[MacRuby-devel] macruby_deploy

Mark Villacampa markvjal at gmail.com
Sat Sep 29 13:59:19 PDT 2012


Hello Robert,

I'm glad to hear you finally solved your problems :)

Would you mind telling us when your application in on the App Store? I think it's good to see what other people are building with Macruby to motivate more people to start using it :)

Rgards,

Mark.  

--  
Mark Villacampa
Twitter: @MarkVillacampa


On Saturday, September 29, 2012 at 9:54 PM, Robert Carl Rice wrote:

> Hi Daniel,
>  
> I think that my earlier problems with macruby_deploy were due to a corrupted Xcode project file. It finally became corrupted to the point where Xcode wouldn't open it. After rebuilding it using the latest Macruby project template, I had no problem submitting my app to the Mac App Store.
>  
> Thanks,
> Bob Rice
>  
> On Sep 21, 2012, at 4:27 AM, Robert Carl Rice <rice.audio at pobox.com (mailto:rice.audio at pobox.com)> wrote:
> > Hi Daniel,
> >  
> > I have an update. If I add the --no-stdlib argument along with the --embed, then my archive passes validation but doesn't run. I only see an "Exited with code: 1 error in the console log. Is there a way to get an error message to determine only what I need from the framework?
> >  
> > Thanks,
> > Bob Rice
> >  
> >  
> > On Sep 20, 2012, at 3:50 PM, Robert Carl Rice <rice.audio at pobox.com (mailto:rice.audio at pobox.com)> wrote:
> > > Hi Daniel:
> > >  
> > > When I use the arguments:
> > > --compile --codesign "3rd Party Mac Developer Application: Robert Rice"
> > > I get an app bundle that runs and passes validation but then is rejected as an "invalid binary" because the executable doesn't enable sandboxing.
> > >  
> > > When I add the embed argument:
> > > --compile --embed --codesign "3rd Party Mac Developer Application: Robert Rice"
> > > I get an app bundle that runs but fails validation with the error:
> > > “Deployment” does not contain a single–bundle application or contains multiple products. Please select another archive, or adjust your scheme to create a single–bundle application.
> > >  
> > > My app could be submitted for review if I don't compile the ruby source.
> > >  
> > > Thanks,
> > > Bob Rice
> > >  
> > >  
> > > On Sep 20, 2012, at 3:32 PM, Daniel Westendorf <daniel at prowestech.com (mailto:daniel at prowestech.com)> wrote:
> > > > Bob,
> > > >  
> > > > I've deployed to the App Store without issue. Are you using the --embed argument for the Deployment target?
> > > >  
> > > > dw
> > > >  
> > > > On Thu, Sep 20, 2012 at 11:47 AM, Robert Carl Rice <rice.audio at pobox.com (mailto:rice.audio at pobox.com)> wrote:
> > > > > The silence is defening!
> > > > >  
> > > > > Is anyone able to get a compiled and sandboxed MacRuby project accepted to the App Store?
> > > > >  
> > > > > If I understand how macruby_deploy works then it seems that it is trying to duplicate a lot of work that Xcode does by post-processing an Xcode application package. It also seems to me that it would solve my problem it I could include a source code bundle for the  macruby runtime in my project so that Xcode would build it correctly with sandboxing enabled. Then I would need an option for macruby_deploy to not overwrite the executable, or, better yet, a macruby pre-compiler that I could invoke from the Xcode "Build Rules". Then I wouldn't need to run macruby_deploy and the build should even run faster since code signing would only run once.
> > > > >  
> > > > > So what don't I understand about macruby_deploy?
> > > > >  
> > > > > Thanks,
> > > > > Bob Rice
> > > > >  
> > > > > _______________________________________________
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> > > >  
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