8.0.2 release notes
docs: Add 8.0.2 md5sums
gbm: Add shared usage on images created
st/dri: Add shared usage on buffers created
gbm: Use libkms to replace DRI cursor images
dri: Remove image write function
dri: Make query image WIDTH and HEIGHT be version 4
st/dri: Claim to support validate_usage
st/dri: Support width and height getters
dri: Rework planar image interface
Jakub Bogusz (1):
tdfx: fix crash and lack of visuals bug
James Benton (29):
gallivm: Maximum loop iterations
gallivm: Updated lp_build_polynomial to compute odd and even terms separately to decrease data dependency for faster runtime.
gallivm: Updated lp_build_log2_approx to use a more accurate polynomial.
gallivm: llvm c-style for loops, allows us to create loops with conditions on entry, rather than condition check on loop
gallivm: added aligned pointer get/set
llvmpipe: Added support for color masks in AoS blending.
gallivm: fixed memory leak in lp_build_tgsi_aos
llvmpipe: Check when a shader does not satisfy 0 < imm < 1.
llvmpipe: add masking support to aos blend
gallivm: added a debug function which allows llvm to print vectors of 16 unsigned ints
gallivm: Added lp_build_const_mask_aos_swizzled
llvmpipe: Change triangle rasterization comparison from < 0 to <= 0
llvmpipe: Fix triangle bounding box calculation to be correctly inclusive or exclusive
llvmpipe: Calculate fixed point coordinates for triangle setup earlier.
gallivm: Fixed overflow in lp_build_clamped_float_to_unsigned_norm.
gallivm: Compensate for lp_const_offset in lp_build_conv.
gallivm: Fixed erroneous optimisation in lp_build_min/max.
llvmpipe: Added fixed point types tests to lp_test_conv.
llvmpipe: Changed known failures in lp_test_conv.
llvmpipe: Added a error counter to lp_test_conv.
llvmpipe: Implement cylindrical wrapping.
gallivm: Added a generic lp_build_print_value which prints a LLVMValueRef.
util: Added util_format_is_array.
util: Added functions for checking NaN / Inf for double and half-floats.
util: Updated u_format_tests to rigidly test half-float boundary values.
tests: Updated tests to properly handle NaN for half floats.
util: Reimplement half <-> float conversions.
llvmpipe: Unified common code between AoS and SoA blending.
llvmpipe: Fix bug with blend factor in complementary optimisations.
Jan Dvorak (2):
fix shader/info string length queries (bug 11588)
fix glPointParameteriv bug 11754
Jason Wood (2):
glsl: Remove version check when looking for identifiers containing "__".
docs: Add OpenGL 4.3 requirements
Jeff Smith (6):
Grammar and spelling fixes
Add -L$(libdir) for xdemos and egl so that the right libX11 is found
Add programs to .gitignore in xdemos
Add programs to .gitignore in redbook
Use X_LIBS from pkg-config, instead of libdir, for locating libX11
Use X_LIBS from pkg-config, instead of libdir, for locating libX11
Jeremy Huddleston (107):
Apple: Pulled in changes from Apple's patchset to allow mesa to build on darwin again
Darwin: Config/source fixes to now build glxdemo apps and OSMesa
Darwin: Fixed small error in darwin config files
Apple: Some changes to fix compilation problems on OSX
glx/x11: Fix missing __GL_EXT_BYTES declaration
glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection
Apple: Cleaned up some linking and dylib ids issues
Apple: More cleanup of the darwin config in 7.1
Fixed 'make install' for darwin
Removed broken/unsupported darwin-static configs
configs: darwin: Don't build GLw
darwin: Use -Os instead of -O2
Updated darwin config for when X11 is not in the same location as we're installing to
Fix compiling indirect.c when GLX_DIRECT_RENDERING is not defined
Updated CPU_TO_LE32 to work on darwin
darwin: Cleanup CPPFLAGS a bit
darwin: mklib: Use lipo rather than file to figure out architectures of object files
darwin: Cleanup CPPFLAGS a bit
darwin: mklib: Use lipo rather than file to figure out architectures of object files
darwin: Cleanup CPPFLAGS a bit
darwin: mklib: Use lipo rather than file to figure out architectures of object files
osmesa: Fix a copy/paste error in building libOSMesa
darwin: Build glsl
glxcmds: Fix comment about __DRI_ALLOCATE
apple: Purge existing (not working) GLX_USE_APPLEGL from dated libGL on OSX
xdemos: Fix a build failure for non-autoconf configs
xdemos: Build object files first
apple: Initial import of libGL for OSX from AppleSGLX svn repository.
apple: Remove duplicate headers that already exist in mesa.
apple: Change ifdefs for DRI to be DRI && !APPLE
apple: Integrate our libGL into the existing build system better
apple: Use mesa gl.h rather than generating one.
apple: Don't build gallium
Revert accidental commits from the xquartz tree
xdemos: Build object files first
apple: Initial import of libGL for OSX from AppleSGLX svn repository.
apple: Remove duplicate headers that already exist in mesa.
apple: Change ifdefs for DRI to be DRI && !APPLE
darwin: Use clientattrib
apple: Integrate our libGL into the existing build system better
apple: Use mesa gl.h rather than generating one.
Update OpenGL specs
Buildfixes to work around issues in OpenGL.framework
darwin: Fix build
apple: Update GL specs
apple: Rename glcontextmodes.[ch] to glxconfig.[ch]
apple: Rename __GLcontextModes to struct glx_config
apple: Rename GLXcontext
apple: Re-add driContext and do_destroy
apple: Rename _gl_context_modes_find_visual to glx_config_find_visual
apple: Rename GLXcontext
apple: Change from XExtDisplayInfo to struct glx_display
apple: ifdef out come glapi-foo on darwin
glx: Dead code removal
apple: Build darwin using applegl rather than indirect
apple: Fix multiple build failures in applegl_glx.c
apple: More fixes for compilation failures
apple: Finish build fixes for applegl_glx.c
darwin: Define GALLIUM_DRIVERS_DIRS in darwin config
apple: Package applegl source into MesaLib tarball
darwin: Set VG_LIB_{NAME,GLOB} to fix make install
darwin: Don't link against libGL when building libOSMesa
darwin: Fix VG_LIB_GLOB to also match the unversioned symlink
apple: Rename __gl_api to __ogl_framework_api
apple: Use glapi rather than reinventing the wheel
apple: Remove apple_glx_get_proc_address
apple: Dead code removal
apple: Update dispatch table to current OpenGL specs
osmesa: Fix missing symbols when GLX_INDIRECT_RENDERING is defined.
darwin: mklib: Make the real file match the id
darwin: Use -fvisibility=hidden to set default symbol visibility
glx: Remove some GLX_USE_APPLEGL guards around glapi
glapi: Add API that can create a _glapi_table from a dlfcn handle
apple: Use _glapi_create_table_from_handle to initialize our dispatch table
apple: Use a struct glx_config * rather than a void * in apple_visual_create_pfobj
apple: Store the CGL API version number for future reference
apple: Request OpenGL 3.2 from OpenGL.framework if available
glapi: Add check for NULL symbol_prefix in gentable and fix warnings
apple: Dead code removal
apple: applegl_destroy_context: Pass along the correct display
glx: Remove check for gc->vtable->destroy
apple: Set the glapi dispatch table on context bind
glapi: _glapi_create_table_from_handle: Set missing pointers to NoOp rather than NULL
apple: Use apple_cgl_get_dl_handle() rather than opening a new handle
glapi: Update specs to correctly list FramebufferTextureLayerARB as an alias of FramebufferTextureLayerEXT
glx: Allow a context-specific fallback for glXGetProcAddress
glx: Destroy the old context only after the new one has been bound
glx: Bind to our context before __glXSetCurrentContext
darwin: Include glxhash.c in libGL on darwin
Fix PPC detection on darwin
darwin: Use machine/endian.h to determine endianness
apple: Silence some debug spew
apple: Use the correct (OpenGL.framework) glViewport and glScissor during init
apple: Implement applegl_unbind_context
Build fix for -Werror=int-to-pointer-cast -Werror=pointer-to-int-cast
configure.ac: Don't use $CLANG since it will collide with the static analyzer.
darwin: config file cleanups
darwin: Build create_context.c
darwin: Link against libxcb
darwin: Don't build gallium
darwin: Eliminate a pthread mutex leak
darwin: Fix an error message
darwin: Make reported errors more user-friendly
darwin: Use ASL for logging
darwin: Unlock our mutex before destroying it
darwin: Eliminate a possible race condition while destroying a surface
darwin: Address a build failure on Leopard and earlier OS versions
Jeremy Kolb (20):
Some compile fixes.
Added the beginnings of state (not much there yet). Fixed some includes.
Cleaning
Add more feilds to context.
State changes.
Changed invalid context fields to valid ones.
More context.
Update linux-dr-xcb config file to use LIBDRM_CFLAGS
Added function convertStringForXCB. Deals with the recent XCB naming convention switch.
Update to use the new XCB naming convention.
Fix compile errors. Add vblank_seq to nouveau_context.
Oops. Forgot to check in the context change.
Added OUT_RING* debugging macros. Compile with NOUVEAU_RING_DEBUG to use.
Fill in nv30PointSize and nv30Viewport.
Add include guard.
Add state initialization to context creation.
More state.
nouveau: Fixes for nv30.
Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa
Make xcb backend compile.
Jerome Glisse (249):
r300_emit.h cleanup.
Removing some of r200 dependency, cleaning up code a bit,
Fix compilation warning.
Fallback if ColorLogicOp is enabled. Cleanup a bit the fallback
Remove r200 dependency.
Remove r200 dependency
Use endianness test function provided by mesa.
Add CMPH instruction to fragprog
Add LIT instruction to fragment program.
Remove deprecated GetBufferSize interface.
Correct a little bug, radeon->glCtx is a pointer.
Add requested size to r300RefillCurrentDmaRegion.
Move r300 to new fbo interface based on Keith Whithwell.
Add cos instruction and remove left over debug.
Add sin instruction to fragment program.
Remove use of GetBufferSize (depreciated).
Rework r300 fragprog avoid using bitfield structure.
Deleted unused file which likely have be reintroduced during git move.
r300: Correct bug introduced by fragprog rework.
Fix typo from commit 1d312ae0137eb39bf74fac91eb97ed25c289a4ca .
mesa: Update _Current ptr along Current when a new vertex program is bind.
r300: Fix vertex program position invariant bug, force position reading.
mesa: Update _Current along Current on fragment program bound.
Update doxygen doc to reflet vbo changes.
doxygen: update doxygen project number to 6.5
r300: fragprog tex instruction now take writemask into acount.
softpipe: map only once in softpipe_map_surfaces
failover: several fixes to failover pipe module
intel_winsys: remove leftover code
failover: several fixes to failover pipe module
intel_winsys: remove leftover code
mesa: set input read only on success
r300: bo and cs abstraction.
r300: cs + DRI2 support
r300: SetTex extension support
r300: convert to new relocations format (see libdrm-radeon)
r300: release bo from pixmap
radeon: dri2 don't forget to free buffer
radeon: update to libdrm-radeon API changes
radeon: fix pointer dangling
radeon: cs add print cs callback
softpipe: convert to use texture instead of surface
softpipe: initialize refcount and winsys
softpipe: convert to use texture instead of surface
softpipe: initialize refcount and winsys
gallium autoconf/automake
amd: initial winsys
radeon: add support for new ttm
radeon: emit scissor when using cs path
r200: validate vertex buffer
r200: fix texture level for compiz case
r300: emit cliprect when in dri2 mode
r300: fix cliprect values
radeon: IRQ always enabled in DRI2 path no need to query kernel for it
radeon: don't include cs uncondionaly
Merge commit 'origin/master' into radeon-rewrite
r300/r500: make sure we detect constant buffer changes
radeon: glReadBuffer set _NEW_BUFFERS, not _NEW_PIXEL
r300: don't send now forbidden register to kernel when with memory manager
radeon: fix DRI1 cmd stream
r200: fix indexed draw color order and cs missmatch
radeon: set max texture size
r200: fix vbo array rendering
radeon: maxbuffer size is in bytes
radeon: reading back to scratch reg through status map doesn't work
radeon: realloc dma if needed after revalidate
r200: emit cliprect with indexed primitive
r200: fix multitexturing in dri2 path
r200: emit scissor when dri2 is enabled
radeon: on update drawable don't firevertices as it might be call from GetLock
radeon: emit scissor when using cs submission style.
radeon: emit scissor before emiting vertices
r300: rework texture offset emission.
r300: when using cs path emit scissor in the cmdbuffer
r300: make sure indexed rendering doesn't try to use more than the num of vertices
r300: fix indexed primitive rendering when using memory manager
r300: don't emit vap index offset on r5xx hw when using cs
radeon: Flush command buffer on viewport change
radeon: fix colorbuffer pitch emission regarding tiling in KMS/CS case
r300: split vbo rendering with big drawarray case
r600/r700: typo, fix mask of DB_ALPHA_TO_MASK
r6xx/r7xx: emit relocation for FRAG & TILE buffer
r600: Update default state size to account for the new relocation
r600c: substract vbo offset to vbo size
Revert "r600c: substract vbo offset to vbo size"
r600: don't enable depth test if there is no depth buffer
Merge remote branch 'origin/7.8'
r600g: Initial import
r600g: fix driver + shader compiler backend change
r600g: disable rendering
r600g: split instruction into scalar
r600g: add shader literal constant support
r600g: split trans unit computation
r600g: add support for all R6XX/R7XX asic
Revert "dri2: Remove an unused variable."
r600g: drop compiler stuff and switch over dumb tgsi assembler
r600g: add RSQ token support
r600g: fix dp2, dp3, dp4 tokens
r600g: first pass at texture support
r600g: always emit literal after emiting an alu instruction
r600g: texture support
r600g: actualy fix the literal emission
r600g: add lrp instruction support
r600g: cleanup resource buffer/texture mess
r600g: split pipe state creating/binding from hw state creation
r600g: switch btw flat/linear interpolation
r600g: state context ptr in sampler_view & add I8/L8 buffer format
r600g: mipmap early support + EX2/ABS instruction + culling
r600g: fix typo in tex instruction + shader semantic id fix
r600g: add KIL opcode support
Revert "radeon: Add DRI2 flush extension to so we synchronize properly."
r600g: add autogenerated reg definition + debug print cleanup
r600g: split alu block to conform to limit + RCP opcode
r600g: fix LIT + fix multiple constant one ALU + fix ALU block splitting
r600g: fix stencil
r600g: fix color target mask
r600g: flush and resubmit if we reach limit
r600g: add polygon offset support
r600g: always perform texture perspective divide + fix blending
r600g: force flush on map as temporary fix to readpixel
r600g: don't use dynamic state allocation for states
Revert "r600g: don't use dynamic state allocation for states"
r600g: fix color format, indentation, defines
r600g: finish multi target rendering support
r600g: really fix multi target support
r600g: fix rendering, only enable target we write too
r600g: add PA_CL_CLIP_CNTL definition
r600g: fix r600 context structure, avoid segfault when no scissor
r600g: avoid reemiting literal, avoid scheduling empty cs
r600g: add point/sprite rendering support
r600g: add src negation support
r600g: accept empty frag prog shader
r600g: fix fake pixel output
r600g: cleanup definition, fix segfault when no valid pixel shader
r600g: add POW instruction
r600g: partialy fix texturing from depth buffer + initial support for untiling
r600g: depth buffer likely needs decompression when used as texture
r600g: fix DB decompression
r600g: export one component per pixel + r7xx uncompression shader
r600g: simplify states
r600g: fix vbo size
r600g: fix depth buffer decompression after states rework
r600g: precompute some of the hw state
Revert "Revert "r600g: precompute some of the hw state""
r600g: avoid dynamic allocation of states
r600g: refix db/cb state
r600g: silence compiler warning
r600g: fix binding of same texture to several target slot
r600g: fix memory/bo leak
r600g: force unbind of previously bind sampler/sampler_view
r600g: alternative command stream building from context
r600g: move chip class to radeon common structure
r600g: use pipe context for flushing inside map
r600g: add back reference check when mapping buffer
r600g: directly allocate bo for user buffer
r600g: fix multi buffer rendering
r600g: occlusion query for new design
r600g: flush color buffer after draw command
r600g: disable shader rebuild optimization & account cb flush packet
r600g: fix multiple occlusion query on same id
r600g: initial evergreen support in new path
r600g: fix typo in evergreen define (resource are in [0x30000;0x34000] range)
r600g: move use_mem_constants flags for new designs structure alignment
r600g: evergreen fix for new design
r600g: fix compilation after change to evergreend.h
r600g: fixup some evergreen register definitions
r600g: fix evergreen new path
r600g: fix reg definition
r600g: fix evergreen new path
r600g: bring over fix from old path to new path
r600g: fix vertex resource & polygon offset
r600g: disable early cull optimization when occlusion query running
r600g: move around variables to share depth uncompression code
r600g: use depth decompression in new path
r600g: fix index buffer drawing
r600g: build packet header once
r600g: fix pointsprite & resource unbinding
r600g: fix routing btw vertex & pixel shader
r600g: fix occlusion query after change to block structure
r600g: use ptr for blit depth uncompress function
r600g: fix remaining piglit issue in new design
r600g: switch to new design
r600g: suspend/resume occlusion query around clear/copy
r600g: avoid rebuilding the vertex shader if no change to input format
r600g: use a hash table instead of group
r600g: delete old path
r600g: cleanup
r600g: more cleanup
r600g: use constant buffer instead of register for constant
r600g: fix constant & literal src splitting, also fix mplayer gl2 shader
evergreeng: avoid overlapping border color btw VS & PS
r600g: indentation fixes
r600g: rename radeon_ws_bo to r600_bo
r600g: allow r600_bo to be a sub allocation of a big bo
r600g: use r600_bo for relocation argument, simplify code
r600g: rename radeon_ws_bo to r600_bo
r600g: remove dead label & fix indentation
r600g: store reloc information in bo structure
r600g: improve bo flushing
r600g: simplify block relocation
r600g: userspace fence to avoid kernel call for testing bo busy status
r600g: avoid segfault due to unintialized list pointer
r600g: fix dirty state handling
r600g: allow driver to work without submitting cmd to GPU
gallium/noop: no operation gallium driver
r600g: code cleanup (indent, trailing space, empty line ...)
r600g: fix occlusion query on evergreen (avoid lockup)
r600g: add fetch shader capabilities
r600g: dump raw shader output for debugging
r600g: update polygon offset only when rasterizer or zbuffer change
r600g: indentation fix
r600g: more indentation fix + warning silencing + dead code removal
r600g: build fetch shader from vertex elements
r600g: avoid useless shader rebuild at draw call
r600g: remove useless flush map
r600g: remove dead code
r600g: fix userspace fence against lastest kernel
r600g: avoid using pb* helper we are loosing previous cpu cycle with it
r600g: specialized upload manager
r600g: indentation cleanup
r600g: fix bo size when creating bo from handle
r600g: fix segfault when translating vertex buffer
r600g: need to reference upload buffer as the might still live accross flush
gallium: properly check for src->dst blit compatibilities
r600g: properly unset vertex buffer
r600g: avoid segfault
noop: make noop useable like trace or rbug
r600g: move user fence into base radeon structure
noop: remove dead dri target
gallium/st: place value check before value is use
gallium/tgsi: shuffle ureg_src structure to work around gcc4.6.0 issue
r600g: indentation fixes
gallium: list use inline function to avoid macro shot coming
r600g: anisotropic filtering support for evergreen hw
gallium/radeon: fix indentation
r600g: fix error path and use util_slab_free
radeon/winsys: fix get info ioctl error checking
r600g: add support for virtual address space on cayman v11
r600g: add support for common surface allocator for tiling v13
r600g: fix tiling with cayman and virtual memory
radeon/r600g: fix virtual address space allocation
r600g: fix z/stencil texture creation v2
r600g: enable DUAL_EXPORT mode when possible on r6xx/r7xx
r600g: fix DB decompression on evergreen
r600g: don't emit forbidden register on old kernel
r600g: don't emit forbidden reg with old kernel on evergreen
r600g: enable streamout only on 2.14 or latter kernel
r600g: atomize sampler state v2
r600g: fix num of dwords needed for alphatest_state atom
Jesse Barnes (51):
intel: disentangle planes & pipes
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa
Remove unused plane->pipe mapping fields from SAREA private.
Go back to using old drm_i915_flip_t field name
Refactor and fix core vblank support
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa
Add cscope files to .gitignore
intel: fix buffer swaps and enable page flipping on 965
intel: remove buffer swap debug output
intel: sync to vblank by default
intel: move pipe enable sanity check to where it belongs
intel: fix the mismerge of the vblank pipe enable sanity check
DRI2: add SwapBuffers support
DRI2: add OML_sync_control support
DRI2: add SwapInterval support
DRI2/GLX: add INTEL_swap_event support
xdemos/glsync: Add swap interval support to glsync test
xdemos/glsync: Make glsync test draw a rectangle
xdemos/glsync: check glXMakeCurrent return value
xdemos/glsync: handle no sync method better
Merge branch 'master' of ssh://people.freedesktop.org/~jbarnes/mesa
GLX: check glproto version
GLX: use glproto CFLAGS etc. when building
GLX/DRI2: pass X drawable ID instead
DRI2: don't send DRI2 requests the server doesn't know about
intel: make sure we update the renderbuffers after a swap
i915: update render buffers at prepare_render time
xdemos: add OML sync test
xdemos/omlsync: add waitformsc and swap interval code
GLX: remove debug prints from glXWaitForMscOML dispatch
DRI2: expose OML_sync_control if possible
progs/xdemos: fix up GLX extension checking
xdemos/omlsync: improve OML WaitMsc test
GLX/OML: honor OML semantics even if target, divisor and remainder are 0
GLX/DRI2: pass GLX drawable ID to dri2InvalidateBuffers
DRI2: report swap events correctly in direct rendered case
Merge branch '7.8'
DRI2: synchronize swap interval with server at startup time
Merge branch '7.8'
DRI2: check for swapAvailable before using swap interval protocol
Merge branch '7.8'
DRI2: add config query extension
DRI2/GLX: check for vblank_mode in DRI2 GLX code
EGL DRI2: add PCI ID for Ironlake mobile
EGL DRI2: 0xa011 is Pineview not Ironlake
GLX: don't crash when indirect clients try to set an event mask
DRI2/GLX: make swap event handling match spec
DRI2/GLX: use new swap event types
GLX/DRI2: handle swap event swap count wrapping
gbm: track buffer format through DRI drivers
intel: bump DRI_IMAGE extension version to 3
Jian Zhao (3):
mesa: fix an error in uniform arrays in row calculating.
Add mismatch check for glGetTexImage or it will return -1 and may lead to segment fault.
mesa: move the format and type check before select_tex_image()
Jie Luo (1):
Handle fbconfig comparison correctly for attributes the X server didn't send.
Joakim Sindholt (38):
r300: name registers for human readability
r300: attempt at trivial/clear on r5xx
r300: set up r5xx fragment shader; clear still broken
r300: fix compiler/linker errors
r300: working trivial/clear for r5xx
r300: minor fixes and clear up some surface_fill
r300-gallium: fix OUT_CS_ONE_REG and use where applicable
r300-gallium: implement simple pipe_transfer Basically make the driver compile and behave like it did before the gallium-texture-transfer merge
r300-gallium: correct buffer stride calculation
r300-gallium: Add all supported 2d texture formats
r300-gallium: Add pipe_format translators and apply them
mesa: fix remaining FEEDBACK_TOKEN macros
radeon-gallium: fix dri2 build
r300-gallium: unbreak build
progs/trivial: update .gitignore with new binaries
r300-gallium: duplicate tokens in create_fs_state
r300-gallium: add missing semicolon
r300-gallium: strip swtcl to the bare minimum
r300-gallium: organize fragment/vertex shaders
radeon-gallium: remove old getparam ioctl
r300g: support new drm_api
r300g: pretty up the new drm code a bit
r300g: fix scons build
r300compiler: fix scons build again
r300g: fix scons build yet again
progs/demos: update .gitignore
r300g/radeong: fix scons build
radeong: fix scons build
util/u_debug: add description field to debug_named_value
gallium: silence all debug_named_value related warnings
r300g: use util/u_debug
r300compiler: fix scons build
gallium: always build drivers/sw
r300/compiler: fix scons build
targets/egl: fix build
util/u_blitter: fix leak
radeong: fix leaks
r300g: silence guard band cap errors
Joel Bosveld (3):
gallium: Install winsys/drm to DESTDIR rather than /
st/xorg: Install to XORG_DRIVER_INSTALL_DIR
radeon: add support for new dri2 interfaces & fix single buffer rendering
Johann Rudloff (3):
radeon: Implement EGL_MESA_no_surface_extension
radeon: Implement __DRI_IMAGE and EGL_MESA_image_drm
radeon: Implement GL_OES_EGL_image
Johannes Engel (1):
Add install target for egl
Johannes Obermayr (11):
nouveau: fix legacy dri driver build
nouveau: Fix serious compiler warnings
[g3dvl] Fix compile error.
[g3dvl] Name of pkg-config file is libva.
dri/nouveau: Fix build with --enable-shared-dricore.
Fix build with LLVM >= r145623.
glx: Also put a symlink from libGL.so in lib/ for now.
tgsi: Fix conflict with fortify printf redirect in glibc.
st/xa: Link with -Wl,-r instead of -r.
gallivm: Fix potential buffer overflowing in strncat.
Set OSMESA_VERSION=8.
John (1):
i915: Fix leak of ViewportMatrix data on context destroy.
John Doe (3):
r600g: misc cleanup
r600g: don't double count dirty block
r600g: keep a mapping around for each bo
John Hein (1):
Use GLUT_CFLAGS when building glut
Jon TURNEY (48):
Cygwin build fixes
xdemos: Fix xdemos which default to using display :0.0 to default to $DISPLAY
Fix building of GLSL demos which use M_PI
Make mklib propogate all errors
Cygwin build fix: Fix linkage
glx: Move initialization of ext_list_first_time to where it's storage is allocated
mesa: fpclassify dummy definition is not needed on cygwin
Add talloc to dependencies for libGL built with xlib driver
Add talloc to osmesa library dependencies
Cygwin: Have mklib exit with error code if link fails
Cygwin: Change mklib not to report the full archname on cygwin
Cygwin: Teach mklib/minstall to properly install libraries on cygwin
Cygwin: Adjust mklib so -linker and -cplusplus options are processed more like they are for linux
glx: Only clear the stored context tag when the context has been unbound
Some fixes for GLX_INDIRECT_RENDERING only build
Make XF86VIDMODE extension optional
Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in $LDFLAGS
Fix --enable-shared-glapi configure option
Disable direct rendering on Cygwin
Add git_sha1.h to .gitignore
Default to --disable-gallium-r300 if not --with-driver=dri
Fix config check that claims to test if CXX supports -fvisibility=hidden option to actually test the C++ compiler.
Don't use -fvisibilty=hidden on cygwin
i915g: Move definition of M_PI in i915_fpc_translate.c
Fix compilation on cygwin after commit 762c9766c93697af8d7fbaa729aed118789dbe8e
Don't build shared dricore when unneeded
Fix underlinking in libOSMesa since commit adefee5 "Always build shared glapi"
dri: Don't build libdricommon.la if we don't need it
Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does
egl: Use -no-undefined libtool flag
mapi: Use -no-undefined libtool flag in src/mapi/shared-glapi/Makefile.am
Use -no-undefined libtool flag in src/glx/Makefile.am
automake: convert libglsl
Rename sparc/clip.S -> sparc/sparc_clip.S
automake: convert libmesa and libmesagallium
Remove unused MESA_MODULES autoconf variable
Link dri drivers with mesa or dricore libtool library
Rename X86-64_API -> X86_64_API
automake: convert libglapi
Don't explicitly link libOsmesa with libmesa's dependency libglsl
Fix linking gallium drivers and with dricore after defadf2b1
Fix building glsl when using automake-1.12 after 68e04cc6
Fix building mesa with assembly enabled since a112ca5d
drivers/X11: Link X11 libGL with -no-undefined libtool flag
drivers/osmesa: Link OSMesa using -no-undefined libtool flag
Update mesa/drivers/x11/Makefile.am for xm_image.h removal
Remove redundant osmesa shared library install from Makefile.old
Move installing osmesa.pc to drivers/osmesa
Jon Turney (2):
dri: fix for Cygwin compilation, bug 19144
dri: fix for Cygwin compilation, bug 19144
Jonas Maebe (3):
glapi: Correct size of allocated _glapi_table struct
apple: Fix a use after free
darwin: do not create double-buffered offscreen pixel formats
Jonathan Adamczewski (10):
cell: new spu_shuffle.h header
cell: improvements to spu_tri.c
cell: SIMDize some subtractions
cell: SIMDize sorting in setup_sort_vertices()
cell: replace 0 with -1 in SPE_COUNT_USABLE_SPES query
cell: allocate batch buffers w/ 16-byte alignment
cell: Add missing suffix to SHUFFLE macro
cell: Specify constant as float for CEILF().
cell: unroll inner loop of spu_render.c:cmd_render()
cell: perform triangle cull a little earlier
Jonathan Bestien-Filiatrault (1):
check return value of invert_matrix()
Jonathan White (43):
egl: assorted fixes for Windows
egl: updated EGLAPI for Windows
gallium: code for PIPE_SUBSYSTEM_WINDOWS_USER
egl: Windows updates to the platform.h files
egl: updated GL_APIENTRY for Windows
mesa: added GLAPIENTRY keywords
mesa: WinCE fixes
gallium: Temporary workaround for mismatched pipe create and pipe destroy
egl: fix _eglGlobal initialization for Windows
egl: typedef u_int32_t for Windows
egl: typedef uint8_t for Windows
egl: don't include stdint.h on Windows
egl: added snprintf, strcasecmp defines
egl: changes for Windows
egl: fix version handling
egl: fixes for Windows
egl: define vsnprintf
Added command line option for Scons to select which version of MSVS to use. Versions 7.1, 8.0 and 9.0 are allowed. Usage is scons MSVS_VERSION=8.0.
Makefile was previously checked in with merge diffs still present. I just selected HEAD and removed the old.
Fixed emit_RRR
Added support for SUB and MAD instructions
cell: Added support for ABS instruction
cell: Added support for SLT, SEQ and SNE instructions
cell: Added LERP instruction
cell: Fixed MIN/MAX algorithm
cell: Optimized LERP with fma
cell: Added DP3 and DP4 instructions
cell: Added RCP and RSQ instruction support.
cell: Added SGE and SLE instructions
cell: Added SGE and SLE instructions to dispatch function
cell: Fix bug with complement logic for SGE and SLE
cell: Added CMP instruction
cell: Fixed bugs with DP3 and DP4, they match softpipe results now.
cell: Added FLR instruction. Verified the following instructions match softpipe: MOV, ADD, MUL, SGE, SUB, MAD, ABS, SLT, MIN, MAX, LRP, DP3, DP4, CMP, FLR
cell: Added FRC instruction
cell: Added DPH instruction and verified against softpipe.
cell: Added TRUNC, SWZ (extended) and XPD instructions, verified against softpipe. Optimized FLR and FRC. Fixed writeback logic for DP3, DP4 and DPH.
cell: Fixed bug with absolute, negate, set-negative logic in source fetch for TGSI instructions. The logic should operate on the origin channel not the swizzled channel.
cell: Moved X86 checks to wrap #include section so that Cell targets will compile again.
cell: Fixed usage of MAX_INSTRUCTIONS to use new MAX_PROGRAM_INSTRUCTIONS instead of old MAX_NV_XXX definitions in order to allow Cell TGSI fragment program generator to work again.
cell: Added support for untwiddling textures during glReadPixels. This allows glReadPixels to work correctly on cell now and makes conformance tests that use pixel compares useable.
cell: Added check for PIPE_FLUSH_RENDER_CACHE to cell_flush to fix black blocks during st_readpixels due to a flush wait not happening in order to allow any previous rendering to complete.
cell: Protected use of non-initialized untile buffers
Jordan Justen (33):
mesa: Add primitive restart support to glArrayElement
vbo: add software primitive restart support
mesa: add PrimitiveRestartInSoftware to gl_context.Const
vbo: use software primitive restart in the VBO module
state_tracker: set PrimitiveRestartInSoftware if needed
state_tracker: remove software handling of primitive restart
state_tracker: remove sw_primitive_restart from st_context
i965: create code path to handle primitive restart in hardware
i965: add flag to enable cut_index
i965: use cut index to handle primitive restart when possible
i965: enable ARB_instanced_arrays extension
i965: fix transform feedback with primitive restart
mesa: add glformats integer type/format detection routines
mesa pack: use _mesa_problem instead of assert
mesa formats: unpack ARGB8888/XRGB8888
mesa formats: add MESA_FORMAT_ABGR2101010_UINT
mesa context: generate an error for uninstalled context functions
intel: move error on create context to proper path
mesa: add API_OPENGL_CORE api
mesa: add api check functions
mesa: add support for using API_OPENGL_CORE
glsl: add support for using API_OPENGL_CORE
meta: add support for using API_OPENGL_CORE
intel: add support for using API_OPENGL_CORE
mesa: don't enable legacy GL functions when using API_OPENGL_CORE
mesa pack: handle uint and int clamping properly
mesa GetTexImage: handle signed/unsigned integer clamping
mesa texstore: handle signed/unsigned integer clamping
mesa unpack: call _mesa_problem when unpack function is not available
mesa pack: handle packed integer formats with clamping
mesa ReadPixels: handle signed/unsigned integer clamping
meta: allow CopyTexSubImage on integer formats
i965: add ARB_texture_rgb10_a2ui support
Jose Fonseca (8):
Disable autocrlf for Visual Studio project files.
gallium: Convert CRLF -> LF.
Fix CRLF line endings.
Fix CRLF line endings.
Fix CRLF line endings.
Fix CRLF line endings.
gallivm: simplify conditional branching
scons: copy hash_table.c, symbol_table.c to glsl directory
José Fonseca (2928):
Update linux-profile config.
Fix the doxygen target in the top-level Makefile.
Update x86's static and profile configs.
Gallium's doxygen documentation.
Ignore generated files.
Expand pkg-config flags before invoking the compiler.
Briefly describe the buffer management interface.
Actually move region_alloc() and region_release() to intel_winsys.
Start a vertex buffer constuction stage for i915 based on Keith's draft done on softpipe.
Reserve the accurate number of dwords in the batch buffer.
Get vertex buffer stage in a minimally working state.
Enable the vertex buffer stage according to the I915_VBUF environment var.
Reuse hardware vertice representation.
Fix i915simple build.
Update intel_is_format_supported.
Chain vertex buffers into the batch buffer.
Allow more verbose error output.
Handle TGSI_OPCODE_RET.
Hold the vertex buffer handle.
Reserve the right number of dwords for hardware state, and handle the case where it fails.
Render primitives using indirect vertices in a vertex buffer.
Detail i915 winsys interface comments.
Do something sensible when failed to reserve space in the batch buffer.
Allow batch buffer debugging without calling i915_winsys->batch_start so often.
Supply buffer usage hints to winsys.
Allow custom pipe driver buffer usage flags.
Handle the corner case of 24bit depth buffer with 0bit stencil buffer.
Track hardware vertex buffer state changes.
Reuse the vertex buffer until the vertex size changes.
Use a consistent number to identify undefined vertices.
Reset temporary vertices ids.
Check the right ammount of free space in vertex buffer.
Include fences in the i915simple winsys interface.
Proper fence reference counting.
Fix typo
Remove fences from the i915simple winsys interface.
Fix build errors.
The right include was mtypes.h.
Fix build.
New vertex buffer stage.
Use the new vertex buffer draw stage.
Cover state tracker and winsys driver. Tweak parameters.
Cover state tracker and winsys driver. Tweak parameters.
Document return types.
gallium: Comment on winsys's fence functions. Fix comment layout for doxygen.
gallium: Reusable pipe buffer library.
gallium: Remove buffer_unfence and buffer_finish.
gallium: use SSE by default
Adapt for winsys interface changes.
Add inline funtion to comput format size based on code in st_format.c.
Add surface storage allocation function to winsys interface.
Cover LLVM code in doxygen output.
Write a nicer doxygen main page, based on the TG's Gallium3D technical overview pages.
Mention 965 driver on main page.
Add src/mesa to include path.
gallium: Ignore generated files.
gallium: Detect if a null buffer is passed.
gallium: Alternative mm_bufmgr_create_from_buffer constructor for mm pool managers.
gallium: Fix cut-n-paste error.
gallium: Handle TGSI_OPCODE_END on sse2.
gallium: Pass PIPE_BUFFER_USAGE_PIXEL to buffer_data.
Back-port miscellaneous fixes from internal branch (mostly portability fixes).
Revert "temporarily don't emit TGSI immediates, use the constant buffer"
added stipple_destroy()
gallium: Complete integer types.
gallium: Fix MSVC float/double conversion warning.
gallium: Define MALLOC_STRUCT.
gallium: Use directory name in include.
gallium: Remove unneeded headers.
gallium: Make mm buffer manager more portable.
gallium: Aggregate all buffer allocation info into a single struct. Obey requested alignment.
Fullfill pipe_winsys->user_buffer_create. Aggregate winsys functions.
Do refcounting trhoughout all buffer objects, since it is now a base requirement.
Cache the vinfo in vbuf_stage.
Simplify prototypes of draw_vbuf's internal functions.
Clone vf module.
First stab at hooking draw_vbuf & vf.
gallium: Remove direct dependencies to mesa internals.
gallium: Use CALLOC for pb_buffer to ensure that all fields of pipe_buffer are initiallized.
gallium: Use GALLIUM_ prefix for env vars.
gallium: Add extern keyword to global.
gallium: Allow draw_vf usage to be controlled at runtime.
gallium: Emit constants.
gallium: Emit point size as a constant.
gallium: Remove draw_vertex_fetch::lookup.
gallium: Teach draw_vf about draw vertices.
gallium: Add SCons as alternative build system for Gallium.
gallium: Make the build output dir depend on the configuration.
gallium: Portability fixes.
gallium: Portability guidelines.
gallium: Cross-platform debugging helpers.
gallium: Update scons instructions. Propagate user environment.
gallium: Add forgotten return type.
gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.
gallium: Bring latest fixes.
gallium: Conditionally use posix libraries/includes.
gallium: Fix MSVC compiler warnings.
Clone vf module.
First stab at hooking draw_vbuf & vf.
gallium: Remove direct dependencies to mesa internals.
gallium: Use CALLOC for pb_buffer to ensure that all fields of pipe_buffer are initiallized.
gallium: Use GALLIUM_ prefix for env vars.
gallium: Add extern keyword to global.
gallium: Allow draw_vf usage to be controlled at runtime.
gallium: Emit constants.
gallium: Emit point size as a constant.
gallium: Remove draw_vertex_fetch::lookup.
gallium: Teach draw_vf about draw vertices.
gallium: Add SCons as alternative build system for Gallium.
gallium: Make the build output dir depend on the configuration.
gallium: Portability fixes.
gallium: Portability guidelines.
gallium: Cross-platform debugging helpers.
gallium: Update scons instructions. Propagate user environment.
gallium: Add forgotten return type.
gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.
gallium: Bring latest fixes.
gallium: Conditionally use posix libraries/includes.
Code reorganization: move files into their places.
Code reorganization: update build.
Code reorganization: placeholder for state-trackers.
Code reorganization: s/aux/auxiliary/.
Code reorganization: s/aux/auxiliary/ -- update build.
Update doxygen configuration file for new tree layout.
Code reorganization: split gallium and mesa makefiles.
Actually use GALLIUM_DRIVER_DIRS.
Cleanup depend files.
Build glx/x11.
Add an "all" target alias for "default" target.
Update scons build for new code layout.
Standardize on using the pipe/ include prefix.
Rename llvm -> gallivm.
Update for llvm -> gallivm rename.
More llvm -> gallivm.
Initial scons support to build gallivm.
Bring rtasm from mesa to gallium.
Rename rtasm files.
Add copyright headers to all rtasm source files.
Move mm.c code into util module.
Use gallium's rtasm module.
Simplify makefile boilerplate code.
Add run-time cpu capabilities detection stubs.
Bring in ppc spe rtasm into gallium's rtasm module.
Remove src/mesa and src/mesa/main from gallium source include paths.
Windows (DDK) compilation support.
Portability fixes.
Fix windows build.
Don't parse mesa's rtasm asm module.
Avoid building problematic module/drivers on windows.
gallium: MSVC fixes.
gallium: Add cso convenience routine (from Keith's patch).
gallium: Wrap decls in extern "C".
gallium: Countour MSVC's pickyness for structures returned by value.
Fix typo.
Bring in several forgotten MSVC fixes.
Revamp scons usage.
gallium: MSVC fixes.
gallium: Fix MSVC warnings.
A few more tweaks to get correct WINDDK compilation.
Add new files.
Update some msvc compiler flags.
Cleanup scons files.
Add Zack's comments about CSOs.
Replace standand library functions by portable ones.
Update git ignores.
Remove files of unsupported build systems.
Get more debugging info out of MSVC.
Make the pipe headers C++ friendly.
gallium: Add missing copyright headers.
scons: Properly generate PDB files on MSVC.
scons: Prefer MSVS 2003 (patch by Mark Mueller).
Revert "scons: Prefer MSVS 2003 (patch by Mark Mueller)."
gallium: Use stricter types.
gallium: update for new i915_screen.c file; fix some warnings.
scons: Fix winddk.py's decription and copyright.
gallium: Remove // comments.
gallium: Replace // comments.
scons: Autodetect the default machine.
scons: Move common code to a separate file.
gallium: Make headers C++ friendly.
mesa: Add copyright headers.
scons: Place the .sconsign file on the builddir too.
scons: Build mesa source with c99.
gallium: Fix sign/unsign comparison.
gallium: Remove extra level of indirecttion.
Disable autocrlf on Visual Studio project files.
Convert crlf->lf line endings.
Convert crlf->lf line endings.
gallium: Fix MSVC warnings.
scons: Make command line arguments effective again.
scons: Force C++ linkage.
scons: Preliminary code for quieting command lines.
gallium: Use custom vsnprintf in WINDDK.
gallium: Document debug_printf usage.
scons: Ensure the paths to the WINDDK's executables are found before the MSVC ones.
gallium: WinCE portability fixes.
gallium: Import Dennis Smit cpu detection code.
Some notes about debugging
gallium: Use hardcoded breakpoints on x86 targets.
gallium: Conditional debugging output.
gallium: Silence MSVC warnings.
scons: Faithfully mimic every WINDDK builtin compiler/linker option.
gallium: Change assert behavior on runtime (Mark Mueller).
gallium: Generic handle table.
gallium: Add a new handle_table_set that accepts an arbitrary handle.
gallium: Fix debug_mask_vprintf's example.
gallium: Add a bit of documentation to cso_hash.
gallium: Standardize most important error codes.
gallium: General purpose hash table, which is actually just a convenient frontend to cso_hash.
gallium: Ensure we don't add null objects to the table, as they mark empty handles.
gallium: Convenience debug_warning function.
gallium: Don't be pedantic about removing non exiting items from the table.
d3d: Add function to walk through all items in the hash table.
d3d: Allow to iterate over the handle table.
gallium: Add generic enum and flags dumping utility functions.
gallium: Fix broken logic.
gallium: Give some chance for the table to actually grow.
gallium: Remove pedantic asserts.
gallium: wrap decls in extern "C"
gallium: Memory debugging utilities.
gallium: Fix typo.
gallium: Remove the debug_mask_* stuff.
gallium: Fix memory leak.
gallium: Protect operator precedence in macro.
gallium: cleanup p_debug
gallium: Simple cross platform get-opt system.
gallium: Fix default option on Windows.
gallium: Use debug_get_option for GETENV
Fix typo
gallium: Fix some MSVC warnings.
gallium: Eliminate p_winsys::printf
gallium: Compute YCBCR bit depth.
gallium: Do not assume that buffers are freed in the same order they are fenced.
gallium: Use the custom snprintf implementation everywhere (for Win32).
gallium: Fix typo.
gallium: Keep fenced buffers list ordered.
gallium: Allow to debug memory leaks in nested scopes.
gallium: Fix overzealous assert.
gallium: Attribute realloc leaks to the first malloc call.
gallium: Thread condition variables.
gallium: OS independent time-manipulation functions.
gallium: Initial port of Thomas slab suballocator to pipebuffer.
gallium: Buffer cache.
gallium: Add u_time.c
gallium: Serialize buffers writes.
gallium: Don't assume snprintf are always available.
gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.
gallium: Allow to use a single slab.
gallium: Fix mismatching prototypes.
gallium: Remove middle of scope declarations.
gallium: Less confusing interface for timeouts.
gallium: Several fixes to buffer caching.
gallium: Fix seg fault (James Vogt).
gallium: Eliminate stdio file usage. Remove unused stuff.
gallium: Cache one line worth of debug output on windows.
gallium: Build and link the translate module.
gallium: Get the translate module to build on msvc.
gallium: Use debug_get_bool_option for controlling assert failure behaviour.
gallium: Add missing files to scons.
gallium: Refcount textures.
gallium: Centralize SSE usage logic.
gallium: Do not mistake pipe state objects for state tracker state objects.
gallium: Set all state via cso_context in blit/gen_mipmap utils.
gallium: Include dependent header.
gallium: Hash the fragment shader tokens, instead of pipe_shader_state.
pipebuffer: Temporarily allow simultaneous CPU writes.
gallium: Add extern "C" to the headers.
pipebuffer: New function to flush the buffer cache.
gallium: Fix texture refcount leak.
scons: Teach scons about user-land windows.
gallium: New configuration header.
gallium: Windows user mode portability fixes.
scons: More windows userspace fixes.
scons: A few fixes for building mesa on windows.
scons: Silent MSVC CRT security warnings.
rtasm: Implement x86_retw.
pipebuffer: Be extra cautious with the incoming buffers.
scons: Try to cope with scons 0.98+.
d3d: Windows miniport driver portability fixes.
gallium: Fix release build.
gallium: Add newline to eof.
Add Brian's explanation for inheritance in C.
scons: A few more compiler flags adjustments to match winddk.
util: Alternative implementation for standard c library string functions.
gallium: New pipe_screen interface to overlay a texture on existing memory.
gallium: Simple facility to dump and view images for debugging.
gallium: New PIPE_TEXTURE_USAGE_PRIMARY flag for primary surfaces.
gallium: Propagate tex_usage flags down to winsys.
gallium: Output the total of leaked memory.
gallium: Use the u_string.h functions.
gallium: Implement pf_sprint_name as a simple static table.
gallium: Fix release build.
gallium: Implement util_pack_color for A8, L8, and I8 formats.
pipebuffer: Don't include standard headers directly.
gallium: Really free hash entries.
pipebuffer: Preliminary buffer validation.
pipebuffer: Temporarily reimplement validation as growable array.
gallium: Don't serialize GPU writes.
gallium: Disable debug_get_option for release builds on Windows.
gallium: Define util_vsprintf.
gallium: Fix typo.
gallium: Additional formats for bump mapping.
i915simple: Fix win9x build.
pipebuffer: Don't retry allocating in slab suballocator.
pipebuffer: More robust face null pointers.
scons: New profile build.
gallium: Poor-man profiler for win32 kernel.
gallium: Pre-processor for win32 kernel profile output.
Demangle C++ symbols.
Add copyright header.
Remove CVS keywords.
Remove CVS keywords.
Revert DOS line endings.
Revert DOS line endings.
pipebuffer: Allow slab allocations of buffers of inequal size.
pipebuffer: Malloc buffer provider.
scons: Play nice with MS Embedded Visual C++.
gallium: Autodetect WINCE.
gallium: Windows CE portability fixes.
translate: Mark functions as PIPE_CDECL.
tgsi: Observe constness.
scons: Add new files.
draw: Use PIPE_CDECL.
draw: Put PIPE_CDECL in the right places.
psb: Make msvc happy.
gallium: MSVC warning fixes.
gallium: Replace getenv by placeholder code on WinCE.
gallium: Provide the INT64_C/UINT64_C macros.
gallium: Port timing functions to WinCE.
gallium: MSVC 8.0 already defines the cosf, sinf, etc.
i915: Eliminate void pointer arithmetic.
mesa: Apply MSVC portability fixes from Alan Hourihane.
draw: Eliminate stdio usage.
scons: Enable mesa state tracker in all platforms by default.
draw: Fix MSVC warnings.
scons: Set /W3 warning level for all MSVC based platforms.
gallium: Identify each Windows platform individually from scons.
gallium: Hopefully fix the cosf/sinf/etc. conditional compolation logic for good.
gallium: Fix log<->cos typo in logf.
gallium: Fix log<->cos typo in logf.
rtasm: Use enum sse_cc in sse_cmpps.
gallium: More tweaks for the cosf/sinf logic.
gallium: Port util_time functions to windows userspace.
gallium: Replace XSTDCALL by PIPE_CDECL.
gdi: Port of the gdi mesa driver to gallium (Alan Hourihane).
scons: Integrate gdi winsys.
mesa: Remove assyntax.h include from generated matypes.h.
scons: Generate matypes.h at build time.
scons: Some provisions to cross-compile x86 on x86_64 machines and vice-versa.
draw: Compile draw_vs_aos only on x86.
scons: Put the tool logic in a frontend tool.
scons: Don't force MSVS 2003.
gallium: Deprecate GETENV. Replace by debug_get_bool_option.
pipebuffer: Be more lenient when matching cached buffer sizes.
pipebuffer: Alternative buffer manager.
gallium: Detect buffer overflows in the homegrown memory debugger.
softpipe: Replace GETENV by debug_get_bool_option.
gallium: Implement debug_get_num_option.
pipebuffer: Fix improper memory free.
gallium: Support L16 pixel format.
Parse the section:offset instead of the rva+base when reading mapfiles.
draw: Fix MSVC integer size conversion warning.
gallium: Add extra parenthesis as advised by gcc.
gallium: Handle malloc failure.
scons: Update to target WinCE 6.0.
gallium: WinCE does not have cosf, sinf, etc.
gallium: Use the more portable PIPE_ARCH_* PIPE_CC_* macros instead of ad-hoc ones.
mesa: No getenv on WinCE.
mesa: ASSERT macro is already defined by WinCE headers.
mesa: Don't include sys/types.h on WinCE.
mesa: Move variable declarations to the scope top.
mesa: Replace abort by asserts.
mesa: bsearch implementation for WinCE.
mesa: Use _mesa_bsearch.
mesa: Use appropriate unsigned/signed, float/integer types.
gdi: Update for surface_alloc_storage changes.
mesa: WGL is not part of the WinCE API.
mesa: More signed/unsigned float/integer fixes.
mesa/dri: User standard integer types.
egl: Use standard integer types.
gallium: Drop deprecated __MSC__ macro.
dri/intel: Use standard integer types.
mesa: Replace deprecated __MSC__ macro.
mesa: Use standard integer types.
gallium: Avoid double arithmetic.
mesa: Fix Windows GDI winsys build.
Allow CRLF automatic conversion on MSVC project files.
Fix CRLF line endings.
gallium: Describe pixel block.
mesa: Use the appropriate relocation.
scons: Fix typo.
scons: Fix i965/xlib build.
scons: Get x86-64<->x86 cross build of assembly files right.
gallium: Drop pipe_texture->cpp and pipe_surface->cpp.
cell: Update for cpp removal.
gdi: Update for cpp removal.
mesa: Replace void * arithmetic.
egl: WinCE doesn't have sys/types.h
gles: Don't define GLAPIENTRY here.
scons: Output mapfile on windows ddk profile builds.
gallium: Use the inline keyword on C++.
pipebuffer: Verify usage flag consistency. Minor cleanups.
pipebuffer: Debug buffer manager to detect buffer under- and overflows.
scons: Add a env.CodeGenerate method to simplify code generation via python scripts.
gallium: Use surface_copy for 1:1 blits.
gallium: Don't forget to get overllaping blits working again.
Support conversion of YUV surfaces.
pipebuffer: Silent warnings.
scons: Enable gcc SSE2 intrinsics on x86.
softpipe: Implement texture blankets.
psb: Fill all texture fields when creating texture blanket.
softpipe: Compute block size for display targets.
softpipe: Prevent NULL ptr derreference on takedown.
raw2png: Update formats from p_formats.h
raw2png: More helpful messages. Handle PIPE_FORMAT_A8B8G8R8_SNORM.
pb: buffer over/underflows are errors.
util: Eliminate pipe from the arguments to pipe_get/put_tile_xxx functions.
python: New state tracker which exposes the pipe driver to python scripts.
python: Allow to create/specify shaders.
python: Set default state.
python: Surface clears.
python: Get the sample app to draw triangle like trivial/tri exanple.
python: Raw tile access to surface.
python: Basic test case for 2d texture.
python: Get it to build on windows too.
python: Move the python scons code to a separate tool module.
python: Allow hardware support.
python: Don't use python cflags as they conflict with existing flags.
python: Get object ownership done correctly.
python: Request/respect the texture & buffer usage flags in the examples.
python: Cleanup.
softpipe: DXT formats not really supported.
gallium: Add pf_is_compressed utility function.
python: Silent debug output.
python: Expand the texture test suit to cover one YUV and one DXT format.
gallium: ycbcr_get_tile_rgba allow reading an uneven number of pixels from yuv surfaces.
python: Test all miplevels.
python: Set PIPE_TEX_MIPFILTER_NONE by default.
python/tests: Extend the texture tests to cover cube maps.
python/tests: Cover all last_level combinations.
python: Reimplement tile comparison in C to speed up tests.
scons: Convert tabs to spaces.
scons: Set default LIBS env var.
gallium: Be less verbose with debug options messages.
gallium: Expose the ability to get a tile outside a surface.
python: Reimplement the generation of random texture samples in C.
python: Add methods to get texture width, height, etc.
python/tests: Extend the texture tests to cover volumes.
gallium: Add a pf_is_ycbcr utility function.
gallium: Move PIPE_TEXTURE_USAGE* to p_defines.h
tgsi: Make tgsi_sanity return TRUE on success as documented.
gallium: Finer grained is_format_supported.
python/tests: Specify the right texture target when querying formats.
raw2png: Handle r5g6b5 format.
gallium: Fix typo in function name.
python/tests: Check support for non-pot/non-square textures.
pipebuffer: More detailed description of bufer over-/undereflows.
win32kprof: Consider the section alignment when estimating the image base.
win32kprof: Convert tabs to spaces.
win32kprof: Generate callgraphs.
gallium: Open a new file when existing profile memory map is exhausted.
win32kprof: Store the profile data as an caller->callee hash table, instead of a trace.
tgsi: Silent msvc warning.
softpipe: Remove unused variables.
mesa: Prefix main includes with dir to avoid conflicts.
scons: Lookup WINDDK and WINCE SDK directories in the registry.
gallium: Windows miniport portability fixes.
Merge tgsi/exec and tgsi/util directories.
util: Don't define replacement math functions for CE.
tgsi: Insert newlines after the statements, instead of before.
gallium: New function to dump surfaces.
raw2png: support some depth formats.
pipebuffer: Add an extra assertion to ensure buffers do not jump between lists.
trace: New pipe driver to trace incoming calls.
xlib: Integrate with the trace pipe driver.
trace: Add missing XSL and CSS.
raw2png: Fix channel order in a8b8g8r8/x8b8g8r8 formats.
trace: Trace pipe context calls.
trace: Dump state.
gallium: Simplify format->name conversion.
mesa: pf_sprint_name->pf_name.
trace: Dump format names.
trace: Merge the CSS into the XSL.
trace: Simplify HTML output.
i965: Remove extraneous arg to debug_printf.
gallium: Add destroy callback to all *_winsys interfaces.
trace: Prevent from internal calls from pipe_context to pipe_screen from being traced.
trace: Remove unused code.
trace: Trace pipe_winsys calls.
trace: Allow to dump binary data.
util: Utility functions to print to a string buffer without overflowing.
tgsi: Dump shaders to a string too.
trace: Dump shaders as text.
gallium: Invert include order.
trace: Prevent tracing internal pipe driver calls.
trace: Dump writes to pipe_buffers.
python: Update the documentation.
trace: Trace texture depth.
trace: Trace winsys/screen/context creation.
trace: Fix hexadecimal dumping.
python: Allow writing to buffers.
trace: Zero the buffers to avoid dumping uninitialized memory.
trace: Replace buffer_map+memcpy+buffer_unmap by buffer_write
python: Add unsigned arrays.
python: Split the interface definition file in smaller ones.
python: Simplify setting the constant buffers.
gallium: Name pipe_depth_stencil_alpha_state member structures.
trace: Dump pipe_{depth,stencil,alpha}_state names.
python: Bindings for pipe_{depth,stencil,alpha}_state.
trace: Fix create_depth_stencil_alpha_state trace.
python: Bindings for p_compiler.h types.
trace: Dump polygon stipple state as an array.
trace: Fix create_blend_state dump.
trace: More dump fixes.
python: Use st_buffers instead of pipe_buffers.
glut: Remove EOF characters.
gdi: Remove CVS keyword.
gallium: Allow compilation inside X.
tgsi: Prevent division by zero.
gallium: Disable debug break by default on windows.
mesa: Rename sources to sources.mak.
translate: Draw can request up to PIPE_MAX_ATTRIBS + 1 vertex elements.
python: Bindings fixes.
python: Simplify st_winsys.
gallium: Catch errors from posix_memalign.
mesa: posix_memalign requires alignment to be multiple of sizeof(void*)
mesa: Don't use alignments < 4.
trace: Separate the trace screen/context vs the original screen/context.
xlib: Use trace usage.
python: Remove unused var.
python: Fix typo in buffer::write.
python: Allow to use trace pipe driver with python.
python/retrace: Application capable of replaying gallium traces.
python: Update status.
trace: Update status.
python/retrace: Commit unsaved changes to the doc.
gallium: New PIPE_FLUSH_FRAME flag to signal the end of a frame.
mesa: Issue PIPE_FLUSH_FRAME in glSwapBuffers/glFlush/glFinish.
trace: Make stream a global variable.
trace: Trace surface contents.
python: Fix put/get_tile_raw bindings.
trace: Several fixes.
python/retrace: Keep addresses as strings.
pyhon/retrace: Retrace surface contents.
trace: Allow multiple screens. Flush after call.
trace: Wrap all textures and surface created by the pipe driver.
python/retrace: Update frame when PIPE_FLUSH_FRAME spotted.
trace: Fix typo.
xlib: Kill xmesa_surface.
trace: Get the trace file from the GALLIUM_TRACE option itself.
trace: Use long longs to ensure covering 64bits integers.
trace: Preliminary stream implementation for GDI.
trace: Explain how to integrate with a state tracker or winsys.
xlib: Revert destroying pipe_screen (temporary).
mesa: Call pipe->destroy on context destruction for all platforms.
trace: Support C++.
python/retrace: Trim null chars.
python: Handle null state.
trace: Fix pipe_clip_state dump.
python/retrace: Add several missing functions.
gallium: WinCE build fixes.
python: bindings for draw_range_elements.
python/retrace: Retrace draw_elements and draw_range_elements.
scons: Build the trace pipe driver by default.
trace: Split the output stream on windows.
trace: Hack to detect writes to user buffers.
python/retrace: Support gziped traces.
python/retrace: Process the trace call-by-call (instead of reading everything into memory).
trace: Use a 4 hexadecimal digit suffix.
trace: Don't trace texture/surfaces releases, only destructions.
python/retrace: Interpret texture/surfaces destructions.
gallium: s/PIPE_OS_WINDOWS/PIPE_SUBSYSTEM_WINDOWS_USER/ in p_thread.
pipebuffer: Check buffer over- & underflows when mapping/unmapping too.
pipebuffer: Fix/add detail to the under- overflow report messages.
gallium: winsys/common no longer exists
util: Fix compiler errors in the release build of C++ sources.
Remove CVS keywords.
draw: Put INLINES where appropriate.
scons: Optimize for speed, not size, with MSVC.
pipebuffer: Comment the slab code. Remove the freeSlabs list.
pipebuffer: Add missing break statement to cache lookup logic.
draw: Describe the steps in emit_load_R32G32B32A32.
gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context.
gallium: Use pipe_buffer_* inlines as much as possible.
python: Use pipe_buffer_* inlines as much as possible.
softpipe: Use pipe_buffer_* inlines as much as possible.
i965: Use pipe_buffer_* inlines as much as possible.
i915: Use pipe_buffer_* inlines as much as possible.
cell: Use pipe_buffer_* inlines as much as possible.
gallium: Fix typo.
i915: Add missing include.
softpipe: Add missing include.
mesa: Remove unused var.
python: Cleanup tri example.
gallium: New pf_has_alpha utility function.
gallium: Pass 512 bytes max to EngDebugPrint.
tgsi: Refactor tgsi_dump to avoid using string buffers when dumping.
scons: Install libGL.so and respective symlinks.
util: Rip-off trace's os-independent stream code.
trace: Use util's stream.
scons: Install shared libs in the right subdir.
util: Dump surfaces to BMP.
util: Allow to define the maximum file size.
trace: Request a growable file.
util: Ensure we always have a full qualified file name on windows display.
softpipe: Code (commented out) to dump BMPs.
tgsi: Verify constants are set before attempting to read them.
tgsi: Fix newline pos.
trace: Fix typo in build instructions.
pipebuffer: New callback to flush all temporary-held buffers.
util: Add missing p_debug.h include.
util: A few more memory debugging checks.
softpipe: Obey const qualifier.
gallium: Fix doxygen comments.
util: Use OpenGL rasterization rules in blits and mipmap generation.
Merge branch 'gallium-0.2' of ssh+git://git.freedesktop.org/git/mesa/mesa into gallium-0.2
mesa: Remove assyntax.h include from generated matypes.h.
mesa: Prefix main includes with dir to avoid conflicts.
glut: Remove EOF characters.
mesa: ASSERT macro is already defined by WinCE headers.
mesa: bsearch implementation for WinCE.
mesa: Use _mesa_bsearch.
mesa: Use appropriate unsigned/signed, float/integer types.
mesa: More signed/unsigned float/integer fixes.
mesa: Replace deprecated __MSC__ macro.
mesa: Apply MSVC portability fixes from Alan Hourihane.
util: Update fast_log2 article url.
rtasm: Implement immediate group 1 instructions. Fix SIB emition.
util: Header for SSE2 intrinsics portability.
tgsi: SSE2 optimized exp2, log2 and pow implementations.
util: Fix util_fast_pow/exp2/log2.
tgsi: Include p_config.h.
util: No-op u_sse.h outside PIPE_ARCH_X86/X86_64.
Add -msse and -msse2 to the *-x86 configs.
gallium: Introduce PIPE_ARCH_SSE define for SSE support.
gallium: Fix msvc warning.
gallium: Ensure refcounts of live objects are never zero.
pipebuffer: Ensure refcounts of live buffer objects are never zero.
softpipe: Don't call pipe_buffer_destroy directly.
gallium: Fix typo.
gallium: WinCE portability fixes.
gallium: Read from PIPE_FORMAT_Z32_FLOAT.
gallium: Make handle_table reentrant.
gallium: State when there are no memory leaks detected.
gallium: Yet another WinCE portability fix.
gallium: Make handle_table reentrant.
gallium: State when there are no memory leaks detected.
gallium: Use costum log2 for all windows builds.
scons: Support MinGW32 cross compiler.
python/retrace: Use the usual BSD-style license.
python/retrace: Highlight the trace dump to help to visualize.
python/retrace: Ignore irrelevant calls.
python/retrace: Fix formatting of shaders.
python: Allow to read from buffers.
python/retrace: Dump constants.
scons: Support MinGW32 cross compiler.
scons: Build progs.
mesa: Bring in new mesa sub-statetracker.
gdi: Reimplement using the WGL statetracker.
glut: MinGW portability fixes.
mesa: Don't call fence_finish with a null fence.
gallium: Define convenience shortcuts for CPU/GPU READ/WRITE flag combinations.
pipebuffer: Implement proper buffer validation.
pipebuffer: Ondemand buffer manager.
pipebuffer: Fix buffer overflow.
scons: Target Windows XP on userspace.
python/retrace: Dump vertex buffer contents.
gallium: Abort by default on windows user space.
python/retrace: Dump indices too.
scons: Allow to request the winddk toolchain.
scons: Build progs.
mesa: Bring in new mesa sub-statetracker.
gdi: Reimplement using the WGL statetracker.
glut: MinGW portability fixes.
gallium: Enable memory debugging on all windows platforms.
gallium: Simple and efficient cache.
gallium: Fix typo in define name.
Ignore new tests executables.
gallium: const correctness.
gdi: Cleanup sconsfile.
Merge commit 'origin/gallium-0.1' into gallium-0.2
softpipe: Call surface_alloc_storage to get the pipebuffer for display targets.
softpipe: Don't fill surfaces's winsys fields.
gdi: Remove accidental keypresses.
rtasm: Remove spurious semi-colons after function bodies.
scons: Specify C99 throughout all the tree.
gallium: Don't redefine INLINE.
gallium: Remove unused variables.
draw: Do not specify types in bitfields.
mesa: Do not specify types in bitfields.
glut: List new source file in sconscript.
gallium: Initialize var before use.
draw: Avoid integer overflow converting pointers on 64bit archs.
i915: Avoid ptr->int conversion.
Merge commit 'origin/gallium-0.1' into gallium-0.2
util: List new file in SConscript.
python: Pass a zero offset to util_draw_vertex_buffer.
scons: Specify C99 throughout all the tree.
mesa: Use explicit casts when precision is lost.
scons: Choose the appropriate MSVC CRT.
mesa: Ensure gl* symbols are marked as dllexport on windows.
glut: Fix build.
wgl: Ensure public symbols get the proper DLL linkage attributes.
gdi: Fix warning.
wgl: Do not provide DllMain inside the state tracker.
mesa: Move var declaration to top of scope.
mesa: Add _mesa_snprintf.
mesa: Add _mesa_snprintf.
mesa: Fix windows build when UNICODE is defined.
mesa: Use explicit casts when precision is lost.
scons: Choose the appropriate MSVC CRT.
mesa: Ensure gl* symbols are marked as dllexport on windows.
glut: Fix build.
wgl: Ensure public symbols get the proper DLL linkage attributes.
gdi: Fix warning.
wgl: Do not provide DllMain inside the state tracker.
mesa: Move var declaration to top of scope.
mesa: Add _mesa_snprintf.
Merge commit 'origin/gallium-0.1' into gallium-0.2
draw: Predeclare struct.
gallium: Replace uint64 by standard uint64_t.
gdi: Add newline at end of file.
glut: Unlist file.
draw: Add missing include.
scons: Use .a suffix for MinGW.
progs: List tri-clear.
gallium: Disable memory debugging for Windows OGL.
stw: Dispatch to our stw_winsys::flush_front_buffer
scons: Use -std=gnu99
gallium: Remove the standalone surfaces.
scons: Don't define UNICODE on windows builds.
glut: Don't include mesa_wgl.h on MinGW builds.
glut: Do not rely on GLAPIENTRY symbol.
glew: Initial import.
progs/trivial: Use glew where needed.
progs: Ignore more output executables.
progs: Port vp-tris to glew.
scons: Allow to specify the MSVS version on command line.
wgl: Adapt for st_get_framebuffer_surface call change.
scons: Use a cache for built files.
scons: Don't build the DRI drivers in a seperate dir.
glut: Ensure windows.h is included on windows.
glut: Use a new define GLUT_STATIC to distinguish static builds.
scons: Use --enable-stdcall-fixup only when building DLLs.
glut: Automatic library linkage only on MSVC.
scons: Build the progs into seperate dirs as well.
progs: Port most of the demos to glew.
progs: Fix isosurf.
glew: Build it as a static lib.
glut: Minor cleanups.
scons: Request the stabs debug info format for Mingw.
pipebuffer: Export the pipe buffer winsys hooks.
pipebuffer: Fix alignment assertion.
pipebuffer: More assertions.
pipebuffer: Implement proper buffer validation.
pipebuffer: Ondemand buffer manager.
pipebuffer: Consider 0 as no alignment needed.
Merge branch 'gallium-0.2' into gallium-winsys-private
gdi: Update for winsys interface changes.
util: Define ffs for MinGW.
Merge branch 'gallium-0.2' into gallium-winsys-private
stw: Don't use the winsys.
gallium: Don't ask winsys name -- let pipe screen do that if it wants.
stw: Remove pipe_winsys references.
pipebuffer: Drop (most of) pipe winsys stuff.
util: List new file in sconscript.
progs: Get more samples building on windows.
wgl: Only export the same symbols as Microsoft's opengl32.dll.
gdi: Update for wgl st reorg.
xlib: Get conditional compilation of drivers working again.
indices: Fix typo.
wgl: s/0x%p/%p/g
glut: DESCRIPTION .def clause deprecated.
glut: Use the official WGL functions.
stw: Hack for applications which use wglSetPixelFormat instead of SetPixelFormat.
wgl: Fix null pointer reference.
mesa: Compare formats using nominal bytes per pixel.
pipebuffer: Drop reliance on pipe_winsys.
scons: Use parallel builds by default.
progs: Build rebook with scons too.
progs: Build samples dir with scons and glew.
mesa: Move statements after declarations.
wgl: Add a few more stubs.
mesa: Use the stdio wrappers.
scons: Build DLLs/EXEs with more memory debugger friendlier settings.
scons: Build xlib state tracker regardless of DRI settings.
scons: Unbreak mingw builds.
glut: Don't try to guess system headers.
progs: Prevent clash with min macro.
draw: Cap max vertices instead of failing assert.
glut: Fix broken font symbols when gcc visibility attributes used.
wgl: Report memory leaks.
util: (Re)enable memory debugging for all windows platforms.
util: Move p_debug.h into util module.
util: Use right include.
gdi: Update for texture/surface interface changes.
wgl: Share more code between icd and standalone driver.
wgl: Use a separate .DEF for MinGW
wgl: Call pipe_screen::destroy on exit.
mesa: Free the util shaders with the gallium's FREE.
wgl: debug_printf in the main entry/exit points
pipebuffer: Don't retry to alloc memory block on mm.
scons: Produce map files for debug builds too.
pipebuffer: Dump debugging info for fenced buffer list.
util: Support PIPE_FORMAT_Z32_FLOAT in pipe_tile_raw_to_rgba
util: Stack backtracing facilities.
wgl: Prevent null pointer reference.
python: Pass a zero offset to util_draw_vertex_buffer.
util: Also output messages to stderr on windows.
python/retrace: Cope with python 2.4.x
python/retrace: Verbosity level.
python/interpreter: Don't do unnecessary updates.
util: Use a checkboard pattern instead of asserting for unknown formats.
python: More efficient blits from surfaces.
util: Don't use 0-sized arrays.
pipebuffer: Allow asymmetric guard sizes for under/overflow detection.
mesa: Fix windows build.
wgl: Enable the use of Win32 threads.
gallium: Define PIPE_PRIM_MAX.
Merge commit 'origin/gallium-0.1'
pipebuffer: Remove unused var.
mesa: List new source file in SConscript.
gallium: Add pipe_buffer_write/read inlines.
gallium: Allow to specify how much will be read / was written in buffer map/unmap.
scons: Use a cache for built files.
scons: Don't build the DRI drivers in a seperate dir.
Merge commit 'origin/master' into gallium-map-range
pipebuffer: Remove unused var.
pipebuffer: Wait for the GPU to finish reading too.
gallium: New PIPE_BUFFER_USAGE_DONTBLOCK flag.
pipebuffer: Handle PIPE_BUFFER_USAGE_DONTBLOCK flag.
pipebuffer: Cleanup code & comments.
pipebuffer: Fix copy'n'paste typo.
pipebuffer: Cleanup merge.
Merge commit 'origin/gallium-0.1'
Merge commit 'origin/master' into gallium-map-range
Merge commit 'origin/master' into gallium-map-range
wgl: Support the same combinations of single buffer pixel formats.
gallium: Massage the interface to more closely resemble ARB_map_buffer_range
mesa: Massage the interface to more closely resemble ARB_map_buffer_range
mesa: Implement and use FlushMappedBufferRange.
Merge commit 'origin/master' into gallium-map-range
gallium: Ensure map ranges are valid.
mesa: Clear cache->trans after destroying the transfer.
mesa: Clear cache->trans after destroying the transfer.
Merge commit 'origin/master' into gallium-map-range
Merge commit 'origin/master' into gallium-map-range
gallium: Use consistent semantics for map ranges in gallium.
mesa: Follow ARB_map_buffer_range more stricly.
Merge commit 'origin/master' into gallium-map-range
mesa: Fix typo.
mesa: Reads must also be done with lock held.
wgl: Choose a supported S8Z24/Z24S8/X8Z24/Z24X8.
wgl: Check support for all other depth/stencil formats.
progs: Add util to cpp path.
scons: Use -Wdeclaration-after-statement
progs: Try to read the texture from the current dir, if full path fails.
scons: Promote declaration-after-statement to error. Detect more warnings.
util: bitmask data type.
util: Realloc takes bytes.
tgsi: Restore statement ordering.
progs: Build the wgl examples with scons.
gallium: Explain what happens if buffer_flush_mapped_range isn't called.
util: Add a new macro for testing empty lists.
scons: Support building with the Windows SDK.
scons: Move MSVC specific away from Mingw builds.
draw: Use size_t (for x86_64).
util: Don't use x86 asm on x86_64.
util: Use size_t (for x86_64).
wgl: Use SetWindowLongPtr.
wgl: Use right integer type.
python: s/num_cbufs/nr_cbufs/
python: s/pitch/stride/
python: Tweak instructions.
python: Allow to dump all images to disk.
python: List packages needed on debian systems.
python: Use Ansi escape codes regardless of output is a tty or not.
python/trace: Control the interpreter from command line options.
python: Use a sequential number to identify each call.
python/retrace: Use the call no when dumping images.
trace: Number calls.
trace: Update readme.
python: Show call no in image window.
translate: Avoid unused variable warning.
softpipe: Include declarations.
trace: Defer the cast to after the check for enabled trace.
python: Catchup buffer_destroy interface change.
python: Pass transfers to the tile functions.
python: Transfer only the requested tile.
python: Use pipe_buffer_read/write.
python: Drop st_buffer.
python: Make swig bindings python independent.
python: Fix the texture test.
python: Don't bypass vs/clip/viewport by default.
mesa: Use the python executable from sys.executable.
mesa: Support Z24S8 wherever S8Z24 is supported.
util: Support Z24S8/Z24X8.
wgl: Remove unused cruft.
wgl: Don't flush surface if it is NULL.
scons: Get python extensions building correctly on windows.
python: Update instructions for windows.
python: Dont touch old pipe_winsys.
python: Hide away the surface usage flags.
python: Set the surface GPU access flags.
python: Set correct transfer mode.
python: Force unsigned comparison.
python/test: Move the image comparison logic to the base test class.
python/test: Move the test description logic to the base class.
python: Don't use deprecated clear_value field.
python: Cleanup.
python: Read rgba8 with a single transfer.
python: Use depth buffer in the triangle example.
gallium: Move pf_is_depth_stencil to p_format.h.
python: Add nblocksx/y members to surfaces.
python: Make get/put_tile_raw more user friendlier.
python/test: More descriptive test name.
python/test: New test for texture transfers.
python/test: Dump a classification tree of the results when finished testing.
python/test: Flush stdout to keep in sync with debug info on stderr.
python/test: Infer type (continuous/discrete) from object type.
python/test: Limit tree depth.
util: Enable assembly breakpointt on x86_64.
python/test: New test for rendering into textures.
python/test: Set executable permission bit.
python/test: Dump classification tree to text file too.
python/test: Cleanup.
python/test: Ignore test output files.
python/test: New test for surface copies.
util: Lookup symbol names from addresses.
util: Fix x86_64 build.
r300-gallium: Skeleton for integrating into the python statetracker.
mesa: Fix orientation adjustment for reading stencil pixels.
stw: Choose a color buffer format that matches the visual.
mesa: Don't attempt to free the dummy program.
trace: Match pipe_context::clear prototype.
trace: Simplify cast wrappers.
wgl: Integrate the trace driver on debug builds.
python: Cope with null surfaces.
python: Fix method renaming.
python/retrace: Handle recent traces.
trace: Make call no global.
trace: Make calls dumping threadsafe.
python/retrace: Allow to specify the range of calls of interest.
python/retrace: Use colors on windows console.
python: Don't try to finish a null fence.
python/retrace: Try to cope with failures creating textures.
wgl: Add const qualifier to global constant data.
stw: Normalize symbols prefix.
stw: Use wglext.h's defines and prototypes.
wgl: More symbol naming normalization.
wgl: Move the framebuffer list to the device. Avoid recursive locking.
wgl: Catch the attempt of releasing a context which is not current.
wgl: Use hooks instead of subclassing the window.
wgl: Use more stw_* names.
gdi: Use stw_* names.
gallium: Use "flags" consistently.
trace: Use 'flags' name consistently.
wgl: Remove unused member.
trace: Dump the fence, not its pointer.
python: Fix bad pointer.
stw: Free the mesa framebuffer.
stw: Don't make assumptions about integer size.
stw: Reorder the pixelformats, so that no alpha pixelformats get chosen before alpha.
wgl: Combine alpha pixelformat info in color.
wgl: Move pixel format information into device structure.
mesa: Don't define WGL_ARB_extensions_string in mesa_wgl.h.
progs: Port glxinfo to wgl.
wgl: Slightly simplify pixelformat creation.
wgl: Keep copies of the PIXELFORMATDESCRIPTOR structures.
wgl: Walk through the pixel formats combinations.
wgl: Query the screen for supported formats.
wgl: Note down the gallium pixel formats, instead of re-guessing them.
wgl: Protect the framebuffer with a lock.
mesa: Fix gcc assembly enable logic.
scons: Recent Windows DDK do not include LIB.EXE.
scons: Support winddk 6001.18002.
mesa: TGSI translation of multiple render targets.
Merge branch 'gallium-s3tc'
scons: Cleanup.
python/retrace: Rename module as it conflicts with a builtin module.
wgl: Flip the pixel format order.
wgl: Put commas in the right places.
pipe: Fix InterlockedDecrement usage.
pipe: Get the p_atomic_dec_zero logic right this time.
softpipe: Remove softpipe_winsys.
softpipe: Fix softpipe_is_texture_referenced prototype.
softpipe: Simplify softpipe_create's prototype.
mesa: Handle failure to create a transfer.
mesa: Correct the gl_dispatch_stub_xxx prototypes.
wgl: Don't implement broken gl_dispatch_stub_xxx.
gdi: Don't implement broken gl_dispatch_stub_xxx.
stw: Use a statically initiallized gl proc table.
mesa: Call _mesa_snprintf instead of snprintf.
util: Remove unix includes.
wgl: Implement WGL_EXT_extensions_string extension.
wgl: Cope with pre-existing threads.
wgl: Store current HDC/HGLRC in stw_context.
egl_xlib: Pass RTLD_LAZY to dlopen.
pb: Dump the fenced buffer sizes.
pb: Save the stack backtrace when creating/mapping a debug buffer.
wgl: UINT_PTR null value is an integral type, so return 0 instead of NULL.
wgl: Include alpha bits in pixel format's cColorBits field.
util: Limit the stack walk to avoid referencing undefined memory.
scons: Don't use deprecated Options.
wgl: Implemente SwapLayerBuffers.
wgl: Implement ShareLists.
mesa: Make _mesa_share_state thread safe.
wgl: Remove unused variable.
wgl: Add assertion for missing function.
wgl: Enforce a minimum 1x1 framebuffer size.
wgl: Export pixelformats with accumulation bits.
pb: Dump the fenced buffer sizes.
pb: Save the stack backtrace when creating/mapping a debug buffer.
wgl: UINT_PTR null value is an integral type, so return 0 instead of NULL.
wgl: Include alpha bits in pixel format's cColorBits field.
util: Limit the stack walk to avoid referencing undefined memory.
scons: Don't use deprecated Options.
wgl: Implemente SwapLayerBuffers.
wgl: Implement ShareLists.
mesa: Make _mesa_share_state thread safe.
wgl: Remove unused variable.
wgl: Add assertion for missing function.
wgl: Enforce a minimum 1x1 framebuffer size.
wgl: Export pixelformats with accumulation bits.
wgl: Grow the maximum number of pixel formats to cope with the new accum pixel formats.
mesa: Add success/failures return value to _mesa_make_current.
mesa: Check/propagate return value on st_make_current.
mesa: Output warnings to debugger on Windows.
wgl: Remove unused field.
wgl: Rename function.
wgl: Fix debugging output.
wgl: Use the right pixel format.
wgl: Ensure we only create framebuffers for HDC associated with a window.
wgl: Cleanup framebuffer destruction logic.
progs/wgl: Use an invisible window in wglinfo.
progs/wgl: Small cleanup to wglinfo.
wgl: Destroy the framebuffer when the window is destroyed.
util: Fix 24 to 32 bit expansion binary arithmetic expression.
util: Support Z24S8/Z24X8 -> unsigned conversion.
util: Unsaved change missing from last commit.
scons: Output nice summary messages instead of long command lines.
scons: Less aggressive optimizations for MSVC 64bit compiler.
Revert "scons: Less aggressive optimizations for MSVC 64bit compiler."
mesa: Allocate tokens from the heap.
mesa: Use matching signedness for the counter as upper bound.
gallium: Shorthand functions for computing stride and sizes for a rect.
mesa: Pure software accum buffer.
mesa: Single precision constants.
util: Single precision constants.
mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
mesa: Fix typo in bitmask.
mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.
meas: Use a read/write transfer when writing stencil component, but not touching the depth component.
mesa: Take the format from the right structure.
progs: Port fp programs to GLEW.
python/tests: Test sampling from a depth texture.
Merge branch 'mesa_7_5_branch'
mesa: Remove dead code.
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.
mesa: Use new pf_is_depth_and_stencil inline.
Merge branch 'mesa_7_5_branch'
wgl: Fix prototype.
python/retrace: Interpret is_texture_referenced/is_buffer_referenced.
python/retrace: Show the contents of the depth/stencil and surfaces before/after transfers.
progs/tests: Use opaque colors.
softpipe: Fix softpipe_is_texture_referenced.
gallium: Ensure assert macro is defined before being used in p_thread.h
rtasm: Use 32bit constant.
mesa: Use integer type with appropriate sign.
mesa: Use type modifier for float constants.
mesa: Use appropriate float/integer types.
mesa: Always return a value.
python/tests: Cleanup texture_sample.
python/tests: Add is_depth_stencil_format utility function.
progs/wgl: Fix assertion failure in wglthreads' texture creation.
progs/wgl: Use appropriate types to silence msvc warnings.
progs/wgl: Quit after displaying usage for -h option.
gallium: Avoid atomic ops / locking when src is dst.
progs/wgl: Allow resizing wglthreads' windows.
wgl: Factor out some repetitive code into inline functions.
docs: Document building with SCons.
scons: Debug build by default.
progs/wgl: Get wglShareLists working in wglthreads.
progs/wgl: Tweak the initialization wait in wglthreads.
progs/wgl: Fix shreadtex_mt too.
Revert "scons: Debug build by default."
wgl: Move all thread related code together.
wgl: Fix window resizing in multithread applications.
pipebuffer: Use a type consistently for sizes/offsets.
trace: Use size_t consistently.
draw: Replace pointer arithmetic with cast.
util: Add cast.
scons: Output the friendly "Linking ..." message when creating DLLs with MinGW.
wgl: Handle flush after a window is destroyed.
scons: Don't use C specific options with g++
scons: Tool to build with DirectX SDK.
scons: Use -Bsymbolic linker option.
scons: Disable optimizations only for gcc-4.2
scons: Don't raise an exception when DXSDK is not found.
wgl: Optimize wglGetProcAddress.
mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.
util: Increase OutputDebugStringA to 4k.
gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for buffer_flush_mapped_range.
util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling buffer_flush_mapped_range.
mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
mesa: Assume depth textures have a single level unless told otherwise.
wgl: Lookup framebuffers by HWND whenever possible.
wgl: Listen to WM_WINDOWPOSCHANGED instead of WM_SIZE messages.
wgl: Check for multiple threads before GET_CURRENT_CONTEXT.
wgl: Make the stw_framebuffer destructions threadsafe.
mesa: Report the true face number when flushing.
scons: Monkey patch os.spawnve on Windows to become thread safe.
python/samples: Use PIPE_FORMAT_Z16_UNORM instead of PIPE_FORMAT_Z32_UNORM.
python/retrace: Interpret surface_copy.
python: Obtain pipe_screen/pipe_context from the system's OpenGL driver.
wgl: Expose pipe_screen/pipe_context via an extension.
python: Hack to prevent segmentation faults when python exits.
mesa: Fix logbase2.
python/retrace: Flush stdout before calling the pipe driver.
python/retrace: Dump the surface copy contents.
python/retrace: Process the call no passed to --to option inclusively.
r600: Remove CRLF line endings.
util: fix typo.
scons: Handle Circular dependencies in the libraries.
draw: Remove unused variable.
python/retrace: Open bz2 files correctly.
trace: Remove space next to the class attribute of the trace.
gallium: Always map for READ flag when DISCARD is not set.
tgsi: Fix typo in ureg constant creation.
tgsi: Add missing include.
tgsi: Pass pipe_context as a parameter to ureg_create_shader.
tgsi: Only free temp uregs.
util: Reset size to zero when failed to allocate buffer.
llvmpipe: Fork softpipe for experimentation with llvm.
util: Pixel format database.
llvmpipe: Pixel packing/unpacking and loop code generators.
llvmpipe: Rename preprocessor symbols too.
llvmpipe: Simple shell script to aid port softpipe changes to llvmpipe.
llvmpipe: Update SConscript.
util: Fix r5g6b5 description.
llvmpipe: Add test cases for pixels.
llvmpipe: Fix typo in copyright.
util: Don't commit u_format_table.c
util: Make pixel format layout more meaningful.
llvmpipe: Adjust for pixel layout changes.
xlib: Integrate with llvmpipe.
llvmpipe: Separate pixel packing/unpacking from loading/storing.
llvmpipe: Translate logicops.
llvmpipe: Arithmetic helpers.
llvmpipe: Blending.
llvmpipe: Cleanup test programs.
llvmpipe: Factor out intrisic calling code into a reusable function.
llvmpipe: Avoid C99-isms.
llvmpipe: Introduce a custom typing system.
llvmpipe: Specialize arithmetic operations.
llvmpipe: Get blending of normalized 8bit unsigned integers working.
llvmpipe: Improve generated 8bit blending code.
llvmpipe: Optimize away min/max with equal operands.
llvmpipe: Minor comments / debug mnemonics.
llvmpipe: Measure the number of cycles taken for blending.
llvmpipe: Move type support functions into a separate file.
llvmpipe: Separate constant building.
llvmpipe: Don't use llvm.readcyclecounter.
util: New file dedicated to dump state in human/machine readable format.
llvmpipe: Move p_build_context to lp_bld_type.h
llvmpipe: Write data to a tsv file for posterior analysis.
llvmpipe: Optimize blend swizzles by using bitmasks instead of shuffles for ubytes.
llvmpipe: Some notes about PSHUF.
llvmpipe: Collect richer blend data.
llvmpipe: Move intrinsic helpers to a separate module.
llvmpipe: Cleanup constant helpers.
llvmpipe: Factor out shared test code into a separate module.
llvmpipe: Fix floating point const scale factor.
llvmpipe: Use same type for reference vectors.
llvmpipe: Bootstrap type conversions.
llvmpipe: Only get the preprocessor flags from llvm-config.
llvmpipe: Make lp_const_offset visible.
llvmpipe: Handle ubyte -> float conversion too.
llvmpipe: Normalize the cycles with the number of channel.
llvmpipe: Centralize lp_build_context initialization.
llvmpipe: Allow floating types without sign.
llvmpipe: Fix one const generation for some signed integers.
llvmpipe: Use full set of sse4 min/max intrinsics.
llvmpipe: Handle more conversions.
llvmpipe: Update blending test.
util: Fix blend factor dumping.
llvmpipe: SoA blending.
xlib: Complete llvmpipe integration.
llvmpipe: Split the texture cache from the color/depth/stencil cache.
xlib: Ensure one screen instance.
llvmpipe: Handle disabled blending too.
llvmpipe: Use the generated SoA blending code.
llvmpipe: Code generate color masking.
llvmpipe: Store tile color in SoA.
llvmpipe: Tiles in rgba8 format.
llvmpipe: Add missing include.
llvmpipe: Simple description/instructions.
util: Auto-generate u_format_table.c from SConscript.
llvmpipe: Document the typo in llvm-c/Core.h.
util: Fix SCons build.
llvmpipe: Fix typo.
llvmpipe: More intrinsic helpers.
llvmpipe: More arithmetic ops.
llvmpipe: Scalar -> vector broadcasting.
llvmpipe: Dump only the generated function.
llvmpipe: TGSI -> LLVM SoA IR converstion.
llvmpipe: Replace lp_fs_llvm.c.
llvmpipe: Reuse coord/texel store.
llvmpipe: Implement more arithmetic functions.
llvmpipe: Don't assume/enforce fs values are in [0,1] range.
llvmpipe: Migrate more SSE2 codegen to LLVM IR.
llvmpipe: Efficient implementations of pow/exp/log/exp2/log2
llvmpipe: Handle a few more TGSI opcodes.
llvmpipe: Translate approximate log2/exp2.
llvmpipe: Factor out lp_build_select from lp_build_select_aos.
llvmpipe: Code generate interpolators.
llvmpipe: Eliminate non-LLVM fs execution paths.
llvmpipe: Eliminate dependency on tgsi_exec_machine.
llvmpipe: Pass the interpolation factors as scalars.
llvmpipe: Compute interpolation coeffs directly into SoA layout.
llvmpipe: Clamp into range when writing integers.
llvmpipe: Test only present functionality to allow regression testing.
llvmpipe: Shader function arguments don't alias.
llvmpipe: Disassemble generated x86 code.
llvmpipe: Comparisons translation.
llvmpipe: Detect typos in LLVM intrinsics early.
llvmpipe: More verbose error message when failed to translate opcodes.
llvmpipe: Implement KIL.
llvmpipe: Silence compiler warnings.
llvmpipe: Handle floating point selection.
llvmpipe: Fix translation of KIL with repeated swizzles.
llvmpipe: Implement comparison opcodes.
llvmpipe: Move lp_build_select to lp_bld_logic.[ch].
llvmpipe: Implement LIT.
llvmpipe: Allow to dump the disassembly byte code.
llvmpipe: Tile in SoA format identical to the blender function output.
llvmpipe: Rasterize the quads according to what the blend function expects.
llvmpipe: Code generate logic ops.
llvmpipe: Blend in place.
llvmpipe: Briefly describe current status.
llvmpipe: Document that llvm 2.5 is expected.
llvmpipe: Debug helper function to name llvm intermediate values.
llvmpipe: Drop the FETCH/STORE macros.
llvmpipe: Allow to build without udis86.
llvmpipe: Put color/depth directly into the quad structure.
llvmpipe: Implement saturation.
llvmpipe: Put the position coefficients together with the inputs.
llvmpipe: Simpler variant of lp_build_broadcast_scalar.
llvmpipe: Code generate the position interpolation.
llvmpipe: Refer my udis86 branch which decodes more opcodes.
llvmpipe: Hack to force the line/point rasterization also fit the blend function expectations.
util: Dump PIPE_FUNC_x value names.
llvmpipe: Code generate alpha testing and append to generated fragment shader.
llvmpipe: Mention the ability to get microbenchmarks from the unit tests.
llvmpipe: Generate instrinsics for integer comparisons.
llvmpipe: Several fixes of the conversion test.
llvmpipe: Clamped float to unsigned norm via mantissa manipulation.
llvmpipe: Centralize mask update logic.
llvmpipe: Depth test to LLVM IR translation.
llvmpipe: Update texture block from format.
llvmpipe: Code generate the depth test, and include in the shader.
llvmpipe: Drop depth/stencil support from tile cache.
llvmpipe: Start hiding llvmpipe_cached_tile.
llvmpipe: Simplify tile clears. Use pipe_fill_rect instead of scratch tile.
llvmpipe: Clean dead tile cache code.
llvmpipe: Don't limit the number of tiles in the cache.
llvmpipe: Back port recent softpipe-opt improvements from Keith.
llvmpipe: Split control flow function declarations and notes.
llvmpipe: Disassemble beyond referred code beyond the RET instruction.
llvmpipe: Early depth testing.
llvmpipe: Delete the quad polygon stipple stage.
llvmpipe: Get conversions working correctly for all integer types.
llvmpipe: Generate the fragment pipeline into a single function.
llvmpipe: Avoid duplicate clamping when converting between types.
llvmpipe: Split off vs stuff from lp_state_fs.c.
llvmpipe: Add a bunch of comments.
llvmpipe: s/uni/scalar/.
llvmpipe: Squash the quad pipeline.
llvmpipe: Drop blend derived state.
llvmpipe: Centralize the C <-> JIT interfaces in one place.
llvmpipe: Structure manipulation helpers.
llvmpipe: Pass fragment context to generated function in a single structure.
llvmpipe: Pass the alpha ref value and blend color in the jit context.
llvmpipe: Pre-declare fetch_texel.
llvmpipe: Factor out and optimize the input interpolation.
llvmpipe: Merge all pixel format related files.
llvmpipe: Fix build.
llvmpipe: Fix shader variant key construction.
llvmpipe: Better structure dereference naming.
llvmpipe: Isolate sampling from TGSI translation.
util: Add util_unsigned_logbase2.
mesa: Update sconscript for new ARB/FP assembler.
llvmpipe: Update for changes in master.
xlib: Update llvmpipe integration for changes in master.
llvmpipe: Define an winsys for LLVM. Drop pipe_winsys
xlib: Implement llvmpipe lp_winsys interface.
llvmpipe: List lp_buffer.c in the Makefile.
xlib: Implement lp_winsys::destroy.
llvmpipe: Eliminate internal pipe_buffer_map/unmap usage.
util: Auto generate pixel format accessor functions from
llvmpipe: Texture cache is read-only. No need to flush.
llvmpipe: Use util_format_read_4f to read texture tiles.
llvmpipe: Texture cache in 4 ubytes instead of 4 floats.
llvmpipe: Actually commit lp_buffer.[ch].
llvmpipe: In the abcense of a min/max intrinsic, use the comparison intrinsics.
llvmpipe: Fallback to element-wise comparisons when no comparison intrinsic is available.
scons: Tool for LLVM. Gracefully disable llvmpipe if LLVM not found.
scons: Don't use scons internal functions.
scons: Used wrong exception class.
llvmpipe: Further abstract the texture sampling generation from TGSI translation.
util: Utility function to check if a number is a power of two.
llvmpipe: SoA pixel unpacking specialization.
llvmpipe: Utility function to get the pointer to a structure member.
llvmpipe: Correct implementation of floor.
llvmpipe: Utility functions for linear and bilinear interpolation.
llvmpipe: Convenience function to obtain the integer type with same bitdepth of an arbitrary type.
llvmpipe: Texture sampling code generation primitives.
llvmpipe: Code generate the texture sampling inside the shader.
llvmpipe: Better abs for floating points.
llvmpipe: Silent debug statement.
llvmpipe: Debug function to check stack alignment.
util: Fix depth/stencil format description.
llvmpipe: Include zsbuf's format in the fragment shader key.
llvmpipe: Fix depth mask computation.
scons: Pass -mstackrealign option to gcc.
llvmpipe: Quick hack for 1D textures.
llvmpipe: Copy the texture target into the sampler static state.
llvmpipe: Proper control flow builders.
llvmpipe: Skip blending when mask is zero.
llvmpipe: Fix sampling from depth textures. Respect texture compare func.
llvmpipe: Mask out color channels not present in the color buffer.
llvmpipe: Fix alpha test.
llvmpipe: Update status in README and TODO/FIXME comments throughout the code.
llvmpipe: set dirty_render_cache in llvmpipe_clear()
llvmpipe: Rename function to free up lp_build_trunc to the usual arithmetic meaning.
llvmpipe: Add a few more common arithmetic functions.
llvmpipe: Translate more TGSI opcodes.
llvmpipe: Delay storing into the dst register to prevent clobbering the src registers.
llvmpipe: Use const keyword for input array arguments.
llvmpipe: Remove dead references to pipe_winsys.
llvmpipe: Compute derivatives.
util: Fix a1r5g5b5's format description.
llvmpipe: Make lp_type a regular union.
util: Add _BitScanForward intrinsic's declaration.
gallium: Add pipe_transfer_map/unmap inlines.
scons: Allow to use MS's DXSDK headers with MinGW.
scons: Allow to use only the WINDDK headers.
gallium: pipe_transfer_destroy helper inline.
gallium: Use the enum for pipe_transfer::usage.
llvmpipe: Make the code portable for MinGW.
gdi: Integrate with llvmpipe where available.
gallium: Deprecate PIPE_CAP_S3TC.
llvmpipe: Don't assert due to unsupported texture wrap modes.
mesa: Allow BlitFramebuffer from a texture.
llvmpipe: Update tile status on flush.
llvmpipe: Fix lp_get_cached_tile.
scons: Drop gprof support for profile builds; tweak optimization flags instead.
mesa: Ensure TGSI tokens are freed with gallium's free.
gallium: Update vendor string.
wgl: Fix debug_printf format specifiers.
wgl: Flatten the source tree.
gdi: Update for WGL statetracker source reorg.
wgl: Eliminate the shared layer; implement WGL API on top of the ICD callbacks.
mesa: Fix missing finite symbol error on Windows.
scons: Don't require -liberty on MinGW.
wgl: DWM integration.
gdi: Update for WGL state tracker interface changes.
softpipe: Update SConscript.
softpipe: Use portable INLINE macro.
llvmpipe: Allow building with LLVM 2.6 too.
g3dvl: Fix MSVC build.
softpipe: Fix MSVC build.
g3dvl: Define PIPE_VIDEO_CODEC_UNKNOWN for failures.
g3dvl: assert.h -> util/u_debug.h
python: Update for surface_buffer_create change.
gallium: New PIPE_OS_UNIX to simplify code that is portable to all unices.
util: Cleanup u_cpu_detect, build. Support X86_64 and detect SSE4.1 too.
llvmpipe: Emit SSE intrinsics based on runtime cpu capability check.
llvmpipe: Implement non SSE4.1 versions of floor and round.
llvmpipe: Runtime cpu checks for lp_build_min_simple too.
llvmpipe: First verify LLVM IR, only then run optimizing passes.
llvmpipe: Workaround for bug in llvm 2.5.
llvmpipe: Fetch tile only if a color buffer is bound.
llvmpipe: Adjust format assertion.
llvmpipe: Match header's protection macro with filename.
llvmpipe: Remove loop testing from format testing.
util: Fix cpuid invocation for x86_64.
llvmpipe: Autogenerate lp_tile_soa.c from u_format.csv.
llvmpipe: Ensure tile cache transfers are mapped before flushing it.
util: Make assert a no-op on non-debug builds.
mesa: Copy textures' base format into wrapper renderbuffer.
util: Improve the cpuid assembly.
gdi: Fix the build when llvmpipe is requested (the default) but llvm is not present.
progs: Remove unused empty file.
llvmpipe: Eliminate constant mapping/unmapping.
util: Force ESI register for cpuid's ebx result.
llvmpipe: Add the rast -> jit shader glue.
llvmpipe: Update SConscript.
llvmpipe: Update includes and copyright headers.
llvmpipe: Update more copyright headers.
llvmpipe: Update lp_setup_clear invocation.
llvmpipe: Remove dead files from SConscript.
llvmpipe: Fix up lp_rast_shade_quads.
llvmpipe: Implement some of the rasterizer functions.
llvmpipe: Assorted build fixes.
llvmpipe: Complete more rasterizer methods..
llvmpipe: More assorted build fixes.
llvmpipe: Final adjustments to rasterizer methods.
llvmpipe: Fix typo.
llvmpipe: Call lp_rast_shade_quads from tri rasterizer.
llvmpipe: Adjust interpolation coeffs declaration.
llvmpipe: Remove quad headers.
llvmpipe: Follow write_color/write_zstencil.
llvmpipe: Eliminate constant mapping/unmapping.
util: Force ESI register for cpuid's ebx result.
llvmpipe: Pass state to setup.
llvmpipe: Add stub lp_setup_is_texture_referenced.
llvmpipe: Replace util_pack_color with straight float_to_ubyte.
llvmpipe: Put jit_context in store.
llvmpipe: Get jit_context/jit_function across the rasterizer.
llvmpipe: Tell setup shader inputs.
llvmpipe: Pass framebuffer coords to shader.
llvmpipe: Undo debug override.
llvmpipe: Remove partial tile override.
llvmpipe: Fix type in tri bounding box check.
llvmpipe: Use framebuffer coords consistently.
llvmpipe: Additional checks for binner block lists.
llvmpipe: Only invoke the shader if necessary.
scons: Disable SSE intrinsics on MinGW.
gallium: New ALIGN_STACK macro to tell gcc to align stack pointer.
llvmpipe: Use ALIGN_STACK.
util: Fix cpu detection on Windows. Cleanup.
progs/tests: Use rand() instead of random().
progs/tests: Use rand() instead of random().
util: Rename from u_* to util_* while we're at it.
llvmpipe: Maintain a copy of the shader constants to prevent clobbering.
llvmpipe: Allocate texture storage for whole quads.
llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.
llvmpipe: Reset the pointer to stored jit context.
llvmpipe: Reshape the shader input from 8x2 to 4x4.
llvmpipe: Remove extraneous name in lp_type pre-declaration.
scons: Disable more MSVC pedantic security warnings.
util: Set cpu endianness too.
llvmpipe: Call util_cpu_detect() from the unit tests.
llvmpipe: Factor vector packing/unpacking to a separate source file.
llvmpipe: Utility function to double the bit width of a type.
llvmpipe: Use the pack/unpack functions for 8bit unsigned norm multiplication.
llvmpipe: Avoid variable size arrays.
llvmpipe: Define rdtsc for MSVC.
llvmpipe: Avoid yet another variable size array.
scons: Hack LLVM support on Windows.
llvmpipe: Move a few format/sampling functions into better space.
llvmpipe: Eliminate lp_build_load_rgba_aos.
llvmpipe: Eliminate lp_build_store_rgba_aos.
llvmpipe: Share testing infrastructure with lp_test_format.
llvmpipe: Factor our pixel offset computation.
llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel.
llvmpipe: Add inlines to quickly generate types matching the native SIMD register bitwidth.
llvmpipe: Allow different signs when unpacking.
llvmpipe: Split the format swizzling step from the unpacking.
llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS.
llvmpipe: New module to help make assertions about formats.
llvmpipe: Make lerping work for 8.8 fixed point values.
llvmpipe: Fast path for sampling rgba8 textures with linear filtering.
llvmpipe: Immediate multiplication.
llvmpipe: Dump the sampler state of the shader key.
util: Human readable output of texture states.
llvmpipe: Human friendlier sampler state dump.
gallium: Move enum pipe_error into p_defines.h.
scons: Define _USE_MATH_DEFINES on MSVC.
llvmpipe: Implement round() for MSVC.
util: Fix cpuid on MSVC.
util: Drop return value from cpuid().
llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.
mesa: Add MESA_FORMAT_Z24_X8.
python/retrace: Add missing colon.
python/retrace: Cope with null constant buffers.
llvmpipe: Respect gl_rasterization_rules in primitive setup.
util: Remove homegrown Windows KM profiler.
i965g: Dumper for i965 structures.
i965g: Don't dump pads or dwords aliases.
softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination.
gallium: Add UNSYNCHRONIZED cpu access flag. Document others.
mesa: Translate MAP_UNSYNCHRONIZED_BIT.
mesa: Export S3_s3tc as well.
llvmpipe: Fix build with llvm 2.6.
llvmpipe: Ensure stack variables in unit tests are properly aligned.
llvmpipe: Fix derived blend color state.
pb: Make fenced buffers threadsafe.
llvmpipe: Fix typo in comparison operator.
wgl: Fix copy'n'paste typo in comment.
llvmpipe: Be more conservative with the supported formats.
llvmpipe: Use the generic conversion routine for depths.
llvmpipe: Fix memory leak.
llvmpipe: Use assert instead of abort. Only verify functions on debug builds.
util: Describe a few more formats.
svga: Use consistent file names for dumping facilities.
svga: Use consistent names for public symbol names of shader dumping facilities.
svga: Handle comment tokens when dumping.
llvmpipe: Update instructions.
svga: Remove spurious argument to SVGA_DBG.
scons: Make it work with MinGW build of LLVM 2.6.
llvmpipe: Update/correct CPU requirements.
llvmpipe: Fake missing SSSE3 when simulation less capabable machines.
svga: Use consistent file names for dumping facilities.
svga: Use consistent names for public symbol names of shader dumping facilities.
svga: Handle comment tokens when dumping.
wgl: Fix copy'n'paste typo in comment.
svga: Re-add shader dumping.
rbug: Mention where the GUI can be found.
mesa: Avoid void pointer arithmetic.
configs: Warn about pointer arithmetic.
scons: Promote pointer arithmetic to error.
wgl: Call st_swapbuffers instead of st_notify_swapbuffers.
util: Fix generated swizzle comments.
gallium: fix ref counting bug in pb_bufmgr
progs/tests: Use rand() instead of random().
progs/tests: Use rand() instead of random().
gallium: Disable force_align_arg_pointer attribute on x86_64.
llvmpipe: Remove debug printf.
llvmpipe: Ensure transfers are mapped.
llvmpipe: Port vertex sampler support from softpipe.
llvmpipe: Stop disassembling when an unsupported opcode is found.
llvmpipe: Tweak disassembly to match gdb.
svga: Use _debug_printf, so that output may be dumped in release builds too.
svga: Dump SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN commands.
llvmpipe: Use number of CPUs as default number of threads.
util: Document the meaning of util_format_layout.
scons: Get GLSL code building correctly when cross compiling.
scons: Make it work with MinGW build of LLVM 2.6.
scons: Pass -fno-strict-aliasing to gcc.
svga: Fix mixed signed comparisons.
svga: Keep tight control of texture handle ownership.
svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC.
svga: Add a missing dependency from the prescale state.
scons: Tweak MSVC release options.
util: Add dl wrappers.
llvmpipe: Fix bad SI -> FP conversion into lp_build_log2_approx.
util: Fix unity value for swizzle 1.
llvmpipe: Fix typo in lp_build_log constant.
llvmpipe: Fix lp_build_polynomial comment.
llvmpipe: Fix yet another copynpaste typo in lp_build_log2_approx.
llvmpipe: add LP_DEBUG env var
mesa: Fix missing finite symbol error on Windows.
scons: Set the default windows platform to be windows userspace.
util: Define common dynamic library extensions.
llvmpipe: Install unit tests on build/xxx/bin
svga: Allow to dump an individual command.
scons: Put the configuration info in the build directory too.
trace: Fix transfer size computation.
python: Update python state tracker and samples for recent interface changes.
tgsi: Don't dump parenthesis for negation.
llvmpipe: Flush draw module before switching framebuffer.
softpipe: Flush draw module before switching framebuffer.
llvmpipe: Use comments and more code from softpipe's is_texture_referenced implementation.
llvmpipe: Treat state changes systematically.
softpipe: Flush draw module when fragment pipeline state changes.
scons: Fix xlib build.
xlib: Integrate the trace driver with all pipe drivers.
python/retrace: Dump only the specified image rectangles.
llvmpipe: Unmapping vertex/index buffers does NOT flush draw module anymore.
glut: Silent the glut*_ATEXIT_HACK defined but not used warnings.
scons: Expose convienience libraries to the host environment.
mesa: Make condrender.[ch] prototypes match.
mesa: Avoid WIN32_LEAN_AND_MEAN re-definition.
scons: Don't globally define WIN32_LEAN_AND_MEAN.
glsl: Ignore programs.
progs: Ignore derived files.
scons: Build progs together with everything else.
gallium: Remove the sct module.
scons: Aggregate all tiny libraries in a single library.
gallium: Generate a single library for auxiliaries with Make too.
llvmpipe: Add missing include path.
scons: Don't list cell as a driver.
r300: Fix scons build.
util: Silent potential loss of precision warnings.
scons: Fix glew build on MSVC.
gdi: Don't generate import libraries for opengl32.dll.
scons: Disable version symlinking for DLLs.
scons: Remove duplicated code.
i965: Add missing include.
python: Don't generate a import library for python module either.
scons: Put glut and glew shared libraries into build/xxx/bin or lib.
scons: Axe generic.py.
scons: Update the MSVC SA to match latest scons code.
scons: Build glew on all platforms.
gallium: Hunt down all references to GALLIUM_AUXILIARY_DIRS.
svga: Rename error labels.
util: Minor enhancements/corrections to the bitmask logic.
svga: Use a shader id as low as possible.
rtasm: Play nicely with Windows's Data Execution Prevention.
gdi: Don't generate import libraries for opengl32.dll.
mesa: Cope with the degenerate case of zero length ranges.
svga: Rebind shaders when tokens change.
svga: Remove stale references to delete shader results.
pipebuffer: Multi-threading fixes for fencing.
glew: Update to version 1.5.2.
Merge remote branch 'origin/mesa_7_7_branch'
llvmpipe: Axe texture sampling code inherited from softpipe.
llvmpipe: Remove more loose ends of TGSI exec sampling.
llvmpipe: Remove TGSI sampler pointers from JIT context too.
scons: Use static glew library on Unices to avoid binary compatability issues
scons: Output a meaningful message when xlib libGL.so can't be built.
lvmpipe: Initialize all coordinates.
scons: Don't build xlib when dri is enabled.
scons: Set the default windows platform to be windows userspace.
Merge remote branch 'origin/master' into lp-binning
gallium: Provide alternative stdint.h and stdbool.h C99 headers, instead of ad-hoc definitions.
gallium: Remove dead code.
scons: LLVM <-> MSVC integration tweaks.
llvmpipe: Yet another hack to get release LLVM static libraries to link in debug builds.
llvmpipe: Update instructions.
python: Set PIPE_TEXTURE_USAGE_RENDER_TARGET instead of DISPLAY_TARGET.
python: Prefer PIPE_FORMAT_Z32_UNORM.
python: Mask out PIPE_TEXTURE_USAGE_DISPLAY_TARGET usage.
python: Integrate with llvmpipe if possible.
gallium: Generalize the alignment macros to other compilers and any alignment.
gallium: Simplify PIPE_ALIGN_VAR.
gallium: Rename ALIGN_STACK -> PIPE_ALIGN_STACK for consistency.
svga: Fix compile_vs error code.
llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
llvmpipe: Opaque shader implies complete colormask too.
Merge remote branch 'origin/master' into lp-binning
svga: Ensure buffer size/alignment is not zero.
pipebuffer: Ensure buffer size/alignment is not zero.
mesa: Handle PIPE_FORMAT_B8G8R8X8_UNORM.
softpipe: Skip depth testing for PIPE_S8_UNORM.
softpipe: Fix vertex buffer memory leak.
wgl: Don't export pure-stencil pixel formats.
wgl: Check for PIPE_TEXTURE_USAGE_DISPLAY_TARGET support in exported color pixel formats.
svga: Follow buffer usage semantics properly.
gallium: Remove temporary hack for the absence of a discard flag.
gallium: Set PIPE_BUFFER_USAGE_DISCARD flag in pipe_buffer_write.
gallium: New inline to write buffers which avoids synchronization.
util: Use pipe_buffer_write_nooverlap in blits / mipmap generation.
util: Set DISCARD & UNSYNCHRONIZED when uploading vertices sequentially.
mesa: Use pipe_buffer_write_nooverlap where appropriate.
svga: Avoid synchronization issues when doing SW TNL.
pipebuffer: Swap buffers out to system memory when running out of memory.
pipebuffer: Release the lock during map wait. Cleanups.
svga: Don't swap buffers to system memory -- winsys' responsibility.
svga: Remove unused code.
svga: Remove duplicate code.
vmw/wgl: Update for pipebuffer changes.
vmware/core: Put GMR pool size in a define.
vmware/core: Flush preemptively the FIFO commands to keep the GMR working set within reasonable bounds.
vmware/core: Update for pipebuffer changes.
llvmpipe: Remove lp_tex_sample_c.c again.
pipebuffer: Reapply the mesa_7_7_branch's changes.
Merge remote branch 'origin/master' into lp-binning
gallium: Drop mutex-based pipe_atomic implementation.
draw: Add missing includes.
util: Add missing includes.
i915: Add missing includes.
llvmpipe: Add missing includes.
mesa: Add missing includes.
gallium: Remove unnecessary includes. Add others to compensate.
gallium: Use MSVC atomic intrinsics directly instead of the Windows header wrappers.
gallium: pipe/p_inlines.h -> util/u_inlines.h
gallium: Make pipe_atomic a regular int32_t.
gallium: Move p_thread.h and p_atomic.h out of gallium interfaces.
gallium: Move deprecated pipe/internal/p_winsys_screen.h inside util/u_simple_screen.h
gallium: Move some compiler portability stuff into p_compiler.h
gallium-docs: Fix typo.
trace: Include the appropriate header instead of defining prototypes.
os: New OS abstraction module.
util: Reimplement all utility functions in terms of the new OS abstraction.
os: Also add the aligned memory prototypes to the embedded section.
gallium/docs: Document the OS module.
Merge branch 'gallium-embedded'
util: Don't include system headers inside extern "C" { ... }
util: Cast to match the MSVC intrinsics.
scons: Use only the shared object name when linking progs.
scons: Have MinGW target MSVCRT 7.0
os: Add missing dummy threading definitions.
util: Add missing include.
scons: Promote EMBEDDED from subsystem to full os.
llvmpipe: Disable unit tests on embedded platforms.
gallium: Don't try to auto-detect the OS when embedded os is already pre-defined.
trace: Use u_time.
util: Disable u_time.c implementation for embedded.
os/os_memory_aligned.h: fix memory allocation alignment for 64 bits
os: Time abstractions.
gallium: Add a define for deprecated function attribute.
util: Reimplement u_time on top of os_time.
os: Ensure header includes are outside extern "C" {}.
auxiliary: util_stream -> os_stream
trace: util_stream -> os_stream
scons: Only override scons CC selection in the embedded platform.
scons: Eliminate mixed space/tabs.
Merge remote branch 'origin/lp-binning'
Merge remote branch 'origin/master'
os: Don't assert on missing implementation of barrier init/destroy. Just usage.
llvmpipe: Disable multithreading on windows.
svga: Actually call fence_reference in texture downloads.
mesa: Always do proper ref counting of shared state.
mesa: Fix null buffer object reference counting.
mesa: Ensure object refcount is null when destroying the buffer.
llvmpipe: Leave depth buffer in swizzled format.
llvmpipe: Fix null pointer dereference when no depth buffer is bound.
llvmpipe: Map rendertargets when bound as textures.
scons: Only build progs when explicitly requested in the command line.
scons: User friendly message for code generated files
gallivm: TGSI_OPCODE_CONT is not deprecated.
llvmpipe: Clamp both extremes of triangles to framebuffer size.
llvmpipe: Move tile coordinate assertion into a more useful place.
llvmpipe: Handle TGSI_TOKEN_TYPE_PROPERTY.
scons: Fix drm/intel build.
Revert "llvmpipe: Move tile coordinate assertion into a more useful place."
svgadump: Several improvements to shader dumping.
wgl: Fail gracefully whenever 3D could not be enabled for some reason.
gdi: Never fail at DLL load time.
wgl: Do not reach out and destroy contexts on cleanup.
scons: Target Windows7.
wgl: Go into dormant state when DLL is unloaded unclealy.
svga: Report the 2d/3d texture sizes supported by the host.
svga: Clamp max cube texture levels to supported max 2d levels.
svga: A few more tweaks to blend color state emission.
scons: Undo bad merge from cherry-pick.
svga: Fix texture border color.
wgl: Implement wglSwapMultipleBuffers.
mesa: Export GL_EXT_texture_cube_map.
progs/gallium/python: New home for python statetracker scripts.
python: Pass p_format.h as-is to swig now that it has no inlines.
python: Tell swig how to index per-rendertarget blend state.
trace: Fix generated XML.
python/retrace: Interpret pipe_screen::context_create().
makefiles: Don't complaint about changing configs if the same one is reselected.
util: Add pf_name() replacement: util_format_name().
mesa: Use util_format_name().
xorg: Use util_format_name().
trace: Use util_format_name().
r300g: Use util_format_name().
nv: Use util_format_name().
llvmpipe: Use util_format_name().
cell: Use util_format_name().
util: Use util_format_name().
draw: Use util_format_name().
gallium: Remove previously forgotten pf_name() prototype.
mesa: Add missing include.
util: Rename u_debug_dump.[ch] -> u_dump.[ch].
gallivm: s/debug_dump_/util_dump_/
llvmpipe: s/debug_dump_/util_dump_/
scons: Control caching via new SCONS_CACHE_DIR environment variable.
os: Make streams abstract.
util: Update for os_stream changes.
trace: Update for os_stream changes.
os: Fix bad calloc.
os: Complement/improve stream inline helpers.
os: Add a growable string stream.
util: Helper functions to dump all state objects.
python: Pretty-printing of blend state.
trace: No need to dump reference counts.
os: A stream for debug logging.
util: Avoid dumping masked state. Other minor improvements.
trace: Fix constant buffer unwrapping.
trace: Dump blend state as a binary blob.
python: Reconstruct blend state objects from binary blobs.
python/retrace: Reconstruct blend state from binary blobs.
scons: A less magic way of not building progs by default.
progs/redbook: Temporarily disable the demos that extensions not part of windows to fix build.
wgl: Be lenient when sharing contexts.
Revert "progs/redbook: Temporarily disable the demos that extensions not part of windows to fix build."
svga: Fix PIPE_LOGICOP_INVERT.
svga: Prevent buffer overflow in buffer ranges.
python/retrace: Dump all vertices for verbosity level 3.
pipebuffer: Don't synchronize when checking for buffer overflows.
svga: Remove unused buffer download code.
svga: Temporarily create a sw vertex buf when failed to create a hw buf.
svga: Further cleanup/comment svga buffer code.
svga: Note ranges even when there is no hardware buffer around.
svga: Break uploads of big buffers into smaller pieces.
svga: Upload the dirty ranges instead of the whole buffer.
tgsi: Report an error when a destination has an empty writemask.
svga: Don't emit zero writemasks.
svga: Emit a scalar rcp in shadow maps.
svga: Fix the guest offset of piecewise buffer DMAs.
svga: Upload user buffers only once.
util: Store more derived data in the the format description.
llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR.
util: Kill unused UTIL_FORMAT_LAYOUT_SCALAR.
util: Allow '#' comments in u_format.csv.
util: Organize formats in groups. Add comments.
util: Fix swizzles for SRGB formats.
util: Minor tweaks to ambigous/unused format descriptions.
util: Handle correctly 24bit formats.
llvmpipe: Handle correctly 24bit formats.
util: Factor out the code to shorten a format name.
util: Cope with the fact that formats in u_format.csv are not ordered.
util: Refactor some code.
llvmpipe: Fix breakeage.
util: Kill array vs arith layouts. Revamp UTIL_FORMAT_LAYOUT_xxx.
gallivm: Update for UTIL_FORMAT_LAYOUT_xxx changes.
llvmpipe: Update for UTIL_FORMAT_LAYOUT_xxx changes.
mesa: Update for UTIL_FORMAT_LAYOUT_xxx changes.
r300: Update for UTIL_FORMAT_LAYOUT_xxx changes.
scons: Always build trace driver
Revert "glapi: Remove unnecessary headers."
util: Add is_pot() method to formats.
llvmpipe: Fix scons dependencies.
llvmpipe: Fix lp_tile_r5g6b5_unorm_write_4ub.
util: Use python names consistent with u_format.h
util: Add util_bswap16.
util: Factor some code into u_format_parse.py
util: Code generate functions to pack and unpack a single pixel.
util: Define SRGB's channels as normalized.
progs/gallium: Add unit tests for pixel format packing/unpacking.
util: Fix X8/A8B8G8R8_SNORM's swizzle.
progs/gallium: Make a phony target "unit" to run unit tests.
llvmpipe: Don't mention deprecated drivers=trace option.
python: Don't mention deprecated drivers=trace option.
python: Don't mention deprecated drivers=trace option.
util: Tweak comments regarding R8G8B8A8/X8_UNORM.
util: More documentation for u_format.csv
util: A few more todo marks.
r300: Don't implement PIPE_FORMAT_R8G8B8X8_SNORM.
util: A few more links for D3D formats.
util: Remove inexisting formats.
gallium: Remove inexisting formats.
util: Fix PIPE_FORMAT_R8G8B8_UNORM description and notes.
bin: Remove raw2png.py.
gallium: Introduce a new format to disambiguate PIPE_FORMAT_R8G8B8A8_UNORM.
util: Use PIPE_FORMAT_R8G8B8A8_UNORM_REV where appropriate.
mesa: Use PIPE_FORMAT_R8G8B8A8_UNORM_REV where appropriate.
i915g: Use PIPE_FORMAT_R8G8B8A8_UNORM_REV where appropriate.
r300: Use PIPE_FORMAT_R8G8B8A8_UNORM_REV where appropriate.
xlib: Use PIPE_FORMAT_R8G8B8A8_UNORM(_REV) as appropriate.
util: Fix PIPE_FORMAT_R8G8B8_SRGB swizzles.
gallium: Remove PIPE_FORMAT_A8B8G8R8_SNORM.
util: Remove PIPE_FORMAT_A8B8G8R8_SNORM.
softpipe: Advertise PIPE_FORMAT_R8G8B8A8_SNORM instead.
r300: Remove PIPE_FORMAT_A8B8G8R8_SNORM.
progs/gallium/unit: Rename PIPE_FORMAT_A8B8G8R8_SNORM.
gallium: Standardize on the LSB->MSB notation.
util: Rename pipe formats.
draw: Rename pipe formats.
translate: Rename pipe formats.
mesa: Rename pipe formats.
dri: Rename pipe formats.
egl: Rename pipe formats.
glx: Rename pipe formats.
xorg: Rename pipe formats.
wgl: Rename pipe formats.
vega: Rename pipe formats.
python: Rename pipe formats.
cell: Rename pipe formats.
i915g: Rename pipe formats.
i965: Rename pipe formats.
llvmpipe: Rename pipe formats.
nouveau: Rename pipe formats.
glapi: Fix syntax.
r300: Rename pipe formats.
softpipe: Rename pipe formats.
svga: Rename pipe formats.
drm/nouveau: Rename pipe formats.
gdi: Rename pipe formats.
rbug: Rename pipe formats.
gallium/unit: Rename pipe formats.
progs/gallium/python: Rename pipe formats.
util: Tweak comment for D3D10-like formats.
progs/gallium/unit: Add more test cases.
progs/gallium/unit: Add test cases for Nx16 and Nx32 integer formats.
progs/gallium/unit: Add test cases for single precision floats.
