Timothy: I assume NVM - means never mind ;-). Let me know otherwise (I just downloaded in fine on a friend's Mac).
Speaking of games, let me repeat ... Jordan: I will do this at some stage, because I too think its an interesting one (but not in the next couple of months) with the possibility of using the tech for a non action oriented game. .. - the animation in the Polynomials example (macruby) - using CoreAnimation - is beautifully smooth, with quite minimal setup.
On Mon, Feb 16, 2009 at 1:29 PM, Timothy McDowell <tmcdowell@gmail.com>wrote:
NVM >_>
On Sun, Feb 15, 2009 at 7:29 PM, Timothy McDowell <tmcdowell@gmail.com>wrote:
Can't download the files or even view them at your site/iDisk there...
On Sun, Feb 15, 2009 at 11:06 AM, Jordan K. Hubbard <jkh@apple.com>wrote:
On Feb 14, 2009, at 11:37 PM, John Shea wrote:
In the Hillegas directory on the same site there is a MacRuby example that uses CoreAnimation - called Polynomials - I don't think its however appropriate to write action games in - or at least not initially as easy as other possibilities - though i would be happy to see someone prove me wrong - since in some ways it would be easier than OpenGL .
Speaking of games, let me repeat my suggestion that http://developer.apple.com/samplecode/GeekGameBoard/index.html <http://developer.apple.com/samplecode/GeekGameBoard/index.html>would be a fine "conversion target" and an excellent jumping-off point for some games that might indeed be well-suited to being written in MacRuby.
- Jordan
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