[launchd-dev] LaunchAgent, fullscreen openGL and NSWindows

Toby Harris toby-h at moving-picture.com
Fri Jan 7 03:20:49 PST 2011


Quinn, 

Thanks for replying. And, urgh! Had a feeling it was a weird one.

I am not full time on this project so can't say when the incident may be created, but certainly attempting to reproduce in a stripped down application is the next step regardless.

Toby

-----Original Message-----
From: Quinn "The Eskimo!" [mailto:eskimo1 at apple.com]
Sent: Fri 1/7/2011 10:12 AM
To: launchd-dev at lists.macosforge.org
Subject: Re: [launchd-dev] LaunchAgent, fullscreen openGL and NSWindows
 

On 6 Jan 2011, at 14:32, Toby Harris wrote:

> I have a kiosk-style application that has run on OSX10.5 via a LaunchAgent with KeepAlive property set. Now in 10.6, I am seeing a very odd thing that I have isolated to launch via launchd plist. The app loads successfully, capturing the screen and rendering to a fullscreen openGL context. However, it also can create NSWindows and show these fullscreen instead. This functionality is just not working. I suspect this is a connection to the window server issue, but I have failed to find any similar issues reported on the net, or find the answer in TN2083 (not to say it isn't in there).

That's weird.  I haven't seen any reports of this and I can't think of any reason this would fail.

I'd recommend you open up a DTS tech support incident so that someone (perhaps me) can investigate this in depth.

<http://developer.apple.com/support/resources/technical-support.html>

S+E
--
Quinn "The Eskimo!"                    <http://www.apple.com/developer/>
Apple Developer Relations, Developer Technical Support, Core OS/Hardware


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