[Xquartz-dev] XQuartz-2.6.0_alpha1 (SL Only)

doh123 doh123 at doh123.com
Sat Jul 31 11:46:17 PDT 2010


thats fantastic  :-)  you rock!

let me know what info you need for bug fixing randr.... what logs or whatever, I'll test anything you need.

Right now most of the time when I throw a game in Wine at it, when its running in Rootless Mode and it calls fullscreen, just crashes Xquartz... sometimes the sound starts and the resolution changes, but it stays showing the desktop... and I cannot click to get the games to show (with 32bit color errors like I mention next...).  If its already in fullscreen, it often works... but crashes most of the time.

I did notice it going to just a blank white screen a lot, and I think its because a lot of Windows games are telling Wine to use some 32 bit colors, and it just errors saying like "1024x768x32 mode not found" or whatever.. and is just stuck with a blank white screen (with sound still playing).  Every "32 bit" game I've run in Wine on Xquartz runs fine in 24 bit... could it be made to some how knock 32 bit requests always down to 24 bit for now... or make a preference where we can always try 24 bit or whatever... 99% of Wine games I've used that want 8, 16, 24, or 32 all run fine in 24 bit, so it would be nice to force that.

If Wine just doesn't like how RANDR is in this, I can always work around it in my own code for wine making it use xrandr, but if it was direct it would be better.

I also noticed.. with xrandr I went from a 800x600 screen back to "1280x800" which is listed as screen 1, and it said not available... i went to 1280x778, and it switched back to rootless, but the dock still wouldn't show, and the top bar was still on hide, showing when i moused to the top.  as soon as I clicked on another app it all came back, and then clicking back to X11 the dock and top bar stayed. (sometimes testing this crashes X11)

if I'm in rootless screen 1, and I tell it with xrandr to go to "1280x800" (my screen 2) it changes, but doesn't show, it just stays on the desktop with X11 active.  I have to click another app, then back on X11.app to make the fullscreen come up and show.

I'll push it around harder later when I get some time

looks like a ton of work is done, and its definitely a good alpha

On Jul 30, 2010, at 7:23 PM, Jeremy Huddleston wrote:

> I just uploaded 2.6.0_alpha1 for testing.
> 
> Firstly, this release was built using a recent trunk of llvm-clang rather than the current XCode.  I intend to use that compiler to build our alphas and betas and will switch back to the stable XCode toolchain for rcs and final releases.
> 
> The main changes in 2.6.0_alpha 1 are the jump to the 1.9 server (currently 1.8.99.905) with the addition of initial support for RandR.  RandR support will be maturing over the next few months, but it is at a fairly usable state.  Please report any issues that come up.
> 
> Additionally, 2.6.0_alpha1 includes the fixes that I intend to ship in 2.5.3 next week:
> * properly cleaning up /tmp
> * addressing AIGLX regressions
> * xmore-1.0.2
> * xrandr-1.3.3
> 
> You can get it by checking for updates in XQuartz.  If it say's you're on the latest release, you'll need to change to the beta update stream:
> defaults write org.macosforge.xquartz.X11 SUFeedURL http://static.macosforge.org/xquartz/downloads/sparkle/beta.xml
> 
> Or you can just grab it here:
> http://static.macosforge.org/xquartz/downloads/SL/XQuartz-2.6.0_alpha1.dmg
> 
> Thanks,
> Jeremy
> 
> 
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