[Xquartz-dev] Building bundle'able Xquartz
Jeremy Huddleston
jeremyhu at apple.com
Fri Jun 24 00:01:08 PDT 2011
Well it would have been nice if you would've filed a bug report about that. Had we known about that earlier, it may have been possible to fix that in a Snow Leopard Software Update, but with Lion heading out the door soon, there's not much likelihood of that happening. Lesson learned for the future: unreported bugs don't usually get fixed ;)
That being said, I'm glad the latest XQuartz releases have addressed your issue. I've put a bunch of work into GLX since 2.3.x (some of which won't be landing until 2.7.0), so I'm glad some of it is having an impact.
--Jeremy
On Jun 23, 2011, at 23:42, Tony Bernardin wrote:
> In response to Jeremy's comments:
>
> About the color banding issue for the Apple provided X11 (__not__ XQuartz)
> here is an older message that contains example code. I haven't personally
> double-checked it recently (mostly because I don't have handy access to the
> original Apple X11 distribution), but my colleague confirmed the issue still
> happened with the latest 10.6.x.
>
> At the time of writing the first message, a friend of mine at Apple
> confirmed the symptoms with 10.6.4 and said he'd file a bug agains GLX.
>
> ---------- Forwarded message ----------
> From: Tony Bernardin <tbernardin at ucdavis.edu>
> Date: Mon, Sep 6, 2010 at 12:59 PM
> Subject: Issue with using GLX on mac os >= 10.6.3
>
> so I got 'round to coding up a little example to check out why the Vrui apps
> looked like crap on the newer mac os X. Attached you will find the glx
> source code and the reference cocoa code. You see in the image that
> something is up with the color representation in the glx code. When I query
> the geometry in glx the returned bit depth is 24. Oliver do you have access
> to a 10.5 box to see if the glx example produces something decent there?
>
> cheers,
>
>
> --
>
> Tony Bernardin,
> PhD Candidate, Computer Science,
> University of California, Davis
>
>
>
>
> --
> Tony Bernardin,
> Postdoctoral Researcher,
> W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES)
> University of California, Davis
> <Screen shot 2010-09-06 at 12.52.16 PM.png><glx_base.cpp><glx_base.h><main.cpp><Makefile><glView.h><glView.m>
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