Merge branch 'gallium-format-cleanup'
nouveau: Rename pipe formats.
gallivm: Rename lp_bld_misc -> lp_bld_init.
llvmpipe: Update for lp_bld_init.h rename.
gallivm: Centralize initialization. Fix stack alignment issues on Windows.
llvmpipe: Centralize LLVM initialization.
llvmpipe: Linux is no longer a dependency. Llvmpipe builds and runs fine on windows too.
progs/gallium/unit: Remove PIPE_FORMAT_R8G8B8X8_SNORM test cases.
r300: Remove PIPE_FORMAT_R8G8B8X8_SNORM support.
util: Remove PIPE_FORMAT_R8G8B8X8_SNORM information.
gallium: Remove PIPE_FORMAT_R8G8B8X8_SNORM.
progs/gallium/unit: Test (un)pack_4ub.
llvmpipe: Ensure context is flushed when destroying shaders.
llvmpipe: Store the original triangle coordinates in the debug build.
scons: Detect and support LLVM 2.7.
gallivm: Generate valid IR for LLVM 2.7.
gallivm: Integrate udis86 on scons builds.
gallivm: Add a placeholder for TGSI_FILE_PREDICATE registers.
scons: Fix version comparisons.
scons: Refuse to use LLVM 2.7 for now.
gallivm: Answer question/comment.
gallivm: Add some notes about sampler static state construction.
progs/gallium/unit: Cleanup/fix PIPE_FORMAT_R8SG8SB8UX8U_NORM test cases.
util: Add the shortened format name to the description.
progs/gallium/unit: Use the shortened name to reconstruct the function being tested.
progs/gallium/unit: Skip test cases which cannot be represented in 4ub.
util: Add a new flag, for formats that can be described as a bitmask.
util: Fix the maximum value computation for SSCALED channels.
util: Several fixes to clamping and test.
util: Move the format tests cases here so that they can be easily shared.
progs/gallium/unit: Remove the test cases.
util: Use bitshift arithmetic to unpack pixels.
scons: Add new targets option.
gdi: Fixup llvmpipe gdi winsys too.
util: Use bitshift arithmetic for pack too.
scons: Always build the identity driver.
scons: Fix the libg-xlib Sconscript.
null: Add a null software winsys.
glapi: Fix scons build -- list new file.
llvmpipe: Cope with null Vertex element cso.
Revert "r300-gallium: Skeleton for integrating into the python statetracker."
python: Fix up state tracker for sw api.
python: Handle the possibility that no driver is selected.
scons: Fixup the libgl-gdi build.
trace: Make tr_public.h c++ friendly.
python: More build fixes.
python: Remove broken link hack.
docs: Update new opengl32.dll target location.
softpipe: Prevent NULL dereference.
Revert "scons: Refuse to use LLVM 2.7 for now."
llvmpipe: Finally found a way to do vector comparisons without using intrinsics.
softpipe: Dummy fence functions.
gallivm: Handle scalar types in lp_build_*_type.
gallivm: Use bitmasks for scalar masks.
python: Temporarily disable python state tracker until transfers are done by contexts
llvmpipe: setup_context -> lp_setup_context
llvmpipe: Obey rasterization rules.
llvmpipe: Don't use texture transfer internally.
llvmpipe: Ensure the context is flushed before modifying textures.
llvmpipe: Switch to PIPE_TEX_MIPFILTER_NONE when texture has no mipmaps.
libgl-xlib: Obey GALLIUM_SOFTPIPE define.
gallium: Silence warning.
libgl-xlib: Use a simple GALLIUM_DRIVER env var to select the pipe driver.
llvmpipe: Fix crashes when there is no depth buffer bound.
util: Update MSDN links.
util: Distinguish between the different compression formats.
r300: UTIL_FORMAT_LAYOUT_COMPRESSED -> UTIL_FORMAT_LAYOUT_S3TC.
svga: util_format_is_compressed() -> util_format_is_s3tc().
mesa/st: util_format_is_compressed() -> util_format_is_s3tc().
i965g: util_format_is_compressed() -> util_format_is_s3tc().
Revert "python: Temporarily disable python state tracker until transfers are done by contexts"
st/python: Move surface read/write methods to context.
st/python: Update for util_draw_vertex_buffer changes.
progs/gallium/python: Get tri.py sample working again.
st/python: Generate binding for u_format utility functions too.
python/tests: Get the tests running again.
python/tests: Speed up the tests by reusing the same pipe context.
python/tests: Test all existing gallium formats.
python/tests: Rename test name.
util: Generalize lp_format_is_rgba8 into util_format_is_rgba8_variant.
llvmpipe: Drop the aos format conversion.
llvmpipe: More accurate format capability exporting.
gallivm: Fix USCALED translation. Minor Cleanups.
python/tests: Run trhough tests randomly.
util: Use VOID type for X channels in format descriptions.
util: Fix PIPE_FORMAT_B5G5R5X1_UNORM test case.
util: Make util_format_xxx_pack_xxx take pointer as arguments.
util: Make pack/unpack operate on spans.
util: Put the format pack/unpack functions in the description table.
llvmpipe: Don't rely on u_format_access.py
util: Use u_format_pack.py's code instead of u_format_access.py.
util: Remove the hand written u_tile.c functions for the ones that are code generated correctly.
scons: Allow any toolchain to be specified in the command line.
llvmpipe: Disable threads by default on embedded.
scons: Don't always link expat.
scons: Don't always include/links X11 headers/libs.
scons: Force to consider the util/u_format_pack.py for util/u_format_table.c.
mesa: Use a consistent name of the external s3tc library for all windows compilers.
python/tests: Read the number of tests to execute from command line.
util: Add callback to fetch a single pixel.
util: Silence pointer to integer size mismatch errors.
util: Describe PIPE_FORMAT_NONE as PIPE_FORMAT_R8_USCALED.
util: Make the accessors bidimensional again.
libgl-xlib: Fix missing X11 symbols.
llvmpipe: Don't call unused generate_clamp().
util: Hook into libtxc_dxtn.so (WIP).
softpipe: Use S3TC when avaiilable,
llvmpipe: Fix (un)swizzling, broken due to use of VOID channels.
util: Add half float test cases.
gallium/unit: Install test in build/xxx/bin
util: Allow to have block format test cases
llvmpipe: Fix build...
util: Add test case for PIPE_FORMAT_DXT1_RGB.
util: Get DXT1_RGB format working correctly.
util: Add support for other DXTn RGBA formats.
util: Use u_math.h's union fi instead of redefining it.
util: Declare util_half_init_tables only once.
gallium/unit: Invoke util_half_init_tables().
llvmpipe: More tweaks to the supported texture formats.
st/python: Always use softpipe as reference driver.
python/tests: Several cleanups.
st/python: Allow to sample only in the [0,1] range.
python/tests: We're using a rgba8 rendertarget so sample only in the [0, 1] range.
llvmpipe: Support sampling from signed and mixed siged formats.
llvmpipe: Support sampling from PIPE_FORMAT_R32_FLOAT.
python/tests: Output test results in a format that Hudson CI can understand.
util: Revert unsolicited, untested, unreviewed, and broken changes to format support.
util: Support all SRGB formats.
util: Remove the hand written SRGB format support code.
util: Make half float lookup tables constant.
gallivm: Move the global LLVM objects (module, engine, provider, target) into here.
gallivm: Fallback to calling util_format_description::fetch_float for any format we can't code LLVM IR directly.
llvmpipe: Support S3TC when util_format_s3tc_enabled is set.
llvmpipe: Fix USE_DRAW_LLVM build. Use lp_build_engine.
util: Implement YUV and subsampled RGB format conversion.
util: Remove u_tile.c YCbCr's.
draw: Fix MSVC build (snprintf->util_snprintf).
util: Use stubs for the dynamically loaded S3TC functions.
llvmpipe: Add missing include.
util: Remove the half typedef from p_compiler.h.
util: Add copyright header to u_half.h
util: Support fixed formats conversion.
gallivm: Get the format translation logic write.
util: Don't call util_dl_close(library) when util_format_s3tc_init is successful."
draw: Fix vertex buffer indexation.
util: Reorder the code generated function so that they are grouped by format.
util: Keep const keyword when unpacking formats.
util: is_array/mixed/etc is only meaningful for plain formats.
gallium: Add missing D3D9 color formats.
util: Describe, implement, and test the new D3D9 color formats.
util: (Almost) universal format translation function.
gallium: Add a couple more of D3D9 formats forgotten earlier.
util: Support PIPE_FORMAT_B4G4R4X4_UNORM and PIPE_FORMAT_R8G8B8X8_UNORM.
scons: Set -gstabs for C++ too.
gallium/unit: Silence warnings.
util: Add dedicated depth-stencil packing/unpacking functions.
util: Reorder format tests -- group by format.
util: Use consistent symbols in pack generator.
util: Add missing break statement.
util: Get all depth stencil tests passing.
util: ubyte_to_float and float_to_ubyte whenever possible.
util: Fix typo in earlier commit.
scons: Build glapi regardless of the dri option.
scons: Use libdrm options only where needed.
scons: Make LLVM a black-white dependency.
scons: Make debug build default.
scons: Always build softpipe and llvmpipe (when llvm available).
stw: Fix minor st_api migration glitches.
stw: Update for pipe_resource interface changes.
llvmpipe: pipe_target needs now 3 bits to be represented.
trace: Fix several regressions introduced by recent interface changes.
st/python: Fix regressions.
progs/gallium/python: Try to fix most regressions.
progs/gallium/raw: Update symbols.
llvmpipe: Respect pipe_sampler_view::format.
progs/gallium: Move into src/gallium/tests
scons: Fix exception when llvm-config is not present.
trace: Ignore transfer_flush_region too.
retrace: Update for recent interface changes.
mesa: Restore comment too.
retrace: Remove deprecated code.
st/python: Set the bind flag for the default texture.
trace: Handle transfers with zero strides correctly.
retrace: Fix vertex/index/constant buffer dumping.
draw: Cosmetic cleanups and comments.
softpipe: Preserve/check the signal of the number of scanlines in an edge.
llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure the first one is always position.
gallium: Add index bias parameter to draw_elements and friends.
docs: Document indexBias.
draw: Implement index bias.
cell: Implement index bias.
failover: Implement index bias.
i915: Implement index bias.
i965g: Implement index bias.
identity: Implement index bias.
llvmpipe: Implement index bias.
softpipe: Implement index bias.
svga: Implement index bias.
trace: Implement index bias.
st/python: Use index bias.
mesa/st: Update for index bias interface change.
retrace: Support index bias.
nv50: Adapt for index bias interface change.
nvfx: Adapt for index bias interface change.
r300g: Adapt for index bias interface change.
gallivm: Ensure all allocas are in the first block.
gallivm: Disable llvm.cos.v4f32 and llvm.sin.v4f32 instrinsics on Windows.
gallivm: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
svga: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
cell: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
r300: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
tgsi: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
gallium/docs: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
gallium: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
draw: Fix typo resulting from bad regular expression in index bias addition.
gallium/docs: Make it clear that minIndex, maxIndex is exclusively a index buffer characteristic.
draw: Fix cache elt_bias implementation.
draw: No need to rebase for elt_bias.
Merge branch 'gallium-index-bias'
draw: Remove draw_vs_llvm.c.
nvfx: Fix typo.
gallivm: Bring aos format back to life.
gallivm: New function to fetch a pixel into a 4xfloat AoS vector.
draw: Fallback to gallivm for translation of A8R8G8B8/B8G8R8A8/R10G10B10X2/R10G10B10X2 and other formats.
gallivm: Cleanups and bugfixes to aos format translation.
gallivm: Universal format support on lp_build_fetch_rgba_aos via util_format_description::fetch_rgba_float
llvmpipe: Re-enable half float formats.
draw: Fix memory leaks in llvm code.
mesa/st: Translate a few more mesa/gallium formats.
draw: Make LLVM integration work without llvmpipe too (e.g. sofptipe).
u_format: Reduce code duplication.
llvmpipe: Fix typo in assert.
llvmpipe: Do not advertise S3TC rendering support.
llvmpipe: Fix resource_is_texture.
llvmpipe: Use resource_is_texture() consistently.
llvmpipe: Fix rendering to non 32bpp formats.
llvmpipe: Portability fixes.
gallium/docs: Unswap PIPE_BIND_SHARED's comment.
llvmpipe: Undo zs tiling changes.
sw/xlib: Fallback to XPutImage when shmget fails.
mesa/st: Remove dead members.
softpipe: YUV textures should be supported.
st/xlib: Try to propagate failure to create framebuffer.
gallium: s/free/FREE/ and same for friends.
gallivm: LLVMConstBitCast -> LLVMBuildBitCast
sw/xlib: Fix bad logic in shm allocation.
cso_cache: Ensure irrelevant state of the blend state is zeroed.
svga: Translate recently added vertex formats.
svga: D3DCOLOR actually stands for B8G8R8A8.
llvmpipe: Pass flatshade_first to setup.
gallivm: Centralize the cpu caps detection.
llvmpipe: Move the determination of the number of threads to the screen.
llvmpipe: Don't use fences when not using threads.
llvmpipe: Initialize dummy variable.
util: Fix unsigned <-> ptr conversions.
util: Add missing static keyword.
mesa: Eliminate multiple va_list usage.
llvmpipe: Implement shader bias.
llvmpipe: lp_tex_sample_llvm.c -> lp_tex_sample.c
llvmpipe: Remove sp2lp.sh.
softpipe: More accurate softpipe_is_format_supported().
llvmpipe: Cleanup llvmpipe_is_format_supported().
llvmpipe: Replace tile_read/write with more descriptive swizzle/unswizzle verbs.
softpipe: Hardcode TILE_CLEAR_OPTIMIZATION to 1.
llvmpipe: Fix buffer overflow unswizzling several formats.
llvmpipe: llvmpipe_flush_texture -> llvmpipe_flush_resource
llvmpipe: Cleanup/improve llvmpipe_flush_resource usage.
softpipe: Make softpipe transfers in-order.
llvmpipe: No need to flush the caches for buffers.
draw: Respect pipe_vertex_buffer::max_index in llvm generated code.
llvmpipe: Respect pipe_sampler_view::swizzle_r/g/b/a
translate: Take and respect a max_index argument.
draw: Pass-through pipe_buffer::max_index to translate.
svga: Pass-through max_index to translate.
draw: Always use the llvm middle end when available & enabled.
gallivm: Temporarily remove function call support
gallivm: Centralize some of the LLVM debugging options.
draw: Use GALLIVM_DEBUG opt.
llvmpipe: Use GALLIVM_DEBUG opt where applicable.
util: Remove unused cruft.
i965g: Fix printf format specifier.
gallivm: Tweak ret_mask handling.
trace: Fix typo in method name.
retrace: Add sampler_view_destroy
mesa: #ifdef out more remap_table related code when disabled.
llvmpipe: Fix alpha blending for formats without alpha channel.
softpipe: Fix alpha blending for formats without alpha channel.
svga: Update flags documentation.
svga: Remove empty file.
svga: Remove the screen private context.
draw: Disable rtasm compilation when using LLVM.
gallivm: Replace predicate assertion failure with warning message.
gallium: Remove loop register file.
tgsi: Parse and dump predicates.
draw: Remove draw_pt_fetch_prepare call from llvm middle end.
translate: Make translate_generic truly generic.
gallivm: Display message instead of crashing when sampler generator was not supplied for tgsi translation.
svga: Silent warning.
gallicm: Newton-Raphson step to improve precision.
gallivm: Increase the TGSI translation limits and centralize them in a header.
gallivm: Implement TXD.
gallivm: Fix several glitches introduced in the prev commit.
gallivm: Proper implementation of TXL opcode.
mesa/st: Fill in native program limits.
scons: Add support for Mingw64.
draw: Preserve the provoking vertex both when decomposing and clipping.
tests/raw: Get it building with scons.
graw-xlib: Revert the output dir lib change.
Revert "gallium: untrack u_indices_gen.c and u_indices_gen.c"
graw-xlib: Remove duplicate graw.h file.
graw-null: New target to ensure we always have a graw implementation available.
raw/clear: Make it portable.
gallium: untrack u_indices_gen.c and u_indices_gen.c
graw-null: Try to fix MSVC linkage problems.
scons: Disable graw-null on msvc until linkage works.
llvmpipe: Fix fence wait.
wgl: Add mapi to includes.
mapi: Avoid Data Execution Prevention on windows.
mapi/glapi: Don't allocate a page for every function on windows.
llvmpipe: Match p_screen.h's function prototype.
gallivm: Support predicates.
gallivm: Centralize SoA swizzling into a single place.
gallivm: Fix segfaul when inserting allocas in an empty function.
llvmpipe: Cover more formats in unit test.
gallivm: Fix BREAK/CONT translation.
gallivm: The the JIT engine to use our sinf()/cosf() on Windows.
gallivm: Don't hardcode number of args twice.
gallivm: Use a minimax polynomial for exp2 in range [0,1] instead [-0.5,5].
gallivm: Import the code to compute the minimax polynomials.
gallivm: Actually do floor/ceil/trunc for scalars.
gallivm: Fix mipfiltering with negative lod bias.
gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps.
gallivm: cosf/sinf are macros on MSVC.
gallivm: Temporarily disable custom LLVMDumpValue on MSVC.
gallivm: Add missing lvalue.
gallivm: Silent warning.
svga: Fill in is_resource_referenced callback.
tests/graw: raw -> graw
mesa/st: Remove internal flushes from Mesa state tracker.
scons: Export shouldn't be part of the if stanza.
mesa/st+tgsi: Provide a free callback to match with ureg_get_tokens().
gallium: Make PIPE_CAP_xxx enums.
gallium: Add new fine grained PIPE_CAP_xx for shader limits.
mesa/st: Expose pipe driver's shader limits.
softpipe: Adverstise (tgsi_exec's) shader limits.
llvmpipe: Advertise (gallivm's) shader limits.
svga: Advertise shader limits.
llvmpipe: Move the opaque flag computation into the variant.
llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places.
llvmpipe: Handle PIPE_CAP_GUARD_*.
llvmpipe: Enable mem2reg pass even with LP_DEBUG=nopt.
util: Add function to dump PIPE_STENCIL_OP_xxx
llvmpipe: Dump fs key's stencil state.
gallivm: Use a more compact approach for lp_build_broadcast_scalar().
gallivm: Ensure PIPE_OS_xxx are defined.
llvmpipe: Update instructions for MSVC builds.
Conditionally revert "gallivm: Use a more compact approach for lp_build_broadcast_scalar()."
util: Fix ptr -> int conversion.
llvmpipe: Fill in slice_stride.
llvmpipe: Remove unused sincos_test_case struct.
llvmpipe: Delete extraneous arugment too.
llvmpipe: Fix lp_test_format on 32bit OSes.
llvmpipe: Also test compressed formats in lp_test_format()
gallivm: Choose an appropriate code generation optimization level.
llvmpipe: Stop relying on PIPE_FLUSH_TEXTURE_CACHE/PIPE_FLUSH_RENDER_CACHE magic.
util: Also add a define for the dynamic library's prefix.
llvmpipe: Refer to my personal udis86 repository.
st/python: Expose region_copy/fill_region instead of deprecated surface_copy/fill
python/retrace: Interpret resource_copy_region.
llvmpipe: Pass the fs variant to the rasterizer.
util: Generic pointer to func conversion helper.
draw: Use pointer_to_func() instead of custom wrappers.
llvmpipe: Use pointer_to_func() instead of custom wrappers.
util: Add inline function for approximate floating point comparison.
llvmpipe: Call llvmpipe_set_texture_tile_layout only when necessary.
llvmpipe: Don't force a linear to tiled conversion after rasterization on debug builds.
llvmpipe: Remove unused framebuffer stuff from the rasterizer.
llvmpipe: Show fs's TGSI when LP_DEBUG=tgsi is set.
glapi: Generate PIC objects.
gallium/docs: Update FRAC -> FRC.
tgsi: Determine which shader input channels are effectively.
llvmpipe: Don't waste time interpolating unused input channels.
tgsi: Remove tgsi-instruction-set.txt.
tgsi: Drop uses_fogcoord and uses_frontfacing from tgsi_scan.
llvmpipe: Use struct lp_shader_input in the interpolator.
llvmpipe: Obey color interpolation.
llvmpipe: Centralize all position interpolation in lp_bld_interp.c.
gallivm: Don't use lp_build_sample_wrap_nearest()
gallivm: Avoid fp arithmetic in lp_build_sample_wrap_nearest().
gallivm: Don't use reciprocate in lp_build_sample_wrap_linear().
gallivm: Make lp_build_sample_wrap_int usage more accurate.
gallivm: Zero min_lod and max_lod when only one view is selected and min/mag filter are equal.
llvmpipe: Store often used LLVM types in the lp_build_context.
gallivm: Add a lp_build_const_elem().
llvmpipe: Minor cleanup to the interpolator.
llvmpipe: Per quad interpolation.
llvmpipe: Fix typo in assert.
llvmpipe: Fix bad logic.
gallivm: Factor out the quad derivative code into a single place. Fix ddy.
gallivm: Register the JIT engine with oprofile on debug/profile builds.
llvmpipe: Number shaders/variants for more reproducible function names in the IR.
progs: Remove forked/dead files.
llvmpipe: Do unswizzling in parallel when flushing for transfers.
llvmpipe: Expose PIPE_CAP_TEXTURE_SWIZZLE.
util: Add a func_to_pointer util function too.
gallivm: Use func_to_pointer().
gallivm: Override some of the default target options.
util: Use int type for format field width.
gallivm: Omit references to NoFramePointerElimNonLeaf
llvmpipe: Fix pointer dereference after free.
llvmpipe: s/lpfs/shader/
llvmpipe: Ensure outdated framebuffer state is not reused in lp_setup_bind_framebuffer().
llvmpipe: Actually flush in lp_resource_copy()
llvmpipe: set WRITE_ALL only a per-tile basis in lp_resource_copy().
draw: Add inline keyword to inline function.
llvmpipe: Don't reset the bin when there's a zsbuf bound.
llvmpipe: Add a new scene state to describe scenes which only have state changes.
llvmpipe: Remove lp_build_swizzle2_aos().
gallivm: Setup a global optimization pass.
gallivm: Support extended swizzles in lp_build_swizzle1_aos().
gallivm: Allow to conversions to/from registers of different sizes.
gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().
gallivm: Fix 4 x unorm8 -> 4 x float conversion.
gallivm: Code generate YUV format unpacking.
mesa: Silence warning.
util: Expose util_format_fits_8unorm().
gallivm: Check inputs/outputs in lp_build_conv()
gallivm: Move gather functions to its own module.
gallivm: Move lp_build_rgba8_to_f32_soa() to lp_bld_format_soa.c
gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().
util: Add a fetch_rgba_8unorm.
gallivm: Use util_format_description::fetch_rgba_8unorm() when available.
gallivm: Do 4ubyte AoS texture filtering for any format that can be expressed.
gallivm: Fix 8bit comparisons.
gallivm: Use SSE4.1's BLENDV instructions for lp_build_select().
llvmpipe: Re-enable threading on windows.
llvmpipe: Always swizzle/unswizzle whole tiles.
llvmpipe: Align texture data to the cache line.
gallium: Add a new PIPE_ARCH_SSSE3 define for SSSE3 compiler support.
gallium: Add a macro for memory barriers.
llvmpipe: Remove redundant alignments.
gallium: Ensure prototypes are wrapped in extern "C".
llvmpipe: Remove redundant statement.
llvmpipe: Only use -mssse3 on gcc 4.3+
llvmpipe: Describe _mm_shuffle_epi8() with gcc extended inline assembly when -mssse3 is not supported/enabled.
scons: Make PIPE_ALIGN_VAR() of static/global vars work on MinGW.
glut: Remove duplicate symbol definition.
gallivm: Add lp_build_select_bitwise() alternative to lp_build_select_bitwise
llvmpipe: Use lp_build_select_bitwise() where appropriate.
util: Don't include xmmintrin.h.
llvmpipe: Avoid corrupting the FPU stack with MMX instructions on 32bit OSes.
draw: Also emit EMMS on generated LLVM IR.
scons: Use the current python executable for code generation.
Revert "gallivm: fix lp_build_sample_offset() crash when indexing a 1-D texture"
draw: Remove unused variable.
gallivm: Add type checks for the basic operations.
gallivm: Fix more integer operations.
util: Move _mm_shuffle_epi8() to u_sse.h.
gallivm: Don't call LLVMBuildFNeg on llvm-2.6.
gallivm: More type checks.
util: Add util_format_srgb().
llvmpipe: Use single precision divide for one over area computation.
llvmpipe: Debug code to dump interpolation coefficients.
gallivm: Use unsigned shift in lp_build_minify.
gallivm: Use lp_build_div instead of lp_build_mul + lp_build_rcp.
gallivm: Fix and enable the extra Newton/Raphson step in lp_build_rcp().
talloc: Import 2.0.1 code.
talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0.
scons: Build the new glsl2 code.
mesa: atan2f and powf need two args.
scons: Add new source files.
mesa: Recent versions of MSVC define the single precision functions already.
mesa: Silence gcc warning "missing initializer for member".
mesa: Silence gcc warning "control reaches end of non-void function".
glsl: Silence gcc warning "control reaches end of non-void function".
scons: Link talloc.
glsl: Standardize a few more uses of struct vs class keyword.
Replace our custom C99 headers with http://code.google.com/p/msinttypes/
Revert "glsl2: Use stdint.h instead of inttypes.h"
gallivm: Refactor the Newton-Rapshon steps, and disable once again.
translate: Eliminate void pointer arithmetic.
translate: Remove unused temporary register.
util: Remove the x86 exception handlers.
util: Make the reference debuggin code more C++ friendly.
mesa: Remove unsused local variable.
util: Match printf format to silence warning.
gallivm: Emit DIVPS instead of RCPPS.
mesa: Removed another unused variable.
draw: Don't assert if indices point outside vertex buffer.
svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.
scons: Fix old script compatability logic.
graw: Dynamically load graw libraries.
graw: Remove graw-null.
graw: Undo late loading of graw drivers.
scons: Add glsl_symbol_table.cpp
scons: Fix inverted logic.
graw: Add copyright headers to the interfaces.
svga: Re-emit bound rendertargets and texture samplers at the beginning of every command buffer.
gallivm: Fix lp_build_sum_vector.
gallivm: Correct copy'n'pasted comments.
gallivm: Disable LLVM's pretty stack trace dumper.
mesa: Fix _mesa_lookup_parameter_constant's return value.
glsl: Silence unused variable warning.
gallivm: Compute the 4 texel offsets for linear filtering en ensemble.
mesa: Return after assertion failure.
glut: Silence missing initializer warning.
gallivm: Cope with tgsi instruction reallocation failure.
gallivm: Pass condition masks as an unsigned bitmask.
scons: Re-enable SSE on MinGW.
util: Utility function to determine the channels that can be written in a color format.
llvmpipe: Relax the colormask constraint on opaque.
util: Helper function to determined whether two formats can be memcpy'ed.
llvmpipe: Fix perspective divide interpolation.
glsl: Add new files to sconscript.
llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code.
mesa: Define C99's __func__ macro on MSVC.
llvmpipe: Fix negated logic in lp_scene_add_resource_reference().
llvmpipe: Refactor lp_scene_add_resource_reference
gallivm: s/lp_build_broadcast_aos/lp_build_swizzle_scalar_aos/
gallivm: Move the texture modifiers to the header.
gallivm: Basic AoS TGSI -> LLVM IR.
gallivm: Add some utility functions to set/get array elements too.
gallivm: Cleanup the TGSI <-> sampler interface.
gallivm: Helper functions for pointer indirection.
gallivm: Add a new debug flag to warn about performance issues.
llvmpipe: Don't store display the alpha ref value in the key.
gallivm: Allow to TGSI AoS translation to happen in BGRA ordering.
gallivm: Use const keyword on swizzles.
gallivm: nr_channels is only valid for formats with plain layout.
llvmpipe: Silence some warnings.
llvmpipe: Only generate the whole shader specialization for opaque shaders.
pb: Fix the build, and add notes.
llvmpipe: use gcc asm only with gcc
gallium: Change the resource_copy_region semantics to allow copies between different yet compatible formats
llvmpipe: Unbreak rasterization on 64bit.
llvmpipe: Fix non SSE2 builds.
gallivm: Fix address register swizzle.
gallivm: Start collecting bitwise arithmetic helpers in a new module.
gallivm: Clamp indirect register indices to file_max.
util: linearized sRGB values don't fit into 8bits
llvmpipe: Default to no threading on single processor systems.
tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies
llvmpipe: Describe how to profile llvmpipe.
llvmpipe: When failing free fs shader too.
util: Flush stdout on util_format.
gallivm: Add unorm support to lp_build_lerp()
llvmpipe: Special case complementary and identify blend factors in SoA.
llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.
draw: Prevent clipped vertices overflow.
draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic state
gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.
gallivm: Remove dead experimental code.
llvmpipe: Decouple sampler view and sampler state updates.
scons: New build= option, with support for checked builds.
scons: New build= option, with support for checked builds.
trace: Fix set_index_buffer and draw_vbo tracing.
python/retrace: Handle set_index_buffer and draw_vbo.
gallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.
gallivm: More comprehensive border usage logic.
retrace: Handle clear_render_target and clear_depth_stencil.
llvmpipe: Dump a few missing shader key flags.
llvmpipe: Fix perspective interpolation for point sprites.
llvmpipe: Fix sprite coord perspective interpolation of Q.
gallivm: Take the type signedness in consideration in round/ceil/floor.
gallivm: Use a faster (and less accurate) log2 in lod computation.
gallivm: Fast implementation of iround(log2(x))
gallivm: Combined ifloor & fract helper.
gallivm: Only apply min/max_lod when necessary.
gallivm: Compute lod as integer whenever possible.
util: Cleanup util_pack_z_stencil and friends.
llvmpipe: Cleanup depth-stencil clears.
gallivm: Vectorize the rho computation.
gallivm: Do not do mipfiltering when magnifying.
gallivm: Simplify lp_build_mipmap_level_sizes' interface.
gallivm: Don't compute the second mipmap level when frac(lod) == 0
gallivm: Use lp_build_ifloor_fract for lod computation.
gallivm: Clamp mipmap level and zero mip weight simultaneously.
gallivm: Fix copy'n'paste typo in previous commit.
gallivm: Implement brilinear filtering.
gallivm: Use the wrappers for SSE pack intrinsics.
gallivm: Avoid control flow for two-sided stencil test.
gallivm: Warn when doing inefficient integer comparisons.
gallivm: Move into the as much of the second level code as possible.
llvmpipe: First minify the texture size, then broadcast.
gallivm: Help for combined extraction and broadcasting.
gallivm: Do size computations simultanously for all dimensions (AoS).
llvmpipe: Prevent z > 1.0
llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.
gallivm: Handle code have ret correctly.
util: Defined M_SQRT2 when not available.
gallivm: Less code duplication in log computation.
gallivm: Special bri-linear computation path for unmodified rho.
gallivm: Don't generate Phis for execution mask.
gallivm: Use varilables instead of Phis for cubemap selection.
gallivm: Remove support for Phi generation.
gallivm: Factor out the SI->FP texture size conversion for SoA path too
gallivm: Simplify if/then/else implementation.
gallivm: Cleanup the rest of the flow module.
gallivm: Fix a long standing bug with nested if-then-else emission.
gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinear runtime option
gallivm: Use variables instead of Phis in loops.
gallivm: Pass texture coords derivates as scalars.
llvmpipe: Remove outdated comment about stencil testing.
gallivm: Eliminate unsigned integer arithmetic from texture coordinates.
gallium: Define C99 restrict keyword where absent.
tgsi: Export some names for some tgsi enums.
gallivm: More detailed analysis of tgsi shaders.
llvmpipe: Use lp_tgsi_info.
llvmpipe: Do not dispose the execution engine.
llvmpipe: Fix MSVC build.
llmvpipe: improve mm_mullo_epi32
gallivm: Name anonymous union.
llvmpipe: Unbreak Z32_FLOAT.
gallivm: More accurate float -> 24bit & 32bit unorm conversion.
llvmpipe: Generalize the x8z24 fast path to all depth formats.
llvmpipe: Fix depth-stencil regression.
llvmpipe: Ensure z_shift and z_width is initialized.
gallivm: Fix SoA cubemap derivative computation.
llvmpipe: Fix bad refactoring.
llvmpipe: Initialize bld ctx via lp_build_context_init instead of ad-hoc and broken code.
gallivm: Comment lp_build_insert_new_block().
gallivm: Add a note about SSE4.1's nearest mode rounding.
llvmpipe: Don't test rounding of x.5 numbers.
gallium: Avoid using __doc__ in python scripts.
gallivm: always enable LLVMAddInstructionCombiningPass()
gallivm: Remove the EMMS opcodes.
mesa: Fix windows build (uint -> GLuint).
scons: Revamp how to specify targets to build.
scons: Fix MinGW cross-compilation.
scons: Some pipe drivers are not portable for MSVC
scons: Restore x11 tool behavior for backwards compatability.
scons: Disable python state tracker when swig is not present.
r600g: List recently added files in SConscript.
scons: Add aliases for several pipe drivers.
scons: i915 can't build on MSVC either.
scons: Propagate installation targets.
xorg/vmwgfx: Add missing source file to SConscript.
st/xorg: Add missing \n to error message.
st/xorg: Detect libkms with scons too.
xorg/vmwgfx: Link libkms when available.
r600g: Swap the util_blitter_destroy call order.
gallivm: Allocate TEMP/OUT arrays only once.
libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.
scons: Use inline wrap helpers more consistently.
svga: Use consistent hexadecimal representation on debug output.
scons: Alias for svga
wgl: Stub WGL_ARB_pbuffer support.
wgl: More complete WGL_ARB_pbuffer support.
svga: Silence debug printf.
scons: Move MSVS_VERSION option to common module.
vega: Remove extraneous ;
retrace: Some fixes.
util: C++ safe.
wgl: Fix double free. Remove dead code.
util: Plug leaks in util_destroy_gen_mipmap.
util: __builtin_frame_address() doesn't work on mingw.
util: Don't try to use imagehlp on mingw.
wgl: Unreference the current framebuffer after the make_current call.
WIN32_THREADS -> WIN32
mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.
wgl: Fix visual's buffer_mask configuration.
mesa: Temporary hack to prevent stack overflow on windows
mesa: Bump the number of bits in the register index.
llvmpipe: Plug fence leaks.
gallivm: Cleanup util_format_xxx_fetch_xxx call generation.
scons: Fix build on systems without libOpenVG.so
scons: Update windows build for vgapi->openvg rename.
getopt: Import OpenBSD getopt implementation for MSVC.
getopt: Make code more portable.
glsl: Make builtin_compiler portable for non-unices.
glsl: Make builtin_compiler build on Windows with MSVC.
util: Don't limit debug_printf message length on unices.
util: Undo spurious changes in last commit.
scons: Build libOpenVG.dll & libEGL.dll
scons: Ensure the OpenVG/EGL import libs are also prefixed with 'lib'.
scons: Fix cross-compilation.
Remove executables from source tree.
draw: Do not use LLVM's opaque types.
scons: We have C++ in several libraries, so always link with the C++ compiler
glsl: Define va_copy on MSVC.
glsl: Fix printf_length() on MSVC.
svga: Flush upload buffers or we get asserts
scons: Eliminate libgcc_s_sjlj-1.dll dependency
svga/drm: Update for pb_vtbl::map argument addition.
svga: Add an assert to catch reentrancy.
svga: Don't call swc->flush directly.
util: Prevent transfer dangling pointer on map failure.
svga/drm: Flushing preemptively on a 1/3 of the aperture.
svga: Temporarily disable buffer DMA upload coalescing.
svga: Fix resource leak; undo temporary workaround.
svga: Don't advertise pixel shader addr register support.
scons: Restrict whole program optimization to release builds.
scons: Disable -mstackrealign on MinGW again.
u_upload_mgr: Use PIPE_TRANSFER_FLUSH_EXPLICIT.
svga: Stippled lines can also be drawn with triangles.
util: Define round and roundf on MSVC.
llvmpipe: Use u_math's round.
draw: Don't use the pipeline when drawing lines with fractional widths.
svga: Don't use the draw pipeline for non-AA lines with a fractional width.
svga: Enable the draw pipeline for smooth lines.
scons: Fix MSVC 64bit build.
scons: Try to support building 64bit binaries on 32bit windows.
scons: builtin_glsl_function on windows needs bundled getopt.
scons: Need c99 also when cross compiling.
svga: Set the appropriate flags when creating sampler/surface views.
draw: Don't define the last two mipmap levels in aa lines.
svga: Don't fake DXT compression ability.
mesa: Remove the DXT compression via blit path.
scons: Avoid depending on scons 2.0 in general.
scons: Don't get fooled by 32bit python on a 64bit windows.
scons: Recognize 'AMD64' processor as well.
svga: Proper redefine_user_buffer implementation.
util: Cleanup symbol name resolution on Windows.
mesa: Do copy propagation across if-else-endif.
svga: Don't use more than one constant per IFC instruction.
util: Fix typo in last commit.
svga: Preserve src swizzles in submit_op2/3/4.
svga: Ensure LRP's restrictions are observed in all uses.
svga: Ensure SWTNL is created after HWTNL.
svga: Cannot use negate or abs on source to dsx/dsy instructions.
svga: Ensure pending drawing commands other surface operations are emitted before DMAs.
svga: Fix NULL dereference.
gallivm: Use simple scaling plus casting in more unorm->float cases.
scons: Add aliases for the llvmpipe unit tests.
svga: Remove some remaining fake S3TC rendering support.
gallium/docs: Update PIPE_TRANSFER_xx docs. Reformat to use definitions.
gallium: s/PIPE_TRANSFER_CPU_READ/PIPE_TRANSFER_READ/ in comments.
mesa: Avoid undeclared ffs function warning on mingw.
svga: Ensure rendertargets and textures are always rebound at every command buffer start.
scons: Always load lex/yacc tool.
scons: Add human friendlier build messages for lex/yacc.
scons: Ensure generated headers are in the include path.
scons: More tweaks to fix MinGW build.
tgsi: Update assert.
gallium: Define __func__ on MSVC.
glsl: Define YY_NO_UNISTD_H on MSVC.
glsl/glcpp: Use stdio.h instead of unistd.h.
scons: Get glsl2 and glcpp programs building correctly.
scons: Unbreak mingw cross compilation.
tgsi: Disable SSE2 code generation.
draw: Silence tgsi_emit_sse2 failed messages.
graw-gdi: Silence gcc missing initialization warning.
os: Fix pipe_static_mutex on Windows.
trace: Use pipe_static_mutex.
mapi: _glthread_DECLARE_STATIC_MUTEX is not broken on Windows.
st/wgl: No need to initialize OneTimeLock anymore.
pb: Add is_buffer_busy for malloc buffers.
wgl: Force framebuffer validation on glViewport.
util: Use PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE in pipe_buffer_write.
svga: Add a new winsys entry point to query the hw version.
util: Fix typo in u_upload_flush().
svga: Propagate discard/unsynchronized flags to the host when doing texture DMAs.
draw: Fix draw_variant_output::format's type.
util: Silence gcc unitialized member warning
gallivm: Use LLVM MC disassembler, instead of udis86.
gallivm: Fix build with llvm 2.6 on 32bit platforms
autoconf/make: Don't specify individual llvm libraries.
svga: Ensure DMA commands are serialized with unsynchronized flag is unset.
svga: Update svga_winsys_screen::buffer_map comments.
svga: Tell the host to discard when doing writes without FLUSH_EXPLICIT.
mesa: Use typecast in BITFIELD64_BIT macro.
glsl2: Silence unused added variable gcc warning.
svga: Use transfer information on buffer transfers.
mesa: Sort extensions in extension string by year.
svga: Hardcode SVGA_COMBINE_USERBUFFERS to 1.
svga: Leave any_user_vertex_buffers flag alone.
svga: Undo the DMA buffer size limiting.
svga: Avoid synchronizing when doing piecewise upload of textures.
mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
mesa: More glGet* fixes.
st/wgl: Adjust the pbuffer invisible window size.
mesa,mapi: Remove spurious const keyword from ClearBufferfi args.
gallium: Avoid redefinition of likely/unlikely macros on non gcc compilers.
mesa: Use appropriate call convention in VertexAttribI*v.
mesa: Avoid redefining PUBLIC/USE/likely/unlikely macros.
glsl: Add void to _mesa_destroy_shader_compiler() argument list.
draw: Fix bug when drawing ushort indices.
draw: Forgot to remove one istart usage.
draw: Revert code reorg in previous change.
draw: Prevent out-of-bounds vertex buffer access.
translate: Respect translate_buffer::max_index.
scons: Add aliases for unit tests.
tests: Use elts in translate_test.
st/python: Remove bindings, and all its dependencies.
Revert "trace: Dump blend state as a binary blob."
trace: Correct/cleanup.
draw: Fix thinko in debug warnings.
mesa: Recognize MESA_VERBOSE=all as shortcut for all debug options.
mesa/st: Handle feedback draw when VBO offsets are not sorted in ascending order.
mesa/st: Prevent 'end' < 'start' in vbo_exec_DrawRangeElementsBaseVertex()
mesa/st: Fix user buffer size computation when stride is zero.
mesa: Update _ElementSize in a few more places.
svga: Rebind framebuffer and tss bindings strictly when necessary.
st/wgl: Fix debug output format specifiers of stw_framebuffer_get_size().
st/wgl: Prevent spurious framebuffer sizes when the window is minimized.
mesa/st: Avoid spurious transfers when creating fbo textures without image data.
docs: Undo Marek typo fixes to original text.
gallium/docs: Improve min_index/max_index description.
docs: Reapply some of Marek's typo fixes.
graw: Replace dead symlinks to delete python statetracker shaders with their contents.
mesa/vf: Remove.
mapi/glapi: Avoid warnings about visibility being unsupported on MinGW.
scons: Build osmesa.
osmesa: Fix Mingw build.
scons: Build classic mesa gdi driver.
scons: Build glu.
docs: Remove MSVS project files.
Drop fx windows driver.
mesa/gdi: Remove InitCritSections.cpp.
mesa/gdi: Address compiler warnings.
sgi: Fix MSVC build.
mesa: GL_PROVOKING_VERTEX_EXT is a GLenum, not GLboolean.
st/wgl: Cope with zero width/height windows.
st/wgl: Allow to create pbuffers bigger than the desktop.
mesa/gdi: Silence gcc warning about unused result.
scons: Add a few more human friendly messages.
st/wgl: Remove buggy assertion.
svga/drm: Implement svga_winsys_screen::get_hw_version.
mesa: Don't append fog code for programs that don't output color.
mesa: Fix GetVertexAttrib* inside display lists.
egl: Fix int <-> ptr casts.
egl/dri2: Fix const pointer duplication, prevent unitialized variable dereference.
egl/dri2: Prevent uninitialized variable dereference.
egl/dri2: Avoid unused static functions.
gallivm: Tell LLVM to not assume a 16-byte aligned stack on x86.
mesa: add another missing GLAPIENTRY keyword
glapi: Implement SET_xxx as inline functions instead of macros.
gallivm: Fix for dynamically linked LLVM 2.8 library.
glapi: More type-checking in Get_xxx too.
wgl: Don't hold on to user supplied HDC.
glx/xlib: Handle glXCreateContextAttribsARB in glXGetProcAddress.
scons: make embedding orthogonal to the platform
scons: Move all env setup to scons/gallium.py
scons: Accept verbose=yes instead of quiet=no.
scons: Correct glapi USE_xxx_ASM flags.
scons: Don't list MSVS_VERSION option outside windows platforms.
scons: Remember the options set on the command line.
scons: List all targets.
scons: Make declaration-after-statement and pointer-arith just warnings.
scons: Buid libGL.so (WIP).
scons: Expose pkg-config in a simpler manner.
svga: Flush when switching between HW to SW TNL, after updating need_swtnl.
svga: Handle null buffers in svga_buffer_is_user_buffer().
scons: Actually add src/glx/SConscript.
u_upload_mgr: Use pipe_buffer_map_range istead of pipe_buffer_map.
svga: Use the correct element size.
scons: Disable saving options automatically.
draw: Fix fetch_max calculation.
scons: Generate libGL.so.1.5 and libGL.so.1 symlinks.
scons: Filter-out NDEBUG define from llvm-config.
Squashed commit of the following:
make: Fix program/lex.yy.c & friends generation.
util: Store alpha value too.
llvmpipe: Unit tests for arithmetic functions.
gallivm: Fix lp_build_exp/lp_build_log.
gallivm: Update minimax comments.
gallivm: Increase lp_build_rsqrt() precision.
gallivm: Fix lp_build_exp2 order 4-5 polynomial coefficients and bump order.
gallivm: Add a note about log2 computation and denormalized numbers.
scons: Add support for LLVM-2.9 on Windows.
llvmpipe: Add u_math.h include.
llvmpipe: snprintf->util_snprintf.
llvmpipe: Don't build lp_test_arit on MSVC.
make: Add missing source file.
scons: Prefer x86_64-w64-mingw32- prefix.
gdi: Remove mesa_wgl.h
st/wgl: Fix build on mingw-w64
libgl-gdi: Fix mingw-w64 build.
Remote *.mgw stuff.
docs: Update scons info regarding mingw.
Remove dead Makefiles.
glu: Fix build on mingw-w64.
glu: Avoid defining conflicting DEBUG NDEBUG macros.
scons: Move MinGW flags from crossmingw.py to gallium.py
scons: Set -static-libstdc++ on mingw-w64
rtasm,translate: Disable on Mingw-w64.
Define INLINE macro in terms of inline.
st/egl: Fix GDI build.
scons: Use -g instead of -g3.
scons: Don't use gstabs on mingw-64.
scons: Remove dead MSVC SDK/DDK/WINCE tools.
llvmpipe: Remove dead lp_tile_shuffle_mask.py script.
scons: MacOSX build fixes.
scons: Unbreak mingw build.
util: Handle conversion between depth stencil formats.
util: Allow to make the depth/stencil format queries without repeatedly looking up the format description.
draw: Reduce the number of vertex shader variants per context to 128.
svgadump: Update for svga3d_reg.h header changes.
svga: Coalesce multiple shader constants in a single command.
svgadump: Dump the new depth format names.
svga: Consider the new depth formats in svga_texture_from_handle().
svga: Add a comment about depth format selection.
svga: Don't use the new depth formats for surfaces that will never be sampled from.
svga: Cleanup format capability checking.
draw: Make copy of the TGSI tokens.
draw: Never allocate duplicate extra vertex attribs.
softpipe: Use memory allocation macros.
llvmpipe: Always use memory allocation macros.
noop: Always use memory allocation macros.
postprocess: Portability fixes.
tools/trace: Dump NULL literally.
llvmpipe: Prevent segfault during fs variant cache shrinking.
llvmpipe: Also reset the state in lp_scene_bin_reset
llvmpipe: Convert some of the null checks back to asserts.
llvmpipe: Ensure the 16x16 special rasterization path does not touch outside the tile.
llvmpipe: Fix the 4 planes (lines) case properly.
st/glx/xlib: Advertise GLX_ARB_create_context(_profile)
scons: Use -fno-builtin-memcmp.
llvmpipe: Use lp_build_ifloor_fract for exp2 calculation.
gallivm: Eliminate tgsi_util_get_full_src_register_sign_mode call.
configure: Use -fno-builtin-memcmp.
mesa/st: Backport WPOS adjustment fixes from st_mesa_to_tgsi.c to st_glsl_to_tgsi.cpp.
svga: Flush the hwtnl primitives before writing to buffers.
util: Add missing initializer.
llvmpipe: Remove unsed variables.
svga: Fix potential buffer overflow in rs draw state.
ralloc: Use _vscprintf on MinGW.
llvmpipe: Use -1 instead of ~0 for "no slot".
llvmpipe: Re-advertise support for stencil formats...
svga: Update state prototypes to return pipe_error.
gallium/dri: Remove references to vblank.
libgl-gdi: Mingw-w64 in 32bit mode matches the Mingw32's .DEF semantics.
scons: Use -static-libstdc++ on 32bits builds w/ Mingw-w64 too.
swrast: Avoid void * arithmetic.
svga: Tighten the register file assertions.
mesa/st: Be nice with the stack -- use malloc for large structures/arrays.
docs: Update llvmpipe docs.
Remove tgsi_sse2.
glu: Fix deprecated conversion from string constant to âchar*â warning.
scons: Don't list m_xform.c twice.
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
scons: Disable deprecated POSIX name MSVC warnings.
gallivm: Include stddef.h before the LLVM C++ headers.
gallivm: Remove duplicate statement.
draw: Handle failure to allocate aligned_constant_storage.
llvmpipe: Make more resilient to out-of-memory situations.
llvmpipe: Remove unused variables.
util: Avoid signed/unsigned comparison in u_trim_pipe_prim().
llvmpipe: Silent warnings about undeclared llvmpipe_check_render_cond.
glsl: Add missing ';' in action statement.
mesa/st: Flush stdout after pritingin the GLSL.
st/vega: Fix warnings about dllimport attributes on windows.
gallium/auxiliary: Remove os_stream.
Remove windows kernel support code.
llvmpipe,draw,gallivm: Ensure we don't walk beyond the end of the shader variant list.
llvmpipe: Trim the fragment shader cached based on LLVM IR instruction count.
mesa/st: Don't modify the context draw/read buffers.
util: Add strings.h include on unices
mesa: Re-add main/bitset.h to fix classic nouveau build failure.
scons: Fix libGL.so build.
llvmpipe: Update for TGSI_INTERPOLATE_COLOR.
draw: Store the new pre_clip_pos member as well.
st/wgl: Return NULL for NULL HDCs in wglGetExtensionsStringARB.
svga: Fix user clip planes.
vl: Make array initialization portable.
mesa/st: Assign inputsRead at right (previous) location.
scons: Remove references to u_thread.c
mapi: Make initMagic unsigned.
draw: Ensure that prepare is always run after LLVM garbagge collection.
mesa: Avoid void * arithmetic.
gallivm: Move declaration before code.
gallivm: Don't use C99 member initializers.
gallivm: Remove MSVC RT hack.
mapi/glapi: Never use a generic no-op entry-point on Windows.
draw: Avoid NULL pointer dereference when binding NULL fragment shaders.
llvmpipe: Make more resilient to out-of-memory situations.
scons: r300/r600 now depends on libdrm.
scons: Require same pkg-config versions as configure.
st/wgl: Fix argument of stw_pixelformat_get_info().
st/wgl: Just pass pPixelFormat to stw_pixelformat_get_info().
st/wgl: Invoke SetPixelFormat twice for pbuffers.
st/wgl: Properly support non-displayble pixel formats, and implement float pixelformats as as one.
llvmpipe: Add a negation test to lp_test_arit.
llvmpipe: Specify lp_test_arit's target precision per function.
llvmpipe: Test lp_test_arit with LP_NATIVE_VECTOR_WIDTH.
gallivm: Initialize x86 disassembler on x86_64 too.
llvmpipe: Don't assume vector is 4 wide in lp_build_sin()/lp_build_cos()
gallivm: Fix TGSI_OPCODE_ARR's translation.
llvmpipe: Remove lp_test_sincos.
gallium/cso: Put the comment about shader in the code for future reference.
tests/graw: Add a bunch of tests.
scons: Update windows llvm libraries for version 3.0.
st/wgl: Fix argument of stw_pixelformat_get_info().
svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.
svga: Remove unused SVGA_TEX_UNITS constant.
svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.
gallivm: Update comments and prototype of vector-selects.
egl: Don't include strings.h on Windows.
svga: Disable bogus assertions concerning min_index/max_index.
include: Fix glDebugMessageCallbackARB's prototype.
mesa: Prevent collision of ERROR define on Windows.
glapi/gen: Add support for pointer types.
mapi/glapi: Fix glDebugMessageCallbackARB arg type to GLDEBUGPROCARB
egl/drm: Include errno.h
gallivm: Simplify/reorder minimax helper.
scons: Fix egl-static build due to conflicting symbols.
mesa/st: Fix derreference after free.
gallivm: Use lp_build_alloca instead of LLVMBuildAlloca on the loop limiter.
scons: Parse = operator in source lists too.
scons: Fix build without llvm.
gallivm: Move loop var declaration to beginning of scope.
gallivm: Cleanup/simplify lp_build_const_string_variable.
gallivm: Add a lp_build_const_func_pointer() helper.
gallivm: Avoid LLVMAddGlobalMapping() in lp_bld_assert().
gallivm: Use debug_printf in lp_build_printf.
gallium/tgsi: Redefine the TGSI_TEXTURE_UNKNOWN texture target.
gallium/tgsi: s/TGSI_BUFFER/TGSI_TEXTURE_BUFFER/
gallivm: Fix copy'n'paste typo bug translating CEIL opcode.
trace: Match NULL context members.
scons: Link r600_drm.so against libdrm-radeon
trace: Fix pipe_shader_state dumping.
trace: Fix pipe_context::clear dumping.
targets/egl-static: Fix some missing symbols.
scons: Fix missing gbm symbols in st/egl.
auxiliary/util: Ensure pipe_constant_buffer::user_buffer is initialized.
glsl: Fix lower_discard_flow prototype mismatch.
gallivm: Fix lp_build_const_xxx for negative integers.
gallivm: Fix lp_build_sgn for normalized/fixed-point integers.
llvmpipe: Add a test for lp_build_sgn.
gallivm: Add MCRegisterInfo.h to silence benign warnings about missing implementation.
draw,llvmpipe: Avoid named struct types on LLVM 3.0 and later.
Fix fetching integer inputs.
llvmpipe: Avoid adding floating point zero to flat inputs.
llvmpipe: Fix alpha testing precision on rgba8 formats.
scons: Fix scons build.
windows/gdi: Remove GL_NV_register_combiners and GL_NV_vertex_array_range exports
draw: Ensure that the vertex_header type size matches expectation.
st/wgl: Add a few more comments.
gallium/util: Fix parsing of options with underscore.
gallivm: Refactor lp_build_broadcast(_scalar) to share code.
translate: Free elt8_func/elt16_func too.
gallium/util: Disable INF/NAN tests on MSVC.
gallium/util: Truly disable INF/NAN tests on MSVC.
gallium/util: Add ULL suffix to large constants.
gallivm: Cleanup the 4 x float -> 16 ub special path in lp_build_conv.
gallium/tgsi: Don't declare temps individually when they are all similar.
target-helpers: Enable debug helpers only on debug builds.
galahad: Don't defer index buffer when it's NULL.
galahad: Point to the galahad objects from the galahad sampler view.
galahad: Use reference counting when destroying the wraped objects.
galahad: Silence creation messages.
galahad: Use debug_printf.
galahad: Don't implement context methods that are not implemented by the underlying pipe driver.
galahad: Implement render_condition.
galahad: Enumerate all methods that are missing.
galahad: Fix zealous warnings.
galahad: More detailed resource checks.
galahad: Check that texture format is supported.
st/xorg: Fix build failure due to symbol clash.
scons: Also require recent XCB.
scons: Remove -ffast-math.
gallivm: Use %.9g to print floats.
draw,gallivm: Fix draw_get_shader_param.
mesa/st: Generates TGSI that always recognizes INSTANCEID/VERTEXID as integers.
gallivm: Allow to force nearest filtering on a per-axis basis.
gallivm,draw,llvmpipe: Support wider native registers.
mesa: disable MSVC global optimization in pack.c
autoconf: Only kink mcjit component when available.
gallivm: Prefer the standard JIT engine whenever possible.
scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parser
scons: Populate top_srcdir and top_builddir variables when reading Makefiles.sources.
scons: Fix MinGW cross compilation.
draw: Fix regression in draw_set_sampler(_views).
llvmpipe: Bump the maximum texture size (in pixels).
Jouk (5):
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Update of OpenVMS makefiles for the use of "new" include file convention
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Jouk Jansen (6):
OpenVMS compile support update
OpenVMS compile support update
Correcting directory name in OpenVMS-Makefile
Committing in .
updated for latest sources
mesa: asst updates for VMS
Juan Zhao (2):
dri2: release texture image.
add wayland cflags when building wayland-egl
Julian Adams (1):
r600g: Fix non-independent blend state.
Julien Cristau (11):
mklib: don't version symbols when using --exports
glu: only export public symbols
mklib: don't version symbols when using --exports
glu: only export public symbols
configure.ac: Add support for gnu/kfreebsd
mesa: match against *-gnu* instead of *-gnu in configure.ac
Makefile: don't include the same files twice in the tarball
glx: fix request lengths
glx: fix GLXChangeDrawableAttributesSGIX request
glx: fix length of GLXGetFBConfigsSGIX
glapi/glx: call __glEmptyImage if USE_XCB, not memcpy directly
Jørgen Lind (2):
Make it possible to use gbm with c++
wayland: Flush before blocking in swapbuffers.
Kai Wasserbäch (22):
Change return type of try_emit_* methods to bool.
Document the return type coding style.
docs: Fix minor typos.
util: Fix include style
vl: Fix include style
noop: Fix include style
r600g: Fix include style
include/pipe: Fix include style
d3d1x: Fix include style
va: Fix include style
vdpau: Fix include style
st/xorg: Fix include style
targets/xorg-vmwgfx: Fix include style
tests/unit: Fix include style
winsys/g3dvl: Fix include style
i965g: Delete this driver.
docs: Added item to release notes for 7.12.
docs: Removed i965 entry in the source tree listing.
gallium/cell: Remove the driver.
gallium/failover: Remove the deprecated module.
r600g: Handle TGSI_OPCODE_CEIL (v2)
r600g: handle R16G16B16_FLOAT and R32G32B32_FLOAT in translate_colorswap
Kamalneet Singh (1):
linux-llvm config: Linking with required llvm libs
Karl Schultz (27):
export new _mesa_* functions
Handle API and dispatch table changes that removed a bunch of extension entry points.
assorted fixes for Windows/VC8
updates for 6.5.3 w/ VC8
dependency fixes (bug 13544)
added prog_uniform.[ch]
windows: try to create a context in wglCreateLayerContext()
windows: updated mesa.def file
windows: updated VC8 project file
windows: more VC8 project file updates
windows: another round of VC8 project file updates
windows: updated VC8 project files
mesa: added GLAPIENTRY keywords for sync object functions
windows: remove old entrypoints from mesa.def file
windows: updated VC8 project file
Update Visual Studio Project files to compile the shader compiler and build the prebuilt shader header files.
Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa
Add git tips
Turn off 64-bit portability problems detection.
main: Fix compiler warning. No need to convert/store depthScale as GLfloat just to convert it back to GLuint to call unpack_depth_span.
mesa: Fix compiler warnings
Remove now obsolete mesa_bzero symbol.
windows: Quiet warning by not defining YY_NO_UNISTD_H.
windows: Quiet warning by not defining YY_NO_UNISTD_H.
windows: fix compilation errors and warnings
windows: Add new file to project file.
Fix potential compilation issue in visual studio project file
Karl Schultze (1):
fix double const, move an assertion
Keith Packard (35):
Initialize GL_ARB_occlusion_query only if DRM support is present.
Various warning fixes for i965 driver.
Merge branch 'master' into crestline
Merge branch 'origin' into crestline
Merge branch 'origin'
Merge branch 'master' into crestline
additional checks that attr is a texcoord
Add register defines for hw binning
Use previous buffer offsets to compute proposed relocations
Block in kernel waiting for fence
[Intel] Centralize mipmap pitch computations.
[INTEL] Fix 965 to use new centralized mipmap pitch function
Set correct flags mask when validating buffers.
[i965] short immediate values must be replicated to both halves of the dword
Temporarily disable intel pixel ops on i915 for GEM
Add intel_bufmgr_gem.c to i915
Dump buffer tiled status from intelPrintSAREA
[intel-GEM] Add tiling support to swrast.
[intel-GEM] partial support for memory domains.
Merge commit 'anholt/drm-gem' into drm-gem
Merge commit 'anholt/drm-gem' into drm-gem
[intel] intel_batchbuffer_flush using uninit 'used' to check for buffer empty
[intel-gem] move domains to relocations. add set_domain to bo_map.
[intel] update GEM api. Add bo_subdata and bo_get_subdata driver hooks.
[intel-gem] Don't calloc reloc buffers
[intel-gem] Make sure set_domain is called often enough.
[intel] Enable buffer re-use for gem
[intel] all flushing in intelEmitCopyBlit
[intel-gem] Once mapped, leave buffers mapped.
Merge commit 'origin/master' into drm-gem
[intel-gem] Call the new throttle ioctl from swap buffers
Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1
i965: bump texture limit to 4kx4k
bin/mklib: Clear CDPATH to avoid damaging expand_archive output
glsl: Eliminate reduce/reduce conflicts in glsl grammar
Keith Whitwell (1843):
Test for fragment.position in points primitives. Currently renders
add point-position.c
When using the old technique to set up the front buffer mapping, there
fix a couple of cases where a message reg is used as an instruction source.
Catch a few more cases of using a message reg as an instruction source
Don't export NV_vertex_program as it's not supported, it confuses
Fixes for calculating point attenuation
Dynamically allocate instruction store for tnl programs according to
Simplify the immediate and displaylist code. Treat VertexAttrib*ARB
Make sure bmBufferOffset is called for all active buffers every time
Use lower alignments where possible. Also pad out allocated blocks to
Fix glitch with pool alignments.
Add some asserts, fix some not-quite-bugs.
Cope with memory pool fragmentation by allowing a second attempt at
Consistent return values from the bm* functions.
Basic facility for playing back captured aubfiles. Requires a small
Encode a unique id in the aub header date fields.
Add code to tweak aubfile state and primitives on replay.
Disassemble active program when DEBUG_VS is set.
Potential fix for doom3 lockups. Seems that there is a conflict
quieten debug
VS nr of urb entries is constrained to be one of a fixed set of values,
npot version of redbook/mipmap.c
Use DEBUG_SYNC to switch between per-primitive and per-frame aubfile dumps.
restore debug output after brw_wm_fp compilation stage
Export _mesa_print_alu_instruction() to allow drivers to roll their
Fix _mesa_swizzle_ubyte_image() to deal with RGBA->RGB->RGBA
Add a new internal program parameter value STATE_TEXRECT_SCALE which
add accelerated glCopyPixels path
Broadwater seems to prefer this style of blitting.
1) Add a new flag in the sarea (coopting the unused texAge value) to
Support ARB_texture_rectangle.
Fix some warnings
remove some dead code
Add a comment about the interactions of negative pitches, overlapping
Enhance compute_component_mapping() to convert to and from any of the
Fix various typos to pass glean pixelFormats test.
Support both big and little endian, more source types and more
Extend swizzle support to all remaining source formats and texture
Deal with the overloading of _mesa_texstore_rgba, which is actually
Catch a couple of cases where we would have to delete and recreate the
use the requested internal texture format where possible
Do a better job of choosing texture formats to avoid image conversions.
Fix the dstMap for rgb888 and bgr888 texture formats, which are the
Fix incorrect byteswap_mapping(). Disable swizzle path on bigEndian
Remove unused variable.
resize buffers in MakeCurrent
Flush driver, not just tnl module.
Use _Enabled rather than _Active when checking for fragment shaders
Explicit test for +ve pitches in intelEmitCopyBlit()
Fixup one place where attrsz was being used instead of active_sz
bring in active_sz mechanism from i965 driver. Fixes bug 8410
Quieten debug message.
eliminate rhw divide under some circumstances
Quieten debug message.
Accelerate glBitmap with a color expand blit. Nice speedup for demos
missing file
Use the mesa-provided texenv program rather than rolling our own.
Use mesa function to get opcode name rather than an internal table.
Use unsigned long cast for checking pointer alignment, fixes x64 warnings.
Fix printf warning.
Use unsigned long batchbuffer offset, fixes x64 warnings.
Make sure instructions are zero'd out before use.
Upload of interleaved arrays currently assumes that position is the
Emit cliprects in the userspace driver as required, rather than
Checkpoint of new vbo-building code. Currently builds regular arrays
Changes for new vbo-building module.
remove this module
switch over to vbo module
Fix compiler warning
checkpoint - remove dead files, otherwise untested
better handling of current attributes. Trivial dlist and varray tests work
switch several dri drivers over
Remove wakeup functions. This code is intended to be active all the
Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that our
oops, get.c is autogenerated
cleanup code, compiles with vbo changes
move public structure definitions to vbo.h
pickup structs from vbo.h
remove vtxfmt code, switch over to vbo
disable vtxfmt_a code, switch over to vbo
switch remaining drivers over to vbo
Patch from <haihao.xiang at intel.com> -- pass program string
Import texmem i915 driver to its new location as i915tex.
Merge texmem-0-3-branch.
merge the (rest of) texmem branch
Patch from <haihao.xiang at intel.com> -- pass program string
fix compiler warnings
missing file
Respect array->Normalized flag.
Fix typo in display list attrib binding.
Fill in missing input slots in the vertex-array + no-vertex-program
Similarly, fill in missing input slots in the vertex-array +
Fix typo in last commit
Fix type-conversion of incoming vertices.
Fix compiler warnings.
Make sure RENDER_FINISH is called on the zero pixel case. Reported by
Make sure vbo's are mapped before accessing their contents in
Don't perform dangling attribute check on POS attribute. It can't by
Don't perform dangling attribute check on POS attribute. It can't by
Fix typos that meant vbos were never unmapped
Commit Gary Wong & Keith Packard's changes for bug 8867 -- adjust code
Gary Wong's fix for 64 bit cleanness of vertex program inputs bitmask.
Gary Wong's patches for CopyPixels Logiop (enable) and Blend
Fix more typos.
More fixes, glean seems to run now.
blend, logicop changes for intelEmitCopyBlit backported to i915
Move setting of _NEW_LIGHT to only occur when materials are present.
Set _NEW_LIGHT when materials are present in display lists also.
Another fix
Prune incoming state to the atoms of interest. Hopefully this will
Haihao Xiang's pointsize initialization patch.
Haihao Xiang's edgeflag patch.
Remove special-case handling for index and edgeflag
Split too-large draw commands.
Correctly initialize current attribute sizes.
Don't special-case FOG attribute initialization.
Remove unused index buffer.
Merge branch 'master-merge' into vbo-0.2
Merge branch 'vbo_0_1_branch' into vbo-0.2
Merge branch 'master' of git+ssh://keithw@git.freedesktop.org/git/mesa/mesa into vbo-0.2
Merge vbo_0_1_branch
Additional display list tests
Don't special-case index, edgeflag.
New debug config for linux-dri
New tests for the array functions which also provoke rebasing.
Helper for rebasing draw requests where min_index != 0.
Use new rebase helper. Remove other rebase code.
Cope with internally-generated null inputs.
Correct usage/meaning of max_index parameter.
Modify assert to reflect rebase criteria
Merge branch 'vbo-0.2-origin' into vbo-0.2
Merge branch 'vbo-0.2'
Propogate UsesKill information.
Fix off by one error in immediate state packet size.
fix typo in subrect_disable packet
fix typo in subrect_disable packet
fix off-by-one in load_state_immediate
Modifications to run with softpipe test harness
First version of the softpipe rasterizer.
Use the x11 driver as a test harness for the softpipe/state_tracker code.
Add the vf module.
Remove some dead code.
Small optimization for line drawing.
Renamed softpipe directories and files to something less confusing.
Rename directories again?!
Add GLUT_ALPHA for softpipe
Remove dependency on vf.h in public headers
Rename static variable in temporary tnl code
Add state tracker create/destroy calls to i915 driver.
Only build i915tex
Restructure z test code slightly.
Fix screen corruption on resize.
Simplify slightly.
Add conditional-free implementation (disabled, not tested)
Merge branch 'i915tex_privbuffers' into softpipe_0_1_branch
Merge branch 'origin' into softpipe_0_1_branch
Trigger tgsi compilation for fragment programs.
Merge branch 'i915tex_privbuffers' into softpipe_0_1_branch
A version of the i915tex driver with all drawing code removed.
Build the "pipe" version of the i915tex driver.
Remove references to intel_tris.h
Add missing files
Remove intel_span.[ch]
Remove unused file
Remove unused file intel_render.c
Build libsoftpipe.a
Fix typo in logic for unalias2()
Reroute some clear functionality.
Remove remnants of i915 texture-from-pbo code.
Remove intelClear() hack.
Remove intel_state.c, intel_rotate.[ch]
Remove references to accum buffers in softpipe.
Fix make recursion.
Remove all references to swrast.
Workaround wierd oops on gutsy when building mesa.
Simplify frontbuffer / sarea / rotation management.
Remove "static region" support.
Rip out more dead drawing-related code.
Remove dead files
Add a new interface between softpipe and the window system / buffer manager.
Add pipe buffer managment functions.
Remove old intel_buffer_objects code - there is a state_tracker version now.
Gutsy oopses on touch of existing file. Workaround.
Checkpoint of a super-simplified i915 driver in the pipe model.
Rename drivers/dri/i915pipe --> drivers/dri/intel_winsys.
Hook up i915simple. Doesn't compile.
Pull in i915simple.a
Remove dead files.
Remove more dead files.
Remove unused code, definitions.
Fix typo so that i915simple actually gets used.
Call init_state_funcs
The i915simple driver now runs well enough to lock up hardware.
Don't use hardware driver by default, until its working a bit better.
Split swapbuffers and read/draw buffers functionality into two files.
Add flush/finish functionality to pipe.
Hook up pipe flush functionality
Put back the old versions of intel_tex_layout.* in this shared directory.
The pipe version of these files. Can probably relocate to pipe/i915simple.
Pull in debug code for human-readable batchbuffer dumps.
Tweaks to state emit, acheives first hw triangles from a pipe driver.
Remove unreferenced file.
Supporting batchbuffer changes for 1st hwpipe triangles...
Quieten TGSI
Quieten TGSI
Don't reemit hardware state *every* primitive.
Remove unused blit functions.
Emit drawrect command as we no longer ask the kernel to do this.
Remove references to fallbacks from this directory
Some basic state - blend and ztest sort of work.
Missing files
Remove unused file
Add more i915 state packets.
silence warning
silence warning
Split texfilter enums to match common hardware usage.
Add a printf method to winsys. Not currently used.
Add a printf method to winsys and use for all debugging.
Pass pci_id to i915_create()
Add printf handlers, pass pci id and move texlayout code to driver.
Give softpipe a native texture layout of its own.
Fix merge issue
Remove dead include line
Missing files
Clean up / sanitize debugging
Handle glFlush/glFinish through the state tracker.
Lift common winsys functions into pipe's new p_winsys.
Move string functions to state_tracker, add queries to pipe, winsys.
Better debugging
make it easier to compare debug code with non-pipe version
Improve debugging further.
Make it easier to compare against the pipe driver debug code.
Pull in improved debug from master
Fix some build failures. Move intelScreenContext to intel_context.c
Rename intel_buffers.[ch] to intel_swapbuffers.[ch]
Start breaking the #include dependencies between pipe drivers and mesa.
Missing files
Continue reducing dependencies on core mesa include files.
Add surface formats to be used for specifying vertex element layouts.
Add structs and set-functions for vertex buffer, element state.
Beginnings of a demand-filled post-tnl vertex cache.
Remove mesa include directories, be stricter about include paths.
Add missing #include
First pass at a fallback concept for pipe devices.
Remove duplicate i915 shader disassembler
Clear all the dirtyflag words
Import some sampler state code.
Rename tgsi "core" directory
Fixup include paths after rename
checkpoint in constant tracking rework
Split out vertex shader/cache/fetch functionality from draw_prim.c
Remove non-meaningful region_idle() interface
First attempt at building vertex buffers post-clip.
Make flushing more lazy in the draw module.
disable debug
Enable codegen based whenever __i386__ is defined.
Fix some compiler warnings with -pedantic
i915: Catch cases where not all state is emitted for a new batchbuffer.
gallium: support the full range of possible vertex types
gallium: add support for aliased 4ub format
gallium: initialized draw element buffer to NULL
gallium: remove unneeded depth buffer
gallium: fix ordering of arguments to pack_ui32_float4
gallium: more trivial tests
gallium: remove unnecessary guards on qs->next
gallium: disable assert(0) in xmesa_surface()
gallium: use hardcoded cliptest code for fixed planes
gallium: remove dead pbo zcopy code
gallium: Remove feedback interfaces from pipe driver.
gallium: remove redundant clear_color state.
gallium: remove set_sampler_units interface
gallium: remove clear values from depth, stencil state
965: remove duplicate brw_draw functions, make init a bit cleaner
Rework gallium and mesa queries a little.
965: delete dead files
965: delete dead files
965: delete dead files
965: sketch changes to brw_wm_surface_state.c
965: remove complex compiler for simple fragment programs.
965: calculate nr enabled vbos on the fly
965: use state atom array directly
965: remove reference to metaops
965: remove dead code
965: remove dead code
965: remove dead code
965: remove dead code
965: missing code from last commit
965: magic callback to get buffer offset
965: implement magic buffer offset callback
965: get fragment shader compiler compiling
965: get brw_wm_surface_state compiling again
965: put brw_constant_buffer atom directly in update list
965: fix ExtDivide check
965: fix/hack check for NULL texunit in state upload
965: fix for non-indexed draw path
965: remove dead state atom decls
gallium: incorporate alpha state into depth_stencil state object.
vbo: unmap and remap immediate vbo before/after each draw.
gallium: give userbuffers some storage in the aub buffer pool
gallium: rationalize vertex_element state packet
965: populate fp_input_count in setup key
965: fix colormask state
965: fix vertex pointsize state, match default cull mode
965: disable clipping for now
965: disable clipping more, and restore drawing rect packet
965: respect surface width when dumping bitmap
965: fix off-by-one in surface dimensions
965: fix off-by-one in scissor rect
965: pitch is in bytes not pixels
965: fill unused surface pointers with zero
965: allocate buffer space to hold batch commands
965: make sure stipple state gets uploaded
use a depth buffer temporarily
965: align buffer allocations to 4k
vp-tri: match vertex/color data of other tests
965: hardwire correct behaviour for vp-tri setup (for now...)
965: count grf allocation correctly for wm prog, first aub triangle
965: handle BRW_CONSTANT_BUFFER data type
965: dump curbe contents to stderr
gallium: translate ARB fp/vp immediates consistently to tgsi immediates
965: respect pipe flush flags
gallium: make state tracker explictly ask for rendercache flushes
965: scan fs inputs to work out interpolation in setup program
965: always perform SF parameter setup for position
965: use correct offset for constants vs immediates
965: fix various refcount issues
gallium: whitespace changes
gallium: hardwire reset_temps functionality
gallium: fix warning
gallium: fix warning
965: cope better with range decls for temps, immediates, etc
965: add asserts to catch batch overrun
gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ code
gallium: remove makefile whitespace
gallium: specialize glFlush vs other flush semantics
gallium: add notify_swapbuffers_complete, use it to set surfaces to undefined state
gallium: add PIPE_FLUSH_SWAPBUFFERS flag
gallium: minor cleanups to pipe interface
gallium: restructure vertex fetch code slightly
gallium: fix linux build
gallium: remove dead code from draw_vf*
gallium: fill in missing formats for vertex_fetch
gallium: explictly cast double to float in vertex fetch
gallium: only call vertex/prim queue flush when there is something to flush
gallium: add a couple of hardwired vertex fetch functions
gallium: handle flatshading explicitly in clipper stage
gallium: fix typos in hardwired fetch path
gallium: remove dead vars, code
gallium: don't rely on assert(0) for error handling - may be disabled
gallium: streamline various unfilled & stippled paths
gallium: weaken assert slightly
tgsi: Use ESI instead of EBX as temp reg on non-win32
tgsi: include more of the register info in debug dumps
x86: reallocate exec mem when we run out
tgsi: fail gracefully when sse code can't emit shader
x86: emit absolute calls, as reallocating exec mem breaks relative ones
x86: remove debug
x86: fix assignment in assert typo
tgsi: partially unbreak sse fragment shaders. more to do.
gallium: Minor cleanups to bitfield sizes, etc.
gallium: Cleanups related to clears.
gallium: remove dead code from draw_vf*
gallium: fill in missing formats for vertex_fetch
gallium: explictly cast double to float in vertex fetch
gallium: only call vertex/prim queue flush when there is something to flush
gallium: add a couple of hardwired vertex fetch functions
gallium: handle flatshading explicitly in clipper stage
gallium: fix typos in hardwired fetch path
gallium: remove dead vars, code
gallium: don't rely on assert(0) for error handling - may be disabled
gallium: streamline various unfilled & stippled paths
gallium: weaken assert slightly
tgsi: Use ESI instead of EBX as temp reg on non-win32
tgsi: disable dummy sse2 texture code
gallium: reorganize fragment shader execution, unbreak sse
Merge commit 'origin/gallium-0.1' into gallium-0.1
Merge commit 'origin/gallium-0.1' into gallium-0.1
softpipe: rename some functions to disambiguate
draw: subclass vertex shaders according to execution method
tgsi: pass through failure to sse-codegenerate for fragment programs too.
tgsi: print debug messages on failure to codegenerate
draw: vertex cache rework
gallium: include p_compiler.h for boolean defn
softpipe: unbreak sp_setup_pos_vector on non-x86 systems
gallium: State tracker cleanups wrt clears.
gallium: document user_buffer_create a little
gallium: remove obsolete comment
draw: add fetch for bgra ubyte surfaces
win32: don't prepend all debug with gallium3d
draw: dont' compute clipmask or apply viewport when not clipping (rename bypass_clipping to coords_in_window_space?
gallium: michel's patch to rework texture/sampler binding interface
gallium: add some commonly implemented bits of hw state
cso: add a higher-level interface which does all pipe interactions to set a given state
cso: Use MALLOC
cso: fix line endings
draw: cope with binding NULL vertex shader (on context delete, for instance)
gallium: avoid deleting currently-bound CSO's on cache destruction
gallium: enable bug workaround in draw_vertex_cache_invalidate
gallium: use the same bypass_clipping logic on all vs paths
gallium: fix compiler warning
mesa: fast-track glColor and similar calls when not immediate mode rendering
draw: placeholder/prototype code for a passthrough draw path
gallium: missing file
draw: don't free our copy of the render stage -- just borrowing it from vbuf stage
gallium: Add TEX_FILTER_ANISO img filter
gallium: reduce signed/unsigned warnings
tgsi: bump MAX_SRC_REGS to 4, for TXD
tgsi: replace erroneous use of FETCH with emit_tempf
mesa: fix (harmless?) assignment in assert
gallium: make the windows config function more readable with 80-ish columns
tgsi: add debug_printf version of tgsi_dump
gallium: fix some compiler warnings
gallium: improvements, or extensions at least, to the passthrough path
gallium: make REALLOC a bit more like realloc
gallium: explict float casts
gallium: add debug facility to dump random blobs as hex
gallium: remove unused local var
gallium: beginnings of draw module vertex rework
draw: fix some unsigned vs ushort confusion
draw: restructure fetch/emit as a pair of function calls
draw: rename emit functions to match pipe_format names
draw: fix crlf
draw: tweak the definition of draw_need_pipeline, fix minor bug
draw: check need_pipeline() in passthrough
Revert "draw: Fix #include order to fix Linux build."
draw: pre-declare referenced structs
draw: take primitive into account when deciding if the pipeline is active
draw: don't use fetch_and_store for bypass_vs mode, it's not quite right
draw: vertex fetch can be validated too early leading to an assertion... disable
draw: flush between pt/non-pt modes
draw: associate rhw divide with clipping not viewport flag
draw: respect flatshade_first in flatshade stage
draw: more flatshade_first changes
draw: remove dead code
gallium: add temporary facility for rasterization-time clamping of point sizes
gallium: add a flag to turn on gl rasterization rules
draw: Set the backend prim in the pt 'prepare' operation
draw: add missing break statement
draw: add passthrough path to the pipeline
gallium: make msvc less unhappy
draw: move code to run pipeline from pt to new file
gallium: Handle client-supplied edgeflags.
draw: fix edgeflag handling on the pt paths
draw: strip edgeflags out of fetch-emit path
remove usage of vertex_header
gallium: fix broken x86_call()
mesa: fix broken x86_call()
softpipe: do our own culling, don't rely on the draw module.
draw: hide passthrough shading paths behind an environment variable
draw: move vertex header init out of fetch_shade_pipeline.c
draw: flush pipeline before trying to allocate more hw vertices
draw: always malloc verts for fetch_shade_pipeline
draw: remove dead code
softpipe: calculate determinant for all triangles, don't rely on draw module to do it
draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_vertex_info)
gallium: add a generic vertex (or other) buffer translation module
translate: typo in emit_B8G8R8A8_UNORM
draw: fix first glitch in vertex emit
draw: increment output vertex properly
gallium: add translate directory
gallium: Switch one vertex path over to new translate module
draw: make pt run pipeline when need_pipeline is true, not just when clipped
draw: update debug code
softpipe: call setup_prepare earlier so that vertex info is correct when queried
draw: remove vbuf non-vf debug path, fix some failure modes in draw_vbuf_create()
draw: allow pt paths to run without a vbuf render stage
draw: remove misleading comments
draw: keep record of number of active vertex buffers
draw: add comment
tsgi: make Consts const
draw: add vertex shader run_linear function
draw: don't always run pipeline if clipping
draw: move hw vertex emit to a new module
draw: split off all the extra functionality in the vertex shader
rtasm: add a couple more insns, clean up x86_mul
gallium: reorder libs so that translate can see rtasm
softpipe: fix const-related compiler warnings
tgsi: add const qualifier to tokens on sse emit
rtasm: add x86_imul
translate: add sse version based on old draw_vf_sse.c
draw: remove fetch_pipeline middle end -- just use the general path
translate: missing file
draw: remove draw_vf code, use translate instead
draw: switch over to draw_pt paths, will remove old code shortly
draw: remove draw_prim.c
draw: remove draw_vertex_cache.c
draw: remove old vertex_shader->run() functions
draw: remove old draw_vertex_shader_queue_flush function
draw: remove draw_vertex_fetch.c
draw: remove dead data structures
draw: remove more dead data structures
draw: make draw_pt_fetch_emit use translate facility
draw: remove draw_debug.c
draw: rename draw_vertex_shader.c -> draw_vs.c
draw: sort makefile sources
softpipe: don't need to trim prims
cell: don't need to trim prims
draw: rename pipeline files to draw_pipe_*
draw: remove dead code
draw: remove named clipmask flags, tidy up pt middle ends
draw: remove dead file pipe_wide_prims.c
draw: move some pipeline-specific code & state to draw_pipe.[ch]
draw: always emit header in draw_pt_fetch.c
draw: move pt_pipeline code to draw_pipe.c
draw: put pipeline flushing behind a new interface
draw: make room for extra_vs_outputs
draw: make draw_reset_vertex_ids private to the draw_pipe_* code
draw: move incoming vertex state into draw->pt
draw: fix scons build
rtasm: include yet another i386 define varient
translate: don't crash on failure to create sse version
draw: add missing translate->set_buffer for fetch emit path
translate: fix several bugs
draw: rearrange debug code
rtasm: add dump facility for x86 (from tgsi_sse2.c)
util: add wrappers for float math functions on windows
tgsi: use new float math funcs, drop local disassembly code
util: work around freaky win32 math.h
draw: consolidate all the passthrough line/tri/point funcs
draw: propogate errors out of aaline stage
draw: propogate errors out of aapoint stage
draw: propogate lots of errors
draw: more propogation -- pstipple stage.
rtasm: propogate errors in x86 emit
translate: fail on x86 rtasm fail
cso: propogate one easy error - many more
rtasm: clean up debug dumping a little
rtasm: quieten sse_enabled debug
rtasm: debug some missing funcs
mesa: remove st_cache.c
cso: provide functions to bind fs/vs handles directly
use cso fs/vs handle functions
draw: squash a couple of memory leaks
cso: disable not-really-working cso_set_*_shader() funcs
softpipe: make NUM_ENTRIES 32 so that div/mods are easier
softpipe: implement SP_NO_RAST env var
xlib: implement SP_NO_RAST env var
xlib: shortcircuit no-op makecurrent
draw: disable broken edgeflag code - didn't work & was killing performance
softpipe: do something sensible on an error path, squash warning
cso: fix vs/fs confusion
softpipe: squash warning
draw: allow drivers to query pipeline state more easily
Revert "softpipe: squash warning"
mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.c
draw: add missing break (Jakob)
draw: remove stupid debug (Keith)
xlib: only shortcircuit makecurrent if NO_RAST set, otherwise window size updates fail
draw: handle edgeflags and reset-line-stipple again
trivial: simple edgeflag test
draw: default edgeflag should be one
draw: remove old assignment of edgeflag value
draw: remove unused vars
draw: no need to special-case elts/get_elts for varray frontend
tgsi: fix compile when HIGH_PRECISION not defined
draw: emit extra flags whenever pipeline is active
pb: remove unused variable, squash warning
translate: squash warnings
tsgi: add a makefile
tgsi: make loop structure clearer, use x86_lea for increments
gallium: add debug_print_format() make it easier to print format error messages
gallium: add pack for A1R5B5G5
gallium: add pack for A4R4G4B4
gallium: fix pack for A1R5B5G5
gallium: add pack for _FLOAT formats to pack_ub
gallium: tex surface checkpoint
softpipe: use CPU flags for mapping
softpipe: missing file
gallium: add information to surface to identify which texture image it is pointing at
draw: turn on SSE swizzle code
draw: squash warnings
gallium: do something sensible on the error path to try to avoid crashing in release builds
tgsi: use ESI instead of EBX on non-win32 platforms
tgsi: use x86_fn_arg instead of get_argument() -- it knows about push/pops to the stack
tgsi: use EBX everywhere, be sure to push/pop it
draw: avoid aliasing warning
rtasm: assert stack is fully popped in return
mesa: squash harmless warning
tgsi: add some const qualifiers to immediate pointers
tgsi: restore HIGH_PRECISION setting
sct: fix bug in remove_context_from_surface
softpipe: fix warning
i915: fix warning
i915: avoid crashing on bad parameter
rtasm: fix labels after (not so) recent change to allow dynamic fn growth
draw: label fn args -- shouldn't this be defined where the fn is created?
rtasm: learn another version of push
tgsi: remove some bogus win vs. linux crud
cso: can memcmp-compare pipe_framebuffer_state now it includes fb dimensions
re-add pipe_surface map/unmap inlines
Merge branch 'gallium-0.1' into gallium-tex-surfaces
gallium: fix build after merge
gallium: remove usage of winsys->surface_alloc_storage from state tracker
tgsi: Implement fast rsqrtf. Not tested, inactive.
gallium: Add texture usage flags, special-case allocation of display targets
i915: update to new display target allocation
brw: remove dead code
gallium: identify depth-stencil textures
gallium: add pipe surface layout value (Roland Scheidegger)
Merge commit 'origin/gallium-0.1' into gallium-tex-surfaces
Merge commit 'origin/gallium-0.1' into gallium-tex-surfaces
softpipe: don't calc det if NO_RAST set
xlib: more SP_NO_RAST support
draw: only fill in / compare the part of the translate key we're using.
Merge branch 'gallium-0.1' into gallium-vertex-linear
Merge branch 'gallium-0.1' into gallium-tex-surfaces
translate: helper functions for mimizing cost of key compares
draw: mimize cost of translate key compares, use cache universally
Merge commit 'origin/gallium-0.1' into gallium-tex-surfaces
draw: fix translate double-free, minor cleanups
draw: fix translate double-free, minor cleanups
translate: helper functions for mimizing cost of key compares
draw: mimize cost of translate key compares, use cache universally
xlib: add failure paths for context creation
softpipe: add failure paths for context creation
draw: add fetch-shade-emit path
softpipe: make vbuf handle all primitive types
softpipe: more work to get non-reduced primitives working in vbuf
draw: streamline the varray path
draw: turn fse path into a middle end
draw: remove disabled non-sse swizzle code
draw: get rid of fetch-shade-emit frontend hack
draw: move some state into a new 'vs' area
draw: create specialized vs varients incorporating fetch & emit
rtasm: remove unused struct member
translate: remove spurious comment
rtasm: export debug reg print function
gallium: define PIPE_CDECL calling convention, which really is cdecl everywhere
translate: mark functions as PIPE_CDECL
draw: mark varient functions as PIPE_CDECL
draw: add aos vertex shader varient
vp-tris: use test name as window name
rtasm: add x87 instructions and debug-check for x87 stack usage
draw: add viewport to varient state
draw: fix vs aos internal/machine state
draw: fix fpu control word manipulations
draw: fix x87_ex2 and partially fix lit insn
draw: avoid a pointless mov in many sse opcodes
draw: when preloading args to x87 stack, need to use reverse order
rtasm: remove debug
draw: fse works with elts, remove assert
draw: clean up internal immediates in aos sse
draw: clean up masked writes in aos sse, make some xmm function names clearer
draw: remove FPU_MANIP ifdef
draw: shortcircuit shuffle in aos_sse when possible
draw: for debug, do rhw divide in aos_sse viewport calcs
draw: use aligned movs within draw_vs_aos.c
draw: tweak x87_emit_ex2 to avoid changing x87 fpu settings
draw: correct but slow LIT() in aos varient
mesa: do object-space lighting in ffvertex_prog.c
draw: faster LIT(), incorrect though
mesa: don't emit LIT instruction when mat shininess known to be zero
glapi: fix include path & make build work
mesa: further degenerate the special case lit substitute
mesa: save a temp on normalizes
rtasm: add some helpers for calling out from generated code
draw: add a debug-print which can be called from inside generated shaders
mesa: evaluate _NeedEyeCoords prior to generating internal vertex shader
mesa: pre-swizzle normal scale state value
draw: use lookup tables to avoid calling pow() in LIT opcode
Revert "mesa: save a temp on normalizes"
draw: fix input vs output typo in emit
draw: add viewport support to generic vs varient code
cso: use memcpy rather than structure asignment for copying
draw: clean up some of the xmm register manipulation function names
draw: special case for writing out scalar results
draw: remove EXP & LOG from vs_aos.c
draw: slight tweak for XPD opcode
cso: use memcpy rather than structure asignment for copying
draw: more aos tweaks
draw: extend precision in RSQ opcode
draw: add missing break
draw: defensively reset render primitive, which can get clobbered by clipping
draw: defensively reset render primitive some more
draw: defensively flush pipeline backend when setting primitive
ffvertex: don't compute whole eye vector if only eye.z is required
ffvertex: emit full LIT when attenuating (needs the 1 in X position)
draw: some possible fixes for spilling
draw: fix writemask/shufps confusion
tgsi: export utils for dumping individual instructions
draw: dump individual instructions as they are processed
draw: restore extras path in draw_pt_vcache.c, keep pipeline flags out of non-pipeline elts
draw: hook up viewport / rhw emit to varient key state
draw: remove dead file
draw: explicitly list nr_inputs, outputs in varient key
draw: fix ABS aliasing bug
draw: ensure vs outputs mapped correctly to vinfo attribs
draw: add disabled debug code
draw: support psize in vs_varient paths
draw: reset stipple counter whenever non-line prim encountered
softpipe: enable vbuf by default
Merge branch 'gallium-vertex-linear' into gallium-tex-surfaces
rtasm: special case for [ebp]
draw: enable FSE by default
draw: share machine
draw: draw_range_elements trial
draw: make sure constant buffer data is aligned before passing to aos.c
draw: remove printf
draw: better calculation of fetch_count
draw: michal's patch for calling powf... teapot still not quite right
draw: add more switches to turn FSE on/off
draw: quieten some debug
mesa: undo accidental setting of _ForceEyeCoords
draw: trim incoming primitives
draw: fast element translate path without delta
Merge branch 'gallium-tex-surfaces' into gallium-0.1
draw: respect driver's max vertex buffer size
draw: init vsvg draw pointer
pull in minor mklib change to fix debugging
draw: make sure middle-end primitive is uptodate in vcache
mesa: turn off ffvertex prog debug
draw: fix intermediate buffer confusion in draw_vs_varient.c
draw: fix temp vs output buffer typo in vsvg_run_elts
draw: rework splitting of fan/loop prims in varray.c, fix flatshade issues
trivial: add tristrip-flat to makefile
trivial: add poly-flat-clip tests
trivial: add trifan tests
draw: fix edgeflags on clipped poly emit
draw: no need to rearrange most primitives in vcache for flatshade-first
Revert "draw: no need to rearrange most primitives in vcache for flatshade-first"
draw: remove debug assert on failover to generic vs varient
trivial: add test for integer vertex arrays
draw: remove another debug assert on failover to generic vs varient
draw: preserve specular alpha when flatshading -- may be FOGC
draw: don't assume vertex position is in data[0]
pb: don't assert(0) on failure to allocate - this is a normal condition in many drivers
gallium: fix SSE codegen for instructions that use both a CONSTANT and IMMEDIATE
draw: fix non-i386 builds
vbo: seed initial max_element value with a more likely candidate
draw: attempt atomic submit of large drawelements calls
remove depend.bak in realclean
add u_timed_winsys.[ch]
util: add func to return time as uint64 microseconds
util: make timed_winsys os independent
Merge branch 'gallium-0.1' into gallium-0.2
mesa: fix srcRowStride vs srcRowBytes conflict
mesa: use sources.mak -- need to figure out how to support non-gallium builds also
Merge commit 'origin/gallium-0.1' into gallium-0.2
xlib: fix typo
demos: fix LIBS ref in makefile
mesa: update PointParameter usage
st: adapt to new framebuffer struct, with one FIXME outstanding
trivial: remove stray merge conflict
use APP_CC, remove redundant target
mesa: get fixed-function program generation working again
fp: put test name in window title, add run script
Merge commit 'origin/gallium-0.1' into gallium-0.2
vp: add run script
mesa: regenerate shader files
mesa: build gallium directories before core mesa
add dlist-degenerate test case
mesa: get another class of degenerate dlists working
mesa: get another class of degenerate dlists working
mesa: bring sources into line with sources.mak, but omit gallium code
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/gallium-0.1' into gallium-0.2
mesa: improved driver query interface
mesa: move rastpos helper to tnl
mesa: standardize on C99's uint*_t instead of u_int*_t
mesa: move fixed function vertex program builder from tnl to core mesa
Merge branch 'master' into gallium-0.2
mesa: add explict float casts
mesa: remove dead file
Merge branch 'master' into gallium-0.2
Merge branch 'master' into gallium-0.2
Remove CVS keywords.
Merge branch 'master' into gallium-0.2
swrast: remove merge droppings
gallium: remove remnants of an nouveau driver
gallium: remove files not in master
state_tracker: remove dead file
drivers/x11: remove early gallium support
swrast: remove dead file not present in master
swrast: remove merge droppings
Merge commit 'origin/gallium-0.1' into gallium-0.2
mesa: refactor: move #define FEATURE flags into new mfeatures.h file
mesa: pull in mipmap.c changes from gallium-0.2
Merge branch 'master' into gallium-0.2
remove leftover merge conflict markers
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
vbo: seed initial max_element value with a more likely candidate
vbo: unmap and remap immediate vbo before/after each draw.
mesa: fix main/ prefix in include
Merge commit 'origin/master' into HEAD
dri: remove unused files present only on gallium-0.2 branch
mesa: fix indenting
draw: add streamlined paths for fetching linear verts
rtasm: add prefetch instructions
draw: don't keep refetching constant inputs
draw: modify prefetching slightly
draw: add streamlined paths for fetching linear verts
rtasm: add prefetch instructions
draw: don't keep refetching constant inputs
draw: modify prefetching slightly
rtasm: add sse_movntps
mesa: shrink texenvprogram state key struct
mesa: add missing state dependencies for various tracked constants
mesa: add new internal state for tracking current vertex attribs
Mesa: short-circuit case when looking up the same program twice in cache
mesa: avoid generating constant vertex attributes in fixedfunc programs
mesa: handle vertex program enabled case also in texenvprogram.c
make draw's vertex_info struct smaller/quicker to compare with memcmp()
rtasm: fix debug build
draw: add switch for drivers to force vertex data passthrough
mesa: protect against segfault in get_fp_input_mask()
trivial: exercise vertprog sligtly
mesa: update state after binding vertex list in dlist path
draw: don't assume output buffer pointer is aligned
trivial: add more vp tests
Merge commit 'origin/gallium-0.1' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
mesa: modify fixed function vertex programs not to reference constant attributes
vp: add simple vertex transform test
trivial: more vp tests
Merge commit 'origin/gallium-0.1' into gallium-0.2
draw: don't assume output buffer pointer is aligned
mesa: note that texcoords are generated by setup routines when pointsprite enabled
gallium: recognize DEBUG as well as DBG for debugging
trivial: more tests
translate: pull in prefetch and other optimizations from draw_vs_aos.c
Merge commit 'origin/gallium-0.1' into gallium-0.2
Merge commit 'origin/master' into gallium-0.2
Merge commit 'origin/gallium-0.1' into gallium-0.2
draw: add const qualifiers
util: new funcs for triming/validating primitives
mesa: more trivial tests
st: don't unilaterally ABS the argument to RSQ
st: move feedback draw function to new file
st: reduce unnecessary calls to pipe->set_vertex_buffers()
Revert "pipebuffer: Fix buffer overflow."
Revert "pipebuffer: Ondemand buffer manager."
Revert "pipebuffer: Implement proper buffer validation."
st: don't unilaterally ABS the argument to RSQ
st: move feedback draw function to new file
st: reduce unnecessary calls to pipe->set_vertex_buffers()
gallium: avoid mapping same vertex buffer in subsequent frames
Merge branch 'no-validate' into gallium-0.1
gallium: fix refcount bug introduced in eb20e2984
draw: allow driver-override of draw_need_pipeline()
tgsi: fix incomplete rename of loop counter variable
gallium: split driver-independent code out of xlib winsys
xlib: remove realglx.[ch]
xlib: remove XFree86Server stuff
xlib: strip out FX stuff
xlib: pull in private copies of the GL/xmesa*.h headers
xlib: strip out more 3dfx stuff
xlib: remove some XMesa types, just use the native Xlib ones
glsl: remove duplicate makefile targets
xlib: remove old xmesa_x.h file and all its defines
xlib: remove XMesaMakeCurrent, use XMesaMakeCurrent2 always
xlib: rename old_xmesa.h to xm_api.h
xlib: rename xfonts.c to fakeglx_fonts.c
xlib: strip out some unused XMesa api functions
xlib: remove unsued _glxapi_get_extensions func
xlib: remove VMS tweaks, these should be moved to p_compiler.h if needed
xlib: strip out glXAllocateMemoryMESA & friends
Merge commit 'origin/gallium-0.2' into gallium-xlib-rework
xlib: combine and eliminate some header files
xlib: strip out glXAllocateMemoryNV & friends
xlib: strip out some overlay support
xlib: strip out some CI and overlay support
xlib: disable more cell calls when GALLIUM_CELL not defined
xlib: move state tracker to glx/xlib
Merge commit 'origin/gallium-0.2' into gallium-xlib-rework
dri: sketch of new device-independent glx/dri state tracker
dri: rename dri1 directory
dri: pull dri_swapbuffers.c into dri_drawable.c
dri: make dri_display_surface static
xlib: allow winsys's to register themselves with glx/xlib state tracker
xlib: split off cell to its own backend
trivial: clear with random color
xlib: don't explicitly create the pipe_winsys struct
xlib: don't explicitly create the pipe_winsys struct
debug: add noprefix version of debug_dump_enum
Merge commit 'origin/gallium-0.2' into gallium-xlib-rework
xlib: fix compilation after xmesa header moves
Merge commit 'origin/gallium-0.2' into gallium-xlib-rework
util: add reduced prim helper
xlib: fix dependencies
scons: remove pedantic flag
draw: queiten compiler warnings
failover: queiten compiler warnings
i915: queiten compiler warnings
draw: silence some warnings
tgsi: silence some warnings
wgl: relocate wgl code to state_trackers/wgl
wgl: split into shared, (fake)wgl and icd directories
wgl: move context functions to shared
stw: move pixelformat_describe to shared
stw: move pixelformat_get/set to shared
stw: rename stw_wgl_ --> stw_
wgl: split device structs, move swapbuffers to shared
stw: more swapbuffers refactoring
stw: use shared version of make current in icd code
stw: move get_proc_address and extension functions to shared
svga: remove pixelformat helpers from stw shared interface
stw: remove header
stw: fix comment
stw: remove duplicate function declarations
stw: don't call out to wglGetPixelFormat()
stw: clean up error paths
stw: use proper stw_context pointers in shared interface
wgl: add missing header
Merge branch 'gallium-wgl-rework' into gallium-0.2
Merge commit 'origin/gallium-0.2' into gallium-0.2
gallium: add new aux lib for index list translations
indices: quad fixes
vmw/icd: remove bogus current_context value
wgl: mutex-protect the shared stw_icd struct
Merge commit 'origin/gallium-0.2' into gallium-0.2
wgl: return before locking if stw_icd is NULL
tgsi: keep immediate file info uptodate
draw: add map/unmap directives for swtnl driver interface
softpipe: update to new draw interfaces
draw: second argument to unmap is max, not count
draw: Reuse xmm registers.
Merge commit 'origin/draw-vbuf-interface'
Merge branch 'master' into gallium-texture-transfer
gallium: fix merge
Merge commit 'origin/gallium-0.1'
progs/trivial: Label program windows with actual program name
draw: Reuse xmm registers.
util/debug: need to fflush(stderr) on windows
mesa/st: support l8 as well as i8 in bitmap code
st/wgl: silence some debug
demos: add some fflushes for windows
softpipe: add dumping of post-tranfsormed vertices (disabled)
util: set vbuf.max_index in draw_vertex_buffer()
tgsi: don't dump interpolation info except for fragment shader inputs
mesa: Add BeginVertices driver call
mesa: add MapBufferRange driver callbacks
vbo: use MapBufferRange where available
mesa/st: implement MapBufferRange callback
vbo: missing line from previous commit
Merge commit 'origin/gallium-0.1'
pb: fix up merge mistakes
winsys: return null for DONTBLOCK flag on existing winsys
demos/engine: respect display list mode when drawing pistons
vbo: use FLUSH_UPDATE_CURRENT flag to indicate whether the vbo module is active
vbo: avoid getting buffer_ptr and buffer_map out of sync
Revert "vbo: avoid getting buffer_ptr and buffer_map out of sync"
vbo: second attempt - avoid getting buffer_ptr and buffer_map out of sync
clear-repeat: print fps, use 300x300 window size
indices: add translate/generate functions for unfilled modes
engine: also print fps data to stdout
fp: dont reference fragment.position.zw
fp: new kill + position test
fp: add some more texture, position and kill tests
vbo: stricter checks on Driver.NeedFlush
fp: enable a second texture unit and add a kil test for it
vbo: yet tighter still usage of FLUSH_NEED_CURRENT
st: also check for a8 texture support in bitmap code
trivial: add tri-stipple to SConscript
vpglsl: build with scons and glew
vpglsl: add simple mov.glsl
trivial: add a logic op test
progs/tests: compile with SCons and glew
mesa: add missing _glthread_INIT_MUTEX in _mesa_new_framebuffer()
demos: use glGenerateMipmapEXT entrypoint in cubemap.c
util: fix debug_assert() to avoid unused variable warnings in release builds
stw: fix uninitialized variable issue
trivial: draw non-interleaved arrays
progs/vp: add keys for point prims, etc, and various new tests
vp: add test for pointsize output
mesa/st: don't call finish in st_glFlush()
mesa/st: add check for null front renderbuffer
gallium: no need to keep a copy of shader tokens in state tracker
gallium: consolidate bypass_vs and bypass_clipping flags
pipe/atomic: clean up #ifdef maze
draw: use AOS_ERROR rather than clash-prone ERROR() macro
util: avoid clashprone UINT, UBYTE enum values
pipe/atomic: dont use ms interlock calls from gcc
tests: add simplest mipgen test
st: call _glapi_check_multithread from st_make_current
gallium/util: add upload manager helper module
gallium: remove remaining references to origin_lower_left
progs/fp: pass texcoord to triangle, add a test shader
draw: update aa points shader comment
vpglsl: add missing SConscript
progs/trivial: draw non-interleaved arrays out of one vbo
progs/trivial: add fflushes for cygwin
mesa/st: bump gallium version to 0.3
progs/vp: add pointsize + clamp test
progs/vp: more psiz tests
vbo: cache last dlist vertex in malloced memory
gallium: add #warning to mutex-based atomic implementation
util: flush stdout before emitting debug_printf on stderr
gallium: simplify further the logic for selecting mutex implementation
util: don't set unused blend state
tests/mipmap_view: add linear/nearest key
st: assert on pipe_buffer_create failure
trivial/tri-viewport.c - add guide lines, more triangles, make interactive
mesa/progs: fix scons build after recent demo moves
trivial/tri_viewport: add width/height keys
trivial/tri_viewport: add space==reset key
trivial/tri-viewport: add more out-of-bounds background quads
trivial/tri-viewport: add keys for frustrum/ortho and z coordinate
mesa: protect driver.flush() with FLUSH_CURRENT
tests/mipmap_view: add a bunch of keystrokes for testing render-to-texture
demos/readpix: add option to draw triangle instead of drawpix
shadowtex: fflush stdout for cygwin
pipebuffer: don't fail when validating mapped buffers
mesa/st: fix incorrect face, level in compress_with_blit
util/time: add util_time_sleep() for windows userspace
mesa/st: workaround for crashes in st_copy_texsubimage
util/indices: remove debug prints
progs: add fflushes for cygwin
mesa/st: translate VERT_ATTRIB_GENERIC8..15 in st_translate_vertex_program
gallium/draw: add ability to print out active pipeline stages
mesa/st: remove duplicate offset calculation
mesa/main: protect driver.finish with FLUSH_CURRENT
mesa/st: protect internal flushes with FLUSH_CURRENT
trivial: add line-flat.c
gallium/draw: cope with unused vertex_elements
progs/trivial: add vbo-noninterleaved test
gallium/tgsi: hack around linker/archiver breakage
mesa/main: set PREFER_DP4 to match position_invarient code
mesa: more complete fix for transform_invarient glitches
progs/trivial: add test for vertex program invarient transform
stw: fix potential uninitialized use of curctx
scons: mingw is broken with -O1 and higher
util/upload: catch failures to map_range and return error
mesa/st: cope with non-ibo index data in st_draw_feedback.c
mesa/st: remove redundant call to st_finish in CopyTexSubImage
mesa/st: keep surface_copy arguments positive
trivial: add line-flat.c
gallium/draw: cope with unused vertex_elements
progs/trivial: add vbo-noninterleaved test
gallium/tgsi: hack around linker/archiver breakage
mesa/main: set PREFER_DP4 to match position_invarient code
mesa: more complete fix for transform_invarient glitches
progs/trivial: add test for vertex program invarient transform
stw: fix potential uninitialized use of curctx
scons: mingw is broken with -O1 and higher
util/upload: catch failures to map_range and return error
mesa/st: cope with non-ibo index data in st_draw_feedback.c
mesa/st: remove redundant call to st_finish in CopyTexSubImage
mesa/st: keep surface_copy arguments positive
gallium: remove occlusion_count flag from depth-stencil state
trivial/tri-z: add controls for depthrange min/max
progs/vpglsl: add similar support for point rendering as progs/vp
mesa/st: restore flush to copy_texsubimage (was previously finish)
draw: avoid leaking tokens when building pstipple fragment shader
draw: free more token arrays
gallium/draw: Free specialized versions of driver shaders
mesa/vbo: drop all references to vbo on destroy
stw: ignore swapbuffer requests on singlebuffer
mesa/st: fix tracking of mapped buffer ranges
tgsi: correct handling of return value from util_vsnprintf
mesa: protect Elements against multiple definitions
glew: correct misspelling of glFramebufferTextureLayer
aux/indices: don't use 'prim' value once it is known to be bad
tgsi: correct handling of return value from util_vsnprintf
progs/glsl: compile with scons and glew
progs/util: make sure function pointers are initialized
mesa/dlist: shortcircuit some redundant statechanges at compile time
mesa: add debug printer for primitive name
mesa/vbo: use _lookup_prim_by_nr for debugging
mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
progs/trivial: test case for dlist statechange elimination
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
st/wgl: dummy implementation of wgl swapinterval extension
progs/util: make sure function pointers are initialized
mesa: fix material inputs in ffvertex_prog.c
mesa: remove dead vertex fog code from ffvertex_prog.c
mesa: remove dead constant pointsize code from ffvertex_prog.c
mesa: remove whitespace
progs/isosurf: add materials mode for glVertex + TRISTRIP
progs/trivial: add test case for lighting plus per-vertex materials
Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit
dlist-tri-flat-tri: make tri render differently if flatshade not enabled
progs/trivial: add dlist-recursive-call
mesa/dlist: invalidate cached dlist compile state after CallList
progs/trivial: add dlist-flat-tri.c
mesa/dlist: don't cache state which may not be replayed on CallList
progs/trivial: add test case for short-circuiting material changes
progs/trivial: add dlist-mat-tri.c
mesa/dlist: fixes and improvements for material caching
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch
glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration
mesa: s/TRUE/GL_TRUE
st/wgl: don't advertise WGL_EXT_swap_interval string
mesa/shaders: fix gl_NormalMatrix state parameters
progs: revert damage to progs/SConscript from recent compressed texture commit
mesa: don't call getenv every time _mesa_error is called
mesa: remove dead code in _mesa_error
mesa: split out errorstring switch from _mesa_error
mesa: recognize and eliminate repeated error messages
gallium: proper constructor and destructor for tgsi_exec_machine
tgsi: make function call code in tgsi_sse.c less opaque
gallium: reduce recursive include of tgsi_exec.h
tgsi: no need to separately malloc input and output arrays
tgsi: reduce x86 reg usage in tgsi_sse generated programs
tgsi: make sse function callout mechanism more generic
tgsi: initial texturing support on sse path
rtasm: export sse_movmskps
tgsi: simplify and fix sse KIL implementation
draw: fix ppc build regression
tgsi: fix regression in indexed const lookups
tgsi: get texturing working in vertex shader sse2 path
tgsi: get texturing working in vertex shader sse2 path
gallium: simplify tgsi_full_immediate struct
gallium: remove multiple aliases for TGSI opcodes
softpipe: remove backwards dependency from tilecache to softpipe
util: _debug_printf should print even when DEBUG is not defined
gallium/xlib: use XSHM for swapbuffers
softpipe: make some small steps to flush texture cache less frequently
softpipe: simplify flush_spans
softpipe: use bitwise logic to setup quad masks in sp_setup
softpipe: remove unused vars in sp_setup.c
softpipe: shortcircuit repeated lookups of the same tile
softpipe: also shortcircuit non-texture tile lookups
softpipe: avoid flushing depth buffer cache on swapbuffers
gallium: remove deprecated TGSI opcodes
gallium: clean up opcode definitions
gallivm: updates for TGSI changes
draw: correct address for machine struct in llvm path
softpipe: rip out old mulithread support
softpipe: expand quad pipeline to process >1 quad at a time
softpipe: actually pass >1 quad from triangle routine
softpipe: example fastpaths in blending
softpipe: fix typo
softpipe: move all color-combine code into sp_quad_blend.c
softpipe: cleanup framebuffer state routine slightly
softpipe: fix error in scissor state dependencies
softpipe: move all depth/stencil/alpha pixel processing into one stage
softpipe: cope with nr_cbufs == 0
softpipe: fastpath for interpolated z16 less depthtesting
softpipe: example fast paths for simple samplers
softpipe: fix off-by-one in nearest texcoord routines
util: _debug_printf should print even when DEBUG is not defined
mesa/st: recognize no-op scissor state when checking clear_with_quads
mesa/st: short-circuit glFinish calls on WIN32 only
softpipe: remove unused variable in shade_quad
softpipe: add depth-lequal z16 path
softpipe: rearrange blend fastpaths
softpipe: setup quad outputs from with fs->run
softpipe: remove gallivm fragment shaders
softpipe: reduce textual differences between exec and sse shader paths
Revert "softpipe: rearrange blend fastpaths"
tgsi: add tgsi_ureg, a simplified tgsi shader builder
util: convert u_simple_shaders to use tgsi_ureg
util: remove unneeded includes
util: silence warnings for third REALLOC argument
tgsi: use REALLOC for growing token pool
tgsi: turn off debugging
draw: cope with more primitives in draw_pipeline_run
Merge branch 'mesa_7_5_branch'
tgsi: rename ureg src/dest converters
tgsi: add simple facility for releasing and reusing temporaries
st/dri: remove unused dummyContext value
st/xlib: reduce the proliferation of GLX context types
softpipe: move flatshade-first check out of loop
softpipe: split texture and surface tile caches
softpipe: fix typo in clear_tile
tgsi: add missing functionality to support instructions with labels
tgsi: remove unused function argument
tgsi: silence compiler warning
st/xlib: remove dead ungrab helper
st/xlib: remove a couple more 'fake' references
softpipe: optimized path for simple mipmap sampling
softpipe: fix glitch in texel lookups on fastpaths
softpipe: slightly optimized tiling calculation
softpipe: fix xpot calculation typo in sp_get_samples_2d_nearest_clamp_POT
softpipe: allow the existing sampler routines to be hooked up directly
util: add util_is_power_of_two function
softpipe: rework texture sampling code
softpipe: add missing sp_sampler_varient_destroy
Merge branch 'tex-tilecache' into softpipe-opt
softpipe: add missing header
softpipe: remove old prim_setup draw stage
softpipe: lift tex_address construction up to img_filter
progs/demos: add fps output to cubemap
softpipe: make the various get_texel routines more similar
softpipe: separate out 2d and cube img filter functions
softpipe: use one fewer divide in sample_cube
mesa/swrast: use one fewer divide in swrast's choose_cube_face also
tgsi: add generic instruction builder
llvmpipe: remove backwards dependency from tilecache to llvmpipe
llvmpipe: make some small steps to flush texture cache less frequently
llvmpipe: simplify flush_spans
llvmpipe: use bitwise logic to setup quad masks in lp_setup
llvmpipe: remove unused vars in lp_setup.c
llvmpipe: shortcircuit repeated lookups of the same tile
llvmpipe: also shortcircuit non-texture tile lookups
llvmpipe: avoid flushing depth buffer cache on swapbuffers
llvmpipe: rip out old mulithread support
llvmpipe: expand quad pipeline to process >1 quad at a time
llvmpipe: actually pass >1 quad from triangle routine
llvmpipe: example fastpaths in blending
llvmpipe: fix typo
llvmpipe: move all color-combine code into lp_quad_blend.c
llvmpipe: cleanup framebuffer state routine slightly
llvmpipe: fix error in scissor state dependencies
llvmpipe: move all depth/stencil/alpha pixel processing into one stage
llvmpipe: cope with nr_cbufs == 0
llvmpipe: fastpath for interpolated z16 less depthtesting
llvmpipe: use align_malloc for all structs containing ALIGN16 members
llvmpipe: keep texture stride 16byte aligned
tgsi: remove redundant CND0 opcode
draw: remove unused variable
util: add version of u_blit_pixels which takes a writemask
st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardware
aux/tgsi: pull back ureg work from 0.1 branch
util: add version of u_blit_pixels which takes a writemask
st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardware
tgsi: add const qualifier
tgsi: sanity check ureg programs
tgsi: free tokens on error
tgsi/ureg: VS inputs don't have any semantic tags, just an index
mesa: remove unused SATURATE_PLUS_MINUS_ONE flag
tgsi/ureg: give ureg_DECL_constant an explicit index parameter
ureg: add generic emitters for tex and branch instructions
ureg: add a mechanism to get the built tokens rather than a full shader
tgsi: add missing implementation of constant decl change
tgsi: implement saturation
tgsi: handle some src/dst aliasing in tgsi_sse2.c
st/mesa: convert to new tgsi_ureg mechanism for shader emit
mesa/st: remove dead comment
progs/perf: add scons support, get working under mingw
progs/perf: convert some DOS line-endings
progs/perf: add human-readable float formatter
progs/perf: human-format vertexrate output
progs/perf: human-readable drawoverhead output
progs/perf: a few more vbo upload modes
progs/perf: add first attempt at a swapbuffers rate test
progs/perf: break up long runs of fullscreen quads
progs/perf: clean up swapbuffers test a bit
progs/perf: reset row_length after subimage test
progs/perf: make teximage results easier to read, more reproducible
teximage: add more tests, image formats
softpipe: fix occlusion counting
softpipe: fix polygon stipple
softpipe: set quad->facing value
softpipe: need to write depth/stencil values even when stencil fails
gallium/include: update some comments
Merge branch 'softpipe-opt'
st/mesa: trim calculated userbuffer size
progs/perf: accept GL3.x also
draw: fix warning
pipebuffer: fix warnings
pipebuffer: fix printf warnings
softpipe: fix compiler warnings
trace: fix printf warnings
progs/perf: fix typo in sconscript
progs/perf: fix warnings in readpixels test
gallium: remove depth.occlusion_count flag
mesa/st: don't reuse vertex buffers for bitmap, clear quads
util: add lost code to util_make_fragment_tex_shader_writemask()
mesa/st: add ST_DEBUG environment variable
mesa/st: add missing mesa constant file name
util: do some more util_blit_pixels cases without temporaries
llvmpipe: import experimental softpipe rasterizer code, wip binning code
llvmpipe: more wipping
llvmpipe: whip out the intra-tile code from lp_setup_tri.c
llvmpipe: wip me harder
llvmpipe: rewrite llvmpipe_clear()
llvmpipe: remove tex tile cache and related code
llvmpipe: remove some old sampler support structs
llvmpipe: start cleaning up
llvmpipe: rast_tri updates
llvmpipe: work on clears and coefficients
llvmpipe: triangle struct owns its copy of shader inputs
llvmpipe: get lp_setup compiling
llvmpipe: more wip on coefficients
llvmpipe: calculate overall width and height, pass to rasterizer
llvmpipe: hook up some state, add stub line and point functions
llvmpipe: use union lp_cmd_rast_arg directly, rather than through a pointer
llvmpipe: get lp_setup_tri building
llvmpipe: remove dead code
llvmpipe: fix a couple of warnings
llvmpipe: fix crash on init
llvmpipe: debug, crash fixes
llvmpipe: more debug
llvmpipe: trivial/clear works
llvmpipe: initialize setup line/tri/point funcs
llvmpipe: initialize setup data store
llvmpipe: add LP_DEBUG env var
llvmpipe: always call begin_binning on transition to active state
llvmpipe: just bin whole tiles for now
llvmpipe: set block count/used values back to zero on reset
llvmpipe: correct binning maths for iterating over whole tiles
llvmpipe: properly clip tile writes
llvmpipe: fill in tri min/max values
llvmpipe: fix typo correcting for fill convention
llvmpipe: correctly scale top/left fill adjustments
llvmpipe: fixed-point rasterization
llvmpipe: pre-multiply some constants by fixed_one
llvmpipe: calculate masks in format desired by shader
llvmpipe: remove a leftover 8x2 usage
llvmpipe: precalculate some offsets
llvmpipe: pass mask as a linear encoding of the 4x4 block
llvmpipe: recursive rasterization within a tile
llvmpipe: build list of 4x4 blocks to be shaded
llvmpipe: move block list into rast struct
llvmpipe: minor opts to setup_tri
llvmpipe: remove dead code
llvmpipe: remove one of two definitions of TILESIZE
llvmpipe: fix the worst of the depth regressions since switch to 4x4
progs/demos: add fps to multiarb
gallium: remove noise opcodes
gallium: remove the swizzling parts of ExtSwizzle
cell: typo from ExtSwizzle commit
gallium: remove extended negate also, and also the ExtSwz token
i965g: re-starting from the dri driver
i965g: wip
i965: ignore cliprect_mode
i965g: wip on removing GL stuff, trying to get a few files compiling
ws/i965: clone the i915 winsys
ws/i965: pull in the rest of the i915 winsys tree.
i965g: first compiling file
ws/i965: renames from i915, hook up makefiles
i965g: hook into build system
i965g: more files compiling
i965g: more work on compiling
i965g: more work on compiling, particularly the brw_draw files
i965g: more compiling wip
i965g: start hooking up some to the gallium context interfaces
i965g: still working on compilation
i965g: still working on compilation
i965g: still working on compilation
i965g: still working on compilation
i965g: work in progress on fragment shaders
i965g: wip on fragment shaders
i965g: non-glsl fragment shader path is compiling
i965g: more work on compilation
i965g: more work on compilation -- surface management
i965g: more files compiling
i965g: more files compiling
i965g: more files compiling
i965g: more files compiling
i965g: the whole drivers/i965 directory is compiling
i965g: driver and winsys compile
i965g: rename brw_constant_buffer to brw_curbe_buffer
i965g: format RELOCs similarly
llvmpipe: remove old prim_setup draw stage
i965g: convert read/write domain pairs into single usage value
i965g: add standalone xlib debug winsys
i965g: hook up brw_screen.c
ws/i965: add butt-ugly linker hack
ws/i965: add load-time driver registration
i965g: add missing buffer functions
i965g: hook up more pipe_context functions
i965g: hook up pipe sampler callbacks
i965g: stubs for brw_pipe_vertex.c
i965g: add some missing texture creation code
i965g: add more missing pipe callbacks
i965g: initialize surface refcount
i965g: add missing is_*_referenced callbacks
i965g: add constant buffer setter
i965g: hook up pipe_clear functions
i965g: plumb in some surface state
i965g: fix up batchbuffer confusion
i965g: hook up flush-frontbuffer
i965g: pull in a copy of intel_decode.c for now
ws/i965: allow NULL buffer in winsys::bo_unreference
i965g: hook up some vertex state funcs
i965g: hook up some missing vertex shader code
i965g: clean up wm init_registers func
i965g: init pointer to null, avoid segfault
i965g: initialize winsys pointer in surface cache
i965g: remove redundant screen pointer in brw context struct
i965g: fix some asserts
i965g: consolidate some includes
i965g: fix order of calculation of brw->wm.nr_surfaces
i965g: enable line stipple packet emit
i965g: fix compiler warning
i965g: use pipe_error return value for brw_batchbuffer_require_space
i965g: add data type tags to aid dumping/decoding
i965g: hook up dumpers in dumping winsys
i965g: add lots of error checks and early returns
i965g: call dissassembler for appropriate data uploads
i965g: remove old dumping code
i965g: disassemble more than one instruction at a time
i965g: add const qualifiers
i965g: use Elements in loops over arrays
i965g: correct size of surf_bo array
brw: push more dumping into the winsys
i965g: correct sense of writedisable flags
i965g: remove duplicate viewport state in brw_context
i965g: make the winsys responsible for all buffer->offset handling
i965g: propogate map-buffer-range semantics down to winsys
i965g: pass relocation information in an array with bo_subdata
i965g: clean up winsys dumping code a little
i965g: restore code to populate the relocation background
i965g: scissor off by one
i965g: point_rast_rule comment no longer applies
i965g: populate wm reloc array earlier
i965g: remove/disable inactive state atoms
i965g: make sure blend color packet header is initialized
i965g: populate brw_context chipset id
i965g: don't emit line stipple packet if stipple disabled
trivial: add vbo-tri, an even simpler version of tri.c
i965g: use curr.vertex_element state directly
i965g: tgsi outputs cannot be used as source regs
i965g: add DEBUG_MIN_URB flag
i965g: don't set up vs stack register for non-branching shaders
i965g: fix some reloc counts
i965g: hardwire linear interpolation for now
i965g: disassemble each instruction as generated
i965g: add dumping for our new pass_fp output
i965g: init saturate field in fp dst_reg helper
i965g: propogate nr_cbufs into wm prog key
i965g: plumb through fb_write target and eot data
i965g: remove references to brw_surface_bo()
i965g: propogate index size state
i965g: get brw_state_debug.c building
i965g: get rid of cc key, simplify state upload
trivial: make tri-orig more closely match the original version of tri...
i965g: avoid use of internally generated immediates
i965g: fix off-by-one on curbe upload
i965g: smaller upload buffer for index data
i965g: some more cases where file_max[] is used without obligatory +1
i965g: skip over vertex position output when preallocating FS inputs
i965g: consult fs inputs when laying out vs output regs
i965g: restore check on line smooth state
mesa/st: don't calculate unused vs input semantic tags
mesa/st: don't calculate unused input_flags data
mesa/st: don't calculate unused output_flags data either
mesa/st: emit tgsi vertex shader directly for drawpixels
mesa/st: refactor vertex and fragment shader translation
i965g: remove droppings in xlib winsys
i965g rename offset_edge to offset_edgeflag
i965g: handle special vs outputs specially
i965g: remove more references to nr_vp_outputs in wm compilation
gallium: don't use arrays for texture width,height,depth
i965g: fix initialization of texture width/height/depth arrays
i965g: make the load-before-use vs immediate path work
i965g: get fragment constants sort-of working
i965g: setup nr_attrs should track nr fragment shader inputs
progs/fp: add simple imm, param tests
i965g: fix typo in previous commit
i965g: add new state flag tracking fs signature changes
i965g: special case setup when fs has no inputs
i965g: include interpolation info in fs signature
i965g: get linear vs perspective interpolation working again
progs/vp: add param and imm test
i965g: first pass at vs immediates in curbe
i965g: fragment shader immediates working
i965g: fix typo converting wm src regs
i965g: get basic texturing working again
i965g: apply linear math to both linear and perspective attrs
i965g: use correct key size for vs upload
i965g: correct test for unfilled modes
i965g: gs nr_attrs also tracks nr fragment shader inputs
st/xorg: use surface_copy for blits if available
svga: cache textures as well as buffers
svga: revert packing of surface key
svga: try harder to make the cachable flag work
gallium: simplify tgsi tokens further
gallium: try and update r300 and nv drivers for tgsi changes
tgsi: remove unused Flags member from full_instruction
tgsi: remove unnecessary full_token init and free functions
tgsi: reduce repetition of structure name in its members
tgsi: rename fields of tgsi_full_instruction to avoid excessive verbosity
tgsi: rename fields of tgsi_full_declaration to reduce verbosity
tgsi: rename fields of tgsi_full_dst_register to reduce verbosity
tgsi: rename fields of tgsi_full_src_register to reduce verbosity
st/xorg: consolidate some dest surface state setting
st/xorg: don't bother with cso save and restore in copy func
st/xorg: remove redundant clipping code
st/xorg: set up rasterizer state in init
st/xorg: split up shared Done call
st/xorg: don't set up constant buffer for non-xv fragment shaders
st/xorg: split copy operation into prepare/copy/done phases
st/xorg: render throttling in block handler
st/xorg: remove debugging flush
st/xorg: formatting
st/xorg: fix refcounting bugs introduced in earlier commit
svga: hash the whole key, not just the first four bytes
draw: Fix max_index check.
svga: add DEBUG_CACHE option
svga: flush our command buffer after the 8th distinct render target
st/xorg: free last fence
st/xorg: speculatively round textures up to nearest POT
st/xorg: fix composite after texture size changes
Revert "st/xorg: fix composite after texture size changes"
st/xorg: proper fix for compositing after rounding up
i965g: remove redundant nr_attrs member
brw: add dumping to gem winsys
ws/i965: rename and change sense of I965_SEND_CMD to BRW_NO_HW
ws/i965: more debug output
i965g: pass backbuffer tiling information to driver
i965g: turn on texture tiling by default
Merge commit 'origin/mesa_7_7_branch'
Merge commit 'origin/tgsi-simplify-ext'
st/xorg: fix merge droppings
tgsi: fix ureg emit after version token change
mesa/st: avoid quadstrips if its easy to do so
i965g: don't reference unused vars in RSQ
i965g: add missing header
i965g: nasty hack for clearing y-tiled surfaces
softpipe: fix double-minify in texture layout
softpipe: dont claim to support PIPE_FORMAT_NONE
st/mesa: move assert on nr vs insns until after pos_invarient expansion
gallium: first steps to treat edgeflags as regular vertex element
llvmpipe: rename one of the two rasterize_bins functions
llvmpipe: rename queue size to count
llvmpipe: rename bins to scene
llvmpipe: keep copy of framebuffer state in setup context
i965g: remove duplicate set_viewport_state, fixes samples/depth
i965g: add DEBUG_WINSYS flag
i965g: keep refcounts to bound vertex buffers
i965g: hook vertex state emit up to PIPE_NEW_VERTEX_BUFFER
ws/i965: respect DEBUG_WINSYS flag
Merge commit 'origin/master' into i965g-restart
i965g: back out unintentional changes to gears
i965g: back out unintentional changes to linux-dri
i965g: remove half-finished change to tgsi_parse
i965g: fixes to build after merge of master
gallium: remove return value from draw calls
gallium: propogate draw retval changes into more drivers
docs: pull in tgsi-instruction-set.txt verbatim
docs: remove some old opcodes and other cruft from tgsi doc
gallium/docs: extend the context docs a little
Merge branch 'i965g-restart'
i965g: update for u_format changes
i965g: fix bo_reference
glsl/pp: quieten compiler about missing case statements
glsl/pp: move static functions out of header file
i965g: calculate depth min/max
gallium/util: quieten compiler
i965g: strict aliasing changes
i965g: get trivial/tri working again after edgeflag changes
util: better fix for unused variable warnings with asserts
Merge commit 'origin/gallium-draw-retval'
llvmpipe: merge setup and draw vbuf submodules
llvmpipe: restrict header visibility
llvmpipe: remove dead code
llvmpipe: rename some functions
llvmpipe: fix double free
softpipe: fix draw return value
i965g: updates for draw retval
st/xorg: remove unused xorg_exa_get_pixmap_handle function
llvmpipe: initial mrt support
util/blitter: remove unused variable
llvmpipe: remove scissor cliprect derived state
llvmpipe: remove opencoded constant
st/mesa: early exit on error path
llvmpipe: force constant interpolation of flatshade colors
llvmpipe: quick hack to short-circuit empty bins
llvmpipe: improve empty-bin test
llvmpipe: improve empty-bin test further
llvmpipe: implement lp_rast_load_zstencil
llvmpipe: add bin debugger
util: add generic ringbuffer utitilty
llvmpipe: use new u_ringbuffer for scene queue
Merge commit 'lb2/arb_fragment_coord_conventions'
st/mesa: remove dead stfp input_map array
st/mesa: remove duplicate calculation of fp input mapping
st/mesa: remove some floating point divides in viewport calculation
mesa/st: bump the gallium version number
svga: better method for generating white fs color outputs
svga: texture from lod zero inside dynamic branching
svga: deriv insns not valid in dynamic flow control either
svga: fix TXD and TXL opcode translation
progs/fpglsl: fp-tris for glsl
progs/fpglsl: couple more tests
vbo: fix void * arithmetic warning
Merge commit 'fj/mesa-next'
glx: permit building with older protocol headers
gallium: squash-merge of gallium screen context
drm/radeon: remove softpipe references
gallium: remove softpipe references in other drivers
svga: remove dead debug sleep
egl: re-fix context_create typo
st/dri: fix compile breakage
llvmpipe: rework do_block_16 to use bitmasks and ffs
llvmpipe: use ffs technique for full tiles also
st/mesa: always call FLUSH_CURRENT before st->pipe->flush()
llvmpipe: reorganize transfer usage
llvmpipe: remove some ifdefs
r300g: remove dead r300_get_texture_buffer function
softpipe: remove dead get_texture_buffer function
softpipe: rework to use the llvmpipe winsys
gallium: fix llvmpipe after winsys move
gallium: remove redundant includes
softpipe: fix constant buffer tracking after rework
Merge commit 'origin/gallium-winsys-handle-rebased'
winsys/xlib: sketch of cell support
ws/xlib: remove redundant declarations
winsys/xlib: remove dependency on glx/x11 state tracker
ws/xlib: fixup softpipe build
ws/xlib: remove dead files
gallium: introduce target directory
gallium: make it work
gallium: remove xlib_driver::display_surface
Squashed commit of gallium-no-texture-blanket
Merge commit 'origin/master' into gallium-sw-api-2
ws/xlib: manage the GC internally
ws/xlib: remove USE_XSHM preprocessor macro
cell: attempt conversion to sw_winsys
cell: untwiddle surface contents in flush_frontbuffer()
ws/gdi: sketch of gdi changes
ws/gdi: missing file
softpipe: silence warning
winsys/gdi: get softpipe version compiling
ws/xlib: remove self-knowledge about users of xlib winsys
targets/libgl-xlib: add code to inject trace and identity layers
gallium: create helper for swrast+xlib combination
egl/x11: use swrast-xlib helper
ws/xlib: no dependency on mesa state tracker
gallium: create target for gdi libgl
ws/gdi: fix typo
target-helpers: missing files
svga: Don't do culling while the software pipeline is active.
