[MacRuby-devel] MR Examples was: OpenGL/GLUT Bridgesupport

John Shea johnmacshea at gmail.com
Sun Jan 24 03:32:04 PST 2010


yes, agreed as far as tutorials are concerned.

Regarding example/sample code i think we have a few issues.

i) Laurent and the core team are too busy to do the mundane task of checking example code,
ii) because the oficial MacRuby example code is an apple distribution it needs to be always working and best practice.
iii) changing versions of MacRuby can "age" working examples quickly

I think the solutions to these problems are:

 i) delegate someone to manage a separate example area, not part of the distribution - i vote for you Jordan ;-), 

ii) & iii) the example area is by definition a work area - under constant change / review etc  - so it does not matter how bad people think their working code is:

 (and because people are learning, the code can be ((certainly in my case)) rather Frankestein-ien )

- it can be posted to the site, and the community could clean / refactor, add tests etc. 

The core team can cherry pick the best as needed.

Currently everyone posts their code to a multiple of places, it is often not peer reviewed, and often forgotten 2 weeks later.

what do you think?
J


On Jan 23, 2010, at 11:41 PM, Jordan K. Hubbard wrote:

> Why stop there?   As we start to accumulate a growing collection of code samples and "conventional wisdom" about how to solve certain types of problems, it would be nice to get all of that information properly categorized and up on the project web site (specifically somewhere linked from https://www.macruby.org/documentation.html).  It would nicely compliment all the various tutorials and screencasts already there, most of which tend to give the reader a basic intro to MacRuby ("Here's how to build your first Cocoa app in IB!") and then leave all the really hairy stuff which follows as an exercise for the reader. :-)
> 
> - Jordan
> 
> On Jan 23, 2010, at 6:19 AM, Jonathan Waddilove wrote:
> 
>> It would be great if we could assemble a web page that documents some of the required knowledge on MAcRuby Pointers for OpenGL.
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