[libdispatch-dev] libdispatch on VS 2008 and VS 2010 64bit
DrPizza at quiscalusmexicanus.org
Sun Jun 12 19:28:11 PDT 2011
I may be wrong, but I believe libxdispatch needs further modifications
before it'll build reasonable 64-bit binaries, at least in VC++. There are
some bugs that definitely need fixing, and some warts that would be nice to
Mac OS X and Linux are both, I believe, LP64 platforms. Win32 (er... Win64?)
isn't; if you want a 64-bit integer, you'll have to use the hideous "long
long" (though I would have to double check that even works; I know it works
for compiling C++, but VC++ has no C99 support, so I'm not sure what C mode
does) or __int64.
To attain reasonable compatibility between the platforms, I believe we
should therefore change any location that currently uses long to use intptr_t,
and any location using unsigned long to use uintptr_t. There are possibly a
few exceptions; we can probably get away with using longs for semaphore counts,
because four billion is a lot, and long is still fine for queue priorities, as
there are only three/six.
IMHO we should change anything that might reasonably be used for pointer-size
values. This has some API-level consequences; I think it would be good if we
unsigned long dispatch_source_get_data(dispatch_source_t source);
void dispatch_source_merge_data(dispatch_source_t source, unsigned long value);
This change in turn has consequences in a few places within the codebase,
where longs and related types need to be changed to intptr_ts.
It would be desirable in many regards to change the mask similarly, in:
unsigned long dispatch_source_get_mask(dispatch_source_t source);
dispatch_source_t dispatch_source_create(dispatch_source_type_t type,
unsigned long mask,
However, this is a problem, because struct kevent uses an int32 for the mask
(libdispatch stores the mask in the fflags member, which has type u_int). So,
for that matter, does kevent64_s. Two thoughts occur. One, switch to
kevent64_s and store the mask in ext. Two, stop using long for the mask
value, so that the interface becomes honest. We can't use it as a long, so
stop pretending that we can.
There are also repercussions for atomic operations. VC++'s atomic operations
are sadly not as convenient as gcc's overloaded ones. If this were a C++
project then that would of course not be a problem, but it isn't, so it is.
Generally speaking, VC++ has two sets of atomic operations; 32-bit ones, that
are defined in terms of LONG, and 64-bit ones, that use LONGLONG or similar.
These are plain old C functions--no overloads--so have different names.
The functions (well, macros) for which this is most relevant are:
In 32-bit builds, they use InterlockedExchangeAdd--which works on longs--in
64-bit builds, InterlockedExchangeAdd--which works on __int64s. To be safe,
64-bit builds must, therefore, use __int64 operands. Otherwise, 32-bit overflow
will cause the subsequent 32-bit words to be corrupted. There may also be
The operands are, however, uint32_ts (dispatch_queue_s::dq_running), unsigned
longs (dispatch_source_s::ds_pending_data), or unsigned ints (
dispatch_source_s::ds_pending_data is also used with a dispatch_atomic_xchg
call, so if it is changed to 64-bit (to make the dispatch_atomic_add safe) then
dispatch_atomic_xchg would likewise have to be altered to use 64-bit integers.
dispatch_source_s::ds_pending_data is the only one likely to ever cause a
problem, of course, as it's the only one that might reasonable wrap around
with 32-bit values.
There are also a few pointer trunctions (probably harmless, e.g. the casts to
long in _dispatch_continuation_pop).
Ultimately I think there are two options. The slightly easier one is to ensure
that VC++ builds only use 32-bit atomic operations and include a note somewhere
that while 64-bit Linux or Mac OS X builds can use 64-bit values in some
places, this won't be possible in Windows.
My preference would be to go an alternative route: replace longs with intptr_ts
and ensure that atomic operations are working on the right data types. If it's
desirable to keep suspend/reference counts as 32-bit integers, then there'll
need to be both 64- and 32-bit atomic arithmetic; I think it's easier to just
make them use pointer-sized integers too. That's what my fork does.
> -----Original Message-----
> From: libdispatch-dev-bounces at lists.macosforge.org [mailto:libdispatch-dev-
> bounces at lists.macosforge.org] On Behalf Of Marius Zwicker
> Sent: 26 May 2011 21:02
> To: libdispatch-dev at lists.macosforge.org
> Subject: [libdispatch-dev] libdispatch on VS 2008 and VS 2010 64bit
> Hi everyone,
> Just wanted to inform you that as of today the trunk of the xdispatch project
> is supporting building with Visual Studio 2008 and Visual Studio
> 2010 64bit as well. Although VS 2008 is of limited use as we cannot provide
> blocks/closures/lambdas on this platform.
> With this milestone I consider libdispatch (and xdispatch/QtDispatch of
> course) production ready on Linux 32bit/64bit, Windows 32bit/64bit (using
> VS2008 or VS2010) and on Mac OS 64bit.
> As always I welcome any comments.
> libdispatch-dev mailing list
> libdispatch-dev at lists.macosforge.org
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