Merge commit 'origin/master' into gallium-sw-api-2
gallium: plumb winsys-drawable-handle through to state tracker
trace: include tr_public.h
st/wgl: add missing paramter
target-helpers: helper for injecting common debug layers
ws/gdi: add include
gallium: remove trace module injection from various state trackers
ws/xlib: remove dead lines
target-helpers: remove swrast_xlib.c helper
Squashed commit of gallium-context-transfers:
gallium: remove pipe_context member from pipe_transfer
mesa: fix linux-dri and autogen builds since sw-api-2 merge
Merge commit 'origin/gallium-context-transfers-2'
st/xorg: context transfers
mesa: Fix memory leak in decompress-with-blit.
Merge commit 'origin/master' into gallium-sampler-view
Merge commit 'origin/master' into gallium-sampler-view
r300g: fix up after merge
nvfx: fix up after merge
cso: Do not hold references to bound textures.
Merge commit 'origin/master' into gallium-sampler-view
st/python: updates for recent interface changes
aux/tgsi: fix some minor glitches in string routines
gallium: new raw gallium interface to support standalone tests
ws/xlib: Call XFlush after PutImage
progs/raw: add note about accessing utility functions
Squashed commit of the following:
scons: add 'targets' variable, for specifying ... targets
graw: move towards glut-like interface, add tri.c
graw: split util code into new file
graw: combine graw_init and graw_create_window functions
graw: add quad-tex graw test for basic texturing
scons: don't set default_llvm on windows unles LLVM is defined
Merge commit 'origin/graw-tests'
util: fix copy_rect stride in default transfer_inline_write
gallium: convert rasterizer state to use gl-style front/back concepts
gallium: more work on ccw flag removal
softpipe: restore culling code
draw: fix typo checking for unfilled polygons
draw: fix front/back error in unfilled pipeline stage
docs: update rasterizer for ccw changes
Merge branch 'gallium-front-ccw'
gallium: remnants of old ccw state
tests/graw: add fp-test
test/graw: add vp-test
regress: remove interpolation and semantic info from vs inputs
tgsi: reject interpolation and semantics on vs inputs
util: allocate larger tmp_row in util_format_translate
util: add util_framebuffer_min_size
include/st: new file swrast_screen_create.h
gallivm: eliminate tgsi_exec.h include
util: add u_box_3d
cell/spu: divorce from tgsi_exec.h
llvmpipe: hook up basic gs and multiple constant buffer support
softpipe: remove assert on setting constbufs greater than zero
graw: update graw_null after interface changes and build graw tests again
graw_xlib: build fixes
tests/graw: missing file tri.c
util: new file u_dirty_flags.h
graw: remove references to unistd.h
graw: add symlinks to shader test directories
graw: trivial geometry shader test
draw: don't use llvm engine when geometry shaders active
tgsi: null-terminate string in parse_identifier
graw: add parse_geometry_shader helper
graw: add gs-test.c and some simple geometry shader examples
SConscript: don't build mesa components if mesa not in state trackers
draw wip
draw: don't try to precalculate the pipeline output primitive
llvmpipe: move fences from per-bin to per-thread
llvmpipe: pass mask into fragment shader
llvmpipe: eliminate the set_state rasterizer command
llvmpipe: use single swizzled tile
gallium: remove pointless bitfield restrction in pipe_vertex_element
util: add uint version of pack_z_stencil
util: more helpers for old draw code
docs: clarify point sprite discussion
llvmpipe: reorganize block4 loop, nice speedup
llvmpipe: version of block4 which doesn't need the full step array
llvmpipe: also use build_mask at 16, 64 pixel levels
llvmpipe: don't refer to plane->step when dcdx or dcdy would do
llvmpipe: eliminate last usage of step array in rast_tmp.h
llvmpipe: remove all traces of step arrays, pos_tables
llvmpipe: consolidate several loops in lp_rast_triangle
llvmpipe: special case triangles which fall in a single 16x16 block
st/mesa: fix code/declaration mixing
glx/xlib: no need to call XSync from XMesaFlush
glx/xlib: remove another XSync
draw: reduce the size of the llvm variant key
llvmpipe: don't clear unused bins
llvmpipe: remove unused member from lp_fragment_shader_variant_key
llvmpipe: reduce size of fragment shader variant key
glx/xlib: configurable strict/non-strict buffer size invalidate
llvmpipe: remove dead code
gallium/docs: notes on scissor state
util: add rectangle helpers to u_rect.h
draw: specialized cliptesting routines
tgsi: helper for dumping tokens as hex
llvmpipe: fence debugging, add llvmpipe_finish
llvmpipe: wake all threads waiting on a fence
llvmpipe: move some fence functions into lp_screen.c
llvmpipe: more rasterization counters
llvmpipe: cull zero-area triangles early
llvmpipe: better triangle debugging
llvmpipe: track drawing region as a single u_rect
llvmpipe: fix bad patch application
llvmpipe: intrinsics version of triangle coeficient calculation
llvmpipe: add lp_setup_coef to makefile
util: add MIN4, MAX4
llvmpipe: update line rasterization code to current master
llvmpipe: eliminate tri->dx, tri->dy values
util: fix typo in MAX4
llvmpipe: use util_iround in place of round
llvmpipe: intrinsics versions of build_mask functions
llvmpipe: combine linear mask calculation
llvmpipe: slightly simplify build_mask
llvmpipe: put fs variant dumping in a function
llvmpipe: move whole-tile emit into a function
llvmpipe: rework fences and queries
llvmpipe: clean up deferred zstencil clears
llvmpipe: enforce fixed memory limit on scenes
llvmpipe: rearrange queries
llvmpipe: use opcodes instead of function pointers in bins
llvmpipe: rasterization debugging helpers
llvmpipe: declare fence handle struct
llvmpipe: move more coef setup into lp_setup_coef.c
llvmpipe: allow bigger scenes
llvmpipe: add DEBUG_MEM option
llvmpipe: move some debug to DEBUG_SCENE
llvmpipe: restore larger command blocks
llvmpipe: fix wierd performance regression in isosurf
llvmpipe: fix warnings on both 32 and 64 bit builds
llvmpipe: pass linear masks to fragment shader
llvmpipe: refactor tri_3_16
llvmpipe: allow tri_3_16 at any 4-aligned location within a tile
llvmpipe: introduce tri_3_4 for tiny triangles
llvmpipe: brackets around macro arg
llvmpipe: remove duplicate code
llvmpipe: return zero from floor_pot(zero)
gallivm: make lp_build_sample_nop public
llvmpipe: add LP_PERF flag to disable various aspects of rasterization
llvmpipe: add DEBUG_FS to dump variant information
llvmpipe: use llvm for attribute interpolant calculation
graw: add frag-face shader
llvmpipe: fix flatshading in new line code
draw: don't apply flatshading to clipped tris with <3 verts
llvmpipe: handle FACING interpolants in line and point setup
llvmpipe: handle up to 8 planes in triangle binner
llvmpipe: make debug_fs_variant respect variant->nr_samplers
gallivm: don't apply zero lod_bias
llvmpipe: fail gracefully on oom in scene creation
llvmpipe: avoid overflow in triangle culling
gallivm: special case conversion 4x4f to 1x16ub
gallivm: round rather than truncate in new 4x4f->1x16ub conversion path
llvmpipe: clean up setup_tri a little
llvmpipe: add rast_tri_4_16 for small lines and points
llvmpipe: fix off-by-one in tri_16
llvmpipe: defer attribute interpolation until after mask and ztest
llvmpipe: use alloca for fs color outputs
llvmpipe: store zero into all alloca'd values
llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
gallivm: specialized x8z24 depthtest path
gallivm: prefer blendvb for integer arguments
gallivm: simpler uint8->float conversions
llvmpipe: try to be sensible about whether to branch after mask updates
llvmpipe: clean up shader pre/postamble, try to catch more early-z
llvmpipe: simplified SSE2 swz/unswz routines
llvmpipe: try to do more of rast_tri_3_16 with intrinsics
llvmpipe: add debug helpers for epi32 etc
llvmpipe: try to keep plane c values small
llvmpipe: fix typo in last commit
gallium: move sse intrinsics debug helpers to u_sse.h
r600g: add missing file to sconscript
gallivm: don't branch on KILLs near end of shader
Revert "llvmpipe: try to keep plane c values small"
llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE
llvmpipe: don't try to emit non-existent color outputs
r600/drm: fix segfaults in winsys create failure path
r600g: emit hardware linewidth
r600g: handle absolute modifier in shader translator
llvmpipe: reintroduce SET_STATE binner command
llvmpipe: don't pass frontfacing as a float
llvmpipe: slightly shrink the size of a binned triangle
llvmpipe: don't store plane.ei value in binned data
gallium: move some intrinsics helpers to u_sse.h
llvmpipe: do plane calculations with intrinsics
llvmpipe: use aligned loads/stores for plane values
llvmpipe: fix non-sse build after recent changes
llvmpipe: check shader outputs are non-null before using
llvmpipe: validate color outputs against key->nr_cbufs
llvmpipe: clean up fields in draw_llvm_variant_key
llvmpipe: remove setup fallback path
llvmpipe: fail cleanly on malloc failure in lp_setup_alloc_triangle
Merge remote branch 'origin/master' into lp-setup-llvm
llvmpipe: remove unused file
llvmpipe: remove unused arg from jit_setup_tri function
Merge branch 'llvm-cliptest-viewport'
draw: make sure viewport gets updated in draw llvm shader
llvmpipe: turn off draw offset/twoside when we can handle it
llvmpipe: avoid generating tri_16 for tris which extend past tile bounds
llvmpipe: guard against NULL task->query pointer
st/mesa: unbind constant buffer when not in use
r600g: propagate usage flags in texture transfers
r600g: propogate resource usage flags to winsys, use to choose bo domains
r600g: use a buffer in GTT as intermediate on texture up and downloads
r600g: remove unused flink, domain fields from r600_resource
r600g: set hardware pixel centers according to gl_rasterization_rules
evergreeng: protect against null constant buffers
r600g: don't call debug_get_bool_option for tiling more than once
evergreeng: respect linewidth state, use integer widths only
evergreeng: set hardware pixelcenters according to gl_rasterization_rules
r600g: avoid recursion with staged uploads
r600g: attempt to turn on DXTn formats
r600g: translate ARR instruction
r600: fix my pessimism about PIPE_TRANSFER_x flags
ws/r600: match bo_busy shared/fence logic in bo_wait
r600g: guard experimental s3tc code with R600_ENABLE_S3TC
r600g: do not try to use staging resource for depth textures
r600g: enforce minimum stride on render target texture images
llvmpipe: fix up twoside after recent changes
llvmpipe: twoside for specular color also
Merge branch 'lp-offset-twoside'
llvmpipe: raise dirty flag on transfers to bound constbuf
llvmpipe: remove misleading debug string
llvmpipe: shortcircuit some calls to set_scene_state
gallium: new transfer flag: DISCARD_WHOLE_RESOURCE
util: improve cache collision behaviour
util: add ensure_sanity checks, fix a bug
util: single call to util_format_description in fill_rect
util: add u_bit_scan helper
llvmpipe: clear storage for newly allocated resources
Kenneth Graunke (1067):
Remove _mesa_strstr in favor of plain strstr.
Remove _mesa_strncat in favor of plain strncat.
Remove _mesa_strcpy in favor of plain strcpy.
Remove _mesa_strncpy in favor of plain strncpy.
Remove _mesa_strlen in favor of plain strlen.
Remove _mesa_strcmp in favor of plain strcmp.
Remove _mesa_strncmp in favor of plain strncmp.
Remove _mesa_atoi in favor of plain atoi.
Remove _mesa_memcpy in favor of plain memcpy.
Remove _mesa_memset in favor of plain memset.
Remove _mesa_memcmp in favor of plain memcmp.
Typo fixes: de/re/ference.
Widen num_components to handle vec4 correctly.
Replace "mode" type tag with virtual as_foo() downcasting functions.
Add new abstract ir_rvalue class; rework accordingly.
Move swizzles out of ir_dereference and into their own class.
Set source locations on AST nodes so error messages print locations.
Ensure that both parameter lists are the same length in function overloading.
Use ir_function_signature::function_name() rather than direct access.
Refactor IR function representation.
Remove ir_label since it is no longer used.
Emit body for constructors in the right place.
Fix ir_dead_code for function refactoring.
Actually emit temp declaration in vector comparison builtins.
Fix illegal (var_ref (array_ref ...)) in matrix constructors.
Print full type for ir_constant instead of base and component count.
ir_print_visitor: Remove unnecessary parenthesis around type names.
ir_print_visitor: print the type of expressions.
Refactor ir_expression::get_num_operands.
ir_print_visitor: Remove unnecessary parenthesis around variable names.
Add parens around printed IR so it's an official list of instructions.
ir_print_visitor: Fix unclosed parenthesis in (assign ...
ir_print_visitor: Fix unclosed parenthesis in (call...
ir_print_visitor: Remove unnecessary parens around array size in types.
ir_print_visitor: Remove unnecessary parens around expression operands.
ir_print_visitor: Print (constant bool (1)) instead of "true"
ir_print_visitor: Print return type of ir_function_signatures.
ir_print_visitor: Re-parenthesize ir_call output.
Factor out qualifier checking code for later reuse.
Factor out parameter list matching from ast_function::hir for later reuse.
Factor out parameter list replacement for later reuse.
Move array of operator strings out of ir_print_visitor.cpp.
Use "neg" when printing/reading unary negation rather than "-".
Add a simple S-Expression reader and printer.
Add stub ir_reader and new 'i' mode for reading IR rather than GLSL.
Set language_version to 130 (the max currently supported) when reading IR.
Partial IR reader.
ir_reader: Add support for reading variable declarations.
ir_reader: Add support for reading (return ...)
ir_reader: Add support for reading array types.
ir_reader: Add support for reading conditionals: (if ...)
ir_reader: rvalues are instructions too!
ir_reader: Add support for reading (var_ref ...) and (array_ref ...)
ir_reader: Add initial loop support; doesn't yet support break/continue.
ir_reader: Add support for "break" and "continue" in loops.
Make ir_read_error set state->error.
ir_reader: Don't initialize globals, builtins, or constructors.
ir_reader: Perform a preliminary pass to scan for function prototypes.
ir_reader: Preliminary work toward reading functions.
ir_reader: Fix for swizzles.
Make ir_read_error print out the given S-Expression, for context.
ir_reader: Fix incorrect error message for expressions.
ir_reader: Replace function prototypes with the definition.
ir_reader: Read function calls.
ir_reader: Don't print out the S-Expression.
ir_reader: Slightly better error message when failing to read swizzles.
Fix incorrect comments in function inliner.
Fix ir_return cloning to actually use the cloned subexpression.
Use %p rather than %08x when printing pointers to fix compile.
ir_reader: Set function signatures as defined.
Initial commit of IR for builtins.
Fix bogus expression typing in various builtins.
Add a perl script to generate builtin_function.cpp.
Replace old builtin_function.cpp with new autogenerated one.
Integrate generate_builtins.pl into the build process.
Implement "step" builtin.
Implement "smoothstep" builtin.
Implement "sign" builtin via a new expression operator.
Implement "fract" builtin.
Implement "cross" builtin.
Implement "sin" and "cos" builtins via new expression operators.
Implement "tan" builtin.
Refresh autogenerated builtin_function.cpp.
ir_reader: Fix reading of array deferences and correct error messages.
ir_reader: Read record_refs.
Check variable mode when comparing qualifier lists.
Disallow defining macros whose names start with "__" or "GL_".
Add mappings between ir_texture_opcode and strings.
ir_print_visitor: Add support for ir_texture.
Add stub visitor support for ir_texture.
ir_reader: Refactor reading of dereferences for later reuse.
ir_reader: Add support for reading ir_texture.
Set the type of ir_texture properly; infer it from the sampler type.
generate_builtins.pl: Support _fs directories as well as _vs.
generate_builtins.pl: Support directiories for each extension.
Add a python script to generate texture builtins.
texture_builtins.py: Add support for 130 Proj variants.
texture_builtins.py: Fixes for Array variants.
generate_builtins.pl: Support stage-specific builtins even for extensions.
Add EXT_texture_array support.
texture_builtins.py: Support the EXT_texture_array extension.
Commit output of texture_builtins.py and refresh builtin_function.cpp.
Only initialize types after #extension directives have been processed.
Don't call _mesa_glsl_initialize_types for every builtin function.
ir_function_cloning_visitor: Add support for ir_texture.
Add remaining signatures for 'mod' builtin.
Add remaining signatures for 'min' builtin.
Add remaining signatures for 'max' builtin.
Add remaining signatures for 'clamp' builtin.
Implement 'distance' builtin.
Implement 'faceforward' builtin.
Implement 'acos' builtin.
Add a completely bogus implementation of the noise[1234] builtins.
Fix some typing issues in asin.
Implement 'refract' builtin.
Implement dFdx, dFdy, and fwidth via new expression opcodes.
ir_constant_visitor: Add support for dFdx and dFdy operations.
Implement matrixCompMult builtin - the last of the 110 builtins.
Implement 1.20 'outerProduct' builtin.
Implement 1.20 'transpose' builtin.
Implement 1.30 hyperbolic trig builtins (sinh, cosh, tanh).
texture_builtins.py: The unsigned integer type is "uint", not "unsigned"
Implement 1.30 int/uint variants of min/max/clamp.
Add forgotten autogenerated EXT_texture_array_fs folder.
Remove linux_list in favor of exec_list.
Fix compile on 64-bit.
Rename prog to shader. Less confusing.
Fix crash when running glsl on a signle fragment shader.
Link against talloc. We're going to be using it.
Make shader a talloc context.
Change error/warning functions to print to the info log.
Print out the info log if compilation fails.
Merge Carl's preprocessor into the glcpp subdirectory.
Specify %option prefix="glcpp_" in the source code, not the Makefile.
Add glcpp to the build.
glcpp: Fix a case of == where = probably ought to be.
glcpp: Output to a buffer and error log rather than directly printing.
glcpp: Add support for lexing from a string.
Complain and exit if the given shader file doesn't exist.
Make the main compiler call the preprocessor.
glcpp: Pass #version, #extension, and #pragma directives through unchanged.
glcpp: Complain about unrecognized directives.
glcpp: Handle missing newline at EOF.
glcpp/tests: Add extra newline at the end of expected output.
glcpp: Print errors on stdout instead of stderr (non-standalone version).
glcpp: Build a reentrant parser.
glcpp: Actually support #ifdef and #ifndef.
glcpp: Add %error-verbose.
glcpp: Add plumbing to support line locations.
glcpp: Set line locations in the lexer.
glcpp: Set locations on tokens.
glcpp: Introduce new glcpp_error function.
glcpp: Print locations in error messages where possible.
glcpp: Add line locations to "reserved name" error messages.
glcpp: Add line locations to various mismatched #if error messages.
glcpp: Add line locations to "Unterminated #if" error message.
glcpp: Remove calls to exit().
glcpp: Fix line and column numbering.
glcpp/tests: Add a test for #version followed by #define.
glcpp: Don't include newlines as part of #version-passthrough.
glcpp: Rename "errors" to "info_log."
glcpp: Add boolean 'error' flag.
glcpp: Add glcpp_warning for printing warnings to the info log.
glcpp: Ignore junk tokens at end of #ifdef/#ifndef (with warning)
glcpp/tests: Add a test for #if defined (identifier)
glcpp: Rework handling of "defined" operator.
Use yy_scan_string and stop caring about shader->SourceLen.
glcpp: Print to the main compiler's infolog, not stdout.
glcpp: Accept #elif without an expression if the expression doesn't matter.
glcpp: Initialize error state.
glcpp: Recognize plain "//" as a comment.
Remove comment support from the main lexer.
glcpp: Fix "dangerous trailing context" warning.
glcpp: Make standalone binary use preprocess().
glcpp: Support line continuations within preprocessor directives.
ir_reader: Free memory for S-Expressions earlier.
Use more sensible contexts in ir_dead_code_local.
Use a more sensible context in copy propagation.
glsl2: Check that returned expressions match the function return type.
glsl2: Add a method for querying if an AST type has any qualifiers.
glsl2: Reject return types with qualifiers.
glsl2: Check for non-void functions that don't have a return statement.
glsl2: Update TODO.
glsl2: Keep the same number of components in implicit conversions.
glsl2: Steal the live IR and free the rest of the junk.
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
glsl2: Create new talloc contexts the "right" way.
glsl2: Preprocessed source doesn't need to live past compile time.
glsl2: Fix storing of dead memory in the symbol table.
glsl2: Define new ir_discard instruction.
glsl2: Implement AST->HIR support for the "discard" instruction.
glsl2/builtins: Use vector ops in "smoothstep."
glsl2/builtins: Use vector ops in the 130 version of "sign."
ir_to_mesa: Fix uninitalized value.
glsl2: Fix for dead strings being stored in the symbol table.
glcpp: Add #error support.
Refresh autogenerated file builtin_function.cpp.
ir_constant_expression: Initialize all components of constant data to 0.
ir_constant_expression: Initialize op[0] and op[1] to NULL.
ir_constant_expression: Assert that both operands share a base type.
ir_constant_expression: Support scalar + vector and scalar + matrix.
ir_constant_expression: Support scalar - vector and scalar - matrix.
ir_constant_expression: Support scalar / vector and scalar / matrix.
ir_constant_expression: Support scalar * vector and scalar * matrix.
ir_constant_expression: Add support for matrix multiplication.
ir_constant_expression: Add support for dot products.
glsl2: Update TODO.
ir_constant_expression: Declare loop counting variables in the loops.
glsl2: Initialize yylineno and yycolumn so line numbers are sane.
ir_constant_expression: Fix loop increments.
ir_reader: Don't emit ir_function multiple times.
glsl2: Remove generate_temporary and global temporary counter.
glsl2: Add foreach_list_safe which works even when mutating the list.
glsl2: Use new foreach_list_safe abstraction.
ast_function: Remove unnecessary check for empty constructors.
ast_function: Move error return earlier and don't indent the world.
ast_function: Fix non-float constructors with matrix arguments.
glsl2: Remove ir_program bong hits.
ir_constant_expression: Remove bogus assert in ir_unop_abs case.
ir_constant_expression: Add support for ir_unop_sign.
ir_constant_expression: Add support for ir_unop_exp2.
ir_constant_expression: Add support for ir_unop_log2.
ir_constant_expression: Add support for ir_unop_trunc.
ir_constant_expression: Add support for ir_unop_ceil.
ir_constant_expression: Add support for ir_unop_floor.
ir_constant_expression: Add support for ir_unop_sin.
ir_constant_expression: Add support for ir_unop_cos.
ir_constant_expression: Add support for ir_binop_pow.
ir_constant_expression: Add support for ir_binop_min and ir_binop_max.
ir_constant_expression: Add support for ir_binop_mod.
glsl2/builtins: Rework min/max to use scalar/vector combinations.
glsl2/builtins: Rework clamp to use scalar/vector combinations.
Refresh autogenerated file builtin_function.cpp.
exec_list: Add a new replace_with method.
ast_function: Actually do type conversion on function arguments.
exec_list: Fix foreach_list_safe.
glsl2: Move constant_expression_value method to ir_rvalue.
ir_constant_expression: Convert from a visitor to a virtual function.
ir_constant_expression: Use "this" pointer directly.
ir_constant_expression: Remove pointless use of variable_referenced.
glsl2: Disallow non-constant array indexing for unsized arrays.
glsl2: Remove incorrect assertion in the parser.
glsl2: Add support for the .length() method on arrays.
glsl2: Replace insert_before/remove pairs with exec_node::replace_with.
glsl2: Add some comments.
ir_constant_expression: Remove open coded equality comparisons.
ir_constant_expression: Add support for ir_unop_u2f.
ast_to_hir: Fix bug in constant initializers.
glsl2: Emit array constructors inline.
glsl2: Extend ir_constant to store constant arrays, and generate them.
ir_print_visitor: Remove commas between ir_constant's components.
ir_print_visitor: Print out constant arrays.
ir_reader: Add support for reading constant arrays.
ir_constant_expression: Add support for constant arrays.
ir_constant_expression: Add support for array == and !=.
glsl2: Update TODO.
ir_print_visitor: Add "temporary" to mode string printing.
glsl2: Fix standalone compiler to not crash horribly.
glsl2: Make ir_assignment derive from ir_instruction, not ir_rvalue.
glsl2: Initialize ir_instruction::type and ir_rvalue::type.
glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.
glsl2/builtins: Fix 1.30 sign implementation for ints.
glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.
glsl2: Refresh autogenerated file builtin_function.cpp.
ir_constant_expression: Fix broken code for floating point modulus.
glsl2: Steal ir_variable's constant_value field.
glsl2: Add new ir_constant::zero static method.
ir_algebraic: Use ir_constant::zero.
ir_constant_expression: Use Mesa's MIN2/MAX2 instead of our own.
ir_constant_expression: Stub out support for constant builtins.
ast_function: Set constant_value on return value temporaries in 1.20+.
ir_constant_expression: Add support for builtins dFdx, dFdy, and fwidth.
ir_constant_expression: Implement builtins that wrap an expression.
ir_constant_expression: Add support for "all" builtin.
ir_constant_expression: Add support for "any" builtin.
ir_constant_expression: Add support for "asin" builtin.
ir_constant_expression: Add support for "acos" builtin.
ir_constant_expression: Add support for "atan" builtins.
ir_constant_expression: Add support for the "cosh" builtin.
ir_constant_expression: Add support for the "sinh" builtin.
ir_constant_expression: Add support for the "tan" builtin.
ir_constant_expression: Add support for the "tanh" builtin.
ir_constant_expression: Add support for the "radians" builtin.
ir_constant_expression: Add support for the "degrees" builtin.
ir_constant_expression: Add support for the "distance" builtin.
ir_constant_expression: Add support for the "equal" builtin.
ir_constant_expression: Add support for the "notEqual" builtin.
ir_constant_expression: Add support for the "lessThan" builtin.
ir_constant_expression: Add support for the "lessThanEqual" builtin.
ir_constant_expression: Add support for the "greaterThan" builtin.
ir_constant_expression: Add support for the "greaterThanEqual" builtin.
ir_constant_expression: Remove support for dot products of integers.
ir_constant_expression: Extract dot product calculation for reuse.
ir_constant_expression: Add support for the "length" builtin.
ir_constant_expression: Simplify code that implements the "dot" builtin.
ir_constant_expression: Add support for the "matrixCompMult" builtin.
ir_constant_expression: Add support for the "normalize" builtin.
ir_constant_expression: Add support for the "reflect" builtin.
ir_constant_expression: Add support for the "refract" builtin.
ir_constant_expression: Add support for the "faceforward" builtin.
ir_constant_expression: Add support for the "step" builtin.
ir_constant_expression: Add support for the "clamp" builtin.
ir_constant_expression: Add support for the "smoothstep" builtin.
ir_constant_expression: Add support for the "transpose" builtin.
ir_constant_expression: Add support for the "mix" builtin.
ir_constant_expression: Add support for the "outerProduct" builtin.
glsl2: Fix outerProduct builtin.
glsl2/Makefile: Append to DEFINES rather than replacing them.
glcpp: Don't look for backslashes before the beginning of the string.
glsl2: Initialize ir_function_signature::is_built_in.
glsl2: Remove uses of deprecated TALLOC_CTX type.
glcpp: Remove xtalloc wrappers in favor of plain talloc.
glcpp: Refresh autogenerated lexer and parser.
glcpp: Refactor HASH_IF and HASH_ELIF expansion to reuse code.
glcpp/tests: Fix 073-if-in-ifdef.c to use #ifdef, not #if.
glcpp/tests: Add a corollary to testcase 073 for testing #elif.
glcpp: Ignore #if and #elif expressions when skipping.
glsl2: Add the 1.30 reserved keywords.
glsl2: Use gl_DepthRange's proper name.
texture_builtins.py: Fix cut and paste errors in function names.
glsl2: Refresh autogenerated file builtin_function.cpp.
texture_builtins.py: Remove useless comments.
glcpp/tests: Commit forgotten file 074-elif-undef.c.expected.
glsl2: Refresh autogenerated bison parser.
ir_reader: Don't mark functions as defined if their body is empty.
glsl2: Rework builtin function generation.
glsl2/Makefile: Add a 'make builtins' target.
glcpp: Remove spurious newline generated by #version handling.
glcpp: Refresh autogenerated lexer and parser.
glsl2: Add builtins profile for GLSL 1.30.
glsl2: Refresh autogenerated file builtin_function.cpp.
glsl2: Fix cut and paste error in EXT_texture_array builtins.
glsl2: Regenerate builtin_function.cpp.
ir_constant_expression: Implement equal/notEqual for booleans.
glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.
generate_builtins.py: Clean up generated output a bit.
glsl: Refresh autogenerated file builtin_function.cpp.
glsl: Fix scoping bug in if statements.
glcpp: Add basic #line support (adapted from the main compiler).
glcpp: Refresh autogenerated lexer.
glsl: Replace sscanf in s_expression reader with strspn and strcspn.
ast_to_hir: Fix crash when a function shadows a variable.
ast_to_hir: Reject function names that start with "gl_".
i965: Fix compile warnings on 64-bit Linux.
glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
Delete more vestiges of the old shader compiler.
glsl: Handle array declarations in function parameters.
generate_builtins.py: Generate output in sorted order.
glsl: Use a single shared namespace in the symbol table.
glsl: Remove name_declared_this_scope check when adding functions.
glsl: Don't add overloads to existing structure constructors.
glsl: Refactor variable declaration handling.
glsl: Move is_built_in flag from ir_function_signature to ir_function.
glsl: Move built-ins to live beyond the global scope.
Fix typo in function name "shading_laguage_version".
Fix inverted version checks in check_extra.
linker: Require an exact matching signature when looking for prototypes.
ast_to_hir: Add support for bit-wise operators (but not shifts).
glsl: Add forgotten implementations of equal/notEqual on bvecs.
ast_function: Remove bogus cases from generate_constructor_matrix.
ast_function: Fix check for "too few components".
glsl: Move generate_constructor_(matrix|vector) to ir_constant ctor.
glsl: Add proper handling for constant matrix-from-matrix constructors.
glsl: Fix write mask in matrix-from-matrix constructors.
glsl: Reject structure constructors that have too many arguments.
glsl: Convert constant record constructor parameters to ir_constants.
glsl: Apply implicit conversions to structure constructor parameters.
glsl/builtins: Actually print the info log if reading a builtin failed.
ir_reader: Track the current function and report it in error messages.
ir_reader: Read the new assignment format (with write mask).
glsl/builtins: Convert assignments to new format (with write mask).
glsl: Regenerate autogenerated file builtin_function.cpp.
ir_reader: Drop support for reading the old assignment format.
ir_reader: Emit global variables at the top of the instruction list.
ir_reader: Run ir_validate on the generated IR.
ir_reader: Only validate IR when a global 'debug' flag is set.
glsl: Change grammar rules for selection statements to match the spec.
glsl: Make sure shader source isn't NULL.
glsl: Set default language version in mesa_glsl_parse_state constructor.
glsl: Accept language version 100 and make it the default on ES2.
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
glsl: Recognize GLSL ES 1.00 keywords.
glsl: Split out types that are in 1.10 but not GLSL ES 1.00.
glsl: Add built-in variables for GLSL ES 1.00.
glsl: Add built-in function profiles for GLSL ES 1.00.
linker: Fix assertion and cross-version checks for version 100.
mesa: Enable GL_MAX_VERTEX_ATTRIBS in ES2.
i965: Enable EXT_framebuffer_blit internally.
ast_to_hir: Allow matrix-from-matrix constructors in GLSL ES.
ast_to_hir: Reject unsized array declarations in GLSL ES 1.00.
ast_to_hir: Reject embedded structure definitions in GLSL ES 1.00.
glsl: Move is_builtin flag back to ir_function_signature.
glsl: Allow overloading of built-ins without hiding in GLSL ES.
ast_to_hir: Mark arrays as lvalues in GLSL ES, but prohibit assignment.
glcpp: Fix build on non-GCC compilers.
glsl/builtins: Simplify degenerate scalar float cases.
glsl/builtins: Don't use ir_binop_dot on floating point values.
glsl: Refresh automatically generated file builtin_function.cpp.
ir_validate: Ensure ir_binop_dot is only used on vector types.
glsl: Fix for scalar float built-in definitions.
glsl/builtins: Set the API in the fake context.
glsl/builtins: normalize of a negative scalar should be -1.0.
glsl: Change from has_builtin_signature to has_user_signature.
glsl: Don't print blank (function ...) headers for built-ins.
glsl: Properly handle nested structure types.
glsl/builtins: Fix equal and notEqual builtins.
glsl/builtins: Switch comparison functions to just return an expression.
glsl: Add comments to clarify the types of comparison binops.
glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
glsl: "Copyright", not "Constantright"
i965: Fix incorrect batchbuffer size in gen6 clip state command.
i965: Use logical-not when emitting ir_unop_ceil.
glsl: Add front-end support for the "trunc" built-in.
glsl: Refresh autogenerated file builtin_function.cpp.
i965: Use RNDZ for ir_unop_trunc in the new FS.
i965: Correctly emit the RNDZ instruction.
i965: Clean up a warning in the old fragment backend.
glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.
glsl: Add front-end support for GLSL 1.30's roundEven built-in.
i965: Add support for ir_unop_round_even via the RNDE instruction.
glsl: Add support for the 1.30 round() built-in.
glsl: Refresh autogenerated file builtin_function.cpp.
glsl: Don't return NULL IR for erroneous bit-shift operators.
i965: Add missing "break" statement.
glsl: Fix copy and paste error in ast_bit_and node creation.
glsl: Regenerate parser files.
i965: Remove unused variable.
glsl: Remove useless ir_shader enumeration value.
mesa: Remove FEATURE_ARB_shading_language_120 macro.
glcpp: Return NEWLINE token for newlines inside multi-line comments.
glcpp: Refresh autogenerated lexer file.
glsl: Add support for GLSL 1.30's modf built-in.
glsl: Refresh autogenerated file builtin_function.cpp.
generate_builtins.py: Output large strings as arrays of characters.
Refresh autogenerated file builtin_function.cpp.
glsl: Fix constant component count in vector constructor emitting.
Fix build on systems where "python" is python 3.
i965: Add bit operation support to the fragment shader backend.
glsl: Remove unused ARRAY_SIZE macro.
glsl/builtins: Rename 'x' to 'y_over_x' in atan(float) implementation.
glsl/builtins: Clean up some ugly autogenerated code in atan.
Refresh autogenerated file builtin_function.cpp.
glsl: Don't print a useless space at the end of an S-Expression list.
ir_reader: Return a specific ir_dereference variant.
ir_reader: Remove useless error check.
ir_reader: Fix some potential NULL pointer dereferences.
ir_dead_functions: Actually free dead functions and signatures.
glsl: Remove unnecessary "unused variable" warning suppression.
glsl: Remove GLSL_TYPE_FUNCTION define.
glsl: Convert glsl_type::base_type from #define'd constants to an enum.
glsl: Rework reserved word/keyword handling in the lexer.
glsl: Add new keywords and reserved words for GLSL 1.30.
glsl: Add support for the 'u' and 'U' unsigned integer suffixes.
glsl: Refresh autogenerated lexer and parser files.
generate_builtins.py: Fix inconsistent use of tabs and spaces warning.
glsl: Implement the asinh, acosh, and atanh built-in functions.
glsl: Refresh autogenerated file builtin_function.cpp.
glsl: Add constant expression handling for asinh, acosh, and atanh.
glsl: Remove unused and out of date Makefile.am.
glsl: Rename various ir_* files to lower_* and opt_*.
glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.
Refresh autogenerated glcpp parser.
glsl: Fix constant expression handling for <, >, <=, >= on vectors.
glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.
Regenerate glcpp parser.
glsl: Reimplement the "cross" built-in without ir_binop_cross.
Refresh autogenerated file builtin_function.cpp.
glsl: Remove the ir_binop_cross opcode.
glsl: Refactor get_num_operands.
glsl: Simplify a type check by using type->is_integer().
glsl: Combine many instruction lowering passes into one.
mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.
glsl: Don't inline function prototypes.
glsl: Use do_common_optimization in the standalone compiler.
glsl: Add a virtual as_discard() method.
glsl: Refactor out cloning of function prototypes.
glsl: Lazily import built-in function prototypes.
glsl: Remove anti-built-in hacks from the print visitor.
glsl/linker: Free any IR discarded by optimization passes.
glsl: Add an optimization pass to simplify discards.
glsl: Add a lowering pass to move discards out of if-statements.
glsl: Remove "discard" support from lower_jumps.
glsl: Add comments to lower_jumps (from the commit message).
ir_print_visitor: Print out constant structure values.
glsl: Factor out code which emits a new function into the IR stream.
symbol_table: Add support for adding a symbol at top-level/global scope.
glsl: Properly add functions during lazy built-in prototype importing.
glcpp: Don't emit SPACE tokens in conditional_tokens production.
Refresh autogenerated glcpp parser.
glsl: Clean up code by adding a new is_break() function.
glsl: Consider the "else" branch when looking for loop breaks.
Remove OES_compressed_paletted_texture from the ES2 extension list.
glsl: Expose a public glsl_type::void_type const pointer.
glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).
Refresh autogenerated file builtin_function.cpp.
glsl: Support if-flattening beyond a given maximum nesting depth.
i965: Flatten if-statements beyond depth 16 on pre-gen6.
i965: Internally enable GL_NV_blend_square on ES2.
glsl: Remove unused "instructions" parameter.
glsl: Really remove unused "instructions" parameter.
i965: Rename various gen6 #defines to match the documentation.
i965: Remove unused #defines which only contain the sub-opcode.
i965: Rename more #defines to 3DSTATE rather than CMD or CMD_3D.
i965: Add new HiZ related bits to WM_STATE.
i965: Add #defines for HiZ and separate stencil buffer commands.
glsl: Autogenerate builtin_functions.cpp as part of the build process.
glsl: Add type inference support for remaining expression opcodes.
glsl/Makefile: Fix build with --as-needed.
ir_reader: Add a pattern matching system and use it everywhere.
ir_reader: Remove s_list::length() method.
ir_reader: Relax requirement that function arguments be s_lists.
ir_reader: Combine the three dereference reading functions into one.
ir_reader: Convert to a class.
ir_reader: Make assignment conditions optional.
glsl/builtins: Remove unnecessary (constant bool (1)) from assignments.
glsl/s_expression: Read and ignore Scheme-style comments.
glsl: Don't bother unsetting a destructor that was never set.
doxygen: Add glsl to the Makefile and .gitignore.
ra: Use the same context when realloc'ing arrays.
glsl, i965: Remove unnecessary talloc includes.
glcpp: Remove use of talloc reference counting.
glcpp: Regenerate parser files.
glsl: Remove long unused 'configure.ac' file.
ralloc: Add a fake implementation of ralloc based on talloc.
Convert everything from the talloc API to the ralloc API.
ralloc: a new MIT-licensed recursive memory allocator.
Remove talloc from the make and automake build systems.
Remove talloc from the SCons build system.
Remove the talloc sources from the Mesa repository.
glsl: Re-synchronize ir_variable_mode and the printer's string array.
glsl: Change texel offsets to a single vector rvalue.
glsl: Introduce a new "const_in" variable mode.
texture_builtins.py: Refactor coordinate dimension calculations.
texture_builtins.py: Generalize the "use_proj" field to support offsets.
texture_builtins.py: Generate texture*Offset functions.
glsl/builtins: Uncomment prototypes for texture*Offset functions.
i965: Emit texel offsets in sampler messages.
texture_builtins.py: Fix a warning about mixed tabs/spaces.
glsl: Fix memory error when creating the supported version string.
glsl: Fix invalid use of ralloc_asprintf in prototype_string.
glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
i965: Rename a few more commands to match the documentation.
i965: Separate the BRW_NEW_(VS|WM)_CONSTBUF dirty bits.
i965: Add missing DEFINE_BITS for brw dirty bits.
glsl/Makefile: glcpp doesn't need libglsl.a.
mesa: Remove empty header file s_trispan.h.
glsl: Remove $(PWD) from Makefile in favor of .
i965: Fix shaders that write to gl_PointSize on Sandybridge.
i965/fs: Apply source modifier workarounds to POW as well.
i965/fs: Avoid register coalescing away gen6 MATH workarounds.
i965/fs: Refactor control flow stack handling.
i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.
i965: Increase Sandybridge point size clamp.
i965: Increase Sandybridge point size clamp in the clip state.
i965: Add #defines for gen4 SIMD8 TXB/TXL with shadow comparison.
i965/fs: Use a properly named constant in TXB handling.
i965/fs: Complete TXL support on gen4.
i965/fs: Complete TXL support on gen5+.
i965/fs: Initial plumbing to support TXD.
glsl/builtins: Fix return type for textureSize sampler2DArray variants.
glsl: Use reralloc instead of plain realloc.
glsl: Enable GL_OES_texture_3D extension for ES2.
Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."
intel: Support glCopyTexImage() from ARGB8888 to XRGB8888.
glsl: Rename .lpp to .ll and .ypp to .yy.
scons: Use Flex and Bison to generate lexer/parser files.
glsl: Remove 'tests' subfolder.
glsl: Remove unused glcpp/Makefile.am.
glcpp/tests: Update 063-comments.c.expected to match output.
glcpp: Rework lexer to use a SKIP state rather than REJECT.
glcpp: Remove trailing contexts from #if rules.
texture_builtins.py: Add support for 130-style Shadow sampler variants.
glsl: Explicitly specify a type when reading/printing ir_texture.
i965: Enable texture lookups whose return type is 'float'
i965: Rename BRW_SAMPLER_MESSAGE_..._GEN5 to GEN5_SAMPLER_MESSAGE.
i965: Rename BRW_DATAPORT_..._GEN6 messages to GEN6_... for consistency.
i965: Rename brw_(IF|CONT)_gen6 functions to gen6_(IF|CONT).
mesa: Remove the CompileShader driver hook; it's just a no-op.
glsl: Generate readable unique names at print time.
i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.
glsl: Accept precision qualifiers on sampler types, but only in ES.
i965: Refactor Sandybridge implied move handling.
i965: Resolve implied moves in brw_dp_READ_4_vs_relative.
intel: Add IS_GT2 macro for recognizing Sandybridge GT2 systems.
i965: Fix null register use in Sandybridge implied move resolution.
i965/fs: Switch W and 1/W in Sandybridge interpolation setup.
ir_to_mesa: Rename src_reg and dst_reg variables to src and dst.
ir_to_mesa: Remove the "ir_to_mesa_" prefix on src_reg/dst_reg types.
ir_to_mesa: Use constructors to convert between src_reg and dst_reg.
ir_to_mesa: Rename ir_to_mesa_emit_*_opX methods to emit_*.
ir_to_mesa: Use emit overloads to avoid passing undef registers.
ir_to_mesa: Unprefix ir_to_mesa_undef* and ir_to_mesa_address_reg.
ir_to_mesa: Use gl_register_file enum type rather than 'int'.
i965: Never enable the GS on Gen6.
i965: Add comments about URB size units and limits.
i965: Allocate the whole URB to the VS and fix calculations for Gen6.
i965: Convert 3DPRIMITIVE command from struct-style to OUT_BATCH style.
i965: Remove dead vertex buffer structs.
glsl/ast_to_hir: Only use the local 'type' variable as a temporary.
prog_print: Add support for printing the TXD opcode.
mesa: Add ARB_shader_texture_lod to the extension list; off by default.
glsl: Add compiler support for ARB_shader_texture_lod.
ir_to_mesa: Emit TXD instruction.
i965: Fix typo in Gen6 "DWord Scattered Write" message define.
i965: Fix incorrectly named data port define.
i965: Attempt to un-muddle Gen6 data port message target defines.
i965: Rename dp_render_target struct to gen6_dp.
i965: Use BRW_DATAPORT_READ_TARGET_DATA_CACHE instead of 0.
i965: Fix "Paramater" typo in gen6_wm_state.c.
i965: Pass brw_compile pointer to brw_set_src[01].
i965: Add _NEW_LIGHT to Gen6 clip state dirty bits.
i965/gs: Move generation check for bailing earlier.
i965: Get a ralloc context into brw_compile.
i965: Move IF stack handling into the EU abstraction layer/brw_compile.
i965: Rework IF/ELSE jump target back-patching.
i965: Convert BRW_NEW_* dirty bits to use an enum.
i965: Rename max_vs_handles to max_vs_entries for consistency.
intel: Initial IS_GEN7 plumbing.
i965: Split out tracked state atoms for Ivybridge.
i965: Set maximum number of threads for Ivybridge.
i965: Initial Ivybridge URB space partitioning, including push constants.
i965: Make gen6_sf_state.c's get_attr_override non-static.
i965: Initial Ivybridge SF/SBE state setup.
i965: Initial Ivybridge WM/PS state setup.
i965: Initial Ivybridge CC state setup.
i965: Initial Ivybridge Clip state setup.
i965: Initial Ivybridge Viewport state setup.
i965: Initial Ivybridge VS state.
i965: Explicitly disable unused pipeline stages on Ivybridge.
i965: Split BRW_NEW_BINDING_TABLE dirty bit into one per stage.
i965: Upload binding table pointers on Ivybridge.
i965: Disable binding table pointers for unused pipeline stages.
i965: Upload sampler state pointers on Ivybridge.
i965: Add depth buffer support on Ivybridge.
i965: Emit extra 0's in 3DSTATE_MULTISAMPLE on Ivybridge.
i965: Don't use the GS for breaking down quads on Ivybridge.
i965: Emit 3DPRIMITIVE Ivybridge-style.
i965: Mad hacks to avoid using MRFs on Ivybridge.
i965: Fix render target writes on Ivybridge.
i965: Fix the URB write message descriptor on Ivybridge.
i965: Enable channel masks in Ivybridge's URB_WRITE_HWORD header.
i965: Set Address Modify Enable in VERTEX_BUFFER on Ivybridge.
i965: Change brw_format_for_mesa_format to a non-static function.
i965: Mark a few more brw_wm_surface_state functions as non-static.
i965: Update SURFACE_STATE for Ivybridge.
i965: Mark some brw_wm_sampler_state.c helper functions as non-static.
i965: Fix SAMPLER_STATE on Ivybridge.
i965: Fix sampler message descriptor on Ivybridge.
i965: Add support for Ivybridge texturing messages.
i965: Add support for IF/ELSE/ENDIF control flow on Ivybridge.
i965: Add support for loops on Ivybridge.
i965: Make the CONT instruction point to the WHILE instruction.
i965: Avoid register coalescing away MATH workarounds on Ivybridge.
i965: Fix data port reads on Ivybridge.
i965: Fix RNDZ and RNDE on Sandybridge and Ivybridge.
i965: Disable register spilling on Ivybridge for now.
intel: Recognize new Ivybridge PCI IDs.
egl: Recognize Ivybridge PCI IDs.
i965: Ivybridge uses the Gen4 SAMPLER_BORDER_COLOR_STATE.
i965: Updated fixed-point sizes in Ivybridge SAMPLER_STATE.
i965: Rename IS_GT1 and IS_GT2 to IS_SNB_GT1 and IS_SNB_GT2.
i965/gen7: Add support for rendering to depthbuffer mipmap levels > 0.
i965: Remove "TXD" from justification of sampler message headers.
i965: Fix sampling on Ivybridge after headerless change.
i965: Remove comments about pre-965 hardware.
i965/gen7: Fix miptree layout for cube surfaces.
i965: Update SF_CLIP_VIEWPORT state dumping for Ivybridge.
i965: Update SAMPLER_STATE dumping for Ivybridge.
i965: Update SURFACE_STATE dumping for Ivybridge.
i965/gen7: Remove stencil renderbuffer from gen7_depth_format.
i965/gen7: gen7_emit_depthbuffer needs the _NEW_DEPTH dirty bit.
i965/gen7: Add a prepare_depthbuffer function.
i965/gen7: Program stencil buffers on Ivybridge.
i965/gen7: Don't emit 3DSTATE_GS_SVB_INDEX on Ivybridge.
i965/gen7: Enable SIMD16 fragment shader dispatch.
i965/gen7: Call gen7_create_constant_surface instead of brw_[...].
glsl/generate_builtins.py: Remove regexp to kill pointer addresses.
glsl/builtins: Actually implement int/ivec variants of abs().
i965/fs: Check for compilation failure and bail before optimizing.
i965/fs: Add support for non-shadow textureGrad (TXD) on Ivybridge.
i965/fs: Add support for non-shadow textureGrad (TXD) on gen5/6.
i965/fs: Add support for non-shadow textureGrad (TXD) on gen4.
i965/fs: Move sampler fetch to the top of the ir_texture visit function.
i965/fs: Refactor texture result swizzling into a helper function.
i965/fs: Add support for TXD with shadow comparisons.
i965: Enable extension GL_ARB_shader_texture_lod.
i965/gen7: Add missing ! to brw->gs.prog_active assertion.
glsl: Revert "fix conversions from uint to bool and from..."
ir_to_mesa: "Support" u2f, i2u, and u2i operations by doing nothing.
i965/fs: Implement new ir_unop_u2i and ir_unop_i2u opcodes.
glsl: Use i2u and u2i to implement constructor conversions.
glsl: Find the "closest" signature when there are multiple matches.
glsl: Distinguish "type mismatch" error messages for modulus operator.
glsl: Fix DIV_TO_MUL_RCP lowering for uint result types.
glsl: Don't use MOD_TO_FRACT lowering on GLSL 1.30's % operator.
i965/fs: Fix message register allocation in FB writes.
i965: Convert 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP to OUT_BATCH style.
i965: Emit 3DSTATE_VF_STATISTICS in OUT_BATCH style.
i965: Convert PIPELINE_SELECT to OUT_BATCH style.
i965: Convert system instruction pointer to OUT_BATCH style.
i965: Remove unused structures for command packets.
i965/gen7: Remove gratuitous dirty flags from WM and PS state.
intel: Recognize all depth formats in get_teximage_readbuffer.
i965/gen7: Refactor SF setup a bit to handle overrides in one place.
i965/gen7: Fix point sprite texture coordinate overrides.
i965/gen7: Add support for gl_PointCoord.
glsl: Reject ambiguous function calls (multiple inexact matches).
i965: Rename 3DSTATE_DRAWRECT_INFO_I965 to 3DSTATE_DRAWING_RECTANGLE.
i965: Rename CMD_VERTEX_(BUFFER|ELEMENT) to 3DSTATE_VERTEX_...S.
i965: Rename CMD_VF_STATISTICS_(965|GM45) to include "3DSTATE".
glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.
i965/fs: Clear result before visiting shadow comparitor and LOD info.
i965/gen7: Fix shadow sampling in the old brw_wm_emit backend.
i965/gen4: Fix message parameter loading for 1D TXD sampling.
i965: Check actual tile offsets in Gen4 miptree workaround.
i965: Remove the now unused intel_renderbuffer::draw_offset field.
i965/gen5+: Fix incorrect miptree layout for non-power-of-two cubemaps.
mesa: In validate_program(), initialize errMsg for safety.
glw: Remove GLw source.
docs: Remove GLw from the documentation except for a new FAQ entry.
glsl: Remove unused variable.
i965/fs: Change incorrect use of 'struct fs_reg' to simply 'fs_reg'.
ir_to_mesa: Remove incorrect usage of the 'struct' keyword on classes.
mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.
i965/fs: Don't double-convert integer/boolean uniforms.
i965/gen7: Use align1 mode to set URB_WRITE_HWORD channel enables.
glsl_to_tgsi: Fix a few more struct vs. class warnings.
glsl: Make ir_validate actually visit ir_if nodes.
glsl: Add a new ir_txs (textureSize) opcode to ir_texture.
texture_builtins.py: Add support for textureSize (txs).
glsl/builtins: Uncomment textureSize prototypes.
i965/fs: Rudimentary support for non-floating point texture results.
i965/fs: Implement textureSize (TXS) on Gen5+.
i965: Implement textureSize (TXS) on Gen4.
glsl: Implement the GL_ARB_conservative_depth extension.
glsl: Bail after reporting an error for non-constant const_in parameters.
glcpp: Add GL_ARB_conservative_depth #define.
i965/fs: Revert "Avoid generating MOVs for assignments for expressions."
i965: Avoid generating MOVs for most ir_assignment handling.
i965/vs: Fix NULL pointer dereference in pre-Gen6 push constant loading.
glsl/builtins: Fix invalid vecN constants in hyperbolic functions.
glsl/builtins: Fix invalid float constant in noise4 built-in.
glsl/ir_reader: Make sure constants have the right number of components.
i965: Use proper texture alignment units for cubemaps on Gen5+.
i965: Fix disassembly for intdiv/intmod math functions.
i965/fs: Implement ir_u2f opcode.
i965/fs: Implement texelFetch() on Ironlake and Sandybridge.
i965/fs: Implement texelFetch() on Ivybridge.
i965/fs: Implement texelFetch() on Gen4.
make: Don't use builtin_stubs.cpp for standalone GLSL compiler.
glsl: Defer initialization of built-in functions until they're needed.
glsl: Free all S-Expressions immediately after reading IR.
intel: Remove pointless boolean return value from *_miptree_layout.
i965: Fix incorrect maximum PS thread count shift on Ivybridge.
intel: Remove intel_context::has_xrgb_textures/has_luminance_srgb.
intel: Introduce a new intel_context::gt field to go along with gen.
i965: Emit depth stalls and flushes before changing depth state on Gen6+.
i965/fs: Split generate_math into gen4/gen6 and 1/2 operand variants.
i965/fs: Allow SIMD16 with control flow on Ivybridge.
i965: Allow SIMD16 color writes on Ivybridge.
ir_to_mesa: Don't assertion fail on integer modulus.
i965: Fix assertions about register types for INT DIV in brw_math.
i965: Fix message and response length calculations for INT DIV.
i965: Set the signed/unsigned type bit in Gen4/5 math messages.
i965/fs: Implement integer quotient and remainder math operations.
i965/vs: Implement integer quotient and remainder math operations.
i965: Reverse the operands for INT DIV prior to Gen6.
i965: Stop lowering integer division to multiply and reciprocal.
glapi: Enclose glapi.h in an extern "C" block when included by C++.
meta: Don't enable TEXTURE_RECTANGLE when it's unsupported.
mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.
mesa/es: Allow GL_CLIP_PLANE0+6 and GL_CLIP_PLANE0+7.
i965: Fix inconsistent indentation in brw_eu_emit.c.
i965: Replace incorrect use of GLboolean with enum brw_compression.
intel: Convert from GLboolean to 'bool' from stdbool.h.
glsl: Stop tree grafting if a variable is overwritten as an 'out' param.
i965: Use Ivybridge's "Legacy Data Port" for reads/writes.
i965: Clarify check for which cache to use on Gen6 data port reads.
i965: Rename BRW_MESSAGE_TARGET_* to BRW_SFID_* and document them.
i965: Document the brw_instruction Message Descriptor structures.
i965: Remove EOT parameter from brw_SAMPLE and brw_set_sampler_message.
i965: Factor out code for setting Message Descriptors.
i965: Remove duplicate copies of mlen & rlen from instruction decode.
i965: Rename pixel_scoreboard_clear to last_render_target for clarity.
i965: Document most of the brw_instruction message structs.
i965: Disassemble Ivybridge Data Port/Data Cache messages.
i965: Fix incorrect dirty bit in gen6_prepare_wm_push_constants.
i965: Use AUB_TRACE_WM_CONSTANTS in gen7_prepare_wm_push_constants.
i965: Remove copy and pasted gen7_wm_constants state atom.
i965: Set MaxIfDepth to UINT_MAX on Gen6+ and 16 on prior generations.
glsl: Short-circuit lower_if_to_cond_assign when MaxIfDepth is UINT_MAX.
i965: Apply post-sync non-zero workaround to homebrew workaround.
mesa: Remove unnecessary and incorrect TexEnv parameter validation.
i965: Remove "single threaded" INTEL_DEBUG mode.
i965: Rename (vs|wm)_max_threads to max_(vs|wm)_threads for consistency.
i965: Add new brw_context::max_gs_threads constant.
i965: Add more #defines for Gen6+ 3DSTATE_GS fields.
ralloc: Add new [v]asprintf_rewrite_tail functions.
glsl: Remove pointless uses of glsl_type::get_base_type().
i965/fs: Use the actual hardware g0 register for texel offset setup.
i965: Fix struct vs class warnings in brw_fs_vector_splitting.cpp.
i965: Enable faster workaround-free math on Ivybridge.
i965: Fix Sandybridge regression introduced by workaround-free math.
i965: Add new vtable entries for surface state updating functions.
i965: Use new vtable entries for surface state updating functions.
i965: Add missing CACHE_NEW_WM_PROG dirty bit to WM pull constants.
i965: Remove BRW_NEW_NR_VS_SURFACES dirty bit from brw_vs_surfaces.
i965: Remove outdated comment about CACHE_NEW_SURF_BIND dirty bit.
i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).
i965: Remove nr_surfaces computation from brw_update_wm_surfaces.
i965: Rename gen6_*_constants tracked state atoms to "push_constants".
i965: Combine the two WM pull constant tracked state atoms.
i965: Split brw_wm_surfaces state into renderbuffer and texture atoms.
i965: Use a single binding table for all pipeline stages.
i965: Clean up code for VS pull constant surface creation.
i965: Move and rename "wm sampler" fields to just "sampler".
i965: Upload SAMPLER_STATE pointers for the VS on Ivybridge.
i965: Put a proper sampler count in 3DSTATE_VS.
glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.
glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.
glsl: Remove textureGradOffset built-ins taking samplerCube parameters.
glsl: Handle constant expressions involving ir_binop_equal/nequal.
i965: Reorder state atom lists so all the surface state is together.
i965: Make Gen6+ renderbuffer surface updates not depend on NEW_COLOR.
i965: Don't try to normalize cubemap coordinates for textureSize.
glsl: Add a new matching_signature() variant that returns exact/inexact.
glsl: Split code to generate an ir_call out from match_function_by_name.
glsl: Always search for an exact function signature match.
glsl: Add missing textureSize(samplerCubeShadow, int) variant.
i965: Fix inconsistent indentation in brw_gs_emit.c.
i965: Remove unused file brw_fallback.h.
i965: Implement the actual tables for texture alignment units [v2]
i965: Make gen6_resolve_implied_move a no-op for MRF sources.
i965: Fix incorrect comment about single program flow on Ironlake.
i965: Set SURFACE_STATE vertical alignment bit on Ivybridge.
i965: Return BRW_DEPTHBUFFER_D32_FLOAT as the null-depthbuffer format.
i965: Set Ivybridge's is_array SURFACE_STATE bit.
i965: Set the maximum number of GS URB entries on Sandybridge.
glsl: Fix crashes caused by Bison error messages involving "'%'".
i965/fs: Don't swizzle the results of textureSize().
i965: Rename texturing ops from FS_OPCODE to SHADER_OPCODE, except TXB.
i965/vs: Add vec4_instruction::is_tex() query.
i965/vs: Add a new dst_reg constructor for file, number, type, and mask.
i965: Don't minify depth when setting up cube map miptrees on Gen4.
i965: Add missing SIMD4x2 sample_l_c message #defines.
i965/vs: Implement vec4_visitor::generate_tex().
i965/vs: Implement vec4_visitor::visit(ir_texture *).
i965/fs: Factor out texture offset bitfield computation.
i965/vs: Add support for texel offsets.
i965/fs: Factor out texturing related data from brw_wm_prog_key.
i965/fs: Only set brw_wm_prog_key data for samplers used by the WM.
i965/vs: Add texture related data to brw_vs_prog_key.
i965/vs: Implement EXT_texture_swizzle support for VS texturing.
i965: Advertise our vertex shader texture units.
i965: Implement bounds checking for transform feedback output.
i965: Don't use BRW_DEPTHFORMAT_D24_UNORM_X8_UINT on Gen4.
i965/vs: Fix incorrect subscript when resetting copy propagation records.
i965/vs: Properly clear cur_value when propagating direct copies.
i965: Add missing _NEW_TEXTURE dirty bit to brw_vs_prog state atom.
i965/vs: Use the proper dimensionality for the sampler result register.
i965: Fix infinite loop regression in intel_miptree_all_slices_resolve.
Revert "configure.ac: remove deprecated --with-driver="
glsl_to_tgsi: Remove the obsolete remove_output_reads pass.
configure.ac: Remove unused GLUT substitutions.
i965/vs: Fix invalid array access in copy propagation.
glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.
i965: Correct misspellings of "invariant".
i965: Correct _NEW_TRANSOFORM typos.
i965: Actually enable SIMD16 dispatch on Ivybridge.
mesa: Bump version to 8.0 (devel)
i965: Add missing _NEW_BUFFERS dirty bit to Gen6+ DEPTH_STENCIL atoms.
i965: Remove BRW_NEW_URB_FENCE dirty bit from Gen6+ atoms.
i965: Remove BRW_NEW_CURBE_OFFSETS dirty bit from Gen7 atoms.
i965: Add missing _NEW_PROGRAM dirty bit to the gen7_sbe_state atom.
i965: Add missing _NEW_PROGRAM dirty bit to the brw_sf_state atom.
i965: Annotate the use of _NEW_PROGRAM in Gen6+ SF state atoms.
i965: Update dirty bit comments for the gen7_ps_state atom.
i965: Re-sync outdated comments about Gen6+ push constants.
i965: Fix zeroing of unused attributes in 3DSTATE_SBE.
glx/dri: Initialize api even if num_attribs == 0.
i965: Don't reallocate push constant URB space on new VS programs.
mesa: Support GL_VERTEX_ATTRIB_ARRAY_INTEGER in GL 3.0 contexts.
i965: Remove the INTEL_OLD_VS option.
i965: Bump Ivybridge's fake MRF range to g112-127 instead of g111-126.
i965/vs: Take attributes into account when deciding urb_entry_size.
i965: Fix disassembly of sampler messages on Ivybridge.
i965: Fix disassembly of data port writes on Ivybridge.
i965: Fix border color on Sandybridge and Ivybridge.
i965: Expose brw_set_sampler_message for use outside brw_eu_emit.c.
i965/vs: Use the sampler for VS pull constant loading on Ivybridge.
glsl: Rename class variable_entry to ir_variable_refcount_entry.
i965: Remove broken symlink to intel_decode.c.
i965: Fix border color on Ironlake.
i965/fs: Add a new fs_inst::regs_written function.
i965/fs: Take # of components into account in try_rewrite_rhs_to_dst.
i965: Emit Ivybridge VS workaround flushes.
vbo: Remove pedantic warning about 'end' beind out of bounds.
vbo: Ignore invalid element ranges which are outside VBO bounds.
vbo: Rework checking of 'end' against _MaxElement.
vbo: Eliminate short-circuiting in invalid-start case.
i965: Fix GPU hangs in the dummy fragment shader.
i965: Make the dummy fragment shader work in SIMD16 mode.
i965: Only set Last Render Target Select on the last FB write.
ralloc: Make rewrite_tail increase "start" by the new text's length.
glcpp: Don't strlen() the output for every token being printed.
i965: Fix Gen6+ dynamic state upper bound on older kernels.
i965: Fix swizzles for system values such as gl_InstanceID.
i965: Enable the GL_ARB_draw_instanced extension.
i965: Disable PrimitiveID upload.
drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
docs: Fix unclosed anchor tag in xlibdriver.html.
i965: Enable SIMD16 mode for shaders with loops on Gen6+.
Add Makefile.in to toplevel .gitignore
Add Makefile to shared-glapi .gitignore
glsl: Comment that expression flattening is used for matrix operations.
glsl: Make ir_dereference_array constructor assert the variable exists.
glsl: Make ir_dereference_record constructor assert the variable exists.
glsl: Explicitly NULL-check variables before making a dereference.
glsl: Make ir_dereference_variable ctor assert the variable exists.
i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
i965: Add initial IS_HASWELL() macros.
i965: Disable HiZ on Haswell for now.
i965: Update max VS/PS threads shift offsets for Haswell.
i965: Set Line Stipple enable bit in 3DSTATE_SF for Haswell.
i965: Set "Stencil Buffer Enable" bit on Haswell.
i965: Fill in Sample Mask in Haswell's 3DSTATE_PS.
i965: Set "Shader Channel Select" fields in Haswell's SURFACE_STATE.
intel: Add some PCI IDs for Haswell.
i965/aub: Dump a final bitmap from DestroyContext.
glsl: Don't trust loop analysis in the presence of function calls.
glsl: Split up function matching and call generation a bit more.
glsl: Combine AST-level and IR-level parameter mode checking loops.
glsl: Use ir_rvalue to represent generic error_type values.
glsl: Move constant expression handling from calls to signatures.
glsl: Split out ir_reader's ability to read ir_dereference_variables.
glsl: Convert ir_call to be a statement rather than a value.
glsl: Remove ir_call::get_callee() and set_callee().
glsl: Demote 'type' from ir_instruction to ir_rvalue and ir_variable.
i965: Actually upload sampler state pointers for the VS unit on Gen6.
i965: Remove vestiges of function call support from the old VS backend.
ir_to_mesa: Remove pretense of support for function calls.
x86-64: Don't print "Initializing x86-64 optimizations" in debug builds.
glsl: Use (const char *) in AST nodes rather than plain (char *).
glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
glsl: Make the standalone compiler accept '.glsl' files.
glsl/builtins: Support stage-agnostic built-in profiles.
glsl/builtins: Rework profiles to use the new '.glsl' common suffix.
i965: Fix outdated comments about binding tables.
i965: Rename BRW_MAX_SURFACES to BRW_MAX_WM_SURFACES.
glsl: Remove unused mem_ctx field from ir_array_splitting_visitor.
i965/fs: Fix FB writes that tried to use the non-existent m16 register.
glsl: Remove some completed tasks from the old "TODO" file.
intel: Remove pointless software fallback for glBitmap on Gen6.
glsl: Fix broken constant expression handling for <, <=, >, and >=.
i965/fs: Use a const reference in fs_reg::equals instead of a pointer.
i965/fs: Add a local common subexpression elimination pass.
i965: Implement guardband clipping on Sandybridge.
i965: Implement guardband clipping on Ivybridge.
mesa: Remove the OES_draw_texture extension from ES2.
i965: Gut the separate OpenGL ES extension enabling.
automake: Check for 'indent' and fall back to 'cat' if not found.
ralloc: Fix ralloc_parent() of memory allocated out of the NULL context.
ralloc: Add some basic unit tests.
glsl/tests: Plumb $(PYTHON2) and $(PYTHON_FLAGS) into optimization-test.
intel: Change vendor string to "Intel Open Source Technology Center".
mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
i965: Implement texture buffer objects on Gen6.
glsl/builtins: Fix textureGrad() for Array samplers.
mesa: Unbind ARB_copy_buffer and transform feedback buffers on delete.
mesa: Support BindBuffer{Base,Offset,Range} with a buffer of 0.
mesa: Unbind ARB_transform_feedback2 binding points on Delete too.
meta: Fix GL_RENDERBUFFER binding in decompress_texture_image().
i965/fs: Fix texelFetchOffset() on pre-Gen7.
i965/vs: Fix texelFetchOffset() on pre-Gen7.
i965/fs: Fix user-defined FS outputs with less than four components.
glsl: Hook up loop_variable_state destructor to plug a memory leak.
mesa: Return 8 bits for GL_TEXTURE_RED_SIZE on RGTC formats.
i965: Enable the GL_ARB_shader_bit_encode extension.
i965: Add forgotten bitcast operations in brw_fs_channel_expressions.
mesa: Fix "glCopyBuffserSubData" typos in error messages and comments.
automake: Add AM_PROG_AR before LT_INIT to silence a lot of warnings.
mesa: Check for a negative "size" parameter in glCopyBufferSubData().
mesa: Make glPrimitiveRestartIndex execute immediately in display lists.
mesa: Unbind GL_TEXTURE_BUFFER on DeleteBuffers.
i965: Fix brw_swap_cmod() for LE/GE comparisons.
i965: Don't set brw_wm_prog_key::iz_lookup on Gen6+.
meta: Don't alter fragment color clamp in DrawPixels().
glsl: Remove unused ir_loop_jump::loop pointer.
i965: Re-enable rendering to SNORM formats.
glcpp: Add built-in #define for GL_ARB_uniform_buffer_object.
i965: Add hardware context support.
docs: Update GL3.txt.
glsl: Initialize coordinate to NULL in ir_texture constructor.
glsl/ir_builder: Add a generic constructor for unary expressions.
glsl/ir_builder: Add a new swizzle_for_size() function.
i965: Add a lowering pass to convert TXD to TXL by computing the LOD.
i965: Delete previous workaround for textureGrad with shadow samplers.
i965: Use the blitter in intel_bufferobj_subdata for busy BOs on Gen6+.
i965: Always emit alpha when nr_color_buffers == 0.
i965: Move loop over texture units into brw_populate_sampler_prog_key.
i965: Add a driconf option to disable GL_ARB_blend_func_extended.
drirc: Add disable_blend_func_extended workaround for Unigine OilRush.
glsl: Remove open coded version of ir_variable::interpolation_string().
mesa: Prevent repeated glDeleteShader() from blowing away our refcounts.
shared-glapi: Install libglapi.so.0.0.0 and .0 links in lib/.
i965: Fix typo in shader channel select field name.
glcpp: Add a newline to expanded #line directives.
i965: Support MESA_FORMAT_SIGNED_RGBA_16.
glsl: Make bvec and ivec types accessible without using get_instance.
mesa: Support glGetString(GL_SHADING_LANGUAGE_VERSION) for >= 1.40.
glsl: Fix #pragma invariant(all) language version check.
glsl: Refactor #version validation to be more future-proof.
i965/fs: Move message header and texture offset setup to generate_tex().
i965/fs: Factor out texcoord setup into a helper function.
i965/fs: Don't clobber sampler message MRFs with subexpressions.
i965/vs: Don't clobber sampler message MRFs with subexpressions.
i965: Allocate dummy slots for point sprites before computing VUE map.
intel: Make the length for PIPE_CONTROL explicit.
i965: Refactor timestamp write PIPE_CONTROLs into a helper function.
i965: Use 64-bit writes for timestamp queries.
i965: Emit a CS stall before timestamp writes.
i965: Refactor depth count write PIPE_CONTROLs into a helper function.
i965: Use 64-bit writes for occlusion queries.
i965: Rework the extra flushes surrounding occlusion queries.
glx/dri: Initialize reset to __DRI_CTX_RESET_NO_NOTIFICATION.
intel: Move finish_batch() call before MI_BATCH_BUFFER_END and padding.
intel: Reserve enough space to finish occlusion queries on Gen6.
mesa: Use GLdouble for depthMax in final unpack conversions.
mesa: Add explicit target checking to Get[Compressed]TexImage().
mesa: Add explicit target checking to GetTexLevelParameter[if]v().
mesa: Add GL_TEXTURE_CUBE_MAP to _mesa_max_texture_levels(). [v2]
mesa: Split out part of glGetTexLevelParameter into a helper function.
mesa: Support GL_TEXTURE_BUFFER in GetTexLevelParameter[if]v in GL 3.1+.
i965: Fix brw_link_shader to return false rather than NULL.
i965: Remove four and a half year old TODO comments about samplers.
i965: Set SWIZZLE_NOOP for unused texture units in the program keys.
i965/fs: Remove unused 'sampler' parameter in emit_texture_genX().
i965/fs: Rename "sampler" to "texunit" in texturing code.
i965/vs: Rename "sampler" to "texunit" in texturing code.
i965: Un-hardcode WM binding table from update_texture_surface.
i965: Add a "sampler state index" parameter to update_sampler_state().
i965: Use linker-assigned sampler IDs in instruction encoding.
mesa: Use a new, more specific hook for shader uniform changes.
i965/fs: Fix INTEL_DEBUG=perf program key printing.
i965: Don't set iz_lookup the FS precompile's program key on Gen6+.
i965: Double the size of the state cache.
i965: Don't set vp_outputs_written in the WM program key on Gen6+.
i965: Don't set stats_wm in the WM program key on Gen6+.
i965: Only set proj_attrib_mask for fixed function.
i965: Index sampler program key data by linker-assigned index.
i965/fs: Assume shadow sampler swizzling is <X, X, X, 1>.
i965/vs: Add VS program key dumping to INTEL_DEBUG=perf.
i965: Set swizzle fields in the VS precompile program key.
i965: Reenable the fragment shader precompile.
i965: Make VS programs obey the shader_precompile driconf option.
i965/fs: Initialize output_components[] by filling it with zeros.
i965/fs: Don't use brw->fragment_program in calculate_urb_setup().
glsl: Generate compile errors for explicit blend indices < 0 or > 1.
mesa: Add a _mesa_fls() function to find the last bit set in a word.
i965: Fix out-of-order sampler unit usage in ARB fragment programs.
meta: Don't _mesa_set_enable() invalid targets in ES 1.
mesa: Don't override S3TC internalFormat if data is pre-compressed.
mesa: Ignore SRGB when determining compatible resolve formats.
i965/blorp: Add support for blits between SRGB and linear formats (fixed).
meta: Don't _mesa_set_enable() invalid targets in ES 1.
meta: Use float for temporary images, not (un)signed normalized.
mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.
Kevin DeKorte (5):
R6xx/r7xx: warning fixes
Warning fixes
R6xx/r7xx: warning fixes
r600: Fix compilation
r600: fix dst reg indexing
Klaus Schnass (1):
r600: fail to validate unsupported texture formats
Kostas Georgiou (1):
Add pci id for FirePro 2270
Kristian Høgsberg (520):
Pull in the drm hash.
Remove XIDs from DRI interface (see #5714).
Add macros to generate CreateNewScreen entrypoint.
Drop __DRInativeDisplay and pass in __DRIscreen pointers instead.
Key drm_i915_flip_t typedef off of the ioctl #define instead.
Drop createDrawable and destroyDrawable fron DRIinterfaceMethods.
Drop createContext and destroyContext from DRIinterfaceMethods.
Avoid deadlock in GarbageCollectDRIDrawables.
Drop mostly unused __DRIid typedef.
Remove screenConfigs from __DRIscreen.
Convert all DRI entrypoints to take pointers to __DRI* types.
Replace open-coded major, minor, and patch version fields with __DRIversionRec.
Pull createNewScreen entry point into dri_util.c.
Stop passing in unused fbconfigs to createNewScreen.
Implement new screen extension API.
Move the copySubBuffer extension over to the new mechanism.
Move swap_interval to new extension mechanism.
Move GLX_MESA_allocate_memory related functions to new extension mechanism.
Move GLX_MESA_swap_frame_usage DRI entry points to the new mechanism.
Move media stream counter entry points to new extension.
Add a DRI_ReadDrawable marker extension to signal read drawable capability.
Remove now unused getProcAddress from DRIinterfaceMethods.
Move enabling of DRI extensions into glxextensions.c
Convert a left-over private void * to __DRIcontext *.
Move new texOffset extension to the new extension mechanism.
Add a version field to __DRIextension.
Drop no longer implemented MESA allocate extension from i915.
Merge branch 'dri2'
Get the width and height from the attrib list in glXCreatePbuffer.
Uncomment GLX_SGIX_pbuffer definition.
Do XSync() before resetting error handler.
Dont add fbconfigs to array that we didn't allocate for.
Roll back premature version bump.
glxinfo: Only print visuals that actually support GLX.
Implement support for printing glx fbconfigs in glxinfo.
Handle fbconfigs and glx visuals separately.
Fixup a couple of thinkos in glxinfo changes.
glxinfo: Also print number of fbconfigs.
Pull workaround for unset GLX_DRAWABLE_TYPE back in.
pbutil: Do not require GLX_SGIX_pbuffer for fbconfig only-functions.
glxinfo: Try creating a GLX context using an fbconfig if no visuals are available.
Filter both visuals and fbconfigs against driver supported configs.
Lookup visual in visual list, not fbconfig list.
Pass the visual id to XF86DRICreateContextWithConfig(), not fbconfig id.
Don't return 0 in a void function.
Remove a couple of "deprecated" fields from __GLXcontextRec.
Fix compilation for !GLX_DIRECT_RENDERING.
Silence compiler warnings from XML error macros.
Fold DoBindContext() helper function into driBindContext().
Factor out code to do the DRM_I830_GETPARAM ioctl.
[intel] Prepare intelCopyBuffer() for private back buffers.
[intel] Simplify intelCreateBuffer() a bit.
[i915] Prevent recursive batchbuffer flushing.
[intel] Clean up references to screen buffer metrics.
Add new DRI2 infrastructure.
Hook up i915 driver to new DRI2 infrastructure.
Add GLXPixmap version of glxgears to show case new GLX Pixmap functionality.
Add TTM buffer object based texture from pixmap implementation.
Merge {i915,i965}/intel_context.h as intel/intel_context.h
intel: Merge intel_context.c from i915 and i965.
intel: Only enable GL_ARB_occlusion_query on i965.
Remove now unused setTexOffset from __DriverAPIRec.
Remove GetMSC DriverAPI function.
Change GetCompressedTexImage in dd_function_table to not take const pointers.
intel: Initialize color and spec arrays in LOCAL_VARS macro.
intel: Add missing include file to silence last couple of warnings.
autoconf: Add gcc search patch to MKDEP_OPTIONS to eliminate warnings.
Use dlsym() to avoid referencing __dri2DriverInitScreen.
A few more fixes to the dlsym() fix.
i965: Setup framebuffer texture in meta_draw_region.
intel: Always use intelInitExtensions() for initializing extensions.
intel: Set the lock flag early to avoid deadlock.
Reduce the versioning madness required to create a DRI2 screen.
Use __DRIextension mechanism providing loader functionality to the driver.
glxgears: oops, remove accidental commit of glFinish() hack.
Update libGL DRI loader to latest DRI interface changes.
[intel] Silence unused variable warning when compiling for i965.
[dri2] Optimize event parsing to skip obsolete events.
[dri2] Add tail pointer to reemitDrawableInfo callback.
[intel] Only enable GL_EXT_texture_sRGB on i965.
libGL: Consolidate DRI initialization in dri_glx.c
Simplify dri loading code by eliminating dlopen "cache".
Simplify LIBGL_DRIVERS_PATH walking.
Move libGL install target to the libGL Makefile.
Make __glXCloseDisplay static instead of prototyping it to avoid warning.
Abstract __DRIdisplayPrivateRec away in dri_glx.c.
Convert driCreateScreen and driDestroyScreen to function pointers.
Move DRI specific parts of CreateContext into dri_glx.c.
Introduce __GLXDRIscreen so we can start moving function pointers in there.
Move DRI drawable creation into dri_glx.c.
Move DRI context functions into dri_glx.c.
Use _X_HIDDEN to hide a bunch of leaked symbols.
libGL: Fall back to DEFAULT_DRIVER_DIR properly.
Properly revert the libGL loader path breakage.
DRI2: Add event buffer head as an argument to driCreateNewDrawable().
DRI2: Pass the context instead of the screen to __dri2ParseEvents().
DRI2: Drop DriverAPI.UpdateBuffer.
DRI2: Make setTexBuffer take a __DRIdrawable instead of a BO handle.
Only try to call DRI function if DRI got initialized properly.
Move make install logic for libGL back into src/mesa/Makefile.
Add another missing check for uninitialized DRI.
libGL: Pull the drawable hash back out in the generic code.
Test createNewScreen for NULL, not createNewScreenName in driCreateScreen().
DRI interface changes and DRI2 direct rendering support.
Initialize GLX_EXT_texture_from_pixmap attributes correctly.
Pick up dri2proto from the standard proto header include path.
Only convert configs if screen creation was successful.
Add RS690M PCI ID.
Revert "glapi: Generate xserver glapi sources in the mesa tree"
Make the shared glapi files not include glheader.h.
Add remaining glapi generated server headers.
DRI2: Drop sarea, implement swap buffers in the X server.
configure.ac: bump dri2proto requirement, drop TTM_API define.
Revert pointless reindents to avoid merge conflicts.
Update DRI2 implementation according to new specification.
Revert pointless reindents to avoid merge conflicts.
Update DRI2 implementation according to new specification.
Don't mess with emacs tab width.
glFlush before CopySubBuffer, fix coordinates and extension name typo.
Bump dri2proto requirement to 1.99.3, drop CopyRegion bitmask from protocol.
Bump dri2proto requirement to 1.99.3, drop CopyRegion bitmask from protocol.
[intel] Remove remaining references to intel_wait_flips().
intel: Fix intelSetTexBuffer miptree leak.
Compile with -fvisibility-hidden by default
Export a few glapi functions used by gallium and r300
Fix glut to work with -fvisibility=hidden
Noop dispatch: move warning code out of the generated functions
Only enable verbose NoOp dispatch if DEBUG is defined
Check for libdrm_$chipset.pc when needed
Remove leftover __DRI{screen,drawable,context}Private references
Push __driDriverExtensions out of dri_util.c and into the drivers
intel: Drop DRI1 support
intel: Drop DRI1 CopySubBuffer implementation
intel: Drop DRI1 SwapBuffer implementation
intel: Drop LOCK/UNLOCK_HARDWARE()
intel: Use depth buffer from ctx.DrawBuffer in copypix_src_region()
intel: Drop DRI1 static regions
intel: Drop batchbuffer cliprect_mode tracking
intel: Drop intelWindowMoved()
intel: Remove client-side vblank code
intel: Remove struct intel_framebuffer
intel: Drop more cliprect bookkeeping
intel: Remove remaining dri2.enabled tests
intel: intelScreenContext() is no longer used
Merge branch 'remove-intel-dri1'
configure: Fix matching for dri driver to actually work
intel/DRI2: add DRI2flushExtension support with invalidate hook
egl: Add driver for EGL on X with DRI2
egl: Implement eglCopyBuffers for DRI2, make pixmap and pbuffers actually work
egl_dri2: Just cast the pointer difference to an int
egl_dri2: Audit and fix errors paths
egl_dri2: Log both driver and core extensions
glx: Don't mark the XF86DRI functions PUBLIC
glapi: Add back the reduced Noop dispatch
egl_dri2: Use pkg-config cflags and libs from configure output
egl_dri2: Fix initialization with EGL_DEFAULT_DISPLAY
Retire miniglx and move the actual glx code up to src/glx
glx: Fix TOP setting in src/glx Makefile
egl_dri2: Use a helper function for looking up and binding extensions
dri_interface: Introduce DRI tokens for the texBuffer texture formats
egl_dri2: Implement eglBindTexImage()
xeglgears: Add test case for eglBindTexImage()
configure.ac: Enable egl demos when --enable-egl is passed
egl_dri2: Allow pbuffer and pixmap surfaces for all configs
eglinfo: Also print visual type, assuming X visual types
egl_dri2: Initialize config attributes with visual id and class from X
egl_dri2: Only allocate config if we're going to keep it
r600: Fix typo in __DRI_TEXTURE_FORMAT_RGBA rename
i915: Remove left-over drmUnmap()
i915: Remove unused intelRegion struct
i915: Drop intelScreenPrivate typedef and just call it struct intel_screen
i915: Remove a few DRI1 era struct intel_screen fields
i915: Remove always-true irq_active struct intel_screen field
glapi: Avoid #including gl.h
dri: Store the loader private passed in at dri context creation
intel: Track named regions and make sure we only have one region per named bo
intel: Avoid dri_bo_flink() in intel_update_renderbuffers()
configure.ac: Lower require dri2proto version to 2.1
glx: Move GetGLXDRIDrawable() prototype to glxclient.h
dri2: Allocate cliprect as part of the __DRIdrawableRec
glx: Only register wire handlers for the events the server supports
glx: Fix a couple of warnings
intel: Implement the DRI2 invalidate function properly
intel: Include main/hash.h using "" instead of <>
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Replace the _mesa_*printf() wrappers with the plain libc versions
Drop macro wrappers for the aligned memory functions
intel: Set buffer stamp before getting new buffers
intel: Call intel_prepare_render() in intelMakeCurrent()
glapi: Add GL_OES_EGL_image
glapi: GL_OES_EGL_image autogenerated files
core: Implement GL_OES_EGL_image entry points
dri_interface.h: Add DRI image and eglImageLookup extensions
intel: Implement DRI image extension
intel: Implement GL_OES_EGL_image entrypoints
egl_dri2: Implement EGL_KHR_image and EGL_KHR_image_pixmap
xeglgears: Add test case for texturing from an EGLImage
xeglgears: Remove borrowed GL_OES_EGL_image types
xeglgears: Update help text
Remove allegro driver
Remove directfb support
Remove d3d driver
Remove dos driver
Remove GGI support
Drop glide driver
Drop classic mesa svga driver
Drop fb, ffb and gamma dri drivers
Remove remaining miniglx references
Remove windml progs
Drop unused glut subdirectories
Remove unused mini and mesa glu subdirectories
Set API dispatch pointers for OES_EGL_image functions
xeglgears: Clean up the code a bit
intel: Lookup requested renderbuffer in intel_create_image_from_renderbuffer
egl_dri2: Implement EGL_KHR_gl_renderbuffer_image
xeglgears: Add an case that exercises EGL_KHR_gl_renderbuffer_image
eglinfo: Wrap extension string
intel: Set InternalFormat for renderbuffers created from an EGLImage
egl_dri2: Factor out DRI2 protocol bits from initialize.
intel: Call _mesa_make_current() after getting initial buffers
intel: Call _mesa_make_current() after getting initial buffers
intel: Call intel_prepare_render() before looking up regions.
intel: Call intel_prepare_render() before looking up regions.
glx: Suppress BadDrawable from DRI2CopyRegion
glx: Suppress BadDrawable from DRI2CopyRegion
mesa: Also print _NEW_STENCIL in _mesa_print_state()
dri: Add $(DRI_LIB_DEPS) when linking the test binary
intel: Use fb->Height when flipping read buffer orientation
intel: Remove redundant fields from struct intel_context
dri: Drop an unused __DRIcontext field
dri: Drop the unused dummyContext
dri: Drop another unused __DRIscreen field
glx: Fix config chooser logic for 'mask' matching
glx: Fix config chooser logic for 'mask' matching
glx: Support direct rendering pbuffers
glxinfo: Print drawable type in verbose mode
egl_dri2: Enable KHR_gl_texture_2D_image
mesa: Track the OpenGL API we're implementing in the context
st/mesa: Use API-aware context constructor
mesa: Move API specific context intialization into context.c
mesa: Compute GL version according to API
main: Report GL_SHADING_LANGUAGE_VERSION according to API
es2: Move over es2 code to compute extensions
mesa: Compute extension string according to API
mesa: Move struct _glapi_table allocation out of context.c
mesa: Move references to main/remap_helper.h to api_exec.c
mesa: Move api_exec_es*.c into mesa/main
mesa: Move GLES2 shader stubs to main/shaders.c
mesa: Move GLES1/2 vbo entrypoints to vbo_exec_api.c
mesa: Move GL_RGB565 workaround into fbobject.c
es: Prefix the get* functions with _es1/2 so they don't conflict
mesa: Move get_es*.c to main/
mesa: Handle GL_TEXTURE_GEN_STR_OES in _mesa_Enable()
mesa: Move support for paletted textures to main/teximage.c
mesa: Move GLES1 texgen functions to texgen.c
mesa: Move glQueryMatrixxOES() implementation to core mesa
mesa: Move drawtex functionality to main/
mesa: Drop unused _mesa_init_drawtex_dispatch()
glapi: Update gl_enum.py to generate enum tables for multiple APIs
glapi: Regenerate enums.c for all APIs
es: Drop es specific enums.c
st/mesa: Move st_cb_drawtex.c to the mesa state tracker
dri: Add DRI entrypoints to create a context for a given API
egl_dri2: Use new DRI API to create a GLES1/2 context when asked to
dri: Add DRI entrypoints to create a context for a given API
intel: Advertise GLES1/2 for i915+ when enabled
configure.ac: Add options to enable GLES1/2 API support
intel: Only register ES2 extensions for ES2 contexts
gles: Build libGLESv1_CM.so and libGLESv2.so from glapi files
egl: Only allow valid config attributes in _eglParseConfigAttribList()
egl: Implement EGL_NOK_texture_from_pixmap
intel: Call intel_draw_buffer() again after _mesa_make_current()
dri2_glx: Terminate loader extension list outside #ifdef
dri2_glx: Put the invalidate b/c code back in
st/mesa: Create context for API_OPENGL as first priority
Add glesv2.pc and glesv1_cm.pc pkg-config files for ES 1 and 2
Hook in install rules for es1 and es2
Merge branch 'gles2-2'
mesa: Only compile ES files when ES1 or ES2 are selected
mesa: Include mfeatures.h before testing feature macros
configure.ac: Fix test for whether to build src/gles
driswrast: Fix more context creation breakage
Generate es glapi files when es1 or es2 is enabled
progs/egl/opengles2: Add es2gears demo
mesa: Only initialize save dispatch table for OpenGL
mesa: Only initialize TNL for OpenGL
mesa: Forgot to add .pc.in files for gles
intel: Enable GL_EXT_framebuffer_object for gles2
intel: Update renderbuffers unconditionally in intelSetTexBuffer2()
Add egl.pc file
Fix gles .pc file generation
glxinfo: Get visual info when an fbconfig has an associated visual
glx: Get GLX_SCREEN first in __glXQueryContextInfo()
glx: Only call DRI2 invalidate when necessary
intel: Mark frontbuffer dirty in intel_prepare_render()
intel: Don't mark front buffer dirty if we're only reading
intel: Only flush fake front buffer on API level glFlush()
intel: Drop intelFlush()
intel: Also flush front buffer in glFinish()
dri_interface.h: Add new __DRI_USE_INVALIDATE extension
glx: Provide the __DRI_USE_INVALIDATE extension to the driver when we can
intel: Drop viewport hack when we can
intel: Don't update renderbuffers in intelSetTexBuffer2 if we have invalidate
mesa: Optimize get.c by using a table-driven approach
egl_dri2: Zero out driver struct
egl: Don't try to load driver basename if the platform needs a suffix
egl: Drop broken _EGL_PLATFORM_NO_OS code
egl_dri2: Downgrade initialization errors to warnings
egl: Allow a prioritized list of default drivers
egl: Implement EGL_NOK_swap_region
intel: Throttle after doing copyregion/swapbuffers round trip
glx: Split tfp functions out to context vtable
glx: Invalidate drawable in glXBindTexImageEXT() if we don't get events
mesa: Handle FEATURE_es2_glsl differences at runtime too
mesa: Reenable check for GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014
egl: Return NULL if we fail to load a default driver
egl_dri2: Check for xcb_connect() failure the right way
egl_dri2: Split driver loading out into its own function
intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBA
intel: Remove a leftover DRI1/DRI2 conditional
glsl: Recject rect samplers when GL_ARB_texture_rectangle is disabled
Remove last bits of progs/ infrastructure
.gitignore: Ignore emacs .dir-locals.el files
mesa: Allow querying the system FBO in GetFramebufferAttachmentParameteriv
egl_dri2: Support _EGL_PLATFORM_DRM
glx: Fix drawable lookup in DRI2 event handler
glx: Dont use dri2WaitX() to update fake front
glx: Factor out common code from dri2WaitGL() and dri2WaitX()
glx: Rename various DRI structs away from obnoxious __GLXfooRec convention
glx: Add screen privates for dri drivers and moved some fields there
glx: Drop support for GLX_MESA_allocate_memory
glx: Move DRI2 extensions to DRI2 screen private
glx: Move DRI1 specific extensions and code to DRI1 screen private
glx: Move __driScreen into the dri screen privates
glx: Remove support for MESA_swap_frame_usage
glx: Move __DRIdrawable pointers to DRI drawable privates
glx: Workaround mismatch in signedness between extensions and protocol
glx: Don't use __glXInitialize() when we might be holding __glXLock()
glx: Move drawHash to display private
glx: Move driver_configs to DRI screen privates
glx: Move DRI CopySubBuffer extension to DRI1 code
glx: #ifdef DRI specific prototype
glx: Move __driContext field out of __GLXcontextRec
glx: Move last few dri_interface.h types out of glxclient.h and drop include
glx: Use _Xglobal_lock for protecting extension display list
glx: Allocate the __GLXcontext in the DRI drivers
glx: Move WaitGL, WaitX, UseXFont to context vtable functions
glx: Drop screen argument to GetGLXDRIDrawable
glx: Move context destroy to context vtable
glx: Fix indirect screen initialization
glx: Refactor and simplify context creation
glx: zero out drawable structs after allocation
glx: Fix use after free case when destroying screens
glx: Don't destroy context with XID 0
glx: Drop duplicate psc field in drisw context struct
glx: Drop duplicate psc field in dri context struct
glx: Enable copy subbuffer patch when GLX_DIRECT_RENDERING is #defined
glx: Drop debug fprintf that snug in with the previous commit
glx: Remove function prototypes no longer necessary
intel: Remove unused intel/server files
glx: Stop using glcore.h and glxint.h in glx
glx: Delete unused glcontextmodes.c functions
glx: Rename __GLcontextModes to struct glx_config
glx: Rename glcontextmodes.[ch] to glxconfig.[ch]
glx: Use _X_EXPORT instead of our own PUBLIC macro
glx: Rename __GLXscreenConfigs to struct glx_screen
glx: Rename __GLXcontext and __GLXdisplayPrivate to struct types.
glx: Move bind and unbind to context vtable
glx: Split indirect and applegl implementations into different files
Untangle gallium/egl/glx source sharing mess and make it compile again
egl: EGL_KHR_surfaceless_* extensions
egl_dri2: Implement EGL_KHR_surfaceless_* extensions
intel: Implement EGL_KHR_surfaceless extension
egl: Fix deref before NULL-check
egl_dri2: Set API version for DRM display
intel: Don't depend on context config values when picking texture formats
intel: Declare the various tracked state variables using "extern"
glx: Fix linked list deletion in __glXCloseDisplay()
glx: Compare old ctx against dummyCtx, not NULL
glx: Fix copy/paste bug in glXWaitX and glXWaitGL
glx: Drop _Xglobal_lock while we create and initialize glx display
glx: dri2InvalidateBuffers() needs the X drawable XID not the GLX one
glx: We no longer need screen extensions for drisw
glx: Fix use after free in drisw error path
glx: Move deref after NULL check
egl: Add EGL_MESA_drm_image extension
egl_dri2: Add support for MESA_image_drm
intel: Take an intel_screen pointer in intel_alloc_region_* functions
intel: Support EGL_MESA_image_drm
glx: Move dpy and scr fields out of direct rendering conditional
glx: Drop unused dri2proto.h include
glx: Use GLX_BufferSwapComplete unconditionally, we require glproto 1.4.11
glx: Fix compilation with out xf86vidmode
glx: Set an all NULL vtable for dummyContext
dri: Unset current context and dispatch table when unbinding
glx: Drop broken drawable garbage collection
glx: Fix use after free problem
glx: Ignore DRI2 event for drawables we've destroyed
configure: Enable -fvisibility=hidden for g++ as well
glx: Destroy pixmap after destroying glx and dri drawables
glx: Fix another use-after-free problem
glx: Optimize out no-op make current calls
glapi: Implement optional dispatch logging
egl: Remove old egldri driver
eglglx: Convert glx visuals/fbconfigs straight to EGL configs
mesa: Don't reuse DummyFramebuffer as the incomplete framebuffer
mesa: Only reference logging symbols in debug builds
Revert "glapi: Implement optional dispatch logging"
glx: Don't destroy DRI2 drawables for legacy glx drawables
mesa: Revert accidentally committed vertex code chunk
glx: Hold on to drawables if we're just switching to another context
intel: Fix GL_ARB_shading_language_120 commit
dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext
glx: Invalidate buffers after binding a drawable
dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup
glx: Only remove drawables from the hash when we actually delete them
gles2: Add GL_EXT_texture_format_BGRA8888 support
Get rid of GL/internal/glcore.h
gl: Remove unused GLcontextModes fields
Rename GLvisual and __GLcontextModes to struct gl_config
Drop GLframebuffer typedef and just use struct gl_framebuffer
Drop GLcontext typedef and use struct gl_context instead
Drop the "neutral" tnl module
Only install vtxfmt tables for OpenGL
i965: Don't write mrf assignment for pointsize output
docs: Fix MESA_drm_image typo
gles2: Also support GL_BGRA_EXT for glTexSubImage2d
st/egl: Downgrade warning to debug when we can't create a drm screen
mesa: Support internalFormat=GL_BGRA for DRI drivers
egl_dri2: Split out x11 platform code
egl_dri2: Split out drm platform implementation to a separate file
wayland-egl: Force roundtrips to get device name and authenticate correctly
wayland-egl: Add struct wl_egl_display argument to +wl_egl_window_create()
eglplatform.h: Define Wayland native platform types
configure.ac: Fix typo
egl_dri2: Enable image extensions in one place
egl_dri2: We don't actually support KHR_gl_texture_2D_image
egl_dri2.c: Open drm device with O_CLOEXEC
wayland-egl: Update to wayland-egl.h changes, drop struct wl_egl_display
WL_bind_wayland_display: clarify that context must be NULL
wayland: Fix prototypes for EGL_WL_bind_wayland_display extension
egl: Use the right extension name in #ifdef
intel: Use X tiling for DRM EGL Images
intel: Set gen in intelInitScreen, just copy value in intelInitContext
intel: Use tiling for dri2AllocateBuffer implementation
egl: Add a cursor use bit to MESA_drm_image
egl_dri2: Make it possible to not compile in the X11 platform
wayland: Fix link order for libwayland-drm.a
wayland-drm: Use new generic error event
wayland: Pass use_invalidate extension to driver
driclient: Remove
glx: Don't flush twice if we fallback to dri2CopySubBuffer
wayland: Use new wl_callback mechanism
wayland: Track server side wayland changes
egl_dri2: Only clear EGL_PIXMAP_BIT if DRI config is double buffered
wayland: Track changes to drop wl_visual
wayland: Use wl_resource_* error functions
dri: Drop driLegacyExtension
dri: Drop driReadDrawableExtension
dri: Drop driCopySubBufferExtension
dri: Remove driSwapControlExtension
dri: Remove driMediaStreamCounterExtension
dri: Remove unused __DRIswapInfoRec
dri: Remove unsused driCreateNewScreen
dri: Fold driCreateNewDrawable into dri2CreateNewDrawable
dri: Drop unused driCreateNewContext
dri: Remove unused driSwapBuffers
dri: Drop __driUtilUpdateDrawableInfo and helper macros
dri: Remove unused driIntersectArea
dri: Drop unused driCalculateSwapUsage
dri: Remove cliprect information from __DRIdrawable
dri: Remove remaining DRI1 vblank code
dri: Remove DRI1 fields from DRI structs
dri: Remove dri2.enabled flag
dri: Remove unused fields from __DriverAPIRec
dri: Remove unnecessary timestamp pointer indirection
dri: Remove unnecessary #defines and #includes
dri: Move driUpdateFramebufferSize to dri_util.c
dri: Drop unused dri renderbuffer helper functions
r200: Don't use driIsTextureResident helper
dri: Move _dri_texformat_* to radeon_texture.c
dri: Remove unused dri texmem.c
dri: Remove a few unused dri helper functions
dri: Remove unused memops.h
Fix gallium dri compile and a merge conflict
egl/x11: Merge the right version of Frederiks change
egl_dri2: Put the _eglError call in the case switch case
wayland-drm: Drop the non-premul formats, use format codes from drm_fourcc.h
gbm: Validate usage flags in gbm_bo_create_from_egl_image()
shared-glapi: Convert to automake
wayland: Stop using wl_buffer.damage
shared-glapi: Include from builddir
gbm: Add gbm_bo_write entry point
configure.ac: Fail if egl x11 platform dependencies are not available
get.c: Rename EXTRA_VERSION_ES2 to EXTRA_API_ES2
gles2: Add GL_NV_read_buffer extension
GLES2: upgrade gl2ext.h to version 18099
intel: Remove unused __DRIimage::data_type field
intel: Just look up image->internal_format using _mesa_get_format_base_format
intel: Share common __DRIimage allocation code
egl_dri2: Reorganize the EGLImage constructors to share more code
__DRIimage: version 5, add new formats and createSubImage
intel: Add support for new __DRIimage formats
intel: Add offset field to miptree
intel: Implement __DRIimage::createSubImage and bump supported version to 5
wayland-drm: Pass struct wl_drm_buffer to the driver
wayland-drm: Add protocol to create planar buffers
egl: Add EGL_WAYLAND_PLANE_WL attribute
mapi: Move GL_NV_draw_buffers extension to es_EXT.xml
wayland: Stop trying to use make rules from aclocal, just copy and paste
intel: Don't call _mesa_get_format_bytes for MESA_FORMAT_NONE
gbm: Add new gbm_bo_import entry point
gbm: Rename gbm_bo_get_pitch to gbm_bo_get_stride
wayland: Include wl_drm format enum in wayland-drm.h
gbm: Add gbm_bo_import for gallium gbm backend
gallium-egl: Implement eglQueryWaylandBufferWL
wayland: Use existing EGL_TEXTURE_FORMAT for querying wl_buffer texture format
wayland: Support EGL_WIDTH and EGL_HEIGHT queries for wl_buffer
gallium-egl: Move wayland query_buffer implementation
Kristof Ralovich (6):
fix mem leak (free psc->visuals)
glx: free vertex array state when context is destroyed
glx: free context in driDestroyContext()
glx: free driScreen in FreeScreenConfigs()
glx: updated comment
glx: plug a leak
Krzysztof Czurylo (3):
965: Fix color clamping issues
Call _ae_update_state when array enable state changes
965: Fix incorrect backface culling
Krzysztof Smiechowicz (1):
nvfx: Pair os_malloc_aligned() with os_free_aligned().
Kurt Daverman (2):
os: Temporarily use posix thread for embedded too.
draw: Respect max_indices from the renderer.
Kurt Roeckx (3):
i915: Compute maximum number of verts using the actual batchbuffer size.
i915: Fix i830 polygon stipple from PBOs.
i830: Fix crash for GL_STENCIL_TEST in i830Enable()
Lars Henning Wendt (1):
mesa: fix bad mask bit in clip plane restore code for glPopAttrib()
Laurent Carlier (2):
automake: add missing inclusion of GL headers
automake: convert libOSmesa
Lauri Kasanen (20):
r600g: Add support for ROUND, v2
xmlconfig: Make the error message more informative
xmlpool.h: fix a typo
st/dri: Indent driconf options
driconf: Add the PP descriptions
st/dri: Bind the post-processing queue to dri
aux/Makefile,SConscript: Build PP
pp: Docs
pp: Color filters
pp: Cel-shade filter
pp: Add the MLAA areamap
pp: Add Jimenez' MLAA
pp/main queue: Add pp_run.c
pp/main queue: Add pp_init.c
pp/main queue: Add pp_program.[ch]
pp/main queue: Add the PP headers
docs: Add a page on post-processing
gallivm: Close a memory leak
gallium/postprocess: Fix depth logic
gallium/postprocess: Just to be safe, reference all buffers from outside
Li Peng (3):
intel: Call intel_prepare_render() in intelClear()
intel: Call intel_prepare_render() in intelClear()
configure: fix wrong variable name GLESv1_LIB_DEPS
Luc Verhaegen (2):
Fix segfault on exit in unichrome driver (bug 16150)
dri/r700: include shader/programopt.h instead of programopt.c.
Luca Barbieri (419):
softpipe: limit blend results to [0,1]
NV30/NV40 CMP and SCS src == dst handling
nouveau: Fix nv20-40 swizzled miptree RTs
nouveau: Fix swizzling for copies to rectangular textures
nouveau: Fix glTexSubImage on swizzled surfaces on <=NV40
gallium: remove PIPE_TEX_FILTER_ANISO
Fix compressed texture loads for non-minimal pitches
draw: Add GALLIUM_DUMP_VS environment variable.
glx: Set GL context to null in __glXSetCurrentContextNull
mesa: support for GL_ARB_fragment_coord_conventions
Fix compressed texture loads for non-minimal pitches again
mesa: don't expose GL_ARB_fragment_coord_conventions until the GLSL part is done
tgsi: add properties for fragment coord conventions (v3)
tgsi: add caps for fragment coord conventions (v3)
st/mesa: Gallium support for ARB_fragment_coord_conventions (v4)
softpipe: support all TGSI fragment coord conventions (v4)
pipebuffer: avoid assert due to increasing a zeroed refcnt
pipebuffer: fix inverted signalled checking
pipebuffer: slab: if size < alignment, use alignment to find bucket
nv40: use NV34TCL_ constants where available
nv30: remove unused on_hw field and constant fp_reg_control field
nouveau: s/rankine/eng3d/g; s/curie/eng3d/g
nv30, nv40: unify all structures and headers, except shaders
nv30, nv40: add is_nv4x member to context and screen structs
nvfx: add nvfx directory to build system
nv30, nv40: unify identical nv[34]0_clear.c
nv30, nv40: unify identical nv[34]0_transfer.c
nv30, nv40: non-trivially unify nv[34]0_state_emit.c
nv30, nv40: unify identical nv[34]0_state_blend.c
nv30, nv40: unify identical nv[34]0_state_rasterizer.c
nv30, nv40: unify identical nv[34]0_state_scissor.c
nv30, nv40: unify identical nv[34]0_state_zsa.c
nv30, nv40: unify nv[34]0_state_stipple.c
nv30, nv40: unify nv[34]0_miptree.c
nv30, nv40: unify nv[34]0_query.c
nv30, nv40: unify nv[34]0_state_viewport.c
nv30, nv40: non-trivially unify nv[34]0_state_fb.c
nv30, nv40: non-trivially partially unify nv[34]0_shader.h
nv30, nv40: non-trivially unify nv[34]0_fragprog.c
nv30, nv40: non-trivially unify nv[34]0_draw.c
nv30, nv40: unify nv[34]0_vbo.c
nv30, nv40: partially unify nv[34]0_state.c
nv30, nv40: non-trivially unify nv[34]0_vertprog.c
nv30, nv40: non-trivially unify nv[34]0_screen.c
nv30, nv40: fully unify nv[34]0_context.h
nv30, nv40: unify nv[34]0_context.c
nv30, nv40: partially non-trivially unify nv[34]0_fragtex.c
nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.c
nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40
nvfx: fix viewport state after bypass removal for swtnl
nvfx: fix quads drawing
nvfx: move nv04_surface_2d.c into nvfx directory
nvfx: add NOUVEAU_SWTNL to force swtnl at runtime
nvfx: draw: create draw vp with ureg
nvfx: draw: make perspective corrective texturing work
nvfx: draw: emit color as floating point
nvfx: draw: make swtnl draw_elements actually work.
nvfx: clean up shader header
nvfx: remove src_native_swz, which was a no-op
nv40: remove leftover nv40_transfer.c from unification into nvfx
nvfx: fix sampler views support
dri: test whether the built drivers have unresolved symbols
nvfx: fix/workaround nv3x hwtnl issues
nvfx: stop incessantly spewing debug messages on the terminal
nvfx: fix coding style in nvfx_transfer.c
nvfx: don't crash on empty fragment program
dri: use mv -f instead of mv to ensure no prompting occurs
st/mesa: make st_manager.c set have[Stencil|Depth]Buffer only if bits > 0
nvfx: delay allocation of buffers in GART/VRAM to validation time
nvfx: add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAM
dri: make unresolved symbol test link work even without a libGL.so
dri: add _glthread_GetID to dri_test.c dummy glapi
dri: fix dri_test.c for non-TLS build
gallium/docs: add comparison between Gallium and Direct3D 11 DDI interfaces
gallium/docs: fix formatting mistakes in d3d11ddi.txt
util/format: fix big endian compilation by not trying to byteswap single bytes
gallium/util: add fast half float conversion functions
gallium/util: add copyright header to u_half.c
gallium/util: rewrite global constructor system for half floats (GCC/MSVC only!)
