[Xquartz-dev] 2.4.0_beta1

Ken Nussear knussear at mac.com
Tue Feb 24 12:28:11 PST 2009


This version is still maxxing the cpu on my laptop, with or without  
bluetooth mighty mouse.

Ken


On Feb 23, 2009, at 10:52 AM, Jeremy Huddleston wrote:

> Hi everyone.  I'm proud to announce that 2.4.0_beta1 of XQuartz is  
> ready.  With this release, we've jumped to the 1.6 server branch,  
> updated libX11, libxcb, pixman and various others from their rc  
> versions to final release versions, and integrated massive  
> improvements to our GLX support thanks to George's hard work.
>
> A list of all changes since 2.3.2.1 can be seen in our ChangeLog:
> http://xquartz.macosforge.org/trac/wiki/ChangeLog
>
> And here's the dmg:
> http://static.macosforge.org/xquartz/downloads/X11-2.4.0_beta1.dmg
>
> For those that are interested, the source code for our libGL is  
> available in svn (see our websvn interface at http://xquartz.macosforge.org/trac/changeset) 
>  or from http://xquartz.macosforge.org/downloads/src.
>
> The X11 server is seeing massive changes to its input handling to  
> support multiple devices and multitouch.  As such, the 1.6 server  
> branch has seen a fair number of changes as a stepping stone toward  
> that end.  Unfortunately, all the kinks have not been worked out of  
> input handling, so most of the known regressions are related to input:
>
> * capslock doesn't work
> * a possible race condition can cause xmodmap to ruin your key  
> mappings
>  * workaround:  move your ~/.Xmodmap file somewhere else and load it  
> after X has already started
> * sometimes X may stop responding to your mouse
>  * George has seen this, but I haven't.  If someone can help with  
> reproducibility, I'd be grateful
>
> George also has some note regarding the GLX improvement (we now  
> support GLX-1.4):
>
> AppleSGLX Release Notes
>
> o OpenGL Support
>
> AppleSGLX supports the same version of OpenGL as Leopard (OpenGL 2.1).
> Many extensions from the OpenGL framework are now builtin.
>
> This adds support for GLSL, and a variety of other features.
>
> o Thread Support
>
> Thread support has been improved since the libGL in XQuartz 2.3.2.1.
>
> o GLX 1.4 Support
>
> The GLX 1.3 and 1.4 functions should all work with a few exceptions
> as outlined in this document.
>
> o glXMakeContextCurrent (a GLX 1.3 feature)
>
> glXMakeContextCurrent should work with the readable drawable.  The
> OpenGL functions: glReadPixels, glCopyPixels, and glCopyColorTable,
> should use the readable drawable if it's different than the rendering
> drawable.
>
> o glXGetProcAddress (a GLX 1.4 feature and ARB extension)
>
> glXGetProcAddress should work and allow getting the address of any
> extension functions you may need from the X11 libGL, or OpenGL  
> framework
> libGL.  Previous versions of the X11 libGL didn't allow getting the  
> newer
> OpenGL framework addresses.
>
> o GLXPixmaps
>
> New support for GLXPixmaps works well with mixed X11 and OpenGL  
> drawing
> operations.  You can create them using glXCreateGLXPixmap or
> glXCreatePixmap.
>
> o GLXPbuffers
>
> Support for GLXPbuffers has been added.  These are drawables that are
> not possible to render to with X11, which is allowed by the spec.
> A GLXPbuffer will never generate a clobber event, however
> glXSelectEvent and glXGetSelectedEvent should operate normally.
>
> Clobber events are not generated due to low-level architectural
> differences.  The contents of your pbuffers will not be clobbered.
>
> o Shared Contexts
>
> Due to basic low-level architectural differences the usage of shared
> contexts requires a similar visual or GLXFBConfig be used in the
> creation of a shared context.  It's best if you specify the same
> visual.  This is due to a CGL design difference, and not something
> that is easily worked around.
>
> o Indirect
>
> The X server supports indirect fairly well, so OpenGL applications
> can be run remotely and displayed by XQuartz.  This means you can run
> applications from a remote host on an XQuartz X server.
>
> AppleSGLX does not support indirect rendering.  Any indirect context
> created will appear to glXIsDirect as an indirect context, but it
> does not actually support indirect rendering to a remote X server.
>
> AppleSGLX supports GLXPixmaps and GLXPbuffers with direct and indirect
> contexts, though they are all direct contexts by definition (see  
> above).
>
>
>
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