[MacRuby-devel] macruby_deploy

Robert Carl Rice rice.audio at pobox.com
Sun Sep 30 12:42:57 PDT 2012


Hi Mark,

Thanks for your interest.

You don't have to wait for Apple to review my app. You can download a free copy from RiceCNC.com, but because the app is for machine control you can't do much with it without having a hobby milling machine and getting a Digilent "ChipKit" Uno32 µP board ($29.99) to use as a USB adapter.

Regards,
Bob


On Sep 29, 2012, at 4:59 PM, Mark Villacampa <markvjal at gmail.com> wrote:

> Hello Robert,
> 
> I'm glad to hear you finally solved your problems :)
> 
> Would you mind telling us when your application in on the App Store? I think it's good to see what other people are building with Macruby to motivate more people to start using it :)
> 
> Rgards,
> 
> Mark.
> 
> -- 
> Mark Villacampa
> Twitter: @MarkVillacampa
> 
> On Saturday, September 29, 2012 at 9:54 PM, Robert Carl Rice wrote:
> 
>> Hi Daniel,
>> 
>> I think that my earlier problems with macruby_deploy were due to a corrupted Xcode project file. It finally became corrupted to the point where Xcode wouldn't open it. After rebuilding it using the latest Macruby project template, I had no problem submitting my app to the Mac App Store.
>> 
>> Thanks,
>> Bob Rice
>> 
>> On Sep 21, 2012, at 4:27 AM, Robert Carl Rice <rice.audio at pobox.com> wrote:
>> 
>>> Hi Daniel,
>>> 
>>> I have an update. If I add the --no-stdlib argument along with the --embed, then my archive passes validation but doesn't run. I only see an "Exited with code: 1 error in the console log. Is there a way to get an error message to determine only what I need from the framework?
>>> 
>>> Thanks,
>>> Bob Rice
>>> 
>>> 
>>> On Sep 20, 2012, at 3:50 PM, Robert Carl Rice <rice.audio at pobox.com> wrote:
>>> 
>>>> Hi Daniel:
>>>> 
>>>> When I use the arguments:
>>>> --compile --codesign "3rd Party Mac Developer Application: Robert Rice"
>>>> I get an app bundle that runs and passes validation but then is rejected as an "invalid binary" because the executable doesn't enable sandboxing.
>>>> 
>>>> When I add the embed argument:
>>>> --compile --embed --codesign "3rd Party Mac Developer Application: Robert Rice"
>>>> I get an app bundle that runs but fails validation with the error:
>>>> “Deployment” does not contain a single–bundle application or contains multiple products. Please select another archive, or adjust your scheme to create a single–bundle application.
>>>> 
>>>> My app could be submitted for review if I don't compile the ruby source.
>>>> 
>>>> Thanks,
>>>> Bob Rice
>>>> 
>>>> 
>>>> On Sep 20, 2012, at 3:32 PM, Daniel Westendorf <daniel at prowestech.com> wrote:
>>>> 
>>>>> Bob,
>>>>> 
>>>>> I've deployed to the App Store without issue. Are you using the --embed argument for the Deployment target?
>>>>> 
>>>>> dw
>>>>> 
>>>>> On Thu, Sep 20, 2012 at 11:47 AM, Robert Carl Rice <rice.audio at pobox.com> wrote:
>>>>>> The silence is defening!
>>>>>> 
>>>>>> Is anyone able to get a compiled and sandboxed MacRuby project accepted to the App Store?
>>>>>> 
>>>>>> If I understand how macruby_deploy works then it seems that it is trying to duplicate a lot of work that Xcode does by post-processing an Xcode application package. It also seems to me that it would solve my problem it I could include a source code bundle for the  macruby runtime in my project so that Xcode would build it correctly with sandboxing enabled. Then I would need an option for macruby_deploy to not overwrite the executable, or, better yet, a macruby pre-compiler that I could invoke from the Xcode "Build Rules". Then I wouldn't need to run macruby_deploy and the build should even run faster since code signing would only run once.
>>>>>> 
>>>>>> So what don't I understand about macruby_deploy?
>>>>>> 
>>>>>> Thanks,
>>>>>> Bob Rice
>>>>>> 
>>>>>> _______________________________________________
>>>>>> MacRuby-devel mailing list
>>>>>> MacRuby-devel at lists.macosforge.org
>>>>>> http://lists.macosforge.org/mailman/listinfo/macruby-devel
>>>>> 
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>>>> 
>>> 
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