Revert "util: Init half-float tables on demand."
gallium/util: reindent u_half.c and u_half.h with Mesa coding style
gallium/util: use #pragma section instead of #pragma data_seg
gallium/util: add one-time initialization helper
gallium/util: add util_format_init that inits s3tc and util_half
nv50: call util_format_init
gallium/util: pregenerate half float tables
progs/gallium: add unit test for u_half
gallium/util: load s3tc on demand
gallium/util: add util_format_is_supported to check for pack/unpack
gallium/util: revert util_format_init addition
softpipe: remove S3TC init, since it's done on-demand now
gallium/util: print \n after DXTn printf
nvfx: add missing vtbl for shared textures
nvfx: always use M2MF instead of the blitter
nvfx: make NOUVEAU_NO_TRANSFER default off
nvfx: fix bind flags
nvfx: avoid flushes in primitives
nouveau: bind the 3D engine to subchannel 7 and add RING_3D
nouveau: don't autobind in state objects relocations
nouveau: add state buffers, lightweight replacement for state objects
nvfx: stop using flush_notify
nvfx: so->RING_3D: vbo
nvfx: so->RING_3D: fragtex
nvfx: so->RING_3D: fragprog
nvfx: so->RING_3D: fb
nvfx: so->RING_3D: blend
nvfx: so->RING_3D: scissor
nvfx: so->RING_3D: stipple
nvfx: so->RING_3D: viewport
nvfx: so->RING_3D: screen
nvfx: so->sb: rasterizer
nvfx: so->sb: zsa
nvfx: so->sb: blend
nvfx: so->RING_3D: sr
nvfx: so->RING_3D: vertprog
nvfx: add NVFX_NEW_{FRAG,VERT}CONST
nvfx: rework validation logic to use code and avoid stateobjs
nvfx: remove #include "nouveau_stateobj.h"
nvfx: move check for NOUVEAU_SWTNL
nvfx: allocate buffers in GART if !NOUVEAU_SWTNL
st/mesa: half float vertex support (unexposed)
nvfx: add support for ARB_half_float_vertex
nvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM support
nvfx: don't use hw index buffers on nv3x and nv44
nvfx: fix compile error
nvfx: Add support for two sided color
nvfx: fix TXL opcode value
nvfx: support an unlimited number of occlusion queries
nvfx: allocate a bigger block for queries
nvfx: add missing vertprog setcond instructions
nvfx: add SIN and COS in vertprog
nvfx: add LRP in vertprog
gallium/auxiliary: add dynamically sized buffer/array/vector
util: implement Jose Fonseca's suggestions for u_buffer.h -> u_dynarray.h
gallium/auxiliary: fix util_dynarray_trim to 0 to free the data
gallium/auxiliary: add util_dynarray_resize
gallium/auxiliary: make util_dynarray_trim do nothing if size == capacity
nvfx: fix for 64-bit systems
nvfx: use dynamically sized rotating BO pool for fragment programs
nouveau: replace vtxbuf/idxbuf caps with BO_ flags in nouveau_screen and fix uncached reads on nv3x
p_compiler: add likely/unlikely macros
u_blitter: add support for saving vertex buffers
r300g: save vertex buffers around u_blitter calls
nvfx: fix fragment program constant updates
u_inlines: add function to initialize pipe_surface
auxiliary: add util_surfaces to track a resource's pipe_surface structs
auxiliary: add util_dirty_surfaces to track dirty render temporaries
u_surfaces: silence warning
u_inlines: split pipe_surface_init in pipe_surface_reset and *_init
gallium/util: print \n after DXTn printf
nvfx: shut up unknown cap 64 warning
nvfx: fix nv30 vertex program scalar opcodes
nouveau: fix maps with PIPE_TRANSFER_UNSYNCHRONIZED | PIPE_TRANSFER_DONTBLOCK
auxiliary: move Ben Skeggs' primitive splitter to common code
auxiliary: fix u_split_prim naming convention
auxiliary: make primitive splitter assert on unimplemented adjacency prims
u_surfaces: fix surface leak due to off by one
u_surfaces: use cso_hash instead of util_hash_table
u_surfaces: add util_surfaces_peek
gallium: add ALWAYS_INLINE
auxiliary: support for transfers using staging resources
auxiliary: fix util_framebuffer_copy
translate_generic: return NULL instead of assert(0) if format not supported
translate: add testsuite
translate_generic: fix broken A8R8G8B8_UNORM output
Revert "translate_generic: return NULL instead of assert(0) if format not supported"
translate: allow clients to ask for supported output formats
translate_test: fix, reindent, and improve
u_staging: remove useless inline keyword
translate_test: fix segfault on x86-64
translate_test: improve
translate_test: fix compilation on non-POSIX platforms
u_cpu_detect: remove arch and little_endian
translate_generic: use memcpy if possible (v3)
translate_generic: factor out common code between linear and indexed
translate_sse: remove useless generated function wrappers
translate: add support for 8/16-bit indices
rtasm: add minimal x86-64 support and new instructions (v5)
translate_sse: major rewrite (v5)
draw_llvm: fix segfaults on non-SSE2 CPUs where it is disabled (v2)
translate_sse: don't overwrite source buffer pointer
translate_sse: fix emit_load_sse2
translate_sse: try to fix Win64
translate_sse: enable on Win64
gallium: add PIPE_TEXTURE_RECT target
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
u_blitter: use TGSI_TEXTURE_RECT
u_staging: use PIPE_TEXTURE_RECT
mesa/st: support using PIPE_TEXTURE_RECT internally
auxiliary: support using PIPE_TEXTURE_RECT internally
st/dri: use PIPE_TEXTURE_RECT if appropriate
st/glx: use PIPE_TEXTURE_RECT if appropriate
winsys/sw: use PIPE_TEXTURE_RECT if appropriate
mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE
galahad: check resource_create template
nv50: use NV50TIC_0_2_TARGET_RECT
galahad: remove incorrect comment just added
gallium/docs: improve documentation for resources
u_staging: improve interface
auxiliary: add functions to describe gallium objects
u_debug_symbol: support getting a string without output
u_debug_symbol: add support for getting symbol names from glibc
u_debug_symbol: add symbol name caching
os_stream: add printf facility
auxiliary: add reference count debugging code
gallium: hook up reference count debugging code
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
glsl: don't crash if a field is specified for a non-struct uniform
glsl: add missing ambient field to gl_LightModel
p_compiler: add replacement va_copy
os_stream: fix bugs in allocation path
auxiliary: add copyright headers
u_debug_describe: add PIPE_TEXTURE_RECT
u_debug_describe: use switch instead of if chain
gallium/auxiliary: add semantic linkage utility code
nvfx: fix format support code for compressed texture
nvfx: reference count bound objects
nvfx: properly unreference bound objects on context destruction
nvfx: add linear flag for buffers
nvfx: add nouveau_resource_on_gpu
nvfx: new 2D: rewrite miptree code, adapt transfers
nvfx: new 2D: rewrite transfer code to use staging transfers
nv04-nv40: new 2D: add new Gallium-independent 2D engine
nvfx: new 2D: use new 2D engine in Gallium
nvfx: new 2D: enable swizzling for all surfaces
nvfx: new 2D: optimize fragtex format lookup
nv30: new 2D: support ARB_texture_rectangle
nvfx: new 2D: new render temporaries with resources
nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0
nvfx: new 2D: unify textures and buffers
nvfx: refactor sampling code, add support for swizzles and depth tex
nvfx: rewrite draw code and buffer code
nvfx: support proper shader linkage - adds glsl support
nvfx: expose GLSL
nvfx: support flatshade_first
nv30: band-aid viewport issues
nvfx: fire ring after transfers
nvfx: fix GPU hardlocks when depth buffer is absent
nvfx: mostly fix inline corruption magically
nvfx: fix lodbias
nvfx: improve and correct nvfx_shader.h
nvfx: add option to dump shaders in TGSI and native code
nvfx: refactor shader assembler
nv40: add fragment program control flow
nvfx: fix vertex shader headers
nvfx: add vertex program control flow
nvfx: implement NOP
nvfx: implement TRUNC in vp and fp
nvfx: implement DP2 in vp and fp
nvfx: implement SSG in fp
nvfx: implement TXL in fp
nvfx: implement CMP in vp
nvfx: tweak CMP in fp
nvfx: slightly improve handling of overlong vps
nvfx: enable translate_sse
nvfx: fix warnings
nvfx: fix incorrect assert
nvfx: actually fix it properly
nvfx: use relocations array for vp constants
nvfx: fix vertex programs
nvfx: make stipple setting independent of enable
nvfx: simplify and correct fragment program update logic
nvfx: move stuff around
nvfx: refactor to support multiple fragment program versions
translate_sse: refactor constant management
nvfx: use 64-bit bitmasks for temps
nvfx: support both sprite coord origins
nvfx: fix minor memory leak
nvfx: support clip planes sensibly and fix them on nv30
nvfx: match Gallium's gl_PointCoord brokenness
nvfx: emit bo relocations only when needed
nvfx: improve fp temp accounting
auxiliary: fix nvfx/nv50 primitive splitting for line loops
translate_sse: fix x86-64
nvfx: don't emit dummy commands on nv30
translate_sse: clear state for each function emission
glapi: fix generator which got out of sync with the codebase
nvfx: fix support for more than 8 texture units (fixes etqw crash)
nvfx: support indirect addressing in vps
nvfx: remove message
nvfx: report correct max lodbias
nvfx: fix division by zero in vp-ignore-input
nvfx: implement LIT in fp
nvfx: allow nested blitter usage, fixing bug in clear
nvfx: set magic bit to round NPOT mipmap sizes down and not up
nvfx: support all possible vs consts
nvfx: add missing pushbuffer space check
nvfx: support all coord conventions in hardware
nvfx: tidy up state_emit
nvfx: add missing context init
nv40: support all 10 texcoords
nvfx: don't claim we support preds since the driver doesn't
nvfx: implement fp SSG properly
nvfx: fix vp DP2
mesa/st: add missing _mesa_set_fetch_functions in st_get_tex_image
nvfx: consolidate tiny files
nvfx: prevent swizzled rendering into formats where it's not supported
nvfx: fix the temporary copying logic and add asserts
nvfx: fix inlinining in nv04_2d.c
nvfx: fix some subrectangle copies
nvfx: fix swizzling of high bpp surfaces
nvfx: move 2D format selection logic to 2D code
nvfx: support rendering to more formats
nvfx: support using blitter to copy depth/stencil resources, fix Heaven
nvfx: support unlimited constants and immediates in fp
nvfx: use a piglit-ignored format for unknown cap message
nvfx: add rewritten swtnl support
nvfx: support saturate in vp
nvfx: properly return fogcoord.w == 1
nvfx: pause occlusion queries during blitter usage
nvfx: remove remaining BEGIN_RING/eng3d uses
nvfx: switch to rules-ng-ng register headers
nvfx: move nv04_2d to rules-ng-ng
nouveau: delete nouveau_class.h, move nv50 regs to nv50_reg.h
mesa: don't expose unsupported GL_ARB_geometry_shader4 for now
mesa: don't smash the stack in _mesa_find_used_registers
nvfx: support nv30 simulation on nv40
nvfx: fix return in vp main
nouveau: restore nouveau_class.h for nv04-nv20
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)
glsl: make compiler options per-target
glsl: add several EmitNo* options, and MaxUnrollIterations
nv30: fix breakage due to 10 texcoord support on nv40
glsl: add ir_control_flow_visitor
glsl: add continue/break/return unification/elimination pass (v2)
glsl: call ir_lower_jumps according to compiler options
loop_controls: fix analysis of already analyzed loops
loop_unroll: unroll loops with (lowered) breaks
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)
mesa/st: set compiler options based on Gallium shader caps
mesa/st: ask GLSL to not emit noise since we have a dummy implementation
auxiliary: fix unintended fallthrough
glsl: add pass to lower variable array indexing to conditional assignments
auxiliary: fix depth-only and stencil-only clears
gallium: avoid the C++ keyword "template" in sw_winsys.h
softpipe: make z/s test always pass if no zsbuf, instead of crashing
tgsi: add switch/case opcodes to tgsi_opcode_tmp.h
softpipe: fix whitespace
d3d1x: add new Direct3D 10/11 COM state tracker for Gallium
d3d1x: add blob and signature extraction APIs
d3d1x: fix compilation with recent Wine versions installed
d3d1x: add missing file
d3d1x: actually enable and fix blob apis
d3d1x: fix build with compilers other than GCC 4.5
d3d1x: add template parameters to base class ctor calls for GCC 4.4
d3d1x: fix GCC 4.1/4.2 build
d3d1x: ignore errors while building docs
d3d1x: attempt to fix/workaround bug #30322
nvfx: remove gl_PointCoord hack
glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build
winsys: automatically build sw winsys needed by EGL and d3d1x
d3d1x: don't build progs automatically
d3d1x: add missing memory barrier
d3d1x: link with CXXFLAGS
d3d1x: fix cf analysis
d3d1x: fix warning
d3d1x: fix segfault when hashing
d3d1x: destroy native_display on adapter destruction
d3d1x: fix GUID declarations
d3d1x: redesign the HWND resolver interface
d3d1x: fix API name
d3d1x: define GUIDs in the normal way
d3d1x: add Wine dlls (tri, tex working, but no other testing)
d3d1x: properly reference count the backend
d3d1x: fix deadlocks on non-recursive mutex
d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
d3d1x: initialize the mutex
d3d1x: autogenerate shader enums and text from def files
d3d1x: s/tpf/sm4/g
d3d1x: normalize whitespace
d3d1x: remove specstrings
d3d1x: minifix
d3d1x: rename context params
d3d11: rename screen params
d3d1x: rename params in misc and objects
d3d1x: rename parameters in dxgi
d3d11: obliterate IDL parameter names
d3d1x: remove specstrings.h include
d3d1x: flush the pipe context when presenting
d3d1x: remove another include specstrings.h
d3d1x: flush properly
d3d1x: add missing guid.cpp
d3d1x: fix build without system EGL/egl.h
d3d1x: add autogenerated files as prerequisites, so make builds them
d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too
d3d1x: add shader dumping
d3d1x: add untested support for geometry shader translation
d3d1x: don't assert on unsupported resource types
d3d1x: fix CheckMultisampleQualityLevels
d3d1x: draw to the correct buffer
d3d1x: fix linking of dxbc2tgsi
nvfx: allow setting NULL constant buffers
nvfx: add RGB framebuffer format support in addition to BGR
d3d1x: don't crash on drivers not supporting vertex or geometry sampling
d3d1x: assert if X visual is not among enumerated visuals
d3d1x: stop using GLX in demos, just use the default visual
d3d1x: CRLF -> LF in progs
mesa: make makedepend an hard requirement
gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
d3d1x: fix parallel build
d3d1x: add private gitignore file
d3d1x: fix progs linking if not all EGL platforms are enabled
d3d1x: link progs with CXXFLAGS
d3d11: advertise IDXGIDevice1, not just IDXGIDevice
d3d11: ignore StructureByteStride
d3d1x: link to libdrm for X11 platform too
ureg: support centroid interpolation
d3d1x: support centroid interpolation
d3d1x: properly support specifying MipLevels as 0
d3d1x: put proper calling convention in headers, fixes 64-bit builds
d3d1x: rework DXGI for occlusion testing and default width/height
d3d1x: fix Map
d3d11: fix reference counting so devices get freed
d3d1x: work around crash in widl
glsl: Unroll loops with conditional breaks anywhere (not just the end)
gallium: implement clamping controls (ARB_color_buffer_float)
draw: implement vertex color clamping, and disable SSE and PPC paths
gallium: add A/L/LA/I floating point formats
Lucas Stach (10):
nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORT
nvfx: say no to stream output caps
nvfx: rework state_fb code to get rid of render temps
nvfx: drop render temporaries code
nvfx: random cleanups of the state validation code
nvfx: fix nv3x fallout from state validation changes
st/xorg: reorder exa context creation and use screen param queries
st/xorg: remove superfluous memset
st/xorg: attach EDID to outputs
st/xorg: fix masked transformations
Lukas Rössler (1):
glu: fix two Clang warnings
Luo Jinghua (1):
ARB prog parser: include imports.h to kill some compiler warnings
M.Froehlich at science-computing.de (1):
swrast: fix span color array pointer assignment for 32-bit/channel rendering
Maarten Lankhorst (24):
st/xorg: Advertise support for XvMC
xvmc tests: Clean up test_rendering slightly
xorg/xvmc: Only set decode buffer when available
winsys/radeon: Create async thread only once
xvmc: Replace frame_started by picture_structure
nouveau: Add support for XvMC acceleration
gallium/targets: Add vdpau target for nouveau
state_trackers/vdpau: Implement VdpGenerateCSCMatrix
state_trackers/vdpau: Add num_slices to mpeg12 picture structure
state_trackers/vdpau: Test if profile is supported first before trying to create decoder
state_trackers/vdpau: Add support for MPEG4 Part 2
state_trackers/vdpau: Add mpeg4 part2 to PipeToProfile and ProfileToPipe
state_trackers/vdpau: Add support for VC-1 decoding
vl: Add missing mpeg fields to pipe_mpeg12_picture_desc
vdpau: Add support for parameters
vdpau: Add support for mixer attributes
vdpau: Add background surface support
vl: Use pipe clear_render_target instead of util_clear_render_target
vl: Remove unused declaration
xvmc: Remove unused variable
nouveau: Fix bugs in nouveau_video_buffer
vl: improve vlc functions and handling
vl: Fix inverted logic in vlc checks
winsys/radeon: Remove unnecessary pipe_thread_destroy in radeon_drm_cs_destroy
Maarten Maathuis (14):
nouveau: Replace removed device classes with their proper labels.
nv40: Avoid a nasty array overflow leading to a corrupt memory pointer.
nv50: avoid a NULL-ptr dereference when the pipe context changes
nv50: whitespace fixes and deobfuscation
gallium: Make PIPE_TRANSFER_{READ,WRITE,READ_WRITE} bitmask friendly.
nv50: borrow some flushing code from the ddx
nv50: remove a few cases of directly casting struct pipe_context
nv50: use flush_notify to reduce number of relocs
nv50: avoid excessive FIRE_RING
nouveau: avoid running out of relocs
gallium: only create pipe buffer when size is nonzero
nv50: remove vtxbuf stateobject after a referenced vtxbuf is mapped
nouveau: rewrite nouveau_stateobj to use BEGIN_RING properly
nouveau: fix potential NULL-ptr dereference in nouveau_stateobj.h
Maciej Cencora (301):
r300: Fix EXP2 fog
r300: make the macros safe. add missing parenthesis.
r300: don't crash on sw tcl hw if point size vertex attrib is sent
r300: Print reg address when debugging is enabled
r300: silence valgrind
r300: add few macros for RS setup
r300: rewrite and hopefully simplify RS setup
r300: route fog coord and W pos correctly
r300: enable EXT_fog_coord extension
r300: fix depth write regression (found by Nicolai Haehnle)
r300: shut up valgrind
r300: cleanup swtcl a little
r300: swtcl rewrite and cleanup
r300: fix regression from swtcl rewrite
r300: reorder fog coordinate and WPOS fp attributes
r300: update r500 path for reordered WPOS and FOG fp attributes
r300: cleanup frag prog setup a little
r300: we always want non NDC coords format for swtcl
r300: context creation cleanup
r300: remove unnecessary forward function declaration
r300: general cleanup
r300: r300/r500 fp shader merge WIP
r300: merge r300/r500 fragment program structures
r300: merge r300/r500 fragment program compiler structure
r300: further r300/r500 merge preparation
r300: more prepare for merge
r300: more r300/r500 unification
r300: move common fp functions to seperate file
r300: cleanup includes
r300: revert part of cb4bef7ae0b5fe8de82c380bc98f19067394d355
r300: fix missing function declaration
r300: fix register-negate branch merge regression
r300: r300 hw doesn't support any input modifiers in tex insts
r300: always emit output insts after all KIL insts
r300: remove unnecessary function calls
r300: rename state
r300: remove unnecessary function calls
r300: handle texcoords properly
r300: add atom print function for kernel mm path
r300: flush stdout to get consistent debugging info
r300: always route 4 texcoord components to RS
r300: add point attenuation stage for TCL fallbacks
r300: fix performance regression
r300: fix point size clamping when point is not attenuated
r300: fix valgrind warnings
r300: do front/back color selection in HW for software TCL path
r300: fallback only if stencil test is enabled
r300: fix fragment program limits
r300: set proper texture row alignment for IGP chips
r300: fix compiler warnings
r300: moar cleanup
r300: add missing texture format
r300: further cleanup
r300: remove unnecessary switch cases
r300: r300EmitArrays should never fail
r300: software fallbacking handling rewrite
r300: move forward declarations to where they belong
r300: rename functions
r300: move some code to common path
r300: more cleanup
r300: minor code movement
r300: cleanup vertex program related functions
r300: always pass 4 color components to RS unit
r300: fixup vertex attributes ordering
r300: prepare for different vertex data type support
r300: add hw accelerated support for different vertex data formats
r300: enable EXT_vertex_array_bgra extensions
r300: prepare for some code duplication removal
r300: rewrite vertex setup for software T&L path using functions from software TCL path
r300: remove unused code
r300: GL_(U)SHORT and GL_(U)BYTE with < 4 components can also be HW accelerated
r300: vertex array stride = 0 means that data are tightly packed in the array
r300: fix regression caused by 056bc77547c304021a0faf204897ed238a5cf424
mesa: EXT_vertex_array_bgra fixes
r300: hw doesn't support saturation for tex instructions
r300: fix output register allocation for vertex shaders
r300: print vertex program when debugging is enabled
r300: move some code for easier debugging
r300: fix vertex program bug
r300: fix a GPU lock up
radeon: increase max bo count
r300: r500 fragment program fixes
r300: fix RS setup when no colors and textures are sent to FP
r300: send only RS_IP_* regs that we are going to use
r300: don't send unused attributes for SW TCL path
r300: fix for SW TCL path
r300: fix VAP setup
r300: add support for EXT_texture_sRGB
r300: fix 3D textures
r300: fix vertex limits
mesa/vbo: always recalculate min_index and max_index when splitting vertices
radeon: fix copy and paste typo
r300: fix regression introduced by ca13937ef97c7779f639dcfc95b3798a11de01bd
r300: simplify insert_wpos a little
r300: use mesa provided function for adding MVP code
r300: print vertex program after adding artificial output insts
r300: translate non native insts earlier for easier debugging
r300: update state parameters only once per rendering operation
r300: cache translated fragment programs
r300: don't modify original vertex program
r300: implement proper IsProgramNative check for vertex programs
r300: move fragment program selection before vertex program selection
r300: recalculate used inputs and outputs after dead code removal
r300: bind vertex program to fragment program
r300: rewrite FOGC and HPOS attribs handling
r300: move depth output rewrite out of NQSSADCE
r300: handle ARB_vertex_program specific instructions in NQSSADCE
r300: handle relative addressing in NQSSADCE
r300: operate on copy of a program when pairing instructions
r300: use NQSSADCE for vertex programs
r300: removed unnecessary params
r300: fix WPOS for SWTCL
r300: hw can handle per component negations in vertex shaders
r300: fix StrideB == 0 case when converting data format
r300: fix indentation
r300: document r300_fragment_program_cont struct
r300: document r300_vertex_program_cont structure
r300: move variables declarations
r300: minor fix
r300: fix swizzle masking in getUsedComponents
r300: always assume all components are read by fragment program
Merge branch 'shaders_cleanup'
r300: fix depth textures
radeon: fix #25463
r300: fix address register handling in NQSSADCE
radeon: constify some parameters
radeon: export emitvec* functions
radeon: add VBO support (not enabled yet)
radeon: handle debug versions of radeon_bo_open
r300: add required symlinks
r300: use VBOs for vertex attributes
r300: remove unused software TNL path
r300: rework index buffer setup
r300: remove broken vertex splitting
r300: unmap buffer objects after usage
r300: mark VBO buffer objects as persistent
Merge branch 'vbo_clean'
r300: add occlusion queries support
r300/oq: add some debugging info
r300: clear not_flushed OQ list after flush
r300: temporary occlusion query hack
radeon: add flag for drm OQ support
r300: enable ARB_occlusion_query
Merge branch 'oq'
r300: disable ZTOP only when occlusion queries are used
r300: minor optimization
radeon: use bo_is_idle interface for checking if OQ result is available
radeon: use proper macro
r300: fix a typo
r300: add support for EXT_framebuffer_blit
r300: set proper CS section size
r300: fix condition logic
r300: fix a typo
mesa: add some debug info to teximage.c
radeon: update buffer map/unmap code for changes introduced in 92033a9516942d7272ce4bf36ecd422009bbaf60 and 822c7964819ca1fcc270880d4ca8b3de8a4276d0
r300: fix a typo
mesa: add some debug info to teximage.c
radeon: update buffer map/unmap code for changes introduced in 92033a9516942d7272ce4bf36ecd422009bbaf60 and 822c7964819ca1fcc270880d4ca8b3de8a4276d0
r300: fallback to software rendering if we are out of free texcoords
r300g: add some debugging info
r300g: plug memory leak
r300g: add some assertions
r300g: don't force vertex position for HW TCL path
r300g: fix erroneous condition
r300: fix vertex program parameters limits
r300g: add some texture formats
r300g: split constant buffer and shader emittion
r300g: fix geometry corruptions
r300g: move vborender context function to seperate file
r300g: enable CS dumping
r300g: add missing flush
r300g: VBOs WIP
r300g: don't hang GPU on misbehaving apps
r300: remove unneeded includes
r300: add missing texformat
radeon: remove unnecessary call to radeonEmitState
radeon: add radeon_bo_is_referenced_by_cs function
radeon: fix glBufferSubData
radeon/r300: no need to flush the cmdbuf when changing scissors state in KMM mode
radeon/r300: don't flush cmdbuf if not necessary
radeon: use radeon_bo_is_referenced_by_cs for query objects
r300: fix regression introduced in 1d5a06a1f7812c055db1d724e40d21a0e3686dd1
radeon: rework mipmap tree reference counting
radeon: minor refactoring of texture code
radeon: more texture code refactoring
radeon: rework mipmap tree
radeon: return false on texture validation if texture isn't complete
r300: fix reads and writes for MESA_FORMAT_S8Z24 buffer
radeon: align for mipmap tree changes
r200: align for mipmap tree changes
r600: align for mipmap tree changes
Merge branch 'radeon-texrewrite-clean' into mesa_7_7_branch
r300: allow disabling s3tc support if libtxc_dxtn is available
radeon: fix glCompressedTexSubImage
radeon: fix compressed mipmapped textures
radeon: fix glCompressedTexSubImage
radeon: fix compressed mipmapped textures
r300: fix SIN/COS/SCS instructions for R300 fp
r300: fix VP source conflict resolution on 64-bit machines
Merge branch 'mesa_7_7_branch' of http://anongit.freedesktop.org/git/mesa/mesa into mesa_7_7_branch
radeon: fix errors in miptree related function
Merge commit 'origin/mesa_7_7_branch'
radeon: need to flush cs when moving images between mipmap trees
radeon: add some debugging info
radeon: don't check the same miptree many times when looking for matching miptrees
radeon: update miptree code a little
radeon: properly check if image should be placed in the miptree
radeon: workaround an FBO issue
radeon: fix image migration for small compressed textures
radeon: fix cases when only first image where put directly into miptree.
r300: minor texture code refactoring
r300: use _mesa_meta_Clear for buffer clears
r300: refactor color buffer setup
r300: refactor R500 fragment program emission
r300: refactor PVS code and constants emission
r300: export translateTexFormat function
r300: fix wrong assertion
r300: accelerated blit support
r300: use accelerated emit for CopyTex[Sub]Image functions
blit WIP
more blit fixes
r300: finish blit support for r300
r300: setup render target format for r300/r400 cards too
r300: emit number of used colorbuffers to pass radeon cs checker
r300: disable blit debugging info
r300: fix glCopyTexSubImage
r300: fix regression introduced by da73c1ed
r300: enable accelerated support for glCopyTexImage only under KMS
r300: better fix for glCopyTexSubImage
r300: minor blit rework
r300: fallback on depth buffer blits
r300: minor accelerated blit fixes
radeon: add blit function to vtbl
r300: prepare for texcopy code sharing
radeon: use mesa provided _mesa_tex_target_to_face function
r300: fix Y coord flipping in accelerated blits
r300: use nearest texture filtering for accelerated blits
r300: check if blitting for given format is supported earlier
r600: prepare for some code sharing
r300/r600: move some bo offsets checking to blit code
r600: align to r300 changes in the blit code
radeon/r300/r600: share common glCopyTex(Sub)Image code
r100: use common glCopyTex(Sub)Image code
r200: use common glCopyTex(Sub)Image code
r100/r200: align to pitch updates in blit interface
r300: remove unnecessary code
r300: no need to flush on context init
r300: recalculate point size, if point min/max size changes
r300: VAP flush is needed only when vertex program or constants are changed
radeon: fallback to software in glCopyTexImage if blit isn't available
r300: reset bos when validating buffers during blit
r300: allow src and dst BOs to be placed in GTT during blit
radeon: no need to emit full state twice after flush
r300: don't enable EXT_packed_depth_stencil
radeon: added tiling functions
radeon: add tile size getter
radeon: add software untiling functions
radeon: add some debugging info to sw tiling/untiling functions
radeon: add texture helper function
radeon: minor refactoring of mipmap code
radeon: properly calculate rowstride for tiled images
radeon: Some possible improvements that I spoted in radeon_tiled_texture branch.
radeon: move glGetTexImage handlers to seperate file
radeon: handle compressed sRGB texture formats
r300: remove unnecessary code
r300: no need to flush on context init
r300: recalculate point size, if point min/max size changes
r300: VAP flush is needed only when vertex program or constants are changed
radeon: fallback to software in glCopyTexImage if blit isn't available
r300: reset bos when validating buffers during blit
r300: allow src and dst BOs to be placed in GTT during blit
radeon: no need to emit full state twice after flush
r300: don't enable EXT_packed_depth_stencil
radeon: add hw accelerated glReadPixel support (not enabled yet)
r300: enable HW accelerated gl(Read/Copy/Draw)Pixels
progs/tests: use first color attachement
radeon/r200/r300/r600: add is_format_renderable function
r300: add support for more rendering formats
radeon: mark framebuffer as incomplete if renderbuffer format isn't supported by hw
r300: don't crash if there's no colorbuffer
radeon: fix glCopyTex(Sub)Image if user FBO is bound
r300: enable depth test only if depth buffer is available
radeon: fallback to sw ReadPixels if color logicop is enabled
radeon: fix glCopyTex(Sub)Image
radeon: fix gl format to mesa format mapping and add GL_BGRA formats
r300: blits for small dst pitch work just fine
radeon: add some debuging info for glCopyTex(Sub)Image
r300: clean fog_attr/wpos_attr if code accessing these attributes has been removed FP during compilation
r300: fix wpos/fog handling
r300: fix vertex programs with big number of params (>255) under KMS
r300: fix off by one
r300: report correct state atom size
r300: set proper vertex index limits also in non indexed mode
r300: respect radeon common code fallbacks
Merge commit 'origin/7.8'
dri/drivers: fix 32bit builds on 64bit systems
r300c: Fix vertex data setup for named buffer objects with unaligned offset
radeon: fix teximage migration failure in rare case
radeon: lower texture memory consumption is some cases
radeon: fix some wine d3d9 tests
Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesa
Mandeep Singh Baines (1):
egl_dri2: fix aux buffer leak in drm platform
Marc (1):
r600: fix warnings
Marc Dietrich (8):
cell: fix compilation
mesa: fix 32bit cross compilation on a 64bit machine
mesa: fix 32bit cross compilation on a 64bit machine
cell: fix compilation on cell
gallium/util: fix cpu detection on ppc
autoconf: fix build breakage
cell: fix the usual cell breakage
cell: fix build
Marc Pignat (2):
Fix 24bpp software rendering
drisw: Fix 24bpp software rendering, take 2
Marcin BaczyÅski (3):
Replace _mesa_strtod with _mesa_strtof.
configure: fix gcc version check
configure: allow C{,XX}FLAGS override
Marcin KoÅcielnicki (5):
nv50: Fix tiling mode for lower mipmap levels.
nv50: Fix m2mf positions.
nv50: Dehexify and bring up to date with new method defines.
nouveau: Make winsys recognise the original NV50.
nv04: Update to new nouveau_class.h
Marcin Slusarz (66):
nouveau: kill nouveau_push.h and use libdrm versions of BEGIN_RINGs, etc
nv50: fix memory leak on nv50_pc free
nv50: fix 2 off by one memory leaks (nv50_miptree_level->image_offset)
st/mesa: fix memory leak in st_translate_mesa_program
glxgears: unbind current context before "destroying" it
st/dri: fix optionCache memory leaks
nv50: fix nv50_program->immd memory leak
nouveau: fix winsys object leak
nouveau/winsys: be nice and close the device on destroy
nv50: fix crash in nv50_pre_pipebuffer_map (nv50_screen->cur_ctx)
nv50: fix uninitialized variable in nv50_revdep_reorder
nv50/nv40/nv30: fix small memory leak of nouveau_resources on screen_destroy
mesa: remove libmesagallium.a on make clean
nouveau: handle early initialization errors
targets/egl: add libnvc0.a to nouveau libs
nv50: fix query assertion
gallium: include u_format.h for util_format_is_supported
targets/xorg-nouveau: add libnvc0.a to nouveau libs
targets/xorg-nouveau: load nouveau_dri.so instead of i915_dri.so
st/xorg: fix typos
st/xorg: flush after loading the cursor
mesa: don't touch git_sha1.h if sha1 didn't change
mesa: don't call git if it's not git repository
gallium/xorg st/nv50: add PIPE_BIND_CURSOR
st/xorg: fix compilation of xorg_exa.c with DEBUG_PRINT set to 1
st/xorg: remove DEBUG_PRINT macro and add exa_debug_printf
st/xorg: add some debugging messages to xorg_exa.c
nv50/nvc0: make transfers aware of PIPE_TRANSFER_MAP_DIRECTLY
nv50: fix nv50_sampler_state_delete array overflow
util: add \n to debug_checkpoint_full
st/xorg: fix crash triggered by rendercheck -t blend -f a8r8g8b8 -o Clear
st/xorg: fix crash triggered by rendercheck -t composite -f a8r8g8b8 -o Src, Saturate
gallium/nouveau: remove unused nouveau_screen_bo_user
st/xorg: add GALLIUM_AUXILIARIES to target dependencies
st/xorg: initialize drm_mode.type
xorg/nouveau: rename to nouveau2
xorg/nouveau: blacklist all pre NV30 cards
nv50: fix screen->blitctx memory leak
nouveau: fix nouveau_fence leak
nv50/nvc0: add support for R4A4_UNORM and A4R4_UNORM formats
nouveau: fix crash during fence emission
nouveau: fix fence hang
nv50,nvc0: avoid unnecessary flushes
nouveau: hide some debugging messages behind environment variable
nv50: don't crash on TXD opcode
st/xorg: fix build without LLVM
gallium/targets: use c++ compiler for linking
st/xorg: remove target library on make clean
targets/va/vdpau/xvmc: don't rebuild target lib every time
st/xorg: fix build when /lib/gallium directory does not exist yet
nv50/nvc0: fix crash when channel allocation fails
nouveau: get rid of winsys object
targets/{xvmc,vdpau,va}: remove all objects on make clean
xorg/nouveau: switch to libdrm_nouveau-2.0
nv50: handle VP without inputs
nv50: hook up forgotten short constant buffer upload method
nv50: fix symbol table memory leak
nv50: fix nv50_stream_output_state leak
nouveau: fix scratch buffer leak
glsl: fix deref_hash memory leak in constant_expression_value
nv50,nvc0: fix stream output target buffer leak
st/mesa: fix transform feedback of unsubscripted gl_ClipDistance array
nv50: fix buffer reuse issues
nv50/ir: make colorful ir dump output optional
nv50: streamline screen_create error handling
nv50: dynamically allocate space for shader local storage
Marek Olšák (2054):
r300g: added support for 3D textures
r300g: fix redefining mipmaps and fetching from them
r300g: add cubemap support
r300g: read occlusion query results from both Z pipes on RV530
mesa/st: fix crash in st_texture_image_copy
r300g: fix blending and do some optimizations
r300g: fix the WRAP_T mode when using 1D textures
r300g: fix emitting the stencil-ref and alpha-ref values
r300g: fix crash in r300_is_texture_referenced
r300g: remove unnecessary assertions
r300g: add precalculating of pixel pitch, add a new NPOT flag
r300g: fix reading from the destination buffer in blending
r300g: pretend NPOT support
r300g: correct the pitch calculation for smaller mipmaps
st/mesa: clip pixels in draw_stencil_pixels to avoid crash
r300g: add color channel masking
r300g: set the correct offset in a colorbuffer surface
r300g: fix the size of CS when emitting the fragprog constant buffer
r300g: add polygon mode
r300g: set better values in the R300_VAP_CNTL register
r300g: fix rectangle textures on r3xx
r300g: remove variant states from emit_state_invariant
r300g: emit R300_TEX_ENABLE to indicate there are no textures bound
r300g: add texture lod clamping
r300g: fix updating a vertex format
r300g: fix typo in r300_reg.h to prevent the RS unit from doing random things
r300g: silence warnings
r300g: clean up vs/fs tabs
r300g: do not reallocate r300_vertex_info and r300_rs_block all the time
r300g: add R300 prefix in reg definitions
r300g: VS->FS attribute routing rework
r300g: clean up derived states
r300g: simplify allocations of FS input registers
r300g: simplify allocations of VS output registers
r300g: fix warnings
r300g, radeong: fix the CS overflow
radeong: flush CS if a buffer being mapped is referenced by it
r300g: remove redundant code and clean up
r300g: don't render if everything is culled by scissoring
r300g: enhance ZTOP conditions
r300g: clean up r300_emit_aos
r300g: make pow(0,0) return 1 instead of NaN in the R500 fragment shader
r300g: always disable unused colorbuffers
r300g: fix routing of vertex streams if TCL is bypassed
util: add new fragment shaders to simple_shaders
util: add a function which converts 2D coordinates to cubemap coordinates
util: add blitter
pipe: add PIPE_MAX_TEXTURE_TYPES
util/blitter: use PIPE_MAX_* limits, and fix a memory leak
util/blitter: allocate most of the state objects on-demand
util/blitter: kill the draw_quad callback
r300g: flush CS if a buffer being deleted is referenced by it
r300g: add acceleration of the clear, surface_copy, and surface_fill functions
r300g: add Z24X8 to the list of unsupported sampler formats on R3xx-R4xx
r300g: remove unnecessary flush in set_sampler_textures
r300g: set the number of colorbuffers in RB3D_CCTL
r300g: if no colorbuffers are set, disable blending and set the color mask to 0
r300g: clamp vertex indices to [min,max] everywhere
r300g: clean up the invariant state
r300g: fix emission of which textures are enabled
r300g: add texture compare modes
util/blitter: allow NULL CSOs to be saved
r300g: fix blending when SRC_ALPHA_SATURATE is used
r300g: optimize blending by discarding pixels that don't change the colorbuffer
r300g: optimize blending by conditionally disabling reads from the colorbuffer
r300g: fix outputting depth in the FS
r300g: consolidate params
r300/compiler: add full viewport transformation support in WPOS codegen
r300g: add WPOS
r300g: disable the rasterization of WPOS if it's unused by the FS
r300g: if no DS buffer is set, disable reading from and writing to it
r300g: fix SWTCL stream locations of texture coordinates
r300g: add back-face color VS outputs
r300g: mark all states as dirty after flush
Revert "r300g: Placate kernel checker by explicitly disabling depth test."
r300g: only emit scissor when needed
r300g: silence a warning
r300g: add is_r400 flag
r300g: add emission of texture tiling bits
r300g: update the texture initialization so that it respects tiling
r300g: emit blend LTE/GTE thresholds on >=RV350
r300g: fix the CS size when emitting invariant state
r300g: disable the MIP filter for NPOT textures
r300g: move debug flags into r300_screen
r300g: output texture debug messages if only RADEON_DEBUG=tex is set
r300g: simplify is_format_supported
r300g: fix vertex colors with 8 bits per channel
r300g: fix the rasterization of secondary color
r300g: do not align compressed textures to a tile size
r300g: fix vertex data swizzle
r300g: fix polygon offset
st/mesa: enable EXT_framebuffer_multisample
radeong: do not emit a zero-sized command stream
r300g,radeong: set tiling flags in libdrm
r300g: fix zero-area scissor
r300g,radeong: finish and enable the immediate mode
r300g: add L8_SRGB and A8L8_SRGB texture formats
r300g: remove useless GA_COLOR_CONTROL emit
r300g: fix color channel masks
r300g: make a local copy of framebuffer state
r300g: cleanup XXXs in the DSA state
r300g: emit INDEPENDENT_COLORFORMAT_ENABLE only on r5xx
r300g: disable independent blend enables
r300g: cleanup the emission of framebuffer state
r300g: cleanup the emission of RS block state
r300g: do not invalidate texture caches when only sampler state is changed
r300g: fix scons build
st/python: fix build error after gallium-screen-context merge
r300g: fix texture formats: A4R4G4B4_UNORM, A1R5G5B5_UNORM, R5G6B5_UNORM
r300g: accelerate blitting for all formats by faking the texture format
radeong: flush when changing tiling flags of BO referenced by CS
r300g: add macrotiling support to texture setup
r300g: set the correct tiling flags for renderbuffers
r300: add half_float_vertex support
r300g: fix the size of constant buffers
r300g: add support for all missing non-FP sampler formats
r300g: remove L8_UNORM from colorbuffer formats
r300g: fix rendering into the L8 and A8 texture formats
r300g: re-enable SRGB formats
r300g: make r300_translate_texformat private
r300g: add all missing colorbuffer formats
r300g: precompute framebuffer register values
r3OOg: support rendering of more than 65535 vertices per draw call (almost)
r300g: fix draw_elements for "start" != 0
r300g: fix texture swizzling for the SRGB formats
r300g: prevent CS overflow when emitting the draw packets
r300g: remove pointless "while"
r300g: always emit the correct max vertex index to avoid DRM errors
radeong: clean up includes
r300g: mark rasterizer_state as dirty only when it's not NULL
r300g: put the emission of R300_US_OUT_FMT_UNUSED back
r300g: move the emission of GA_POINT_MINMAX into emit_fb_state
r300g: add size parameter to the atom emit functions
r300g: atomize PVS flush
r300g: atomize invalidation of texture caches
r300g: use the atom size directly during emission
r300g: put validating buffers after flushing
st/mesa: do not advertise S3TC if the external lib is not available
r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)
r300g: atomize texture and sampler states
util/blitter: Fix the viewport transformation for Z coordinates
r300g: clamp vertex max index according to currently bound buffers
r300g: minor cleanups after the no-rhw merge
r300g: abort if FS compilation fails on non-debug builds
r300g: share the VS-output-mapping state with SWTCL
r300g: validate buffers when using SWTCL
r300g: resurrect r300_emit_vertex_buffer for SWTCL
r300g: disable emitting the HWTCL-related state when SWTCL is in use
r300g: move r300_transfer to separate files
r300g: add ability to tile/detile textures using blit during transfers
r300g: enable micro- and macrotiling for all textures and renderbuffers
r300g: disable macrotiling when the texture height is smaller than a macrotile
r300g: fix DRM errors
r300g: remove unnecessary state emissions and clean up
r300g: fix updating the tiling flags for the framebuffer state
llvmpipe: quads never provoke the first vertex
softpipe: quads never provoke the first vertex
draw: quads never provoke the first vertex
r300g: remove hacks from translate_vertex_data_swizzle
r300g: kill pf_component_count
st/mesa: always advertise texture_rectangle
st/dri: move extension initilization to st/mesa completely
gallium: fix BGRA vertex color swizzles
r300g: fix up function names
r300g: refrain from using immediate mode if it causes slowdown
r300g: fix anisotropic filtering, fix macrotiling
r300g: add high quality anisotropic filtering for R5xx (disabled by default)
r300g: remove pipe_context from r300_screen
r300g: add generating texture coordinates for point sprites (WIP)
r300g: mark SRGB colorbuffers as unsupported
r300g: add PIPE_FORMAT_B5G5R5X1_UNORM colorbuffer support, cleanups
r300g: fix breakage after the gallium-sampler-view merge
r300g: lod min/max clamping should be relative to the base level
r300g: remove hacks from translate_vertex_data_swizzle
r300/compiler: fix assertion failure in the r500-fragprog emission path
r300/compiler: fix assertion failure in the r500-fragprog emission path
r300g: skip null vertex buffers
r300g: split the vertex buffer alignment validation
r300g: fix misaligned generated offset for ubyte vertex indices
r300g: align misaligned ushort vertex indices
r300g: remove unused code
r300g: put common defines into one file
r300g: cleanup tiling flags propagation
r300g: add and enable square microtiling
r300g: accelerate blitting for all 64-bit texture formats
r300g: fix scons build
r300g: disable tiling for YUV formats
radeong: fix build issue with libdrm < 2.4.19
r300g: print errors even on non-debug builds
r300g: disable cliprects
r300g: handle TGSI_OPCODE_RET as END
r300g: print configurable debugging info on non-debug builds
r300g: format handling cleanup
r300g: add RGTC texture support
r300g: add RGBA16F colorbuffer support
r300g: properly setup textures from X server
r300g: do not use the c++ template keyword
r300g: add r4xx fragment shader registers
r300g: add conditional rendering
r300g: enable conditional rendering also for SWTCL
r300g: is_npot -> uses_pitch
r300/compiler: make the max number of fragment shader temporaries adjustable
r300g: raise the number of texture units to 16 for all supported chipsets
r300g: remove some XXXs
r300g: simplify accessing screen from context
r300g: add fallback for back stencil reference value and masks for r3xx-r4xx
r300g: enable OpenGL 2.1 on r3xx-r4xx chipsets
r300g: typecast using the r300_texture function
r300g: enforce microtiled zbuffer from X server
st/mesa: trivially enable GL_EXT_gpu_program_parameters
r300g: do not use tiling for scanout buffers
r300g: align the height of NPOT textures to POT
r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT textures
r300g: pick up some new colorbuffer formats
r300g: cleanup handling of sampler views
r300g: support some exotic sampler formats
r300g: fix mipmapped 3D textures
r300g: use cliprects for scissoring
r300g: revisit some assertions and fix potential failures
r300g: use a dummy replacement fragment shader if the shader compilation fails
r300g: use a dummy replacement vertex shader if the shader compilation fails
r300g: a fix for piglit/texrect-many
r300g: FS constants emission rework
r300g: emit FS depth output config with FS code
r300g: remove a false comment
r300g: atomize fragment shader
r300g: atomize compiler's state variables for fragment shader
r300g: atomize FS constant buffer
r300g: add generating texture coordinates for point sprites
r300g: kill off r300_fragment_shader::shadow_samplers and friends
st/mesa: trivially enable ATI_texture_mirror_once
r300g: make setting up fragment depth output less hackish
r300g: emit VS immediates along with VS code
r300g: atomize VS constant buffer
r300g: atomize beginning occlusion query
r300g: remove always_dirty flag and correct leftovers
r300g: remove the CS compenstation for non-atomized states
st/mesa: put ATI_texture_mirror_once in the right place
r300g: simplify get_shader_constant to be rc-constant-state specific
r300g: fix possible crash when shader compilation fails
r300g: pick a new fragment shader when either a sampler state or view is changed
r300g: do not use NPOT fallback for CLAMP wrap modes
r300g: disable the REPEAT NPOT fallback until it works
r300g: add missing r300_state.h
r300g: fix the MIRROR_CLAMP_TO_BORDER wrap mode
r300g: mask out the mirrored bit correctly in the registers
r300/compiler: kill off RC_WRAP_CLAMP
r300/compiler: fix repeat wrap mode for TXP and NPOTs
r300/compiler: restore r500-specific bits of TEX transformations
r300/compiler: make ARB_shadow_ambient optional
r300/compiler: add handy definitions for XYZ0 and smeared half swizzling
r300/compiler: replace mirrored-repeat emulation with a faster version
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
r300g: always create microtiled zbuffer regardless of texture dimensions
r300g: remove use of c++ keywords
r300g: remove r300_transfer::ctx
r300g: add debugging options "notiling" and "noimmd" (for testing)
r300g: remove unused declarations
r300g: inline screen_buffer functions
r300g: various other cleanups
r300g: do not tell st that a buffer is referenced by hw
Revert "r300g: save vertex buffers around u_blitter calls"
r300g: more solid is_buffer_referenced implementation
r300/compiler: enable branch emulation for R500 fragment programs
r300/compiler: optimize CMP for vertex shaders a bit
r300/compiler: enable branch emulation for vertex shaders
r300/compiler: lower CEIL
r300g: implement TRUNC as floor
r300g: fix warnings by using the const qualifier
r300g: fix warnings when printing uint64_t
r300g: disable point sprites (again)
r300g: set undefined vertex swizzles to (0,0,0,1) respectively
r300g: setup PSC first, then align vertex formats
r300g: add support for more unaligned vertex formats
r300g: reserve CS space for index offset
r300g: compensate for non-atomized emit_query_end in the CS
r300g: fix mipmapped texture3D size calculation
radeon: fix warnings
r300g: move ZTOP to separate file
r300g: add is_rv350 flag
r300g: raise the max index for generic varyings to 32
radeon: fix warning
r300g: abort if a vertex buffer offset is not dword-aligned
r300g: abort on unsupported vertex formats
r300g: allow unaligned vertex formats if the stride is dword-aligned
r300g: use the dummy FS shader for shaders with zero instructions
r300g: force prefetch for non-indexed vertices
r300g: emit MSPOS regs
r300g: support rendering more than 65535 vertices in one batch on r500
r300g: support index bias on r500 and DRM 2.3.0
r300g: init s3tc fetching functions
r300g: compose swizzles from texture formats and sampler views
r300g: enable float textures
r300g: enable the RGBA16F renderbuffer too
r300g: fix tests/yuvrect and possibly even rendering to YUV textures
r300g: rasterizer debug logging
r300g: use the enum for color swizzles in the rasterizer
r300g: fix compiler error
r300g: sort out debug flags
r300g: add framebuffer state debug logging
r300g: do not abort if a constant buffer is too large
gallium: remove forward declarations of non-existent objects
r300g: silence warnings
r300g: rename a few emit_query functions
r300g: forbid overlapping queries and print error messages
r300g: fix BO space accounting for occlusion queries
r300g: remove unused r300_query::active
r300g: fix emission of some non-CSO atoms at the beginning of CS
r300g: remove unused struct r300_vertex_info
r300g: the vertex_stream_state atom for SWTCL should be static
r300g: fix psychedelic colors with SWTCL
r300/compiler: silence a warning
r300g/swtcl: disable converting points/lines to triangles
r300g/swtcl: fix point sprite texgen (do it in HW)
r300g/swtcl: fix provoking vertex
r300g/swtcl: call update_derived_state only once per draw-call
r300g/swtcl: update PSC only once when a shader is changed
r300g/swtcl: flush draw to avoid the rejection of CS
r300g/swtcl: put emitting max index to the right place
r300g: remove unused winsys entrypoints
r300g: expose radeon_bo_wait to the driver
r300g: implement flush+sync (AKA glFinish)
r300g: cache tiling flags to reduce the number of DRM calls
r300g: fix segfault when resizing a DRI2 framebuffer
r300g: inline update_derived_shader_state
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Revert "r300g: disable point sprites (again)"
r300g: always set the pitch of the first miplevel in the tiling flags
r300g: fix surface_copy for compressed formats
r300g: do not validate buffers in check_cs
r300g: improve texture debug output, split into TEX and TEXALLOC flags
r300g: refuse to create a texture with size 0
util: add util_format_is_plain
util: add util_format_short_name
r300g: use util_format_short_name and util_format_is_plain
r300g: advertise S3TC only when it's available in Gallium
st/mesa: fix per-vertex point size
tgsi: make dumping work on non-debug builds
r300g: consolidate common render code into one function
r300/compiler: fix LIT instruction case 0^0 = 1
r300/compiler: generalize depth texture mode to support arbitrary swizzles
r300/compiler: shorten RC_*SWIZZLE* expressions
r300/compiler: make shadow sampler codegen more readable, add comments
r300/compiler: use perspective division only for TXP in shadow samplers
r300/compiler: fake equal/notequal for shadow samplers
r300g: respect compare mode regardless of sampler type
r300g: pass depth texture swizzle to the compiler if compare mode is enabled
r300g: fix glean/pointSprite using lodbias correction
r300g: move GA_POINT_MINMAX back to rs_state
r300g: follow pipe_rasterizer_state::point_size_per_vertex
r300g: follow pipe_rasterizer_state::light_twoside
r300g: fill out the shader limits
r300g: re-order caps
r300g: fix texture transfers
r300g: fix for piglit/fp-indirections2
r300g: fix warnings
r300g: fix dummy vertex shader compilation
r300g: extend compile error message
util/blitter: allow NULL clear color
util: remove unused util_blitter_copy_surface
r300g,util: remove pipe_surface from the util_blitter_fill interface and clean up
r300g,util: remove pipe_surface from the util_blitter_copy interface and clean up
util: fix indentation in blitter
util: update comments at blitter
r300g: add r300_init_blit_functions, remove r300_blit.h
r300g: remove r300_flush.h
r300g: remove r300_query.h
r300g: add r300_init_render_functions, remove r300_render.h
r300g: implement fake but compliant fences
r300g: more efficient finish + fix comments
r300/compiler: shorten swizzle expressions
r300/compiler: move hardware caps to the radeon_compiler base struct
r300/compiler: fix dumping r5xx vertex shaders
r300/compiler: implement SGT+SLE opcodes
r300g: fix fence referencing
r300g: remove unnecessary includes
r300g/swtcl: do not use u_upload_mgr and do not compute max_index
r300g: add get_cs_info winsys entrypoint, abandon check_cs
r300g/swtcl: vbo transfer sanity checks
r300g/swtcl: move emitting AOS to prepare_for_rendering
r300g/swtcl: force vertex prefetching for non-indexed primitives
r300g/swtcl: handle large index count properly
r300g: decouple drawing code and two-sided stencil refvalue fallback
r300g/swtcl: fix secondary color and back-face color outputs
r600g: adapt to latest interfaces changes
r300g/swtcl: avoid an infinite loop if an occl. query doesn't return anything
r300g/swtcl: fix WPOS
st/mesa: advertise ARB_half_float_vertex when available
r300g: report vertex format support in is_format_supported
r300g: remove unnecessary breaks
r600g: fix build
r600g: make a local copy of viewport state
r600g: fix gallium function parameters
r600g: remove unused variable
r300: fix blits for textures of width/height greater than 2048 on r5xx
r600g: remove unused struct r600_state
r300g: remove texture usage transfer flag
r300g: set correct pitch in libdrm
r300g: remove one flush
r300g: better describe another flush and move it closer to the real problem
r300g: make texture transfers more pipelined
r300g: let the driver determine the GEM domain for buffer_create
r300g: blit directly to/from GTT when transfering textures
r300g: use r300_buffer_domain everywhere
r300g: store the GEM domain in buffer and texture structs
r300g: use the stored GEM domain in add_buffer/write_reloc
r300g: set the minimum texture stride to 64 bytes on RS600, RS690, and RS740
r300/compiler: print opcode names instead of numbers
r600g: use cast wrappers
r600g: make blit functions static (private)
r600g: implement clear_{render_target, depth_stencil}, resource_copy_region
r300/compiler: implement SFL for vertex shaders
r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VS
r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VS
r300/compiler: implement SIN+COS+SCS for vertex shaders
mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzle, update relnotes
st/mesa: trivially enable GL_ATI_texture_env_combine3
r300g: workaround index bias on chipsets that do not support it
st/mesa: advertise GL_ARB_fragment_program_shadow
r300g: fix 24-bit depth texturing
r300g: fix hardlock caused by an incompatible vertex format
r300g: skip rendering for unsupported vertex formats instead of aborting
r300g: fix loading compressed textures
r300g: report that transfers are always supported
util: reference vertex buffers in blitter
r300g: save vertex buffers in blitter
r600g: save vertex buffers in blitter
r300g: return NULL texture early if buffer_create fails
r300g: debug output texture size
r300g: try harder to create a transfer object
r300g: upload only vertex buffers referenced by vertex elements
r300g: add fallback for unaligned/unsupported vertex stride/offset/format
r300g: move index buffer translate functions to their new home
r300g: move two-sided stencilref fallback to its own file
r300g: remove r300_state.h
r300g: fix multiple render targets
r300g: replace r300_cs_info with simplier get_cs_free_dwords
r300g: inline CHECK_CS
r300g: drop DBG_CS
r300g: reorder CS macros and document them a little
r300g: inline FLUSH_CS
r300g: add API for building command buffers
r300g: turn blend state into a CB
r300g: turn blend color into a CB
r300g: turn clip state into a CB
r300g: turn depth stencil state into a CB
r300g: turn fragment shader into a CB
r300g: optimize emission of fragment shader constants
r300g: count CS dwords on debug builds only
r300g: simplify reloc macros
r300g: subclass pipe_surface
r300g: emit viewport state as a dword table
r300g: rewrite occlusion queries
r300g: drop begin_cs/end_cs
r300g: fix uploading RC state shader constants on r3xx
r300g: initialize US_CODE_BANK on r4xx
r300g: fix surface leaks
r300g: more reasonable MSPOS defaults in error path
r300g: debug option for fake occlusion queries
r300g: fix hardlocks in occlusion queries
r300g: fix up the CS size of the rasterizer state
r300g: improve the ZTOP condition
r300g: more informative warning in END_CS
r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering
r300g: output floats instead of halfs when passed through translate
r300g: fix random pixels appearing / incomplete rendering
r300g: texture alignment code cleanup + use special alignment for AA textures
r300g: cleanup includes
r300g: cleanup buffer_{from, get}_handle
r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handle
r300g: manually assign texture cache regions
r300g: fix assigning the texture cache region for 1 texture
r300g: fix the KIL opcode for r3xx-r4xx (v4)
r300g: fix crash when destroying the context on r3xx-r4xx
r300g: do not emit ZTOP every draw call
r300g: optimize the immediate mode emission path a bit
r300g: index buffer range checking
r300g: attempt to fix texture corruption on RV505
mesa: fix assertion failure for GL_ALPHA FBOs
r300/compiler: emulate loops in vertex shaders
r300/compiler: allow 32 temporaries in vertex shaders
r300/compiler: allow 1024 instructions in r5xx vertex shaders
r300g: add "has HiZ" flag, add ZMask regs
r300g: reorder and cleanup register writes everywhere
r300g: separate the cache flush from the framebuffer state
r300g: move AA registers into the new AA state
r300g: remove an XXX comment
r300g: a couple more chipsets do not have HiZ RAM
draw: fix build with llvm and make
r300g: enum r300_blitter_op is a bitmask
r300g: update my notes about fastfill and zbuffer compression
r300g: immediate mode cleanup
r300g: introduce VAP invariant state
r300g: initialize some crucial state in the first CS
r300g: turn invariant state into a command buffer
r300g: move emission of the MSPOS regs into the framebuffer state
r300g: turn rasterizer state into a command buffer
r300g: group debug messages
r300g: reference surfaces in set_framebuffer_state
r300g: release referenced objects in destroy_context
r300g: separate the hyperz state and pipelined FB regs out of the FB state
util: fix a memory leak in blitter
r300g: fix a compile error on non-debug builds
util: reference surfaces and sampler views in blitter when saving them
r300g: move one flush from winsys to the context
r300g: add workaround for multiple contexts
r300g: fix warnings
util: print help for debug options on non-debug builds
r300g: minor fixups
r300g: add a function for marking framebuffer atoms as dirty
r300g: fix transfering compressed textures
r300g: store/return the stride for winsys_handle in winsys
r300g: fix texturing with negative lod bias
r300g/swtcl: fix out-of-bounds write
r300g: allow the GTT domain for samplers
r300g: do not print a rejected CS if RADEON_DUMP_CS is not set
r300g: ugly fix of a hardlock in the cubestorm xscreensaver
u_blitter: rename blitter->base, add a way to get a pipe context from blitter
u_blitter: simplify blitter_set_rectangle
u_blitter: clean up the texcoord computations
u_blitter: add draw_rectangle callback which can be overridden by a driver
r300g: do not use immediate mode if there is a VBO in VRAM
r300g: clear and copy a resource with a rectangular point sprite
r300g: implement fast color clear
r300g: rework the draw_rectangle hook
r300g/swtcl: do not emit texcoords if they are also stuffed in GA
r300g: extend and clean up debug logging
r300g: do not advertise half_float_vertex on rv3x0
r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shaders
r300/compiler: implement the Abs source operand modifier for vertex shaders
r300/compiler: fix swizzling in the transformation of Abs modifiers
r300g: rebuild winsys and command submission to support multiple contexts
r300g: do not make copies of constant buffers, emit them directly
r300g: inline winsys_buffer_destroy
r300g: fix constant buffer emission on r3xx
r300g: fix typo in r3xx constant buffer emission
r300g: final fix for r3xx constant buffer emission
st/mesa: fix FRAMEBUFFER_UNSUPPORTED with the D24S8 format
util: add a memory pool for equally sized memory allocations
r300g: use memory pools for buffer_create and get_transfer
r300g: fix typo
util: remove the dummy field in mempool
r300g: fix possible crash in destroy_context
util: mempool: initialize last block's magic number in a page
st/mesa: implement depth texture modes
st/mesa: implement and advertise GL_ARB_draw_elements_base_vertex
gallium: add depth clamp to the interface
cso: handle depth clamp
st/mesa: implement depth clamp
draw: disable depth clipping if depth clamp is enabled
r300g: cleanup clip state emission
r300g: implement depth clamp
llvmpipe: say no to depth clamp
r300g: do not align texture height to 2^n for 1D and 2D non-mipmapped textures
r300g: cleanup texture debug logging
r300g: reject resources from handles which are not large enough
r300g: cleanup texture creation code
r300g: do not use TXPITCH_EN for power-of-two textures from the DDX
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
r300g: make sure a texture is large enough for the CBZB clear
r300g: implement D24X8 texture sampling for r3xx-r4xx
util: fix mutex leaks in mempool
util: fix another mutex leak in mempool
r300g/swtcl: fix crash after the draw_vbo merge
r300g/swtcl: fix crash in ETQW and minor fixups
r300g: fix microtiling on RS6xx
r300g: fix hardlock when using more than one stuffed sprite coords
r300g: handle polygon offset correctly
mesa: increase the relative address offset limit to 4096 in ARB_vp/fp
st/dri: fix crash when dri2_drawable_get_buffers fails
r300g: debug_print on startup whether we can use hyper-z
r300g: fix fb_state atom size
r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM < 2.6.0
r300g: fix cbzb clears when hyperz is off
r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xx
r300g: generalize the way we ask for hyperz
r300g: do not allocate a zmask block for 3D textures and cubemaps
r300g: flush zmasks of zbuffers we are going to use as samplers
r300g: remove a flush
r600g: fill out some missing caps and sort them
r600g: fix some warnings
r300g: do not print shader compiler errors by default
r300g: implement gl_FrontFacing
r300g: initialize VAP_VTX_STATE_CNTL
util: copy the u_staging commit message to the code
r300/compiler: remove an unused variable
u_blitter: unify clear_depth_stencil and flush_depth_stencil
Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"
r300g: disable depth clamp for now
r600g: update shader caps
r300g: fix fastfill when color and Z clear are invoked separately
r300g: do not support separate depth/stencil clear in the driver
r300g: separate num_cs_end_dwords out from prepare_for_rendering
r300g: do not use fastfill if ZMask RAM is not properly initialized
r300g: do not clear with blitter if we clear just the ZMask RAM
r300g: rename dirty_zmask -> zmask_in_use
r300g: do not use HiZ if HiZ RAM is not properly initialized
r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clear
r300/compiler: fix allocation of temporaries in radeonTransformTEX
r300/compiler: implement SSG opcode
r300/compiler: implement DP2 opcode
st/mesa: remove output register reads inside shaders
r300g: fix an invalid pointer in free
r300g: fix assert in the rasterizer block for r3xx-r4xx
r300g: do not use fastfill with 16-bit zbuffers
u_blitter: fix a memory leak
st/mesa: fix BlitFramebuffer for D24S8 textures
util: implement depth blitting in u_blit
st/mesa: implement depth-only blit for BlitFramebuffer
ir_to_mesa: set IndirectRegisterFiles
r300g: reset the index bias to 0 at the end of CS
r300/compiler: disable register allocation for indexable temporaries in VS
r300/compiler: handle indexable temporaries correctly in deadcode elimination
r300/compiler: fail to compile if we hit hw limits or an unimplemented feature
r300/compiler: terminate vertex shader compilation immediately after an error
r300/compiler: implement elimination of unused constants
r300g: fix indentation
r300g: clean up some mess in set_constant_buffer
r300g: eliminate unused constants in VS
r300g: eliminate unused constants in FS
r300g: fix gl_PointCoord
r300g: fix potentially uninitialized variables in create_rs_state
r300/compiler: emulate relative addressing with negative offsets in VS
r300g: fix constant buffer upload once again for r3xx->r4xx
r300g: set the correct value in PVS_NUM_CNTLRS
r300g: fix blitting between 2D NPOT mipmaps
util: remove util_is_pot in favor of util_is_power_of_two
r300g,u_blitter: use u_framebuffer
r300g: fix warning in winsys
st/mesa: set the MaxVarying GLSL constant
ir_to_mesa: use RSQ+MUL instead of RSQ+RCP for SQRT
r300/compiler: put emulate_loop_state in radeon_compiler
r300/compiler: add new compiler parameter max_alu_insts
r300g: only check for an empty shader if there are no compile errors
r300/compiler: use null-terminated array of transformation functions
r300/compiler: remove a redundant parameter in rc_dataflow_deadcode
r300/compiler: remove a redundant parameter in rc_pair_regalloc
r300/compiler: refactor vertex shader compilation
r300/compiler: add new compiler parameter max_constants
r300/compiler: refactor fragment shader compilation
r300/compiler: remove unused enum OPCODE_REPL_ALPHA
r300/compiler: use peephole and constant folding for vertex shaders too
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
r300/compiler: compute the final number of temporaries during translation
r300g: add a new debug option which disables compiler optimizations
r300/compiler: allocate at least FS inputs if register allocation is disabled
r300/compiler: disable deadcode elimination for indexed dst operands
r300/compiler: fix handling of indexed temporaries in peephole
r300/compiler: improve register allocation with indexable temporaries for VS
r300/compiler: use limits from the compiler input instead of inline constants
r300g: skip draw calls with no vertex elements, fixing hardlocks
r300/compiler: indent printed instructions according to the branch depth
r300g: remove unnecessary assignments
Revert "r300g: refuse to create a texture with size 0"
Revert "ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a temp."
r300/compiler: fix the instruction limit in vertex shaders
r300g,r300c: memset the compiler struct to zeros
r300g: remove u_upload_flush from r300_draw_arrays
r300g: skip rendering if CS space validation fails
r300g: add new debug options for dumping scissor regs and disabling CBZB clear
r300/compiler: fix warnings
r300g: fix map_buffer
r300g: print unassigned FS inputs for DBG_RS
r300g: fix SWTCL
r300g/swtcl: unlock VBO after draw_flush
r300g: prevent creating multiple winsys BOs for the same handle
r300g/swtcl: fix CS overrun
st/mesa: fix assertion failure in GetTexImage for cubemaps
util: make calling remove_from_list multiple times in a row safe
r300g: fixup long-lived BO maps being incorrectly unmapped when flushing
r300g: make accessing map_list and buffer_handles thread-safe
r300g: fix a copy-paste typo for logging
r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
Build r300g by default
util: fix util_pack_color for B4G4R4A4
r300g: fix macrotiling on R350
r300g: code cleanups
r300/compiler: fix projective mapping of 2D NPOT textures
r300/compiler: do not use copy propagation if SaturateMode is used
r300/compiler: fix shadow sampling with swizzled coords
r300g: add support for 3D NPOT textures without mipmapping
r300g: fix swizzling of texture border color
configure.ac: look for libdrm_radeon before building gallium/r300,r600
configure.ac: do not build xorg-r300g by default
Makefile: ensure Gallium's Makefile.xorg and SConscript.dri are in the tarball
r300g: add support for formats beginning with X, like X8R8G8B8
r300g: fix conditional rendering in non-wait path
r300g: add support for R8G8 colorbuffers
r300g: add support for L8A8 colorbuffers
update release notes for Gallium
r300g: fix microtiling for 16-bits-per-channel formats
r300g: do not print get_param errors in non-debug build
r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTART
mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITY
r300g: fix texture border for 16-bits-per-channel formats
st/mesa: support RGBA16 and use it for RGBA12 as well
r300g: add a default channel ordering of texture border for unhandled formats
r300g: mention ATI in the renderer string
r300g: rename has_hyperz -> can_hyperz
r300g: turn magic numbers into names in the hyperz code
gallium: add CAPs for indirect addressing and lower it in st/mesa when needed
tgsi: fill out CAPs for indirect addressing
i915g: fill out CAPs for indirect addressing
i965g: fill out CAPs for indirect addressing
nv50: fill out CAPs for indirect addressing
nvfx: fill out CAPs for indirect addressing
r300g: fill out CAPs for indirect addressing
r600g: fill out CAPs for indirect addressing
svga: fill out CAPs for indirect addressing
r300g: fix texture border color for all texture formats
r300g: clean up redundancy in draw functions
r300g: return shader caps from Draw for SWTCL vertex shaders
r300g: remove the hack with OPCODE_RET
r300g: print FS inputs uninitialized due to hardware limits to stderr
r300g: fix rendering with no vertex elements
st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objects
docs: add GL 4.1 status
gallium: add PIPE_SHADER_CAP_SUBROUTINES
st/mesa: set MaxUniformComponents
u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall
r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction
r300/compiler: remove duplicate function rc_mask_to_swz
r300/compiler: add a function for swizzling a mask
r300/compiler: move util functions to radeon_compiler_util
u_blitter: interpolate clear color using a GENERIC varying instead of COLOR
st/mesa: fix texture border color for RED and RG base formats
util: rename u_mempool -> u_slab
r300g: fix texture border color once again
r300/compiler: implement and lower OPCODE_CLAMP
ir_to_mesa: Add support for conditional discards.
r300g: fix texture swizzling with compressed textures on r400-r500
r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only
r300g: fix up cubemap texture offset computation
r300/compiler: disable the swizzle lowering pass in vertex shaders
r300g: fix build
r300g: use internal BO handle for add_buffer and write_reloc
r300g: implement simple transfer_inline_write for buffers
mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
r300g: fix pointer arithmetic with void* in transfer_inline_write
r300g: do not remove unused constants if we are not near the limit
r300g: add capability bit index_bias_supported
r300g: one more r500_index_bias_supported leftover
r300g: do not use the index parameter in set_constant_buffer
r300g: cleanup winsys
r300g: optimize looping over atoms
st/mesa: initialize key in st_vp_varient
u_blitter: use util_is_format_compatible in the assert
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
r300g: validate buffers only if any of bound buffers is changed
r300g: also revalidate the SWTCL vertex buffer after its reallocation
r300/compiler: don't terminate regalloc if we surpass max temps limit
r300/compiler: add a function to query program stats (alu, tex, temps..)
r300/compiler: cleanup rc_run_compiler
r300/compiler: do not print pair/tex/presub program stats for vertex shaders
r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask
r300/compiler: make lowering passes possibly use up to two less temps
r300/compiler: remove at least unused immediates if externals cannot be removed
r300/compiler: fix LIT in VS
r300/compiler: fix swizzle lowering with a presubtract source operand
tgsi: fix rbug compile error
r300g: fix rendering with a vertex attrib having a zero stride
st/mesa: use DXT SRGB formats for COMPRESSED_SRGB
st/mesa: use RGBA16 for RGB12 and RGB16
st/mesa: if Z32 is unsupported, prefer Z24 to Z16
mesa: implement new texture format ARGB2101010
mesa: implement new texture format AL44
mesa: implement new texture format A16
mesa: implement new texture format L16
mesa: implement new texture format I16
gallium: add new formats L16A16_UNORM, A16_UNORM, I16_UNORM, B2G3R3_UNORM
st/mesa: use the formats RGB233, ARGB2101010, AL44, AL1616, A16, L16, I16
st/mesa: do not require all texture formats to be renderable
mesa: fix texel store functions for some float formats
r300g: add support for B2G3R3 texturing
r300g: use a simpler fallback for misaligned ushort indices with triangles
r300g/swtcl: re-enable LLVM
r300g: increase the size of upload buffers
r300g: user index buffers are always aligned
r300g: simplify the code for buffer uploads
r300g: simplify buffer_transfer_inline_write
r300g: finally fix the texture corruption on r3xx-r4xx
r300g: optimize the fallback for misaligned ushort indices
gallium: remove unused 'buf' parameter in pipe_buffer_unmap
r300g: support B10G10R10A2 render targets only with DRM 2.8.0 or later versions
r300g: fix precision issues with B10G10R10A2
r300g: mark vertex arrays as dirty after a buffer_offset change
r300g: rename aos to vertex arrays
r300g: support user buffers as constant buffers
util: add a way to store translated indices to a user memory in u_index_modify
r300/compiler: disable the rename_regs pass for loops
st/mesa: advertise GL_ARB_half_float_pixel
mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010
u_upload_mgr: keep the upload buffer mapped until it is flushed
u_upload_mgr: new features
st/mesa: do sanity checks on states only in debug builds
st/mesa: optimize constant buffer uploads
gallium: drivers should reference vertex buffers
tgsi: remove redundant name tables from tgsi_text, use those from tgsi_dump
st/mesa: remove unused members in st_context
vbo: remove a redundant call to _ae_invalidate_state
util: add comments to u_upload_mgr and u_inlines
r300g: skip buffer validation of upload buffers when appropriate
r300g: remove the buffer range checking
r300g: fix corruption when nr_cbufs==0 and multiwrites enabled
r300g: derive user buffer sizes at draw time
docs: fix messed up names with special characters in relnotes-7.10
docs: fix messed up names with special characters in relnotes-7.9.1
r300g: rework command submission and resource space checking
r300g: fix a surface leak when flushing ZMASK
r300g: fix crash when flushing ZMASK
r300g: do not upload the same user buffer several times
r300g: add debug option for buffer upload logging
r300/compiler: remove any code related to relative addressing of temporaries
r300g: support sRGB colorbuffers
mesa: return GL_LINEAR for ..COLOR_ENCODING if framebuffer_sRGB is unsupported
mesa: add ARB_framebuffer_sRGB as alias of the EXT variant
r300g: handle PIPE_CAP_INSTANCED_DRAWING in get_param
r300g: remove any traces of depth_clamp
r300g: remove unused function
u_blitter: report recursion, update comments
u_blitter: remove bogus assertion
util: require debug options to be separated by commas
r300g: fix some bugs with zbuffer compression (v4)
util: fix parsing debug options
docs: update GL3 status
r300g: rename flag squaretiling -> drm_2_1_0
r300g: add winsys flag CAN_AACOMPRESS
r300g: print driver info if RADEON_DEBUG=info
r300g: fix and re-enable 8x8 zbuffer compression mode
r300g: 8x8-compressed zbuffer can only be point-sampled
r300g: handle PIPE_CAP_ARRAY_TEXTURES
r600g: handle PIPE_CAP_ARRAY_TEXTURES
r300g: fix resource_copy_region for DXT SRGB formats
r300/compiler: print stats based on the initial number of instructions
u_blitter: use user buffers instead of real buffers
r600g: add back u_upload_mgr integration
r600g: make r600_drawl inherit pipe_draw_info
r600g: consolidate draw_vbo functions (v2)
r600g: consolidate vertex_buffer_update functions
r600g: consolidate set_constant_buffer functions
r600g: rework vertex buffer uploads
r600g: fix vertex format fallback
r600g: rework vertex format fallback
r600g: upload translated indices via the uploader
r300g: rework vertex format fallback
r300g: upload translated indices via the uploader
r300g: RS400 doesn't have ZMASK
configure.ac: correctly check for libdrm_radeon version
r300g: do not flush the uploader
r600g: do not flush the uploader
util: import a new vertex buffer manager
r600g: use the new vertex buffer manager
r300g: use the new vertex buffer manager
r600g: correctly report supported vertex formats
Revert "r600g: do not flush the uploader" (with comments)
u_vbuf_mgr: make the uploader public
u_vbuf_mgr: remove tabs
u_vbuf_mgr: add a way to specify the BIND flag for the upload buffer
r600g: use the same upload buffer for vertices, indices, and constants
r300g: use the same upload buffer for vertices and indices
r600g: slab-allocate buffer and transfer structures
r600g: add a faster implementation of transfer_inline_write
r600g: fixup assertion
gallium/docs: fix typo
Revert "r300g: support sRGB colorbuffers"
r300g: use format from pipe_surface instead of pipe_resource
u_blitter: let the driver check whether there's a recursion
r300g: simplify WRITE_RELOC API and cleanup
r300g: consolidate buffers and textures to r300_resource
r300g: add a way to change texture properties arbitrarily
r300g: implement accelerated copy_region for compressed formats
st/mesa: allow rendering to sRGB textures if EXT_fb_srgb is unsupported
r300g: import the last bits of libdrm and cleanup the whole thing
configure.ac: remove libdrm_radeon dependency for r300g and r600g
r300g: fix warning
r300g: remove unneeded code in winsys
r300g: plug a memory leak in winsys
r300g: prevent NULL pointer dereference in r300_buffer_create
r300g: remove unused function prototypes, update copyright
u_vbuf_mgr: fix segfault
r300g: improve function radeon_bo_is_referenced_by_cs
r300g: typecast void* to unsigned correctly
r300g: add debug options nozmask and nohiz which disable some hyper-z features
r300g: when printing shader linker errors to stderr, report it's not a bug
r300g: fixup the handle_compare function
r300g: correctly determine if a texture is blittable in texture_get_transfer
r300g: remove the relocation after AARESOLVE_PITCH
u_index_modify: map buffers with PIPE_TRANSFER_UNSYNCHRONIZED
r300g: fix reference counting when translating indices
r300g: emit 3D_LOAD_VBPNTR only when necessary
r600g: do not destroy the original index buffer when translating indices
r300g: consolidate emission of common draw regs
r300g: fix fallback for misaligned ushort indices with num vertices >= 65535
r300g: do not create a user buffer struct for misaligned ushort indices fallback
r300g: cleanup the draw functions
r300g: put indices in CS if there's just a few of them and are in user memory
vbo: notify a driver that we change buffer offsets, strides, etc.
vbo: bind arrays only when necessary
gallium: always save and restore vertex buffers using cso_cache
gallium: remove pipe_vertex_buffer::max_index
st/mesa: set vertex arrays state only when necessary
gallium: notify drivers about possible changes in user buffer contents
pb_bufmgr_cache: add is_buffer_busy hook and use it instead of non-blocking map
r300g: implement pb_manager::is_buffer_busy
r300g: flush CS in bo_map even if we get USAGE_DONTBLOCK
r300g: do not track whether occlusion queries have been flushed
r300g: inline some of the pipe_buffer_map/unmap calls
r300g: fix SIGFPE on debug builds
r300g: implement fences using dummy relocations
r300g: fix a possible race condition when mapping a buffer
r300g: handle interaction between UNSYNCHRONIZED and DONTBLOCK flags in bo_map
r300g: actually implement the is_buffer_busy hook the right way
st/mesa: fix GLES build
r300g: offload the CS ioctl to another thread
gallium: add usage parameter to pipe_buffer_create
r300g: disable linear filtering for float textures
util: fix DXT1 RGBA texture compression if the source color is (0, 0, 0, 0)
r300g: fix texture border color for float formats
mesa: fix mipmap generation for MESA_FORMAT_AL44
mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2 and 4_4
r300g: fix blitting NPOT compressed textures
r300g: fix a race between CS and SET_TILING ioctls
u_vbuf_mgr: initialize flag indicating that buffers have been updated
st/mesa: fix geometry corruption by always re-binding vertex arrays
r300g: remove tracking whether vertex buffers need to be validated
r300g: fix invalid dereference in winsys
r300g: fix a possible race when counting contexts
st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
st/mesa: fix crash when using both user and vbo buffers with the same stride
r300g: disable hyper-z on rs6xx+
r300g: initialize SC_SCREENDOOR
r300g: fix HiZ memory size computation and deciding when to use HiZ
r300g: disable HiZ permanently if the the depth function is inverted
r300g: fix printing whether Z compression is enabled
u_vbuf_mgr: compute user buffer size for instance data from instance_count
r300g: update derived state before uploading vertex buffers
r300g: set the correct HiZ clear value
r300g: fix RGTC1_UNORM and RGTC2_UNORM
r300g: reorder parts of translate_texformat
r300g: fix RGTC2_SNORM
r300g: document some more DRM 2.8.0 features
r300g: initialize some r500 PS3 regs
r300g: accelerate resoure_copy_region for rgtc
st/mesa: use RGTC for GL_COMPRESSED_RED/RG if possible
r300g: do not use ioctl thread offloading on single-core machines
r300g: require DRM 2.3.0 (kernel 2.6.34)
st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats if UNORM is supported
r300g: implement blending for some of non-RGBA8 formats
r300g: implement FP16 alpha test
r300g: preliminary implementation of clamping controls
r300g: cleanup parameters of draw functions
gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISOR
r300g: implement instanced arrays
r300g/swtcl: advertise draw_instanced and primitive_restart
mesa: invalidate framebuffer if internal format of renderbuffer is changed
st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails
mesa: return after invalidating renderbuffer
r300/compiler: saturate Z before the shadow comparison
r300/compiler: improve the detection of constants for constant folding
r300/compiler: detect constants harder
r300/compiler: fix equal and notequal shadow compare functions
r300g: use pipelined transfers for RGTC textures
r300g: decide whether a flush should be asynchronous when calling it
r300/compiler: remove unused variables
vbo: mark vertex arrays as dirty when re-binding
mesa: add EXT_texture_compression_latc
mesa: add ATI_texture_compression_3dc
gallium/util: add LATC support
st/mesa: add LATC and 3DC support
st/mesa: cleanup checking for signed compressed formats in generate_mipmaps
r300g: add LATC support
st/mesa: implement ARB_sync
gallium: add timeout parameter to fence_finish
r300g: handle timeout parameter in fence_finish
st/mesa: remove unnecessary flushes
st/vega: remove unnecessary flushes
draw: remove unnecessary flush
gallium: kill is_resource_referenced
gallium: cleanup fence_signalled and fence_finish
gallium: remove the geom_flags param from is_format_supported
gallium: remove flags from the flush function
r300/compiler: fix the saturate modifier when applied to TEX instructions
r300g: implement fragment color clamping in the shader
llvmpipe: fix warning: ât0â may be used uninitialized in this function
st/dri: fix warning: âbindâ may be used uninitialized in this function
r300/compiler: fix translating the src negate bits in pair_translate
r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)
r300/compiler: TEX instructions don't support negation on source arguments
r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
ir_to_mesa: do not check the number of uniforms against hw limits
r300g: clamp after blending for fixed-point formats only
mesa: fix up assertion in _mesa_source_buffer_exists
mesa: rename _mesa_texstore_a8 -> _mesa_texstore_unorm8
mesa: add NV_texture_barrier
mesa: regenerate glapi files
mesa: add display list support for NV_texture_barrier
gallium: add texture barrier support to the interface and st/mesa (v2)
r300g: implement the texture barrier
mesa: fix scons build
r300g: fix alpha-test with no colorbuffer
mesa: regenerate glapi files
mesa: implement clamping controls (ARB_color_buffer_float)
mesa: initial EXT_texture_snorm support
mesa: implement texstore and texfetch hooks for signed normalized formats
gallium: add EXT_texture_snorm support
st/mesa: choose an appropriate texture format for DrawPixels
mesa: clamp texture border color if ARB_texture_float is unsupported
gallium: remove PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL
r300g: enable clamping controls
r300g: finish up signed normalized textures and render targets
docs: update GL3 status
intel: fix build
r300g: add support for all render targets with one and two channels
gallium: add a CAP for mixed colorbuffer format support
gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some drivers
r300g: remove the redundant reference counter in radeon_bo
r300g: handle DISCARD_WHOLE_RESOURCE for buffers
r300g: avoid mapping the same buffer twice
r300g: tell the GLSL compiler to lower the continue opcode
r300g: remove unused RADEON_PB_USAGE_CACHE
r300g: do not wait for a busy BO if neither GPU nor CPU is changing it
r300/compiler: propagate SaturateMode down to the result of shadow comparison
r300/compiler: apply the texture swizzle to shadow pass and fail values too
r300/compiler: set the MSB of ADDR for inline constants
r300/compiler: implement the CND opcode
r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shader
r300g: postpone fragment shader state validation until draw_vbo
mesa: fix dstRowDiff computation in RGTC texstore functions
r300g: add 'radeon: ' prefix to error messages in winsys
r300g: fix texturing with sizes > 2048 on r500
r300g: do not advertise R16F and RG16F on DRM < 2.8.0
r300g: fix crash with hyperz
u_vbuf_mgr: fix crash with unsupported vertex format in hw VBOs
r300g: emit US_FORMAT on R520 only
r300g: fix crash when adding a new relocation
r300g: fix another crash with hyperz
Revert "r300g: handle DISCARD_WHOLE_RESOURCE for buffers"
r600g: handle PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL in get_param
mesa: fix L16F and L32F format properties
mesa: add R/RG floating-point formats
mesa: finish up ARB_texture_float
st/mesa: convert Mesa float formats to Gallium
r300g: enable A/L/LA/I float render targets
docs: add patents.txt
configure.ac: add an enable switch for float textures (v2)
gallium: add and use generic function for querying patented format support (v2)
docs: update GL3 status
docs: update relnotes-7.11
Revert "r300/compiler: Don't try to convert RGB to Alpha in full instructions"
r300g: disable ARB_draw_instanced on SWTCL chipsets.
r600g: disable ARB_draw_instanced
r300g/winsys: rename r300->radeon and do a little cleanup
r300g: remove non-existing include path from SConscript
r200: enable some extensions
configure.ac: rename --enable-gallium-radeon to --enable-gallium-r300
util: add a simple memcpy path for copying buffers in util_resource_copy_region
gallium: add fallback for copying buffers to all drivers
st/mesa: implement CopyBufferSubData using resource_copy_region
galahad,util: warn on resource target mismatch in copy_region
swrast: fix readpix clamping
r300g: disallow A16F,L16F,LA16F,I16F texture formats on DRM<2.8.0
configure.ac: fix up the help text for --enable-gallium-r300
r300/compiler: fix up error message
r300g: do not advertise color_buffer_float on r300 and r400
r300g: fix exposing caps on r300-r400
r300g: reorder caps
r600g: trivially implement LATC/3DC
r600g: do not reset device to 0 when doing unrelated operations
r600g: remove some pointless and unused functions
docs: update GL3 status
mesa: implement generate-mipmap fallback for RGB10_A2
mesa: add stricter checks for float formats in the texstore memcpy path
configure.ac: enable LLVM by default on x86 and x86_64
configure.ac: require LLVM for r300g on x86 and x86_64
r300g: implement draw_instanced for HWTCL
svga: fix warning: âuc.uiâ may be used uninitialized in this function
st/mesa: fix warning: âuser_memoryâ may be used uninitialized in this function
gallivm: fix warning: âvalueâ may be used uninitialized in this function
gallium/nouveau: fix printf warnings
mesa: add macros MIN3 and MAX3
util: make macros MIN3, MAX3, MIN4, MAX4 little more efficient
mesa: set reasonable defaults in update_wrapper
mesa: implement EXT_texture_shared_exponent
st/mesa: support EXT_texture_shared_exponent
util: implement R9G9B9E5 pack and unpack functions
r600g: trivially implement EXT_texture_shared_exponent
mesa, util: move RGB9E5 conversion functions to gallium/util
util: implement R11G11B10_FLOAT pack/unpack functions
mesa: implement EXT_packed_float
st/mesa: support EXT_packed_float
r600g: implement EXT_packed_float
mesa: remove unused variable bytesPerRow
docs: update GL3 status
docs: update relnotes-7.11
r600g: print opcodes names instead of numbers
mesa: accept GL_FIXED in glVertexAttribPointer (ARB_ES2_compatibility)
st/mesa: expose ARB_ES2_compatibility if GL_FIXED vertex format is supported
docs: add ARB_ES2_compatibility in relnotes-7.11
r600g: remove FIXME comment
r600g: remove set-but-unused variable
r300/compiler: remove set-but-unused variables
mesa: remove unused-but-set variable in extract_uint_rgba
mesa: remove set-but-unused variable in bind_attrib_location
mesa: remove set-but-unused variables in texcompress_s3tc
ir_to_mesa: remove set-but-unused variables
rbug: remove set-but-unused variables
draw: remove set-but-unused variable
tgsi: remove set-but-unused variables
st/mesa: remove set-but-unused variables
Revert "r600g: truncate point sampled texture coordinates"
r600g: remove some FIXME comments
r600g: remove some more FIXME comments
r600g: document some new evergreen formats
gallium: reorder fields of pipe_rasterizer_state to pack it more tightly
mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS
mesa: flush vertices before changing GL_RASTERIZER_DISCARD state, not after
glapi: add functions for AMD_draw_buffers_blend
glapi: regenerate files for AMD_draw_buffers_blend
mesa: make AMD_draw_buffers_blend an alias of the ARB variant
r600g: set correct PIPE_CAP_MAX_COMBINED_SAMPLERS
r600g: reorder caps
mesa: implement AMD_shader_stencil_export
mesa: implement AMD_seamless_cubemap_per_texture
mesa: handle TEXTURE_CUBE_MAP_SEAMLESS in SamplerParameter
gallium: implement seamless cubemap extensions
r600g: implement seamless_cube_map for evergreen
docs: update GL3 status
docs: update relnotes-7.11
r300g: handle seamless_cube_map caps
r300/compiler: implement TXD and TXL opcodes
mesa: document instructions ir_to_mesa emits
r300g: remove redundant state variable hyperz_locked
r300g: unreference a zbuffer surface after decompression
mesa: EXT_texture_sRGB_decode little fixup
st/mesa: expose ARB_shader_texture_lod if SM3 is supported
docs: update relnotes-7.11
st/mesa: set correct baseInternalFormat for _mesa_texstore in DrawPixels
u_vbuf_mgr: fix max_index computation once again
r300g: fix conversion from int to boolean
r300g: dynamically ask for and release Hyper-Z access
r300g: don't set other HyperZ states if depth and stencil tests are disabled
r300g: HiZ fixes
Revert "mesa: set reasonable defaults in update_wrapper"
mesa: make RGB9_E5 non-renderable on swrast again
u_vbuf_mgr: fix max_index computation when src_offset is abused as buffer_offset
r300g: print some HyperZ debug info
r300g: remove debug option DBG_FALL
r300g: remove fake occlusion queries (debug option)
r300g: cleanup render_condition a bit
r300g: fix occlusion queries when depth test is disabled or zbuffer is missing
r300g: clear can be killed by render condition
trace: implement render_condition
trace: implement texture_barrier
tgsi/ureg: bump the limit of immediates
st/mesa: fix changing internal format via RenderbufferStorage
st/mesa: add GL_DEPTH_COMPONENT32 fallback formats
st/mesa: consolidate listing of depth formats
st/mesa: fix typos and add some format fallbacks in format_map
st/mesa: GenerateMipmap should not be killed by conditional rendering
swrast: BlitFramebuffer should not be killed by conditional rendering
st/mesa: BlitFramebuffer should not be killed by conditional rendering
st/mesa: CopyTex(Sub)Image should not be killed by conditional rendering
st/mesa: conditional rendering should not kill texture decompression via blit
st/mesa: don't use resource_copy_region for CopyPixels with conditional render
mesa: forbid UseProgram to be called inside Begin/End
r300g: log when getting unsupported texture format
r300g: set squared microtiling for the dummy zbuffer
r300g: remove unused debug option DBG_UPLOAD
mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End
mesa: queries of non-existent FBO attachments should return INVALID_OPERATION
softpipe: add a better fake implementation of fences
r300_pci_ids: add missing 4B48
r600g: add missing r300 families
r300_pci_ids: set families to match r300g
r300g: consolidate deducing chipset info
r300g: make translate_primitive table-driven
r300g: fix draw_vbo splitting on r3xx-r4xx
r600g: remove unused variable
r300g: don't enable aniso with nearest filtering
r300g: fix texturing with non-3D textures and wrap R mode set to sample border
r300g: max_anisotropy of 1 is not anisotropic filtering
st/mesa: rebind vertex arrays if _NEW_BUFFER_OBJECT is dirty
target-helpers: remove copy-pasted function inline_noop_helper
xorg-radeon: rename to xorg-r300
r300g: do not link with softpipe
r600g: do not link with softpipe
st/xorg: remove unused variable
configure.ac: cleanup the gallium-r300 option
r600g: disable shader_texture_lod until there is driver support
r600g: fix indentation and comments
r600g: fix RGB32F texturing
r600g: force OpenGL's BASE_LEVEL behavior on r600-r700
r600g: also set TILE_MODE of the base level
r600g: disable render condition for some blitter operations
r300g: fix handling PREP_* options
r300g: rename AOS -> VARRAYS
u_vbuf_mgr: fix uploading if format size is greater than stride
r600g: fix warning: assignment discards qualifiers from pointer target type
u_vbuf_mgr: make u_vbuf_mgr_draw_begin return flags in a bitmask
configure.ac: remove redundant option --enable-gallium-egl
configure.ac: remove --with-state-trackers
configure.ac: add option --with-gallium-drivers=DIRS
configure.ac: build r600g by default
configure.ac: add back --enable-gallium-egl
r600g: remove some magic numbers
r600g: implement seamless_cube_map on r600-r700
r600g: bump shader input limits
mesa: remove unused function _mesa_new_depthstencil_renderbuffer
mesa: fix texstore of DEPTH24_STENCIL8 if srcFormat is STENCIL_INDEX
mesa: fix a memory leak in _mesa_unpack_depth_span
mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need it
r300g: drop support for ARGB, ABGR, XRGB, XBGR render targets
configure.ac: sort Gallium directories alphabetically
docs: update GL3 status - vertex textures
docs: add GL3 GLX todo
st/mesa: use the first non-VOID channel in st_format_datatype
st/mesa: handle float formats in st_format_datatype
st/dri: remove unused variables
mesa: initial ARB_depth_buffer_float support
mesa: implement texfetch functions for depth_buffer_float
mesa: implement stencil unpacking for GL_FLOAT_32_UNSIGNED_INT_24_8_REV
mesa: implement depth unpacking for GL_FLOAT_32_UNSIGNED_INT_24_8_REV
mesa: implement texstore for DEPTH_COMPONENT32F
mesa: implement texstore for DEPTH32F_STENCIL8
mesa: implement generatemipmap for GL_FLOAT_32_UNSIGNED_INT_24_8_REV
mesa: implement depth/stencil renderbuffer wrapper accessors for Z32F_X24S8
st/mesa: initial ARB_depth_buffer_float support
st/mesa: implement read/draw/copypixels for Z32F and Z32F_S8X24
gallium/util: implement pack functions for Z32F and Z32F_S8X24
gallium/util: implement software Z32F_S8X24 depth-stencil clear
gallium/util: handle Z32F_FLOAT_S8X24_USCALED in pipe_tile_raw_to_rgba
r600g: depth_buffer_float support on r600-r700
docs: update GL3 status
mesa: return early if mask is cleared to zero in BlitFramebuffer
swrast: fix depth/stencil blits when there's no colorbuffer
WIP r600g: depth_buffer_float renderbuffer support on evergreen
mesa: implement packing of DEPTH_STENCIL & FLOAT_32_UNSIGNED_INT_24_8_REV combo
r600g: zero memory of ioctl parameters
r600g: more valgrind fixes
Revert "WIP r600g: depth_buffer_float renderbuffer support on evergreen"
mesa: fix assertion failure in _mesa_test_formats
mesa: add a comment in _mesa_test_formats
mesa: fix assertion failure in delete_wrapper
configure.ac: do not let llvm-config define NDEBUG in debug builds
st/mesa: derive a stencil sampler format from the actual texture format
st/mesa: get rid of unnecessary 'goto' in DrawPixels
st/mesa: choose a matching depth internal format for DrawPixels
Rename swrastg_dri to swrast_dri
gallium/targets: do not link every driver with libllvmpipe.a
configure.ac: don't build gallium driver libs just to see if there are no errors
gallium/targets: link vdpau, va, and xvmc with LLVM libs when requested
mesa: fix unused-but-set-variable warnings in dlist.c
swrast: remove an unused-but-set variable
st/mesa: remove unused-but-set variables in st_program.c
r300/compiler: fix a warning that a variable may be uninitialized
r300/compiler: remove an unused-but-set variable and simplify the code
prog_optimize: fix a warning that a variable may be uninitialized
r600g: print to stderr that a CS has been rejected by the kernel
xmlconfig: remove an unused-but-set variable
xvmc-softpipe: remove LLVM_LIBS
g3dvl: remove unused vertex shader inputs
mesa: GLES2 should return different error enums for invalid fbo queries
configure.ac: check for libdrm_radeon only when building classic
winsys/radeon: simplify how value queries work
winsys/radeon: add R300 infix to winsys feature names
winsys/radeon: little change in radeon_bo_is_referenced_by_cs
winsys/radeon: fix int->boolean conversion in radeon_bo_is_referenced_by_any_cs
winsys/radeon: remove usage parameter from buffer_create
winsys/radeon: manage constant buffers by the cache bufmgr too
winsys/radeon: fix typos in the driver interface
configure.ac: do not check for llvm-config if llvm is disabled
r300g: copy the compiler from r300c
configure.ac: fix xlib-based softpipe build
configure.ac: add DLOPEN_LIBS to xlib build
gallium/util: add functions for manipulating swizzles
r600g: remove unused code
r600g: remove dummy function r600_bo_offset
util: fix a typo in util_format_swizzle_4f
winsys/radeon: remove dummy function pb_buffer
r600g: remove more of unused code
vbo: do not call _mesa_max_buffer_index in debug builds
r300g: adapt to the resource_resolve interface change
r300g: handle new CAPs
st/mesa: remove unused-but-set variables in st_glsl_to_tgsi.cpp
st/dri: remove a dummy function dri2_create_context
st/dri: remove an unused-but-set variable
winsys/radeon: fix space checking
winsys/radeon: do the CS cleanup in the CS ioctl thread
winsys/radeon: disable use of the buffer busy-for-write flag
r600g: first step into winsys/radeon
r600g: move some queries into winsys/radeon
r600g: cleanup includes in winsys
r600g: put radeon_winsys in screen::winsys, don't include drm_driver in the pipe
r600g: remove unused r600_bo::kernel_pitch
r600g: remove unused r600_bo::tiling_flags
r600g: remove unused function declarations
r600g: allocate/destroy buffers using radeon_winsys
r600g: remove the cache buffer manager from winsys/r600
r600g: remove now-unused r600_bo::size
r600g: remove the fences which were used for the cache buffer manager
r600g: remove now-unused r600_context::fenced_bo
r600g: let radeon_winsys maintain the list of relocations
r600g: remove reloc-related variables from radeon_bo
r600g: don't use RADEON_GEM_DOMAIN_CPU
r600g: remove struct r600_reloc
r600g: emit CS using radeon_winsys
winsys/radeon: consolidate the add_reloc function
r600g: move more DRM queries into winsys/radeon
r600g: get winsys_handle using radeon_winsys
r600g: get tiling flags using radeon_winsys
r600g: set the flush callback in radeon_winsys
r600g: use buffer_map/unmap from radeon_winsys
r600g: remove radeon_bo::handle
r600g: merge radeon_bo with r600_bo
r600g: remove an unused parameter from r600_bo_destroy
winsys/radeon: remove the device file descriptor from the interface
r600g: don't include radeon_drm.h and xf86drm.h
r600g: undefine RADEON_CTX_MAX_PM4
r600g: enable thread offloading
winsys/radeon: remove broken bo-is-busy-for-write guessing
winsys/radeon: hook up the new DRM_RADEON_GEM_WAIT ioctl
winsys/radeon: take advantage of the new ioctl
r600g: set read/write usage flags for each relocation
r600g: consolidate two files r600d.h
u_blitter: rename util_blitter_copy_region -> util_blitter_copy_texture
u_blitter: restore some states conditionally
noop: redirect the get_param/is_format.. queries to the underlying driver
r600g: expose ARB_ES2_compatibility by claiming fixed-point format support
r600g: rename bc -> bytecode
st/dri: remove an unused-but-set variable
softpipe: fix an obvious copy-paste error in get_query_result
r600g: fix scons build
r600g: implement NV_primitive_restart functionality (v2)
r600g: fix a possible crash in r600_adjust_gprs
r600g: fix depth-stencil on evergreen
r600g: put depth and stencil into one backing buffer
r600g: simplify the conditionals determining array mode
r600g: hack around a problem with texture alignment
r600g: rename resource -> view in create_sampler_view
r600g: finally enable float depth buffers on evergreen
r600g: don't allocate separate depth and stencil for transfer textures on EG
glsl_to_tgsi: remove unused code
glsl_to_tgsi: fix a reference leak on an error path
glsl_to_tgsi: fix more potential shader reference leaks
mesa: handle zero-size buffers in MapBuffer and ranges in MapBufferRange (v3)
gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
gallium: add shadow 1D and 2D array samplers to TGSI
st/mesa: convert shadow array samplers to TGSI
u_blitter: add texture array support
ir_to_mesa: fix shadow2DArray comparison
glsl_to_tgsi: fix shadow2DArray comparison
r600g: fix texture array filtering
r600g: always decompress all mipmaps and layers, slices, or faces of zbuffers
r600g: implement texture arrays for evergreen
r600g: add support for shadow array samplers
r600g: enable texture arrays
r600g: use SAMPLE_LB for OPCODE_TXB
r600g: fix shadow rect samplers
st/dri: remove the call to driInitExtensions
mesa: fix a valgrind warning
mesa: fix more valgrind warnings
r300g: handle the new CAPs
pb_buffer: inline 'base' sub-struct
st/mesa: clamp Max program param limits
r600g: cleanup build include dirs and dependencies
r600g: do not loop in radeon_family_from_device
r600g: remove unused ioctl definitions
r600g: compute tiling info in the pipe, not in the winsys
r600g: simplify deducing chip family
r600g: inline some of the winsys r600_get functions
r600g: remove r600_drm_public.h
r600g: set the return type of radeon_destroy to void
r600g: remove r600_resource_buffer struct
r600g: remove an irrelevant XXX comment
r600g: remove unused function r600_buffer_from_handle
r600g: fix typo in "r600g: simplify deducing chip family"
winsys/radeon: use the cache bufmgr for buffers with PIPE_BIND_CUSTOM
mesa: fix an autoconf build-system bug related to glsl_to_tgsi
docs: update relnotes-7.12 with r600g changes
u_vbuf_mgr: cleanup original vs real vertex buffer arrays
u_vbuf_mgr: don't take per-instance attribs into acc. when computing max index
u_vbuf_mgr: fix max_index computation for large src_offset
u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_
u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED
u_vbuf_mgr: rework user buffer uploads
u_vbuf_mgr: dereference some pointers only once etc.
u_vbuf_mgr: fix uploading with a non-zero index bias
r600g: add index_bias to index buffer bounds
st/mesa: don't compute index buffer bounds for per-instance data
gallium/docs: update d3d11ddi.txt
r600g: convert if (query->type) into switch statements
configure.ac: unduplicate gallium directories
r300g: simplify the immd_is_good_idea function
r300g: remove useless variables in some structures
winsys/radeon: simplify passing GEM domains through to GEM_CREATE
winsys/radeon: simplify updating GEM domains for relocations
winsys/radeon: remove redundant member radeon_bo::size
gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
gallium: add PIPE_CAP_CONDITIONAL_RENDER
gallium: add PIPE_CAP_TEXTURE_BARRIER
r600g: merge r600_bo with r600_resource
r600g: move family and chip_class from struct radeon to r600_screen
r600g: remove struct radeon (or what's left of it)
winsys/radeon: remove a redundant parameter 'size' from buffer_from_handle
winsys/radeon: move GEM domains out of the drivers into winsys
r600g: move all files from winsys/r600 into drivers/r600
gallium/docs: update the documentation of capabilities
r600g: fix a compiler warning
r600g: fix parsing TGSI declarations
r300g: fix rendering with a non-zero index bias in draw_elements_immediate
r300g: disable stream output on SWTCL chipsets
u_blitter: cleanup checking for and restoring saved states
u_blitter: bind a NULL geometry shader
r300g: remove unused r300_resource::tex_offset
pb_bufmgr_cache: flush cache when create_buffer fails and try again
u_blitter: query vertex shader caps instead of geometry for int vertices
r300g: set max vertex samplers to 0 on swtcl chipsets
Revert "r300g: fix rendering with a non-zero index bias in draw_elements_immediate"
r300g: don't return NULL in resource_from_handle if the resource is too small
r600g: cleanup r600_reset_blittable_to_compressed
u_blitter: add a copy_texture function which uses views and not resources
u_blitter: accept overriden width0 and height0
r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
winsys/radeon: don't use the new GEM_WAIT ioctl for now
r300g: expose ARB_ES2_compatibility by claiming FIXED format support
docs: update relnotes-7.12
r600g: set correct tiling flags in depth info
r600g: don't render if pipe_draw_info::count is 0
r600g: cleanup some magic numbers
r600g: move some code out of draw_vbo into new r600_update_derived_state
r600g: cleanup draw_vbo and add comments
r600g: remove redundant assignment of pipe_draw_info in draw_vbo
mesa: fix GL error checking in TransformFeedbackVaryings
mesa: improve EXT_transform_feedback display list support
mesa: initialize ARB_transform_feedback2 dispatch
r600g: remove redundant variable r600_pipe_context::blit
docs: update GL3 status
r300g: remove useless code
r600g: remove redundant variable r600_query::buffer_size
r600g: don't flush in r600_get_backend_mask
r600g: cleanup r600_query_result
r600g: only maintain the list of active queries
r600g: don't flush before reading query results
r300c/compiler: remove the compiler too
r600g: get backend mask after the context is fully set up
r600g: remove one pointless flush
r600g: shortcut ctx->screen->ws to ctx->ws
r600g: reset the render condition to NULL when rendering unconditionally
docs: update relnotes-7.12
r300g: force buffer placements to GTT on big endian machines
u_vbuf_mgr: avoid one call to pipe_resource_reference in most cases
gallium/cso_cache: remove one call to pipe_sampler_view_reference
st/mesa: set geometry shader to NULL when doing internal drawing
mesa: add missing checks to compute_version
r600g: make r600_query_result more generic
r600g: use modulo for computing index into query (ring) buffers
r600g: cosmetic changes in query code
r600g: clarify meaning of one variable in shader codegen
r600g: consolidate checking whether CS is full
r600g: reserve CS space for a draw command in begin_query and render_condition
r600g: properly reserve CS space for queries_suspend
r600g: don't suspend queries if they have already been suspended by blitter
r600g: disable render condition at the end of CS, re-enable at the beginning
r600g: flush caches regardless of render condition
r600g: put the rest of CS overflow checks in r600_need_cs_space
r600g: turn some CS overflow checks into assertions
r600g: flush the whole context when CS is full, not just hw_context
r600g: remove useless texture barrier
r300g: implement PIPE_QUERY_OCCLUSION_PREDICATE
r300g: implement PIPE_QUERY_GPU_FINISHED
r300g: fix query result of GPU_FINISHED
r600g: implement PIPE_QUERY_OCCLUSION_PREDICATE
r600g: the type of OCCLUSION_PREDICATE result should be boolean
r600g: don't set the query result to 0 after a call to get_query_result
r600g: fix the representation of control-flow instructions
glsl: when cloning a variable, copy the depth layout too
mesa: set the gl_FragDepth layout in the GLSL linker
gallium/docs: remove obsolete documentation
r300g: always set VF_MIN_VTX_INDX to 0
r600g: set MIN/MAX_VTX_INDX to 0 and ~0, respectively
u_vbuf_mgr: don't upload user buffers which have been uploaded by translate
u_vbuf_mgr: add comments
u_vbuf_mgr: add set_index_buffer function
r300g: use u_vbuf_mgr to set/get the index buffer
r600g: use u_vbuf_mgr to set/get the index buffer
u_vbuf_mgr: correctly obtain min/max_index for uploads and translate
u_vbuf_mgr: correctly compute max vertex count from hw buffers
r300g: set max_index to 0xffffff if there are no per-vertex attribs
st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
mesa: rename the AMD_conservative_depth extension flag to ARB
glsl: finish up ARB_conservative_depth (v2)
glsl: convervative_depth is not allowed in the vertex shader
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
gallium: separate out floating-point CAPs into its own enum
u_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot
u_vbuf_mgr: don't reference non-native vertex buffers as native
u_vbuf_mgr: remove redundant memset
u_vbuf_mgr: remove a useless variable
u_vbuf_mgr: better way to find a free VB slot + check errors early
u_vbuf_mgr: rename to u_vbuf
r300g: remove default case statements in get_param
r300g: handle SHADER_CAP_OUTPUT_READ
r300g: re-order shaders CAPs
r600g: remove default case statements in get_param
r600g: handle all remaining CAPs
mesa: re-implement unpacking of DEPTH_COMPONENT32F
gallium: implement ARB_conservative_depth
st/mesa: add color varyings to MaxVarying
r300g: integer and fixed-point 16.16 textures are not supported
mesa: fix possible precision issues in pack/unpack/fetch functions
mesa: fix an out-of-bounds access in prog_print.c
mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)
winsys/radeon: add flush option not to rewrite tiling flags in registers
r300g: take advantage of KEEP_TILING_FLAGS flush flag
mesa: implement DrawTransformFeedback from ARB_transform_feedback2
gallium: disable stream output in drivers that support it
gallium: interface changes necessary to implement transform feedback (v5)
gallium: utility helper functions for stream output
noop: implement stream output
u_blitter: restore stream output targets
u_blitter: implement copy_buffer using stream output
st/mesa: implement EXT_transform_feedback and ARB_transform_feedback2
st/mesa: expose conservative_depth if GLSL 1.3 is supported
r600g: implement transform feedback
docs: update GL3 status
r300g: handle new caps
r600g: handle new caps
drisw: remove unused variable
mesa/x86: fix printf warning
r600g: fix MAX_STREAM_OUTPUT_SEPARATE_ATTRIBS limit
winsys/radeon: move managing GEM domains back to drivers
r300g: mapping buffers for read should be unsynchronized
st/mesa: DrawTFB should use the vertex count from the last call of EndTFB
st/mesa: use a cast wrapper function to get st_transform_feedback_object
gallium: remove PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_ATTRIBS
r600g: fix a warning that a variable may be uninitialized
u_blitter: expose functions for setting default views and surfaces for copying
r300g: rework resource_copy_region, not changing pipe_resource
r300g: inline r300_resource_set_properties
translate: implement translation of half floats in the generic codepath
u_vbuf: remove the workaround for half floats and translate
gallium: fix behavior of pipe_buffer_map_range
u_vbuf: only map a subrange of buffers to translate
u_vbuf: don't map user buffers, just obtain a pointer to them
u_upload_mgr: remove the 'flushed' parameter
u_vbuf: take start_instance into account when uploading instanced attribs
u_vbuf: translate per-vertex, per-instance, and constant attribs separately
gallium: remove deprecated PIPE_TRANSFER_DISCARD
gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY
u_format: implement fetch_rgba_uint and fetch_rgba_sint for integer formats
translate: implement translation of (pure) integer formats
translate: implement translation of 10_10_10_2 types
trace: dump primitive restart info
util: add helper function util_dump_draw_info
u_vbuf: convert min_index,max_index to start,count
u_vbuf: cleanup the computation of how many vertices to upload/translate
u_vbuf: cleanup variable names to be consistent
u_vbuf: implement another upload codepath which unrolls indices
u_vbuf: use cso_cache to cache vertex element states
r300/compiler: fix buffer underflow when setting SEM_WAIT on last instruction
glx/dri2: print FPS when env var LIBGL_SHOW_FPS is 1 (v2)
u_vbuf: don't unroll indices if mapping vertex buffers blocks
nvfx: remove unused-but-set variables
Squash-merge branch 'gallium-clip-state'
docs/GL3: document what's missing for GL3
docs/GL3: document r300 extension support
docs/GL3: consolidate FBO extensions into one ARB
gallium: improve the pipe_stream_output_info struct (v2)
mesa: update compute_version for GL3
st/mesa: do vertex and fragment color clamping in shaders
st/mesa: move fragment shader tgsi tokens into st_fp_variant
st/mesa: inline if(1) conditional
r300g: nuke the fallback for fragment color clamping
r600g: nuke the fallback for vertex and fragment color clamping
gallium/docs: document more CAPs
mesa: remove obsolete comment in version.c
st/mesa: simplify enabling EXT_packed_depth_stencil and ARB_fbo
st/mesa: require all s3tc formats for EXT_texture_compression_s3tc
mesa: add missing integer alpha formats to _mesa_base_fbo_format
mesa: allow exposing GL3 without EXT_texture_integer
r600g: don't expose transform_feedback2 without kernel support
r600g: handle start_component from stream_output_info when possible
mesa: remove ctx->Const.sRGBCapable
Revert "r600g: use S_028B20_BUFFER_0_EN macro for streamout buffer enable"
st/mesa: add PIPE_CAP_GLSL_FEATURE_LEVEL, cleanup st_extensions.c
st/mesa: use table-driven approach to exposing extensions based on CAPs
st/mesa: use table-driven approach to exposing extensions for formats (v3)
scons: don't add -Wmissing-field-initializers
r600g: disable printing debug info for streamout
r600g: remove unused streamout code
st/mesa: simplify initialization of light_twoside
svga: set POINTSIZEMIN to 1.0 for non-sprite non-aa points
r300g: set minimum point size to 1.0 for non-sprite non-aa points
r600g: set minimum point size to 1.0 for non-sprite non-aa points
st/mesa: kill off point size clamping in vertex shaders
r600g: don't use register mask for SQ_GPR_RESOURCE_MGMT_1
r600g: rework and consolidate stencilref state setting
r600g: cleanup setting DB_SHADER_CONTROL
r600g: don't use register mask for DB_RENDER_CONTROL
r600g: use a more clever way to disable per-vertex point size
r600g: set full register mask for CB_COLOR_CONTROL on evergreen
r600g: don't set CB_TARGET_MASK in set_framebuffer_state
r600g: don't use register mask for CB_COLOR_CONTROL on r6xx-r7xx
r600g: don't add PA_SC_LINE_STIPPLE to rasterizer_state
r600g: don't use register mask for PA_SU_SC_MODE_CNTL
r600g: set full register mask for PA_CL_CLIP_CNTL
r600g: don't use register mask for PA_CL_VS_OUT_CNTL
r600g: don't use register mask for PA_CL_CLIP_CNTL
r600g: don't use register mask for TA_CNTL_AUX
r600g: get rid of the mask parameter in pipe_state_add_reg
r600g: get rid of the mask in r600_pipe_reg
r600g: don't use r600_context_reg on evergreen
r600g: don't use r600_context_reg on r6xx-r7xx
r600g: get rid of r600_context_reg
r600g: remove u8,u16,u32,u64 types
r600g: merge r600_context with r600_pipe_context
r600g: don't initialize the screen and winsys pointer twice
r600g: remove the now-useless internal flush callback
r600g: consolidate some context_draw code
r600g: remove redundant pm4 and pm4_cdwords in r600_context
r600g: add a new simple API for state emission
r600g: rework cache flushing
r600g: remove unused flush code
r600g: remove dead code for tracking relocations
r600g: remove more dead code
r600g: remove unused r600_reg::flush_mask
r600g: fix computation of how many dwords is needed for a flush at the end of CS
r600g: rename r600_reg::flush_flags -> sbu_flags
r600g: use the new code for streamout flush as well
r600g: remove unused variable num_dest_buffers
r300g: don't use pipe_context::winsys
r600g: shorten expressions accessing family and chip_class
r300g: assert-fail when calling resource_resolve
r300g: always fail to create a multisample resource
r600g: don't advertise integer textures without GLSL 1.3
Revert "r600g: don't advertise integer textures without GLSL 1.3"
r600g: consolidate some translate functions
r600g: remove unused variable
r600g: inline r600_translate_ds_func
r600g: consolidate more translate functions
r600g: consolidate set_blend_color code
r600g: remove redundant r600_context::vs_so_stride_in_dw
r600g: remove the workaround for quads and provoking vertex
r300g: don't use pipe_context::winsys
r300g: don't use pipe_screen::winsys
gallium: remove unused winsys pointers in pipe_screen and pipe_context
gallium/util: remove u_simple_screen
gallium/cso: kill off non-functional shader caching
r600g: turn init_config into a command buffer for starting a CS
r600g: move all invariant state from draw_vbo into start_cs
r600g: consolidate the main draw code
r600g: add a depth misc state which depends on occlusion queries
r600g: move invariant register updates into start_cs for r6xx-r7xx
r600g: move invariant register updates into start_cs for evergreen and cayman
r600g: define GROUP_FORCE_NEW_BLOCK in common header
r600g: consolidate common context init code
r600g: fix possible crashes in destroy_context when failing in create_context
gallium/u_slab: fix possible crash in util_slab_destroy
r600g: simplify fail paths in create_context
r600g: fixup name of evergreen-specific function
r600g: remove duplicated function r600_state_sampler_init
r600g: remove duplicated set_xx_resource functions
r600g: remove duplicated evergreen_context_pipe_state_set_sampler
r600g: remove duplicated evergreen_context_ps_partial_flush
r600g: cleanup magic numbers in set_xx_sampler
r600g: rework queries
u_blitter: check for invalid values in copy_buffer
u_blitter: decrease minimum buffer range alignment to 4 for copy_buffer
gallium/rtasm: properly detect SSE and SSE2
gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
r600g: rename r600_resource_texture::depth to bool is_depth
r600g: properly check whether texture is busy in get_transfer
r600g: move initialization of use_surface flag into screen_create
r600g: check for R600_STREAMOUT env var in winsys
r600g: cleanup r600_transfer_struct
r600g: fix streamout cache flush for r600
gallium/util: set correct usage flags in u_default_transfer_inline_write
gallium/util: add fast path for buffers in u_default_transfer_inline_write
r600g: use u_default_transfer_inline_write for all resource types
r600g: use u_default_transfer_flush_region for all resource types
Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"
r600g: move all query code into r600_query.c
r600g: release query buffers in destroy_query
r600g: don't suspend timer queries for u_blitter
r600g: correctly handle queries which don't need begin_query
r600g: remove obsolete todo comments
r600g: rework scissor for evergreen
r600g: rework scissor for r600-r700
r600g: make some scissor regs invariant on evergreen
r600g: make some scissor regs invariant on r600-r700
r600g: rework rasterizer discard for evergreen
r600g: fix and improve rasterizer discard for r600-r700
r600g: permit blitting between textures with STREAM and STAGING usage
r600g: remove support for SCALED colorbuffer formats
r600g: add support for missing colorbuffer formats
r600g: if pixel shader is NULL, bind a dummy one
r600g: initialize SX_SURFACE_SYNC
r600g: initialize VS_GS_OUT_PRIM_TYPE
r600g: initialize DB_DEPTH_CONTROL at beginning of CS
winsys/radeon: add usage parameter to cs_is_buffer_referenced
r600g: don't enable tiling for STAGING and STREAM usage cases
r600g: remove unused definitions
r600g: remove unused function r600_context_reg_bo
r600g: move r600_context_bo_reloc to r600_pipe.h
winsys/radeon: cleanup includes
r600g: cleanup includes
r600g: replace atom_ prefix with _state and _cmd suffixes
r600g: only emit SX_SURFACE_SYNC on r700 if there's CS checker support
Revert "r600g: rework rasterizer discard for evergreen"
Revert "r600g: fix and improve rasterizer discard for r600-r700"
r600g: use SX_MISC to implement rasterizer discard
r600g: enable ARB_draw_instanced
glapi: regenerate files
mesa: print GL errors via debug_output
mesa: display list dispatch for ARB_debug_output
mesa: expose ARB_debug_output
r600g: fix point rendering
r600g: enable transform feedback on everything that isn't r700
r600g: also disable transform feedback on cayman
gallium: make get_query_result return union* and not void*
gallium: adapt to get_query_result interface change
gallium/util: add helper function util_query_clear_result
r300g: cleanup after get_query_result change
r600g: cleanup after get_query_result change
gallium/postprocess: document serious issue causing undefined behavior
r600g: optimize r600_resource_va
r600g: determine in advance if hw has vertex cache
r600g: unduplicate code for PS partial flush
r600g: remove dead code in r600_update_derived_state
u_blitter: don't use user buffers
r300g/swtcl: don't print an error when getting ClipVertex
r300g/swtcl: don't enter u_vbuf_mgr
r300g: initialize state & render functions before creating u_vbuf & u_blitter
r300g/swtcl: don't expose shader subroutine support
r300g/swtcl: fix polygon offset
r300g/swtcl: initialize some Draw options
r300g/swtcl: fix crash when back color is present in vertex shader
r600g: kill off the fallback for crazy src_offset values
r600g: rework state emission of vertex buffers
r600g: rework state emission of constant buffers
r600g: remove dead code after the rework
r600g: invalidate caches at the beginning of CS
r600g: handle DISCARD_WHOLE_RESOURCE for buffers
r600g: inline r600_upload_const_buffer
r600g: inline r600_upload_index_buffer
cso: unreference saved vertex buffers when restoring
u_blitter: align vertex buffer suballocations to 4
r300g: align vertex buffer suballocations to 4
st/mesa: use u_upload_mgr to upload vertices for glBitmap
st/mesa: write vertices directly into the buffer for glBitmap
st/mesa: use u_upload_mgr to upload vertices for glDrawTexOES
st/mesa: use u_upload_mgr to upload vertices for glDrawPixels
st/mesa: write vertices directly into the buffer in glDrawPixels
st/mesa: use u_upload_mgr to upload vertices for glClear fallback
st/mesa: write vertices directly into the buffer for glClear fallback
gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZED
gallium/u_blit: don't release vertex buffer at end of frame / in glFlush
gallium/u_gen_mipmap: don't release vertex buffer at end of frame / in glFlush
st/mesa: use bitshifting to define state flags
mesa: only update _MaxElement when we actually need it
mesa,vbo: properly detect when vertex arrays need to be recalculated
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs
mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & valid
vbo: don't check twice whether it's valid to render
vbo: remove unused variables in vbo_context
vbo: remove vbo_context::legacy_currval
vbo: remove vbo_context::generic_currval
vbo: remove vbo_context::mat_currval
Revert "mesa: only update _MaxElement when we actually need it"
r600g/automake: add $ARCH_FLAGS and $OPT_FLAGS
r300g/automake: add $ARCH_FLAGS and $OPT_FLAGS
vbo: do FLUSH_CURRENT before validating and updating state
vbo: call UpdateState directly when notifying a driver about _NEW_ARRAY
cso: add set_index_buffer and draw_vbo passthrough functions
gallium/util: use cso_draw_arrays in util_draw_vertex_buffer
st/mesa: use cso_set_index_buffer and cso_draw_vbo
u_vbuf: override set_index_buffer
u_vbuf: override set_vertex_buffers
u_vbuf: override create/bind/destroy_vertex_elements_state
u_vbuf: override draw_vbo
gallium: add user_ptr in pipe_resource
u_vbuf: use user_ptr from pipe_resource
u_vbuf: remove u_vbuf_resource
gallium: add CAPs for vertex fetcher
gallium drivers: report that user vertex buffers are supported
u_vbuf: make use of the new CAPs to determine what to do
u_vbuf: pull u_vbuf_draw_max_vertex_count into r300g
r300g: don't share u_upload_mgr with u_vbuf, create its own
r600g: don't share u_upload_mgr with u_vbuf, create its own
i915g: report that all vertex formats are supported
gallium: make user vertex buffers optional
st/mesa: always expose ARB_half_float_vertex
st/mesa: always expose ARB_ES2_compatibility
r600g: move updating vertex buffer state into set_vertex_buffers
u_vbuf: rename native_attribs -> driver_attribs
u_vbuf: simplify u_vbuf_set_vertex_buffers
u_vbuf: take advantage of all new vertex fetch caps
u_vbuf: turn bool arrays into bitmasks and loops into bitwise operations
u_vbuf: optimize u_vbuf_translate_find_free_vb_slots
u_vbuf: don't upload user buffers if the driver supports them
u_vbuf: don't call u_vbuf_upload_buffers if there's nothing to upload
radeonsi: stop using u_vbuf and adapt to gallium interface changes
gallium/docs: document the new vertex fetch CAPs
winsys/radeon: simplify buffer map/unmap functions
radeonsi: use u_default_transfer_inline_write
r300g: use u_default_transfer_inline_write
r300g: make r300_buffer_transfer_unmap a no-op
r600g: make r600_buffer_transfer_unmap a no-op
radeonsi: make r600_buffer_transfer_unmap a no-op
u_blitter: fix resource leak
u_vbuf: unbind vertex buffers on destroy
gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERS
st/mesa: only set index buffer when drawing is indexed
st/mesa: make user index buffers optional
gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
gallium: change set_constant_buffer to be UBO-friendly
st/mesa: make user constant buffers optional
gallium: add void *user_buffer in pipe_vertex_buffer
gallium: remove pipe_context::redefine_user_buffer
gallium: add void *user_buffer in pipe_index_buffer
st/mesa: remove more unnecessary code in draw_vbo
st/mesa: reorder code in draw_vbo
gallium: add void *user_buffer to pipe_constant_buffer
radeonsi: don't create temporary user buffer for r600_upload_const_buffer
gallium: remove pipe_resource::user_ptr
gallium/util: stop using user buffers in util_draw_texquad
st/xorg: fix compilation - wrong libkms include file
cso: cso_context should install u_vbuf by itself and not st/mesa
st/vega: use cso_draw_arrays
st/vega: don't use user_buffer_create
st/xa: don't use user_buffer_create
st/xorg: don't use user_buffer_create
st/mesa: unmap upload buffer after uploading indices and constants
u_vbuf: set user buffer pointer for drivers which support user buffers
vbo: move vbo_draw_method into vbo_context.h
mesa: move gl_client_array*[] from vbo_draw_func into gl_context
mesa: add gl_context::NewDriverState and use it for vertex arrays
Merge branch 'gallium-userbuf'
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa
r600g: assume DISCARD_WHOLE_RESOURCE is always used with WRITE
r300g: fix breakage after gallium-userbuf merge
r300g: remove user_buffer_create
r300g: remove slab allocator for pipe_resource (used mainly for user buffers)
r300g/swtcl: don't do stuff which is only for HWTCL
r300g/swtcl: malloc vertex and index buffers (don't use radeon DRM to get them)
r300g/swtcl: move index buffer updates from swtcl_draw_vbo into set_index_buffer
r300g/swtcl: move vertex buffer updates into set_vertex_buffers
gallium/docs: remove documentation of redefine_user_buffer
gallium/util: remove unused parameter nr_vertex_buffers in util_draw_max_index
gallium/graw: stop using user_buffer_create
gallium: remove user_buffer_create from the interface
r600g: handle R16G16B16_FLOAT and R32G32B32_FLOAT in translate_colorswap (EG)
r600g: remove slab allocator for pipe_resource (used mainly for user buffers)
radeonsi: remove slab allocator for pipe_resource (used mainly for user buffers)
st/mesa: atomize vertex array state
st/mesa: don't do srgb->linear conversion in decompress_with_blit
r600g: set SMX_ACTION_ENA to fix streamout cache flushes on some chipsets
r600g: compute CS space for streamout correctly, add comments
r600g: fix lockups with streamout on r7xx
mesa: if AllocStorage doesn't choose a format, report FRAMEBUFFER_UNSUPPORTED
st/mesa: separate sw renderbuffer allocation from hw one
st/mesa: make unsupported renderbuffer formats always fail as FBO incomplete
st/mesa: properly allocate MSAA renderbuffers
r600g: enable streamout by default on r7xx and DRM 2.17.0
r600g: split flushed depth texture creation and flushing
r600g: inline r600_blit_push_depth and use resource_copy_region
docs: update GL3.3 status
u_blitter: disable streamout before rendering
r600g: don't disable streamout if it hasn't been started
mesa: rename MaxTransformFeedbackSeparateAttribs to MaxTransformFeedbackBuffers
vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstance
vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around
vbo: optimize validation for glMultiDrawElements
mesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa_validate_*
Revert "mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x."
Revert "GLES2: upgrade gl2ext.h to version 16994."
st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3
docs: document ARB_blend_func_extended and EXT_texture_rg in relnotes-8.1
r600g: remove stray semicolon
gallium/u_blitter: consolidate some state changes
r600g: use u_box_origin_2d helper function
r600g: use depth format from pipe_surface, not pipe_resource
r600g: enable dual src blending on r7xx
r600g: inline r600_hw_copy_region
r600g: add assertions after translate_colorswap/colorformat/dbformat/texformat
r600g: fix stencil texturing with Z32_FLOAT_S8X24_UINT
glapi: add ARB_timer_query
mesa: implement TIMESTAMP query and glQueryCounter
mesa: add QueryCounter display list support
mesa: add ARB_timer_query to the extension list
mesa: implement glGet(GL_TIMESTAMP) v2
gallium: add QUERY_TIMESTAMP cap and get_timestamp screen function
st/mesa: implement ARB_timer_query
softpipe: implement get_timestamp and expose ARB_timer_query
docs: update relnotes-8.1 and GL3 status
galahad: implement get_timestamp
trace: implement get_timestamp
noop: implement get_timestamp
identity: implement get_timestamp
gallium/docs: document interface changes for timestamp query
mesa: remove assertions that do not allow compressed 2D_ARRAY textures
gallium/u_gen_mipmap: accelerate depth texture mipmap generation
gallium/u_blitter: minify depth0 when initializing last_layer
gallium: add util_format_stencil_only helper function
gallium/u_blitter: accelerate depth-stencil copying using shader stencil export
gallium/u_blitter: accelerate stencil-only copying
gallium/util: move pipe_tex_to_tgsi_tex helper function into u_inlines
gallium/u_blit: don't do two copies for non-2D textures
gallium/u_blit: drop not-very-useful wrapper around util_blit_pixels_writemask
gallium/u_blit: remove useless memset calls
st/mesa: set colormask to zero when blitting depth
st/mesa: implement accelerated stencil blitting using shader stencil export
r600g: move CB_TARGET_MASK setup into new cb_misc_state
r600g: move MULTIWRITE setup into cb_misc_state for r6xx-r7xx
r600g: move CB_SHADER_MASK setup into cb_misc_state
r600g: set DISABLE in CB_COLOR_CONTROL if colormask is 0
r600g: remove is_flush from DSA state
r600g: do fine-grained depth texture flushing
r600g: flush depth textures bound to vertex shaders
r600g: don't set dirty_db_mask for a flushed depth texture
r600g: don't flush depth textures set as colorbuffers
r600g: fix uploading non-zero mipmap levels of depth textures
glapi: add ARB_transform_feedback3
glapi: add ARB_transform_feedback_instanced
glsl: implement ARB_transform_feedback3 in the linker
mesa: implement glGet queries and error handling for ARB_transform_feedback3
mesa: implement indexed query functions from ARB_transform_feedback3
mesa: implement display list support for indexed query functions
mesa: implement display list support for new DrawTransformFeedback functions
mesa: implement new DrawTransformFeedback functions
mesa: add ARB_transform_feedback_instanced extension enable flag
st/mesa: expose new transform feedback extensions
docs: update relnotes-8.1 and GL3 status
mesa,st/mesa: implement GL_RGB565 from ARB_ES2_compatibility
r600g: fix grammar constant_buffer -> constant_buffers
r600g: don't check the R600_GLSL130 env var
r600g: compute needed CS space for vertex buffers correctly
r600g: fix all failing depth-stencil tests for evergreen
gallium/util: add util_bit_last - finds the last bit set in a word
r600g: don't call inval_shader_cache in r600_context_flush twice
r600g: do fine-grained vertex buffer updates
r600g: remove unused flag have_depth_fb
r600g: consolidate code for setting sampler views and fix bugs in the process
r600g: don't invalidate texture caches when setting sampler states
r600g: consolidate and optimize sampler states changes for evergreen
r600g: properly track which textures are depth
r600g: only make constant buffers dirty if there's something to update
r600g: convert sampler view emission into atoms
r600g: remove unused code after conversion of sampler views
r600g: fix lockups with and enable dual source blending on evergreen
r600g: init_flushed_depth_texture should be able to report errors
r600g: remove needless wrapper r600_texture_depth_flush
r600g: optimize uploading depth textures
r600g: try to fix line stippling with lineloops
r600g: atomize alphatest state
r600g: always derive alphatest state from the first colorbuffer
r600g: fix alphatest without a colorbuffer on r6xx-r7xx
r600g: fix alphatest without a colorbuffer on evergreen
r600g: inline r600_context_draw_opaque_count
r600g: remove debug code for streamout
r600g: only set the index type if drawing is indexed
r600g: move VGT_STRMOUT_DRAW_OPAQUE_OFFSET initialization into invariant state
r600g: update R600_MAX_DRAW_CS_DWORDS to take draw-opaque into account
r600g: accelerate buffer copying
r600g: implement wait-free buffer transfer for DISCARD_RANGE
r600g: setup streamout before calling last r600_need_cs_space before drawing
st/mesa: remove st_flush_bitmap wrapper
mesa: fix format checking when doing a multisample resolve
st/mesa: set the correct window renderbuffer internal format
st/mesa: flush the glBitmap cache before changing framebuffer state
st/mesa: set the centroid qualifier in fragment shader inputs
st/mesa: fix DDY opcode for FBOs
gallium: set sample mask to ~0 for clear, blit and gen_mipmap
gallium/u_blit: check nr_samples before using resource_copy_region
gallium/u_blit: bail out if src is a multisample texture
gallium/u_blitter: set sample mask to ~0
gallium/tgsi: fixup texture name strings
gallium/u_blitter: minor cleanup
gallium: define PIPE_MASK_RGBAZS
gallium/u_blitter: add ability to blit only depth or only stencil
gallium/u_blitter: remove fallback for stencil copy that all drivers skipped
r600g: correct texture memory size for Z32F_S8X24 on evergreen
r600g: don't decompress depth or stencil if there isn't any
gallium/u_blitter: add a query for checking whether copying is supported
r600g: make sure copying of all texture formats is accelerated
r600g: drop the old texture allocation code
r600g: simplify create_surface
r600g: precompute depth buffer state in pipe_surface and reuse it
r600g: precompute color buffer state in pipe_surface and reuse it
radeonsi: fix build failure after blitter changes
r600g: remove unused parameters in texture functions
mesa: flush vertices in test_framebuffer_completeness
st/mesa: don't clamp fragment color with integer colorbuffer
gallium: make pipe_box signed in order to represent flipped blits
gallium/u_blit: set dst format from pipe_resource, not pipe_surface
gallium/tgsi: fix TGSI text parser
gallium: add TGSI support for multisample textures
gallium/u_blitter: implement blitting multisample resources
gallium/u_blitter: implement X and Y texture flipping
winsys/radeon: print error if CS is overflowed
configure.ac: bump libdrm_radeon requirement to 2.6.38
r600g: remove support for 3-channel colorbuffers
r600g: implement alpha-to-one
r600g: implement alpha-to-coverage
r600g: implement set_sample_mask
r600g: implement MSAA rendering and texturing for evergreen and cayman
r600g: implement TXQ_LZ opcode
r600g: implement MSAA depth-stencil decompression and resolve
r600g: implement MSAA color resolve
r600g: implement copying between MSAA textures
r600g: enable MSAA on evergreen by default
r600g: implement timestamp query and get_timestamp hook
r600g: disable handling of DISCARD_RANGE
gallium/u_blitter: document custom meta helpers
radeonsi: fix build breakage after u_blitter changes
r600g: fixup the usage flag for the flushed depth texture
r600g: remove unused parameter in r600_texture_create_object
r600g: cleanup r600_resource_texture in favor of radeon_surface
r600g: always put tiled textures in VRAM
r600g: rename r600_resource_texture to r600_texture
r600g: set CB_COLOR_INFO to INVALID for disabled colorbuffers on r600-r700
r600g: make F2U trans-only on r600-r700
r600g: fix copying between NPOT mipmapped compressed textures
r600g: fix blits of subsampled formats
r600g: disable tiling for 422 formats again
gallium/u_blitter: initialize sample mask in resolve
r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreen
r600g: fix evergreen 8x MSAA sample positions
r600g: cleanup names around depth decompression
r600g: implement compression for MSAA colorbuffers for evergreen
r300g: implement TRUNC correctly
r600g: fix relative addressing on RS780 and RS880
configure.ac: require libdrm_radeon 2.6.39 for MSAA
r600g: change programming of CB_SHADER_MASK on r600-r700
r600g: implement MSAA for r700
r600g: implement draw_rectangle callback
r600g: fix CB_SHADER_MASK and CB_TARGET_MASK for r6xx
r600g: implement color resolve for r600
r600g: disable MSAA depth decompression on r6xx
r600g: enable MSAA on r6xx by default
r600g: implement MSAA for Cayman
r600g: enable transform feedback on Cayman
winsys/radeon: disable virtual memory on Cayman
r600g: don't use a staging resource for large transfers
r300g: fix colormask with non-BGRA formats
gallium/u_blitter: fix stencil-only blits
r600g: do not require MSAA renderbuffer support if not asked for
r600g: set QUANT_MODE on Cayman too
draw: fix non-indexed draw calls if there's an index buffer
r600g: fix instance divisor on Cayman
r600g: fix RSQ of negative value on Cayman
r600g: fix EXP on Cayman
r600g: fix possible issue with stencil mipmap rendering
Mario Kleiner (3):
radeon: Add DRI2 flush extension to so we synchronize properly.
radeon: Add DRI2 flush extension support, so we synchronize properly.
mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.
Mark Anderson (1):
mesa: fix float blend bug
Markus Amsler (18):
mesa: set input read only on success
r300: add artificial output to match fragment program input
init vertex weight attrib to (1,0,0,0)
Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV()
r300: Simplify r300VAPInputRoute0, check for valid input.
r300: Simplify r300VAPInputRoute1.
mesa: Add vertex.attrib 0-15 to arb_input_attrib_string.
only set InputsRead bit if input is really used
only set InputsRead bit if input is really used
r300: Take PROGRAM_CONSTANT into account.
r300: Copy-and-paste error from the vertex program branch.
fix parsing bug involving comments at the end of ARB v/f programs
fix parsing bug involving comments at the end of ARB v/f programs
r300: Set correct VAP_CNTL per vertex program.
r300: Set correct VAP_CNTL per vertex program.
r300: fragment.position input needs no blanking out, it's correctly handled in insert_wpos.
r300: fix R300_FG_ALPHA_FUNC_VAL_MASK
r500: Use 8bit fog alpha compare value.
Markus Fleschutz (1):
glx: fix incorrect array stack memory allocation
Martin Peres (1):
targets/{egl-static,gbm}: further clean-up the nvfx remains
Martin Pieuchot (1):
mesa: Define CPU_TO_LE32 to work on OpenBSD
Mathias Froehlich (3):
st/wgl: Release stw_framebuffer::mutex after pbuffer creation.
vbo: Clean up unused variables in the vbo module.
mesa: Introduce enabled bitfield helper functions.
Mathias Frohlich (1):
mesa: fix cut&paste typos
Mathias Fröhlich (62):
mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT
r300: fix texture size handling with size > 2048
r300g: Add alpha render targets.
r300g: fix macrotiling for non-square textures
gallium: EXT_timer_query support.
gallium/docs: s/milli/nano/
r300g: fix min/max lod computation
r300g: Avoid returning values in a static array, fixing a potential race
r600g: Only compare active vertex elements
st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BIT
vbo: Avoid the copy to current in dlists if not required.
r600g: Fix meaning of num_results for queries.
r600g: Implement asyncronous query results.
r600g: Implement timer queries.
r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().
st/mesa: Make use of the new PIPE_TRANSFER_DISCARD_* for buffer object.
gallium/util: Use PIPE_TRANSFER_DISCARD_RANGE in pipe_buffer_write.
r600g: Fix typo.
r600g: Set the domains value also for recycled buffer objects.
r600g: Allow VRAM for the initial domain for every buffer binding.
r600g: Put shaders into immutable buffers.
r600g: Use the bitfield define matching the register it is used for.
r600g: make r[67]00 not bail out on PRED_SETNE_INT.
dri-r600: Hook up a drm_descriptor configuration function
mesa: Fix multithreaded buffer object refcounting.
mesa: Avoid ABA problem on buffer object bind.
winsys/radeon: restore the old r600g winsys memory characteristics.
r600g: Replace needless flush in texture upload.
state_tracker: remove written but never used variable.
mesa: Introduce more symbolic VERT_{ATTRIB,BIT}* defines.
mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*
vbo: Use The VERT_{ATTRIB,BIT} defines.
mesa: Make gl_array_object::_Enabled 64 bits.
mesa: Make gl_program::InputsRead 64 bits.
mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
swrast: Fix signed/unsigned problems with negative strides.
mesa: Extend BITSET64_*_RANGE to work on arbitrary ranges.
mesa: Renumber the tnl attributes to match VERT_ATTRIB*.
mesa: Use VERT_{ATTRIB,BIT}* for ARB input validation.
mesa: remove unused _mesa_copy_materials.
mesa: remove leftovers from color indexed rendering.
vbo: Clean up recalculate_input_bindings.
mesa: Convert RENDERINPUTS* macros to GLbitfield64.
i915: Convert to use GLbitfield64 directly.
nouveau: Convert to use GLbitfield64 directly.
radeon: Convert to use GLbitfield64 directly.
mesa: Convert to use GLbitfield64 directly.
mesa: Remove remaining FEATURE_ARB_vertex_buffer_object guards.
mesa: Remove now unused main/bitset.h.
mesa: Use BITFIELD64_RANGE for VERT_BIT_*_ALL.
mesa: Fix and speedup gl_array_object::_MaxElement computation.
state_stracker: Fix access to uninitialized memory.
glsl: Avoid excessive loop unrolling.
mesa: Remove _CosCutoffNeg from light state.
mesa: Remove gl_light_attrib::_Flags.
mesa: Avoid explicit invalidation of shine tables.
mesa: Avoid using the shine table for _tnl_RasterPos
mesa: Avoid revalidating shine tables in _tnl_RasterPos.
mesa: Do not invalidate shine tables in compute light positions.
mesa: Push the shine table into the tnl module.
mesa: Use array object constructor.
radeon-llvm: Start multithreaded before using llvm.
Mathias Gottschlag (3):
r300-gallium: Fix CS size mismatch
r300-gallium: Set framebuffer pitch on every framebuffer change.
r300-gallium: Add a draw_flush() to r300_flush().
Mathias Hopf (1):
added null xmctx check to XMesaResizeBuffers(), bug 7205
Matt Turner (131):
r300g: use CS_OUT_TABLE better
mesa: replace ONE_DIV_LN2 constant with M_LOG2E
mesa: add precision to M_PI constant
p_config.h: Rely on glibc endianness definitions when available
Don't allow compilation if endianness isn't known
r300/compiler: align memory allocations to 8-bytes
u_math.h: Remove redundant mingw32 ffs definition
Remove redundant util_unsigned_logbase2
util_logbase2 takes and returns unsigned, not int
Remove unneeded xdamages header from dri2_glx.c.
egl_glx.c: use unsigned instead of uint
Remove unused APP_LIB_DEPS variable
docs: fix grammar and punctuation in llvmpipe docs.
glsl: remove old autogen.sh
configure.ac: fix typo from 3ef3ba4d2
configure.ac: remove deprecated --with-driver=
configure.ac: bump AC_PREREQ to 2.60
glsl: rename VERSION to VERSION_TOK for automake
configure.ac: don't set HAVE_GTEST twice
configure.ac: use AC_PROG_SED
Clean up GL3 status
r200: remove left-over EGL_SOURCES variable
Remove -ffast-math from default CFLAGS
Always build shared glapi
Always build shared dricore
automake: src/mesa/drivers/dri/i915
automake: src/mesa/drivers/dri/radeon
automake: src/mesa/drivers/dri/r200
automake: src/mesa/drivers/dri/nouveau
automake: src/mesa/drivers/dri/swrast
automake: src/mesa/drivers/dri
Remove reference to now deleted dri/Makefile.targets
Remove src/mesa/ppc
configure.ac: use AC_PROG_MKDIR_P
dri: install dri_interface.h
automake: src/gbm
gbm: install libgbm.so into lib
Revert "Always build shared glapi"
Fix visibility of u_thread functions by inlining them
dri: make sure to build libdricommon.la
configure.ac: remove shared/static options
dri common: add .gitignore
i965/automake: use $top_srcdir instead of relative links
dri: don't link with DRICORE_LIB_DEPS
Rename R300_NO_TCL envvar to RADEON_NO_TCL
automake: src/mesa/drivers/osmesa
glsl: rename Makefile.sources' _SOURCES variables
autoconf: use AC_PROG_YACC/LEX
automake: src/glsl and src/glsl/glcpp
glcpp-test: don't return failure if valgrind tests aren't run
src/glsl/glcpp: wire up glcpp-test to make check
Remove autoreconf generated files
Make sure libGL.so links with libglsl
Revert "glsl: Fix optimization tests after converting src/glsl to automake."
Revert "Make sure libGL.so links with libglsl"
Revert "src/glsl/glcpp: wire up glcpp-test to make check"
Revert "automake: src/glsl and src/glsl/glcpp"
Revert "automake: src/mesa/drivers/osmesa"
glsl: Check for zero vectors in ir_binop_dot
glsl: Add is_basis function
glsl: Transform dot product by a basis vector into a swizzle
glx: build tests after libglx.la
Use INV_SQRT instead of 1/SQRTF
Remove _mesa_sqrt* in favor of plain sqrt
Remove _mesa_inv_sqrtf in favor of 1/SQRTF
Remove unused _mesa_memset16
imports.h: Correct ceilf typo.
configure.ac: remove remnants of ppc asm support
configure.ac: Remove contractions to stop breaking syntax highlighting
configure.ac: Don't duplicate CFLAGS
configure.ac: Remove extra ;;
Use C99 NAN and INFINITY macros
build/sources.mak: Remove unused GLSL_LIBS
build/sources.mak: Add src/glsl/glcpp to INCLUDE_DIRS
build: Fix out-of-tree generation of api_exec_es{1,2}.c
build: Fix gtest out-of-tree build
build: Fix out-of-tree generation of builtin_function.cpp
build: Fix autogen.sh to allow out-of-tree builds
build: Use AM_V_GEN in src/mesa/Makefile.am
build: Use MKDIR_P in src/mesa/Makefile.am
build: Require X11 pkg-config files
build: Remove EXTRA_LIB_PATH
build: Remove -shared from OSMesa's LDFLAGS
build: Remove deprecated --with-driver= flag
build/x11: Don't link against shared-glapi
build/x11: Force usage of C++ linker
build: Print whether shared-glapi is enabled
build: Set sensible DRI/X11/OSMesa defaults
build: Only allow shared-glapi with DRI
build: Put mapi/shared-glapi in CORE_DIRS
build: Clean glx Makefile.am
build: Only build libmesagallium.la if building Gallium
build: Link DRI drivers with dricore in case of no direct rendering
automake: convert es2api
automake: convert es1api
build: Fix GLES linkage with libglapi
build: Fix installation of GLES2 headers
build: Only generate dispatch assembly code that will be built
build: Remove GLU_DIRS
build: Remove duplicate DRI automake conditionals
build: Only build libmesa.la when needed
build: Order AC_CONFIG_FILES list
build: Replace OSMESA_VERSION with generic VERSION_NUMBER
build: Add libOSMesa.so.$(VERSION) link to libdir
build: Only add links to .so files if we're building them
Move _mesa_dl* functions into dlopen.h and inline them
build: Check for bison-generated file before bailing because of no bison
automake: convert vgapi
egl: fix invalid flag detection for EGL_KHR_create_context
Remove libGLU
build: Remove left over echo from GLU removal
build: Don't list glproto and dri2proto in pkg-config file
targets/xorg-i915: Rename driver to i915_drv.so.
build: Use AX_PTHREAD to detect pthreads
build: Link libglapi with pthreads
build: Remove autoconf check for signbit
dri drivers: Link dricommon before dynamic libraries
build: Use PTHREAD_LIBS and PTHREAD_CFLAGS
build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition
build: Turn on visibility CFLAGS for core mesa
build: Build src/glsl with visibility CFLAGS
build: Set visibility CFLAGS in dri/common
build: Set visibility CFLAGS in dri/i915
build: Set visibility CFLAGS in dri/nouveau
build: Set visibility CFLAGS in dri/radeon
build: Set visibility CFLAGS in dri/r200
build: Set visibility CFLAGS in dri/swrast
build: Link OSMesa with glapi, libdl, libstdc++
build: Add visibility CFLAGS to OSMesa
build: Don't build libdricore if not building classic drivers
build: Set PTHREAD_LIBS for pkgconfig files if empty
Matthew Bell (1):
mesa: Add missing $(DESTDIR) support to src/gallium/winsys/xlib/Makefile
Matthew W. S. Bell (1):
Correct GL_EQUIV code in r67/7xx.
Matthias Hopf (1):
add missing semicolon
Matthieu Castet (17):
nouveau : nv10 mixing cached stuff with not cached stuff is bad.
nouveau : nv10 comment icomplete command
nouveau : NOUVEAU_RING_TRACE
nouveau : diable broken light enable on nv10
nouveau : fix NV10_TCL_PRIMITIVE_3D_CLIP_PLANE
nouveau : check for nmesa->state_cache.atoms overflow
nouveau : use new nouveau_reg.h with correct Bracket in macro
nouveau : nv1x pos vertex attribute need to be the first in mesa.
revert a956184f70733bd22e2bbee515386da12302963f
nouveau : opps I introduce a bug when cleaning vertex pos attribute swap patch
nouveau : fix nv10_render functions
nouveau : implement nv10_render_points
nouveau : use GLfloat instead of uint32_t. After all, our vertex attributes are float.
nouveau : avoid vertex_size / 4 for each vertex ops
nouveau : add GL_FOG_COLOR + fix a compil error
nouveau : add OUT_RING_CACHE_FORCE* to add stuff in the cache even if the value didn't change
nouveau : nv1x use OUT_RING_CACHE_FORCE for NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX as strange results
Matthieu Herrb (8):
__builtin_expect is a gcc 3.x feature. define it out for gcc 2.95.
replace nearbyint() by rint() for now.
build fix on big endian OpenBSD architectures.
Big endian fixes.
Build fixes for gcc 2.95
mesa: Use __OpenBSD__ to check for OpenBSD.
radeon: Let this build with gcc 3.3
mesa: Fix build with gcc 3.3.
Maxim Levitsky (2):
nv50: fix mistake in pipe caps for pre-NVA0 cards
nv50: add support for user clip planes
Micael Dias (1):
Gallium: fix buffer overflow
Micah Dowty (1):
util: Add debug_printf_once
Micah Fedke (1):
egl: dri2 driver error output
Michael Karcher (2):
i915g: fix debug dump on 64 bit systems
i915g: Fix depth/stencil glClear
Michael Schmidt (2):
Initialize DRI2 swap interval to 0
Initialize DRI2 swap interval to 0
Michal (4):
Make it compile under Win32.
Fix compatibility issues between gcc and msvc.
gallium: add draw_stage::destroy().
Allow tgsi_dump print-out to stderr or a string buffer.
Michal Danzer (2):
gallium: move setup of dest_surface in do_copy_texsubimage()
gallium: create renderbuffer surface w/out CPU_READ/WRITE flags
Michal Krol (842):
Optimize shaders.
More text.
Fix dependencies.
Add support for GL_MESA_shader_debug.
Program to convert .syn file to .h headers.
Commit enums for GL_MESA_shader_debug.spec.
Add support for GL_MESA_shader_debug.
Move GL_MESA_shader_debug from glext.h to gl.h.
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Fix mmFindBlock function.
Add vec4 extension.
Add test for vec4 extension.
Change fragment shader to utilize faster vec4 operations.
Enable vec4 extension for x86 back-end.
More GLSL code - more support for vec4 operations on x86 back-end.
GLSL 1.20 built-in library.
GLSL 1.20 constructors and operators.
More GLSL preprocessor code:
Add missing vec4 instructions to the interpreter.
Add syntax files for expression and directive preprocessor.
Fix Windows newlines.
Add GLSL preprocessor.
Prepend #extension 'MESA_shader_debug: require' to each shader.
Indent and cosmetic changes.
Fix nonportable pointer+unsigned arithmetic. Use pointer+int.
Write back gl_FragDepth to span->array->z.
Comment and indent the atom functions.
Rework sse-utility function calls.
Use FREE and MALLOC instead of free and malloc.
Replace supported_formats with is_format_supported interface.
Update comments.
Remove unused static functions.
Fix newlines.
Remove TGSI_INTERPOLATE_ATTRIB.
Implement RET opcode.
Code re-org. Add comments.
Add SSE dump facilities.
Make gallium compile in win32.
Make it compile under linux.
Add detailed comments.
Rename 'mms-config.' to 'mms.config'.
Implement early depth test.
gallium: back out winsys interface changes
gallium: reorg tgsi directories.
gallium: remove sp_headers.h references.
Cleanup PIPE_FORMAT names.
gallium: Fix build on Windows.
gallium: Fix build on Windows.
gallium: Fix build for WinXP.
gallium: Fix build on WinXP.
d3d: Fix build on Windows.
gallium: Fix build on Windows.
gallium: Fix build on WinXP.
gallium: Use align_free to free aligned memory.
gallium: Use MALLOC().
gallium: Fix build on Windows.
gallium: Use align_free() to free aligned memories.
gallium: Fix memory leak.
gallium: Fix memory leak.
gallium: Fix build on WinXP.
gallium: Use align_free to free aligned memory.
gallium: New file.
gallium: Move align_pointer() to p_pointer.h.
gallium: Define intptr_t for Windows platform.
gallium: Silence compiler warnings on Windows.
gallium: Silence compiler warnings on Windows.
gallium: Fix build on Windows.
gallium: Fix build on Windows.
gallium: Print texture target for short dumps.
scons: List sp_screen.c.
gallium: Surround externs with extern "C".
tgsi: Map OPCODE_TEXKILL to OPCODE_KILP.
tgsi: Dump source register divide component.
tgsi: Introduce OPCODE_TXP. Depricate ExdDivide field.
tgsi: Dump TXP opcode.
tgsi: Remove ExtDivide field from existence. Implement OPCODE_TXP.
tgsi: Remove OPCODE_TEXCOORD, OPCODE_TEXCRD aliases.
tgsi: Drop pre-ps_2_0 opcodes.
scons: Remove second occurence of draw_passthrough.c.
tgsi: Use debug_printf().
gallium: Silencium warnings on Windows.
gallium: Fix build on Windows.
gallium: Fix build on Windows.
gallium: Add util_gen_mipmap_filter().
gallium: tweak coords in u_gen_mipmap code
gallium: Remove util_gen_mipmap_filter().
gallium: Introduce flatshade_first field to rasterizer_state.
draw: Take flatshade_first rasterizer bit into account.
gallium: Bump PIPE_MAX_SAMPLERS to 16.
draw: Fix bypass_vs semantic misuse.
draw: Do not run full pipeline when flatshade_first for point primitives.
draw: Use debug_printf().
tgsi: Dump semantics before interpolator.
tgsi: Dump processor type and version as a single token.
tgsi: Fix source register short dump code.
cso: Fix build on Win32.
translate: Actually return a value from translate_cache_create().
gallium: Generate SSE code to swizzle and unswizzle vs inputs and outputs.
gallium: Set SSE_SWIZZLES to 0 by default.
tgsi: Dump destination register modulate modifier.
tgsi: Fix build on Win32.
tgsi: Do not assume IN and OUT registers are declared sequentially.
tgsi: Enable fast high precision rsqrt.
gallium: Fix compilation errors.
draw: Decorate callbacks with PIPE_CDECL.
scons: List missing files for draw module.
scons: Remove duplicate entry.
draw: Remove const qualifier.
gallium: Fix preprocessor logic.
draw: Remove const qualifier.
i915: Add mising include.
i915: Comment out dead & problematic code.
gallium: Refactor TGSI decalaration tokens.
draw: Fix build after TGSI declaration interface changes.
gallivm: Fix build after TGSI declaration interface changes.
tgsi: Fix build after TGSI declaration interface changes.
util: Fix build after TGSI declaration interface changes.
cell: Fix build after TGSI declaration interface changes.
i915: Fix build after TGSI declaration interface changes.
brw: Fix build after TGSI declaration interface changes.
mesa: Fix build after TGSI declaration interface changes.
gallium: The SWZ opcode no longer aliases MOV.
tgsi: SWZ no longer aliases to MOV.
cell: SWZ no longer aliases MOV.
i915: SWZ no longer aliases MOV.
brw: SWZ no longer aliases MOV.
tgsi: Add assertions to the new rule that when an extended swizzle
draw: Fix DP3 implementation by replacing SSE with x87 version.
draw: Fix fetch_src(). Resurrect SSE version of DP3.
draw: Use register names more consistently.
gallium: Define PIPE_CAP_GUARD_BAND_* capabilities.
mesa: Remove duplicate code.
gallium: Allow pipe format component sizes to be specified
gallium: Add PIPE_FORMAT_A2B10G10R10_UNORM.
gallium: Fix PIPE_FORMAT_A2B10G10R10_UNORM definition.
util: Use pf_get_size().
gallium: Add facilities for mixed pipe formats.
gallium: Remove PIPE_FORMAT_A8UB8UG8SR8S_NORM definition.
util: Add missing format names.
tgsi: Add missing copyright headers.
tgsi: Fix dumping of indirect addressing.
tgsi: Add tgsi_text utility module.
scons: List `util/tgsi_text.c'.
tgsi: Remove depricated ATTRIB interpolate mode.
tgsi: Parse DCL statements.
tgsi: Add missing SWZ opcode.
tgsi: Fix instruction opcode parsing.
tgsi: Fix instruction operand counts.
tgsi: Parse texture instructions correctly.
tgsi: Parse IMM statements.
tgsi: Parse _SAT and _SAT opcode suffix.
tgsi: Parse extended source register modifiers.
tgsi: Parse destination operand modulate modifier.
tgsi: Numerical label before an instruction is optional.
mesa: Silence compiler warnings on Windows.
st: Silence compiler warnings on Windows.
mesa: Silence compiler warnings on Windows.
mesa: Silence compiler warnings on Windows.
tgsi: New file.
scons: List util/tgsi_sanity.c.
tgsi: Perform a sanity check after reading a shader from text.
tgsi: Fix parsing an instruction with no operands.
tgsi: Add tgsi_iterate_shader utility.
scons: List util/tgsi_iterate.c.
tgsi: Express tgsi_sanity in terms of tgsi_iterate.
tgsi: Split tgsi_dump into two modules.
scons: List util/tgsi_dump_c.c.
tgsi: Preserve flags parameter for tgsi_dump().
tgsi: Fix dump enums.
tgsi: Tidy up and fix tgsi_dump.
tgsi: Fix error handling.
tgsi: Keep version and processor info in iterate_ctx.
tgsi: Use tgsi_iterate in tgsi_dump.
tgsi: Remove redundant code.
tgsi: Add support for indirect addressing in dump, sanity and text modules.
tgsi: Warn if an indirect register not ADDR[0].
tgsi: Add support for branch instructions with target labels.
tgsi: Parse source register extended swizzle.
tgsi: Fix immediate usage checks.
tgsi: Fix tgsi_util_get_full_src_register_extswizzle().
mesa: Silence compiler warning on windows.
mesa: Mark as XXX unresolved warnings on windows.
mesa: Silence compiler warning on windows.
tgsi: Put a newline after IMM.
softpipe: Silence compiler warnings on Windows.
mesa: Silence compiler warnings on Windows.
mesa: Extend GLSL syntax to accept type precision in full type specifiers.
softpipe: Include missing header.
gallium: Make a note that OPCODE_KIL is a conditional kill.
draw: Use KIL instead of KILP.
gallivm: Translate KIL instead of KILP.
tgsi: Swap meanings of KIL and KILP opcodes.
cell: KILP is a predicated discard, KIL is a conditional discard.
i915: Swap meanings of KIL and KILP.
mesa: KIL -> KIL, KIL_NV -> KILP.
tgsi: Opcode information.
scons: List tgsi_info.c.
make: List tgsi_info.c.
tgsi: Use tgsi_opcode_info.
tgsi: Use tgsi_info to dump opcode names.
tgsi: Validate instruction opcode and operand counts.
tgsi: Fix typo.
tgsi: Use a homebrew version of toupper().
tgsi: Initial code for KILP, needs CCs working to be complete.
scons: Fix build.
tgsi: Add condition code (CC) register.
tgsi: Cosmetic changes.
tgsi: Respect condition codes when storing destination register.
tgsi: Saturate modifier obeys ExecMask.
tgsi: Update condition code vector when storing dest register.
gallium: Remove TGSI_CC_UN.
tgsi: Use NUM_CHANNELS.
Port vp to Windows.
tgsi: Workaround debug output buffer size limitations.
st: Fix immediate construction.
st: Translate address register declaration.
st: Do not translate program constants to immediates when
tgsi: Fix ARL opcode in SSE2 codegen.
tgsi: Implement EXP opcode for SSE2.
tgsi: Implement LOG opcode for SSE2 codegen.
Add support for NVIDIA programs.
Add NV_vertex_program specific tests.
gallium: Add note about vs_2_0 EXPP mapping.
util: Include missing u_rect.h.
util: Silence compiler warnings on Windows.
trace: Include u_string.h.
gallium: Add missing includes.
gallium: Add dummy defines of pipe_condvar for Windows to make it compile.
mesa: Silence compiler warnings on Windows.
mesa: _mesa_program_state_string() returns char *, not const char *.
gallium: Add pipe_thread primitives for PIPE_SUBSYSTEM_WINDOWS_USER config.
gallium: Add pipe_thread primitives for PIPE_OS_LINUX.
tgsi: Cleanup code.
softpipe: First attempts at multithreaded softpipe.
softpipe: Improve multithreaded softpipe.
softpipe: Split changing fields of quad_header into input, inout and output parts.
softpipe: More improvements for multithreaded softpipe.
softpipe: Set SP_NUM_QUAD_THREADS 1 effectively disabling multithreaded softpipe.
softpipe: Protect pipe_condvar_signal/broadcast calls with a mutex.
softpipe: Silence compiler warning on Windows.
util: Enable u_stream_std.c for PIPE_SUBSYSTEM_WINDOWS_USER.
draw: Silence compiler warnings on Windows.
st: hash-warning not recognised on Windows.
mesa: Fix compiler error.
mesa: Silence compiler warnings on Windows.
mesa: Fix compiler warnings on Windows.
mesa: Fix compiler warnings on Windows.
draw: Fix compiler errors on Windows.
gallium: Silence compiler warnings on Windows.
draw: Add missing include.
util: Add log2() definition for MSC.
draw: Add missing include.
rtasm: Compile only for GALLIUM_CELL.
tgsi: Fix a bug with saving/restoring xmm registers upon func call.
util: Add log2() definition for MSC.
rtasm: Use INLINE keyword. Compile for all platforms, not only GALLIUM_CELL.
util: Optimise log2().
util: Optimise log2().
tgsi: More comments on source register indirect and 2D indexing.
tgsi: Keep address register as a floating point.
tgsi: Return 0.0 for negative constant register indices.
scons: Fix toolchain selection.
scons: Fix toolchain selection.
softpipe: Fix function prototype.
tgsi: Implement OPCODE_ROUND for SSE2 backend.
tgsi: Implement OPCODE_ARR.
tgsi: Implement OPCODE_ROUND for SSE2 backend.
tgsi: Implement OPCODE_ARR.
tgsi: Implement OPCODE_SSG/SGN.
tgsi: Implement OPCODE_SSG/SGN.
tgsi: Implement OPCODE_ROUND for SSE2 backend.
tgsi: Fix build.
tgsi: Reenable OPCODE_ARR.
draw: Silencium compiler warnings on Windows.
softpipe: Add missing header include.
gallium: Fix PIPE_FORMAT_X8B8G8R8_SNORM definition.
gallium: Fix PIPE_FORMAT_X8B8G8R8_SNORM definition.
glsl: Fix handling of nested parens in macro actual arguments.
glsl: Fix handling of nested parens in macro actual arguments.
glsl: Fix handling of nested parens in macro actual arguments.
tgsi: Keep address register as a floating point.
tgsi: Return 0.0 for negative constant register indices.
tgsi: Dump indirect register swizzle.
gallium: Rename Size member of TGSI token to NrTokens.
tgsi: Fix build -- rename Size to NrTokens.
draw: Fix build -- rename Size to NrTokens.
gallivm: Fix build -- rename Size to NrTokens.
i915: Fix build -- rename Size to NrTokens.
brw: Fix build -- rename Size to NrTokens.
nv20: Fix build -- rename Size to NrTokens.
nv30: Fix build -- rename Size to NrTokens.
nv40: Fix build -- rename Size to NrTokens.
tgsi: More descriptive sanity diagnostic messages.
tgsi: More descriptive sanity diagnostic messages.
tgsi: Document NV_vertex_program instruction set operations.
tgsi: Document ATI_fragment_shader instruction set operations.
tgsi: Remove redundant micro_ge() -- use micro_le().
tgsi: Implement CND, CND0 opcodes.
tgsi: Document EXT_vertex_shader instruction set operations.
tgsi: Note that LOG and EXP are approximations.
tgsi: ARL is a vector instruction.
tgsi: ARL and FLOOR opcodes have the same implementation.
tgsi: Consider INDEX, NEGATE, MULTIPLYMATRIX opcodes for removal.
tgsi: Implement CLAMP opcode.
tgsi: Untabify.
tgsi: Document NV_vertex_program1_1 instruction set operations.
tgsi: Implement RCC opcode.
tgsi: Begin documenting NV_fragment_program instruction set operations.
tgsi: Implement RFL, SFL, STR, X2D opcodes.
tgsi: Begin documenting NV_vertex_program2 instruction set operations.
tgsi: Document ARB_vertex_program instruction set operations.
tgsi: Begin documenting ARB_fragment_program instruction set operations.
tgsi: Begin documenting NV_fragment_program2 instruction set operations.
tgsi: Rewrite NRM opcode, store 1.0 in W component.
tgsi: Localise SCS code.
vbo: Silence integer-to-pointer warnings.
mesa: Silence compiler warnings.
wgl: Port glthreads to WGL.
tgsi: Document NV_vertex_program3 instruction set operations.`
tgsi: Begin documenting NV_gpu_program4 instruction set operations.
softpipe: Use p_atomic_read, not atomic_read.
gallium: Include p_compiler.h for integer types.
gallium: pipe_mutex_init() is of type void.
gallium: Use macro parameter names consistently.
gallium: Implement atomic interface for windows user mode subsystem.
gallium: Implement atomic for MSVC on x86.
python: size is not a member of pipe_constant_buffer any more.
python: pipe_vertex_buffer's pitch member has been renamed to stride.
python: Use transfer object to read from a surface.
tgsi: Silence const pointer cast warnings.
python: Do not pass screen object to pipe_buffer_reference.
python: Include `p_winsys_screen.h'.
python: Fix build after refcount rework.
gallium: Provide unprotected atomic implementation for display and miniport interfaces.
gallium: Use `_new' name, `new' is a reserved keyword in C++.
python: Return on unknown pixel format.
tgsi: Begin documenting NV_geometry_program4 instruction set operations.
tgsi: Begin documenting GLSL instruction set operations.
tgsi: Document ps_1_1 instruction set operations.
tgsi: Document ps_1_4 instruction set operations.
tgsi: Document ps_2_0 instruction set operations.
wgl: Port sharedtex_mt to WGL.
tgsi: Begin documenting ps_2_x instruction set operations.
tgsi: Document vs_1_1 instruction set operations.
tgsi: Document vs_2_0 instruction set operations.
swrast: Silence compiler warnings, give better structure to the code as a result.
wgl: Add an `-s' option to wglthreads to force single-threaded operation.
slang: Use _mesa_snprintf() wrapper.
stw: Keep per-thread storage for current context and pixel format.
winsys/gdi: Init state tracker's per-thread data.
stw: Use u_handle_table to maintain context list.
progs/wgl: Make context current to get GL_RENDERER string.
progs/wgl: Create GL context in a thread that actually uses it.
stw: Do not err on nil context handle in MakeCurrent().
progs/wgl: Send a resize message after context have been created.
st: Silence compiler warnings.
tgsi: Document KIL, KILP instructions.
python: Fix tri sample.
tgsi: Document BRA opcode.
tgsi: Explain symbols used in instruction set documentation.
tgsi: Condition codes are implied in KILP.
python/regress: Initial commit for vertex shader regression tests.
python/regress: Add more vertex shader tests.
python/regress: Rename test files from *.txt to *.sh -- won't be .gitignored.
python/regress: Add vertex shader test for XPD.
python/regress: Indent.
python/regress: Fix vertex shader XPD test.
python/regress: Add vertex shader DST test.
python/regress: Add vertex shader EX2 test.
tgsi/doc: Fix typo.
tgsi: Provide alternate instruction mnemonics in tgsi info.
tgsi: Lookup alternate instruction mnemonics when parsing tgsi text.
python/regress: Add vertex shader FRC test.
python/regress: Add vertex shader LRP test.
tgsi: Fix structure members initialisation.
python/regress: Add more vertex shader test cases.
python/regress: Do not create zbuf for vertex shader test.
python/regress: Do not generate HTML summary for vertex shader test.
python/regress: Add vertex shader source modifier tests.
tgsi/text: Allow `-|src|` variant of `-(|src|)`.
util/debug: Initialise local variables.
python/regress: Add relative addressing tests.
python/regress: vertex shader FRC test does not use IN[1].
tgsi/text: Allow optional component selection for indirect registers.
tgsi/exec: Actually enable switch-case for FLR.
python/regress: vertex shader srcmod swz test does not use TEMP[0].
python/regress: Use A8R8G8B8 rendertarget format.
python/regress: Use X8R8G8B8 rendertarget in vertex shader test.
python/regress: Initial fragment shader test suite.
python/regress: Remove trailing whitespace.
python/regress: Clean up driver clear() interface.
tgsi/sse2: Fix LIT instruction.
tgsi/sse2: Fix ARL instruction.
draw: Fix LIT instruction.
tgsi/sse2: Fix build.
draw: Fix vertex_header initialisation.
draw: Silence pointer-to-integer cast warning.
rtasm: Silence `static function not used' warning.
tgsi/sse2: Cleanup NRM/NRM4 implementation.
util: Fix winsock include.
mesa: Fix wglext.h prototypes.
glsl: Fix preprocessor define argument parsing for dead sections.
glsl: Expand nested preprocessor macros.
trace: __func__ --> __FUNCTION__.
winsys/gdi: Link to ws2_32 library.
glsl: Fix symbol replacement handling in preprocessor.
glsl: Handle continuation characters in preprocessor.
tgsi: Document LOOP/ENDLOOP instruction operation.
vbo: Fix build on windows.
tgsi: Fix number operands for LOOP/ENDLOOP.
tgsi: Declare a LOOP register.
tgsi: Add proper constraints to sanity.
Rename TGSI LOOP instruction to better match theri usage.
tgsi: Document differencies between vs_1_1 and vs_2_0 for EXPP and LOGP.
mesa: Fix calling conventions of sync object api callbacks.
mesa: Include <unistd.h> only when one is available.
glsl: Add preprocessor purifier.
glsl: Add a purify command-line tool.
glsl: Add a preprocessor tokeniser.
glsl: Add a tokenise app.
glsl: Parse optional version directive.
glsl/apps: Add version test app.
glsl: Raise an error on an unfinished comment block.
glsl/apps: Print out the number of tokens eaten in version test.
glsl: Allow for multiple version statements.
glsl: Remove bogus sl_pp_directive.h include.
glsl: Add preprocessor skeleton for directive parsing.
glsl: Add `process' test app that returns tokenised and preprocessed text.
glsl: Introduce sl_pp_context and maintain a reuseable pool of strings.
glsl: Simplify directive parser skeleton.
glsl: Parse define directive in preprocessor.
glsl: Rename sl_pp_context_add_str to sl_pp_context_add_unique_str.
glsl: Implement macro expansion.
glsl: Centralise sl_pp_macro constructor.
glsl: Add expression interpreter.
glsl: Support if preprocessor directive and friends.
glsl: Handle `defined' preprocessor operator.
glsl: Allow for preprocessor macro redefinition.
glsl: Implement `undef' preprocessor directive.
glsl: Implement `error' preprocessor directive.
glsl: Print out error message in apps/process.
glsl: Implement `pragma' preprocessor directive.
glsl: Handle pragma tokens in apps/process.
glsl: Implement `extension' preprocessor directive.
glsl: Handle extension tokens in apps/proces.
glsl: Output endof token after processing a directive.
glsl: Implement `line' preprocessor directive.
glsl: Implement predefinded macros.
glsl: Preserve newline inside comment blocks.
glsl: Correctly handle line numbering.
glsl: Handle line tokens in apps/process.
glsl: Actually respect the hash-line directive.
glsl: Handle file numbering.
glsl: Handle file tokens in apps/process.
glsl: Add error messages for version parser.
grammar: Remove grammar_check().
grammar: Remove dead code.
gdi: Add glsl to LIBS.
grammar: Adapt grammar to the glsl preprocessor.
slang: Adapt shader syntax description to grammar parser changes.
gdi: Fix prototype of gdi_softpipe_surface_buffer_create().
gdi: Fix prototype of gdi_softpipe_surface_buffer_create().
slang: Remove dependencies on error tokens.
slang: Remove the old preprocessor.
grammar: Fix token stripping.
slang: Correctly parse numbers from the new preprocessor.
slang: Do not parse whitespace.
slang: Correctly handle end of tokens marker.
Merge commit 'origin/master' into glsl-pp-rework-2
glsl/pp: Add a dictionary to a context.
glsl/apps: Adapt to pp interface change.
grammar: Adapt to pp interface change.
glsl/pp: Support GL_ARB_draw_buffers and GL_ARB_texture_rectangle.
gallium: Fix pointer type casts.
softpipe: Do not advertise Z32_UNORM as a supported format.
slang: Invoke the preprocessor from withing the slang compiler.
glsl/pp: Add more error messages.
slang: Propagate error messages from preprocessor.
glsl/pp: Add more error messages.
glsl/pp: Validate numbers.
glsl/apps: Always write out error condition.
glsl/apps: Always write out error condition.
glsl/pp: Add remaining error messages.
slang/pp: Use a dictionary for the remaining string literals.
slang/pp: Fix file number parsing.
glsl/pp: Add a TODO for FEATURE_es2_glsl.
Merge commit 'origin/master' into glsl-pp-rework-2
tgsi: Scan input interpolators, too.
softpipe: Respect input interpolators for the shader.
glsl/pp: Define a public interface for external modules.
slang: Use glsl pp public interface.
glsl/apps: Use glsl pp public interface.
progs/perf: Fix newlines.
softpipe: Fix cube face selection.
llvmpipe: Respect input interpolators for the shader.
glsl/pp: Differentiate between integer and floating-point number tokens.
glsl/apps: Update after recent pp interface changes.
grammar: Differentiate between uints and floats.
slang: Differentiate between uints and floats.
glsl/pp: Check for reserved macro names.
glsl/pp: Add `0' and `1' to dictionary.
glsl/pp: Include missing headers.
grammar: Include the correct glsl pp header.
progs/perf: Actually bind the newly created vbo.
glsl/pp: Store both line number and file index in a single token.
glsl/apps: Fix apps after pp interface changes.
glsl/pp: Use struct instead of union.
glsl/apps: Allow builds on all platforms.
glsl/apps: Include missing header, properly escape format strings.
glsl/pp: Allow builds on all platforms.
glsl/pp: Include missing headers.
glsl/pp: Avoid using `__VERSION__' as an identifier.
glsl/pp: Add forward decls to silence gcc warnings.
radeon: Fix newlines.
softpipe: Do not advertise support for L16 and YCBCR formats.
softpipe: Grab fs output z from the correct file.
glsl/pp: Expand macro actual arguments before pasting into its body.
softpipe: Respect gl_rasterization_rules in primitive setup.
softpipe: Sanitise shader semantic and interpolator handling.
gallium: Cleanup predicate and condition code TGSI tokens.
tgsi: Update for gallium interface changes.
tgsi/ureg: Update for gallium interface changes.
tgsi/ureg: Add negate and swizzle for predicates.
tgsi: Up tgsi_exec's control flow nesting to 32.
llvmpipe: Sanitise shader semantic and interpolator handling.
tgsi/ureg: Allow for multiple extended instruction tokens.
glsl/pp: Have sl_pp_purify() return error msg/line no.
glsl/apps: Update for glsl/pp interface changes.
slang: Update for glsl/pp interface changes.
slang: Handle OOM condition in new_instruction().
tgsi/ureg: Simplify logic in tokens_expand().
tgsi/exec: Exit early on error.
slang: Fix signed/unsigned int handling in _slang_free_temp().
slang: Check return value from new_instruction().
slang: Check OOM conditions for alloc_node_storage().
slang: Fix return value check.
glsl/pp: Add sl_pp_purify_getc().
glsl/cl: Add a hard-coded syntax parser.
glsl/apps: Add GLSL compiler that translates source text into binary stream.
gdi: Link to glslcl.
slang: Plug in the new syntax parser.
slang: Get rid of the old syntax file and utilities.
slang: Regenerate .gc files.
glsl/cl: Add simple error reporting.
slang: Report syntax parser errors.
glsl/apps: Report syntax parser errors.
glsl/pp: Fix macro formal argument parsing, more descriptive error msgs.
tgsi: Provide ultimate solution for SOA dependencies in exec.
identity: Add missing screen methods.
glsl/pp: Expand unknown identifiers to 0 in if/elif expressions.
glsl/pp: Do purification and tokenisation in a single step.
slang: No need to purify source text for tokeniser.
glsl/apps: No need to purify source text for tokeniser.
slang: Be more robust with memory in concat_shaders().
tgsi: Add execution debugging facilities to exec.
tgsi: Fake TXD implementation in exec.
tgsi: Bring BGNFOR/ENDFOR implementation up to spec.
tgsi: Fix POSITION and FACE fragment shader inputs.
softpipe: Initialise TGSI machine's Face.
tgsi: Remove code that actually had no effect.
tgsi: Clamp the source argument in micro_exp2() to avoid Inf.
slang: Check return value from emit_instruction().
slang: Fix order of parameters to sl_pp_tokenise().
gallium: Refactor the instruction predicate TGSI token.
tgsi: Account for gallium shader token representation changes.
tgsi: Add ureg_DECL_loop().
tgsi: Implement predicated instructions in exec.
mesa: Fix pointer arithmetic.
slang: Fix allocation size.
tgsi: Document Declaration Semantic token and FACE semantic name.
scons: Autogenerate GLSL builtin library *_gc.h from *.gc files.
slang/library: Don't need the *_gc.h files, they are autogenerated now.
glsl/apps: Make compile more shell friendly.
tgsi: Update raw token dumper after token definition changes.
tgsi: Fix token builder.
tgsi/ureg: Add forgotten goto in ureg_DECL_constant().
tgsi/exec: Force return from a subroutine at ENDSUB.
tgsi/exec: Fix orientation of DDY.
gallium: Remove tgsi_version token.
tgsi: Remove tgsi_version token.
vl: Do not emit tgsi_version token.
svga: Update text shader header.
python/tests: Update shader headers.
vega: Update shader headers.
tgsi/sanity: Up MAX_REGISTERS to 1024.
gallium: Introduce separate vertex texture/sampler state.
cso: Add support for separate vertex sampler state.
draw: Update for renamed sampler/texture state setters.
vl: Update for renamed sampler/texture state setters.
cell: Update for renamed sampler/texture state setters.
fo: Update for renamed sampler/texture state setters.
i915: Update for renamed sampler/texture state setters.
id: Update for renamed sampler/texture state setters.
lp: Update for renamed sampler/texture state setters.
nv: Update for renamed sampler/texture state setters.
r300: Update for renamed sampler/texture state setters.
svga: Update for renamed sampler/texture state setters.
trace: Update for renamed sampler/texture state setters.
st: Update for renamed sampler/texture state setters.
python: Update for renamed sampler/texture state setters.
sp: Implement separate vertex sampler state.
sp: Do not falsely advertise support for some SNORM formats.
trace: Reduce double semicolons to single ones.
id: Implement separate vertex sampler state.
fo: Implement separate vertex sampler state.
trace: Implement separate vertex sampler state.
cso: Fix function prototype.
mesa: Update vertex texture code after gallium changes.
tgsi/ureg: Fix ureg_emit_src().
gallium: Remove unused format functions.
Move pf_is_compressed() to u_format auxiliary module.
Move pf_is_depth_stencil() to u_format auxiliary module.
Move pf_is_depth_and_stencil() to u_format auxiliary module.
Move pf_get_block() to u_format auxiliary module.
Move pf_get_bits/size() to u_format auxiliary module.
Move pf_get_component_bits() to u_format auxiliary module.
gallium: Remove pf_rev().
gallium: Remove pf_mixed_*().
Remove pf_swizzle_* internal macros.
util/tile: Support R8G8B8A8_UNORM format.
Remove remaining pipe format utility functions.
util/format: Remove unreferenced local.
gallium: Make pipe_format a sequential enum.
util/format: Take advantage of sequential nature of pipe_format enum.
Format layout cannot be used to distinguish scaled/normalised formats.
Simplify the redundant meaning of format layout.
Revert "Simplify the redundant meaning of format layout."
tgsi: Rewrite exec implementations of NRM and NRM4.
tgsi: Change prototypes of micro opcodes to explicitly indicates number of args.
tgsi: Make more exec opcodes look pretty.
gallium: WIP: Introduce sampler views.
failover: Fix after sampler view changes.
identity: Fix after sampler view changes.
softpipe: Fix after sampler view changes.
svga: Fix after sampler view changes.
trace: Fix after sampler view changes.
glsl/pp: Add sl_pp_context_add_extension().
slang: Explicitly enable ARB_draw_buffers and ARB_texture_rectangle.
glsl/apps: Explicitly add ARB_draw_buffers and ARB_texture_rectangle.
glsl/pp: Add support for user-defined macros.
glsl/apps: Predefine __GLSL_PP_PREDEFINED_MACRO_TEST for testing.
slang: Predefine ES symbols for FEATURE_es2_glsl.
Merge branch 'master' into glsl-pp-rework-2
slang: Delete a file that is now autogenerated.
Remove grammar module -- no dependencies left.
tgsi/ureg: Add ureg_DECL_gs_input().
tgsi/text: Don't use strncasecmp(), it breaks windows build.
Merge branch 'glsl-pp-rework-2'
s/desc->type/desc->channel[0].type/
util/format: Fix bogus assertion.
Merge branch 'master' into pipe-format-simplify
util: Remove util_format_get_block().
Move the remaining format pf_get_* functions to u_format.h.
Merge branch 'pipe-format-simplify'
util/pack: Handle the remaining formats with generic u_format access functions.
util: Add util_format_has_alpha(), enclose in extern C.
glsl/pp: Report correct error line for purify and tokeniser errors.
glsl/pp: Remove outdated TODO.
glsl/pp: Do processing inline with tokenisation.
glsl/apps: Print error line number in compile.
glsl/apps: Do not print number of eaten tokens in version.
glsl/apps: Update after glsl pp interface changes.
slang: Update after glsl pp changes.
slang: Add gitignore for autogenerated files.
glsl: Do syntax parsing inline with processing.
slang: Update after glsl cl interface changes.
glsl/apps: Update after glsl cl interface changes.
vega: Add missing actual argument.
mesa: Include <unistd.h> only when one is available.
tgsi: Implement BREAKC in interpreter.
gallium: Add interfaces needed for instanced drawing.
gallium: Move instance_divisor field from vertex_buffer to vertex_element.
translate: Fix translate_key_compare().
Implement draw_arrays_instanced() in softpipe.
rtasm: Add x86_div().
translate: Implement instancing for linear SSE run.
translate: Fix a call to indexed SSE run.
Implement instanced indexed draw.
sp: Implement draw_elements_instanced().
sp: Generalise drawing code to remove dupes.
draw: Implement draw_arrays() in terms of draw_arrays_instanced().
tgsi: Support system values in ureg.
Add lame support for instanceID to draw module.
docs: Correct TGSI acronym expansion.
docs: Clarify math description of TGSI LRP instruction operation.
docs: TGSI SIN and COS are scalar instructions.
docs: Replace bogus `\times' back with `*'.
docs: Clarify what truncate means.
docs: Fix indent.
docs: Explain TGSI_SEMANTIC_NORMAL.
gallium: Add more integer TGSI opcodes.
tgsi: Implement new integer opcodes.
Remove TGSI_OPCODE_SHR, map existing usage to TGSI_OPCODE_ISHR.
tgsi: Cleanup interpreter code for other existing integer opcodes.
gallium: Add signed/unsigned int immediate data types.
tgsi: Support signed/unsigned integer immediate types.
tgsi/ureg: Improve immediate match & expand logic.
gallium: Add SWITCH, CASE, DEFAULT and ENDSWITCH opcodes to TGSI.
gallium: Add UMOD TGSI opcode.
tgsi: Make interpreter aware of float and integer data types.
tgsi: Remove dead micro_umod().
tgsi: Store ADDR file in interpreter as an int.
tgsi: Treat MOV source operand as FLOAT so modifiers works as expected.
tgsi: Fix bogus loop condition in sanity.
tgsi: Use FREE() to release MALLOC-ed() memories in sanity.
tgsi: Simplify implementation of few interpreter's instructions.
Merge branch 'master' into instanced-arrays
gallium: Handle InstanceID as a true 32-bit uint.
Make sure we use only signed/unsigned ints with bitfields.
util: Handle the remaining format cases in pipe_tile_raw_to_rgba().
pipe_sampler_state::compare_mode is not a boolean enable flag.
util: Fix format descriptor table entries.
svga: Fix fs key size computation and key comparison.
tgsi: Cleanup exec_tex().
gallium: Pass per-element (not per-quad) LOD bias values down to texture sampler.
gallium: Fix texture sampling with explicit LOD in softpipe.
tgsi: Cleanup dot-product opcodes in interpreter.
gallium: draw_arrays/elements_instanced() are of type void.
svga: Fix call to translate::run().
Merge branch 'instanced-arrays'
gallium: Document drawing commands.
st/mesa: Initialise vertex element instance divisor to 0.
tgsi: Fix sanity checks for indirect registers.
draw: Add missing header include.
regress: Add .gitgnore for *.png files.
tgsi: Add ureg_src_dimension().
tgsi: Add ureg_property_gs_input_prim().
util: Fix encoding for R8G8B8A8_UNORM formats and friends.
util: Handle the remaining formats in pipe_put_tile_rgba().
util: Handle FORMAT_Z32_FLOAT in util_pack_z().
tgsi: Add ureg_DECL_immediate_block_uint().
tgsi: Allow TEMPORARY registers as indirect address into source operands.
tgsi: Fix behaviour of dimension index.
gallium: Add tgsi_declaration_dimension token.
tgsi: Handle 2-D declarations.
gallium: Implement 2D constant buffers for fragment shader in softpipe.
regress: Fix shader header.
tgsi: Handle two-dimensional constants in text parser.
python: Link to ws2_32 on windows.
regress: Add two-dimension constant buffer test.
regress: Add fragment shader test for one-dimensional constant buffers.
gallium: Enable multiple constant buffers for vertex and geometry shaders.
regress: Add vertex shaders tests for constant buffers.
gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.
gallium: Add CAPs for constant buffers.
softpipe: Report some sane values for constant buffer CAP queries.
docs: Implement constant buffer CAPs.
tgsi: Add ureg_property_gs_output_prim/max_vertices().
tgsi: Constants declared with ureg_DECL_constant() are one-dimensional.
tgsi: ureg_DECL_gs_input() accepts shader semantics.
mesa: Protect buffer objects reference counting with a mutex.
mesa: Enable true refcounting for NullBufferObj.
tgsi: Remove tgsi_dump_c.[ch].
gallium: Add cylindrical wrap info to TGSI declaration.
tgsi: Add ureg_DECL_fs_input_cyl().
tgsi: Gather cylindrical wrap info in tgsi_shader_info struct.
softpipe: Implement cylindrical wrapping for linear interpolator.
docs: Document TGSI Declaration token.
gallium: Remove prefilter member from pipe_sampler_state struct.
Revert "softpipe: Implement cylindrical wrapping for linear interpolator."
softpipe: Properly implement cylindrical wrapping.
llvmpipe: Remove reference to prefilter field.
glsl/pp: Fix ifdef directive for extension names.
Simplify GLSL extension mechanism.
util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.
Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats."
glsl/pp: Fix handling of if/elif/else cases.
glsl/pp: Do not try to enable extension `all'.
glsl/cl: Properly emit layout qualifier list.
glsl/cl: Parse layout qualifiers only when an appropriate extension enabled.
glsl/pp: Remove sl_pp_get_extension_state().
tgsi: Rewrite exec implementations of NRM and NRM4.
tgsi: Change prototypes of micro opcodes to explicitly indicates number of args.
tgsi: Make more exec opcodes look pretty.
gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.
cso: Track clip state with cso context.
st/mesa: Use cso context to manage clip state.
util: Reset clip state when doing blitting.
st/mesa: Reset clip state when clearing with quads.
util: Fix blitter vertex and viewport setup.
python: Fix after sampler view changes.
python: Fix typo.
docs: Update after sampler view changes.
nv30: Fix after sampler view changes.
nv40: Fix after sampler view changes.
nv50: Fix after sampler view changes.
tgsi: Remove dead code.
cell: Fix after sampler view changes.
docs: Document sampler view entry points.
python: Fix typo.
util: Fix u_blitter setup code after bypass_vs_clip_and_viewport removal.
r300: Save viewport and clip states before invoking blitter.
tgsi: Cleanup exec code for CLAMP, CMP and CND.
util: Generate linear<->sRGB conversion tables.
util: Add pipe_get_tile_swizzle().
softpipe: Implement sampler view swizzling.
Merge branch 'gallium-no-rhw-position'
progs: Add arbocclude2 demo.
svga: Check if vertex elements has been bound before using it.
svga: Disable debug message.
Merge branch 'master' into gallium-sampler-view
gallium: pipe_get_tile_swizzle() accepts format parameter.
gallium: Use last_level for pipe_sampler_view instead of num_levels.
gallium: Check for OOM condition when creating a sampler view.
cso: Add entry points for vertex/fragment sampler views.
st/mesa: Associate a sampler view with an st texture object.
cso: Remove set/save/restore_vertex_sampler_textures().
st/mesa: Cache FBO texture's sampler view object.
gallium: util_blit_pixels() takes source sampler view as argument.
util: Fix nil pointer reference.
st/mesa: Pass in correct sampler view object to blitter.
st/mesa: Fix a call to st_get_stobj_sampler_view().
gallium/docs: Create a separate section for Sampler Views.
st/mesa: Invalidate sampler view when texture object changes.
gallium/docs: Clarify sampler view descriptions.
softpipe: Map GS constants, too.
util: First stab at half-float conversion.
gallium: Integrate util_half with scons.
util: Use u_half to perform half <--> float conversions.
util: Generate correct format conversions for half floats.
scons: Remove `util/u_gctors.cpp'.
util: Declare .CRT$XCU data segment.
util: Respect destination stride in pipe_get_tile_swizzle().
util: Fix util_dynarray_trim().
tgsi: Implement OPCODE_DIV.
softpipe: Calculate slice_stride field in get_transfer().
softpipe: Support non-depth-stencil formats in sp_tile_cache_flush_clear().
softpipe: Check for NULL pointer in sp_destroy_tex_tile_cache().
softpipe: Check for NULL pointer in sp_destroy_tile_cache().
util: Fix unpacking of R8G8Bx_SNORM format.
util: Fix build for C++ compilers.
svga: Fix CMP translation for vertex shader targets.
svga: Fix relative addressing translation for pixel shaders.
svga: Integer constant register file has a separate namespace.
tgsi/exec: Cleanup the remaining arithmetic instructions.
tgsi/exec: Get rid of obsolete condition codes.
tgsi/build: Reduce interface clutter.
graw/gdi: Initial commit.
scons: Hook-up graw-gdi target.
graw/gdi: Fix window dimensions.
os: Open file streams in binary mode.
graw: Export graw_save_surface_to_file().
Michal Wajdeczko (11):
intel: Use _mesa_ffs wrapper, and fix a use-after-free with INTEL_DEBUG=buf.
[965] Shuffle state flags to match the order we initialize them in.
[win32] Use native aligned memory allocation functions.
[965] Add MVP code for position invariant vertex programs.
[965] Fix negating of unsigned value in emit_wpos_xy.
[965] Improve pinterp performance by delaying reads of just-written regs.
[965] Avoid emitting dead code for DPx/math instructions.
[965] Correctly set read mask for OPCODE_SWZ in pass1.
[intel] Use mesa texmemory functions to allocate teximage Data.
[965] Fix massively broken state cache dirty flagging.
Add support for ATI_separate_stencil in display lists.
Michel Daenzer (2):
intel_winsys: Adapt to recent drm changes (s/pipes/planes/).
intel_winsys: Fix intel_buffer_reference.
Michel Dänzer (488):
Bug #7169: Attempt to make libGL symbols visible to drivers.
Remove MESA_LITTLE_ENDIAN guard for code that seems to work fine on big endian.
Fix and re-enable swizzling paths for big endian platforms.
Make driDrawableInitVBlank() initialize the sequence number.
Some restructuring of the driWaitForVBlank() code.
driWaitForVBlank: Add support for secondary vertical blank.
Add driGetVBlankInterval() helper function.
i915: Attempt to schedule buffer swap on target vertical blank when possible.
i915: Handle DRM_VBLANK_SECONDARY when scheduling buffer swaps.
Add helper function to calculate the area of the intersection of two rectangles.
Add helper function that returns the current vblank sequence of a drawable.
Add new I830 SAREA fields.
Synchronize drawable to the pipe where the bigger part can be visible.
i915: Fix wait for scheduled swap on secondary display.
Re-generate options.h with Swedish translations.
Make git ignore files only generated at build time.
glxinfo: When direct rendering is not enabled, print some hints.
Make git ignore some more generated files.
Make git ignore Emacs backup files.
i915tex: Recalculate viewport related hardware state in intelWindowMoved().
minstall: Always remove destination file before (re-)creating it.
minstall: Pass correct destination file path to $RM regardless of source path.
minstall: Always remove destination file before (re-)creating it.
minstall: Pass correct destination file path to $RM regardless of source path.
mipmap_limits: Fix display of current texture filtering mode.
_mesa_swizzle_ubyte_image: Only use single swizzle_copy call when strides match.
intelTexSubimage: Fix last parameter for intel_miptree_image_map().
intel_batchbuffer_flush: Don't assert cliprects when lock is not held.
intel_finalize_mipmap_tree: Add more conditions for rebuilding mipmap trees.
Share code to lay out >= 945 style 2D mipmaps between i915tex and i965 drivers.
Fix some corner cases in i945_miptree_layout_2d().
Avoid failing assertion in intel_miptree_set_image_offset() with cube maps.
Fix copy-and-paste-o of my e-mail address.
intel_finalize_mipmap_tree: Only flush batchbuffer when necessary.
i915tex: Remove unused tex_program field.
driDestroyDisplay: Remove Drivers list entry when dlclosing its handle.
driDestroyDisplay: Fix comment, it is called now.
r300CreateContext: Really initialize r300->initialMaxAnisotropy.
Remove unused r200 files from r300 driver directory.
Fall back to software rasterization if r300_translate_fragment_shader() fails.
Merge branch 'origin'
i915tex: Make page flipping work again.
i915tex: Support page flipping on both CRTCs independently.
intelCopyBuffer: Remove incorrect intel_fb->pf_current_page tests.
intelRotateWindow: Only use back buffer and cliprects in very specific cases.
intelWindowMoved: Some debugging output was accidentally left always enabled.
i915tex: Triple buffering support, only effective with page flipping so far.
i915tex: Schedule flips when possible.
i915tex: Also update intel_rb->vbl_pending when scheduled swap is not a flip.
i915tex: Check that intel_rb is valid before trying to add it to an fbo.
i915tex: Sync pages differently when crossing pipe borders.
r300: Call radeonSetCliprects from radeonMakeCurrent.
i945_miptree_layout: Adapt cubemap fixes from i915_miptree_layout.
i915tex: Set framebuffer size to match window before calling _mesa_make_current.
r300: Also update window state when it's already bound but its stamp changed.
i915tex: Do not wait for pending flips on both pipes at the same time.
i915tex: Sync pages between pipes immediately again.
i915tex: Set intel_fb->vbl_waited to current instead of what we aimed for.
i915tex: Wait for pending scheduled flips before switching vsync pipe.
Merge branch 'i915tex-pageflip'
i915tex: Fix build against released version of libdrm.
i915tex: Fix intel_wait_flips being declared implicitly.
i915tex: Fix build against libdrm git...
i915tex: Don't crash when intel_fb->color_rb[i] is NULL.
i915tex: Fix triple buffering after recent Mesa core changes.
i915tex: The intended triple buffering fix.
i915tex: Make sure renderbuffers don't get deleted when flipping them.
r300: Check ctx->WinSysDrawBuffer before calling function that dereferences it.
driUpdateFramebufferSize: Use ctx->Driver.ResizeBuffers.
i915tex: Clean up resizing of renderbuffers.
i915tex: Make sure texture format fetch hooks are initialized.
i915tex: Fix some mismatches between texels or bytes for pitch/stride.
Add missing generated file.
i915: Bring test for vsync to pipe B in line with i915tex.
r300: radeonMakeCurrent cleanups.
r300: Page flipping fixes.
r300: Don't crash in radeonUpdatePageFlipping when !radeon->glCtx->DrawBuffer.
Fix xserver build after recent XMesa changes.
Add interfaces for overriding texture images with driver specific 'offsets'.
r300: Implement SetTexOffset hook.
i915tex: Implement SetTexOffset hook.
Fix r300SetTexOffset for big endian platforms.
Remove dubious compile-time test for pre-2.4 Linux kernels.
i915tex: Better attempt to release miptree when overriding texture image.
i915tex: Missing piece of SetTexOffset hook implementation for I830 generation.
Clear pointers to freed cliprects.
i915tex: Only wait for vblank when really necessary.
i915tex: Better procedure for dropping batchbuffer on virtual resolution change.
i915tex: Make sure pitch is aligned properly for render-to-texture.
i915tex: Unreference texture buffers on context destruction.
Fix linux-dri-x86 build.
Fix linux-dri-x86 target.
intel_winsys: Disable scheduled buffer swaps for now.
Only generate vertex shader code when necessary.
Pad surface dimensions to multiples of 2.
Fix window resizes.
i915: Work around texture pitch related performance drops on i915 at least.
i915: Only align texture pitch to 64 bytes when textures can be render targets.
intel_winsys: Adapt to DRM changes (again).
Track fragment and vertex shader code generation via pipe shader state objects.
Double amount of memory allocated for generated shader code.
Some minor cleanups.
i915: Re-enable __DRItexOffsetExtension.
i915: Make sure extensions that require TTM actually work.
i915: Don't emit 'empty' blit rectangles.
Don't call the driver clear hook when the effective scissor rectangle is empty.
i915: Add some sanity checks to blit command debugging code.
LLVM requires linking with the C++ compiler.
More vblank cleanups.
Fix some build warnings, mostly with XCB.
tgsi_translate_mesa_program: Don't crash when program->Parameters == NULL.
Fix GLX build of xserver master branch.
Fix non-x86 build.
Convert format bitfields to shifts and masks.
r200: Fix SetTexOffset format for 16 bit pixmaps/textures.
r200: Re-expose SetTexOffset functionality.
Fix build error: dereferencing pointer to incomplete type
Rename struct field 'private' to 'priv'.
intel: Fix relative symlinks.
libGL: Make sure a valid value is returned for GLX_BIND_TO_MIPMAP_TEXTURE_EXT.
i915: Some additional blit fixes and assertions.
r200: Fix texture format regression on big endian systems.
Move dimensions from struct pipe_region to struct pipe_surface.
i915: Fix up state changes for i8xx.
Use -Bsymbolic for linking all shared objects.
Minor followup fixes for the previous commit.
Hide texture layout details from the state tracker.
st_mesa_format_to_pipe_format: Handle MESA_FORMAT_ARGB4444.
Remove remnants of 'intel' from active state tracker code.
Eliminate struct pipe_region.
Move dimensions from struct pipe_region to struct pipe_surface.
Hide texture layout details from the state tracker.
st_mesa_format_to_pipe_format: Handle MESA_FORMAT_ARGB4444.
Remove remnants of 'intel' from active state tracker code.
Eliminate struct pipe_region.
Remove stray references to struct pipe_region.
Link fewer common objects into Gallium winsys layers.
Fix up some confusion wrt winsys->buffer_create alignment / flags parameters.
Remove internal_format field from struct pipe_texture.
softpipe: Support for PIPE_FORMAT_A4R4G4B4_UNORM and PIPE_FORMAT_R5G6B5_UNORM.
i915: Fix issues with glDrawBuffer(GL_NONE).
gallium: Make texture target an enum for better debuggability.
Add glapi/ path for inclusion of glapioffsets.h.
softpipe: Simplify texture memory layout.
Remove mapping fields from struct pipe_surface.
Remove pipe->get/put_tile_rgba.
Unify copy_rect helpers.
gallium: Simplify winsys buffer interface.
pipebuffer: Fix reversed assertion.
tgsi: Fall back to interpreter instead of assert(0) on unimplemented SSE code.
gallium: pipe->surface_copy can flip the contents vertically when necessary.
intel_winsys: Call st_notify_swapbuffers_complete() after buffer swap.
pipebuffer: Fix reversed assertion.
tgsi: Fall back to interpreter instead of assert(0) on unimplemented SSE code.
intel_winsys: Fix build failure due to DEBUG_IOCTL being undefined.
Make sure struct pipe_screen is declared.
gallium: Only use C++ compiler for linking when using LLVM.
gallium: Make scons build gallivm before other auxiliary modules.
gallium: Fix scons condition for building the xlib winsys.
gallium: Add missing file for scons build.
gallium: Update scons build for state tracker files added/removed.
draw: Fix #include order to fix Linux build.
gallium: Change pipe->flush() interface to optionally return a fence.
scons: Fix test for building dri/intel winsys.
gallium: Fencing fix.
gallium: Only build softpipe driver by default for xlib winsys with scons.
gallium: Always allocate new const buffers instead of modifying existing ones.
gallium: Call st_flush() instead of st_gl_flush() in st_finish().
gallium: Revert st_gl_flush() changes from when the **fence argument was added.
r300: Fix r300VAPInputRoute{0,1} for big endian platforms.
gallium: Fix up scons build.
Get the default GLXPixmap texture target from the server when appropriate.
gallium: Flush render cache at the beginning of fallback_copy_texsubimage().
gallium: Add new file to scons build.
gallium: Always pass colour clear value to driver as A8R8G8B8.
gallium: Use CSO cache for shaders.
gallium: Don't link x86sse.c into libmesa.a.
gallium: How about restoring shaders instead of saving them again...
gallium: Initial support for pixel formats with unused storage components.
gallium: Make sure the size of non-existent storage components is set to 0.
gallium: Tell the driver the texture is updated when we finish rendering to it.
gallium: Add draw_pt_varray.c to scons build.
gallium: Use util_blit_pixels() for glCopyTexSubImage when appropriate.
Change default of driconf "allow_large_textures" to announce hardware limits.
gallium: Notify driver of texture updates in util_blit_pixels().
gallium: Set sampler->min_lod instead of always reallocating pipe_textures.
gallium: Reallocate pipe_texture in st_TexImage if the texture object was used.
gallium: Define util_sprintf for non-WIN32.
gallium: glCopyTexSubImage improvement.
gallium: Make sure to release texture surfaces (at the right time).
Revert "gallium: move setup of dest_surface in do_copy_texsubimage()"
gallium: Make sure functions have proper prototypes and remove unused variable.
cso_cache: Fix test for currently bound blend state.
Merge branch 'gallium-0.1' into gallium-tex-surfaces
draw: Fix number of vertices allocated in draw_pt_emit().
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Merge branch 'gallium-0.1' into gallium-tex-surfaces
gallium: Always unreference bitmap cache texture before resetting the cache.
gallium: Allow draw module to work on non-x86 platforms again.
r300: Fix off-by-one error in calculation of scissor cliprect.
r300: Fix 3D texture support.
Fix build by removing #include of removed dri_sarea.h.
Remove incorrect test from mmAllocMem.
r300: Adapt to the removal of _tnl_ProgramCacheInit() and friends.
Remove incorrect test from mmAllocMem.
r300: Adapt to the removal of _tnl_ProgramCacheInit() and friends.
gallium: Fix typo, PPC_FEATURE_HAS_ALTIVEC not PPC_FEATURES_...
scons: Don't hardcode any drivers for the xlib winsys, just pick suitable ones.
scons: ppc support.
gallivm: Adapt to header file move in LLVM 2.4.
gallivm: Explicitly specify the LLVM components we need.
gallivm: Print error message from ParseBitcodeFile() in case it fails.
gallivm: Make sure the bitcode buffer is followed by a 0 byte.
scons: Fixups for the introduction of the xlib state_tracker.
gallium: No longer allow CPU mapping surfaces directly.
gallium: Fixups for driCreateConfigs MSAA support.
g3dvl: Fixups for introduction of pipe_transfer.
Cosmetic: Rename struct pipe_transfer pointers from 'ps' to 'pt'.
gallium/winsys/xlib: Fix stride calculations.
softpipe: Unbreak keeping track of cached surface.
gallium/winsys/xlib: Use XShmPutImage when possible.
gallium: Fix accumulation buffer tile coordinates.
gallium: Fix GL_DEPTH CopyPixels tile coordinates.
gallium: Fix a couple of potential NULL pointer dereferences.
gallium: Various coordinate fixups for texture transfers.
i915simple: Minimal fixup for introduction of struct pipe_transfer.
Merge branch 'gallium-texture-transfer'
gallium: Add pipe_transfer_reference().
gallium: Fix up trace driver for introduction of struct pipe_transfer.
gallium/winsys/egl_xlib: Fix build after introduction of struct pipe_transfer.
r300: Fix R300_CMD_SCRATCH on big endian.
gallium/winsys/xlib: Fix build with USE_XSHM undefined.
gallium: Unify reference counting.
gallium: Remove some superfluous instances of #include "p_inlines.h".
gallium: Fix p_refcnt.h for C++ compilers.
Fix up another instance of _mesa_unreference_framebuffer().
scons: Also define USE_XSHM for the glx/xlib state tracker build.
scons: Also link in additional LLVM components.
radeon: Take the hardware lock for swaps and flips.
Fixup previous commit.
gallium: Remove remnants of reference counting internals outside of p_refcnt.h.
r300: Texture size limit cleanups.
Revert "dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers."
gallium: Remove some little-used fields from struct pipe_surface.
gallium: Add utility helper for packing combined depth/stencil values.
gallium: Clean up driver clear() interface.
radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.
gallium: Fix PIPE_ATOMIC_GCC_INTRINSIC build.
intel: Handle ARB_vertex_buffer_object state in intel_clear_tris().
gallium: Fix glDraw/CopyPixels fragment program leak.
Update GALLIUM_AUXILIARY_DIRS in configure.ac to match configs/default.
gallium: Fix up xorg state tracker build.
gallium: Always include xorg-server.h before other X server headers.
gallium/intel/gem: Use softpipe rather than i915simple if INTEL_SOFTPIPE is set.
gallium: Make the intel xorg winsys start up with any Intel chipset.
gallium: Handle non-NULL data pointer in EXA ModifyPixmapHeader hook.
gallium: Add SCons build support for the DRI state tracker.
r300: Increase reference count of texture objects referenced by current state.
glXChooseVisual: Only consider fbconfig if we can get the corresponding visual.
r300: Make sure to drop current hardware state reference to texture objects.
Merge branch 'master' into radeon-rewrite
radeon: Increase reference count of current renderbuffers.
r300: Endianness fixes for recent vertex path changes.
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
scons: Indent abbreviated command line strings, so command messages stand out.
intel: Fix glReadPixels regression since changing context init order.
intel: Fixups for 'mesa: create/destroy buffer objects via driver functions'.
Always free image offsets memory when re-initializing texture image fields.
Also release direct rendering resources in glXDestroyGLXPixmap.
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
r300: Guard debugging output.
radeon: Wait for BO idle if necessary before mapping it.
intel: Also update stencil bits in intel_update_wrapper().
gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.
GLX/DRI1: Mark GLX visuals with depth != screen depth non-conformant.
gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Remove stale reference to non-Gallium nouveau driver from configure.ac.
radeon: Fix scissor rectangle calculation when rendering to FBO.
radeon: Invert front face winding when rendering to FBO.
radeon: Differentiate 16 bpp destination formats.
r300g: Guard R500 register writes by is_r500 check.
gallium/trace: Fix SCons build.
r300g: Fix SCons build.
Add common_ppc.c to MESA_GALLIUM_SOURCES.
radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.
Merge branch 'mesa_7_5_branch'
Track Radeon driver symlinks in Git.
gallium: Fix PPC build.
r300g: Slightly saner initialization of some texture / transfer fields.
r300g: Emit relocations for pitch registers.
r300g: Fix up remaining VAP_CNTL_STATUS writes for big endian.
st/xorg: Acquire/drop DRM master in order to work with multiple servers.
st/xorg: Fix DRI2 CopyRegion hook.
gallium/drm: Handle circular dependencies in the auxiliary libraries with make.
st/dri: Add support for GLX_EXT_texture_from_pixmap with direct rendering.
Fix r300 VBO support build on big endian.
glx/dri2: Always use X drawable ID for DRI2 protocol.
Add support for building the Xorg state tracker with scons.
st/xorg: Add support for dirty framebuffer region reporting.
st/xorg/dri: Pass texture formats via the DRI2 protocol flags.
st/dri: Only ask for fake front buffer for single buffer visuals by default.
st/xorg: Flush context if necessary in ExaPrepareAccess.
st/xorg: Don't hardcode ExaPrepareCopy to fall back to software.
st/dri: Make sure the front left renderbuffer is there for texture-from-pixmap.
st/xorg: Set shared usage of pixmaps for use via DRI2.
st/xorg: Fix scons build.
glx/x11: Fix glXCreateGLXPixmap for direct rendering.
Merge branch 'mesa_7_5_branch'
Gallium xlib: Add support for BGRA visuals.
st/xorg: Don't always fall back for solid fills.
st/xorg: Simplify EXA ModifyPixmapHeader hook for pPixmap != NULL.
st/xorg: Re-organize the EXA ModifyPixmapHeader hook a bit.
st/xorg: Add EXA UploadToScreen and DownloadFromScreen hooks.
st/dri: Slight consolidation of DRI2 buffer handling.
st/xorg: Add support for xserver Git master DRI2 interface.
st/xorg: Remove code no longer support by xserver Git master.
r300g: Handle PIPE_BUFFER_USAGE_DONTBLOCK as intended.
r300g: Fix some issues pointed out by compiler warnings.
st/xorg: Add support for EXA_MIXED_PIXMAPS and EXA_SUPPORTS_PREPARE_AUX.
st/xorg: Use A8 format for depth 8 pixmaps.
st/xorg: Explicitly check whether the driver supports the pixmap formats.
st/xorg: Only unreference texture on pixmap destruction, don't destroy it.
intel: Fix crash in intel_flush().
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Merge branch 'mesa_7_6_branch'
st/xorg: Better checks for unsupported component alpha pictures.
st/xorg: Source-only pictures always have format PICT_a8r8g8b8.
st/xorg: Bind rasterizer state for copies.
st/xorg: Use I8 format instead of A8 for depth 8 pixmaps.
st/xorg: Flesh out EXA PrepareComposite hook a little.
st/xorg: Use generic semantic for Composite mask coordinates.
st/xorg: Make sure struct is fully initialized.
st/xorg: Reject Composite acceleration for some cases not working yet.
st/xorg: Flush render cache if but only if a source has pending write operations.
st/xorg: Re-enable accelerated fills and copies.
intel: Handle GL_RGB8 for glCopyTex(Sub)Image.
st/xorg: Fix debug option function call typo.
st/xorg: Check that ms->api->destroy is not NULL before calling it.
gallium: Preparations for adding more PIPE_TRANSFER_* usage flags.
gallium: Add PIPE_TRANSFER_MAP_DIRECTLY usage flag.
st/xorg: Use PIPE_TRANSFER_MAP_DIRECTLY flag in EXA PrepareAccess hook.
meta: Make sure texImage->TexFormat is valid for CopyTex(Sub)Image.
swrast: Move up state validation in _swrast_ReadPixels.
radeon: Cope better with texture images with no miptrees.
Use _mesa_select_tex_image() rather than hardcoding face 0.
st/dri: Add missing front buffer case in dri_get_buffers().
st/xorg: Fix SCons build.
st/xorg: Only reference new picture formats when they're defined.
Add MESA_FORMAT_XRGB8888_REV.
radeon: FBO fixes for big endian.
radeon: Fix software fallbacks with KMS on big endian.
radeon: Fix occlusion queries on big endian.
radeon: Depth/stencil span code fixes for big endian.
r600: Attempt to fix span breakage introduced by big endian fixes.
r600: More span breakage fixes.
Remove unconditional use of glibc specific bswap_16() macro.
st/xorg: Don't initialize non-existing fields.
st/xorg: Remove superfluous flushes from the EXA WaitMarker hook.
st/xorg: Don't complain about convolution filter being 'unknown'.
st/xorg: Try harder to ensure a shared texture has valid contents right away.
st/xorg: Miscellaneous XVideo fixes.
st/xorg: Replace compile-time acceleration switch with Option "2DAccel".
Fix the DRI swrast driver for big endian platforms.
st/xorg: Make sure DRI2 blits use GPU copy contents even for software fallback.
st/xorg: Use pipe clear hook for solid fills of whole pixmaps.
radeon: Only get DRI2 front buffer information for glXBindTexImageEXT.
Add 'texture leak' test.
st/mesa: Prefer alpha-less formats for RGB textures.
r300g: Need to emit a hardware scissor rectangle even if scissor is disabled.
vmware/xorg: Avoid warning about HAVE_STDINT_H being redefined.
vmware/xorg: Fix SCons build.
Merge branch 'mesa_7_7_branch'
r300: Fix typo on < R5xx RS setup for blits.
vmware/xorg: Fix SCons build.
st/xorg: Proper calculation of screen pitch.
svga: Fix debug build crash when rendering to depth/stencil renderbuffer only.
st/mesa: Only call st_texture_image_unmap() if texImage->Data is non-NULL.
Fix up more stale references to gl(X)_API.xml which have moved.
Fix comparison of unsigned value against < 0.
st/xorg: Work around cursor reference counting bugs in older X servers.
Merge branch '7.8'
Merge remote branch 'origin/7.8'
st/dri: Always try to set up R5G6B5 configs.
vmwgfx/dri: Fix SCons build.
Merge branch '7.8'
st/xorg: Remove flushes no longer necessary thanks to context transfers.
svga: Fix up for context transfers.
dri/swrast: Fix missed conversion of one pixel pointer increment.
dri/swrast: Fix frontbuffer rendering.
Merge branch '7.8'
glx/dri2: Fix debug build with old dri2proto.
Merge branch '7.8'
r300: Initialize compiler.max_temp_regs for blits.
glx/dri2: Fix build with dri2proto which doesn't define X_DRI2SwapInterval.
Merge branch '7.8'
gallium/draw: Fix PPC build failure.
gallium/draw: Fix PPC compiler warning.
st/xorg: Don't advertise DRI2 version we don't actually support yet.
st/xorg: Fix SCons build.
glx/dri2: Fix dri2CopySubBuffer() again.
Fix crashes when some GLX API entrypoints are called with no current context.
st/xorg: Flesh out colour map support and support depth 8.
st/xorg: Fix build failure against xserver with XF86_CRTC_VERSION < 3.
svga: Print the number and mnemonic of the opcode we're missing information for.
svga: TEXLDL opcode dst/src register information is correct.
svga: Fix translation of TGSI SSG opcode.
r300c: Unbreak after R4xx support was added to r300/compiler.
Use proper source row stride when getting depth/stencil texels.
Use row stride instead of width when getting colour index texels.
gallium: Use explicit values in caps enums.
st/xorg: Fix two more instances of typo 'accle'.
gallium/draw: Fix enum type taken by draw_get_shader_param().
gallium: Factor out unknown endianness detection.
r300c: Fix up for register allocator rewrite.
r600g: Fix use of uninitialized local variable extra_size.
gallium/gbm: Add dependencies for libraries linked into pipe_*.so.
st/xorg: Only damage non-front source in DRI2 CopyRegion hook.
st/xorg: Disable dirty throttling by default.
r600g: Handle PIPE_TRANSFER_MAP_DIRECTLY.
r600g: Hook up xorg state tracker.
st/xorg: Fix solid fills for formats other than PICT_a8r8g8b8.
glx/dri2: Don't call X server for SwapBuffers when there's no back buffer.
r600g: Initialize multi VGT related register on Cayman.
st/mesa: Finalize texture on render-to-texture.
gallium/util: Add macros for converting from little endian to CPU byte order.
r300g: Fix queries on big endian hosts.
read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.
Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normalized."
r600g: Manage fences per screen rather than per context.
gallium/postprocess: Proper reference counting of pp_jimenezmlaa depth buffer.
radeonsi: Fix white border color type in sampler state.
radeonsi: Replace magic numbers with register definitions in sampler state.
radeonsi: Set tiling mode index in sampler view state.
radeonsi: Fix calculation of pitch value in sampler view state.
radeonsi: Improve calculation of number of pixel shader interpolants.
radeonsi: Set tiling mode index for depth/stencil buffers.
radeonsi: Fix mip filter encoding in sampler state.
radeonsi: Replace more magic numbers for sampler state.
radeonsi: MIMG shader instructions require waiting for the results.
radeonsi: Fix sampler offsets for shader intrinsic.
radeonsi: (User) SGPR related cleanups.
radeonsi: Replace magic numbers for vertex buffer resource.
radeonsi: Fix VGPR_BIT() definition.
radeonsi: Fix vertex buffer resource for stride 0.
radeonsi: Eliminate one more magic number for texture image resources.
radeonsi: Set NONE format for unused vertex shader position export slots.
radeonsi: Properly translate vertex format swizzle.
radeonsi: Fixups for recent build infrastructure changes.
radeonsi: Fixed point vertex formats aren't supported.
radeonsi: Fixups for drawing with an index buffer.
radeonsi: Separate states for samplers and sampler views.
radeonsi: Add proper SI family names.
radeonsi: Flesh out shader interpolation related code.
radeonsi: Keep around copies of original sampler states.
radeonsi: Bump MAX_DRAW_CS_DWORDS.
st/xorg: Better handling of EXA copies.
r600g: Set tiling information for BOs being shared.
radeonsi: Initial tiling support.
gallium/radeon: Fix r300g tiling breakage.
radeonsi: Fix parameter cache offsets for fragment shader inputs.
radeonsi: Only honour point related rasterizer state when rendering points.
radeonsi: Only dump shaders with environment variable RADEON_DUMP_SHADERS=1.
radeonsi: Use linear instead of constant interpolation for now.
radeonsi: Don't always re-compile shaders after they're bound.
glsl: Drop obsolete .gitignore entries.
configure.ac: Further LLVM fixups.
radeonsi: Handle TGSI DIV opcode.
radeonsi: Handle TGSI TXP opcode.
radeonsi: If pixel shader compilation fails, use a dummy shader.
st/egl: Fix up for ClientVersion -> ClientMajorVersion rename.
gallium/radeon: Make va_offset 64 bits wide.
gallium/radeon: Merge holes when freeing virtual address space.
gallium/radeon: Fix losing holes when allocating virtual address space.
gallium/radeon: Delete uppermost virtual address space hole if it's at the top.
gallium/radeon: Fix potential address space loss in radeon_bomgr_force_va().
gallium/radeon: Create hole for waste when allocating from va_offset.
gallium/radeon: Don't assign virtual address space for BO that already has one.
radeonsi: Fix LLVM context leak.
radeonsi: Fix memory leaks if returning early from some state functions.
radeonsi: Fix symbol conflicts with r600g.
radeonsi: Handle NULL sampler views getting passed in by the state tracker.
radeonsi: Drop extraneous semicolons from pm4 state macro definitions.
radeonsi: Maintain cache of pixel shader variants according to contxt state.
radeonsi: Refactor initialization of shader export intrinsic arguments.
radeonsi: Use FP16 shader export format when necessary / possible.
radeonsi: Don't write to the PA_SC_RASTER_CONFIG register.
radeon/llvm: Basic support for SI EXEC register.
radeon/llvm: Handle TGSI KIL opcode for SI.
Miguel Marte (1):
screen offset changes, bug 9965
Mike Frysinger (1):
mklib: clean up abi flags for x86 targets
Mike Kaplinksiy (1):
draw: Fix assertion failure at fetch_emit_prepare
Mike Kaplinskiy (4):
mesa: fix glGetTexImage for cases when srgb decode is skipped
r600g: fix TXD when shadowing is enabled.
r600g: use inlines for some common tex instr setup code.
r600g: fix TXD src regs needing fetching.
Miroslav Å ustek (1):
fix r128 rendering, lockups
Morgan Armand (9):
implement WGL_ARB_create_context
glsl: Fix compilation of glsl_lexer.ll with MSVC.
wglSetPixelFormat should ignore the ppfd parameter.
softpipe: fix memory leaks
st/mesa: fix indentation
st/mesa: fix memory leaks
softpipe: don't clamp or do logical operations on floating-point buffers.
glcpp: Add GL_ARB_draw_instanced #define.
softpipe: remove the 32bits limitation on depth(-stencil) formats
Mrc Gran (1):
fix force_s3tc_enable option
Nathan Kidd (1):
glapi: Make xserver location error more helpful
Neil Roberts (9):
Return 0 as the request size when the pixels parameter is NULL
mesa: Use _mesa_strtod in the lexer for assembly shaders
glu: Fix some compiler warnings in libtess
intel: Try using glCopyTexSubImage2D in _mesa_meta_BlitFramebuffer
meta: Fix saving the active program
gen6_hiz: Don't bind GL_DRAW_FRAMEBUFFER on GLES
mesa: Don't disable fast path for normalized types
Add support for GL_EXT_unpack_subimage on GLES2
wayland-drm: Implement wl_buffer.damage in old versions of Wayland
Nian Wu (26):
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge branch 'crestline' into crestline-qa
Merge branch 'crestline' into crestline-qa
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
Nicholas Miell (5):
Update llvmpipe's gitignore
mesa: Add the basics for the NV_fog_distance extension
mesa: Add NV_fog_distance to the fixed-function vertex program generator
st/mesa: Enable NV_fog_distance for Gallium drivers
dri/nouveau: Enable NV_fog_distance on NV10 and NV20 hardware
Nick Bowler (5):
dri2: Track event mask in client code.
mesa: Fix GetUniformLocation while compiling display lists.
intel: Merge identical cases in switch statement.
mesa: Identify packed depth/stencil buffers using the Format field.
mesa: Use the format info to identify packed depth/stencil formats.
Nicolai Haehnle (92):
fix assertion in read_depth_pixels()
r300: Fix fragment program instruction pairing and register allocation
r300: Fix hw fragment program dump
r300: Fragment program dumps format tex instructions
r300: Fix fragment program reordering
r300: Streamlined fragment program LIT implementation
r300: Fix WRITEMASK handling when writing to result.depth
r300: Whitespace cleanup (remove trailing spaces)
r300: Dump fragment program after translation if RADEON_DEBUG=pixel is set
r300: Clear fragment program instruction slots on first use
r300: Fix special case (tmp.x <= 0) in fragment program LIT instruction
r300: Cleanup fragment program constant allocation, share constants
r300: Whitespace cleanup (remove trailing spaces)
r300: Remove the program-global const_sin index
r300: Whitespace cleanup (remove trailing spaces)
swrast: Fix crash when sampling from a non-existing texture object
r300: Fix: KIL instruction don't require textures
r300: No assertion when accessing incomplete texture images.
r300: Fix texture coordinate calculation for rectangle textures
r300: Fix regression: unnecessary node indirection
r300: Whitespace cleanup in r300_texstate.c
r300: Whitespace cleanup in r300_texmem.c
r300: Fix warnings that were introduced by the glsl merge
r300: Whitespace cleanup (remove trailing spaces)
r300: Remove a warning when vertex programs produce an unused output
Fix in t_vp_build: Missed necessary updates sometimes
[r300] Fix KIL instruction and swizzling of texture coordinates
r300: Writing to result.depth in fragment programs (R3xx; only stub for R5xx)
[texenvprogram] Fix refcounting-related memory leak.
[t_vp_build] Fix refcounting-related memory leak
r300: Remove unused variable r300_tex_obj::dirty_state and related defines
r300: Cleanup TX_MIN_FILTER defines
r300: Improve texture layout calculations
r300: Update LOD_BIAS register constants
r300: Further anisotropic filtering fixes
r300: Fix stencil buffer clear
r300: Apply writemask when clearing stencil buffer
r300: Some cleanups in depth and stencil state handling
r300: Workaround hardware readcache problem
r300: Reenable t->filter_1 (though currently not used)
r300: Fix depth texture GL_LUMINANCE vs. GL_INTENSITY mixup
r300/r500: Separate fragprog compiler structures
r300_fragprog: Remove dead code
r300_fragprog: Refactoring and cleanup
r300_fragprog: Remove dead declarations, move NOP declarations into source
r300: Do not include r300_fragprog.h from r300_context.h and other cleanups
r300: Add radeon_program and trivial refactoring of r300_fragprog to use it
r300_fragprog: Refactor TEX transformation
r300: Add radeonCompilerDump for debugging
texenvprogram: Mark textures using ARB_shadow as ShadowSamplers
r300: Implement GL_ARB_shadow and GL_EXT_shadow_funcs
r300_fragprog: Use less complex instructions
r300: Add radeonTransformALU and fix a bug in r300_fragprog DPH
r300: Fix wrap mode for 1D textures
demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D texture
r300: Cleanup LodBias support
r300: Fix dumb mistake in LOD bias translation
Enable TexGen based on InputsRead when a fragment program is active
r300: Fix depth texture in compare mode
_mesa_clone_program: Copy ShadowSamplers
r500: Fix blend color.
r500: Fix a mixup in fragment program LRP instruction emit
r500_fragprog: Cleanup some unused variables and code.
r300: Remove clause stuff for now in favour of a cloned generic gl_program
r500: Major refactoring of fragment program emit
r300: Correctly scan for used temporary registers
r300: Allow adding parameters during fragprog transform, share LIT code
r300: Translate fragment program LRP in radeon_program_alu.c
r300: Translate fragment program DST in radeon_program_alu
r300_fragprog: Emulate trigonometric functions in radeon_program_alu
r500_fragprog: Fix RSQ with negative parameters
r500_fragprog: Transform trigonometric functions in first pass
r500: Add "Not quite SSA" and dead code elimination pass
r500_fragprog: Major refactoring of final emit
r300: Explicitly set absolute value for the argument of RSQ
r300: Fix input register allocation in radeon_program_pair
r500: Set Saturate correctly in radeon_program_pair
r300: Fix saturate mode handling in radeon_program_alu
r300_fragprog: Use nqssa+dce and program_pair for emit
r300: Always emit LOAD_VBPNTR immediately before index-based rendering
r200: Do not set second coordinate clamping for 1D textures
r500: Redirect TEX writes to output registers
r500: Handle non-native swizzles in texture instructions
r300: Implement hardware acceleration for ColorLogicOp
r300: Fix point minmax size
r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENT
r300: Fix a crash related to depth textures (triggered by Glest w/ shadowmaps)
r300: Redirect constant TEX coordinates
swrast: Set vp_override flag during DrawPixels
r300: Redirect constant TEX coordinates
r300: Fix crash in cubemap tree creation
radeon-common: Fix crash in glGetTexImage
Nicolai Hähnle (116):
radeon: Remove drawable & readable from radeon_dri_mirror
radeon: Provide a more detailled GL_RENDERER string.
radeon: Update .gitignore
radeon: Always initialize front and back renderbuffers if present
radeon: Fix crash when rendering to incomplete texture and other formats
r300: Fix fogcoord rewriting
r300g, radeon: Whitespace fixes.
r300g: Small compile warning fixes.
radeon-gallium: Build fixes wrt changed libdrm_radeon space check API
r300: Detangle fragment program compiler from driver-specific structure
r300/program_pair: Dynamically allocate instructions temporarily
r300/program_pair: Introduce driver-specific texture instruction structure
r300: Remove GLcontext requirement from radeon_program_pair
r300: Remove GLcontext requirement from radeon_nqssadce
r300: Remove unused enums
r300: Remove GLcontext requirement from radeonLocalTransform
r300: Remove GLcontext from r300_fragment_program_compiler
r300: Remove some dependencies on additional fragment program copies
r300: Further reduce dependency between compiler and classic driver
r300/compiler: Compile the compiler seperately into an archive
r300: Remove some unnecessary includes
r300: Add radeon_compiler as a base for compilation-related tasks
r300: Introduce rc_program and use it in radeon_pair
r300: Reduce include dependencies
r300: Remove faux lazy translation of vertex programs
r300: Cleanup vertex_program structure
r300: Move vertex program compilation to compiler
r300/vertprog: Use generic transforms and throw away unneeded code
r300/vertprog: Massively reduce code duplication
r300/vertprog: Cleanup source conflict handling
r300: Remove dependency on GLcontext from compiler
r300/compiler: Lay groundwork for better error handling
r300/compiler: Add rc_print_program
r300/compiler: Refactor for rc_program usage
r300/compiler: Refactor nqssadce to use rc_program
r300: Allow compiler to add constants in a cleaner way
r300/compiler: Refactor local transforms to use rc_program
r300/compiler: Refactor rewrite_depth_out to use rc_program
r300/compiler: Refactor fragment program fog rewrite to use rc_program
r300/fragprog: Refactor wpos rewrite to use rc_program
r300/vertprog: Refactor addArtificialOutputs to use rc_program
r300/vertprog: Refactor fog_as_texcoord to use rc_program
r300/vertprog: Refactor wpos rewrite using rc_program
r300: Remove ugly PSIZ hack
r300/vertprog: Move Mesa-dependent input/output handling out of compiler
r300/fragprog: Finally get rid of the duplicate program copy
r300/fragprog: Move some of the attribute handling out of the compiler
r300/fragprog: No longer rely on hardcoded FRAG_RESULT_xxx constants
r300/fragprog: Remove hardcoded FRAG_ATTRIB_xxx constants
r300/fragprog: Move wpos_attr and fog_attr where they belong
r300/compiler: Prepare for hookup to Gallium
r300/compiler: Add vertex program code dumper from Gallium driver
r300/compiler: Make calculate_inputs_outputs available to external users
r300/compiler: Adapt AllocateHwInputs interface to common usage pattern
r300: Cleanup r300_fragment_program_code
r300/compiler: Remove inst_offset from r500_fragment_program_code
r300g: Use r300compiler for vertex shaders
r300g: Remove extraneous printf
r300g: Use radeon compiler for fragment programs
r300: Fix Z buffer re-emit after window resize
r300: Fix corner-case of KIL on R300
r300: Fix a regression on non-KMS
r300/compiler: Fix bug in rc_find_free_temporary
r300/compiler: Fix vertex program MAD emit
r300: Debug messages are written to stderr, so fflush that
r300: Cleanup reported native program limits
r300: Move Mesa -> RC program conversion to classic Mesa driver
r300: Remove all Mesa dependencies from the shader compiler
r300/compiler: New dataflow structures and passes
Merge branch 'master' into r300-compiler
r300g: Debug flags infrastructure
r300g: Fix a number of warnings
r300g: There is no such thing as "texture stride"
r300/compiler: Fix R300 fragment program regression introduced by 0723cd1...
docs: Document new features in radeon/r200/r300 drivers
mesa/st: Initialize format bits of framebuffer renderbuffers
mesa/st: Create front renderbuffer on the fly when supplied with a surface
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
radeon: Fix "verts" debugging enable
r300/compiler: Fix trig instructions in R300 fp
r300: Fix handling of NV_vertex_program parameters
r300: Zero-initialize register for NV_vertex_program
Merge branch 'mesa_7_6_branch'
Merge branch 'master' into r300-compiler
gallium debug: Add gcc printf hint to debug_printf
r300g: Fix bad formatting parameters in calls to debug_printf
r300: Fix crash reported in bug #24066
r300: Workaround problem on R500 with very large fragment programs
st/dri: Install ARB_vertex_array_object functions
r300g: Reset vbo_offset after allocation of a new buffer
st/dri: Install APPLE_vertex_array_object functions
r300g: Remove an unnecessarily created pipe buffer (and thus fix a leak)
r300g: Fix memory leak in radeon_texture_from_shared_handle
r300g: Do not abort on fragment program compiler error
prog_parameter: Document the fact that Size may be > 4
Merge branch 'master' into r300-compiler
r300/compiler: Introduce control flow instructions and refactor dataflow
r300/compiler: Introduce aluresult register for branch operation support
r300/compiler: Refactor to allow different instruction types
r300/compiler: Refactor the radeon_pair code to support control flow instructions
r300/compiler: Emit flow control instructions and ALU result writes on R500
r300/compiler Add support for more of the Sxx set instructions
r300/compiler: Fix regression in pair scheduling
r300/compiler: Fix a really stupid logic inversion in the generic dataflow code
r300/compiler: Fix yet another regression in register allocation
r300/compiler: Fix R300 vertex program dumps
prog_parameter: Document the fact that Size may be > 4
shader_api: Fix bounds checking of glUniform and glUniformMatrix
Merge branch 'mesa_7_6_branch'
Merge branch 'master' into r300g-glsl
r300g: Fix fragment program constants upload on R300
r300/compiler: Implement branch emulation for R300 fragment programs
r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emit
r300/compiler: Use memory_pool_array_reserve in deadcode elimination
r300/compiler: Implement simple peephole optimizer
r300/compiler: Implement constant folding
Nicolas Kaiser (31):
swrast: remove duplicated include
egl: remove duplicated include
gallium/rtasm: remove duplicated include
gallium/util: remove duplicated include
gallium/i915: remove duplicated include
gallium/llvmpipe: remove duplicated include
gallium/softpipe: remove duplicated include
gallium/st: remove duplicated includes
gallium/winsys: remove duplicated include
glx: remove duplicated include
dri/common: remove duplicated include
dri/i810: remove duplicated include
dri/i915: remove duplicated include
dri/i965: remove duplicated include
dri/intel: remove duplicated include
dri/mga: remove duplicated include
dri/r128: remove duplicated include
dri/r300: remove duplicated include
dri/r600: remove duplicated include
dri/radeon: remove duplicated includes
dri/savage: remove duplicated include
main: remove duplicated includes
math: remove duplicated includes
st: remove duplicated include
i965g: use Elements macro instead of manual sizeofs
nv50: fix always true conditional in shader optimization
docs: fix typos in Mesa specs
docs: fix typos in wayland spec
main: remove duplicated includes
cell: fix unbalanced parenthesis
mga: enable GL_ARB_vertex_array_object extension
Nicolas Peninguy (1):
r300g: fix alignement for NPOT values in hyperz setup
Niels Ole Salscheider (1):
st/mesa: index can be negative in the PROGRAM_CONSTANT case
Nigel Stewart (2):
glu: fix compilation problem when using Windows gl.h (sf bug 2204589)
glut: also check for GLX_ARB_multisample
Oliver McFadden (293):
Renamed some of the unkXXX variables in the command buffer init
Guess another unknown register used for R300 pacification.
Corrected values written to R300_RB3D_DSTCACHE_CTLSTAT to either
Documented the value written for R300_TX_CNTL cache flush.
Add defines for the values written to R300_RB3D_ZCACHE_CTLSTAT.
r300: Renamed the CACHE_CTLSTAT values to include UNKNOWN in the name; not
Committed Rune Petersen's fragment.position patch (Bug #10024) plus a few small
r300: Fixed "no previous prototype for 'r300RefillCurrentDmaRegion'" warning.
r300: Fixed a printf conversion warning.
r300: Fixed an unused variable warning and removed some cruft, too.
r300: Updated R300 to use the new SWIZZLE macros.
r300: Use _mesa_alloc_instructions/_mesa_init_instructions instead of malloc.
r300: Renamed r300_vertexprog.c to r300_vertprog.c
r300: Added _mesa_copy_instructions.
Fixed a minor typo in the comment near _mesa_copy_instructions.
Use _mesa_copy_instructions rather than memcpy in _mesa_insert_mvp_code.
r300: Corrected the string for polygon mode; it wasn't updated from unkXXX.
r300: Removed the deprecated $XFree86$ CVS keywords.
r300: r300_render.c:391: warning: unused variable 'i'
r300: Use the defined values for R300_VAP_CNTL_STATUS.
r300: Point size is now set in a separate function; removed the deprecated code.
r300: R300_ZS_... is now set in separate functions; removed the deprecated code.
r300: Removed more deprecated state code that is now set in separate functions.
r300: Added R300_AA_DISABLE for R300_GB_AA_CONFIG.
r300: Cleaned up a lot of cruft in r300_render.c.
r300: Clean up the vertex buffer emission code and reduced code duplication.
r300: Print the OpenGL define instead of a 2-digit char code in the warning.
r300: Moved the pipeline stages together for readability.
r300: General render clean up; added some Doxygen documentation, too.
r300: Cleaned up r300_render.c using Indent with appropriate options.
r300: Merged some comments into the Doxygen documentation.
r300: Last few r300_render.c clean up.
r300: Removed some deprecated code from r300_context.c and corrected an unused
r300: Renamed the VBO functions to the R300 name format.
r300: Removed obsolete pixel_shader.h header file.
r300: Renamed vertex_shader.h to r300_vertprog.h
r300: Removed the ugly CARD32 type.
r300: Use an array for the vertex program sources and corrected an error from
r300: Removed the obsolete pfs_reg_t type from r300_fragprog.h.
r300: Indented r300_ioctl.[ch].
r300: Indented r300_maos.[ch].
r300: Indented r300_shader.[ch].
r300: Indented r300_cmdbuf.[ch].
r300: Indented r300_emit.h.
r300: Indented r300_state.[ch].
r300: Added the Linux Kernel indent script.
r300: Updated .gitignore.
mesa: Added Vim swap files to .gitignore.
r300: Removed some obsolete code from r300_tex.c.
r300: Added a warning when texture state update fails.
r300: Converted a few fprintf calls to _mesa_warning calls.
r300: Converted exit calls to _mesa_exit calls.
r300: Corrected the exit codes for consistency; they are all -1 for error now.
r300: Corrected an error in r300_vertprog.c.
r300: Corrected a couple of "control reaches end of non-void function" warnings.
r300: Cleaned up the R300 Makefile.
r300: Indented r300_fragprog.[ch].
r300: Indented r300_vertprog.[ch].
r300: Don't indent the tables in r300_texstate.c.
r300: Removed some disabled R200 code from the R300 driver.
r300: Removed a disabled/obsolete e32 in the AOS function.
r300: Removed the unused immediate vertices mode macro.
r300: Indented r300_context.[ch].
r300: Indented r300_tex.[ch].
r300: Indented r300_texstate.[ch]
r300: Indented r300_texmem.[ch].
r300: Indented r300_state.[ch].
r300: Indented r300_cmdbuf.[ch].
r300: Last of the indent changes. :)
Merge branch 'master' of git://anongit.freedesktop.org/git/mesa/mesa
r300: Added a "not implemented yet" comment back.
r300: Changed r300_run_vb_render calls to r300RunRender in some conditionally
r300: Fixed some more function names.
r300: Added R300_PRIM_NUM_VERTICES_MASK suggested by Jerome Glisse.
r300: Fixed indenting from previous commit
r300: Fix a couple of static errors.
r300: The empty check_space doesn't and never has done anything; removed it.
r300: Removed the deprecated VTXFMT code.
r300: Indented both copies of radeon_span.[ch] in preparation for merging.
r300: Further reduced the diff between radeon_span.[ch].
r300: Removed the obsolete GLX_DIRECT_RENDERING define.
r300: Don't need to sleep here; might cause performance problems the first time.
r300: Converted "rp" variables (r300_fragment_program) to "fp".
r300; Indent would destroy r300_reg.h, so add *INDENT-OFF*.
r300: Don't need to include the deprecated r300_program.h in some files.
r300: Removed a bit of disabled code.
r300: Removed the dangerous R300_SPAN_DISABLE_LOCKING flag.
r300: I have no idea why this was forced on, but it seems to work fine when
r300: Further reduced the radeon_span.c diff.
r300: Indented radeon_span.h
r300: Renamed the R300 memory manager from "radeon" to "r300"; it's R300
r300: radeon_span.h is now common code; radeon_span.c still needs some work.
r300: Cleaned up radeon_context.h slightly; mostly Indent.
r300: Converted a few "if (0)" into "if (RADEON_DEBUG & DEBUG_TEXTURE)".
r300: Removed the "texmicrotile" variable; the tiling code is disabled via a
r300: Added some more Doxygen documentation and made some functions static.
r300: Probably a good idea to always check the vertices; it's a WARN_ONCE so the
r300: Return -1 for error.
r300: Name the render functions in r300_render.c consistently.
r300: Moved some more of the emit code into r300_render.c.
r300: Moved some more emit code into r300_render.c.
r300: Removed obsolete start_index16_packet/start_index32_packet.
r300: Corrected a compile error introduced by one of the previous commits.
r300: Added TODO comment regarding texture tiling; I'm not sure about this.
r300: Renamed r300_maos.c to r300_emit.c; it contains mostly emit code now.
r300: Cleaned up function naming in r300_emit.c.
r300: Cleaned up function names in r300_state.c.
r300: Function naming correction in r300_texmem.c.
r300: Removed some checking in r300NumVerts that is not needed.
r300: Moved some code around in r300_render.c and general clean up.
r300: Assert if the primitive type is unknown; this can't really happen.
r300: Use __FUNCTION__ not __func__.
r300: Indented r300_mem.c; I forgot this because it used to be radeon_mm.c.
r300: Removed deprecated/disabled VBO code from r300_mem.c
r300: Removed the r300BindProgram function; mesa default does better checking.
r300: Cleaned up the blend factor function.
r300: Corrected a small error from 37cbf38c344012f9d6e938937dac3697b73721a8.
r300: Enable hardware 3D texture support. Fixes the stex3d demo.
r300: Cleaned up function names in r300_texstate.c.
r300: Merged radeon_span.c.
r300: Initial work on merging radeon_lock.[ch].
r300: Reduced the diff on radeon_lock.[ch].
r300: Corrected some macro errors from the previous commit.
r300: Corrected another error; regexp replaced something it shouldn't have.
Revert "r300: Merged radeon_span.c."
r300: Added insert_at_tail to the ALLOC_STATE macro.
r300: Moved r300PackFloat24 near r300PackFloat32.
r300: Removed the unused CPT macro.
r300: Removed unused FORCE_32BITS_ELTS define.
r300: Perform the locking closer to the DRM texture upload call.
r300: Renamed r300DoEmitState to r300EmitAtoms.
r300: Removed the name argument to ALLOC_STATE; do the name via the macro.
Revert "r300: Perform the locking closer to the DRM texture upload call."
r300: Use the defined values when writing to R300_VAP_INPUT_CNTL_[01].
r300: Use the defined values for the interpolater (interp_magic) magic values.
r300: A few very minor indenting corrections.
r300: Removed a couple of obsolete/commented out includes.
r300: Use #if 0 for disabled code, rather than commenting it out.
r300: Removed the unused r300_aos_rec (replaced by r300_dma_region) structure.
r300: Changed a couple of functions in r300_state.c to static functions.
r300: Changed some more functions to static functions.
r300: Added a TODO comment for the R300_VAP_INPUT_ROUTE_[01]_0 values.
r300: Use the defined values when writing to R300_SE_VTE_CNTL.
r300: Use the defined values when writing to R300_RS_ROUTE_0.
r300: Use e32(0x0) rather than e32(0); makes greping for hex values easier.
r300: Enable the non-user-buffers code to compile.
r300: Just use "inline" rather than "__inline__".
r300: Added TODO comment regarding immediate mode implementation.
r300: Removed the R300_RS_INTERP_[0-9]_UNKNOWN (magic) defines.
r300: Corrected the RGB888 texture format entry.
r300: Use a single texture format table; reduces duplication.
r300: Minor indenting corrections in the texture format table.
r300: Use switch statements in r300ResetHwState, etc.
r300: Call the r300Fogfv function directly within r300_state.c.
r300: Removed unused vpucount macro from r300_state.c.
r300: Use GL_TRUE rather than 1 for the GLboolean type.
r300: Added a TODO note and some tiny cleanups to r300_emit.c.
r300: Use #if 0 for disabled code.
r300: Improved the r300EmitVec debugging information.
r300: Removed a (disabled and unneeded) assertion.
r300: Use C style comments in r300_emit.c.
r300: Cleaned up t_vir0 and t_vir1 slightly.
r300: Specify the type in the t_vir0 function.
r300: Renamed "dt" to "attribptr" in the t_vir0 function.
r300: Renamed the t_vir0 and t_vir1 functions.
r300: Renamed the t_vic function.
r300: Removed R300_PFS_NODE_LAST_NODE replaced by R300_PFS_NODE_OUTPUT_COLOR.
r300: Added r300VAPOutputCntl0 and r300VAPOutputCntl1 to r300_emit.c.
r300: Added the r300VAPInputCntl0 function.
r300: Whitespace cleanup in r300_emit.c.
r300: Cleaned up the non-TCL RENDERINPUTS, etc.
r300: Use "rmesa" not "r300" in r300_emit.c; some of the macros require "rmesa".
r300: Removed unused aos_reg variable.
r300: Removed duplicate AOS format defines; already defined in r300_reg.h.
r300: Rearranged the DWORD construction in r300VAPInputRoute0 for clarity.
Revert "r300: Removed the R300_RS_INTERP_[0-9]_UNKNOWN (magic) defines."
r300: R300_SE_VTE_CNTL applies to both non-TCL and TCL hardware.
r300: Cleaned up r300DestroyTexObj.
r300: Added a comment in r300VAPInputCntl0.
r300: Cleaned up the AOS code in r300_render.c.
r300: Removed the (completely broken since new VBO branch) OPTIMIZE_ELTS path.
r300: Use the CP_PACKET3 macro for Type 3 packets.
r300: Only support size 4 ELTs; this is what Mesa provides.
r300: Document registers 0x2220 to 0x2230.
r300: Use compile-time endian detection in r300_state.c as well as r300_texstate.c.
r300: Cleaned up the state atom debugging code.
r300: Cleaned up the state atom checking functions.
r300: Cleaned up r300SetupRSUnit.
r300: Removed goto statement in r300SetupRSUnit.
r300: Corrected r300LineWidth based on dumping the blob.
r300: Corrected r300PointSize based on dumping the blob.
r300: Cleaned up long lines in r300Choose8888TexFormat.
r300: Explain the R300_VAP_OUTPUT_VTX_FMT_1 register.
r300: Removed a "don't think this is needed" comment, it actually is needed.
r300: Added a comment regarding the R300_VAP_CLIP registers.
r300: Corrected a bug in r300LineWidth.
r300: Trivial clean up in radeon_lock.h.
r300: Cleaned up the r300SetupPixelShader function.
r300: Cleaned up the r300SetupVertexShader function.
r300: Setup the default state for polygon offset point/line.
r300: Cleaned up long lines in the vertex functions.
r300: Removed unused vap_param structure.
r300: Vertex program position end bits are known.
r300: Clean up the vertex program state code slightly; still needs lots of work.
r300: The vpi, vpp, and vps counts are already initialized; don't do it twice.
r300: Should use inst_count not 0 for R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT.
r300: Initial work on merging the real and generated vertex program functions.
r300: Setup the back facing color bits correctly.
r300: Use a switch statement in r300UpdateCulling.
r300: Moved some hardware initialization into appropriate functions.
r300: Corrected off-by-one error in r300_vertprog.c.
Revert "r300: Corrected off-by-one error in r300_vertprog.c."
r300: Clean up the vertex program output assignment.
r300: Disable vertex program point size; it's almost certainly wrong.
r300: Gracefully exit after GART memory is exhausted.
r300: Replaced the ugly VERTEX_SHADER_INSTRUCTION typedef.
r300: Major vertex program code clean up and rework.
r300: Corrected indenting in r300_vertprog.c.
r300: Clean up the vertex program maximum length check.
r300: Added a function for vertex program default opcode translation.
r300: Make sure the modified value of u_temp_i is respected.
r300: Removed Vim modeline I left in the file by mistake. :-)
r300: Corrected position bug with position invariant option. Bug #11594.
r300: Enable the vertprog point size again.
r300: Added the clip plane upload defines.
r300: Use the R300_PVS_UPLOAD_* defines.
r300: Reorder the vertprog code to the ARB specification.
Revert "r300: Gracefully exit after GART memory is exhausted."
r300: More vertprog rework; give each opcode it's own function.
r300: Removed broken RCC vertprog opcode.
r300: Don't need vertprog scalar flag anymore; it's handled explicitly...
r300: Added code for vertprog opcode ARL.
r300: Corrected vertprog FLR and XPD instruction regression.
r300: Use _mesa_num_inst_src_regs for number of arguments.
r300: Corrected some progs/fp/* regressions from the BFC patch.
r300: Cleaned up vertprog construction.
r300: Oops, made a mistake on commit fb4e071beda6e3b9e68a21bbc7649b6c4733c485.
sp_context.c:255: error: 'false' undeclared (first use in this function)
pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this function)
Corrected the file permissions in src/mesa/pipe.
Renamed the R300_VAP_UNKNOWN_221C to R300_VAP_CLIP_CNTL.
r300: Moved the state code into separate functions.
r300: Corrected a cache flush bug in r300EmitCacheFlush.
r300: Moved the vertex and fragment program macros into the appropriate files.
r300: Added the Vector Engine and Math Engine defines from AMD's documentation.
r300: Added the vertex program src/dest register defines.
r300: Removed the duplicate "easy" vertex program macros.
r300: Removed the duplicate dest register defines.
r300: Converted to the new Vector Engine defines.
r300: Renamed the Vector Engine opcode macro.
r300: Added the Math Engine opcode macro.
r300: Converted to the new Math Engine defines.
r300: Removed an obsolete comment from the vertex program header file.
r300: Converted to the new src/dest register defines.
r300: Added the vertex program swizzle (aka selection) defines.
r300: Cleaned up the special vertex program source register macros.
r300: Removed the (obsolete) special source register macros.
r300: Renamed the vertex program source register macro.
r300: Removed duplicate source register class defines.
r300: Removed duplicate component selection defines.
r300: Cleaned up the vertex program macros.
r300: Renamed some misleading macro arguments.
r300: Cleaned up the MAD/MAD_2 opcode selection.
r300: Removed the (undocumented) MAD_2 opcode.
r300: Prefer to use the VE_ADD for simple MOV style opcodes.
r300: Cleaned up extra white space.
r300: Cleaned up the XPD opcode temporary register usage.
r300: Use the VE_MULTIPLY hardware opcode for the MUL opcode.
r300: Use the VE_ADD hardware opcode for the SUB opcode.
r300: Added a TODO comment for the MAD opcodes.
r300: Moved the PREFER_DP4 define near the position invariant function.
r300: Indented the vertex program code with longer lines.
r300: Moved the vertex program shift/mask defines into the appropriate file.
r300: Added a TODO comment for registers missing from AMD's documentation.
r300: Added the PVS_OP_DST_OPERAND documentation from AMD.
r300: Added the PVS_SRC_OPERAND documentation from AMD.
r300: Corrected a bug with the MAD instruction.
r300: Corrected a bug with the SUB instruction.
r300: Merged the Vector and Math Engine opcode macros.
r300: Merged the constant zero/one source macros.
r300: Renamed the destination-and-opcode/source macros to more appropriate names.
r300: Renamed the Mesa opcode translation functions.
r300: Added Copyright lines to the vertex program code.
r300: Removed the last of the duplicate vertex program macros.
r300: Cleaned up the default vertex program code with longer lines.
r300: Indented the vertex program code...
Merge branch 'r300-vertprog-branch' of ssh://people.freedesktop.org/~z3ro/mesa
mesa: GLES specifies restrictions on uniform matrix transpose.
mesa: print the Git SHA1 in GL_VERSION for ES1 and ES2.
mesa: don't compile integer clear shaders for unsupported APIs
glsl: warning: pragma `invariant(all)' not supported in GLSL ES 1.00
Revert "i965: Implement guardband clipping on Sandybridge."
Revert "i965: Implement guardband clipping on Ivybridge."
Olivier Galibert (27):
glsl: Extend ir_constant::zero to handle more types.
glsl: Add a variable context to constant_expression_value().
glsl: Add a constant_referenced method to ir_dereference*
glsl: Add methods to copy parts of one ir_constant into another.
glsl: Add an origin pointer in the function signature object.
glsl: Change built-in constant expression evaluation to run the IR.
llvmpipe: Color slot interpolation can be flat or perspective, not linear.
llvmpipe: Don't mess with the provoking vertex when inverting a triangle.
llvmpipe: Implement TXQ.
glsl: Scaffolding for ARB_shader_bit_encoding.
glsl: New unary opcodes for ARB_shader_bit_encoding support.
glsl: Bitwise conversion operator support in ir_expression.
glsl: Bitwise conversion operator support in ir_validate.
glsl: Bitwise conversion operator support in ir_constant_expression.
glsl: Bitwise conversion operator support in the software renderers.
st/mesa: Finally activate the ARB_shader_bit_encoding extension.
softpipe: Offset is not to be applied to the layer parameter of array texture fetches.
draw: fix flat shading and screen-space linear interpolation in clipper
llvmpipe: Simplify and fix system variables fetch.
llvmpipe: Add vertex id support.
draw: Handle the case when there isn't a fragment shader.
u2f_emit: Fix type parameter in LLVM call.
mesa/st: gl_ClipDistance must be interpolated in 3d space.
softpipe: Take all lods into account when texture sampling.
softpipe: Fix segfault with fbo-cubemap.
softpipe: fix copy/paste error in tex sample code
i965/fs: Fix the FS inputs setup when some SF outputs aren't used in the FS.
Orion Poplawski (1):
osmesa: link against libtalloc
Ove Kaaven (1):
r200: fix state submission issue causing bogus textures (bug 15730)
Owain Ainsworth (2):
intel: fix vblank crtc selection with DRI1 when only one pipe is enabled.
radeon: Fix command type for DRM_RADEON_IRQ_EMIT ioctl.
Owain G. Ainsworth (3):
Fix build with GCC 2.95.
Remove intel pageflipping support in its entirety.
intel: Prevent an "irq is not working" printf when only pipe B is enabled.
Owen Taylor (1):
Use the right pitch when rendering to a texture
Owen W. Taylor (8):
When clearing the stencil buffer, don't use a two-sided stencil
Remove subpixel offset from viewport
Call _mesa_update_stencil() before accessing ctx->Stencil._Enabled
Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXT
radeon: Don't crash generating mipmaps when pixels=NULL
Disable SGI_swap_control extension for DRI2
Disable SGI_swap_control extension for DRI2
r600g: Fix location for clip plane registers
Panagiotis Papadakos (5):
break if we removed driver from Drivers list in driDestroyDisplay
fix mem leaks
fix mem leak
add missing param to _mesa_warning()
s/pdp/prp/ in DoBindContext()
Patrice Mandin (206):
Remove useless reference to fifo_num field
basic primitives
vert_copy_rgba macro
vert_copy_spec macro
render_primitive macro
reimport sw stuff
more macros, still missing the alloc_verts one
nv10: vertex attribute output format
oops, time to go to bed
nv10 state copy/pasted from nv30 state
nv10: update state
update from renouveau
ah, correct revision now
nv10,nv20,nv30: color light components renamed from a,b,c to r,g,b
nv10,nv20: nvX0ShadeModel static function
Enable nv10 tcl state
nv10: rename spot light coefs like nv20,nv30
nv10,nv20,nv30: send correct values for spot light direction X,Y,Z and
Remove duplicate nv10 tcl defines
Resend spot light parameters when part of it changes
grr, always check twice before commit
Update spot light params also for nv20 and nv30
Update spot light params
nv10 has alpha color mask
nouveau: Add clear color for nv10
nouveau: update nv10 state
nouveau: nv10 blending done, remove nv10Viewport
nouveau: nv10: currently fails initcard and bindbuffers, till done
nouveau: nv10: stencil functions
nouveau: import color material r,g,b,a
nouveau: remove already defined NV15_TCL and NV17_TCL
nouveau: nv10: added missing functions
Merge branch 'master' of git+ssh://pmandin@git.freedesktop.org/git/mesa/mesa
nouveau: nv10: 16 bits color buffer format
nouveau:nv10: fix setting clip region
nouveau: preliminary nv50 state
nouveau: use color pitch as depth pitch if depth disabled
nouveau: fix viewport clipping initialization
nouveau: nv50: use nv50 state
nouveau: forgot function declaration
nouveau: nv10: add init for unknown 0x120
nouveau: nv10: there are 8 clipping regions
nouveau: nv10: fix viewport scale and origin
nouveau: nv10: rescale depth near and far
nouveau: nv10: set clear value for 16 and 24 bits depth
nouveau: nv20: update
nouveau: nv20: texture matrix
nouveau: nv10,20: wrong viewport clip setup
nouveau: nv50: update
nouveau: nv10: keep 24/8 depth/stencil value, don't check for depth bits
nouveau: nv10: also check ctx->DrawBuffer in nv10ViewportScale
nouveau: nv10: grr, ctx->DrawBuffer invalid?
NV1X don't support VIEWPORT_ORIGIN in hardware
NV_17 is different from NV_10
Merge branch 'master' of git+ssh://pmandin@git.freedesktop.org/git/mesa/mesa
nouveau: nv20 does not support hw scissors
nv20 also don't support viewport_origin, like nv10
nouveau: nv10 and nv11,15 are different
nouveau: nv10: create objects needed to clear buffer
nouveau: store render buffer pointers in context, to access them when clearing buffer
nouveau: nv10: add function to clear a buffer
nouveau: nv10: clear a buffer
nouveau: nv10: only one color buffer atm
Use correct object for GART
nouveau: nv10: Remove commented, unsupported by hw command
nouveau: Use proper notifier object
nouveau: nv10: Move some initialization stuff
nouveau: nv10: initialize more of nv10 tcl engine
nouveau: nv10: set projection matrix from viewport size
nouveau: nv10: properly set viewport and projection
nouveau: nv10: add a scissor func, do not cache viewport settings
nouveau: nv10: also set modelview0 matrix to identity
nouveau: nv10: set total stride of vertex array for POS attribute
nouveau: add hw-dependent function to update modelview*projection matrix
nouveau: nv10: remove setting projection matrix when scaling viewport
nouveau: separate modelview and projection matrix updates
nouveau: nv10: forgot function to set modelview matrix
nouveau: nv10: need to transpose mesa model+proj matrix for hw
nouveau: nv10: emit vertex data in proper order for nv1x hw
Disable an assert for hw that do not emit POS as first vertex attrib, like nv1x
nouveau: need parenthesis around macro params, generator should be fixed
nouveau: nv10: replace macros by loop to set vertex attributes
nouveau: init depth range
nouveau: nv10: check NULL pointers
nouveau: nv10: color logic op only for nv11+
nouveau: move nv10 clear command, for usage by other gpu
nv30: wrong number of parameters
nv30: init zeta to NULL, use color pitch if no zeta
nouveau: compilation fixes
nv30: silence some warnings
nv30: debug dumps vp constants
cso_context_destroy calls bind_state functions with NULL parameter
nv30: only 2 render targets
nv30: another 2 rt, and set viewport tx origin, so we render at the proper place \o/
nv30: update miptree stuff for texturing
nv30: hmm, no buffer for texture
nv30: disable emit texture image in state_emit, already done in fragtex
nv30: use FREE macro
nv30: Set pipe status on clear
nv30: Do flip
nv30: Move some structures and functions from context to screen
nv30: Update miptree stuff
nv30: add stuff to init swtnl
nv30: Add separate nv30 state stuff for fb, based on nv40 one, need to use it now
nv30: Update nouveau_class.h to get its proper defines instead of using nv40 ones
nv30: Add state for blend
Update for extra vertex attributes
nv30: add state rasterizer, based on nv40 one
nv30: add state scissor, based on nv40 one
nv30: add state stipple, based on nv40 one
nv30: add state viewport, based on nv40 one
nv30: add state zsa, based on nv40 one
nv30: add context value
nv30: Emit framebuffer state using state objects
nv30: Emit blend color state using state objects
nv30: Emit blend state using state objects
nv30: Emit rasterizer state using state objects
nv30: Emit depth/stencil/alpha state using state objects
nv30: Emit scissor state using state objects
nv30: Emit polygon stipple state using state objects
nv30: Emit viewport state using state objects
nv30: Reemit state when changing context
nv30: Emit sampler state using state objects
nv30: update nouveau_class.h
nv30: Update defines from nouveau_class.h
nv30: Update defines from nouveau_class.h
nv30: min/max lod are used for mipmap, there is just enable bit in tx_format
nv30: Update miptree to match latest changes
nv30: split fragprog_prepare from fragprog_translate
nv30: split fragprog_upload from fragprog_bind
nv30: Emit fragtex state using state objects
nv30: Move constant buffers out of vert/frag prog structures
nv30: Emit vertex program using state objects
nv30: Emit fragment program using state objects
nv30: Change comment about slowdown
nv30: does not have vp_attrib/result
nv30: was setting wrong register
nv30: Rename state emission func
nv30: Reorder, remove useless stuff
nv30: Move edgeflag stuff
nv30: Emit vertex buffer objects using state objects
nv30: do not shift texture format
nv30: update caps
nv30: no npot textures
nv30: does not support mirror clamp, only mirror repeat
nv30: disable setting nv40 RECT bit, this is not the same on nv30, plus gallium does not support rectangle textures currently, only full POT or NPOT
nv30: set mipmap min/max lod accordingly
nv30: activate fp texture units when needed, to get texturing
nv30: set fp samplers with fragprog generation
Intialize swizzled_surface object
nouveau: add flag for swizzled surface upload
nouveau: init scaled_image_from_memory object for swizzled surface upload
nouveau: first draft of swizzle texture upload to vram
nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to swizzle textures
nouveau: nv30 does not support separate blend functions for alpha and rgb
nouveau: upload and swizzle each mipmap level in turn
nouveau: include and calc offset before changing dimensions for next level
nouveau: recalc sub width and height for each mipmap level
Missing: tgsi: Fix build -- rename Size to NrTokens.
nouveau: dst offset is correct
nouveau: revert most parts of recent mipmap+swizzle stuff. We only need to find right src and dst offset for given mipmap level.
nouveau: do not forget to half dimension.
nouveau: we already have the right src offset
nouveau: stop with 0 dimension
nouveau: revert all my changes here, not the right way
nouveau: nv30: fix miptree organization to have swizzled texture+mipmap at the right places
nouveau: oops :-)
nouveau: Use proper SIFM object on NV30
nouveau: oops, forgot to keep the NV10_SIFM object
gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from default extension list
nouveau: Take into account sx,sy parameters to read from source surface
nouveau: nv30: wrong variable for format
nouveau: use nv04_surface_copy_swizzle only for POT sizes
nouveau: Recursively swizzle an NPOT sized copy
nouveau: Take into account destination position for copy_swizzle, need to split copy a bit more
nouveau: only swizzle square textures for copy
nouveau: swizzle a single row or column, doing it one pixel at a time
mesa st: Move logbase2 function to util/u_math.h
mesa st: Use POT texture for draw pixels operations if NPOT texture is not supported
Add support for more 8 and 16 bits formats
nouveau: nv30: use texture width,height for render target dimensions
nouveau: nv30: refuse binding a colour buffer with a zeta buffer with different bits, till the backend can tell Mesa not to do that.
nouveau: nv30: Hack to enforce same number of bits as front buffer, for render targets
nouveau: nv30: Use same workaround as i915 for segfault related to vbo
nouveau: nv30: Remove duplicate case. Was a typo for X8R8G8B8, but that will never be use for front buffer.
nouveau: nv40: Use same workaround as i915 for segfault related to vbo
nouveau: nv30: check number of colour buffers to bind
nouveau: nv30: Do not use assert to return NULL
nouveau: nv30: use a8r8g8b8 as depth texture format for z24s8
nouveau: nv30: rewrite so we can render only in depth buffer
nouveau: nv30: use r5g6b5 as z16 format
nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if color buffer is 16 bits.
nouveau: nv30: Add missing include to fix warning
nouveau: nv30: Check for NULL front (happens with DRI2)
nouveau: nv30: Disable swizzled surface usage if any dimension is 1 (Warsow creates a 1x1 front buffer)
Revert "nouveau: nv30: Disable swizzled surface usage if any dimension is 1 (Warsow creates a 1x1 front buffer)"
nouveau: nv50: Add missing ctor_immd_4u32 function
nouveau: nv30: Remove useless variables fs, txp. Also do not change txf, as bit 13 is in the texture format
nouveau: Fix warning for void function returning value. Add missing include for pipe_reference_init function.
nouveau: nv30: Define number of texture samplers
nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has 16 texture units
nouveau/nvfx: Define some capabilities for shaders
nouveau/nvfx: Fill more PIPE_CAP_MAX_ values
nouveau/nvfx: Add new PIPE_CAP values
nouveau/nvfx: Remove enforcement of bit depth being same as front buffer
nouveau/nvfx: Add more unsupported PIPE_CAP values
Patrick Baggett (1):
Fix some bugs related to loop counters and conditional branching.
Paul Berry (340):
AST dump: fixed printing of conditionals.
glsl: fixed printing of structure constants.
glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.
i965: fix mask used to write to clip distance registers when gen>6
glsl: permit explicit locations on fragment shader outputs, not inputs
glsl: Changed extension enable bits to bools.
glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.
glsl: Remove unused function prototypes.
glsl: Make ir_reader able to read plain (return) statements.
glsl: Add explanatory comments to lower_jumps.cpp.
glsl: Refactor logic for determining whether to lower return statements.
glsl: Lower unconditional return statements.
glsl: lower unconditional returns and continues in loops.
glsl: Use foreach_list in lower_jumps.cpp
glsl: In lower_jumps.cpp, lower both branches of a conditional.
glsl: Lower break instructions when necessary at the end of a loop.
glsl: Move type_contains_sampler() into glsl_type for later reuse.
glsl: Ensure that sampler declarations are always uniform or "in" parameters.
mesa: Add an ifndef guard around the definition of the INLINE macro
glsl: Move functions into standalone_scaffolding.cpp for later reuse.
glsl: Create a standalone executable for testing optimization passes.
glsl: Add unit tests for lower_jumps.cpp
i965: vs optimization fix: Check val.{negate,abs} in accumulator_contains()
glsl: improve the accuracy of the radians() builtin function
glsl: improve the accuracy of the asin() builtin function.
glsl: improve the accuracy of the atan(x,y) builtin function.
Revert "glsl: Skip processing the first function's body in do_dead_functions()."
glsl: Emit function signatures at toplevel, even for built-ins.
glsl: Constant-fold built-in functions before outputting IR
glsl: Check array size is const before asserting that no IR was generated.
glsl: When linking, emit functions at the tail of the final linked program.
glsl: validate IR after linking (debug builds only)
glsl: Perform implicit type conversions on function call out parameters.
glsl: Make is_lvalue() and variable_referenced() const.
glsl: Add validations for ir_call.
glsl: Fix type error when lowering integer divisions
glapi: update .gitignore for generated ES dispatch headers
docs: Document coding style conventions
Refactor code that converts between gl_vert_result and gl_frag_attrib.
i965: Write code to compute a VUE map.
i965: Add functions to compute offsets within the VUE map.
i965: old VS: Use brw_vue_map instead of implicit assumptions about VUE structure.
i965: old VS: use the VUE map to compute the URB entry size.
i965: new VS: Use output_reg[] to find NDC and HPOS registers.
i965: new VS: move NDC computation (GEN4-5) to a separate function.
i965: new VS: Move PSIZ/flags computation to a separate function.
i965: new VS: move clip distance computation (GEN5+) to a separate function.
i965: new VS: use the VUE map to write out vertex attributes.
i965: new VS: Clarify comments about max_usable_mrf and add an assertion.
i965: new VS: Compute urb entry size based on the VUE map.
i965: SF: Move the computation of urb_entry_read_offset.
i965: SF: Modify calculate_point_sprite_mask to use the VUE map.
i965: SF: change get_vert_attr to use the VUE map, and rename it.
i965: SF: Change the flags that refer to "attr" to be based on gl_vert_result.
i965: SF: Change calculate_masks to use the VUE map.
i965: SF: Remove attr_to_idx and idx_to_attr.
i965: SF: Stop using nr_setup_attrs in compute_masks.
i965: SF: Remove unnecessary variables.
i965: SF: New implementation of get_attr_override using the VUE map.
i965: SF: Move outputs_written to a local variable for clarity.
i965: SF: Change gen{6,7}_sf_state.c to compute URB read length based on VUE map.
i965: clip: Add VUE map computation to clip stage for Gen4-5.
i965: clip: rename header_position_offset to the more correct ndc_offset.
i965: clip: Move hpos_offest and ndc_offset into local functions.
i965: clip: Modify brw_clip_tri_alloc_regs() to use the VUE map.
i965: clip: Move header_regs into brw_clip_compile.
i965: clip: Modify brw_clip_interp_vertex() to use the VUE map.
i965: clip: Rework brw_clip_interp_vertex() to use the VUE map.
i965: clip: Add a function to determine whether a vert_result is in use.
i965: clip: Convert computations to ..._to_offset() for clarity.
i965: clip: Change computation of nr_regs to use VUE map.
i965: clip: Remove assumption about VUE header from brw_clip_interp_vertex()
i965: clip: Remove no-longer-needed variables.
i965: GS: Use the VUE map to compute URB size.
i965: For GEN6+, always make front/back colors adjacent in VUE.
i965: Remove two_side_color from brw_compute_vue_map().
glsl: Make gl_ClipDistance[] implicitly sized.
glsl: Add constant gl_MaxClipDistances.
glsl: Rework oversize array check for gl_TexCoord.
glsl: Check that gl_ClipDistance[] is not sized too large.
glsl: Make sure gl_ClipDistance and gl_ClipVertex are not both written.
glsl: Remove field array_lvalue from ir_variable.
i965 new VS: Fix copy propagation of double negatives.
mesa: Update clipping code to use ctx->Const.MaxClipPlanes.
i965: Remove bogus assertion on MAX_CLIP_PLANES.
Hardcode the default value of ctx->Const.MaxClipPlanes to 6.
Increase MAX_CLIP_PLANES to 8
Gallium: remove unnecessary ifdef for MAX_CLIPPED_VERTICES.
Gallium: Increase PIPE_MAX_CLIP_PLANES to 8.
glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.
glsl: Implement a lowering pass for gl_ClipDistance.
mesa: Add a flag to indicate whether a program uses gl_ClipDistance.
mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set_enable().
i965: Enable lower_clip_distance.
i965: Don't upload clip planes when gl_ClipDistance is in use.
i965: Set up clip distance VUE slots appropriately for gl_ClipDistance.
i965: Allow clip distances to be read back in fragment shaders.
i965: Increase MaxClipPlanes to 8 for gen6+.
mesa: Make enable.c and get.c properly range check clip flags.
i965: Use 4 bits to store nr_userclip in brw_clip.h.
i965: allow for nonconsecutive elements of gl_ClipDistance to be enabled.
i965: Fix a hardcoded user clip plane count.
i965 new VS: don't share clip plane constants in pre-GEN6
i965 new VS: Fix src_reg(uint32_t) constructor.
i965 new VS: Fix bugs in pre-GEN6 psiz/flags computation
i965: don't intepolate clip distances on pre-GEN6.
glsl 1.30: Fix numerical instabilities in asinh
r200/r300/r600: remove dangling radeon_tex_getimage.c symlinks.
mesa: Add a gl_vert_result for gl_ClipVertex.
i965 Gen6: Implement gl_ClipVertex.
mesa: Create _mesa_bitcount_64() to replace i965's brw_count_bits()
i965: Rearrange VS cache key struct.
i965: Move ClipPlanesEnabled state to VS cache key.
i965: Make brw_compute_vue_map's userclip dependency a boolean.
i965 VS: Change nr_userclip to nr_userclip_planes.
i965 Gen6+: De-compact clip planes.
i965: Fix computation of abs(-x) in FS
i965 Gen6+: De-compact clip plane constants for old VS backend.
mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.
glsl: Distinguish between no interpolation qualifier and 'smooth'
glsl: add ir_variable::determine_interpolation_mode() function.
i965/fs: Fix split_virtual_grfs() when delta_xy not in a virtual register.
i965/gen6+: Parameterize barycentric interpolation modes.
i965/fs: use determine_interpolation_mode().
i965/gen6+: Rename GEN6_CLIP_BARYCENTRIC_ENABLE.
i965/gen6+: Add support for noperspective interpolation.
glsl: Fix copy-paste error in constant_expression_value(ir_binop_nequal)
glsl: Add '.ir' extension to builtin IR files
glsl: Add isinf() and isnan() builtins.
i965/gen6+: Switch GLSL from ALT to IEEE floating point mode
mesa: Add glsl_type::get_scalar_type() function.
i965: Fix flat integral varyings.
glsl: Fix type mismatch when incrementing or decrementing uint.
mesa: Set the "Integer" field of gl_client_array properly.
i965: Add support for integral vertex attributes.
i965: Fix constant propagation into 32-bit integer MUL.
glsl: Assign transform feedback varying slots in linker.
r200: remove dangling radeon.h symlink.
mesa: Track changes to transform feedback state.
i965 gs: Remove unnecessary mapping of key->primitive.
i965: Only convert if/else to conditional adds prior to Gen6.
i965 gen6: Allocate URB space for GS
i965 gs: Clean up dodgy register re-use, at the cost of a few MOVs.
i965: Clean up misleading defines for DWORD 2 of URB_WRITE header.
i965 gen6: Implement pass-through GS for transform feedback.
mesa: Record transform feedback strides/offsets in linker output.
mesa: Fix off-by-one error in transform feedback size check.
i965 gen6+: Use 1-wide null operands for IF instructions
i965 gs: Move vue_map to brw_gs_compile.
i965 gen6: Initial implementation of transform feedback.
i965 gen6: Turn on transform feedback extension.
i965 gen6+: Make intel_batchbuffer_emit_mi_flush() actually flush.
i965: Flush pipeline on EndTransformFeedback.
i965 gen6: Implement rasterizer discard.
mesa: Remove unnecessary FLUSH_VERTICES in bind_buffer_range
mesa: Add count_tessellated_primitives() function.
mesa: Add a function to query whether a meta-op is in progress.
i965 gen6: Ensure correct transform feedback indices on new batch.
i965: Convert if/else to switch statements in brw_queryobj.c
i965 gen6: Implement transform feedback queries.
i965 gen6: Turn on transform feedback extension unconditionally.
mesa: Move RasterDiscard to toplevel of gl_context.
mesa: Add _NEW_RASTERIZER_DISCARD as synonym for _NEW_TRANSFORM.
mesa: Save and restore GL_RASTERIZER_DISCARD state during meta ops.
mesa: Ensure that Paused is reset to false on EndTransformFeedback.
mesa: Disable certain error checks when transform feedback is paused
i965 gen6: Implement transform feedback pause/resume functionality.
mesa: Pause transform feedback during meta ops.
i965: Rename BRW_NEW_WM_SURFACES to BRW_NEW_SURFACES.
i965 gen6: Resend binding table pointer after updating SOL bindings.
i965 Gen6+: Invalidate VF address-based cache on flush
i965 gen6: Fix transform feedback of triangle strips.
i965 gen6: Fix incorrect order of dwords in gen6_update_sol_indices()
swrast: Remove dead code in _swrast_clear_depth_buffer()
mesa: Fix typos in transform feedback error messages.
mesa: Check that all buffers are bound in BeginTransformFeedback.
mesa: Additional error checks for transform feedback.
mesa: Fix extra memset in store_tfeedback_info()
i965: Fix transform feedback of gl_PointSize.
i965: Fix transform feedback of gl_ClipVertex.
mesa: Add gl_transform_feedback_info::ComponentOffset.
i965: Make use of gl_transform_feedback_info::ComponentOffset.
gallium: Make use of gl_transform_feedback_info::ComponentOffset.
mesa: Make tfeedback_decl::var_name a const char *.
mesa: Fix transform feedback of gl_ClipDistance.
mesa: Avoid segfault when getting an unbound transform feedback buffer name.
Add .gitignore files to exclude unit test build artifacts from git
mesa: Fix transform feedback of unsubscripted arrays.
mesa: Fix bogus transform feedback error message when subscripting non-array.
mesa: Fix computation of transform feedback num_components.
mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.
mesa: Move transform feedback error check to reduce array overflow risk.
glx: Suppress unused variable warning for cmdlen
i965 gen4-6: Fix off-by-one errors brw_create_constant_surface()
i965: Set pitch of pull constant buffers to 16.
i965: Add .gitignore file to exclude automake build artifacts from git.
glsl: Fix isinf() for non-C99-compliant compilers.
i965/vs: Fix bogus assertion in emit_block_move()
i965/gen6: Fix segfault in transform feedback to DYNAMIC_DRAW buffers.
i965/gen6/GT1: Increase max_vs_entries to 256.
glsl: Fix optimization tests after converting src/glsl to automake.
i915: Fix type of "specoffset" variable.
i915: Initialize swrast_texture_image structure fields.
glapi: Fix incorrect enum value.
Add .deps/, .libs/, and *.la to toplevel .gitignore
i965: Stop lying about cpp and height of a stencil buffer.
i965: Fix mipmap offsets for HiZ and separate stencil buffers.
fbo: Only reuse depth/stencil attachments if the parameters match.
i965/Gen6: Work around GPU hangs due to misaligned depth coordinate offsets.
i965/Gen7: Work around GPU hangs due to misaligned depth coordinate offsets.
Add bin/compile to .gitignore
intel: Add extern "C" declarations to headers
intel: Work around differences between C and C++ scoping rules.
i965/hiz: Make void pointer type casts explicit
i965/hiz: Convert gen{6,7}_hiz.c to C++
i965/hiz: Convert gen{6,7}_hiz.h to gen{6,7}_blorp.h
Add .gitignore files for recently-added gallium projects
i965: Parameterize HiZ code to prepare for adding blitting.
i965: split gen{6,7}_blorp_exec functions into manageable chunks.
i965: Expose surface setup internals for use by blits.
i965/gen6+: Add code to perform blits on the render path ("blorp").
i965/gen6: Initial implementation of MSAA.
i965/blorp: Move exec() out of brw_blorp_params.
intel: When AUB dumping, flush before emitting final bitmap command.
i965: Completely annotate the batch bo when aub dumping.
glsl/constant propagation: kill whole var if LHS involves array indexing.
glsl/tests: Add .gitignore for uniform initialization unit test.
i965/msaa: Expand odd-sized MSAA surfaces to account for interleaving pattern.
i965/blorp: Generalize sampling code in preparation for Gen7
i965/blorp: Emit sample index in SAMPLE_LD message when necessary
i965/blorp: Use MSDISPMODE_PERSAMPLE rendering when necessary
i965/blorp: Factor gen6_blorp_emit_batch_head into separate functions.
i965/blorp: Set the dynamic state upper bound.
i965/blorp: Allocate space for push constants on Gen7.
i965/blorp: Use 16 pixel dispatch on Gen7.
i965/blorp: Implement proper texel fetch messages for Gen7.
i965/blorp: Enable blorp blits on Gen7.
i965/msaa: Add defines for Gen7.
i965/msaa: Properly handle sliced layout for Gen7.
i965/msaa: Validate Gen7 surface state constraints.
i965/msaa: Modify blorp code to account for Gen7 MSAA layouts.
i965/msaa: Implement manual blending operation for Gen7.
i965/msaa: Enable 4x MSAA on Gen7.
i965/blorp: Implement destination clipping and scissoring
Fix .gitignore for ralloc-test
i965/blorp: Refactor surface format determination.
i965/blorp: De-virtualize brw_blorp_{mip,surface}_info::set() function.
i965/blorp: Implement logic for additional buffer formats.
i965/blorp: allow all buffer formats provided src and dst match.
glx/tests and mesa/tests: Update .gitignore files.
i965/blorp: Implement source clipping.
glsl: Add unary operation ir_unop_f2u.
glsl: Add support for ir_unop_f2u to constant folding.
i965: Add support for ir_unop_f2u to i965 backend.
ir_to_mesa: Add support for ir_unop_f2u to ir_to_mesa backend.
gallium: Add support for ir_unop_f2u to tgsi backend.
gallium: Add TGSI_OPCODE_F2U to gallivm backend.
glsl: Use ir_unop_f2u to convert floats to uints.
i965/msaa: Disable unsupported formats.
i965/msaa: Only do multisample rasterization if GL_MULTISAMPLE enabled.
glx/tests: Fix signed/unsigned comparison warnings.
i965: Compute dFdy() correctly for FBOs.
glsl: Add IsCentroid bitfield to gl_fragment_program.
i965/msaa: Adapt clip setup for centroid noperspective interpolation.
i965/fs: Refactor interpolation code to prepare for adding centroid support.
i965/msaa: Add backend support for centroid interpolation.
i965/msaa: Implement glSampleCoverage.
i965/msaa: Implement GL_SAMPLE_ALPHA_TO_{COVERAGE,ONE}.
i965/msaa: Set KILL_ENABLE when GL_ALPHA_TO_COVERAGE enabled.
i965/fs: Add FS_OPCODE_MOV_DISPATCH_TO_FLAGS to fragment shader backend.
i965/msaa: Fix centroid interpolation of unlit pixels.
msaa: Make meta-ops save and restore state of GL_MULTISAMPLE.
i965/msaa: Move {rt,tex}_interleaved into blorp program key.
i965/msaa: Add an enum to describe MSAA layout.
i965/msaa: Allocate MCS buffer when CMS MSAA is in use.
i965/msaa: Add CMS MSAA settings to brw_structs.h.
i965/msaa: Set SURFACE_STATE properly when CMS MSAA is in use.
i965/msaa: Add CMS-related sampler messages to brw_defines.h.
i965/msaa: Add CMS support to blorp.
i965/msaa: Enable CMS layout on Gen7 for the formats that support it.
msaa: Generate proper error for operations prohibited on MSAA buffers.
mesa: Add UsesDFdy to struct gl_fragment_program.
mesa: Set UsesDFdy appropriately for assembly programs.
glsl: Set UsesDFdy appropriately for GLSL shaders.
i965: Avoid unnecessary recompiles for shaders that don't use dFdy().
mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.
i965: Replace fs_visitor::kill_emitted with gl_fragment_program::UsesKill.
i965: Add support for AVG instruction.
i965/blorp: Modify manual_blend() to avoid unnecessary loss of precision.
i965/blorp: Fix integer downsampling on Gen7.
i965/blorp: Optimize manual_blend() for compressed multisampled surfaces.
i965/blorp: Configure SURFACE_STATE correctly for IMS surfaces.
i965/blorp: Loosen assertions in compute_msaa_layout_for_pipeline.
i965/blorp: Use IMS layout when texturing from depth/stencil surfaces.
msaa: Compute visual samples/sampleBuffers from all buffers.
i965/msaa: Control multisampling behaviour via the visual.
i965: Set width, height, and tiling properly for null render targets.
i965/msaa: Work around problems with null render targets on Gen6.
i965/blorp: Simplify check that src/dst width/height match.
i965/blorp: Fixup scissoring of blits to window system buffers.
i965/blorp: Don't fall back to swrast when miptrees absent.
i965/blorp: Rearrange order of blit validation and preparation steps.
i965/blorp: Handle DrawBuffers properly.
i965/msaa: Remove comment about falsely claiming to support MSAA.
i965/blorp: Parameterize manual_blend() by num_samples.
i965/blorp: Properly adjust primitive size for 8x MSAA.
i965/blorp: Compute sample number correctly for 8x MSAA.
i965/blorp: Encode and decode IMS format for 8x MSAA correctly.
i965/msaa: Adjust 3DSTATE_MULTISAMPLE packet for 8x MSAA.
i965/msaa: Remove assertion in 3DSTATE_SAMPLE_MASK to allow 8x MSAA.
i965/msaa: Adjust MCS buffer allocation for 8x MSAA.
i965/msaa: Switch on 8x MSAA for Gen7.
mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()
intel: Make more consistent use of _mesa_is_{user,winsys}_fbo()
i965/msaa: Remove TODO comments that are no longer relevant.
i965: Use sendc for all render target writes on Gen6+.
i965/msaa: use ROUND_DOWN_TO macro.
i965/msaa: Use MESA_FORMAT_R8 for MCS buffer.
i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.
i965/msaa: Allow GL_SAMPLES to be set to 1 prior to Gen6.
i965/HiZ: remove assertion from intel_resolve_map_set().
i965: don't clear resolve map when doing fast depth clears.
meta: Don't stray outside the confines of the API specified in the context
mesa/msaa: Allow X and Y flips in multisampled blits.
i965/gen6+: Adjust stencil buffer size after computing miptree layout.
i965/blorp: Clarify why width/height must be adjusted for Gen6 IMS surfaces.
i965/blorp: Change gl_renderbuffer* params to intel_renderbuffer*.
i965/blorp: store surface width/height in brw_blorp_mip_info.
i965/blorp: store x and y offsets in brw_blorp_mip_info.
i965/blorp: Thread level and layer through brw_blorp_blit_miptrees().
i965/blorp: Account for offsets when emitting SURFACE_STATE.
intel: Add map_stencil_as_y_tiled to intel_region_get_tile_masks.
intel: Add map_stencil_as_y_tiled to intel_region_get_aligned_offset.
i965/blorp: don't reduce stencil alignment restrictions when multisampling.
i965/blorp: Reduce alignment restrictions for stencil blits.
i965/blorp: Fix offsets and width/height for stencil blits.
i965/blorp: Increase Y alignment for multisampled stencil blits.
i965: Don't spill "smeared" registers.
mesa: don't enable glVertexPointer() when using API_OPENGLES2.
Paul Seidler (1):
tests: include mesa headers
Pauli Nieminen (145):
Fix crash when debug output is enabled and sarea is notset in r200Clear
radeon: Add r6xx/r7xx chip family to get_chip_family_name
radeon: Remove unused variable from context.
radeon: Cliprects has to be updated before doing anything with clip rectangles
xdemos/glxcontexts: Don't leak visual info when choosing visual again.
xdemo/glxswapcontrol: Move get_framge_usage after the swap.
dri: Fix problems with unitialized values in dri screen object.
dri: Fix problems with unitialized values in dri screen object.
egl: Add depend and depend.bak to clean target
radeon: Add protection against recursive DRM locking.
r200: Prevent TexGenMatrix from leaking when destroying r200 context.
mesa: Add 2 new demos to .gitignore.
radeon: Optimize memory handling for dma operations.
r200: Fix missing offset from elt buffer pointer.
r300: Movde debug output from stdout to stderr in copiler.
radeon: balance dma buffer mapping
radeon: Fix dma buffer object pool to scale object sizes.
radeon: Add debug output for dma buffer object numbers.
radeon: Update regulary cs processing info from kernel.
radeon: Add comment to explain logic for freeing dma buffers.
glx: Make drawables persistent untill they are changed by glXMakeCurrent
radeon/r200: Add -Wall to default build flags like it is in r300/r600
r200: Prevent flush in middle of rendering.
r200: Fix atom->check call to return emit size for atom.
r200: Remove unnecessary calls to rcommonEnsureCmdBufSpace.
r200: Remove unnecessery Elts from r200 context.
r200: Make swtcl use state size prediction for flush.
radeon: Port flush preventation code from r200 to r100.
r300: Clean emit code.
r300: Delay allocation of dma regions in TryDrawprims.
r300: Handle possible fall back if space check fails.
r300: Predict emit size for next rendering operation.
r300: Add debug output to show how much was emited in TryDrawPrims.
radeon: Improve state emit code.
radeon: protect against buffer overflow in state atom debug code.
r300: Remove calls to rcommonEnsureCmdBufSpace.
radeon/r300: Code clean up and logic fix.
r300: Fix dri1 not to emit state that is not supported in old drm.
r300: Fix debug output.
radeon: Check from kernel if dma buffer is idle.
radeon: Fix compilation with legacy memory manager.
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into r600_state_predict
radeon: Fix dri1 ctx emit size.
r600: Predict emit size for next rendering.
r600: Improve emit prediction.
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into r600_state_predict
r600: Fix indetion and add useful debug output.
radeon: Add debug output to radeonCountStateEmitSize.
radeon/r200/r300/r600: Warn if we emit more than prediction was.
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into r600_state_predict
Revert "glx: Make drawables persistent untill they are changed by glXMakeCurrent"
radeon: Fix all compiler warnings.
r200: Fix commit size prediction.
r200: Addd missing parameter to debug output.
radeon/r600: Fix remaining warnings when building 64 bit binary.
r200: Add scissor to state atom list.
radeon/r200/r300: Fix swtcl flushing not to invalidate dma region.
radeon: Make RADEON_CMDBUF more fine grained.
radeon: Fix loop en condition so debug output doesn't flood meaningless values.
Merge branch 'fix_r300_swtcl' into push_master
radeon/r200/r300: Fix swtcl prediction to work after primitie change.
r300: Fix emit prediction to account scissor emitting correctly.
r200: Fix piglit paths test.
r100/r200: Share PolygonStripple code.
r100/r200: Bring back old PolygonStripple for DRI1.
radeon: Fix scissors for dri1.
radeon: Fix swtcl emit pediction.
r300: Add missing pre_emit_count to swtcl state size prediction.
r300: Swtcl prediction was still missing scissors.
r300: Disable threshold register for KMS.
radeon: Add common debugging functions.
r100: Use shared debug code.
radeon: Add gcc attribute to enable pritnf format warnings.
radeon: Make OQ to use new style debugging.
r600: Convert to shared debug code and add a few new debug messages.
r200: Convert r200 to use new style debug code.
r300: Convert to shared debug code.
radeon: Change default debug level to verbose.
radeon: Add comment warning about not choosing critical debug level.
radeon: Add support for indenting debug output.
r600: Add more trace debug output to rendering pipeline.
radeon: Fix null pointer reference in debug system if no context is bind.
radeon: Fix debug output to filter out less critical messages instead of more critical.
radeon: Fix OQ to set ful lstate as dirty too.
radeon: Add more verbose error message for failed command buffer.
radeon: Change debugging code to use macros instead of inline functions.
radeon: Remove structure allocation from iterator variable.
radeon: Improve WARN_ONCE macro to appear as single statement.
radeon: Fix typo in variable name.
radeon: Fix legacy bo not to reuse dma buffers before refcount is 1.
radeon: Fix scissors for r600 KMS.
Merge branch 'mesa_7_6_branch'
r200: Fix EXT_fogcoord rendering.
Revert "mesa: fix transform_points_3d_no_rot using undefined values in %xmm0"
swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
radeon: Make debugging automaticaly increase logging verbosity for debug build.
r200: Add logging for glPolygonStripple.
r200: Add the polygon stipple state to the state list.
r100: Add the polygon stipple state to the state list.
r200: Add trace logging to r200PointSize.
r200: Optimize polygon stipple emit.
radeon: Remove the loop from stride size calculation.
radeon: Add some debug output to miptree code.
mesa/main: Add function to find next higher power of two.
radeon: Use _mesa_next_pow_two_32 instead of own implementation.
radeon: Add some debug output to texture function.\n
r300: Fix emit size prediction to know about primitive splitting.
r200: Add some debug output to texture function.
r200: Fix lod bias correction.
r100/r200/r300/r600: Set MaxCombinedTextureImageunits.
r200: Fix LOD min/max emit.
mesa: Fix mesa_next_pow_two to return same value if parameter is pow2.
r200: Fix UMS notto emit stp.
radeon: Add some debug output for fbo support
radeon: Define EXT_framebuffer_object constants to match hw.
radeon: Fix printf formatings to match te values.
mesa: Don't pass paramter to __builtin_clz which would hve undefined result.
radeon: Reduce number of radeon_bo_map calls that require kernel entry.
radeon: Fix buffer object unmap to be called only once for dma buffers.
Merge branch '7.8' into master
tests: Add test for huge client arrays that has to be split.
vbo: Fix vbo_split_copy to pass correct max_index to draw.
r200: Fix mixed indetion in r200TclFallback.
r200: Fix swtnl fallback to flush pending rendering before transition.
r200: Don't flush when closing elts in KMS.
r200: Fix emit size prediction to account elt splitting.
mesa: Add end of line to the end of a debug output.
mesa: Move DepthMode to texture object
mesa/samplerobj: Support EXT_texture_sRGB_decode
nouveau: Add support for ARB_sampler_objects
radeon: Fix printf format not to warn in 64bit
radeon&r200: Add support for ARB_sampler_objects
mesa/ff_shader: Fix sampler state reading
mesa/program: Use sampler object state if present
mesa: Make ARB_sampler_objects mandatory
swrast: Support sampler object for texture fetching state
mesa: Allow meta module to call sampler functions
meta: Add sampler object to texture decompression
meta: Use sampler object in framebuffer blit
mesa: Remove unnecessary parameters from TexImage
mesa: Remove unnecessary parameters from AllocTextureImageBuffer
mesa: Remove unnecessary parameters CompressedTexImage
mesa/samplerobj: Avoid crash in sampler query if texture unit is disabled
meta: Use sampler object for mipmap generation
meta: texture rectangle textures may not have mipmaps
Paulo Alcantara (1):
egl_dri2: Fix segmentation fault
Paulo Cesar Pereira de Andrade (1):
Bring over commit 8d4d0b47a07a298a20ffae9fefe96c8c7ca9dccc from xserver tree
Paulo Zanoni (2):
dri_util: fail driCreateNewScreen if InitScreen is NULL
i965: add more Haswell PCI IDs
Pawel Pieczul (2):
965: Fix color clamping issues
965: Fix partially transparent textures in Doom 3 engine games
Pedro Maia (1):
nv30/40g: fix calls to draw_create(), draw_set_rasterizer_state()
Pekka Paalanen (35):
Nouveau: start nv20 by copying the nv10 tree.
Nouveau: copy nv30_vertprog.c to nv20.
Nouveau: Rename nv20/ files as nv20.
Nouveau: name replace for nv20.
Nouveau: build, link and use nv20.
Nouveau: update nv20 miptree according to nv40.
Nouveau: fix nv20_vertex_layout()
Mesa: fix number of buffers in st_draw_vbo().
Mesa: fix number of buffers in st_draw_vbo().
Merge commit 'origin/gallium-0.1' into gallium-0.2
nv04..nv30: fix pipe_surface init
Fix configs/linux-dri to build winsys again.
Nouveau: properly redo nv20_vertex_layout.
Nouveau: nv20 (nv10) immediate vertex submission
Nouveau: update nouveau_class.h
Nouveau: fix minor API change in surface_copy
Nouveau: nv20 build fix: forgotten include
Nouveau: nv{10,20} set_primitive API fix
Nouveau: minor winsys API fix
nouveau: make nv20 use NV{20,25}TCL objects
Nouveau: move the definition of log2i() to header
mesa: declare pipe_texture in st_public.h
nouveau: fix st_get_framebuffer_surface() breakage
nv20: adjust initial hw context
nv20: rewrite vertex layout
nv20: set surface status in clear()
nv20: draw_elements needs to flush
nv20: Z-mapping parameters
nv20: disable depth writes in hw init
nv20: send buffer handles on hw state emit
nv04: fix pasto in nv04_surface_2d_init()
nv04-nv40: fix nv##_surface_copy() for flipped
nv20: copy miptree flags from nv40
mesa: fix a leak in _mesa_delete_texture_image()
wayland-drm: remove wl_buffer.damage
Peter Clifton (3):
intel: Fix emit_linear_blit to use DWORD aligned width blits
intel: Add assert check for blitting alignment.
meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear
Peter Hutterer (4):
Report damage before modifying the area, not after.
Add missing X11_INCLUDES to egl/drivers/demo and egl/main.
Add missing X11_INCLUDES to egl/drivers/demo and egl/main.
prog/glsl: fix Makefile for samplers_array.
Peter Winters (2):
nv10: fix random stuff
nv10: enable viewport clipping
Peteri Andras (1):
r128: fix two-sided lighting segfault seen in GLUT's olight demo
Philip Taylor (2):
softpipe: clamp texcoords in sample_compare()
swrast: add coord clamping, fix comparisons for shadow testing
Philipp Brüschweiler (1):
wayland-drm: close fd after the display is uninitialized
Phillip Klaus Krause (1):
mesa: remove unneeded compressed texure size checks
Pierre Allegraud (1):
mesa: fix build for NetBSD
Pierre Beyssac (1):
enable GL_EXT_multi_draw_arrays (see bug 15670)
Pierre Ossman (3):
r600: implement EXP op in compiler
r600: implement LOG op in compiler
r600: float texture component ordering
Pierre Willenbrock (8):
intel: Require the right amount of space in glBitmap blit acceleration.
intel: Don't steal renderbuffer from caller in intel_miptree_create_for_region
mesa: Don't set srcLevel on GL_TEXTURE_RECTANGLE_ARB targets
mesa: Disable scissor when begining meta operations
Initialize have_back.
Fill the padding between entrys in the sampler key
Don't set srcLevel on GL_TEXTURE_RECTANGLE_ARB targets
Disable scissor when begining meta operations
Pierre Willenbrok (1):
glx: Initialize have_back.
Pierre-Eric Pelloux-Prayer (8):
st/mesa: add handling for 'PIPE_FORMAT_B8G8R8X8_UNORM' in st_fast_readpixels
mesa: set parameter list StateFlags field in _mesa_layout_parameters()
glapi: regenerated files
mesa: add implementation of glDrawElementsInstancedBaseVertex
r600g : fix incorrect size computation in r600_query_result
r600g: fixed bo memory leak issue
r600g: remove useless call to u_upload_flush
r600g: reorder LIT instructions to support src == dst
Qicheng Christopher Li (3):
llvmpipe: implement occlusion query
gallivm: Efficient implementation of sin/cos.
llvmpipe: Unit test for sin/cos that compares against reference implementation.
RALOVICH, Kristóf (123):
glx: make INIT_MESA_SPARC more robust
glx: No need to zero a local variable.
glx: add a line of Emacs helping variables
glx: indent -br -i3 -npcs --no-tabs clientattrib.c
glx: indent -br -i3 -npcs --no-tabs compsize.c
glx: indent -br -i3 -npcs --no-tabs dri2.c
glx: indent -br -i3 -npcs --no-tabs dri2_glx.c
glx: indent -br -i3 -npcs --no-tabs dri2.h
glx: indent -br -i3 -npcs --no-tabs dri_common.c
glx: indent -br -i3 -npcs --no-tabs dri_common.h
glx: indent -br -i3 -npcs --no-tabs dri_glx.c
glx: indent -br -i3 -npcs --no-tabs drisw_glx.c
glx: indent -br -i3 -npcs --no-tabs eval.c
glx: indent -br -i3 -npcs --no-tabs glcontextmodes.c
glx: indent -br -i3 -npcs --no-tabs glxcmds.c
glx: indent -br -i3 -npcs --no-tabs glxcurrent.c
glx: indent -br -i3 -npcs --no-tabs glxext.c
glx: indent -br -i3 -npcs --no-tabs glxhash.h
glx: indent -br -i3 -npcs --no-tabs glxhash.c
glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.c
glx: indent -br -i3 -npcs --no-tabs glx_query.c
glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.c
glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.c
glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.c
glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.h
glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.h
glx: indent -br -i3 -npcs --no-tabs indirect_vertex_program.c
glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.c
glx: indent -br -i3 -npcs --no-tabs packrender.h
glx: indent -br -i3 -npcs --no-tabs packsingle.h
glx: indent -br -i3 -npcs --no-tabs pixel.c
glx: indent -br -i3 -npcs --no-tabs pixelstore.c
glx: indent -br -i3 -npcs --no-tabs render2.c
glx: indent -br -i3 -npcs --no-tabs renderpix.c
glx: indent -br -i3 -npcs --no-tabs single2.c
glx: indent -br -i3 -npcs --no-tabs singlepix.c
glx: indent -br -i3 -npcs --no-tabs vertarr.c
glx: kill old K&R syntax in XF86dri.c
glx: indent -br -i3 -npcs --no-tabs xf86dri.h
glx: indent -br -i3 -npcs --no-tabs XF86dri.c
glx: indent -br -i3 -npcs --no-tabs xf86dristr.h
glx: indent -br -i3 -npcs --no-tabs xfont.c
glx: indent -br -i3 -npcs --no-tabs glxextensions.h
glx: indent -br -i3 -npcs --no-tabs glxextensions.c
glx: indent -br -i3 -npcs --no-tabs glcontextmodes.h
glx: indent -br -i3 -npcs --no-tabs glxclient.h
glx: make INIT_MESA_SPARC more robust
glx: No need to zero a local variable.
glx: add a line of Emacs helping variables
glx: indent -br -i3 -npcs --no-tabs clientattrib.c
glx: indent -br -i3 -npcs --no-tabs compsize.c
glx: indent -br -i3 -npcs --no-tabs dri2.c
glx: indent -br -i3 -npcs --no-tabs dri2_glx.c
glx: indent -br -i3 -npcs --no-tabs dri2.h
glx: indent -br -i3 -npcs --no-tabs dri_common.c
glx: indent -br -i3 -npcs --no-tabs dri_common.h
glx: indent -br -i3 -npcs --no-tabs dri_glx.c
glx: indent -br -i3 -npcs --no-tabs drisw_glx.c
glx: indent -br -i3 -npcs --no-tabs eval.c
glx: indent -br -i3 -npcs --no-tabs glcontextmodes.c
glx: indent -br -i3 -npcs --no-tabs glxcmds.c
glx: indent -br -i3 -npcs --no-tabs glxcurrent.c
glx: indent -br -i3 -npcs --no-tabs glxext.c
glx: indent -br -i3 -npcs --no-tabs glxhash.h
glx: indent -br -i3 -npcs --no-tabs glxhash.c
glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.c
glx: indent -br -i3 -npcs --no-tabs glx_query.c
glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.c
glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.c
glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.c
glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.h
glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.h
glx: indent -br -i3 -npcs --no-tabs indirect_vertex_program.c
glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.c
glx: indent -br -i3 -npcs --no-tabs packrender.h
glx: indent -br -i3 -npcs --no-tabs packsingle.h
glx: indent -br -i3 -npcs --no-tabs pixel.c
glx: indent -br -i3 -npcs --no-tabs pixelstore.c
glx: indent -br -i3 -npcs --no-tabs render2.c
glx: indent -br -i3 -npcs --no-tabs renderpix.c
glx: indent -br -i3 -npcs --no-tabs single2.c
glx: indent -br -i3 -npcs --no-tabs singlepix.c
glx: indent -br -i3 -npcs --no-tabs vertarr.c
glx: kill old K&R syntax in XF86dri.c
glx: indent -br -i3 -npcs --no-tabs xf86dri.h
glx: indent -br -i3 -npcs --no-tabs XF86dri.c
glx: indent -br -i3 -npcs --no-tabs xf86dristr.h
glx: indent -br -i3 -npcs --no-tabs xfont.c
glx: indent -br -i3 -npcs --no-tabs glxextensions.h
glx: indent -br -i3 -npcs --no-tabs glxextensions.c
glx: indent -br -i3 -npcs --no-tabs glcontextmodes.h
glx: indent -br -i3 -npcs --no-tabs glxclient.h
glx: implement __glXQueryServerString using XCB
glx: implement QueryVersion using XCB
glx: implement __glXGetString, hide __glXGetStringFromServer
glx: use __glXQueryServerString
glx: use __glXGetString
glx: missing static on local function
glx: xcbified __glXIsDirect
glx: no graphics context during initialization
configure.ac: advertise XCB
glx: xcbified __glXClientInfo
glx: xcbified visual and FBConfig choosing
glx: xcbified glXSwapBuffers
glx: remove XCB debug leftover
glx: revert using nonexsisten XCB version of glXGetFBConfigsSGIX
Revert "glx: revert using nonexsisten XCB version of glXGetFBConfigsSGIX"
Revert "glx: xcbified visual and FBConfig choosing"
glx: death to RCS tag
glapi: remove XTHREADS support
glapi: regenerated GL API assembly files
docs: do not mentions xthreads any more
glx: remove XTHREADS support
glx: cache DRI configs in __GLXscreenConfigsRec
glx: properly release DRI configs
glx: assign per screen driver configs (DRI2)
glx: assign per screen driver configs (DRI)
glx: assign per screen driver configs (DRISW)
glx: fix signedness warning
glx: indent -br -i3 -npcs --no-tabs
demos: import GLSL raytracing demos
progs/glsl: let the mouse rotate the scene
gbm/dri: avoid crash in dri_screen_create
Rafael Monica (1):
r600g: Evergreen add support for log opcode.
Ray Kohler (1):
Link egl progs to libm as necessary.
Renato Caldas (1):
shader: fix compilation warnings
Richard Hughes (4):
remove array_cache/, add vbo/
fix some CHAN_TYPE==GL_FLOAT breakage
fix references to non-existant sz4 field
set version for tarballs to 6.5.3pre for now
Richard Li (37):
Initial pull of code from r6xx-r7xx-support branch
R6xx/R7xx: add updated reg file
R6xx/R7xx: remove unused files
R6xx/R7xx: WIP r6xx-rewrite code
Fix r6 code bugs.
Fix nop insertion bug. redbook hello can run.
r6xx/r7xx: Better fix for fragment temps
Fix buffer age implementaion bug.
R6xx/r7xx: fix missing vertex stream
Restore vp input mapping, fix vtx stream missing problem.
r600: fix dst reg indexing for real
r600 : add draw_prim support.
r600 : add draw_prim support, make up one lost change.
r600 : add hw index buffer draw support.
r600 : disable draw_prim for now.
r600 : fix draw_prim bug: vertex fetcher setting.
r600 : Enable draw_prim.
r600 : Initial version of glsl fc.
r600 : add some defs
r600 : update PS and VS emit count for loop constants.
r600 : check in shader code test enable flag: if flag
Merge branch 'master' of ssh://richardradeon@git.freedesktop.org/git/mesa/mesa
r600 : change shader pop method for now.
r600 : Clean up a bit test code mess.
r600 : eliminate Wondows line ending for test code.
r600 : use cf for all pop now, left optimization for future.
r600 : add stack depth calculation, enable CF pop.
r600 : add support for shader instruction trunc and discard.
r600 : fix stack depth setting bug.
r600 : reset stack flag with one channel only.
r600 : add read port allocation for uniform;
r600 : clena up a bit for last commit.
r600 : add pre-compile mesa shader calling interface, in order to handle
r600 : add texture support for vertex shader.
r600 : clean a bit to prepare to enable gl2.
r600 : enable gl2, set R600_ENABLE_GLSL_TEST by default.
evergreen : fix shader const allocation and instruction bugs.
Rob Bradford (3):
doxygen: Add doxygen file and build infrastructure for gbm
doxygen: Add link to the gbm documentation to the header
gbm: Add documentation for the public facing API
Robert Bragg (3):
mesa: misc GLX_INTEL_swap_event fixes
egl_dri2/wayland: handle creating xrgb8888 images
SwapBuffersRegionNOK: invert rectangles on y axis
Robert Ellison (44):
egl: These changes allow an eglBindAPI(EGL_OPENGL_ES_API) to succeed, and to work correctly with GLES1 and GLES2.
CELL: fleshing out the blending fragment ops
CELL: finish fragment ops blending (except for unusual D3D modes)
CELL: mark several transient files as .gitignore
CELL: add codegen for logic op, color mask
CELL: improve legibility of CELL_DEBUG environment variable output
CELL: fix colormask code generation
CELL: changes to generate SPU code for stenciling
CELL: fixing stencil bugs
CELL: stencil bug fixes
CELL: fix use of stencil value mask
CELL: fix several stencil problems
CELL: two-sided stencil fixes
CELL: fix stencil test bugs
CELL: fix stencil twiddling, stencil invert
CELL: improve twiddling/untwiddling error text
CELL: use variant-length fragment ops programs
Gallium: fix for conform test
Gallium: fix for conform test
mesa: add missing texture_put_row_rgb() function in texrender.c
Fix an i965 assertion failure on glClear()
glDrawBuffers(n==0) is valid
i965: Eric Anholt's patch for bumping up texture sizes
i965: fix line stipple fallback for GL_LINE_STRIP primitives
i965: texture fixes: bordered textures, fallback rendering
i965: add software fallback for conformant 3D textures and GL_CLAMP
i965: fix polygon face orientation when rendering to FBO
i965: fix polygon stipple when rendering to FBO
i965: fix point rasterization when rendering to FBO
Mesa: allow suppression of debug messages in a debug build
Avoid a segfault in shader compilation
mesa: Fixed a texture memory leak
i965: fix segfault on low memory conditions
i965: fix memory leak in context/renderbuffer region management
i965: improve debug logging
i965: send all warnings through _mesa_warning()
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
i965: fix segfault on low memory conditions
i965: send all warnings through _mesa_warning()
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
mesa: fix up some GLAPI XML
typo fix
mesa: improve getprocaddress test
tests: have getprocaddress return a return code
Robert Hooker (3):
intel: Add a new B43 pci id.
egl_dri2: Add missing intel chip ids.
egl_dri2: Fix out of tree builds with the wayland backend enabled
Robert Noland (8):
Build dri drivers for powerpc and sparc on FreeBSD.
Fix build on non GLIBC platforms (FreeBSD at least)
util: define PIPE_OS_FREEBSD to correct u_cpu_detect on FreeBSD.
util: Enable sockets on BSD
radeon: return EINVAL for 0 length buffers.
r600: cleanup in r600_cs_process_relocs().
r600: FRAG_ATTRIB_WPOS and FRAG_ATTRIB_FOGC appear to be supported.
r600: Fix size calculation for 24 bit depth
Rodolfo Ribeiro Gomes (1):
glx: fix possible memory leaks in dri2CreateScreen()
Roel Kluin (4):
tdfx: condition always evaluates to false in SetupDoubleTexEnvVoodoo3()
nv50: add missing parentheses in nv50_query_result()
win32_menu: add missing parentheses in mapMenu()
mesa: test index bounds before array element
Roland Bär (1):
[i965] Bug #11812: Fix fwrite return value checks in AUB file code.
Roland Scheidegger (486):
remove the now confusing option to manually enable software ARB_vp if drm is not new enough on r200
move initialization code aroudn so glPointParameter isn't called before checking the extension is present
fix typo causing a segfault when a vertex program uses more than 96 parameters
fix initialization of native resource usage of vertex/fragment programs
Minor r200 vertex program cleanups. Remove disabled leftovers from r300 vertex program code. Fix authors. Correct slightly wrong check to determine if ran out of temps. Simplify check to determine if ran out of max instructions. Correctly report used native temps. Always kick off program translation when ProgramStringNotify is called (otherwise the reported native resources used queried might be wrong).
do not abort with not supported vertex prog output configuration, fallback instead
make sure vertex programs are only enabled on the hw when they are really enabled, not just when a program enables vertex progs (could still be not enabled due to some error). Otherwise the hw potentially would try to execute a not valid (not set up at all) vertex program, likely leading to lockups. Hopefully fixes #8060.
fix the presumably broken check for the allow_large_textures and vblank_mode options (same as bug 8042).
fog state atom contains (only) fog params necessary for tcl. Must not be emitted if vertex progs are enabled as it overlaps vertex param #94.
only allow VERT_ATTRIB_MAX instead of _TNL_ATTRIB_MAX for inputs of vertex programs (fixes a segfault since the result of the shift is undefined otherwise, and it may happen that _TNL_ATTRIB_POINTSIZE will be tried to read, unlike all other attribs this however may be unitialized (might be a bug in itself)).
make really sure R200_VAP_PROG_VTX_SHADER_ENABLE is never set when we're already in a tcl fallback, otherwise the chip will instantly lock up when vertex progs are enabled the next time not in a tcl fallback (fixes for instance guaranteed lockup running any program which uses vertex progs with tcl_mode=0 and then later with tcl_mode=1).
cause a vtxfmt fallback directly when hitting NewList for radeon and r200 drivers, otherwise we'll mix up tcl and vtxfmt path for some reason. This fixes a warzone2100 asssertion failure.
cause a raster fallback if a yuv texture is used on texture unit > 0 as yuv conversion appears only to work on first unit.
remove code to deal with non-normalized texture coordinates for tex rect targets (swtcl tex coord translation stage, tcl tex matrix adaption) and use the chip's native handling of such coords instead (!!!). Seems noone noticed those bits in the se_coord_fmt reg, even though it works fairly similar to r200 (except it's set per-unit and always active, so only enable it for texture rectangles).
make sure we upload the new vertex program if the program string changes.
fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting is not enabled (?). This fixes demos/cubemap as well as glean texCube test.
don't use derived value _ColorLogicOpEnabled as it's not current by the time we call the blend/logic op functions. Fixes glean logicOp test on r200.
Always mark tex state atom as dirty when the texture image is dirty, this ensures texture cache gets flushed in case the new texture has the same offset as the old one (fixes glean pixelFormat test at least on r200).
detect some more cases which can use straight memcpy for _mesa_texstore_rgba8888
always use argb8888 instead of rgba8888, this is far more likely to hit a faster memcopy path in mesa (at least on little endian systems, possibly on big endian too)
fix mixed texgen/non-texgen with texgen modes requiring plane parameters (GL_OBJECT_LINEAR, GL_EYE_LINEAR). This is a chip limitation, try to hack it up regardless or use a tcl fallback in some cases. Might still produce wrong results if fixed up, but so far this corrects celestia ring shadows (in multitexture mode), doom3 (arb renderer), quake4 (arb renderer and some less visible bugs in r200 renderer), and even the remaining texgenmix broken case (this is pure luck though, it is easy to construct artifical cases where it will break).
reenable code in _mesa_texstore_rgba8888 to avoid the generic copy path if only swizzling is required as it works just fine (tested with glean pixelFormats test and a hacked up r200 driver which always uses that format).
try to use a 8888 texture format which will result in only a memcopy in mesa's texstore functions whenever possible for r200 and r300. r200 can use hw formats argb8888, rgba8888 and abgr8888 (or the opposite on big endian), r300 can use argb8888, bgra8888, rgba8888 and abgr8888 regardless of endian, as it supports free component swizzling.
don't skip user clip plane clipping when the current vertex program is position invariant.
fix up access to vertex attrib components which don't really exist but are defined to some default value by the spec (fogcoord yzw, normal w, secondary color w), by replacing those components with zero/one respectively using swizzling.
do not import arrays for generic arb attribs if the array is not enabled (same as for generic attribs for nv vp is already done). Since the requested stride is 16, otherwise the code would end up doing lots of unnecessary import work (in doom3, trans_4_GLfloat_4f_raw caused by that was by far the single most time-consuming function in the r200 driver, not importing the disabled arrays caused the cpu time spent in the driver to drop from 45% to 30%, though real-world gain was pretty minimal as it's not really cpu bound here in the first place).
implement ARB_point_parameters and ARB_point_sprite on r200. The code is nearly the same as outlined in bug #4707, except it disables perspective correction for point sprites to make them actually work. And, separate the state atom into two as the tcl parameters would overwrite vertex program parameters when active. Also implement the GL_VERTEX_PROGRAM_POINT_SIZE_ARB option to make vertex programs outputting a point size work correctly (untested). Smooth points will still always be size 1. While here, enable gouraud shading for fog when using fog coord.
fix handling of textures with a base internal format that does not have all four rgba values set for radeon and r200 (discovered with a modified glean pixelFormats test, noone ever noticed in over 2 years). For radeon, use hw format I8 as previously, and change tex env to make the correct default values appear for both GL_ALPHA and GL_LUMINANCE textures. For r200, which supports GL_LUMINANCE just fine, use the AL88 hw format for GL_ALPHA textures, since it seems like it's probably not worth the effort to fix up the texture environment (certainly complicated in case of ATI_fragment_shader programs).
fix (per-vertex) fog when using ARB_vp by incorporating fog factor computation into the vertex program (not yet fixed for swtnl). Simplify (and correct) the VTX_TCL_OUTPUT_VTXFMT handling when using vertex programs, turns out it's solely driven by the needs of the past-vertex stage of the pipeline, this should fix lockups with ill-specified applications using vertex programs (for instance applications enabling fog but not writing to fog coord output will now get (conformant) undefined results instead of lockups).
change some bogus comments regarding the base e exponential function used for fog in vertex programs.
remove code for inserting mvp transform into position-invariant vertex progs and instead use _mesa_insert_mvp_code().
remove setting some driver funcs explicitly to NULL, as they are no longer set up later. Thix fixes a segfault in _mesa_Bitmap().
remove remaining traces of r200FlushVertices...
need to call bind_arrays() in vbo_exec_DrawRangeElements.
enable generic arrays for r200 hw vertex programs by assigning unused color and texture inputs to them. Not widely tested yet. This should eliminate all fallbacks due to vertex programs, except writes to back facing colors, or when exceeding a hw limit (12 temps, 12 attribs etc.).
fix using VERT_ATTRIB_WEIGHT instead of VERT_BIT_WEIGHT when assigning vp inputs.
fix vp lockups due to incorrectly set up / emitted attrib inputs.
fix segfault with ATI_fs when trying to use a not enabled texture unit (bug #9110).
remove unneded call to _tnl_invalidate_state() in _tnl_need_projected_coords(). Connected to bug #9103, though that bug got fixed without this change too.
fix the gl version test
decrease the current vertex count by 1 if an uneven number of vertices is copied by _tnl_copy_vertices. Otherwise, since in this case it will copy an extra vertex to avoid problems with vertex order in the new buffer, one triangle will be drawn twice. This fixes bug #9062.
call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up the change in the r200 driver accordingly.
fix a bug in the sanity code when outputting vertex progs
check for target instead of program->Target in _tnl_program_string, avoids segfault if program is NULL
fix mixed conventional / generic vertex arrays which caused a wrong array order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250).
submit vertex weights to make World of Warcraft maybe happy (bug 8250)
put back missing Driver.PolygonMode call (bug 9578)
re-fix bug 9062 in vbo code
remove tnl/t_vtx_x86_gcc.S file from sources as it no longer exists
fix dstelt memory allocation to avoid hash corruption
allocate larger minimum dstelt buffer
do not rebase index buffers as it does not work currently (tested with r200 and sw mesa)
fix unitialized values in radeonClear
fix missing ADD_POINTERS, fixes crashes if the index elements are in a vbo.
fix errorneously adding fog state params to all vertex programs...
remove now unused vtxfmt stuff from radeon/r200 header files
disable r200 materials-between-begin-end check if vertex progs are enabled
fix issues when using mixed-mode pos-invariant vp and ff tnl (bug #9856)
fix issues in vp when using FRAG_BIT_WPOS in a fragment program (bug #9910)
optimize generated vertex programs a bit
r200: simplify / unify input map handling for vp and fftnl
optimize per-pixel fog program
fix stupid bug in the optimized per-vertex fog generation code
fix typo preventing generic arrays from working with ARB_vp (bug #9952)
r200 fix broken (by new input handling) fogcoord
use movdqu instead of movdqa for unaligned load avoiding a segfault (bug 10265)
enable ARB_vertex_buffer_object for more dri drivers
sync up t_vp_build.c brw_vs_tnl.c a bit
fix copy and paste bug from last commit in fog generation code for GL_LINEAR fog
r128, radeon, r200: Check ctx->WinSysDrawBuffer before calling function that dereferences it.
r300: Fix radeonUpdatePageFlipping() function.
recommit e731d8aafa98bbf9d30f83e65f28b7718be55834.
fix incorrect _MaxElement calculation
i915tex compile fix (account for moved _UseTexEnvProgram var)
cleanups for t_vb_program.c
bring over recent radeonMakeCurrent fixes for r300 to radeon/r200
fix small s3tc mipmaps (#10968)
fix miptree comparison with compressed textures
fix copy & paste bug of previous commit, breaking dxt5 formats
fix miptree layout (i915) for small compressed mipmaps
unbreak 3d textures (typo when setting tex layout)
i915/i915tex: minor cleanup (remove unneeded function call
make sure optimized fog params get updated
fog: fix issues with negative fog coords (may fix #10529)
fog: fix potential issues with generated vp using fog
fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug #11030)
First attempt at using private back/z buffers.
copybuffer/cliprect fixups
some fixes, fake frontbuffer
drop some more code no longer needed
remove bogus assertion, change drawable updates
restrict blitted area to size of rendered area
don't use driDrawable information directly, don't resize at makecurrent
bugfixes (wrt fb updates), cleanups
fix assertion, z/stencil swarst readback, (still looks suspicious) copyTexSubimage
begin getting rid of fake clip rects (copy_pixel)
fix the texture copypixels path
fix bogus fb/drawable information (fixes xdemos/wincopy)
change back driver change from previous commit
allow blit path for read pixels if pack->alignment isn't 1.
get rid of more cliprects (readpixel)...
get rid of more fake cliprects (drawpixel), and enable blit draw with scissor
more cliprect elimination (swrast span)
get rid of more cliprects...
fix segfault with i915 drivers in swrast drawpixels path when resizing windows
fix bogus fb/drawable information
small cleanups
fix resize bugs (fb size updated too late), fix typos, cleanups...
increase MAX_RELOCS so never run out before batch buffer is full (fixes xdemos/shape)
remove old code, remaining bits of static handles, disable (no longer functional anyway) rotation code
fix mesa fb binding
fix up mesa's probably bogus framebuffer updates with different read/write fbs
get rid of more pageflip/rotation code.
remove some more old stuff
get rid of checks for old ddx
swapbuffers with non-current contexts, cleanups
more fixes for mesa's fbo handling (fixes tests/fbotest1/2)
fix mesa's handling of fbo's / window fb (again)
fix drawables not getting freed if context is made current with new drawables
more cleanups (looks pretty reasonable now)
increase MAX_RELOCS so never run out before batch buffer is full (fixes xdemos/shape)
fix mesa fb binding
fix up mesa's probably bogus framebuffer updates with different read/write fbs
more fixes for mesa's fbo handling (fixes tests/fbotest1/2)
fix mesa's handling of fbo's / window fb (again)
remove some more really old ifdefed out code...
minor cleanups, disable debugging
fix bogus recently introduced function param comments
fix bogus recently introduced function param comments
set the _BaseFormat for window-framebuffers, could hit some assertion otherwise
Fix crashes when the frag prog can't be handled in hardware (#11131)
Fix crashes when the frag prog can't be handled in hardware (#11131)
fix fallback crashes when driver can't handle frag prog for i915 driver too (untested)
fix range reduction for sin/cos in i915tex (#11609)
fix range reduction for sin/cos in i915tex (#11609)
fix cos/sin range reduction for i915 driver too
suppress warning about ncon visuals (bug #6689)
fix another occurence of movaps which might not be aligned
minor fog calc cleanup
add missing _mesa_StencilFuncSeparateATI function
alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)
recreate from changed gl_API.xml
fix position invariant vertex programs for sw-tnl
fix bogus assumption if ddx has set up surface reg for z buffer
fix z buffer read/write issue with rv100-like chips and old ddx
make sure state token values are fully initialized
add simple test for two-sided stencil functionality
fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527)
Bug #13839: Fix 3D texture offset miscalculation with pixels versus bytes.
fix w component of glsl vec4 asin
regenerate glsl library functions
fix bug with generated fragment programs if vertex shader is active
state.depth.range alpha value should be 1, not 0 (bug #14733)
fix state.lightprod ambient/specular w value (bug #14983)
gallium: remove redundant compare bit in sampler state
fix mistakenly set ATIFragmentShader._Enabled bit (bug 15269)
gallium: fix two-side stencil handling
add missing _mesa_StencilFuncSeparateATI function
gallium: state tracker fixes for compressed textures
r200: fix XPD vertex program instruction when using temps as inputs
gallium: set border color
gallium: depth textures have usage depth_stencil instead of render_target
i965: fix OPCODE_TEX when additional ops are needed
copy msaa visuals capability
copy msaa visuals capability
r200: fix typo in r200TryDrawPixels parameter validation (bug 16406)
gallium: handle msaa
mesa: fix issues around multisample enable
mesa: fix issues around multisample enable
add env var to override msaa visual selection
fix no error generated when calling glLight{if}[v] inside begin/end (bug 17408)
fix span issue with really old ddx and non-tcl r100 chips
mesa: fixes for srgb, new srgb formats
gallium: fixes for srgb, new srgb formats
fix _mesa_get_teximage for srgb textures
mesa: fixes for srgb formats
fix typo in fragment pipe alu define, should fix dot3_rgb tex combine
mesa: add support for ATI_envmap_bumpmap
regenerate glapi
i965: add support for ATI_envmap_bumpmap
mesa test prog for ATI_envmap_bumpmap
fix various small intel blitter issues
gl: update glext.h to version 48
gl: add new OGL 3.1 enums to glext.h
mesa: add new signed rgba texture format
glapi: remove a couple accidental GL_ prefixes
glapi regenerate
mesa: add _rev signed rgba texture format
i965: add support for signed rgba texture format
mesa: fix a glGetTexImage issue with base-converted texture formats
i965: srgb texture fixes
fix ugly copy/paste error in mipmap generation code
mesa: fix TexParameter functions
intel: fix small compressed texture upload
intel: fix max anisotropy supported
i915: fix fix for anisotropic filtering
i965: fix point size issue
r200: fix CS section size mismatch (bug 21565)
r200: fix another section size mismatch
r200: fix some cube map issues
demos: make cubemap work without EXT_fbo support
radeon: make cubemap mipmap generation work
radeon: fix hw texture limits
intel: fix (cosmetic) typo flag used twice
enable ARB_half_float_pixel for intel drivers
i965: handle OPCODE_SWZ in the glsl path
radeons: use dp4 for position invariant vertex programs
r200: fix cube maps for non-mm path
radeon: fix cube maps for non-mm path
i965: fix fetching constants from constant buffer in glsl path
radeons: use dp4 for position invariant vertex programs
i965: handle OPCODE_SWZ in the glsl path
i965: fix fetching constants from constant buffer in glsl path
radeon: s/r300/radeon in shared code error message
radeon: fix r100/r200 compressed texture stride
radeon: more fixes for compressed textures
tests: also test xoffset in texcompsub test
intel: implement intelCompressedTexSubImage2D
radeon: fix miptree comparison breakage
r200: fix compiler warning (unused var)
r200: fix off-by-one errors causing 6th texture unit to not work
i965: disable bounds checking on arrays with stride 0
i965: fix EXT_provoking_vertex support
mesa: handle different RowStride in _mesa_get_compressed_teximage
intel: make CopyTex[Sub]Image fallback debug messages more consistent
Merge commit 'origin/st-shader-varients'
gallium: fix more statetrackers/drivers for not using texture width/height/depth arrays
Merge branch 'width0'
r300g,llvmpipe: fix some more merge problems
svga: fix for not using texture width/height/depth arrays
gallium: interface cleanups, remove nblocksx/y from pipe_texture and more
fixups for interface changes (mostly state trackers)
gallium: adapt drivers to interface cleanups
gallium: adapt nv drivers to interface cleanups
gallium: fix reference counting functions to be strict-aliasing compliant
mesa: use _mesa_memcpy for COPY_4FV macro
gallium: fix remaining users of pipe_reference function
Merge branch 'gallium-noblocks'
vega: fix missing include
svga: fix another pipe_reference strict aliasing violation
identity: fix copy&paste error
mesa: fix strict aliasing issues in half-to-float/float-to-half conversions
gallium/util: fix util_color_[un]pack[-ub] to be strict aliasing safe
mesa: fix shader prog_execute strict aliasing violations
gallium: fix more potential strict aliasing issues
Merge branch 'gallium-strict-aliasing'
gallium: use boolean instead of bool in p_refcnt.h
cell: use boolean instead of bool
nouveau: use boolean instead of bool
winsys/intel: fix dereferencing of opaque type due to pipe_reference changes
gallium: more work for edgeflags changes
gallium: edgeflags change fixes
gallium: fix mesa to tgsi translation for edgeflags
fix debug output mising from edgeflag changes
gallium: store edgflag info in tgsi_shader_info
gallium: fix up drivers for edgeflag changes
gallium: fix not generating new vp varient when polygon mode changes
gallium: don't use edgeflags if the app didn't supply them
svga: fix typo
python: fix some pipe_format_simplify merge damage
Merge branch 'gallium-edgeflags'
i965g: fix for edgeflag changes (untested)
rbug: rename pf_is_compressed to util_format_is_compressed
gallium: API cleanup, remove pointless pipe_constant_buffer
gallium: adapt state trackers etc. to pipe_constant_buffer removal
gallium: propagate draw retval changes into cell driver
gallium: adapt drivers to pipe_constant_buffer removal
gallium: remove const qualifier from pipe_buffer argument in set_constant_buffer
gallium: remove point_size_min and point_size_max from rasterizer state
gallium: remove set_edgeflags from docs
Merge branch 'gallium-noconstbuf'
gallium: document set_constant_buffer
gallium: prepare for per-rendertarget blend enables, writemasks, blend funcs
llvmpipe: adapt to per-rendertarget blend changes
gallium: new PIPE_CAP bits for the independent blend functionality
gallium: adapt util code to blend changes
docs: clean up sampler description
docs: enhance blend documentation
r200: fix CS section size mismatch
gallium: fix cast for size calc of pipe_blend_state
xorg: adapt to blend changes
vega: adapt to blend changes
st/python: adapt to blend changes
llvmpipe: adapt to blend changes
cell: adapt to blend changes
i915g: adapt to blend changes
i965g: adapt to blend changes
r300g: adapt to blend changes
nouveau: adapt drviers to blend changes
softpipe: adapt to blend changes
svga: adapt to blend changes
trace: adapt to blend changes
xorg: do not enable unnecessary blending for xv
vega: don't enable blending if not necessary
st/mesa: handle EXT_draw_buffers2 per rendertarget blend enables / colormasks
softpipe: enable new blend functionality
mesa/st: code cleanups for new blend functionality
gallium: add the new PIPE_CAP blend bits to more drivers
gallium: remove PIPE_CAP_S3TC, and add PIPE_CAP_DUAL_SOURCE_BLEND
Merge commit 'origin/perrtblend'
gallium: fix blend state cso
gallium: clean up point sprite rasterizer state
docs: fix point sprite documentation
docs: clean up TGSI_SEMANTIC_PSIZE description
gallium: add point size clamp to implementation limits in vertex shader
gallium: add point_quad_rasterization bit to rasterizer state
st/mesa: fix wrong initialization of MaxPointSize
Merge branch 'gallium-nopointsizeminmax'
gallium: don't put stencil ref value in pipe_depth_stencil_alpha_state
gallium: make valuemask/writemask in pipe_stencil_state bitfield members
docs: fix up documentation for stencil ref value changes
gallium: adapt state trackers to stencil ref change
softpipe: adapt to stencil ref changes
trace: adapt to stencil ref changes
st/mesa: more fixes for stencil ref change.
fo: adapt to stencil ref changes
identity: adapt to stencil ref changes
llvmpipe: adapt to stencil ref changes
svga: adapt to stencil ref changes
gallium: also save/restore stencil_ref in cso_save/restore_depth_stencil_alpha
gallium: give pipe_stencil_ref its own cso_save/restore functions
i915g: adapt to stencil ref changes
i965g: adapt to stencil ref changes
cell: adapt to stencil ref changes
r300g: adapt to stencil ref changes
gallium: make u_blitter code save/restore stencil ref values
nv30: adapt to stencil ref changes
nv40: adapt to stencil ref changes
nv50: adapt to stencil ref changes
nouveau: fix compile errors...
gallium: make max_anisotropy a unsigned bitfield member
Merge branch 'gallium-dynamicstencilref'
svga: enable code to emit blend color
util: new util_format_get_nr_components helper
gallium: remove redundant nr_components field from pipe_vertex_element
gallium: use cso state handling for pipe_vertex_element state
st/mesa: fix mesa statetracker adaption to new vertex elements interface
util: adapt blitter code to new vertex element cso
vl: adapt to new vertex element cso interface
gallium/docs: document new vertex element cso interface
xorg: adapt to new vertex element cso
vega: adapt to new vertex element cso
vega: adapt to new vertex element cso
trace: adapt to new vertex element cso
svga: adapt to new vertex element cso
softpipe: adapt to new vertex element cso
llvmpipe: adapt to new vertex element cso
r300g: adapt to new vertex element cso
cell: adapt to new vertex element cso
i915g: adapt to new vertex element cso
i965g: adapt to new vertex element cso
failover: adapt to new vertex element cso
identity: adapt to new vertex element cso
nv30: adapt to vertex element cso
nv40: adapt to vertex element cso
auxiliary: fix vertex elements cso
gallium: don't use flexible array members in drivers for vertex elements cso
st/mesa: fix clear/drawpixels/bitmap for new cso vertex elements interface
Merge branch 'gallium-vertexelementcso'
r300g: fix gallium-vertexlementcso merge damage
identity: fix copy & paste error
util: simplify util_format_get_nr_components helper
cso: don't forget to release vertex elements state
mesa/st: initialize velements state properly
cell: handle NULL cso vertex_elements state object on bind
cell: adapt to context texture transfers (untested)
st/mesa: don't enable extensions which aren't actually supported
gallium: change remaining util functions to use cso sampler views
st/xorg: fix up xorg state tracker to use cso changes
st/vega: fix up vega state tracker to use cso changes
cso: remove cso_set/save/restore_sampler_textures
gallium/docs: minor fixes
gallium: add new texture formats
gallium: fix bogus depth/stencil format names (and channel descriptions)
gallium: make the python scripts for format parsing not fail on new formats
gallium: adapt all code to the renamed depth/stencil formats
Merge branch 'master' into gallium-new-formats
gallium/util: use other layout instead of the old compressed
Merge branch 'gallium-new-formats'
gallium: interface changes for multisampling
gallium: fix glaring bugs in last commit
Merge commit 'origin/master' into gallium-msaa
Merge commit 'origin/master' into gallium-msaa
i965g: avoid void * arithmetic
i965g: add brw_state_debug.c to SConscript
i965g: fix resource creation recursion bug
gallium: another interface change for multisampling
gallium: clean up resource_copy_region function
gallium/util: adapt util code to interface changes
mesa/st: adapt to interface changes
cell: adapt to interface changes
llvmpipe: adapt to interface changes
softpipe: adapt to interface changes
i915g: adapt to interface changes
i965g: adapt to interface changes
trace: adapt to interface changes
identity: adapt to interface changes
fo: adapt to interface changes
nouveau: adapt to interface changes
r300g: adapt to interface changes
svga: adapt to interface changes
st/python: adapt to interface changes
st/xorg: adapt to interface changes
st/vega: adapt to interface changes
st/wgl: adapt to interface changes
st/glx: adapt to interface changes
st/dri: adapt to interface changes
st/egl: adapt to interface changes
gallium: implement set_sample_mask() in all drivers
st/mesa: fix wrong argument order
util: fix some leftover util_surface_fill/copy calls
docs: update differences to d3d11
i915g: remove unused flip parameter
util: util_blitter_fill no longer needs to handle overlap
util: fix obvious util_blitter_copy bugs...
Merge branch 'gallium-msaa'
rbug: fix breakage due to interface changes
gallium: clear interface changes
util: adapt to clear interface changes
st/mesa: use new ability to clear only depth or stencil
st/python: adapt to clear interface changes
cell: adapt to clear interface changes
fo: adapt to clear interface changes
identity: adapt to clear interface changes
trace: adapt to clear interface changes
rbug: adapt to clear interface changes
softpipe: adapt to clear interface changes
svga: adapt to clear interface changes
nvfx: adapt to clear interface changes
nv50: adapt to clear interface changes
r300g: adapt to clear interface changes
i915g: adapt to clear interface changes
i965g: adapt to clear interface changes
llvmpipe: adapt to clear interface changes
gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
Merge branch 'gallium-newclear'
r600g: adapt to interface changes
llvmpipe: handle PIPE_CAP_TEXTURE_SWIZZLE query
st/mesa: fix bug in depthstencil optimizing clear logic
i915g: fix bug in ds clear logic (still disabled)
Revert "llvmpipe: handle PIPE_CAP_TEXTURE_SWIZZLE query"
util: implement util_clear_depth_stencil fallback
llvmpipe: use util_clear_render_target/depth_stencil fallbacks
softpipe: use util_clear_render_target/depth_stencil fallbacks
llvmpipe: fix copy & paste bug in clear logic
llvmpipe: limit the number of fragment shader variants kept around
st/mesa: remove bogus assertions st_CompressedTexSubImage2D
llvmpipe: wait for queries being finished when asked for it or before deletion
llvmpipe: move rasterizer to screen instead of setup context
llvmpipe: fix comment typo
util: fix util_fill_rect to take util_color instead of u32 param
gallivm: fix copy&paste bug
gallivm: don't use URem/UDiv when calculating offsets for blocks
gallivm: optimize yuv decoding
gallivm: fix trunc/itrunc comment
gallivm: faster iround implementation for sse2
gallivm: replace sub/floor/ifloor combo with ifloor_fract
gallivm: optimize some tex wrap mode calculations a bit
gallivm: more linear tex wrap mode calculation simplification
gallivm: avoid unnecessary URem in linear wrap repeat case
gallivm: optimize soa linear clamp to edge wrap mode a bit
gallivm: make use of new iround code in lp_bld_conv.
gallivm: fix different handling of [non]normalized coords in linear soa path
gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2
r200: fix r200 large points
mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps
gallium: support for array textures and related changes
svga: link libwsw for dri-vmwgfx target with make build system too
mesa: handle some srgb cases in the fast path in _mesa_get_teximage
util: add gcc version check for builtins
mesa: use __builtin_clz for logbase2 when available
mesa: fix gcc version check for _mesa_bitcount
mesa: get rid of homegrown logbase2 implementation in drivers
util: fix strict aliasing issues in u_format_r11g11b10f.h
scons: Fix libGL.so build.
mesa: check_index_bounds off-by-one fix
gallivm: fix floating type in lp_build_mod helper
gallivm: Fix calculating rho for 3d textures for the single-quad case
llvmpipe: destroy setup variants on context destruction
gallivm: (trivial) remove unnecessary bogus include
llvmpipe: use runtime loop instead of static loop for looping over quads
radeon/r200: fix bogus assert/scissor wrt width/height 2048
radeon/r200: fix bogus clears
r200: get rid of old gart memory functions from old dri1
radeon/r200: get rid of some unneeded cliprect/scissor code
r200: get rid of dubious aux scissor bits
Roy Spliet (4):
nv30/shader: SSG, LIT only requires one source register
nv30: Silence pipe_cap warnings
nv30: Fix generic passing to fragment program in NV34.
nv30: Support negative offsets in indirect constant access.
Ruediger Oertel (1):
Fix PowerPC related typo in spantmp2.h
Rune Petersen (9):
A small logic error.
Give the user posibility to choose speed over correctness.
re-apply shader fix.
add missing change to skip low impact RAST fallback...
Managed to make a commit that can't build... Sorry again...
r300_select_vertex_shader4:
fragment.position support
Disable fragment program debug messages.
Optimize cos&sin instruction a bit more.
Rune Peterson (3):
ctx->Point._Size fix
r300: Add proper support for sin/cos instruction in fragment program
r300: Fix cos & add scs to fragment program.
Sam Hocevar (6):
i965: more meaningful message for unsupported opcodes.
i965: support for sin() and cos() in vertex shaders.
mesa: prevent the slang code generator from aborting when faced with a sampler variable redeclaration.
mesa: fix function params to match prototypes
docs: fix glsl_compiler name
docs: add glsl info
Samuel Thibault (2):
GNU/Hurd fixes
Only require libdrm if direct rendering is actually enabled.
Satyajit Sarangi (1):
r600g: Fix build when libdrm is installed to non-standard dir.
Scott Moreau (2):
Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613aef439a0e3d8
Complete ARGB8888 naming convention format renames missed
Sean D'Epagnier (16):
Modularized code into multiple files.
Modified config to use glut/fbdev, added demo and sample directories.
Added initial multisampling support to glfbdev driver.
The driver now compiles correctly without any x headers or libraries installed
Removed ifeq from makefile, and corrected fbdev driver so it compiles
VT switching now uses correct keys.
The colormap code is now simpler, 15bpp works where it did not before.
corrected cursor drawing
glTexCoord3dv was not using third coordinate
Added correct include files to files,
the following improvements to linux-fbdev:
Updated keyboard input so that glut programs can read from stdin without
Commiting a few minor fixes to glut fbdev (segfault on a separate stack)
Merge branch 'master' of git+ssh://geckosenator@git.freedesktop.org/git/mesa/mesa
Fixed fallout, glfbdev driver was calling a nop function that was removed.
Added proper cleanup code
Sean V Kelley (2):
egl/android: Add support for RGBX_8888 used in Android native buffers
i965: Support Android RGBX8888 format for EGL generated images
Sedat Dilek (4):
r300g: Build in the trace and softpipe driver for xorg state tracker
configure.ac: Add glsl to SRC_DIRS
glsl/apps: Add dummy install target to fix 'make install'
docs: Fix typo in GL3.txt
Sergio Monteiro Basto (1):
i915: Fix undefined ALIGN symbol from 77e0523fb7769df4bf43747e136b1653b2421b97.
Shane Blackett (3):
Fixes for Mingw
added 24bpp support
glut: s/glut_fbc.c/glut_fcb.c/
Shaohua Li (1):
i915: Add support for a new G33-like chipset.
Shuang He (4):
demos: Clean up allocated Textures and Display Lists when demo quit
intel: Release fb backing regions in intelDestroyBuffer()
mesa: allow GLfixed arrays for OpenGL ES 2.0
i915: Fix INTEL_DEBUG=wm segmentation fault
Shunichi Fuji (3):
Fix memory leak in _tnl_UpdateFixedFunctionProgram
free(key) in _tnl_UpdateFixedFunctionProgram()
mesa: drop calloc from _mesa_get_fixed_func_vertex_program
Siddhartha Chaudhuri (1):
mesa: autoconf fixes for OS X
Simon Farnsworth (2):
gallium: Set renderbuffer's InternalFormat when rendering to texture
r600g: Use a fake reloc to sleep for fences
Steinar H. Gunderson (1):
i915: Fix 945 cube map layout for the small mipmaps along the bottom.
Stephan Schmid (2):
r600g: implememt the LIT instruction
r600g: fix relative addressing when splitting constant accesses
Stephane Marchesin (132):
Initial revision
Import
Some small improvements.
rename nv40_tris to nv30_tris.
Rename nouveau_3d_reg.h to nouveau_reg.h
More work on the nv30 software tcl code
Added some NV20 support - nv_30_tris.c should probably be renamed again.
Cleaned up the software TCL code a bit. Renamed nv30_tris.[c,h] to
Added a missing field
A little work here and there
Cleaned up some code, made more files compile. Renamed nv20_swtcl.* to
Cleaned stuff in the tcl code
Added vertex attributes to the context
Silence the lock warning
Added render index field to the context
ooops
More work on the tcl code... still have to make my mind on a number of
Some work towards making the nv10 swtcl compile
Make nouveau actually compile
Small changes
Rename nouveau_tris.* to nouveau_swtcl.*
Some small changes
Architect the DRI :
Commit a small nitpick
Some work on nv30 state, heavily based on jkolb's work
Add the GL_LIGHING enable
Fix the texture init function name
Some nouveau_screen work for darktama
Small unneeded nv03 fix
Add nv20_state.c ; hook nv10_state.c into the build ; do the renaming
More state functions
New swtcl implementation. It's simpler than the previous one (doesn't use
Fix the fifo debugging feature.
Oops.
More fifo debug fixes
More work on the swtcl
Use NONINC_METHOD for vertex data.
Cleanup the swtcl code.
Add the state caching mechanism. It seems to work, from what I can see.
Remaining state cache changes
That was really stupid.
Merge the pciid work. Use lock step versioning with the drm.
Fix the swtcl module.
nouveau: Cleanup the nv10 swtcl module.
nouveau: add the nv04 swtcl module (it's untested for now).
nouveau: Make the state cache hierarchical.
nouveau: Update nouveau_reg.h from renouveau to the latest version.
nouveau: Fix a bug in the nv04 swtcl.
nouveau: Use the most recent card list.
nouveau: add nv04 state support, and small nv04 fixes.
nouveau: fix some bugs in the nv10 swtcl.
nouveau: more work on nv04, this time buffer format/pitches/...
nouveau: fix nv04 and nv10 swtcl, more work on nv04 state.
nouveau: add a fifo size debug check.
nouveau: some fixes to the nv04 state code.
nouveau: oops don't debug by default.
nouveau: fix the nv04 swtcl code.
nouveau: fix nv04 swtcl.
nouveau: remove useless viewport xform with id matrix.
nouveau: who needs nv03 ?
Use write posting in the kickoff function too.
Add NV63.
nouveau: update to latest header.
Hook nv30 into the build.
nouveau: Update to latest header.
nouveau: hook in nv30.
nouveau: add nv30.
nouveau: oops and make nouveau winsys build by default
nouveau: nv30 fixes.
nouveau: more nv30 fixes, still doesn't work as well as before.
nv30: fixes.
nv30: fixes.
nv30: line up the miptree creation to latest changes.
nouveau: update to latest reg header.
nouveau: update to latest nouveau_class.h
nv30: only 2 RTs.
nouveau: latest header.
nv10.
nouveau: latest header.
nv10: fixes.
nv10: fix stuff and things.
Merge branch 'gallium-0.1' of git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.1
nv10: set rasterizer state.
nv10: fix some more state, work on the vertex emission code.
don't push "pouets"
nv10: fix more vertex stuff
nv10: emit dummy zeta size when no zbuffer is used.
nv04.
nv04: use BEGIN_RING_NI
nv04: Hook the lib into the build.
nv10: there are no 3D textures.
nv30: use native instructions.
Merge branch 'gallium-0.1' of git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.1
nv04: use FREE/MALLOC like a good gallium boy should.
nv10: use the gallium alloc/free wrappers.
llvm: build fixes.
nouveau: say goodbye to the old DRI driver...
nv30: add some opcodes.
Gallivm: make it compile again, add some opcodes.
Gallivm: more instructions.
Gallivm: need to link with libstdc++ for llvm.
Gallivm: fix off-by-one.
Gallivm: port to llvm 2.4.
Gallivm: add slt. glxgears should be running, except it isn't.
Gallivm: make it compile again, add some opcodes.
Gallivm: more instructions.
Gallivm: need to link with libstdc++ for llvm.
Gallivm: fix off-by-one.
Gallivm: port to llvm 2.4.
Gallivm: add slt. glxgears should be running, except it isn't.
Mesa: fix the case where there are no vertex attributes.
Gallivm: fix the constant layout, this gets a bunch of progs/ working. Notably, gears doesn't.
Merge branch 'gallium-0.2' of git+ssh://marcheu@git.freedesktop.org/git/mesa/mesa into gallium-0.2
Gallivm: don't say hello, it's rude.
Progs: add a trivial glsl test, useful for gallium driver bringup/debug.
Mesa: fix the case where there are no vertex attributes.
Progs: hook the glsl identity example into the makefile.
Merge branch 'gallium-0.2' of git+ssh://marcheu@git.freedesktop.org/git/mesa/mesa into gallium-0.2
Gallivm: reorder the functions alphabetically so I can work on it.
Gallivm: cleanup soa storage.
gallivm: replace the temp parameters of the JIT function with alloca'ed temps. This avoids useless writes of temporary results.
Merge branch 'gallium-0.2' of git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.2
gallivm: fix some small stuff.
nv04: some old changes I had lying around.
Merge branch 'gallium-0.2' of git+ssh://marcheu@git.freedesktop.org/git/mesa/mesa into gallium-0.2
Fix an nv04 bug (thanks Mhopf).
nv04: small fix again
i915g: Remove heuristic flushing.
i915g: Proper indentation of func parameters.
Fix trailing whitespace.
i915g: fix whitespace.
i915g: Fix whitespace.
Stephen Johnson (1):
draw: use FREE() instead of free()
Stephen White (1):
st/glx: Set the drawable attribute on xmesa_buffer creation.
Stuart Abercrombie (2):
i965: Fix emit of a MOV with bad destination channel on gen6 math in FPs.
gallium/util: Save and restore vertex buffer state in util_gen_mipmap.
Stéphane Marchesin (142):
glx: Fix glXGetFBConfigFromVisualSGIX.
llvmpipe: use $(CXX) instead of g++ for linking.
i915g: don't destroy a texture buffer if it's NULL.
Gallium: fix indentation in u_blitter.c
dri2: protect dri2FlushFrontBuffer against NULL buffers.
i915g: add missing and unsupported PIPE_CAPs to avoid debug messages.
i915g: handle varyings properly.
i915g: implement TGSI_OPCODE_SEQ.
i915g: implement more opcodes.
i915g: Do generic remapping.
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa
glx: implement drawable refcounting.
st/mesa: Remove unneeded texture format terminators.
glx: Fix compile.
i915g: Support more texture and render target formats.
i915g: Fix comment.
i915g: Add draw point sprites.
st/mesa: prefer native texture formats when possible.
dri/r200: rename __atom to current_atom.
dri/r200: properly spell current_atom.
st/mesa: add PIPE_FORMAT_R8G8B8A8_UNORM as the first RGBA format.
i915g: Fix point sprites.
i915g: Don't do shader fixup if no surface is bound.
i915g: add fake occlusion queries.
i915g: always upload the vs constants.
i915g: Fix gl_FragCoord.
i915g: Implement fake DDX/DDY.
i915g: Fix u_blitter comment.
i915g: Fix depth texture formats.
i915g: Return the max result for the fake occlusion queries.
i915g: update TODO.
i915g: initial support for SEMANTIC_FACE.
i915g: Add a comment about a bug.
i915g: Remove unused cbuf_dirty.
i915g: Fix a bug in facing.
i915g: Enable GL_ARB_instanced_arrays.
i915g: fix shadow compare.
i915g: When emulating LUMINANCE8 and INTENSITY8 texutres, route alpha properly.
i915g: Improve SIN/COS a bit.
i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.
i915g: Add a debug_printf when we get the Abs flag.
i915g: Fix staging texture uploads a bit.
i915g: Fix comment about sin/cos constants.
i915g: Update the TODO with another idea.
i915g: Don't overflow the program buffer.
i915g: If we have a program, that means the other fields are ours and we can free them.
i915g: Fix unimplemented Abs comment.
Gallium:draw:aaline and aapoint: Restore the old hooks when we destroy our stage.
i915g: Try to do better in the shader compiler.
i915g: update TODO.
i915g: Implement surface format fixup without adding an extra instruction.
i915g: Move back to the old method for target format fixup.
i915g: Add comment about DDX/DDY.
i915g: introduce the tiny shader optimizer.
i915g: Improve flushing using heuristics.
i915g: Fix optimization, also make it more generic.
i915g: Fix optimize so that it actually gets used.
i915g: Apply optimization to ADDS/MUL and only if we're not saturating.
Revert "i915: Eliminate redundant CONSTANTS updates"
i915g: Make optimization more generic.
i915g: Make the optimizer more generic.
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa
i915g: don't try to check if a NULL buffer is busy.
i915g: Improve the flush heuristic by using the previous frame's number of vertices.
i915g: Fix case where texcoords can overlap with fragpos/frontface.
Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesa
Duplicate state_tracker/dri/sw/dri_drawable.c
state_trackers/dri/sw: Implement texture_from_pixmap.
st/mesa: Remove unused renderbuffer fields and functions.
i915g: Remove stale function prototype.
i915g: Fix bug in shader optimizer.
i915g: Add ifdef'd out code to dump compiled shaders.
i915g: Blend equation separate seems to work.
i915g: Fix some whitespace problems.
i915g: Add an optimization to get rid of useless movs, in particular at the end of some shaders.
i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET.
i915g: Fix peephole optimization for MOVs.
i915g: Fix whitespace.
i915g: Don't generate useless swizzles before texture accesses.
configure: replace pkg-config calls with $(PKG_CONFIG) in the makefiles.
glsl: Remove unneeded headers.
st/glx: remove the duplicated Drawable member.
i915g: Fix comment.
i915g: Silence warning.
i915g: Announce GL 2.0.
i915g: Add two new unsupported PIPE_CAPs.
i915g: Cleanup caps code a bit.
i915g: Remove old heuristic flusing remains.
i915g: Silence warning.
i915g: Implement vertex textures.
i915g: Fix comment.
i915g: Remove a TODO item.
i915g: Remove another TODO item which was done a while ago.
mesa/st: Check for a NULL _LinkedShader[i] before using it.
i915g: Enable instanced drawing.
i915g: Update the TODO with another idea.
i915g: Update TODO once more.
i915g: Remove duplicated comment.
i915g: Add TODO.
i915g: Use the right shader limits.
i915g: Flesh out TODO idea.
i915g: Cleanup the vertex sampler interface a bit.
st/glx: Implement texture_from_pixmap without DRI.
i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ to silence warnings.
i915g: Implement GL_STREAM_* for textures by using untiled textures.
i915g: Update TODO.
i915g: Roll back to the previous shader limits.
i915g: Put the templates at the beggining of the structures.
i915g: Add two unsupported caps.
i915g: Implement KILP.
i915g: Make the pipe_sampler_state struct non const and get rid of useless memcpy.
i915g: Turn an assert into a debug message, print more debug info for missing depth swz.
i915g: Add unsupported caps.
i915g: Only apply the optimization to output vars.
i915g: Add missing draw_flush call.
llvmpipe: Remove useless draw_install_pstipple_stage call.
i915g: Allocate tmp for KILP
i915g: Fix bugs in the shader optimizer.
i915g: Fix the blending for the A8 destination buffer case.
st/dri: Remove useless flush front.
i915g: Don't invert signalled/unsignalled fences
i915g: Don't avoid flushing when we have a pending fence.
i915g: Fix indentation and comment.
i915g: Fix indentation.
i915g: Separate declarations and program in the fragment program struct.
i915g: Move ureg defines to the header so we can share them.
i915g: Fix comment.
i915g: Implement stipple with draw.
i915g: Remove unused poly stipple state.
i915g: Don't emit state when it's already bound.
i915g: Fix comments.
i915g: Add a way to profile the contents of command buffers.
i915g: Remove useless draw calls.
gallivm: Replace architecture test with PIPE_ARCH_*
i915g: Fix fallout from 8e4540ec2a82e72be491bc8fe23c10551d29a96c
Revert "i915g: Remove unused poly stipple state."
Revert "i915g: Implement stipple with draw."
glx: Handle a null reply in QueryVersion.
mesa: Fix bool-int mismatch
i915g: More ops commute.
i915g: Implement sRGB textures
glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field
Sven Arvidsson (1):
gallium/st/dri2: add dri2 vblank query extension support
Tapani Pälli (10):
add $SELINUX_LIBS to EGL and OpenVG lib deps
automake: use -m32 in CCASFLAGS when using --enable-32-bit
android: fix the build
intel: use _mesa_meta_Clear with OpenGL ES 1.1 v2
build/glsl: fix android build v2
mesa/dlopen: use HAVE_DLOPEN instead of _GNU_SOURCE
scons : add HAVE_DLOPEN to build environment
xmlconfig: use __progname when building for Android
android: fix liblog API changes
android: do not expose single buffered eglconfigs
Thierry Reding (2):
mesa: Emit definition of GLAPIENTRYP in es_generator.py.
mesa: Fix remap_table setup.
Thierry Vignaud (8):
mesa: make sure r300/compiler/ sources are included in tarball
configure: fix comment
mesa: add missing file to GALLIUM_FILES
Fix missing files in Mesa tarballs.
Fix mesa tarball creation again
Makefile: add missing .cpp, .ll, .yy files
mesa: fix tarball creation
mesa: add missing DRI Makefiles to tarball
Thomas (3):
target/dri-vmwgfx: Throttle dri clients by default.
st/xa: Fix a typo pointed out by Keith Whitwell.
st/xa: Make sure we blit all yuv regions.
Thomas Balling Sørensen (42):
added surface.c and made some changes in device.c
vdpau changes
fixed compilation
Added decode.c
Made some decoding function for mpeg2-decoding
Added stubs for the rest of the vdpau interface
Stubs for the bitstream mpeg2 decoder
Fixed an endianproblem
vl: Various cleanups. Need to start from scratch with bitstream parser
vl: Made the project compile again.
vl: Made vdpauinfo run again
vl: Renamed function to appropriate name.
vl: moved some functions to more appropriate places
vl: ...
Merge branch 'master' into pipe-video
vl: changed video pipe to use the new gallium API within master
vl: change the xvmc state_tracker to the new gallium API
Merge remote branch 'origin/master' into pipe-video
Merge branch 'master' of ssh://cgit.freedesktop.org/~tball/mesa-gallium-vdpau into pipe-video
Merge branch 'pipe-video' of ssh://cgit.freedesktop.org/~tball/mesa-gallium-vdpau into pipe-video
vl: initial commit of the bitstream parser
vl: implemented a few functions and made stubs to get mplayer running
vl: some more fixes and addition to the decoder handling
vl: bitstream decoder finds startcodes
vl: more work on the bitstream_parser
vl: initial va-api implementation
vl: va state-tracker configuration scripts
vl: more stub work for a va implementation
vl: add'ed stub for VaCreateImage
Merge branch 'master' into pipe-video
Merge branch 'pipe-video' of git://anongit.freedesktop.org/~deathsimple/xvmc-r600 into pipe-video
vl: pipe-video branch merged with Königs pipe-video branch
vl: fix some build issues after the merge
vl: creating cleaner way of naming libraries
vl: commited Orasanu Lucian's patch containing va stubs.
vl: rest of Luc's patch
vl: morefixes to Luc's patch
vl: small typos and stuff
vl: Initial implementation of vlVaQuerySubpictureFormats.
vl: enable target va-r600
vl: rest of va stubs
vl: initial implementation of vlVaQueryImageFormats(), vlVaCreateImage(), vlVaQuerySubpictureFormats(), vlVaCreateSurfaces(), vlVaQueryConfigEntrypoints(), vlVaQueryConfigProfiles()
Thomas Gstädtner (1):
gallium/targets: pass ldflags parameter to MKLIB
Thomas Hellstrom (151):
i915tex: Fix randr resizing. Rotation still broken.
i915tex: Relocation fixes:
i915tex: Take into account various mapping states when dropping the
i915tex: Fix performance regression with new vbo code and latest drm.
Make sure we are locked when creating drm buffer objects.
Defer buffer pool creation to the first context creation.
[intel] Handle -EAGAINs correctly in execbuffer.
i915: Use the malloc pool for constant buffers since they don't go to the GPU directly.
i915: Make batchbuffers larger.
Add new demo "fbo_firecube".
Fix a typo.
dri1: Add a macro to validate two dri drawables in one go.
Add RGBA4444 and RGBA5551 texture formats.
Fix store texel for argb8888_rev.
Fix store texel for argb4444.
tnl: Add a utility to emit indexed vertices to a DMA buffer.
Add a comment about _tnl_emit_indexed_vertices_to_buffer.
xdemos: Add multithreaded sharedtex_mt.
gallium: Add simple atomic class api.
gallium: Use struct pipe_atomic for pipe refcounts.
xdemos: Fix sharedtex_mt.
xlib st: Fix makeCurrent.
stw: Fix makeCurrent.
dri glx: Propagate driver MakeCurrent errors.
dri glx: Fix dri_util::driBindContext
glx: MakeCurrent fixes.
gallium: Make sure we flush before some texture / buffer operations.
r300-gallium: Fixup for commit 9b75627fab5bf2ea90f27ddd31b60c54895f6de6.
gallium: Create OGL state tracker wrappers for various CPU access operations.
gallium: Reinstate unconditional flushes.
gallium: Update the drm_api.
gallium: Move the dri2 state tracker since we're about to extend it to dri1.
gallium: Add a dri1 api
gallium: Update the dri2 state tracker to support dri1.
gallium: indent and cleanfile the dri state-tracker.
gallium: Rename the dri state tracker lib to libdridrm.a
gallium dri st: Fix up some comments and minor bugs.
st: Add an st_get_current() function.
gallium dri st: Use st_get_current() instead of GET_CURRENT_CONTEXT()
gallium dri st: Propagate the drawable info when we bind to new drawables.
dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers.
Merge branch 'mesa_7_5_branch'
mesa driconf: Add macro to specify an option with a quoted default value.
gallium dri st: Probe the driver for supported surface formats.
gallium: Fix segfault and valgrind error introduced with commit 3f2e006b759705abd7c409d30f9aeb1f2a75b83f
dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers.
mesa st: Report unsupported render-to-texture formats.
mesa st: Change the preferred internal format for some RGB formats.
st/xorg Fail early if we don't intend to accelerate.
util: Build u_bitmask.o when using make.
Revert "st/dri: no need to request fake front buffer, only handle it being returned"
st/dri: Make sure we always request a fake front.
st/dri: Don't request a fake front if the server adds one automatically.
ws/vmware: Check DRM version also when bootstrapping in dri2 mode.
vmware: Update vmwgfx_drm.h to kernel version.
st/xorg, vmware/xorg: Fix xnfcalloc arguments.
st/xorg: Encapsulate all customizable stuff in a separate class.
st/xorg Avoid advertizing rotation / reflection support.
st/xorg: Fix Xv cliprect scaling.
svga: Add a winsys callback to get the svga_winsys_context
st/xorg, vmware: Make throttling configurable.
st/xorg: Add a customizable option to disable 3D.
xorg/vmwgfx: Disable 3D by default.
st/xorg: Add a possibility to prune modes and limit fb allocation size based on max fb size.
st/xorg vmwgfx/xorg: Add a pre-init customizer callback
st/xorg: Kill a couple of compilation warnings
st/xorg: Init the Gallium3D / libkms resources in pre-init.
xorg/vmwgfx: Implement early mode pruning based on max fb size.
st/xorg: Don't try to use option values before processing options
xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers
st/xorg: Add a customizer option to get rid of annoying cursor update flicker
xorg/vmwgfx: Don't hide HW cursors when updating them
st/xorg: Don't try to remove invalid fbs
st/xorg: Fix typo
st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments
st/xorg: Fix compilation errors for Xservers compiled without Composite
st/xorg: Don't use deprecated x*alloc / xfree functions
xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions
st/xorg: Fix compilation for Xservers >= 1.10
mesa: Make sure we have the talloc cflags when using the talloc headers
egl: Add an include for size_t
mesa: Add talloc includes for gles
st/egl: Fix build for include files in nonstandard places
svga/drm: Optionally resolve calls to powf during link-time
gallium/targets: Trivial crosscompiling fix
st/xorg: Add a function to flush pending rendering and damage
gallium/targets/xorg-vmwgfx: Xv fixes
xorg/vmwgfx: Flush even if we don't autopaint the color key
xorg/vmwgfx: Don't clip video to viewport
mesa/st: Fix vertex buffer leak
mesa/st: Plug a fragment program variant parameter leak
mesa/st: Clean up vertex buffer unreferencing
gallium/svga: Fix unnecessary swtnl fallbacks
st/egl: Move the copy context to the native display structure
st/egl: Add a helper to perform a copy swap on a resource surface
st/egl/drm: Rework swapbuffers
st/egl: Implement swapbuffer throttling
st/mesa: Fix an incorrect user vertex buffer reference
gallium/svga: Don't replace user vertex buffer with uploaded copy
gallium/svga: Only upload parts of vertexarrays that are actually used
Revert "gallium/svga: Only upload parts of vertexarrays that are actually used"
st/xa: Initial import of the xa state-tracker and the xa-vmwgfx target.
st/xa: Support format-changing copy.
st/xa: Really support xa_surface_format. Bump minor.
st/xa: Solid fill (tested) and composite (yet untested)
st/xa: Various fixes for composite.
st/xa: Add a function to check for supported formats
st/xa: Update README.
st-api: Rework how drawables are invalidated v3.
st/dri: Get rid of the evil struct dri_drawable::context member
st/glx: Fix compilation error
gallium/util: Upload manager optimizations
gallium/svga: Make use of u_upload_flush().
gallium/svga: Upload only parts of user-buffers that we actually use
svga: Ignore redefine_user_buffer calls
svga: Fix multiple uploads of the same user-buffer.
xa-vmwgfx: Remove unnecessary include
st/xa: Fix crosscompile builds with nonstandard ld locations
st/glx: Fix endless loop in drawable validation
Merge branch 'xa_branch'
st/xa: Fix render to xa_format_a8, which is backed by a gallium L8 texture
st/xa: Fix up error reporting. Disable component alpha.
mesa/st: Fix piglit read-front with new drawable invalidation v2
st/xa: surfaces and sampler views are per context
st/xa: Don't call fence_reference with an unitialized fence handle as dst
winsys/svga: Update to vmwgfx kernel module 2.1
xorg/vmwgfx: Kill this target. It's not used anymore.
dri2: Implement a throttle dri extension.
st/dri: Implement the new dri2 throttling extension
svga/winsys: Make sure a flush always inserts and returns a fence if requested
drm_driver: Add a configuration function to the driver descriptor.
st/dri: Hook up throttling based on the drm driver_descriptor configuration
dri-vmwgfx: Hook up a drm_descriptor configuration function
winsys/svga: Rework buffer allocation to make it more robust v2.
svga: Plug a fence leak
winsys/svga: Remove some unneeded debug code
pipebuffer/debug: Fix a recursive mutex lock
st/xa: Plug a pipe context leak.
st/xa: Add a scanout flag for surfaces
st/xa, xa/vmwgfx: Set the right version on library suffix
st/xa, xa/vmwgfx: Use XA_EXPORT attribute to indicate global visibility
st/xa, xa/vmwgfx: Generate exported symbol list from the st/xa symbols.
st/xa: Kill a couple of compilation warnings
st/dri: Use depth instead of bpp when communicating formats with the X server v3
st/xa: Update xa_yuv_planar_blit semantics
st/xa: Fix component alpha check
st/xa: Fix format conversion copy alpha channel
st/xa: Disable composite solid fill with mask
gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the device
st/xa: Bump version to 1.0.0 according to the README
configure: Add the svga gallium driver to the default gallium drivers
Thomas Hellström (1):
Fix an infinite loop error that may occur when many contexts are bound
Thomas Henn (6):
windows: fix _mesa_unreference_framebuffer() to pass ** type.
windows: fix visual object memleak
windows: updated VC8 project files
windows: updated VC8 project files
windows: new VC8 projects statically linked against libcmt
windows: fix output dir for glut project file
Thomas Stellard (1):
radeonsi: Handle SUB_f32.
Tilman Sauerbeck (52):
fix a memleak
fix another memleak
fix a memleak (that code block has been commented out for years for unknown reasons)
Bug #6044: actually delete the texture object in mgaDeleteTexture
Replace reference to tgsi-instruction-set.txt.
r600g: Added missing abs-ification to RSQ.
r600g: Added preliminary support for the LOG opcode.
r600g: Added missing r600_bc_add_literal() calls to XPD implementation.
r600g: Implemented the y component write for the LOG opcode.
r600g: Don't leave stale references in query_list when we cannot create bo.
r600g: Fixed a bo leak in r600_texture_from_handle().
r600g: Fixed a bo leak in the error path of radeon_ctx_set_bo_new().
r600g: Only increase a bo's map_count if radeon_bo_map() succeeded.
r600g: Fixed a bo reference leak in the draw module.
r600g: Undo bo placement change.
r600g: Fixed a bo leak in r600_blit_state_ps_shader().
r600g: Use clamped math for RCP and RSQ.
r600g: Formatting fixes.
r600g: Added DB_SHADER_CONTROL defines.
r600g: Only set PA_SC_EDGERULE on rv770 and greater.
r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.
r600g: Fixed the shift in S_02880C_KILL_ENABLE.
glsl2: Empty functions can be inlined.
glsl2: Fixed cloning of ir_call error instructions.
r600g: Added support for TGSI_SEMANTIC_FACE.
gallium/docs: Fixed a typo in the SCS opcode description.
r600g: Honour destination operand's writemask in the SCS implementation.
r600g: Implemented the Z and W component write for the SCS opcode.
python/tests: Fixed tri.py for API and TGSI syntax changes.
r600g: Removed debug code.
gallium/docs: The RET opcode may appear anywhere in a subroutine.
r600g: Destroy the blitter.
r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().
r600g: Cleaned up index buffer reference handling in the draw module.
r600g: Fixed r600_vertex_element leak.
r600g: Added r600_pipe_shader_destroy().
r600g: Also clear bc data when we're destroying a shader.
r600g: In radeon_bo(), call LIST_INITHEAD early.
r600g: Destroy the blitter.
r600g: Removed unused 'ptr' argument from radeon_bo().
r600g: Made radeon_bo_pb_map_internal() actually call radeon_bo_map().
r600g: Fixed unmap condition in radeon_bo_pb_destroy().
r600g: Made radeon_bo::map_count signed.
r600g: We don't support PIPE_CAP_PRIMITIVE_RESTART.
r600g: Delete custom_dsa_flush on shutdown.
r600g: Fixed two memory leaks in winsys.
r600g: Destroy the winsys in r600_destroy_screen().
st/mesa: Reset the index buffer before destroying the pipe context.
st/mesa: Reset the constant buffers before destroying the pipe context.
r600g: Removed duplicated call to tgsi_split_literal_constant().
r600g: Fixed SIN/COS/SCS for the case where the operand is a literal.
mesa: use #if over #ifdef in the FEATURE_ES1 check to fix a build failure.
Tim Evans (1):
swrast: fix incorrect specular highlights on backfaces
Tim Wiederhake (4):
secure malloc in translate_cache_create
add machine generated files to .gitignore
silences some valgrind warnings
fix potential leak in r600_context_init
Timo Aaltonen (1):
[intel] Go back to using the typedef for the sarea struct
Timo Jyrinki (1):
asst. html doc updates
Timo Wiren (1):
Fix typos in comments and debug output strings.
Tobias Doerffel (1):
intel: in intel_context struct use typedef for sarea struct
Tobias Droste (9):
autoconf: don't use CFLAGS for cpp files
gallivm: Fix build with llvm-2.9
llvmpipe: fix build with LLVM 3.0svn
r300/compiler: simplify code in peephole_add_presub_add
egl/gallium: fix build without softpipe and llvmpipe
gallivm: fix build with LLVM 3.0svn
gallivm: fix build with LLVM 3.0svn
g3dvl/xlib: fix build by changing include order
gallium/gbm: r300 and r600 now depend on libdrm
Tobias Jakobi (3):
glapi: add gl_dispatch_functions_start and end
glapi: add DISPATCH_FUNCTION_SIZE
glsl: Fix parallel build.
Tom Fogal (25):
glu: Add mangled symbols to export list
mesa: added extern qualifier
mesa: fix _glxapi_get_proc_address() for mangled names
Use variable library name in pkg-config output.
Fix symbol list for mangled Mesa on Darwin.
Allow external settings of MAX_WIDTH/HEIGHT.
Add configure options for MAX_WIDTH/HEIGHT.
Add a FAQ about internal buffer sizes.
ac: Fix AIX shared library builds.
Fix build when PROGRAM_DIRS is empty.
mesa: define 32bit byteswap for AIX.
progs: Fix quoting issue with empty set of PROGRAM_DIRS.
gl: added mangled glXGetProcAddressARB define
Simplify hackery added to fix AIX build.
Regenerate gl_mangle.h.
Regenerate gl_mangle.h
Implement x86_64 atomics for compilers w/o intrinsics.
Prefer intrinsics to handrolled atomic ops.
Revert "Prefer intrinsics to handrolled atomic ops."
Regenerate gl_mangle.h.
Export TLS support in gl.pc.
Add GLX_TLS setting to configs/default.
Fix GLX_USE_TLS define.
Add an autoconf option for mangling Mesa.
Only use gcc visibility support with gcc4+.
Tom Stellard (414):
r300/compiler: fix peephole optimizer
r300/compiler: Emit 0.5 swizzle when necessary.
r300/compiler: Implement simple loop emulation
r300/compiler: Unroll loops that have a constant number of iterations.
r300/compiler: Unroll loops that decrement the counter.
r300/compiler: Verify assumptions about opcode types.
r300/compiler: Handle SGT and SLE at the beginning of loops.
r300/compiler: Fix warning.
r300/compiler: Handle more complex conditionals in loops.
r300/compiler: Handle loops in deadcode analysis.
r300/compiler: Correctly calculate the max number of iterations for loops.
r300/compiler: In the peephole optimizer, ELSE should mark the end of a
r300/compiler: Enable hardware IF statements for r500 cards.
r300/compiler: Print debug info for flow control instructions.
r300/compiler: Don't continue copy propagation inside loops.
r300g: Fix typo in r300_reg.h
r300/compiler: Use hardware flow control instructions for loops on r500.
r300/compiler: Fix loop unrolling
r300/compiler: Implement KILP opcode.
r300/compiler: Fix scheduling of TEX instructions.
r300/compiler: Add a register rename pass.
r300/compiler: Don't unroll loops with continue or break.
r300/compiler: KILP may not always be inside an IF statement.
r300/compiler: r500 hw support for break and continue in loops.
r300/compiler: Always unroll loops when doing loop emulation.
r300/compiler: Correctly transform nested loops.
r300/compiler: Implement hardware assisted loops for vertex shaders.
r300/compiler: Use predicate bit for IF statements in r500 vertex shaders
r300/compiler: Handle loops in the register allocator.
r300/compiler: Implement the CONT opcode.
r300/compiler: Remove stray break statement
r300/compiler: Enable presubtract sources
r300/compiler: Clean up rc_pair_alloc_source()
r300/compiler: Add peephole optimization for the 'add' presubtract operation
r300/compiler: Add peephole optimization for the 'sub' presubtract operation
r300/compiler: Fix copy propigation for some presub instructions
r300/compiler: Replace asserts with error messages
r300/compiler: Fix dataflow bug in presub_helper()
r300/compiler: Print the presub subtract operation in the correct order
r300/compiler: Don't use presubtract in TEX instructions
r300/compiler: Reorganize presub_helper()
r300/compiler: Refactor the pair instruction data structures
r300g: Always try to build libr300compiler.a
r300/compiler: Fix two mistakes in the presubtract optimization pass.
r300/compiler: Add more helper functions for iterating through sources
r300/compiler: Print immediate values after "dead constants" pass
r300/compiler: radeon_remove_constants.c: fix indentation
r300/compiler: Use rc_for_all_reads_src() in "dead constants" pass
r300/compiler: Fix segfault in error path
r300/compiler: Don't use rc_error() unless the error is unrecoverable
r300/compiler: Don't merge instructions that write output regs and ALU result
r300/compiler: Create a helper function for merging presubtract sources
r300/compiler: Fix incorrect assumption
r300/compiler: Clear empty registers after constant folding
r300/compiler: Add a new function for more efficient dataflow analysis
r300g: Add new debug option for logging vertex/fragment program stats
r300/compiler: Use rc_get_readers_normal() for presubtract optimizations
r300/compiler: Don't clobber presubtract sources during optimizations
r300/compiler: Don't track readers into an IF block.
r300/compiler: Make sure presubtract sources use supported swizzles
r300/compiler: Fix register allocator's handling of loops
r300/compiler: Fix instruction scheduling within IF blocks
r300/compiler: Use zero as the register index for unused sources
r300/compiler: Ignore alpha dest register when replicating the result
r300/compiler: Add rc_get_readers()
r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()
r300/compiler: Track readers through branches in rc_get_readers()
r300/compiler: Convert RGB to alpha in the scheduler
r300/compiler: Use presubtract operations as much as possible
r300/compiler: Enable rename_reg pass for r500 cards
r300/compiler: Add a more efficient version of rc_find_free_temporary()
r300/compiler: Don't allow presubtract sources to be remapped twice
r300/compiler: Fix black terrain in Civ4
r300g: Increase fragment shader limits for r400 cards
r300/compiler: Standardize the number of bits used by swizzle fields
r300/compiler: Don't count BEGIN_TEX instructions in the compiler stats
r300/compiler: Disable register rename pass on r500
r300/compiler: Don't erase sources when converting RGB->Alpha
r300/compiler: Use a 4-bit writemask in pair instructions
prog_optimize: Fix reallocating registers for shaders with loops
r300/compiler: Remove obsolete compiler passes
Revert "r300/compiler: Remove obsolete compiler passes"
r300/compiler: Fix vertex shader MAD instructions with constant swizzles
r300/compiler: Don't try to convert RGB to Alpha in full instructions
r300/compiler: Fix incorrect presubtract conversion
prog_optimize: get_src_arg_mask() respect writemask for more opcodes
prog_optimize: Add simplify CMP optimization pass
r300/compiler: Fix dataflow analysis bug with ELSE blocks
r300/compiler: Add remove dead sources pass
r300/compiler: Add more info to struct rc_reader
r300/compiler: rc_reader_data: Add ExitOnAbort flag
r300/compiler: Use RC_MASK_W when converting RGB to Alpha instructions
ra: Add ra_set_node_reg()
r300/compiler: Rewrite register allocator
r300/compiler: Handle loops in rc_get_readers()
r300/compiler: Handle loops in the register allocator
r300/compiler: Enable swizzle packing in the allocator for r300 and r400
r300g: Fix scons build
r300/compiler: Add return statement to rc_list()
r300/compiler: Cleanups from the regalloc merge
r300/compiler: Add simple unit test framework
r300/compiler: Limit instructions to 3 source selects
r300/compiler: Fix bug in rc_get_variables()
r300/compiler: Use ALU Result for IF conditionals
r300/compiler: Fix bug in rc_get_variables()
r300g: Fix non-dri builds
r300/compiler: Implement ROUND
r300/compiler: Don't unroll loops that conditionally increment the counter
r300/compiler: Move some helper functions to radeon_compiler_util.c
r300/compiler: Add support for the output modifier (OMOD)
r300/compiler: Fix regalloc for values with multiple writers
r300/compiler: Use consistent src swizzles for transcendent instructions
r300/compiler: Fix rc_normal_rewrite_writemask()
r300/compiler: Rewrite source swizzles when using OMOD
r300/compiler: Fix error in OMOD optimization
r300/compiler: Allow merged instructions to be scheduled on demand
r300/compiler: Prevent regalloc from creating non-native swizzles
r300/compiler: Don't pair output writes with GPR writes in the scheduler
r300/compiler: Implement the texture semaphore
r300/compiler: Enable reg rename pass on r500 and run it before optimizations
r300/compiler: Only convert RGB->Alpha when optimizations are enabled
r300/compiler: More agressive RGB to Alpha conversions
r300/compiler: Try to eliminate REPL_ALPHA instructions
r300/compiler: Fix scheduler bug causing texture corruption
gallivm: Allow target specific intrinsics in lp_declare_intrinsic()
tgsi: Add output_mode to struct tgsi_opcode_info v2
gallivm: Add function lp_bld_gather_values()
gallium: Unify defines of CHAN_[XYZW] in tgsi_exec.h
gallium: Prefix #defines in tgsi_exec.h with TGSI_
gallium: Move duplicated helper macros to tgsi_exec.h
gallivm: Add a new interface for doing TGSI->LLVM conversions
r300g: Fix build when libdrm is installed to non-standard dir
r300/compiler: Fix bug when lowering KILP on r300 cards
r300/compiler: Use the smart scheduler for r300 cards
r300/compiler: Schedule KIL instructions before output writes
r300g: Reorganize the compiler unit tests
r300g: Use automake to generate Makefile v3
r300/compiler: Add support for inline literals
gallium/drivers: Use automake to generate makefile
galahad: Use non-recursive automake
identity: Use non-recursive automake
noop: Use non-recursive automake
configure: Add --with-llvm-shared-libs
radeonsi: initial WIP SI code
r300/compiler: Clear loop registers in vertex shaders w/o loops
r300/compiler: Fix nested flow control in r500 vertex shaders
r300/compiler: Copy all instruction attributes during local transfoms
r300/compiler: Exit immediately from rc_vert_fc() if there is an error
radeonsi: s/DUAL_SOURCE_BLEND/MAX_DUAL_SOURCE_RENDER_TARGETS/
r600g: Use automake to generate Makefile
configure.ac: Move HAVE_LLVM definition into configure.ac
radeon: Remove HAVE_LLVM ifdefs
radeon: Move radeon_llvm_emit.cpp declarations into their own header
r600g: Add TGSI->LLVM implementation v2
r600g: Add hooks for the LLVM shader compiler
r600/llvm: Add LOAD_VTX instruction
r600g/llvm: Tell the code emitter to ignore KILL and BUNDLE
r600g/llvm: Remove debugging hack from R600InstrInfo::copyPhysReg()
r600g/llvm: Handle copies between vector registers
r600g/llvm: Only emit an instruction's explicit operands
r600g/llvm: Let ISel handle lowering to {INSERT,EXTRACT}_SUBREG
radeon/llvm: Lower VCREATE_v4f32 for R600 and SI
radeon/llvm: Don't print an error message when there is no error
radeonsi/llvm: Fix initialization of SIMachineFunctionInfo
radeon/llvm: Remove AMDILPointerManager.cpp
radeon/llvm: Remove IOExpansion files
radeon/llvm: Remove AsmPrinter files
radeon/llvm: Remove GlobalManager and KernelManager
radeon/llvm: Remove AMDILPrintfConvert.cpp
radeon/llvm: Remove AMDILBarrierDetect.cpp
radeon/llvm: Remove AMDILInliner.cpp
radeon/llvm: Remove AMDILLiteralManager.cpp
radeon/llvm: Remove AMDILELFWriterInfo.cpp
radeon/llvm: Remove AMDILModuleInfo.cpp
radeon/llvm: Remove AMDILMachineFunctionInfo.cpp
radeon/llvm: Remove unused header files
radeonsi/llvm: Silence a warning
radeon/llvm: Use a custom emit function for TGSI_OPCODE_KIL
r600g/llvm: Fix handling of MASK_WRITE instructions
radeon/llvm: Add subtarget feature: DumpCode
radeon/llvm: Fix build for updated LLVM 3.1 release branch
r600g: Add FC_NATIVE instruction
r600g: Add support for reading native instructions from the LLVM bytestream
r600g: Add support for reading vertex fetches from bytestream
winsys/radeon: Get max_pipes from the kernel
radeon/llvm: Fix MachineInstr dump
r600g: Fix the evergreen offset/end register definitions
r600g/llvm: Don't duplicate R600 intrinsics installed by LLVM
r600g: Add support for reading BREAK_LOGICALZ_i32 from bytestream
r600g: Print integer values of literal constants in shader dumps
r600g/llvm: Lower ULT A, B, C to SETGT_UINT A, C, B
r600g/llvm: Mask write of pred_inst in llvm_if()
radeon/llvm: Remove references to DebugFlag and isCurrentDebugType()
r600g: Fix out of tree builds that use the LLVM backend
radeon/llvm: Remove old comment from AMDIL.h
radeon/llvm: Remove the ReorderPreloadInstructions pass
radeon/llvm: Use a custom inserter to lower LOAD_INPUT
radeon/llvm: Remove AMDGPULowerShaderInstructions class
radeon/llvm: Use a custom inserter to lower STORE_OUTPUT
radeon/llvm: Use a custom inserter to lower RESERVE_REG
radeon/llvm: Remove the EXPORT_REG instruction
radeon/llvm: Add some comments and fix coding style
radeon/llvm: Remove some unused functions from AMDILInstrInfo
radeon/llvm: Remove AMDILUtilityFunctions.cpp
radeon/llvm: Make sure the LOAD_CONST def uses the isSI predicate
radeon/llvm: Don't rely on tablegen for lowering int_AMDGPU_load_const
radeon/llvm: Remove AMDGPUConstants.pm
radeon/llvm: Delete all instructions that have been custom lowered
radeon/llvm: Auto-encode RAT_WRITE_CACHELESS_eg
radeon/llvm: Move util functions into AMDGPU namespace
radeon/llvm: Add some comments
radeonsi/llvm: Move lowering of RETURN to ConvertToISA pass
radeon/llvm: Remove SILowerShaderInstructions.cpp
radeon/llvm: Remove AMDILMCCodeEmitter.cpp
clover: Assorted build fixes.
radeon/llvm: Fix Evergreen/Cayman tablegen predicates
radeon/llvm: More comments and cleanups
radeon/llvm: Lower bitcast instructions to copies
radeon/llvm: Coding style fixes for R600CodeEmitter.cpp
radeon/llvm: Add custom SDNodes for MAX
radeon/llvm: Remove sub patterns from AMDILInstrPatterns.td
radeon/llvm: Move lowering of ABS_i32 to ISel
radeon/llvm: Remove AMDIL CMOVLOG* instruction defs
radeon/llvm: Remove AMDIL floating-point ADD instruction defs
radeon/llvm: Expand fsub during ISel
r600g: Handle MUL_IEEE in r600_bytecode_get_num_operands
radeon/llvm: Remove AMDIL MUL_IEEE* instructions
radeon/llvm: Remove AMDIL MAD instruction defs
radeon/llvm: Lower lrp intrinsic during ISel
radeon/llvm: Add DAG nodes for MIN instructions
radeon/llvm: Fix segfault while lowering lrp intrinsic
radeon/llvm: Handle selectcc DAG node
radeon/llvm: Avoid error with SI in EmitInstrWithCustomInserter()
radeon/llvm: Handle SETGE_INT, SETGE_UINT, and SETGT_UINT opcodes
radeon/llvm: Use -1 as true value for SET* integer instructions
radeon/llvm: Add custom SDNode for FRACT
radeon/llvm: Remove AMDIL ROUND_POSINF instruction
radeon/llvm: Remove AMDIL ROUND_NEAREST instruction
radeon/llvm: Remove AMDIL CMP instructions and associated lowering code
radeon/llvm: Remove AMDILMachinePeephole pass
radeon/llvm: Remove AMDIL binary instrutions (OR, AND, XOR, NOT)
radeon/llvm: Remove AMDIL ADD instructions
radeon/llvm: Remove AMDIL EXP* instructions
radeon/llvm: Remove AMDIL FTOI and ITOF instructions
radeon/llvm: Remove AMDIL bitshift instructions (SHL, SHR, USHR)
radeon/llvm: Remove AMDIL instructions MULHI, SMUL
radeon/llvm: Remove auto-generated AMDIL->ISA conversion code
radeon/llvm: Lower UDIV using the Selection DAG
radeon/llvm: Use a custom inserter to lower FABS
radeon/llvm: Use a custom inserter to lower CLAMP
radeon/llvm: Use a custom inserter to lower FNEG
radeon/llvm: Use tablegen pattern to lower bitconvert
radeon/llvm: Use a custom inserter for MASK_WRITE
radeon/llvm: Remove AMDILTargetMachine
radeon/llvm: Remove AMDILIntrinsicInfo::GetDeclaration fuction body
radeonsi: Handle TGSI CONST registers
radeonsi: Remove use.sgpr* intrinsics, use load instructions instead
radeon/llvm: Update and fix some comments
configure.ac: Add HAVE_OPENCL AM_CONDITIONAL v2
gallium: Add PIPE_SHADER_IR_LLVM to enum pipe_shader_ir v2
clover: Add a function for retrieving a device's preferred ir v3
configure.ac: Add option for libclc path
configure.ac: Add variables LLVM_CPPFLAGS and LLVM_LIBDIR
clover: Link to the necessary LLVM and Clang libs
clover: Add necessary flags to libclllvm_la_CXXFLAGS
clover: Add constructors to some of the module classes v3
clover: Remove target argument from compile_program_tgsi()
gallium: Add struct pipe_llvm_program_header v3
clover: Add function for building a clover::module for non-TGSI targets v6
radeon/llvm: Remove AMDIL GLOBALLOAD* instructions
radeon/llvm: Remove AMDIL GLOBALSTORE* instructions
radeon/llvm: Remove deadcode from the R600LowerInstructions pass
radeon/llvm: Change prefix on tablegen files to AMDGPU
radeon/llvm: Eliminate CFGStructurizer dependency on AMDIL instructions
radeon/llvm: Only use indirect (vertex fetch) parameters for kernels
radeon/llvm: Emit 2 bytes for vertex fetch offsets
radeon/llvm: Fix VTX_READ patterns
radeon/llvm: Remove AMDIL LOADCONST* instructions
radeon/llvm: Remove AMDIL VCREATE* instructions
radeon/llvm: Don't lower RETURN to S_ENDPGM on SI
radeon/llvm: Remove deadcode from the AMDILISelLowering class
radeon/llvm: Add isMov() to AMDILInstrInfo
radeon/llvm: Remove AMDIL MOVE* instructions
radeon/llvm: Remove obselete hooks for the ConvertToISA pass
r600g: Compute support for Cayman
radeon/llvm: Fix MULLO* instructions on Cayman
radeon/llvm: Remove some duplicate code in the R600 CodeEmitter
radeon/llvm: Emulate RECIP_UINT instruction on Cayman
radeon/llvm: Remove deadcode from AMDILISelLowering.cpp
radeon/llvm: Eliminate getRegClassFromType() function
radeon/llvm: Remove unused AMDIL TableGen definitons
radeon/llvm: Update comment in AMDGPU.td
radeon/llvm: Use the VLIW Scheduler for R600->NI
radeon/llvm: Lower ROTL to BIT_ALIGN
radeon/llvm: Turn on the BitExtract peephole optimization
r600g: Fix reading vtx instruction offset from bytestream
r600g: Enable reusing of compute state
r600g: Unify SURFACE_SYNC packet emission for 3D and compute
clover: Add --with-clang-libdir option and verify CLANG_RESOURCE_DIR
radeon/llvm: Emit raw ISA for vertex fetch instructions
radeon/llvm: Expand UDIV and UREM nodes
radeon/llvm: Handle floating point loads on R600
radeon/llvm: Enable floating point stores on R600
radeon/llvm: Enable vec4 loads on R600
clover: Add a function internalizer pass before LTO v2
clover: Handle NULL devs argument in clBuildProgram
r600g: Only emit start_cs_cmd atom once for compute command streams
r600g: Add pkt_flag member to struct r600_command_buffer
r600g: Add start_compute_cs atom to struct r600_context
r600g/compute: Move LOOP_CONST initialization to start_compute_cs atom
r600g: Add pkt_flag parameter to r600_context_block_emit_dirty()
r600g: Add r600_context_pipe_state_emit()
r600g: Add is_rat flag to r600_resource_texture
r600g: Use a texture as the underlying resource for compute_memory_pool
r600g: Add support for RATs in evergreen_cb()
r600g/compute: Use evergreen_cb() for binding RATs
r600g: Update number of gprs when adding a vertex instruction
radeon/llvm: Rename namespace from AMDIL to AMDGPU
r600g: Don't create a texture for the memory_pool during screen init
r600g/compute: Add more debugging output
radeon/llvm: Don't set the IMM bit in SMRD instruction definitions.
radeon/llvm: Use multiclasses for floating point loads
r600g/compute: Disable growing the memory pool
radeonsi: Dump TGSI code prior to doing TGSI->LLVM conversion.
radeon/llvm: Don't use lp_build_swizzle_aos() for swizzles
radeon/llvm: Coding style fixes
radeon/llvm: Clean up AMDILIntrinsicInfo.cpp
r600g: Unify 3D and compute vertex buffer emission
r600g: Emit vertex buffers using the same method as constant buffers
configure.ac: Add libLLVMMCJIT to the LLVM_LDFLAGS
configure.ac: Add --with-llvm-prefix option
pipe_loader: Try to connect with the X server before probing pciids v2
radeon/llvm: Move LowerSELECT_CC into R600ISelLowering
radeon/llvm: Use correct node type when lowering SETCC
radeon/llvm: Move lowering of SETCC node to R600ISelLowering
radeon/llvm: Move lowering of BR_CC node to R600ISelLowering
radeon/llvm: Custom lower BR_CC for SI
radeon/llvm: Implement getSetCCResultType for SI
radeon/llvm: Move conditional pattern leafs to common tablegen file
radeon/llvm: Add custom lowering for SELECT_CC nodes on SI
radeon/llvm: Add bitconvert patterns for SI
radeonsi: Add support for loading integers from constant memory
radeonsi: Enable PIPE_SHADER_CAP_INTEGERS
radeon/llvm: Fix CCReg definitions on SI
radeon/llvm: Add i1 registers for SI.
radeon/llvm: Add special nodes for SALU operations on VCC
radeon/llvm: Add support for encoding SI branch instructions
radeon/llvm: Add SI DAG optimizations for setcc, select_cc
radeon/llvm: Assert if we try to copy SCC reg
radeon/llvm: Fix VOPC and V_CNDMASK encoding
radeon/llvm: Add instruction defs for branches on SI
r600g: Add helper functions for emitting compute SET_CONTEXT packets
r600g: Atomize compute shader state
r600g: Initialize VGT_PRIMITIVE_TYPE in the start_cs_cmd atom
r600g: Emit dispatch state for compute directly to the cs
radeon/llvm: Change the tablegen target from AMDIL to AMDGPU
radeon/llvm: Merge AMDILRegisterInfo into AMDGPURegisterInfo
radeon/llvm: Merge AMDILInstrInfo.cpp into AMDGPUInstrInfo.cpp
radeon/llvm: Remove AMDILAlgorithms.tpp
radeon/llvm: Remove AMDILVersion.td
radeon/llvm: Remove lowering code for unsupported features
radeon/llvm: Cleanup and reorganize AMDIL .td files
radeon/llvm: Remove IL_cmp DAG node
radeon/llvm: Merge AMDILTargetLowering class into AMDGPUTargetLowering
radeon/llvm: Merge AMDILSubtarget into AMDGPUSubtarget
radeon/llvm: Rename all AMDIL* classes to AMDGPU*
radeon/llvm: Cleanup AMDIL.h
radeon/llvm: Move SMRD IMM pattern before SMRD SGPR pattern
radeon/llvm: Fix incorrect return value in SelectADDRReg()
radeon/llvm: Add pseudo-support for 64-bit immediate types on SI
radeonsi: Properly initialize si_shader_ctx.radeon_bld
radeon/llvm: Remove CMOVLOG DAG node
radeon/llvm: Add support for fp_to_sint on SI
radeon/llvm: Add support for fneg on SI
radeon/llvm: Add support for more f32 CMP instructions on SI
radeon/llvm: Add $(LLVM_LDFLAGS) to the loader linker flags
configure: Check xcb version when X11 pkgconfig exists
radeon/llvm: Use correct opcocde for BREAK_LOGICALNZ_i32
radeon/llvm: Inline immediate offset when lowering implicit parameters
radeon/llvm: Force VTX_READ instructions to use same reg for src and dst
radeon/llvm: Lower store_output intrinsic during DAG lowering
radeon/llvm: Add live-in registers during DAG lowering
radeon/llvm: Lower loads from USE_SGPR adddress space during DAG lowering
radeon/llvm: Remove AMDGPUUtil.cpp
radeon/llvm: Lower implicit parameters before ISel
radeon/llvm: Add helper function for getting sub reg indices
radeon/llvm: Add R600ExpandSpecialInstrs pass
radeon/llvm: ExpandSpecialInstrs - Add support for vector instructions
radeon/llvm: ExpandSpecialInstrs - Add support for cube instructions
radeon/llvm: Encapsulate setting of MachineOperand flags
radeon/llvm: Add flag operand to some instructions
radeon/llvm: Remove the last uses of MachineOperand flags
radeon/llvm: Mark JUMP as a pseudo instruction
radeon/llvm: Add AsmPrinter
radeon/llvm: Lower RETFLAG DAG Node to S_ENDPGM on SI
radeon/llvm: Set 64BitPtr feature bit for SI
radeon/llvm: Use the MCCodeEmitter for SI
radeon/llvm: Use the MCCodeEmitter for R600
radeon/llvm: Make sure to use the Text section in the AsmPrinter
radeon/llvm: Simplify the convert to ISA pass
radeon/llvm: Pull changes from external version of the backend
radeon/llvm: Fix some coding style issues
radeon/llvm: Use correct instruction for moving immediates
radeon/llvm: Set End of Program bit on RAT instructions
radeon/llvm: Cleanup R600Instructions.td
r300/compiler: Use variable lists in the rename_regs pass
radeon/llvm: Mark M0 as a def when lowering interpolation instructions
radeon/llvm: Declare the interpolation intrinsics as ReadOnly
radeon/llvm: Set the neverHasSideEffects bit on more instructions
radeon/llvm: Create a register class for the M0 register
radeon/llvm: Fix encoding of FP immediates on SI
radeon/llvm: Cleanup makefile
radeon/llvm: Remove R600InstrInfo.td from TD_FILES
configure.ac: Don't link gallium drivers with libdricore
Tomas Carnecky (3):
Fix "cast to pointer from integer of different size"
[i965] Rename {pf -> util}_format_is_depth_or_stencil()
i965g: Rename {pf->util_format}_is_depth_or_stencil()
Tomas Chvatal (1):
Fix touching live system during install.
Tomas Wilhelmsson (1):
mesa: fixes for building on Haiku
Tomeu Vizoso (1):
glsl: Add support for OES_standard_derivatives in GLSL ES.
Tommy Schultz Lassen (4):
r300: Removed the radeon_vertex_buffer structure.
r300: Corrected r300UpdateCulling; would only set font face if culling was set.
r300: Added support for Back Facing Color.
r300: Corrected texcoord start when BFC1 is enabled.
Tormod Volden (8):
dri: vblank_mode warning
mesa: Prepend "-Wl," to linking options
mklib: replace if/expr with case
radeon: avoid segfault in radeon_update_renderbuffers() if using DRI1
GLX: Warn only once about applications calling GLX 1.3 functions
savage: call _mesa_meta_init/free()
radeon: 9800 SE has only one quadpipe
configure.ac: define LIBDRM_INTEL_REQUIRED
Trevor Davenport (1):
nv50: fix emit_add_a16 to emit correct source reg
Török Edvin (2):
progs/glsl: add ARCH_FLAGS to LDLIBS
glsl2: check for _NumLinkedShaders being 0
Török Edwin (5):
Fix build with --enable-32-bit.
Reorder LLVM passes, running mem2reg earlier.
gallivm: Require SSE2 for draw_llvm/llvmpipe due to LLVM PR6960.
radeon/llvm: Fix sin/cos codegen on R700
radeon/llvm: Fix CR/LF in Processors.td
Vadim Girlin (123):
r600g: skip SPI setup for position and face inputs
r600: fix SPI inputs setup on r600/r700
r600g: fix source box in r600_resource_copy_region
r600g: fix RSQ to use abs value of operand on evergreen
r600g: fix LIT to handle src==dst properly
r600g: LIT: fix x&y slots order
r600g: optimize spi update
r600g: implement fragment and vertex color clamp
r600g: fix check for empty cs
r600g: fix buffer offset in r600_query_begin
r600g: reduce flushes for queries
r600g: fix bo map usage flags in r600_query_begin
r600g: fix buffer overflow check in r600_query_begin
r600g: LIT: swap MUL_LIT operands to fix 0^0
r600g: RSQ: clear NEG for operand
r600g: introduce r600_bc_src_set_abs helper and fix LOG
r600g: introduce r600_bc_src_toggle_neg helper and fix SUB & LRP
r600g: LIT: clamp negative src.y to 0
st/mesa: flush bitmap cache on query and conditional render boundaries
r600g: fix queries and predication
r600g: fix corner case checks for the queries
r600g: fix vs export count
r600g: use backend mask for occlusion queries
r600g: take into account force_add_cf in pops
r600g: fix check_and_set_bank_swizzle
r600g: fix replace_gpr_with_pv_ps
r600g: take into account PSIZE output for spi mapping
r600g: precalculate semantic indices for SPI setup
r600g: move SPI setup to PS setup
r600g: precalculate semantic indices for SPI setup
r600g: move SPI setup to PS setup
r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_inst
r600g: lazy load for AR register
r600g: fix stencil buffer ref counting on evergreen
r600g: fix cb offset for flushed_depth_texture
r600g: set max tex/vtx instructions count to 16 for evergreen
r600g: fix op3 & write in merge_inst_groups
r600g: mask write for fake VS export components
r600g: don't change the order of writes in merge_inst_group
gallium: add PIPE_SHADER_CAP_OUTPUT_READ
st/mesa: use PIPE_SHADER_CAP_OUTPUT_READ
r600g: handle PIPE_SHADER_CAP_OUTPUT_READ
r600g: check shaders presence in r600_draw_vbo
glsl_to_tgsi: v2 Invalidate and revalidate uniform backing storage
r600g: fix F2I on evergreen
r600g: add FLT_TO_UINT opcode for evergreen
r600g: implement F2U on evergreen
r600g: implement IABS on r600-evergreen
r600g: implement ISSG on r600-evergreen
r600g: implement IDIV/UDIV on r600-evergreen
r600g: add support for ISHR/USHR/SHL on r600-evergreen
r600g: implement two-sided lighting (v3)
r600g: implement clip distances
r600g: rework IDIV/UDIV and implement MOD/UMOD (v2)
r600g: fix USLT for r600-eg
r600g: fix UINT_TO_FLT on evergreen
r600g: fix combined MEM_STREAM instructions
r600g: fix streamout on evergreen
r600g: make INTERP_LOAD_P0 vector-only
r600g: improve kcache line sets handling v2
r600g: implement clip vertex v2
r600g: fix some interpolation tests for evergreen
r600g: replace trans/vector-only instruction lists with ranges
r600g: set round_mode to truncate and get rid of tgsi_f2i on evergreen
r600g: take into account kcache banks for bank swizzle check
r600g: replace trans/vector-only instruction lists with ranges (v2)
r600g: fix VS fog export
r600g: fix interpolation with clipvertex
r600g: fix fragcoord.w
r600g: fix loop break/continue operations
r600g: add missing opcode definitions
r600g: replace raw opcodes with names in the is_alu_trans/vector
r600g: fix inconsistency with INTERP* opcode definitions
r600g: fix linear and flat interpolation
glsl: fix variable ordering in the output_read_remover
r600g: check gpr count limit
r600g: store glsl_feature_level in the r600_screen
r600g: disable I2F conversion for InstanceID if integers are supported
r600g: fix gpr number calculation
radeon/llvm: use bitcasts for integers
radeon/llvm: use integer comparison for IF
radeon/llvm: fix ABS_i32 instruction lowering
radeon/llvm: add support for v4i32
radeon/llvm: fix live-in handling for inputs
radeon/llvm: add support for VertexID, InstanceID
radeon/llvm: add support for TXQ/TXF/DDX/DDY instructions
radeon/llvm: add support for AHSR/LSHR/LSHL instructions
radeon/llvm: add missing cases for BREAK/CONTINUE
radeon/llvm: add support for some ALU instructions
radeon/llvm: add support for CUBE ALU instruction
radeon/llvm: add suport for cube textures
radeon/llvm: add generated files to .gitignore
radeon/llvm: add names for AMDGPU* passes
radeon/llvm: fix BUILD_VECTOR lowering for replicated value
radeon/llvm: improve ABS_i32 lowering
radeon/llvm: use correct intrinsic for CEIL
radeon/llvm: use IntrNoMem property for intrinsics where possible
radeon/llvm: increase const regs count
radeon/llvm: add SET_GRADIENTS*, fix SAMPLE_G
radeon/llvm: add support for texture offsets, fix TEX_LD
st/mesa: set stObj->lastLevel in guess_and_alloc_texture
r600g: add RECIP_INT, PRED_SETE_INT to r600_bytecode_get_num_operands
radeon/llvm/loader: convert hardcoded gpu name to option
radeon/llvm: fix opcode for RECIP_UINT_r600
radeon/llvm: fix sampler index in llvm_emit_tex
radeon/llvm: prepare to revert the round mode state to default
radeon/llvm: add FLT_TO_UINT, UINT_TO_FLT instructions
Revert "r600g: set round_mode to truncate and get rid of tgsi_f2i on evergreen"
r600g: cache shader variants instead of rebuilding v3
r600g: avoid unnecessary shader exports v2
r600g: enable DUAL_EXPORT mode when possible
r600g: improve flushed depth texture handling v2
r600g: fix lockups with dual_src_blend v2
swrast: add DRM_DRIVER_DESCRIPTOR to store driver name
st/dri: use driver name for driconf section lookup
st/dri: add force_glsl_extensions_warn option to dri options
st/mesa: accept and handle configuration options from st/dri
st/dri: pass config options to the state tracker
build: don't leave git_sha1.h.tmp after build/install
u_vbuf: avoid unnecessary update of the vertex elements
mesa: don't wait in _mesa_ClientWaitSync if timeout is 0
r600g: adjust QUANT_MODE for higher precision
winsys/radeon: fix relocs caching
Vasily Khoruzhick (2):
i915g: implement RGBX and BGRX render targets
i915g: don't set alpha to 1 for RGBX and BGRX
Victor Stinner (2):
Fix nouveau_pipe_create() / nouveau_context_init(): raise an error if the screen/pipe creation failed
Fix nv50_screen_create()
Victor Tseng (1):
egl/i965: include inline_wrapper_sw_helper.h
Viktor Novotný (8):
dri/nouveau: Import headers from rules-ng-ng
dri/nouveau: nv04: Use rules-ng-ng headers
dri/nouveau: nv10: Use rules-ng-ng headers
dri/nouveau nv20: Use rules-ng-ng headers
dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers
dri/nouveau: Clean up magic numbers in get_rt_format
dri/nouveau: Add general support for compressed formats.
dri/nv10-nv20: Add support for S3TC
Ville Syrjala (1):
gallium/dri: Handle xserver that doesn't send needless DRI2 invalidate events
Vincent Lejeune (14):
glsl: Add a lowering pass to remove reads of shader output variables.
glsl_to_tgsi: Use the GLSL compiler's new remove-output-reads pass.
glapi: Add uniform buffer object API
glsl: Parser handles "#extension GL_ARB_uniform_buffer_object"
radeon/llvm: Fix a bug with IF LOGICALNZ with int operand
r600g: Add support for predicates
radeon/llvm: Do not use PV/PS if PRED_SEL does not match
r600g: Fix instruction group merge when there are predicated insts.
r600g: Glue to handle predicate aware output from llvm
radeon/llvm: Support for predicate bit
radeon/llvm: Add a predicated JUMP instruction
radeon/llvm: Lower branch/branch_cond into predicated jump
radeon/llvm: Add callbacks needed by if-cvt
radeon/llvm: Enable if-cvt
Vinson Lee (1714):
mesa: update/fix doxygen comments
gallium: Add PIPE_OS_APPLE token.
configs/darwin: Set CXX to g++.
util: Add support for Mac OS.
progs/trivial: add missing files to Makefile, .gitignore
glsl: Silence gcc uninitialized variable warning.
glsl: Silence gcc uninitialized variable warning.
mesa: move decls before code
scons: Don't set LLVM_VERSION if one of the llvm-config calls fails.
scons: Add Mac OS to target platform list.
scons: Set default_dri to no for Mac OS.
util: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h.
gallium: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h.
mesa: raise GL_INVALID_ENUM not GL_INVALID_VALUE for glTexParamter errors
gallium: Add Mac OS to pipe/p_thread.h.
progs/glsl: Include local headers before installed headers during compilation.
softpipe: Increase GL_MAX_3D_TEXTURE_SIZE to 256.
mesa: move declaration before code
progs/perf: Include local headers before installed headers.
i915: Fix MSVC build.
mesa: Return -FLT_MAX instead of 0 for LG2(0).
progs/perf: Fix MSVC build.
progs/tests: fix MSVC build.
progs/test: Fix MSVC build.
i915g: Fix MSVC build.
progs/tests: Fix MSVC build.
progs/tests: Add tests to Makefile.
progs/perf: Fix MSVC build.
prog/tests: Fix MSVC build.
prog/tests: Fix MSVC build.
prog/tests: Fix MSVC build.
mesa: Fix Mac OS build.
progs/tests: Fix MSVC build.
progs/tests: Fix MSVC build.
draw: Fix memory leak.
draw: Fix memory leak.
intel: Fix memory leak in event of mip tree allocation failure
intel: Fix memory leak in case of renderbuffer bad format
mesa: Fix memory leak if we run out of memory
progs/tests: fix MSVC build.
prog/tests: Fix MSVC build.
glx: Fix memory leak if XF86DRICreateDrawable() fails
progs/util: Fix memory leak if fail to load/compile shader
glslcompiler: Fix Mac OS build.
progs/tests: Fix MSVC build.
i915g: Fix memory leak when pci id is unknown.
demos/glsl: Add missing break statement to noise test.
progs/glsl: Add missing break statement in multinoise.c.
progs: Ignore Mac OS dSYM directories.
progs/demos: Fix memory leak in fslight.c.
progs/demos: Fix memory leak in ipers.c.
progs/demos: Fix memory leak in projtex.c.
progs/demos: Fix memory leak in ray.c.
progs/util: Fix memory leak if LoadYUVImage fails.
progs/util: Fix memory if LoadRGBMipmaps2 fails.
progs/glsl: Fix memory leak in deriv.c.
progs/util: Fix memory leak if LoadRGBImage fails.
progs/util: Fix memory leak if malloc fails in tkRGBImageLoad.
progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.
progs/util: Fix memory leak if fread returns 0 in CompileShaderFile.
progs/util: Fix memory leak if fopen fails in RawImageOpen.
progs/redbook: Fix memory leak in quadric.c.
progs/slang: Fix potential null pointer dereference in cltest.c.
progs/tests: Fix memory leak in arbgpuprog.c.
progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.
progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.
progs/glsl: Fix noise GLSL compilation error on Mac OS.
progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
progs/fp: Redraw upon keypress.
progs/glsl: Redraw upon keypress.
progs/trivial: Redraw upon keypress.
progs/vp: Fix memory leak in vp-tris.c.
progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.
st/xorg: Fix type of 'unknown'.
progs/util: Fix memory leak if malloc fails in RawImageOpen.
progs/slang: Check for ftell failure in vstest.c.
progs/util: Exit RawImageGetData early if malloc fails.
progs/tests: Initialize variable in getprocaddress.c.
progs/tests: Silence unused value warnings in sharedtex.c.
progs/xdemos: Fix memory leak in glxinfo.c.
progs/xdemos: Silence unused value warnings in sharedtex_mt.c.
progs/tests: Fix memory leak in texdown.c if malloc fails.
progs/trivial: Redraw upon keypress.
progs/xdemos: Add missing break statement in offset.c.
st/xorg: Fix infinite loop in copy_packed_data.
gallium/util: Initialize variables in u_pack_color.h.
i915g: Add missing break statement in i915_debug.c.
progs/xdemos: Add assert in corender.c.
progs/xdemos: Remove duplicate code in glxinfo.c.
progs/xdemos: Fix memory leak in glxpbdemo.c.
progs/xdemos: Fix memory leak in pbdemo.c.
progs/xdemos: Fix memory leak in pbinfo.c.
draw: Initialize variable in draw_pt.c.
st/egl: Fix memory leak in egl_tracker.c.
st/xorg: Reorder cases in switch statement.
st/xorg: Prevent potential null pointer deference in xorg_xv.c.
svga: Fix memory leak in vmw_screen_ioctl.c
svga: Prevent potential null pointer deference in vmw_surface.c.
glu: Fix memory leak in __gl_meshMakeEdge.
glu/sgi: Fix memory leak in gluScaleImage.
glu/sgi: Fix memory leak in gluScaleImage3D.
glu/sgi: Fix memory leak in bitmapBuild2DMipmaps.
glx: Prevent potential null pointer deference in driCreateContext.
mesa: Initialize variable in _mesa_get_texel_fetch_func.
dri: Fix potential null pointer deference in dri_put_drawable.
glu/sgi: Fix memory leak in gluBuild3DMipmapLevelsCore.
glu/sgi: Fix memory leak in gluBuild3DMipmapLevelsCore.
glu/sgi: Fix memory leak in gluBuild2DMipmapLevelsCore.
glu/sgi: Fix memory leak in gluBuild1DMipmapLevelsCore.
glu/sgi: Fix memory leak in gluBuild2DMipmapLevelsCore.
svga: Prevent potential null pointer dereference in vmw_surface.c.
mesa: Fix array out-of-bounds access in _mesa_TexEnvf.
dri: Fix potential null pointer dereference in driBindContext.
mesa: Fix array out-of-bounds access by _mesa_TexGeni.
mesa: Fix array out-of-bounds access by _mesa_TexGenf.
mesa: Fix array out-of-bounds access by _mesa_TexParameterf.
mesa: Fix array out-of-bounds access by _mesa_TexParameterf.
progs: Ignore Mac OS dSYM directories.
progs/glsl: Include local headers before installed headers during compilation.
progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.
progs/glsl: Add missing break statement in multinoise.c.
progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.
demos/glsl: Add missing break statement to noise test.
progs/glsl: Fix noise GLSL compilation error on Mac OS.
progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.
scons: Add Mac OS to target platform list.
prog/tests: Fix MSVC build.
progs/tests: fix MSVC build.
prog/tests: Fix MSVC build.
prog/tests: Fix MSVC build.
progs/tests: Fix MSVC build.
progs/tests: Fix MSVC build.
progs/tests: Fix MSVC build.
progs/tests: fix MSVC build.
prog/tests: Fix MSVC build.
progs/fp: Redraw upon keypress.
progs/util: Fix memory leak if LoadYUVImage fails.
progs/util: Fix memory if LoadRGBMipmaps2 fails.
progs/util: Fix memory leak if LoadRGBImage fails.
progs/util: Fix memory leak if malloc fails in tkRGBImageLoad.
progs/util: Fix memory leak if fopen fails in RawImageOpen.
progs/util: Fix memory leak if malloc fails in RawImageOpen.
progs/util: Exit RawImageGetData early if malloc fails.
progs/glsl: Redraw upon keypress.
progs/trivial: Redraw upon keypress.
progs/trivial: Redraw upon keypress.
gallium/util: Initialize variables in u_pack_color.h.
progs/demos: Fix memory leak in fslight.c.
progs/demos: Fix memory leak in ipers.c.
progs/demos: Fix memory leak in projtex.c.
progs/demos: Fix memory leak in ray.c.
progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.
progs/glsl: Fix memory leak in deriv.c.
progs/redbook: Fix memory leak in quadric.c.
progs/tests: Fix memory leak in texdown.c if malloc fails.
progs/vp: Fix memory leak in vp-tris.c.
progs/xdemos: Add assert in corender.c.
progs/xdemos: Fix memory leak in glxinfo.c.
progs/xdemos: Remove duplicate code in glxinfo.c.
progs/xdemos: Add missing break statement in offset.c.
progs/xdemos: Fix memory leak in pbdemo.c.
progs/xdemos: Silence unused value warnings in sharedtex_mt.c.
glu: Fix memory leak in __gl_meshMakeEdge.
glu/sgi: Fix memory leak in gluScaleImage.
glu/sgi: Fix memory leak in gluScaleImage3D.
glu/sgi: Fix memory leak in bitmapBuild2DMipmaps.
glu/sgi: Fix memory leak in gluBuild3DMipmapLevelsCore.
glu/sgi: Fix memory leak in gluBuild3DMipmapLevelsCore.
glu/sgi: Fix memory leak in gluBuild2DMipmapLevelsCore.
glu/sgi: Fix memory leak in gluBuild1DMipmapLevelsCore.
glu/sgi: Fix memory leak in gluBuild2DMipmapLevelsCore.
progs/fp: Add tri-inv.c to Makefile.
progs/util: Fix memory leak if fail to load/compile shader
progs/util: Fix memory leak if fread returns 0 in CompileShaderFile.
mesa: Fix array out-of-bounds access in _mesa_TexEnvf.
progs/fp: Redraw upon keypress.
progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.
progs/tests: Removed unused variable from texdown.c.
progs/samples: Add rgbtoppm to Makefile.
progs/samples: Fix memory leak if fopen fails in rgbtoppm.c.
progs/samples: Fix memory leak if malloc fails in rgbtoppm.c.
mesa: Fix array out-of-bounds access by _mesa_TexParameterf.
mesa: Fix array out-of-bounds access by _mesa_TexParameterf.
mesa: Fix array out-of-bounds access by _mesa_TexGeni.
mesa: Fix array out-of-bounds access by _mesa_TexGenf.
draw: Initialize variable in draw_pt.c.
progs/tests: Add tests to Makefile.
glx: Prevent potential null pointer deference in driCreateContext.
dri: Fix potential null pointer deference in dri_put_drawable.
dri: Fix potential null pointer dereference in driBindContext.
st/egl: Fix memory leak in egl_tracker.c.
progs/demos: Fix memory leak in projtex.c.
progs/test: Initialize variable in prog_parameter.
llvmpipe: Initialize variables in emit_instruction.
rbug: Initialize variable in rbug_get_message.
i915g: Add missing break statement in i915_debug_packet.
i915g: Fix memory leak when pci id is unknown.
mesa: Fix array out-of-bounds access by _mesa_TexParameterfv.
mesa: Fix array out-of-bounds access by _mesa_TexParameteri.
mesa: Fix array out-of-bounds access by _mesa_Fogi.
mesa: Fix array out-of-bounds access by _mesa_TexParameteri.
mesa: Fix array out-of-bounds access by _mesa_Fogf.
mesa: Fix array out-of-bounds access by _mesa_LightModeli.
glsl: Remove unused member x from struct slang_operation.
mesa: Fix array out-of-bounds access by _mesa_LightModelf.
mesa: Fix array out-of-bounds access by _mesa_PointParameterf.
mesa: Fix array out-of-bounds access by _mesa_PointParameteri.
mesa: Fix array out-of-bounds access by _mesa_Lightf.
mesa: Fix array out-of-bounds access by _mesa_Lighti.
mesa: Fix array out-of-bounds access by _mesa_TexGend.
mesa: Fix SCons build.
mesa: Fix array out-of-bounds access by _mesa_TexParameteriv.
glsl: Fix array out-of-bounds access by _slang_lookup_constant.
progs/util: Byte swap individual members of struct _rawImageRec.
progs/samples: Byte swap individual members of struct _rawImageRec.
glsl: Increase size of array in_slang_lookup_constant from 4 to 16.
i915: Add missing break statement in i915_debug_packet.
mesa: Assign _mesa_lookup_parameter_index return value to GLint.
mesa: Initialize variable in MatchInstruction.
t_dd_dmatmp.h: Silence unused value warning in render_line_loop_verts.
progs/redbook: Silence compiler warnings in aaindex.c.
progs/tests: Silence compiler warnings in cva.c.
progs/tests: Silence compiler warnings in vpeval.c.
progs/xdemos: Silence compiler warnings in glxinfo.c.
t_dd_dmatmp.h: Silence unused value warning in render_line_loop_verts.
t_dd_dmatmp.h: Silence unused value warning in render_tri_fan_verts.
progs/trivial: Silence compiler warnings in tri-blend-max.c
t_dd_dmatmp.h: Silence unused value warning in render_quads_verts.
swrast: Initialize tex_coords in handle_sample_op.
t_dd_dmatmp.h: Silence unused value warning in render_poly_verts.
progs/trivial: Silence compiler warnings in tri-blend-min.c.
t_dd_dmatmp.h: Silence unused value warning in render_tri_fan_elts.
t_dd_dmatmp.h: Silence unused value warnings in render_line_loop_elts.
i915g: Silence unused value warning in intel_drm_get_device_id.
t_dd_dmatmp2.h: Silence unused value warnings.
softpipe: Initialize source in blend_quad.
glsl: Initialize member label of struct slang_operation to NULL.
t_dd_dmatmp.h: Silence unused value warning in render_poly_elts.
glut: Prevent potential double free in menuVisualSetup.
swrast: Silence uninitialized variable warnings in ss_tritmp.h.
st/mesa: Silence uninitialized variables warnings in st_draw.c.
swrast: Silence uninitialized variable warnings in s_triangle.c
i810: Silence uninitialized variable warnings in i180tris.c
mach64: Silence uninitialized variable warnings.
mga: Silence uninitialized variable warnings.
progs/trivial: Silence compiler warnings.
x86: ifdef out unused function cptr.
dri: Initialize variable in driBindContext.
r128: Silence uninitialized variable warnings in r128_tris.c.
savage: Silence compiler warnings.
sis: Silence compiler warnings.
unichrome: Silence compiler warnings.
progs/demos: Use C-style comment.
progs/glsl: Use C-style comments.
progs/demos: Silence compiler warning in morph3d.c.
progs/xdemos: Use C-style comment.
progs/trivial: Use C-style comments.
progs/tests: Silence compiler warnings.
progs/redbook: Silence compiler warnings.
scons: Define _USE_MATH_DEFINES on MSVC.
progs/perf: Fix MSVC build.
progs/tests: Fix build.
ffb: Silence compiler warnings.
glx: Compile dri2.c only if GLX_DIRECT_RENDERING is defined.
i915g: Use C-style comment.
gallium/util: Add PIPE_OS_APPLE to u_network.
gallium/util: Add PIPE_OS_APPLE to u_stream_stdc.c.
trace: Add PIPE_OS_APPLE.
trace: Silence uninitialized variable warnings.
xlib: Use C-style comments.
Add gallium to darwin config.
glu/sgi: Silence uninitialized variable warnings.
progs/tests: Fix build.
glx: Move declaration outside for loop.
glx: Add XF86DRI[Open|Close]FullScreen prototypes to xf86dri.h.
st/egl: Use C-style comments.
st/vega: Move declaration outside for loop.
st/xorg: Use C-style comments.
util: Ensure debug_dump_flags generates a null-terminated string.
glu/sgi: Silence compiler warnings.
gallium/util: Initialize variable in util_clear.
glu/sgi: Initialize variable in directedLine.
glsl: Initialize member a_obj of struct slang_operation.
i965: Add missing va_end.
i965: Fix assert.
glu/sgi: Fix include recursion.
intel: Silence implicit function declaration warning.
progs/util: Silence warn_unused_result warnings.
progs/demos: Silence warn_unused_result warnings.
i915: Fix assert.
mesa: Remove comma at end of enumerator list.
rbug: Remove comma at end of enumerator list.
rbug: Remove comma at end of enumerator list.
gallium/util: Remove comma at end of enumerator list.
tgsi/ureg: Silence uninitialized variable warnings.
softpipe: Silence unused variable warning.
softpipe: Silence unintialized variable warnings.
i915g: Silence unused variable warning.
trace: Silence unused variable warnings.
gallium/xlib: Silence unused variable warning.
st/vega: Silence compiler warnings.
g3dvl: Silence compiler warnings.
st/xorg: Silence unused variable warnings.
llvmpipe: Silence compiler warnings.
llvmpipe: Silence compiler warnings.
llvmpipe: Fix assert.
intel: Silence compiler warnings.
st/egl: Move declaration before code.
mesa: Initialize variable in get_tex_color_index.
glu/sgi: Initialize members of class directedLine.
glu/sgi: Initialize members of class sampledLine.
glu/sgi: Initialize member of class monoChain.
glu/sgi: Initialize member variables in class Varray.
glu/sgi: Initialize member of struct GridVertex.
st/xorg: Use C-style comments.
glu/sgi: Silence warn_unused_result warnings.
progs/glsl: Silence compiler warnings.
tdfx: Silence uninitialized variable warning.
glu/sgi: Initialize members of struct O_nurbssurface.
progs/glsl: Provide a better fix for fgets warning.
mesa: Silence unused variable warning.
glu/sgi: Initialize member of struct Property.
glu/sgi: Initialize members of class Knotvector.
gallium/util: Replace h_addr with h_addr_list[0].
ARB prog parser: Silence unused variable warnings.
gallium/util: Silence format warnings.
llvmpipe: Use C-style comment.
llvmpipe: Silence uninitialized variable warning.
progs/rbug: s/wait/rbug_wait/
x86: Silence printf format warnings.
glu/sgi: Initialize members of struct O_nurbscurve.
glu/sgi: Initialize member of struct Dlnode.
progs/samples: 'Silence no previous prototype' warnings.
glu/sgi: Initialize member of struct Property.
glu/sgi: Initialize member of struct O_trim.
glu/sgi: Initialize members of struct O_surface.
glu/sgi: Initialize members of struct O_curve.
r300g: Use C-style comments.
st/xorg: Ensure null-terminated byte string.
sis: ifdef out unused variable.
i810: Fix include recursion.
progs/tests: Silence warn_unused_result warning.
progs/tests: Silence uninitialized variable warning.
progs/vp: Ensure null-terminated byte string.
trace: Remove comma at end of enumerator list.
llvmpipe: Remove comma at end of enumerator list.
r300g: Remove comma at end of enumerator list.
r300g: Silence 'mixed declarations and code' warning.
r300: Silence 'mixed declarations and code' warning.
r300: Silence 'mixed declarations and code' warning.
r300: Silence 'mixed declarations and code' warnings.
progs/samples: Silence compiler warnings.
progs/egl: Silence uninitialized variable warnings.
r300: Use C-style comments.
tgsi: Fix assert.
i965g: Fix assert.
mesa: Prevent possible array out-of-bounds access by _mesa_light.
progs/xdemos: Prevent possible string overflow.
progs/glsl: Prevent possible string overflow.
progs/xdemos: Use temporary variables.
progs/xdemos: Remove comma at end of enumerator list.
svga: Silence uninitialized variable warning.
progs/xdemos: Check for string overflow.
progs/xdemos: Check for string overflow.
tgsi: Silence uninitialized variable warnings.
r300g: Silence unused variable warnings.
progs/demos: Add missing initializers in engine.c.
progs/glsl: Silence uninitialized variable warning.
progs/tests: Silence 'missing initializer' warnings.
glu/sgi: Initialize member of class O_pwlcurve.
glu/sgi: Include missing header file.
glu/sgi: Initialize members of class StoredVertex.
glu/sgi: Initialize members of class Renderhints.
progs/demos: Bounds check input to fire.c.
progs/demos: Check upper bounds of input in manywin.c.
glu/sgi: Include missing header file.
glu/sgi: Initialize members of class Slicer.
glu/sgi: Initialize members of class Mesher.
progs/demos: Remove unnecessary header from fbotexture.c.
progs/demos: Assert that input to malloc is valid.
r300: Move initial declaration outside for loop.
progs/demos: Remove unnecessary header from isosurf.c.
progs/tests: Silence fprintf format warning.
progs/demos: Remove unnecessary header from morph3d.c.
progs/glsl: Remove duplicate included header from shtest.c.
progs/redbook: Remove unnecessary header from aapoly.c.
progs/tests: Add newline to end of printf in vparray.c.
progs/tests: Remove duplicate included header in vparray.c.
progs/trivial: Remove unnecessary header from tri-fbo-tex-mip.c.
progs/trivial: Remove unnecessary headers from tri-fbo-tex.c.
progs/xdemos: Remove unnecessary header from corender.c.
x86: Remove unnecessary header from x86_xform.c.
vbo: Remove unnecessary header from vbo_split_copy.c.
vbo: Remove unnecessary header from vbo_save_loopback.c.
vbo: Remove unnecessary headers from vbo_save.c.
vbo: Remove unnecessary header from vbo_exec_draw.c.
vbo: Remove unnecessary header from vbo_exec_array.c.
vbo: Remove unnecessary headers from vbo_exec.c.
tnl: Remove unnecessary header from t_vb_program.c.
tnl: Remove unnecessary header from t_rasterpos.c.
tnl: Remove unnecessary header from t_pipeline.c.
tnl: Remove unnecessary headers from t_draw.c.
tnl: Remove unnecessary header from t_context.c.
swrast: Remove unnecessary header from s_texcombine.c.
swrast: Remove unnecessary header from s_readpix.c.
swrast: Remove unnecessary header from s_points.c.
swrast: Remove unnecessary header in s_lines.c.
swrast: Remove unnecessary header from s_fragprog.c.
swrast: Remove unnecessary header from s_feedback.c.
swrast: Remove unnecessary header from s_drawpix.c.
swrast: Remove unnecessary header from s_depth.c.
swrast: Remove unnecessary headers from s_copypix.c.
swrast: Remove unnecessary header from s_bitmap.c.
swrast: Remove unnecessary header from s_atifragshader.c.
swrast: Remove unnecessary header from s_accum.c.
st/mesa: Remove unnecessary header from st_texture.c.
st/mesa: Remove unnecessary header from st_program.c.
st/mesa: Remove unnecessary headers from st_gen_mipmap.c.
st/mesa: Remove unnecessary headers from st_framebuffer.c.
st/mesa: Remove unnecessary header from st_format.c.
st/mesa: Remove unnecessary header from st_extensions.c.
st/mesa: Remove unnecessary header from st_draw_feedback.c.
st/mesa: Remove unnecessary headers from st_context.c.
st/mesa: Remove unnecessary headers from st_cb_viewport.c.
st/mesa: Remove unnecessary headers from st_cb_texture.c.
st/mesa: Remove unnecessary header from st_cb_strings.c.
st/mesa: Remove unnecessary headers from st_cb_readpixels.c.
st/mesa: Remove unnecessary header from st_cb_rasterpos.c.
st/mesa: Remove unnecessary header from st_cb_queryobj.c.
st/mesa: Remove unnecessary header from st_cb_program.c.
st/mesa: Remove unnecessary headers from st_cb_feedback.c.
st/mesa: Remove unnecessary header from st_cb_fbo.c.
st/mesa: Remove unnecessary headers from st_cb_drawpixels.c.
st/mesa: Remove unnecessary headers from st_cb_clear.c.
st/mesa: Remove unnecessary headers from st_cb_blit.c.
st/mesa: Remove unnecessary headers from st_cb_bitmap.c.
st/mesa: Remove unnecessary headers from st_cb_accum.c.
st/mesa: Remove unnecessary header from st_atom_shader.c.
st/mesa: Remove unnecessary header from st_atom_sampler.c.
st/mesa: Remove unnecessary header from st_atom_pixeltransfer.c.
st/mesa: Remove unnecessary header from st_atom_framebuffer.c.
glsl: Remove unnecessary header from slang_log.c.
glsl: Remove unnecessary header from slang_link.c.
glsl: Remove unnecessary headers from slang_compile.c.
glsl: Remove unnecessary header from slang_builtin.c.
st/mesa: Remove unnecessary header from st_cb_drawpixels.c.
glsl: Remove unnecessary header from slang_emit.c.
glsl: Remove unnecessary headers from shader_api.c.
glsl: Remove unnecessary header from prog_statevars.c.
glsl: Remove unnecessary header from prog_execute.c.
mesa: Remove unnecessary header from nvvertparse.c.
mesa: Remove unnecessary headers from arbprogparse.c.
mesa: Remove unnecessary headers from vtxfmt.c.
mesa: Use preprocessor to comment out code.
mesa: Remove unnecessary headers from texstate.c.
mesa: Remove unnecessary header from texparam.c.
mesa: Remove unnecessary header from texobj.c.
mesa: Remove unnecessary header from teximage.c.
mesa: Remove unnecessary headers from texgetimage.c.
mesa: Remove unnecessary headers from texformat.c.
st/dri: Add comment for intentional fallthrough in case statement.
mesa: Remove unnecessary headers from texcompress.c.
mesa: Remove unnecessary header from state.c.
mesa: Remove unnecessary header from polygon.c.
mesa: Remove unnecessary header from points.c.
mesa: Remove unnecessary headers from pixelstore.c.
mesa: Remove unnecessary header from pixel.c.
mesa: Remove unnecessary header from mipmap.c.
mesa: Remove unnecessary headers from lines.c.
mesa: Remove unnecessary header from image.c.
mesa: Remove unnecessary header from formats.c.
mesa: Remove unnecessary headers from fbobject.c.
mesa: Remove unnecessary header from enable.c.
mesa: Remove unnecessary header from drawpix.c.
mesa: Remove unnecessary headers from dlist.c.
mesa: Remove unnecessary header from depthstencil.c.
mesa: Remove unnecessary headers from debug.c.
mesa: Fix typo of 'unknown' in debug.c.
mesa: Remove unnecessary header from convolve.c.
mesa: Remove unnecessary headers from buffers.c.
mesa: Remove unnecessary header from blend.c.
mesa: Remove unnecessary header from attrib.c.
unichrome: Remove unnecessary headers.
i915g: Remove unnecessary headers.
softpipe: Remove unnecessary headers.
ffb: Remove unnecessary headers.
i810: Remove unnecessary headers.
mach64: Remove unnecessary headers.
svga: Remove unnecessary headers.
llvmpipe: Remove unnecessary headers.
st/xorg: Remove unnecessary headers.
svga: Remove unused variable.
draw: Remove unnecessary headers.
pipebuffer: Remove unnecessary header.
i915g: Remove unnecessary header.
progs/trivial: Remove unnecessary header from tri-fbo-tex-mip.c.
st/mesa: Remove unnecessary header from st_cb_viewport.c.
i915: Remove unnecessary headers.
i965: Remove unnecessary headers.
mga: Remove unnecessary headers.
savage: Remove unnecessary headers.
sis: Remove unnecessary headers.
tdfx: Remove unnecessary headers.
radeon: Remove unused variable.
intel: Remove unnecessary headers.
r300: Remove unnecessary headers.
progs/demos: Remove unnecessary header from shadowtex.c.
scons: Define _DARWIN_C_SOURCE on Darwin builds.
scons: Do not use ld options start-group and end-group on Darwin.
glapi: Do not use .type pseudo-op on Mac OS X.
x86: Do not use .hidden pseudo-op on Mac OS X.
x86: Do not build read_rgba_span_x86.S on Mac OS X.
r200: Silence fprintf format warning.
glsl/pp: Silence GCC "no previous prototype" warning.
st/mesa: Silence uninitialized variable warning.
softpipe: Remove unused variables.
i965g: Silence uninitialized variable warning.
scons: Use '-Werror=' option on GCC 4.2.x and greater.
i915g: Remove unnecessary headers.
softpipe: Remove unnecessary header.
r300g: Silence GCC "missing braces around initializer" warning.
gallium/draw: Remove unnecessary headers.
tgsi: Remove unnecessary header.
util: Remove unnecessary header.
i965g: Remove unnecessary headers.
r300g: Remove unnecessary headers.
llvmpipe: Remove unnecessary headers.
st/dri: Remove unnecessary headers.
st/xorg: Remove unnecessary headers.
radeon: Silence "format" compiler warnings.
tgsi: Silence uninitialized variable warning.
scons: Fix GLEW build on Mac OS X.
scons: Do not use linker option '-Bsymbolic' on Mac OS X.
progs/glsl: Remove unnecessary header from samplers.c.
progs/glsl: Remove unused variable in bump.c.
progs/glsl: Fix bump GLSL compilation error on Mac OS.
progs/tests: Remove unnecessary headers.
egl: Remove unnecessary headers.
llvmpipe: Remove unnecessary header.
softpipe: Remove unnecessary header.
svga: Remove unnecessary headers.
glu/sgi: Remove unnecessary headers.
i915: Remove unnecessary headers.
i965: Remove unnecessary headers.
intel: Remove unnecessary headers.
r128: Remove unnecessary headers.
r200: Remove unnecessary headers.
r300: Remove unnecessary headers.
r600: Remove unnecessary headers.
radeon: Remove unnecessary headers.
glut: Remove unnecessary headers.
i915: Set bit field of length 1 light_twoside to unsigned.
r300g: Silence uninitialized variable warning.
i965: Silence uninitialized variable warning.
mesa: Remove unnecessary headers.
st/mesa: Remove unnecessary headers.
egl: Remove unnecessary headers.
r600: Remove duplicate assignment.
r300g: Fix memory leak on memory allocation failure.
i965g: Add missing va_end.
st/dri: Remove duplicate type qualifier.
glx: Remove unnecessary headers.
mesa: Remove unnecessary headers.
winsys: Add missing headers.
st/egl: Add missing headers.
llvmpipe: Remove unnecessary header.
identity: Remove unnecessary header.
util: Remove unnecessary header.
svga: Remove unnecessary header.
st/mesa: Remove unnecessary headers.
i965g: Remove unnecessary headers.
llvmpipe: Silence GCC 'no previous prototype' warning.
llvmpipe: Remove unnecessary headers.
svga: Remove unnecessary header.
llvmpipe: Silence GCC 'type qualifiers ignored on function return type' warnings.
progs/xdemos: Silence uninitialized variable warning.
softpipe: Remove unnecessary headers.
identity: Remove unnecessary header.
r300g: Fix off-by-one errors in array bounds assertions.
progs/xdemos: Silence uninitialized variable warning.
llvmpipe: Remove unnecessary headers.
glu/sgi: Initialize member of class Uarray.
ffb: Fix build.
os: Do not use Pthreads barrier functions on Mac OS X.
swrast: Silence uninitialized variable warnings in ss_tritmp.h.
st/mesa: Silence uninitialized variable warning in st_cb_bitmap.c.
i965g: ifdef out unused functions.
glu/sgi: Initialize member of class Bin.
glu/sgi: Initialize members of class Arc.
glu/sgi: Initialize member of class primStream.
progs/tests: Add checks for GL_NV_vertex_program.
intel: Remove unused variable.
svga: Silence uninitialized variable warning.
mesa: Remove unnecessary headers.
dri: Remove unnecessary headers.
st/xlib: Remove unnecessary header.
i965: Remove unnecessary headers.
mesa: Remove unnecessary header.
mesa: s/abort/sys.exit/
softpipe: Silence uninitialized variable warnings.
llvmpipe: Silence uninitialized variable warning.
glu/sgi: Initialize members of class Curvelist.
r600: Silence uninitialized variable warning.
r300: Silence uninitialized variable warning.
glut: Silence uninitialized variable warning.
svga: Silence uninitialized variable warning.
llvmpipe: Silence unused value warning.
glut: Silence uninitialized variable warning.
r600: Silence uninitialized variable warnings.
glx: Silence uninitialized variable warning.
glu/sgi: Initialize member of class Pool.
glu/sgi: Initialize members of class Curve.
glu/sgi: Initialize members of class Curvelist.
glu/sgi: Move initialization of members to top of Curve constructor.
draw: Add assert to check input of memcpy.
glsl/pp: Add asserts to check for null pointer deferences.
mesa: Remove pointless comparison of unsigned integer with a negative constant.
glu/sgi: Add assert to check for null pointer dereference.
progs/redbook: Fix memory leaks on error paths.
glsl: Silence unused value warning.
svga: Silence uninitialized variable warnings.
progs/rbug: s/read/rbug_read/
progs/rbug: Add missing header.
progs/rbug: Use util_format_name().
util: Fix typo of debug_dump_float_rgba_bmp.
progs/rbug: Add missing headers.
progs/rbug: Silence printf format warning.
progs/redbook: Fix array out-of-bounds access.
progs/trivial: Update .gitignore.
gamma: s/gammacontext.h/gamma_context.h/
gamma: s#colormac.h#main/colormac.h#
mesa: Silence compiler format warning.
tgsi: ifdef out unused function micro_sqrt.
progs/redbook: Silence warn_unused_result warnings.
intel: Silence compiler format warnings.
gamma: Remove unnecessary header.
gamma: Add missing headers.
gamma: Silence uninitialized variable warnings.
st/xlib: Add assert to check for null pointer dereference.
glsl/cl: Prevent possible string overflow.
radeon: Silence compiler format warning.
i965g: Fix use of out-of-scope variable.
glsl/cl: Prevent possible buffer overflow.
i965g: Fix assertions that were always true.
i965g: Remove dead code.
draw: Remove dead code.
mesa: Add assert to check for null pointer dereference.
r300g: Remove unnecessary header.
st/mesa: Fix memory leak on out-of-memory error path.
i965g: Fix memory leak.
draw: Remove dead code.
i965g: Add fallthrough comments in switch statement.
glsl/apps: Assert that ftell does not return an error.
mesa: Assert that array index is not negative.
r600: Assert that array index is not negative.
mesa: Fix SCons build.
glu/sgi: Set freed pointer to NULL.
mesa: Remove dead error condition.
util: Assert that pointer is not null before dereferencing.
Revert "glu/sgi: Set freed pointer to NULL."
util: Remove import of unused sys module.
i965: Remove unnecessary headers.
glapi: Remove unnecessary headers.
r300/compiler: Assert that array index is not negative.
mesa: Remove unnecessary header.
glsl: Assert pointer is not null before dereferencing.
glsl: Assert input to strcmp is not null.
r600: Assert pointer is not null before dereferencing.
st/dri: Assert pointer is not null before dereferencing.
dri: Assert pointer is not null before dereferencing.
radeon: Assert pointer is not null before dereferencing.
unichrome: Assert that pointer is not null before dereferencing.
tdfx: Add asserts to check for null pointer dereferences.
sis: Add assert to check function pointer is not null.
savage: Add assert to check for null pointer dereference.
r300: Add asserts to check for null pointer dereferences.
r128: Add assert to check for null pointer dereference.
mga: Add assert to check for null pointer dereference.
mach64: Add asserts to check for null pointer dereferences.
i810: Add assert to check for null pointer dereference.
dri: Add assert to check for null pointer dereference.
glsl: Move assert from outside to inside of _slang_gen_swizzle function.
mesa: Add assert to check input to memcpy is not null.
mesa: Add asserts to check inputs to memcpy.
glx: Add assert to check input to memcpy.
glut: Add asserts to check for null pointer dereferences.
dri: Remove dead code.
mesa: Add asserts to check inputs to memcpy.
glsl: Add assert to check input to strcmp.
i915g: Add assert to check for null pointer dereference.
wgl: Fix mingw32 build.
Remove ffb and gamma from configs.
mesa: Add asserts to check inputs to memcpy.
glsl: Add assert to check input to strcmp.
glsl: Return NULL on _slan_gen_asm error path on non-debug builds.
glsl: Remove unsigned greater than or equal zero comparison.
mesa: Fix unsigned comparison.
glsl: Remove unsigned greater than or equal zero comparison.
Revert "mesa: Fix unsigned comparison."
Revert "mesa: Remove pointless comparison of unsigned integer with a negative constant."
progs/demos: Add arbocclude2 to Makefile and .gitignore.
gallivm: Initialize variables for default cases.
progs/fpglsl: Fix GLSL compilation failures on Mac OS X.
winsys/xlib: Fix memory leak.
llvmpipe: Remove unnecessary header.
radeon: Fix memory leaks from early return.
softpipe: Remove unnecessary header.
svga: Remove unnecessary header.
trace: Remove unnecessary headers.
r300g: Remove unnecessary headers.
progs/tests: Include stddef.h for ptrdiff_t on all platforms.
progs/tests: Add cva_huge to SCons build.
cso: Remove unnecessary header.
st/mesa: Remove unnecessary headers.
progs/glsl: Add raytracing demos to SCons build.
progs/glsl: Fix vsraytrace GLSL compilation error.
r300g: Remove unnecessary header.
glslcompiler: Fix build.
identity: Remove unnecessary header.
rtasm: Fix typos in comments.
rtasm: Silence gnu_printf format warnings.
st/dri: Fix SCons build.
gallium: Fix Windows SCons build.
r300g: Remove unnecessary header.
identity: Add id_drm.c to SCons build.
identity: Add id_drm.c to SCons build.
i965g: Add brw_winsys_debug.c to SCons build.
progs/tests: Remove duplicate texcompress2 in SConscript.
progs: Comment out gallium/raw/SConscript from progs/SConscript.
swrast: Remove unnecessary header.
progs/glsl: Remove inline keyword.
progs/glsl: Add workarounds for Apple GLSL compiler crash.
r300g: Remove unnecessary header.
r300g: Remove unused variable.
swrastg: Silence unused value warning.
drisw: Remove unnecessary header.
st/dri: Remove unnecessary header.
identity: Remove unnecessary header.
st/dri: Remove unnecessary header.
i965g: Fix assertion that was always true.
r300g: Remove unnecessary header.
mesa: Remove unnecessary header.
glx: Fix compilation errors on non-GLX_DIRECT_RENDERING builds.
gallium/util: s/inline/INLINE/
progs/gallium/unit: Move declaration before code.
glx: Fix compilation errors on non-GLX_DIRECT_RENDERING builds.
progs/gallium/unit: Silence uninitialized variable warnings.
gallivm: Add fallthrough comment at end of case statement.
util: Use GCC atomic bultins on GCC 4.1 and higher only.
glew: Include X11 headers and libraries in SCons build.
glut: Include X11 headers and libraries in SCons build.
progs: Include X11 headers and libraries in SCons build.
scons: Link expat in dri builds.
llvmpipe: Remove unused variable.
gallium: Add files to Makefile.
draw llvm: Remove unnecessary headers.
llvmpipe: Remove unnecessary header.
draw llvm: Remove unnecessary header.
util: util_dl_close(library) before exiting util_format_s3tc_init.
util: Set DXTN_LIBNAME to libtxc_dxtn.dylib on Mac OS X.
progs/glsl: Update .gitignore.
svga: Silence uninitialized variable warnings.
r300/compiler: Remove unused variable.
nvfx: Silence uninitialized variable warnings.
nvfx: Silence uninitialized variable warning.
st/mesa: Silence uninitialized variable warning.
radeon: Remove unnecessary header.
mach64: Remove unnecessary header.
r300: Remove unnecessary header.
i965: Remove unnecessary header.
st/egl: Remove unnecessary header.
trace: Remove unnecessary header.
svga: Remove unnecessary headers.
r300g: Add r300_resource.c to SCons build.
i965g: Remove unnecessary header.
util: Remove unnecessary header.
progs/trivial: Update .gitignore.
i915g: Fix assert.
i915g: Fix possible null pointer deference in debug builds.
r300g: Initialize base.bind member variable.
r300g: Remove unnecessary headers.
r300g: Move declaration before code.
st/mesa: Remove state_tracker/st_framebuffer.c from SConscript.
r300g: Silence uninitialized variable warning.
draw llvm: Initialize variable.
i915g: Fix winsys SCons build.
progs/gallium: Fix relative path in Makefile.
gallium/tests: Add test case for pipe_barrier.
i915g: Remove unnecessary header.
st/mesa: Remove unnecessary headers.
mesa: Add missing format specifiers in error strings.
st/mesa: Move dereference and assignment to after NULL check.
st/dri: Remove unnecessary header.
st/egl: Remove unnecessary header.
drisw: Move pointer dereferences to after NULL checks.
st/mesa: Remove NULL check of pointer that could not be NULL.
r300/compiler: Add radeon_program_tex.c to SCons build.
llvmpipe: Remove unnecessary header.
draw llvm: Remove unnecessary header.
r300/compiler: Remove unnecessary header.
os: Implement pipe_barrier for POSIX platforms without pthread_barrier_t.
i965g: Remove redundant assert.
nv50: Remove redundant assignment.
nvfx: Remove unnecessary headers.
i915g: Remove unnecessary headers.
nv50: Remove unused variable.
nv50: Initialize variables.
nvfx: Remove unused variables.
r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.
nvfx: Initialize variables.
st/dri: Check for NULL before dereference and assignment.
i965: Assert that an OPCODE_IF was seen before an OPCODE_ELSE.
glsl: Fix handling of OPCODE_PRINT for no registers case.
auxiliary: Add util/u_surfaces.c to SCons build.
auxiliary: Initialize variable.
i915g: Remove unnecessary header.
r300g: Remove unnecessary headers.
nouveau: Add missing header.
nvfx: Add missing header and forward declaration.
auxiliary: Move loop variable declaration outside for loop.
nvfx: Fix include recursion.
nv50: Fix include recursion.
gallivm: Remove redundant initialization of dst_vec_type.
llvmpipe: Remove unused variable.
nvfx: Move src/gallium/drivers to beginning of SCons include path.
progs/tests: Remove meaningless const qualifier in arraytexture.c.
llvmpipe: Remove unnecessary header.
draw llvm: Remove unnecessary header.
draw llvm: Move dereference of pointer after NULL check.
llvmpipe: Change return type of declaration to match code.
i965g: Remove unnecessary header.
i965g: s/inttypes.h/stdint.h/
gallivm: Remove unnecessary headers.
llvmpipe: Remove unused variable.
gallium/tests: Add test case for u_cache.
gallium/util: Fix deviation calculation in u_cache.
gallivm: Remove unused variable.
llvmpipe: Remove unused variable.
gallium: In option helpers, move assignment outside of if clause.
llvmpipe: Remove unused variable.
gallium/docs: Update Gallium version number to 0.4.
nouveau: Add to SCons build.
llvmpipe: Remove unnecessary header.
llvmpipe: Remove unused variable.
nv50: Add to SCons build.
nvfx: Add to SCons build.
dri: Remove unnecessary header.
gallivm: Remove NULL check of pointer that can't be NULL.
radeon: Remove NULL check of bo_legacy->tobj.
gallivm: Rename variable info to opcode_info.
st/dri: Add missing header.
llvmpipe: Remove unused variable.
nvfx: Add missing header.
st/wgl: s/st_manager_create_api/st_gl_api_create/
nvfx: Add include path to SCons build.
et/egl: Remove dead code.
os: Check for spurious wakeups in pipe_barrier_wait.
scons: Include headers from the local include directory first.
egl: Silence uninitialized variable warnings.
llvmpipe: Remove unnecessary headers.
r300g: Move code after declarations.
mesa: Remove unnecessary header.
st/xorg: Remove unnecessary header.
st/xlib: Remove unnecessary header.
util: Remove unnecessary semicolons in Python scripts.
util: Remove unused imports from Python scripts.
graw: Disable build of tests/graw.
progs/demos: Remove meaningless const qualifier in vao_demo.c.
progs/tests: Remove meaningless const qualifiers.
llvmpipe: Remove unused variable.
glapi: s/strcpy/strncpy/
glsl: s/sprintf/_mesa_snprintf/
i965g: s/sprintf/util_snprintf/
mesa: s/sprintf/_mesa_snprintf/
mesa: Include api_exec.h in dlist.c.
r300g: Remove unnecessary header.
svga: Include svga_surface.h in svga_screen.c.
r300g: Fix memory leak on error path.
llvmpipe: Remove unnecessary headers.
util: Remove unnecessary headers.
draw: Remove unnecessary header.
svga: Remove unnecessary header.
mesa: fpclassify dummy definition not needed on Mac OS X.
st/mesa: Remove unnecessary headers.
apple: Move glapi to mapi.
llvmpipe: Remove unnecessary header.
mesa: Update comments in get_gen_es.py.
i915: Drop intelFlush().
mesa: s/uint/GLuint/ in _mesa_BindTransformFeedback prototype.
st/mesa: Remove unnecessary header.
autoconf: Also strip '\r' character in version scrape.
trace: Remove unnecessary headers.
gallium: Add tokens for Cygwin.
st/mesa: Remove unnecessary header.
trace: Add missing header.
graw-null: Remove unnecessary header.
scons: Remove debug print statement.
st/dri: Remove dri.c from SCons build.
util: Remove unnecessary headers.
st/xorg: Remove unnecessary headers.
gallivm: Remove unnecessary headers.
st/mesa: Remove unnecessary headers.
mesa: Remove unnecessary headers.
r600g: Remove unnecessary headers.
vbo: Remove unnecessary header.
llvmpipe: Remove unnecessary header.
dri/swrast: Remove unnecessary header.
scons: Handle Python OSError exception when missing libdrm_radeon.
llvmpipe: Fix uninitialized variable on non-debug builds.
svga: Remove unnecessary header.
nv50: Remove unnecessary header.
util: Remove unnecessary header.
r600g: Move declaration before code.
scons: Add cygwin to list of accepted platforms.
i915g: Rename winsys c file.
graw: Add gallium library to SCons build.
llvmpipe: Remove unnecessary header.
r600g: Remove unnecessary header.
sw: Remove unnecessary header.
graw: Remove unnecessary headers.
graw: Fix file handle leaks.
draw: Remove unnecessary headers.
r300g: Fix memory leak on error path.
intel: Remove unnecessary header.
st/egl: Remove unnecessary header.
scons: Disable i915g build if using MSVC.
scons: Disable i965g build if using MSVC.
i965: Remove unnecessary header.
i965: Remove unnecessary header.
draw: Remove unnecessary headers.
intel: Remove unnecessary headers.
r300g: Fix uninitialized variable warnings in error path.
i965g: Fix setup of immediate types for gen4 disasm.
mapi: Add missing stdlib.h header for malloc declaration.
llvmpipe: Remove unnecessary header.
draw: Remove unnecessary header.
st/mesa: Remove unnecessary headers.
mesa: Remove unnecessary header.
gallivm: Remove unnecessary headers.
st/egl: Remove unnecessary headers.
i915g: Remove unnecessary header.
gallivm: Remove unnecessary header.
draw: Remove unnecessary header.
egl: Remove unnecessary headers.
llvmpipe: Add lp_test_round to SCons build.
llvmpipe: Don't build lp_test_round when using MSVC.
Merge branches 'master' and 'master' of ssh://git.freedesktop.org/git/mesa/mesa
glslcompiler: Fix build.
draw: Fix off-by-one error in assert.
mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.
glslcompiler: Remove unnecessary headers.
glslcompiler: Fix memory leaks on error paths.
glslcompiler: Fix GCC warn_unused_result warning.
r600: Fix include recursion.
r600: Remove unnecessary header.
r600: Fix GCC 'implication declaration of function' warnings.
r600: Remove unnecessary headers.
r300g: Remove unnecessary header.
r600: Fix include recursion.
mesa: s/snprintf/_mesa_snprintf/
glx: Move dereference and initialization to after NULL check.
mesa: Fix potential out-of-bounds access by _vbo_Materialf.
tgsi: Remove dead assignment in uprcase function.
glu/sgi: Remove dead initialization in extract565.
glsl/apps: Handle ftell errors in non-debug builds.
mesa: Add error path in compressed_texture_error_check.
i965g: Remove dead initialization in precalc_tex.
glu/sgi: Remove dead initialization in extract565rev.
scons: Fix Cygwin build.
nouveau: s/inline/INLINE/
r300g: Remove unnecessary header.
nouveau: s/snprintf/util_snprintf/
nouveau: s/__func__/__FUNCTION__/
nv50: s/__func__/__FUNCTION__/
llvmpipe: Remove unused variable in lp_test_sincos.
llvmpipe: Remove dead initialization.
scons: Fix Mac OS X SCons build on 32-bit CPUs.
radeon: Remove unnecessary header.
mesa: Fix Cygwin build with llvm enabled.
scons: Use '-Wmissing-field-initializers' on GCC 4.0 and greater only.
r600g: Fix SCons build.
scons: Add sunos5 to list of accepted platforms.
util: Add PIPE_OS_CYGWIN to u_network.
nvfx: Move declaration before code.
r600g: Move declaration before code.
scons: Fix sunos5 build.
draw: Fix VMware spelling.
gallium/docs: Fix VMware spelling.
glapi: Fix VMware spelling.
mesa: Remove unnecessary header.
mesa: Remove unnecessary header.
mesa: Reduce arrayobj.h header file inclusion.
mesa: Remove unnecessary headers.
mesa: Reduce bufferobj.h header file inclusion.
mesa: Reduce clear.h header file inclusion.
dri: Add missing header to dri_metaops.c.
intel: Add missing header.
mesa: Add missing headers to debug.h.
mesa: Add missing header to depthstencil.h.
mesa: Add missing headers to viewport.h.
mesa: Add missing header and forward declarations to uniforms.h.
mesa: Add missing header to texrender.h.
mesa: Add missing header to texgetimage.h.
mesa: Add missing header to fboject.h.
mesa: Add missing header to framebuffer.h.
mesa: Reduce clip.h header file inclusion.
intel: Add missing header to intel_context.c.
mesa: Include macros.h in attrib.c for COPY_4FV symbol.
mesa: Include macros.h in files that use symbols from macros.h.
llvmpipe: Fix implicit declaration of lp_func_delete_body warnings.
mesa: Remove unnecessary headers.
mesa: Remove unnecessary header from colormac.h.
mesa: Add missing header to multisample.h.
llvmpipe: Silence unused value warning.
mesa: Include missing headers in nvprogram.h.
mesa: Include missing header in pixelstore.h.
st/dri: Remove unnecessary headers.
tnl: Remove unnecessary headers.
egl: Fix '_eglAddAtExitCall' implicit declaration warning.
swrast: Remove unnecessary headers.
mesa: Remove unnecessary headers.
r600g: Remove unnecessary header.
mesa: Include missing header in remap.h.
mesa: Include missing headers in renderbuffer.h.
mesa: Include missing header in restart.h.
mesa: Include missing header in shared.h.
mesa: Include missing headers in vtxfmt.h.
mesa: Reduce header file inclusion in get.h.
r600g: Remove unnecessary header.
mesa: Add headers containing sybmols used by mm.c.
mesa: Remove unnecessary header from mm.h.
mesa: Remove inclusion of compiler.h from mtypes.h.
mesa: Reduce header file inclusion in syncobj.h.
mesa: Reduce header file inclusion in texcompress_fxt1.h.
mesa: Reduce header file inclusion in texgen.h.
mesa: Include missing header in m_matrix.h.
mesa: Reduce header file inclusion in m_translate.h.
mesa: Clean up header file inclusion in m_xform.h.
st/mesa: Include glheader.h in st_atom.h.
st/mesa: Add forward declarations in st_atom_constbuf.h.
st/mesa: Add forward declarations in st_atom_shader.h.
st/mesa: Clean up header file inclusion in st_cache.h.
st/mesa: Clean up header file inclusion in st_cb_bitmap.h.
st/mesa: Clean up header file inclusion in st_cb_blit.h.
st/mesa: Include missing headers in st_cb_bufferobjects.h.
st/mesa: Add forward declarations in st_cb_clear.h.
st/mesa: Add forward declaration in st_cb_condrender.h.
st/mesa: Clean up header file inclusion in st_cb_drawpixels.h.
st/mesa: Clean up header file inclusion in st_cb_drawtex.h.
draw: Fix return type of draw_translate_vinfo_size.
st/mesa: Clean up header file inclusion in st_cb_eglimage.h.
st/mesa: Add missing headers to st_cb_fbo.h.
st/mesa: Clean up header inclusion in st_cb_feedback.h.
st/mesa: Add missing headers in st_cb_flush.h.
intel: Remove unnecessary header.
r300/compiler: Remove unnecessary header.
st/mesa: Add missing header in st_cb_program.h.
st/mesa: Clean up header file inclusion in st_cb_rasterpos.h.
st/mesa: Add missing header in st_cb_readpixels.h.
st/mesa: Add forward declaration in st_cb_strings.h.
st/mesa: Add missing headers in st_cb_texture.h.
st/mesa: Clean up st_cb_viewport.h.
st/mesa: Add missing header in st_cb_xformfb.h.
st/mesa: Clean up header file inclusion in st_context.h.
st/mesa: Add missing header in st_atom_pixeltransfer.c.
st/mesa: Add missing header in st_context.c.
st/mesa: Add missing headers to st_draw.h.
st/mesa: Add forward delcaration in st_extensions.h.
st/mesa: Include missing headers in st_format.h.
mesa: Include missing header in st_get_mipmap.h.
st/mesa: Remove unnecessary header from st_gl_api.h.
st/mesa: Clean up header file inclusion in st_manager.h.
st/mesa: Clean up header file inclusion in st_mesa_to_tgsi.h.
st/mesa: Clean up header file inclusion in st_program.h.
r300g: Remove unnecessary headers.
swrast: Reduce header file inclusion in s_aaline.h.
swrast: Reduce header file inclusion in s_aatriangle.h.
targets/egl: Fix build by including missing headers.
st/mesa: Remove unnecessary header.
swrast: Clean up header file inclusion in s_alpha.h.
swrast: Clean up header file inclusion in s_atifragshader.h.
swrast: Clean up header file inclusion in s_blend.h.
swrast: Include missing header in s_context.h.
swrast: Clean up header file inclusion in s_depth.h.
swrast: Reduce header file inclusion in s_fog.h.
swrast: Reduce header file inclusion in s_fragprog.h.
swrast: Reduce header file inclusion in s_logic.h.
swrast: Reduce header file inclusion in s_masking.h.
swrast: Reduce header file inclusion in s_stencil.h.
swrast: Reduce header file inclusion in s_texcombine.h.
swrast: Fix header file inclusion in s_texfilter.h.
swrast: Reduce header file inclusion in s_zoom.h.
tnl: Reduce header file inclusion in t_context.h.
dri: Add missing header m_xform.h.
i810: Add missing header m_xform.h.
r300g: Remove unnecessary header.
svga: Remove unnecessary headers.
swrast: Remove unnecessary header.
mesa: Remove unnecessary header from hash_table.h.
mesa: Include missing header in nvfragparse.h.
mesa: Include missing header in nvvertparse.h.
mesa: Include missing header in prog_cache.h.
mesa: Include missing header in prog_execute.h.
mesa: Clean up header file inclusion in prog_instruction.h.
mesa: Include missing header in prog_noise.h.
auxiliary: Add u_staging.c to SCons build.
translate: Add translate_test.c to SCons.
auxiliary: Make u_staging.c MSVC compatible.
scons: Add freebsd8 to list of accepted platforms.
scons: Fix freebsd8 build.
mesa: Include missing header in prog_optimize.h.
mesa: Include missing headers in prog_print.h.
mesa: Clean up header file inclusion in prog_uniform.h.
mesa: Fix FreeBSD build with llvm enabled.
scons: Add main/querymatrix.c to SCons build.
translate_test: Fix compilation with MSVC.
mesa: fpclassify is available with MinGW.
mesa: Include missing header in programopt.h.
swrast: Clean up header file inclusion in ss_context.h.
swrast: Clean up header file inclusion in ss_triangle.h.
swrast: Clean up header file inclusion in ss_vb.h.
mesa: Clean up header file inclusion in vf.h.
Fix an MSVC build error (bugzilla 29570).
glsl/cl: Add forward declaration.
glsl: Include missing header in slang_compile.c.
glsl: Clean up header file inclusion.
glsl: Clean up header file inclusion in slang_builtin.h.
r300g: Remove unnecessary header.
r600g: Remove unnecessary headers.
scons: Fix r600g build.
gallivm: Remove unnecessary header.
glsl: Clean up header file inclusion in slang_codegen.h.
glsl: Include missing headers in slang_compile_variable.h.
glsl: Include missing header in slang_log.h.
glsl: Include missing headers in slang_vartable.h.
glsl: Include missing header in slang_utility.h.
glsl: Include missing headers in slang_simplify.h.
glsl: Include missing headers in slang_compiler_operation.h.
glsl: Include missing headers in slang_compile_function.h
glsl: Include missing headers in slang_print.h.
glsl: Include missing headers in slang_compile_struct.h.
glsl: Clean up header file inclusion in slang_compile.h.
glsl: Clean up header file inclusion in slang_emit.h.
glsl: Clean up header file inclusion in slang_label.h.
glsl: Clean up header file inclusion in slang_link.h.
glsl: Include missing header in slang_ir.h.
glsl: Fix self inclusion in slang_compile_function.h.
mesa: Check that _XOPEN_SOURCE is defined before using it.
glsl: Include missing headers in slang_builtin.c.
glsl: Include missing header in slang_link.c.
glsl: Clean up header file inclusion in slang_ir.h.
glsl: Clean up header file inclusion in slang_mem.h.
glsl: Clean up header file inclusion in slang_storage.h.
glsl: Include missing header in slang_compile_operation.h.
glsl: Include missing header in slang_codegen.h.
glsl: Clean up header file inclusion in slang_typeinfo.h.
x86: Remove unnecessary header from 3dnow.h.
x86: Include missing headers in mmx.h.
x86: Remove unnecessary header from sse.h.
translate: Move loop variable declaration outside for loop.
util: Remove check_os_katmai_support.
configs: Add -ltalloc to linux-dri.
scons: Add -fno-common for 64-bit builds on Mac OS X.
mesa: fpclassify is available on OpenSolaris.
glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.
mesa: Remove unnecessary heaaders from shaderapi.c.
i915: Remove unnecessary header from i830_context.c.
mesa: Silence uninitialized variable warnings in dummy_enum_func.
configs: Add -lstdc++ to default.
generate_builtins.py: Remove unused import sys.
scons: Fix nvfx build.
auxiliary: Reorder list of files in Makefile.
auxiliary: Add missing files to SCons build.
nvfx: Fix SCons build.
util: Move loop variable declaration outside for loop.
util: Silence uninitialized variable warnings.
glsl: Silence unused variable warning.
glsl: Silence uninitialized variable warning.
i965g: Fix printf format warning on 32-bit platforms.
nv50: Disable unused code.
nv50: Silence incompatible pointer type initialization warning.
nvfx: Silence uninitialized variable warnings.
i965g: Silence printf format warnings on 64-bit builds.
nvfx: Silence uninitialized variable warnings.
translate_sse: Silence uninitialized variable warnings.
util: Define dump_cpu only for DEBUG builds.
util: Use #ifdef instead of #if.
mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
mesa: Initialize member variables in ir_to_mesa_src_reg constructor.
nvfx: Silence unused variable warning.
libgl-xlib: Include missing header in xlib.c.
nvfx: Include missing header in nvfx_vertprog.c.
r300g: Remove unused variable.
glsl: Silence unused variable warning.
nvfx: Remove unnecessary headers.
glsl: Add assert to check variable_entry referenced_count after construction.
configs: Remove -lstdc++ from default.
nvfx: Initialize variables on error path.
r600: Remove spaces between backslash and newline.
r600: Remove unused variable.
i965: Fix printf format warnings on 32-bit builds.
r600: Remove unused variable.
r600: Include missing header in evergreen_render.c.
r300g: Add missing comma in SConscript.
r300/compiler: Silence uninitialized variable warning.
gallivm: Include missing header in lp_bld_pack.h.
gallivm: Include missing header in lp_bld_sample.h.
r600: Include missing header in evergreen_vertprog.c.
r600: Include missing header in evergreen_fragprog.c.
i965: Remove unnecessary header.
nvfx: Include missing headers in nvfx_shader.h.
nvfx: Clean up header file inclusion in nvfx_screen.h.
llvmpipe: Remove unnecessary header.
st/mesa: Remove unnecessary header.
nvfx: Set pointer to NULL after free.
r300: Remove unnecessary header.
r600: Remove unnecessary headers.
util: Clean up header file inclusion in u_upload_mgr.h.
util: Include missing headers in u_tile.h.
util: Include missing headers in u_split_prim.h.
util: Add include guard in u_split_prim.h.
util: Include missing header in u_dirty_surfaces.h.
util: Include missing header in u_bitmask.h.
util: Include missing header in u_blit.h.
pipebuffer: Clean up header file inclusion in pb_bufmgr.h.
rtasm: Include missing header in rtasm_x86sse.h.
tgsi: Include missing header in tgsi_sse2.h.
util: Include missing header in u_simple_shaders.c.
graw: Include missing header in graw_dl.h.
gallium: Clean up header file inclusion in p_context.h.
gallium: Clean up header file inclusion in p_defines.h.
r300g: Include missing header in r300_texture_desc.h.
st/mesa: Remove unnecessary header.
r300g: Include missing header in r300_texture.h.
graw: Include missing header in graw.h.
gallium: Remove unnecessary header from p_format.h.
tgsi: Include missing header in tgsi_dump.h.
tgsi: Include missing header in tgsi_info.h.
tgsi: Include missing header in tgsi_parse.h.
gallium: Remove unnecessary header from p_shader_tokens.h.
llvmpipe: Remove unnecessary header.
llvmpipe: Include missing header in lp_flush.c.
draw: Include missing header in draw_vs_llvm.c.
softpipe: Include missing header in sp_flush.c.
st/mesa: Include missing header in st_mesa_to_tgsi.c.
util: Add forward declaration in u_transfer.h.
util: Include missing header in u_draw.h.
nvfx: Remove util_is_pot in favor of util_is_power_of_two.
gallium: Remove unnecessary header from p_state.h.
glsl: Initialize the rest of values of ir_constant::value.
ir_to_mesa: Initialize variable in ir_to_mesa_visitor::visit.
glsl: Initialize data in read_constant.
glsl: Initialize variable in ir_swizzle::constant_expression_value.
glsl: Completely initialize value member in ir_constant constructor.
glsl: Initialize data in ast_function_expression::hir.
mesa: Fix printf-like warnings.
mesa: Fix printf-like warning.
util: Include missing header in u_linear.h.
draw: Include missing headers in draw_vs_aos.h.
nvfx: Move declaration before code.
nvfx: Remove unused variables.
rbug: Fix 'assignment from incompatible pointer type' warning.
identity: Fix 'assignment from incompatible pointer type' warning.
i915: Fix "implicit declaration of function 'draw_get_shader_param'" warning.
i915g: Fix 'control reaches end of non-void function' warning.
i965g: Fix 'control reaches end of non-void function' warning.
llvmpipe: Initialize variable for potentially unhandled switch case.
gallivm: Remove unnecessary header.
llvmpipe: Remove unnecessary header.
r600g: Remove unnecessary headers.
mesa: Include missing header in program.h.
glsl: Fix 'format not a string literal and no format arguments' warning.
r600g: Silence uninitialized variable warning.
r600g: Silence uninitialized variable warning.
nvfx: Silence uninitialized variable warnings.
r600g: Silence uninitialized variable warning.
r600g: Silence uninitialized variable warning.
r600g: Silence uninitialized variable warning.
r600g: Silence unused variable warning.
nv50: Update files in SConscript to match Makefile.
nv50: Remove unnecessary headers.
nv50: Silence uninitialized variable warning.
nv50: Silence uninitialized variable warning.
nv50: Silence uninitialized variable warning.
gallivm: Remove unnecessary headers.
draw: Remove unnecessary header.
nv50: Silence uninitialized variable warnings.
nv50: Fix 'control reaches end of non-void function' warning.
mesa/st: Silence uninitialized variable warning.
gallivm: Remove unnecessary header.
r600g: Remove unnecessary header.
r600g: Remove unnecessary headers.
r600g: Fix implicit declaration warning.
r600g: Fix memory leak on error path.
r600g: Silence uninitialized variable warning.
r600g: Silence unused variable warnings.
mesa: bump version to 7.10
ir_to_mesa: Remove unused member array_indexed from struct statevar_element.
mesa: Silence "'valid_texture_object' defined but not used" warning.
x86: Silence unused variable warning on Mac OS X.
glsl: Fix 'control reaches end of non-void function' warning.
nvfx: Remove const qualifer from nvfx_vertprog_translate.
nvfx: Silence uninitialized variable warnings.
r600g: Remove unused variable.
nv50: Silence missing initializer warning.
nv50: Remove dead initialization.
nv50: Remove dead initialization.
tgsi: Remove duplicate case value.
glut: Define markWindowHidden for non-Windows only.
glut: Define eventParser for non-Windows only.
r300g: Silence uninitialized variable warning.
intel: Fix implicit declaration of function '_mesa_meta_Bitmap' warning.
mesa: Remove unnecessary headers.
r600g: Remove unnecessary header.
unichrome: Remove unnecessary header.
intel: Remove unnecessary headers.
r600g: Remove unused variable.
r600g: Disable unused variables.
r600g: Remove unused variable.
r600g: Silence 'control reaches end of non-void function' warning.
r600g: Remove unused variable.
r600g: Remove unused variable.
r600g: Disable unused variables.
intel: Remove unnecessary header.
st/dri: Remove unnecessary header.
r600g: Remove unused variable.
r300g: Remove unused variable.
r600g: Don't return a value in function returning void.
r600g: Remove unused variables.
r600g: Include p_compiler.h instead of malloc.h.
r600g: Silence uninitialized variable warnings.
scons: Add MinGW-w64 prefixes for MinGW build.
dri: Add GET_PROGRAM_NAME definition for Mac OS X.
scons: Add program/sampler.cpp to SCons build.
mesa: Fix printf format warning.
mesa: Fix printf format warning.
mesa: Fix printf format warning.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
r600g: Update SConscript.
r300/compiler: Move declaration before code.
r600g: Update SConscript.
r300/compiler: Move declaration before code.
r600g: Update SConscript.
r300/compiler: Move declaration before code.
r600g: Fix SCons build.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
r300/compiler: Remove declaration before code.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
glsl: Remove unnecessary header.
savage: Remove unnecessary header.
r600g: Remove unused variable.
r600g: Remove unnecessary headers.
r600g: Fix SCons build.
r600g: Remove unnecessary header.
gallivm: Remove unnecessary header.
r600g: Silence uninitialized variable warning.
r600g: Silence uninitialized variable warning.
r600g: Silence uninitialized variable warning.
i915: Silence unused variable warning in non-debug builds.
i915: Silence unused variable warning in non-debug builds.
i965: Silence unused variable warning on non-debug builds.
i965: Silence unused variable warning on non-debug builds.
i965: Initialize member variables.
r300: Silence uninitialized variable warning.
tdfx: Silence unused variable warning on non-debug builds.
gallivm: Remove unnecessary header.
glsl: Initialize variable in ir_derefence_array::constant_expression_value
mesa: Add missing header to shaderobj.h.
llvmpipe: Return non-zero exit code for lp_test_round failures.
r300/compiler: Remove unused variable.
st/xorg: Fix memory leak on error path.
llvmpipe: Initialize state variable in debug_bin function.
llvmpipe: Initialize variable.
draw: Move loop variable declaration outside for loop.
r600g: Ensure r600_src is initialized in tgsi_exp function.
glsl: Add assert for unhandled ir_shader case.
swrast: Print out format on unexpected failure in _swrast_DrawPixels.
llvmpipe: Remove unnecessary header.
draw: Remove unnecessary header.
gallivm: Silence uninitialized variable warnings.
gallivm: Silence uninitialized variable warnings.
gallivm: Silence uninitialized variable warning.
r300g: Silence uninitialized variable warning.
mesa: Remove unnecessary headers.
r600g: Silence uninitialized variable warnings.
st/mesa: Remove unnecessary header.
mesa: Remove unnecessary header.
egl: Remove unnecessary headers.
swrast: Print out format on unexpected failure in _swrast_ReadPixels.
st/mesa: Silence uninitialized variable warning.
savage: Remove unnecessary header.
st/vega: Remove unnecessary headers.
dri/nouveau: Silence uninitialized variable warning.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
i965: Silence uninitialized variable warning.
i965: Silence uninitialized variable warning.
mesa: Clean up header file inclusion in accum.h.
mesa: Clean up header file inclusion in version.h.
mesa: Clean up header file inclusion in api_loopback.h.
mesa: Clean up header file inclusion in api_validate.h.
mesa: Include mfeatures.h in api_loopback for FEATURE_beginend.
mesa: Include mfeatures.h in api_validate.c for FEATURE_* symbols.
mesa: Clean up header file inclusion in arrayobj.h.
mesa: Clean up header file inclusion in atifragshader.h.
mesa: Clean up header file inclusion in attrib.h.
mesa: Clean up header file inclusion in blend.h.
mesa: Clean up header file inclusion in buffers.h.
mesa: Clean up header file inclusion in colortab.h.
mesa: Clean up header file inclusion in convolve.h.
mesa: Clean up header file inclusion in debug.h.
mesa: Clean up header file inclusion in depth.h.
mesa: Clean up header file inclusion in depthstencil.h.
mesa: Clean up header file inclusion in drawpix.h.
mesa: Clean up header file inclusion in drawtex.h.
mesa: Clean up header file inclusion in enable.h.
mesa: Clean up header file inclusion in extensions.h.
graw: Add struct pipe_surface forward declaration.
mesa: Clean up header file inclusion in fbobject.h.
mesa: Clean up header file inclusion in ffvertex_prog.h.
mesa: Clean up header file inclusion in fog.h.
mesa: Clean up header file inclusion in framebuffer.h.
mesa: Clean up header file inclusion in hint.h.
mesa: Clean up header file inclusion in histogram.h.
mesa: Clean up header file inclusion in image.h.
mesa: Add missing header and forward declarations in dd.h.
mesa: Clean up header file inclusion in light.h.
mesa: Clean up header file inclusion in lines.h.
mesa: Clean up header file inclusion in matrix.h.
mesa: Clean up header file inclusion in multisample.h.
mesa: Clean up header file inclusion in nvprogram.h.
winsys/xlib: Add cygwin to SConscript.
mesa: Clean up header file inclusion in pixel.h.
mesa: Clean up header file inclusion in pixelstore.h.
mesa: Fix printf format warnings.
mesa: Clean up header file inclusion in points.h.
i965: Silence uninitialized variable warning.
glsl: Add ir_constant_expression.cpp to SConscript.
mesa: Add definitions for inverse hyperbolic function on MSVC.
glsl: Fix 'control reaches end of non-void function' warning.
glsl: Add lower_vector.cpp to SConscript.
glsl: Fix type of label 'default' in switch statement.
st/mesa: Remove unnecessary headers.
swrast: Remove unnecessary header.
r600: Remove unnecesary header.
intel: Remove unnecessary header.
mesa: Clean up header file inclusion in polygon.h.
mesa: Clean up header file inclusion in rastpos.h.
mesa: Clean up header file inclusion in readpix.h.
mesa: Clean up header file inclusion in renderbuffer.h.
mesa: Clean up header file inclusion in scissor.h.
mesa: Clean up header file inclusion in shaderapi.h.
mesa: Clean up header file inclusion in shared.h.
mesa: Clean up header file inclusion in stencil.h.
r600: Remove unnecessary header.
llvmpipe: Remove unnecessary headers.
mesa: Clean up header file inclusion in syncobj.h.
r300/compiler: Move declaration before code.
r300/compiler: Move declaration before code.
mesa: Clean up header file inclusion in texcompress.h.
st/vega: Silence uninitialized variable warning.
mesa: Clean up header file inclusion in texcompress_s3tc.h.
mesa: Clean up header file inclusion in texenvprogram.h.
mesa: Clean up header file inclusion in texformat.h.
mesa: Clean up header file inclusion in texgetimage.h.
mesa: Clean up header file inclusion in texobj.h.
gallium/noop: Add prototype for noop_init_state_functions.
mesa: Clean up header file inclusion in texrender.h.
mesa: Clean up header file inclusion in transformfeedback.h.
mesa: Clean up header file inclusion in varray.h.
mesa: Clean up header file inclusion in viewport.h.
r200: Silence uninitialized variable warning.
r600g: Fix SCons build.
i965: Silence uninitialized variable warning.
mesa: Clean up header file inclusion in arbprogparse.h.
tnl: Initialize gl_program_machine memory in run_vp.
mesa: Clean up header file inclusion in ir_to_mesa.h.
mesa: Clean up header file inclusion in nvfragparse.h.
mesa: Clean up header file inclusion in nvvertparse.h.
mesa: Clean up header file inclusion in prog_cache.h.
mesa: Clean up header file inclusion in prog_optimize.h.
gallivm: Fix 'cast from pointer to integer of different size' warning.
gallivm: Disable MMX-disabling code on llvm-2.9.
st/mesa: Remove unnecessary header.
mesa: Fix #ifdef typo in _mesa_format_to_type_and_comps.
i965: Remove unnecessary headers.
intel: Remove unnecessary headers.
mapi: Remove unnecessary header.
r300g: Remove unnecessary header.
libgl-xlib: Remove unnecessary header.
st/egl: Remove unnecessary header.
mesa: Assert _mesa_DeleteFragmentShaderATI doesn't ever free static DummyShader.
r600g: Rearrange print order of outputs of R600_ERR.
mesa: Assert format is not MESA_FORMAT_COUNT in _mesa_format_to_type_and_comps.
st/mesa: Clean up header file inclusion in st_gen_mipmap.h.
st/mesa: Clean up header file inclusion in st_mesa_to_tgsi.h.
swrast: Clean up header file inclusion in s_aaline.h.
swrast: Clean up header file inclusion in s_aatriangle.h.
swrast: Clean up header file inclusion in s_accum.h.
swrast: Clean up header file inclusion in s_alpha.h.
swrast: Clean up header file inclusion in s_atifragshader.h.
swrast: Clean up header file inclusion in s_blend.h.
swrast: Clean up header file inclusion in s_depth.h.
swrast: Clean up header file inclusion in s_fog.h.
swrast: Clean up header file inclusion in s_span.h.
swrast: Clean up header file inclusion in s_fragprog.h.
swrast: Clean up header file inclusion in s_logic.h.
nvfx: Remove unused variable.
swrast: Clean up header file inclusion in s_masking.h.
swrast: Clean up header file inclusion in s_texcombine.h.
swrast: Clean up header file inclusion in s_texfilter.h.
swrast: Clean up header file inclusion in ss_triangle.h.
swrast: Clean up header file inclusion in ss_vb.h.
mesa: Clean up header file inclusion in prog_statevars.h.
st/mesa: Clean up header file inclusion in st_cb_accum.h.
st/mesa: Clean up header file inclusion in st_cb_program.h.
st/mesa: Clean up header file inclusion in st_cb_readpixels.h.
st/mesa: Clean up header file inclusion in st_cb_texture.h.
st/mesa: Remove comment cruft from st_context.h.
st/python: remove unused 'buf' parameter in pipe_buffer_unmap
st/mesa: Clean up header file inclusion in st_draw.h.
st/mesa: Clean up header file inclusion in st_format.h.
st/vega: Remove unnecessary headers.
svga: Remove unnecessary header.
r300g: Remove unnecessary headers.
llvmpipe: Remove unnecessary headers.
i915g: Remove unnecessary header.
glcpp: Add negative tests for redefintions with valueless macros.
tnl: Clean up header file inclusion in tnl.h.
tnl: Clean up header file inclusion in t_vp_build.h.
vbo: Clean up header file inclusion in vbo.h.
tnl: Clean up header file inclusion in t_vertex.h.
x86: Clean up header file inclusion in mmx.h.
tgsi: Clean up header file inclusion in tgsi_sanity.h.
graw: Include p_shader_tokens.h for tgsi_token struct.
tgsi: Clean up header file inclusion in tgsi_text.h.
util: Add forward declarations in u_index_modify.h.
mesa: Include mtypes.h in renderbuffer.h.
i965g: Include gl.h in intel_structs.h.
i965g: Include p_compiler.h in intel_decode.h.
llvmpipe: Include p_compiler.h in lp_bld_alpha.h.
llvmpipe: Include missing headers in lp_bld_depth.h
llvmpipe: Include p_compiler.h in lp_perf.h.
llvmpipe: Include p_compiler.h in lp_scene_queue.h.
glcpp: Add division by zero test cases.
glcpp: Add test for recursive #define.
swrast: Remove unnecessary headers.
st/mesa: Include mtypes.h in st_cb_drawpixels.c.
swrast: Include mtypes.h in s_triangle.c.
mesa: Include mtypes.h in files that use gl_context struct.
mesa: bump version to 7.11
nvc0: Fix typo of nvc0_mm.c in SConscript.
mesa: Clean up header file inclusion in version.c.
mesa: Directly include mfeatures.h in files that perform feature tests.
mesa: Clean up header file inclusion in cpuinfo.c.
mesa: Include mfeatures.h in program.c.
st/mesa: Include mfeatures.h in files that perform feature tests.
vbo: Include mfeatures.h in files that perform feature tests.
intel: Include mfeatures.h in files that perform feature tests.
dri/nouveau: Include mfeatures.h in files that perform feature tests.
radeon: Include mfeatures.h in files that perform feature tests.
r200: Include mfeatures.h in files that perform feature tests.
r300: Include mfeatures.h in files that perform feature tests.
r600: Include mfeatures.h in files that perform feature tests.
generate_builtins.py: Add missing import.
mesa: Move declaration before code in extensions.c.
mesa: Move loop variable declarations outside for loop in extensions.c.
mesa: Add missing break statement in SARGB8 case.
r600g: Silence uninitialized variable warnings.
targets/egl-static: Remove unnecessary header.
i965: Remove unnecessary headers.
r600g: Move declaration before code in r600_asm.c.
r600g: Disable V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_FLT_TO_INT_FLOOR case.
generate_builtins.py: Fix builds using Python 2.5.
generate_builtins.py: Whitespace fixes.
mesa: Dynamically allocate acp array in ir_to_mesa_visitor::copy_propagate.
scons: Add nvc0 to SConscript.
nvc0: Move declaration before code.
r600g: Fix void pointer arithmetic.
scons: Gracefully handle pkg-config errors with libdrm_radeon.
glsl: Add using statements for standard library functions.
util: Change u_get_transfer_vtbl usage argument type to match prototype.
ralloc: Add missing va_end following va_copy.
glsl: Add opt_copy_propagation_elements.cpp to SConscript.
r300g: Move declaration before code.
r300g: Remove redundant initialization.
graw: remove pipe_vertex_buffer::max_index
st/python: remove pipe_vertex_buffer::max_index
nvc0: Fix uninitialized variable warning.
st/python: add usage parameter to pipe_buffer_create
i915g: s/__func__/__FUNCTION__/
scons: Fix Cygwin platform names.
scons: Reduce all Cygwin platform names to 'cygwin'.
mesa: Add texcompress_rgtc.c to SConscript.
gallium: Add u_format_rgtc.c to SConscript.
r300g: Silence 'control reaches end of non-void function' warning.
nv50: Update SConscript.
nvc0: Update SConscript.
st/python: Add timeout parameter to fence_finish.
scons: Fix immediate Python exceptions with SCons on SunOS.
scons: Move texenvprogram.c to ff_fragment_shader.cpp.
st/python: Clean up fence_finish.
st/python: Remove the geom_flags param from is_format_supported.
st/python: Remove flags from flush function.
gallivm: Fix build with llvm-2.9.
i915g: Fix build.
gallivm: Fix build with llvm-2.9.
mesa: Add missing parentheses in glBlitFramebufferEXT error strings.
scons: Generate empty git_sha1.h for all platforms.
mesa: Fix allocation size of extension_indices array.
r600g: Remove r600_helper.c from SConscript.
i915g: Fix typos in print messages.
gallivm: Fix x86 build with llvm-3.0svn.
gallivm: Rename TargetInstrDesc to MCInstrDesc when using llvm-3.0.
gallivm: Pass in CPU name to createTargetMachine when on llvm-3.0.
gallivm: Remove LLVMOpaqueKindType case with llvm-3.0.
gallivm: Re-enable LLVMUnionTypeKind case for llvm-2.7 only.
softpipe: Remove sp_video_context.c from SConscript.
g3dvl: s/inline/INLINE/
g3dvl: Remove designated initializers.
g3dvl: Remove non-constant expression array initializers.
gallivm: Rename createAsmInfo to createMCAsmInfo with llvm-3.0.
glsl: Add ir_function_detect_recursion.cpp to SConscript.
glsl: Add standalone_scaffolding.cpp to SConscript.
mesa: Remove MSVC stdint typedefs from compiler.h.
mesa/vbo: s/inline/INLINE/
nouveau: Fix typos of ParseSourceList in SConscript files.
scons: Add uniform_query.cpp to SConscript.
st/mesa: Initialize variable.
mesa: Fix memory leak in out-of-memory path.
pp: Fix memory leak on error path.
swrast: Fix memory leak in out-of-memory path.
tgsi: Fix memory leak in out-of-memory path.
scons: Add link_uniforms.cpp to SConscript.
ralloc: Move declaration before code.
mesa: Fix memory leak in out-of-memory path.
radeon: Fix variable initialization typo.
pp: Reorder calloc to avoid memory leak on error path.
g3dvl: Fix memory leaks on error paths.
st/dri: Fix memory leak on error path.
st/mesa: Fix memory leak on error path.
u_vbuf: Silence uninitialized variable warnings.
st/mesa: Fix memory leak in out-of-memory path.
mesa: Fix memory leak on error path.
gallivm: Fix build with llvm-3.1svn.
mesa: Use __builtin_ffsll on Mac OS X.
mesa: Remove 'texelBytes' declarations that are only used in assertions.
i965: Fix Coverity wrong sizeof argument defect.
util: Silence GCC unused-but-set-variable warning.
llvmpipe: Remove unused variable 'packed' from lp_test_round.
softpipe: Silence unused variable warning on non-LLVM builds.
glsl: Fix 'control reaches end of non-void function' warning.
draw: Remove unused variables.
osmesa: Fix osmesa_context.DataType type.
gallivm: Change getExtent and readByte to non-const with llvm-3.1.
st/glx: Remove unused variables.
st/vega: Remove unused variable.
st/egl: Move drm_display_authenticate into HAVE_WAYLAND_BACKEND section.
scons: Don't build the assembly sources on Mac OS X.
Revert "gallivm: Change getExtent and readByte to non-const with llvm-3.1."
gallivm: Pass in a MCRegisterInfo to MCInstPrinter on llvm-3.1.
gallivm: Fix createOProfileJITEventListener namespace with llvm-3.1.
mesa: Fix memory leak in _mesa_get_uniform_location.
mesa: Fix memory leak in generate_mipmap_compressed.
gallivm: Fix method overriding in raw_debug_ostream.
linker: Fix memory leak in count_uniform_size::visit_field.
swrast: Fix memory leaks in blit_linear.
gallivm: Pass in a MCInstrInfo to createMCInstPrinter on llvm-3.1.
st/mesa: Fix uninitialized members in glsl_to_tgsi_visitor constructor.
ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
glsl: Remove unused member mem_ctx from ir_dead_functions_visitor.
glsl: Remove unused member predicate from ir_dead_functions_visitor.
glsl: Initialize member variable in ir_copy_propagation_elements_visitor.
scons: Do not build EGL on Solaris.
vl: Initialize pipe_vertex_buffer.user_buffer fields.
gallium/tgsi/text: Ensure ret is initialized in parse_immediate_data.
mesa: Remove undefinition of _P symbol.
scons: Do not build glx and egl on Cygwin.
tgsi: Initialize Padding struct fields.
scons: Fix SCons build infrastructure for FreeBSD.
i915g: Check for geometry shader earlier in i915_set_constant_buffer.
st/mesa: Fix uninitialized members in glsl_to_tgsi_visitor constructor.
st/glx: Do not undefine _R, _G, and _B.
gallium: Add support for Solaris Studio C++ compiler.
scons: Do not build svga if using Solaris Studio C compiler.
scons: Add glsl/glcpp to the include path.
scons: Add instrumentation component libraries to linking on llvm-3.2.
Revert "scons: Add instrumentation component libraries to linking on llvm-3.2."
scons: Fix build with clang.
mesa: Fix wrong sizeof argument in _math_matrix_copy.
gallium/util: Use GCC built-in functions for NaN and infinity.
scons: Add support for Intel Compiler.
st/mesa: Ensure dst in compile_instruction is initialized.
u_blitter: Move a pointer dereference after null check.
draw: Ensure channel in convert_to_soa is initialized.
util: Move dereference after null check in util_resource_copy_region.
mesa: Fix off-by-one error in Parse_TextureImageId.
gallivm: Add constructor for raw_debug_ostream.
st/mesa: Fix a potential memory leak in get_mesa_program.
translate: Fix typo in is_legal_int_format_combo.
st/mesa: Initialize tgsi_texture_offset Padding field.
scons: Add option to enable floating-point textures.
llvmpipe: Silence Coverity incorrect sizeof expression defect.
scons: Add default libraries to Solaris build.
scons: Remove leftover print statement.
Vladimir Vukicevic (1):
mesa: initialize dummy framebuffer and renderbuffer mutexes
Völgyes Dávid (1):
Fixes for leaks reported by cppcheck.
Wang YanQing (1):
glx:dri_common.c: check psc->driScreen->createDrawable return value
Wang Zhenyu (11):
adding pci id of Crestline
if (tex width < 4), mipmap calculation will be out of range
ARB_occlusion_query support
i965: ARB_occlusion_query support
Merge branch 'master' into crestline
Revert origin crestline pci id patch
Add Intel 965GM chipset info
i965: Add pci info for 965GME/GLE chip.
i915: Add support for 945GME chip
i915tex: Add support for 945GME
Add PCI IDs for the G33, Q33, and Q35 chipsets.
Wayne E. Robertz (1):
mklib: fix static lib building by filtering out -L, -l options
Wei Wang (1):
fix bug 9823: GL_CLIENT_ATTRIB_STACK_DEPTH query fails for indirect rendering
Wiktor Janas (2):
u_blitter: fix creating fragment shaders
st/mesa: fix computing the lowest address for interleaved attribs
Wil Reichert (1):
fix test progs from gl_API move
Wilfried Holzke (1):
assorted glide driver fixes
Will Dyson (4):
Fallback to software render if there is no miptree for an image
Fix image_matches_texture_obj() MaxLevel check
Enable hardware mipmap generation for radeon.
Revert "Fix image_matches_texture_obj() MaxLevel check"
Witold Baryluk (1):
llvmpipe: Change asm to __asm__.
WuNian (1):
remove drawable from hash table when window is deleted (see bug 13091)
Xavier Bachelot (1):
call glutInit(), bug 11486
Xavier Chantry (22):
st/mesa: fix unsigned/signed breakage in scissor
nv50: fixup after gallium-context-transfers merge
dri/nouveau: only reallocate texture when needed
svga: Fix typo in configure script
nvfx: dont swizzle stuff into GART
Update dri state tracker to use new API aware context create
Update drisw state tracker to use new API aware context create
llvmpipe: add lp_test_* to .gitignore
nouveau: only advertise PIPE_FORMAT_DXT* if s3tc available
gallium: untrack u_indices_gen.c and u_indices_gen.c
gallium: untrack u_indices_gen.c and u_indices_gen.c
nv50: fix too long shader uploads by splitting them
nv50: fixed other void pointer arithmetic errors
nv50: fix size of outputs_written array
nv50: apply layout_mask to tile_flags
nvfx: only expose one rt on nv30
nvfx: fb->nr_cbufs <= 1 on nv30
nvfx: reset nvfx->hw_zeta
nvfx: fixes after array textures merge
init ps->context with util_surfaces_get and do_get
gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_views
nvfx: restore BEGIN_RING usage
Xiang, Haihao (192):
fix bug#9045
fix bug#9237
Fix bug#9673
I965: fix bug#9625-get the correct PV for quardstrip
_mesa_pack_rgba_span_float: fix for packing data into group
I965: fix a failure on waiting irq.
fix for bug#9971
fix for bug#10182
remove a if-statement
fix for bug#10196
mesa: _mesa_unpack_image
i965: fix for FXT1 & S3TC texture format
mesa: enhance fxt1_quantize_ALPHA1
mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT)
fix for bug#10347
mesa: revert f9f79c8d770e696249bd98c68b563f887562c974
fix for bug#10339
Color3iv: set the alpha value to 1.0
i965: The given urb layout(maximal size of urb entries and the
i810/i915/i915tex: reinitialize the context point state
fig segment fault issue in TAG(triangle), (see bug 10589)
Fix an error related to glPolygonStipple.
handle LSB_FIRST in _mesa_pack_bitmap by the way used in
Fix an error in _mesa_validate_DrawElements
Fix an error in _save_OBE_DrawElements
i965: Use I16_UNORM instead of L16_UNORM (bug 11742)
i965: fix bad casts in do_blit_bitmap to support WindowPos correctly
fix vbo_split_copy related bug 9962
i965: set mt->cpp differently with compressed texture
i965/i915tex: applying right alignment to compressed texture,
i965: roland's DXTn format texture patch(bug10347)
i915: satisfy certain alignment restrictions for small
i965: fix projtex_mask
xdemo case: Wei Wang's patch for bug#9759
i965: use BRW_TEXCOORDMODE_CLAMP instead of BRW_TEXCOORDMODE_CLAMP_BORDER
i965: align width/height for volume texture
Brian's fix for bug9829
i965: flush batch buffer when getting the maximum. This makes
i965: samplers group in fours in WM_STATE. fix bug#9415
i965: check NULL pointer. fix bug#12193
i965: store read drawable info in intel_context. Some OpenGL
i965: Take the upper limitation on LOD into account.
i965: Calculate the positional light in homogeneous coordinates.
i965: Correct build_lighting in i965 driver according to
i965: only take non-varying attribute into account when
i965: limit on LOD Bias, fix#11987
i965: take the secondary color into account when drawing
i965: revert commit 1a15b2169ba6cb100627eb525a20a00537cfb6f0,
i965: translate shadow compare function into correct
i965: align the address of the first element within
mesa: bind VBO_ATTRIB_XXX to correct input array when
mesa: Always use the original mask to update stencil buffer
fix memory access error in vbo_bind_vertex_list
i965: fix an error in brw_vs_tnl.c
i965: The cube map texture coordinates must be devided by the
mesa: make sure the gotten value isn't greater than the
i965: handle all unfilled mode in clip stage. fix bug #12453
i965: correct the opcode of XY_SETUP_BLT_CMD. fix bug #12730
i965: The jump instruction count is added
i965: update RefCount when using Vertex/Fragment program.
i965: use uncompressed instruction to ensure only
i965: if source depth to render target is set,
Don't Swap buffer if a DRIDrawable is entirely obscured
i915: Check the program size when uploading a program. fix bug 13494
i915: fix the error in the previos commit.
i965: check NULL pointer
i965: restore the flag after building the subroutine of the
i965: allocate GRF registers before building subroutines,
i915: avoid dead lock in intel_meta_draw_poly. fix #13696
intel: cast a pointer to unsigned long, avoid potential error.
mesa: fix a bad cast in put_values_z24.
i915: apply commit a0a5e8cfc04c14873441b50f7d594ef11806b9a8 from 965.
i915: reset swrast state after calling swrast DrawPixels.
i915: Needn't adjust pixel centers. fix #12944
intel: some initialization for dri_bufmgr_ttm
i915: don't validate PS program when falling back to software
i915: Keith Whitwell's swizzling TEX patch. fix #8283
i965: fix segfault caused by commit e131c46b20241737ceba4856dbe01dcca6dd2c03.
i965: fix bug #14002
i965: always call dri_emit_reloc when creating clip unit state
i965: re-define the type of reg.loopcount.
i965: valid message length includes message header.
i965: new integrated graphics chipset support
intel: don't apply the relocation optimization if a target
i965: Don't emit state if fall back to software rendering. fix #14116
mesa: re-define NEED_SECONDARY_COLOR. fix #14310.
i965: fix potential NULL pointer dereference. The third region
i965: adjust the byte order of clear color. fix #14165
_mesa_swizzle_ubyt_image: Don't use single swizzle_copy call
i965: use setup attributes as inputs when allocating registers
i915: set fogcoord to (f,0,0,1). fix #10788 issue on 915.
i965: don't swizzle fogcoord if FogOption is FOG_NONE.
i965: fix assertion failure caused by commit dd1d66fc4ab5d7064113a2017a431c3461598b91.
mesa: separate shader program object from shader object.
i965: use _Current pointer instead of Current pointer.
i965:fix segfault issue when clearing the window which
i965: Fix double free issue to pass glean/maskedClear test
i965: use RGB565 to render a bitmap if Depth is 16
intel: fix abort issue with shadowtex demo when use
glx: fix rotation regression. bug #14963
mesa: Follow GL spec to draw DEPTH_COMPONENT pixels when
mesa: avoid to unlock an unlocked array in _mesa_PopClientAttrib
intel: Remove an assertion from intel_miptree_create. TexImage
intel: It is needed to allocating texture memory to accommodate
intel: fix the error in commit 7ed1fd5d8438e55fe24091844cdfccb0881306bc
glx: Add isDirect back to __GLXcontextRec. It is needed
mesa: The span array is only populated in single-pixel
intel: fix the issue "VBO: Cannot allocate memory for a BO" on
i965: depth offset on glPolygonMode(GL_LINE/GL_POINT)
i915: texture object's lod bias. fix bug #15192
Revert "mesa: separate shader program object from shader object." (bug#15244)
mesa: Free all shader program data before deleting all
Revert "[i965] renable regative rhw test"
i965: clear the PRESUMED_OFFSET flag from bo_req.hint, not bo_req.flags. fix #15574
intel: fix an assertion failure. fix bug #15575
i965: save the offset of target buffer after last execution, not relocatee buffer.
i965: fix DEPTH_TEXTURE_MODE (bug #14220)
intel: test cpp to ensure mipmap tree matches texture image.
i965: Don't cast the result of brw_prepare_vertices to an unsigned value.
mesa: Call RENDER_FINISH on the zero pixel case.
_generic_read_RGBA_span_BGRA8888_REV_SSE2: It should adjust the source
i965: Check fallback before accounting for index/vertex buffer size. fix #16028.
i915: Fix GL_DEPTH_TEXTURE_MODE issue. (bug #16221)
i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glsl
i965: add support for Intel 4 series chipsets
dri: Take the base image size into account when computing
mesa: fix polygon offset issue (bug #12061)
i965: official name for GM45 chipset
i915: fall back to software rendering when shadow comparison is
intel: fix texture border issue. (bug #16697)
i965: Use program->SamplerUnits[] to get the appropriate texture unit.
dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646
i965: update TexSrcUnit for OPCODE_TXB
i965: Enable GL_ARB_fragment_program_shadow and fix key->shadowtex_mask. (bug #16852, #16853)
i965: Push/pop instruction state. partial fix for #16882
i965: mask control for BREAK/CONT/DO/WHILE. partial fix fox #16882
i965: force thread switch after IF/ELSE/ENDIF. partial fix for #16882.
intel: Fix a crash if dri2 is disabled.
mesa: merge stencil values into depth values for MESA_FORMAT_S8_Z24
intel: Fix depth_stencil texture.
mesa: merge stencil values into depth values for MESA_FORMAT_S8_Z24
i965: Add support for G41 chipset which is another 4 series.
i965: Add support for G41 chipset which is another 4 series.
i965: Fix a potential assertion failure.
i915: Texture instructions use r/t/oC/oD register as texture coordinate.
i915: Texture instructions use r/t/oC/oD register as texture coordinate.
i915: fix carsh in i830_emit_state. (bug #17766)
intel: fallback for intelEmitCopyBlit.
i965: don't emit state when dri_bufmgr_check_aperture_space fails.
intel: GL_FALSE on a BO if it won't be modified when mapping this BO. (thanks Eric).
mesa: fix an issue in _mesa_PointParameterfv().
mesa: fix a typo in the previous commit
i965: Always check vertex program.
mesa: use _bfc0 instead of _col0 when building back face lighting.
mesa: update new state for RasterPos like other operations.
mesa: restore the negate flag of dots in build_lighting.
intel: reset cliprect_mode to IGNORE_CLIPRECTS.
mesa: restore the negate flag of dots in build_lighting.
mesa: clamp luminance if needed.
mesa: fix shadow sampling unit issue.
i915: fallback for cube map texture.
intel: check for null texture. (fix #13902)
i915: fix abort issue. (bug #19147)
i915: check WRAP_T instead of WRAP_R for cube map texture.
i915: fix abort issue. (bug #19147)
i915: check WRAP_T instead of WRAP_R for cube map texture.
i915: separate the fog term from the specular color term.
intel: enable ATI_texture_env_combine3. Fixes #17707
intel: disable ATI_texture_env_combine3 for i830( and related device).
dri: correct the damage.
mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #19390)
mesa: Fix the size per pixel for packed pixel format data type.
intel: bump driver date
i915: fallback on transfer mode
i965: fix for RHW workaround
i965: fixes for JMPI
i965: add support for new chipsets
i965: the offset of any branch/jump instruction is in unit of 64bits on IGDNG
i965: Postpone ff_sync message in CLIP kernel on IGDNG
i965: fix cube map on IGDNG
i965: validate sf state
i965: CS FENCE in URB_FENCE is 11-bits wide
mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7
i965: add support for polygon mode on Sandybridge.
i965: fix for flat shading on Sandybridge
i965: set minimum/maximum Point Width on Sandybridge
meta: allow nested meta operations
i965: support for two-sided lighting on Sandybridge
i965: fix register region description
i965: use align1 access mode for instructions with execSize=1 in VS
i965: don't spawn GS thread for LINELOOP on Sandybridge
i965: use BLT to clear buffer if possible on Sandybridge
Yann Droneaud (1):
gallium: fix dri_destroy_option_cache() when optionCache.info is NULL
Younes Manton (170):
Initial commit for g3dvl.
g3dvl: Reduce number of input vert streams by copying, reusing in shaders.
Merge branch 'gallium-0.1' of ssh://ymanton@git.freedesktop.org/git/nouveau/mesa into gallium-0.1
g3dvl: Get rid of some Valgrind errors.
g3dvl: Work around SP tex cache bug, specify resource usage flags.
g3dvl: Support for field and frame based MC for progressive pictures.
g3dvl: Simplify shader code.
g3dvl: Use block and stride instead of cpp and pitch.
g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.
g3dvl: IDCT part 1.
g3dvl: Minor SP winsys cleanup.
g3dvl: Fix some memory leaks in the winsys.
g3dvl: Add stubs for some XvMC functions.
g3dvl: Add Nouveau winsys, libdriclient.
g3dvl: Minor fixes.
nv all: Copy shader tokens on create, free on delete.
g3dvl: Added more XvMC stubs to get mplayer working.
g3dvl: Recursively build dependencies.
g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.
softpipe: support PIPE_FORMAT_R16_SNORM.
nv40: Support for PIPE_FORMAT_R16_SNORM.
g3dvl: Temporarily disable IDCT.
g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
g3dvl: Use rotating buffers to avoid waiting for map().
g3dvl: Buffer the entire frame before rendering.
g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion.
g3dvl: Inline hint for relatively small, frequently called functions.
g3dvl: Some clean ups.
g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement.
g3dvl: Use consistent variable names.
g3dvl: Define block texcoords for each vertex instead of reusing pos.
g3dvl: Define texcoords seperately for luma, Cb, Cr textures.
g3dvl: Zero-block optimization.
g3dvl: Initialize DRI drawables correctly.
g3dvl: Clean up Makefile deps.
g3dvl: Cleanup.
g3dvl: Update softlinks to nouveau winsys files, related fixes.
g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB.
g3dvl: Implement surface sync functions.
g3dvl: Use winsys_buffer_reference() instead of pipe_buffer_reference().
g3dvl: Fix field coded block copy.
g3dvl: Update XvMC unit tests.
g3dvl: Bad semantic index in shader decl.
g3dvl: Ignore client flush requests unless entire frame is buffered.
g3dvl: Bad test, use proper picture height.
g3dvl: Get rid of state tracker unit tests, stale and not useful atm.
g3dvl: Move MC shaders to a seperate file, #included in the original.
g3dvl: Use texture instead of surface for backbuffer.
g3dvl: Map/unmap incoming block texture once per frame.
gallium: Make room for custom PIPE_TEXTURE_USAGE_* flags.
nouveau: nv04-nv40 linear <-> swizzled conversion.
nouveau: Use swizzled textures & render targets on nv40 when possible.
mesa: Update some .gitignore files.
nouveau: Calc pitch for swizzled textures appropriately.
nouveau: Swizzle textures larger than nv04 SIFM limit in parts.
gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.
nouveau: Put dynamic textures in GART for CPU access and don't swizzle.
g3dvl: Flag textures holding incoming data as dynamic.
g3dvl: Work around mplayer weirdness in XvMCPutSurface().
g3dvl: Expand YCbCr to full RGB range by default.
nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.
nouveau: Add busy() query, determines if BOs can be mapped immediately.
g3dvl: Allocate one set of bufs, let winsys rename them as necessary.
g3dvl: Fix some memory leaks.
nouveau: Catch some more leaks.
g3dvl: Map vertex bufs once per frame/flush.
g3dvl: Get rid of old unbuffered motion compensation code.
g3dvl: Use Gallium MALLOC wrappers.
g3dvl: Use Gallium thread wrappers.
nouveau: Factor out common winsys bits into libnouveaudrm.a
nouveau: Update nv30 swizzling.
mesa: Update .gitignore
g3dvl: Follow mesa naming conventions for src dirs.
g3dvl: Return BadAlloc if we can't create an XvMC surface.
gallium: Add PIPE_BUFFER_USAGE_DISCARD.
nouveau: Rename buffer on map if discardable, busy, and write-only.
g3dvl: Mark all buffers for incoming frame data as discardable.
g3dvl: Ref count everywhere.
g3dvl: Some cleanups.
nouveau: Map correct mip level when using the shadow (nv30, nv40).
g3dvl: Remove dead links to files that are now in libnouveaudrm.
nouveau: Frontbuffer pitch needs to be set.
nouveau: Pass proper format to NV04_GDI_RECTANGLE_TEXT.
g3dvl: Catch up to gallium changes, fix build.
nouveau: Need to surface_copy() without a pipe context.
nouveau: nv40 swizzled mipmap fixes.
nouveau: 1xN, Nx1 levels of a swizzled mip tree shouldn't be aligned.
g3dvl: Update winsys stuff.
nouveau: nv04-nv40 texture transfer.
g3dvl: Grab surface pointer when flushing front buffer in SP winsys.
nouveau: Grab correct surface from temp texture for transfers.
nouveau: bypass_vs_clip_and_viewport
mesa: .gitignore
nouveau: Frontbuffer needs to be marked as linear.
dri glx: Swap before checking for cliprects.
nouveau: Turn off debug cannon.
nouveau: Expect right params to tex_transfer_destroy().
nv04: Handle more Z formats.
mesa: gitignore
softpipe: Grab a ref when the fb is set.
util: Add util_next_power_of_two() for rounding a uint up to a POT.
g3dvl: pipe_video_context interface, softpipe impl, auxiliary libs
g3dvl: Implement XvMC using pipe_video_context.
g3dvl: Move XvMC under the Xorg state tracker.
g3dvl: Formatting and cleanups.
g3dvl: Missing semicolon.
xvmc: Fail on unsupported formats, operations.
llvmpipe: Grab a ref when the fb is set.
g3dvl: Color space conv interface & vl impl.
st/xvmc: Set default CSC matrix to BT.601, no ProcAmp, full range RGB.
g3dvl: Copyright blocks.
g3dvl: Delete state_trackers/g3dvl, other unused files.
g3dvl: Formatting.
nv04-nv40: Fix swizzle transfers for NPOT sizes.
nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.
nouveau: Assume all texture blankets are linear for now.
g3dvl: DRM winsys changes.
g3dvl: Put misc helpers in u_video.h.
g3dvl: Wrap macroblock block buffer in a pipe user buffer.
g3dvl: Shared drm winsys bits.
g3dvl: Remove src/driclient
g3dvl: Unbreak debug build.
g3dvl: Use ureg to build shaders.
g3dvl: Use immediates in shaders where possible.
g3dvl: Use a func instead of large ugly macro to gen per-block verts.
nouveau: Link with softpipe.
g3dvl: Basic subpicture support.
g3dvl: It's ok to not have cliprects (minimized windows, etc).
st/xvmc: No more pf_get_block().
nouveau: Work around nv04-nv40 miptrees not matching nouveau_miptree.
Merge branch 'master' into pipe-video
st/mesa: Check for single level mipmap trees.
nouveau: Unreference state/buffer objects on context/screen destruction.
vl: Add switches to autoconf.
vl: Add some basic debug output for XvMC.
vl: Subpicture/compositing fixes.
Merge remote branch 'origin/master' into pipe-video
gallium: Add common video format enums.
vl: Get rid of pipe_video_surface.
vl: Use pipe_surface instead of pipe_texture in interfaces.
vl: Don't wrap blocks in pipe_user_buffers.
vl: Remove pipe_video_surface hooks from pipe_screen as well.
vl: Add some query methods to pipe_video_context and use them.
vl: Do some subpicture validation.
vl: Fix up configure.ac/Makefile
vl: Get rid of pipe_video_surface on the nouveau side as well.
vl: Adapt to dri changes.
st/xvmc: Mark exported funcs with PUBLIC.
vl: WIP DRI2 support in the winsys.
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into pipe-video
gallium: Get rid of auxilary/util files that were removed in master.
vl: Get softpipe building again.
vl: Get softpipe working again.
vl: Use pipe_screen::video_context_create hook instead of SP ctor.
vl: Dec sampler view refs instead of destroying them.
st/xvmc: Restore tests removed by merge.
vl: Get nouveau building again.
vl: Check mo_type not mb_type when setting motion vectors.
vl: Drop DRI1, clean up DRI2 bits.
vl: Decode to XRGB, not ARGB.
vl: Add transfer funcs to pipe_video_context and softpipe.
vl: Fix RGB subpictures.
st/vdpau: Initial commit.
g3dvl: Build the right winsys dependencies when needed.
g3dvl: Build softpipe when needed.
g3dvl: Init/clean pipe fully when a shader-based decoder isn't used.
g3dvl: Preserve previously rendered components for MC output.
Revert "g3dvl: Preserve previously rendered components for MC output."
gallium/softpipe: Don't clobber dest color/alpha before masking.
Yuanhan Liu (47):
intel: fix build error
mesa: fix error handling for glEvalMesh1/2D
mesa: fix error handling for some glGet* functions
mesa: fix error handling for glTexEnv
mesa: fix error handling for glIsEnabled
mesa: fix error handling for glPixelZoom
mesa: fix error handling for glSelectBuffer
mesa: fix error handling for glMapBufferRange
mesa: fix error handling for glMaterial*
i965: fix the constant interp bitmask for flat mode
intel: fix the wrong code to detect null texture.
intel: fix potential segfault error at intel_(un)map_texture_image
mesa: add a function to do the image data copy stuff for save_CompressedTex(Sub)Image
i965: setup address rounding enable bits
mesa: generate error if pbo offset is not aligned with the size of specified type
mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARB
mesa: handle the pbo case for save_Bitmap
mesa: handle PBO access error in display list mode
intel: fix potential segfault error
mesa: remove the redundant check
mesa: complete the GL_TEXTURE_SWIZZLE* setup
mesa: fix inital value for new renderbuffer
mesa: fix the low limit of width and height for glRenderbufferStorage
swrast: simplify the condition test for _swrast_choose_texture_sample_func
ir_to_mesa: don't init unfirom if link failed
mesa: make sure all lighting tables are updated before the computation
mesa: do not skip att and spot calculation for infinite light
swrast: simplify the prototype of function texture_combine
swrast: fix unmatched span->array->ChanType
mesa: move ElementArrayBufferObj to gl_array_object
i965: let the if_stack just store the instruction index
i965: get the jmp distance by instruction index
i965: call next_insn() before referencing a instruction by index
i965: increase the brw eu instruction store size dynamically
vbo: introduce vbo_sizeof_ib_type() function
vbo: introduce vbo_get_minmax_indices function
i965: fix inverted point sprite origin when rendering to FBO
mesa: let GL3 buf obj queries not depend on opengl major version
tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled
i915: fix wrong rendering of gl_PointSize on Pineview
i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check
i965: handle gl_PointCoord for Gen4 and Gen5 platforms
i915: fallback for NPOT cubemap texture
intel: fix un-blanced map_refcount issue
glx: fix compile warnings
i915: set SPRITE_POINT_ENABLE bit correctly
i965: fix wrong cube/3D texture layout
Zack Rusin (563):
First stab at immutable state objects (create/bind/delete)
Implementing a better hash, removing state_tracker dependency from the cache.
Make sampler an immutable state object.
Fix the warning.
Combing depth and stencil objects and making them immutable.
converting the setup state to immutable object and renaming it to rasterizer state
Fix a silly bug on setting samplers.
move cso cache to the pipe directory
Finishing up rename of the setup state to the rasterizer state.
Add emacs dirvars file with Mesa indention definition.
Convert shader to an immutable state object.
Finish up conversions of shaders to immutable objects.
Redo the cso cache to map driver data in a lot more pleasing way.
Convert the i915 driver blend state to the new semantics.
Convert the rasterizer cso to the new semantics.
Avoid redundant reallocation of the template.
Adding proper includes often helps with the warnings,
Fix a really stupid mistake that Michel hit. Return proper hash.
Switch fragment/vertex shaders to the new caching semantics.
Convert depth_stencil state to the new semantics.
Fix failover state binding and convert the sampler to use the new
Rewrite the depth_stencil state handling in i915.
Allow drivers to cache the template in case they want to
Make the rasterizer state in i915 use the cso semantics.
Cache the i915 sampler state.
Silence a few warnings.
Make the alpha test state a cso.
Convert i915 to use cso semantics of alpha_test.
In here we actually do want to assign it. Fix compilation.
Redoing the way we handle vertex shaders for the draw module.
Use sse only if GALLIUM_SSE is defined
Revert "Use sse only if GALLIUM_SSE is defined"
Revert "Redoing the way we handle vertex shaders for the draw module."
Remove gl dependency from the x86 assembler code
Redoing the way we handle vertex shaders for the draw module.
Use sse only if GALLIUM_SSE is defined
Make softpipe behave more like a real driver by always allocating something
Explain a little better what we're doing here.
Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAM
Unify handling of userplanes and regular planes to simplify
Unify the definitions of the 4 component dot product into one
In vertex shaders also expect the template to be stack allocated
Initial stab at LLVM integration.
Stub out some conversion.
Implement the conversion and do the initial execution pass.
Generate the base shader.
Execution engine is a singleton, for now keep it in the pipe.
Cleanup some of the testing code. Implement first pass at actually
Draw first triangle. Start on the llvm builder.
Implement basic opcode translation and storage translation.
Refactor the tgsi->llvm storage translator
Add the "add" opcode and assert one vp if an opcode isn't supported
Implement pow/rcp and sub opcodes
Implement dot4 opcode
Implement dph opcode
Implement dst opcode
Implement ex2 opcode
Implement frc and floor
Fix some warnings and implement lg2
implement min and max
Muchos fixos. gears kinda works. and cases don't crash.
Make lit work but in a very lame way - will have to be rewritten.
Cleanup some of the debugging output code
Align the load/stores. Reduce the amount of debugging output.
Introduce linux-llvm target. Remove the llvm code from the default build for now.
Implement SGE and SLT
Implement extended swizzling.
Implement cross product and abs opcode
Implement arl, lerp opcodes and do a first stab at if/endif
Cleanup some code.
Remove the silly function and remove the bogus comment.
Add copyright headers and do some cleanups.
Simplify branch handling. Prepare for proper decleration extraction.
Make branching work :) Simply allow output variables as valid
Implement else ops.
Test some functionality of vp using GLSL that pure vp isn't testing.
Fix nested conditionals
Fix nested swizzles. Actually fetch the destination contents
Implement loops
Make ret part of the instruction block instead of implicitely
Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. Shorten
Get basic function calls working in the shaders.
Hold a stack of temporaries so that we can redeclare them
Make sure the swizzling vector is being recreated for each function. This makes
Refactor the LLVM code a bit.
Remove typedefs from enums.
Remove conditionals from the makefiles.
Enable immediates in TGSI and work with them in LLVM code.
Change the way we handle temporaries in LLVM translation.
Dump only relevant functions when in the debugging output.
Cleanup constant vector handling a bit.
Code cleanups.
Rename to better reflect what it's really doing.
Export true C based builtins to a file of its own.
Refactor vector extraction.
Switch to using LLVM builder.
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Add basic entry points for fragment shaders.
Change the fragment shader signature to better match actual
Get fragment shaders working on top of LLVM.
Add debugging ifdefs to make it less verbose
Implement COS and CMP opcode.
Implement scs opcode
Implement sin opcode.
Cleanups.
Port i965 driver to Gallium3D.
Hmm, missed these two files. Sorry.
Rewrite argument passing to prepare for handling of the kil instruction.
Implement kilp and make it work
number of outputs is nr_attribs - 2
Redo the way we pass arguments to the llvm.
Add a simple fps counter to the example
Redo the fragment program examples to match vp's
Adopt llvm to some of the latest changes.
i915tex: remove. it's deprecated and causes merge problems
i965: compile vertex shaders and emit hardware instructions
Don't generate spurious vs, move the enable a bit to do that.
Actually allocate the output registers.
i965: make the wm_surface compile
Add the new test program for fp's.
i965: return false when the function fails, not succeeds
i965: index the destination offset with regards to the current index
i965: don't treat swz differently and upload vertex buffers
i965: be smarter about register allocation
i965: stuff the outputs into mrf registers when possible
i965: actually detect whether a sampler is enabled/disabled
i965: emit fb write on RET for now (until we get END back)
actually set the max_index. useful in the driver
consts
965: fix the constant buffers
i965: very crude and hacky way of handling immediates
i965: a little better way of handling immediates
llvm: update llvm sources the latest svn
llvm: we need custom rules so had to redo the build a little bit
llvm: if llvm is enabled don't even try to use sse for vs
change the name of the shaders to reflect what they do.
disable usage of llvm in fragment shaders
add a stub of a lowering pass
rewrite the way we handle ir in llvm code
rewrite the way cpu engine is handled
disable llvm for fragment shaders for now
start genering soa type code in llvm paths
remove seperate llvm vs entry points
llvm ir code to fetch the elements
stop generate llvm entry points
disable llvm code in fs
add functiontype for the llvm native vs entry point
fix fetching input elements and generate a ret on end
get mov working
implement mul
implement add
handle temporaries in llvm code generated paths
try to load the consts correctly
implement immediates and make them work
get rid of the terrible auto-generated entry point
make swizzling on incoming arguments work
add a stub of a lowering pass
rewrite the way we handle ir in llvm code
rewrite the way cpu engine is handled
disable llvm for fragment shaders for now
start genering soa type code in llvm paths
remove seperate llvm vs entry points
a call was missed during the last rename
implement swizzling on writes
rename 'argument' to 'load' because that's what it does
redo the way immediates are handled
redo indirection
vastly simplify indexing
fix the build
implement deleting of driver side cached state in cso's
hide cso cache definition and add some initial code for size limiting
add an explicit callback decleration and use it to silence warnings
implement cache limits for cso
start implementing start of bultins
make the first builtin work (dp3)
refactor code calling builtins and implement dp4
fix compilation
fix double deletion
document hash collision resolutions
Add some basic documentation for gallivm code
add code handling dependencies between generated code
add a way of removing an exact iterator from the hash
introduce a define to maxout the processed vertices
pass arbitrary number of vertices to the shader execution cycle
return true if one of the vertices has been clipped
Make shaders operate on a block of memory instead of arrays of vertex_header's
Implement fetch/shade/pipeline or emit vertex passthrough.
pass vertex size to shaders so that callee can decide on the size
silence some warnings
use the new macro
make llvm draw paths compile with the latest changes
actually write the results
Use llvm 2.3 (2.2 won't work because of a lot of problems, e.g.
initial stab at error handling in cso
handle some of the possible allocation failures within the hash itself
make the api consistent (all set functions return pipe_error status)
Fix reporting of clipped vertices.
Cache translate's structs for emits and fetches.
Fix a crash. Rasterizer can be null
In case the 'func' is deleting the state move the iterator before
fix the simple hash finding function and use it
Create a sharable translate_cache and use it.
Add translate cache to fetch_emit stage and add out of memory
frontend for rendering without elts
silence p_debug.h:63: warning: ISO C forbids forward references to âenumâ types
try to fix the deleting of the bound cso during cleanup of the hash
plug a memleak, destroy setup context
abstract fetching elts
split larger primitives in the simple varray pt
implement linear emition and fetching and plug it in the varray paths
don't fill in linear fetch_elts
implement linear path for fetch_emit pipeline
silence debugging output
fix the regressions
redo the linear paths
fix silly mistakes
fix triangle strips
fix quad strips
adjust llvm code to the changes in 2.3
decomposition from keith, adds decomposition of more prim to the pipeline
move the swizzling code to gallivm in preperation for code-generating it
fix injections of functions from builtins into shaders
llvm: implement sub and abs
implement min/max and abstract ops on vectors
do the lit (some artifacts present)
fix abs and start on rsq
fix rsq
cosmetic changes
Merge commit 'origin/gallium-0.1' into gallium-vertex-linear
add a simple but nice example of convolution filters in glsl
add new binaries to ignore to make 'git status' cleaner
disable egl by default
glsl: fix array size initialiazers using const variables
glsl: implement variable array indexes
shaders: fix allocation of arrays of parameters
add some glsl example testing different arrays of uniforms
almost forgot - RelAddr is a boolean so use it here
glsl: implement variable array indexes
shaders: fix allocation of arrays of parameters
almost forgot - RelAddr is a boolean so use it here
glsl: fix array size initialiazers using const variables
glsl: make sure we replace all output reads with temporaries
glsl: allow uniforms
glsl: make sure we replace all output reads with temporaries
silly bug: it's PROGRAM_VARYING
silly bug: it's PROGRAM_VARYING
eh, we need a buildbot... fix the compilation
egl: helps if the stride is right
draw: remove some debug output
egl: plug a small memleak
add edge detection to that example
fix compilation
gallium: fix a fbo crash
gallium: cleanup the after merge framebuffer update code
gallium: actually flip the coordinates
gallium: actually flip the coordinates
egl: compilation fix
gallium: standardize on stride instead of pitch in the interface
gallium: standardize naming of masks
gallium: standardize api on the prefix "nr"
gallium: it's a reference value, not a reference number
gallium: remove redundant size from the constant buffer
gallium: give the screen priority when it comes to buffer allocations
gallium: make p_winsys internal
gallium: add a convience wrapper for simple screens
gallium: initialize simple screen in drivers
Merge branch 'gallium-winsys-private' into gallium-0.2
gallium: remove pipe_buffer from surfaces
gallium: adjust gdi for the latest changes
egl: don't crash with one more khronos api
actually add debug to the debug config
OpenVG 1.0 State Tracker
vg: remove a silly demo and add a bit better one
gallium: fix the front face semantics
exa: some infrastucture work for accelerating composite
util: fix possible null pointer usage
cso: possible null pointer dereference
pipebuffer: handle possible null pointer dereference
gallium: rearrange some members to avoid memory holes/padding
Merge commit 'origin/openvg-1.0'
gallium: more fog extraction fixes
gallium: fixup register indexes for fog/frontface/point coord
gallium: compare the actual register, not all the inputs
openvg: fix vgTransformPath with relative coords
Merge branch 'master' of ssh://zack@git.freedesktop.org/git/mesa/mesa
xorg: start on code accelerating render
xorg: fix compilation
xorg: revert bad merge
exa: check whether the op is accelerated
exa: add basic code to cache vertex and fragment shaders
xorg: insert shaders into the cache
st/xorg: create basic fragment shader
st/xorg: create basic vertex shader
st/xorg: create and destroy shader cache
st/xorg: bind framebuffer and viewport for exa
st/xorg: set blend state for exa
st/xorg: bind rasterizer state
st/xorg: set vertex and fragment shader for the current op
st/xorg: normalize coords for the src operands in the vertex shader
st/xorg: bind samplers before composition
st/xorg: disable composite accelration for now
st/xorg: setup constant buffers for vertex and fragment shaders
st/xorg: add code to render textured quads for composite acceleration
st/xorg: start rendering and compositing pictures
st/xorg: fold back the helper function into core
st/xorg: setup solid fills
st/xorg: redo the vertex shader
st/xorg: getting indexes right tends to be helpful
st/xorg: handle solid fills in the fragment shader
st/xorg: flip the coordinate system
st/xorg: handle xrender repeat modes
st/xorg: fix warnings
st/xorg: adjust enums in preperation for gradients
st/xorg: cleanup and adjust to the changes in the ureg code
st/xorg: linear gradient shader
st/xorg: radial gradient shader
st/xorg: add linear and radial gradient acceleration
st/xorg: start adding support for surface fills
st/xorg: implement exasolids with full pipelining
st/xorg: disable solid fills until copies are accelerated as well
st/xorg: abstract flushing and syncing for the exa code
st/xorg: unite finalization and stub out pipelined copies
st/xorg: implement pipelines surface/texture copies
st/xorg: temporarily disablie copies
st/xorg: rename ctx to pipe to match every other gallium state tracker
st/xorg: add some debugging helpers
st/xorg: Brian suggested that those could be mad's
st/xorg: lots of fixes
st/xorg: fixing copies and composite shaders
st/xorg: keep the user buffer contents around
st/xorg: fix a typo
st/xorg: add easier way of disabling/enabling acceleration
st/xorg: fills are supported plussome minor clenups
st/xorg: start working on the Xv acceleration code
st/xorg: implement basics of xv
configs: fix some remains of the i915simple driver
st/xorg: lots of rendering and xv changes
st/xorg: initialize pipe in the renderer
st/xorg: fix and enable by default xrender acceleration
st/xorg: solid fills with masks are supported
st/xorg: get transparency on fills working (fixes Qt/KDE apps)
st/xorg: fix most of the composition modes
st/xorg: refix source over
st/xorg: implement basic src/mask transformations
st/xorg: makefile garbage
st/xorg: lots of render fixes
st/xorg: cleanup the checks for whether the op is accelerated
st/xorg: fix the makefile when used with new xextproto
st/xorg: lots of fixes related to compositing
st/xorg: fix text with component alpha rendering
st/xorg: add yuv shaders
st/xorg: add yuv vertex shader
st/xorg: stop overflowing yuv buffers
st/xorg: initialize indexes before reswizzling for yuv
st/xorg: fix xv
st/xorg: fix src coordinates in the video acceleration paths
st/xorg: fix scaling ov xv data, plus some cleanups
st/xorg: these flushes shouldn't be necessary
st/xorg: unify vertex buffer handling
st/xorg: make the buffer size global
st/xorg: use quads instead of triangle fans
st/xorg: start accumulating vertices in a common buffer
st/xorg: batch solid fill requests
st/xorg: implement batching for the composite op
st/xorg: fix composite batching
st/xorg: remove deprecated rendering code
st/xorg: print ouf the picture formats when compositing
st/xorg: cleanup the naming
st/xorg: wrap to border color
st/xorg: fallback until daddy can implement you properly
st/xorg: implement repeatnone and make some code smell less like ass
st/xorg: don't use flow control
st/xorg: use an immediate instead of a full blown const
st/xorg: try to fix non-uniform transforms
st/xorg: enable yv12 for xv
util: also print out memory statistics
st/xorg: accelerate src luminance
st/xorg: enable yv12 for xv
st/xorg: fix yv12 plus some cleanups in the upload code
tgsi: add properties and system value register
gallium: add geometry shader support to gallium
tgsi: make the tgsi assembly parser report line/column on error
gs: fix drivers so they work with geometry shaders
softpipe/gs: don't crash with null shader
gallium: add an inline that returns number of vertices per primitive
python/gs: fix the example
tgsi: add missing support for two dimensional arrays in various places
softpipe: make it possible to dump geometry shader from the softpipe
python: fix python state tracker after some latest changes
tgsi: fix property parsing/building
tgsi: dump the indices correctly when dealing with 2d arrays
draw/tgsi: fix geometry shader input/output swizzling
util: put vertices_per_primitive function in its proper location
gallium: geometry shader can be always enabled and we don't need a cap for that
draw: disable some debugging output coming from the geometry shaders
gallium: remove TGSI_SEMANTIC_VERTICES
st/xorg: fix a rare video crash
st/xorg: move exaMoveInPixmap before trying to fetch it
gallium/python: support two more formats in retrace dumps
llvmpipe: export the tgsi translation code to a common layer
llvmpipe: switch to using dynamic stack allocation instead of registers
scons: don't assume llvm is always present
scons: export drawllvm after actually checking that llvm is present
st/xorg: fix a silly offset bug in xv
st/dri, st/xorg: fix buffers that have attachements of different depth
st/dri: don't expose visuals we'll have trouble supporting
gallium/draw: initial code to properly support llvm in the draw module
llvmpipe: implement some control-flow
llvmpipe: improve based on review from Jose and fix else clauses
gallivm: fix a crash by making sure we set the has_mask flag correctly
fpglsl: add some for and while loops
fpglsl: set an integer uniform required by the loop example
fpglsl: a few more useful glsl tests
gallivm: implement loops
gallivm: properly test the if condition and branch to the proper label
Merge remote branch 'origin/master' into gallium_draw_llvm
draw llvmpipe: lots of fixes for fetch/emit
gallivm: make sure that the alloca's are the very first thing in the function
gallivm: cleanup the code (found by coverity)
draw llvm: various fixes for the translation code
draw llvm: we translate between pointers, not values directly
draw llvm: fix some silly mistakes
draw llvm: actually set the constant buffers on the context
draw llvm: fix a warning
Merge remote branch 'origin/master' into gallium_draw_llvm
gallivm: convert floats to doubles
draw llvm: fix iteration over buffers
Merge remote branch 'origin/master' into gallium_draw_llvm
draw llvm: a lot better storing implementation
draw llvm: fix translation of formats with variable components
draw llvm: fix storing of outputs for the rest of the pipeline
draw llvm: when generating the vertex_header struct adjust its name
draw llvm: fix loop iteration and vertex header offsets
draw llvm: fix draw arrays
draw llvm: iterate with the correct stop over the outputs
draw llvm: fix iteration for larger vertex arrays
draw llvm: implement simple pipeline caching using variants
draw llvm: disable debugging output
llvmpipe: use a define to decide whether to use draw llvm paths
Merge branch 'gallium_draw_llvm'
draw llvm: disable printing of the LLVM ir
scons: define DRAW_LLVM if we're building it
draw llvm: highly reduce the compilation times for draw llvm
draw llvm: hook up the generated function into the draw elts path
llvmpipe: enable draw llvm by default
draw llvm: fix constructor mess
draw llvm: allow runtime switching of pipelines (yes/no to llvm)
draw llvm: fix typo (boolean, not bool)
draw llvm: make sure use_llvm isn't used when not defined
draw/llvm: implement fetch elts paths
gallivm: make sure we return the correct type when approximating log's
gallivm: fix nested break statemants
gallivm: fix nested cont statements
gallivm: update comments
gallivm: implement indirect addressing over constants
gallivm: implement indirect addressing over temporaries
vpglsl: add some simple tests with function calls
gallivm: implement function calls
gallivm: use our util_snprintf
gallivm: implement function calls by inlining
draw llvm: stay in bounds even if fetch_count % 4 != 0
gallivm: fix nested break and continue statements
gallium: basic and initial implementation of the stream output interface
gallium: a lot more complete implementation of stream output
gallium: add interface for DrawAuto and implement it in softpipe
gallium: make draw auto work and add relevant caps and docs
gallium: rename draw_auto to draw_stream_output, plus fix a comment
gallium: adjust the query interface to support custom types
gallium: add basic support for stream output queries
gallium: scream when one of two unimplemented features in draw is used
softpipe: make sure that invalid calls to sosettargets don't crash us
softpipe: make sure we don't fallback to assert on so stats query
geometry shaders: make gs work with changable primitives and variable number of vertices
nv: fix compile after the latest gs changes
graw: add a multiple primitive geometry shader test
draw: fix geometry shader which emit multiplie primitives
draw: make sure the buffer is big enough to fit everything emitted by the gs
draw: make sure geometry shader correctly iterates the output buffer
draw: make sure that the gs never outputs more data than we allocated for
draw: geometry shader fixes
gs: give our test an option of rendering a strip
draw: rewrite geometry shader pipeline
draw: forgot to add a file
tgsi: support 2d indirect addressing
gallium/softpipe/draw: support samplers in geometry shaders
softpipe: small cleanup
draw/gs: copy the outputs only if we emitted something
graw: small fixups for the gs examples
softpipe/gs: fix a crash when a gs isn't present
draw: finish the new pipeline setup
draw: fix primitive indexing in the pipeline
draw: run the pipeline with the correct number of verts
graw: fix setup for multiple constant buffers
graw: test multiple cb's in geometry shaders
draw/gs: make sure gs works with elts and doesn't overrun the buffer
gs: make sure we end primitives when finishing executing shaders
graw: add a gs test for non-sequential inputs
translate: don't crash on elts paths with instances
draw: rewrite stream output to handle all the dark corners
draw: add stream output decomposition file
graw: remove wrong test
draw: make sure we correctly iterate over output buffers on stream out
draw: fix some unsigned issue
draw: validate stream output buffers
draw: implement lines with adjacency in geometry shaders
draw: implement line strip adjacency
draw: fix a silly error
draw: implement triangle lists with adjacency support in gs
draw: implement triangle strips with adjacency in geometry shader
gallium: add a new register file - immediate array
gallium: add a temporary array register file
graw: add two examples using new register files
gallium: add a new query
gallium: add a timestamp disjoint query
llvmpipe: make geometry shaders and stream output work
draw: initialize vertex header
draw: limit the number of vertex shader variants kept around
draw: initialize headers in the none post paths as well
draw: deleted by mistake
mesa: initial support for ARB_geometry_shader4
mesa: make the arguments in the asm statemants optional
draw: implement vertex texture sampling using llvm
draw: make sure softpipe doesn't crash with vertex tex sampling
llvmpipe: disconnect vertex texture sampling from the setup
gs: inject const int gl_VerticesIn at link time
slang: add some comments related to geometry shaders
slang: fix typos
mesa: add basic support for 2D register arrays to mesa
mesa: temporarily enable printing of Mesa's GPU instructions
mesa: initial support for emitting 2D registers from slang
mesa: get the translation from mesa 2d regs to tgsi working
draw: fix decomposition to work with adjacency primitives
tgsi: make sure that we print out the adjacency prims correctly
mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitive
Revert "mesa: temporarily enable printing of Mesa's GPU instructions"
mesa: make uniform work with geometry shaders
mesa: add comments and change Index2D to just Index2
Merge branch 'mesa-2d-registers'
draw: use the instance id when fetching vertex data
draw/llvm: adjust the instance id at run time
llvmpipe: delete function bodies after generating machine code
draw: actually a noop, rather than not implemented
gallium/util: add extra primitives to the trimmer
gallium/draw: forgot about PIPE_PRIM_LINE_STRIP_ADJACENCY
graw: fix the build (missing header)
rbug: fix rbug when contexts are being destroyed
llvmpipe: fix rasterization of vertical lines on pixel boundaries
scons: build the xorg state trackers only when env includes drm
gallivm: implement indirect addressing of the output registers
gallivm: implement indirect addressing over inputs
gallivm: fix storing of the addr register
scons: add alias for identity
gallium/util: add states relevant to geometry shaders
gallium: implement modern sampling scheme
graw: add a test showing the new sampling scheme in action
gallium/tgsi: update the docs for the new opcodes a bit
gallium: add an interface for query predicates
mesa: fix compilation
tgsi: defer allocation of huge inputs/outputs until we have a gs
svga: fix a crash happening before setting fragment shaders.
svga: Fix stencil op mapping
svga: fix the rasterizer state resets
mesa: update the emacs indent files
Zhang (2):
Fix a number of MINGW32 issues
more Mingw32 fixes
Zhenyu Wang (63):
intel: add B43 chipset support
intel: add B43 chipset support
intel: Clean up chipset name and gen num for Ironlake
intel: Add Sandybridge mobile chipset id
i965: Set the correct WM GRF start reg on gen6.
i965: Add support for math instructions in the gen6 WM.
i965: Use the new message header format for FF_SYNC on gen6.
i965: correct the gen6 line stipple enable define.
i965: Add definitions for Sandybridge DP write/read messages.
i965: Add decode for Sandybridge DP write messages.
i965: Add 'wait' instruction support
i965: Adjust disasm of subreg numbers to be in units of the register type.
i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.
i965: Mention the mlen and rlen for URB reads.
i965: Add AccWrCtl support on Sandybridge.
i965: Set the maximum number of threads on Sandybridge.
i965: Set the destination horiz stride even for da16, as SNB seems to need it.
i965: Add support for FB writes on Sandybridge.
i965: Add sandybridge D0 pci ids
i965: fix depth test on sandybridge
i965: disasm quarter and write enable instruction control on sandybridge
i965: new state dump for sandybridge
i965: enable accumulator update in PS kernel too on sandybridge
i965: Fix color interpolation on sandybridge
i965: force zero in clipper to ignore RTAIndex on sandybridge
i965: fix point size setting in header on sandybridge
i965: ff sync message change for sandybridge
i965: ignore quads for GS kernel on sandybridge
i965: add sandybridge viewport state bo into validation list
i965: VS use SPF mode on sandybridge for now
i965: fix jump count on sandybridge
i965: Fix sampler on sandybridge
i965: fix const register count for sandybridge
i965: Add all device ids for sandybridge
i965: sandybridge pipe control workaround before write cache flush
i965: only allow SIMD8 kernel on sandybridge now
i965: don't do calculation for delta_xy on sandybridge
i965: fix pixel w interpolation on sandybridge
i965: enable polygon offset on sandybridge
i965: fix scissor state on sandybridge
i965: fix point sprite on sandybridge
i965: fix occlusion query on sandybridge
i965: fallback bitmap operation on sandybridge
i965: Always set tiling for depth buffer on sandybridge
i965: fallback lineloop on sandybridge for now
Revert "i965: Always set tiling for depth buffer on sandybridge"
i965: always set tiling for fbo depth buffer on sandybridge
i965: Fix GS hang on Sandybridge
Revert "i965: fallback lineloop on sandybridge for now"
i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6
i965: fix dest type of 'endif' on sandybridge
Revert "i965: VS use SPF mode on sandybridge for now"
i965: also using align1 mode for math2 on sandybridge
i965: Fix GS state uploading on Sandybridge
i965: upload WM state for _NEW_POLYGON on sandybridge
i965: Use MI_FLUSH_DW for blt ring flush on sandybridge
i965: upload multisample state for fragment program change
i965: explicit tell header present for fb write on sandybridge
Revert "i965: upload multisample state for fragment program change"
i965: Fix occlusion query on sandybridge
i965: Fix provoking vertex select in clip state for sandybridge
i965: Correct comment for gen6 fb write control message setting
i965: Use last vertex convention for quad provoking vertex on sandybridge
Zou Nan hai (93):
fix for bug #99
Fix bug #93
if (tex width < 4), mipmap calculation will be out of range
ARB_occlusion_query support
fix bug #99.
Fix bug #93, i965 driver not thread safe.
i965: Take clip rects into account when computing max prim
i965: xdemos/glxthreads get: Assertion `block->fenced' failed (9201)
1. Fix bug #155
965 ARB_Occlusion_query fix
965 glxswapcontrol fix
ARB_Occlusion_query should support multiple query at same time
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa
Fix fd.o #9686, when fall into vertex fog,
push commit 2dfb3a217f730d6783fb2ac8b73248dc682f923c to i915tex
array overflow fix
fd.o #BZ 9684
Fix compile error
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa
Initial 965 GLSL support
support nested function call
Support loop, conditional update fix
support branch and loop in pixel shader
Fix a nasty bug...
fix issue with output as src register.
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into 965-glsl
support "discard";
Use ProgramStringNotify
bumpmap sample is correct now
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into 965-glsl
Fix SOP in fragment shader, brick is ok now.
DDX DDY support, not very accurate
ARB sprite point support on i965
fix fd.o bug #11788, max point size
EXT_texture_sRGB support on i965
Fix previous commit
fix fd.o bug #11804
optimize 965 clip
fix double free in 965-glsl branch
ARB_shader_object ARB_vertex_shader ARB_fragment_shader in 965-glsl branch
fix fd.o bug #12217, recalcuate urb when clip plane size change
fix a bug in 965 ARB_occlusion_query,
fix ppracer and bzflag issue with clip optimization
fix issue when only fragment shader or vertex shader is used
handle INT op, still require high level handle of integer to be correct
support nested function call in pixel shader
fix
support continue, fix conditional
fragment shader function call fix, gl_FragCoord fix
Only vertex program fix, bypass tnl vertex program
shadow sampler fix.
INT support
fix for prev commit
Non Square Matrix
Merge branch '965-glsl'
fix fd.o bug #13847
fix fd.o bug #13761
i965: fix an assert fail in brw_new_batch
[i965] renable regative rhw test
[intel] use _mesa_copy_rect for upload compressed texture,
[intel] fix for previous fix
[i965] gl_FrontFacing support
[i965] flip point sprite
[i965] fix broken glsl texdemo1
fix compile for previous commit
[intel] fix random ut2004 crash on some machine, for cubemap textures,
[i915] fix texture size exceed limit case when running celestia
[intel] fix compressed image height
[i965] fix fd.o bug #11471 and #11478
[i965] multiple rendering target support
[i965] fix wpos height 1 pixel higher
[i965] round pointsize to nearest int according to spec
[i965] make stipple pattern continue across GL_LINE_LOOP and GL_LINE_STRIP
Revert "[i965] make stipple pattern continue across GL_LINE_LOOP and GL_LINE_STRIP"
[i915] fix fragment.position
[i915] arb point sprite only support in i965
[i915] GL_DEPTH_TEXTURE_MODE fix
[i965] multiple rendering target fix
[i915] don't use 4x4 filter for 1D shadowmap
[i965] This is to fix random crash in some maps of Ut2004 demo.
i965: do a flush in clear, fix openarena render issue,
[i965] use intel_batchbuffer_flush to flush the clear
[i965] add a missing header file
gen6 fix: fix a wrong bit in binding_table_pointer
i965: fix PIPE_CONTROL command for gen6.
i965: skip too small size mipmap
i965: bump VS thread number to 60 on SNB
i965: Maxinum the usage of urb space on SNB.
i965: SNB GT1 has only 32k urb and max 128 urb entries.
i965: clear global offset to zero in m0.2 for VS DP read.
Revert "i965: clear global offset to zero in m0.2 for VS DP read."
i965: Fix timer query on gen6+
intel: increase wm thread number to 80 on gen6 GT2
airlied (3):
intel: add lots of i830 engine to intel_decode debug
intel: fix i8xx vbo enable bit
intel: fix i830 comment + backwards VB offsets.
aljen (1):
gallium: Added HaikuOS platform
archibald (1):
r600g: Move common compute/3D register init to its own function
ben (2):
st/dri: support EGL_MESA_image_drm: createImage
st/dri: support EGL_MESA_image_drm: queryImage
brian (7):
mesa: move code after decl
mesa: added comment for check_begin_texture_render()
mesa: rename vars in _mesa_BindFramebufferEXT()
mesa: new vars: oldDrawFb, oldReadFb in _mesa_BindFramebufferEXT()
mesa: move check_begin/end_texture_render() calls
mesa: fix some begin/end render-to-texture logic
swrast: update renderbuffer format assertions
caner (1):
miniglx doc updates
delphi (2):
draw: added userclip planes and updated variant_key
draw: some changes to allow for runtime changes to userclip planes
joukj (2):
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Updates of some OpenVMS makefiles.
keithw (36):
New files to manage splitting drawing commands
Add vbo_split files
Hook in split functionality
Remove debug, reenable inplace splitting.
remove unused file
remove unused file
move dri_bo() to a header file
add missing printf
use winsys supported_formats() query
remove intelGetString()
move locking to new file
remove unused irq functions
move batch ioctl to intel_batchbuffer.c
remove intel_ioctl.c
add intel_lock.c to build
fix cut and paste
sampler state tweaks
have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_enable_flags.
remove dead file
disable debug
remove unneeded dirty flag
add names to tracked state atoms to improve debug
fix frag vs vertex typo
add missing files
test against -1 for front/back attrib
turn off shader debug
Use Gallium in the renderer string
restore primitive trimming in sp_draw_arrays.c
fix merge
reduced debug
remove dead code
pull clip/ module wide and stippled lines/points code
set vcache.referenced bit always
add fence interfaces and buffer create flags to pipe_winsys
[pipe]: add Offset() util macro
temporary _mesa_printf symbol
kleinerm (1):
glx: Fix some typos in pointer checking for OML_sync_control entry points.
marvin24 (1):
mesa: direct program debug output to stderr instead of stdout
michal (110):
Softpipe: import TGSI tree. Not hooked-up yet.
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
Indent.
Fix function names.
Execute fs tokens.
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
Avoid unnecessary input attrib copy by aligning exec_machine attribs.
Add GLSL opcodes.
Add path for GL includes in mesa tree.
Translate MESA GLSL opcodes to TGSI opcodes.
Translate the remaining ops.
Reorder opcodes.
Use fp_attr_to_slot[].
Remove garbage text.
Make SGE, SGT, SLE working.
Add GLSL ops.
Add GLSL opcodes.
Labels are always label targets.
Dump tokens in more compact form.
Enable compact TGSI dump.
Handle labels for IF/ELSE correctly
Naive implementation of IF/ELSE/ENDIF.
Add D3D9 opcodes up to ps_2_x and vs_2_x.
Declare missing opcode aliases. Declare SGN opcode.
Further opcode list reorg.
Update opcode list.
Support predicates.
Add SGT/LT/GE/LE/EQ/NE opcodes for ps/vs_2_x.
Cleanup, do not use fp_attr_to_slot[] mapping array.
Declare fragment shader output registers.
Add declaration_semantic token to TGSI.
Add UsageMask to DECLARATION in TGSI.
Use 'f' for float suffix.
Silence warnings.
Silence warnings.
Silence warnings.
Silence warnings.
Copy fragment z if the fragment shader does not write depth on its own.`
Add missing inlcude directory.
Cosmetic changes.
Move VS code from st_atom_fs.c to st_atom_vs.c.
Define __WIN32__.
Define ffs() for __WIN32__ & __MSC__.
Silence compiler warnings.
Break mesa dependencies.
Silence compiler warnings.
Break mesa dependencies.
Define __MSC__.
Silence compiler warnings.
Headers.
New file.
New file.
Include headers.
First pass on tgsi deco.
Add deco_caps.c.
Add tgsi_sse2.
Indent. Remove GL dependencies. Simplify. Add rtasm instructions.
Hook-up SSE2 to VS.
Fix ffs().
Break GL dependencies.
Break GL dependencies.
Break GL dependencies.
Break GL dependencies.
Add p_compiler.h.
Enable SSE2 for FS.
Remove llvm dependencies.
Silence compiler warnings.
Add sse2_program to draw_vertex_shader.
Move format definitions from p_defines.h to p_format.h.
Remove llvm and sse2 dependencies.
Call quad stage destructors.
Silence compiler warnings.
Silence compiler warnings.
Define destroy method called by softpipe's destructor.
Remove GL dependencies.
Fix alignment problems.
Fix YCBCR macro.
Enable SSE2 for vertex shaders.
Enable SSE2 for fragment shaders.
Remove PIPE_FORMAT_COUNT references.
Respect use_sse flag.
vertex_element::src_format needs 32 bits.
Add #ifs.
Fix SSE bug.
Respect use_sse flag.
Refactor supported format queries.
Use PIPE_FORMAT in state tracker.
Optimize fragment program.
Fix fragment shader.
Enable SSE path.
Use FREE instead of free. Fix newlines.
Fix newlines.
Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.
Declare temporaries in a more compact fashion.
Declare temporaries in a more compact fashion.
tgsi: Implement OPCODE_TRUNC.
draw: Implement TGSI_OPCODE_TRUNC.
tgsi: Implement OPCODE_TRUNC.
draw: Implement TGSI_OPCODE_TRUNC.
python: Use new bypass_vs_clip_and_viewport rasteriser flag.
python: Use transfer objects to initialise texture data.
python: Do not pass shader_state to util shader functions.
python: Include missing `p_compiler.h' header.
Build mesa glsl with make.
i915: Fix for sampler view changes.
i965: Fix after sampler view changes.
r300: Fix after sampler view changes.
llvmpipe: Fix after sampler view changes.
gallium: Silence compiler warnings.
gallivm: Use proper index to lookup predicate register array.
nobled (59):
pipe: Add PIPE_OS_HURD
st/xorg: s/free/FREE for matching MALLOC/CALLOC
st/vega: s/free/FREE for matching MALLOC/CALLOC
egl: Always use EGLAPIENTRY in api function prototypes
os: Implement pipe_condvar on win32
os: Implement pipe_condvar on Windows Vista and later
os, rbug: remove PIPE_THREAD_HAVE_CONDVAR
os: remove gratuitous pipe_barrier placeholder code
i915g: Fix llvm build
st/xorg: fix use-after-free
util: fix CPU detection on OS X
st/egl: Fix debug line
draw: Use the correct type for integers
gallivm: Use the correct context for integers
gallivm: Always use floating-point operators for floating-point types
llvmpipe: Always use floating-point operators for floating-point types
gallivm: Even more type checking
gallivm: Fix bitwise operations for floats, division for integers
st/dri: Fix segmentation fault in sw drivers
r300g: Fix macro
r300g: Fix leaks in failed context creation
r300g: Let hyperz init fail
dri/radeon: test for FEATURE defines
dri/nouveau: test for FEATURE defines
st/mesa: test for FEATURE defines
gallivm: Fix and re-enable MMX-disabling code
Make configure work with clang
ir_to_mesa: Fix struct/class confusion
dri: Use the right type for the API token
dri: Make it a little clearer that we're not dereferencing a NULL pointer
st/dri: Make clear which API's are supported
st/dri: Add multi-api support
r300g: Abort if atom allocations fail
r300g: Abort if draw_create() fails
r300g: Drop unnecessary cast
glx: Put null check before use
Disable direct rendering on GNU/Hurd
os: simplify ifdef
glx: Check flush DRI extension version at runtime
Enable GLX_EXT_texture_from_pixmap in software.
texgetimage: add missing return on error
mesa/image: delete dead store
mesa/image: assert on bad format
mesa: add _mesa_image_offset()
mesa,intel: use _mesa_image_offset() for PBOs
gen_matypes: eliminate printf warnings
program: fix out of bounds array accesses and other bad things
program: fix previous commit
dri/nouveau: don't use nested functions
mesa: split error handling into its own file
glapi: add ARB_debug_output.xml
mesa: add infrastructure for GL_ARB_debug_output
mesa: add some GL_ARB_debug_output functions
mesa: add message-toggle booleans for GL_ARB_debug_output
mesa: add glDebugMessageControlARB
mesa: add yet more context fields for GL_ARB_debug_output
mesa: add control for categories of application-provided messages
mesa: add struct for managing client debug namespaces
mesa: implement the last of GL_ARB_debug_output
ojab (6):
Strip LLVM svn rev from `llvm-config --version` output.
Use only native engine & bitwriter LLVM libraries for linking.
Initialize only native LLVM Disassembler.
gallivm: Fix LLVM-2.7 build.
gallivm: Use InitializeNativeTargetDisassembler().
Filter out -Wcovered-switch-default from LLVM_CFLAGS
pepp (3):
u_vbuf_mgr: fixed vbo max_index calculation
st/mesa: add support for GL_RGBA + GL_UNSIGNED_INT_8_8_8_8 in st_fast_readpixels
st/mesa: assign renderbuffer's format field when allocating storage
pontus lidman (1):
mesa: check for posix_memalign() errors
richard (3):
evergreen : initial support driver code.
evergreen : fix z format setting, enable stencil.
r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.
root (6):
increase texture size to 32x32
prefix some include filenames with shader/
i965: rename draw_regions -> color_regions
Makeup checkin for radeon code change paired with r6/7 code.
Add missing file from local.
softpipe: fix bugs in POT texture sampling when texture is not square
seventh guardian (1):
added ARCH_FLAGS
twied (1):
Add machine generated files to .gitignore
unknown (2):
Add new symbol to exports list
Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa
vehemens (1):
r600: Logic Operations Fix
zhang (1):
a variety of fixes for MingW
zhigang gong (1):
glu: Fix _GLUfuncptr typedef.
Åukasz Krotowski (2):
r300g: Really destroy translated buffer at the end.
r300g: Remove invalid assertion.
---
.dir-locals.el | 11
.gitattributes | 4
.gitignore | 43
Android.common.mk | 65
Android.mk | 94
Makefile | 469
Makefile.DJ | 88
Makefile.am | 127
Makefile.mgw | 88
SConstruct | 161
acinclude.m4 | 119
autogen.sh | 14
bin/.gitignore | 8
bin/installmesa | 8
bin/minstall | 112
bin/mklib | 586
bin/shortlog_mesa.sh | 23
common.py | 103
configs/.gitignore | 2
configs/aix | 31
configs/aix-64 | 27
configs/aix-64-static | 25
configs/aix-gcc | 19
configs/aix-static | 25
configs/beos | 100
configs/current.in | 221
configs/darwin | 29
configs/darwin-static | 24
configs/darwin-static-x86ppc | 26
configs/darwin-x86ppc | 33
configs/default | 151
configs/freebsd | 29
configs/freebsd-dri | 47
configs/freebsd-dri-amd64 | 10
configs/freebsd-dri-x86 | 13
configs/hpux10 | 14
configs/hpux10-gcc | 16
configs/hpux10-static | 30
configs/hpux11-32 | 30
configs/hpux11-32-static | 27
configs/hpux11-32-static-nothreads | 26
configs/hpux11-64 | 31
configs/hpux11-64-static | 27
configs/hpux11-ia64 | 30
configs/hpux11-ia64-static | 27
configs/hpux9 | 16
configs/hpux9-gcc | 14
configs/irix6-64 | 17
configs/irix6-64-static | 26
configs/irix6-n32 | 17
configs/irix6-n32-static | 25
configs/irix6-o32 | 18
configs/irix6-o32-static | 25
configs/linux | 32
configs/linux-alpha | 18
configs/linux-alpha-static | 27
configs/linux-debug | 8
configs/linux-directfb | 34
configs/linux-dri | 67
configs/linux-dri-ppc | 17
configs/linux-dri-x86 | 17
configs/linux-dri-x86-64 | 24
configs/linux-dri-xcb | 67
configs/linux-fbdev | 10
configs/linux-glide | 20
configs/linux-ia64-icc | 21
configs/linux-ia64-icc-static | 27
configs/linux-icc | 22
configs/linux-icc-static | 27
configs/linux-indirect | 49
configs/linux-osmesa | 25
configs/linux-osmesa16 | 28
configs/linux-osmesa16-static | 28
configs/linux-osmesa32 | 28
configs/linux-ppc | 9
configs/linux-ppc-static | 14
configs/linux-profile | 29
configs/linux-solo | 43
configs/linux-solo-ia64 | 7
configs/linux-solo-x86 | 13
configs/linux-sparc | 30
configs/linux-sparc5 | 17
configs/linux-static | 21
configs/linux-ultrasparc | 17
configs/linux-x86 | 9
configs/linux-x86-32 | 7
configs/linux-x86-64 | 14
configs/linux-x86-64-debug | 7
configs/linux-x86-64-static | 23
configs/linux-x86-debug | 9
configs/linux-x86-glide | 25
configs/linux-x86-static | 23
configs/netbsd | 14
configs/openbsd | 18
configs/osf1 | 16
configs/osf1-static | 17
configs/solaris-x86 | 18
configs/solaris-x86-gcc | 17
configs/solaris-x86-gcc-static | 24
configs/sunos4 | 12
configs/sunos4-gcc | 15
configs/sunos4-static | 25
configs/sunos5 | 18
configs/sunos5-64-gcc | 11
configs/sunos5-gcc | 36
configs/sunos5-smp | 19
configs/sunos5-v8 | 18
configs/sunos5-v8-static | 16
configs/sunos5-v9 | 23
configs/sunos5-v9-static | 18
configs/ultrix-gcc | 21
configure.ac | 2122
descrip.mms | 22
dev/null |binary
docs/ARB_color_buffer_float.txt | 4
docs/GL3.txt | 164
docs/MESA_agp_offset.spec | 2
docs/MESA_copy_sub_buffer.spec | 12
docs/MESA_drm_image.spec | 153
docs/MESA_multithread_makecurrent.spec | 158
docs/MESA_pack_invert.spec | 2
docs/MESA_packed_depth_stencil.spec | 231
docs/MESA_program_debug.spec | 357
docs/MESA_release_buffers.spec | 8
docs/MESA_resize_buffers.spec | 5
docs/MESA_shader_debug.spec | 140
docs/MESA_sprite_point.spec | 191
docs/MESA_swap_control.spec | 11
docs/MESA_texture_array.spec | 804
docs/MESA_texture_signed_rgba.spec | 214
docs/MESA_trace.spec | 360
docs/MESA_window_pos.spec | 5
docs/MESA_ycbcr_texture.spec | 4
docs/MiniGLX.html | 547
docs/OLD/MESA_packed_depth_stencil.spec | 230
docs/OLD/MESA_program_debug.spec | 356
docs/OLD/MESA_sprite_point.spec | 190
docs/OLD/MESA_trace.spec | 359
docs/README.3DFX | 830
docs/README.AMIWIN | 181
docs/README.BEOS | 137
docs/README.D3D | 124
docs/README.DJ | 275
docs/README.GGI | 26
docs/README.LYNXOS | 64
docs/README.MINGW32 | 90
docs/README.NeXT | 6
docs/README.OS2 | 96
docs/README.OpenStep | 35
docs/README.QUAKE | 1
docs/README.WIN32 | 132
docs/README.WINDML | 146
docs/README.directfb | 28
docs/RELNOTES-3.1 | 1
docs/RELNOTES-3.2 | 1
docs/RELNOTES-3.2.1 | 1
docs/RELNOTES-3.3 | 1
docs/RELNOTES-3.4 | 1
docs/RELNOTES-3.4.1 | 1
docs/RELNOTES-3.4.2 | 1
docs/RELNOTES-3.5 | 1
docs/RELNOTES-4.0 | 1
docs/RELNOTES-4.0.1 | 1
docs/RELNOTES-4.0.2 | 1
docs/RELNOTES-4.0.3 | 1
docs/RELNOTES-4.1 | 1
docs/RELNOTES-5.0 | 1
docs/RELNOTES-5.0.1 | 1
docs/RELNOTES-5.0.2 | 1
docs/RELNOTES-6.0 | 1
docs/RELNOTES-6.0.1 | 1
docs/RELNOTES-6.1 | 1
docs/RELNOTES-6.2 | 1
docs/RELNOTES-6.2.1 | 1
docs/RELNOTES-6.3 | 1
docs/RELNOTES-6.3.1 | 1
docs/RELNOTES-6.3.2 | 1
docs/RELNOTES-6.4 | 1
docs/RELNOTES-6.4.1 | 47
docs/RELNOTES-6.4.2 | 47
docs/RELNOTES-6.5 | 97
docs/VERSIONS | 19
docs/WL_bind_wayland_display.spec | 175
docs/autoconf.html | 239
docs/banner.html | 50
docs/bugs.html | 43
docs/conform.html | 19
docs/contents.html | 91
docs/custom.html | 27
docs/cvs_access.html | 106
docs/cvs_branches.html | 80
docs/debugging.html | 21
docs/demos.html | 18
docs/developers.html | 50
docs/devinfo.html | 151
docs/dispatch.html | 270
docs/download.html | 145
docs/egl.html | 321
docs/enums.txt | 17
docs/envvars.html | 157
docs/extensions.html | 53
docs/faq.html | 142
docs/fbdev-dri.html | 315
docs/games.html | 30
docs/glfbdev-driver.html | 90
docs/glu.html | 45
docs/helpwanted.html | 100
docs/index.html | 8
docs/install.html | 357
docs/intro.html | 130
docs/libGL.txt | 197
docs/libraries.html | 23
docs/license.html | 80
docs/lists.html | 104
docs/llvmpipe.html | 205
docs/mangling.html | 33
docs/modelers.html | 29
docs/news.html | 704
docs/opengles.html | 62
docs/openvg.html | 51
docs/osmesa.html | 27
docs/patents.txt | 31
docs/pbuffers.html | 54
docs/perf.html | 25
docs/postprocess.html | 57
docs/precompiled.html | 33
docs/relnotes-6.4.1.html | 67
docs/relnotes-6.4.2.html | 74
docs/relnotes-6.4.html | 89
docs/relnotes-6.5.1.html | 138
docs/relnotes-6.5.2.html | 125
docs/relnotes-6.5.3.html | 118
docs/relnotes-6.5.html | 130
docs/relnotes-7.0.1.html | 100
docs/relnotes-7.0.2.html | 87
docs/relnotes-7.0.3.html | 83
docs/relnotes-7.0.4.html | 79
docs/relnotes-7.0.html | 92
docs/relnotes-7.1.html | 93
docs/relnotes-7.10.1.html | 375
docs/relnotes-7.10.2.html | 203
docs/relnotes-7.10.3.html | 300
docs/relnotes-7.10.html | 2790
docs/relnotes-7.11.1.html | 388
docs/relnotes-7.11.2.html | 82
docs/relnotes-7.11.html | 345
docs/relnotes-7.2.html | 103
docs/relnotes-7.3.html | 92
docs/relnotes-7.4.1.html | 78
docs/relnotes-7.4.2.html | 73
docs/relnotes-7.4.3.html | 78
docs/relnotes-7.4.4.html | 67
docs/relnotes-7.4.html | 88
docs/relnotes-7.5.1.html | 71
docs/relnotes-7.5.2.html | 66
docs/relnotes-7.5.html | 101
docs/relnotes-7.6.1.html | 79
docs/relnotes-7.6.html | 83
docs/relnotes-7.7.1.html | 59
docs/relnotes-7.7.html | 69
docs/relnotes-7.8.1.html | 61
docs/relnotes-7.8.2.html | 145
docs/relnotes-7.8.3.html | 88
docs/relnotes-7.8.html | 69
docs/relnotes-7.9.1.html | 403
docs/relnotes-7.9.2.html | 332
docs/relnotes-7.9.html | 136
docs/relnotes-8.0.1.html | 150
docs/relnotes-8.0.2.html | 157
docs/relnotes-8.0.3.html | 316
docs/relnotes-8.0.4.html | 201
docs/relnotes-8.0.html | 80
docs/relnotes-9.0.html | 90
docs/relnotes.html | 128
docs/repository.html | 217
docs/science.html | 29
docs/shading.html | 257
docs/sourcedocs.html | 46
docs/sourcetree.html | 159
docs/subset-A.html | 21
docs/subset.html | 34
docs/systems.html | 107
docs/thanks.html | 37
docs/utilities.html | 55
docs/utility.html | 20
docs/versions.html | 1655
docs/viewperf.html | 201
docs/vmware-guest.html | 198
docs/webmaster.html | 21
docs/xlibdriver.html | 37
doxygen/.cvsignore | 15
doxygen/.gitignore | 22
doxygen/Makefile | 67
doxygen/array_cache.doxy | 50
doxygen/common.doxy | 2
doxygen/doxy.bat | 38
doxygen/gallium.doc | 309
doxygen/gallium.doxy | 1303
doxygen/gbm.doxy | 48
doxygen/glapi.doxy | 2
doxygen/glsl.doxy | 38
doxygen/header.html | 36
doxygen/header_subset.html | 22
doxygen/main.doxy | 2
doxygen/math.doxy | 2
doxygen/miniglx.doxy | 179
doxygen/shader.doxy | 2
doxygen/swrast.doxy | 2
doxygen/swrast_setup.doxy | 2
doxygen/tnl.doxy | 2
doxygen/tnl_dd.doxy | 2
doxygen/vbo.doxy | 50
include/CL/cl.h | 998
include/CL/cl.hpp | 4011 +
include/CL/cl_ext.h | 213
include/CL/cl_gl.h | 155
include/CL/cl_gl_ext.h | 69
include/CL/cl_platform.h | 1198
include/CL/opencl.h | 54
include/EGL/egl.h | 329
include/EGL/eglext.h | 465
include/EGL/eglmesaext.h | 160
include/EGL/eglplatform.h | 146
include/GL/Makefile.am | 43
include/GL/amesa.h | 65
include/GL/directfbgl.h | 89
include/GL/dmesa.h | 160
include/GL/foomesa.h | 76
include/GL/fxmesa.h | 103
include/GL/ggimesa.h | 85
include/GL/gl.h | 242
include/GL/gl_mangle.h | 865
include/GL/glext.h |10737 ++-
include/GL/glfbdev.h | 148
include/GL/glu.h | 340
include/GL/glu_mangle.h | 86
include/GL/glut.h | 748
include/GL/glut_h.dja | 340
include/GL/glutf90.h | 81
include/GL/glx.h | 80
include/GL/glx_mangle.h | 59
include/GL/glxext.h | 518
include/GL/internal/dri_interface.h | 1223
include/GL/internal/glcore.h | 516
include/GL/internal/sarea.h | 2
include/GL/mesa_wgl.h | 132
include/GL/mglmesa.h | 79
include/GL/miniglx.h | 482
include/GL/osmesa.h | 8
include/GL/svgamesa.h | 97
include/GL/uglglutshapes.h | 45
include/GL/uglmesa.h | 155
include/GL/vms_x_fix.h | 762
include/GL/wglext.h | 901
include/GL/wmesa.h | 2
include/GL/xmesa.h | 390
include/GL/xmesa_x.h | 85
include/GL/xmesa_xf86.h | 165
include/GLES/egl.h | 331
include/GLES/egltypes.h | 45
include/GLES/gl.h | 770
include/GLES/glext.h | 1073
include/GLES/glplatform.h | 30
include/GLES2/gl2.h | 621
include/GLES2/gl2ext.h | 1524
include/GLES2/gl2platform.h | 30
include/GLView.h | 192
include/KHR/khrplatform.h | 277
include/VG/openvg.h | 746
include/VG/vgext.h | 233
include/VG/vgplatform.h | 92
include/VG/vgu.h | 131
include/c99/inttypes.h | 305
include/c99/stdbool.h | 46
include/c99/stdint.h | 247
include/pci_ids/i810_pci_ids.h | 4
include/pci_ids/i915_pci_ids.h | 15
include/pci_ids/i965_pci_ids.h | 64
include/pci_ids/pci_id_driver_map.h | 80
include/pci_ids/r200_pci_ids.h | 24
include/pci_ids/r300_pci_ids.h | 227
include/pci_ids/r600_pci_ids.h | 314
include/pci_ids/radeon_pci_ids.h | 23
include/pci_ids/radeonsi_pci_ids.h | 44
include/pci_ids/vmwgfx_pci_ids.h | 1
m4/.gitignore | 5
m4/ax_pthread.m4 | 309
mms-config. | 23
progs/Makefile | 32
progs/beos/GLInfo.cpp | 151
progs/beos/Makefile | 33
progs/beos/demo.cpp | 147
progs/beos/sample.cpp | 225
progs/demos/.cvsignore | 48
progs/demos/Makefile | 145
progs/demos/Makefile.cygnus | 87
progs/demos/Makefile.win | 118
progs/demos/README | 230
progs/demos/Windows/all.dsp | 101
progs/demos/Windows/bounce.dsp | 112
progs/demos/Windows/clearspd.dsp | 112
progs/demos/Windows/cubemap.dsp | 112
progs/demos/Windows/demos.dsw | 782
progs/demos/Windows/drawpix.dsp | 112
progs/demos/Windows/fire.dsp | 112
progs/demos/Windows/gears.dsp | 112
progs/demos/Windows/geartrain.dsp | 112
progs/demos/Windows/glinfo.dsp | 112
progs/demos/Windows/gloss.dsp | 112
progs/demos/Windows/gltestperf.dsp | 112
progs/demos/Windows/glutfx.dsp | 112
progs/demos/Windows/ipers.dsp | 112
progs/demos/Windows/isosurf.dsp | 112
progs/demos/Windows/loadbias.dsp | 112
progs/demos/Windows/morph3d.dsp | 112
progs/demos/Windows/multiarb.dsp | 112
progs/demos/Windows/occlude.dsp | 112
progs/demos/Windows/osdemo.dsp | 112
progs/demos/Windows/paltex.dsp | 112
progs/demos/Windows/pixeltex.dsp | 112
progs/demos/Windows/pointblast.dsp | 112
progs/demos/Windows/rain.dsp | 112
progs/demos/Windows/ray.dsp | 112
progs/demos/Windows/readpix.dsp | 112
progs/demos/Windows/reflect.dsp | 112
progs/demos/Windows/renormal.dsp | 112
progs/demos/Windows/shadowtex.dsp | 112
progs/demos/Windows/spectex.dsp | 112
progs/demos/Windows/spriteblast.dsp | 112
progs/demos/Windows/stex3d.dsp | 112
progs/demos/Windows/teapot.dsp | 112
progs/demos/Windows/terrain.dsp | 112
progs/demos/Windows/tessdemo.dsp | 112
progs/demos/Windows/texcyl.dsp | 112
progs/demos/Windows/texdown.dsp | 112
progs/demos/Windows/texenv.dsp | 112
progs/demos/Windows/texobj.dsp | 112
progs/demos/Windows/trispd.dsp | 112
progs/demos/Windows/tunnel.dsp | 112
progs/demos/Windows/tunnel2.dsp | 112
progs/demos/Windows/winpos.dsp | 112
progs/demos/arbfplight.c | 395
progs/demos/arbfslight.c | 289
progs/demos/arbocclude.c | 283
progs/demos/bounce.c | 226
progs/demos/clearspd.c | 218
progs/demos/cubemap.c | 475
progs/demos/descrip.mms | 90
progs/demos/drawpix.c | 358
progs/demos/engine.c | 1099
progs/demos/fire.c | 777
progs/demos/fogcoord.c | 420
progs/demos/fplight.c | 285
progs/demos/gamma.c | 162
progs/demos/gearbox.c | 485
progs/demos/gears.c | 381
progs/demos/geartrain.c | 1073
progs/demos/geartrain.dat | 119
progs/demos/glinfo.c | 32
progs/demos/gloss.c | 460
progs/demos/glslnoise.c | 185
progs/demos/gltestperf.c | 580
progs/demos/glutfx.c | 189
progs/demos/ipers.c | 712
progs/demos/isosurf.c | 1125
progs/demos/isosurf.dat | 7179 --
progs/demos/lodbias.c | 282
progs/demos/morph3d.c | 896
progs/demos/multiarb.c | 345
progs/demos/occlude.c | 234
progs/demos/paltex.c | 270
progs/demos/particles.cxx | 219
progs/demos/particles.h | 81
progs/demos/pointblast.c | 498
progs/demos/rain.cxx | 394
progs/demos/ray.c | 904
progs/demos/readpix.c | 344
progs/demos/reflect.c | 590
progs/demos/renormal.c | 139
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src/gallium/drivers/radeon/AMDILDevice.cpp | 137
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src/gallium/drivers/radeon/AMDILISelLowering.cpp | 745
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src/glsl/glcpp/tests/041-if-0.c.expected | 6
src/glsl/glcpp/tests/042-if-1.c | 5
src/glsl/glcpp/tests/042-if-1.c.expected | 6
src/glsl/glcpp/tests/043-if-0-else.c | 7
src/glsl/glcpp/tests/043-if-0-else.c.expected | 8
src/glsl/glcpp/tests/044-if-1-else.c | 7
src/glsl/glcpp/tests/044-if-1-else.c.expected | 8
src/glsl/glcpp/tests/045-if-0-elif.c | 11
src/glsl/glcpp/tests/045-if-0-elif.c.expected | 12
src/glsl/glcpp/tests/046-if-1-elsif.c | 11
src/glsl/glcpp/tests/046-if-1-elsif.c.expected | 12
src/glsl/glcpp/tests/047-if-elif-else.c | 11
src/glsl/glcpp/tests/047-if-elif-else.c.expected | 12
src/glsl/glcpp/tests/048-if-nested.c | 11
src/glsl/glcpp/tests/048-if-nested.c.expected | 12
src/glsl/glcpp/tests/049-if-expression-precedence.c | 5
src/glsl/glcpp/tests/049-if-expression-precedence.c.expected | 6
src/glsl/glcpp/tests/050-if-defined.c | 17
src/glsl/glcpp/tests/050-if-defined.c.expected | 18
src/glsl/glcpp/tests/051-if-relational.c | 35
src/glsl/glcpp/tests/051-if-relational.c.expected | 36
src/glsl/glcpp/tests/052-if-bitwise.c | 20
src/glsl/glcpp/tests/052-if-bitwise.c.expected | 21
src/glsl/glcpp/tests/053-if-divide-and-shift.c | 15
src/glsl/glcpp/tests/053-if-divide-and-shift.c.expected | 16
src/glsl/glcpp/tests/054-if-with-macros.c | 34
src/glsl/glcpp/tests/054-if-with-macros.c.expected | 35
src/glsl/glcpp/tests/055-define-chain-obj-to-func-parens-in-text.c | 3
src/glsl/glcpp/tests/055-define-chain-obj-to-func-parens-in-text.c.expected | 4
src/glsl/glcpp/tests/056-macro-argument-with-comma.c | 4
src/glsl/glcpp/tests/056-macro-argument-with-comma.c.expected | 5
src/glsl/glcpp/tests/057-empty-arguments.c | 6
src/glsl/glcpp/tests/057-empty-arguments.c.expected | 7
src/glsl/glcpp/tests/058-token-pasting-empty-arguments.c | 5
src/glsl/glcpp/tests/058-token-pasting-empty-arguments.c.expected | 6
src/glsl/glcpp/tests/059-token-pasting-integer.c | 4
src/glsl/glcpp/tests/059-token-pasting-integer.c.expected | 5
src/glsl/glcpp/tests/060-left-paren-in-macro-right-paren-in-text.c | 3
src/glsl/glcpp/tests/060-left-paren-in-macro-right-paren-in-text.c.expected | 4
src/glsl/glcpp/tests/061-define-chain-obj-to-func-multi.c | 5
src/glsl/glcpp/tests/061-define-chain-obj-to-func-multi.c.expected | 6
src/glsl/glcpp/tests/062-if-0-skips-garbage.c | 5
src/glsl/glcpp/tests/062-if-0-skips-garbage.c.expected | 6
src/glsl/glcpp/tests/063-comments.c | 20
src/glsl/glcpp/tests/063-comments.c.expected | 21
src/glsl/glcpp/tests/064-version.c | 2
src/glsl/glcpp/tests/064-version.c.expected | 3
src/glsl/glcpp/tests/065-if-defined-parens.c | 17
src/glsl/glcpp/tests/065-if-defined-parens.c.expected | 18
src/glsl/glcpp/tests/066-if-nospace-expression.c | 3
src/glsl/glcpp/tests/066-if-nospace-expression.c.expected | 4
src/glsl/glcpp/tests/067-nested-ifdef-ifndef.c | 40
src/glsl/glcpp/tests/067-nested-ifdef-ifndef.c.expected | 41
src/glsl/glcpp/tests/068-accidental-pasting.c | 11
src/glsl/glcpp/tests/068-accidental-pasting.c.expected | 12
src/glsl/glcpp/tests/069-repeated-argument.c | 2
src/glsl/glcpp/tests/069-repeated-argument.c.expected | 3
src/glsl/glcpp/tests/070-undefined-macro-in-expression.c | 5
src/glsl/glcpp/tests/070-undefined-macro-in-expression.c.expected | 6
src/glsl/glcpp/tests/071-punctuator.c | 1
src/glsl/glcpp/tests/071-punctuator.c.expected | 2
src/glsl/glcpp/tests/072-token-pasting-same-line.c | 2
src/glsl/glcpp/tests/072-token-pasting-same-line.c.expected | 3
src/glsl/glcpp/tests/073-if-in-ifdef.c | 4
src/glsl/glcpp/tests/073-if-in-ifdef.c.expected | 5
src/glsl/glcpp/tests/074-elif-undef.c | 3
src/glsl/glcpp/tests/074-elif-undef.c.expected | 4
src/glsl/glcpp/tests/075-elif-elif-undef.c | 4
src/glsl/glcpp/tests/075-elif-elif-undef.c.expected | 5
src/glsl/glcpp/tests/076-elif-undef-nested.c | 5
src/glsl/glcpp/tests/076-elif-undef-nested.c.expected | 6
src/glsl/glcpp/tests/077-else-without-if.c | 1
src/glsl/glcpp/tests/077-else-without-if.c.expected | 4
src/glsl/glcpp/tests/078-elif-without-if.c | 1
src/glsl/glcpp/tests/078-elif-without-if.c.expected | 4
src/glsl/glcpp/tests/079-endif-without-if.c | 1
src/glsl/glcpp/tests/079-endif-without-if.c.expected | 4
src/glsl/glcpp/tests/080-if-without-expression.c | 4
src/glsl/glcpp/tests/080-if-without-expression.c.expected | 6
src/glsl/glcpp/tests/081-elif-without-expression.c | 3
src/glsl/glcpp/tests/081-elif-without-expression.c.expected | 5
src/glsl/glcpp/tests/082-invalid-paste.c | 2
src/glsl/glcpp/tests/082-invalid-paste.c.expected | 5
src/glsl/glcpp/tests/083-unterminated-if.c | 2
src/glsl/glcpp/tests/083-unterminated-if.c.expected | 5
src/glsl/glcpp/tests/084-unbalanced-parentheses.c | 2
src/glsl/glcpp/tests/084-unbalanced-parentheses.c.expected | 2
src/glsl/glcpp/tests/085-incorrect-argument-count.c | 5
src/glsl/glcpp/tests/085-incorrect-argument-count.c.expected | 12
src/glsl/glcpp/tests/086-reserved-macro-names.c | 3
src/glsl/glcpp/tests/086-reserved-macro-names.c.expected | 10
src/glsl/glcpp/tests/087-if-comments.c | 5
src/glsl/glcpp/tests/087-if-comments.c.expected | 6
src/glsl/glcpp/tests/088-redefine-macro-legitimate.c | 5
src/glsl/glcpp/tests/088-redefine-macro-legitimate.c.expected | 6
src/glsl/glcpp/tests/089-redefine-macro-error.c | 17
src/glsl/glcpp/tests/089-redefine-macro-error.c.expected | 30
src/glsl/glcpp/tests/090-hash-error.c | 1
src/glsl/glcpp/tests/090-hash-error.c.expected | 3
src/glsl/glcpp/tests/091-hash-line.c | 14
src/glsl/glcpp/tests/091-hash-line.c.expected | 19
src/glsl/glcpp/tests/092-redefine-macro-error-2.c | 5
src/glsl/glcpp/tests/092-redefine-macro-error-2.c.expected | 10
src/glsl/glcpp/tests/093-divide-by-zero.c | 2
src/glsl/glcpp/tests/093-divide-by-zero.c.expected | 4
src/glsl/glcpp/tests/094-divide-by-zero-short-circuit.c | 13
src/glsl/glcpp/tests/094-divide-by-zero-short-circuit.c.expected | 15
src/glsl/glcpp/tests/095-recursive-define.c | 3
src/glsl/glcpp/tests/095-recursive-define.c.expected | 4
src/glsl/glcpp/tests/096-paste-twice.c | 3
src/glsl/glcpp/tests/096-paste-twice.c.expected | 4
src/glsl/glcpp/tests/097-paste-with-non-function-macro.c | 3
src/glsl/glcpp/tests/097-paste-with-non-function-macro.c.expected | 4
src/glsl/glcpp/tests/098-elif-undefined.c | 7
src/glsl/glcpp/tests/098-elif-undefined.c.expected | 8
src/glsl/glcpp/tests/099-c99-example.c | 17
src/glsl/glcpp/tests/099-c99-example.c.expected | 17
src/glsl/glcpp/tests/100-macro-with-colon.c | 7
src/glsl/glcpp/tests/100-macro-with-colon.c.expected | 8
src/glsl/glcpp/tests/101-macros-used-twice.c | 16
src/glsl/glcpp/tests/101-macros-used-twice.c.expected | 17
src/glsl/glcpp/tests/glcpp-test | 80
src/glsl/glsl_lexer.ll | 513
src/glsl/glsl_parser.yy | 2023
src/glsl/glsl_parser_extras.cpp | 1103
src/glsl/glsl_parser_extras.h | 310
src/glsl/glsl_symbol_table.cpp | 165
src/glsl/glsl_symbol_table.h | 124
src/glsl/glsl_types.cpp | 855
src/glsl/glsl_types.h | 566
src/glsl/hir_field_selection.cpp | 102
src/glsl/ir.cpp | 1738
src/glsl/ir.h | 1889
src/glsl/ir_basic_block.cpp | 106
src/glsl/ir_basic_block.h | 28
src/glsl/ir_builder.cpp | 206
src/glsl/ir_builder.h | 111
src/glsl/ir_clone.cpp | 446
src/glsl/ir_constant_expression.cpp | 1354
src/glsl/ir_expression_flattening.cpp | 90
src/glsl/ir_expression_flattening.h | 38
src/glsl/ir_function.cpp | 216
src/glsl/ir_function_can_inline.cpp | 76
src/glsl/ir_function_detect_recursion.cpp | 374
src/glsl/ir_function_inlining.h | 30
src/glsl/ir_hierarchical_visitor.cpp | 306
src/glsl/ir_hierarchical_visitor.h | 185
src/glsl/ir_hv_accept.cpp | 411
src/glsl/ir_import_prototypes.cpp | 122
src/glsl/ir_optimization.h | 83
src/glsl/ir_print_visitor.cpp | 530
src/glsl/ir_print_visitor.h | 95
src/glsl/ir_reader.cpp | 1050
src/glsl/ir_reader.h | 34
src/glsl/ir_rvalue_visitor.cpp | 252
src/glsl/ir_rvalue_visitor.h | 74
src/glsl/ir_set_program_inouts.cpp | 213
src/glsl/ir_uniform.h | 162
src/glsl/ir_validate.cpp | 669
src/glsl/ir_variable_refcount.cpp | 113
src/glsl/ir_variable_refcount.h | 78
src/glsl/ir_visitor.h | 85
src/glsl/link_functions.cpp | 286
src/glsl/link_uniform_initializers.cpp | 181
src/glsl/link_uniforms.cpp | 647
src/glsl/linker.cpp | 2710
src/glsl/linker.h | 94
src/glsl/list.h | 501
src/glsl/loop_analysis.cpp | 528
src/glsl/loop_analysis.h | 255
src/glsl/loop_controls.cpp | 304
src/glsl/loop_unroll.cpp | 253
src/glsl/lower_clip_distance.cpp | 344
src/glsl/lower_discard.cpp | 198
src/glsl/lower_discard_flow.cpp | 144
src/glsl/lower_if_to_cond_assign.cpp | 252
src/glsl/lower_instructions.cpp | 312
src/glsl/lower_jumps.cpp | 1011
src/glsl/lower_mat_op_to_vec.cpp | 428
src/glsl/lower_noise.cpp | 71
src/glsl/lower_output_reads.cpp | 157
src/glsl/lower_texture_projection.cpp | 99
src/glsl/lower_ubo_reference.cpp | 313
src/glsl/lower_variable_index_to_cond_assign.cpp | 536
src/glsl/lower_vec_index_to_cond_assign.cpp | 293
src/glsl/lower_vec_index_to_swizzle.cpp | 175
src/glsl/lower_vector.cpp | 224
src/glsl/main.cpp | 290
src/glsl/opt_algebraic.cpp | 446
src/glsl/opt_array_splitting.cpp | 405
src/glsl/opt_constant_folding.cpp | 161
src/glsl/opt_constant_propagation.cpp | 468
src/glsl/opt_constant_variable.cpp | 211
src/glsl/opt_copy_propagation.cpp | 349
src/glsl/opt_copy_propagation_elements.cpp | 495
src/glsl/opt_dead_code.cpp | 153
src/glsl/opt_dead_code_local.cpp | 323
src/glsl/opt_dead_functions.cpp | 156
src/glsl/opt_function_inlining.cpp | 372
src/glsl/opt_if_simplification.cpp | 107
src/glsl/opt_noop_swizzle.cpp | 84
src/glsl/opt_redundant_jumps.cpp | 124
src/glsl/opt_structure_splitting.cpp | 375
src/glsl/opt_swizzle_swizzle.cpp | 97
src/glsl/opt_tree_grafting.cpp | 393
src/glsl/program.h | 35
src/glsl/ralloc.c | 490
src/glsl/ralloc.h | 404
src/glsl/s_expression.cpp | 219
src/glsl/s_expression.h | 180
src/glsl/standalone_scaffolding.cpp | 101
src/glsl/standalone_scaffolding.h | 58
src/glsl/strtod.c | 57
src/glsl/strtod.h | 43
src/glsl/test.cpp | 78
src/glsl/test_optpass.cpp | 271
src/glsl/test_optpass.h | 30
src/glsl/tests/.gitignore | 3
src/glsl/tests/Makefile.am | 37
src/glsl/tests/compare_ir | 59
src/glsl/tests/copy_constant_to_storage_tests.cpp | 294
src/glsl/tests/lower_jumps/.gitignore | 1
src/glsl/tests/lower_jumps/create_test_cases.py | 643
src/glsl/tests/lower_jumps/lower_breaks_1.opt_test | 13
src/glsl/tests/lower_jumps/lower_breaks_1.opt_test.expected | 5
src/glsl/tests/lower_jumps/lower_breaks_2.opt_test | 15
src/glsl/tests/lower_jumps/lower_breaks_2.opt_test.expected | 7
src/glsl/tests/lower_jumps/lower_breaks_3.opt_test | 17
src/glsl/tests/lower_jumps/lower_breaks_3.opt_test.expected | 8
src/glsl/tests/lower_jumps/lower_breaks_4.opt_test | 15
src/glsl/tests/lower_jumps/lower_breaks_4.opt_test.expected | 7
src/glsl/tests/lower_jumps/lower_breaks_5.opt_test | 16
src/glsl/tests/lower_jumps/lower_breaks_5.opt_test.expected | 7
src/glsl/tests/lower_jumps/lower_breaks_6.opt_test | 29
src/glsl/tests/lower_jumps/lower_breaks_6.opt_test.expected | 29
src/glsl/tests/lower_jumps/lower_guarded_conditional_break.opt_test | 21
src/glsl/tests/lower_jumps/lower_guarded_conditional_break.opt_test.expected | 20
src/glsl/tests/lower_jumps/lower_pulled_out_jump.opt_test | 28
src/glsl/tests/lower_jumps/lower_pulled_out_jump.opt_test.expected | 25
src/glsl/tests/lower_jumps/lower_returns_1.opt_test | 12
src/glsl/tests/lower_jumps/lower_returns_1.opt_test.expected | 4
src/glsl/tests/lower_jumps/lower_returns_2.opt_test | 13
src/glsl/tests/lower_jumps/lower_returns_2.opt_test.expected | 5
src/glsl/tests/lower_jumps/lower_returns_3.opt_test | 20
src/glsl/tests/lower_jumps/lower_returns_3.opt_test.expected | 21
src/glsl/tests/lower_jumps/lower_returns_4.opt_test | 14
src/glsl/tests/lower_jumps/lower_returns_4.opt_test.expected | 16
src/glsl/tests/lower_jumps/lower_returns_main_false.opt_test | 17
src/glsl/tests/lower_jumps/lower_returns_main_false.opt_test.expected | 8
src/glsl/tests/lower_jumps/lower_returns_main_true.opt_test | 17
src/glsl/tests/lower_jumps/lower_returns_main_true.opt_test.expected | 13
src/glsl/tests/lower_jumps/lower_returns_sub_false.opt_test | 16
src/glsl/tests/lower_jumps/lower_returns_sub_false.opt_test.expected | 8
src/glsl/tests/lower_jumps/lower_returns_sub_true.opt_test | 16
src/glsl/tests/lower_jumps/lower_returns_sub_true.opt_test.expected | 13
src/glsl/tests/lower_jumps/lower_unified_returns.opt_test | 26
src/glsl/tests/lower_jumps/lower_unified_returns.opt_test.expected | 21
src/glsl/tests/lower_jumps/remove_continue_at_end_of_loop.opt_test | 13
src/glsl/tests/lower_jumps/remove_continue_at_end_of_loop.opt_test.expected | 5
src/glsl/tests/lower_jumps/return_non_void_at_end_of_loop_lower_nothing.opt_test | 16
src/glsl/tests/lower_jumps/return_non_void_at_end_of_loop_lower_nothing.opt_test.expected | 8
src/glsl/tests/lower_jumps/return_non_void_at_end_of_loop_lower_return.opt_test | 16
src/glsl/tests/lower_jumps/return_non_void_at_end_of_loop_lower_return.opt_test.expected | 19
src/glsl/tests/lower_jumps/return_non_void_at_end_of_loop_lower_return_and_break.opt_test | 16
src/glsl/tests/lower_jumps/return_non_void_at_end_of_loop_lower_return_and_break.opt_test.expected | 19
src/glsl/tests/lower_jumps/return_void_at_end_of_loop_lower_nothing.opt_test | 14
src/glsl/tests/lower_jumps/return_void_at_end_of_loop_lower_nothing.opt_test.expected | 6
src/glsl/tests/lower_jumps/return_void_at_end_of_loop_lower_return.opt_test | 14
src/glsl/tests/lower_jumps/return_void_at_end_of_loop_lower_return.opt_test.expected | 11
src/glsl/tests/lower_jumps/return_void_at_end_of_loop_lower_return_and_break.opt_test | 14
src/glsl/tests/lower_jumps/return_void_at_end_of_loop_lower_return_and_break.opt_test.expected | 11
src/glsl/tests/optimization-test | 28
src/glsl/tests/ralloc_test.cpp | 38
src/glsl/tests/set_uniform_initializer_tests.cpp | 587
src/glsl/tests/sexps.py | 103
src/glsl/tests/uniform_initializer_utils.cpp | 233
src/glsl/tests/uniform_initializer_utils.h | 47
src/glu/Makefile | 23
src/glu/descrip.mms | 9
src/glu/mesa/Makefile | 56
src/glu/mesa/Makefile.DJ | 100
src/glu/mesa/Makefile.m32 | 63
src/glu/mesa/Makefile.ugl | 96
src/glu/mesa/MesaGLU.def | 62
src/glu/mesa/README1 | 195
src/glu/mesa/README2 | 43
src/glu/mesa/all.h | 54
src/glu/mesa/descrip.mms | 61
src/glu/mesa/glu.c | 416
src/glu/mesa/gluP.h | 97
src/glu/mesa/mipmap.c | 824
src/glu/mesa/mms_depend | 15
src/glu/mesa/nurbs.c | 628
src/glu/mesa/nurbs.h | 252
src/glu/mesa/nurbscrv.c | 444
src/glu/mesa/nurbssrf.c | 1317
src/glu/mesa/nurbsutl.c | 1309
src/glu/mesa/polytest.c | 937
src/glu/mesa/project.c | 401
src/glu/mesa/quadric.c | 819
src/glu/mesa/tess.c | 327
src/glu/mesa/tess.h | 107
src/glu/mesa/tesselat.c | 406
src/glu/mini/all.h | 55
src/glu/mini/glu.c | 417
src/glu/mini/gluP.h | 142
src/glu/mini/mipmap.c | 764
src/glu/mini/nurbs.c | 158
src/glu/mini/nurbs.h | 253
src/glu/mini/nurbscrv.c | 133
src/glu/mini/polytest.c | 938
src/glu/mini/project.c | 402
src/glu/mini/quadric.c | 774
src/glu/mini/tess.c | 328
src/glu/mini/tess.h | 108
src/glu/mini/tesselat.c | 407
src/glu/sgi/Makefile | 148
src/glu/sgi/Makefile.DJ | 188
src/glu/sgi/Makefile.win | 149
src/glu/sgi/descrip.mms | 451
src/glu/sgi/dummy.cc | 5
src/glu/sgi/glu.def | 88
src/glu/sgi/include/gluos.h | 72
src/glu/sgi/libnurbs/interface/bezierEval.cc | 260
src/glu/sgi/libnurbs/interface/bezierEval.h | 55
src/glu/sgi/libnurbs/interface/bezierPatch.cc | 205
src/glu/sgi/libnurbs/interface/bezierPatch.h | 111
src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc | 613
src/glu/sgi/libnurbs/interface/bezierPatchMesh.h | 127
src/glu/sgi/libnurbs/interface/glcurveval.cc | 404
src/glu/sgi/libnurbs/interface/glcurveval.h | 161
src/glu/sgi/libnurbs/interface/glimports.h | 48
src/glu/sgi/libnurbs/interface/glinterface.cc | 471
src/glu/sgi/libnurbs/interface/glrenderer.cc | 301
src/glu/sgi/libnurbs/interface/glrenderer.h | 152
src/glu/sgi/libnurbs/interface/glsurfeval.cc | 1290
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src/glu/sgi/libnurbs/interface/incurveeval.cc | 208
src/glu/sgi/libnurbs/interface/insurfeval.cc | 2066
src/glu/sgi/libnurbs/interface/mystdio.h | 66
src/glu/sgi/libnurbs/interface/mystdlib.h | 63
src/glu/sgi/libnurbs/internals/arc.cc | 347
src/glu/sgi/libnurbs/internals/arc.h | 139
src/glu/sgi/libnurbs/internals/arcsorter.cc | 174
src/glu/sgi/libnurbs/internals/arcsorter.h | 79
src/glu/sgi/libnurbs/internals/arctess.cc | 611
src/glu/sgi/libnurbs/internals/arctess.h | 72
src/glu/sgi/libnurbs/internals/backend.cc | 591
src/glu/sgi/libnurbs/internals/backend.h | 119
src/glu/sgi/libnurbs/internals/basiccrveval.cc | 138
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src/glu/sgi/libnurbs/internals/basicsurfeval.h | 96
src/glu/sgi/libnurbs/internals/bezierarc.h | 57
src/glu/sgi/libnurbs/internals/bin.cc | 168
src/glu/sgi/libnurbs/internals/bin.h | 127
src/glu/sgi/libnurbs/internals/bufpool.cc | 112
src/glu/sgi/libnurbs/internals/bufpool.h | 147
src/glu/sgi/libnurbs/internals/cachingeval.cc | 80
src/glu/sgi/libnurbs/internals/cachingeval.h | 57
src/glu/sgi/libnurbs/internals/ccw.cc | 567
src/glu/sgi/libnurbs/internals/coveandtiler.cc | 440
src/glu/sgi/libnurbs/internals/coveandtiler.h | 78
src/glu/sgi/libnurbs/internals/curve.cc | 200
src/glu/sgi/libnurbs/internals/curve.h | 76
src/glu/sgi/libnurbs/internals/curvelist.cc | 112
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src/glu/sgi/libnurbs/internals/curvesub.cc | 105
src/glu/sgi/libnurbs/internals/dataTransform.cc | 211
src/glu/sgi/libnurbs/internals/dataTransform.h | 66
src/glu/sgi/libnurbs/internals/defines.h | 56
src/glu/sgi/libnurbs/internals/displaylist.cc | 84
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src/mesa/shader/slang/slang_mesa.cpp | 144
src/mesa/shader/slang/slang_mesa.h | 36
src/mesa/shader/slang/slang_preprocess.c | 86
src/mesa/shader/slang/slang_preprocess.h | 41
src/mesa/shader/slang/slang_storage.c | 311
src/mesa/shader/slang/slang_storage.h | 127
src/mesa/shader/slang/slang_utility.c | 112
src/mesa/shader/slang/slang_utility.h | 74
src/mesa/shader/slang/traverse_wrap.h | 112
src/mesa/sources | 357
src/mesa/sources.mak | 388
src/mesa/sparc/clip.S | 243
src/mesa/sparc/glapi_sparc.S | 1898
src/mesa/sparc/norm.S | 26
src/mesa/sparc/sparc.c | 47
src/mesa/sparc/sparc.h | 2
src/mesa/sparc/sparc_clip.S | 233
src/mesa/sparc/xform.S | 3
src/mesa/state_tracker/Makefile | 2
src/mesa/state_tracker/st_atom.c | 231
src/mesa/state_tracker/st_atom.h | 79
src/mesa/state_tracker/st_atom_array.c | 589
src/mesa/state_tracker/st_atom_blend.c | 295
src/mesa/state_tracker/st_atom_clip.c | 74
src/mesa/state_tracker/st_atom_constbuf.c | 177
src/mesa/state_tracker/st_atom_constbuf.h | 41
src/mesa/state_tracker/st_atom_depth.c | 160
src/mesa/state_tracker/st_atom_framebuffer.c | 185
src/mesa/state_tracker/st_atom_msaa.c | 83
src/mesa/state_tracker/st_atom_pixeltransfer.c | 326
src/mesa/state_tracker/st_atom_rasterizer.c | 273
src/mesa/state_tracker/st_atom_sampler.c | 284
src/mesa/state_tracker/st_atom_scissor.c | 101
src/mesa/state_tracker/st_atom_shader.c | 206
src/mesa/state_tracker/st_atom_shader.h | 41
src/mesa/state_tracker/st_atom_stipple.c | 94
src/mesa/state_tracker/st_atom_texture.c | 430
src/mesa/state_tracker/st_atom_viewport.c | 94
src/mesa/state_tracker/st_cache.h | 69
src/mesa/state_tracker/st_cb_bitmap.c | 888
src/mesa/state_tracker/st_cb_bitmap.h | 90
src/mesa/state_tracker/st_cb_blit.c | 358
src/mesa/state_tracker/st_cb_blit.h | 59
src/mesa/state_tracker/st_cb_bufferobjects.c | 406
src/mesa/state_tracker/st_cb_bufferobjects.h | 68
src/mesa/state_tracker/st_cb_clear.c | 560
src/mesa/state_tracker/st_cb_clear.h | 49
src/mesa/state_tracker/st_cb_condrender.c | 108
src/mesa/state_tracker/st_cb_condrender.h | 37
src/mesa/state_tracker/st_cb_drawpixels.c | 1665
src/mesa/state_tracker/st_cb_drawpixels.h | 70
src/mesa/state_tracker/st_cb_drawtex.c | 311
src/mesa/state_tracker/st_cb_drawtex.h | 41
src/mesa/state_tracker/st_cb_eglimage.c | 168
src/mesa/state_tracker/st_cb_eglimage.h | 51
src/mesa/state_tracker/st_cb_fbo.c | 810
src/mesa/state_tracker/st_cb_fbo.h | 84
src/mesa/state_tracker/st_cb_feedback.c | 309
src/mesa/state_tracker/st_cb_feedback.h | 52
src/mesa/state_tracker/st_cb_flush.c | 159
src/mesa/state_tracker/st_cb_flush.h | 51
src/mesa/state_tracker/st_cb_program.c | 249
src/mesa/state_tracker/st_cb_program.h | 38
src/mesa/state_tracker/st_cb_queryobj.c | 198
src/mesa/state_tracker/st_cb_queryobj.h | 70
src/mesa/state_tracker/st_cb_rasterpos.c | 279
src/mesa/state_tracker/st_cb_rasterpos.h | 50
src/mesa/state_tracker/st_cb_readpixels.c | 61
src/mesa/state_tracker/st_cb_readpixels.h | 40
src/mesa/state_tracker/st_cb_strings.c | 73
src/mesa/state_tracker/st_cb_strings.h | 40
src/mesa/state_tracker/st_cb_syncobj.c | 122
src/mesa/state_tracker/st_cb_syncobj.h | 38
src/mesa/state_tracker/st_cb_texture.c | 1391
src/mesa/state_tracker/st_cb_texture.h | 51
src/mesa/state_tracker/st_cb_texturebarrier.c | 60
src/mesa/state_tracker/st_cb_texturebarrier.h | 37
src/mesa/state_tracker/st_cb_viewport.c | 80
src/mesa/state_tracker/st_cb_viewport.h | 36
src/mesa/state_tracker/st_cb_xformfb.c | 233
src/mesa/state_tracker/st_cb_xformfb.h | 63
src/mesa/state_tracker/st_context.c | 361
src/mesa/state_tracker/st_context.h | 278
src/mesa/state_tracker/st_debug.c | 102
src/mesa/state_tracker/st_debug.h | 72
src/mesa/state_tracker/st_draw.c | 301
src/mesa/state_tracker/st_draw.h | 84
src/mesa/state_tracker/st_draw_feedback.c | 273
src/mesa/state_tracker/st_extensions.c | 648
src/mesa/state_tracker/st_extensions.h | 40
src/mesa/state_tracker/st_format.c | 1742
src/mesa/state_tracker/st_format.h | 81
src/mesa/state_tracker/st_gen_mipmap.c | 271
src/mesa/state_tracker/st_gen_mipmap.h | 52
src/mesa/state_tracker/st_gl_api.h | 7
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 5114 +
src/mesa/state_tracker/st_glsl_to_tgsi.h | 79
src/mesa/state_tracker/st_manager.c | 907
src/mesa/state_tracker/st_manager.h | 52
src/mesa/state_tracker/st_mesa_to_tgsi.c | 1282
src/mesa/state_tracker/st_mesa_to_tgsi.h | 77
src/mesa/state_tracker/st_program.c | 1314
src/mesa/state_tracker/st_program.h | 322
src/mesa/state_tracker/st_texture.c | 434
src/mesa/state_tracker/st_texture.h | 219
src/mesa/swrast/NOTES | 12
src/mesa/swrast/descrip.mms | 18
src/mesa/swrast/s_aaline.c | 128
src/mesa/swrast/s_aaline.h | 5
src/mesa/swrast/s_aalinetemp.h | 223
src/mesa/swrast/s_aatriangle.c | 266
src/mesa/swrast/s_aatriangle.h | 5
src/mesa/swrast/s_aatritemp.h | 462
src/mesa/swrast/s_accum.c | 584
src/mesa/swrast/s_accum.h | 37
src/mesa/swrast/s_alpha.c | 278
src/mesa/swrast/s_alpha.h | 8
src/mesa/swrast/s_arbshader.c | 109
src/mesa/swrast/s_arbshader.h | 34
src/mesa/swrast/s_atifragshader.c | 183
src/mesa/swrast/s_atifragshader.h | 5
src/mesa/swrast/s_bitmap.c | 137
src/mesa/swrast/s_blend.c | 1067
src/mesa/swrast/s_blend.h | 16
src/mesa/swrast/s_blit.c | 758
src/mesa/swrast/s_buffers.c | 309
src/mesa/swrast/s_chan.h | 127
src/mesa/swrast/s_clear.c | 257
src/mesa/swrast/s_context.c | 638
src/mesa/swrast/s_context.h | 479
src/mesa/swrast/s_copypix.c | 878
src/mesa/swrast/s_depth.c | 1739
src/mesa/swrast/s_depth.h | 22
src/mesa/swrast/s_drawpix.c | 1174
src/mesa/swrast/s_drawpix.h | 36
src/mesa/swrast/s_feedback.c | 141
src/mesa/swrast/s_feedback.h | 13
src/mesa/swrast/s_fog.c | 345
src/mesa/swrast/s_fog.h | 13
src/mesa/swrast/s_fragprog.c | 296
src/mesa/swrast/s_fragprog.h | 42
src/mesa/swrast/s_imaging.c | 199
src/mesa/swrast/s_lines.c | 209
src/mesa/swrast/s_lines.h | 6
src/mesa/swrast/s_linetemp.h | 198
src/mesa/swrast/s_logic.c | 142
src/mesa/swrast/s_logic.h | 18
src/mesa/swrast/s_masking.c | 184
src/mesa/swrast/s_masking.h | 33
src/mesa/swrast/s_nvfragprog.c | 1500
src/mesa/swrast/s_nvfragprog.h | 37
src/mesa/swrast/s_points.c | 671
src/mesa/swrast/s_points.h | 6
src/mesa/swrast/s_pointtemp.h | 419
src/mesa/swrast/s_readpix.c | 596
src/mesa/swrast/s_renderbuffer.c | 697
src/mesa/swrast/s_renderbuffer.h | 66
src/mesa/swrast/s_span.c | 2124
src/mesa/swrast/s_span.h | 198
src/mesa/swrast/s_spantemp.h | 235
src/mesa/swrast/s_stencil.c | 1404
src/mesa/swrast/s_stencil.h | 16
src/mesa/swrast/s_texcombine.c | 1383
src/mesa/swrast/s_texcombine.h | 7
src/mesa/swrast/s_texfetch.c | 1191
src/mesa/swrast/s_texfetch.h | 38
src/mesa/swrast/s_texfetch_tmp.h | 1572
src/mesa/swrast/s_texfilter.c | 3630 -
src/mesa/swrast/s_texfilter.h | 11
src/mesa/swrast/s_texrender.c | 148
src/mesa/swrast/s_texstore.c | 591
src/mesa/swrast/s_texture.c | 353
src/mesa/swrast/s_triangle.c | 576
src/mesa/swrast/s_triangle.h | 7
src/mesa/swrast/s_trispan.h | 31
src/mesa/swrast/s_tritemp.h | 914
src/mesa/swrast/s_zoom.c | 298
src/mesa/swrast/s_zoom.h | 30
src/mesa/swrast/swrast.h | 215
src/mesa/swrast_setup/NOTES | 12
src/mesa/swrast_setup/descrip.mms | 7
src/mesa/swrast_setup/ss_context.c | 198
src/mesa/swrast_setup/ss_context.h | 11
src/mesa/swrast_setup/ss_triangle.c | 229
src/mesa/swrast_setup/ss_triangle.h | 7
src/mesa/swrast_setup/ss_tritmp.h | 230
src/mesa/swrast_setup/ss_vb.h | 7
src/mesa/swrast_setup/swrast_setup.h | 10
src/mesa/tnl/NOTES | 26
src/mesa/tnl/descrip.mms | 39
src/mesa/tnl/t_array_api.c | 414
src/mesa/tnl/t_array_api.h | 46
src/mesa/tnl/t_array_import.c | 375
src/mesa/tnl/t_array_import.h | 36
src/mesa/tnl/t_context.c | 247
src/mesa/tnl/t_context.h | 490
src/mesa/tnl/t_draw.c | 534
src/mesa/tnl/t_pipeline.c | 54
src/mesa/tnl/t_pipeline.h | 20
src/mesa/tnl/t_rasterpos.c | 479
src/mesa/tnl/t_save_api.c | 1717
src/mesa/tnl/t_save_api.h | 58
src/mesa/tnl/t_save_loopback.c | 330
src/mesa/tnl/t_save_playback.c | 215
src/mesa/tnl/t_vb_arbprogram.c | 1544
src/mesa/tnl/t_vb_arbprogram.h | 189
src/mesa/tnl/t_vb_arbprogram_sse.c | 1330
src/mesa/tnl/t_vb_arbshader.c | 297
src/mesa/tnl/t_vb_cliptmp.h | 70
src/mesa/tnl/t_vb_cull.c | 100
src/mesa/tnl/t_vb_fog.c | 83
src/mesa/tnl/t_vb_light.c | 227
src/mesa/tnl/t_vb_lighttmp.h | 242
src/mesa/tnl/t_vb_normals.c | 29
src/mesa/tnl/t_vb_points.c | 31
src/mesa/tnl/t_vb_program.c | 523
src/mesa/tnl/t_vb_render.c | 23
src/mesa/tnl/t_vb_rendertmp.h | 129
src/mesa/tnl/t_vb_texgen.c | 68
src/mesa/tnl/t_vb_texmat.c | 21
src/mesa/tnl/t_vb_vertex.c | 56
src/mesa/tnl/t_vertex.c | 159
src/mesa/tnl/t_vertex.h | 57
src/mesa/tnl/t_vertex_generic.c | 262
src/mesa/tnl/t_vertex_sse.c | 59
src/mesa/tnl/t_vp_build.c | 1550
src/mesa/tnl/t_vp_build.h | 20
src/mesa/tnl/t_vtx_api.c | 1037
src/mesa/tnl/t_vtx_api.h | 87
src/mesa/tnl/t_vtx_eval.c | 254
src/mesa/tnl/t_vtx_exec.c | 288
src/mesa/tnl/t_vtx_generic.c | 615
src/mesa/tnl/t_vtx_x86.c | 396
src/mesa/tnl/t_vtx_x86_gcc.S | 561
src/mesa/tnl/tnl.h | 67
src/mesa/tnl_dd/imm/NOTES.imm | 112
src/mesa/tnl_dd/imm/t_dd_imm_capi.h | 419
src/mesa/tnl_dd/imm/t_dd_imm_napi.h | 226
src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h | 570
src/mesa/tnl_dd/imm/t_dd_imm_tapi.h | 75
src/mesa/tnl_dd/imm/t_dd_imm_vapi.h | 159
src/mesa/tnl_dd/imm/t_dd_imm_vb.c | 204
src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h | 268
src/mesa/tnl_dd/t_dd.c | 58
src/mesa/tnl_dd/t_dd_dmatmp.h | 84
src/mesa/tnl_dd/t_dd_dmatmp2.h | 70
src/mesa/tnl_dd/t_dd_rendertmp.h | 434
src/mesa/tnl_dd/t_dd_triemit.h | 2
src/mesa/tnl_dd/t_dd_tritmp.h | 445
src/mesa/tnl_dd/t_dd_unfilled.h | 134
src/mesa/tnl_dd/t_dd_vb.c | 145
src/mesa/tnl_dd/t_dd_vbtmp.h | 675
src/mesa/vbo/descrip.mms | 62
src/mesa/vbo/vbo.h | 206
src/mesa/vbo/vbo_attrib.h | 108
src/mesa/vbo/vbo_attrib_tmp.h | 1090
src/mesa/vbo/vbo_context.c | 237
src/mesa/vbo/vbo_context.h | 154
src/mesa/vbo/vbo_exec.c | 144
src/mesa/vbo/vbo_exec.h | 192
src/mesa/vbo/vbo_exec_api.c | 1443
src/mesa/vbo/vbo_exec_array.c | 1505
src/mesa/vbo/vbo_exec_draw.c | 446
src/mesa/vbo/vbo_exec_eval.c | 263
src/mesa/vbo/vbo_noop.c | 519
src/mesa/vbo/vbo_noop.h | 51
src/mesa/vbo/vbo_primitive_restart.c | 233
src/mesa/vbo/vbo_rebase.c | 253
src/mesa/vbo/vbo_save.c | 136
src/mesa/vbo/vbo_save.h | 212
src/mesa/vbo/vbo_save_api.c | 1675
src/mesa/vbo/vbo_save_draw.c | 336
src/mesa/vbo/vbo_save_loopback.c | 196
src/mesa/vbo/vbo_split.c | 168
src/mesa/vbo/vbo_split.h | 72
src/mesa/vbo/vbo_split_copy.c | 636
src/mesa/vbo/vbo_split_inplace.c | 295
src/mesa/x86-64/.gitignore | 3
src/mesa/x86-64/Makefile | 29
src/mesa/x86-64/Makefile.am | 40
src/mesa/x86-64/glapi_x86-64.S |31265 ----------
src/mesa/x86-64/x86-64.c | 58
src/mesa/x86-64/x86-64.h | 1
src/mesa/x86-64/xform4.S | 65
src/mesa/x86/.gitignore | 3
src/mesa/x86/3dnow.c | 7
src/mesa/x86/3dnow.h | 3
src/mesa/x86/3dnow_normal.S | 50
src/mesa/x86/3dnow_xform1.S | 2
src/mesa/x86/3dnow_xform2.S | 2
src/mesa/x86/3dnow_xform3.S | 2
src/mesa/x86/3dnow_xform4.S | 2
src/mesa/x86/Makefile | 46
src/mesa/x86/Makefile.am | 40
src/mesa/x86/assyntax.h | 7
src/mesa/x86/clip_args.h | 1
src/mesa/x86/common_x86.c | 241
src/mesa/x86/common_x86_asm.S | 1
src/mesa/x86/common_x86_asm.h | 15
src/mesa/x86/common_x86_features.h | 1
src/mesa/x86/common_x86_macros.h | 107
src/mesa/x86/gen_matypes.c | 72
src/mesa/x86/glapi_x86.S | 1166
src/mesa/x86/mmx.h | 36
src/mesa/x86/mmx_blend.S | 44
src/mesa/x86/mmx_blendtmp.h | 2
src/mesa/x86/norm_args.h | 1
src/mesa/x86/read_rgba_span_x86.S | 149
src/mesa/x86/rtasm/x86sse.c | 253
src/mesa/x86/rtasm/x86sse.h | 64
src/mesa/x86/sse.c | 6
src/mesa/x86/sse.h | 3
src/mesa/x86/sse_normal.S | 2
src/mesa/x86/sse_xform1.S | 2
src/mesa/x86/sse_xform2.S | 3
src/mesa/x86/sse_xform3.S | 3
src/mesa/x86/sse_xform4.S | 2
src/mesa/x86/x86.c | 96
src/mesa/x86/x86.h | 36
src/mesa/x86/x86_cliptest.S | 2
src/mesa/x86/x86_xform.c | 126
src/mesa/x86/x86_xform.h | 106
src/mesa/x86/x86_xform2.S | 2
src/mesa/x86/x86_xform3.S | 2
src/mesa/x86/x86_xform4.S | 2
src/mesa/x86/xform_args.h | 1
vms/analyze_map.com | 148
vms/xlib.opt | 2
vms/xlib_share.opt | 7
windows/VC6/mesa/gdi/gdi.dsp | 211
windows/VC6/mesa/glu/compileDebug.txt | 82
windows/VC6/mesa/glu/compileRelease.txt | 82
windows/VC6/mesa/glu/glu.dsp | 2579
windows/VC6/mesa/glu/objectsDebug.txt | 73
windows/VC6/mesa/glu/objectsRelease.txt | 73
windows/VC6/mesa/mesa.dsw | 74
windows/VC6/mesa/mesa/mesa.dsp | 1574
windows/VC6/mesa/osmesa/osmesa.dsp | 195
windows/VC6/progs/demos/gears.dsp | 114
windows/VC6/progs/glut/glut.dsp | 333
windows/VC6/progs/progs.dsw | 41
windows/VC7/mesa/gdi/gdi.vcproj | 181
windows/VC7/mesa/glu/glu.vcproj | 752
windows/VC7/mesa/mesa.sln | 41
windows/VC7/mesa/mesa/mesa.vcproj | 1123
windows/VC7/mesa/osmesa/osmesa.vcproj | 168
windows/VC7/progs/demos/gears.vcproj | 154
windows/VC7/progs/glut/glut.vcproj | 322
windows/VC7/progs/progs.sln | 27
6173 files changed, 1070940 insertions(+), 900867 deletions(-)
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